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/vr/ - Retro Games


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3529567 No.3529567 [Reply] [Original]

So I want to give the PS1 Parasite Eve games a go. I'm not generally very good at JRPs so I was wondering how difficult the original game is. I read that PEII plays more like a traditional survival horror game.

>> No.3529585

>>3529567
The first game isn't very hard unless you go to the optional areas, and it gets easier if you explore thoroughly and find items around the maps.

One thing that makes it a lot easier is if you spend your bonus points to increase Aya's turn speed (I think it's called something like Active Time in this game?) For some reason every level up she gets +10 points to all her stats which usually levels them up once, but if her stat costs less than 10 points to level next, the extra points are wasted. Her Speed is the only stat that varies like this, so if you use bonus points to level it when it costs less than 10, or to make up the difference so that the next 10 points will level it, she ends up being a lot faster (gets turns faster, she doesn't move faster) throughout the rest of the game, which actually helps a lot. Her speed eventually levels off to only ever cost 10 points as well, and you can put all your bonus points into her gun's attack power after that.

>> No.3529587

it's generally fine but the difficulty spikes pretty hard during the endgame. just don't fuck up the crafting. it's pretty easy to build a good go-to weapon, then proceed to ruin it with a retarded tweak. there's a lot of exotic weapons towards the end, and it's easy to fuck up your endgame when you're down to shitty ass weapons

>> No.3529591

>>3529585
Thanks for the tips. The main reason I suck at JRPGs is that I'm never sure how to properly upgrade stuff.

>> No.3529603

>>3529587

I literally beat Parasite Eve 2 days ago.

Your biggest hurdle will definitely be wrapping your head around weapon upgrade stuff.

I've played it before, my first was 11 hours (grinded in the museum because I fucked up my weapon upgrades, dumped all BP into ATB and INventory space (don't do that)) second playthrough was like 7 1/2 with minimal grinding (some backtracking and I went throough the warehouse)

Dump -all- your BP into damage on your guns. When you get a new gun, rip the damage from your old gun and trash it. Do that for the entirety of the game and you'll be fine, you'll have like +25 or something damage at the end of the game.

Highly recommend the gun you get after you beat the museum boss since it has a 2X action which lets you use a Parasite Power and attack in the same turn.

>> No.3529604

>>3529587
this, its best to consult a guide for weapons in parasite eve, even though it takes away from the discovery a bit, but weapons in this game pretty much make or break her combat prowess and if you fuck yourself over it wont be very fun

>> No.3529615
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3529615

>>3529603
>Your biggest hurdle will definitely be wrapping your head around weapon upgrade stuff.

Yeah but once you do it's a lot of fun.

>> No.3529617
File: 43 KB, 597x526, resonance of fate gun.jpg [View same] [iqdb] [saucenao] [google]
3529617

>>3529615
PE is up there with resonance of fate for gun customization

>> No.3529708
File: 456 KB, 800x602, Screenshot_9.png [View same] [iqdb] [saucenao] [google]
3529708

Hey /vr troopers

I'm still playing through PE2 nightmare mode (actually took a break while I played through Axiom Verge)

Managed to get all the way through and beat Burner before actually buying healing PE

Mainly because I ran out of Recovery 1

What helped a lot with item conservation was the fact that everything killed me in one hit for a good long while.

Now that I have 85 max HP (send help) tho, most things are only killing me in two hits

I'm looking forward to the Blizzard Chaser fight (soon) where hopefully I will not run out of Grenades and Necrosis. I spent like an hour working out a strategy for him on Scavenger, hopefully it's still viable.

>> No.3529723

Some tips on weapon upgrades in PE1:

-DON'T let a weapon's Rate-Of-Fire Trait get much above 4. Having a higher rate of fire sounds good, right? Not in PE1. Here, the game divides bullet damage among all the shots fired. So higher ROF Trait means you're wasting more bullets to do the same amount of damage, and standing around more to fire them, which makes you more vulnerable. Keep it at 3 or 4. If a weapon starts higher than that, you can fix it. By tooling higher Rate-Of-Fire Traits off other guns and adding them. Once the ROF Trait reaches 10, you can slap an ROF Trait 1 on it, then build it back up to 3.

-SMGs are usually the best weapon. They fire fast (this is different than the ROF Trait; I'm talking about the actual firing animation), which means you're standing still less. Put the Spread Trait from a shotgun on a SMG and you've got a pretty fucking boss weapon.

