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/vr/ - Retro Games


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File: 6 KB, 256x224, gradius2nes_rev01.png [View same] [iqdb] [saucenao] [google]
3522769 No.3522769 [Reply] [Original]

Is it me or STG like Gradius and R-Type should mostly be memorized? Or you're supposed to have cat-like reflexes to beat them? I'm not saying they're unfair, but it seems to me there are they're basically impossible to play on reaction alone.

>> No.3522781

>>3522769
>mostly be memorized
yes

>> No.3522805

>it's a "babby tries a shoot em up" episode

>> No.3522810

>>3522805
> It's a "shoot em up mustard rice gets triggered by people who don't 1cc STG with closed eyes" episode

>> No.3522834

>>3522810
I'm not making fun of your skill as much as the fact that you're clearly a 15 year old who just downloaded a bunch of roms and decided to try Gradius because you've seen a bunch of ecelebs play it.

>> No.3522837
File: 63 KB, 1000x1192, penguinposting.gif [View same] [iqdb] [saucenao] [google]
3522837

>>3522769

>> No.3522846
File: 10 KB, 123x127, 1452737908697.gif [View same] [iqdb] [saucenao] [google]
3522846

>>3522834
Why would that matter?

Why are you being elitist over something so trivial?

>> No.3522853

>>3522769
Welcome to realizing why the genre has been essentially dead for years. There's only so many times you can play that kind of game until the whole formula is boring as hell.

>> No.3522886

>>3522769
i clear gradius first loop in childhood

>> No.3522896
File: 369 KB, 1100x1051, star-great-job[1].jpg [View same] [iqdb] [saucenao] [google]
3522896

>>3522886

>> No.3522902

>>3522834
How did it feel to pull so much out of your ass? I'm in my mid-20s and once tried to get into Gradius and R-Type interest out of interest, but was out off by their focus on perfect runs. I'm fine with challenge, but with STG like Gradius I always felt they were meant to be memorized.

>> No.3522912

>>3522902

>gradius 1
>difficult

Found the nu-male cuck. It's time to go back to /v/.

>> No.3522914

>>3522902
Learn to spot obvious bait, anon.

>> No.3522916

>>3522914
>oh shit everyone's shitting on me

>better call it bait so I'm seen as a master troll instead of the opinionated autismo I really am!

2016 4chan people

>> No.3522917

>>3522769

You're right, but it's not a real disadvantage if you have the right mindset. Believe it or not, I put dozens of hours in R-Type and I had fun doing the same shit over and over again. Nothing beats the feeling I got after finally making 2-4.

>> No.3522923

>>3522912
Do you have down syndrome? That's Gradius 2 on my pic.

>> No.3522924

>>3522902
Most SHMUPs were meant to be memorized because they wouldn't be able to eat as many quarters as they did, but there are exceptions, Zanac and Zanac Neo for instance change enemies based on various things such as your weapons, your weapons' levels, combo length and so on, so you can't memorize much and they're more focused on reflexes and skill, Gradius has Grade too that influences enemy type and patters but it's much more simplified and boring in the long run.

Not like SHMUPs don't require skill mind you, but many of them are focused on searching paths and memorizing enemy spawn points and patterns, it can be pretty boring, but some people like that kind of gameplay, and it's not like many other games of the time aren't focused on memorization either, so there's that.

Also, don't mind the tourettic SHMUP shitposters here, they're actually autistic, as in the very sense of the word, avoid STG/SHMUP threads because they always inevitably end up with a few usual manchildren shitting up everything with MUH SCORES, MY TASTE>YOUR TASTE, IF YOU PLAY GAME X YOU'RE A FILTHY CASUAL.

>> No.3522925

>>3522916
Are you really trying to pretend that wasn't obvious trolling?

>> No.3522926

>>3522769
>I'm not saying they're unfair
They are though. Try better STDs.

