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/vr/ - Retro Games


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3561843 No.3561843 [Reply] [Original]

>He thinks difficulty is the most important aspect of the game.

>> No.3561849

>>3561843
>implying 98% of /vr/ can get through a pre-5th gen game without cheats or save states

>> No.3561856

>>3561849
>everyone I disagree with is bad

>> No.3561860

>>3561856
Well difficulty is important as much as graphics and gameplay. It isn't supposed to be a walk in the park.

>> No.3561861

>>3561860
>he thinks graphics are important

>> No.3561865

>>3561861
So it's not graphics, it's not gameplay, it's not challenge. Hmm. Tell us what is important then, oh mighty overlord.

>> No.3561870

>>3561865
I never discounted gameplay.

>> No.3561872

>>3561865
Story.

>> No.3561885

Player agency in the context of the narrative and the motivations inherent.

>> No.3561905

>>3561865
It's "fun" obviously. But as different people find different things fun, there are different kinds of games trying for that and even more reactions and opinions. Being highly subjective makes consensus hard and also pointless.

>> No.3561956
File: 93 KB, 590x675, british trump.jpg [View same] [iqdb] [saucenao] [google]
3561956

>if a game isn't hard, it's automatically bad

>> No.3561978

>>3561865
Gameplay =/= challenge. Kirby games are kindergartener tier difficulty-wise, but they are fun to play, and have strong, varied gameplay. Turn-based RPGs rarely offer real challenge as far as the player's motoric skills are concerned, but hook you with exploration and character development. Then you have games like the Sims.

>> No.3562003

>>3561843
CV4fag detected.

>> No.3562007

>>3562003

>not Rondofag/Bloodlinesfag

One job.

>> No.3562008

Where do you people get time to "get good" at "challenging" games?

Being an adult with a family drains a lot of time, so I really can't say I'm very fond of hard as nails games as I was when I was a teen.

>> No.3562024

>>3562008
Here's the thing; they're actually shit at games. Tell them to prove their worth, they will make every excuse in the book to avoid it.

>> No.3562036

>>3562008

scenario A: Teens actually browse /vr/

scenario B: Adult NEETs with lots of free time

scenario C (most likely one): >>3562024

>> No.3562059

>>3562008
don't you have time for hobbies? man, it must suck being an "adult" with a "family".

>> No.3562061

>>3562059

One day you will grow up and be an adult, too.

Not sure about the family part.

>> No.3562063

>>3562059

Post your WRs.

>> No.3562079

>>3562061
>One day you will grow up and be an adult, too.
Define "adult". I already have a job, what else?
>>3562063
In the making :^)

>> No.3562082

>>3562079
>In the making :^)

Post your attempts then.

>> No.3562083

>>3562082

He won't, because: >>3562024

>> No.3562108
File: 64 KB, 486x116, cum.png [View same] [iqdb] [saucenao] [google]
3562108

>>3562082
will this do? took 45 hours.
started playing singleplayer games non-casualy just 6 month or so ago.
also started playing batsugun a week ago, already played for 15 hours. i can play on work too :^)
i'm shit of course, but i enjoy a hard game.

>> No.3562115

>>3562008
The same place where people find time to play video games. It's just that we don't have cravings for wasting time on some faggoty VNs like Fallout, for example, where all the challenge is picking the right answer and reloading if you didn't get le funny dad joke in reply.

>> No.3562184
File: 1.74 MB, 250x224, eccofgc018etdslide.gif [View same] [iqdb] [saucenao] [google]
3562184

>>3562008
>>3562008
Most of my "getting good" was when I was young and skills for things like fighters building up over many years of play so I can pick them up faster now.

But also what you "get good" at depends on what you like to play and practiced a lot. I'm really good at fighters, puzzlers, strategy games and roguelikes which I have played for many years. Also I can clear Ecco the Dolphin almost blindfolded by now.

But the only Mario game I ever bothered to finish was 2 and even though they're relatively easy it would probably take a good deal of practice and skill building to play any retro platformer. By and large they never interested me at all.

>> No.3562187

>>3562007
Nah, CV4 is the easiest of the Classicvanias.

>> No.3562190

>>3562115
>This faggot savescums then complains about it

>> No.3562191

>>3561870
Difficulty=aspect of gameplay

>> No.3562195

>>3562191
It's not the only one though.

>> No.3562201
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3562201

>>3562008
By not managing your life in such a shitty way. I have a wife, two kids, and a full-time job (though with my shitty manager's scheduling it may as well be part-time). I still have plenty of time for videogames and shitposting.

