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/vr/ - Retro Games


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File: 2.65 MB, 320x240, 1476546810852.webm [View same] [iqdb] [saucenao] [google]
3562524 No.3562524 [Reply] [Original]

ITT: submit enemy sprites for an Earthbound romhack, part 2

Submit any PNG that is 16 colors and at most 128x128.
When making a sprite, keep in mind the following
>These sprites can only have 16 colors total, that includes a color that will be counted as transparent
>The only 128x128 battle sprite in the vanilla game is The Devil's Machine, otherwise known as Giygas phase 1. Most large enemies are only 64x64, and small things like ramblin' evil mushrooms are 32x32.
>you can skip the process of making the file itself have the right color depth, I will handle that.
>make the background a distinct color (not transparent) from the rest of the sprite.
>be sure to claim the enemy slot before someone else beats you to the punch.
When you submit a sprite
>filename is the enemy number you're submitting for
>post text is the new enemy name.
>there is a limit to namesize, but it's based on the width of the text and not a character limit. Just use logic and assume that "WWWWWWWWWWWWWWWWWWWWW" probably won't fit.

Think of this like a mosaic thread, only it's gonna be in an interactive Role Playing Game
If this attracts enough attention, I (we) may even go through the trouble of changing attack text, enemy stats, and other flavor text associated with the new rogues gallery


RAR file containing all of Earthbound's files
https://mega.nz/#!NxMiEaAZ
!cfGDSbpbPs_vFjPm_0XzSk1Nf6XsWuvqS3prO6tuLos

more info
http://pastebin.com/s6G0JU9V

http://s000.tinyupload.com/?file_id=40316867518655495680
.zip file containing all the sprites from the thread (the folder is a bit messy due to the way anon created it, but the sprites are inside.)

Previous thread:
>>3523817

>> No.3562529
File: 317 KB, 1257x1863, 1476483278719.png [View same] [iqdb] [saucenao] [google]
3562529

The newest version of the enemy list. Currently outdated since new sprites are been submitted, but expect OP is a fag from last thread to update it soon.

>> No.3562536
File: 4 KB, 64x96, 453.png [View same] [iqdb] [saucenao] [google]
3562536

>> No.3562563
File: 4 KB, 64x128, 091.png [View same] [iqdb] [saucenao] [google]
3562563

Perturbed Pseudo-Guitar

>> No.3562605
File: 115 KB, 1257x1863, 1476561747578.png [View same] [iqdb] [saucenao] [google]
3562605

Not this op or last op but thought I'd try to update/improve this list

>> No.3562607

>>3562605
030 was claimed
069 is already done

>> No.3562623

What's a romhack without a crude penis? 006

>> No.3562625
File: 2 KB, 64x128, penis.png [View same] [iqdb] [saucenao] [google]
3562625

>>3562623

>> No.3562629

>>3562625
It's not good enough. I'll have to make something else.

>> No.3562667
File: 1.92 MB, 1160x5150, spritegroups.png [View same] [iqdb] [saucenao] [google]
3562667

>>3562605
Forgot to say that 035 and 175 seem to share a sprite as well as 050 and 183

You can also upload sprite groups
The missing ones have been taken
You are not allowed to change the "?" enemy overworld sprite, I would assume

>> No.3562676
File: 2 KB, 96x96, 074.png [View same] [iqdb] [saucenao] [google]
3562676

I don't have a good name for this

>> No.3562714

Is there any way to make different enemies that share a sprite (Like starman jr/starman) use different sprites?

>> No.3562737

>>3562714
You can probably do it through hex
I don't know about coilsnake
You can make a new one and have people vote on it though

>> No.3562738

>>3562714
Has been answered in the previous thread in multiple posts.

>>3562667
Also see >>3539482 for detailed rules.
Reminder to use the palette provided.
OP is only taking up to 105 at the moment.

>> No.3562747

>>3562738
Op is definitely accepting ones after 105 btw
>>3560227
>>3560849

>> No.3562862
File: 4 KB, 64x64, 129.png [View same] [iqdb] [saucenao] [google]
3562862

Gangnam Gang

>> No.3562870
File: 6 KB, 128x128, 129.png [View same] [iqdb] [saucenao] [google]
3562870

>>3562862
Or his one?
Which one fits better?

>> No.3562893

>>3562862
>>3562870
I think the smaller one works better, the bigger one is a bit much for a replacement for such an early-game enemy.

>> No.3563045
File: 4 KB, 64x64, 223.png [View same] [iqdb] [saucenao] [google]
3563045

Family Guy Funny Moments

>> No.3563076

>>3562676
Reminds me of Robbie the robot, reprobate robbie?

>> No.3563093
File: 91 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3563093

OP from last thread back again

>>3562563
That Bass pisses me off on so many levels
>>3562676
took yours for the Starman DX
>>3562862
went with this version
>>3563045
it's in

>> No.3563378
File: 8 KB, 128x128, 030.png [View same] [iqdb] [saucenao] [google]
3563378

>>3563093
018 043 112 and 104 were already taken I think
It looks like 196 and 101 are the same sprite
Isn't 036 too big?

Name: Howdy?

>> No.3563389

>>3563378
dude i already claimed 030
can't you take 108 instead

>> No.3563418

claiming 056

>> No.3563816
File: 1 KB, 32x64, 33.png [View same] [iqdb] [saucenao] [google]
3563816

Hardest Gay

I made this to replace the police officers, so I tried to make it look similar in style and color, but I'll take a different enemy because I was a slow faggot

>> No.3563896
File: 737 B, 32x32, 066.png [View same] [iqdb] [saucenao] [google]
3563896

Sandstaffel

>> No.3563958

>>3563378
I think you should choose a different background color. Balck will mash with the outline of your sprite.

>> No.3563971
File: 1 KB, 64x64, 226.png [View same] [iqdb] [saucenao] [google]
3563971

Intended for mushroomization.

>> No.3564268

>>3562667
It's worth noting that a good number of the unused sprites are overworld sprites
http://starmen.net/mother2/gameinfo/unusedsprites/

>> No.3564313
File: 1 KB, 128x128, 183.png [View same] [iqdb] [saucenao] [google]
3564313

an a press is an a press. you can't say its only a half

Name: """"Henry""""

I think it shares a sprite with 050

>> No.3564342

>>3562605
Claiming 30

>> No.3564345

>>3562605
>>3564342
>>3562607
Crap, didn't see 30 was claimed already.
I'll take 79 then

>> No.3564346

>>3564313
Well it's more bionic than the bionic kraken, solid choice of slot.
Do you mind if I shoop in water so """"Henry"""" is rising from it?

>> No.3564349

>>3564345
>also taken
Well, fuck me
Guess I'll take 196 then

>> No.3564358
File: 1 KB, 128x128, 030.png [View same] [iqdb] [saucenao] [google]
3564358

>>3563378
>>3563958
Transparent
>>3564349
That's taken too
>>3563389
I'll move it when you upload a sprite
>>3564346
Whatever looks best
just make sure the water is the same color as the stuff where the sprite is

>> No.3564363

>>3564358
Bionic Kraken only appears in Cave of the past

>> No.3564368

>>3564358
>That's taken too
God damn, I'm starting to feel silly
I'll take 52 then?

>> No.3564398
File: 3 KB, 128x128, 183.png [View same] [iqdb] [saucenao] [google]
3564398

>>3564358
I tried.
Too much dither all around.

>> No.3564403

>>3564363
>>3564398
Can I move it to 100?
Also make it have a high chance to drop an xterminator spray or a salt packet
This took me like an hour and I thought it would replace the ones in magicant

>> No.3564406

>>3564358
>I'll move it when you upload a sprite
ah thanks

>> No.3564414
File: 3 KB, 128x128, 100.png [View same] [iqdb] [saucenao] [google]
3564414

>>3564403
Sure
Also attempt at improving the water, unless you intended the sprite to be the moment he rose from the water

>> No.3564497
File: 1 KB, 64x64, 52.png [View same] [iqdb] [saucenao] [google]
3564497

>>3563093
>>3564368

Whirling ROB

>> No.3564512
File: 1 KB, 64x64, 53.png [View same] [iqdb] [saucenao] [google]
3564512

>>3564497
And here's a palette swap, Hyper senpai ROB, in case no one else feels like doing 53

I'm not claiming it though, so if someone wanna do something else go ahead

>> No.3564519

>>3564497
>>3564512
Well I mean I like the idea of using US and JP rob as seperate enemies, you even made the better rob stronger so it all works out

>> No.3564529

>>3563816
>Hard Gay
This hack is going to be elder god-tier

>> No.3564534
File: 7 KB, 320x240, Chad_Warden.jpg [View same] [iqdb] [saucenao] [google]
3564534

Has our lord and savior Chad Daddy been put into the game yet??

