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File: 44 KB, 405x345, Through Hardships to the Stars.png [View same] [iqdb] [saucenao] [google]
3541050 No.3541050 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3535278

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi..
sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3541053

===NEWS===

[09-15] The Flat Sprites Debacle
http://kinsie.tumblr.com/post/150415693677/metadoom

[09-16] Hexen Souls Dev Blog
http://hexen-souls.tumblr.com/

[09-17] Doomradio: Intermission E1M2
https://www.doomworld.com/vb/post/1670101

[09-19] GZDoom 2.2.0 released (with flat sprites, after all)
http://forum.drdteam.org/viewtopic.php?t=7165

[09-19] MetaDoom v1.0 "Slayer" for the new GZDoom
http://forum.zdoom.org/viewtopic.php?t=53010

[09-21] Final versions of Anon's DUMP 3 weapons
https://www.dropbox.com/s/ki532dzm1zoutml/Bio%20Eradicator.pk3?dl=0
https://www.dropbox.com/s/w9wueq78yvkhuso/Flakchette.pk3?dl=0

[09-23] Anon map release: Fanta Base (for vinesauce contest)
http://www26.zippyshare.com/v/q4ASm87y/file.html

[09-24] At Jazz's Gate
https://soundcloud.com/plastiware/at-jazzs-gate-doom-e1m1-jazz-remix

[09-25] Rekkr wants mappers, help out your local /vr/ian
https://www.doomworld.com/vb/wads-mods/90862-rekkr-anyone-wanna-map-for-a-vanilla-tc/

[09-25] Wolfenstein starter pack
http://pastebin.com/mRmhVWce
https://mega.nz/#!ikVlQBpQ!AtTZGvnFZgw_I96tsaOK-dbyLf6Usps1nVjLSdxUGz8

[09-28] Trump Doom
https://mega.nz/#!8gxATDiY!Yr_PUwk1xCy1KYaehl6tRGfx0AFvzoE_T1--9o9RKxs

[09-29] OBLIGE update
https://www.doomworld.com/vb/wads-mods/90924-oblige-7-50-released/

[09-30] Angst Rahz TC update
https://youtu.be/3qloLvJLRFs

[09-30] Hexen Souls update
http://hexen-souls.tumblr.com/post/151162674079

[10-01] Romero plays his recent E1M8b
https://vimeo.com/theromero/review/156288044/2ad02ce556

[10-01] Duke Dead Quick
https://youtu.be/DKAFWfXy5vU

[10-01] Anon map release: GreenSwitch (V2, requires cc4-tex)
https://drive.google.com/file/d/0B4mwJRa7e5VpMnVIRDctYWg2TTA/view

[10-01] Spellcross - Custom Monster pack for OBLIGE released
https://www.mediafire.com/?alrdihaashx1f20

[10-01] Hard Doom update
https://zandronum.com/forum/viewtopic.php?t=1382


REPLY TO THIS POST WITH YOUR NEWS

>> No.3541061

Baron of Hell riding on a floating Cacodemon.

>> No.3541062
File: 177 KB, 1360x768, wolfenstein.png [View same] [iqdb] [saucenao] [google]
3541062

What an amazing music. Pretty tough starting with second episode.

Has anybody beat this game on I am the Death Incarnate?

>> No.3541063 [SPOILER] 
File: 1.11 MB, 2340x2369, 1475616188139.jpg [View same] [iqdb] [saucenao] [google]
3541063

>>3541053
heh

>> No.3541067 [DELETED] 
File: 1.52 MB, 640x360, 1429136007623.gif [View same] [iqdb] [saucenao] [google]
3541067

>>3541053
Breaking news, I am the best doom player on the universe. The rest are scrubs without cock and balls

>> No.3541071

>>3541050
Is the yadisk download moving slow as shit for anyone else?

>> No.3541074
File: 296 KB, 1364x768, gzdoom 2016-10-04 23-24-32-94.png [View same] [iqdb] [saucenao] [google]
3541074

FUCK

>> No.3541076

Thank you doctor

>> No.3541081
File: 32 KB, 288x339, 1475593195207.jpg [View same] [iqdb] [saucenao] [google]
3541081

>havent played doom for a very long time now
>check the general every second or third month for the big news
>someone mentions the 200 minutes wad
>two of the maps were created by me
>remember I had other maps submitted, but were not included in the final wad (too buggy / edited original maps)
>my old computer died in 2015 and there no way I can recover the maps
>search the /vr/ archive for my posts
>actually find them
>mfw I was stupid enough to have used anonfiles

The site is dead. Someone used to make .webms of all submissions, I guess this very anon might still have my very own map files.
But what are the chances of him still browsing these generals two years later?
And if he does, he most likely deleted them already.

I dont even know why I'm so sad right now.
Thanks for reading my shitty blog.

>> No.3541101

>Urania
>not Plutonia style but Hexen-style ''a door opened somewhere'' switches
These maps make me cry.

>> No.3541104

Best editor in your opinion? I use Slade.

>> No.3541107
File: 2.17 MB, 768x432, Centaur Shield test.webm [View same] [iqdb] [saucenao] [google]
3541107

reposting for the sake of new thread.

Centaur shield is in, needs hands though. Right now it's a bit weak because centaur projectiles deal shit all damage (4-32).

Had some other ideas for hexen based offhand equipment such as a Repulsor Shield which works like a Disc of Repulsion when struck by an enemy (perhaps a random chance?), or it could just blast enemies when the player presses +RELOAD when holding (how the centaur implementation works). Perhaps these shields could be a secret, not sure really. I gotta toy with the implementation to see if it gels nicely with everything.

I'm so goddamn motivated, which is great.

>> No.3541108

>>3541107
That thing looks like it should be thrown.

>> No.3541112

>>3541053
I had this prepared, but thread was made early.

=== NEWS ===

[10-04] Romero plays his recent E1M8b [third repost]
https://vimeo.com/156288044

[10-04] No End In Sight -- Beta 3.0
http://forum.zdoom.org/viewtopic.php?t=32830

[10-03] Doom: The Devil's Tattoo - author requests feedback >>3539350
https://www.doomworld.com/vb/wads-mods/91000-

[10-03] Space Pirate Mk2 Monday Punchday
https://youtu.be/jXpzFfSuhZ8

[10-03] Doom Horror Mods - 7 spooky wads for Hallowe'en
https://youtu.be/qyw9kuGoO9I

[10-01] Hard Doom update
https://zandronum.com/forum/viewtopic.php?t=1382

[10-01] Spellcross - Custom Monster pack for OBLIGE released
https://www.mediafire.com/?alrdihaashx1f20

[10-01] Anon map release: GreenSwitch (V2, requires cc4-tex)
https://drive.google.com/file/d/0B4mwJRa7e5VpMnVIRDctYWg2TTA/view

[10-01] Duke Dead Quick
https://youtu.be/DKAFWfXy5vU

[09-30] Hexen Souls update
http://hexen-souls.tumblr.com/post/151162674079

[09-30] Angst Rahz TC update
https://youtu.be/3qloLvJLRFs

[09-29] OBLIGE 7.50 released
https://www.doomworld.com/vb/wads-mods/90924-

[09-28] Trump Doom
https://mega.nz/#!8gxATDiY!Yr_PUwk1xCy1KYaehl6tRGfx0AFvzoE_T1--9o9RKxs

[09-25] Wolfenstein starter pack
http://pastebin.com/mRmhVWce
https://mega.nz/#!ikVlQBpQ!AtTZGvnFZgw_I96tsaOK-dbyLf6Usps1nVjLSdxUGz8

[09-25] Rekkr wants mappers, help out your local /vr/ian
https://www.doomworld.com/vb/wads-mods/90862-

[09-24] At Jazz's Gate
https://soundcloud.com/plastiware/at-jazzs-gate-doom-e1m1-jazz-remix

[09-23] Anon map release: Fanta Base (for vinesauce contest)
http://www26.zippyshare.com/v/q4ASm87y/file.html

[09-21] Final versions of Anon's DUMP 3 weapons
https://www.dropbox.com/s/ki532dzm1zoutml/Bio%20Eradicator.pk3?dl=0
https://www.dropbox.com/s/w9wueq78yvkhuso/Flakchette.pk3?dl=0

[09-19] MetaDoom v1.0 "Slayer"
http://forum.zdoom.org/viewtopic.php?t=53010

[09-19] GZDoom 2.2.0 released
http://forum.drdteam.org/viewtopic.php?t=7165

===
To submit news, reply/backlink to this post.

>> No.3541113

Are there any textures in Doom that are not present in Doom 2?

>> No.3541116

>>3541101
There's plenty switches like that in original dooms and popular wads. Though I do find it hard to remember the times when I had WTF DO I GO moments in plutonia. It's a very quality wad.

>> No.3541118

>>3541113
Open your Doom 2 .Wad file with editor(like Slade)

>> No.3541124

>>3541107
Yeah it looks like a throwable. Fix the angle and add a handle. It may still suck, but at least it will remind me of a shield.

>> No.3541131

>>3541113
yes, there are.

>> No.3541134

>>3541116
>There's plenty switches like that in original dooms and popular wads
I don't recall, especially not with huge, confusing, unintuitive maps. I am talking about switches that open up a tiny platform half the map away. Generally maps that have switches that do something far away are the ones that show you some kind of big important structure early on, like the exit teleporter with gates all around it and each switch opens one, that's intuitive.
>Though I do find it hard to remember the times when I had WTF DO I GO moments in plutonia. It's a very quality wad.
Indeed, that's what I'm talking about, you KNOW what you're doing most of the time, the only time I can think of where someone can get lost figuring out what to do next or what one switch does is map29, which is a huge ass city map.

>> No.3541138

>>3541113
Yes quite a lot. Have a look at a doom1 textures in doom2 wad, e.g:
https://www.doomworld.com/idgames/graphics/d1gfxd2

>> No.3541150
File: 2.86 MB, 768x432, Blaster Shield test.webm [View same] [iqdb] [saucenao] [google]
3541150

>>3541107
decided fuck it, i'll add the blast shield, currently uses the shitty centaur shield graphics. It is planned to drain FP on a successful blast.

>> No.3541153
File: 82 KB, 175x173, 1475590240310.gif [View same] [iqdb] [saucenao] [google]
3541153

>playing Doom 1 for the first time ever on Hurt Me Plenty
This game is fantastic, has been on my backlog since nu-Doom was released but never played that.

I missed out Doom, so what are some good mods? I already have /pol/, reelism, Pirates!, Seinfeld, Brutal. And a few others.
How's H Doom

>> No.3541157

>>3541150
so when are you gonna add the moonlight greatsword

that thing's nearly mandatory

>> No.3541159

>>3541157
Oh don't worry. The MLGS is definitely planned. it would be a sin not to include it.

>> No.3541162

>>3541159
>it would be a sin not to include it.

well i mean

it *is* only human

(have the bosses indict you :^) )

>> No.3541169
File: 191 KB, 1360x768, burn baby burn.png [View same] [iqdb] [saucenao] [google]
3541169

So this is where it all happens...

Paint crashed for the first time I can recall when pasting this in. Jews don't approve?

Is there a way to turn off music when alt-tabbed in ECWolf? What about screenshots?

>> No.3541170

>Community Chest 4
>great techbase levels with nice visuals
>degenerates into yet another tedious slaughterfest at the end

>> No.3541172

>>3541153
rather than mods, looking into the maps is where most of the content is. (granted some of those listed do have their own maps, but that's a rarity for gameplay mods)

>> No.3541174

>>3541124
>>3541108
yeah it is pretty terrible but it's just a placeholder, and an experiment in using photoshop for the first time ever. I do aim to get much better sprites in the future, but for now it serves the purpose - better than nothing I s'pose.

>> No.3541178

>>3541153
Ultra violence is the default difficulty setting m8

>> No.3541179

>>3541153
Here's a list for you from someone who recently got into doom as well:

Doom 2 (with No Rest for the Living)

Final Doom

DTWiD

D2TWiD

Plutonia 2


You might wanna check out Smooth Doom. Also from the recent level-wads check out Fanta Base and GreenSwitchV2.

>> No.3541180

>>3541174
No, I mean
You should be able to actually throw it
Like Oddjob's hat.

>> No.3541181
File: 634 KB, 2560x1440, AV in a nutshell.jpg [View same] [iqdb] [saucenao] [google]
3541181

>>3541153
If you're looking for more maps then here are my favourites:
>Back to Saturn X (E1)
>Speed of Doom
>Alien Vendetta
>Valiant
>Sunlust
>Ancient Aliens
>Bloodstain
>Going Down

Some cool TCs/gameplay mods that I like:
>Adventures of Square
>Hocus Doom
>Demonsteele
>Trailblazer
>Golden Souls

HDoom is fun for 5 minutes, then you really don't need to play it ever again unless you want to fap I guess

>> No.3541183

>>3541178
I wanted to say to give him a break, but actually it is a good idea to start with UV, since original Dooms are so easy. It's a nice curve from UD to D2 to to D64EX to FD to Plutonia.

>> No.3541185

>>3541153
>missed out Doom, so what are some good mods?
read the op.

>> No.3541187

>>3541181

About HDoom... Is it really just sprites of semen demons and that's it? Like I played it for 2 mins, but it's like what's the point? Is there gonna be some hentai at the end? Anything?

>> No.3541191
File: 6 KB, 365x360, CENTD2.png [View same] [iqdb] [saucenao] [google]
3541191

>>3541180
Probably not suitable for the context of the mod, desu famalam.

It is supposed to be a slaughtaur shield. I know it's not exactly the same, as the slaughtaur shield is more teardrop-like.

>> No.3541194

>>3541169
>Not using Paint.net

>> No.3541201

>>3541187
>Is it really just sprites of semen demons and that's it?
psst.

check the customize controls menu.

>> No.3541210

>>3541194
Too much time for something so simple.

>> No.3541217

>>3541210
It's pretty simple. I use it to edit doom sprites. Like a cheapo Photoshop

>> No.3541220

>>3541153

Black Warrior
Demonsteele
Doom Roguelike Arsenal
Guncaster
Hideous Destructor
LegenDoom
Parkour
Project Brutality
Project MSX
Psychic
Russian Overkill
Smooth Doom
The Space Pirate
Trailblazer

>> No.3541223

> second episode done

Man what a great fucking game. Zombies weren't too much trouble.

Although. What is the default difficulty in wolfenstein? Is it prelast or last?

>> No.3541228

>>3541223
Death Incarnate is UV equivalent. Nightmare difficulty as a concept wasn't introduced by id until after Doom's release, when people complained that the game was too easy.

>> No.3541230

>>3541081
im sorry mapfag. next time get one of those cloud syncing programs and put all your map shit in the folder

>> No.3541240
File: 39 KB, 600x429, Everything is amazing and nobody is happy.jpg [View same] [iqdb] [saucenao] [google]
3541240

>GMOTA may update soon
>Space Pirate will update soon
>Hexen Souls actually happening

>> No.3541242

>>3541240
If only stalker modding was like doom modding

>> No.3541245

>>3541220
>Smooth Doom
should come bundled with zdoom tee bee aitch

>> No.3541249

>>3541245
>there will never be a brightmap pack for Smooth Doom
feels bad man

>> No.3541250

>>3541240
>>GMOTA may update soon
seems unlikely to be soon now the author has been convinced to make ice versions of all his monsters... a long manual process involving editing graphics, and shades of blue... you know how that's going to go.

>> No.3541252

>>3541249
and optional yawning man music wad for extra smoothness

>> No.3541253

>>3541245
I agree. Could someone with an account post it in the Feature Requests forum, please?

>> No.3541254

>>3541242
>Gunslinger was releasing next week 5 months ago
End this

>> No.3541258

What's the difference between Smooth Doom and Beautiful Doom?

>> No.3541260

>>3541242
What do you mean? Last time I checked STALKER had ridiculous mod community.

