[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 66 KB, 484x484, image.jpg [View same] [iqdb] [saucenao] [google]
3481754 No.3481754[DELETED]  [Reply] [Original]

What old games do you consider being overrated and having aged badly, /vr/?

>> No.3481764

Goldeneye 007 n64

>> No.3481778

>>3481764
Yeah, Perfect Dark was a much better game, even though it only ran at like 15fps most of the time sadly.

>> No.3481809

>>3481778
Why does most games on the N64 ran so bad? I know they said it's hard to develop for but even Rare who always has a knack for hardware made game which couldn't get any higher than 20 FPS tops.

>> No.3481812

It is tough to classify anything retro as overrated unless you played it when it was new and relevant.

Battletoads was considered overrated even at launch. It had a huge marketing campaign and game magazines were kissing it's ass awarding it 5/5 for graphics and play control. If /v/ existed back then they would be screaming about paid reviews.

Nintendo claimed the game would prove the NES could survive in the 16 bit era (a similar claim was made for castlevania 3). People who bought the game or rented it immediately knew that was bullshit.

The gap between the home console and the arcades was enormous around this time.

In reality a month after release no one was playing battletoads anymore. The hype died and most people quickly realized that it was "just ok". It was not on anyone's Christmas list that year, that much was certain.

>> No.3481816

Your life and this thread

>> No.3481820

>>3481816
I don't think anyone who devotes themselves to posting this kind of thread as often as they do overrates their life.

>> No.3481830

>>3481812
>battletoads is bad
GIT GUD

>> No.3481837

>>3481816
Hey! This is a bully-free board!

>> No.3481847

>>3481830

It's not bad, it was unremarkable and had zero impact on the industry besides proving that marketing works. If it came out in 1987 it would have meant something. But not 1991. In a year of so many amazing games battletoads was only a painful reminder that we owned an obsolete game system.

A kid in 1991 gets battletoads for his birthday and he says "thats nice. Can I have some money for the arcade" and he would go play street fighter 2. Seriously. I was one of those kids.

Nintendo power pushed battletoads down our throats so aggressively but they were just stalling for time for the SNES to launch that fall. We knew this at the time and the game could not possibly live up to the hype.

>> No.3481860
File: 45 KB, 256x255, final fagassy 7.jpg [View same] [iqdb] [saucenao] [google]
3481860

>>3481754
This as well as any other jarpig. Never played one I didn't fucking hate.

>> No.3481874

>>3481860
>I don't like this genre so they're all overrated.
Nice opinion man.

>> No.3481881

>>3481860
This is the worst of the PS1 FFs by far, the combat is a fucking meme. The Best FF game will always be VI.

>> No.3481882

>>3481881
I prefer FFIV because you can have five people in a party and the classes are strict instead of free/broken.

>> No.3481883

>>3481754
Kept ya waitin' huh?

>> No.3481887
File: 70 KB, 370x507, average MGS fan.jpg [View same] [iqdb] [saucenao] [google]
3481887

Why are MGS fans such retards?

>> No.3481914

>>3481809
Maybe because the hardware was shit back then and there weren't any internet faggots complaining about framerate, when the game is perfectly playable as it was.

>> No.3481930

>>3481914
>hardware was shit

There's no such thing, especially among the main consoles, only shit developers and shit kids with no standards.

>> No.3481938

>>3481914
Pretty sure while you were underageb& and having to play games on the Kidtendo 64, the adults were laughing at you behind your back while playing superior PC FPS.

>> No.3481945

>>3481938

If you were actually conscious back then, you'd remember adults were all over the N64 to play 4player games, not just FPSs but also racing, wrestling and other sports games.

Yes, FPSs were better on PC, like Quake or Unreal, but normies (the majority of people on Earth) didn't put up with LAN parties, they'd rather have 4 player out of the box with the N64.

N64 was a very adult-friendly console, for a long while I thought the PS1 was the kiddy one, shit like final fantasy and crash being popular. I changed my view on PS1 in 1998 when MGS came out.

>> No.3481954

>>3481945
Where I live, nobody gave a shit about the N64, or Nintendo in general.

Let me guess, you're a Burger?

>> No.3481956

>>3481954

I'm from Sweden.

Where are you from?

>> No.3481959

>>3481956
>Sweden
I'm sorry. How's the cucking been lately?

>> No.3481964

>>3481959

So, where are you from?