>> No.3522928

>>3522923

>STG like Gradius

You think Gradius II is the entire gradius series? You don't even need a "perfect run" for that game. There's a lot of room for error. Go back to playing mareo or whatever casual trash you like.

>> No.3522937

>>3522926

whether it was intentional or not, I chuckled

>> No.3522938

>>3522925
Are you really trying to pretend that wasn't honest before feigning facetiousness?

You're trying so hard to pretend you weren't being serious when you clearly were

>> No.3522946

>>3522924
>MUH SCORES, MY TASTE>YOUR TASTE, IF YOU PLAY GAME X YOU'RE A FILTHY CASUAL

Sounds like someone got rekt in a shmup thread for being a casual. Possibly a Treasurefag as well.

>> No.3522947

>>3522938
This post >>3522834 is obvious bait. I was just telling OP or whoever was responding that it's a waste of time taking it seriously.

>> No.3522949

>checkpoint shmups
Worst autism. Not even once.

>> No.3522950

>>3522938
>>3522946
>>3522947

contain your autism, all of you - now

>> No.3522957

>>3522947
God forbid we take anything on the internet seriously. That's what 4chan is for, not taking discussion seriously.

2016 4chan people

>>3522950
nah

>> No.3522958 [DELETED] 
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3522958

>>3522950
>>3522957
0/10

>> No.3522970
File: 36 KB, 299x300, Ikaruga_cover_DC.jpg [View same] [iqdb] [saucenao] [google]
3522970

BEST OF THE BEST

>> No.3522976

>>3522957
Shmupfags obviously take videogames way too seriously.

>> No.3522983

>>3522976
So? It's because they've dedicated themselves to memorising patterns and judging their merit as a gamer because of it.

Why can't they be proud of what they like?

>> No.3522992

>>3522983

being proud doesn't mean shitting on everyone who even hints at liking a different game or God forbid a more casual genre altogether

>> No.3522997 [DELETED] 

>>3522983
The problem is you're too proud. You scare newfriends away with that attitude.

>> No.3523010

>>3522957
There's a difference between not taking things too seriously and just trolling and making stupid bait replies all day long.

>> No.3523012

>>3522992
Oh, so you're just implying how a rotten few spoils the bunch. cool

Did you ever consider not taking a random person's opinion so personally? Like you realise that 4chan isn't the arbiter of taste, rather how tastes are subjective and you're entitled to your own opinions?

But that's no fun, obviously. Too bad 4chan isn't about funposting

>>3522997
I play them casually, not religiously, as you implied. Your presumption serves you no purpose beyond free egg on your face

Care to explain how it'd drive away "newfriends"? I don't follow.

>> No.3523013

>>3522769
There are other STGs, though. Euroshmups like Tyrian or bullet hell 2hu stuff don't really rely on memorization.

>> No.3523016

>>3523013
Tyrian is great. Raptor is also cool.

>> No.3523018

There is literally nothing wrong with using continues.

>> No.3523019

>>3523012
>Oh, so you're just implying how a rotten few spoils the bunch. cool

Not him, but around here that's the case. Most of the people who are in those threads are decent (ditto for Castlevania and other common bait threads) but there are almost always a couple of people who dedicate themselves to being as inflammatory as possible. And on a site like this they really can spoil the whole bunch. That's the nature of 4chan though.

>> No.3523026

High score runs are boring milking fests for try hard retards.

>> No.3523038

>>3523010
Really? Can you explain your reasoning? As I see it, once you've treated a question with any level of facetiousness, you've essentially undermined the purpose of the question. Which is just a thing that assholes do, seemingly for no reason other than self-conscious self-congratulatory conceited condescension. It accomplishes nothing and makes the community worse

>>3523019
You see, I disagree. We can have civil discussion, and it relies on treating shitposters with silence. But because people take this stuff so personally, it gives these shitposters a target to attack and be elitist to. And they reply. And the cycle continues

Basically, we need a paradigm shift in how we treat each other. It's a common trope to say "my opinions > your opinions", and that's a /v/tard mentality. That needs to die, and I argue it's why /vr/ is full of asshole idiots. They just can't get over themselves

>>3523026
Yeah man, score is dumb. Who cares about an objective number that determines how good a player is? Boring

You're the exact person I'm talking about

>> No.3523046

>>3523038
Most of the time score runs are all about finding a good milking spot and redoing the same trick over and over again until exhaustion. It's the opposite of playing good.