You sound like the kind of person who would get absorbed by college and completely forget about their friends and family, honestly.

>> No.3562206

>>3562190
if the developers allowed you to savescum then it is the game's fault for allowing it and as such lowers the difficulty of the game regardless if you choose not to.

>> No.3562207

>>3561861
Play 1942 on the NES and tell me that bad graphics can't affect the gameplay.

>> No.3562209

>>3562190
>player should design a game by himself
Are you one of those Minecraft "playing" toddlers?

>> No.3562232

>>3562201
>playing video games as an adult is easy!
>just prioritize them over your responsibilities to your career and family!

>> No.3562245

>>3562232
>sucking a long one at video games
>projecting your incompetence onto anonymous posters on Mongolian horse hair weaving image board

>> No.3562246

>>3562232
you can't even play games for an hour? i'm surpised you have time for shitposting.
if you'd play a hard game an hour a day you'd improve pretty fast, actually a lot of "adults" waste far more than an hour in world of warcraft, cs:go etc.

>> No.3562268

>>3562246
>actually a lot of "adults" waste far more than an hour in world of warcraft, cs:go etc.

What's the meaning full difference between playing an hour of Gradius or "wasting" an hour playing WoW or CS:go?

>> No.3562269

Video games should be fun.

>> No.3562285

>>3562268
you can beat gradius, you can't beat multiplayer games no matter how much you play. checkmate, atheists!
i didn't mean to imply that those games are time-wasters. even though they are

>> No.3562291

>>3562187

Rondo is. Bloodlines follows. Castlevania IV isn't nearly as easy as most posers on /vr/ pretend it to be.

>> No.3562293

>>3562201

>and shitposting

Yeah, I don't think you actually have a wife and kids. If you do, please divorce ASAP and let a real man raise your offspring.

>> No.3562301

>>3562285
That doesn't answer what I asked in any way. Are you saying WoW or CS are time wasters in a way Gradius is not?

>> No.3562336

>>3562301
>Are you saying WoW or CS are time wasters in a way Gradius is not?
no, these are all for fun. i prefer games with an ending though.

>> No.3562343
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3562343

>>3562336
Okay. It just comes across differently when you talk about practicing hard games with praise and then refer to other games as "time-wasters". All video games are time wasters in my opinion, but sometimes they're a great way of wasting time.

Never played either WoW or CS for the record.

>> No.3562348

>>3561843
>he plays games for his own personal enjoyment
>not to get approval of anonymous people on the internet

>> No.3562414
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3562414

>>3562232
You either don't have a family or suck at managing your own life. Project harder, retard.

>>3562293
>sh-shitposters are not normal people!!

>>>/reddit/

>> No.3562421

>>3562414

>this level of underage bait

/v2k/ when?

>> No.3562460

>>3562421
That poster is 29.

>> No.3562461

>>3562460

Physically, maybe.

>> No.3562464

>>3561865
Having fun.

>> No.3563162

>>3562201
>a full-time job (though with my shitty manager's scheduling it may as well be part-time).

>being hourly instead of salaried
>saying other people are bad at life

Yeah okay

>> No.3563229

>>3562414
They aren't normal people.

>> No.3563642

>>3562008
By using our freetime, like everyone else.

I mean seriously, unless you work 15-18 hours a day, there is no such thing as "i don't have the time"

>> No.3563918

>>3563642
you're under the illusion that working people have time, so you're jobless i get it.

>> No.3563959

>>3563642
I get up at 6:30, I get dressed, take care of the dog, hang up the laundry, put on the next laundry, make breakfast, eat breakfast. It is now 7:20.

At 7:30, I'm out the door and I wait for the bus. I arrive in town at 7:55. I grab my lunch from either the bakery or the supermarket. It is now 8:05 due to excessive lines at this hour and I have to run for my second bus. I arrive at work at 8:30.

It is 4:00, I've finished work. I wait 15-20-30 minutes for my bus because McGills is a shit bus service. I arrive in town, it is now anywhere between 4:50 and 5:20. My next bus out of town is at 5:40 because McGills is a shit bus service. This can go up to 6:30 if I have to buy groceries.

It is now 6:10, because of new traffic lights that cause half a mile of impatient drivers (which I have complained about on no less than 5 occasions) I'm sitting on the bus in a bad mood. I arrive at 6:10 or 6:50 depending on whenever I had to pick shit up or not.

I take care of the dog, get showered, eat my dinner, hang up the laundry, put on the next batch of laundry, it is now 7:30 and I'm tired. I go to bed at 10, meaning during the week I'm left with two and a half hours to do things and after all the noise and pulling and hauling and dealing with asshole customers I'm hardly in the mood to even look at my screen.