Anyway, I don't get why you'd dismiss a console because "it was not popular where I live".

Saturn and PC Engine weren't popular in the west period, but that doesn't mean we have to hate those systems.

Was it really the case that nintendo wasn't popular where you live, or you just never had a Nintendo yourself and developed a kind of chronic antagonism with them?

>> No.3481975

>>3481930

When bitching about framerates you can't not talk about hardware limitations. N64 had good framerates for it's era (~20fps was fine but some games could drop to 15 at times).

Lots of old NES games had notorious slowdown issues (not frame loss but the gameplay actually slows right down) and sprite flicker was also an issue. Megaman was especially bad for it and later ports deliberately re-created the slowdown.

When the megaman legacy collection was released on steam a lot of people were raging at the slowdown. "I have an i7 why is megaman 3 not running at 60FPS?????" but it was deliberate.

People struggled to calm their tard rage on the forums and explain "that is how games were back then" but they didn't seem to get it.

>> No.3481985

>>3481975
An example of game design being built around those limitations is Assault Suit Leynos, the remake just gives you all the enemy sprites a modern system can handle with the old damage though, so instead of having max 8-10 enemy mechs on screen at once like on the master system you get absurd mechaballs of destruction that give you a game over in 2 seconds unless you already know they're coming.

>> No.3481991

>>3481945
>but normies (the majority of people on Earth) didn't put up with LAN parties
They didn't put up with videogames at parties either, if in 98' you wanted to play a videogames with other 4 likeminded individuals at a fucking party you were a nerd or a kid, that's it.
And nerd and kids loved LAN, there's a reason Starcraft and Counterstrike got so popular, they were easy as fuck to bring at LAN parties.

Then again maybe I'm just European so we didn't fall for the N64 and that's why, most of us played on PC and everyone had the PSX on the side for the Winning Eleven goodness.

>> No.3481994

>>3481991

Who said it had to be a party? Just people chilling on an apartment or at college rooms.

You never go out of your house, right?

>> No.3482000

>>3481991

What country in Europe? N64 was big here in Germany and when I went to visit my cousins in Belgium they were playing Mario kart 64.

>> No.3482007

>>3482000

Probably he's from some poorer country, I'm from Bulgaria and we had PS1 due to piracy, and around 2000 everyone was playing counter-strike and other MMO shit at the cyber (places with lots of computers in LAN to play these kind of games)

>> No.3482010

>>3481994
>You never go out of your house, right?
Nice projection, manchild.

>> No.3482015

>>3482010

Don't be mad, I just don't get why'd you think it had to be at a party. People gather around even if there isn't any party going on. That's what having friends is like you know.

>> No.3482021

>>3482000
Italy here and everyone had a psx for Winning Eleven and MGS/Final Fantasy, the anime crowd is huge here, but PC is where most used to play due to Age of Empires, Starcraft and Quake, we never had a good Nintendo following here because their marketing was ass and probably outsold by SEGA.
We never got the NES in time, I don't know anyone that had one because it arrived in 89', I have magazines around from the late 80's and they never mention Nintendo stuff, only arcade and early personal computers.
Everything changed with the PSX though, and EVERYONE bought a PS2 and a PS3.

The only Nintendo thing really successful here were the handhelds obviously.

>>3481994
Plenty of friends who owned PC and played LAN with.
Again, maybe we just didn't get enough N64 coverage and that's it, but everyone I know that played games when shown Goldeneye and Perfect Dark thought it was shit, me too, playing FPS with a controller is just retarded, even more so if you're coming from Quake or Counterstrike.

>> No.3482029

>>3482021

Seems like Nintendo's marketing was shit in Italy, but certainly not in the rest of Europe. The PS1 outsold the N64 everywhere, but not knowing anyone with a NES or a SNES before that, not even in magazines seems kind of extreme.

How ironic that Mario being italian isn't very popular in Italy, lol.

>> No.3482037

>>3482021
>I have magazines around from the late 80's

I have an issue of Topolino with a full foldable back cover of Nintendo games and consoles, they at least tried to market their expected target.

>>3482029
Wii got pretty good marketing though, all aimed at non-gamers.