Vid related, the milk spot in R-Type.
https://www.youtube.com/watch?v=6QUHsHli_uo

>> No.3523052

>>3523038
>Really? Can you explain your reasoning?
>We can have civil discussion, and it relies on treating shitposters with silence.

You are supporting shitposting and saying civil discussion relies on treating shitposters with silence. You have a point, but the thing is that when every single SHMUP thread is filled with exactly the same shitposts it just means silence is just about always the best response to any of these.

Also you're talking about "/v/-tards". You are the problem. I will take your suggestion and reply with silence from now on. Enjoy another terrible /vr/ shmups thread.

>> No.3523062

>>3523046
Oh, so you're just upset that some people found a way to exploit their score to [infinity]. That's a flaw in design, and you're free to criticise people that gloat about their impossibly high score in that specific game.

It's like you're ignoring how people that milk are good enough and knowledgeable enough to have this impossibly high score, and you're just complining that you feel inadequate in comparison (which is a silly thing to care about as you're in entirely different leagues)

>>3523052
No, it means starting (and continuing) civil discussion AND ignoring shitposters. There will always be shitposters until our childish mentality of "stop liking what I don't like" fucks right off, which won't be for a while.

>> No.3523065

>>3523062
>complining

Sleep deprivation*

>> No.3523068

>>3523062
>Oh, so you're just upset that some people found a way to exploit their score to [infinity].

He's not upset he just thinks it's boring.

>> No.3523069

>>3523068
So find a better game, silly.

>> No.3523081

>>3523069
Like Ikaruga? Ikaruga is my favorite game ever.

>> No.3523084
File: 143 KB, 736x752, kof97e1bb4393e95c.jpg [View same] [iqdb] [saucenao] [google]
3523084

>>3523069
Ohh, I did. Just saying.

>> No.3523087

>>3523046
>>3523068

getting to that milking spot from THAT checkpoint with no powerups... have you tried it? it's extremely hard and not at all boring. also you're limited by lives (that you need to get by scoring well beforehand), so there's no doing it ad infinitum

>> No.3523097

>>3523087
Basically you need to milk until your last extend then finish the first and second loops in one life. That's insane. I'm not saying it doesn't take skill I'm just saying I would never ever try doing that.

>> No.3523098
File: 38 KB, 479x720, 159485657_1b41e7.jpg [View same] [iqdb] [saucenao] [google]
3523098

>>3523038
>We can have civil discussion

>>>/reddit/

>> No.3523124

>>3522970
+++++

>> No.3523129

>>3523087
>>3523097
It's still basing a whole playthrough around milking one specific loop. Hard sure, but still sounds boring.

>> No.3523173

>>3523026
>mad cuz bad

>> No.3523335

>>3523081
Yeah that one is pretty fun, you're entitled to your opinion

Any recommendations I won't find on /v/recommends?

>>3523084
Right on, proud of you

>>3523098
>Everyone has to be assholes to each other!

Yeah this meme has to die, it's the only reason this place isn't as comfy as it used to be

>>3523129
But does getting the skill to get to that point sound boring? What about the tension of getting to that point in the playthrough? What about people that push for 1CC?

You're completely undermining the entire process of learning a shmup

>> No.3523352

Should be mandatory to have cleared one loop of Gradius in order to post here tbqh.

>> No.3523385

>>3523335
>But does getting the skill to get to that point sound boring?

Yes.

>> No.3523395

>>3523335
>But does getting the skill to get to that point sound boring?

No.

