[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 288 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3555881 No.3555881 [Reply] [Original]

What a disappointment.

8 new levels by the original level designers and only one that's truely good.

>> No.3555893

Can someone upload the maps? I don't want to buy this.

>> No.3555895

Which is the good one? This port makes me dizzy.

>> No.3555904

It must be bad if it causes Nesfag to make his shortest post ever.

>> No.3555923

>>3555895
Mirrage Barrage, the Egypt one. It's the only one that actually feels like classic Duke to me, everything else, the layouts, the gameplay, they could very well be random usermaps.

>>3555893
At this point the maps are playable in EDuke32 with the new art, and even with the lights, but you'll be missing the new enemy, the new boss and the new weapon. Better wait a little.

>> No.3555964

>>3555923
Who was in charge of the Egypt map?

>> No.3556059
File: 10 KB, 1024x768, capt0000.png [View same] [iqdb] [saucenao] [google]
3556059

>>3555964
Allen Blum according to the sig in the map

>> No.3556114
File: 437 KB, 1024x1024, overwhelmingly positive reviews.jpg [View same] [iqdb] [saucenao] [google]
3556114

>> No.3556140

>>3555904
He's just biased as fuck if you've been in any Douk thread prior to WT's release.

>> No.3556141

>>3556114
You can use legacy duke lines, thank god.

>> No.3556143

>>3556114
So where is the 'Bazinga' line said? I haven't actually heard it in game.

>> No.3556276
File: 344 KB, 1920x1080, 20161012143338_1.jpg [View same] [iqdb] [saucenao] [google]
3556276

>>3556143
It's in the files but noone's found it in game. I think they ended up not using it, or taking it out.

I thought it would be an easter egg with a dead MC from Big Bang Theory but the only easter egg like that is Serious Sam

>>3556140
I really wanted to do love this, but the level design just isn't on par with classic FPS design. Most of the maps in the new episode are just like your average usermaps and theyre full of noob mistakes and issues, like doors not making sound proplery or sprites set to "blocking" that shouldn't be and block the path or that you shouldn't be able to stand on (like cracks for explodable walls, a donut blocking the player in a doorway, etc), or sewer water sectors not tagged as water, etc etc that's just examples.

>> No.3556280

>>3555923
Please, keep us informed if there will be a way to play this episode in Eduke32.

>> No.3556291

The new maps sound like they're ok, but not worth $20.

The collection seems to be targeted towards "LE EPIC CHILDHOOD NOSTALGIA!!!" types on Reddit and Twitter anyway.

>> No.3556292

>>3556276
>noone

It's "no one". This is one of those weird mistakes that became so ubiquitous that everyone just accepted it. But it makes zero sense. It should be pronounced "Nooon", not "no one".

>> No.3556294

>>3556292

who cares

>> No.3556362
File: 207 KB, 1300x866, heart.jpg [View same] [iqdb] [saucenao] [google]
3556362

Pass on this one or pirate it.

Either way, it's not worth the price of admission. Do not recommend.

>> No.3556383

>>3556362

I'm waiting for a Russian to make a stand-alone version of the new maps and for EDuke32 to add the new monsters.

>> No.3556402
File: 342 KB, 1920x1080, 20161012113556_1.jpg [View same] [iqdb] [saucenao] [google]
3556402

>>3556362
I think that the basic idea of this was totally worth the price.
>sourceport release
>you can play with a new renderer but also with the original one (Megaton didn't have that)
>new episode by some of the original devs, 20 years later

Look how many people complained when Blood got a DOSbox release on Steam. On paper, THIS is how you do things right.

The problem is the execution. The sourceport was handled by devs which couldn't get anything right, not even when ripping off EDuke32, and it's like the level designers forgot everything that made DN3D level design what it was.

>> No.3556408

>>3555881
>Gearbox
I'll pass.

>> No.3556453

>>3556402
>you can play with a new renderer but also with the original one (Megaton didn't have that)

Yeah, except it has Crysis-tier requirements.

>> No.3556482

>>3556402

It sounds like the collection was for those who hadn't played Duke since they were a kid (look at all the people the Duke twitter account is retweeting that are saying things like "OMG I LOVED THIS GAME AS A KID NOSTALGIA!!!! XDDD". The new episode was just a bonus to make it seem like less of a ripoff compared to Megaton and to bait Duke fans into buying another re-release.

>> No.3556483

>>3556402
>it's like the level designers forgot everything that made DN3D level design what it was.

I wonder what happened? Too much time away from the source? Maybe their involvement wasn't really that much beyond basic ideas?

>> No.3556503

>>3556483
>Too much time away from the source?

This is the most likely, "basic ideas" were a Broussard thing. Standards in FPS design also changed a lot since 20 years ago. You also have to realize the original maps were planned on paper several times before actually being mapped in Build. I don't know if that was the case here. Sure usermaps don't always need all that planning but a cohesive work kinda requires it.

>> No.3556535
File: 66 KB, 1226x347, taking the piss.png [View same] [iqdb] [saucenao] [google]
3556535

I can understand the criticism about the value as opposed to Megaton
But THIS ?
>Dated gameplay
>Maze like level design can be confusing

Eat dick Gamespot.

>> No.3556551
File: 520 KB, 1920x1080, 20161012132408_1.jpg [View same] [iqdb] [saucenao] [google]
3556551

>>3556483
I think there are probably several reasons

- level design standard changed. Back then, it was the norm to make Doom style, conceptual interconnected maps.
- almost every single map was designed with sp, coop but also dm in mind. This helps that kind of layout a lot. Here, and according to interviews, only the secret map seem to be designed with DM in mind.
- They most likely had someone back then pushing them, pushing them to use sick effects and layout exploiting the engine. They were also forced to keep detailing to a minimum for performance. Instead, here, they got lost into adding more details since performance isn't an issue, which 'cause some issues which are typical of modern usermaps but which weren't really there in the original game.
- Focus on designing the new level with dynamic lights made them go lazy with shading (especially in Levelord's levels, it seems)
- and yeah it's been a long time, I think they forgot a lot. They claim they HAD to be reminded how to use some of the features of the level editor, so they could also have forgotten how they used to concieve gameplay back then, enemy placement, supplies ratio, which is completely different here.

>> No.3556552

>>3556453
loool please it requires literally any computer bought in the last 10 years

>> No.3556553

>>3556535

Game reviewers are fucking dogshit at games. News at 11.

>> No.3556558

>>3556402
On what sourceport is it based? I think I've read somewhere it wasn't Eduke32, but another famous one, I really like the hability to switch renderer while the game is running

>> No.3556563

>>3556552
This includes mine, and inb4 >laptop

>> No.3556567

>>3556535
>Very dated gameplay
>Maze-like level design can be confusing

Is this nigga serious? Or is he like 20 years old and never played anything beyond a cutscene to cutscene style FPS?

At least the summary didn't go off on Duke being "too immature for today" or something

>> No.3556579

>>3556558
>I think I've read somewhere it wasn't Eduke32, but another famous one

It was EDuke32, no other sourceport had the 3D rendering except JonoF's, which was discontinued 11 years ago. They based their code on the original DOS source, while recreating EDuke32's Polymer from scratch (quite an easy thing to do when it's open source), to the point the earliest builds of World Tour were still using Polymer.

A cool thing to do would be including the middle guy between Classic and "True 3D" which is Ken Silverman's Polymost. But royalties gonna royalty.

>> No.3556617

>>3556579
Oh I thought it was JonoF's port yeah my bad.

