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/vr/ - Retro Games


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3536052 No.3536052 [Reply] [Original]

With so many installments, which would /vr/ recommend for someone who's never touched the series before?

>> No.3536058

Release order

>> No.3536061

7

>> No.3536093

>>3536052
If you want to start with the classic series, play Mega Man 7 first. If you don't care, play Mega Man X first.

>> No.3536103

>>3536058
>endorsing anything past 3

>> No.3536109
File: 1.40 MB, 2816x2112, 1437370287238.jpg [View same] [iqdb] [saucenao] [google]
3536109

>>3536052
start at the far left and work your way right

>> No.3536165

>>3536103
Hey, Mega Man 5 and 7 are both good you philistine. Not to mention Rockman & Forte. In fact... just get out. You don't belong on this board.

>> No.3536172

>>3536052
2 or X

>> No.3536185

>>3536052
Play 1 if you don't mind overall simplicity with an arcade feel.

2 and 3 are widely considered the best MM games on NES. 4–6 Came out after 4th gen started, they were good but felt far less inspired.

MM7–9 were actually good and had cool updated graphics. They reference the older installments though, I'd advice playing through 1–4 before you pick them. Otherwise, 9 is probably my favorite along with 2 and 3, the graphics and gameplay are amazing and the bosses actually kick ass.

MMX1 was a new sub-series for Megaman, and it's excellent. The first one might not be a graphical miracle, but it's amazing once you get the dash chip. Word of advice: map the dash to L or R button in the options.

Everything after that is OK but never really caught up to X1, IMO. X3 was my first MMX game, I love it but more for atmosphere and music than for the gameplay. Played X4, liked it, but didn't feel enough motivation to finish it. X5–6 are said to have further drops in quality though, so I never touched them.

>> No.3536228

Mega Man 1 is pretty rough. Mega Man 2 and 3 are the best NES Mega Mans. Mega Man 9 and 10 are modeled after the classics, and they are also good. Though I suppose technically not retro.

No one ever recommends them, but IV and V for the Game Boy are absolutely fantastic, and even better than 2 and 3, imo. I-III are just rehashes of the NES games. With IV, they actually improved upon some of the level design, and V is a totally original game.

Mega Man X is widely considered the all around best Mega Man, and for good reason. The level design is superb. It's a decent challenge without being unfair. Clever use of sub-weapons can make harder segments manageable, so they feel more worthwhile.

Those are the "must plays". If you crave more, there's plenty, though quality is inconsistent.

>> No.3538598

>>3536109
goddamn son

>> No.3538642

>>3536052
3 is objectively the best. 2 features the ridiculously OP Metal Blade weapon which removes all the challenge.

>> No.3538892

>>3536052
Play 2 on NES or X on SNES. Then you've pretty much played them all.

>> No.3538947

>>3536109
shouldn't a real fan have a giant stack of rockman doujins as well? checkmate you closet robosexual.

>> No.3538964

My sister found 1 too hard so I recommend 2.

>> No.3538969

1-7
X1-X3

Then stop.

>> No.3538978
File: 222 KB, 709x709, megamanx4.jpg [View same] [iqdb] [saucenao] [google]
3538978

>>3538969
>skipping the best X game

Nintendildos, everyone.

>> No.3539048

>>3538978
Yes, I told him to skip the game with awful anime cutscenes, annoying voice acting, and introduced the annoying WARNING text before bosses to the franchise.

>> No.3539052

>>3539048
autism

>> No.3539060

>>3539052
>AAAAAAAAAAAAAAAAAAH!
>NO, THIS ISN'T HAPPENING!
>THERE IS NO REASON FOR ME TO GO ON!
>WHAT AM I FIGHTING FOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR?

>> No.3539083

>>3539060
>Press Start to skip bullshit and enjoy awesome game
I guess pressing the start button around 20 extra times per playthrough is just too much work for you. alright then

>> No.3539187

>>3536185
This is a great answer. My favorite is 2, but 3 is a little more refined. I always thought 1 - 5 were all pretty good, and 6 was just kind of weird. Never played any of the X games.

