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/vr/ - Retro Games


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File: 228 KB, 271x362, Crash EEEEEY.png [View same] [iqdb] [saucenao] [google]
3557757 No.3557757 [Reply] [Original]

So how does the series hold up after 20 years, and who here is actually excited for the upcoming remasters/remakes?

Personally, after finishing the Imaginators level, I'm quite hyped to see what the remasters/remakes look and feel like.

>> No.3557772

I'm looking forward to it, I guess. Although I assume it's going to be like the Abe's Oddysee remake where the entire feel of the game is changed, maybe it'll have the awkward clunky feel of PS2 Crash.

I'd be more excited about a Spyro remake to be honest.

Slightly OT, but the Crash haters kind of made me look at it in a different light, after playing it to death, when you get past the nostalgia it's kind of a meh platformer. With the lack of momentum build up, there's no reward for traversing obstacles other than you don't die. If they added maybe something similar to old school Sonic or Mario, where the game rewards you for good play by allowing you to move faster, I'd be more excited for it.

>> No.3557775

>>3557772
Crash was all about the graphics. It was a graphic whore game just like Aladdin for Genesis or DKC for SNES.

By Naughty Dog's own admission the gameplay was a secondary concern and they didn't worry about it until the graphics were perfect. Naughty Dog's game engine with pre-calculated 3D visibily required the player to have no control over the camera angle for it to work.

>> No.3557861

>>3557772
if you're talking about wrath of cortex i actually really liked that game and think its the last good crash game

>> No.3557906

The games hold up great, very unique, skill based and focused. Great contrast to Spyro and its open levels.

>> No.3557916
File: 70 KB, 960x547, fellowkids.jpg [View same] [iqdb] [saucenao] [google]
3557916

Go tell your bosses I want a Way of the Warrior remake, shill.

Also tell them no more Uncharted games.

Stop retreading old ideas as a stopgap until The Last of Us 2 comes out. New IP.

>> No.3557924 [DELETED] 
File: 1.10 MB, 1779x1223, 1466915709555.png [View same] [iqdb] [saucenao] [google]
3557924

lmao

>> No.3557925

I always greatly preferred the lack of momentum in Crash's movement. The game controlled really tightly because of it.

I could never get into SM64 because of how much momentum in is that game's movement, it always felt slippery to me.

>> No.3558376

>>3557861
I thought Twinsanity was okay. I do agree everything after is garbage.

>> No.3558514

>>3557861
Wrath of Cortex was decent, but the bosses were disappointing for the most part, a few of the settings (mainly the levels where you fly some kind of futuristic plane thing) were complete garbage, and of course the whole thing was crippled by loading screens.

>> No.3559054

>>3557861
>>3558514
>each boss fight uses the power of a mask
>final boss is all masks at once

They missed a golden opportunity to have Crunch use Uka Uka for the final battle. I will never not be mad about that.

>> No.3559097

>>3558514
>Wrath of Cortex was decent
You mean 'looks' decent. Crash controls like he weighs 10,000 lbs.

>> No.3559161

I don't think it would be hard for a triple-A games developer to remake the original Crash Bandicoot trilogy, but my gut instinct tells me they'll fuck it up somehow anyways.

>> No.3559329

>>3557925

Oh my God I've said this for years and everyone tells me I'm baiting.

I prefer Crash (and Spyro for that matter) to SM64 for that reason. I prefer being able to turn on a dime than needing an e-brake to stop. I tried SM64 on both the n64 and the DS remake and neither felt too terribly great to me.

Anyways, I think Crash has aged well. Especially 2.

2 > 1 > 3 but they're all great. 3 just has too many gimmick levels.

>> No.3559330

>how does the series hold up?
Like Donkey Kong? You'll like Crash.

One can argue somewhat that the first holds up better than the other two due to more simple design and tighter levels.

>> No.3559337

>>3559329
I respect Mario 64 as a good game, but I could never really enjoy it.
This is exactly it I think.
Momentum is great for 2D platformers, but not 3D.

>> No.3559350

>>3557757
I have a problem with this design if it is the final design in the remakes. Crash has always been kind of slender and he doesn't always have this wack ass retard smile on it unless he's in a sly and smug mood.

