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/vr/ - Retro Games


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File: 73 KB, 640x480, NINTENDO64--Super%20Mario%2064%20Beta_Oct20%2013_42_06[1].jpg [View same] [iqdb] [saucenao] [google]
3563292 No.3563292 [Reply] [Original]

Why do people say this game is unsettling?

>> No.3563297

>>3563292
primitive 3d graphics

>> No.3563315

>>3563292
Who says that? I want names. I want sources.

>> No.3563316

>>3563292
>>3563297
I grew up playing N64/PS1 and I occasionally have nightmares with that aesthetic.

>> No.3563320

>>3563316
The water levels in Mario 64, specifically.

>> No.3563329

>>3563320
I'd be more traumatized by the levels that seem to hove over a bottomless abyss.

>> No.3563338

>>3563292
This is the first I'm hearing of this.

>> No.3563341

>>3563292
I can kind of get the sense that it might be unsettling because it feels incredibly isolated.

I remember one day I was home from school alone and it wasn't storming out but it wasn't light out either. It was a weird in between day. Everything was totally silent and my living room was big and empty, we had the couch, the TV, and the N64, because we had been moving stuff around. It was gray in the room because the lights weren't on and there was only some gray light from outside through the blinds.

I was playing this game and running around in random levels and suddenly realized how utterly alone I was. There was no one around me in the neighborhood because everyone was at work or at school and it was like no one existed. The game just felt completely empty and hollow and the 3D worlds I was in suddenly felt very small and shallow, and I felt surrounded by these repeating images that did the same thing over and over when I would go back in and out of the paintings.

It's kind of surreal, but the atmosphere of the game and that day mixed.

>> No.3563358

>>3563341
I think I know what you mean.

I love the game, but there's this thing about being enclosed in this little cold, isolated world full of mechanical creatures.

I feel like subsequent 3D platform games (Crash, Banjo, DK) tried to feel sillier or warmer to compensate for this effect.

>> No.3563369

>>3563315

This

>> No.3563412

>>3563292
I've never heard that but maybe the combo of simple 3d like >>3563297 along with the simplish soundscape w/ the heavy reverb footsteps.

>> No.3563616
File: 181 KB, 1024x871, swimming_beast_in_the_cavern_by_gilmourapatosaur-d81wfyk.png [View same] [iqdb] [saucenao] [google]
3563616

No joke - I was afraid of the aquatic beast in the Hazy Maze Cave when I was younger.

I was afraid of a lot of early 3D games, actually. 2D/Sprite based games never did this to me.

>> No.3563617

>>3563616
I didn't understand that thing.

>> No.3563627
File: 286 KB, 800x584, Clipboard01.png [View same] [iqdb] [saucenao] [google]
3563627

>>3563320
water levels are the worst for me. I will never forget how much I shit my pants the first time I saw the eel. also emulator screens dont compare to what it looked like on a dark as fuck true black crt in the 90s.

>> No.3563651

>>3563292
I think N64 games in general are unsettling. I think it has something to do with the giant empty areas that all the games have.
also, holy shit the first word in this captcha "schachthofstrabe"

>> No.3563669
File: 24 KB, 192x144, s6_ent.jpg [View same] [iqdb] [saucenao] [google]
3563669

I was insanely terrified of this one room in Mario 64. That black water effect just did something to me. A little scared at the boos too but oh my god that portal really got to me for some reason. Never was able to beat the game. At least I didn't think I did but going back to my old save file I'm seeing enough stars to have beaten bowser.

>> No.3563734

>>3563627

That effect did the exact opposite thing for me, I distinctly remember having dreams about jumping around in that room and diving into that water.
I think SM64 is super cozy. Outside the castle is one of the most relaxing places in a game I can think of.

>> No.3563823

>>3563315
people meme it back and forth, continuously posting either that pic with all the skybox textures or the teeth piano or the ship stage picture

>> No.3564325
File: 27 KB, 256x192, M64DSDorrie.png [View same] [iqdb] [saucenao] [google]
3564325

>>3563616
>>3563617
I don't like how they changed Dorrie's model in the DS remake, but I can understand why they did it.

>> No.3564378
File: 58 KB, 256x244, VXQ1xaF.png [View same] [iqdb] [saucenao] [google]
3564378

>>3563292

>> No.3564404

>>3563292

People say that?

I've only ever heard people meme this about the N64 Zeldas.