>> No.3556660
File: 12 KB, 228x237, finger.jpg [View same] [iqdb] [saucenao] [google]
3556660

>>3556551

>died to that cyclops in 1 hit
>more than halfway through the level

It feels like they designed the game with the 'reverse time' bullshit in mind. I dropped the game right then and there. Glad I pirated it.

>> No.3556764

>>3556291
The episode's not as bas as NESfag is making it sound, I just don't think it's worth the asking price for anything but either complete die hard fans or people with lots of expendable cash. If you can easily afford it than grab it, otherwise there's tons of existing good levels and mods to play.

It's a novelty, is the best way to put it. If you want to spend $20 on a Duke novelty item than grab the episode, if that sounds like too much than stay away.

>> No.3556769

>>3556535
he was probably thinking "why is there no levelling system or rpg mechanics?!? why can't I sprint? what do you mean there's no quest compass?!"

>> No.3556772

>>3556764
>The episode's not as bad as NESfag is making it sound
He tends to overdramatize everything.

>> No.3556786

>>3556764
>>3555923
I need some in-depth reviews of this episode. You guys know of any place that has done lengthy write-ups yet?

>> No.3557005

It's what everyone pretty much expected, a lazy cash grab.
Gearbox would Rob children if they could legally get away with it, but in this instance they are robbing manchildren like LGR who cling to Douk and additionally the Apogees/3D Realms catalog.
Even though being honest: Duke 3D was just a Doom clone with places that resembled earth in a few levels and a messier engine.
Also 3D Realms is a scummy company only topped by Gearbox. The only difference is that 3D Realms made passible and at times fun games while Gearbox is completely incapable of doing anything of the sort.

>> No.3557013

>>3556769
But you can sprint. It's just unlimited and automatic.

>> No.3557021

>>3557005
>Even though being honest: Duke 3D was just a Doom clone with places that resembled earth in a few levels and a messier engine.
You take that back you fucking faggot

>> No.3557041

>>3557005
Except World Tour is great. Only flaw is that it's missing the expansions.

>> No.3557051

Levelord was never good

>> No.3557108

>>3556772
He's a name fag that alone makes you an attention seeking drama queen.

>> No.3557143

what they should have done is include the expansions in this and make the game free for those who own megaton edition.

considering this literally replaces megaton edition in the store now, its kinda fucked up not to. now everyone is salty.

>> No.3557625

>>3557005
I wouldn't say it's lazy. True 3d, rewind feature, better graphics, new episode, new music, new voice acting, commentary track. Stop it with the lazy meme.

>> No.3557641

If John Romero can go back and still make fantastic Doom levels today, why can't Levelord & co do the same with Duke?

>> No.3557746

>>3556764
>The episode's not as bas as NESfag is making it sound
>otherwise there's tons of existing good levels and mods to play.

And this is exactly why I think the new episode is not very good overall.
Most of the maps just feel like an average usermap, they have the style of your common modern DN3D usermaps and everything you'd expect of them (good or bad); which is very far off the classic level design style of the original game and of FPS games of the "from Doom until Half Life" era.

>>3557641
I'm a big of DN3D, but yes I have to admit that as far as classic style level design go I think Romero with its two recent Doom maps, and Machinegames with their recent Quake episode, did a better job than this World Tour.

>> No.3557779

>>3557013
you know what I meant.

>> No.3557789

>>3557746
It sounds more like you've only played the decent usermaps; there's an archive of 1500 Duke maps. just spend one day playing a bunch of those and you'll realise calling them bad or average is objectively wrong. They're not up to the layout of the originals (although the maps do still have MP only teleports, pathways and exploding cracks) but they're still well put together and better than a lot of maps.

The new textures are good but all of them are pretty circumstantial, it's not like the Atomic edition which had a whole variety of new sprites and textures. In this it's mostly buildings, bricks and signs in different languages.

Incinerator is growing on me a bit, it's fun to turn on a holoduke and fire some blobs on the floor and watch enemies all walk into it and catch fire.

>>3557746
I thought the Machinegames episode was kinda bleh actually, very well designed but was very repetitive and many maps used the same texture set which further contributed to the bland feeling.

>> No.3557821

>>3557789
>here's an archive of 1500 Duke maps. just spend one day playing a bunch of those and you'll realise calling them bad or average is objectively wrong.

I know what you mean. Yes, if I had to pretend the new episode was a mod by the community, I'd definitely rate it well. Not the best, but good. But that's exactly what disappoints me, I was dreaming of a return of classic DN3D style level design, layout and gameplay, like the 4 first episodes, or in the worst case something like Duke it out In DC or Caribbean Life, but instead this "only" offers what the community does already, and does better in many regards.

What I was dreaming of were maps like this
http://msdn.duke4.net/hotinsurance.php

God play this, this maps I consider a masterpiece, this is pure classic style in all regards; and on top of that this maps adds new textures which fit perfectly with the original game's texture (which is not the case of all of New World Order textures and sprites) and also offers one new interactivity : breakable window shutters, which by itself is not much, but which would be an example of new interactivity I would have liked to see in the new episode (and there is none of that).

>> No.3557856
File: 603 KB, 200x189, 55473.gif [View same] [iqdb] [saucenao] [google]
3557856

>watch gameplay from youtube
>those muffled sounds

And it wasn't just the video I saw, but in all of the gameplay videos from multiple sources. Even steam reviews complain about the muffled sounds and unenthusiastic voice acting by JSJ.

I'm still looking forward to play the new episode in eDuke32.

>> No.3557857
File: 93 KB, 400x399, frodo.jpg [View same] [iqdb] [saucenao] [google]
3557857

Why not just release the new episode as DLC for Megaton Edition?

>> No.3557870

>>3557857
I do'nt think it's just a simple add-on in the traditional sense.

>> No.3557873

>>3557857
Because Megaton Edition was removed from the STEAM marketplace. I don't mean to sound like a cynical shithead but I bet was all part of the plan.

>> No.3557878

>>3557856
Yes it's a huge issue. They fucked up the sound conversion to ogg. I heard it's not the first time Nerve fucks up the sound. Musics are fine because Lee Jackson himself took care of it.

>>3557857
Because Gearbox didn't make Megaton. Apparently they'd rather do their own, that they own, instead of paying royalties to all sorts of people.

>>3557870
Only thing that couldn't work in Megaton are the new dynamic lights and post processing; but then again they could have added those to Megaton.

>> No.3557885

>>3557821
That's fair enough; one thing I will agree is that to the average person, the episode isn't worth $20 - if you can spare that for a gimmick than go for it but otherwise it's really not. It's still better level design than most other FPS games around now but still, not as memorable as the original maps.

Replaying the episode, I'm still enjoying it but I can see your point of view better. There was a bit of hope that this episode might of been a paradigm shift like atomic edition was but unfortunately it just feels a bit of a novelty.

I'd still like to see a community 5th episode that essentially has what atomic edition has with a bunch of classic-style art and some new decent enemies, items and stuff...but unfortunately I think the community is still too disparate to do something like that.

>> No.3557930

>>3557857
*pics of rubbing hands*

>> No.3558049 [DELETED] 

Hey guys, lgr is best youtuber, amirit?!

>> No.3558136

>>3557625
>True 3d

Just like Megaton!

>rewind feature

Just like the 360 console port, it actually looks, the same, what a coincidence! not to mention it's casual babby modo

>better graphics

haha

>new music

Not an absolute fan, I think LJ can do far better than what I've heard but it's not bad.

>new voice acting

As tired and unimpressive as ever. LGR kinda nails what's wrong about it, JSJ lacks the "pissed off" appeal.

>commentary track

Which is only for few select maps and features Randy mumbling about useless trite most of the time.