>> No.3523415
File: 21 KB, 466x297, vr in a nutshell.png [View same] [iqdb] [saucenao] [google]
3523415

>>3523385
>>3523395
Thank you for your input, very constructive reasoning

>> No.3523491

>>3522853
Not to mention the fact that 90% of shmups are just ripoffs of the other 10%.

>> No.3523495

>>3522853
>dead genre

I dunno, Crimzon Clover came out in 2014(?) and it's pretty good.

>> No.3523504
File: 284 KB, 867x1116, raiden5.jpg [View same] [iqdb] [saucenao] [google]
3523504

>>3523495
You forgot something.

>> No.3523518

>>3523504
>Xbone exclusive
for what purpose

>> No.3523540

>>3522769
That is unfortunately the entire point of SHMUPs. They are designed to be linear, flashy, memorization tests. This isn't because it is fun or anything, at the time this philosophy was designed for arcade machines, to be technically possible but not on their first try. Otherwise known as quarter munchers. The console games and then later nostalgiafags still adopted this quartermunching playstyle because that process grew on them and they figured that was what people wanted. The only SHMUP to try anything new was Ikaruga (still a memorization game, even moreso actually) and the genre is still in a pool of generic clones of gradius

>> No.3523552
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3523552

>>3523504

As did you.

>>3523518

Micosoft asked them to, and of course Japanese people, being polite to ridiculous levels complied with them to avoid hurt feelings.

>> No.3523571

>>3523552
>japanese people
>polite
raiden has been a microsoft exclusive* series for almost a decade now and its likely they are being paid to do so, not because they were being polite
*timed exclusive

>> No.3523593

>>3523016
Tyrian has some nice looking ships, for a western game. It's lame how most of the ships, as well as the higher difficulty modes, are locked behind secret codes though.

>> No.3523667

>>3522769
>STG
SHOO
TING
GAEM

>> No.3523679
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3523679

>>3523667
Why does it matter what abbreviation people use, as long as you know what they mean?

>> No.3523695

>>3523540
>>3522924
>>3522917
OP here. Thanks to anons who actually answered my question, despite this thread derailed to a total shitshow from the first replies. If that's how every shmup thread goes on /vr/, I will avoid them from now on. Really, the sperg concentration and the amount of butthurt took me by surprise.

>> No.3523736

>>3523695

>>>/reddit/

>> No.3523773

The rhythm games genre is proof that many humans find memorizing sequences to be fun

>> No.3523797

>>3522769
all games have a learning curve. anytime you get better at a game, you're learning its mechanics and what to expect. but its true, some games are pretty unforgiving and require rigorous memorization, like some sections of battletoads.

if you find gradius 1 & 2 too difficult, try gradius 3 on SNES. it's one of my favorites and has good balance.

>> No.3524093

>>3522769
There are some things that require memorization and others that are common in the genre you'll be able to spot once you play enough games.

>> No.3524381
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3524381

GOD TIER

>> No.3524435

>>3522853
Why not make it, I don't know, fun? I get the appeal now, but apparently even the diehard fans are tired of it, so take it and make it more fun and less frustrating. Even understanding the appeal now, I still don't want to play Gradius, Thunder Force, etc., because I don't feel like memorizing that shit, but I'm not gonna say that flying a fighter through space or wherever shooting shit doesn't sound fun as hell or that I don't want to play that. I just want it to actually be as fun to play as it sounds and not have to memorize it by heart to git gud. I guess a similar comparison might be that, instead of Ninja Gaiden, I want Devil May Cry 3.

>> No.3524441

>>3524435
oh they tried. it's called euroshmups.

>> No.3524492

dunno why people complain about having to memorise things in 2016. we have emulators now for fuck's sake, just use save-states to practice levels/bosses, once you've done learning everything you can beat that game without cheats. or you can just use stage-select/practice mode if a game has one.