>> No.3564459

>>3564378
Mario 64 as well as Zelda 64 used a lot of common assets from libraries available at the time.

>> No.3566387

>>3564378

such a cool skybox desu. made the imagination go wild as a kid. an abandoned city under water, with the sun shining in from above. feels very lonely and mysterious.

>> No.3566403

>>3563292

Probably because they're meme kiddos who grew up after the time when that graphic style was commonplace so it seems particularly janky and peculiar when compared to the PS2/XBOX360/GCN graphics that they grew up with. The current generation of young Internet dwellers are also seemingly obsessed with le spooky internet stories about old games that came out either before they were born or when they were babies (you like Majora's Mask? Have you ever read Ben Drowned??? omg so spooky! Also Lavender Town music is like the scariest thing ever especially the original version!), so they like to make things out to be strange or scary.

>> No.3566407

>>3563734
Agreed. It's just a relaxing game to me (most of the time at least, Boo's Haunt or Hazy Maze are some exceptions), really surprising to read about people being scared by it.

>> No.3566414

>>3564378
is the rumor true that the place in the skybox is taken from an city in spain or something?

>> No.3566437

I got scared shitless of that eel fucker in Jolly Roger Bay as a kid. Took the game out of my N64 and never put it back in.

It was until like over a decade later, and I saw speedruns of the game and how fun it looked that I picked it back up.

The eel still freaks me the fuck out (it's more to do with just hating sea creatures in general) but I can deal with it.

>> No.3566454

>>3563329
Agreed. Nightmarish monsters or psycho killers don't make me uneasy, but bottomless abysses in games are no fucking joke man.

>> No.3566468

>>3566403
>>3566407

speaking as someone who played this game at 9-10 years of age, i can say that i was never really scared by this game, with the exception of the "intentionally spooky" areas ie. boo's haunt as you mentioned.

that being said, there is something about this game that inspires a certain feeling. especially when looked at through a retroactive lens, as the younger generation would.

i believe this feeling stems from the same thought process that causes the 'uncanny valley' phenomenon. it is the rejection of artificiality by the brain.

being the first large open world 3D game, it doesn't have many of the distractions and decorations of more modern 3D games. even in a few short years, OoT had improved upon this shortcoming considerably. more ambient sound effects. friendly NPCs. night and day. towns and villages. it feels like a cohesive world.

SM64 is quite the opposite. it's barebones. the feeling of this game if overwhelmingly one of loneliness and emptyness. the early 3D world is one of few distractions. it's just you, your footsteps, your grunts and shouts, primitive 3D geography, and often, silence. just you, the walls, and the birds, if you're lucky. there is so little interaction with anyone in this game. it feels like an exile.

the anxiety and unsettling feeling come as a result of the brain's rejection of what i call proposed reality: the game is presenting a world to you as real when you know it's not. the uncanny valley. this is exacerbated by the constant changing of environment, the unending proposal of false realities to the player with the worlds inside the paintings. you see the geography, you see the residents of the world, mostly indifferent to your presence. and when you look beyond the hills you see the skybox, something out there, extending on into infinity, a pretense that this world is just like yours... and yet it's not.

>> No.3566482

>>3566468

you're presented with one iceberg tip after another with the implication that each has a mass just beneath the waves, but of course it's not there. there's no world there. the charade exists only for you when you jump in that painting, and disappears as soon as you leave. this is what SM64 does. it takes what we all know to be true about 3D gaming and shoves it right in our faces, undisguised. if you're looking for a culprit in what makes this game "unsettling", this is it. it's the combination of loneliness, mystery, and falsehood. a lonely journey into empty worlds.

>> No.3566506
File: 419 KB, 770x618, 4.png [View same] [iqdb] [saucenao] [google]
3566506

This game scared me so much as a kid. It took me multiple tries to just play it. The music, Bowser's laugh, and how empty the castle was scared the shit outta me. I made it to the snow penguin level and never finished it.

>> No.3566531

>>3563316
>>3563329

Me too. Falling in the lava moat around Ganon's castle in OoT scared me

>> No.3566534

>>3566468
Couldn't one could easily argue the same about many videogames today though? I take your "uncanny valley" point but I wouldn't read that much into it. Sometimes when I'm watching a really old movie from the 1940s up to the 1970s, I get a weird feeling, wondering where all the actors are now, how different the world was, maybe that removal from the current time has some effect? Just a thought.