>> No.3559813

>>3559329
I hate 3, it's shit. I tried to like it, gave it a fair go but I just can't.

1 and 2 are fantastic. They changed the feel of Crash in 2 but it was for the better, they only made the game feel even tighter than 1. 3 they fucked all that up and replaced it with shit levels: the water levels, the bike races, the plane and jet ski levels. And I like Coco but she doesn't do anything. They could've gone for a Diddy/Dixie style game where Coco helps out more, maybe even with a co-op mode, but instead she's just kind of tacked on. Even the bosses were boring.

I will always love 1 and 2, I just wish they'd done more with 3, or maybe spun it off into a Mario Party style game (not like Crash Bash which has a bunch of samey minigames), I think the plane and race levels would've worked well like that.

>> No.3559820

>>3559350
he looks like a dudebro from Cali
all he needs is a Abercrombie button down and a six-pack in his left hand

>> No.3559836

>>3557757
>So how does the series hold up after 20 years
1&2 are timeless classics.

>> No.3559838

>>3559329
>3 just has too many gimmick levels
Don't forget the lame art direction and weak OST. Also stupid special moves.

>> No.3560201

>>3559097
thicc

>> No.3560217

>>3560201
dumb thiccposter

>> No.3561048
File: 224 KB, 294x275, HAR.png [View same] [iqdb] [saucenao] [google]
3561048

>>3559820
Okay, now I want to see a photoshoop of that.

>> No.3561071

and here i thought platinum relics in crash bandicoot were a fever dream. looked it up, turned out to be real. anyone ever got one of those?

>> No.3561081
File: 104 KB, 1280x720, Tomb Wader.jpg [View same] [iqdb] [saucenao] [google]
3561081

>>3561071
When going for 100%, more than half my relics are Platinum. I could never get them all platinum though.

Speaking of relics, Tomb Wader is the best level in Crash 3.
>muh water
If you're waiting for the water, you're playing it wrong.

>> No.3561085

I'm playing through the original CB for the first time and I think it holds up beautifully. Simple gameplay that never loses its focus, great graphics with solid art direction, and I really like the minimalist soundtrack.

The 2D levels are especially good, and the lack of momentum doesn't bother me as the game seems to be mostly about timing and not about creative use of the environment like Sonic and Mario. It's definitely barebones as far as platforming goes but that's part of its appeal in my opinion.

I'm looking forward to playing the second one after seeing the praise for it itt.

>> No.3561105

>>3561081

what is the worst?

>bike levels

absolute cancer.

>> No.3561126

>>3561105
Discounting the shitty water/vehicle levels, Gone Tomorrow is probably the worst IMO.

The levels where Coco rides Pura (the tiger) are at least bearable; they took the hog/bear mechanics from Crash 1/2 respectively and refined them.

>> No.3561132

>>3557775

Huh?! I never touched the franchise until 2012 when I played Crash 2. The graphics are shit, I mean it has jaggies even, but the gameplay is damn fine. It's like 2D Mario and 2D Sonic on 3d rails, but never too much of a "lane-based" 3d wannabe like modern runners, Mario 3d Land, Sonic Unleashed, etc.

>> No.3561143

>>3561126
>Gone Tomorrow
at least it has somewhat nice soundtrack

https://www.youtube.com/watch?v=AqeAOSM0SQY

>> No.3561153

>>3561132
Crash's graphics are incredible for early psx 3d (the first game at least). Crash manages to sidestep a lot of the 3d issues the psx was infamous for like clipping, dissapeaing and wobbly textures, etc. Mostly due to the fixed camera angle and multiple graphical tricks, but for 1996 it was pretty incredible.

>> No.3561156

>>3561143
https://soundcloud.com/joshmancell/crash-bandicoot-warped-future

>> No.3561430

>>3559329
>>3559337

>this is what retro sonyggers actually feel.

Dude i know super mario 64 is not perfect but saying that the clunky mess of crash is better makes me cringe. sorry

>> No.3561438

>>3557757
>So how does the series hold up after 20 years
The gameplay does holds up well.

Not so much the repetitive level design.