>> No.3564547

>>3564534
nope

>> No.3564548

>>3564519
>spoilers
That's some patrician taste right there
Anyway, taking 119 now

>> No.3564583
File: 1 KB, 32x64, 119.png [View same] [iqdb] [saucenao] [google]
3564583

>>3564548
Have some more memes

>> No.3564590
File: 137 KB, 1400x1400, 1459473154686.jpg [View same] [iqdb] [saucenao] [google]
3564590

>>3564583
Didn't see that coming

>> No.3564619
File: 777 B, 32x32, 003.png [View same] [iqdb] [saucenao] [google]
3564619

>>3564590
Glad you like it. I still have a few other ideas too.

003 - Croc

>> No.3564704
File: 8 KB, 128x128, 156.png [View same] [iqdb] [saucenao] [google]
3564704

Scuttlebug
Remember to change the enemy type to bug

>> No.3564836
File: 4 KB, 64x96, 123.png [View same] [iqdb] [saucenao] [google]
3564836

I think this is young ness?
This may be used in more than one place

>> No.3564845

>>3564836
Young Ness in magicant, but also an NPC in a few places
I could put that on a slot for an unused overworld sprite so that young ness and that NPC are seperate

>> No.3564921

>>3564836
>Not having young Sans just use Ness' regular sprites
wasted opportunity desu

>> No.3564930
File: 3.68 MB, 640x360, 2995654.gif [View same] [iqdb] [saucenao] [google]
3564930

I just did like 20 battle sprites and all the sans ones but the game needs more main character edits so I'm claiming jeff"s sprites

>> No.3564932

>>3564930
jeez and I thought me doing 9 was excessive

>> No.3564945
File: 56 KB, 496x360, I could hear their… thoughts.jpg [View same] [iqdb] [saucenao] [google]
3564945

>>3564930
17 battlesprites
5 spritegroups

I have a problem.

>> No.3565152
File: 5 KB, 64x96, 003.png [View same] [iqdb] [saucenao] [google]
3565152

Do you like hurting other people?

>> No.3565164

>>3565152
10/10

>> No.3565168
File: 92 KB, 578x632, 1459238802474.jpg [View same] [iqdb] [saucenao] [google]
3565168

>>3565152
nice.

>> No.3565202
File: 4 KB, 64x96, 019.png [View same] [iqdb] [saucenao] [google]
3565202

>> No.3565224
File: 4 KB, 64x96, 023.png [View same] [iqdb] [saucenao] [google]
3565224

>I can't put his mask on the robot in the end

>> No.3565232

http://www.strawpoll.me/11445533

>> No.3565240
File: 4 KB, 96x64, 394.png [View same] [iqdb] [saucenao] [google]
3565240

>>3565232
What would be replaced with the poo one?

>> No.3565249
File: 3 KB, 32x32, 28eb93ae17e8979d9001a960478984df.png [View same] [iqdb] [saucenao] [google]
3565249

How about Pepe for 003.png?

>> No.3565250

>>3565240
It wouldn't matter, all of the ghost jumping sprites are sprite groups ripe for replacing
And yes, even though said sprite groups are only one sprite, you can put a full spritesheet in that slot and through minimal configuration make Jeff and Poo use those for robot sprites

>> No.3565251

>>3565249
003's already taken
>>3564619

>> No.3565273

Claiming Paula's overworld sprites

>> No.3565279
File: 4 KB, 64x96, 337.png [View same] [iqdb] [saucenao] [google]
3565279

>>3565250
Don't know how that would work, but just remember that there are sprites for walking as well as laying down

>> No.3565283
File: 9 KB, 401x293, bdfbdf.png [View same] [iqdb] [saucenao] [google]
3565283

Also how the hell do I do this

>> No.3565301

>>3565251
Okay how about 045
Name: Sad Frog

>> No.3565313

>>3565301
I'd prefer that if pepe was in the game there'd be a joke or a reference behind it

>> No.3565319
File: 2 KB, 64x96, 001.png [View same] [iqdb] [saucenao] [google]
3565319

>>3565279
You could take a full spritesheet like pic-related and put it in the same slot as spritegroups 339-342, all you would have to change to make it work is I think playablecharactergfx.yml or whatever to make Jeff and Poo use those sprite groups when they are in the cave of the past

Full disclosure: I tried to make a romhack aeons ago (lost the files) and whenever I say something is possible, that's because I've done it before.

tl;dr: you can make robot sprites for Jeff, Poo, and Paula separately now

>> No.3565330

>>3565273
Cancel that claim
I tried to make Kumatora fit into 16x24 and found out it looks terrible

>> No.3565372
File: 5 KB, 64x96, 025.png [View same] [iqdb] [saucenao] [google]
3565372

>>3565319
Ok if you say so

Could somebody test these before I continue

>> No.3565418
File: 303 KB, 296x235, sorry about it being so short.gif [View same] [iqdb] [saucenao] [google]
3565418

>>3565372
Dunno if you meant just the robot sprites or all of the sprites, but here's the normal walking ones. I'll try getting the robot ones in a second, if that's what you're looking for.

>> No.3565445
File: 4 KB, 64x96, 010.png [View same] [iqdb] [saucenao] [google]
3565445

>> No.3565450
File: 169 KB, 296x235, robots.gif [View same] [iqdb] [saucenao] [google]
3565450

>>3565418
Since you haven't responded yet, I just assumed it was a yes, so here's Jacket's robosprites.
I replaced spritegroup 339 with the generic robot sprites and edited playable_char_gfx_table.yml so Paula and Poo use 339 for their robot form, but for some reason they glitch out on diagonals.

>> No.3565457

>>3565450
you might have to change other properties in another table, maybe sprite_group.yml

>> No.3565460

>>3565319
Can op fix this?
>>3565450
Are his sprites okay though?
They don't have any noticeable problems?

>> No.3565468

>>3565460
Not that I can tell, no.
>>3565457
I'll try this in a second, I have something I gotta do first.

>> No.3565485

>>3565450
>they're changing into the transparency color used in the first 105 spritegroups
try changing the background color to the one those sprites normally use, if you haven't already, other than that it's probably >>3565457 because some spritegroup slots require more configuration to have usable diagonals and/or the right sprite resolution

>> No.3565508
File: 390 KB, 491x347, robots again.gif [View same] [iqdb] [saucenao] [google]
3565508

>>3565457
Okay, I messed around in sprite_group.yml, and I managed to fix it.
At first the sprite group data looked like this:
339:
East/West Collision Height: 0
East/West Collision Width: 0
Length: 8
North/South Collision Height: 0
North/South Collision Width: 0
Size: 16x24
Swim Flags: [false, false, false, false, false, false, false, false]
25:
East/West Collision Height: 8
East/West Collision Width: 8
Length: 16
North/South Collision Height: 8
North/South Collision Width: 8
Size: 16x24
Swim Flags: [false, false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false]

And then I copy+pasted 25's data onto 339's, and it worked.
...I don't really know HOW it worked, but hey, it did.

>> No.3565617
File: 5 KB, 64x96, 025.png [View same] [iqdb] [saucenao] [google]
3565617

Fixed some things

>> No.3565642
File: 5 KB, 64x96, 025.png [View same] [iqdb] [saucenao] [google]
3565642

Sorry!

>> No.3565671
File: 4 KB, 96x64, 026.png [View same] [iqdb] [saucenao] [google]
3565671

I don't know if you need this one too

>> No.3565681

>>3565671
yes

>> No.3565763
File: 4 KB, 64x96, 046.png [View same] [iqdb] [saucenao] [google]
3565763

>> No.3565774
File: 4 KB, 64x96, 047.png [View same] [iqdb] [saucenao] [google]
3565774

>> No.3566081

>>3565249
>>3565301

He's already in the game.
I think one toad is good enough.