It's not just work and sleep, it's everything in between.

>> No.3564003

>>3562108
That's pretty bad. And also stolen of the Internet.

>> No.3564025
File: 337 KB, 540x378, beyond 0cj4ozsy1t7fr54_540.gif [View same] [iqdb] [saucenao] [google]
3564025

>>3563642
I think it's just priorities. Some people have many hobbies and others only one or a few. For some people their hobbies are a large and important aspect of their lives, for others it's different. Also things change over time and interests wax and wane.

It's different for everyone, all that really matters is that the time people spend on their games feels worthwhile for what they wanted to get out of it.

In terms of hours I play much less now than I used to. But I find it makes me more choosy about what I'm going to spend my time on so overall I have ended up enjoying that time a lot more.

>> No.3564035
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3564035

>>3563959
>I'm sitting on the bus in a bad mood
Oldfag >>3564025 here

I also commute on my office days and that's some of my best gaming time. No other pressing distractions, I get a few good blocks of time with little else to do than play stuff. It's a longer commute than yours though.

On my "off" days I'm often too busy with other things that even games I'm really into will get shuffled to the bottom of the pile.

>> No.3564920

>>3563959
>being a wage slave and then telling other people how to run their lives

>> No.3565014

My favorite games have always been the easiest ones.

Contra and Kirby on the NES
Donkey Kong Country trilogy and F-Zero on SNES
Silent Hill and Final Fantasy VII on PS
Panzer Dragoon on Sega Saturn
D on 3DO

etc. etc.

Pleb club master race.

>> No.3565016

>>3565014

Honestly you have good taste. A bit on the mainstream side but so what? F-Zero ain't easy, man.

>> No.3565090
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3565090

>>3562343
Why is playing games wasting time, if you enjoy it. Work is a much bigger time waster, because many people don't enjoy it. You work so you have food and shelter, to do what you really enjoy. Maybe that's reading a book, watching a movie or playing a videogame.

You could also say living is a waste of time, because we all die anyways. But maybe there is a bigger meaning to life and everything. And what we see as wasted is actually not.

>> No.3565149

>>3563959

HAHAHAHHA the life of a wagecuck is hilarious. you're nothing but a drone for some jew

>> No.3565153

>>3561843
it's not difficulty level that's important, it's balance. the difficulty should be on a consistent upward slope.

I think gameplay is the most important factor.

>> No.3565158

OP here. This thread did not go in the direction I thought it would.

>> No.3565203

also, if you have time for 4chan, then you have time to play games.

>> No.3565216

>>3565203
4chan is more addictive than any drug.

Thanks for reminding me to GTFO.

>> No.3565237

>>3565216
online forums in general can be addictive - on one message board I was on, the community called it "nicotine via the screen".

it's not just posting, it's browsing, following threads, saving stuff that's interesting/lulz/etc. and it's active 24/7. you can briefly visit and easily end up wasting an hour. it's a time sink.

>> No.3565310

>having a family

What the fuck?

>> No.3565437

>>3561843
>He's ass mad he can't git gud
>So he bitches on 4chan instead of playing games
>It makes him feel clever but the entire board is laughing at him

>>3562008
My kids inherited the ability to git gud from me so we play hard as nails games together. It works out great. Family time and gaming combined into one. If you never had the git gud gene to pass on to your kids you're pretty much fucked.

>> No.3565541

>>3564003
i know it's bad, but that's more than average person will get, not becouse i'm better than them, but becouse they aren't even trying.
i've also 1cc'ed musha, gg power strike II, gigantic army, vulkaiser, operation wolf(on hardest) those were easy, but i started only recently, and most people play those on easy and/or credit feed and then complain about short length.
i'm currently trying to 1cc knights of the round, final fight, ninja baseball batman, metal slug, area 88 and others.

>> No.3565590

>>3561843

Long ago, years before you were born, games could be finished in a perfect run in under 15 minutes. Developers knew this, so in an attempt to pad out the game length while taking many "quarters" - little metal George Washington emblazoned coins that we used to use for access to the games - they made the games difficult.

>> No.3565592

>>3561872
>story
0/10 you had us all going for a bit.

>> No.3565595

>>3562201
>>3562008
These two posts just hit a bunch of neets hard. Now they're trying to justify their undesirable lifestyle.

>> No.3565627

>>3565595
>not smart enough to get a job that isn't wageslaving

>> No.3565715
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3565715

>>3562291
>Rondo is.
>Bloodlines follows.