>> No.3566548

>>3566534

of course you could argue the same about modern games, or any game that creates its own reality. the point was that SM64 is the game that makes it the most noticeable.

removal from current time is definitely a factor, for those of us who grew up playing this stuff, it affects us less because we have that cushion of nostalgia to fall back on, but it's probably much more pronounced to a current generation experiencing it with a fresh set of eyes.

>> No.3566559

Never felt SM64 to be unsettling or "creepy early 3D", I mean, at the time it was amazing, I still think it's a very comfy game. Only parts I would consider creepy are the ones that are intentionally creepy, like boo's house, the eel, etc, but for the most part the game is happy-go-lucky.

Maybe it's because I was already 11 when the game came out.

>> No.3566572
File: 722 KB, 500x245, tumblr_md8v4maoOe1ru09vqo1_500[1].gif [View same] [iqdb] [saucenao] [google]
3566572

>>3563292

>> No.3566576
File: 100 KB, 700x525, Wy43hHb[1].jpg_1.jpg [View same] [iqdb] [saucenao] [google]
3566576

>>3566414

yes.

>> No.3566598

>>3566506
fucking this!

A lot of early open world 3D games felt lonely and desolate, specially after you beat the game and there were no enemies left.

>> No.3566672

>>3566598
Oh god I still get flashbacks from Body Harvest.

>> No.3566771

>>3566468

I was born in '88 so I was kinda young when it came out. While I still hold that a lot of people who find it particularly unnerving are probably rather young today and/or are just eager to declare things as "spooky," I think a one way to look at it would be how a person personally deals with surreal things. I think most can agree that the game is rather surreal, having you jump into paintings to explore a castle floating in the sky, a dark cave with seemingly man-made structures that have been abandoned, and even a water-filled box floating in the sky. A lot of times the music can add to this, with some tunes sounding particularly mystical and serious, especially when compared to prior Mario tunes (and even when compared to other songs in Mario 64). While some probably interpret this surreal aspect as being whimsical or even downright silly with just occasional haunting (but not really frightening) bits, others might take it as eerie and menacing. I guess I'm just someone who takes the experience as whimsical with some mysterious elements, but never downright creepy.

That being said, that surreal atmosphere really piques my interest in playing earlier builds of the game.

>> No.3566810

>>3566771

see >>3564325

nintendo has clearly made a conscious effort to retroactively dampen this effect. the discovery of the swimming beast is a good example. what was originally something genuinely fantastical and mysterious (with the musical score chiming in right on cue) has been reduced to just another goofy wide eyed denizen of the marioverse in later installments. it went from a mystical creature to a yoshi with flippers. i think the nintendo of 1996 were making an effort to make the first journey into a 3D world something magical and mysterious, whereas the nintendo of today are doing the opposite: trying to constrain things into a more blase and cookiecutter 'mario-esque' universe.

>> No.3566820

>ctrl + F
>no weenus peenus

>> No.3566823
File: 12 KB, 237x213, wut_2.png [View same] [iqdb] [saucenao] [google]
3566823

>>3566810
I think you reading too deep into things

>> No.3566837
File: 9 KB, 491x307, deep-ocean-hd-wallpaper-2-2-s-307x512.jpg [View same] [iqdb] [saucenao] [google]
3566837

>>3563292
I would attribute it to the way the levels are designed. I remember people commenting on modded or glitches or something that fucked up the models basically saying
>"think that you are in a non-populated map in (insert some online game like TF2 or sometin) and this thing appears
the way the maps are made feel kind of empty and/or always having room for some shit to happen and go down. I do not have those empty feels when I'm for example in those sliding races

>> No.3566854

I thought it was great

>> No.3566861

>>3563292
Something to do with the retro feel of it, methinks

>> No.3566906

>>3563292
i think you made this up op.
>>3563315
>>3563338

>> No.3567016

>>3566576
>you will never live here
What's the point of living?

>> No.3567041

>>3566672
Body Harvest was awesome. I think Earth Defence Force was inspired by this game.

>> No.3567052
File: 45 KB, 1280x720, hello.jpg [View same] [iqdb] [saucenao] [google]
3567052

>> No.3567207

>>3566403
To be fair anon people were already talking about how Majora's Mask and Lavender Town were kinda creepy even back when they were first released

>> No.3567227 [DELETED] 

>>3567207

Well, I do guess they both were intentionally creepy so interpreting them as such is fair. I guess I was a bit hardened as a kid because I don't think either of them struck me as particularly unsettling even when they were new, at least not as much as I can remember. I will maintain, though, that with the popularity of creepypasta there seems to be some desire to add a horror mystique to these (and likely other) old games that goes beyond what was actually present.

