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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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No.348106 [Reply] [Original]

Happy Parkowner Edition (thread 11)

Continued from last thread
>>336194

* ~ * ~ * ~ * ~ * ~ *

-DOWNLOAD RCT2 Triple Thrills Pack-
http://burstintotreats.wordpress.com/rollercoaster-tycoon-2/

Note: if using Chrome and the PutLocker link doesn't work, you have 3 options:
1.refresh the page several times
2.use another browser
3.use one of these mirror links:
anonfiles*com/file/d8e68f3d35dafe7d0aadf85ae84a37f8
https://dl.dropbox.com/u/26249932/setup_rollercoaster_tycoon_2.rar

Also available in the burstintotreats website:
Save Game Modifier
Windowed mode hack (for Windows only)

* ~ * ~ * ~ * ~ * ~ *

-SCENARIOS FOR RCT2-
(+ mirror links)

RCT1 scenarios (83 in total, missing the 3 "Real" Parks)
https://dl.dropbox.com/s/kxoqeu2sjmnptdk/RCT1%20scenarios.rar
anonfiles*com/file/82b8f39e661407e2aff53dd24a65e6e1

/v/-/vg/-/vr/ scenarios (28 in total)
https://dl.dropbox.com/s/2wjg358duqce46l/v-vg-vr%20scenarios.rar
anonfiles*com/file/ea804d7e56c0e7798ce6ca7b21c9bf22

Sand box scenarios (with and without money)
https://dl.dropbox.com/s/whnyl8357wr3a7o/Sand%20box%20scenarios.rar
anonfiles*com/file/d8f1b1b50ca670afd4149e88735d13cd

User Made Expansion Set (UCES)
http://www.rct2uces.com/

* ~ * ~ * ~ * ~ * ~ *

-RCT FAQs- (READ THIS!)
http://pastebin.com/c4DCVxqE

* ~ * ~ * ~ * ~ * ~ *

-HELPFUL RESOURCES-

Gameplay tips
http://burstintotreats.wordpress.com/rollercoaster-tycoon-2/rollercoaster-tycoon-2-gameplay-tips/

Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

Fossil's Dig Site (a few additional articles)
http://www.rctmart.com/fossil/

RCT wiki
http://rct.wikia.com/wiki/RollerCoaster_Tycoon_Wiki

>> No.348135

-MISCELLANEOUS-
(+ mirror links)

RCT2 addons from the original website (which is now dead)
https://dl.dropbox.com/s/0ilfhyxk6a2b5ck/RCT2%20addons.rar
anonfiles*com/file/c1e33f10fa7c10303989bc64ab161062

Original Mr. Bones save
https://dl.dropbox.com/u/26249932/mrbones.SV6
http://www.mediafire.com/?5mogrbefwf5v94d
YOU CAN NOW RIDE IT YOURSELF: youtu.be/s78DeYIAyu4 [Embed]

The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
www.rctmart.com/downloads/uces/UCES_Setup.zip
https://dl.dropbox.com/s/86owhr24pcusfch/UCES_Setup.zip
More info: http://www.rct2uces.com/

8cars (hacking tools)
http://www.themeparkreview.com/forum/files/8cars1.32-1.31-1.21-dll-helpfile-rct2reliable_897.zip
https://dl.dropbox.com/s/i4x2w4qlzhzh4a0/8cars1.32-1.31-1.21-dll-helpfile-rct2reliable_897.zip

New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

Lunatim's Loopy Land (a small collection of downloadable rides and parks made by a talented mind)
http://www.lunatim.com/lunaland/loopy.shtml

* ~ * ~ * ~ * ~ * ~ *

-RCT PROJECTS-

A free and open source game
freerct.blogspot*com

An HTML5 driven game
http://freerct.wordpress.com/
http://freerct.be/

>> No.348160
File: 291 KB, 802x629, Default - Wine desktop_02.png [View same] [iqdb] [saucenao] [google]
348160

So I just got done with my first truly custom made coaster. It's nothing too good, you spend half a minute waiting for the lift to bring you to the highest point, and before that it's just a few nothing-to-scoff-at turns.
But holy shit dat intensity rating.

>> No.348161
File: 1.60 MB, 3079x1708, gokartland1.png [View same] [iqdb] [saucenao] [google]
348161

First for Goy Karts

>> No.348217

>>348160
>absolute lack of banked turns
>chain lift on every upslope
>tight turns at the end of the ride with no brakes
Confirmed for causing aneurysm.

>> No.348229

>>348217
Every other turn is banked.

>> No.348272

>>348229
>every other
Look at your lateral G chart when the ride is running.
No train should go into tight curves like those without a bank at anything over 20 mph.

>> No.348314

>>348106

That picture is poorly made. The right hand should be on the other side of/behind the nose, mouth and chin. Whoever made this has no sense of perspective or spatial awareness. Jesus, that is really bugging me.

I'm sorry, I'll leave now. Keep talking about RCT.

>> No.348349
File: 348 KB, 1280x800, sponsoredbyslimjims.png [View same] [iqdb] [saucenao] [google]
348349

I'm about done with my jewpark, currently planning to leave it on overnight and check my profit. For now, rate?

Edit: Shit I need to get more janitors patrolling the flowers

>> No.348368

>>348349
Sweet jesus

>> No.348421
File: 7 KB, 396x385, 9a6da362f7c82f388245da56a2810327b646a31c.png [View same] [iqdb] [saucenao] [google]
348421

hello. i would just like to remind everyone here to save your game often. there is little in this world that can compare to a glorious park being wiped out after hours of work due to some random computer hiccup. i hope none will ever need to feel like i feel this evening.

thank you, and good luck

>> No.348446
File: 1.24 MB, 200x150, 1362456308080.gif [View same] [iqdb] [saucenao] [google]
348446

>>348421
rip in piece park

>> No.348453

>>348349

10/10 names

>> No.348513
File: 41 KB, 400x286, 1001_original_HmjXe.jpg [View same] [iqdb] [saucenao] [google]
348513

>>348349
Place a path underneath any flowers and put the handymen on it and they can water the flowers

>> No.348520

>>348513
WATER CAN FLOW UP?!

>> No.348526

>>348349
>991/999 it's okay

>> No.348536

>>348520
indeed

>> No.348616

>>348421
I know that feel...
When I was playing RCT1 I always saved the map after I completed it. Then when I was around halfway the campaign for some reason the game erased all campaign progress.
I still had all my saves, but since they were saved after beating the stages they didn't trigger that one stage as being beaten.

From that point onwards I've always saved a week before finishing the map. At least a couple weeks later I've finally managed to beat Thunder Rock and unlock Mega Park.

>> No.348638

Can anyone provide help with Rainbow Heights? That scenario will be the end of me.

>> No.348720

Working crack for RCT?

Please ;_; I can't find a working one

>> No.348735

So... am I alone in that I attempt to complete each scenario legitimately and if I want free moniez I just play a level with nodosh?

>> No.348752
File: 502 KB, 300x169, fukyoo.gif [View same] [iqdb] [saucenao] [google]
348752

>>348720
>Didn't read the op

>> No.348769

>>348752

RCT1 not 2

>> No.348773

>>348769
Just do RCT2 instead

>> No.348791

>>348769
Will an iso do?
http://[kat.ph/rollercoaster-tycoon-pc-cd-rom-t110808.html

>> No.348796

>>348791
whoops get rid of that [ i accidentally in there.

>> No.348894
File: 277 KB, 917x523, Screen Shot 2013-04-03 at 11.38.31 PM.png [View same] [iqdb] [saucenao] [google]
348894

Oops.

>> No.348908
File: 15 KB, 400x346, good grief.jpg [View same] [iqdb] [saucenao] [google]
348908

>>348894

>> No.348914

>>348894
Jesus dick. How.

>> No.348919
File: 686 KB, 1280x800, cerazy carsel.png [View same] [iqdb] [saucenao] [google]
348919

usually i would just delete all the scenery and make a park from scratch when i play crazy castle but i decided to keep it all this time

it'll probably all get deleted soon enough anyway

>> No.348923

>>348894
Surely you knew that was going to happen before you tested it... right?

>> No.348928

>>348908
My sides are in orbit.
>>348914
46 mph at the bottom of the hill, followed by a turn and a sharp turn at 44 mph.

>> No.348936

>>348923
Not that high. People are riding it still.

>> No.348937

>>348894
>Max Lat-Gs: 3

>yablewit.bmp.exe

>> No.348963

Does anyone have the classic image of a couple riders sailing off of a slide after a small bump?

>> No.349046

>>348894
I built a Water Slide in that exact same spot. GET OUT OF MY HEAD

>> No.349056
File: 7 KB, 640x400, rct2.png [View same] [iqdb] [saucenao] [google]
349056

>>348894

>> No.349149
File: 323 KB, 667x480, Screen Shot 2013-04-04 at 12.04.01 AM.png [View same] [iqdb] [saucenao] [google]
349149

>>349046
Do you have a Steel non-Scam Loop coaster here?

>> No.349263
File: 182 KB, 621x361, Screen Shot 2013-04-04 at 12.24.32 AM.png [View same] [iqdb] [saucenao] [google]
349263

>>348894
Game crashed, hadn't saved since before building The Great Pumpkin. Re-load, and instead end up with this, just by making them wide turns. Oh well, it means more profit.

>> No.349492
File: 722 KB, 1280x800, crasxycastel.png [View same] [iqdb] [saucenao] [google]
349492

dat 999 park rating

>> No.349502

>>349492
Always bugged me that the bar didn't totally fill up when you've reached the maximum rating.

>> No.349567

>>349502
Apparently it's possible (at least in RCT1) to achieve 1000, though incredibly difficult. On the other hand, Mew might not actually be under that truck.

>> No.349589

>>348937
>yable wit
What

>> No.349623

>>349567
dude its totally possible. my dad knows chris sawyer

>> No.349629

>>348314
Yeah, it sucks. Not that I had particularly high standards when I made it. I tried to fix it but it started to look like he was picking his nose. I'm just psyched it got used.

>> No.349638

Please don't call threads like these generals.

>> No.349715

>>349589
>ya blew it

>> No.349751
File: 497 KB, 1284x824, nailed it.png [View same] [iqdb] [saucenao] [google]
349751

rct2ez

>> No.349879

>>349638
Why?