>> No.3566336

so wait is it possible to include a sprite in the game if it's bigger but only if it's size x2?
like 32 x 64px becomes 64 x 128?

>> No.3566359

>>3566336
As long as the sprite doesn't surpass the 128x128 size, everything is legit.

>> No.3566496

Claiming 120.

>> No.3566558
File: 1 KB, 32x64, 120.png [View same] [iqdb] [saucenao] [google]
3566558

Steiner

>> No.3566603

What's taking up 079?
I don't see it in either thread but the chart says it's claimed

>> No.3566612

>>3566603
someone made it into hitler

>> No.3566619

>>3566612
Then what's taking up 228?

>> No.3566621

Any slots left?

>> No.3566625

>>3566619
God damn this has to be explained every thread
They are the same fucking enemy

>> No.3566635

>>3566625
multiple times every thread, I'm pretty sure I explained it in the heckin OP too
>>3566621
last update to the graph was >>3563093, you can generally ctrl+f a slot either here or in the previous thread to see if it's taken as well

>> No.3566643

>>3566635
is 175 taken?

>> No.3566652

>>3566643
no

>> No.3566653

>>3566652
Mind if i take that slot then?

>> No.3566654

>>3566625
Woah buddy calm down op said they were different here
>>3534349

I was just wondering

>> No.3566659

>>3566654
whenever enemies share a sprite, claiming one means you claim all of the slots that reuse that sprite
Crooked cop is an unused enemy, so it doeesn't matter
the only exception to this is that starman and starman jr. are getting separate sprites

>> No.3566664

>>3566659
Do Starman and Starman Junior currently have different sprites submitted?

>> No.3566665

>>3566664
yes

>> No.3566670
File: 517 B, 64x64, 175.png [View same] [iqdb] [saucenao] [google]
3566670

tadaah

>> No.3566675

>>3566665
Ah, lame.

>> No.3566678

>>3566654
>>3566659
Is 080 the crooked cop because 228 and 079 both look like captain strong
>tfw i made this for nothing

>> No.3566684

>>3566678
The blue one is Over Zealous Cop, one of the black ones is Captain Strong (probably 079), the other is Crooked Cop.

>> No.3566715
File: 8 KB, 128x128, 080.png [View same] [iqdb] [saucenao] [google]
3566715

>>3566684
JUST GIVE ME A SPOT

>> No.3566729

>>3566670
I was okay with the sans and the flowey because they were original sprites someone drew but that's just a copy+paste
There's no joke or originality there at all

>> No.3566732

>>3566729
and before somebody copied another guys work as well
whoopdy fucking doo.

>> No.3566735

>>3566729
why aren't you complaining about >>3562563 then?

>> No.3566738

>>3566729
Nah, I'd say it's fine, but original sprites should always be used over copypastes if possible

>> No.3566742

>>3566735
Replaced a guitar with a bass and called it a psuedo-guitar

>> No.3566751
File: 236 KB, 720x540, OVA2_067.jpg [View same] [iqdb] [saucenao] [google]
3566751

>>3566729
Make something better then you ninny, don't just complain about the problem without offering a productive solution

>> No.3566756

>>3566751
Oh I will
I've been drawing sprites for 3 days now
Just give me a minute

>> No.3566758 [DELETED] 

>>3565283
make the chicken face monochrome

>> No.3566764

>>3566758
>>3565445
Best I could do

>> No.3566768

>>3566764
yeah thats fine
I didnt see it before

>> No.3567007
File: 4 KB, 128x128, 175.png [View same] [iqdb] [saucenao] [google]
3567007

Yoshyeee

>> No.3567038
File: 2 KB, 64x64, 019roll.png [View same] [iqdb] [saucenao] [google]
3567038

>>3566751
she's too sexy.

>> No.3567062

>>3567038
Roll's great but the sprites shouldn't cut off like that
>>3566558
that goes to (you) too, also good taste
>>3564704
awfully large spider, but I'll take it unless someone gives me a good 64x32. If the intention was fuckhuge spider then I'll go with yours anyway.
>>3567007
>>3566670
http://www.strawpoll.me/11451443
poll will be counted after 5 votes, if it gets to 9 in the next 8 hours then the new results will determine it instead

>> No.3567095
File: 1 KB, 64x64, 156.png [View same] [iqdb] [saucenao] [google]
3567095

>>3567062
I attempted a downscale to 64x64.
Quarter the screen size seems reasonable.

>> No.3567102
File: 4 KB, 64x64, 156.png [View same] [iqdb] [saucenao] [google]
3567102

>>3567095
You screwed the eyes up

>> No.3567109

>>3567102
good enough

>> No.3567135
File: 6 KB, 320x240, maybe.png [View same] [iqdb] [saucenao] [google]
3567135

>>3565330
you didn't try hard enough
that or my standards are low
What do you all think?

>> No.3567143
File: 2 KB, 107x214, pp32a.png [View same] [iqdb] [saucenao] [google]
3567143

>>3567135
I think it's as close as you can get.
Good job.

>> No.3567146
File: 2 KB, 64x64, 120.png [View same] [iqdb] [saucenao] [google]
3567146

>>3567062
Here you go. I can't get the the rest of the torso in unless I upscale past 64x64 though.

>> No.3567150

sans, Kumatora, Jacket, and literal feces in karate gear embark on a quest to fight memes and kill reggie fils-aime

Yep this went just as expected

>> No.3567154

>>3567150
We need fanart. Now.

>> No.3567157

>>3567146
You can use up to 128x128, but leave most of it unused tough. The size seems good, a few pixels won't ruin it.

>> No.3567158

>>3567143
JUST

>> No.3567159

>>3567146
see >>3567157, just give it a few more pixels for the feet and up the canvas

>> No.3567160

>>3567154
…and use it for the gas station sequence?
Great idea!

>> No.3567162

>>3567150
Do you still need feces sprites?

>> No.3567164
File: 3 KB, 64x96, 004.png [View same] [iqdb] [saucenao] [google]
3567164

>>3567162
Yes, only the normal walking sprites have been done

>> No.3567167

By the way, are there plans to make unique robot sprites for the other 2 party members, or are Sans and Jacket the only ones to get something special?

>> No.3567171

>>3567167
This was discussed already, OP made it so that they can all have unique robot sprites

>> No.3567173

>>3567171
Yeah, I know, but I mean does anyone INTEND on doing that?

>> No.3567176

>>3567173
I don't know what you could do for Kumatora, but I guess Poo's bot can have flies around it

>> No.3567181

>>3567176
Absolutely unrelated but why not.
https://www.youtube.com/watch?v=Ig8uyJ0HV2k

>> No.3567198
File: 1 KB, 154x237, it's kinda shitty but you get the idea.png [View same] [iqdb] [saucenao] [google]
3567198

>>3567176
Maybe something like this for Kuma?

>> No.3567203
File: 2 KB, 64x90, 120.png [View same] [iqdb] [saucenao] [google]
3567203

>>3567159
this should do it

>> No.3567208

>>3567198
I guess you could but then why wouldn't they all have their clothes
Maybe if Kuma had some sort of headwear or trinket like Ness' hat or Jacket's Mask
Maybe the pendant she drops in chapter 2?
>>3567203
and it's in

>> No.3567221

>>3567208
Well, according to the EB wiki, she apparently wears a Ribbon, but...

>> No.3567226

>>3567221
Riiight she equips ribbons like Paula, it just doesn't show up on the sprite
iunno, your call if you make a kumabot

>> No.3567232
File: 428 KB, 200x183, 1428631163091.gif [View same] [iqdb] [saucenao] [google]
3567232

>>3567226
Well, I was just making a suggestion about what the kumabot could be. I'm not actually the guy who made the normal kuma sprite in the first place.
basically what i'm saying is i don't want to be the one to actually do it

>> No.3567236

>>3567232
Okay then lemme rephrase mine then
anyone's call if they make a kumabot

>> No.3567258
File: 1 KB, 64x96, 002.png [View same] [iqdb] [saucenao] [google]
3567258

>> No.3567275

Don't get too attached to the current sprite for Soul Consuming Flame, I'm making something that'll knock your socks off.