>> No.3561443

>>3557757
THEY'RE GONNA BLOW IT

>> No.3561467

>>3561430
I'm not even a huge fan of Crash, but Spyro is more enjoyable than Mario 64.

>> No.3561475

>>3561467
>no momentum
>literally only two moves
>levels are just a linear circuit with little to no verticality
>sequels are filled to the brim with painful mini games
>break jars open and gems fly out and you have to mindlessly trip over yourself to collect them

You're entitled to your opinion but it is wrong.

>> No.3561482

>>3561475
Not the same anon, but it's funny how all those can be applied to the modern Mario games.

>> No.3561483

>>3561475
As people have said in this thread, the lack of momentum is what makes it enjoyable, you have tighter control over the character instead of the soap shoes style of Mario.

You also don't need a lot of moves for a basic 3D platformer. Less is more sometimes.

Some of what you said applies to Mario 64 though too, some of the levels are rather linear. And when you break boxes to get the coin star, they fly out everywhere too.

Never played Spyro's sequels so can't comment on that. Also what did you expect from a Crash thread? Go to the Nintendo circlejerk if you want your opinion reaffirmed.

>> No.3561501

>>3561475
>break jars open and gems fly out and you have to mindlessly trip over yourself to collect them

Except Sparx grabs them for you so you're wrong

>> No.3561505

>>3561501
Except his AI doesn't work very well so you still have to nudge yourself really close towards any gems for him to latch onto them

Literally a chore cause Spyro takes so long to turn around

>> No.3561509

>>3561505
>he flames gem boxes rather than charging through everything

>> No.3562239

>>3561081
The arabian and egyptian levels are the only true good levels in Warped.

>> No.3562242

>>3557757
Excellent gameplay and very funny writing at times but very uncharismatic compared to the Mario franchise, it's hard to believe in hindsight that Sony actually thought this guy was going to be more popular than Mario and Sonic

>> No.3562489

>>3557757
>So how does the series hold up after 20 years
1, 2 and 3 still hold up nicely, twinsanity is decent on the gameplay department, but it has a lot of personality. Crash team racing is still fun as hell.

>who here is actually excited for the upcoming remasters/remakes?
Cautiously optimistic. Hoping that they don't mess this up, but hey, if the guys who made spyro look like he was hit in the face full force with a shovel managed to get crash right (except for replacing the didgeridoo and harp for a chant/chorus on his death animation), then maybe things will turn out fine.

>>3559329
Pretty much. 3 kept the tight controls and had some cool levels, but it needed more traditional levels.

>> No.3562589

>>3562489
Technically Activision worked with Vicarious Visions (Guys who did Huge Adventure, N-Tranced and Nitro Kart) to make the Crash Stuff for Skylanders.

It's said that Vicarious Visions is also going to be working on the remasters/remakes. So like you I'm Cautiously Optimistic but VV knows what Crash is supposed to be so I do trust them.

>> No.3562649

>>3562589
>Technically Activision worked with Vicarious Visions to make the Crash Stuff for Skylanders.
Good to know they got the right team for the job. I just hope the part about VV doing the remasters is true too, i feel that they would be able to do crash justice.

>> No.3562673

>>3561475
we need a containment board for Nintendo fanboys
>>>/nin/

>> No.3562690
File: 1.99 MB, 320x240, 1466763217696.gif [View same] [iqdb] [saucenao] [google]
3562690

https://www.youtube.com/watch?v=DdVI-YAXYFw

>yfw

>> No.3562698

>>3562673

>if someone criticizes a playstation game, it MUST be a nintendo fanboy

A Nine Inch Nails board would be cool though.

>> No.3562778

>>3562690
the best track of the entire series.


https://youtu.be/Wh11jfoSPjo

>> No.3563020

https://www.youtube.com/watch?v=2UfPnfr4e7M

Objectively the comfiest bonus track in the series

>> No.3563645

>>3563020
https://www.youtube.com/watch?v=rsvHQCTgHvg

>> No.3563683

>>3562698
>drinks nintendo koolaid
>not a fanboy
And yes it would be. I wish he didn't take half a decade to make a new album.

>> No.3564987

bump

>> No.3565782

>>3563645
This.