>> No.349927

>>349638
>>349879

>>349638

Why? Because naming them "generals" means they would have to go on /vg/, where they would inevitably be overwhelmed by the other threads?

That's what I have been trying to avoid since Thread 3.
I didn't make this thread though. I made mine just one minute later and somehow people decided to come here instead so I said: "oh welp".

But now that I think about it, I really liked the idea of having recurring threads without calling them "generals", somehow allowing us to keep them in /vr/ without people complaining about the recurring threads, or anything at all.

Also, I for one, do not approve the OP image. I liked the idea of having a different image for every thread, promoting variety and highlighting a particular aspect of the game or a funny situation/anecdote.

I hope I won't be too late for next thread.

>> No.349979
File: 17 KB, 250x287, 01aaa-brow-flacco.jpg [View same] [iqdb] [saucenao] [google]
349979

>>349927
well you dont decide what everyone else does.
you are creating your own issue here, i havent seen complaints from anyone else on /vr/.

chill homie. this is 4chan. frankly, i hope you can make the next thread so your heartbeat will slow down a bit and we can keep on talking about jews

>> No.350003

>I want to go home
>I feel sick
>I'm running out of cash!
>I wish I was at home playing Rollercoaster Tycoon

>> No.350071

>>349979
>well you dont decide what everyone else does.
Indeed.

>you are creating your own issue here, i havent seen complaints from anyone else on /vr/.
>chill homie. this is 4chan. frankly, i hope you can make the next thread so your heartbeat will slow down a bit and we can keep on talking about jews
I'm chill homie. I was just pointing out the few little things that were bugging me is all. But frankly, it's no big deal and, as you implied, it's irrelevant to the discussion.
I mean, I'm actually glad that the thread was made, keeping alive the RCT discussion, which is what matters.

>> No.350148

>>350071
well, let me apologize for being a bit of a dick.

ive been at the whiskey for a bit and i tend to post shitty and aggressive for no reason when i do. bad habit

you made a thoughtful post, and goofs like me should react appropriately.

dont drink kids. even online, you might act like an ass

>> No.350172

>>350148
>you made a thoughtful post, and goofs like me should react appropriately.
But reacting with anger is the appropriate way to react to thoughtful post on 4chan.

>> No.350220

So after seeing all these threads, I decided to boot up my copy of RCT2, only to find that it's windowed and not fullscreen. Can't find a way to change it back, can anyone offer some advice?

>> No.350232

>>350220

Scratch that, found out it was some hack I applied to it god knows when.

>> No.350242
File: 434 KB, 2018x2500, MQ0oCKc.jpg [View same] [iqdb] [saucenao] [google]
350242

lost my park from a driver error
guess who i feel like
just guess

>> No.350252
File: 58 KB, 567x461, a702711aa222dce7b17f3b81d440a81175e865a3.png [View same] [iqdb] [saucenao] [google]
350252

>>350242
see
>>348421
i know that feel

>> No.350265

>>350148
Don't worry, like this anon said >>350172, you acted appropriately!

But, joke aside, we all tend to sometimes be dicks here, so it was nothing really new. Actually, I think needed that slap in the face. I was getting carried away.

Still, thank you: apology accepted.

>> No.350319
File: 33 KB, 400x424, 1356135016261.jpg [View same] [iqdb] [saucenao] [google]
350319

>>350265
awesome. truly, my bad.

i would post the only "bro" pic i have, but i just posted it here>>350252

in the end, im glad you care about quality on 4chan.

anyways, how about that roller coaster tycoon?

>> No.350546

>>350252
was literally just about to save too, that's the worst part.

like my cursor was going to the floppy disk and it shitted out on me.

i have impossibly shit luck.

>> No.350567

>>348106
i wish i still had my disc i got from a cereal box way back when.

>> No.351264
File: 449 KB, 1280x960, SCR24.png [View same] [iqdb] [saucenao] [google]
351264

Spent a good 2 hours designing a 'cobbler's knot' of six coasters and I say I did pretty well. I was gonna add in a seventh pink coaster, but the purple one was issue enough, so I went on without it. Also the path system is ass.

Will follow up with stats.

>> No.351280
File: 438 KB, 1280x960, SCR25.png [View same] [iqdb] [saucenao] [google]
351280

>>351264
Boom.

Before anyone asks, the names are their appropriate colors in Welsh. For no real reason.

>> No.351315

>>351280
That is impressive.

>> No.351331
File: 2.87 MB, 500x280, 1343267089536.gif [View same] [iqdb] [saucenao] [google]
351331

>>351280
>Gwyrdd

>> No.351341

Good lord, 11th thread already? Seems like I really should drop by here more often.
What about the wooden coaster competition from thread 7 (or 6? or 8? dunno)? Has there been a winner?

>> No.351416

>>351280
pic saved, very impressive.

How did you manage to get such high excitement and such low nausea with so many restrictions by the other coasters?

>> No.351534

Jesus Christ. One day at work and I'm about a full thread behind.

>> No.351582

>working on park
>finally finish 10.91 excitement/ 9.96 intensity rollercoaster in the middle of the park with vertical drops underground with a 1:26 minute ride time and two loops where the coaster cart reaches 3-6 mph at their apex
>come back the next day
>adjust one part of the ride
>test
>random access violation
>game crashes
>retry
>random access violation
>game crashes
>retry
>random access violation
>game crashes

w-why?
;_;

>> No.351617

>>351582
Run it in administrator mode or whatever it's called.

>> No.351620

>>351617
Tried, doesn't fix it.

>> No.351824

>>348106
>running out of names is the most profitable
>sims dont care about shit
>picture will be named israeli_constructor_finally_gets_to_heaven.jpg

>> No.351834

Why is the putlocker bullshit even in the OP? Why would you allow this cancer to be installed on your pc?

>> No.351958

>>351834
I think you got trolled by putlocker.

When you go to download it, make note of what you are clicking on. There is a really gay add that disguises itself as rct2_triple_thrill_pack.rar.exe

Make sure to click and download the non exe version

>> No.351987
File: 485 KB, 1296x758, ww.png [View same] [iqdb] [saucenao] [google]
351987

>>351958
Well then. looks like got tricked. I removed all the crapware and got the game to work. In windowed widescreen nonetheless.

>> No.352004

It's been a while since I played this game, are you allowed to build a ride above another ride? e.g. could you stack several gokart ovals on top of each other to make a giant money coil?

>> No.352013

>>352004
you'd have to make a cascading spiral of paths, but it could work.

>> No.352020

>>352004
Rides have height restrictions though, so be aware of that.

>> No.352242
File: 78 KB, 603x350, flying dinghy.png [View same] [iqdb] [saucenao] [google]
352242

>>348963

>> No.352310

>>352020

Just like in real life.

Wait ... Oh, THOSE kinds of height restrictions.

>> No.352364

>>352242
ah.

aha.

ahahaha. i need to do this

>> No.352392

>>352242
I remember when I was at a water park when I was like 9. I think I was supposed to have two people on the raft before I went, but I don't think I heard the dude say that and I went anyway. A bit into the ride, it flipped over and I was just hanging onto the raft. I don't think I was in any danger because there was another slide at the park similar to it that you didn't need a raft for, but it still freaked me the fuck out all the way down because I wasn't sure.

>> No.352404

>>352242

YES, THANK YOU SO MUCH

>> No.352414

>>352242
That happens on side-friction coasters as well. I remember the first time I built on and opened it without testing it. It was long enough where every car got filled before the first crash occurred.

>All dose people

>> No.352450

>>352242
EL OH EL

>> No.352516

Anyone ever tried to make a straight-up water park?
Nothing but rides that have something to do with water?

>> No.352539

>>352516
Someone here did that on Aqua Park, the RCT1 park.

>> No.352542

>>352516
Sounds interesting, although you couldn't do any decent log flume ride since they are so damn slow.

>> No.352593

>>352516
I'd love to if RCT2 had a pool option
It's the only feature in RCT3 that I love

>> No.352946
File: 754 KB, 1273x1005, FUCK this park.png [View same] [iqdb] [saucenao] [google]
352946

I am SO glad you can build paths this high up.

>> No.353041
File: 574 KB, 1280x1024, SCR3.png [View same] [iqdb] [saucenao] [google]
353041

you can use the profit table as oracle!
just enter all the shit that runs through /vr/ and it sorts it for you from accurate to useless - or not

>> No.353059
File: 1.50 MB, 2276x1208, Achtbaantjes.jpg [View same] [iqdb] [saucenao] [google]
353059

Posted this on /v/ before someone pointed out to me that it's in fact a retrogame.

So this thread has already renewed my will to play this game, are the /v//vg//vr/ scenarios any good?

Also might aswell post my masterpiece here aswell.

>> No.353082
File: 908 KB, 1280x1024, _RCT7.png [View same] [iqdb] [saucenao] [google]
353082

The sextuplet of pure bliss is complete. Jimmies remain forever unrustled.

>> No.353083
File: 597 KB, 1280x1024, _RCT8.png [View same] [iqdb] [saucenao] [google]
353083

Shh. No tears, only nyans now.

>> No.353089
File: 673 KB, 1280x1024, _RCT9.png [View same] [iqdb] [saucenao] [google]
353089

I love when the rain comes after everyone's bought a balloon. Now just gotta follow these suckers up until they all pop in orgasmic unison.

SOON

>> No.353098

>>353082
Oh god, i once tried to build a sextuplet synchronized where not all the rollercoasers went in a straight line. It was horrible.

>> No.353150

>>353041
>those ride names

>> No.353187

>>353098
It took me hours to figure out what type of coaster would fit the bill. The thing I hate about the "Synchronize with Adjacent Stations" option is, it really means directly adjacent to either side.

You cant sync with a station immediately on top of another, which eliminated my first option of stacking. So I remember one anon posted a sextuplet or septuplet Launched Freefall, and each station was a little longer than the other to accommodate for entrances. Problem was with this type of ride, you still need track behind the station or the train crashes upon return to the station. the two middle tracks had station platforms at max length, and each adjacent platform had to be 4 boxes shorter (2 to bend the track straight upward behind the station, 2 for the previous station's entrance/exits)

So middle two stations are 12 boxes long, next two are 8, and the furthest outside two are 4.

tl;dr it works, but I cant figure out any way to do a ride like this with any more tracks unfortunately.