>> No.3567297
File: 2 KB, 64x112, 032.png [View same] [iqdb] [saucenao] [google]
3567297

>>3567062
and here's Roll.
Will 032 fit for her or is she too big?

>> No.3567302

>>3567297
Sprite size does not have to be the same as the sprite you're replacing.

>> No.3567304

>>3567302
alright.

>> No.3567362 [SPOILER] 
File: 2 KB, 64x96, 1476756830118.png [View same] [iqdb] [saucenao] [google]
3567362

https://www.youtube.com/watch?v=wRMH3zYPuw8

>> No.3567375 [DELETED] 

>>3567362
If that's mattpatt he should've been Andonuts. Either him or Toby Fox

>> No.3567381

>>3567375
That's Dr. Dick you fool.

>> No.3567824

If OP is going to change music too, I vote to put in the soundtrack all the original tracks by Blues Brothers and Beatles the game sampled and got copyright problems for.

>> No.3567825

>>3567824
music was addressed last thread
Basically the process of adding music is very hard and limited, so nobody here wants to do it.
>>3559128

>> No.3567836

>>3567825
Oh well, nevermind.

>> No.3567921

>>3567362
rip

>> No.3568307
File: 143 KB, 2660x664, capture.png [View same] [iqdb] [saucenao] [google]
3568307

I'd like to make songs for this but I can never seem to get ebmused to work at all
It always crashes or gives an error or the song just doesn't load
Is there anything simple that I'm just missing?

>> No.3568319
File: 252 KB, 700x700, negative.gif [View same] [iqdb] [saucenao] [google]
3568319

>>3568307
>Is there anything simple that I'm just missing?
I wouldn't know, are you following online instructions or bashing it until it works
Also Porky means business has some complications with its soundfont I know that much, basically if you try and load its soundfont at most other points in the game it doesn't work. I noticed that's what you were editing and it may have more oddities

>> No.3568350
File: 90 KB, 625x400, one big pile of shit.jpg [View same] [iqdb] [saucenao] [google]
3568350

>>3568319
It's because you need a specific sound configuration or else it won't do anything
I'll try my other pc and maybe a virtual pc

I'm just bashing it now because in all the tutorials it just works without any error

>> No.3568351

>>3568307
You are a brave anon and I appreciate your attempts.

>> No.3568480

>>3568307
Which version are you running?
I tried v2.2.2 (Bug Fix) 32bit and it's running fine.

Also, there's PK Midi but I haven't figured that one out myself on how to use the generated tracks just right.

>> No.3568487

>>3568480
Give me a link please
The one on starman.net is outdated I guess

>> No.3568530

>>3568487
https://ssl-forum-files.fobby.net/forum_attachments/0042/9389/EBMusEd_v2.2.2__Bug_Fix_.rar

>> No.3568601
File: 73 KB, 249x479, 0c2.png [View same] [iqdb] [saucenao] [google]
3568601

Am I missing it or is Tre/vr/ not a sprite thus far?
Because if not I'm making one

>> No.3568671

>>3568601
As far as I know, no, he isn't a sprite yet.

>> No.3568740
File: 10 KB, 412x401, aseprite_2016-10-18_21-11-05.png [View same] [iqdb] [saucenao] [google]
3568740

>>3568671
I'm on it

>> No.3568743

>>3568740
Remember to keep it under 128x128

>> No.3568746

>>3568743
I'm aiming for 64x64

>> No.3568983

>>3568601
>>3568740
Might as well add /v/-tan while you're at it.
This started on /v/, after all.

>> No.3569007
File: 1 KB, 32x64, trevr.png [View same] [iqdb] [saucenao] [google]
3569007

>>3568740
I struggled to get this tiny fucking sprite under 16 colors, how the fuck did those PC-98 wizards did it.

>>3568983
I might do it tomorrow

>> No.3569010
File: 3 KB, 128x256, trevr 4x.png [View same] [iqdb] [saucenao] [google]
3569010

>>3569007
4x for viewing's sake

>> No.3569269
File: 6 KB, 680x370, EB Battle sprite palletes.png [View same] [iqdb] [saucenao] [google]
3569269

Found this on the googles in case someone is looking for the earthbound color palette
Don't know how legit it is, but at a glance looks like it

>> No.3569270

What's currently replacing Carbon and Diamond Dog?

>> No.3569451

>>3569270
Moot and I think WT Snacks

>> No.3570067

>>3568307
Are you using the right ROM version of Earthbound?

The one from http://fantasyanime.com/legacy/earthb_down.htm worked for me, except i have no idea how to use ebmused.

>> No.3570278
File: 59 KB, 361x330, 1468212618582.png [View same] [iqdb] [saucenao] [google]
3570278

>>3570067
I have it working and I know how to use it but it's just so difficult to do anything I don't know if I'll make much music

>> No.3570324
File: 803 B, 30x42, v-tan.png [View same] [iqdb] [saucenao] [google]
3570324

>>3568983
Here

>> No.3570325
File: 2 KB, 120x168, v-tan 4x.png [View same] [iqdb] [saucenao] [google]
3570325

>>3570324
4X

>> No.3570416

>>3570324
>>3569007
Neato.

>> No.3571036

>>3569007
Why not use the one already made for /vr/s shitty game?

>> No.3571042

>>3571036
what game?

>> No.3571128

>>3569007
>>3570324
what slots are you using?

>> No.3571131

>>3571128
I don't know man I just wanted to draw them
Pick a slot nobody wants

>> No.3571132

>>3571131
guess OP will decide then

>> No.3571140

>>3569007
>>3570324
85 and 86 sound good?
or 106/107?

>> No.3571161

>>3571140
Any is fine

>> No.3571165

http://www.strawpoll.me/11464462

>> No.3571638 [SPOILER] 
File: 140 KB, 450x338, 1476936857672.jpg [View same] [iqdb] [saucenao] [google]
3571638

>tfw the face sprites were taken and I can't do this shit

>> No.3571639

>>3571638
Well, you could still do it, we'd just have to hold a vote for which one we think's better.

>> No.3571647

>>3571639
eh
maybe
It'd be kinda lame to reuse a sprite from another game
also a bit dumb to replace a boss/super powerful enemy with a thing that can't attack
If anyone wants to I guess

>> No.3571658

>>3571647
>also a bit dumb to replace a boss/super powerful enemy with a thing that can't attack
Actually, he does attack, but only after a while of doing jack shit.
It's basically nothing anyways, though.
https://www.youtube.com/watch?v=FkNrzmaxxXU

>> No.3572340

>>3571165
Tans win regardless.

>> No.3573243

Are there any non-enemy sprites that I can help with

>> No.3573643
File: 364 KB, 256x224, earthbound.webm [View same] [iqdb] [saucenao] [google]
3573643

10/10

>> No.3573649

>>3573643
Is the bike slower than I thought it was, or did you do something wrong? Because that looks like normal walking speed to me.

>> No.3573687
File: 1.26 MB, 256x224, earthy.webm [View same] [iqdb] [saucenao] [google]
3573687

>>3573243
You can redraw the new prince poo sprites or you can make a new character to replace him
I personally don't like the current one
>>3571165
Anyway op here's a folder with some of my overworld sprites fixed
and some others as well
http://s000.tinyupload.com/index.php?file_id=38500219966593037096

If anyone wants to know, I made these webms by using snes9x uncompressed avi recording and 4chan webm maker

>> No.3573693
File: 1.50 MB, 1350x4579, overworld sprites.png [View same] [iqdb] [saucenao] [google]
3573693

>>3573243
Hot diggedy damn this took long
>>3573687
That is extremely helpful

Also, when making overworld sprites, I recommend using graphicsgale and the sprites featured in the OP's MEGA link to maintain the color depth and palette originally used.

>> No.3573725
File: 602 KB, 517x784, piano.png [View same] [iqdb] [saucenao] [google]
3573725

Submitting a new round of don't care names because why not
Boney
Kuma
Jack
I'll skip Poo until we get more sprites of him
same with doggo
milk
DOOM

also trying to think of favorite thing made me wonder: how hard is it to change the graphical effects for PSI? the strength/accuracy/targeting of them?