>> No.3541263

>>3541254
CoC 1.4: No addons for you edition is out

Hope you like OWR3

>> No.3541267
File: 68 KB, 600x337, fc438d686116a407ab73e05a67093d0e.jpg [View same] [iqdb] [saucenao] [google]
3541267

>>3541250

I'm just gonna apply that bright blue palette I originally made to the hurt frame of each monster, that's easy shit. Entrapping them in a big ice sprite ain't an option given the small res of the crystal, and I've ultimately decided I just don't like that darker ice palette. I plan on making the frozen dudes slightly transparent anyway so it'll be fine.

>> No.3541268

>>3541258
First is good whereas second is shit.

>> No.3541269

>>3541260
>Last time I checked STALKER had ridiculous mod community.
Yeah, filled with Black Mesa Source levels of never ever.

>> No.3541270

>>3541258
smooth doom is better

>> No.3541281

>>3541245
>>3541253

Absolutely fucking not.

>> No.3541286

>>3541281
Absolutely fucking yes.

>> No.3541287

>>3541258
Smooth Doom tries to be good and works with more WADs.

>> No.3541290
File: 40 KB, 152x254, 1470014594302.png [View same] [iqdb] [saucenao] [google]
3541290

>>3541159
In B4 Darkwood ring fags cartwheeling all over Hexen

>> No.3541293
File: 115 KB, 1360x768, Hungry caged dead skeletons are upset because they can't reach chicken and tomato sauce.png [View same] [iqdb] [saucenao] [google]
3541293

How to make screenshots in this?

How to make sound go off when alt+tabbed?

>> No.3541298

>>3541281
Found the choco fag

>> No.3541306
File: 578 KB, 1723x2312, 91+jgOh5EfL.jpg [View same] [iqdb] [saucenao] [google]
3541306

>>3541293
Buy this book

>> No.3541310

>>3541290
I dunno if rings will be a thing. Maybe, maybe not. I'd like to have them but it seems difficult.

>> No.3541315
File: 20 KB, 480x360, 1465975308625.jpg [View same] [iqdb] [saucenao] [google]
3541315

>>3541293
>filename

More please

>> No.3541317

trying to make a switch move a floor down to the ground in doombuilder in zdoom doom-hexen format and it's not working like it does in vanilla. like i have the switch line set to move the other tagged sector to the nearest floor and the trigger set to 'player presses use' but nothing's happening when i do. what am i missing here?

>> No.3541328

>>3541317
also there's like a key on top of the menu for all the different attributes each trigger has like S = switch W = Walk-over etc. but i'm not seeing those tags on any of the actions

>> No.3541331

>>3541315
Before we proceed I'm gonna need some answers.

>> No.3541335 [DELETED] 
File: 260 KB, 1360x768, Screenshot_Doom_20161005_021900.png [View same] [iqdb] [saucenao] [google]
3541335

HOW FUCK THEM??? I PRESS SPACE (USE) BUT THEY DONT GET FUCKED! HELP ME PLEASE

>> No.3541336 [DELETED] 

>>3541335
lol see you in 3 days

>> No.3541339 [DELETED] 

>>3541335
>he fell for the hdoom is good meme

>> No.3541345

>>3541153
D4D, or Doom(4) for Doom.
It's nu-Doom, but in Doom!

>> No.3541349

>>3541317
>>3541328
oh whoops the switch line was facing inward. fixed.

but how do i make it so the floor goes back up after a few seconds like a standard lift?

>> No.3541351

>>3541159
it would be pretty east to draw over the view-model from one of the kings fields

>> No.3541354

>>3541153
>DoomRL Arsenal+DoomRPG
>Guncaster
>Trailblazer

Other than that look at the infographic. Also play some Ancient Aliens sometime, though none of those gameplay things work with it.

>> No.3541362
File: 19 KB, 389x295, 1454147809479.gif [View same] [iqdb] [saucenao] [google]
3541362

>>3541310
i was joking but rings would be pretty damn cool

>> No.3541374

>>3541310

Couldn't you just make the ring a usable inventory item that when activated, gives the player a passive buff of some type, and then when activated again, removes it?

>> No.3541379

>>3541374

Easy; just have the Use state of the item end with Fail rather than Stop; that way the item won't be removed from inventory.

>> No.3541382

>>3541379

exactly, and if souls hexenbro wanted to, he can just implement this and make it so the player can only have one active ring at any given time.

>> No.3541385
File: 2.95 MB, 640x360, chaingunners-were-a-mistake.webm [View same] [iqdb] [saucenao] [google]
3541385

PC gaming in year 2000, no medkits on last 2 levels edition

>> No.3541396

>>3541382

>and make it so the player can only have one active ring at any given time.

ACTOR RingThing:CustomInventory
{
States
{
Use:
TNT1 A 0 A_JumpIfInventory("RingBuffEnabled",1,"Disable")
TNT1 A 0 A_GiveInventory("RingBuffEnabled")
Fail
Disable:
TNT1 A 0 A_TakeInventory("RingBuffEnabled")
Stop
}
}

>> No.3541397

>>3541062
I'm on episode 6 but the first map has me roadblocked. It's some gimmicky map where you have to deal with officers hiding behind long rows of alcoves and it's just too tedious to deal with. I did beat Spear of Destiny on Death Incarnate though. The beginning of Floor 15 was probably the most difficult part.

>> No.3541405

>>3541396

Oh, forgot to put the +INVBAR flag in that example. You'd need it, assuming you want the item to be in the inventory bar, and not activated through something like ACS.

>> No.3541406

>>3541335
You can only fuck the ones with hearts coming out of them.

Not like they'd want to fuck you anyway!

>> No.3541413

>>3541382
>>3541379
>>3541396

Funnily enough that's how shields are implemented. using the shield item equips it, using again unequips it. So the code is already there. What I thought would have been difficult is having two rings equippable. However one ring effect is easy.

>> No.3541418

how 2 kill demon?

>> No.3541419

>>3541418
Shoot at it until it dies

>> No.3541441

>>3541413

>What I thought would have been difficult is having two rings equippable.

How so?

>> No.3541442
File: 10 KB, 300x200, super noah's ark 3d.png [View same] [iqdb] [saucenao] [google]
3541442

Noah in Samsara when?

>> No.3541447
File: 70 KB, 600x635, 868.jpg [View same] [iqdb] [saucenao] [google]
3541447

>>3541442

>BJ reskin
>enemies "killed" fall over and snore with little Zs floating overhead

>> No.3541453

is playing blood in dosbox supposed to be the retro FPS equivalent of masturbating by wrapping your dick in sandpaper?

>> No.3541462

>>3541441
I figured it would be massively more complex. Having to check effects twice without clashes and handling equipping and unequipping rings without shit tonnes of errors and bugs just seems like a general headache.

>> No.3541464

>>3541054
>>3541092
I'm tired of the stupid excuses for why this isn't in the engine yet.

Also is this http://zdoom.org/wiki/GetCrouchFactor considered stable? It was implemented back at the end of May but still says it's dev build.

>> No.3541465

>>3541453
Atari-branded sandpaper, maybe.

>> No.3541467

>>3541464
i think people are against it because things could get stuck in walls/ceilings i guess?? still dont know why they couldnt just put it on devs to just y'know not do that so i agree with you but graf's pretty adamant about it not happening so whatever

>> No.3541469
File: 228 KB, 500x413, tumblr_inline_nnfwa61eII1smmucp_500.png [View same] [iqdb] [saucenao] [google]
3541469

>>3541240
I would imagine GMOTA would come out before new TSP, just because Kegan actually works on shit all the time where I occasionally just stare at my monitor and contemplate life.

BUT IT'S A GREAT TIME TO BE ALIVE!

>> No.3541475

>>3541469

You don't realize how much time I spend staring off into space listening to vidya music. Like right now.

Get the fuck back to work, nerd

>> No.3541479

>>3541467
that can happen *anyway* with SpawnForced

>> No.3541480

>>3541464

>stupid excuses

What happens when an actor has its Radius increased when it's next to one or more walls? Or next to one or more +SOLID actors? What happens when the Radius is increased when in a sector narrower than the actor's new Radius? What happens when an actor's Height is increased when it's in a sector with less distance between ceiling & floor than the new height of the actor, or is in a sector where it is vertically 'sandwiched' between +SOLID actors, and the new height will be taller than the whole sector?

>> No.3541481

>>3541475
Fuck you i do what i want

stop blasting my butt

>> No.3541482
File: 124 KB, 800x600, Screenshot_Doom_20161004_011124.png [View same] [iqdb] [saucenao] [google]
3541482

>> No.3541484

>>3541480

Then it's up to the modder to fix those?

>> No.3541485

>>3541480
That is why it's the modder's responsibility to make checks for this, dingus.

>> No.3541487

>>3541482
CUTE!

>> No.3541490

>>3541480
it gets stuck, exactly as it would if you used Warp or SpawnForced and had the new actor clip into geometry

this isn't difficult

>> No.3541493
File: 164 KB, 500x422, the inner machinations of my mind are an enigma.jpg [View same] [iqdb] [saucenao] [google]
3541493

>>3541240

Oh and I may as well chime in here, I doubt it'll be soon, I still have to

>finish the rest of the sword tech (5 left)
>overhaul the Blazter
>get a replacement for the mancubus, sprites too
>replace archie
>replace mastermind
>get sprites for Cyberdemon
>implement the new items and upgrades
>finish up the doomslayer

Marty's got a hell of a headstart, and he can actually sprite, so expect TSP first

>> No.3541495
File: 654 KB, 2100x1500, AROUSED.jpg [View same] [iqdb] [saucenao] [google]
3541495

>>3541482
>those white triangles leading right to her tits

>> No.3541532

>>3541464
>This is meaningless to actors that are not players.

So, it doesn't work for monsters.

>> No.3541535

>>3541493
just how fucking long is his neck

>> No.3541568

Haven't played Doom RPG+Roguelike Arsenal+Roguelike Monsters in a very long time, how are they doing development-wise?

>> No.3541582
File: 126 KB, 1366x768, 8gDlvmv.png [View same] [iqdb] [saucenao] [google]
3541582

>>3541568

Gearing up for a biiiiiiig update.

>> No.3541587
File: 102 KB, 400x395, anon plays plutonia.png [View same] [iqdb] [saucenao] [google]
3541587

Are Plutonia memes still hip

>> No.3541589

>>3541582
>Chainsword
>nyeh heh no u

Fuck I want that Commando class and all those melee weapons already

>> No.3541591
File: 260 KB, 481x720, Average plutonia map design.jpg [View same] [iqdb] [saucenao] [google]
3541591

>>3541587

>> No.3541598
File: 1.56 MB, 320x180, standard procedure for combating revenants.gif [View same] [iqdb] [saucenao] [google]
3541598

>> No.3541601

>>3541568
I'm working on a GUI rewrite for DRPG and Kyle has been prodding it waiting for a certain game to release.

>> No.3541604

>>3541589
i read marty was helping out with the melee

fuck yeah

>> No.3541638

>>3541050
so i just finished quake in my shooter marathon and I'm trying decided between classic doom, duke nukem 3D

which one should i do first? i was thinking duke 3d first since I'm taking the new episode coming out as a sign like how i took the machine games episode as a sign to do quake

>> No.3541651
File: 131 KB, 648x484, pausing while playing plutonia.jpg [View same] [iqdb] [saucenao] [google]
3541651

>>3541587

>> No.3541657

What's the megawad you've played the most to completion?

>> No.3541660

>>3541657
scythe of course

>> No.3541664

>>3541657
Plutonia.

>> No.3541676

>>3541258
SD is better imho.

hell even the dedicated monster/weapon only versions for it are miles above BD's.

>> No.3541679
File: 221 KB, 825x589, doomturkey.jpg [View same] [iqdb] [saucenao] [google]
3541679

I like Hideous Destructor, but it is nigh unplayable on most maps, and SUAB is, in my humble opinion, a piece of shit. Is there any other good horror gameplay mods? Or atleast that add a certain level of realism to the game?

>> No.3541681

>>3541664
Found the soon to be caught serial killer

>> No.3541682

>>3541679
>horror gameplay mods
I can only think of Lasting Light.

>> No.3541685

>>3541681
What?

>> No.3541690

>>3541685
You go mad after beating plutonia 66 times, didn't you know that?

>> No.3541691

>>3541679
Just play Hideous Destructor with Unloved, which is incredibly easy otherwise and the atmosphere fits really well.

>> No.3541692

>>3541690
Plutonia is pretty tame compared to most megawads that came after like Hell Revealed and Scythe, especially their sequels.

>> No.3541702

>>3541679
>SUAB is, in my humble opinion, a piece of shit
The balance is awful but I think there's a lot of cool ideas in it.

>> No.3541706

>>3541692
Not me point. Scythe 2 is shit though.

>> No.3541710
File: 57 KB, 355x400, lt frank drebin.jpg [View same] [iqdb] [saucenao] [google]
3541710

Has anyone made this in Doom yet?
https://www.youtube.com/watch?v=wND357avYJk

>> No.3541714

>>3541706
I don't like it half as much as I did the first one, myself.

The difficulty spike in later maps (from, what, map25 onwards I think?) feels a lot more fluid in 1 than in 2.

>> No.3541719
File: 101 KB, 600x464, No fucking way.jpg [View same] [iqdb] [saucenao] [google]
3541719

>every single fucking mod's first FAQ is "Can I play this with Brutal Doom" or "Why can't I play this with Brutal Doom"

Seriously what the fuck, its been years why hasn't it died away.

>> No.3541721

>>3541719

Mark is an archvile, continuing to revive his mod to keep it relevant for years and years to come

>> No.3541725

>>3541719
>6 years
it eventually will, don't doubt it.

>> No.3541726

>>3541638
Well, Romero released two new maps for Doom earlier this year and Nerve Software released a new episode for Doom II in 2010. I'd say your Doom playthrough is long overdue.

>> No.3541727

>>3541710

>drive around in a car and cause chaos

Truckosaurus Rampage is the closest to that I can think of.

>> No.3541729

>>3541719
12 year olds apparently have a VERY hard time understanding why two different addons which both replace the same entities in their own ways, with their own entities, would conflict with each other.

>> No.3541730

>>3541727
I was more thinking the the police car, with the siren, people/enemies dodging and getting out of the way, the theme song blaring, the shower sequence could even be redone as an homage to H-Doom

>> No.3541739

>>3541532
That wasn't the question.

>> No.3541751

>>3541679
>DarkDoom
>Beautiful Doom or Particle Enhancer
>A Flashlight/Nightvision mod
>Brutal Doom Monsters Only
say what you will about BD, its monsters are significantly more aggresive and lethal
>A weapon mod that gives you a slight upgrade over vanilla
>Quake-style tilting and aiming
>Hi-def sound packs

>> No.3541758

Why do I have a feeling that Hexen Souls will go the way of Hideous Destructor, as in "extremely hard but rewarding gameplay mod with a dedicated fanbase but otherwise looked down upon"?

>> No.3541760
File: 64 KB, 1280x800, doom c64.png [View same] [iqdb] [saucenao] [google]
3541760

>>3541604
I heard something about the fists being reworking and using GMOTA's or something, too

>> No.3541764

>>3541760

you're thinking of the fists from Combined_Arms, and yes, Yholl is using those.

>> No.3541765

>>3541719
>>3541725

He tried to get on the "backport Doom4 into Doom" craze, but D4D has pretty much cut him off at the knees, being made by some people who can actually fucking code.

Between that and Project Brutality being an objectively superior way to experience MUH BROODLE, Mark has a fraction of the relevance he did a year or so ago. Getting his shit banned from the two of the most relevant Doom forums certainly contributed. Now he mostly gets butthurt about Doom4 glory kills and tells people Demonsteele doesn't do anything that Action Doom didn't do years ago.

>> No.3541767

>>3541240
I hope Space Pirates will exceed and/or surpass Demonsteele's Shihong. If not for the balancing and vulnerability issues, playing as Shihong in Demonsteele was the best melee gaming experience I've ever had.