>> No.3539575

>>3539083
Pressing start doesn't magically mean that it doesn't exist anymore, and it also doesn't magically make a terrible game better.

>> No.3539584

>>3539575
Keep crying, faggot.

>> No.3540027

Start from 2 on normal, 1 is too hard for beginners and will most likely turn you off. From there you can choose to:

>play 1
>play 2 on hard

I recommend replaying 2 on hard first, since you are already familiar with the game the increase in difficulty is more lenient.

Play 1 instead if you feel you are already done with 2 and want to see new stuff, it will be much harder than normal 2, so you might have some trouble

After you played the first 2, just do release order.

>> No.3540030

For NES, start with 5 and 6 which are the easiests.

>> No.3540032

MM2

>> No.3540130

>>3539187
You should try MMX1 at least. It's a bit different, but it's a well-designed game. Everything it added became a staple of the series, there weren't any gimmicks to speak of. The bosses are also particularly great, as well as the music.

>> No.3540493

>>3538978
Even X6 is better than X4.
It trades polish for challenge and aesthetics for (mostly) better levels.

>> No.3540548

>>3536052

2,3, 9, X are the essentials.

>> No.3540623

>>3538947
>not having piles of roll doujinshis

>> No.3541262

>>3539048
If those are the only reasons you have for completely skipping a game, you're a fucking idiot.

>> No.3541301

>>3536109
Is that you FuPoo?

>> No.3541320

>>3541262
The game having awful level, enemy, and boss designs with shit music and art direction doesn't help matters on top of all those things.

>> No.3541359

>>3536052
megaman zx advent

>> No.3541381

>>3536109
This picture makes me feel a little better about myself.

Then again, to buy this much shit, the guy must be loaded...

>> No.3541434

>>3541359
Dude, please.

I've beaten MMZ1–4 and MMZX. I didn't even bother with MMZXA after it got translated.

To begin with, you're missing the whole context for the plot if it's your first MM game. You're literally starting from the ending: at the beginning, the original Megaman events took place; then a century had passed, and X and Zero were created; then after their lifetime, MMZ Zero had awoken from sleep and fought the X clone; and then MMZX and MMZXA followed the events of MMZ, and fucked with canon even further as if all that wasn't enough. So… you seriously advice newcomers to start with MMZXA?

But even then, MMZXA is not even that good of a game. Heck—there isn't that much left from MM in it. MMZ series was generally alright, but overstretched and uninspired, and never went much further than being just decent. It didn't really introduce much to the table, it had some cool weapons but that was about it. And MMZX is even more of the same: it's another overstretched spin-off of a spin-off, but now with even less impressive plot about teens transforming into X and Zero, and new gimmicky abilities to boot, hinting at some merchandise/potential anime or OVA for middle schoolers. I mean, have some respect for yourself.

If that's your idea of the best MM game for newcomers… I can only say this. I had a flashcart for DS, it played both GBA and DS roms along with homebrew. I could play MMZ, MMZX or MMZXA. But I only played MMX, MM3 and Rockman Forte on emulators. I'd play the latter more, but it had slowdown and the bosses handed me my ass all the time.

>> No.3541491

>>3541434
And this is all in your book, correct? Oh and when does that come out? Right. Gotcha. Well I'm afraid we're all out of time folks!

>> No.3541496
File: 9 KB, 278x200, laughter stops.jpg [View same] [iqdb] [saucenao] [google]
3541496

>>3536103
>endorsing anything before 4

>> No.3541497
File: 58 KB, 814x560, Billzard.jpg [View same] [iqdb] [saucenao] [google]
3541497

>>3536103
>>3541496
>endorsing

>> No.3541498

>>3541359
Yeah... I'm pretty sure that's just bait.

>>3541434
Not gonna read all that shit.

I'd say start anywhere in the main timeline (classic-X-Zero-ZX), the spin-off games vary in quality but they're too different from what you'd expect from a megaman game.

>> No.3541860

>>3536109
man looking at that my collection sucks

>> No.3545001

>>3538947
>not pictured

>> No.3545018

>>3536052
1, 2, 3. Ignore everything else.