Stop defending this piece of garbage, just the final boss should tell you how much lazy anybody but the original peeps were.

>> No.3558201

>>3558136
Nope still not lazy.

If they were lazy all of those things wouldn't be there.

>> No.3558631
File: 2.63 MB, 178x108, 1474667129771.gif [View same] [iqdb] [saucenao] [google]
3558631

>>3556535
>very dated gameplay
what does that even mean lmao

>> No.3558638

>>3557625
The rewind feature is stupid and you know it.

>> No.3558647

The San Francisco level was great, so was Paris, Egypt and Rome the rest... not so much. Hollywood was embarrassingly bad

>> No.3558648

>>3558638
Why? I honestly cannot think why one would think it's stupid.

>> No.3558683

So, who can provide a link? I want to try the new levels myself

>> No.3558703

>>3558631
Duuurh, too many buttens to press make me confuse.
Huuuhh? What the hell is "health" this shit's too complicated just gimme regeneratin' helth dude.

>> No.3558862

Just finished the new episode. It's not as bad as people are saying. The only level I didn't like was the Hollywood level (it was too short and straightforward). All the others felt like classic Duke3D to me.

The new voice recordings also weren't bad at all - I was expecting much worse based on impressions online. He sounded much better than he did in Forever.

I hope making new episodes for old games becomes a trend.

>> No.3558868
File: 633 KB, 1920x1080, Shadow Warrior Deadly Kiss.jpg [View same] [iqdb] [saucenao] [google]
3558868

>>3558862
>I hope making new episodes for old games becomes a trend.
This. I'm still waiting for that lost, unfinished Shadow Warrior expansion to be made.

>> No.3558869

>>3556294
Literally everyone except you

>> No.3558879

>>3558869
I think you meant

>noone*

>> No.3558885

So if I'm a DOOM fan that's never played Duke, should I grab this on my XBoner or PS4?

>> No.3558887

>>3558885
PC.

>> No.3558906

>>3558885
What kind of question is that? Play it on a computer with Eduke32

>> No.3558912

>>3558887
>>3558906
I don't play games on my computer except DOOM.

>> No.3558916
File: 22 KB, 500x333, 1465329607887.jpg [View same] [iqdb] [saucenao] [google]
3558916

>>3558912

>> No.3558924

>>3558916
I know, I just hate playing video games on my computer. Like, really hate it,

>> No.3559261

>>3557821
I just want to say that I'm playing this map now and it fucking rules. Exactly the kind of thing I look for in custom Duke maps. So that's one good that's come out of this release, for me at least.

>> No.3559284

>>3555881

While Duke 3d is retro these new levels arent retro take it to /v/

>> No.3559292

>>3559284
>Romero's new two levels
>fine
>original devs make 8 levels in DN3D
>NOT RETRO

I get that he's actually out of line in that Doom general covers DN3D, but bruh read some threads first.

>> No.3559314

The only hope I had for this was that it would signal Duke's return to GOG with all those original expansion files.

And fuck, where is it?

>> No.3559372

>>3557005
>Duke 3D was just a Doom clone

Get a load of this pleb

>> No.3559392

>>3558868
Oh yes this so much. I hope this becomes a reality one day. Shadow Warrior build engine has an untapped potential.

>> No.3559394

>>3559292

>Seriously talking about non-Doom games in the Doom thread.

Good one.

>> No.3559397

>>3559394
>I didn't read the OP with infographics for Doom, Quake, and Thief
hurr

>> No.3559524

>>3559397
infographics arent discussion, they are deterrents to troubleshooting. mentioning a game other than doom will not get you far. even quake being the better game only takes up 20 posts if mentioned

>> No.3559539

>>3558868
>hearing new lines from OG Wang
Oh yes, please, Devolver, my wang needs this.

>> No.3559551

>>3559539
If they stick with the original design, the player character isn't actually Lo Wang but his sister, No Wang.

>> No.3559638

>>3559524

Exactly. The Doom thread is just a quarantine for the Doom-only kids to talk about their flavor-of-the-week mods and mapsets.

If you want any sort of serious discussion for any other classic FPS series, you make a thread for it. Unreal had a thread that went several months before hitting the post limit. Trying any sort of Unreal discussion in the Doom thread would've had it ignored very fast.

>> No.3559648

>>3556535
>maze-like level design can be confusing
That was to be expected from gamespot. Today's game ''''''journalists'''''' love having their hand held in long corridors while a ton of markers constantly tell you where to go and what to do.

Douk 3D's GOAT level design is too much for their little brains.

https://www.youtube.com/watch?v=d3pQ0oO_cDE

>> No.3559658

>>3559648

I wonder if being a gamer is a qualification for being a game journalist these days or if it is more personality driven.

>> No.3559695

>>3559261
Try the author's 2 previous maps. They're not as good, the first one is very short and the 2nd one layout's isn't as good; but they're great maps nonetheless.

http://msdn.duke4.net/hotballey.php
http://msdn.duke4.net/hotstduke.php

I honestly can't think of many more classic style usermaps for DN3D. Maybe try the following :
-ACB Studios
-FBSP002
-FBSP003
-Jailbird 2
-Foul Odour
-Daikarin episode

>> No.3559698

>>3559648
I was playing Duke 3D today and got stuck on the thrid or forth level (the one with the sub at the end), because I didn't realize you could blow through the crack in the wall. But other than that, I haven't really gotten lost in either Doom or Duke3D so far. Doom's levels feel smaller, and a little tighter though.

I get/got stuck a lot in both games, but never lost. I think it's a somewhat subtle distinction, because I always get lost in more modern games.

>> No.3559842

>>3556280
EDuke32 support for World Tour has started.
At this point not everything is supported yet, the new enemy and new weapon aren't in yet, and other minor things; but there are already advantages to playing it EDuke32 (true widescreen, unlike in World Tour, non fucked up sound quality, better mouse movement, etc)

Wait a few days and everything should be fine.

>> No.3559889

on a scale of Blow It Out Your Ass to I'm Here To Kick Ass And Chew Bubblegum And I'm All Out Of Gum, how would you rate this?

>> No.3559891

>>3559889
I'd rate it usermap/10

>> No.3559951

>>3559842

Test in EDuke32.

True widescreen (not in WT)
Not fucked up sound quality (not in WT)
Using the old Duke voices, only the new unique lines are using the new voice files, obviously. (not possible in WT for the new episode)
Auto-aim turned off (not in WT)
Using EDuke32's polymer renderer, which I have to say looks a hell of a lot better than WT's. Besides, the new maps were designed with EDuke32's level editor anyway.

https://www.youtube.com/watch?v=JNs-E-BrF7o

>> No.3560102

>>3556535
"game journalism" is a fucking joke.

>> No.3560126

When I enable new WT ogg music in config, eduke32 plays it, but hangs up after ten seconds of gameplay. Anybody got any idea why can it happen? Without ogg music it works.

>> No.3560148

>>3560126
Have you gone through the following steps?
- Download latest EDuke32 version here

http://dukeworld.duke4.net/eduke32/synthesis/20161014-5899/

- Drop it in your WT folder
- Then download this

http://hendricks266.duke4.net/stuff/e32wt_20161014.7z

and drop it in your WT folder

Also, useful console commands:
>Normal maps for the original art. (For the time being, normal maps only work with r_pr_artmapping 0, for the same reason texture filtering is incompatible with the artmapping feature.)
>New Duke voice acting. Use "setvar voice <value>" in the console to configure. 0 - 2016 voice, 1 - 1996 voice except during Episode 5, 2 - 1996 voice except new lines only
>Developer commentary. Use "setvar commentary <value>" in the console to configure. 0 - off, 1 - on, 2 - show but don't allow playback

Besides the new weapon, enemy and boss not working, there are a couple of minor quirks. It's still very fresh.