>> No.353220

>>353187
Yeah, i never liked making straight line rollercoasters. This quadruple coaster in >>353059
is as far as i'll go.

>> No.353481
File: 718 KB, 1273x1006, close.png [View same] [iqdb] [saucenao] [google]
353481

I feel like I'm cutting it close with this one. Still, station brakes failures will never be an issue.

>> No.353531
File: 69 KB, 800x600, SCR4.png [View same] [iqdb] [saucenao] [google]
353531

I think I've finally gotten the hang of making coasters. on a sandbox map at least

Premade waterslide is built directly on top of the tail end of the steel cock

>> No.353742
File: 12 KB, 307x186, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
353742

G-guys? What do I do about this error I keep getting from running loopy landscapes?

Also on an unrelated note, a long time ago when I was 8, I was playing razor rocks and i think evergreen gardens too. After playing around year 5 or 6, all my guests would slowly start getting lost. At first it was just the occasional guest but then I'd get messages every minute and then it got to the point where my message box was spammed every second with guest xxxx is lost and can't find the park exit. I could barely see any of the other messages such as merry-go-round 1 has broken down because they were being pushed up so rapidly by the guest xxxx is lost messages. Literally all 2000 guests in the park were lost and they were all at minimum happiness too. My park rating dropped from 900s to the 100s and then it slowly trickled into 0. No matter how many times i reloaded the game before all this started, it would just keep happening for no reason. What did I do wrong /vr/? Is it a bug or did I really fuck up that badly?

>> No.353803

>>353742
Did you install it into program files? Windows is really fucking picky about that folder, try running the game as an admin if you did.

>> No.353819

>>353742
Pathfinding in RCT1 for guests is stupid, so guests would easily get lost if they don't see a ride or stall after a certain amount of time. I'm guessing you built most of your rides near to the entrance and didn't cut off the paths that led to the rest of the park, causing people to wander off.

>> No.353824

>>353742
Read http://www.rctmart.com/fossil/PathingSystems.html

There are two reasons I can imagine you'd get this problem. The first is that your park is just too empty, and after wandering long enough, guests feel lost. On a scenario where you are given a large network of paths and no rides, either cut off the paths you won't use, or spread out your early rides. The second reason is confusing paths. Guests try to take straight-line paths to their goals, whether that be the park entrance, or a ride (though the latter may only occur if they have a map). This means they may turn on to paths that actually lead away from their goals. Simple grids and loops are best.

>> No.354047
File: 1.25 MB, 1280x1024, _RCT2.png [View same] [iqdb] [saucenao] [google]
354047

Update: Full capacity trains = MUCH higher on those towers than I thought. :<>

>> No.354059
File: 862 KB, 1280x1024, _RCT1.png [View same] [iqdb] [saucenao] [google]
354059

"This ride is stupid and boring but man does it scare the shit out of me."

- Every guest ever

>> No.354116

>>354047

Yeah, the extra mass of riders actually affects the momentum greatly. I've forgotten about that several times to disastrous results.

>> No.354126
File: 587 KB, 1280x1024, SCR4.png [View same] [iqdb] [saucenao] [google]
354126

>build normale ride
>looping cheapass coaster beats it with ease
NEEDS MORE CARTS AND CHEAPASS COASTERS TO HEAL THE WOUNDS OF FAILING

>> No.354229

>>354126
You just need to build normal rides with higher throughput of guests.

A normal coaster with block breaks would actually be both more exciting and more profitable than the simple shuttle loop. It's just shuttle loop is so easy to do and requires no effort.

>> No.354563
File: 1.31 MB, 1280x1024, _RCT1.png [View same] [iqdb] [saucenao] [google]
354563

Alright, I think I'm done for now. I blew my entire morning on that fucking nyan cat alone....

>> No.354842

>>354563

So ... are people, by any chance, complaining about the go-karts queue?

>> No.354871
File: 444 KB, 1269x728, Ivory Towers.png [View same] [iqdb] [saucenao] [google]
354871

Here's my ivory towers, that was quite fun.

>> No.354878

>Nobody's using queue line TV's

>> No.354892

>>354871

Oh please no. Anything but fucking rainbow valley.

>> No.354915
File: 234 KB, 1280x1024, SCR8.png [View same] [iqdb] [saucenao] [google]
354915

>>354842
That kart queue is only about 700 people deep. If you recall, I posted this shot a few nights ago. Queues cap out at 1000 guests. Of course they're going to say "I've been waiting for *ride* for ages", but keeping a handful of entertainers patrolling the lines keeps them from getting straight up pissed.

Also it's why I keep food/bev/bathroom stalls right at the exit. That long wait's gonna make them hungry/thirsty/gotta piss.

There's a reason why that kart is called Dissatisfaction Speedway. - 3-

>> No.354920
File: 877 KB, 1264x859, melsworld.jpg [View same] [iqdb] [saucenao] [google]
354920

Current progress in Mel's World. Just made the vertical coaster in back. Looking back, I used to suck at coaster making as a kid.

>> No.354976

>>354915

>252 an hour
Not terrible, I guess there's a lot of karts, through

>Total customers: 2,100
Hang on a minute, that's quite a-

>Built: 8 years ago
>March, Year 14

What do you even do for that length of time? I'm surprised a ride that old is still popular.

>> No.354989

>>354920
how are you managing proper screencaps in rtc1?

the built in screencap feature gives a useless format and print screen doesn't seem to be working for me.

>> No.355000

>>354989
I just convert them to png in paint

>> No.355006

>>354976
>I'm surprised a ride that old is still popular.
its a gokart.
They will stay popular for 500 years.

>> No.355057

>>354976
>252 an hour
That's because its a long track and I have it set to 3 laps. Maybe as a 1 or 2 lap ride, it'll have a smaller queue. But I want my THOUSANDS~

As a 1-lapper, I could probably rake in a lot more customers/hr.

>> No.355067
File: 62 KB, 800x800, exaliftin.gif [View same] [iqdb] [saucenao] [google]
355067

>>355006
This

>> No.355078

>>354989

I just use print screen, then crop the photo in Photoshop. Playing RCT1 in window mode, if that helps.

>> No.355213
File: 321 KB, 800x600, SCR3.jpg [View same] [iqdb] [saucenao] [google]
355213

Spent a few hours perfecting this. It's a single coaster, based loosely upon one of my favourite real life roller coasters.

Took a lot of tweaking but the whole thing is as perfect as I can get it, the two trains reach the station at almost the exact same time and it's always a very close race between the two, with neither side winning 100% of the time.

>> No.355237
File: 588 KB, 1280x960, SCR25.png [View same] [iqdb] [saucenao] [google]
355237

>>351416
Honestly, it was luck and a little trial and error. I use lots of twists and bends in my coasters and have them weave around each other to make it more exciting when, say, a coaster meets with another in a bank.

This isn't even that crazy, I hardly inverted into the other coasters, so imagine if every coaster looped around each other...

>> No.355327

>>355213
How the fuck do you get both trains to start at their own station? I couldn't figure it out.

>> No.355352

>>355327
Tick "synchronize stations" in the options for the ride
Start a test run, close the ride and wait.
???
Profit!

>> No.355349

>>355327
testmode then start when it gets to the station

>> No.355360

>>355349
>>355352
Huh, makes sense.
Thanks guys

>> No.355580

>>355213
Gotta love basing coasters off of real life examples. In the scenario I'm making, I put in a Blue Streak-inspired woodie.

>> No.355615
File: 654 KB, 300x346, sawneck.gif [View same] [iqdb] [saucenao] [google]
355615

>>355580
BLUE STREAK
SPEEDS BY

>> No.355684

>>355615
GOTTA GO FAST
http://youtu.be/R9FQmUNVjII

>> No.355734

how do you get a blank park? i hate those scenarios.

>> No.355745

>>353059
Very nice. Did you plan it so the cars cross over / meet up and race much? What are the stats on those? Or is it one long ride with 4 stations?

>> No.355815

>>355734
Download the sandbox scenarios in the OP.

>> No.355827

Why was the glorious thread picture deleted? Because it looked too much like a general?

>> No.355841

>>355815
thanks

>> No.355947

>>355827
>>355827
Yea we don't want to be moved to /vg/ where our generally slow threads would be drowned out

>> No.356069
File: 51 KB, 200x239, carlos reviews a bethesda game.jpg [View same] [iqdb] [saucenao] [google]
356069

>>355947

>> No.356076

Why fraps no work in RCT2?

>> No.356126

>>356076

You'll probably have to use windowed mode. No form of screen capture seems to work with fullscreen.

>> No.356605
File: 188 KB, 806x625, yep.png [View same] [iqdb] [saucenao] [google]
356605

What do you think?

>> No.356705

>>356605
Trinity Islands was always my favorite, I dunno why.

>> No.356970
File: 615 KB, 640x670, RCT2 vr.png [View same] [iqdb] [saucenao] [google]
356970

Here, have a pic for the next thread.
And it doesn't say general!

>> No.356989

>>356970
Also credit for using the pic at >>348349

>> No.357015

>>356989
>>356970
I'll be sure to save pictures of maximum Jewing for help with new pictures in the future.

>> No.357102
File: 651 KB, 1269x928, winrar.png [View same] [iqdb] [saucenao] [google]
357102

More max jewing.

>> No.357147
File: 618 KB, 1272x929, the jewing.png [View same] [iqdb] [saucenao] [google]
357147

Even more max jewing.

>> No.357194
File: 27 KB, 480x604, 24w53pj.jpg [View same] [iqdb] [saucenao] [google]
357194

>>357147
>best value award
I lost it

>> No.357335
File: 17 KB, 369x288, jewforce.png [View same] [iqdb] [saucenao] [google]
357335

>> No.357420
File: 530 KB, 936x614, Screen Shot 2013-04-04 at 8.37.12 PM.png [View same] [iqdb] [saucenao] [google]
357420

I have a problem with idiot guests getting lost in this area. As you can see.

>> No.357462
File: 26 KB, 901x630, simple.png [View same] [iqdb] [saucenao] [google]
357462

>>357420
If guests continue to get lost at a specific spot, build a path from that area to the nearest straight line to the exit. They ALWAYS try to go in a straight line.
I whipped this up in paint to demonstrate.