-Rifles might seem cool, but battle arenas are so small that the additional Range isn't really worth it if you.

-Use your BP on your weapons or armor. Don't bother upgrading Aya's stats; BP spent on AYA's stats won't transfer over to EX Game, and you don't get those points refunded. Stick points on your armor & weapon of choice, store 'em with Wayne when you get onboard the USS Nimitz, then you can use them in your next game.

>> No.3529749
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3529749

I'm playing it for the first time. About 4 hours in.

I enjoy it. It's not amazing or anything. The game mechanics seem very simple. It's not particularly challenging. But it's not bad either. The game has fantastic pacing despite the slow run speed of the main character. Haven't gotten bored.

>> No.3529760

>>3529723
I don't know what this guy is talking about but any ROF mod will be overwritten by any ROF mod you transfer from another gun. What this usually means is any time you get a new machine gun (actually sub machine guns,) you'll find a handgun or rifle with x3 or x2 ROF and destory it to overwrite the x5 or x7 or whatever on the machine gun.

Machine guns also often have the Random Fire mod which actually provides a linear increase to your damage by adding more bullets, but at the expense of not being able to choose your targets. This is typically bad, and can be overwritten with Burst Fire from any shotgun, which turns all your shots into a cone which will hit multiple enemies without shaving any damage.

The first Machine Gun you can get is on Day 3 in the police station. Don't miss it!

For reference, all gun types perform equally except in animation/aiming speed. In that category the ranking is:

Machine Gun>Pistol>Assault Rifle>Shotgun>Grenade Launcher

However the basic attack power is typically the inverse of that list. This won't matter because your bonuses will quickly diminish whatever impact the inherent stats of the weapon have as you build them up.

>> No.3529771
File: 77 KB, 580x850, 62215f54afc397b6786dc35d42046a16.jpg [View same] [iqdb] [saucenao] [google]
3529771

aya is hot

>> No.3529795
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3529795

>>3529771
best grill is best grill

>> No.3529821
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3529821

>Leather jacket
>T-shirt
>jeans
>Sensible shoes

man you almost wouldn't know Tetsuya Nomura designed her

>>3529795

But then again Nomura gon Nomura

>> No.3529835
File: 97 KB, 500x1100, acba79f3878a92bbddb2adf3a3f68447.jpg [View same] [iqdb] [saucenao] [google]
3529835

>>3529821
honestly, ff8/pe era nomura was alright

>> No.3529872

>>3529835
is this game and the sequel worth playing

>> No.3529885

>>3529872

If you like PS1 games, yes the original Parasite Eve is worth playing.

If you're one of those faggots who is gonna be like "ew this game is gross and slow" then don't bother.

>> No.3530286

>>3529872

Parasite Eve and it's ONLY sequel are worth playing, yes. They only made the two.

>> No.3530373

>>3529760

Last playthrough I actually used Assault Rifles.

I forgot the exact ones, but I used a single shot sniper rifle, and the one in the one from the hospital.

I stuck blast from a grenade launcher onto the single shot rifle and it was pretty damn strong.

That being said, I highly agree. I throught I was being smart and went "ill just add more boolitts to my rifle" only to find the damage dropped like crazy.

I would say honestly, just stick to 2x. It's why I like the M2800 or whatever from after the T-Rex. High damage, good amount of bullets, and the 2x action is way more valuable. Lets you dump bullets or use a parasite power + shoot.

>> No.3530408
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3530408

Protip

every level up after 38 takes only 4500 XP. Every single one all the way up to max level.

Most people will only get to about 35 and the XP required between levels after that before 38 is kind of ridiculous for the game but if you want to gut it out and hit that level you can level grind with ease afterwards

>> No.3530435

>>3530408
It's easy to hit 38 in EX game if you use the green dinosaurs in the museum to farm junks before hitting Chrysler Building.

Neither 300 junks nor leveling past 38 is necessary to beat the ultimate secret boss though.

>> No.3530471

>all these people giving indepth tips on your gun customization

On one hand it's really nice to see just how far you guys are willing to go to help OP out but on the other it makes the game seem way more complicated than it truly is.

>> No.3530482

>>3530471
Nah, literally dump your BP into damage and when you find a new gun you like just transfer it.

That's it.