>> No.3545226

>>3545018
Ignoring 9 (I mean MM & Bass), X1 or even 4 is just your loss. Thought-out levels, bosses and lots of new ideas with good implementation, paired with good graphics.

>> No.3545324
File: 76 KB, 393x315, 1402039390006.jpg [View same] [iqdb] [saucenao] [google]
3545324

>>3536103
>anything past 3
>past 3

>> No.3545335

Aside from X7 or 8, I couldn't call any of them "bad".

Some are bland, mediocre, or don't have as good level design. They just pale in comparison, and are not as memorable.

Like Megaman X2, 3, and 4 are all fine games, they just didn't really do much to actually improve the formula. Same with the classic MMs after three, they just didn't do all that much.

>> No.3546509

>>3536052
Mega Man 2, just for that sick, timeless ost.

>> No.3547007

>>3536172
or 3.

The only correct answer.

>> No.3547010

>>3536109
that dude would probably have one of those roll pillow thingies...

>> No.3547013

>>3545335
>Aside from X7 or 8
>8

Kys retard, I bet you didn't even played it.

>> No.3547025

>>3547013

>kys
>"didn't even played it"

>>>/v/

>> No.3547028

>>3536052

X

Just that one, not X2, not 4, 5, 7 etc...

>> No.3547051

>>3545335
Fuck you, x8 is one of the best.

https://www.youtube.com/watch?v=N8yPjKI0RGs

>> No.3547134

>>3547051

Yeah, those blazing guitars sure do match the intense, blistering speed of the stage designs,

Oh wait

https://www.youtube.com/watch?v=whYD-rZgfd4
https://www.youtube.com/watch?v=Dt_UJp-3KWY
https://www.youtube.com/watch?v=2PTcsYzxoWM
https://www.youtube.com/watch?v=ni8qaJQGqIc

AHAHAHAHAHAHA!!!

>> No.3547428

>>3547134
They had one job… What is that garbage? That looks like "the worst of MMZ series" compilation

>> No.3547443
File: 278 KB, 626x800, 1467255196723.jpg [View same] [iqdb] [saucenao] [google]
3547443

>>3536052
Classic series: 4=9>1=2=MM&B>3>10>6>7>5>8

The only X game you absolutely need to play is X1, look into the others and see if your interested. The series has quality issues.

I myself like legends and feel they're pretty good games but I could understand someone not liking them.

>> No.3547461
File: 1001 KB, 640x480, lel.gif [View same] [iqdb] [saucenao] [google]
3547461

>people unironically suggest garbage like MM1 and MM4
>people unironically think the PS1 X games are any good

>> No.3547469

Why is 8 so universally hated?

>> No.3547478

>>3547469
JUMP JUMP SLIDE SLIDE

>> No.3547494

>>3545335
>they just didn't really do much to actually improve the formula
I'd say it's not even that. Sometimes, they actually DID add something and changed the formula. Like, 4 actually added charge buster. And yet, I still like 2 and 3 more. You know why?

It's the basics of MM really: the weapons, the bosses, the levels. This is what, IMO, makes a MM game. That's why they are the best, not because they are advanced the series. In fact, MM is a pretty conservative games series. But it's the basics that it gets so right.

That's my point, now here are some elaborate examples.

X3 was my first Megaman game. It's a cool game, with amazing music, but lots of levels in it are just straight lines. Some of them have so few ideas, so little to catch your attention, like half-empty Crush Crawfish or the large parts of Tunnel Rhino. I went to it for nostalgic overload, but got pretty underwhelmed after beating it. And yes, I 100%'d it, got the golden suit.

Compare this to X1. You can't play as Zero, can't dash in mid-air. You even have to get a chip for dashing. But the game is choke packed with interesting stuff. From how beating Penguin froze the lava in Mammoth's stage, not to mention the sheer variety of both stages; or how several levels had alternate routes, e.g. Chameleon and Octopus stages had ones with midbosses that gave you chips/hearts, and even affected the rest of the level.