>>3561153
Yeah, games still look super fine today. That said the PSX game that really floored me when I fired it up (and still does to this day) was Spyro. What they managed to do on the PSX is incredible.

>> No.3567578

>>3563645
All of this..

>> No.3568958

So if there was one character you'd like to see the most in the remaster, who would it be and why?

>> No.3568982

>>3563683

>nintendo koolaid

I don't get it, the only thing the poster did was criticizing Spyro, never mentioned Nintendo.
I know ps1 vs n64 is a common rivalry, but in this case all that guy did was criticize Spyro and nothing else.

>> No.3569095

If they hack the PS4 as hard as they hacked the PS1, this game's gonna be a fucking beast.

>> No.3569108

>>3568982
>all that guy did was criticize Spyro
In response to some heretic daring to call it more enjoyable than our lord and savior, Mario 64.

>> No.3569118

>>3569108

Irrelevant, the post I was referring to was only criticizing Spyro and never mentioned Mario 64.

This is an anonymous board, you can't judge posts based on previous posts, might not even be the same person, probably wasn't.

>> No.3569136

>>3569118
Most of his criticisms stem from what Mario 64 is and what Spyro is not.

They're all non-issues. Except maybe the minigame part. But only 1 or 2 of them from Year of the Dragon would be considered "painful."

>> No.3569139

Man, 90's Naughty Dog was a true GOAT developer.
>they hack the shit out of the Playstation's hardware to make Crash awesome
>these hacks sidestep a ton of the frustrating shit about the PS1
>Sony despised any developer that did this
>it was against your developer license to do anything with the PS1 hardware
>buttmad Sony tries to scoop Naughty Dog and clone Crash
>but they can't do it
>Sony's fucking interal dev team can't make a game able to compete technically with Crash Bandicoot
>plus Sony's character is a stupid jalapeno named Harry
>Naughty Dog finds out Sony tried to steal their game
>Sony spins the situation to say they "weren't sure about licensing, and just wanted a backup plan"
>when really it turns out Sony wasted too much time and money on failing to steal Crash
>Crash magically becomes the de facto Playstation mascot
>even though Sony Japan hates him and thinks he doesn't even rank against Mario or Sonic

Most based devs.

>> No.3569176

>>3569136

I don't really see him comparing it to Mario, he's just criticizing Spyro on its own. Stop projecting your console/brand war faggotry.

>> No.3569185

The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. ... The running speed starts slowly, but gets faster each minute after you hear this signal.

>> No.3569193

>>3569176
Aye aye, captain. Thank you 4chan content cop.

>> No.3569871

>>3559329
Holy shit seriously me too
Mario 64 is some slippery shit, still haven't gotten into it

>> No.3570073

>>3568958
Crash. Because I want to play a good Crash game.

>> No.3571267

>>3561430
Clunky mess of Crash

>this is what retro nintendrones actually believe

>> No.3571338

>>3569185
this is an 18+ site, go watch Filthy Frank

>> No.3571379

>>3561081
Is that some fucking environmental mapping?

>> No.3571625

>>3571379
nope, just alpha texture with animation

>> No.3571717

>>3559329
Platformers were and still my favorite games. I always prefered Crash over SM64 and Spyro because it's like an actual 2D plataformer.

You know what I mean? Going from A to B with obstacles, traps and shit. I really never liked the whole "3D open world plataformer item collector" stuff. You don't platform enough.

>> No.3571723

>>3571717

The thing with Crash is that the platforming is extremely shallow because you don't really need to calculate anything, it feels automated and on-rails, sorta. Just press up and jump when you see a hole and then mash the button to spin like Taz to kill the enemies.
The side-scrolling segments do feel like an actual platformer, Crash should have been all like that instead of the forward corridor formula of most levels.

>> No.3571748

>>3571723
>The side-scrolling segments do feel like an actual platformer, Crash should have been all like that instead of the forward corridor formula of most levels.
The corridor formula and side-scrolling segments combination is what made crash good. Having both was nice.

>The thing with Crash is that the platforming is extremely shallow because you don't really need to calculate anything,
I don't know what kind of platformers you play. But for me just pressing jump works every time on every game.