>> No.357519

>>357462
That seems to have worked.

Thanks to the money printing of the Photo Loop brothers, and their estranged cousin, I had enough funds to build this in one go. So nice to do.

>> No.357527
File: 381 KB, 909x410, Screen Shot 2013-04-04 at 8.46.14 PM.png [View same] [iqdb] [saucenao] [google]
357527

>>357519
>forgetting image

>> No.357528

>>357420
if exits on rides don't lead to anything else, put up a park sign with NO ENTRY on it so they don't go on that path.

>> No.357636

>>357528
Thanks for the advice, but >>357462's suggestion fixed it.

>> No.357653
File: 448 KB, 1280x960, SCR28.png [View same] [iqdb] [saucenao] [google]
357653

Built another ROYGBIV coaster since the other one I did was built at like 6AM this morning. Gave it a tiny bit more symmetry (hot and cold colors) and the stations near each other. Very happy with how this one turned out.

>> No.357663

>>357653
gonna need stats on dat

>> No.357696

Is there a trick for resetting the new status of a Jewloop? It's like, make a banked curve?

Or is it fixed in the GOG version?

>> No.357714

>>357696
demolish rebuild. save the track design

>> No.357765
File: 481 KB, 1280x960, SCR31.png [View same] [iqdb] [saucenao] [google]
357765

>>357663
here ya go

>> No.357780

>>357765
Would ride all of them.

>> No.357787

>>357765
also Latin names for colors because I'm a complete and total asshole.

>> No.357798

>>357787
3deep6u

>> No.357820

>>357765
>Hyacintho
sounds like a knock-off cleaning fluid for some reason

>> No.357825

>>357147
My sides!

>> No.357867

>>357820

not unreasonable. hyacintho is latin for 'blue.' shit's weird.

>> No.357903

Did they seriously remove the OP picture because it had a happy merchant face?

Maybe /s4s/ really is here to stay.

>> No.357920

>>357903
I think it was more because of the word "General".

>> No.357964

>>357920
call it "jewneral"

problem solved

>> No.357996

Where does the game save Screenshots?

>> No.358010

>>357996
In the same directory the game is installed.
If you're running it not as an administrator, it's in your virtual store.
Someone put this in the OP.

>> No.358025

>>358010
>Virtual Store
Where.

>> No.358070

>>358025
something like C:/Users/<username>/AppData/Local/VirtualStore

>> No.358081

>>358070
AppData is a hidden folder so make sure you can view those.

>> No.358115
File: 127 KB, 1280x1024, SCR7.png [View same] [iqdb] [saucenao] [google]
358115

Ok, how bad did I do?

>> No.358134

>>358115
Fix up the high vert Gs on that woodie and it should get you like an 8+

>> No.358357

/vr/ now has a spot on the FoolFuuka archiver by the way: https://archive.foolz.us/vr/

>> No.358361
File: 91 KB, 1280x768, SCR1.png [View same] [iqdb] [saucenao] [google]
358361

Rate mah coaster

>> No.358390

>>358361
>heartline coaster
>turns
>you wot m8

>> No.358391
File: 96 KB, 285x353, 1349570687130.png [View same] [iqdb] [saucenao] [google]
358391

>>358361

>> No.358407

>>358361

projectile vomit/10

>> No.358431
File: 194 KB, 600x616, 1355468567469.jpg [View same] [iqdb] [saucenao] [google]
358431

>>358361
Ultra-Xtreem/10

>> No.358448

>>358361

>Not 40 intensity

Are you even trying?

>> No.358439
File: 85 KB, 500x281, woaaow.gif [View same] [iqdb] [saucenao] [google]
358439

>>358361

>> No.358459
File: 157 KB, 1280x960, SCR22.png [View same] [iqdb] [saucenao] [google]
358459

>>358361
step it up homo

>> No.358485

>>358459
>Medium excitement
>holy shit i nearly died 4/10 it was ok

>> No.358559
File: 507 KB, 1019x609, Screen Shot 2013-04-04 at 10.44.53 PM.png [View same] [iqdb] [saucenao] [google]
358559

I think I'll need a handyman working this path.

>> No.358582
File: 785 KB, 4092x4092, 1355769817406.jpg [View same] [iqdb] [saucenao] [google]
358582

>>358459
>17.69 Positive vertical G's
>-9.38 Negative Vertical G's

>> No.358591

>>348106
>>348135
What is the total amount of disk space you need to get all of these? Not saying I'm planning on getting them right away, but just in case I'm enthusiastic enough to try out everything.

>> No.358670

>>358591
everything's pretty small. My RCT2 folder is 800MB, and that's most of the things in the OP.

>> No.358798

>>358070
>>358025
>>358010
>>357996
Note taken. I added it to the FAQs.

>> No.358881
File: 706 KB, 390x293, 1356915363815.gif [View same] [iqdb] [saucenao] [google]
358881

>>358559
>train
>incline

>> No.358964
File: 751 KB, 984x649, Screen Shot 2013-04-04 at 11.22.58 PM.png [View same] [iqdb] [saucenao] [google]
358964

>>358881
It is Diamond Heights.

>> No.358971

>>356970
Thank you. Will use it!

>> No.359003
File: 408 KB, 1271x972, victim.png [View same] [iqdb] [saucenao] [google]
359003

It begins, /vr/

>> No.359017

>>359003
>not showing the ride

>> No.359028
File: 412 KB, 1270x973, rekt.png [View same] [iqdb] [saucenao] [google]
359028

>>359017
Patience. This is a journey.

>> No.359043
File: 147 KB, 688x456, rekt2.png [View same] [iqdb] [saucenao] [google]
359043

He has taken his seat.

>> No.359048

>>359028
I'm rooting for you Innocent Victim. Surely the journey is worth it.

>> No.359051

>>348106
Do you install the UCES into your RCT2 folder?

>> No.359060
File: 71 KB, 300x300, 1349338947374.jpg [View same] [iqdb] [saucenao] [google]
359060

>mfw playing Dynamite Dunes after all these years.

Thank you /vr/, thank you people who remade RCT1 scenarios. I'm having a super nostalgia bomb.

>> No.359069
File: 28 KB, 1560x342, weird kid.png [View same] [iqdb] [saucenao] [google]
359069

>> No.359083

>>358357
What do we have to do to ask to save a thread?

>> No.359098

>>357462
My preferred solution is to build a chairlift instead. Make them pay for their laziness/convenience.

>> No.359107
File: 4 KB, 193x160, rekt3.png [View same] [iqdb] [saucenao] [google]
359107

>>359098
Chairlifts count as gentle rides to guests so half of them will ignore it and shuffle around like idiots.
Also, the ride hasn't even started.

>> No.359115

>>359083
https://archive.foolz.us/vr/thread/348106/#359083

>> No.359118

Do guests actually use the transportation rides for transportation or do they view them only as a regular ride?

>> No.359120
File: 32 KB, 1280x768, GOAT GOAT GOAT GOAT.png [View same] [iqdb] [saucenao] [google]
359120

>>358459
finally someone beat me, i was waiting for that. gunna get to work on version 2

>> No.359145
File: 270 KB, 784x760, begons.png [View same] [iqdb] [saucenao] [google]
359145

It has begun.

>> No.359158
File: 515 KB, 1281x971, lolrekt.png [View same] [iqdb] [saucenao] [google]
359158

He does not like it.

>> No.359165

>>359158
oh he mad
better get a security officer patrolling the exit. I'm expecting vandalism.

>> No.359175
File: 496 KB, 1275x976, worst.png [View same] [iqdb] [saucenao] [google]
359175

>>359165
Oh snap, he mad now.

>> No.359194
File: 450 KB, 1275x973, race.png [View same] [iqdb] [saucenao] [google]
359194

It's a race to get rekt.

>> No.359206
File: 485 KB, 1276x972, got recked.png [View same] [iqdb] [saucenao] [google]
359206

ITS OGRE

>> No.359216

>>359206
>he's not mad anymore
WHAT

>> No.359292

>>359216
He's happy to be off the ride.

>> No.359618

>>359206
That is the face of a man who will spend the rest of his life trying to escape the trauma of getting rekt.

>> No.359861
File: 2.43 MB, 2156x2584, hempcoasters.jpg [View same] [iqdb] [saucenao] [google]
359861

So I've completed this scenario from Wacky Worlds and I'm happy with my park and want to continue to add to it. However, the scenario has all of the rides locked on "Free" admission with the park admission and food/souvenir stalls as my only source of income.

Because of this, monetary growth is very slow. Any tips on getting money faster? How can you jew-mode a park where you can't charge for rides?

>> No.359883

>>359861
$20 umbrellas

>> No.359901
File: 164 KB, 640x378, Wiz Khalifa.jpg [View same] [iqdb] [saucenao] [google]
359901

>>357527
>You Know What It Is

>> No.359903

>>359883
Yeah, but that only really helps me when it rains. Any other methods?

>> No.359915

>>359903
Balloons.
Put a stand in front of every ride.
They buy a balloon, let it go, go on a ride, buy a balloon...

>> No.359930

>>359861
i played that scenario for hours last night, didnt save.

computer decided it needed to teach me a lesson.

i will be wiser in the future >>348421

>> No.359973

I don't know if I should make a new thread or not but.

How is Zoo Tycoon?

Should I give it a whirl?

>> No.359992

>>359973
Zoo Tycoon is 2001, not allowed on /vr/

>> No.360008

>>359992

But RCT2 came out in 2002...

>> No.360016
File: 191 KB, 320x235, shh.png [View same] [iqdb] [saucenao] [google]
360016

>>360008
Shh... don't let them know that!

>> No.360023
File: 68 KB, 500x447, 1362227107242.jpg [View same] [iqdb] [saucenao] [google]
360023

>>360016

Guess I'll ask /v/...

>> No.360316

>>357147
Your park must be in Israel if it's the best value part in the country.

>> No.360925

>>359120
i made a version that was well over 50 intensity, but my computer crashed before i got any screen grabs of it.

>> No.360934

European morning bump.