>> No.3541769

>>3541767
I didn't feel like mashing clicking over and over was better than DMC, Bayo or Souls games' melee.

>> No.3541773

>>3541769
That's fine for you, I guess. I second him, the Tiger is fucking incredible and some of the most fun I've had.
The Tiger and Iron Maiden alone make Demonsteele for me.

>> No.3541776

>>3541758

...Possibly because:

1) The gameplay experience it's going for is inherently very, very niche.
2) It's a Hexen mod, and any mod for Raven or Rogue's games is doomed to a fraction of the attention.

>> No.3541778
File: 843 KB, 2400x1174, 1386651620855.jpg [View same] [iqdb] [saucenao] [google]
3541778

>>3541764
>Combined Arms

Yeah, that's the one.

Is it known if we can still lower the fists using the reload key? It was nice for taking screenshots with.

>> No.3541784

>>3541767
I think it already does even in the last Space Pirate build. The one shown in the last video looks even better and faster. clicking forever doesnt do much for me.

>> No.3541785

>>3541776
technically all ZDoom-based mods (and thus its derivatives like GZDoom and Zandronum) are Hexen mods.

>> No.3541786

>>3541784
i absolutely despised space pirate's combo system, linking together chains sounds good on paper but in first person with mobile enemies and crowds of enemies it just completely falls apart

i'm interested in seeing if marty has improved this, but if not, then i doubt i'll be hitting things much

>> No.3541791

>>3541778

Yeah you still can

>> No.3541796

>>3541765
>Now he mostly gets butthurt about Doom4 glory kills and tells people Demonsteele doesn't do anything that Action Doom didn't do years ago.
I'm gonna need a source on this

>> No.3541802

>>3541765
the fact that nuID went on to name a new gun 'emg mark v' in the game had me in stitches

>> No.3541805

>>3541796

He threw a big fit over the Glory Kills supposedly being a ripoff of Brutal Doom's fatalities back when the game was originally revealed.

The DemonSteele thing sounds vaguely familiar, but I don't remember for sure if he bitched about it.

>> No.3541810

>>3541805
>>3541796
I recall reading that on a youtube comment once.

>inb4 reading youtube comments on a brutal doom video of all things
I don't know.

>> No.3541814

>>3541050
Thanks doc.

>> No.3541819
File: 2.18 MB, 1280x720, just happen to have army of darkness on my hdd.webm [View same] [iqdb] [saucenao] [google]
3541819

>>3541598
>.gif
IT'S [THE CURRENT YEAR] PEOPLE

come on

>> No.3541823

>>3541819

NICE. Replacing my old gif with this right now, much obliged anon

It's strange how the Evil Dead series evolved the way it did, the first one tried to play it straight with gore and was unintentionally(?) goofy at times, second one was a little sillier, and Army of darkness went full cornball.

Army of Darkness is my favorite.

>> No.3541828

>>3541805
>He threw a big fit over the Glory Kills supposedly being a ripoff of Brutal Doom's fatalities back when the game was originally revealed.
when will everyone shut up about this at once?

I recommend you take a look at this. Don't watch the entire thing, just this tiny highlighted segment.

https://youtu.be/Sxd7JVibP_s?t=5m

>> No.3541835

>>3541828
alright, that failed. time mark is 5:00.

point being, glory kills are a much older concept than people give it credit for.

>> No.3541842

>>3541823
Do people still post that big trouble in little china gif? Cause I have that as well. Thank you Western Digital Caviar Green for slow cheap-o HDDs.

>> No.3541847 [DELETED] 

>>3541835
In an argument between sergeant huehue cunt #4 and id/zenimax, I'm siding with the former.

>> No.3541859
File: 536 KB, 505x464, chinese bootleg squidward eats a twizzler.png [View same] [iqdb] [saucenao] [google]
3541859

>>3541842
>not having an SSD with at least <1 TB of memory

>> No.3541867

>>3541765
Maybe he should just do some maps in vanilla or boom constraints?

That's something he's actually good at, and something I would be interested in. Dead Cargo was a pretty good map.

>> No.3541868

>>3541859
I have 2 RAIDed SSDs. And a whole stack of gaviar greens. Cheap, BOMB PROOF, don't make a lot of heat/noise (cause they're so slow). Would recommend.

>> No.3541870

>>3541786
the best part of tsp is that you can still do a good combo in a pinch. jumping in front of a bunch of enemies and expecting to be able to punch all of them is what the guns are for anon

it does look faster in the new video though, i think it might just need to be buffed a little

>> No.3541872

>>3541819
.webm is overall a better format for videos (and pornography) than .gif, but .gif works for reaction images.

At least for me, since my browser always scales up .webms and takes a moment to buffer and play them, whereas .gif's are much faster.

>> No.3541873 [DELETED] 
File: 5 KB, 204x200, image_6.jpg [View same] [iqdb] [saucenao] [google]
3541873

>>3541847
you're a fucking idiot.

>> No.3541878 [DELETED] 

>>3541847
Then I don't think you have particularly high standards.

>> No.3541886 [DELETED] 

>>3541873
>>3541878
Allow me to elaborate. Both sides are cunts. But zenimax/bethesda are creatively bakrupt turbocunts and turbojews on top. id themselves are not even a shadow of their former shadow anymore, and d44m wasn't a very good game.

So yes, I have more sympathy for an obnoxious brazilian prick than zenimax and everything they stand for.

>> No.3541890 [DELETED] 

>>3541847
Well he at least does proper level design and not "combat loops"

>> No.3541893 [DELETED] 
File: 59 KB, 290x306, 1433004087735.jpg [View same] [iqdb] [saucenao] [google]
3541893

>>3541886
>and d44m wasn't a very good game
C'mon now Mark.

>> No.3541894 [DELETED] 

>>3541886
>and d44m wasn't a very good game.
Seriously? There's still people in denial? Just accept that it's good already. You're not getting cool kid points or fitting into any sekrit club, everyone likes that game here.

>> No.3541897 [DELETED] 

>>3541890
His levels aren't very good, but at least they're, umm... they are, uh, yeah. They're levels alright.

>>3541894
It tells a lot about the current state of gaming that d44m passes for a good game these days. About the best thing I can say about is "could've been worse (doom 3)".

>> No.3541898 [DELETED] 

>>3541894

Are people not allowed to have negative opinions anymore?

>> No.3541904 [DELETED] 

>>3541898
Funny how everytime someone claims it's bad they can't point out why. It has great level design, great combat, great speed, great tone, great enemies, great weapons, great upgrade system, makes the chainsaw actually useful for something other than pinkies, great mapmaking system. Really, the only fault is multiplayer at launch.

>> No.3541907 [DELETED] 
File: 96 KB, 347x125, 1475379875123.png [View same] [iqdb] [saucenao] [google]
3541907

>>3541886
>>3541890
not you two faggots again.

your opinions don't even begin to become 'controversial' or 'higher level discussion negative opinions', they're just plain shit, your taste is terrible, and you're well aware you're only doing this to warrant attention brought to your posts. fuck off already.

>> No.3541908
File: 23 KB, 296x293, madokaaaaaaaaaaaaaaaaaaaa.png [View same] [iqdb] [saucenao] [google]
3541908

Honestly Hell on Mars was just stupid

>> No.3541909
File: 73 KB, 500x333, IDE2Ita.png [View same] [iqdb] [saucenao] [google]
3541909

>>3541908

>> No.3541910 [DELETED] 

>>3541904
Funny how every time someone claims it's good they just give you their single word opinions about individual components of the game and think they've made an argument. Nobody is saying d44m is bad, what they are saying is it's painfully mediocre and doesn't deserve any praise any more than walking down the stairs without breaking both your legs does.

>> No.3541912 [DELETED] 

>>3541886
>>3541890
its amusing how its always these two, one right behind the other, one of them being a confirmed shitposter

>> No.3541913

>>3541786
You don't need to hit enemies to keep a chain going and if he makes combo finishers have special properties you could probably do what people do for Tekken and MK and use the latter half of combos for their damage + properties instead of always relying on the starting part

>> No.3541914 [DELETED] 

>>3541910
> it's painfully mediocre
Thanks for proving my point, can't say how it's bad, also good job proving that you're upset that it's getting praise.

>> No.3541915 [DELETED] 

>>3541912
Can't we report them for shitposting? I really wish they left the thread for good.

>> No.3541918 [DELETED] 

>>3541904
>>3541894
>>3541907

Not that guy. nuDoom is not a bad game, but not great either. IMO the closest definition would be "Modern idea of what Retro shooters were with Doom flavour".

The pacing is janky, with every second fight being "Area Lockdown: Kill everything to proceed", which is NOT the retro way of doing things, but more of SS and PK ways. Both SS and PK claimed to be "return to the roots" and were praised at the time so modern gamedevs when they need to recreate oldschool formula look upon them instead of the originals.

The progression and glorykills that devs claimed to be optional, ended up being absolutely essential, and even incorporated into boss fights.

"No story locking" they also claimed resulted in a few unskippable exposition segments, and map cutoffs (Want to backtrack cause you missed a secret? Too bad: replay map from the start (and hear unskippable exposition block again)).

>> No.3541919 [DELETED] 

>>3541719
Well you see, every game with a big mod community has "The Mod." If it's good or not doesn't matter, it's deemed as the must-have by all the people who are barely into the game. HD for HOMM3 or The Last Days of The Third Age for M&B for instance.

By collective stupidity, that mod for Doom is Brutal Doom.

>> No.3541920 [DELETED] 

>>3541918
Wow, that's some petty bullshit to claim a game is bad.

>> No.3541921 [DELETED] 

>>3541910
why are you expecting an argument every single time you post, regardless of nature

didn't you babble about it having something to do with taste, or whatever the fuck it was? why keep this up when it puts you off so much?

>> No.3541924 [DELETED] 

>>3541919
>By collective stupidity,
I am certain that if Sgt Mark had never opened his mouth and revealed what a cunt he is, you people wouldn't be nearly as bothered.

If /doom/'s precious Demonsteele was the one that had gotten mainstream popularity instead of BD, you bet your ass you people would be hostile towards it and mock anyone who plays it.

>> No.3541925 [DELETED] 

>>3541897
>Doom 3 is bad meme
you can stop anytime now

>> No.3541926 [DELETED] 

>>3541920
Umm... Did you even read my post?
>nuDoom is not a bad game, but not great either

I have never said that it's a bad game. I just don't get why it gets so much praise, when all it does is being PainKiller with Doom's skin.

>> No.3541927 [DELETED] 

>>3541907
>how dare you not like things I like
how about you build your identity around something more substantial than fucking pop culture you hollow shell of a hairless monkey

>>3541914
Dude, great X, great Y, great Z is not an argument. I'd love to hear why you think d44m is a good game because I honestly think I was playing it wrong (somehow).

>>3541921
Because I'm not the same person you think I am.

>> No.3541928 [DELETED] 

>>3541926
Whatever, it's petty to claim it's not great because of those petty reasons, plus there's always fanmade maps to keep it alive and not focus on your dreaded ''area lockdowns''. I mean, even the original Doom games had those at times like Dead Simple.

>> No.3541930 [DELETED] 

>>3541907
>>3541912
Who are these "two"? I barely even post in this general, for the past couple weeks all I've brought up in the thread is Wolfenstein 3D and my last contribution was putting together the ECWolf Starter Pack. I just think Doom 4's idea of level design is a complete and utter joke, I had no idea that such an opinion was so rare and controversial around these parts that you can nail anyone who says it down to two people.

>> No.3541931 [DELETED] 

>>3541925
go away Carmack, nobody likes id tech 4.

>> No.3541934 [DELETED] 
File: 118 KB, 246x364, 1459906615295.png [View same] [iqdb] [saucenao] [google]
3541934

>>3541919
>PooP
>must-have
Come to my general, not on /vr/, see what happens.

>> No.3541936 [DELETED] 

>>3541928
I'm sorry, if Combat pacing and orchestration is important to me, in a game where combat is the main focus.

Original Doom had such moments. but not all the goddamn time.

Fanmade maps with EXTREMELY limited script/enemy/complexity budged, and even more limited assets. They all get pretty old and samey after 10-15 maps.

>> No.3541937 [DELETED] 

>>3541924
>I am certain that if Sgt Mark had never opened his mouth and revealed what a cunt he is, you people wouldn't be nearly as bothered.
I don't give a shit, but

>If /doom/'s precious Demonsteele was the one that had gotten mainstream popularity instead of BD
It did though. The articles were really weird. I barely even like Demonsteele outside of the music pack.

>> No.3541938 [DELETED] 

>>3541927
>Because I'm not the same person you think I am.
you sure sound a lot like him.

>how about you build your identity around something more substantial than fucking pop culture you hollow shell of a hairless monkey
goddamn that's a lot of insecurities you're putting out.

>> No.3541939 [DELETED] 

>>3541937
>It did though
No it didn't, barely anyone plays it like it happened with BD which is played by big e-celebs that get millions of views on each video. Getting a few articles is nothing.

>> No.3541941 [DELETED] 

>>3541924
people do mock demonsteele, nobody pretends it's perfect

it's just that people don't get uppity about it

>> No.3541943 [DELETED] 

>>3541941
I've never seen any negativity against it other than mine and people circlejerk about it often.

>> No.3541945 [DELETED] 

>>3541939
It got a Kotaku article comparing it to MGS or something, I remember that distinctly.

It was obvious clickbait, but it did happen.

>> No.3541946 [DELETED] 

Sure is /v/ in here.
>if it's not good, it's bad
>if you don't like it your taste is shit

>>3541926
But painkiller's a good game. NuDoom is just very average.

>> No.3541947 [DELETED] 

>>3541943
you clearly are not looking much

>> No.3541949 [DELETED] 

>Kotaku article
Yeah, the guys who are desperate for anything they can write about.

>> No.3541950 [DELETED] 

>>3541947
Nope, never seen any, hell the only demonsteele related things people have talked in the last month or so are circlejerking about the combat and the MC.

>> No.3541951 [DELETED] 

>>3541939
Brewtal doom is lowest common denominator but it's not bad. It got a ton of people playing doom again, which is a good thing. And the mod itself is a simple idea well executed.

>> No.3541953 [DELETED] 

>>3541950
you clearly are not looking much

>> No.3541954 [DELETED] 
File: 125 KB, 480x455, 1439757500742.gif [View same] [iqdb] [saucenao] [google]
3541954

>>3541946
>but painkiller's a good game
not in my opinion, but okay. you can keep on not enjoying nudoom as much as you like too, that's fine by me. I'll still play it.

don't fucking derail the thread any further.

>> No.3541958 [DELETED] 

Janny is taking too long to delete the anti-d44m shitposters' posts, he usually does this way quicker.

>> No.3541959 [DELETED] 

>>3541951
Simple idea NOT WELL executed.
Code is a hot spaghetti mess that spews bugs alover the place and messes up with vodoodoll conveyors due to storing most of the scripts that should've been done through global ACS inside DoomPlayer actor itself.

>> No.3541961 [DELETED] 

>>3541927
it's funny, I too could strip your posts down to a literal 'why do you keep enjoying this thing when I (in my personal, totally non-passive aggressively shoved opinion) see it as objectively bad' sentence, and it'd make a perfect fit.

>> No.3541965 [DELETED] 

>>3541959
Exactly.

It isn't even if it's good or not, dude just needs to step back for a long time and rebuild the whole thing from the ground up to make it compatible with shit. And maybe ease up on the steal thing. If built right it'd be only slightly less compatible than your average gameplay PK3 I'd imagine, and that would cut down about 80% of all the anger people have about it.

But anyway, what with all the shit? We're usually not this bad.