>> No.3567234

>>3567207

Well, I do guess they both were intentionally creepy so interpreting them as such is fair. Maybe I was a bit hardened as a kid because I don't think either of them struck me as particularly unsettling even when they were new, at least not that I can remember. I will maintain, though, that with the popularity of creepypasta there seems to be some desire to add a horror mystique to these (and likely other) old games that goes beyond what was actually present.

>> No.3567238

Its just crappy. The N64 is to the dreamcast what the Atari 2600 is to the nes

>> No.3567248

My first 3D game was probably wireframe stuff.
The N64 came out when PC and arcades could deliver way better 3D already, so to people who actually grew up during the era it simply looked medicore.
I think kids who grew up with the 360 see it as unsettling because they cant wrap their head arround it

>> No.3567301

>le younfags with their call of duties amirite

No.

I grew up with this game, and I find it somewhat unsettling (though I didn't when I was a kid).

I think part of it is that it feels sort of "cold" compared to some later 3D platformers (e.g. Crash or B-K). Something about it feels a bit lifeless and mechanical. There's also this strange sensation of having these worlds that feel both large and empty, yet still confined inside of a "box".

>> No.3567306

>>3567248

>arcade

duh

>PC

Eh... Quake, maybe (and it came out 1 day after the N64 in Japan). But yeah by the end of 1996 PC got the first 3dfx card and things started to move forward.

>> No.3567349
File: 4 KB, 103x125, what_wut.jpg [View same] [iqdb] [saucenao] [google]
3567349

>>3567238

>> No.3567368

>>3567349
The more you reply to kids the more they will shit here.

>> No.3567372

>>3567016
it's not that hard to move to spain bro

>> No.3567843

>>3564378
Beatiful, i have no words to describe this skybox.

>> No.3567853

>>3566810
God I hate what Super Mario's universe has become today. And those shitty voice actings, that makes me wanna smash everything into bits. In Super mario 64 and Mario Kart 64 they were still quite bearable because they were discreet, but now...

>> No.3567895

>>3564459
>Mario 64 as well as Zelda 64 used a lot of common assets from libraries available at the time.
source?

>> No.3567913

>>3567306
I was playing descent in glorious 640x480 when the N64 still delivered only 256x224

>> No.3567916

Because that game has been discussed and analyzed, broken and rebuilt for too long.
You do that to anything (books, movies, songs, games) and the result will always be the same.

>> No.3567978
File: 12 KB, 224x318, 3453453453.jpg [View same] [iqdb] [saucenao] [google]
3567978

>>3567913

>descent

Such an ugly game

>> No.3568032

>>3567913
First up, unless you had a Pentium 200 or higher, Descent was like sub-10 FPS in 640x480.

Secondly, N64 was 320x240. The resolution you cited sounds like something straight out of software mode on a game intended to be played on a 486 or slow Pentium.

>> No.3568117

>>3563292

They do?

It's probably creepy pasta loving fags who have to find something creeeeeeeepy in everything.

>> No.3568128

>>3563292
Mario 64 feels blank. It's like coming back to the 1st Mario bros and i think it was done on purpose to adapt people to 3D. You come from Mario World, a big adventure with world map, many secret stuff, many foes; to Mario 64, a game where you only stay in one castle, with a limited amount of foes and even characters.

>> No.3568154

>>3566403
Le buzzword

>> No.3568236

>>3568032
>Secondly, N64 was 320x240. The resolution you cited sounds like something straight out of software mode on a game intended to be played on a 486 or slow Pentium.
The snes and N64 rendered games at 256x224, in some cases the N64 went higher.

That and by the time the N64 released everyone and their grandma had a pentium with 150mhz which was more than enough to play a game from 1994 in 640x480.

>> No.3568268

>>3567978
>Such an ugly game
Much like Mario64, eh?

>> No.3568270

>>3568268

Even worse. But well, Descent is a few months earlier so.

>> No.3568275

>>3568128
Na dude people were losing their shit over mario 64
You could argue that sunshine is even better tho

>> No.3568313

>>3563292
Early 3d is scary as fuck.
https://m.youtube.com/watch?v=809o4f-d4kk

>> No.3568332

The only people afraid of the "nightmare fuel" that is Mario 64 are underagers. I played it growing up and found nothing unsettling, neither did anyone I know. The same demographic who finds this unsettling also enjoy creepy pasta and slenderman memes I'll bet. This is probably the same demo who thinks game cartridges can actually be haunted and that Ben actually drowned.