>> No.3573738

>>3573693
Photoshop and gimp work as well I think

Do NOT use ms paint
I don't think the default image editing software on macOS would work either
>>3573725
I've never tried to change graphics for psi but the other thing is simple

>> No.3573743

>>3573725
>how hard is it to change the graphical effects for PSI?
Probably pretty hard, considering I don't even see anything for the PSI graphics in the coil snake decompiled rom data.

>> No.3573749

>>3573725
>>3573743
Actually, I found something that's specifically made for editing PSI graphics.
http://starmen.net/pkhack/pk_junk/util/PSIAnim2.zip

...Although, I don't know how well it'd work with coil snake...

>> No.3573759
File: 2.65 MB, 256x224, -vr-.webm [View same] [iqdb] [saucenao] [google]
3573759

>> No.3573764
File: 17 KB, 201x240, Magical_realm.png [View same] [iqdb] [saucenao] [google]
3573764

>>3573759
we're gonna have some fun with this

>> No.3573765
File: 36 KB, 720x720, 1455155091552.gif [View same] [iqdb] [saucenao] [google]
3573765

>>3573759
Nice!
But, how did you do that?
To be honest, I'm kinda struggling with the PSI animation editor I linked...
It keeps crashing after I load up the rom and try and do something.

>> No.3573779 [DELETED] 
File: 66 KB, 256x200, nyoro~n.png [View same] [iqdb] [saucenao] [google]
3573779

>>3573749
>>3573765
Actually nevermind, I just found out PK Hack can edit PSI graphics too.

>> No.3573831
File: 209 KB, 597x840, 1475464365151.png [View same] [iqdb] [saucenao] [google]
3573831

by the way when all of the party member sprites are done, including the ones for climbing and such, I'll open submissions for renaming equipment
Since Ness and Jeff already seem to be done, what sort of weapons should they use?
Sans I have no idea but Jacket's weapon selection is pretty broad

>> No.3573841

>>3573831
Jeff uses guns that's why I chose jacket
For sans just replace bat with bone
casey bone cracked bone yknow

>> No.3573846
File: 571 KB, 1281x974, 1457739598282.png [View same] [iqdb] [saucenao] [google]
3573846

>>3573841
Ah okay
I expected Jeff's toy guns/lasers would be swapped for some /k/ shit but it'd be fine as-is

>> No.3573848

>>3573643
what's with all the artifacts?

>> No.3573849
File: 10 KB, 261x208, 12495252.jpg [View same] [iqdb] [saucenao] [google]
3573849

>>3573848
The guy who made the bike used the wrong colors
I don't know if there's an easy way to fix this

>> No.3573869

>>3573846
Pop Gun - 9mm
Stun Gun - Silenced Pistol
Toy Air Gun - Silenced Heavy Pistol
Magnum Air Gun - Magnum
Zip Gun - Nail Gun
Laser Gun - Uzi
Hyper Beam - Scorpion
Double Beam - M16
Spectrum Beam - AK-47
Death Ray - Manny's Shotgun
Baddest Beam - Flamethrower
Moon Beam Gun - Sniper Rifle
Gaia Beam - Heavy Machine Gun

>> No.3573939

>>3573849
Where's the bike sprite and what is the proper pallette ?
Shouldn't be too hard to fix

>> No.3573996
File: 3 KB, 128x192, 007-clearhelmet.png [View same] [iqdb] [saucenao] [google]
3573996

>>3573939

>> No.3573997
File: 306 B, 64x96, 1475549680570.png [View same] [iqdb] [saucenao] [google]
3573997

>>3573939
>>3573996

>> No.3574000
File: 4 KB, 128x192, 007.png [View same] [iqdb] [saucenao] [google]
3574000

>>3573996
and alt version

>> No.3574023
File: 4 KB, 128x192, penis.png [View same] [iqdb] [saucenao] [google]
3574023

>>3573996

>> No.3574025
File: 5 KB, 128x192, penis alt.png [View same] [iqdb] [saucenao] [google]
3574025

>>3574000

>> No.3574031
File: 1.10 MB, 1017x782, aseprite.gif [View same] [iqdb] [saucenao] [google]
3574031

>>3573996
I'll even throw in a guide free of charge

>> No.3574041
File: 14 KB, 674x594, 1404531705975.png [View same] [iqdb] [saucenao] [google]
3574041

>>3574031
That's neat and all, but is there any way to do anything like that with something free like Piskel or Gale?
Or at the very least, you could provide a download/torrent or something for that program.

>> No.3574042

>>3574031
holy shit that HUD looks like something out of mother 3

i love it

>> No.3574047

>>3574041
I don't use Gale but palette swaping is a pretty standard operation for any pixel art program, so it's there I'm sure. I mean this was already standard in the 80s

But anyway
>Or at the very least, you could provide a download/torrent or something for that program.

https://www.reddit.com/r/PixelArt/comments/48atxr/meta_new_aseprite_113_built_by_me/

>> No.3574049

>>3574047
Nice, thanks.
to be honest i kinda just wanted it because i liked the gui

>> No.3574881

is kuma an lesb?

>> No.3574987

how are we at with enemy sprites?

>> No.3575025
File: 33 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3575025

>>3574987

>> No.3575097

>>3575025
oh whoops
43 is taken

>> No.3575136

21 is now accepting replacements because i said so.

>> No.3575434

>>3573869
Then the arms dealer should be hickok45, and the bottle rockets dragon dildos.

>> No.3575575

>>3575025
>43
>100
>112
All taken by me
Pretty sure 104 is taken too
196 and 101 are the same sprite?
Can I switch my 112 with 015? it's a better place for it
>>3575434
Please do not do dragon dildos

>> No.3575612
File: 29 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3575612

>>3575575
15 is taken
you were right about tangoo
also I feel like such a big sprite should be on the bionic kraken, but since you asked

>> No.3575689
File: 5 KB, 128x128, 108.png [View same] [iqdb] [saucenao] [google]
3575689

The Nintendo Ouya U

>> No.3575693
File: 258 KB, 327x379, no fair.png [View same] [iqdb] [saucenao] [google]
3575693

>>3575689
This is what I get for thinking I could avoid switch™ shitposting by staying on /vr/
It's in I guess

>> No.3576629

>>3575689
I like it. The console I mean.

>> No.3577582
File: 366 KB, 500x361, e9e5e81caa7347cce3fc9a560fcdca48.jpg.png [View same] [iqdb] [saucenao] [google]
3577582

claiming flying man
Would you prefer M1 flying men or a surprise?

>> No.3578175

Let's focus on the battle sprites first, in my opinion.
Once they are finished, and we have very few left, we can think about the rest, no?

>> No.3578235

>>3573831
stop posting this, i can't jerk off to roll every night
>>3574031
pls share penis.png

>> No.3578237

>>3578235
>pls share penis.png
>>3574023

>> No.3578242

>>3578237
thanks, knowing is half the battle

>> No.3578434

>>3578175
yeah this
don't want to might on more then we can chew, at least for right now

>> No.3579517

Is OP still around?

>> No.3579521

>>3579517
yep

>> No.3580404

rip

>> No.3580417

claiming 006, just wait until tomorrow so that i can take the time to draw it

>> No.3580831 [DELETED] 
File: 22 KB, 236x374, image%3A313.jpg [View same] [iqdb] [saucenao] [google]
3580831

Did I win?

>> No.3580842

>>3580831
uh anon, I think you are on the wrong board.

>> No.3580958

>>3571042
https://github.com/gewballs/graviton

>> No.3581602
File: 497 B, 32x32, 006.png [View same] [iqdb] [saucenao] [google]
3581602

>>3580417
Vinesauce Shroom

>> No.3581654

>>3581602
>e-celeb shit
can we not

>> No.3581670

>>3581654
Can you not? Stop being picky. We got worse shit so far, enough complaints.
We are so close to finish the last thing we need is drama.

>> No.3582213

>>3581670
Would you be supporting it if it were a pewdiepie sprite? It's the same shit.

>> No.3582249

>>3581654
Simple solution, submit a better sprite that everyone likes better.