>> No.3560157

The most disgusting thing in the new levels is you can run right by the boss aliens and hit the exit switch

>> No.3560165

>>3560157
Yes, that bothered me too.

I mean, they could coded a kill trigger feature.
This could lead to effects triggering upon enemies death, and therefore have the nukebuttons appear only when the bosses are dead.

Powerslave has that for instance, and while I know it's not totally fair to say this, Powerslave was in 1996 and uses and earlier version of Build.

Golden Carnage and Prima Arena played in EDuke32:
https://www.youtube.com/watch?v=YjyDxlsITJQ

https://www.youtube.com/watch?v=Ipr3mBOHt0c

>> No.3560170

>>3556114
what the flying fuck? did they get the original voice actor?

>> No.3560174

>>3556551
you wrote all that shit and you are so wrong it hurts.

>> No.3560182

>>3560170
Duke has been voiced by his original VA, Jon St. John, since 3D for all but one game: Caribbean.

>> No.3560184

>>3560182
cant believe he agreed to do the bazinga line.

>> No.3560190

>>3560184
It's not in game.

>> No.3560192

>>3560184
Why? Duke references pop culture and always has. Like it or not, that shit show falls under that category.

>> No.3560197

>>3560192
ya but not some nerd goofball line.
>>3560190
thank god.

>> No.3560212

I'm actually amazed how they managed to fuck up the audio quality in WT.

>> No.3560224

>>3560212
havent played it but the original was pretty garbage, for the voice lines anyway.

>> No.3560314

>>3560190
>>3560197
It is in game

definesound MQ_DUKE_BIGBANG sound\VO_MQ_Duke_BigBang.ogg 0 0 255 4 0

https://a.pomf.cat/befvqt.ogg

>> No.3560320

>>3560314
Gearbox has a bunch of kooke writers. how could you fuck up something as simple as one liners.

>> No.3560326
File: 24 KB, 242x884, lines.png [View same] [iqdb] [saucenao] [google]
3560326

>>3560320
There's a lot of decent ones in it too.

>> No.3560330

>>3560326
most of those were in the original.

>> No.3560337

>>3560330
These were all added in WT, though. They are even absent from original config files.

>> No.3560341

>>3560337
my mistake they probably just referenced some of the same movies. Bazinga is just so cringeworthy though damn why did they do it. Its a quote from the pansiest of men in pop culture right now.

>> No.3560358

>>3560341
We don't know what they planned to use it for. But look, DN3D has this tradition, whenver a main character of another franchise is involved, it's through an easter egg involving the corpse of that dead character (Doomguy, Luke Skywalker, Serious Sam.
I think maybe they had planned to add a dead Big Bang Theory corpse somewhere but it didn't make it. I could be wrong though.

>>3560174
Do enlighten me.

>> No.3560363
File: 44 KB, 270x180, 679597795.png [View same] [iqdb] [saucenao] [google]
3560363

>>3559551
>If they stick with the original design, the player character isn't actually Lo Wang but his sister, No Wang.

>> No.3560375

>>3559284
Shutup you fag.

>> No.3560379

>>3560358
the maps in the original game were not designed around dm. It was a hardly used feature and could only support one other person. multiplayer was designed mostly for co-op anyway.

>> No.3560398

>>3557005
Duke3D is better than Doom

>> No.3560427

>>3560379
Holy shit, check your facts before throwing insults around. You probably think Quake invented online or something.

>> No.3560509

>>3560427
how about you. it didnt support tcp/ip. meaning lan or modem to modem only. Unless you were one of the very few people that had the Total entertainment network.

>> No.3560570
File: 75 KB, 1024x768, capt0001.png [View same] [iqdb] [saucenao] [google]
3560570

>>3560509
>Unless you were one of the very few people that had the Total entertainment network.

Which was available for all the US at the very least.

>meaning lan or modem to modem only
So this how you claim DN3D maps weren't designed with DM in mind?
DN3D was all over internet coffee shops back then. My first memory of this kind of place is 2 sets of 8 computers linked together, all playing DN3D. after Quake came out, and I grew up in a middle sized town in the middle of France.

Back to the point though, which is

>the maps in the original game were not designed around dm. It was a hardly used feature and could only support one other person. multiplayer was designed mostly for co-op anyway.

Pic related; one of the many DM spawn point of the game, which every single map of the game has; and every time they are spread throughout the entire map as the game supported up to 8 players Dukematch.

Pic related also for the crack in the wall: the vast majority of the maps of the original game are interconnected in such manners. Either there is a crack in a wall to blow up, a back path leading to previously visited area; or in the worst case teleporters which are only accessible in Dukematch.
All of this was designed so that the maps have good layout in deathmatch.
Now; while the last resort (teleporters) only appear in DM; it was a last ressort thing, and the most common way to link areas are ways which are also present in SP/CO-OP.

In other words, one of the reasons why the map layouts have completely interconnected areas, often in several ways, is because of the DM need; and as a result it only influenced SP play, and gave more freedom and non linearility in SP.
The attention they paid to make the maps play well in DM is part of the essence of the game and something they greatly improved over Doom and other FPS games before them.

There is a reason why to this day the most played DM maps are maps like Hollywood Holocaust or Hotel Hell.

>> No.3560578

duke is love duke is life

>> No.3560596

>>3560570
Now - if multiplayer (DM and CO-OP) isn't given as much importance as the rest anymore, it influences the design of the maps in SP.

If you don't care about COOP anymore, that means you can have tighter, more narrow areas in the maps. You can more easily includes sections which are dead-end, where you can't go back (where the door behind you is closed).
If DM isn't given as much importance anymore, you don't need to make the maps interconnected anymore. If you check the new episode's maps it's all connected through teleporters : an afterthought, it's there because it has to be supported but they know noone's going to play those maps in DM.

This is what happened, to a MUCH lesser extent in The Birth. It's what happened to a great extend with usermaps (especially post 2000 ones when online died out for the game); and it's what happened with New World Order.

Sure, it's not the only reason why these maps feel like usermaps to me, rather than feeling like classic DN3D 4 episodes, but it certainly is one of the reasons.

Shit, if you look at map Tour De Nukem; there are two points where you could very easily connect areas together for DM (where there are fences that show a later area), but they didn't even bother to make these fences open for DM use.

It's common knowledge by anyone who knows two shits about Duke that the original game's maps were designed for SP as much as for DM and COOP.

>> No.3560616

>>3560570
just stop lyin man jesus christ.

>> No.3560979

>>3559292
We didn't have to pay for Romero's new levels

>> No.3560992

>>3556276
>>3556292
>>3556294
>>3558869
>>3558879

https://en.wikipedia.org/wiki/Peter_Noone

PETER NOONE DEFINATELY CARES

SHIT GETS DONE IN HIS NAME ALL THE TIME AND NOONE CARES ABOUT THAT

DEFINATELY

>> No.3561342

>>3560326
can you post some examples?, im curious about the HASSAN CHOP! one...

>> No.3561346

>>3561342
https://www.dropbox.com/sh/0hnpwmgby6w504u/AABaTvVqgdrdLz420dzxOaJIa?dl=0

>> No.3561348

>>3561346
yeah, i knew it was gonna suck.

well, i wasnt dissapointed, so thats good.

>> No.3561395

>disappointment

What the fuck did you expect from Gearbox?

>> No.3561420

>>3560992
>a poor man's Dave Clark

>> No.3561436
File: 77 KB, 480x270, St1ajwg.jpg [View same] [iqdb] [saucenao] [google]
3561436

>>3559284
So we're only allowed to discuss levels made before 2000? Are you keeping track of all these dates?