>> No.3482039

>>3482029
No wait SNES was kinda diffused, because before SNES we only had personal computers so imagine the jump in graphics, but Megadrive was just better marketed.
Hell I had one with SMW, ALttP, Super Aleste(first real game I ever finished), DKC and Street Fighter 2 and Cadillacs and Dinosuars, but I played more on my PC because of dad and friends.
I can post images from 88' magazines that don't mention the NES at all, they talk about Colecovision, Atari and stuff but not NES.

>> No.3482059
File: 48 KB, 435x492, image150.gif [View same] [iqdb] [saucenao] [google]
3482059

>>3481938
>having to play games on the Kidtendo 64, the adults were laughing at you behind your back while playing superior PC FPS

Most PC gamers had worse framerates and visuals than console N64 gamers did in the 1997 when it came to 3D games.

DOOM players early on were often in the 15-18 FPS range because everyone ran a tseng labs or trident 1mb generic video card and they their 386 or 486sx25 could not handle it. By 1996-97 they had moved on to Pentiums but most still had no 3D hardware.

I remember the first time I played DOOM on a prentium 90, and that was probably the first time in my life I had seen a game surpass 30fps. That was a $4500 PC at the time.

In the late 90s 3D compatible video cards were very expensive and most PC gamers were lucky for 20FPS. You had to buy a separate 3D accelerator to pair with your normal video card in the early days of 3D gaming. Most PC gamers did not run them until the geforece line of GPUs showed up. The "all in one video + 3D" cards made life easier for the more casual PC users and they finally started getting OK frame rates.

I ran a Riva TNT in the 90s before switching to the first geforce at the end of the decade, and only a few buddies ever used voodoo 3dfx cards or other hardware at the time. Most PC gamers with off-the-shelf PCs struggled with Quake 2. They cranked down the detail, killed the shadows, and limped along as best they could.

tl;dr

Goldeneye was better than virtually anything we had seen at that point and most PC FPS were still only 2.5D in 1997. It wasn't until the unreal engine and half life arrived in 1998 that the PC leaped far ahead of the consoles.

>> No.3482071

>>3482059
>DOOM players early on were often in the 15-18 FPS range because everyone ran a tseng labs or trident 1mb generic video card

DOOM generates graphics using the CPU and displays it using generic double buffering you bumblebee.

>I remember the first time I played DOOM on a prentium 90, and that was probably the first time in my life I had seen a game surpass 30fps.

DOOM is locked at 35fps you hozobozo, and a 486DX2 was enough to let it hit top framerate on the tamier levels with less enemies/geometry.

>> No.3482074

>>3482059
>Most PC gamers did not run them until the geforece line of GPUs showed up

Horse shit. People used single card 3d accelerators way before the Geforce. And they kept using cards without T&L for a long time after the Geforce.

The only true part is that in the early days of 3d cards, you had horrible compatibility and almost all cards looked different on all games, or had bugs that required workarounds. But you still have that today, the only thing that changed is that now you only have 2 vendors while back in the 90s you had a dozen.

>> No.3482076

>>3482059
>I literally have no idea what I'm talking about: The Movie: The Game: The Series: The Retard: The Post

Could these Goldfags get any more desperate

>> No.3482080
File: 21 KB, 640x400, amigavania.gif [View same] [iqdb] [saucenao] [google]
3482080

No one has posted this yet? Really?

>> No.3482089

>>3482071

Yea doom was 100% CPU based. I should have been more clear on that, The video card thing was basically pointing out that everyone was pretty much the same video hardware at the time, but had underpowered CPUs.

>a 486DX2

The DX2/66 was the optimal PC for DOOM but the vast majority of people fell short of getting the full DOOM experience. I mostly only saw DX4/75 or 100 after Pentiums emerged and there was a lot of overlap.

Like I said the Pentium 90 was the first time I had seen doom running fully maxed out at peak frame rate. Some 486 could have done it earlier but I had never seen one do it, not even in a store demo.

>> No.3482092

>>3482071
>>3482074
>>3482076
>All this pure idiocy

DOOMfags, everyone!

>> No.3482094
File: 46 KB, 450x575, 3dbenc18.jpg [View same] [iqdb] [saucenao] [google]
3482094

>>3482074

The single card performance was ok if you wanted 20fps in 1998.

>> No.3482097

>>3482092
Doom always wins, you can't beat Doom!

>> No.3482106
File: 42 KB, 640x400, dracula-amigavania.gif [View same] [iqdb] [saucenao] [google]
3482106

>>3482080
Amigavania is a good game, fuck off with this disinfo you're spreading.

