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/vr/ - Retro Games


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3584412 No.3584412 [Reply] [Original]

Am I in the minority if I say this is one of worst, least fun super nintendo games? Like I don't get it, why people claim this is awesome. I guess it has to do with playing it as a child, so its automatically good.

>> No.3584415

>>3584412
It's well made and it was cool but it has children's game all over, why don't you let it go.

>> No.3584417

>>3584412

I mean, what don't you like about it? It's not like the core gameplay is really any different from any other Mario game. Unless you dislike all Mario games.

>> No.3584419

>>3584417
I like Mario games, just not THAT one.

>> No.3584427

>>3584412
I enjoy Mario 3 more but World is in no way bad.

>> No.3584430
File: 248 KB, 500x500, smwreja.gif [View same] [iqdb] [saucenao] [google]
3584430

You're definitely in the minority. I played it as a child, but I also played SMB3 before SMW, it was in fact my first Super Mario game, SMB3 is at the core of my nostalgia. But SMW still remains my favorite (almost tied with 3 though).

I could give you countless reasons why I like SMW the most, and nothing is involving nostalgia, but then again it might not be your cup of tea.

Also inb4 lots of people who started playing video games in the 3D era and only played Mario games recently and still loved SMW. Nostalgia can be a factor, but SMW is a legitimately good game. At least for most people that play it, tastes can vary of course.
In one hand you say you don't understand why people say it's awesome, but on the other hand you're insinuating that people only think SMW is automatically good because of childhood nostalgia, so are you implying SMW is not good? It can be your least-favorite Mario, but I doubt you can actually think it's one of the worst least fun super nintendo games, that's nuts.

>> No.3584434

>>3584415

>children's game all over

SMW teached kids how to spell? I guess it did teach me some english when I was a kid. I probably learned terrain words like Dome or Plains thanks to SMW, but still I'd hardly call it a children's game. It's a platformer, everyone was playing that back in the day. Of course you had the teenage edgelords who only play edgy shit, that always existed, back then they were just called nerds or punks, nowadays it's fedora or whatever.

>> No.3584464

>>3584412
Treat it as SMB4. With saves.

If that's not good enough for you, the level design is really good. There are all kinds of new blocks, tons of secrets. The feel of exploration too—probably my favorite overworld map of all time.

Still, I never got quite good in it… Spin jump is just not my thing. And cape is just too cheap. I knew people who seriously owned this game, but I never got on their level.

>> No.3584520

>>3584412
>I guess it has to do with playing it as a child, so its automatically good.

Or it's that you didn't play as a child, and now you can't get into it, so you don't like it.

>> No.3584538

>>3584464
>tfw you'll never be this good at SMW https://www.youtube.com/watch?v=hB6eY73sLV0

>> No.3584549

>>3584412
Even if you don't think it's great I don't see how you could rank it as one of the worst super nintendo games. I haven't played anywhere near 783 snes games but as far as I know the majority of those games are shovelware or just plain bad.

>> No.3584550

>>3584538

https://www.youtube.com/watch?v=rWgvPSkgMzY

>> No.3584565

>>3584520
Thats a hyperbole.

>> No.3584570

>>3584412
>scanline filter
>retroarch
Well, there's your problem.

>> No.3584580

>this many people taking bait that's this lazy

>> No.3584606

>>3584412
Yes, you are an attention seeking faggot.

>> No.3585486

>>3584538
>"Look my guys! i did it!. Of course, you cannot understand what is going on, you plebs. Just wait in the line and see!"

>> No.3585491

I didn't like World either. Maybe part of it is because when I first played it I was getting more into Sonic, which I prefer. But I much preferred Super Mario Bros. 3.

>> No.3585696

>>3584412
Bad taste in video games and CRT shaders? Tsk tsk.

>> No.3585785

>>3584412
It's my personal favourite Mario game, but you're allowed your own opinion.

>> No.3585801

I remember not liking it as much as SMB3 when it came out.

At first, I was pretty wow'd by it. One big interconnected world, Yoshi, secret paths, all of it was pretty amazing at first when I played it at a friend's house. When I actually got the game and played through it though, I realized I don't like the stage design as much as SMB3.

As a whole, I feel like the levels are more bland due to the lack of interaction with them. Whereas SMB3 had many stages that took advantage of having a raccoon tail or a fireflower, with small, hidden nooks in places you wouldn't know about or effects that weren't immediately apparent until many playthroughs. There's a lot of minor, one-off sort of things that crop up throughout the game (Such as collecting all the coins in Stage 4 - World 1 causing a treasure ship to appear) that aren't integral to beating the game, but enhance the experience. There's tons of little things like that to keep discovering with the game, and a lot of them I found out about over the course of a decade with occasional playthroughs.

With SMW, each level is clearly marked if there's a secret exit in it, and for the most part, any secrets within the level itself are related strictly to it. I can only remember a couple of times where exploration and discovery netted me something neat that wouldn't have been available until much later (Such as wings giving a blue yoshi early in the game or similar). On top of that, with each stage clearly marked for multiple exits, it's easy to discover everything in one playthrough.

I still love SMW, but I find SMB3 to be superior to it, and the game I would prefer that future Mario titles draw from.