>> No.3561456

>>3560979
And to top it off they were way better.

>> No.3561819
File: 422 KB, 1280x720, xenophobia.png [View same] [iqdb] [saucenao] [google]
3561819

>Gearbox

>> No.3561832
File: 518 KB, 2055x768, 3.png [View same] [iqdb] [saucenao] [google]
3561832

>>3561819
At least half of the French sprites and textures from this map either don't make sense or have spelling/grammar mistakes.

Here for instance it should "Frites Françaises" ; and that's granted it should say that at all, considering that we just call them "frites", noone in France has ever heard of "French fries".

>>3560616
>>3560596
>>3560570
Let me also add a last thing.
In NWO there is this secret map, Prima Arena, which is playable in SP but was, according to Levelord from interviews and from the dev commentary, primarly designed for DM.

In other words, the only map in the episode designed with DM in mind.

Now that map has plenty of connections between different areas when you play in SP, like classic maps from the original game.

Now, the dev commentary tells us that there used to be even MORE connections between the two floors, but that Levelord cut it because his betatesters would find the map too confusing.

In other words, that is sacrificing classic style level design to catter to modern FPS audiance. No wonder most of the new maps are so streamlined.

BTW - the parts he cut in that map were still left in the map file, near the location where they used to be. He even left a dozen enemies in them meaning you can't get 100% kills in the final map.

So I took the liberty to link back together the areas that were cut, and make accessible the rooms that were lost in the final version.

It's on the game's steam workshop under "Prima Arena Uncut" if you want to play it.

And guess what? The map is a lot better like this; and like in the orginal game, blowing cracks let you access to other areas (one oneside a shorcut to a later area like in E1L1; and on the other a way to get back to a previously visited area like in many maps of the original game).

>> No.3561838
File: 31 KB, 600x450, thatsthejoke.jpg [View same] [iqdb] [saucenao] [google]
3561838

>>3561832
>Here for instance it should "Frites Françaises"

>> No.3561850
File: 629 KB, 2055x767, 2.png [View same] [iqdb] [saucenao] [google]
3561850

>>3561838
I don't think so. Like I said there are many spelling and grammar mistakes.

Book shop: "Piere" should be "Pierre".
Graffiti : "proce" should be "proche"
Bistro: "Bière délicieux" should be "Bière délicieuse"
Poster: "Deesse Brasser" doesn't mean anything, I think it's a literary translationg of "Goddess Brew" except they translated a new to a verb. Probably google translate.
"Bistro de saut" doesn't mean anything
"Berre" doesn't mean anything
Many accents forgotten on "é" and "ç" in some places, yet the accents are there in other places

>> No.3561859

>>3555881
Yeah I'm not giving Gearbox money, so I didn't care about it anyway. I'll probably pirate it. Fuck em.

>> No.3561887

>>3561832
Frenchman here, we know fine well what a french fry is.

>> No.3561891

Just completed this (pirated it because lol Gearbox).

-Incinerator is meh, seemed pretty ineffective against a lot of enemies and I found myself just using the Devastator a lot more since they throw ammo at you for it at every turn
-Fireflies are meh, they only show up in like 4 out of the 8 levels or something
-Level design is overall "okay", some of the levels feel a bit drawn out or lazy, some of them are very cramped, none of them feel like they are in the same style of the original Duke Nukem 3D levels. Still far better than Nuclear Winter though.
-Speaking of, Duke it out in D.C., Duke Carribean and Nuclear Winter are all absent from this version of the game for seemingly no reason. Why, Gearbox? Megaton had them all.
-Every miniboss variant of the Cycloid Emperor I came across ended up killing itself with its own explosives, very poor enemy placement for these
-The final boss is a total fucking joke, you can literally just stand in one spot shooting it until it dies while out of the range of its flamethrower and it will keep shooting the air
-Sound quality for the old sound effects are REALLY bad, sounds worse than almost any other version of Duke 3D
-Mouse input felt really bad overall
-Next weapon/previous weapon mousewheel weapon switch feels really bad and clunky, does not work at all like it used to
-I couldn't find where to turn off auto aim... is it an option at all? Did I miss something? I do love gigantic hallways with Battlelords & Overlords at the end of them spamming shit at you while there are a million protozoid slimers on the floor and ceiling in front of you eating your auto aimed RPG shots

>> No.3561894 [DELETED] 

>>3561887
>french fry

Italianman here, please keep your freedum speech to yourself.

>> No.3561898

>>3556535
Yeah, Duke Nukem was made in 1996, what does this guy expect?

>> No.3561909

>>3561891
>-Speaking of, Duke it out in D.C., Duke Carribean and Nuclear Winter are all absent from this version of the game for seemingly no reason. Why, Gearbox? Megaton had them all.
So they can make people pay for it again. Randy on twitter claim they're probably going to do a "definitive" version next, and this one is only about paying for the new content.

>Every miniboss variant of the Cycloid Emperor I came across ended up killing itself with its own explosives, very poor enemy placement for these

This is a glitch that was present in the original game but which they didn't fix.
The thing is, in the original game there was no Overlord miniboss, which is why they're not fully supported (you can spawn them but they'll have 1hp and kill themselvesd with their own rockets).

>Mouse input felt really bad overall

There are two reasons for that. The first, is a Build engine thing. By default in Build, moving the mouse in diagonal will be slower then moving it a straight X or Z axis.
In DOS Build games this can be fixed by using bMouse. it's also fixed in sourceports like EDuke32 and I think it was in Megaton as well.
2nd thing is, many people seem to think that movement was designed with gamepad sticks in mind, even for the PC version.

>I couldn't find where to turn off auto aim... is it an option at all?

Yes, it's not possible. Pretty bad indeed.

>I do love gigantic hallways with Battlelords & Overlords at the end of them spamming shit at you while there are a million protozoid slimers on the floor and ceiling in front of you eating your auto aimed RPG shots

Yep, this happens in several instances and I agree is not very well thought for with the autoaiming.

>> No.3561986

New release game in /vr/

The shill is strong in this one.

>> No.3562021

>>3561986
>most of the people here are panning the new release
>OP included
>somehow that's shilling

Yeah nah fuck off, this is a Duke3D thread.

>> No.3562101
File: 58 KB, 640x360, 1432665522384.jpg [View same] [iqdb] [saucenao] [google]
3562101

what happened to the audio

>> No.3562132

>>3561891
>-Speaking of, Duke it out in D.C., Duke Carribean and Nuclear Winter are all absent from this version of the game for seemingly no reason. Why, Gearbox? Megaton had them all.
fuck.

I guess this means they're gone for good now. Should we make up a URL download for the infographic?

>> No.3562378

>>3561850
It's also strange because russian is pretty good in WT.
Also, nice changes to maps. Will you release these so they could be played in eDuke32 when port is finished?

>> No.3562478

>>3562378
>It's also strange because russian is pretty good in WT.

That's because Levelord lives in Russia, and all the art with Russian in it were requested by him. He even put a family member's shopfront in the map, it's all explained in the dev commentary.
On the other hand the new art in the France map are the art team's alone.

>Also, nice changes to maps. Will you release these so they could be played in eDuke32 when port is finished?
All I did was stitched back together areas that were cut in map Prima Arena, areas which were still in the map file.
I don't claim any of that to be mine. I wonder why he even left those rooms in the map files if they were cut, maybe he did it relunctatly, or maybe they shipped the wrong map file.
I wouldn't be surprised would nail it considering there are several files mistakes in the build (they left in an unnecessary EDuke32 file; and the devcommentary of the third map is in the wrong folder).