Another example, now from the NES games. MM4–5 levels fall into the same pit, having vapid, unimaginative feel, with painfully obvious routes, secrets and whatnot. That said, I love the games for their atmosphere; for example, Star Man's stage is one of my all-time favorites. But then again, even this level doesn't have much in terms of substance. I don't feel rewarded for playing through it, it's just a stretch after a stretch of empty spaces.

So: one level in MMX sometimes has more interesting stuff in it than 4 MMX3 levels. Same for MM1–3 and 9 (maybe 7) compared to the rest.

>> No.3547506

>>3547494
To add to this: just today, I discovered this cool trick in MMX, shown around 9:30 mark in this video: https://youtu.be/A-PzVRswpRY.. So, years later, after countless runs through it, I still learn stuff about it. If that's not enough for a game to be called "classic", I don't know what is.

>> No.3547551

>>3547461
MM4 is the best NES game though you dumbass.

>> No.3547570
File: 88 KB, 4640x1472, MegaManIV-SkullMan.png [View same] [iqdb] [saucenao] [google]
3547570

>>3547551
Dude straight line lmao

>> No.3547571

>>3536052
start with number 1
this hard as fuck myth is just because 7 year olds were playing it

when you take a look at videogame history you notice the fondest remembered games were usually easy

>> No.3547586
File: 33 KB, 111x192, 1471430205206.png [View same] [iqdb] [saucenao] [google]
3547586

>>3547570
I don't even like 4 that much but what the fuck does that have to do with anything?

>> No.3547623
File: 162 KB, 5315x1800, Dive Man's Stage - Mephea.png [View same] [iqdb] [saucenao] [google]
3547623

>>3547586
Skull Man was one of the examples where MM levels went right downhill after 3. Look at that S-shaped path at the beginning. The whole place is as straight as it can be. Total lack of challenge and good enemies too, just bullet sponges to stop you from moving forward too fast.

Dive Man, same story. The whole game really, with few exceptions. Go straight, then straight again, then boss. Repeat 8 times.

This is just the biggest issue. But everything in the game is mediocre except for the charge shot. Some weapons are so garbage they sound like a joke (Pharaoh Shot, my ass). Perhaps the worst cast of bosses, from any NES M&M game, looking obviously recycled from the first glance.

Much easier too. Perhaps that's why some people like it.

>> No.3547642

>>3536052
Play Megaman 1 until you game over, then go on to 2. You can play the rest in release order, though I suggest skipping 8.

>> No.3547698

>>3547623
Megaman 2 levels were even more linear and simplistic in nature.

>> No.3547785

>>3547698
But they were more puzzle-y and interacted better with weapons you've acquired.

>> No.3547857

>>3536052

2,3 9 and X are the essentials.

>> No.3547864
File: 63 KB, 508x595, 1474245594285.jpg [View same] [iqdb] [saucenao] [google]
3547864

>not playing every new franchise you venture on strictly by release order until you beat each preceding game

>> No.3548237

>>3547570
Dude, straight line? Have you looked at it? The level has 5 different instances of moments when you get to choose between 2 different paths.

If you want shit level design, check out MMV instead.

As for bullet sponges, IV plays differently than the previous ones due to the charge alone. However, unlike in V or VI, the charge shot is BALANCED. You don't HAVE to use it all the time and it's still fun to play without it.

IV literaly is the middle ground title in the NES series, a middle ground because it came out 4th out of 6 titles, but also a middle ground between all of the game's mechanics and design.

> But everything in the game is mediocre except for the charge shot. Some weapons are so garbage they sound like a joke (Pharaoh Shot, my ass)

It's pretty balanced overall. Unlike, say, the weapon you get from Metal Man in II for instance.

>> No.3548253

>>3536052
None of them except the first and seconds games are okay. Sonic is a better platformer. I mean you can't even aim his gun. The Megaman series has always been stuck in the past. That is why its dead now.