>> No.3524510

>>3524435
>wanker and his excuses
these games are like 30-60 minutes long, people used to memorise them back then, and you can't do it with an emulator that let's you practice any hard moment until you get it right? pathetic.
i almost feel bad for you, becouse beating a game that has almost no room for mistakes feels great.

>> No.3524515

>>3524510
>and you can't do it with an emulator that let's you practice any hard moment until you get it right?
I could, but I don't WANT to. Why would I want to do that?

>> No.3524519

>>3524441
Please elaborate. Maybe give me a title or two as a lead?

>> No.3524520

>>3524515
>Why would I want to do that?
He literally just told you why. No wonder you're shit at shooting games, reading is enough of a challenge for you.

>> No.3524525

>>3524520
There's nothing in his response that provides any reason for me to want to trudge through one of them until I've got it memorized.

>> No.3524541

>>3524525
>beating a game that has almost no room for mistakes feels great.
and you said yourself that you want to play it
>but I'm not gonna say that flying a fighter through space or wherever shooting shit doesn't sound fun as hell or that I don't want to play that
so go and play it, it's easier than you think, if you can beat a game with save-states, you can do it without them.
>trudge
you are finding solutions for the problems you encounter, that's not fun for you? shmups and hard games like ghosts and goblins are often said to be more like a puzzle than action.

>> No.3524543

>>3524541
Oh, I meant that I want to play a ship flying through space and shooting shit, but it's no fun if I'm constantly getting shut down Maybe after I try out "euroshmups", if that's really a thing, I'll want to get into normal shmups, but as it is, shmups are too repetitive, frustrating, boring, etc. for me.

>> No.3524556

>>3524543
>it's no fun if I'm constantly getting shut down
i don't see how it's fun if you aren't getting constantly shot down, surviving against all odds is like a fucking drug, and is well worth spending some time to understand the game. it feels even better when you get so good that you can afford to take risks to earn more points. the biggest downside to those games is having to grind back to the point which you can't overcome to get another try, but like i said it's no problem today since we have save-states and ALL modern shmups include a practice mode, mastering all those old hardcore games have never been so easy. so i urge to start getting good at what you always wanted to get good at, instead of playing euroshmups(some modern ones are okay though, try star saviors) which are considered garbage by shmupers due to their unfair nature(in short, you get a healthbar but can't evade all the damage, the game is unfair but gives you cruthes to compensate for that).

>> No.3524564

>>3524519
The main difference is the existence of a health bar. This alone gives more leeway for mistakes, but also allows for shitty level design (which most of them suffer from). I think the most popular title is Tyrian (see >>3523013)

>> No.3524640

memorizing is a skill you stupid OP

>> No.3524659

>>3523495
>>3523504
Two games. That pretty well proves my point. Of all the big retro genres, SHMUPs are one of the most dead.

>> No.3524664

>>3522928
Is your handler being negligent again? I'm calling CPS.

>> No.3524702

>>3522769
You are correct, friend.

>> No.3524706
File: 4 KB, 64x64, Karsh.png [View same] [iqdb] [saucenao] [google]
3524706

>>3522769
Yes.

>> No.3524792

so this is the designated shitting thread

>> No.3524839

>>3524435

millennial dumbfuck straight out of /v/

>> No.3524854

>>3524792
It's about shmups so yeah.

>> No.3524856

>>3522769
That's how old games are, you can't anticipate whats going to happen. There's literally nobody who has ever lived who could beat Gradius the first time they played it, but other games it's very possible because they give you enough reaction time.

>> No.3524913

>>3522805
>>3522810
Fuck off back to /v/

>> No.3524928

>>3524913
>Fuck off back to /v/
Most overrated /vr/ comment

>> No.3525090

>can't even beat FC Gradius II
wow you really suck op

>> No.3526882

A lot of games are about memorization.

>> No.3526965

>>3526882
Not good ones.

>> No.3529492

More

>> No.3529528

LMFAO. op called them STG. What a fucking faggot. They are called shoot em ups or bullet hell.