As for that "Prima Arena Uncut" map, it is playable in EDuke32 in the same manner the rest is playable.
I don't intend to upload it anywhere other than WT's workshop though because it is not my map, and it's probably a legally grey area to upload it anywhere else.

>> No.3562532

>>3562478
>legally grey area
That's why we can't have nice things. Just upload it everywhere, who the fuck cares.

>> No.3562762
File: 7 KB, 162x238, moj_face.jpg [View same] [iqdb] [saucenao] [google]
3562762

>>3562532
>being this whiny

>> No.3562770

>>3562762
>whiny
But I'm not NESfag

>> No.3562779

>>3562532
Just do it yourself and upload here if you want it.

>> No.3562802
File: 287 KB, 499x373, tupac_FPS.gif [View same] [iqdb] [saucenao] [google]
3562802

>>3557821
>>3559261
Post awesome usermaps for people to play that are superior to the levels in World Tour.

>RCPD Finale
http://msdn.duke4.net/hotrcpd.php
Awesome multifloor and nonlinear police station with multiple entrances. Love this map.

>WGCity
http://msdn.duke4.net/hotwgcity.php
Large city map, lots of open space and exploration and fantastic mapping as always by William Gee.

>Desert Complex
http://msdn.duke4.net/hotdesertcomplex.php
Cool facility map with lots of vents and interconnections.

I'm currently playing Red 5 which is shaping up to be great as well.

>> No.3562884

>>3562802
Just finished Red 5. I seem to rank maps differently than the Duke community. I care more about layouts and exploration, good secrets and health/ammo to find, whereas the community seems to rate maps more highly when they have impressive effects and tricks and cool sequences. I like all that stuff, and Red 5 was cool, but a map that's linear setpieces is kinda boring to me.

>> No.3563247
File: 212 KB, 565x471, 1475099405724.png [View same] [iqdb] [saucenao] [google]
3563247

>>3561909
>>-Speaking of, Duke it out in D.C., Duke Carribean and Nuclear Winter are all absent from this version of the game for seemingly no reason. Why, Gearbox? Megaton had them all.
>So they can make people pay for it again. Randy on twitter claim they're probably going to do a "definitive" version next, and this one is only about paying for the new content.
Just when I thought he couldn't be any more of a cunt

>> No.3563272

>>3563247

Wait, is he implying that there will be an even more expensive version? This was $20, right? I know I'll be called a poorfag (and I do in fact have retail copies of Duke 3D, Atomic Edition, DC, Caribbean, AND Nuclear Winter from back in the day), but going much over that for what is ~20 year old content seems like it would be a hard sell in these days of steam sales and piracy.

>> No.3563306

>>3563272
They're probably watching the reactions right now and trying to figure out what they can charge for and how much. I'm sure they would sell the expansions for an extra $20 again if they thought people would pay it.

I think reviews should really be hammering this release harder for the shitty sound quality and lack of basic features like turning off auto-aim, mouth smoothing, etc. It was truly an ultimate edition with new content, that would be one thing, but it's not. It's a "kinda okay edition but with new problems and missing content + new levels" edition, and fuck that.

>> No.3563507

What are the 2 secrets in faces of death?

>> No.3563532

>>3561819
The xenophobia joke could've worked if it had some blatantly xenophobic statement instead of that statement but I guess that'd upset some moron who doesn't get it.

>> No.3563629
File: 112 KB, 572x303, 1467075807591.jpg [View same] [iqdb] [saucenao] [google]
3563629

>mfw anons are willingly giving money to Gearbox
>mfw anons are falling for shameless nostalgia pandering
>on /vr/ of all places
Never thought I'd see the day. Of all those who'd be wary of subversive marketing tactics, /vr/ was always the quickest to call out this kind of bullshit. Shame on any of you who were even a little excited for this.

>> No.3563708

>>3563629
I don't think making new maps for an old game is "nostalgia pandering." Some of us are still playing Duke maps the same as Doom.

>> No.3563725

>>3563629

New Duke 3D levels by some of the original designers was something to get legitimately excited for.

>> No.3563795
File: 141 KB, 1024x768, capt0000.png [View same] [iqdb] [saucenao] [google]
3563795

>>3563507
Here, room in the top left, and also the symmetrical opposite room in the bottom right (not visible in this pic but if you got one, you got the other)

>> No.3564137

>>3563795
there was no way to find that without help

>> No.3564149
File: 427 KB, 3264x2448, 0dJNupD.jpg [View same] [iqdb] [saucenao] [google]
3564149

Is there a way to have world tour not change the textures when you switch on "true 3D" rendering?

>> No.3564182

>>3564149
You mean the ambient occlusion and the normal maps? Not that anyone knows of, at least yet.

If you play using EDuke32 there is no AO and the normals and dynamic lights can be turned on/off independantly, but EDuke32 doesn't yet support the new enemies and weapons. see >>3560148

>> No.3564558

I got it for the ps4 since I wanted something to play when I'm at my girlfriends place. Anyone want to do some coop later add me on psn boltthrower40k

>> No.3564676

https://youtu.be/mO53c9A8StY

I'd say this would be an improvement.

>> No.3564689
File: 104 KB, 500x375, 1454963120866.jpg [View same] [iqdb] [saucenao] [google]
3564689

>>3564676

>> No.3565107
File: 616 KB, 1047x852, 1452196302538.png [View same] [iqdb] [saucenao] [google]
3565107

So what's everyone's favorite level for each episode?

>Hollywood Holocaust
>Dark Side
>Hotel Hell
>Duke Burger
>Mirage Barrage

>> No.3566067

>>3565107
For me
EP1:
Hollywood Holocaust

EP2:
Hard to tell. Between Spaceport, Fusion Station and Dark Side.

EP3:
Flood Zone

EP4:
It's Impossible

EP5:
Mirrage Barrage

Life's A Beach:
Caribbean Catastrophe or Wavemistress

Duke It Out In DC:
Nuked Files

Nuclear Winter:
They're all shit but I'm gonna have to say Santa's Corporate HQ

>> No.3566125

>>3564182
Sorry, you CAN turn off the AO in World Tour's option menu, just not the normal maps.

>> No.3566196

>>3561819
If this was in the original game that retarded warning would be gone and replaced with the american flag and an eagle, or something like that, making it ridiculous levels of patriotic. Randy Pitchcuck doesn't get the game at all.

>> No.3566202

>>3566196
The French art in NWO are 100% Nerve's art team doing according to the dev commentary.

>> No.3566209

>>3566202
They had no direction from Gearbox?

>> No.3566215

>>3561819
Who even gives a shit about the term "freedom fries" anymore?

>> No.3567497

>>3556786
Try LGR
although he reviewed the pack in full, not just the episode

>> No.3567507
File: 8 KB, 400x300, 52d99bc01605fb5b75000040.jpg [View same] [iqdb] [saucenao] [google]
3567507

>>3562770

>> No.3568814

>>3556276
>I really wanted to do love this, but the level design just isn't on par with classic FPS design

Which is strange, considering the No Rest For the Living expansion that was officially released for DOOM 2 WAS somewhat on par with classic FPS design.

>> No.3568824

>>3560570
DN3D maps were barely designed with DM in mind. Some of them OBJECTIVELY don't work from a DM stand-point and had to be re-worked.

>> No.3569038

>>3556535
>Dated gameplay
>Maze like level design can be confusing

This guy is not a 90's shooter fan, thats for sure.

>> No.3569070

sorry for not being up to your high standards sir

>> No.3569089

>>3569070
Hi Randy

>> No.3569198

>>3568814
Wasn't that done by different designers, though?