If you get "stuck" at the final boss, just go grind in the museum for an hour or three and you'll be able to trounce them like it's nothing.

>> No.3530597

>>3530482

The real hard part of the final boss is the escape. That parts kind of a bitch.

>> No.3530624

>>3530597
That part is really evil, I actually unironically love it.

There are two or three totally fucking ludo traps that will kill you.

>> No.3530667

>>3530624
>>3530597

Yeah I agree.

Going through the motions of unskippable cutscenes and shit it takes roughly 18 minutes to do the finale while you're on the Carrier.

I would strongly recommend a guide for it honestly.

If you go for the save, you're dead.
If you go down the wrong hallway, you're dead.
If you don't move immediately after getting through a door, you're dead.

It's a stain on a great game.

>> No.3530671

>>3529708
It's good that you have Necrosis, but if you have that, Pyrokinesis is not much use and if I were you I'd have gone to Healing first and Antibody first.
But whatever, you should manage.

The start of the game up until Burner is the hardest on Nightmare if you ask me. After that you can get all sorts of things which help a lot.
For one thing, I hope you got the special item hidden in the locked safe on the first floor store room of the motel. I don't recall the names, but these are several special items which help a lot, and I think that ones reduce the amount of damage taken.

With it equipped, and if you had antibody, you wouldn't be dying in 2 hits anymore. Antibody was my best friend on Nightmare and I suggest you get it as soon as you have Healing lvl2 (or even before...)

>> No.3530674

>>3529567
>I read that PEII plays more like a traditional survival horror game.

Not much really. It has the type of camera angles, the controls, and a couple of puzzles, but that's about it. It still an action j-rpg, just a hybrid one with SOME elements common to survival horror.

>> No.3530693

>>3529723
I'd say the ideal rate of fire is 1 or 2. I always stick to 2. At 3, the damage starts to get much worse. So I like to just put a fire rate from a pistol/rifle onto a machine gun.

>> No.3530712

>>3529567
I don't know if anybody noticed, but PE is the game to really "fix" the tank controls "problem". It has camera centric controls instead of character centric, but the change of the camera doesn't make you go in a different direction. Though all they did was try to be very careful with how they did the camera angles/rooms so that didn't happen. And we saw later survival horror games take from that like Eternal Darkness, however, I was really surprised PE2 didn't. I don't really see that as a step backwards like most would but it seems odd for the sequel to just abandon it.

>> No.3530726

>>3530712
> "fix" the tank controls "problem"

It's not a problem because it doesn't have AITD/RE style camera angles, it has FF7 style camera angles, and that changes everything. You couldn't use PE1 controls in PE2 for instance.

>And we saw later survival horror games take from that like Eternal Darkness

Plenty of other survival horror use it.

>> No.3530819

>>3530674
>>3530726
>>3530671

wait, aren't you one of the people who got all butthurt when Thomas Grip and Chris Pruett made the "Useful Tips for Horror Game Designers" jokes? kek

>> No.3530831

>>3530819
I have no idea what you're talking about, but if you're talking about Chris from "Chris survival horror quest" then that guy is full of shit.
I'm not sure what you'd expect of his "survival horror tips" when he can't get the definition of the genre right.

>> No.3530857
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3530857

>>3530373
>I throught I was being smart and went "ill just add more boolitts to my rifle" only to find the damage dropped like crazy.

>put every Element type in my best gun in my first play through
>get to the Chrysler Building
>reach the Roaches
>one damage every shot

>> No.3531187
File: 7 KB, 191x191, 5-Doggie.jpg [View same] [iqdb] [saucenao] [google]
3531187

Always save Flint

No pooch left behind

>> No.3531707

>>3530671
>It's good that you have Necrosis, but if you have that, Pyrokinesis is not much use and if I were you I'd have gone to Healing first and Antibody first.
Necrosis has no stun you nerd, Pyrokinesis actually does damage to No. 9 and can stunlock a stalker, not to mention kill tons of shit in one to two uses once you get the ofuda.

You know what just for you I'm going to beat this entire game without getting antibody ever, I'll just get life drain 3 and apo 3 and fucking stop right there

>> No.3531821

>>3531707
You were complaining to die in 1 hit, and now 2 hits past Burner. I'm just saying that with antibody, this wouldn't have been the case, and that with Pyrokinesis lvl3 is a little redudant when you already have Necrosis lv3 , and that in Nightmare you I think there is better use of your AP.
It's not like you need to stun most enemies, and against Stalkers, I vividly remember Necrosis being more useful than Pyrokinesis. Besides, you only meet one Stalker early on.