>> No.3548824
File: 88 KB, 3360x1952, MegaManIII-TopMan.png [View same] [iqdb] [saucenao] [google]
3548824

>>3548237
This doesn't change that it's really flat and repetitive, with garbage uninteresting enemies. That S-shaped path in the beginning is the epitome of throwaway design, the ball machines don't add any challenge. Moreover, skeletons' aim is so lame they can't even hit you most of the time. The flying enemies are not even funny to deal with.

Just compare it to Top Man's stage, for example. There's a new challenge at every room. From the bolt things to bulldozer guys, there's a new idea at every room—and there are 2 midbosses too.

MM4 took simply away everything that made MM3 challenging. It's just boring, although easier.

> If you want shit level design, check out MMV instead.
It's bland too, and vehicles drag it down even more, but actually it's not that much of a letdown after IV.

> As for bullet sponges, IV plays differently than the previous ones due to the charge alone. However, unlike in V or VI, the charge shot is BALANCED. You don't HAVE to use it all the time and it's still fun to play without it.
Because it's one of the best weapons in the whole game. The game's already simple, they also added charge shot which makes it simply boring.

X also had some enemies that didn't challenge you. But it had a lot of good, interesting ones too, and wasn't anywhere near as flat.

>> No.3549068

I finished MM7 recently. The game is easy overall, but the second Wily fight is just not fair. There's just a little space to dodge through and Mega Man's hitbox is big as shit.

>> No.3549081

God Tier:
Megaman 2

High Tier:
Megaman 4
Megaman 6

Mid Tier:
Megaman
Megaman 5

Low Tier:
Megaman 3
Megaman 7

Shit Tier:
Megaman 8

>> No.3549110

>>3547494
Yeah. The thing about the new features that were added is that most of the time they had very little use.

Adding a bunch of bells and whistles doesn't really matter unless the stages themselves actually put them to good use. MM4 fails in this area, but if you give MMIV for the game boy a try, you'll find charged shots to be a worthwhile addition.

With Mega Man X, they gave you two new movement abilities, the dash and wall jump, and had PLENTY of places in the level design and boss fights where you use them.

In X1, just about every stage has something that really sticks out, some mechanic or enemy that the stage highlighted. The later X games do this as well, but not quite as good as X1. The unique gimmicks to each level never feel like they drag on too long, and are always fun.

Also the sub-weapons are all extremely useful. I think the only weapon I don't use frequently in a regular playthrough is the chameleon sting, and that's only because it's the last one I get. I still use the charged version a good amount in the Sigma stages though. Many sub-weapons in the later X games feel entirely too situational.

>> No.3549196

>>3549110
I agree, but IMO what plays even bigger role is the sheer number of ideas/thought-out challenges in every stage (which, however, goes hand in hand with features being interconnected with stage design).

MM4–5 both feel like Capcom gave their newbie staff MM level editor to play with. So they did what they could, just trying out the most basic stuff. Put enemies here and there to fill blank spaces, made some new sprites to give some sense of traditional MM "flair" to the game. What they had no idea of was how to create challenge. So MM4 is a walk in the park for the most part.

Playing MM3 and even more so MM2 does actually feel like a step back in terms of pure number features from MM4; but it's surprising how the devs could fill the game with seemingly unending challenges and puzzles, despite seemingly limited mechanics. Thame is pretty hard, yes; but it's not unfair, and memorizing stuff often doesn't help in it. It just does great job taking you out of your comfort zone, putting you on the edge a lot of the time.

Just replayed MMX after a long break, it's surprisingly refreshing after a lot of other platformers of the era. And again, it's chock-full with different challenges. Unlike MM4 and similar to MM2–3, almost every enemy has a way to take you out of your comfort zone; this time there's more room for mistake, but it doesn't take away from the game.

My only gripe with it is that you can dash and charge shot through a lot of the parts quite easily. I guess they didn't yet account for just how much players would use dashing; I might be wrong here, but I do feel so when I play the game, to some extent. I think they made the levels accounting for somewhat slower pace than you could go at. I say this looking at Eagle's stage, for example. But wall climbing, IMO they did good job with.

Anyway, the game is good, it's just I've played it way too many times to not notice this.