>> No.3541967 [SPOILER]  [DELETED] 
File: 553 KB, 1179x2678, 1475644443672.png [View same] [iqdb] [saucenao] [google]
3541967

THE CYCLE CONTINUES

FOREVER AND EVER

>> No.3541969 [DELETED] 

and then janny deleted both relevant posts and shitposts.
good job janny. Pat yourself on the back, take a cake from the shelf, dust it off, then put it back. you earned it.

>> No.3541970
File: 816 KB, 1366x768, Screenshot_Doom_20160219_221309.png [View same] [iqdb] [saucenao] [google]
3541970

this mod is fucking amazing.

>> No.3541971

>>3541931
Fuck you, chainsaw running Doom 3 is fun.

>> No.3541974

>>3541970
>mod
I, uh, I meant to say 'map'

demonsteele's neato too

>> No.3541976

>>3541974
Scythe 2 is full of amazing maps.

>> No.3541978
File: 412 KB, 480x530, 1397420923994.png [View same] [iqdb] [saucenao] [google]
3541978

Any of you cucks see this yet?

>They taught an AI to play DM on Doom

I for one welcome our new Doom playing AI overlords.

>https://www.youtube.com/watch?v=oo0TraGu6QY

>> No.3541979

>>3541978
Where were you when UT bots were whiping asses?

>> No.3541980

>>3541971
>fun.
nah sonny boy, youre gonna have to elaborate on why you think this is so that I may counter your personal opinion with my own for no real reason whatsoever

>> No.3541981

>>3541978
Play doom on a toaster, toaster now plays Doom.

The cycle is complete.

>> No.3541983

>>3541976
>>3541714

>> No.3541986

>>3541983
Okay?

>> No.3541987 [SPOILER]  [DELETED] 
File: 263 KB, 8000x7636, 1475645052138.png [View same] [iqdb] [saucenao] [google]
3541987

we did it reddit

>> No.3541989

The latter half of D_RUNNIN is good, but it's rarely heard.

>> No.3541990
File: 95 KB, 1000x1000, chainsaw.jpg [View same] [iqdb] [saucenao] [google]
3541990

>>3541978
Why is it running at double speed and why is the 'player' crouching?

>>3541980
Chainsaws are fun!

>> No.3541991

>>3541691
HD can't finish Unloved due to it becoming slaughter style with no cover at the end.

>>3541679
Realguns Advanced 2
Otherwise no.

>> No.3541992

>>3541986
I just don't find scythe 2 all that fun desu, sorry if I wasn't clear enough.

scythe 1 and x are both godtier, though.

>> No.3541994

>>3541979
That's not the same thing though. Game AI (and UT bots is DAMN good game AI) has to do with artificial intelligence about as much as a pocket calculator does with Serious Math (tm).

>> No.3541995
File: 72 KB, 469x359, 1464607670934.png [View same] [iqdb] [saucenao] [google]
3541995

>>3541978
There are legends of a Quake 3 server that was left online for something like 7 years, the owner was a giant nerd and just forgot that these bots were fighting each-other for all that time.

So he logs into the server, and he finds it all still running, except the bots aren't doing anything. They're just standing in place. Even if you frag one of them, they respawn and stand in place, doing nothing.

At some point all of the bots realized that the only way to win was not to play.

>> No.3541998

>>3541979
How did UT in general nail down bot players so well?

>>3541995
That was confirmed bullshit

Quake 3 bots don't even change weapons unless they're out of ammo for their favorite defined weapon

>> No.3542000

>>3541981
If they're using Deep Neural Network shit in real time then it's the opposite of toaster.

>> No.3542005
File: 9 KB, 320x200, srb2.png [View same] [iqdb] [saucenao] [google]
3542005

Anyone know of any kickass SRB2 wads/map packs?

>> No.3542006

>>3541998
>That was confirmed bullshit

doesn't surprise me in the least but it does make a good story

>> No.3542010

>>3541995
Debunked by Carmack. Also as >>3541998 quake 3 AI is extremely simplistic, they are literally hardcoded to do 2 things and 2 things only: run between power ups and shoot at something that's in their line of sight (difficulty changes only how aimbot/10 they are).

>>3542006
Yeah it's a classic juxtaposition of human/machine thinking I suppose

>> No.3542013

>>3541990
fun fact: eager beaver chainsaws are of terrible quality in real life.

I personally find it endearing that it was romero's gf who had it, kinda fits in with the trashy, careless undertone surrounding doom at the time it was developed. As in, they couldn't care less that it was leaking oil or didn't mind it being a bad woodwork tool (nor what color or kind of saw it was), they simply went on through with it. I realize how this would be looked down upon in modern times should a AAA dev do this, let alone all the mocking, and am immediately saddened by the picture as a whole.

>>3541995
the bots actually rebelled against the dude who kept killing them at some point, iirc. they were way more lethal than any nightmare-skill bot according to him. that's all BS tho apparently, according to carmack himself.

also, nice ultimate doom release date get.

>> No.3542014

>>3542013
>also, nice ultimate doom release date get.
this should be the norm for gets in /vr/ come to think of it, what with the strict no dubs garbage rule.

>> No.3542015

>>3541967
That comic is very disjointed, it meanders all over the place, keeps jumping from topic to topic, and just drags on way too fucking long.

>> No.3542016

>>3542013
>I personally find it endearing that it was romero's gf who had it

*Tom Hall's.

>> No.3542018
File: 110 KB, 1920x1080, gzdoom 2016-09-09 17-49-31-47.png [View same] [iqdb] [saucenao] [google]
3542018

That boy ain't right

>> No.3542020
File: 420 KB, 440x320, cat-take.gif [View same] [iqdb] [saucenao] [google]
3542020

>>3542013
>that it was leaking oil or didn't mind it being a bad woodwork tool
>(nor what color or kind of saw it was)
>how this would be looked down upon in modern times

>> No.3542023
File: 1.61 MB, 350x242, new alien movie leaked.gif [View same] [iqdb] [saucenao] [google]
3542023

>>3542016
There are a couple things about Mr. Hall you should be made aware of, anon.

>C: CALLE BUTANE & PROPANE GAS

>> No.3542026

>>3542020
I mainly meant that as in 'if Doom had been released today'. It doesn't really begin to make much sense that way either so, uh. yeah.

>> No.3542030

>>3542023
Mr. Hall was the voice of Walton Simmons and Morpheus in deus ex. But he's mostly remebered as that guy at id who wanted more commande keen games. And by the 3 people who played anachronox as the guy who made anachronox.

What's he up to these days?

>> No.3542031
File: 956 KB, 1920x1280, 1432864601083.jpg [View same] [iqdb] [saucenao] [google]
3542031

>>3541050
Anyone know of any good urban themed wads?

I love Shadow Warrior and how you explore tons of dense city blocks with neat little shops and locations. Libraries, convenience stores, casinos, train stations, subways. That shit is fun. Know any wads like that?

>> No.3542032

>>3542026
>'if Doom had been released today'

/v/ would've eaten Romero ALIVE

>">multiplayer for their new game, as if it were fucking possible to play online! with real people!" "he's a madman!"
>"oh, so you went to their offices and recorded them showing you an alpha of the new game? and they got actual multiplayer? nice try shill, get the fuck out" etc, etc.

>> No.3542036

>>3542030
betcha diddn' know he was actually a woman all along.

>> No.3542037

>>3542031
>Anyone know of any good urban themed wads?
Action Doom 1 and 2.
Complex Doom Invasion

>> No.3542039
File: 346 KB, 524x511, WaltonSimons.png [View same] [iqdb] [saucenao] [google]
3542039

>>3542030
He has other problems

>> No.3542041
File: 656 KB, 1280x1024, glorious apache hair.jpg [View same] [iqdb] [saucenao] [google]
3542041

>>3542036
I thought John Romero was the only woman at id

>> No.3542045

>>3542039
Unatco?

>> No.3542047
File: 12 KB, 196x200, 1424666963705.jpg [View same] [iqdb] [saucenao] [google]
3542047

>mfw realizing Smooth Doom's chaingun pickup sprite has two added barrels instead of just one
my life is a lie

>> No.3542048

>>3542045
By the way, Denton, my 3 daughters turned up dead. Here's your op bonus.

>> No.3542051

>>3542048
I like to pick my nose.

>> No.3542052

>>3542051
I... I... I thought you were a GEP gun.

>> No.3542063
File: 34 KB, 500x497, 1448078196479.jpg [View same] [iqdb] [saucenao] [google]
3542063

>edit decorate
>test it
>'oh wow that's really cool, but broken'
>revert changes
>test again
>'now this looks like shit'
>proceed to switch the code back and forth while looking for potential fixes for a few hours as you sink deeper into despair

modding is a harsh mistress

>> No.3542067
File: 653 KB, 800x600, Screenshot_Doom_20160916_184857.png [View same] [iqdb] [saucenao] [google]
3542067

this is not fun.

>> No.3542079

>>3542067

That's an interesting HUD, what is this?

>> No.3542085
File: 601 KB, 500x392, tumblr_o0eq8qkdhq1qccko6o1_500.gif [View same] [iqdb] [saucenao] [google]
3542085

>>3542063
It's even worse when you:
>used to actually know this shit
>but haven't done any serious decorate in years
>use some modern stuff as a base and to learn with
>there's all this new shit and methods you're not familiar with
>which causes things to happen which you don't initially understand why they happen
>you eventually make things work like you want
>but you also do it a lot with dirty fuckhacks you know probably are obsolete or less than graceful by today's standards

I don't think I can get into using the Offset command, I'm too attached to the control I get by individual frames.

>> No.3542089

>>3542079
http://forum.zdoom.org/viewtopic.php?f=19&t=52417
's gud

>> No.3542094
File: 78 KB, 1366x768, Screenshot_Doom_20161005_051102.png [View same] [iqdb] [saucenao] [google]
3542094

>> No.3542102

>>3542094

PICKED UP A >CLIP

>> No.3542117

>>3542102
>doomguy bangs crash
picked on a clit

>> No.3542119

>>3542117
Wow anon that's lewd.

>> No.3542132
File: 3 KB, 420x414, 1463506882772.png [View same] [iqdb] [saucenao] [google]
3542132

>>3542063
>>3542085

holy fuck after an evening of drinking and screwing with DECORATE i may have actually made something original

i have built a gun that BUILDS FUCKING WALLS

https://www.youtube.com/watch?v=6gLsEbEP-FM please forgive the animated railgun walls sucking all the FPS out of my crappy capture program, i'm just amazed at what i have discovered and must share it

>> No.3542137

>>3542132

is that moan(?) at the beginning you

>> No.3542138

>>3542137

I think that was a burp

>> No.3542142

>>3542138
that's entirely possible, didn't even consider that my headset was recording

>> No.3542146

>>3542094
What's with the Cybie and Spidey faces

>> No.3542152
File: 327 KB, 405x396, Orph_happy.png [View same] [iqdb] [saucenao] [google]
3542152

>>3542137
>>3542138
>>3542142
I thought it was cute

>> No.3542158

>>3542030
Anachronox is probably the most underrated game ever. Solid humor, fun exploration, an interesting mix of western style and japanese RPG gameplay.

My dad even got into it because it was just interesting enough to give a shit about, and he's generally an FPS-only type guy.

>> No.3542160
File: 313 KB, 827x700, 1451866855130.jpg [View same] [iqdb] [saucenao] [google]
3542160

>>3542137
>>3542138
>>3542142
>>3542152

>everyone is commenting on my possible soft belching instead of my decorate

this is not what i expected

>> No.3542164

>>3542132
Shit that's actually pretty cool

>> No.3542165

>>3542132
>i have built a gun that BUILDS FUCKING WALLS
A Stumpgun?

Needs brick graphics and stuff.

>> No.3542168

>>3542160
It's 4chan, dummy.

>> No.3542170

>>3542158
I've never played anachronox, but, yeah, words like most underrated game ever do get thrown about in its general vicinity.

>(solid) humour
>japanese RPG gameplay
This is mostly why I never got around to it

>> No.3542171

>>3542158
my dad, brother and cousin are all into shitty casual mobile games.

brother is partially into FPS games and basically everything that seems entertaining enough for him I guess. Cousin used to play TF2 on a near daily basis with me. Both are also into DOTA 2 and LoL, which I don't necessarily dislike, just couldn't give *less* of a shit about.

Goddamnit I just want someone to share my tastes with.

>> No.3542173

>>3542168
this thread consistently makes me forget that i am actually on 4chan, which is why it is my general

>> No.3542175

>Doom 64's DSPDIEHI is just the standard death sound effect + pain grunt on top
???

>> No.3542176
File: 338 KB, 500x521, 1468836393214.png [View same] [iqdb] [saucenao] [google]
3542176

>>3542173
Compared to a lot of generals it is most of the time way more chill I agree. Just make sure you don't do a cute burp during your next demonstration.

>> No.3542180 [DELETED] 

>>3542176
And don't voice any controversial opinions cause you'll never hear the end of it and half the thread will get wiped

>> No.3542183

>>3542180
Hey I said half the time.

>> No.3542185

>>3542176
are you kidding me? cute burps are now my signature thing that i do

>> No.3542194

>>3542171
>Goddamnit I just want someone to share my tastes with.
Have you tried making friends?

>> No.3542243

>>3542194
as in, you know, retro shooters and retro games in general. non-hipsters preferably.

the vast majority of my friends only care about shit like GTA V and no man's sky.

>> No.3542245

>>3542243
I'm not entirely convinced the devs of no man's sky cared about no man's sky

>> No.3542246

>>3542245
I'm perfectly sure no man's sky is no man's interest.

>> No.3542249

>>3541107
Interesting! Really looking forward to playing this, hexensoulsguy.

>> No.3542261

>>3542132
... dude
puyo puyo in doom

do it

>> No.3542271
File: 716 KB, 512x512, 1467817552681.gif [View same] [iqdb] [saucenao] [google]
3542271

tfw ECwolf crashes when using the automap

>> No.3542272

>>3542271
That happened to me too with the build of the engine that was included in the starter's pack. I fixed it by just using the latest stable build from the ECWolf site.

>> No.3542282

>>3542243
Well you should try some tabletop meet ups. Fa/tg/uys show occasional bad taste but their vidya of choice will at least be somewhat unconventional (Dwarf fortress, E.Y.E, stalker are /tg/ approved).

As to if you can actually make friends with those people, well, luck of the draw I suppose + your own tolerance for spergs with poor hygiene

>>3542245
Of course they did, it's a small studio. What happened there was they happened to have a Peter Molyneux of their very own, then they happened upon huge sacks of sony cash, AND THEN sony proceeded to overhype it and deliberately not disclose details about the game, while Peter Molyneux guy couldn't keep his fucking trap shut. A perfect storm of shittiness.

>> No.3542285

>>3542272
oh neat it works now

>> No.3542302

>>3542282
It wasn't their "Molenue" guy alone. THey themselves made the footage with features that simply weren't there.

>> No.3542321

>>3542180
>baww they deleted my shitposts

>> No.3542334

>>3542272
If you're interested in playing some of the mods for ECWolf, particularly the Cosmetic Upgrade mod and other mods from Woolie Wool, you'll have to use a development build because the stable build doesn't include some of the features that such mods require.

I bet the problem with the automap crash is that the legacy builds, such as the one included in the starter pack, have compatibility issues with your configurations. Maybe you guys have newer CPUs and OSs. Try using a non-legacy development build.

>> No.3542337

>>3542302
That's partly sony, partly Molyneux expy (Sean something or other). Also of note with huge sacks of sony cash also comes "we don't care if your game's not ready for prime time, we got consoles to shift because all consoles run at a loss for at least 16 years". Point is, I'm sure these idiots were genuinely passionate about what they were doing, but did make a rookie mistake of being overly ambitious inexperienced dimwitted twats.

>> No.3542376

>>3542337
> I'm sure these idiots were genuinely passionate about what they were doing
Is that why they're being investigated for false advertising?