>> No.3482116

>>3482089

Also I should have been more clear and go apples to apples (Quake to goldeney, as opposed to Doom). Compare actual 3D games. Doom was a poor choice to bring up.

>> No.3482120

>>3482106
>>3482080

Someone needs to send this to AVGN.

>> No.3482172

>>3481754
You have shit taste.

>> No.3482204
File: 204 KB, 640x378, amiga.png [View same] [iqdb] [saucenao] [google]
3482204

Every single Amiga, ZX Spectrum and C64 game is severely overrated and has aged poorly. British microcomputers have literally zero redeeming qualities.

>> No.3482220

>>3482204
/thread

>> No.3482230

>>3482106
What kind of contrarian wormhole have we ripped open for this game to have defenders now? This thing is a fucking caricature of bad euro conversions. Stop.

>> No.3482247
File: 20 KB, 185x185, 1473109822349.png [View same] [iqdb] [saucenao] [google]
3482247

>>3482204
You'd better delete this before things get ugly. Ya hear me, cunt?

>> No.3482281

>>3482204
pls die

>> No.3482318

>>3482281
no u

>> No.3482321

>>3482318
u 1st

>> No.3482328
File: 2.49 MB, 1440x1080, 1473297763967.png [View same] [iqdb] [saucenao] [google]
3482328

Crash Bandicoot. It's not bad but it's incredibly overrated. It feels low budget and it honestly could have been a 2D platformer with how much you're going straight. I can't see why people name it as one of the defining games if the PS1, and how he basically became the PS1's mascot in America.

>> No.3482335

>>3481837
Our dad said not to be afraid of our dicks

>> No.3482353
File: 223 KB, 515x446, solidsnake.jpg [View same] [iqdb] [saucenao] [google]
3482353

>>3481754
Metal..... Gear....?

>> No.3482354

>>3482321
not before u

>> No.3482414

>>3482328
I thought Crash was pretty good for what it is; a 3D platformer which basically runs on 2D platformer concepts. Such a simple and sweet concept executed very well. Low budget yes, but then again many great things were done with such an amount of money.

Super Mario 64, however I think reaches far too high for far too low. Levels that are open-ended but aren't too exciting in design, dynamic moves can be performed at the crippling trade-in of pretty sloppy physics, and camera controls that are direct anus even for its time. In the end what we got was a decent game buried under a whole lot of dirt, but I can still recognize its influence though.

>> No.3482421

>>3482414

>crash fan can't make a point without mentioning SM64

every time, dat inferiority complex

>> No.3482449

>>3482421
>dat inferiority complex
What inferiority complex? I'm just stating my opinion on a game just like he stated his. Anyways weren't they released shortly within each other?

>> No.3482549

>>3482421
>two games that are very frequently compared to each other
>only allowed to talk about one though, faggot

>> No.3482552

>>3482421
Wow, you have to be a fucking retard, like born from day 1 a braindead motherfucker

>> No.3482737

>>3482449
>>3482549


Not him but when people talk SM64, they don't resort to comparing it to other games, and if they do, they compare it to Banjo or Spyro, not Crash.
On the other hand, Crash fans ALWAYS compare it to SM64.

>>3482552

You need to calm down.

>> No.3482749

>>3482059
This.

There's this really enormous lack of introspection with mustards who assume that because you can run Quake 2 at 2000 FPS with 2016 hardware that PC always had good easy-to-come framerates.

Of course, that's bullshit. To squeeze 30 FPS at decent resolutions you had to spend thousands of dollars on parts that would become obsolete in 12 months. That's simply how fast the 3D tech cycle ran at the end of the 90s.

When Goldeneye came out in August 1997 the choice was spend $2500 on a Pentium 300 system with a 3dfx Voodoo (don't forget a decent 2D card!), RAM, sound card, etc so you could run games at 640x480 at 30 fps (60fps if you were lucky).

Or to spend $200 on a system that could play at 320x240 at 20 fps.

Unsurprisingly, people chose the latter because it was far better value for money.

>> No.3482765

>>3482106
We need to find out who the main designer of this was, and the rest of the Amigavania credits over at Novotrade.

>> No.3482769

Tenchu 2. Loved it back in the day, can't stand the tank controls today. Such a piss poor way to control characters.

>> No.3482803

>>3482749
Voodoo 2 was released only 4 months after that, which was a lot more powerful and remained competitive for awhile since it could use SLI.