>> No.3549214
File: 2 KB, 100x200, wrong.png [View same] [iqdb] [saucenao] [google]
3549214

>>3549081
>Low Tier:
>Megaman 3

>> No.3549217

>>3549196
Outside of using the dash for just avoiding attacks, I think it's intended for better players.

I think they knew that people like to play these games over and over, and they made it so if you're clever with dash jumping, you can avoid certain obstacles.

I feel like there's too many instances of places where you can do this to just be a coincidence. Like the really tall enemies in Chill Penguin's stage right after you get the dash, you can jump over them, if you time things just right.

Personally, I think that's totally fine. Rewarding skilled players in that way is something you don't see a ton of in the classic games. You'll mostly see skilled players using rush jet to skip obstacles, which, ironically, doesn't require any real skill.

The charge shot is mostly a trade off that's only worth it if you charge ahead of time. It's pretty well balanced, I think. It also allows newer players to focus on dodging bosses, and just getting a hit in when they can, rather than feel like they have to damage race the boss. It also compliments the new mobility options really well. While you're jumping and dashing all around, it's much simpler to wait for that one opening to shoot a charged shot than constantly try to be shooting.

>> No.3549263

>>3549217
What disappoints me a bit is just how fast you can get through elaborate setups seemingly meant to challenge you in MMX. It's a bit sad when you go through bunches of different enemies, easily blowing them up without really having to face them for real. Again, I could be wrong here, but sometimes dashing feels similar to using cape in SMW to me. You go fast, but avoid the challenge. Maybe it's subjective, but I did feel this playing Eagle's stage for example. All those platforms are so easy when you just use dash.

I think they did a bit of a mistake though when they made dashing a chip… They had to account for players who simply didn't get the dash chip before all of the 8 main stages. I guess that's why some stages feel like they accounted for not having dash.

I do like charge shot, it's a very convenient mechanic which makes you feel like you have more control over your character. I also like that despite it's powerful, it has other useful features: it can go through enemies and has bigger hurtbox. It's not completely unbalanced too: some enemies, like rocket robots in the intro stage, are actually better to take down with usual shots (especially if you have a turbo button). Same goes for the midboss flies.

What I don't like though is that a lot of the time, you can take down an enemy before he fires at you, with one charge shot and maybe 2–3 normal shots. This makes you skip the potential challenges. And paired with dashing, you can move through stages really fast, skipping most obstacles—again, resembling me of SMW cape in this sense sometimes.

Another problem is that there's not much that can stop you from doing this. And some stages, like Octopus stage, even let you do huge leaps with dashing. So this is IMO the only big flaw of MMX, the OP "charge forward" strategy it doesn't really try to prevent.

>> No.3549323

>>3549263
I mean, if you don't like the charge shot for that reason, then the air tornado is even worse. It obliterates enemies WAY faster than charge shot does. Also, there's a lot of places where you can get through very easily with the charged rolling shield or chameleon sting.

Personally, I think it feels very satisfying when you figure out you can do stuff like this, as it's not immediately apparent. There were many places that I had trouble dealing with, and when I sat and thought about, I realized you could breeze through it easily.

I think they purposefully put in situations you might WANT to avoid so you don't just try to buster your way through it, and instead use other methods. Even charged buster shots aren't the best solution to every problem.

Like in Sigma 1, dealing with the platform segment at the beginning with those flying enemies. If you just try to buster your way through it, you'll have a pretty hard time of it. But if you use the charged rolling shield, those enemies become totally moot. Keep in mind, unless people are familiar with the game prior to playing it, they might not even have the arm upgrade. I know I didn't when I first played it. So when I finally pieced things together that certain weapons made certain parts easier, I didn't feel like it took away challenge, I felt like I found a solution to a puzzle.

To use your example of those platforms on Storm Eagle's stage, if you don't dash jump, that segment is pretty long and extremely boring. A new player definitely isn't going to realize you can do this, as it requires making totally blind jumps. However, an experienced player playing through it again and again? They're gonna get tired of it, and they'll eventually see if they can make the jumps, and it turns out they can. What used to be a very tedious segment now has smooth and impressive looking platforming.