You SNES kiddies are the most delusional posters on the board. CV4's difficulty is non-existent to any seasoned CV player.

>> No.3565795

People that dismiss hard games out of hand because they present a challenge are the worst. Overcoming difficulty is fun, as long as it's fair and gradual.

I'd rather play a fun game that requires skill than a fun game that doesn't because the one that does is way more rewarding when you finally do beat it, it feels like an accomplishment, like you persevered and overcame the game vs pretty much knowing going in that all you need to beat it is time investment.

>> No.3565830

>>3562115
>Fallout
>VN
That said, I don't even like the old Fallout games all that much yet I think you're a faggot.

>> No.3565852

>>3562414
Shitposters are not normal people.

>>3563959
Sounds like you think your situation is the only way to lead a functional adult life.
Not an easy thing to consider, but look at maybe a different line of work.

>>3562291
CV4 is quite easy for the most part, it's mostly in the late stages where it starts to get challenging (Slogra & Gaibon, along with Death, I feel is way harder than anything else in the game, Dracula is pretty easy).

Though I'm not a particularly skilled classicvania player.
I really like the controls though, simply because I feel really responsive and free controls are fun.

>> No.3565887

There's more to a game's enjoyment than just sheer difficulty. You can make a game ridiculously hard and totally unfair, that doesn't make it good.

Like make a simple game where the player has to choose a path to go down out of 100 paths. All but one of them lead to certain death, there's nothing to distinguish any of them, the correct one is chosen at random, and it changes every time you die. Also if you die 10 times, the game permanently locks you out forever.

This would be a very hard game, but it also wouldn't be even a little bit fun. Yet in today's climate, you'll have wannabe hardcore types parading it around, talking about how great it is because you die a lot.

Ever since Dark Souls became popular, people just assume the more you die in a game, the better the game is. Which is catastrophically stupid.

If a game has fun mechanics, and the difficulty is balanced, then most people will be more than willing to keep at it and get good. All the older games known for their difficulty, we didn't like them because they were hard, we liked them because they were fun.

>> No.3565891
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3565891

>>3565887
Casual baby gtfo.

>> No.3565920

>>3563959
Maybe some day when you've flipped enough burgers in your dead end job you'll be able to afford a phone and use it it play vidya while you're waiting for/riding on your bus.

>> No.3566014

>>3565887
I think people like Dark Souls not just because it's hard, but I agree that there are too many people who act like you dying a lot is what makes it good, which strikes me as the opinion of a simpleton.

>> No.3566023
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3566023

>>3561849
Well, feels good to be the 2%.

>> No.3566024 [DELETED] 
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3566024

>>3561843
>he makes /v/-tier threads on /vr/

>> No.3566025

>>3566014

The equivalent of thinking someone is smart because they overuse obscure words and elaborate sentences to explain simple concepts .

>> No.3566041

chrono trigger is pretty easy, and no one would say its a bad game almost nobody, but we hate them

>> No.3566052

>>3563959
Sleep at 11. There, you have one extra hour every day. Needing 8h of sleep is a myth, btw

>> No.3566068

>>3566024
I want to make babies with Australia-kun!

>> No.3566076

>>3565090
>the only way to win is not to play

>> No.3566078

>>3565795
>pretty much knowing going in that all you need to beat it is time investment.
this is why i rarely play a modern game without procedural generation, it seems like roguelites are the only genre that doesn't handle you vicotry, even "hard" games like dark souls can be grinded trough. but roguelites? nope. i gave up on finishing STORY MODE of the crypt of the necrodancer becouse they buffed dead ringer and there is ture last boss whom you have to kill while controlling two characters at the same time. that game has to be brutal in all-zones mode.

>> No.3566113

>>3561860
HAHAHAHAHAHAHA

>> No.3566201
File: 65 KB, 172x120, Duckking2000.gif [View same] [iqdb] [saucenao] [google]
3566201

>>3565090
Well I wasn't the first one to bring up the term, I just agreed with it. But I say time waster because at least to me, video games are purely about entertainment. As opposed to say drawing, woodworking, hunting or music, it's not something I spend time on because I want to build a useful skill. It's something I spend time on purely for the enjoyment of it. Same as reading, watching tv, hiking and the like.

And that's not a bad thing. Sometimes wasting some time and just doing something for the pure simple joy of it is perfect. Like I say, sometimes video games are a great way of "wasting" some time.