>> No.3529535

>>3522769
I beat Gradius 3 SNES without memorizing much, but that was an SNES launch title and thusly has poor optimization and in the areas where a lot is happening (the times you'd normally die) there is slowdown, so it helps quite a bit.

>> No.3529612

>>3525090
this desu

>> No.3529672

>>3526882
>>3526965
Any game that is even slightly difficult is going to involve a decent amount of memorization. Memorization is a very powerful skill, so if players can clear a game without making any use of it then the game is quite easy.

I suspect the issue many people have with shmups is that they generally aren't a genre in which the player makes constant progress. A failed run gets the player nothing other than potentially greater skill and knowledge. You don't get money or experience, you don't unlock anything, you don't reach a save point after a hard boss battle. You fail, and you start over from the very beginning with nothing to show for your efforts.

The games also tend to be pretty tough, so players who are new to the genre are likely going to be seeing an awful lot of the game's early stages. Replaying the same limited bit of content over and over gets tiresome and frustrating pretty quickly for a lot of people.

>> No.3529762

>>3529672
I agree to an extent. Take Sonic 2 for example. As you play, you learn new routes/tricks, and as a result you beat stages quicker and with more lives. It's only part pure memorization, more about simply learning the game. There aren't THAT many bullshit pits in Sonic that you need to memorize every stage. And if you fuck up—it's not the end of the world; less rings and a bit of backtracking, but that's about it (well, except for emeralds). And once you get the best route, you can breeze through first 2–3 stages with ease, losing very little time.

But in Gradius, getting a LOT of the upgrades pretty much requires knowing where enemies will fly from—and by stacking upgrades, you prepare for later stages. Remembering where exactly the enemies will enter the screen gives you an enormous advantage, like a chance to beat/seriously damage some bosses before they even get a chance to fire.

Also, just like in Mario, you lose every upgrade if you fail and respawn—but you lose dozens of them at a time, along with speed. This is a very heavy punishment: you don't just start anew, you start much weaker (and potentially, you won't even have speed to grab all upgrades flying at you). Meanwhile, some enemies can be too risky to deal with on reaction alone. Some things (like fire splashes in Gradius II) just HAVE to be memorized. Otherwise, you risk to die, and as I said the punishment will be very hard.

What doesn't help is that you always move with the same speed. Nothing will speed up your run through a level further if you beat it on 1 life already (except for the boss battles). There are no real shortcuts in the game.

So the game constantly pushes you to just memorize, aim for a perfect run. It rewards you for not making mistakes for longer, but punishes you very painfully for every misstep. It's not bad as after all, IMO, Gradius is an excellent game—same can be said about R-Type. But it has a very, very different mindset from the rest of video games.

>> No.3531087

>>3529672
I find them boring because I don't feel like there's a ton to do. Sure they're hard, but it really comes down to moving your ship so you don't get hit and shooting a lot. They're the kinds of games I would find interesting for about 10 minutes and then want to do something else. To be fair though that's also very similar to how I feel about platformers, racing games and a few other genres. Memorization is all well and good, but when a game is based heavily around it I don't tend to enjoy them as much.

>> No.3531117

>>3531087
>Sure they're hard, but it really comes down to moving your ship so you don't get hit and shooting a lot
gotta love the opinions of people who've never gotten goodin any of those games.
the latest gem i've seen in a youtube video
>beat'em ups are inherently easy genre
>proceeds to credit feed on the easiest difficulty

>> No.3531134

Niggas, just credit feed while playing co-op with a bro or something. Install cheats on mame, use savestates. The genre can be plenty comfy if you don't care much about entering the rat race.

>> No.3531159

>>3531117
Just throwing my two cents in. You're right I don't play these games, just explaining why. A game that's exactly the same every time I play it gets dull for me. And never said or implied they're not really difficult.