>> No.3550257

>>3541860
Fuck man, now I want a Roll dakimakura. MM8 Roll tho.

>> No.3551841

>>3539048
>Best intro stage and music (Zero)
>secret paths to the boss with much suits
>vehicle stage
>network stage that literally grades and weeds out the plebs (you)
>anime cutscenes when that was the illest shit to have
>WHAT AM I FIGHTAN FOOOOAAAAAAAAAAAAA as a generation reference
>literally late 90s : the video game in everything from graphics to music to gameplay

just get out of my face

Iris didn't die for this shit

>>3541434
>MMZ...never went much further than being just decent

just delete this thread

>> No.3551854

>>3551841
also
https://youtu.be/pVhvlQT5G2E

RIP Iris RIP Iris Japanese VA you were too pure for this world

>> No.3551982

>>3547461
X4 is good
X5 had those fucking slowdowns
X6 is plain suffering but I love it.

>> No.3552640

>>3551854
These wooounds they wiiill not heaaal

>> No.3552651

>>3536052
megaman 3,7, x1, x3, x5, megaman legends 1 & 2

everything else a shit don't listen to them

>> No.3552661

>>3551982
X5 also had those useless virus things

seriously what did they even do

Dynamo was cool though

>> No.3552664

>>3547570
just looking at that pic makes me play some made up megaman music in my head

>> No.3552681

>>3536052
>finish the good ones in the original series
>finish the good ones in the x-series
>absolutely love the legends series
>oh whats this, megaman battle network?
>fuck yeah, ill finish the good battle networks too
>what? megaman z? zx? zyxyxy??
>what the fuck shit is this crap

>> No.3552690

>>3536052
9 is easily the best of the Classic series, although you can play them in order just fine.

>> No.3552808
File: 64 KB, 500x619, delet_this.jpg [View same] [iqdb] [saucenao] [google]
3552808

>>3549081
>god tier
>2
>low tier
>7
>Shit tier
>8

>> No.3552829

>>3552690
You mean 2008 game or Rockman & Forte/MM & Bass

>> No.3552832

>>3536052
1, 2, 7, 9 and X

>> No.3552837
File: 110 KB, 192x420, Minish_cap.png [View same] [iqdb] [saucenao] [google]
3552837

>>3552832
>1

>> No.3552861

Mega Man 2
Mega Man X4
Mega Man & Bass
Mega Man Legends

Really, it's pretty hard to go wrong with a Mega Man game. As long as you don't touch X7 you'll be fine.

>> No.3552879
File: 27 KB, 720x480, what_the_fuck_am_I_reading.jpg [View same] [iqdb] [saucenao] [google]
3552879

>>3552861
Hold the fuck up
There is an X7?
how did this get under my radar

>> No.3552924

>>3552879
There's even X8 dude. Also, MMX Command Mission. All for PS2.

>> No.3552941
File: 661 KB, 1000x900, Mega-Man-Star-Force-3-Red-Joker_NDS_ESRB_US_FINAL.jpg [View same] [iqdb] [saucenao] [google]
3552941

Let's be naughty
Despite its release date
Tell me anon, what's "that" megaman game and/or spin off that doesn't get enough love?
for me it's pic related, specifically the third one.
The noise mechanic and transformations are what makes the game special and have a really fucking high replay value.
https://www.youtube.com/watch?v=assb7ImreMg
Also heard that the second one is absolute garbage for some reason, I may ask why to those who have played it.

>> No.3553051
File: 500 KB, 1524x1955, MegaManAnniversaryCollectionCover.jpg [View same] [iqdb] [saucenao] [google]
3553051

>>3536052
Fuck the Legacy collection. This one is the most complete, at least for the ones that matter. Also the X Collection, which for some reason has the racing game, the reason being "who cares? it's fun"

>> No.3553053

>>3553051
I rememeber something about having input lag?

>> No.3553059

>>3552924
>>3552861
all the post PS1 games were good to me. Axl was also a better main character