>> No.3566203

>>3562207
nah you just need to git gud

>> No.3566205

>>3565715

The point is, all Castlevanias are easy for a "seasoned CV" player sans CVIII, Haunted Castle and Dracula X SNES.
Rondo, IV and Bloodlines are pretty easy. Being a "Genesis/SNES kiddie" has nothing to do with it. Stop using stale console wars as arguments.

>> No.3566212
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3566212

>>3566078
Monster Hunter makes Dark Souls look like a baby game btw.

>> No.3566232
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3566232

>>3566205
>>3565715
>CV4's difficulty is non-existent to any seasoned CV player.

Isn't that a redundant statement though? Any series of games is going to be relatively easy for someone "seasoned" at it.

>> No.3566236

>>3566232

Some /vr/ autists (australia-kun, etc) hate Castlevania IV because it's the favorite of the Cinemassacre guys and it's also one of the most popular in the series, contrarianism is strong on the internet and even stronger on anonymous boards. Don't take them seriously.

>> No.3566240

>>3566236
Yeah his baiting was pretty obvious, but even still I found it too odd to not reply to.

Everyone thinks I'm either a contrarian or a weirdo retard when I say my favorite classic one is SQ but I just always liked it a lot. Everyone's different....

>> No.3566331

>>3566014
Yeah. People like Dark Souls because the combat is fun, and there are cool environments to explore. People like Contra because running around shooting dudes is fun, and the bosses are really cool. People like Castlevania because whipping skeletons is fun. People like Ninja Gaiden because slashing dudes is cool, and you have mobility that makes you feel like a ninja.

I'm simplifying things of course, but point is the gameplay in these games is fun, and that's what makes people play them.

People shit on modern games for being easy, and a lot of them are, but games like Dark Souls show that if the game is still fun to play, people will push through it. Going through an area in Dark Souls several times never really feels bad. You know where most things are now, and going through them will be easier next time.

It's the same thing with older games. Most of the time, going through a level again isn't usually a big deal, so constantly throwing ourselves at it wasn't really a big deal. We were still having fun, and the fun didn't come from getting killed.

If you want a game that's hard for all the wrong reasons, go play Super Man 64 or Silver Surfer for the NES. Both are very difficult, neither of them are even remotely fun.

>> No.3566648

>>3566331
>I'm simplifying things of course, but point is the gameplay in these games is fun, and that's what makes people play them.

This guy gets it.

>> No.3566717 [DELETED] 

>>3561843
If a game's not challenging the player, then it's not really interesting to play.

Why are Nintendildos so stupid?

>> No.3566718

>>3566331
>People shit on modern games for being easy, and a lot of them are
I will agree on that.

Too many games use regenerating health (which doesn't have to be bad, but it's seldom used in a way that's good). Like there's games I felt weren't bad, but would be radically improved by the removal of regen health and replaced with manual health management.

I think that's why I like Duke Nukem 3D and Blood so much.
The enemies can be real troublesome assholes at times, but there's always a way to handle them, it's seldom unreasonable.

>> No.3566724

>>3566717

>implying your old man reflexes let you play video games anymore

Just eat the pill and go to bed, Aus.

>> No.3566728

>>3566717
>If a game's not challenging the player, then it's not really interesting to play.
Harvest Moon called

>> No.3566730

>>3566718
Health regen is really just there to make the game focus more on action than resource management and doesn't really necessarily make things easier unless you go out of your way to hide and heal every time you take a tick of health. But the people who play like that usually pick easy anyways.

>> No.3566739

>>3566718
I'm mostly okay with regenerating health as most modern shooters make worse design decisions than that.

Like enemies that aren't really interesting to fight. For a recent example, Call of Duty Black Ops 3 has these robot enemies that are just slow, lumbering damage sponges. They do nothing but slowly run up to you, and take a bunch of shots to kill.

That's not really fun to fight at all. You just keep your distance and unload on them. Then aside from that, the typical FPS enemy is just a dude that stands in one spot and shoots at you.

Combine that with levels that aren't particularly interesting, and regenerating health doesn't really seem like a big problem.

>> No.3566749
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3566749

>>3566739
FPS seems like a really hard genre to make interesting in single player. I used to think they were neat then Tribes blew every other FPS out of the water for me and there's never been another that matched it.

>> No.3566757 [DELETED] 

>>3566749
Multiplayer and singleplayer really are different beasts when it comes to FPS.

You can't approach them the same way at all.

F

>> No.3566761

>>3566757
That's pretty much what I was saying.

>> No.3566767 [DELETED] 

>>3566724
I beat Death without moving or using subweapons in Super Castlevania Bros., that makes me better than 99% of /vr/.