>> No.3568337

>>3563341
Nice post. I know that feel, cloudy day when you're alone. Especially when you're young.

>> No.3568342

>>3567016
You can probably visit it easily enough. Well, with a bit of money depending on where you live.

>> No.3568356

>>3568270
>Descent is a few months earlier so.
Descent is two fucking years earlier, you moronic mouthbreathing millennial.

>> No.3568357

>>3563341
You mean a cloudy day? Now that is some spook.

>> No.3568372

>>3568270
>a few months earlier
Two whole years.

The timeframe of the N64 launch had games like Quake, Tomb Raider, Descent 2 and Duke 3D being released for pc.
In 1996 people were already running pentium MMX and outperforming consoles.

You got your chronology mixed up.
Not to mention that just two years later in 1998 the N64 was already being outperformed by the dreamcast as well.

>> No.3568429

>>3568372

Quake was released 1 day after the N64 launched in Japan.

Also, I wouldn't really call games like Tomb Raider or Duke 3D "good" 3D.

>> No.3568430

>>3568372

>two whole years

Didn't Descent release in 1995?

>> No.3568450

>>3568430
Descent in 1994, fury 3 in 1995, descent 2 in 1996.

>> No.3568452

>>3568429
>after the N64 launched in Japan.
What does it matter when most of us didnt live in Japan back then?

>> No.3568518

>>3568450

>december, 1994 in Europe

Okay... I still it doesn't make it 2 "whole" years, but alright, I was thinking of the NA release.

>> No.3568556

>>3568518
>still it doesn't make it 2 "whole" years
Look when the N64 launched in the West. Thats what we are comparing here.
The stuff a kid in the West could compare it to

>> No.3568570

>>3568556

But the N64 didn't launch in december, 1996. Also, it depends. West is europe and america, and Descent released in 1995 in America.

Anyway, I don't even know why we were arguing anymore.

>> No.3568726

>>3568372
>In 1996 people were already running pentium MMX and outperforming consoles.

The MMX family was not release commercially until early 1997.

Games at the time also did not put it to any meaningful use (Quake 2 ignored it, while unreal and half life just used MMX for optional higher quality sound). The pentium MMX was just that years flavor of the usual P5, and thus a bit faster than the previous years pentiums.

It was just a lot of marketing for some instruction sets that developers would gradually start to use over the next few years.

>> No.3568783

>>3568372
>In 1996 people were already running pentium MMX and outperforming consoles.

Hold up. PCs were definitely not outperforming the N64 at 3D in 1996.

Yes, if you grabbed the best CPU out at the time, Pentium 200 (not MMX cause it wasn't available yet, not Pro since it had garbage 16 bit performance and Quake/Descent/etc all used large amounts of internally 16 bit code) you could get a decent resolution (probably not the full 640x480 though) and get about 30 FPS. But you're essentially getting software-rendering quality pixels, not 3D acceleration quality pixels, so it's a lower quality output.

You couldn't actually buy a Voodoo until January 1997 because they were OEM exclusive on release in December 1996 (which was really more of a pre-release than an actual release) and 3D accelerators prior to the Voodoo were pretty much garbage decelerators that even the N64's GPU ran rings around.

>> No.3568965

>>3568783
>You couldn't actually buy a Voodoo until January 1997

On that note, good luck finding games that even supported the voodoo at launch. Driver issues plagued all new video cards of that era, and each game had video card/3D specific specific patches (or entire versions) released to support them. Before voodoo there was Verite (which lead to the release of VQuake optimized for it).

Each time a new game came out you would have to disable half the advanced features or force you to use software rendering until new patches rolled out to fix it. Until that happened you had a piece of shit game with 14FPS, reduced resolution, shadows and other features turned off.

I was a very dedicated PC gamer and was building my own computers out of parts even back then and it was stressful to keep up with modern games. It made me question my faith in PC master race when I could just grab an N64 for less than the price of a video card upgrade and have games that worked instantly out of the package.

>> No.3568992

>>3563292
For me it was mainly the outer parts of the castle, particularly around the moat and the basement. And also the final bowser room, with the red light and that music that plays if you try going up the stairs without enough stars.