>it feels automated and on-rails, sorta
Jumping on early 3D was terrible back then. SM64 and Crash had a punch option for a good reason. Jumping fucking sucked.

>Just press up and jump when you see a hole and then mash the button to spin like Taz to kill the enemies
It depends of the enemies m8. Also, it's not like platformers need complex fighting systems to be good.

>> No.3571778

>>3571748
>I don't know what kind of platformers you play. But for me just pressing jump works every time on every game.

Jumping and direction, not just jumping.
On Crash it feels automated, you just press jump and up (similar to the automated jumps on Uncharted, I guess).

>it's not like platformers need complex fighting systems to be good.

I agree, but dealing with most enemies on Crash involved the Taz whirls. There were exceptions, yes.

>> No.3572715

>>3571723
Crash games were more of an obstacle course than a platformer imo. It was like a more dangerous version of the Eliminator from American Gladiators or that shit on Ninja Warrior.

>> No.3572757

>>3572715
Weren't original 2d platformers more like that though than the open world exploration 3d games like Mario 64? Don't get me wrong, I prefer the open world games, just saying that the linear 3d games seem a lot more similar to 2d platforming.

>> No.3572784

>>3559820

Crash's cool and edgy side has been neglected since 1999. It's about time that it was brought back. Maybe slightly overboard and a little dudebroish, but certainly better than the braindead twat fomr Crash Twinsanity, or the curious redesign from Crash of the Titans.

>> No.3573047

>the only barely good game Nina was in was Tag Team Racing
It sucks, i actually like her as a character. Neo Cortex being a father wasn't too bad of an addition to his character, eitherpe.

>> No.3573049
File: 162 KB, 500x667, tumblr_nr34gqQUH21rub05ko1_500.png [View same] [iqdb] [saucenao] [google]
3573049

>>3573047

>> No.3573050
File: 42 KB, 300x222, berg1_517.jpg [View same] [iqdb] [saucenao] [google]
3573050

>>3572715

Crash always reminded me of the Hugo games

>> No.3573713

>>3573047

I think they have put too much emphasis on the human characters over the years. It has turned into all the animal characters being reduced to guest appearances and borderline tools, including the Bandicoot himself.

>> No.3573721

>>3559329

So have I. I have also greatly supported Crash's compact level design over the novelty of large, open spaces. The problem I found with these contemporary open world platformers was that they had little content compared to their size. Crash Bandicoot had the right amount because of how linear the levels were.

That said, I would still want Crash Bandicoot to go open world in a possible new game, but not fall into the same pit of slow, spread out collectathon like many other 3D platformers

>> No.3573752

>>3569139
proof? just seems worth a read

>> No.3573826

>>3569139

No shit xenophobic Japan man hates baka gaijin whitu piggu Bendycunt.

Japan is no place to seek approval for non-Japanese games.

Also, Sony Japan is pretty delusional then, considering Crash was the best selling foreign game series at the time.

>> No.3574024

>>3571625
I was talking about the thing underneath Crash.

>> No.3574525

bump

>> No.3574909

>>3557757

Look at that. He has a genuine smile. Haven't seen that since Crash Nitro Kart.

I really have faith in Vicarious Visions. They are the only post-NaughtyDog developer that has been capable of capturing Crash Bandicoot's distinct look, sound, and gameplay, even thought unfortunately 3 of their 4 gen 6 games were on the GBA, while the home console platformers were left to some really ill-informed developers who just couldn't grasp Crash's appeal at all.

>> No.3575701

>>3572757

I don't get it. They are just linear 3D platformers. They don't have multiple vertical layers like traditional 2D platformers, except for the actual 2D levels in the first game.

>> No.3576192

>>3573752
http://all-things-andy-gavin.com/video-games/making-crash/
It's in one of these articles, I forget which though.
Lots of good stuff here.

>> No.3576706
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3576706

>>3576192

I think they just said NaughtyDog had to redesign him because the Japanese executives hated his large teeth and eyes, so they made this quick mockup, and they accept that one.