>> No.3566776
File: 57 KB, 500x375, game genie.jpg [View same] [iqdb] [saucenao] [google]
3566776

>>3561849
>>implying 98% of /vr/ can get through a pre-5th gen game without cheats or save states

Even back in the day there was an entire industry on cheating for NES games. It was normal to struggle with these games. Nintendo power magazine was a spinoff from their original hint book publication that had maps and codes for a lot of the early top selling games. Other 3rd party publications focused just on passwords as more games using a password system came out. You were essentially just keying in others peoples "saved game" from a magazine.

Then there was the game genie which finally let normalfags see the ending to all the hard games. This brought cheating to a whole new level and they sold extremely well.

>> No.3566798

>>3566767

LOL I knew it was you.

Keep on shining, you crazy old diamond.

>> No.3566832

>>3561843

it's not important for a game to be difficult, but it is important for a game to be challenging to the player. small but important distinction.

>> No.3566841

>>3566739
>Then aside from that, the typical FPS enemy is just a dude that stands in one spot and shoots at you.

How else do we fulfill our stormtrooper fantasies?

Dark forces was amazing because storm troopers moved like movie storm troopers (ie not much at all besides advancing and firing).

One of the later jedi knight games in the series added fast side strafing storm troopers who dashed side to side to become a harder target and spazzed out like crazed weasels. This no longer felt like a star wars game because they no longer moved like storm troopers.

Battlefront also suffered from this. The fun came from mowing down stormtrooper bots and not chasing the few human twitcher players who leap-frog along and look completely out of place. It completely ruins the immersion of the game.

Multiplayer FPS is a different kind of fun but games are at their best with slow dumb bots who don't bunny hop and dolphin dive as they move around the map. Human FPS players always look unnatural as fuck.

>> No.3566875

>>3566841
>but games are at their best with slow dumb bots who don't bunny hop and dolphin dive as they move around the map
i disagree
https://www.youtube.com/watch?v=BiNK2k1OtMM

>> No.3566949

>>3566841
See, this is the reason most single player FPS sucks nowadays.

People just think enemies should be dudes with guns like the player.

Be more creative than that.

>> No.3566997

>>3566875

The AI in FEAR is better than average but people really tend to exaggerate it's effectiveness. They don't move especially quick or use tactics besides basic cover in most normal encounters. They certainly don't play like human opponents (bunny hop, dolphin dive, or erratic sidestepping).

Some scripted events use the squads very well, but when clearing corridors of 2 soldiers at a time they are pretty basic.

>Hide behind desk
>advance and fire
>if they see player stand and fire
>if they player hides they throw a grenade
>say out loud what they are doing to make it look like they are intelligent

You can occasionally be surprised at the things they do, especially in larger scripted group encounters, but much of the time they are just the usual storm trooper fodder.

The AI system looks great on paper but in practice they are pretty conservative with their behavior. It at least looks like more natural behavior than most games of it's era.

>> No.3567065

>>3566997
I don't know what the fuck game you're playing where AI does bunny hopping and shit.

Singleplayer FPS and multiplayer FPS are different things, you shouldn't expect them to be the same.

And guess what, you can have enemies that aren't just dudes with guns

You can have enemies that aren't dudes with guns

Did you know that? You don't have to have just soldiers as enemies

It's hard to take in, but just try

>> No.3567073

I always thought bunnyhopping on FPSs was kind of retarded.

>> No.3567104
File: 15 KB, 308x306, syaeQ.png [View same] [iqdb] [saucenao] [google]
3567104

>>3567065

>Did you know that? You don't have to have just soldiers as enemies

Right you can also have zombies, or Bipedal human shaped robots, or human shaped aliens, or human shaped demons. Just change the skin color and add extra muscle and you have limitless variety of FPS opponents.

FPS games do seem to allow one floating blob type, or one small robot floating drone thingy. They are not all humanoids, just 99% of them.

>> No.3567118

>>3567073
>I always thought bunnyhopping on FPSs was kind of retarded.

it has always been retarded, looks stupid, and players should be punished for it (jump height reduced and placed on a cooldown to prevent repeat jumps). Not many devs have the balls to fuck with it though.

https://www.youtube.com/watch?v=sfh-6uuBXtg

>> No.3567137

>>3567104

good FPS games made by competent, creative developers often have staggering variety in enemy types. examples include the metroid prime and turok series.

>> No.3567201
File: 52 KB, 625x352, Turok.jpg [View same] [iqdb] [saucenao] [google]
3567201

>>3567137

Metroid prime:
>Space insects and humanoid aliens
>Other types of space insects

Turok Dinosaur Hunter:
>not just humanoid robots, but humanoid robots with dinosaurs!