>> No.3482814

>>3482737
Totally. The two mascots of the N64 and PS1 have never been compared once. Never. Absolutely. Banjo or Spyro, ha ha. Lordy.

>> No.3482825

>>3481754

Only thing outdated about the gameplay is the graphics are so bad you can barely see what's in front of ya sometimes.

>> No.3482849

>>3482803
Well no shit, the rate of improvement in 3D hardware was insane at that time. But how many people were hardcore enough to splash out for a Voodoo 2 if they bought a Voodoo 1?

>> No.3482857
File: 5 KB, 320x200, driller_03.gif [View same] [iqdb] [saucenao] [google]
3482857

Actually overrated game coming through. Driller got OoT levels of reviews when it came out, solely because it brought open-world 3D gameplay to home computers like the C64 and Spectrum. Reviewers defended this with:

>it doesn't matter if the game's an unfairly difficult pixel hunt, when you can ignore the gameplay and enjoy the mind-blowing 3D scenery

The actual gameplay involves you placing 18 drills on the surface of an alien moon. Except for the first, the game doesn't tell you or hint where to place them. If you place them in the wrong spot more than once, you have to restart because you wasted energy, which is a limited resource. Sometimes you need to walk off the edge of the map to proceed, but on most levels, doing so will kill you. Through all of this, you're traveling at 0.5-5fps (depending on your computer).

Fuck Driller.

>> No.3482861

>>3482849
PC game market and console gaming market cater to different people, this was even more true back then. So I think its pointless to compare them. My first 3D accelerator was a Voodoo 2.

>> No.3482865
File: 2.08 MB, 765x593, 1471927414205.gif [View same] [iqdb] [saucenao] [google]
3482865

>>3482857

Oh, and do you see those X/Y/Z coordinates in that screenshot? Maps are around 8000x8000 units, but the spot you're supposed to drill in is usually around 100x100.

>> No.3482929
File: 112 KB, 400x293, EarthBound_Box.jpg [View same] [iqdb] [saucenao] [google]
3482929

>>3481754
This one is too easy because cult is always overrated

I can't think of a mainstream retro game that doesn't deserve modern praise

>> No.3482951

Super Mario 64 and GoldenEye 64. Come to think of it, N64 as a whole is overrated.

>> No.3482960

>>3482951
This. Shallow library, shit controller and all of its best games have aged like milk.

>> No.3482986

>>3482328
>It feels low budget

In what universe? Development platforms alone were outstanding, and technical prowess was far beyond what the standards required. The game had to look cartoony good and they pulled it off in a time were people couldn't map facial animations outside scripted gimmicks.

>> No.3483000

>>3482986
all the effort in making crash went towards the graphics, the gameplay was a literal afterthought

literally says so in naughty dog's own development blog

>> No.3483003

>>3481914
what do you forgot here modern sony fanboy?

>> No.3483006

>>3482960
The controller isn't that bad and some of the games have aged pretty well actually; the two Zeldas, Mario Kart, Golf and Party all come to mind.

Really the only complaint is the framerate in a lot of games.

>> No.3483010

>>3483000
That's fine, but doesn't really prove in favor of the game having a low budget.

>> No.3483021

>>3482000
>German with Belgian cousins
Shit, I bet family get togethers could be tense...

>> No.3483026
File: 18 KB, 400x221, wanda+3[1].jpg [View same] [iqdb] [saucenao] [google]
3483026

>>3482353
Can't stop seeing Otto.

>> No.3483112
File: 138 KB, 359x337, robbit.png [View same] [iqdb] [saucenao] [google]
3483112

>>3482814

I never considered Crash the PS1 mascot.
I know most people do, at least in the west, but it was never an official mascot.
If I had to choose a mascot for the PS1, it's Robbit.

>> No.3483115

>>3483112
>at least in the west
Dude in Japan he was THE mascot.

>> No.3483117
File: 106 KB, 320x218, goesubmarine.png [View same] [iqdb] [saucenao] [google]
3483117

>>3482951
>>3482960

Nah, N64 is both overrated and underrated.
Overrated by diehard Nintendo fanboys who won't go outside their comfort zone and only play 1st party games, and underrated by anti-nintendo guys who think N64 only has mario and zelda to offer, which is wrong.

Also you could argue the "aged like milk" shitposting about the whole 5th gen, not just the N64, but that's still a shit argument because 0s and 1s don't age.