>> No.3577089

>>3576706
honestly looks better then the original

>> No.3577139

>>3557757
>how does the series hold up after 20 years
well.. og trilogy are always gonna be best
then ctr and bash
on ps2 only twinsanity and cttr catured the original feel as I could see,
(with the exception of the b.a baracas crunch
and the Gollum/smeagol-ing bipolar of n.gin,)
>>3568958
it would be nice to see forgotten characters re imagined, even ones outside the trilogy
(rilla roo,oxide,)cause they are technically part of the lore,
oxide the exception, he is alien who came to earth, but still........

>>3573050
but hugo was shit.

>> No.3577334

I got Crash of the Titans when I asked for a replacement for Wrath of Cortex by brother sold (along with Rayman 3). Of course he got the wrong game. Now I'm a fairly openminded guy whose willing to try a game at least once, no matter what I've heard, so I gave it a shot and rather enjoyed it. It's definitely not a Crash game, but it's entertaining and pretty funny (helps they have pretty prolific voice actors). Do people really them that much? As I said before they're not Crash games, but that aside? My only grief is I choose to play hard mode and now stuck at a bit where I have to fight 4 Ratcicles at once.

He also replaced Rayman 3 with Rayman Revolution. As annoyed as I was with getting the wrong game I love Rayman 2 and was keen to try that version.

>> No.3578547

>>3571723
>>3571778
You sound like the kind of guy who only collected crystals

>> No.3578763 [DELETED] 
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3578763

>>3577334

Crash of the Titans, while I liked it when it first came out, is bland when looking back at it. My problem isn't necessarily that it's nothing like Crash, but that there are no ups and downs what so ever in the game, just equally dull all the way through. I'm sure some will say every Crash Bandicoot game is just that, though.

>>3577139

> on ps2 only twinsanity and cttr catured the original feel as I could see

Twinsanity left a bad taste in my mouth as far as capturing the original feel goes.

The humor is really forced, and even worse, dialogue based, making the game kinda reject Crash as the protagonist or even a humorous character, and replace him with Cortex, also replacing Cortex as the antagonist with a couple of space parrots.

They also significantly changed both characters' personalities for this title, which should be alienating enough by itself.

The environments are slightly bland but pretty good until you reach until you reach the Academy of Evil. From this point on, it just seems like they're throwing in leftovers from other scrapped game ideas.

But the sound has to be the biggest offense. I just don't know who in their right mind thought it would be a good idea to hire an a capella band to do music for a game that traditionally has a lot of exotic percussion and occasionally some electronic. It can't be replicated by an a capella band, and the worst part is that they didn't even try. They had no respect for the original sound at all.

Sound effects were changed for the worse as well, such as adding a much louder and obnoxious jumping sound for no reason.

> CTTR

Just no. That's even less like Crash. This developer made Simpsons games before CTTR, and I wouldn't be surprised if they just threw in Crash Bandicoot in the last minute.

>> No.3578767
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3578767

>>3577334

Crash of the Titans, while I liked it when it first came out, is bland when looking back at it. My problem isn't necessarily that it's nothing like Crash, but that there are no ups and downs what so ever in the game, just equally dull all the way through. I'm sure some will say every Crash Bandicoot game is just that, though.

>>3577139

> on ps2 only twinsanity and cttr catured the original feel as I could see

Twinsanity left a bad taste in my mouth as far as capturing the original feel goes.

The humor is really forced, and even worse, dialogue based, making the game kinda reject Crash as the protagonist or even a humorous character, and replace him with Cortex, also replacing Cortex as the antagonist with a couple of space parrots.

They also significantly changed both characters' personalities for this title, which should be alienating enough by itself.

The environments are slightly bland but pretty good until you reach until you reach the Academy of Evil. From this point on, it just seems like they're throwing in leftovers from other scrapped game ideas.
They also made the island WAY too small. Pic related, you're actually all over it in this game. Takes away the mystery and desire to explore for sure.

But the sound has to be the biggest offense. I just don't know who in their right mind thought it would be a good idea to hire an a capella band to do music for a game that traditionally has a lot of exotic percussion and occasionally some electronic. It can't be replicated by an a capella band, and the worst part is that they didn't even try. They had no respect for the original sound at all.

Sound effects were changed for the worse as well, such as adding a much louder and obnoxious jumping sound for no reason.