>> No.3542396
File: 389 KB, 1284x980, yellow orson welles in space.jpg [View same] [iqdb] [saucenao] [google]
3542396

http://forum.zdoom.org/viewtopic.php?f=19&t=53705

>> No.3542401

>>3542376
YES

whatever

>> No.3542404
File: 29 KB, 720x540, 435343745.jpg [View same] [iqdb] [saucenao] [google]
3542404

>>3542396

https://youtu.be/rs8U9Ns32JY

This is how I picture Doomguy playing a piano

>> No.3542445

>>3542404
oh god.

>> No.3542458
File: 14 KB, 395x395, 1475672582.jpg [View same] [iqdb] [saucenao] [google]
3542458

>>3542404

>> No.3542462

>>3541679
HD is beatable with Yomi battles the demons, I guarantee it or your money back

>> No.3542476

>>3541970
>GOATSE

>> No.3542485

>>3542404
Reminds me of that video about Joel from Vinesauce messing about with a Windows system and using one of those MP3 to MIDI converters. Why do they always come out as someone spazzing on a piano?

>> No.3542491

>>3542485
I'm pretty sure they simply just convert the sound data to midi commands.

>> No.3542518

>>3541976
that looks like btsx e1's metal mothers to me

>> No.3542532

gimmie some good wads which are fun

>> No.3542534

>>3542532
read the op.

>> No.3542535

>>3542532
coffee break
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/cafebrk1

>> No.3542536

>>3542535
Where the fuck is episode 2

>> No.3542541

>>3542536
Make it yesell

>> No.3542542

Are there any recreations of Doom 3 in Doom 2?

>> No.3542549

>>3542542
I remember hellbound had a few parts that were direct copies of the doom 3 hell levels.

>> No.3542575

>>3542535

Whats the difference between the levels in the Ports folder and the rest of the levels on doomworld?

>> No.3542578
File: 88 KB, 550x620, i feel feels.jpg [View same] [iqdb] [saucenao] [google]
3542578

>Arino will never play Doom

>even if he does no one would translate it because the SA team is dead

>> No.3542609

>>3542132
Nice burp. What it lacked in volume, it made up for in structure and timing.

As for shooting walls all over the place, well, it's not much use in that form, but there's potentially some interesting gameplay to be dug out of that mess.

>> No.3542640
File: 32 KB, 600x539, 1466736936959.jpg [View same] [iqdb] [saucenao] [google]
3542640

>the reload animations in project MSX

>> No.3542676
File: 400 KB, 1366x768, Screenshot_Doom_20161005_170752.png [View same] [iqdb] [saucenao] [google]
3542676

Let's give the player a bfg but let's also not include any significant threat in the map

Ah yes, very impressive

>> No.3542682

Has anyone actually jerked off to H-Doom?

>> No.3542685

>>3542041
>the stoner, the douche, and the gay prison guard

>> No.3542694

>>3542676
I don't even like the bfg that much desu, its range is way too short.

>> No.3542701

>>3542170
The humor is great, but a lot of it is more subtle than, say, portal. It's not throwing jokes at you, a lot of them are just part of the world.

>> No.3542705

>>3542676
name of wad?

>> No.3542717

>>3542705
Plutonia 2 map 09

>> No.3542719

>>3542685
>the wierdo, the failure and the egotist

>> No.3542727

>>3542578
there was that time he almost did but the cartridge didn't work

>> No.3542732

>>3542727
>cartridge
he dodged a bullet

>> No.3542738

>>3542732
could've been doom64
who am I kidding

>> No.3542786

>>3542575
they require a source port to play, obviously.

>> No.3542789

>>3542682
I tried, once

>> No.3542791
File: 236 KB, 739x823, 1451790877644.png [View same] [iqdb] [saucenao] [google]
3542791

>>3542682
I have! It was great.

>> No.3542793

>>3542578
>japan
>has a reputation for being generaly smart folks and frighteningly successful in academia
>approximately 110% of the population has a personal computer
>all the gaming is done on (japanese) consoles/handhelds
>or in arcades
>or on a toilet which is also a console/arcade cabinet
Is it some cultural thing I'm missing

>> No.3542797

>>3542791
Wehrmacht chan is lewd

move this smut to /leftypol/

>> No.3542805

>>3542793
computers take a lot of space and japs live like tightly packed sardines, also doesn't help that PC has the stigma of being for porn games over there

>> No.3542816

>>3542805
>computers take a lot of space
You fucking what m8

computers are for being cramped in an attic/basement sitting 50 cm away from the screen

Consoles are for the comfy couch and a big TV (fucking casuls)

Not to mention there are "desktop replacement" laptops, which are buly, heavy, but still relatively compact laptops

>> No.3542823

does anybody know what mod uses ng_ as a local server info variable prefix? i'm cleaning out my zdoom.ini

>> No.3542826

>>3542805
>computers take a lot of space

are you living in the 60s, anon?

>> No.3542838

>>3542826
computers with full size ATX motherboards and space for a dozen hard drives, inside a noisy beige box — you know, proper computers, for nerds and super hackers, not these horrible "lifestyle accessories" sold to normies and grandmothers — take up a lot of room.

>> No.3542841

>>3542838
Pffft, look at this guy. Not even running a blade server and trying to get "nerd" cred over here.

>> No.3542876

>>3541050
So the tinyurl link for the IWADs in the DOOM infopic no longer works. Same with the dropbox link in the pastebin.

The only links still working are the mediafire ones.

>> No.3542879
File: 992 KB, 540x540, fap.gif [View same] [iqdb] [saucenao] [google]
3542879

>>3542030
>Mr. Hall was the voice of Walton Simmons and Morpheus in deus ex
He also voiced a bum you could hear talking in Free Clinic while revisiting it mid-game.

>> No.3542883

>map19:NME
>enn emm ee
ohhhhh.

>> No.3542896
File: 22 KB, 720x540, 1447644159474.jpg [View same] [iqdb] [saucenao] [google]
3542896

>>3542396
>>3542404

sounds basically like https://www.youtube.com/watch?v=v_sqIXNYES0

>> No.3542923
File: 1.15 MB, 1920x1080, Screenshot_Doom_20161005_190011.png [View same] [iqdb] [saucenao] [google]
3542923

Do people find this fun? Getting shot at from enemies outside while tons of enemies pour out of the walls inside?

I'm new to this Doom stuff, so maybe I picked my WADs poorly, but damn.

>> No.3542927

>>3542923
Going Down is definitely not a beginners's wad. Try DTWiD or BTSX first desu

>> No.3542928

>>3542923
going down is pretty tough, dude. Play something like TNT or plutonia if you're just getting into this

>> No.3542929

>>3542923
protip: the more enemies you kill, the less enemies you have shooting at you

>> No.3542930

>>3542923
Going Down is meant to be brutally difficult, so I wouldn't exactly recommend it to a beginner.

>> No.3542954

>>3542923
if you're new why not play the original and very easy Doom?

its so fucking easy that you can kill the second hardest boss in the game with the shotgun, which is the most commonly found weapon in the game

>> No.3542968

>>3542954
>he didn't berserker fist the goat.se demon
scrub

>> No.3542970
File: 504 KB, 2048x1152, Screenshot_Doom_20160927_121321.png [View same] [iqdb] [saucenao] [google]
3542970

>>3541107
Oh man, I've been working on a souls inspired doom level aswell. That looks fun though!

>> No.3542975
File: 291 KB, 1920x1080, Screenshot_Doom_20161005_175437.png [View same] [iqdb] [saucenao] [google]
3542975

>>3542954
Well, It's not that it's hard. I did it on UV. I just find it annoying. Tons of strong enemies appearing out of nowhere in a small space gets old.

>> No.3542978

Does Unloved feature jumpscares or the kind of tension as in games like SCP: Containment Breach?

>> No.3542984

>>3542282
STALKER isn't really /tg/ approved, that's more of a /k/ thing.

The most /tg/ approved games are:
Dwarf Fortress
Space Station 13
Chapter Master
E.Y.E
Darkest Dungeon
Any roguelike (the original ASCII kind)
Planescape and any D&D game
Any of the Shadowrun games except for that awful shooter
And any 40k game, especially Dawn of War

>> No.3542996

>>3542929
kek

>> No.3543020

I've learned some basic details of map building but am at a point where I'm trying to place monsters. I'm trying to strike a balance between the "slaughter" type maps and something paced in a more interesting and fun way.

Does anyone have any design advice for how to place monsters, how to pace the combat etc?

I'm trying to recall the best memories of great doom maps, and I think its often that you'll open a door and suddenly you're in an intricate Willy-Wonka-esque world of fireballs, missiles and monsters. Some are on lifts, others in pits or overhangs or outcroppings. Some teleport in somewhere.

Is this something you have to play through trial and error until your map has the "feel" you desire for combat?

>> No.3543023

>>3542984
>STALKER isn't really /tg/ approved
Yeah that's why they made 3 separate stalker settings for 3 separate systems

>> No.3543025

>>3542978
No jumpscares, just great atmosphere instead

>> No.3543030

>>3542975
I guess I just don't understand the appeal of playing a game and then only using random amateurish levels instead of savoring the original experience.

Just try the game like its meant to be played.

>> No.3543043

>>3543025
Good one anon, that guy will shit his pants when the scream happens.

>> No.3543078

>>3542923
>>3542927
>>3542928
>>3542930
agreed, i'd been playing for three years before i dared venture into Hell Revealed

>> No.3543081

>>3543030
i think there is a limit to how long you can "savor the original experience" before you think "i'm sick of replaying this, i would like some some new levels"

>> No.3543135

>>3542030
He's spent the last few years at PlayFirst/Glu working on casual games. From the looks of his Twitter header he was involved in the Gordon Ramsay mobile game...?

>> No.3543136

>>3542923
Vanguard is a good beginners wad

>> No.3543159

>>3542404
individually i think these actually sounds pretty cool. someone needs to make a surrealist gameplay mod that uses these

>> No.3543192

Is there a download for REKKR?

I'd consider mapping for it if I knew what I was working with.

>> No.3543209

>>3542404
Is this normal GZDoom or does it have a light mod?

>> No.3543215

>>3542927
>>3542928
a huge problem i had with gd was that i didn't have any ammo by lvl 3.

>> No.3543221

>>3543025
because going down one certain set of stairs isn't boner-inducing in the least.

>> No.3543229
File: 7 KB, 200x200, 29a73a1918af060b33bc9.jpg [View same] [iqdb] [saucenao] [google]
3543229

>>3543192
it's still in development, Revae is adding stuff almost daily

you'd be working with /a lot/ of stone and wood because vikings, and you can't use any scripting because the wad is supposed to be compatible with chocolate doom

I have to start my map over from scratch because I screwed up the layout something fierce, but my bungled map taught me a lot and it's been really interesting so far getting away from traditional Doom architecture

>> No.3543258

>>3542970
Interesting. Got any more shots? Is that village in the background just a skybox or is it an area you can reach?

Either way it's really cool, where did you get those textures from?

>> No.3543261

>>3543229
so how do we get the resources to make maps

>> No.3543272
File: 182 KB, 720x880, 1465198030524.jpg [View same] [iqdb] [saucenao] [google]
3543272

On a scale from 1 to Fuck outta Here, how feasible would it be to remake Metal Gear Rising's Blade Mode on Doom?

>> No.3543294

>>3543272
6

>> No.3543301

>>3543272
Considering what Doomero has achieved with Doom, 1.
https://www.youtube.com/watch?v=tsvRDDOKNCE
https://www.youtube.com/watch?v=dXrhqw4vTkI

>> No.3543302

>>3543272
Fuck-outta-Here level imho, but i'm no authority on the subject

>> No.3543306

>>3543272
that thing's obviously a store prop.

r-right?

>> No.3543313
File: 84 KB, 466x492, 1455494256200.png [View same] [iqdb] [saucenao] [google]
3543313

>>3543261
get on IRC and ask Revae about it

>>3543306
no that is a legit chainsaw

>> No.3543323
File: 20 KB, 680x462, from Doomguy to Dragoonguy.jpg [View same] [iqdb] [saucenao] [google]
3543323

>>3543306
No

>> No.3543329

>>3543313
>get on IRC
too personal, I'm out

>> No.3543337

>>3543329

That's weird, but okay.

>> No.3543340

>>3543272
how in the shit would one even go about properly handling that thing.

>> No.3543342

>>3543340
carefully

>> No.3543360

>>3543081

>i think there is a limit to how long you can "savor the original experience" before you think "i'm sick of replaying this, i would like some some new levels"

That would probably be why I responded to a guy saying he was new to the whole Doom thing, if you have played Doom 1 and 2 you are not new to the whole Doom thing.

>> No.3543365

>>3543360
okay sorry for the misunderstanding

>> No.3543392

>>3543030
>amateurish
>going down
imo it's not that hard to make a level that's better than 50% of all doom levels.

>> No.3543412

>>3543306
>>3543340
It's for two people. Did you not notice the handle on the other end?

>> No.3543413

>>3543392
Apologies.

>> No.3543416
File: 26 KB, 582x586, purists BTFO.png [View same] [iqdb] [saucenao] [google]
3543416

>>3543030
>like its meant to be played
So, loaded up with all the mods you want?

>> No.3543424

>>3543329
>get on IRC and ask Revae about it

If he wants mappers he should put out a test build of his wad where everyone can see it. I shouldn't have to go hunting him down on IRC just to see if it's something I want to work on or not.

>> No.3543426

>>3543416

Tuning into a conversation at the very end and taking it out of context isn't likely to be productive.

>> No.3543429
File: 25 KB, 640x480, 1475708193.png [View same] [iqdb] [saucenao] [google]
3543429

>>3542676
okay so i replayed this map (pl2-09, thanks) and just managed to get an exit. from 120 cells, i used two shots on archviles, and the third on the final crowd of revenants.

i think archviles are usually bfg worthy threats, you usually want them dead as quickly as possible, unless they are contained, movement restricted, or otherwise able to be taken out safely.

>> No.3543436
File: 2 KB, 39x56, SSWVA1.png [View same] [iqdb] [saucenao] [google]
3543436

He's over therrre

>> No.3543437

>>3541385
what wad? reminds me of psychophobia

>> No.3543438

>>3543436
>SSWVA1
from epic2?

>> No.3543443
File: 1.29 MB, 557x605, 1458015569804.png [View same] [iqdb] [saucenao] [google]
3543443

>>3543436
I love it when megawads replace the SS with a new DEH enemy. It's a shame though how most gameplay mods break them with their own SS replacement.

>> No.3543450

>>3543443
Do you off hand know the one that takes place on a spoopy space ship (this was from 15 or so years ago) and the SS replacement is a weird virtual reality type entity?

It was a really fun megawad but I honestly don't remember it.

>> No.3543452

>>3543438
Yep!
>>3543443
Yeahh, I've found it best to just leave the SS untouched, it's not really worth breaking some wads for an enemy that's normally an easter egg or used by mappers that don't know better.

>> No.3543454

>>3543443
>when a massive monster closet opens up and a casual SS is just sitting in the back

>> No.3543467

>>3543443
I'd also like to add that the SS is simply perfect for creating any type of Doom-like enemy in DEH, because it has plenty of frames to spare. From hitscanners, to small, gibbable demons like the imp, to large demons with extra walking frames. He's like a blank canvas in which you can paint your own new enemy on.

>>3543450
Sorry, I don't think I played that one.

>>3543452
I found out that, you -can- replace him without breaking DEH WolfSS's if you create an ACS script that, if activated, gives all WolfSS monsters an item that morphs them into the the new decorate-based SS. So, you just tie that script to a custom Cvar, and then it's up to the player whether they want the SS to be replaced or not.

>> No.3543478
File: 1.49 MB, 300x300, 1447043277447.gif [View same] [iqdb] [saucenao] [google]
3543478

>>3543424
>a test build of his wad

i said earlier, it's not finished; out of 4 episodes i think he's got the textures done for like 1.7 of them, he just updated it again within the last 24 hours

he's also trying to bring in people that can and have made good maps, not just any takers

>> No.3543485

>>3543443
>>3543450

While cool, it's mostly unnecessary. The chaingun guy is about as tough as the SMG soldier, and their weapons are similar.