>> No.3531181

>>3531159
>A game that's exactly the same every time I play it gets dull for me
as i said, you think it's "exactly the same" becouse you never bother to get into it. these games have their fair share of randomness, but it takes knowing the game to see when it behaves differently, and i'm not talking about shmups, but about old hard games in general, games like final fight are considered to be brain dead by most people, but you can't possible see the depth without attempting to 1cc it. so please, if you don't care about these games, then don't tell what it "really comes down to".
>>3531134
>challenging yourself is the rat race

>> No.3531218

>>3531181
Are you really going to tell me that Gradius isn't fundamentally about moving your ship to the right position, at the right time to shoot the enemies in the best time possible and get all the power ups? And yes I'm sure there are levels of complexity. But my point was more that when I turn Gradius on the first level is always going to be the same.

Don't get me wrong. I make no bones I'm an odd gamer, I've have always liked them but most games bore me pretty quickly. It's not just Gradius like I say, games like Mario that start you at the beginning every time, I just never had time for. I never got wanting to play a set thing until I was perfect at it. I like puzzle games or chess and rogue and fighters... shit like that.

That's not to say my taste is better. It's just different. I'm not saying you're bad for liking shmups and beatem ups or whatever, just we like different things. Which is what this thread is about.

>> No.3531241

Gradius was the business back in the 90's the more you played the better you got my friends mum n dad used to hammer the fuck out of it on nes when they got back from work. You always get further with two of you

>> No.3531252

>>3531218
>I like puzzle games
weird that you don't like gradius then, it's like a puzzler, becouse
>moving your ship to the right position, at the right time to shoot the enemies in the best time possible and get all the power ups
is like solving a puzzle.
guess you mean heavily randomized puzzlers like tetris.

>> No.3531276

>>3524435
Theres a lot to remeber in dmc3. So you're defienatly not playing it right. You need to be chaining shit. What makes black so hard is the mixture of action then you have to solve puzzles which were removed in the remake and sequels for a straight up beat em up. So if youre comparing it to sigma than youre retarded

>> No.3531317

>>3531252
It's a puzzle that forces me to play the same 5 to 10 minute puzzle sequence every time I boot it up. Yeah I'd rather play Tetris or Puyo or even Fantasy Zone where I can at least roam back and forth, attacking different enemies and spawning new ones. Defender was pretty rad back in the day.

To each their own. I didn't grow up with games at all for my first like 13 years and when they did come along I like them, but I guess I've always had a short attention span for them as well.

>> No.3531362
File: 78 KB, 1280x1024, gradius.jpg [View same] [iqdb] [saucenao] [google]
3531362

Most retro games are highly memorization-based.

Even beloved classics like Castlevania, Ninja Gaiden, and Doom can be broken down into a formula of

>this door has such-and-such enemy behind it, I need to equip this-or-that weapon
>this bush has a powerup hidden in it
>that other bush has a boobytrap in it
>I need to take the upper path, the lower path has lizardmen
>I can use this spell exactly three times, I need to conserve at least one use for the boss
>etc.

>> No.3531439

>>3531317
>It's a puzzle that forces me to play the same 5 to 10 minute puzzle sequence every time I boot it up.
most people outside of japan use save-states to practice what they want to practice, skipping the boring parts. of course you'll have to start doing it for real sooner or later, which means doing the same stuff, but if it's a hard game you'll be putting effort even in first few levels to preserve as much resources as you can, that's not even counting rng, in capcom beat 'em ups enemy behavior is batshit random, so crowd control is never boring.
>To each their own. I didn't grow up with games at all for my first like 13 years and when they did come along I like them, but I guess I've always had a short attention span for them as well.
i used to be very casual until this year myself. i'm still ADD retard though, i just play bunch of different games of various genres at the same time to not burn out on one.

>> No.3531468

>>3531439
Maybe if my NES had save states I would have played them more, but I could play them with save states now and don't bother. I get that some people dig perfecting arcade runs, just like some love getting that perfect line in a racing game. For me, playing Gradius over and over until I could do it perfectly is one of the most uninteresting things I can imagine doing with my time.