>> No.3582253

>>3582249
I'm already working on a big ass sprite

>> No.3582259

>>3582253
Is this ass gonna have a face on it? Or will it just be inexplicably large?

>> No.3582268

>>3582259
A rather large, non-butt related sprite.

>> No.3582275

>>3582253
>bigass sprite
>ant
w0t

>> No.3582281

>>3582275
Did I say I was working on the ant? I said I was working on a different sprite so I can't do the ant.

>> No.3582689
File: 671 B, 64x32, 148.png [View same] [iqdb] [saucenao] [google]
3582689

HUEG

>> No.3582693

>>3582689
>only 64x32
At least upscale it senpai

>> No.3582703

>>3582693
the irony is that it's actually small

>> No.3582712
File: 946 B, 128x64, 148.png [View same] [iqdb] [saucenao] [google]
3582712

eh fuck it

>> No.3583419
File: 912 B, 64x128, 086.png [View same] [iqdb] [saucenao] [google]
3583419

My hard drive just pooped the bed and I don't have photoshop anymore and I have no idea how to use gimp so I can't make any more of these, so here's probably my last one unless somebody submits a main character I like
All the stuff I've submitted probably
>>3560169>>3560183>>3560218>>3560791>>3560828>>3560964>>3560986>>3561036>>3562327>>3562340>>3562350>>3562351>>3562312>>3562536>>3562563>>3562862>>3563045>>3563378>>3564313>>3564704>>3564836>>3565152>>3565202>>3565224>>3565240>>3565279>>3565445>>3565642>>3565671>>3565763>>3565774>>3566715>>3567007>>3573687>>3575689

Name: Mechanical Friend

It's been fun

>> No.3583435

>>3583419
I'm sorry to hear that and I've appreciated all of the work you've been putting in. hopefully this continues to get steam and we fill up the rest of the enemy slots

>> No.3584249
File: 5 KB, 256x256, m.png [View same] [iqdb] [saucenao] [google]
3584249

http://www.strawpoll.me/11511610

>> No.3584257
File: 2 KB, 64x64, 58.png [View same] [iqdb] [saucenao] [google]
3584257

>>3582268
Then I have some work to do...

A Big Ass. (Should have the tiny black dot overworld sprite.)

>> No.3584259

>>3584257
>color limits

>> No.3584260

>>3584257
>not 128x128

>> No.3584272

>>3584259
12, according to photoshop.

>> No.3584279

>>3584260
...Gigantic Ass coming later.

>> No.3584293

>>3584257
If stuff like this gets accepted then I think I need to stop worrying about shading on what I'm currently doing

>> No.3585175
File: 2.22 MB, 256x224, earth.webm [View same] [iqdb] [saucenao] [google]
3585175

>>3582712
>>3584249
This is what this looks like in game

>>3584293
Don't be so pretentious

>> No.3585243
File: 5 KB, 128x128, 111.png [View same] [iqdb] [saucenao] [google]
3585243

>>3584260
And here is an even bigger Ass.

>> No.3585246
File: 941 B, 128x64, 148.png [View same] [iqdb] [saucenao] [google]
3585246

>>3585175
the backround color should be replaceable with a transparent pallette
not sure whats up with the other colors not displaying correctly
in any case here's another version

>> No.3585342
File: 26 KB, 640x580, 016690fd1636569ee71e58f924a03774c82cd9a21f73881b40ac4793dc288904_1.jpg [View same] [iqdb] [saucenao] [google]
3585342

>>3585246
Stop drawing this in ms paint

>> No.3585346

>>3585342
hey as long as it works

>> No.3585352

>>3585346
It doesn't

>> No.3585353

>>3585352
how so?
all of my other sprites worked with it

>> No.3585354

>>3585353
Which ones?

>> No.3585356

>>3585354
over 20

>> No.3585358

>>3585175
are you bothering to index his sprite?

>> No.3585598

>>3585175
How is not worrying about my sprite being rejected pretentious?

>> No.3585601

>>3585246
those inconsistent pixel sizes are infuriating to look at

>> No.3585630

New to the thread. I'll start working on 111.

>> No.3585639

>>3585601
that's what happens when you upscale

>> No.3585653
File: 2 KB, 64x31, 111.png [View same] [iqdb] [saucenao] [google]
3585653

>>3585630
Here's VIPPER, a nod to our textboard roots. Fits with the black dots the slugs are presented as on the overworld.

>> No.3585656
File: 2 KB, 64x31, 112.png [View same] [iqdb] [saucenao] [google]
3585656

>>3585653
And here's MAMA, the pink variant to VIPPER. Just like the original attack slugs had the pink variants in Deep Darkness.

>> No.3585710

>>3582213
Yeah, why not?

>> No.3585901
File: 5 KB, 128x128, 044.png [View same] [iqdb] [saucenao] [google]
3585901

>>3562524
"Pat Saxx"

No transparent color because I want every pixel to be fucking Patrick Swayze.

>> No.3585908

>>3573997
Oh. thanks. I'll convert it to a palette file then.

>> No.3585921
File: 4 KB, 128x128, 044.png [View same] [iqdb] [saucenao] [google]
3585921

>>3585901
Oh well. Best I can do with the standard 16 colors.

>> No.3585937
File: 3 KB, 128x128, 066.png [View same] [iqdb] [saucenao] [google]
3585937

>>3562524
Noir Blademan.

>>3585921
And change the Patrick Swayze one to 069. Didn't realise 044 was taken.

>> No.3585946

>>3585921
>>3585937
These are terrific
I can tell a lot of effort and artistry went into it

>> No.3585949

>>3585946
Thanks, anon. Tuskie.

>> No.3585954

>>3585946
I know, right? Over 9000 hours in photoshop swapping the pallet.

>> No.3585964

>>3585954
I just hope OP isn't that desperate to put that shit in.

I don't think anyone minds terrible sprites as long as they're actual sprites of a full body character. I mean even terrible sprites can be funny in their own retarded way, but just slapping some random image and downsampling to 16 colors is the absolute bottom of the barrel.

>> No.3585985

>>3585964
>absolute bottom of the barrel.
>Ameriboo
>In muh weeb RPG fanboi meme gamu.

>> No.3585986

>>3585964
I don't think he is. I wouldn't mind a Patrick Swayze from Diry Dancing sprite though

>> No.3585994

>>3585986
>Diry Dancing sprite
I would like to know where to find one.

>> No.3586000
File: 31 KB, 505x431, 1444205919471.jpg [View same] [iqdb] [saucenao] [google]
3586000

>>3585994
>find one
Are you aware the purpose of this thread is drawing your own sprites and not just rip them from wherever?

>> No.3586009
File: 773 B, 128x94, 223.png [View same] [iqdb] [saucenao] [google]
3586009

>>3575025
Copyright Infringement

>> No.3586012

>>3586000
I just want a patrick swayze no matter who draws it. I don't compile my own games when I want to play anything.

>> No.3587272

Hello

>> No.3587353

Is the OP still here?

>> No.3587358

>>3587353
yep

>> No.3587381

>>3587358
I have some time on my hands. Which sprites are you still looking for? Any ideas for other ways people can contribute?

>> No.3587416 [DELETED] 

>>3587381
here's the remaining enemies
>>3585653
>>3585656
Both of those slots were taken, sorry
>>3585921
>>3585937
You need at least one (1) transparent color

>> No.3587417
File: 24 KB, 1257x1863, all.png [View same] [iqdb] [saucenao] [google]
3587417

>>3587381
here's the remaining enemies
>>3585653
>>3585656
Both of those slots were taken, sorry
>>3585921
>>3585937
You need at least one (1) transparent color

>> No.3587430

>>3587417
It looks like you can use >>3585653 and >>3585656 for 132 and 133. I'll get on 23.

>> No.3587483
File: 4 KB, 32x64, 023.png [View same] [iqdb] [saucenao] [google]
3587483

>>3587417
Here's that grimy old man you wanted.

>> No.3587646
File: 1 KB, 64x64, 019.png [View same] [iqdb] [saucenao] [google]
3587646

HE

>> No.3588271

HAS

>> No.3588291

NO

>> No.3588302

.