Considering at least 50% of DOOM is hell-themed, you could creatively fit them in, perhaps in a secret torture room, or weird occult shrine or something.

Speaking of, any WADs that make good (or maybe fun) use of both demons and the SS?

>> No.3543515

>>3542876
That's why we have the download thingy under it.

>> No.3543523

>>3543515
It's 2 GB though. That's a tall order for someone who just wants the IWADs.

>> No.3543535

>>3543485
https://www.doomworld.com/idgames/levels/doom2/megawads/garrulo

>> No.3543569

>>3543485
>The chaingun guy is about as tough as the SMG soldier, and their weapons are similar.
SS soldiers miss their shots a LOT more often.

>> No.3543572

>>3542015
what are you talking about? what comic?

>> No.3543574

>>3543569
All doom monsters have the same accuracy. The Chaingunner only seems to hit you more often because he fires really fast. The Nazi has a slightly lower rate of fire compared to the Chaingunner.

>> No.3543585

>>3543478
>it's not finished

No fucking shit.

I'm not asking for the whole game, I'm asking for the resources I'll need to make something with. I can't make maps for a game if I have no idea how the weapons and enemies interact.

>he's also trying to bring in people that can and have made good maps, not just any takers

Well, good luck to him trying to attract talent if people have to jump through hoops just to have the mere opportunity of -trying- to make a map.

>> No.3543590

>>3543424
>I shouldn't have to go hunting him down on IRC just to see if it's something I want to work on or not.

Then I think it's safe to say you don't want to work on it.
If your offer of help is based on arbitrary conditions, then that's not really wanting to help.

>> No.3543595

>>3543585
>if people have to jump through hoops
okay, so maybe you're not familiar with how projects like this work so i'm just gonna break it down real simple for you

if you want to work on a project, you have to contact the author

if you don't want to contact the author, then throwing a fit isn't going to make you appealing to work with

a simple IRC connection is not "jumping through hoops"

>> No.3543598
File: 15 KB, 490x441, Vaporwave.jpg [View same] [iqdb] [saucenao] [google]
3543598

>>3543523

https://mega.nz/#!KZsHyKqD!HvV8Gpm_jO2__EpbefNKIqNgXpLUW09-vHZPIVgn0aY

Hope that works.

>> No.3543605

>>3543590
>Then I think it's safe to say you don't want to work on it.

I wouldn't know, because I haven't played it.

>> No.3543610
File: 1.45 MB, 233x291, 1455564455673.gif [View same] [iqdb] [saucenao] [google]
3543610

>>3543585
>talking to someone on IRC
>jumping through hoops

>> No.3543612

Uh, is the thread aware that at least a few of the download links in the recent /vr/ wads pastebin are down? I'm not talking just the best-ever links.

>> No.3543632

>>3543523
http://doom4ever.free.fr/download_wads.htm

>> No.3543640

>>3543632
>>3543598

Thanks dudes, but I already have the IWADs. I was just pointing out dead links so whoever maintains the pasta could fix/remove them.

>> No.3543646
File: 6 KB, 128x128, 1471663960665.png [View same] [iqdb] [saucenao] [google]
3543646

>>3543640
good man

>> No.3543659

>>3541823

I didn't really like AoD for that reason. I think Evil Dead 2 has the perfect balance of intentional goofiness and gore. Might have to rewatch AoD sometime.

Also, is it just me, or why was Ash such a dick to everyone in AoD? That always bugged me.

>> No.3543670

>>3541679
Demons of Problematique, both parts.

You can mix this with any gameplay mod, but I'd go light due to how atmospheric at is.

>> No.3543681

>>3543670
Demons of Problematique 2 usually breaks gameplay mods around three maps in, when it takes all your stuff and gives you the vanilla fist through ACS. This especially breaks mods that rely heavily on dummy inventory items, which is pretty much anything with any amount of mechanical complexity.

>> No.3543689
File: 114 KB, 1280x720, king_crimsom_what_the_fick_rage_why_y.jpg [View same] [iqdb] [saucenao] [google]
3543689

>>3541050
PLUTONIA LEVEL DESIGN IS FUCKING BULLSHIT
MAZES
WHY MAZES
WHYYYYYYYYYY

>> No.3543717

>>3543681
why does it even do it like that? can't you remove weapons in vanilla?

>> No.3543718
File: 313 KB, 640x360, plutonia on the news.png [View same] [iqdb] [saucenao] [google]
3543718

>>3543689
It just works.

>> No.3543719

>>3543272
>Lift the timescale trick from Black Warrior
>Lift the cutting apart animations from Demonsteele/Brutal Dumb
>Make Blade mode do 10000+ damage and trigger only cutting kills
It's probably a bit harder than this but the work is already done so it's probably just tedious as shit.

>> No.3543727

Is Doom 1/2 mp dead as fuck? I just downloaded zandronum/doomseeker and every server has sub 13 players with literally who mods

>> No.3543742
File: 2.90 MB, 1280x720, dop2.webm [View same] [iqdb] [saucenao] [google]
3543742

>>3543670
>dop2

>> No.3543745

>>3543727
>Is Doom 1/2 mp dead as fuck?
outside of tournaments and complex doom being everywhere? I think.

>C: THE MALL SHOPPING NOW

>> No.3543747

>>3543689
>Mazes
Why are you using the plural form of this word?

>> No.3543751

>>3543745
I guess Im 20 years late for some classic deathmatch

>> No.3543752

>>3543742
that poor caco :(

>> No.3543754

>>3543751
doom's standard weaponry doesn't really fit for multiplay imo.

>> No.3543758

>>3543742
>those filters
>that nonexistant atmosphere
>crosshairs
>green fucking crosshairs
What the fuck are you doing anon?

>> No.3543762
File: 124 KB, 283x280, my eyes.png [View same] [iqdb] [saucenao] [google]
3543762

>>3543742

>> No.3543764
File: 124 KB, 456x658, 1464850363913.jpg [View same] [iqdb] [saucenao] [google]
3543764

>>3543727
If you host and post it, they will come

>> No.3543767
File: 16 KB, 300x820, 1450246079758.png [View same] [iqdb] [saucenao] [google]
3543767

>>3543742

>> No.3543772
File: 45 KB, 403x367, L9va5.jpg [View same] [iqdb] [saucenao] [google]
3543772

>>3543742
>the filterposter is back

>> No.3543776

>>3543758
don't let me catch you talking shit about health indicating crosshairs again anon

>> No.3543781

>>3543758
>>3543772
https://youtu.be/Z-v718gFdlA?t=61

>> No.3543792

>>3543776
> C R O S S H A I R S

>> No.3543803

>>3543792
What do you got against crosshairs?
You like not being able to aim?

>> No.3543809
File: 1.62 MB, 300x168, 1464654884979.gif [View same] [iqdb] [saucenao] [google]
3543809

>>3543776
>>3543803
>crosshairs
>not being able to aim

someone needs to upload momgetthecamera

>> No.3543816

>>3543803

You might have a point if he was using angled weapons, but I think with centered ones it wouldn't be too hard to aim without a crosshair.

>> No.3543817

>>3543758
>>3543762
>>3543767
>>3543772
People like you lot make me want to play with texture filtering on.

>> No.3543830

>>3543816
If he is playing without mouselook and vertical autoaim it's very easy to aim anyways.

If he's playing without Doomguy has no worries about movement messing with aim unless you are playing a mod specifically designed around that so it shouldn't be too hard to aim at large boxes

>> No.3543831

>>3543803
It's not so much the crosshair itself that I take issue with it, it's that it's thick and BRIGHT NEON FUCKING GREEN

Honestly though, the crosshair is the least of this person's sins.

Disgusting filter + raised gamma = original art direction smashed to pieces

>> No.3543834

>>3543817
Why don't you then.

>> No.3543846

>>3543831

To be fair, wouldn't you want your crosshair to stick out so that you can easily see it? It can be hard to pick out a white crosshair from a white hair.

>> No.3543850

>>3543846

...A white wall is what I meant, not a white hair.

>> No.3543851
File: 459 KB, 807x1400, 1467216824997.jpg [View same] [iqdb] [saucenao] [google]
3543851

>>3543817

>> No.3543857

>>3543792
it's intuitive
the center of the screen is where you shoot and what you look at most of the time
having a small color-coded graphic that displays the single most important thing in your hud
because sometimes mods have stupidly placed health counters on their huds

i need to make that UT4 lookalike hud at some point

>> No.3543862

My computer broke so I'm on a shitty Vista laptop with no OpenGL. I have Zandronum since it has graphic options unlike Zdoom (and obviously I can't use GZDoom). I'd like to use Dark Doom, but DD_Flashlight just doesn't seem to work without OpenGL. Are there any flashlight mods that do?

I mean besides the one in Demonsteele (don't get me wrong, Demonsteele is great, but you know sometimes you just want to want to play Doom without Demonsteele but still with Dark Doom and a flashlight).

>> No.3543878

>>3543758
>not using crosshairs for freelook
>not using the health indicator feature with the minimalist hud so you don't have to keep shifting your focus to the corner

>> No.3543884

>>3543878
>Not playing Hideous Destructor for all your visual cues and lack of HUD to tell how you're doing
I do turn off the HUD so it's just numbers since I don't like seeing Doomguy's face all the time

>> No.3543898
File: 8 KB, 256x128, SKY4.png [View same] [iqdb] [saucenao] [google]
3543898

About how long does it take the average mapper to pop out a completed map, at a reasonable pace? Looking for something to compare my own speed to.

Pic unrelated. A sky made last night that doesn't fit in my project but is going to stay there unless I think of something better.

>> No.3543903
File: 111 KB, 570x574, very nice.jpg [View same] [iqdb] [saucenao] [google]
3543903

>>3543851
>cup gets knocked over
>water is still in cup and pourss out blood

>> No.3543912

>>3543903

maybe it's an opaque blue cup

>> No.3543913

>>3543903
It's an opaque sky blue cup.

>> No.3543914

>>3543878
>crosshairs in any kind of shooter that isn't quake
No

>> No.3543916

>>3543914

why is quake of all things the sole exception

>> No.3543921

>>3543916
Quake without crosshairs = Melee without C Stick
Other shooters with crosshairs = Riding a bike with training wheels

>> No.3543923

I always feel bad killing Cacodemons. They're so slow moving and cute. You don't need to kill them at all, their projectile is hard hitting but slow and easily avoidable, like I said they can't reach you very fast, and they get hitstunlocked pretty easily.

They're more afraid of you than you are of them. Furthermore, they're an endangered species, you shitlord.

Stop Bullying Cacodemons 2016

>> No.3543924
File: 48 KB, 720x717, 1466739786956.jpg [View same] [iqdb] [saucenao] [google]
3543924

>>3543912
>>3543913
>opaquemind

>> No.3543926

How do I make GZDoom give me pistol starts upon death?

>> No.3543928

>>3543914
>lying

>> No.3543929

Anyone been getting a weird conflict between DoomRPG and DoomRLA with the patches setup right and everything? I think this is just a recent DRPG update, because this wasn't happening before. Something like this:

Script error, ":actors/doomrl/powerups.txt" line 37:
Unexpected '255' in definition of 'RLInvulnerabilitySpherePickupGiver2'

>> No.3543931

>>3543926

Try the ZDoom Pistol Start Options mod.

>> No.3543932

>>3543926
Someone in here made a pistol start wad at some point. Don't have it on me though.

>> No.3543936
File: 22 KB, 230x224, 1466404401959.jpg [View same] [iqdb] [saucenao] [google]
3543936

>>3543923
They shoot at me so I shoot them. Dumb flesh balloons get what they deserve.

>> No.3543937

>>3543926
Turn off autosaving.

>> No.3543938

how do i play doom 4 doom with brütal doom?

>> No.3543941
File: 13 KB, 400x323, 97e8dffbe53.jpg [View same] [iqdb] [saucenao] [google]
3543941

>>3543938

>> No.3543943

>>3543938
post ur dik furst

>> No.3543945

>>3543929
Same problem here. I think something recent broke it or something, there was an update to the DoomRLA patch 4 days ago.

>> No.3543946

>>3543937

Correct me if I'm wrong, but doesn't ZDoom always reload a save if you die when you have one?

>>3543938

You don't. They're not compatible and neither of their authors are interested in making them compatible.

If you wish to play BD with DOOM IV weapons, I believe Sgt. Mark has made an add-on for that.

>> No.3543949
File: 86 KB, 640x480, MAP24_ledges.png [View same] [iqdb] [saucenao] [google]
3543949

I'm fairly certain "The Chasm" is the only Doom map to actually exist in Hell.
>>3543926
Turning off autosaves and just pressing use when you die works if I'm remembering it right.
>>3543938
Drag both the Brutal pk3 and the Doom 4 weapons pk3 over your source port (be sure to highlight/ctrl+click brutal first)

>> No.3543950

>>3543946
>doesn't ZDoom always reload a save if you die when you have one?

By default, yes. There's an option to change this behavior. I think it's in the Misc. submenu.

>> No.3543954
File: 14 KB, 480x360, 0 (9).jpg [View same] [iqdb] [saucenao] [google]
3543954

>>3543272
>"It isn't that complicated, it is really simple"

>> No.3543959

does anyone know how to make doors work right underwater?

>> No.3543963
File: 349 KB, 672x1920, Gain elemental.png [View same] [iqdb] [saucenao] [google]
3543963

>>3543923

Don't listen to this treehugger. Bully cacos forever. They need to be kept in check

>> No.3543968

>>3543914
>crosshairs in Quake
No

>> No.3543978

>>3543959
yes

>> No.3543987

>>3543959
see, the thing is that they're doors

but they're also underwater

>> No.3544000

>>3543929
well fuck, same here

>> No.3544005

>>3543929
Been fucking up for me even without RLA, can't even load saves or anything.

>> No.3544016

>>3543987
you've obv never made a map

>> No.3544023 [DELETED] 

http://forum.zdoom.org/viewtopic.php?f=12&t=53625

>this thread

>> No.3544029 [DELETED] 

>>3544023
Well if the community does include teenagers you gotta expect it.

>> No.3544032 [DELETED] 

>>3544029
What did you find wrong?
http://forum.zdoom.org/viewtopic.php?f=12&t=53714
split thread

>> No.3544035 [DELETED] 

>>3544023

Why on Earth are you reading the Off-Topic forum

>> No.3544037 [DELETED] 

>>3544032
Anything using the word "mansplaining" should be completely ignored. Stupid word.

>> No.3544042
File: 1.01 MB, 1284x705, Screenshot_Doom_20161006_003423.png [View same] [iqdb] [saucenao] [google]
3544042

Demonsteele.
Doom 2
Map01
Spawn in as Hae-Lin
Suddenly skellington

No skellington as Shihong
Shows up in Scythe2
Shows up in Maps of Chaos
Why

>> No.3544045 [DELETED] 
File: 137 KB, 623x527, 1455757158642.png [View same] [iqdb] [saucenao] [google]
3544045

>>3544023
Alright so what am I reading here, someone making mountains out of molehills?

>> No.3544049 [DELETED] 

>>3544045
If it's something to do with "females in a commonly male community" then of course it is.

>> No.3544050 [DELETED] 

>>3544023
>>3544032
I never thought old doom communities of all places would get people talking about tumblr gender politics garbage, this shit is exactly why women are better off not getting into male communities or hobbies.

>> No.3544052

>>3544042

When was the last time you updated your ZDoom?

I don't know what's causing this exactly, but an anon from a while ago was having a strange issue with Demonsteele that was solved by them updating their years old GZDoom.

>> No.3544054 [DELETED] 

>>3544023
>this thread

has nothing to do with doom. It's in the off-topic section there, and it's off-topic here.

>> No.3544056

>>3544042

Update your jukebox.