>> No.3585868

>>3584412
I don't think it's accurate at all to call it a bad snes game. Maybe not the high point of the series for everyone who played it, but bad? It's got an endearing look, better music than most of its predecessors (although I think it's a matter of opinion between World and 3), tight physics and platforming, an interconnected worldmap for the first time in the franchise, tons of new enemies and mechanics (spin jump, infinite flight, Yoshi), a special world for experienced players to unlock, secret exits for every level, hidden areas to find, and that's just off the top of my head. The graphics are simple and effective; in terms of aesthetics, it might even be the best game of the original series.

SMB3 definitely had a more polished design philosophy, but World was all about fun and discovery.

>> No.3587659

I completely agree. It's the most mediocre Mario platformer prior to the NSMB series, and an absolute insult after SMB3.

>> No.3587842

>>3584412
It's definitely worse than the earlier SMB games and I've always thought its kinda meh, but it has some really good romhacks though.

>> No.3587850

>>3584412
Lets be real
Its the best super ninty game

>> No.3587906

>>3587850
SMB all stars is better

>> No.3588091

>>3587659
The only insult is that you think your opinion was worth committing to text

But there's no accounting for taste

>> No.3588107

>>3588091
The only insult is that you think your opinion was worth committing to text

But there's no accounting for commenting.

>> No.3588446

>>3588107
>master of the comebacks

>> No.3589314

Super Mario World is a great game, one of my favourites, but it has one significant flaw: secret exits.

Secret exits placed far more focus on the exploration element of the series, which destroyed the linear gameplay of the older games. In older Mario games, you can play level after level straight through. All of the focus is on action and survival with a few exceptions like 6-5 in Mario 3 and 8-4 of Mario 1 and Lost Levels. There was limited exploration, where you could find warp zones. The important point is that this exploration was optional. You could experience every level of the game without ever looking for warp zones. Mario World made exploration mandatory with its secret exits.

The way that secret exits were designed also mandates playing through a level twice. Most secret exits are towards the end of a level requiring only slightly different gameplay to playing through the level normally. This can get pretty annoying. I know that you can leave the second playthrough of a level until later, but it's still artificial replayability that takes from the game. Mario 1 reuses some levels, but at least those are harder versions, not identical ones.

It also introduced collectibles, in the form of the dragon coins. While I like their function in this game, later games took the concept and diluted the Mario formula further. The GBA remake of Mario World and the NSMB games are in part collectathons, which 2D Mario games should never be.

>> No.3589325

>>3589314
I don't get this. The only real mandatory secret exits were the one in Forest of Illusion and the one in Chocolate Island, the rest of the game can be played as a regular linear platformer Mario game, with secret exists being mainly a reward, but not a must.

I also think the term "collectathon" has lost its meaning. When I think Collectathon I think something like Banjo-Kazooie or DK64, not even Super Mario 64 which only has the red coins.
I've seen plenty of people call Yoshi's Island a collectathon, but you don't really need to collect anything in order to beat the game.
In the case of SMW and the dragon coins, you can also say SMB1 was a "collectathon" because you collect coins.

>> No.3589981

>>3589325
I should clarify what I meant by saying secret exits are mandatory. I meant that to play every level, you must at least find most secret exits. This was not necessary in previous Mario games. You are right, however, that they are not an issue if your only goal is to beat Bowser.

I don't regard the original version of Mario World as a collectathon. What I meant was that later games in the series have certain collectathon elements in them, for example, the star coins in the NSMB games. It's hard to feel that you've truly beaten an NSMB game when that element is there. Most of them also lock certain levels behind star gates.

>> No.3590020

>is one of the most beloved snes games, or even video games period, of all time
>"am I in the minority for hating this famous, popular game?"

Yes. Of course you are.

Personally, I suck at it. Last time I played it (maybe 7 years ago) and got stuck in vanilla dome. But it is still a fun game.

>>3584415

It isn't a child's game. It's a family game. There's a difference.

>> No.3590101 [SPOILER] 
File: 48 KB, 500x400, 1477785833131.gif [View same] [iqdb] [saucenao] [google]
3590101

>>3590020

You're wrong. It's a Super Famicon game.

>> No.3590191

>>3589314
>Secret exits placed far more focus on the exploration

Which is what this game series is about. SMB1 was mostly linear but there are still secret areas.

SMB2 and 3 had exploration too, 2 had secret places in the dark world including warp doors, and you could walk around the levels like never before. Often were you forced to fetch a key in an area only to go back and use it in a place you already passed by. 3 had warp holes as well.

>The way that secret exits were designed also mandates playing through a level twice

Ghost houses had at least 3 exits, this is part of the fun, finding everything is a challange. You sound like you don't really like the game, like you just want it to be over as fast as possible.

>This can get pretty annoying

This was indeed my first console game, and yet I never found it annoying even once. It took me over a week to beat the first world because I couldn't jump properly. But this is just a matter of your skill, if you find it annoying, you're blaming the game for your lack of patience.

>> No.3590834

>>3590191
I wasn't saying that it's a bad game or that I dislike it. It's still one of my favourite platformers. No game is perfect. Even though I don't particularly like secret exits, the game is still absolutely superb. The level design is really good. The powerups are also some of my favourites in the series. Secret exits are, in my opinion, a notable but small flaw in the game.