>> No.361091

ahem

>> No.361094
File: 76 KB, 1280x960, SCR32.png [View same] [iqdb] [saucenao] [google]
361094

>>361091
oh for fuck sake mother fucker

>> No.361151

>see this Lunatim's Loopy Land
>wander in this time forgotten website
>stick bombs
>wood ducks
>eerie pics
>go to the RCT pages
>dobbs head
WELL DUH the guys a fucking subgenius. thank for the link /rctg/

>> No.361425

So who wants to create a scenario where the floor is the jew image?

>> No.361693

>like RCT
>hate Roller Coasters in RL
seriously even the swingboat is to intense for me

>> No.361713

>>361693
Honestly, I used to be like that myself, but then I tried some tamer rollercoasters and found out I love them, especially wooden ones. Generally anything that isn't half a mile high, has loops, inversions or corkscrews and wasn't built to break some record I've found I really enjoyed.

Fuck the steeplechase though, that thing is terrifying and I still refuse to go on a swingboat.

>> No.361727

>>361713
I tried a Rollercoaster in the dark , you drove like 3 minutes up , I nearly puked after it because it stressed me that much

>> No.361756

>>361693
>don't hate roller coasters IRL
>being too fat to ride the more intense ones ;_;

>> No.361780

>>361727
>in the dark
....why?

http://www.youtube.com/watch?v=mex8kr0_7cw
Stuff like that I've found that I really enjoy now, it used to be that I wouldn't even touch the really tame "junior" rollercoasters but now I've been on the big one twice (visible nearby in the background of the video) and enjoyed that too though it was about my limit.

I'll probably ever do any with loops or anything like that though and still fuck the steeplechase man, that' shit scares the shit out of me.

Wild mouse coasters are fun too though a little intense.

>> No.361948

>>361693
I hate them because they make my dick tingle and make my bladder react as well.

>> No.362002

>>361425
You mean each square will be like a pixel and you'll have to draw with the different path colors?

>> No.362014

>>361948
Glad to know I'm not alone.

>> No.362062

>>360008
rct1 is 1999, and rct2 is similar enough so I'd say it still belongs here

>> No.362149

>>361425
What? How?

>> No.362312
File: 1.39 MB, 1282x720, Grand National.png [View same] [iqdb] [saucenao] [google]
362312

Anybody wanna use my custom coaster design?

It's pretty much constantly popular, fairly compact and very profitable as well as being a cool design based on a real coaster.
http://www.mediafire.com/download.php?tkaikaaufau0b5l

File is for a saved game rather than just the coaster design, as it's wise to lower some land first before you build it, this way you can see which bits around the entrance could do with lowering. Just save the design manually.

See
>>355213
for the stats.
Knowing I'm not the only person using it would make me very happy.

>> No.362435

>>362312
I'd happily use glorious british coasters in my map

>> No.362457

Fucking Rainbow Valley, who's idea was this shit anyway? So much harder than any other scenario

>> No.362459

>>362312
Is that based on the real Grand National?

>> No.362479

>>362459
http://www.youtube.com/watch?v=9aw08LhxNIU

I didn't go for a perfect 100% accuracy copy, but I did my best going from memory, while trying to make it viable in RCT, compact and true to the spirit of the ride.

>> No.362490

>>362479
I'd say it's pretty damn accurate, right down to the bump that throws the riders out of their seat at the end, great job bro.

>> No.362549

>>362490
Thanks.

The other thing is, I tried to keep it as "default" as possible so it can be used easily on any map. Feel free to upgrade the trains or whatever to a larger size if you start with them / research it.

>> No.362728
File: 974 KB, 1263x865, mels.jpg [View same] [iqdb] [saucenao] [google]
362728

Finished Mel's World. Park was a lot more enjoyable than I though.

>> No.362738 [DELETED] 

>>362728
*though

Dammit

>> No.362761

>>362738
>fails to correct himself
Top lel

>> No.362768

>>362761

Dammit I did it again.

I give up.

>> No.362808
File: 659 KB, 1287x811, RainbowValley1.png [View same] [iqdb] [saucenao] [google]
362808

>>362457

I have all the fucking money in the world, you'd think I could bribe some authorities or something

>> No.362821

>>357765
87/41 would ride every day

>> No.362916

>>354878
Do people get happier in queues with queue TVs? Or do they act less impatient?

>> No.362951

>>362916
I'd like to know myself. Seems like a pretty vague mechanic.

>> No.362994

>>362916
They are less likely to complain about waiting in line.

>> No.362996

>>362916
What the fuck is a queue TV and how do you add them?

Is it something from RCT3?

>> No.363012 [DELETED] 

>>362996
RCT2, no idea about 3. They are like placed like street lamps, but only on queue lines. Allegedly they keep guests from becoming dissatisfied about waiting in line. I find it's easier to just redesign the ride/shorten the queue.

>> No.363031

>>362996
RCT2, no idea about 3. They are
placed like street lamps, but only on queue lines. Allegedly they keep guests from becoming dissatisfied about waiting in line. I find it's easier to just redesign the ride/shorten the queue.

>> No.363067

>>363031
Huh, you learn something new every day.

>> No.363084

>>362457
>>362808
What's the restrictions on that scenario again?

You can't do any landscape changes, right?

>> No.363095

>>363084

Yeah. Can't remove trees, can't raise/lower ground.

Just beat it, thankfully.

>> No.363110

>>363095
Can you build above or below the land that you dont own, or is it 100% off limits? Can you buy the rights to build above/below?

>> No.363132

>>363110

Can't buy any land or rights, and no construction rights either. You can build underground if you use the existing cliff faces, or have a vertical drop into horizontal ground, but again, no going beyond the park limites.

>> No.363448

Is there any sort of a list for station platforms, saying how many trains / cars can be fitted on that length of platform for different rides?

>> No.363476

>>363448

I just keep adding them until the trains don't get longer anymore...

>> No.363570

>>363476
I don't have a million blocks in a row free to do more than the minimum platform lengths I can get away with.

This is about being a jew with available space, not just money.

>> No.363638

>>363570

Well, then you can't make your platform longer than the space you have.

>> No.363706 [DELETED] 

>>>/vg/

>> No.363797 [DELETED] 

>>363706
No, this doesn't belong there and it isn't active enough to survive there.

>> No.363820 [DELETED] 

>>363797
Then don't call your thread a general, otherwise

>>>/vg/

No exceptions.

>> No.363834

>>363638
I'd still like to be able to find things out, like how long a platform I need in order to have 4x 6 car trains on a wooden rollercoaster, or what the platform to chair ratio for a ski lift is, BEFORE I spend $10,000 building a big new rollercoaster only to find out the platform isn't big enough for me.

>>363820
Future threads won't be, now please leave.
>>>/v/ with you.

>> No.363853

>>363834

But you can just find a place where you do have space, build a platform that's as long as possible, and then open the ride window and check what it will allow you to have. Then go back to construction and remove station platform pieces until it no longer gives you the trains you want.

It's a bit annoying but really it takes like a minute and costs nothing.

>> No.363878 [DELETED] 

>>363834
>Anybody who tells me I'm breaking the rules is from /v/

Baby.

>> No.363909 [DELETED] 

>>363878
>All this mad
>>>leddit

>> No.364127 [SPOILER] 
File: 326 KB, 1024x768, how the fuck did i......jpg [View same] [iqdb] [saucenao] [google]
364127

>>348106
/vr/ please tell me what is the highest excitement you have achieved?

and no that picture is not shopped

>> No.364157

>>364127 see >>361094

>> No.364164

>>364157
Excitment not intensity

>> No.364167

>>364127
shit, i read excitement as intensity

and somehow i didnt look at your excitement rating.

my god

>> No.364184
File: 141 KB, 400x400, 1362615365045 (1).gif [View same] [iqdb] [saucenao] [google]
364184

>>364127
HOW DOES ONE GET THAT EXCITED

>> No.364202

>>364127
Is this ride ejaculation-powered?

>> No.364229

>>364127
>Nausea rating:9.95
You will (not) vomit

>> No.364232

>>364127

>Heartline Coaster
>Above 0 excitement

Seems legit.

>> No.364371
File: 191 KB, 640x480, snufkin-time-to-go-fuckers.jpg [View same] [iqdb] [saucenao] [google]
364371

>>364127
>653.89 Excitement

>> No.364381

>>364127
>653.89 Excitement
I don't even know where to begin getting that.

>> No.364415

Ive been having so much fun with these threads in my job that ima dload RC2 asap I reach home

>> No.364486
File: 16 KB, 615x456, Bobby Wat.jpg [View same] [iqdb] [saucenao] [google]
364486

>>364127
>Heartline Twister
>Getting anywhere near High Excitement

>> No.364487

>>361756
>tfw too tall to ride most roller coasters
hold me /rct/ ;_;

>> No.364609

>>355213
>>362479
The Grand National was the first proper roller coaster I ever went on as a kid, fuck I was scared about it.

I'll definitely use it anon, great design.

>> No.364620
File: 109 KB, 209x193, 1364589886898.gif [View same] [iqdb] [saucenao] [google]
364620

>>364229

If you're excited enough, you forget to develop a sense of nausea!

>> No.365232

>>364127
Cheat Engine/Art Money?

>> No.365332
File: 160 KB, 1280x720, best ride.png [View same] [iqdb] [saucenao] [google]
365332

>>365232

no, it's a glitch with heartline coasters. Here's an easy one to copy, make it yourself and see the results

>> No.365357

>>365332
How does it fuck up?

>> No.365473

>>364127
The only fitting end to that experience would be better is if the ride killed you immediately after because the only way you could have a better experience is to have a hooker in the seat next to him.

>> No.365505
File: 76 KB, 1280x768, SCR3.png [View same] [iqdb] [saucenao] [google]
365505

>>365332
>Trying this
>Mfw it works
This game is broken.

>> No.365516

>>365332
>>365505
welp looks like Goy-Karts and shuttle loop are no longer necessary.

>> No.365521

>>365505
>>365332
>>364127
LHC: The Ride: The Park

>> No.365534

So this is the second /rct/ "invention" then?

Behind
>scammaze
of course

>> No.365623
File: 24 KB, 549x511, gu.png [View same] [iqdb] [saucenao] [google]
365623

>>365505
but the real question is: can you put a photo section in it

>> No.365659

>>365623
unfortunately no. but who cares? it prints money!