I guess there is some variety there. Are these really the best examples you could come up?

>> No.3567237

>>3567201

metroid prime has:

>automated turrets
>flying humanoid enemies
>groud based humanoid enemies
>lumbering behemoth enemies
>flying insect enemies
>burrowing insect enemies
>stationary tentacle enemies
>aquatic enemies
>electric enemies guided by the environment
>ghost enemies that disappear from visible spectrum
>enemies that crawl on objects
>small enemies that travel in swarms
>enemies that function as platforms to swing from
>enemies that dodge and evade
>enemies that charge you head on
>enemies that work in teams
>enemies that are passive
>enemies that are aggressive!

and on and on. and that's not including bosses. i'm not sure exactly what kind of enemy you could think of that's not included in that game but feel free to post one. i think you're just trolling and/or haven't actually played either of those games.

>> No.3567430

>>3565887
>This would be a very hard game
No it wouldnt be. It would simply be a game of chance because there is no skill involved therefore no difficulty. Thats like calling the lottery hard.

>> No.3567438

>>3567430
You're right, but a lot of people draw no distinction between those two things.

>> No.3567514

>>3561843
It is
but not in the context everyone in the thread is going to argue with

>> No.3567518

Games that are "too easy" can become boring, but difficulty isn't a necessary element of a good game. Claiming easy games are inherently bad is one of the most plebcore opinions you could possibly have.

>> No.3567612

>>3567065
What's wrong with having dudes with guns? Just give them different roles/behaviors and different guns, the Far Cry games do that (on top of dangerous wild animals, trained attack dogs and the odd supernatural encounter), some are generic soldiers with rifles, some are chargers who run in with knives, shotguns or subguns to get real close, as well as pitching a shitload of firebombs (which can entrap you with the fire they start, likewise for heavy dudes with flamers), there's the long ranged guys, who either has a rocket launcher (for destroying your vehichles), or a sniper rifle (to force you to seek cover and figure out a way to not stay pinned down), the fourth game also added a new enemy which was a stealthy ranger with a bow and arrow, who could take control of wild animals to carry out attacks.

There's so many styles of game, and I don't think your enemy lineup being various dudes with weapons is a bad thing, inherently, you just need to make them distinct and interesting, give them roles to fill.

>> No.3567615

>>3567518
>Claiming easy games are inherently bad is one of the most plebcore opinions you could possibly have.
Explains why /vr/ and especially /v/ are mostly plebs.

>> No.3567621

>>3567612
Inherently, there's nothing wrong with it, but overusing it is a bad thing. The same with overusing anything.

And it's very easy to overuse because if you're making a military style shooter, then of course most of your enemies will be dudes with guns.

But think about the enemies in Doom. Think about how distinct they are. Not just from what they do, but how they look. They all have very distinct colors and profiles. This makes it so that at a glance, you can immediately tell what enemy it is, even if they're far away.

You're never asking the question "is this a hell baron or a revenant?" The answer is always obvious. This means that you can form strategies for what to do very quickly.

Meanwhile in most modern shooters, there is very little enemy variety, and variety barely matters as the strategy for taking out anything is park your ass behind cover and shoot anything that moves.

>> No.3567663

>>3567621
Doom having all of it's enemies being visually distinct I think is one of it's great strengths, as you say, you see something in the distance and it's never not obvious what it is (they all also serve their own little roles, and many can be exploited in a way to make them much harder than they were in the original game).

I'll confess that I don't play a whole lot of the modern generic realistic military shooters (Far Cry is probably the most realistic ones I play, so really not very realistic at all), and while I do think making enemy types visibly distinct from each other is good practice, by making their behaviors and actions distinct from one another, I think you can produce a similar effect while having them in a more uniform appearance.

>> No.3567680

>>3566776
Game Genie was awesome

I still have the gameboy one, maybe the NES one hiding somewhere

>>3562008
You don't, really

My cousin really tries to make time for it, but as we learned, as much as he tries to set aside time, some stuff just comes up to reel him back in, family calls, the baby cries or wants to play, the wife reminds him of some obligation. When I visited, even then, there was still things to do even when we had significant time to play together, it wasn't ever a full day.

If you ask me, you can simply git gud at time management first, but honestly, I think at that point, the game of life itself will be your fun. That's what I told him, it does kinda suck that the free time for games aren't as never-ending, but he's at a much better place now than as a kid, with a nice family, that seems like a win for me.