>> No.3531846

>>3531821
>You were complaining to die in 1 hit, and now 2 hits past Burner
I wasn't complaining.

I was satisfied that the game had finally become interesting.

>> No.3531850

>>3531821
Necrosis can't poison stalkers, you meet 2 stalkers on normal mode and 3 on bounty and probably 3 on nightmare too.

Again, necrosis does not stun.

>> No.3532651

Not a huge deal but I wish PE2 let you use the jacket jeans combo seeing as how they already had a model for it anyways

>> No.3532881

>>3532651
yeah

the assault suit is alright

and I get that she's in a desert, but her original costume was too perfect

slap some mirrored sunglasses on her desert outfit tho

>> No.3532885
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3532885

>>3532881

Aya could totally make shades work

>> No.3533130
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3533130

The end segment of Nightmare mode is actually pretty easy, this is right after meeting Pierce in the Pod Gantry

Mongoose best gun by far

Saving that Pyke for Puppet Stinger and the Hammer for Neo-Ark, though I doubt I'll need it much with Apobiosis trivializing almost everything

>> No.3533147

>>3529723
Shotguns are awesome as well. I had trouble on the final bosses despite my pistol wiping out everything, but I slapped that all on a shotgun and made mincemeat out of them.

And the funky camera angles in the final escape spelled out my death

>> No.3533182

>>3533147
Shotguns are really really slow

you can take the burst fire from a shotgun and put it on a rifle for better speed and comparable damage

>> No.3533202

>>3533182
So are Eve and Ultimate Being.

>> No.3533550

>>3533202
true enough, I actually just used the grenade launcher with the highest attack power my first game because I didn't find enough items

>> No.3534017
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3534017

Beat this yesterday.

What the fuck were they thinking with that instant kill section after the final boss and no save point? Literally trial and error.

Otherwise good game. Ultimecia is Eve.

>> No.3534046

>>3530286
But-but The 3rd Birthday

>> No.3534048

>>3534017
>What the fuck were they thinking with that instant kill section after the final boss and no save point? Literally trial and error.
Letting the game end with you just fighting your problems to death would just be juvenile. Fighting is not a way to live, it's a compromise, and that section makes it apparent that to actually survive, to actually live in real life, what you have to do is think, and get lucky. Thematically I can find no fault with it, and there's really no reason why the game should be fair. Automatically expecting things to be fair and getting upset when they're not is stupid. Nobody told you things were going to be fair in life, and if they did, if you believed them, if you honestly thought things should be fair and that's how you should act and that's what you should expect, you're an idiot.

>> No.3534053

>>3534046
>sexualizing a 3 year old girl

this is totally backwards isn't the loli supposed to be 3000 years old so it's okay to sexualize her? how am I supposed to interpret an adult woman who's really a child? THIS IS ALL BACKWARDS I HATE IT AND I CAN'T HANDLE ALL THIS CHANGE

>> No.3534072
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3534072

>>3534048

I think you have really failed to understand what the game's narrative tried to accomplish, and how that section is tonally inconsistent with the greater subtext. Indeed, your lack of success in grasping the fundamentals of game design is a sure sign that you should probably (read: definitely) stay away from ever making a game.

>> No.3534090

>>3534046

That never got out of development hell. It does not exist.

>> No.3534095

>>3534072
Do you actually any substance to your argument or are you just gonna bitch and serve limp wristed ad hominems

>> No.3534683

>>3530408
Parasite Eve Maximum Bonus Points Guide

Once the Hospital is unlocked on Day 4, fight the Chimera creatures on floor 13 over and over, killing all the projectile spawn first. There are roughly 95 projectiles per battle, and each fight will take almost ten minutes and use up nearly 100 ammo.

When out of ammunition: the Spiders in the Warehouse will drop clips of 30; if the Museum on Day 5 is unlocked, Compys and Beetles also drop 30 bullet clips. Unfortunately the enemies killed for ammo yield much more experience than BP, which means lost possible gains within a single playthrough. This is actually a mixed blessing, as leveling up fighting only one thing becomes an extremely monotonous ordeal rather quickly.