>> No.3544058 [DELETED] 

>>3544037
You don't seem to understand though. Mansplaining is not a man explaining a woman something and that being bad, but rather when some men tend to talk more condescendingly than usual about a topic as if a woman is going to have a harder time understanding or grasping concepts, or even worse assuming they don't already know them.

Also where's the janitors so they can delete all of these posts please? Anyone linking the off topic forum of any website should be immediately banned.

>> No.3544059 [DELETED] 

>>3544050
>"stop talking about gender politics"
>"fuggin women tho!!"

>> No.3544062

>>3544042
Is that the mod's form of DRM?

>> No.3544063
File: 486 KB, 499x375, 1462497557872.gif [View same] [iqdb] [saucenao] [google]
3544063

>>3544016

>> No.3544065

>>3544042
Update your nowthatswhaticallmidi pk3.

>> No.3544068
File: 156 KB, 680x678, 1462357177010.png [View same] [iqdb] [saucenao] [google]
3544068

Alright thanks janny. That isn't something we should be talking about.

>> No.3544070

why does the doom thread and literally only the doom thread get good moderation on /vr/

>> No.3544073

>>3544070
It's big. Maybe the mods care about doom.

>> No.3544075

>>3544070
Doom/Retro Shooter General is one of the most active places on /vr/.

>> No.3544076

>>3544070
Are these threads the fastest moving ones? I don't browse /vr/ at all aside for these threads. But yeah moderation here is one of the best, if not the best, on the site.

>> No.3544078
File: 292 KB, 500x500, bluekey.png [View same] [iqdb] [saucenao] [google]
3544078

>>3544070
I swear /doom/ is the only place with actual moderation.

>> No.3544079

>>3544070

1: The Doom thread gets the most activity.
2: You really don't pay much attention to the rest of the board.

>> No.3544080

>>3544073
Yeah, much unlike Doom 2016, this thread has proper mod supp***USER WAS BANNED PREEMPTIVELY FOR SHITTY JOKE***

>> No.3544084
File: 53 KB, 147x134, 1462766158258.png [View same] [iqdb] [saucenao] [google]
3544084

>>3544076
There's some other generals I visit that I fucking wish had as good mods as /doom/.

>> No.3544091
File: 757 KB, 1000x800, Doom rating.png [View same] [iqdb] [saucenao] [google]
3544091

BACK ON TOPIC

WHAT ARE YOU

>PLAYAN
>BUILDAN
>SPRITAN
>CODAN
>DOWNLOADAN
>MIXAN

>> No.3544092

>>3544091

NOTHING

>> No.3544095

>>3544070
i report posts in the /doom/ threads and don't report anything in the other general threads because /doom/ is the only game i like that's still getting more content while everyone else is arguing over amigavania vs super castlevania or whatever

>> No.3544096

>>3543929
>>3543945
>>3544000
>>3544005

Real talk what is going on here?

>> No.3544097

>>3544091
>PLAYAN
Some Golden Souls actually. It's very charming.
>BUILDAN
I don't really make maps myself
>SPRITAN
Above
>CODAN
Above again
>DOWNLOADAN
Nothing right now. I might look through the Doomed WAD Review site to see what he's been playing
>MIXAN
No idea what you mean

>> No.3544104

>>3544091

>PLAYAN
trump doom, nearly at the end

>BUILDAN
No maps yet

>SPRITAN
Ice shit

>CODAN
ice shit

>DOWNLOADAN
nothing yet

>MIXAN
chocolate milk

>> No.3544105

>>3544091
1. Nothing related to Doom, but maybe a screenshot on Saturday.

2. I had an idea for a level after playing Quadriplegic Cowboy. A space elevator one. But I need to draw the layout first.

3. Still kinda want to finish Alphys Lab and the True Lab

4. Creating a texture pack out of the IKBLU and IKWHITE Packs for Quake.

>> No.3544106

>>3544097
>No idea what you mean
Example: Monster Randomizer + Demon Steele + Scythe 2

>> No.3544108

>>3544091
>Playan
Doom 2
>Buildan
A Shopping Mall

Rest is nothing

>> No.3544109

>>3544096
These people are having problems with getting DoomRLA and DoomRPG working together?

>> No.3544112

>>3544062
No. When you run Brutal Doom with it, you get a billion unkillable golden revenants punching you.

I guess this is the midi.

>>3544065
>>3544056
How the fuck does the midi even know it needs to be updated that it sends a skeleton to punch me into submission?

>> No.3544114

>>3544079
>2: You really don't pay much attention to the rest of the board.
that "games where i can kill trannies" thread was up for like a month

>> No.3544115

>>3544106
Oh ok. Uh, I guess I was playing some Trailblazer with Unholy Realms a while ago. Trailblazer's one of my favorite PillowBlaster mods.

>> No.3544118

>>3544114
>games where i can kill trannies
wat

>> No.3544119

>>3544114

Yes. And there were a lot of retro games featuring depictions of gays or transvestites or trans people that got killed or beat up.
That's another matter.

>> No.3544123
File: 233 KB, 400x359, the sphere nobody uses.png [View same] [iqdb] [saucenao] [google]
3544123

>>3544084

>> No.3544124

>>3544123

God dammit that's pretty clever.

>> No.3544125
File: 1.08 MB, 680x680, reeee.gif [View same] [iqdb] [saucenao] [google]
3544125

>download Particle Fire Enhancer
>try it out
>fucking footsteps and different zombie sounds
>IT'S CALLED PARTICLE FIRE ENHANCER
SON OF A BITCH

someone got a edited version of this shit without sounds?

>> No.3544127

>>3544124
T-Thanks

>> No.3544128

>>3544125

Couldn't you remove them yourself?

>> No.3544131

>>3544119
you're missing the point. i'm pretty sure you know the actual intentions of a thread like that. there was a thread like a week ago about "games where i can kill degenerates" that got removed pretty quickly. there was also this "games where i can kill capitalists/communists" thread shitflinging going on a couple months back that got squashed in like a day or so.

the point is vr moderation is ok, it's just really weirdly spotty outside of the doom thread

>> No.3544132
File: 59 KB, 531x467, as you probably know.png [View same] [iqdb] [saucenao] [google]
3544132

>>3543954

>> No.3544134

>>3544128
I don't know how.
If I open the .pk3 with 7zip there's a bunch of .wad files in there.

>> No.3544136

>>3544065
>>3544112
I'm looking up the jukebox download, and everything's pointing me to v3.5, but the download's broken. Anyone got a mirror?

>> No.3544159 [DELETED] 

>deleted posts
>again
that one certain group of oversensitive individuals, I take it?

>> No.3544160

>>3544136
Found it.
http://www.wad-archive.com/wad/fc3c01c06c2a392695d9b8b81bf4e2e7

>> No.3544164
File: 319 KB, 1280x720, Screenshot_Doom_20161006_160024.png [View same] [iqdb] [saucenao] [google]
3544164

>My PLAYPAL turns the crystals on Epic2 MAP14 into tarydium
Welp

I wish Doom had two blue ranges or something so I could use one for purple and the other for aquamarine. Unreal just doesn't use a normal blue.

>> No.3544173

I'm about to play Putonia with the Plutonia Simulator on ultra violence.
what can go wrong?

>> No.3544175
File: 96 KB, 952x712, temp.png [View same] [iqdb] [saucenao] [google]
3544175

>>3544164
If I had the foresight I would've altered Dooms palette quite a bit more for REKKR. There's a surprising amount of redundancy, but it's much too late now to change it.

Next time, if I ever tackle anything this big again.

>> No.3544176

>>3544173

that's too much plutonia for any one man, anon

>> No.3544183

>>3544159
it was off topic

>> No.3544185

>>3544176
>>3544164
1st level
>2 archviles apeared in the revenant ambush room

Well Screw Me

>> No.3544196
File: 41 KB, 291x398, 1468238189935.jpg [View same] [iqdb] [saucenao] [google]
3544196

Have a cuckodemon since no one posted it

>> No.3544202

>>3544196
has someone made a JUST edit with a cacodemon yet?

>> No.3544204

>>3543329
Just use VPN and proxy combo, pansy.

>> No.3544206
File: 4 KB, 86x118, just plutonia my shit up.jpg [View same] [iqdb] [saucenao] [google]
3544206

>>3544202
There is this, at least.

>> No.3544208

>>3544202
duno
im not even a regular here ,ive been away for too long

>> No.3544249
File: 991 KB, 640x1800, BluePalettes.png [View same] [iqdb] [saucenao] [google]
3544249

>>3544164
>>3544175
Fuck

>> No.3544260

>>3541150
One of the most important stuff to implement (imo) would be a system where you get souls and enhance your char/weapons with them. Something like this is planned ?

>> No.3544273

>>3543437
It's a game. Blood 2: The Chosen.

>> No.3544304

>>3544078
That's why every thread outside it devolves into shitposting and arguments.

>> No.3544343
File: 440 B, 21x168, doompurples.png [View same] [iqdb] [saucenao] [google]
3544343

>>3541050
Are there any map wads that use Doom's tiny amount of purple? For that matter, where does it even appear in the original games? I know only two of them are used on Keen in Doom 2, including the COLORMAP (the brightest and darkest purples just fade to grey).

>> No.3544347

>>3544343
I really wanna say 'FIREBLU'

>> No.3544372
File: 86 KB, 320x240, file.png [View same] [iqdb] [saucenao] [google]
3544372

So this happened

https://www.youtube.com/watch?v=Yg9yIsSj-yU

>> No.3544381

>>3544343
% deutex -extract /usr/share/games/doom/doomu.wad
% for i (**/*.ppm) { convert $i txt: | grep -Eq '(FF7BFF|FF00FF|CF00CF|9F009B|6F006B)' && echo $i }
graphics/m_doom.ppm
graphics/titlepic.ppm
patches/w109_2.ppm
patches/w110_1.ppm
patches/w65b_2.ppm
patches/w94_1.ppm
patches/wall55_1.ppm
sprites/bal2a0.ppm
sprites/bal2b0.ppm
sprites/pinsa0.ppm
sprites/pinsb0.ppm
sprites/pinsc0.ppm
sprites/pinsd0.ppm
sprites/pvisa0.ppm
sprites/sawga0.ppm
sprites/sawgb0.ppm
sprites/spida4a6.ppm
sprites/spidg5.ppm
sprites/spidh5.ppm

>> No.3544384 [DELETED] 
File: 68 KB, 367x451, AH HAHAHA FAGGOT TO THE MAX.jpg [View same] [iqdb] [saucenao] [google]
3544384

>>3544159
>baww, how dare the mods delete my attempted idpol derail

>> No.3544417

>>3544381
>graphics/m_doom.ppm
>graphics/titlepic.ppm
The very top of the doom logo
>patches/w109_2.ppm
this texture has a single pixel of purple hidden in it
>patches/w110_1.ppm
the same single pixel
>patches/w65b_2.ppm
>>3544347
seems FIREBLU does have purple in it.. only 21 pixels of it, but still
>patches/w94_1.ppm
that one pixel again
>patches/wall55_1.ppm
and again
>sprites/bal2a0.ppm
>sprites/bal2b0.ppm
purple is used for the edges of the Cacodemon's projectile, dunno why I never noticed
>sprites/pinsa0.ppm
>sprites/pinsb0.ppm
>sprites/pinsc0.ppm
>sprites/pinsd0.ppm
purple is on the partial invisibility powerup to fade the red into the blue
>sprites/pvisa0.ppm
4 pixels on the light amp goggles are purple for whatever reason
>sprites/sawga0.ppm
>sprites/sawgb0.ppm
the chainsaw has a stray purple pixel on its handle that looks like it shouldn't be there
>sprites/spida4a6.ppm
>sprites/spidg5.ppm
>sprites/spidh5.ppm
the spider mastermind has a single pixel of purple on one of its legs

>> No.3544421
File: 71 KB, 499x562, 1432500086275.jpg [View same] [iqdb] [saucenao] [google]
3544421

>>3544372
Is this the first time it's been done, like with Plutonia? Same runner, too.

>> No.3544425
File: 194 KB, 3900x5808, 1475746982.png [View same] [iqdb] [saucenao] [google]
3544425

>>3544381
>graphics/m_doom.ppm
>graphics/titlepic.ppm

the logo has a couple. could be intentional where red meets blue.

>patches/w109_2.ppm
>patches/w110_1.ppm
>patches/w65b_2.ppm
>patches/w94_1.ppm
>patches/wall55_1.ppm

a few stray purple pixels on tekwall variants, probably a scanning error.

and yes you were quite right to say fireblu >>3544347 .

>sprites/bal2a0.ppm
>sprites/bal2b0.ppm

the cacodemon missile has a clear purple border, its red interior merging with the blue crackle inside the cacodemon's mouth.

>sprites/pinsa0.ppm
>sprites/pinsb0.ppm
>sprites/pinsc0.ppm
>sprites/pinsd0.ppm

partial invisibility merges red and blue areas.

>sprites/pvisa0.ppm

light goggles, interestingly enough. one i wouldn't have thought of before searching - i had not particularly noticed the blue glow between the red eye glasses before.

>sprites/sawga0.ppm
>sprites/sawgb0.ppm

the chainsaw attack frames have one magenta pixel in their centre. another likely scanning error.

>sprites/spida4a6.ppm
>sprites/spidg5.ppm
>sprites/spidh5.ppm

one or two purple pixels on the back of the spiderdemon's legs, again likely scanning errors.

>> No.3544435
File: 796 KB, 500x275, 1460139701902.gif [View same] [iqdb] [saucenao] [google]
3544435

>>3544417
>>3544425
>I was right for once

>> No.3544445

>>3544421
yes. dude is a legend

>> No.3544451
File: 6 KB, 465x1608, 1475746982.png [View same] [iqdb] [saucenao] [google]
3544451

>>3544417
>>3544425
as for doom2.

interestingly, the menu title does not have magenta pixels in doom2, it was fixed. also some of the tekwall patches are gone due to texture removals. everything else is present along with the following additions.

>sprites/keena0.ppm
>sprites/keenb0.ppm
>sprites/keenc0.ppm
>sprites/keend0.ppm
>sprites/keene0.ppm
>sprites/keenm0.ppm

commander keen, obviously

>sprites/sswvb4.ppm
>sprites/sswvf0.ppm

stray magenta pixels on a couple of wolfSS sprites, as noted on the doom wiki (see the picture captions)

https://doomwiki.org/wiki/Wolfenstein_SS

>> No.3544467
File: 189 KB, 800x600, Screenshot_Doom_20160923_015741.png [View same] [iqdb] [saucenao] [google]
3544467

>>3543792
>autism

>>3543846
Honestly, I just use a plain dot in red for my crosshair, it's unobtrusive and gives me a perfectly clear indicator, what my dot goes over, is where my bullets go (which more matters at longer ranges than closer ranges, where you can just 'point shoot' and not worry all that much about fine accuracy).

Maybe I'm just used to it, but I find that it's very rare for my red dot to wash out completely against red surfaces, I can always seem to make it out if I need to.

>> No.3544469

>>3543809
Aiming would involve placing your shots exactly, which would either require a crosshair or laser to indicate where your gun is pointing, or a view down the sights or through a scope.

Without sights, you're not strictly aiming.

>> No.3544482
File: 78 KB, 640x960, 1432423261113.jpg [View same] [iqdb] [saucenao] [google]
3544482

>>3544372
>I just remembered that Nightmare makes enemies constantly shoot at you nonstop
>TNT, land of 1000+ shotgunners

>> No.3544484

>>3544467
what's your deal

>> No.3544492
File: 481 KB, 541x640, 2275989-box_eye.png [View same] [iqdb] [saucenao] [google]
3544492

Could an EYE mod work for Doom?

>> No.3544494

>>3544484
What's yours?

>> No.3544503

>>3544492
Well ZDoom does have hubs

>> No.3544504

>>3544123
Doesn't it help against hitscanners?