> CTTR

Just no. That's even less like Crash. This developer made Simpsons games before CTTR, and I wouldn't be surprised if they just threw in Crash Bandicoot in the last minute.

>> No.3578770
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3578770

You have been visited by the ORANGE HALLWAY DOG OF PANTS AND LOADING

Watered-down, momentumless platforming will come to you, but only if you post "sleep tight dead franchise" in this thread

>> No.3578786
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3578786

>>3578770

Le new orange dog dance.

>> No.3578841
File: 187 KB, 500x323, 1462206630208.png [View same] [iqdb] [saucenao] [google]
3578841

>Crash is getting a full remake and a snazzy new design that doesn't look like garbage
>Spyro is still in Skylanders hell
I'm happy for you, Crash fans, but I'm also jealous.

>> No.3578849

>>3578786
This guy looks like Daxter's jockhead cousin.

>> No.3578856

>>3578770
Sleep tight dead franchise

>> No.3578947
File: 22 KB, 544x364, image.jpg [View same] [iqdb] [saucenao] [google]
3578947

>>3578786
christ almighty.

>> No.3578965

>>3578767
extremely good points,
in hindsight of my original statement, I shall retract it partially,
in "original feel"
i misexplained
the way I feel it kept to the original was art wise, the characters looked chunky and cartoony like in the n.d. games,
(in very much the way that:
bmw did with the first gen MINI
fiat with the newer 500
and nu dr who did with the bronze daleks)

basically old designs beefed up/ modernised correctly,
especially in the mechabandicoot cutscene where it shows the full previous games cast

>> No.3578992

>>3578965
I don't feel the same way, the art direction is not really
that close to the originals. Especially with the 5 fingers thing.

Crash has some small details that make him uncanny, like the
spiked hair (JUST), the more realistic smile, and so on...

Nitro Kart had better models imo

>> No.3579120

>>3578786
those tribal tattoos

>> No.3579382

>>3578992

> more realistic smile

I think it has more to do with the fact that this version of Crash has no chin. I guess it was to make him easier to rig (being able to animate an o-face and a huge smile like Crash on the same model isn't the easiest task in the world without getting a lot of stretshing), but he still looks weird without it. His shoulders put me off too, but I can't put my finger on why.

>> No.3579628
File: 16 KB, 320x371, 1421547510719.jpg [View same] [iqdb] [saucenao] [google]
3579628

>>3557757
>look at the Skylanders level
>everyone keeps saying WOOMpa instead of WUMpa

>> No.3580474
File: 13 KB, 320x362, f8e.jpg [View same] [iqdb] [saucenao] [google]
3580474

>>3579628

Is that some cultural appropriation I smell?

>> No.3580593

>>3578770
sleep tight dead franchise

>> No.3581404
File: 973 KB, 1737x1737, Coochie gets sodomized.png [View same] [iqdb] [saucenao] [google]
3581404

>>3578786

>> No.3582354

>>3561048
Reminds me of the dad from Jimmy Neutron in that pic.

>> No.3582921
File: 723 KB, 1008x1256, the_beloved_niece_by_sony_shock.png [View same] [iqdb] [saucenao] [google]
3582921

>>3573049
Is it wrong that I find her sort of attractive?

>> No.3582924
File: 250 KB, 325x390, Disgust.png [View same] [iqdb] [saucenao] [google]
3582924

>>3578786

>> No.3583532

>>3582924

It's always so delightful seeing Crash with any expression but the smile of the used car salesman these days.

>> No.3583536

>>3559350

I totally agree with the smile thing, but he's not really that different as far as slenderness goes. If anything. I like to look at the slight extra thickness as the fur that was hardly even visible in the PS1 games (there was only a texture on his back)

>> No.3583884

>>3578770
sleep tight dead franchise

>> No.3583898
File: 130 KB, 662x691, ripper_roo_by_winter_freak.jpg [View same] [iqdb] [saucenao] [google]
3583898

Ripper roo is best character

>> No.3584648
File: 56 KB, 398x450, latest[1].gif [View same] [iqdb] [saucenao] [google]
3584648

>>3583898

As far as underdeveloped boss characters go, I would definitely pick the Komodo Bros as the best characters.