The castle, especially the outer castle, felt very empty, barren, lonely, isolated. And something always just felt sort of "off".

As a little kid, part of me always felt uncomfortable around the moat, like something might jump out and attack at any time. I generally tended to avoid the moat area after you drain it and get the Vanish Cap, and I remember making a point of never entering the last Bowser room if I had less than 70 stars. For some reason that Bowser room just scared the shit out of me.

Then again I was also kind of a pussy kid.

>> No.3569630

>>3568965
Yeah, this as well. It makes me really curious when people mention they had [insert mid 90s PC here] and claim it was faster than consoles.

Almost certain the posters must be referring to some childhood PC they had in 1999 and are simply confusing their chronology. The pace of 3D technological advancement did indeed mean that motherboards in 1999 were coming with integrated GPUs slightly faster than the N64 (Intel i740/i810). Well, if they came with DisplayCache that is, otherwise they would have been memory bandwidth starved and performed worse.

>> No.3570239

Read through this thread last night. I don't understand why a lot of anons here are assuming only hipster babies or creepy pasta fags find this game unsettling.

I'm 20 and grew up with both a Playstation and N64, and while SM64 was one of my favorites there was plenty that freaked me the fuck out back then.

>Jolly Rodger Bay because of the short draw distance in the murky water and the giant eel was terrifying
>Bowser's laugh when you're in the castle
>The sheer emptiness made the castle feel like a haunted house
>Textures like Lethal Lava Land's painting or the Thwomp's faces were uncanny
>Then obviously Big Boo's Haunt as a whole

I'm not saying the entire game was scary but it did have bits here and there that were just freaky as hell to me as a kid.

>> No.3570274

>>3568783
>not Pro since it had garbage 16 bit performance and Quake/Descent/etc all used large amounts of internally 16 bit code)
Quake did not. Quake had great performance on the Pentium Pro if you configured it correctly. The bottleneck was very slow writes to video memory with the default config, so you needed to set vid_nopageflip to 1, or use FASTVID.

>> No.3570292

I love the game (its been about 6 years aince i gave it a proper play though), but I think the "cold, mechanical" posts nail it.

Even at the very beginning in Bombom Battlefield, which seems to be one of the more active levels regarding creatures if I remember correctly, there is a lack of anything... "organic" I guess. The only enemies that could be described as creatures are the Goomba and the koopas, and even then they sound kind of like machines when they move, and they don't look like they have anything resembling a personality.

>> No.3570364

>>3570274
>Quake had great performance on the Pentium Pro if you configured it correctly

Of course, if you were gonna pay for a Pentium Pro, you may as well go all the way and buy a Sega Model 3.

>> No.3570420

>>3570239
>I don't understand why a lot of anons here are assuming only hipster babies or creepy pasta fags find this game unsettling

Because people on /vr/ tend to think that their personal opinion/subjective experience is objective fact and that only hipster baby millennials could ever possibly feel differently than them about anything.

>> No.3570591

>>3569630
>Almost certain the posters must be referring to some childhood PC they had in 1999 and are simply confusing their chronology.

There is a lot of that with older gamers. The old memories seem older than they really are by at least 1-2 years. Many people I know swear they were playing dragon warrior and final fantasy in 1987 on their NES as kids.

Same thing with people thinking they were playing Deus ex in 1998, or quake 2 in 1996.

Unless you can lock in a historic date or point of your life to a certain game your memory will drift and it will feel older than it really was.

>> No.3570621

>>3570591
I hate this trend where people associate things that happened in the early to mid 2000s to the 90s. Almost everyone's doing it for some reason.

I heard someone's refer to classic cell phone keypad to "90s cell phone keypad" when those continued to be used into late 2000s up until touch screens took over.

>> No.3570631

>>3566810
"Mysterious" was a popular thing in the 90s. It's visible in a lot of things.

>> No.3570647

>>3570621

Yea it is not just games. This is a normal part of how memory works. As a /co/ fag I sometimes find myself falling into this trap and associate mid 90s story arcs with 1990/1991.

It seems to happen less with music as the brain processes music differently (the memory-music link has been studied extensively).

>> No.3570656

>>3570647
>It seems to happen less with music as the brain processes music differently (the memory-music link has been studied extensively).
Having an exceptional number memory I'll probably never experience this. I just see the album year in tags once or twice and end up remembering it from then on.