On average, each level gained after 38 which was spent fighting Chimeras will tally 2500 or more BP. To contrast, only about 1000 BP is gained on average fighting other creatures. Every 100 BP equals 1 hard point to spend boosting equipment statistics.

>> No.3534724

>>3534683
I thought blue dinosaurs in the museum gave the most repeatable BP per kill. It really doesn't matter how much BP you get per level, you'll get all surplus BP at the end of the game anyway.

Speedrunning the game and finishing it as fast as possible with your OP gun and armor might be the fastest way to get BP overall.

>> No.3534807

>>3534683
wheres the chimera on floor 13

>> No.3534920

>Man, I love how PE was a highlight reel of all of NYC's highlights. Can't wait to see them do the same for Los Angeles in 2!

>> No.3534928

>>3534920
Nobody cares about LA tho it's fucking terrible

>> No.3535126

>>3529617
fucking hell.
is that what i have to look forward to?
i'll do it for leanne

>> No.3535590

>>3534807
There are 2 of them. You can't miss them. They fire a ball which can be targeted. Equip a gun without burst to avoid prematurely killing enemy before all of its projectiles run out.

>>3534724
I wasn't aware of this. I will test next run.

>> No.3536673
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3536673

>Antibody
not even once.

>> No.3536689
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3536689

>>3536673
>24000 unused exp
wew

>> No.3536696

>>3536689
>not ev
>>3536673

I beat Parasite Eve 2 but I felt like I knew even less about it than my first playthrough of Parasite Eve.

I'll have to play it again... Then move onto the horror that is the Third Birthday

>> No.3536730

>>3536696

No you don't. It's not canon.

>> No.3536745
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3536745

>>3536696
>>not ev
smartass

>> No.3536771
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3536771

The reward is that I guess I can get the gunblade on scavenger mode

or I can have 10 times those numbers on replay mode which is actually easier than normal mode.

Actually tho I think I'm done.

>> No.3537623
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3537623

>>3529587
>>3529604
>tfw looking at youtube for final fights because of lack of ammo/poor weapons for endgame
Totally on me but fuck

>> No.3538842
File: 36 KB, 640x480, coke.jpg [View same] [iqdb] [saucenao] [google]
3538842

Im not normally one for blatant advertising but all the coke shilling in 2 was kind of funny

>> No.3538850
File: 39 KB, 640x480, coke machine.jpg [View same] [iqdb] [saucenao] [google]
3538850

>> No.3538852
File: 46 KB, 640x480, coke sale.jpg [View same] [iqdb] [saucenao] [google]
3538852

>> No.3538857
File: 43 KB, 640x480, coke magnet.jpg [View same] [iqdb] [saucenao] [google]
3538857

though to be perfectly honest I drink Dr Pepper

>> No.3538861

I don't see any particular reason why there shouldn't be advertising in games desu

>> No.3538869

>>3530819
>A guy who made a game called Amnesia making a list of horror cliches
Now there's a joke

>> No.3538884
File: 2.59 MB, 1920x800, Coca_Cola_Ad_(Blade_Runner).png [View same] [iqdb] [saucenao] [google]
3538884

>>3538842
>>3538850

Truthfully I wish more games did this.

Nothing ruins the sense of immersion like seeing "Wcdonalds" or "Coko Cola" or "Zony" brand names resembling the real logos.

The giant coke add in blade runner is what made that whole future city feel so real. It was indeed earth and not some future alien space city. The Coke sign was the connection the audience needed.

>> No.3538895

>>3538861
>>3538884

it's really a matter of execution I suppose. You're gonna see logos and adds every where in real life so seeing a coke machine in a hotel is hardly immersion breaking

>> No.3538901

>>3538895

Yeah but shit like >>3538857 is immerseion breaking.

>> No.3538902

>>3538895
>>3538884

Some games are so blatant about it that it's so in your face. I think Bionic Commando 2009 had a bunch of Pepsi ads that were just everywhere if I recall.

It's easy as hell to go overboard. Lots of games have Nvidia and shit plastered all over them.

>> No.3538913
File: 95 KB, 1024x768, bk4.jpg [View same] [iqdb] [saucenao] [google]
3538913

>>3538901

If they do it with one brand, they need to do it with four or five household brands because otherwise it can get distracting I guess.