>> No.3531483

>>3531468
think about it as playing a song, you have to practice the same stuff over and over to get it right, but when you finally do it, the feeling is incredible. it's not for everyone, but a lot of people think it's not for them becouse they never really tried.

>> No.3531520

>>3531483
Well I think I've played enough video games over the last few decades to know what my preferences are. I'm glad there are all kinds of different games though, it would be boring if we all liked the same things.

>> No.3531568

>>3531483
Being able to play guitar is actually a marketable skill though. Playing videogames isn't.

I used to love playing Dodonpachi, but never 1cc'd it, and eventually I realized that the investment of time and energy it would take to master the game would be better spent on...... literally ANYTHING else.

>> No.3531582
File: 998 KB, 500x280, mhtw5v6yrj1r0sqjpo1_500.gif [View same] [iqdb] [saucenao] [google]
3531582

>>3531568
Pretty much this. I do like my games to be challenging for the most part, but they're an amusement for me. If I get good at one it's as a result of playing it a lot because I like it.

When I want to actively put effort into improving at something, I don't spend that energy on video games. I put it into something practical like drawing. For me, video games are for fun and relaxing.

>> No.3531586

>>3531568
>Being able to play guitar is actually a marketable skill though. Playing videogames isn't.
k
>I used to love playing Dodonpachi, but never 1cc'd it, and eventually I realized that the investment of time and energy it would take to master the game
1cc is like a bare minimum in shmups and nowhere near mastering dodonpachi, you'd 1cc'd it pretty fast if you asked for tips somewhere.
>>3531582
>i'm a casual player
k

>> No.3531594

>>3531586
>k
Good. Take that to heart now.

>> No.3531615

>>3531594
you've won in halo we won in real life.jpg

>> No.3531656

>>3531615
Literally never played Halo. Are you the person in that fucking Defense of Difficulty thread also telling me I play halo? Or is that just the word of the day on /vr?

Sorry I use games as an amusement... Why are you so hostile about all this?

>> No.3531708
File: 407 KB, 655x524, 1467545658224.png [View same] [iqdb] [saucenao] [google]
3531708

>>3531615
So let me guess, you have no real hobbies or interests outside of video games? Because that's kind of what it sounds like.

I like video games, but I can acknowledge that they're largely a waste of time that I'd otherwise spend studying, sewing, praying, socializing, practicing my cooking, and other non-nerdy things. You sound like you're in denial.

>> No.3531760

>>3531708
p.s. I'm sorry I made fun of your name. Adiba Sevenleaf just sounds really goofy.

>> No.3531784

>Adiba Sevenleaf
That's a tranny name if I've ever heard one.

>> No.3531806

>>3531784
>Blah blah blah /vr/ is triggered by trannies

>> No.3531812

>>3531656
>>3531708
i just said k. do whatever you want, but i won't cosider "not useful irl" as an argument since a trully happy person does what he wants regardless of how "useful" it is. i play shmups and shitpost while on work, while most people have to wageslave to survive, so i guess we'll never understand each other.
>>3531760
no idea what are you talking about.

>> No.3531813

>>3531708
>sewing
>praying
>Pidge image

definitely Abidah.

>> No.3531835

>>3531812
It's not meant to be an argument. I'm happy you do what makes you happy. It's just not what would make me happy.

>> No.3531875

>>3531812
You just showed your samefag there buddy.

>> No.3531918

>>3531875
i don't get it.
>>3531835
i was mostly replying to the other guy, not you. but i guess his reply about playing games being useless was more of an opinion rather than an argument.

>> No.3531947

ITT:

Nerds arguing with nerds over who's the least nerdy.

>> No.3531949

>tfw the difficulty of STGs keeps the degenerates, millennial cucks and casuals away from fanbase

now if only cave and touhou could somehow stop existing

>> No.3532437

>>3531949
Touhou I get, but what's wrong with Cave?