>> No.3569284

>>3568824
Farenheit is one of the best dm maps

>> No.3570002

>>3568824
>Some of them OBJECTIVELY don't work from a DM stand-point and had to be re-worked.

Actually, only one: Critical Mass, part of the The Birth episode and not present in the original.
The Birth episode which otherwise, is particuarly well designed for DM, especially considering it added Team Tag Dukematch to the game using one of the main map part of the SP campaign.

>>3568814
>>3569198
I am pretty sure that the levels in NRFL were designed by level designers from Nerve software.
For NWO, Nerve took care of everything EXCEPT level design (and music).

Besides, Doom maps don't need as many 'small things' as Duke maps to make them feel 'classic' (for instance there is no need to add interactivity, or to keep adding new effects in maps) so it's easier to make maps that feel like they could pass as part of the original Doom than for Duke.

>> No.3571115
File: 180 KB, 1112x1184, 1439262749203.png [View same] [iqdb] [saucenao] [google]
3571115

Anyone else feel that L.A. Meltdown is a bit overrated? I mean I like the first three levels but the rest were just meh. Not to mention it has the least amount of levels out of all the episodes/expansions.

That said I've grown to enjoy Lunar Apocalypse a lot more over the years. A few of the levels, like Tiberius Station, Lunar Reactor, and Dark Side, are simply top notch.

>> No.3571160

>>3558136
Jesus, why do you act like it's a super serious argument and you have to prove opinions wrong?

>> No.3571173

>>3571160
wheredoyouthinkyouare-retroremix.jpg

>> No.3571246

Is there an easy way to run the expansions via EDuke these days? I haven't played in years and have been in the mood for Duke.

>> No.3571248

I'm not hopeful, but is there any news of a Zero Hour port? N64 emulation is notoriously bad but I would absolutely love to play ZH again.

>> No.3571787

>>3571246
Yes, the simpler solution is to (pirate) Megaton because in it the add-ons are a single file that EDuke32 can read.

>> No.3571904

You know what skill I'm missing in my life ? Being able to do the Duke voice.

Oh I'd have so much fun.

>> No.3572079

>>3561832
>>3566202
>>3570002
>>3557821
>>3560596

You realize it's Alien World Order and not New World Order, right MetHy?

>> No.3572082

>>3561819
>15 year old reference
>still blunder it up
The xenophobia line is just there to make sure everyone gets they're liberal cucks. Would've worked better by trying to play it up a bit more.
But satire is lost on libs. They think duke and shadow warrior are unironically racist and sexist games and not just parodies.

>> No.3572473

>>3571246
yeah you just need the grp files from the expansions. i use batch files to launch them. so for duke it out in dc you'd put:
eduke32.exe -grp dukedc.grp

however nuclear winter also needs the nwinter.con file. put this:
eduke32.exe -grp nwinter.grp -con nwinter.con

>> No.3573161

>>3571115
I've always felt Shrapnel City was the overrated episode. I only liked Flood Zone, Fahrenheit, Hotel Hell, and Freeway. The rest of its levels are kinda boring to me.

>> No.3573182
File: 69 KB, 337x425, arnold duke.jpg [View same] [iqdb] [saucenao] [google]
3573182

>>3561819
That joke doesn't even make any sense. Why not just say something ironically xenophobic instead of stating it being just xenophobic? Wouldn't Duke Nukem of all the characters in the world be considered xenophobic anyway? He's after aliens who literally rape our wimmin.

Not to get too political here, but if Duke was a real person he would be voting for Trump, and he would constantly be the target of social justice warriors for being a "bigot".

>> No.3573186

>>3573182
If Duke was a real person he wouldn't vote for anyone but himself.

>> No.3573191
File: 26 KB, 350x276, bs.jpg [View same] [iqdb] [saucenao] [google]
3573191

>the only legally available digital version of Duke Nukem 3D is the cucked World Tour edition
>this will be someones first taste of Duke Nukem 3D
>yfw

>> No.3573192

>>3573186
That's true, he would crown himself as the king.

>> No.3573213

>>3573161
Shrapnel City was the only episode/expansion where I like every single level.

>> No.3573215

>>3573191
>cucked
Please go back to /v/ or just off yourself.

>> No.3573224

>>3573182
It also doesn't make sense because the "Freedom Fries" controversy had nothing to do with xenophobia, it was because America was butthurt that France wasn't supporting the invasion of Iraq at the UN. It should say "Now with 100% more warmongering!" or something like that.

t. Amerifag

>> No.3573324

>>3573213
Exactly. its overrated.

>> No.3573328

Does world tour even include the original dos version?

>> No.3573343

>>3573328
Why would it?

>> No.3573595

>>3573161
I like the city stuff way more than the spaceship levels, I love swimming around a flooded city street.

>> No.3573742

>>3573324
The opinion of one person doesn't make it overrated.

>> No.3573786

>>3573343
For Historical interest. And besides, Megaton included it.

>> No.3573789

>>3573742
But hes not the only person with such an opinion.

>> No.3574247

Is there a way to play N64/PS1 Duke in EDuke32?

>> No.3574289

>>3574247
http://www.moddb.com/mods/dn64
http://www.moddb.com/mods/dntm

>> No.3574371

>>3574289
Excellent. Ever tried em?

>> No.3574417

>>3574289

Total meltdown is apparently in development hell.

AW NUTS

>> No.3574425

>>3574289
>linking to a long dead project

kys

>> No.3574446

>>3574417
Damn.

>>3574425
Go back to /v/ if you're going to be an asshole.

>> No.3574467

>>3574446
Check your own fucking links before pompously replying to someone who's looking for answers, not some dead shit you couldn't even be bothered to look at yourself.

As I said before, kys my man.

>> No.3574478

>>3574467
I'm >>3574247, not the guy who posted the links.

>> No.3574485

>>3574478
Same shit.

>> No.3574494
File: 66 KB, 100x100, 1438802007197.gif [View same] [iqdb] [saucenao] [google]
3574494

>>3574425
>>3574467

Not him, but anyone who uses fucking "kys" gets an insta-report from me. You're just outing yourself as an obvious shitposter and you legit should fuck off back to /v/.

>> No.3574501

>>3574494
You, sir, are an idiot.

>> No.3574507
File: 509 KB, 1600x900, eduke32 2016-10-21 10-33-46-65.png [View same] [iqdb] [saucenao] [google]
3574507

>>3574289
Can someone explain what the big deal is with the Total Meltdown link? This was linked on /v/ the other day and I've been playing it with seemingly no issues.

Only real problem is that Plug n Pray is just awful.

>> No.3574618

>>3574507

Well there's no "files section" so I dunno where you got it .

Share though ? Does your version include the new baddies ?

>> No.3574723

Did I hear right? Are they finally doing a Blood source port? I thought the code was lost.

>> No.3574731

>>3574501
You, sir, ain't my nigga.

>> No.3574768

>>3574507
I think you've downloaded a recreation of TM's exclusive episode maps.

In other words, not the TM mod.

>> No.3575705

>>3574507
>Plug n Pray is just awful.
I disagree, Nightmare Zone was awesome.

>> No.3576540

>>3574723
Huh?

>> No.3576547

>>3574723

Uhhh I think Kaiser (powerslave, turok & doom64 ports) is making great progress, well, last I heard, which was a couple months back..

>> No.3576612
File: 267 KB, 1440x1920, Cm5DE8dVUAAYwUw.jpg [View same] [iqdb] [saucenao] [google]
3576612

>>3574723
Last official hint was a tweet/fb post by Jace Hall from July.