>> No.365672

>>365505
>>365332

How? What?

>> No.365752
File: 255 KB, 802x629, Default - Wine desktop_03.png [View same] [iqdb] [saucenao] [google]
365752

what the fucking fuck
seriously just started up a sandbox to practice jewery
this thing's glorious

>> No.365768
File: 154 KB, 1280x800, SCR9.png [View same] [iqdb] [saucenao] [google]
365768

>>364127
>>365332
>>365505
>>365752
This shit ain't working

>> No.365769

I've only played RCT1 scenarios, what are the best RCT2 scenarios worth giving a try?

>> No.365775

>>365768
Are those twists or straights?

>> No.365786

>>365768
mine did this aswell

>> No.365798

>>365775
Twists

>> No.365807

>>365798
How many? Mine got 600 with 6 twists.

>> No.365813

>>365768
>>365798
it's pretty short compared to the others, maybe length plays a factor?

>> No.365825

>>365821
Well I did a left, a left, a turn, a left, a right, a left, a turn, and a left.
Idk what that means.

>> No.365821

>>365807
There are 5 in the one I did, 3 at the top, 2 on the bottom
Do they have to be the same twist direction?

>> No.365861

>>365825
I don't know how to get this shit working
Let me try it in a real scenario

>> No.365891
File: 95 KB, 1152x654, Heartline.png [View same] [iqdb] [saucenao] [google]
365891

Am I being trolled? Because it feels like I'm being trolled.

>> No.365905

>>365891
Maybe they fixed it in the GOG version?
I'm using the one on my CD. No expansions because I'm a scrub.

>> No.365932
File: 177 KB, 806x625, xbox.png [View same] [iqdb] [saucenao] [google]
365932

playing that RROD scenario

>> No.365952

>>365891

Station platforms
Heartline roll (either direction, doesn't matter)
Upper Transfer.
4 more heartline rolls.
Lower Transfer.
One last heartline roll.

>> No.365959
File: 340 KB, 1024x768, lf-069.png [View same] [iqdb] [saucenao] [google]
365959

>Rubber Rafts don't explode when they crash into eachother
Awwww

>> No.366008

>>365891
Nope, it works.

I just made this: http://www.sendspace.com/file/ecs2t0

>> No.366013
File: 138 KB, 1081x644, coaster5.png [View same] [iqdb] [saucenao] [google]
366013

>>365952
On the GoG version from the OP link

>> No.366024
File: 10 KB, 321x208, MY DICK CAN&#039;T HANDLE THIS.png [View same] [iqdb] [saucenao] [google]
366024

>>366008
and here's the proof

I'm using a disc copy of RCT2, so it may have been fixed in the GOG version.

>> No.366039

>>365891

It's fixed in the GoG version, I've tried it before.

>> No.366041

>>366024
>>366013
Looks like it's GOG patched then

Oh well

>> No.366051

>>366039

Yeah, they fixed a bunch of exploits. The deleting scenery for infinite money is also fixed.

>> No.366064

>>366051
>>366041
>>366039
>>366024
It sucks when they fix a lot of things.
They could at least let us choose if we want to play the fixed or unfixed game, which bugs we want to keep and which not. Oh well, can't have everything in life.

>> No.366065

>>366051
>fixing exploits

But why
You fix bugs, bugs suck
You leave exploits, exploits are aweome

>> No.366079

>>366039
>>366041
>>366051
No it's not, I did it perfectly fine in the GOG version.

>> No.366126

>>366079
Show us then

>> No.366129

>>366079

Really? I remember it not working on my version. I'll test again.

>> No.366140
File: 46 KB, 1280x800, the king of the shitcoasters.png [View same] [iqdb] [saucenao] [google]
366140

Yay I suck!

>> No.366148
File: 136 KB, 1076x666, extreme.png [View same] [iqdb] [saucenao] [google]
366148

>>366079

>> No.366157

>>366140
BANK YOUR TURNS

>> No.366164

>>366157

They are banked. It's the 121 feet fall into a loop that kills people.

>> No.366168

Found RCT1 Deluxe at a thrift shop today for a buck, bought it. I have like four copies of the game but Corkscrew Follies and Loopy Landscapes weren't installing right as expansion packs.

YEAH BUDDY

>> No.366187
File: 98 KB, 806x625, i want to be a dragon.png [View same] [iqdb] [saucenao] [google]
366187

>>366148
>>366126
>>366129
See. This is the GOG version from OP's link.

>> No.366189

>>366164
The descending turns can be banked too in RCT2, at least for most types of coasters.

>> No.366205

So what is it with go-karts?

>> No.366221
File: 34 KB, 119x123, wowwat.png [View same] [iqdb] [saucenao] [google]
366221

>>366140
You are going to kill someone with that.

>> No.366223
File: 188 KB, 308x245, Baby_Park_MKDD[1].png [View same] [iqdb] [saucenao] [google]
366223

>>366205
Tiny ovals are the greatest thing in any racing game

>> No.366231

>>366205
Gotta go fast, guests love em, holla holla get dolla.

>> No.366313
File: 44 KB, 451x392, tears of laughter HQ.jpg [View same] [iqdb] [saucenao] [google]
366313

>>366221
I nearly killed my game with it; I saved the design and it kept crashing when I opened it.

>mfw I just made a ride that was literally just a station and the coaster fell off the front and exploded

>> No.366423

I want more /v/ scenarios

>> No.366497

So, how do guests generally react to riding a coaster with an excitement of 650+?

Also, are they willing to pay everything they own in order to ride it?

>> No.366628
File: 129 KB, 1024x768, DieCisScum.jpg [View same] [iqdb] [saucenao] [google]
366628

I made a ride to kill cis scum.

>> No.366649
File: 58 KB, 1024x768, betterquality.png [View same] [iqdb] [saucenao] [google]
366649

>>366628
That jpg file looks terrible.

>> No.366661 [DELETED] 

>>366497
My guess is most of them commit suicide immediately after riding it, knowing that nothing they will ever experience after that point will compare.

>> No.366708 [DELETED] 

>>366661
top lel

>> No.366734 [DELETED] 

>>366661
pr0 post stealing bro
>>365473

>> No.366749

>>366734
proper top lel in respect to originator of ruse, disregard previous top lel

>> No.366840

Why do the sandbox areas only let you build one type of drink shop? Does diversity not matter?

>> No.367009

>>366840
not really, btu having only one type of food stall gives more rooms for rides

>> No.367602
File: 343 KB, 1296x1062, 416503_10150689687019455_1675191819_o.jpg [View same] [iqdb] [saucenao] [google]
367602

>> No.367617

>>367602

>korean MMO gold farming.jpeg

>> No.367643

>>367602
Also my initial plan was to build another layer on top, but I made the mistake of running it charged per ride, rather than entry to the park
So people get bored and I have to eventually replace them

>> No.367659
File: 17 KB, 250x236, 1358028537438.jpg [View same] [iqdb] [saucenao] [google]
367659

>start an in-game scenario
>park is fuckhuge and theres already paths all over it

>> No.367665
File: 401 KB, 947x1452, first coaster.png [View same] [iqdb] [saucenao] [google]
367665

So my second coaster has actually mediocre stats!

>> No.367680

>>367665

>multiple lift hills

Not even once

>> No.367681

>>367665

chain lifts after the first drop decrease it

>> No.367704

>>367681
Not if you place them after the exit.

>> No.367705
File: 58 KB, 800x600, SCR42.png [View same] [iqdb] [saucenao] [google]
367705

>>367665
My advice to you would be to look at an old-fashioned wooden roller coaster and model it after that. You'll get pretty good stats just by doing that. Pic related, although you could probably do much better than what I managed given a bit of effort.

>> No.367748

>>367602
jesus christ

>> No.367757

>>367643
use the cheat that makes rides never age. you name a guest a certain name

>> No.367898

>>367659
>What is Evergreen Gardens?

>> No.367903

>Finish scenario.
>celerate by locking grests up
>as I do, rating drops to zero
>kill them all
>rating jumps to 350

wtf

>> No.367929

>>367903
Inside, they'd rather die than be in your park.

>> No.367937
File: 139 KB, 510x302, Selection_06.png [View same] [iqdb] [saucenao] [google]
367937

"It's too crowded around here!"

>> No.368009
File: 25 KB, 162x142, Selection_07.png [View same] [iqdb] [saucenao] [google]
368009

WHAT
HOW ARE PEOPLE GETTING LOST IN MY GOY MAZE

>> No.368027

How many theme parks really have food and drink stands that look like what they sell?

This has been bothering me for over a decade.

>> No.368525

So ummm... Did we ever get started on that/vr/ scenario we were talking about?

>> No.368792

>>368027
I always really liked the designs for some reason.

>> No.369015

>>368027
One day I will make one.

>> No.369107

>>367898
>Evergreen Gardens
>close off all but a small section at the beginning and gradually expand, opening more paths
>accidentally miss closing off one path to the rest of the gardens
>"Help, I'm lost!"
>"Help, I'm lost!"
>Guest ____ is lost and can't find the park exit
>all my mechanics and entertainers wander into the extra paths instead of staying near the rides

(╯°□°)╯︵ ┻━┻

>> No.369153

Is there a secret to keeping miscellaneous rides (Merry-Go Round, Swinging Ship, etc.) from breaking down so often?

Any time I have a park with over 1000 guests it seems like i never stop getting notices that rides have broken down.

>> No.369165

>>369153
You could change their inspection time. Replace old ones. That's about it

>> No.369215

>>369153
Inspection time = ten minutes. Keep your mechanics busy.

>> No.369267

>>369107

that happens in almost all of my parks, the rating dips hugely, but it's fun fix the paths and direct them out, making good paths for the shitty AI is great fun for me fuck I feel autistic

>> No.369503

I CAN'T GET THE FUCKING MERRY GO ROUND MUSIC OUT OF MY HEAD

>> No.369519
File: 66 KB, 270x398, playface.png [View same] [iqdb] [saucenao] [google]
369519

>>369503
its a good tune but dodgems is where its at yo

>> No.369523

>>369503
dah dah dan dan dan da da dan-da dan
dah dah dah dan dah dah da-dadada-daaan

>> No.369535

>>360925
i've been working on getting 50+, i'll post when i get there

>> No.369553

>>369503
Anyone else have the vision of Mr. Bones making a music video of him and his skeleton crew rocking it out to Rock Style 2, with random cuts to children's toys riding toy cars?