>> No.3571319

>>3567052
kek

>> No.3572487
File: 14 KB, 300x225, 300px-Mario64-world1-01.jpg [View same] [iqdb] [saucenao] [google]
3572487

>>3570292
>The only enemies that could be described as creatures are the Goomba and the koopas

You're retarded aren't you?

>> No.3572494
File: 1.96 MB, 400x277, tumblr_o7g2wq3I8p1rrftcdo1_400.gif [View same] [iqdb] [saucenao] [google]
3572494

>>3570292
>>3572487

>> No.3572703

>>3572487
I think I like this fight because it's the closest we're ever gonna get to a Mario wrestling game

>> No.3572736

The castle frightened me as a kid, but not the levels themselves.

I'd run between levels as fast as I could because it unnerved me so much. Hard to explain.

>> No.3572986

>>3572736
Yeah, shit, remember that moat area?

And did that last bowser room scare you as much as it did me? You know, the one with the red lighting, where if you don't have 70 stars the staircase loops endlessly and plays that music. Spooked my guts out as a kid.

>> No.3574204
File: 46 KB, 495x397, 1455564463357.jpg [View same] [iqdb] [saucenao] [google]
3574204

>>3563292
I never really found this game unsettling, to me the 3D models (especially of Mario and Bowser) have a sort of warmth and personality to them that's very unique.

One weird thing happened to me playing the game back then though, it was when I got 120 stars for the first time and was about to fight the last Bowser level. I went into the Jolly Roger Bay room to get a 1-up and suddenly heard a boo laugh out of nowhere. How could that have happened?

>> No.3574292
File: 385 KB, 1377x1413, KL_Intel_Pentium_MMX.jpg [View same] [iqdb] [saucenao] [google]
3574292

>>3568726
You're talking about pentium 2, dipshit.
You either keep confusing years or you are just a liar.
MMX was already out in 1996, infact 1995.
Windows 95 and pentium MMX were paraded as the new age for computing.

>> No.3574294

>>3568783
>. PCs were definitely not outperforming the N64 at 3D in 1996.
Yeah, they totally were.

>> No.3574305

>>3568726
>>3568783
This is such a bullshit argument.

Even your average consumer desktop outperformed the N64 in 1997.

The N64 was a bottlenecked piece of shit with low resolution blurry graphics and shit software to boot.

People on PC were already playing outcast before majora's mask even made it into the shelves.

>> No.3574308

>>3569630
>Yeah, this as well. It makes me really curious when people mention they had [insert mid 90s PC here] and claim it was faster than consoles.
No you underage dipshit.
People simply upgraded their hardware and oyu are mixing up generations and assuming the entire software lineup of a console was already available on launch.

That and in 1997 people just started plugging voodo cards into their pcs and get some sweet 3Dfx.

You are just morons who never actually lived in the 90s and confuse your googled together half informations.

>> No.3574310

>>3570591
>>3570647

Only because you are surrounded by retards does not mean everyone else is retarded.

Also ever looked into the possibility that you are the person missremembering?
At least if you are seriously advocating that the N64 ever was superior to PC in any way, shape or form.

>> No.3574389
File: 245 KB, 1889x310, MMX.jpg [View same] [iqdb] [saucenao] [google]
3574389

>>3574292
>You're talking about pentium 2, dipshit.
>You either keep confusing years or you are just a liar.
>MMX was already out in 1996, infact 1995.

Holy fuck are you 12? Maybe 20 at the most? Copyright dates are not manufacture dates.

The first MMX processors were not available to consumers until January 1997. The Pentium 233MMX was actually released after the first Pentium 2. There was a lot of overlap around this time.

Go see for yourself and read any PC magazing from January through may of 1997 and all you will read about is MMX.

>> No.3574402

>>3570621
>remembering early to mid 2000s as the 90s

I'd imagine that a person has to be pretty young (maybe 22 or so) for this to happen.

>> No.3574436

>>3574402

>22

How would a pre-schooler even have memories of being a PC gamer in the late 90s?

It is older gamers (late 30s to early 40s) for the most part that experience the memory timeshift phenomenon.

This literally came up the other day when I ran into an old buddy from the school days, and the topic of the mini-NES immediately came up (we were both Nintendo fanboys back then). He was talking about playing Dragon Warrior 3 back in Grade 7, but that game wasn't even localized until we were in our second year of highschool.

This is normal. Most older gamers have a very fuzzy chronology. The opposite is true with more recent memories. People are stunned to learn a game is 10 years old already.