We can see Nick Newhard in the photo and in the FB post Matt Saettler is tagged for being present as well. These last two are the most likely to have the sourcecode and Saettler should know about technical rights shenanigans.

Could just mean they were talking about it and nothing came of it though.
Could mean nothing.

>> No.3577234

Really wish they'd do an HD port of Zero Hour. Any of you guys like that one?

>> No.3578859

>>3555893
Get a job ya bum

>> No.3578891

>>3555881
Just a reminder we could've gotten this instead despite Randy insisting World Tour is a great deal that didn't fuck anyone over.

http://www.droidgamers.com/index.php/game-news/android-game-news/8370-duke-nukem-3d-hail-to-the-king-collection-will-be-coming-to-android-this-spring

>> No.3578893

>>3557873
It totally was. Devolver published Megaton Edition and they're pretty open to stuff that are in favor of the fans so I doubt they would've turned down a deal to just make the new episode DLC.

>> No.3578907

>>3578891
>phoneshit
Who cares. Only good thing about it is the theme song.

https://www.youtube.com/watch?v=uu9vDTs0ciE

>> No.3578909

>>3578907
>phoneshit

It ran on eduke idiot meaning you could play it on your PC.

>> No.3578915

>>3578909
Everything it offered is readily available right now.

>> No.3578917

>>3578915
There's a PC conversion of Total Meltdown out?

>> No.3578918

>>3578917
Not sure where this guy got it but see >>3574507

>> No.3578945

Did they ever add a method to play against bots in Megaton edition (mainly for solo play)? I remember having tons of fun killing Duke Bots for hours on the Piracy map of the N64 version.

>> No.3578983

>>3578918
It's not a conversion. It's a hot shit that looks only remotely similar to original maps.

>> No.3579028

>>3578983
Ah so it's BloodCM.

>> No.3579030

>>3579028
More like zBlood, desu.

>> No.3579106

>>3578907
>no Douk64, no TM, no expansions.
>no portable playing, specially when the machinehead port proved to be an absolute piece of shit!

Fucking gearbox ruined our only chance to be able to play douk everywhere, and you are going on calling names like phoneshit?

>> No.3579110

>>3578915
theres no eduke32 android and thanks to bitchford, it will never be.

terminx says he plans to put the port available, but its obvious hes not gonna do it, probably because bitchford broke his spirit...

the only eduke32 port known is the private one made by beloko, but. like ROTT, he never released it, not even for sale.

>> No.3579132

>>3579110
>theres no eduke32 android

Like I said.

>phoneshit

Who cares but a bunch of normies who'd play it for like five seconds before getting triggered by sexism?

>> No.3579175

>>3579132
hope you get raped and die bitchford...

the only judgemental bigot here is you.

>> No.3579225

>>3579175
I hope you fuck off back to /v/ with all the other normie scum. Actually, I demand you fuck off back to /v/ with all the other normie scum.

>> No.3579313

>>3578945
Dont think so im not sure havent played it in a while i know 20th anniversary does

>> No.3579336

>>3578945
Get JFDuke/XDuke and a network guider like Yang, you can create your own bot matches.

>> No.3579349

>>3555881
Anons, what's the most trouble-free way to play the 2D Duke platformers on Win7x64?

>> No.3579398

>>3579349
Gog versions they dont sell them anymore cause shitford but you can pirate them. If you cant find them i can upload them for you when i am at home i have them on my gog manhattan project as well.

>> No.3579493

>>3578918
This is like not wanting an actual Blood sourceport because BloodCM exists.

Actually, it's worse. BloodCM at least has the music and new art.

>> No.3579854

>>3573182
Duke IS real. Have you ever heard of a guy called Fedsmoker?

>> No.3580736

>>3555881
is it still worth getting for multiplayer at least?

i would only get it for co-op since my bro missed out on the megaton edition and i heard the online for duke 3D's is virtually non existant.

>>3573191
considering that the only other options as far as i know are the 360 versions of duke 3D & Manhattan project along with forever it's better than nothing

also isn't the megaton edition still on PSN?

>> No.3580856

>>3579398
Thanks anon.
Didn't know there was a GoG release of them. Guess they didnt give those away a couple years ago when they gave D3D Atomic out for free. Didn't even know they had them.

>> No.3580903

>>3579398
>i can upload them
Probably help folks out if you did. There's a standalone "Duke Nukem 1+2 GOG" on the Bay but it was placed there years ago and hasn't been seeded in ages.
I was going to settle for the "Duke 1,2, 3D, Manhattan GOG" even though I only need 1+2 though.

>> No.3580906

>>3580903
Ok ill do it when i get home

>> No.3580976

>>3580906
Much appreciated.

>> No.3581045

Holy shit is the new flamethrower overpowered
It just needs 3 shots to take out a fat commander and enemies are stunlocked while on fire

>> No.3581047

>>3581045
>It just needs 3 shots to take out a fat commande
Wait, what? It takes 3 shots to kill a pigcop/enforcer.

>> No.3581050

>>3581047
Don't use it like a machine gun, fire one shot then wait for the fire effect to end before shooting the enemy again

>> No.3581056

>>3581050
Sure but it takes too long, especially when you can just use the Shrinker.

>> No.3581083

>>3581056
It kills pigs and enforcers in one shot with the damage over time and they can't fight back while on fire. Yeah the shrinker is always going to be best for commanders and mini-battlelords and the flamethrower has some drawbacks like not working underwater or against machines but other than that it tears through everything. It deals almost double the damage the shotgun does while having almost double the ammo and one pickup of its ammo gives you 25 shots

>> No.3581089

>>3573215
Go to your wife's son, Randy.

>> No.3581185

>>3580856
>>3580903
https://drive.google.com/open?id=0B8t3y37yC4sbS0VRanNRM1ZWWFE

>> No.3581509

>>3576547
I asked a month ago or so in a thread and it was still lowkey a-go

>> No.3581513

>>3579398
pirate or g2a or abandonware
literally google "how do i do things" will work for 99.9% of anyones questions about anything, ever

>> No.3581516

>>3581513
didn't mean to single out this post but yeah you can even play the shit in your browser if you just don't want to do shit besides click something http://www.myabandonware.com/game/duke-nukem-2o8/play-2o8

>> No.3581535

>>3581516
I already uploaded them heres the link >>3581185

>> No.3581542

>>3581045
Yes, it's kind of fun to use when you set lava traps on the ground for enemies to stand on. This is the best way to use it btw, because it deals more damage and several enemies can step on a single lava pool.
So yeah if you enter a room, surrounded by aliens, you can just spam a single shot of fire all around, and you're done, it's ridiculous.

Another reason why it's overpowered is because it gets rid of the bodies. Meaning than when playing on Damn I'm Good, burnt enemies won't respawn.

I think it shouldn't completely stunlock enemies but instead make it so that they're 'only' less likely to die. Also ammo consumption should be a bit bigger.

>> No.3583709

>>3579349
>tfw I have a legit bought floppy of Duke Nukem 2

>> No.3585186

Is Manhattan Project any good?

>> No.3585204

>>3585186
I had it as a videocard bonus or some such, had some good fun with it even though it's a cheapo spin-off.

>> No.3585420

>>3579349
Dosbox, as with pretty much any Dos game.

>> No.3587137

>>3585420
Nah, m8. The GoG version hook up the other anon gave me was legit. Thanks though.

>> No.3587139

>>3585204
Pretty sure DN:MP was a throwback to the original Duke games, more than a spinoff. They just used the new look and edge Duke3d gave Duke.

>> No.3587327

>>3587137
What do you think GOG use? It's the same DOSBox