Shit, I should buy a skeleton model and get out my childhood play things just to film this

>> No.369570

>>369519
https://www.youtube.com/watch?v=NhGMftEyGDM

>> No.369854

It's interesting to think of building roller coasters as an optimization problem, with the relevant dimensions being cost, spatial dimensions, track length, excitement, nausea, and intensity.

Do you guys think, given a certain cost and spatial dimensions, that roller coasters in this game are "solveable"? Like you can attain the highest possible excitement and lowest cost, nausea, and intensity? Aside from the obviously insane >650 excitement heartline ride.

>> No.369913
File: 902 KB, 2560x1600, 1357619217409.jpg [View same] [iqdb] [saucenao] [google]
369913

>>369854
oh hell yes its possible. in one of these threads i said essentially: someone from these /vr/ threads will win.

at the time i was thinking more in jewy money terms, but a few people in these threads are genuinely creative. i intend on staying until it happens and i bet they are getting even closer as we speak

god speed friends, meanwhile ill be in evergreen gardens making this look pretty

>> No.370176

>build a traditional 2x4 goy karts
>decide to build a 1-block tunnel because tunnels = free excitement boost
>intensity triples and excitement drops to 1.6

what now?

>> No.370228
File: 339 KB, 1280x960, SCR33.png [View same] [iqdb] [saucenao] [google]
370228

I'm fuckin' done. 1.5 hrs of work for this.

>> No.370237

>>370228
literally slammed my head on the desk when i saw the ratings. I'm so done being an overcomplicated shit

>> No.370403

>>370228
>>370237
Well shit, I wouldn't go anywhere near that thing, it looks terrifying.

>> No.370454

>>370403
I love making personal challenges, like having themed coasters and multi stationed coasters. Sans the main ratings, I kinda succeeded in doing something I haven't been able to do ever; line up every track so they all exit and enter at (around) the same time.

I'm gonna call this one the 3DO: it's ugly, took forever to make, was expensive as hell and it just wasn't worth it at all in the end.

>> No.370460
File: 256 KB, 540x405, 828671_540x405.jpg [View same] [iqdb] [saucenao] [google]
370460

>>370228
That looks like a guaranteed distended rectum, I tell ya what.

>> No.370527

>>370228
those ride times

i've never managed non-symmetrical racing coasters with such similar ride times

>> No.370598

>>370527
trust me, i'm just as amazed

>> No.370892

>>368009
because that's a fucking terrible goymaze

you should have 1 square of maze with no walls at all

>> No.371642
File: 171 KB, 1166x706, Unbenannt.png [View same] [iqdb] [saucenao] [google]
371642

So, this is my attempt on on making a somewhat decent coaster (that is not a shuttle loop or a Wild Mouse) using as little space as possible in RCT1.
Goy-karts are probably still more profitable than this, but I think coasters are way more fun.

It's a 13 x 7 wooden coaster which can be built on almost any terrain due to its rather small design height. The station is long enough for two trains, it includes an on-ride photo section for maximum profit and arrives at the station at about 40 km/h so one doesn't have to worry about station brakes failure.
By adding scenery, paths and other nearby rides, the excitement rating can easily be pushed above 6.
Costing about 5700 €/$/whatever, this thing amortizes very quickly due to its two trains and the short ride time.

So, have you ever tried building something similar?

>> No.371681
File: 235 KB, 1280x768, SCR10.png [View same] [iqdb] [saucenao] [google]
371681

כן, כן, זה קורה

>> No.371717
File: 20 KB, 350x350, jewing intensifies.jpg [View same] [iqdb] [saucenao] [google]
371717

>>371681
oy!

>> No.371759

I played RCT2 a lot as a child, and reading these threads, I'm probably going to play it again.
There is one thing that puzzles me to no end though, and drove me mad as a 9-year old, and that is how you stack props like walls and stuff. I always wanted to build a haunted house ride, but never got past building a single-height walled garden.
And while we're at it, show me your most fantastical prop autism creations.

>> No.371778

>>371759
Just press shift.

>> No.371798
File: 204 KB, 1280x768, loops_loops.png [View same] [iqdb] [saucenao] [google]
371798

Help me out guys!

I want to do something like this.

The original idea was to have many loops (like the little drawing I made in red), but the coaster only lets me put a maximum of 4 stations.

I want it to be as little as possible so no chain lift, instead I chose a "boosted start". The problem is that it doesn't let me open the ride with boosted start when it has more than one station. Do you know any ride that lets me boost start + have many stations?

Also, I want one cart on each station AND they all have to start at the same time, so I'm not sure if the option "start at the same time as adjacent station" can be done here or if it only works with stations that are all "glued" together.

Any tips?

>> No.371870

>>371798

Not sure about launched coasters with multiple stations, but I'm fairly certain synchronise requires the front block of the stations to be touching. They can be different lengths and even face in opposite directions but have to meet that criteria

>> No.371929

>>371778
Holy shit
Brb, installing

>> No.371991

>>371870
Thanks anon. I'll try something different.

>> No.372010

>>370228
you could probably salvage those if you place brakes before they hit their peak G areas

>> No.372043
File: 10 KB, 210x300, yikes.jpg [View same] [iqdb] [saucenao] [google]
372043

>>364127
>try it
>it works

>> No.372250

Aren't there any coasters with boosts in RCT2, like there used to be in RCT1?

>> No.372643
File: 614 KB, 1074x1036, not bad m8.png [View same] [iqdb] [saucenao] [google]
372643

Virginia Reels are kind of fun to build, I recommend them to anyone who is struggling with coasters. Working with a small set of elements kept me from building something retarded, then trying to correct it with something even more retarded. None of the built-in rides have an excitement this high, and one has even higher nausea, so I'm pretty happy.

>>372250
Pretty sure. At the core, a 4x mobius station design is cool but not very practical, nor will it be pretty since you need to make room for entrances/exits.

>> No.373068

Is there any way to enhance the amount of trains you can have on a rollercoaster? both without having to add more platform, and also beyond the max limit of the platform length.

>> No.373078

>>373068
Block brakes, unless you are talking about hacks/trainers, in which case the answer is "probably."

>> No.373086

>>373068
Continuous blocked section mode.

>> No.373096

>>373078
If I have block brakes, is there any real limit to how many trains I can have?

>> No.373126

>>373096

The max is number of block sections - 1.

So technically, no, there's no limit.

>> No.373814
File: 271 KB, 1280x768, MobiusX4_Launched.png [View same] [iqdb] [saucenao] [google]
373814

>>371798
>>371870
>>371991
Alright!
This is what I have!
I'll probably make the stations a little longer later so to prevent crashing and such.
This is a prototype.
What you guys think?

>> No.373851

>>373814
It's wonderful, good job.

Now we can try making more beautiful shapes.

>> No.373924
File: 273 KB, 1280x768, MobiusX4_Launched_photo.png [View same] [iqdb] [saucenao] [google]
373924

>>373814
>>373851
Actually, I also wanted 4 photo stations, but we can only put one per ride, even if there are 4 different sections.

I moved the photo station one square back to align it with the other stations. That's also the only place on the ride that's not banked, except for entrance/exit stations.
The stats got better by a pinch.

>> No.374026

need more
feed the addiction

>> No.374621

>>374026
Well, show us your creations!

>> No.374676

>>369570

>not master race modern theme

http://youtu.be/-Ncmi_3uLKE

>> No.374702

>>370228

the problem is that first drop
>90 degree
>spinning

>> No.374762

>>369570
>>374676
Get out casuals
https://www.youtube.com/watch?v=mQPGBMIPOqo

>> No.374841

>>374762
This guy knows what's up.

http://www.youtube.com/watch?v=USVu67jCcpE&list=PL1lerSPdP8Q-jN7S2orAZZQUXL3tn4i0-

>> No.375220

>>374676
I raved so hard to this as a kid

>> No.375610
File: 225 KB, 800x764, 1340670822222.png [View same] [iqdb] [saucenao] [google]
375610

RCT 1 >>>>>>> 2

>> No.375630

>>375610
RCT3>RCT1>Shit>RCT2

>> No.375662

>>375630
>that incredibly wrong opinion

>> No.375684

>>375630

I can't even think of a simple way to fix that. It's just about as wrong as you could be, with the exception of RCT3 and 1 being better than shit.

>> No.375691
File: 180 KB, 425x425, Wow it&#039;s fucking nothing.png [View same] [iqdb] [saucenao] [google]
375691

>>375610
Honestly, I kinda agree.

Been playing RCT2 for the first time ever in the last few days, before this I've only ever played 1.

I just can't get into it, the scenarios and all that aren't nearly as good as the ones from RCT1, I miss it already.

>> No.375701

2 > 1 > shit > 3

Deal with it.

>> No.375706

>>375691
They knew their scenarios were going to be shit, so that's why they made the scenario creator: infinite possibilities!

>> No.375806
File: 496 KB, 500x300, YEP.gif [View same] [iqdb] [saucenao] [google]
375806

>>375691
>No scenario creator in RCT1

>> No.375887

>>375701

2>1>3>Shit.

Seriously, how could anyone think RCT3 is worse than shit? It's still a fun game.

>> No.375898

>>375887

It got a lot of hate because when it first came out it really was shit. Patches have fixed it though

>> No.375905

>>375887
I could concede to that. I just thought it was a really big departure from the two previous games, and those are without a doubt true gaming masterpieces. It's hard to live up to those expectations.

>> No.376024

>>375905
>>375898

Agreed on both counts, but I still ended up playing it a lot. True, I'm now back to 2, but nevertheless, I put a LOT of hours into that game.

>> No.376546

>>375898
Pretty much, RCT3 is fun as shit if you have the soaked expansion pack, but if you just have the bare game, it's just RCT in 3D with more advanced terrain.

>> No.377032
File: 310 KB, 218x120, RCT crash.gif [View same] [iqdb] [saucenao] [google]
377032

Coaster = RCT3
Track = Franchise popularity

>> No.378057

God I love naming rides in jew parks.
">>>/v/ is that way was great."