>> No.3588307
File: 123 KB, 356x256, [laughter stops].png [View same] [iqdb] [saucenao] [google]
3588307

>>3588302

>> No.3588330

STYLE

>> No.3588540

CG
COCONUT GUN

>> No.3588567
File: 523 B, 32x32, 151.png [View same] [iqdb] [saucenao] [google]
3588567

Enchanted Pantsu

>> No.3588647

Anyone make a neckbeard reseller holding a eb cart as a enemy yet?

>> No.3588665

>>3588647
well there is this >>3538937

>> No.3588740
File: 333 B, 32x32, 078.png [View same] [iqdb] [saucenao] [google]
3588740

Shitpost

The height of my maturity

>> No.3588747
File: 307 B, 32x32, 078.png [View same] [iqdb] [saucenao] [google]
3588747

>>3588740

A better version of Shitpost, potentially.

>> No.3590552

I'm delaying posting my skeletal sprite until halloween, sorry

>> No.3592087

>>3588567
nice

>> No.3593501

Is OP kill
he hasn't accepted or denied anything in a while

>> No.3593507

>>3593501
the skeltals got him
speaking of, when is >>3590552 gonna post his sprite?

>> No.3593509

>>3593507
spriting ribcages is harder than i thought
soon ;)

>> No.3593807

>>3593501
I'm still here, I just don't reply to everything like I did last thread, largely in the interest of preserving bump limit.
I am still accepting new sprites as they come and by the same guidelines I did last thread.
Also the last few days have been really busy

>> No.3595076

Come on, we are so damn close, this is like those mosaic threads that always slow down near the end.

>> No.3595245

>>3595076
What needs to be done?
Kind of lost track on what's remaining/accepted.

>> No.3595252

>>3595245
see >>3587417, minus 023, 019, 151, and 078

>> No.3595267

>>3595252
Doesn't OP needs to accept/deny the submitted sprites though?

>> No.3595272

>>3595267
see >>3593807

>> No.3595278

>>3595272
Ah, I thought he had to actually confirm which ones were accepted.

>> No.3595462
File: 2 KB, 99x99, 154.png [View same] [iqdb] [saucenao] [google]
3595462

Naughty Dog

>> No.3595536
File: 1 KB, 128x128, 154.png [View same] [iqdb] [saucenao] [google]
3595536

>>3595462
If OP needs a 128x128 with 4bit depth, here is it.

>> No.3596347

>>3595462
>>3595536
Great stuff.

>> No.3597423

>>3595536
nice

>> No.3597439
File: 2 KB, 32x64, 143.png [View same] [iqdb] [saucenao] [google]
3597439

>> No.3597459

claiming 149

>> No.3597479

>>3597439
name?

>> No.3597529
File: 990 B, 64x64, 149.png [View same] [iqdb] [saucenao] [google]
3597529

Ranboobs

>> No.3597580

>>3597529
I'd fuck it.

>> No.3597594

>>3597479
Gone Father

>> No.3597889
File: 3 KB, 128x125, 066.png [View same] [iqdb] [saucenao] [google]
3597889

>>3587417
>066
Fine then. I'm too lazy to do Patrick Swayze, so I'll pass on 069.

>> No.3598939

Bumperino

>> No.3600343

Yikes

>> No.3600386
File: 41 KB, 500x694, Yeti_SkiFree.jpg [View same] [iqdb] [saucenao] [google]
3600386

Can anyone convert this asshole? I don't have photoshop on this computer.

>> No.3601281

>>3600386
I could take a crack tomorrow

>> No.3601882
File: 833 B, 32x64, yeti.png [View same] [iqdb] [saucenao] [google]
3601882

>>3600386
I touched him up a bit for a 16-bit game
unedited version in a moment

>> No.3601885
File: 564 B, 32x64, original yeti.png [View same] [iqdb] [saucenao] [google]
3601885

>> No.3601893

>>3600386
>>3601882
>>3601885
Slot?
Name?
Which one?

>> No.3603938

>>3601893
what's still open?

>> No.3603941
File: 26 KB, 1257x1863, Untitled.png [View same] [iqdb] [saucenao] [google]
3603941

>>3603938

>> No.3603942

>>3603941
Maybe Farm Zombie?

>> No.3603967
File: 2 KB, 64x64, 206.png [View same] [iqdb] [saucenao] [google]
3603967

pretty cool guy

>> No.3604131

>>3603967
Did you have a full sprite for that?
Because you can use up to 128x128.
Would be a waste to cut it off since it looks really good,
just sayin'.

>> No.3604170

>>3603967
I think pretty cool guy is a pretty cool guy. Eh shoots skeeltons and doesnt afraid of anything

>> No.3604201

>>3604131
nah, i just rushed it to fit that size and if I finished it it would look disproportionate

>> No.3605457

bump

>> No.3606778

Please don't die, I didn't finish my big sprite yet

>> No.3607024 [DELETED] 

Can we get a current list of the remaining sprites? Hopefully not in a fuckhuge picture with tons of whitespace?

>> No.3607208
File: 909 B, 64x64, 085.png [View same] [iqdb] [saucenao] [google]
3607208

Revenge of the Flying Man

>> No.3607615
File: 38 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3607615

Put in Leatherman

>> No.3607621

>>3607615
fuck you

>> No.3607624

Has anon been added to the game yet?
If not he should be the Flying Men

>> No.3607750

>>3603942
name him Ski Free Yeti

>> No.3607841
File: 797 B, 33x64, 153.png [View same] [iqdb] [saucenao] [google]
3607841

>>3607615
>>3607621
I'm an artist, a sprite artist.
I help anons to fulfill their fantasies.

Thier deep, dark, fantasies.

>> No.3607849

>>3607841
nice

>> No.3607861

>>3607624
That's a great idea, it works on so many levels.
>they're a dime a dozen
>if they fall, they get b&
>reason is epitaph on the tombstone

Flying Man is claimed by >>3577582 tough.

>> No.3607872

>>3577582
Pretty cool artwork for such a lame enemy

>> No.3607879
File: 1 KB, 64x96, 039.png [View same] [iqdb] [saucenao] [google]
3607879

>>3577582
I was originally not gonna do it because of >>3578175
>>3607861
But here's a thingy

>> No.3608375
File: 105 KB, 917x1169, flyingman.gif [View same] [iqdb] [saucenao] [google]
3608375

>>3607879
I think we're pretty much set regarding the battle sprites,
considering we have some unassigned entries floating around ITT.
>But here's a thingy
Looking good, although I'd drop the hair and hat.


Btw what's the status on the bike sprite palette I fucked up?
Still an issue or does it work now?

>> No.3608480
File: 934 B, 64x96, 039.png [View same] [iqdb] [saucenao] [google]
3608480

>>3608375

>> No.3608846
File: 2 KB, 64x96, 039.png [View same] [iqdb] [saucenao] [google]
3608846

>>3608480
Huh, I guess I was sort of wrong.
This sprite does need something to break up
the huge green blob of a head.

I think defining the eyes a bit along with the ears and the nape would do the trick of conveying the spandex-like look.

and no this pic is not compatible with CoilSnake, not sorry for not being able to set the fucking color map correctly

>> No.3608893

>>3608846
Traditionally we use a question mark for his face.

>> No.3608903

>>3608893
Guy that made the first and second sprite here
I considered the question mark but when I looked up "anon 4chan" he usually had a completely blank face

>> No.3608972

>>3608903
Oh, okay. I figured I'd throw it out there since it would indeed break up the blank space

>> No.3609065
File: 4 KB, 128x128, 218.png [View same] [iqdb] [saucenao] [google]
3609065

I hope 218 hasn't been claimed yet. The bright green is the transparency.

>> No.3609072

>>3609065
Hot damn that is a good one
Too bad it was claimed last thread

>> No.3609073

>>3609065
Unfortunately, 218 is used for Reggie.
You can take my 206 though since it's unfinished.

>> No.3609076

>>3609073
>>3609072
It's up to OP to choose which one to use when there are multiple sprites for one enemy

>> No.3609079
File: 4 KB, 128x128, 206.png [View same] [iqdb] [saucenao] [google]
3609079

>>3609073
>>3609072
Well thanks for the compliments.
206 it is.