>> No.3574443

>>3574402
You'd think that, but then I even catch my dad doing it.
>>3574436
Because dated tech floats around a lot.
I spent the earliest 2000s with something like 133MHz celeron with no internet, mostly playing DOS games that came with a CD in local PC magazine. I was barely 10.
So yeah, certainly ended up encountering a lot of 90s stuff because inexpensive and dated games and stuff are always easier to find.

>> No.3574459

>>3574443
>Because dated tech floats around a lot.

But that would mean you remember playing them later in their product life, not earlier. That wouldn't be a false memory.

We were talking about the phenomenon of people remembering playing games or using hardware 2 years before it even existed. This is rampant in the retro community.

It is either old people remembering wrong, or young people impersonating old people but citing Japanese release dates and not using the correct localization dates.

>> No.3574550

>>3574294
>>3574305
>>3574308
>>3574310
I get a big feeling this is just a sameposter not even trying hard to hide it. There's no way a group of people could be this uniformly stupid.

>Even your average consumer desktop outperformed the N64 in 1997.

Your average consumer desktop PC in 1997, assuming they were brand new, would have been a Pentium MMX 166 with no 3D accelerator. Although this a good CPU, it just can't compete with the combination of a MIPS 4300i CPU, an SGI vector unit, and an SGI rasterizer which are found in the N64. The latter two are doing 3D operations in hardware several times more efficiently than a general purpose CPU.

>People on PC were already playing outcast before majora's mask even made it into the shelves.

OK, so you're comparing a PC game that came out in the year 2000 (a game that ran pretty terribly even on good year 2000 PCs) to console hardware released in 1996. Congratulations on your valuable argument.

>People simply upgraded their hardware and oyu are mixing up generations and assuming the entire software lineup of a console was already available on launch.

There was nothing on PC even remotely graphically comparable to Wave Race 64, for example. To a certain extent, not even at the arcades that year. For sophisticated water effects you needed per-pixel z-buffer support which no 3D accelerator prior to Voodoo ran as well as N64, and trying to do per-pixel z-buffer in software (along with rasterization and matrix transformations) is extremely expensive and no 1996 CPU (not even a fully optimized Pentium Pro) could have rendered Wave Race 64 at comparable speeds / image quality.

> in 1997 people just started plugging voodo cards into their pcs and get some sweet 3Dfx.
see >>3568965
for the actual reality

>You are just morons who never actually lived in the 90s and confuse your googled together half informations.

My goodness, has there ever been a less self-aware, more ironic post on /vr/?

>> No.3574631

>>3574305
Guys he doesn't actually believe this he's just trolling for attention and a response. Ignore.

>> No.3574648

>>3567853
>In Super mario 64 and Mario Kart 64 they were still quite bearable because they were discreet
You are honestly being wayyyy too nostalgic. And I say that as someone who's favorite 3D mario is 64.

>> No.3574660

>>3568128
>You come from Mario World, a big adventure with world map, many secret stuff, many foes; to Mario 64, a game where you only stay in one castle, with a limited amount of foes and even characters
I don't know where you're coming from by saying this, SM64 has pretty much the same level of enemy variety and it also has more NPCs than SMW (which didn't really have any unless you count Yoshi.) There are a lot of secrets too and the castle is pretty much the same thing as the world map, only in a different format.

>> No.3574719

>>3574550
>Your average consumer desktop PC in 1997, assuming they were brand new, would have been a Pentium MMX 166 with no 3D accelerator

Exactly.

PC gaming in 1997 barely used any 3D outside of FPS. This was the year where RTS crushed FPS in sales and the top selling games had no use for 3D.

Best selling PC games of 1997:
>Riven (puzzle adventure) 4 million
>Age of empires (RTS) 3 mil
>Diablo (released december 31, 1996) 2.5 Mil
>Total Annihilation (RTS) 1.5 Mil
>C&C Gold (RTS) Re-released in 1997 for total of 3 million sales including original release
>Deer hunter (Hunting FPS) 1 Mil
>Quake II (FPS) 1 Mil

Warcraft II and C&C: Red Alert from previous years re-surged in popularity from previous years thanks to better internet access by 1997. Diablo also thrived for the same reason and the hellfire expansion in late '97 brought it renewed interest.

The 3D performance enthusiast gamers were a minority within a minority. Most Quake II players did not have the higher end Voodoo cards.

tl;dr

Most PC gamers played potato quake with shit entry level graphics cards and spent more time playing RTS