>> No.3483127

>>3483112
Oh, you're that guy. Opinion discarded then.

>> No.3483129

>>3483127

What guy? what opinion? I just said Crash was not the official mascot... he was?

>> No.3483130

>>3483129
The jumping flash guy. Opinion discarded.

>> No.3483131

>>3483130

What opinion? I'm just asking if Crash was ever really the official PS1 mascot.

>> No.3483134

>>3483130

So are we allowed to think that only one person likes Crash too? You're the "crash guy" as far as I know.

>> No.3483135

>>3483131
Your opinion that crash and SM64 are never compared. Ever. By anybody. That's your opinion. And it's discarded.

>>3483134
Nope, because Crash actually had sales. Jumping Flash is a literal who game.

>> No.3483136

>>3483131
He basically was at the time of the first Crash release. Remember those commercials where he was outside of Nintendo's headquarters?

>> No.3483137

>>3483135
>Your opinion that crash and SM64 are never compared.

Where did I say that? All I said is that I don't think Crash is the official PS1 mascot.

>> No.3483140

>>3483137
See
>>3482737

Not sure why you'd reply to me otherwise.

>> No.3483142

>>3483140

I replied because you said Crash was the mascot of the PS1, I don't care about Mario 64 vs Crash shitposting.

>> No.3483145

>>3483135
>Jumping Flash is a literal who game.

Not really, Jumping Flash was critically acclaimed and sold well enough for Sony to make a sequel in 1996, which was also well received.
It's not more popular than Crash, but you can't really say nobody knows JF.

>> No.3483147

>>3483142
Well then, apologies.

Still though, I'd really be hard pressed calling Robbit the PS1 mascot. At least Crash, Spyro and even Lara Croft were used in marketing. I don't recall Robbit being used in that way.

>> No.3483150

>>3483147

Yeah, I know Robbit is not the PS1 mascot, I just say it'd make more sense since he actually is a character from a 1st party Sony game, and overall I think the design of Robbit kind of fits the Sony/PlayStation aesthetic.
That's why I said "If I had to choose a mascot".

I think the actual official mascot for PS1 in the west was that weird purple polygon face that appeared as the final boss in PSASBR.

>> No.3483334

>>3481754
I agree with OP but why does he post this thread so much? I mean it's still a decent game from a gameplay standpoint at least. It was always mostly held in high regard because of it's story and characters though. Which to me is possibly best in the series if not at least second best.

For me the best part of MGS1 is it's fantastic as fuck soundtrack though. Best soundtrack of the series imo.

https://www.youtube.com/watch?v=fKt_-_wfSiY

>> No.3483410

>>3483334
It's because Snake touched him as a child.

solid snake

>> No.3483531
File: 1.61 MB, 1495x1025, eb.png [View same] [iqdb] [saucenao] [google]
3483531

>>3481754
This game was antiquated even for it's time when there were far more advanced and forward thinking or even just better designed RPGs on the PC at the time.

>> No.3483537

>>3483531

It's been a while since we don't have an EB thread on /vr/, remember when we had daily bait threads about it?

Anyway EB is both over and underrated.

It isn't the best RPG ever, but it's certainly not as bad as the detractors claim.
DQ games follow the same formula since the 80s and nobody complains about them, quite the contrary, DQ fans like the traditional system.
Why should Mother be treated any other way? because the american version of Mother 2 is overpriced?

>> No.3483598

>>3481754
Lol I was wondering where u had gone u fag

Guess I'll go with mgs op

>> No.3483617

>>3483598
The trannyjanny deletes overrated game threads within minutes of being posted, but for some reason he left this up.

>> No.3483619

>>3481938
This. Not to mention that the RPGs were far superior to any measly inferior offering that the SNES or PS1 offered. Consoles should have stayed dead. The video game medium would have been far better if consoles had stopped existing period in 1983 or at the very least in the year 2000.

>> No.3483625

>>3483619
Nah. wouldn't want to be stuck playing endless shitty Doom/Wolfenstien 3D/Quake knockoffs for centuries on end. Don't even know how PCfags even came to like any of them other than just those three games.

>RPGs were far superior to any measly inferior offering that the SNES or PS1 offered
Some, but not all actually. Ultimately it's a matter of preference.

>if consoles had stopped existing period in 1983
>he still honestly believes the crash affected any other industry than just America's