>> No.3609085

>>3609079
Uh, 206 is the same thing as 153 and it already has a sprite.

>> No.3609089

>>3609085
If so then 206 shouldn't be claimable

>> No.3609090

>>3609085
Well what slots are open then?

>> No.3609091

>>3609089
Whoever didn't cover it up was mistaken. We've gone over this before, one enemy can't have two sprites.

>> No.3609098

Look, just put >>3609065 where ever there's an opening for a boss or something. I don't care where it goes.

>> No.3609115
File: 904 B, 64x64, 037.png [View same] [iqdb] [saucenao] [google]
3609115

>>3609065
>>3609079
Holy fucking shit.
It is magnificent, magical.
This right here, this is truly art.
Billy would be honored.

>>3609098
>>3609091
>>3609090
I'd suggest dropping "I.T.S Hip" (#037),
as it is a palette swap of "Fuck Bees" (#038).

>> No.3609256
File: 4 KB, 128x128, Whatever.png [View same] [iqdb] [saucenao] [google]
3609256

>>3609079
Maybe making this transparent might help. Again put it wherever

>> No.3609261

>>3609115
Going with this solution, I don't think I even need to take a poll for this one, right?

>> No.3609262

>>3609261
you're good famicom

>> No.3609263

>>3609261
It's all good bro

>> No.3609574

bump

>> No.3609615

How far are we from completion?

>> No.3609632
File: 1 KB, 64x64, 187.gif [View same] [iqdb] [saucenao] [google]
3609632

>> No.3609634
File: 6 KB, 128x128, 187.gif [View same] [iqdb] [saucenao] [google]
3609634

>>3609632
bigger version. pick the one you want.

>> No.3609689

>>3609632
Going with this, thanks anon

>> No.3609709
File: 47 KB, 256x256, Otaclock.jpg [View same] [iqdb] [saucenao] [google]
3609709

>>3609634
Nice, really nice.

>>3609615
Well then, the only battle sprites left are 045 and 046, plus 006 open for a quality replacement if I'm not mistaken.

Also if I recall correctly, there might be some unassigned submissions floating around ITT.

So it's pretty damn close to completion.

>> No.3610051

>>3609632
>>3609634
http://x-e-o.tumblr.com/post/59667158808/%E3%83%A1%E3%82%BF%E3%83%AB%E3%82%AE%E3%82%A2-%E3%83%A9%E3%82%A4%E3%82%B8%E3%83%B3%E3%82%B0-%E3%83%AA%E3%83%99%E3%83%B3%E3%82%B8%E3%82%A7%E3%83%B3%E3%82%B9-8-bit-edition-metal-gear

Clearly not yours
What's the point of adding other people's shit

>> No.3610939

>>3610051
Don't be such a hardass.
Mosaics don't have to be solely compromised of 100% OC to turn out great.

Altough the 64x64 is mangled badly.
The real question is, why add Sundowner if we can't enjoy his endearing smile in that sprite.

>> No.3612478

bump

>> No.3613729

what will be the plot?

>> No.3613785

>>3613729
Essentially the same as earthbound, I don't know how to edit the overworld or really do anything to majorly change how the game plays out
I can and will do the following
>add all your sprites, duh
>change enemy names, enemy type, and potentially stats/moves [though difficulty will be kept roughly the same]
>change text before some of the bosses
>possibly change item names and properties, should people want to
>change "don't care" names
>maaaaaaybe change what PSI each party member learns. It'd be easy but don't count on it unless a lot of you want it.
>possibly change dialogue of random NPCs, though this will be the last thing we do as it will take a gorillion years to get through most of them

>> No.3615601

bump

>> No.3616850
File: 2.41 MB, 600x450, First Boss.webm [View same] [iqdb] [saucenao] [google]
3616850

>> No.3616889
File: 36 KB, 305x551, 1477083507708.jpg [View same] [iqdb] [saucenao] [google]
3616889

>>3616850
nice

>> No.3616910
File: 13 KB, 512x512, Suggestions?.png [View same] [iqdb] [saucenao] [google]
3616910

>>3616889
Eh, I fucked the aspect ratio up.
Also I haven't replaced all "Black Antoid" sprites fully, should've been the little blue armor fella.

Another thing tough: because the background is mostly dark, the faces of the Billyspirits are somewhat fucked.
Does anyone agree, and if so, what looks better?

>> No.3617016

>>3616910
are all 16 colors being used?
if so, pick A
if not, try filling the gaps in the faces with lighter shades of red and blue

>> No.3617063
File: 2.30 MB, 400x300, Gachimuchi.webm [View same] [iqdb] [saucenao] [google]
3617063

>>3617016
Nope, the palette hasn't been fully used, good idea.

Here's an updated version, now with the correct submission for the antoid.

>> No.3617064
File: 2 KB, 128x128, 037.png [View same] [iqdb] [saucenao] [google]
3617064

>>3617016
…and here's the battle sprite used.

>> No.3617123

>>3617064
fuck you

>> No.3617127
File: 1.22 MB, 230x268, 1468538026776.gif [View same] [iqdb] [saucenao] [google]
3617127

>>3617063
>Those pauses on the "deep dark fantasies" line
It's the little things.

>> No.3618053

Download link when?

>> No.3618261

>>3617016
Also I forgot, if you need the script used for the opening dialog, here: http://pastebin.com/mGgFSsLU

>> No.3619448

We alive boys?
I've been busy for weeks and almost forget about this neat project.

>> No.3619502

>>3619448
It still does. Only a very small amount of sprites need to be finished and there is already footage of of sprites/characters in action.

>> No.3620707

bump

>> No.3621549

>>3617063
Anon, would you mind putting up a download link for this version of the rom? It probably has minimal edits but either this or the coilsnake decompilation would be useful

>> No.3621884
File: 36 KB, 322x241, Baby Don't SMᴬᴬᴬᴬˢᴴ!! me.gif [View same] [iqdb] [saucenao] [google]
3621884

>>3621549
You can have my whole project folder:
https://a.pomf.cat/cnsxjg.zip

Here's the ROM used for the webm:
https://a.pomf.cat/wxueqx.smc

>> No.3623937

Bump maybe?

>> No.3623995
File: 4 KB, 387x86, uhh.png [View same] [iqdb] [saucenao] [google]
3623995

>>3621884
was able to get the rom but not the .zip
I can decompile it myself, though

>> No.3624073
File: 2 KB, 128x128, 045.png [View same] [iqdb] [saucenao] [google]
3624073

Max Payne

>> No.3624332

bump

>> No.3625119

>>3624073
can you at least make the pixels consistent?
look at his fucking head, he looks like he's made of lego, he's got that bump on top.

>> No.3625231

>>3623995
Huh, interesting.
I included all tools I tried too, which I downloaded from fobby.net and the starmen forums.
A quick scan from virustotal just alerts 1/68 that pomf is listed as a "malicious" host (as if),
combined with the fact that you're downloading a zip it's no wonder you'd get a false alert.
https://www.virustotal.com/de/url/3c7d8b970455639d08b52856d3f619a119ad2af51ed9c138f382788a6e91cd35/analysis/1479543116/

The file itself is clean as a whistle:
https://www.virustotal.com/de/file/a493d0d65ead565945303cf9b17883fae21c0151a7c211fd608ce4466c201b60/analysis/1479543125/

Anyway you should be good decompiling the ROM and ccscripts yourself.

>> No.3625250

>>3625119
That's because it seems to be a lazily altered sprite from the vidyamon project

>> No.3626393

bump, as usual

>> No.3627580
File: 4 KB, 128x128, 147.png [View same] [iqdb] [saucenao] [google]
3627580

Offering this as a replacement for the pretty lame 147 sprite
Name would just be Crocomire

>> No.3629001
File: 36 KB, 278x278, 1439807825081[1].jpg [View same] [iqdb] [saucenao] [google]
3629001

>>3627580

>> No.3629010

>>3627580
>for the pretty lame 147 sprite
Which one was it?

>> No.3629018
File: 4 KB, 64x32, 1476462597726.png [View same] [iqdb] [saucenao] [google]
3629018

>>3629010

>> No.3630503

bumpity, and thanks to that anon for editing the billyspirits in the back. I knew I forgot something