>> No.3567849

how did people get so sidetracked from games not needing to be difficult?

>> No.3567901 [DELETED] 

>>3566997
not the greatest AI ever, but it creates fun and cool looking combat which is what's important. dumb bots are only okay if there is plenty of enemy variety, if it's mostly humanoids dumb bots make the game more dumb.
and in multiplayer, smart bots are far more important than in single, and i don't give a shit if it's not like in the movie, this isn't /tv/.
i remember being impressed by bots in battlefield 2, but turns out they were heavily scripted and when taken on a custom map were pretty terrible, you'd probably like it though.

>> No.3568009

>>3567849
There's only one guy who's obsessed with retro game difficulty and bitching about how easy games are now.

>> No.3568305

>>3568009
And by one I mean everyone over the age of 13.

>> No.3568312

>>3568305
Go to bed Australia.

>> No.3570170

>>3567680
The really fun thing about game genie wasn't just making the game easier, it was making it do all kinds of weird shit it normally didn't and you could find weird shit just by inputting random codes.

I had one for SMB3 that didn't change anything except Mario's sprite was all green and I'd play that pretending it was Irish Mario.

>> No.3571213

>>3568312
Not even close sport. Did I hit a nerve with posting your age?

>> No.3571859

>>3570170
Did you imagine him throwing potatoes instead of fireballs

>> No.3572576

>>3566730
>>3566739

Health regen means that enemies can't hurt you in meaningful ways. It means that getting hurt is no longer punishment for playing badly but just part of regular gameplay because bullets will be flying everywhere, and also because of this every single enemy has to be capable of killing you.

Regenerating health makes it impossible to create complex level design where obstacles play off one another to create complex reaction chains that whittle your health bit by bit - because there ARE no pernament consequences to getting hit.

In addition, it DOES make things easier with modern 'stop n pop' shooters - since taking cover is part of the combat, when you get hurt - you can just wait a bit IN THE MIDDLE OF COMBAT and fully regen. As long as you're slow and boring, nothing outside of melee/grenades can kill you.

>> No.3572656

Jesus Christ you fucking people act like having a functional adult life with hobbies and people is some crazy goal. It's not that hard to achieve, and you shouldn't feel you have to flaunt being a normal person on a video game board.

>> No.3573334

>>3572656
Do you even know where you're posting?

>> No.3574615

There are so many aspects that can individually ruin a game it's actually absurd.

>Game is too short
>Game is too long
>Game has bad pacing
>Game has huge difficulty spikes
>Game has a bad difficulty curve
>Game has a stupid part that totally deviates from the established gameplay and is terrible

I will say I do enjoy difficult games. Theres something satisfying about conquering something with notorious difficulty. Most of those games err on the side of "bullshit" rather than true challenge I would say. Mostly from broken mechanics.

>> No.3574972

>>3572576
>Health regen means that enemies can't hurt you in meaningful ways. It means that getting hurt is no longer punishment for playing badly

Fundamentally wrong. You have very limited imagination when it comes to game design.

>> No.3575380

>>3562008
I didn't make the mistake of having kids nor did a woman make the mistake of having sex with me.

>> No.3576038

>>3574972
>get hurt enough that it's a problem
>retreat and hide until wounds are gone
Works 9 times out of 10.

It doesn't outright ruin a game for me, but I think having to take action to rebuild health just makes for way better game design.

A solution is to make the regen really slow, or plain just make it limited and incremental (like Far Cry), so even if you take cover and hide during a fight, it doesn't automaticly solve your problem for you, and you need to either heal yourself one way or another, or end the fight before you die.

>> No.3578438

>>3561843
A challenge is important for replayability.

>> No.3579690

>>3578438
True, but I want challenge to come with some manner of logic to it, rather than say, trial and error + bruteforcing endlessly (something a lot of arcade and arcade style games did).

>> No.3579697

>>3579690
R-Type only exists because of trial and error and stage memorization as well as difficulty curve. Excluding R-Type II's remake on the SNES it handles this well enough to never being soul crushingly difficult.

Super R-Type however is indeed an example of horrible difficulty as they had the genius to flat out remove all checkpoints. But I'll raise you a counterstatement.

Have you played Yoshi's Epic Yarn? It's horrible. And this is exclusively because of the infantile difficulty. Yoshi story was easy, sure, but you at least had a risk for failure.

Difficulty is important.

>> No.3580560

>>3579697
How would you weigh that against say, Wario Land 2, where you don't have any actual loss or death condition, but challenge is basically puzzles, platforming and exploring?