>> No.378214

>>378057
wut

>> No.378232

IT HAPPENED AGAIN

MAKING HELLA COOL COASTER
TESTING IT
"OH SHIT, I SHOULD SA--"
[UNKNOWN DRIVER ERROR]
GAME SHUTS OFF

I'M SO KLFHADLFLKASJDFBUIWBFA>SF

>> No.378306

>>378232
This >>377032
is your mood. It has broken down.

>> No.378324

>>378232
i worry that you might rage quit these threads one day

please dont

>> No.378329

>>378232
Do it in a sandbox scenario where you can often save whenever you want.

>> No.378363
File: 59 KB, 174x209, peemps.png [View same] [iqdb] [saucenao] [google]
378363

Step 1: Build purple hat and t-shirt stalls.
Step 2: PIMPS. PIMPS EVERYWHERE.

>> No.378370
File: 53 KB, 411x402, grin.jpg [View same] [iqdb] [saucenao] [google]
378370

>>378363

>> No.378386

>>378329
Nice thing is, there's no 4 ride limit either.

>> No.378589

How the hell are you even supposed to use Helixes? they don't go high enough to bypass the track they're spiraling over!

>> No.378625

>>378589
Someone is helixing like a pleb

>> No.378649

>>378625
Yeah.. I just realized you had to have the track banked up to that point, and having it banked right before then didn't cut it.
Thanks though.

>> No.378739

>>355615
SONIC THE HEDGEHOG

>> No.379426

>>378329
I did that, and just like last time, it crashed just before I was gonna save.

Cooled off and trying yet again. Gonna do more color combination coasters since they're hella cool. also gonna stream because why not http://ustre.am/W60P

>> No.379821

>>379426
WELL
I GUESS MY DESIGNS ARE TOO AWESOME FOR RCT2 TO HANDLE
BECAUSE IT CONTINUOUSLY CRASHES WHEN I TRY TO TEST IT

>> No.380167

>>348106
gotta admit
when i first opened Sony Land it made me cry in laughter
10/10 creator

>> No.380308
File: 485 KB, 1284x1045, Untitled.png [View same] [iqdb] [saucenao] [google]
380308

Spent way too much time trying to make a coaster with the biggest drop possible.

>> No.380326

Fuck you all.
I want to install and play RCT2 again, after a decade, but I also have Sim City 4, Kerbal Space Program, and Bam Aham Yum waiting for me.
The first thing I'm gonna do when I get back home is download RCT2 since I lost my discs long ago.

>> No.380332
File: 511 KB, 1282x1043, Untitled.png [View same] [iqdb] [saucenao] [google]
380332

>>380308
Most get on the elevator, get to the entrance of the coaster and then chicken out and go back down.

>> No.380342

>>380332
Isn't it possible to build an elevator with an entrance at the bottom and an exit at the top only?

>> No.380345

I remember seeing pictures of amazing parks where parts of rollercoasters, like rails, were used as decorations. How did they do that?

>> No.380351

>>380342
If I did that, the people who don't want to ride the coaster will be stuck by the entrance and walk aimlessly.

>> No.380361

>>380351
You can always pull out the magical plier. They should learn not to go against the Park Tycoon Lord.

>> No.380438

>>378214
He named a ride ">>>/v/ is that way"

>> No.381229
File: 1.76 MB, 680x1430, 1364785581628.png [View same] [iqdb] [saucenao] [google]
381229

>> No.381286

>>380342
The most fucked up thing about elevators is that people get trapped if they're the only way down, because they count as rides, not transport.

>> No.381304

>>381229
What's the source? Never seen anything like it

>> No.381312

>>380345

There are trainers (cheats, essentially) that allow you to have tracks intersect in certain ways.

Although there is nothing stopping you from just placing a piece of track and using it as a roof, of course.

>> No.381512

Here's something weird I noticed: On maps like Thunder Rock and Lightning Peaks, where the ground is at the lowest evelation, trying to place rides or stalls will give you a "too low" error. However, if you hold shift, even without raising it, you can then build it at ground level.

>> No.381678
File: 391 KB, 1269x916, toplel.png [View same] [iqdb] [saucenao] [google]
381678

oh my god this actually worked

>> No.381815

>>381678
That might stall if guests are riding it

another two medium-slope pieces would help a lot

>> No.381837

Guys? This site http://burstintotreats.wordpress.com/rollercoaster-tycoon-2/, from the OP. is redirecting me to wordpress.com. I want to download RCT2, but now I can't. This is odd, because this afternoon, the site worked fine on my friend's laptop.

>> No.381850

>>381837
Oh wait, never mind. It's 4chan Linkify fucking with me again. It puts a slash in '.co/m'.
Fucking Linkify.

>> No.381896

>>381815
Yeah, I wasn't comfortable with just one steep piece going into a half loop, but I wanted to see if it would actually work. Not going to risk it.

>> No.382823

How do I go nuts with props in the rollercoaster designer?

>> No.382886

>>382823
Use the sandbox scenario in the OP

>> No.382906

>>382886
Thanks.

>> No.383085

>>381678
I'm guessing it's because of the lift hill speed, I did the same thing on a couple of other roller coasters too.

>> No.383137
File: 181 KB, 850x550, looponwoodencoaster.png [View same] [iqdb] [saucenao] [google]
383137

>>383085
forgot to add a pic

>> No.383149
File: 408 KB, 1280x720, forestfronteirs.png [View same] [iqdb] [saucenao] [google]
383149

>>383137
oh and here's the whole park if anyone is curious

>> No.383278

>>383137
I would ride that if it were a real coaster.

>> No.383381

Alright I have a conundrum here

I made a scenario with no money so I could make a massive park and already have 3 huge coasters built ( partially underground). I realized later I had difficult guest generation turned on and I didn't want it.

I can't rebuild the coasters in a new scenario because it wont let me lower/raise them. So is there any way to turn off difficult guest generation with a trainer or something?

Help would be great

>> No.383392

>>383381

I don't exactly remember how the scenario editor works ... can you not load a savegame as a new scenario?

>> No.383415

>>383392
I don't think that's something you can adjust from savegame to scenario.

>> No.383443

>>383392
>>383415

It isn't, you can only change a few limited options.

>> No.383539

>>378363
Or you could make them black. Jews. Jews everywhere.

>> No.383612
File: 467 KB, 240x280, +.gif [View same] [iqdb] [saucenao] [google]
383612

hold on i need to test something

>> No.383635

Anyone else have the issue where their screenshots won't upload because they supposedly have an embedded file in them? Been trying to upload this roller coaster design for a good 30 minutes.

>> No.383638

>>383635
jpgs and pngs are fucked

>> No.383656

>>383638
the fuck happened recently to cause that?

>> No.383657

>>383635
>>383638

yeah it made me sad because i had a nice colin picture to follow up your post.

what are you working on?

>> No.383671

>>383656
a load of images were getting the "embedded file" error and the devs tried fixing it and fucked up in the process

>> No.383673
File: 512 KB, 1280x960, SCR37.gif [View same] [iqdb] [saucenao] [google]
383673

>>383657
this

ignore the unfinished building, it's impossible to complete because I am lazy

>> No.383685

>>383673
as always, stats please

>> No.383692

>>383673
>always being too lazy to complete buildings
my life

>> No.383703
File: 481 KB, 499x399, 1365014976945.gif [View same] [iqdb] [saucenao] [google]
383703

>>383692
>>383685
nah gonna leave you guys in suspense

>> No.383745
File: 550 KB, 1280x960, SCR38.gif [View same] [iqdb] [saucenao] [google]
383745

>>383692
>>383685
ok

>> No.383774

>>383745
>all above 7.9 excitement
>no high nausea
well, those are cool.

>> No.383784

>>383415
>>383443

Ah, damn. bad luck then.

>> No.383847

NEW THREAD!

>>383828
>>383828
>>383828

>> No.383860

Is ride length and time already factored into excitement? If I have 2 coasters of similar excitement but different ride times, should I pick the shorter one for more guest throughput?

What counts as shelter from rain? I know being underground and covered cars count. What about being under ride tracks and other paths?

>> No.383858

Wtf, I've been building non-stop, have great coasters, all my guests are happy, am constantly running ad campaigns, have a permanent green arrow next to my guest number, and I'm still nowhere near beating Thunder Rock.

>> No.383882

>>381815
Why does that affect performance so much?

Potential energy is mass*gravity*height, which gets converted into kinetic energy 1/2*mass*velocity^2. If you compare the two, (mgh=1/2mv^2), doesn't the mass cancel out?

>> No.383924

>>383882

Friction would be more with more mass

>> No.384093 [DELETED] 
File: 235 KB, 814x631, brbr.gif [View same] [iqdb] [saucenao] [google]
384093

Spent a bit more than an hour on this ride. Bretty good excitement to intensity ratio

>> No.384195

>>383882
It does, but you don't get the idea. A heavier car at the top of a slope has much more potential energy than an empty one. Those are two different masses.

>> No.384232

>>384093
>Highest drop height: 190'
>on a fucking Giga Coaster
Jesus Christ, I've ridden wooden roller coasters with bigger drops. Step it up son.

>> No.384241

>>384232
>HURR DURR ITS GOTTA BE BIG :DDDDDDD
No taste in good designs.

>> No.384249

>>384241
I'm just saying. Giga Coasters IRL are capable of 300+ foot drops. Absolutely no one would be interested in riding that if you made it in the real world.

>> No.384264

>>384249
I honestly can't tell if you're trolling or really that retarded. There are many, MANY steel coasters sub 300-ft, even sub 200-ft that are popular.

>> No.384265

>>384249

>Absolutely no one would be interested in riding that if you made it in the real world.
Ahem.


Although technically, it's not even a giga coaster if it isn't over 300ft.

>> No.384272

>>384265

Meant to post a picture of this.

http://rcdb.com/977.htm

>> No.384285

>>384265
>170 ft
>regarded by many as Intamin's best work ever

http://en.wikipedia.org/wiki/Expedition_GeForce

>> No.384291

>>384272
>>384272
hivemind

>> No.384301

>>384285

I've been on it many times, and it really is just amazingly fun (I managed 9 rides in one day once, they closed it right before we got our 10th)