Have 7-11 stores, coke vending machines, domino's pizza, etc. Usually companies pay to have their products placed in a film or game. it shouldn't cost the developers anything.

Need for speed did this with best buy and burger king (and later KFC). Some people bitched but those places mad them feel like a real city.

>> No.3538915

>>3538901

eeeeeeeeeeeeh....I don't really agree. If only because I actually have something very similar already on my keys

>> No.3538925
File: 7 KB, 225x300, s-l300.jpg [View same] [iqdb] [saucenao] [google]
3538925

>>3538915

>visit Atlanta
>airport is selling these
>hotel gift shop is selling these
>every place is selling these

>> No.3538958

>>3538925
Coke was invented in Atlanta.
There's even a museum of sorts, The World of Coke.
Really, the best part was where you get to try all the weird flavors they don't sell in the states.

>> No.3538989

>>3538925

yeah my buddy sent it up to me after he moved down there.

>> No.3539443

>>3530857
>put every Element type in my best gun in my first play through
>reach the Roaches

You poor bastard.

Fire & Ice are a joke; if you use either, you HAVE to carry around a non-elemental backup when you come up against monsters that resist them. And at that point, why bother carrying around two weapons? PE doesn't give you a lot of inventory space to play around with.

I can't remember if Acid is shit too; once I saw it did less initial damage & instead did damage over time, I didn't bother to do the maths to find out if it was worth it.

The other two effects, Cyanide and Tranquilizer, are the only two you'd really need to bother with. Cyanide adds a small chance of instkill, Tranqulizer adds a small chance of sleep. Neither has any downsides if the respective enemy doesn't get afflicted, and no enemy will 'resist' the damage, reducing it the way some enemies do with Fire & Ice.

>> No.3539520

>>3529585
The zoo is easy to get lost in.

>> No.3539563

>>3538958
I really miss vanilla coke sometimes

>> No.3539570

>>3539443
Acid does nothing other than add a poison type damage over time effect, and cyanide is just instant death. Neither effect your gun's damage vs anything.

>> No.3539590

>>3539563
My sister brought a 12-pack home from her trip to the states.

I downed 4 the first day. I'm going to hold back the remaining 8.

Nothing quite like an ice cold vanilla coke.

>> No.3539595

>>3539590
I started drinking sparkling peach rockstars

There is a specific number of them I have to drink in order to avoid migraines

This is probably why my kidneys are so sore some mornings

>> No.3539947

>>3539595
if you can actually feel your kidneys being sore, you need to see a nephrologist ASAP

>> No.3539954

>>3539563
Where do you live? Vanilla Coke is readily available in California.

>> No.3539962

>>3539947
had I the resilience of a normal person I'm sure I would agree, but unfortunately my body can handle some pretty unreasonable levels of toxins and stress, or unbalanced diet and parasites too now that I think of it

I don't literally mean my kidneys, energy drinks basically trick your endocrine system into overtaxing itself, and you can use them to push yourself into a rhythm overworking your system with the supply of excess stimulants and unbalanced nutrition, the soreness is actually a result of swelling around the adrenal glands from stress and lack of rest, all I really need to do is give it a break, drinking more water, sleeping better and eating a lot of salad

then of course it's right back to the same thing because my brain has the habit of craving nootropics constantly, and I'm really not a fan of smoking and not much of a runner what with the ancient childhood bronchitis scar tissue in my chest cutting short my stamina

>> No.3539968

>>3539954
canada.

>> No.3540000

>>3539962
>unfortunately my body can handle some pretty unreasonable levels of toxins and stress
it can until it can't anymore. don't be a retard, change your lifestyle and get checkups.

>> No.3540009

>>3540000
hah

there were a lot of other things a lot more toxic than this that really would have absolutely killed me if I wasn't the way I am

A short refractory resting period is all I ever need, and these drinks make me happy

it's not even close to as bad as habitual cocaine or amphetamine use, or college kids who get addicted to study drugs

a decent amount of exercise, hydration, and sleep clears it right up

>> No.3540453
File: 42 KB, 564x564, muld.jpg [View same] [iqdb] [saucenao] [google]
3540453

>>3532885
nice

>> No.3540953
File: 241 KB, 700x560, 1448867678922.png [View same] [iqdb] [saucenao] [google]
3540953

>> No.3542257

>>3538852
I also spot some Asahi Beer in the top-right corner.