>> No.3544508
File: 1.08 MB, 960x540, 1415630477103.webm [View same] [iqdb] [saucenao] [google]
3544508

>>3544492
Sure, but there goes half your keyboard for all the implant shortcuts/cast psi/cycle psi

Just unzip hammer and make EYE maps instead you silly moo

>> No.3544509

>>3544504
Sort of, it can help in that it makes them miss their shot, which sometimes starts infighting.

Problem comes to projectiles, fireballs and plasma will very often hit where you're dodging or getting out of the way, instead of hitting where you used to be.

Fighting cyberdemons with a blursphere is a lot of not fun.

>> No.3544540

>>3544508
How pronounce "Brouzouf" ?

>> No.3544542

>>3544540
B(french R)oo zoof

>> No.3544543
File: 37 KB, 190x255, 1455745941557.jpg [View same] [iqdb] [saucenao] [google]
3544543

>>3542132
wait, this means you can use that to replicate cybie's hallway of doom attack

>> No.3544561

>>3544260
Yes, it is planned. Actually in most of the recent .webms you can see a 0 in the bottom right corner - that will be the soul counter. Bloodstains are already in too, I just haven't given any monsters the script to give souls, nor have I made any interface to change the player's level or weapon reinforcement.

>> No.3544574

>>3544561
Sounds amazing already, you're working alone on it ?

>> No.3544578

>>3544574
Yeah, I am currently. It's a slow process but I'm working my way up to beta release of sorts which will contain a few weapons and levels but nothing final. I want people to try this out and play with it and tell me what they think works and what doesn't.

>> No.3544590

>>3544578
Don't ever stop Souls-anon, Raven games desperately need more love. I still hope you'll give MP the loosest consideration at some point in development, although I'm pretty certain this is a SP/ZDoom project first and foremost.

Have you decided yet on how you're going to try to handle dual-wielding if at all? I imagine you'd need a pretty fucked up synthfire system to approximate it unless you're just gonna go sword/board for the most part, which is likely the more sane option.

>> No.3544603

>>3543898
A short map takes me a good evening, with touch ups in the morning. Anything larger will suddenly take me at least a week because of procrastination. Currently working something pretty large and I started in like June.

>> No.3544605

>>3544590
I don't know how I'm going to handle dual wielding, if at all. I mean, right now what the player has is their main weapon, and their offhand slot - offhand slot will mostly be shields, but also maybe some secondary weapons, like a small blade or torch. This all really depends on sprites.

I have absolutely no clue how to handle magic at this point either.

>> No.3544615

>>3544605
The offhand slot is actually a good idea and faintly similar to what I've been toying around with for proper dual-wields, although I'm fairly sure your implementation is better, I fucking -love- the shields and can't wait to rip them off look at how they work. It's probably not that impressive, but getting blocking right isn't all trivial when you want melee to flow smoothly.

Magic would probably depend on how faithful you want to be to the original games, and with some hotkeys could probably be done similarly to the original, since the biggest issue is probably tracking player spells and making it easy to rearrange them without all sorts of insane dummy item fuckery. I think it might be more reasonable to offload casting to ACS and leave the weapons purely for melee and bows if you're going there, remember to give them severe knockback and playtest them on the chasm :^)

Again, can't wait for a testing release, but take your time and I'm sure this is going to turn out worth the wait. being a vaporware dev is a hard life

>> No.3544626

>>3544615
For magic I was maybe thinking of having the catalyst as a main weapon, which primary fire casts the spell and reload cycles through currently equipped spells, since i already have modifiers based on key input I could always make it so holding speed (usually shift) and reload cycles inversely. If I were to include equipping spells, attuning them at a bonfire or on the fly are my two options.

I had an idea that spells would sit in the player's inventory, when used it would open up a slot ui and the player selects the slot to assign using left or right movement keys. This would stop the player in their tracks, so attuning a spell needs to be done in a carefully considered safe location. Or perhaps they can only do this when near a bonfire or other spritual location - which can also be done easily.

>> No.3544630

>>3544626
I'm a fan of the bonfire attunement since it adds a little strategy and preparation, which is a big part of Souls-style gameplay in my view. That being said, it's probably best to go for whatever option works better within the limitations of the engine.

The catalyst as a weapon would work, but would have the problem of being unable to attack someone physically only to cast something right afterwards, so it'd make playing a battlemage a little more tricky. Perhaps have seperate logic for main-wielding and off-wielding the catalyst, with the former making spells slightly more effective/have varying effects at the cost of being able to readily defend yourself, while the latter would be more in line with traditional Souls casting? I couldn't make the decision, just spouting off ideas.

>> No.3544647

Are BOOM compatible maps limited to a palette?

>> No.3544653

>>3544647
boom is a meme port

>> No.3544657
File: 951 KB, 768x432, dagger riposte.webm [View same] [iqdb] [saucenao] [google]
3544657

Figured I'd try working on another weapon. I'm not a massive fan of the witchaven sprites, but I do like that spinning dagger animation before stabbing. Works well as a riposte attack. this probably won't stay but it was nice to toy with another weapon for a change.

Placeholder sprites and all that subject to change.

>> No.3544696

>>3544657
Holy fuck thats amazing

>> No.3544697

>>3544657
Good shit.

>> No.3544702

>>3544647
strictly yes, but pr+ in gl mode supports truecolor png - see voodoo guns by eternal for an example

>> No.3544716

>>3544653
Your mom is a meme.

>> No.3544725

>>3544716
>pass user since 2012

oh shit this is new

>> No.3544736

>>3544508
Believe me I've tried. Valve's Hammer editor is just awful.

>> No.3544747

>>3544657
I can't wait to try this out!

>> No.3544765
File: 23 KB, 333x424, 1462754630285.png [View same] [iqdb] [saucenao] [google]
3544765

any levels with slightly higher difficulty than, say, TNT?
Also is playing some of those "classic megawads" like AV, hell revealed, memento mori with a gameplay mod blasphemy or what?
I just want a non-famous megawad to play with some gameplay mods and not feel like i didn't expirience it properly desu

>> No.3544770

>>3544765
>Also is playing some of those "classic megawads" like AV, hell revealed, memento mori with a gameplay mod blasphemy or what?

i'll tell you what it is

it's who gives a shit

>> No.3544776

>>3544765
why do you even care.

just play what you want with whatever mods you feel like, don't feel pressured.

>> No.3544786

>>3544736
Yeeeeh, isn't it. I never got it working with EYE, but some people did. There are about 5 custom maps I'm aware of, 2 of which are for battle royal game mode.

>>3544716
You take that back right this instant

>> No.3544791

>>3544786
I can think of three

two of them are sermons and that one research farming map

and the other one was... I can't remember the name, but it actually had custom music and lagged for some reason

>> No.3544795

>>3544765
it is _advisable_ to play a map set without gameplay mods first.

if you choose not to follow this advice, fair enough, but be aware if you get stuck and ask for help you may be subject to ridicule.

>> No.3544797

>>3544795
especially if you're playing with trailblazer and complaining about vanilla chaingunners :^)

>> No.3544804

>>3544791
Sector 7, sermons (3 versions), farm alpha, br_dodgeball, br_marEYEokart and a SP map by same guy who did the br maps, only seen screenshots of it

>> No.3544805

>>3544795
Scythe 2 is a good time for everyone involved no matter what mod you bring to the table.
Maps of Chaos is also good.

>> No.3544814

>>3544716
Opinion disregarded (:^

>> No.3544815

The problem with playing custom maps with gameplay mods is that the maps often have bullshit hard parts or parts that are specifically gimmiced out for vanilla behaviour so it's bullshit hard and extremely tight in execution.

Anything that replaces BFG with something that's less powerful or does selfdamage, or replaces cyberdemon with something more powerful with difficult to avoid attacks will end up being extremely painful because of every famous megawad trying to be Plutonia 2.0: Electric Slaughter Boogaloo

>> No.3544820
File: 239 KB, 749x578, 1474400815554.gif [View same] [iqdb] [saucenao] [google]
3544820

>>3543923
But anon, I can't keep dodging that fucker forever. It's only logical for me to unload my shotgun on his face.

>> No.3544824
File: 194 KB, 557x605, zImId7w.png [View same] [iqdb] [saucenao] [google]
3544824

>>3544815
>both of Demonsteele's BFG variants are MORE powerful than the OG BFG

>> No.3544832

>>3544815
>Anything that replaces BFG with something that's less powerful
Uh, I think it's far more common for that to be the other way around. Hell most of the time even a plasma gun replacement is OP enough for a vanilla cyberdemon (see: complex doom's dtech rifle).

>> No.3544835

>>3544508
>hammer

No thanks.

>> No.3544838
File: 934 KB, 768x432, Dagger combo.webm [View same] [iqdb] [saucenao] [google]
3544838

Working on the dagger some more. You have a three hit combo to work with as your main mode of attack. Heavy attack is a piercing stab like your riposte (but it doesn't deal as much damage). When crouching you slash at your foe's ankles, because only a dick-ass thief would weild this weapon, and only a dick-ass thief would swipe at someone's ankles.

>> No.3544841

>>3544832
you can (more or less) easily kill a cyberdemon with a vanilla plasma rifle, as long as you have enough ammo (from memory about 200?)

>> No.3544842

>>3544765
is there such a thing as a non-famous megawad?

i mean, megawads are relatively rare compared to single map releases, so they tend to be remembered.

>> No.3544847

>>3544842
>is there such a thing as a non-famous megawad?
By famous you mean being on the same tier as Hell Revealed, Alien Vendetta, Scythe, Memento Mori etc. right? If so, most megawads.

>> No.3544850

>>3544838
can you bleed monsters or is that not implemented

>> No.3544853

>>3544850
Not implemented, but planned. I'd like to have that, and poison too.

Another feature I've just added is a special ability for the dagger - critical strikes. If a monster is unaware of the player and you strike them with the heavy attack of your dagger, you will deal more damage.

>> No.3544857

>>3544847
>By famous you mean blahblah
don't ask me, ask >>3544765

>> No.3544859
File: 1.53 MB, 768x432, critical strike - dagger.webm [View same] [iqdb] [saucenao] [google]
3544859

>>3544853
and like usual, I forgot my .webm

>> No.3544861
File: 241 KB, 622x336, whats a doom 2.png [View same] [iqdb] [saucenao] [google]
3544861

Why was it called The Focus when it didn#t focus on anything?

Why did hellspawn set up elaborate barrel lines for Doomguy to easily use against them.

Why is it called a Factory when it doesn't process anything?

Why call a level Nirvana when you can't fight Kurt Cobain?

>> No.3544865
File: 48 KB, 640x920, 1475774690.jpg [View same] [iqdb] [saucenao] [google]
3544865

>>3544861

>> No.3544867

>>3544861
that whole 2/5th of the way through doom 2 feels like they just put random lindefs everywhere and then tried to make them functional levels

>> No.3544870

>>3544867
*2/4th

>> No.3544872

>>3544870
19/38th

>> No.3544882

actually really the only doom2 levels i don't like are map09 and 21. 21's especially offensive cause it's right after one of the best

>> No.3544883

>>3544838
>>3544859
Looks awesome. Will there be custom monster sprites?

>> No.3544884

>>3544786
I managed to get Hammer configured with Hammer using a program called Source Multi Tool, but I've never really bothered mapping for EYE.

>> No.3544893

>>3544882
you think as i do

09 is not without merit but it goes on too long and fetching the yellow key is tedious

21 the first half is just terrible, i can't think of anything that redeems it. the lava cave is fun though.

25 i don't care for either. it's bland and piecemeal.

>> No.3544898
File: 860 KB, 1920x1080, Screenshot_Doom_20161006_193908.png [View same] [iqdb] [saucenao] [google]
3544898

Jesus Christ

>> No.3544907

>>3544898
I remember that level
Jesus Christ indeed

>> No.3544912

>>3544893
09 could've been cool but the puzzles are SO obtuse and the aesthetic is just u g l y

yeah 21 is just nonsense. it's like it exists solely to make the edgy cobain joke and then beyond that they had no idea what to do with it

i like 25 but yeah it does kinda feel like a bootleg tnt map with too many hitscanners. the aesthetic is really neat though and i like that weird floating water cube on top of the exit

>> No.3544915

>>3544898
that's nothing, the level with the 400+ monsters made me quit

>> No.3544920

>>3544912
>i like 25 but yeah it does kinda feel like a bootleg tnt map with too many hitscanners

>the original is a bootleg of the commercialized wad made by fans

>> No.3544921

>>3544883
yeah most probably. what I really want is some good custom skeleton sprites. Gotta have skeletons in or it won't be right.

>> No.3544924
File: 401 KB, 541x640, temp.png [View same] [iqdb] [saucenao] [google]
3544924

>>3544492
ha ha. these mirror images are always so funny

>> No.3544927

>>3544920
..i don't mean literally a bootleg anon

>> No.3544949

>update DOOM RPG
>start the game
>have no teleporter skill
>start new game in the hub
>still no teleporter skill
>can't use teleporter
what the fuck is going on?
I literally just installed it via the launcher and that's it.

>> No.3544984

>>3544949
You have to assign it to your shortcuts, dont you?

>> No.3544993

>>3544984
Oh shit, you're right. I'm retarded.
The last time I played it was in March or so.
Weren't you able to pick up medpacks and use them as items? Because I can't now.

>> No.3544994

>>3544543
>hallway of doom attack

i don't know what that is but it sounds interesting

>> No.3545000
File: 37 KB, 200x194, 1447735392152.gif [View same] [iqdb] [saucenao] [google]
3545000

>>3544859
looking amazing as always

>> No.3545024

Wasn't there a command to filter out ''I don't know what x is'' messsages?

>> No.3545026

Have you ever been terryed?

>> No.3545056
File: 1.19 MB, 768x432, Stabby Stabby Stabby.webm [View same] [iqdb] [saucenao] [google]
3545056

>>3545000
trips speak the truth. thanks anon.

Here's some more progress. attacking after a dodge allows you to perform a stab attack. This deals more damage than your standard light attacks as you have more force behind your attack. Dodging backwards then attacking lunges you forwards into strong stab as well. good for baiting foes then countering.

>> No.3545061

>>3545024
they're only supposed to show up in debug mode

>> No.3545064

>>3545024
>developer 0
in the console, I believe.

>> No.3545094

>>3544861
>Why call a level Nirvana when you can't fight Kurt Cobain?
There are shotguns and Kurt takes care of the rest.

>> No.3545153

https://youtu.be/el72n7U4Pos?t=117

What is the idle sound imps make meant to be?

>> No.3545186

>>3545153
Demonic burping (they've had a nice dinner)

>> No.3545202
File: 583 KB, 2048x1152, Screenshot_Doom_20160928_215057.png [View same] [iqdb] [saucenao] [google]
3545202

>>3543258
Just a skybox. Though I've planned that all areas seen could be possibly accessed at some point.

>> No.3545225

>>3545202
This looks great! I'd love to see the finished result.

I've started implementing rings, got the menu code and stuff. Right now the only rings effects in are Cloranthy and Darkwood Grain. Cloranthy doubles your stamina regen and Darkwood increases your i-frames and roll recovery (no flipping because that would be vomit inducing). Silver and Gold serpent rings are planned, as are a few others. I'd like to hear everyone's thoughts on this, too.

>> No.3545241

>>3545225
I *would* say add in havel's and rofap for the memery, but nah

focus on more interesting things like the ring of fog/slumbering dragoncrest, and I guess stuff like the hornet ring and ring of the evil eye

>> No.3545248

NEW THREAD

>>3545245
>>3545245
>>3545245

I have added new IWAD download links to FAQ - please note updated pastebin URL

>> No.3546224

>>3544994
basically, in the nu-doom cyberdemon boss fight, he gets an ability to trap you in a hallway that you can't get out of for 15-20 seconds, forcing you for take him head-on and the hallway is just barely wider than he is