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/vr/ - Retro Games


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File: 35 KB, 250x358, 250px-Dungeon_Master_Box_Art.jpg [View same] [iqdb] [saucenao] [google]
342089 No.342089 [Reply] [Original]

>26 years old
>Still the single best game ever made

It's actually kind of depressing when you think about it. Video games have been mucking about and even gone backwards, and nothing has ever come even close to what a game older than most of us did long time ago. Well okay, Legend of Grimrock came close.

Whatever. Let's talk about Dungeon Master.

>> No.342113
File: 31 KB, 640x480, hissssa.png [View same] [iqdb] [saucenao] [google]
342113

Here's my current party. Despite the names, I reincarnated them because resurrection is for pansies. But I used the original names because I have no imagination.

I always see this guy's name as Vanessa, especially when he levels up.

>> No.342126
File: 30 KB, 640x480, gothmog.png [View same] [iqdb] [saucenao] [google]
342126

Gothmog is sort of lagging behind because I don't cast enough useless fireballs to level him up, and he's in the back row instead of leveling his fighter skills. Also he killed my entire party once when his fireball fizzled.

>> No.342135
File: 31 KB, 640x480, halk.png [View same] [iqdb] [saucenao] [google]
342135

Newfags can't get Halk leveled up as a priest because he starts with zero mana, meaning he can't cast at all.

Make mana potions.

>> No.342136

>>342113
What the fuck is with that unruly combo of professions? You want to make a paladin or something?

>> No.342138
File: 198 KB, 640x360, 2012-08-06 22-36-34.000.jpg [View same] [iqdb] [saucenao] [google]
342138

i have had the sega cd sequel forever but have been putting it off because i wanted to hunt down one of those sega mice the game is compatable with.

>> No.342145

>>342138
Any normal DB-9 mouse should work, try Amiga or Atari mice. MSX mice will also probably work.

>> No.342147
File: 30 KB, 640x480, wuuf.png [View same] [iqdb] [saucenao] [google]
342147

Having Wuuf in my party outs me as a furfag, I guess? I don't care, Wuuf is awesome.

>>342136
He's my fighter so I just slap him the heaviest armor and shields. I might be doing something wrong, I'm actually secretly kind of new to this game and have never finished.

>> No.342151

>>342145
just wanted to be certain because from pictures i can't tell if it's a 3 button mouse or 2. if i find one for cheap ill give it a spin otherwise ill hold out for the branded one.

>> No.342159

you should take this to the dungeon crawler thread still up somewhere

>> No.342185

Is there any way to play with WASD instead of numpad? Fucking hurts my hand this way.

>> No.342189

>>342151
2 button. Probably the same that was used for SEGA computers.

>> No.342195

>>342185
The engine remakes probably allow keys configuration. Original is set in stone.

>> No.342204

>>342189
you could just move your keyboard.

>> No.342254

>>342195
Are there even any good remakes? I never found any.

>> No.342294

>>342136
Single classing in Dungeon Master gets you nowhere. Developing the other classes is easy, cheap, and gets you a lot of benefits.

>> No.342336

>>342147
Don't worry, you were already outed by having Hissssa with you.

>> No.342821

>No Daroou

Scrub.

>> No.342861

>>342136
what is a paladin exactly?

>> No.342876
File: 72 KB, 500x281, tumblr_majo2zlxUV1qiffbqo1_500.jpg [View same] [iqdb] [saucenao] [google]
342876

>>342861
Now historically, they were the foremost members of Charlemagne's court, although many of their famous exploits are largely fictitious, representing Christian martial superiority over the Saracen hordes.

>> No.343182

>>342089
Chaos Strikes Back is the superior DM game. Also Captive comes close.
But the best dungeoncrawlers are still Wizardry 7 and RoA2
>>342113
Reincarnated heroes are actually stronger than resurrected ones.
>>342254
Return to Chaos.

>> No.343354

>>343182
>Reincarnated heroes are actually stronger than resurrected ones.

I've never actually figured out why this is the case. I mean, I get that the few little levels the resurrected characters would have won't mean shit in the long run, but what precise advantage is there in reincarnating them?

>> No.343391

>>343354
Because the only difference inbetween resurrecting and reincarnating a character is that they get removed their class levels; their stats stay the same. The only way to permanently raise stats is by gaining levels, so in the end the reincarnated characters not only gain stats faster, but also have a higher possible total attainable (pointless for DM1, but very worth it had you ported your characters to CSB).

>> No.343834

>>343182
What is RoA2?
I got into dungeon crawlers recently, and I'm having trouble finding good dungeon crawling games.

>> No.343887

>>343834
realms of arkania 2

it's not really 'pure' dungeon crawler, more like a pure crpg

>> No.343979

>>343834
Realms of Arkania 2: Star Trail. Entire RoA trilogy is amazing, but this is just the creme de la creme. Shame it runs pretty shit in Dosbox.

Other essential dungeon crawlers to not miss out:
Wizardry 6-8 (full trilogy)
M&M World of Xeen (also 6-7 but they're rather different)
Ultima Underworld 1-2
Lands of Lore 1 (only 1)
Stonekeep

I've got some other, more obscure yet just as good games to name out if you're familiar with these already.

>>343887
The crossover point between "pure dungeon crawlers" and "pure crpgs" is hazy at best, especially talking about the early '90s CRPGs.

>> No.344012

>>343979
The first two Eye of the Beholders are decent too, especially the second.

>> No.344032

>>343979
this.

i'd add eye of the beholder 1+2
dungeon master
ravenloft 1+2

>> No.344058

>>344012
I've always found the EotB series to be rather meh. If you REALLY need something for that DM fix it's okay, but all the changes in mechanics compared to it were for the worse IMO. A better DM clone would be Black Crypt; but you'll need to get WinUAE for that one.
>>344032
OP already knows about Dungeon Master obviously.

>> No.344108

>>343979
Ah, RoA. The only RPG I played where the wilderness can be as deadly as the creatures inhabiting it.

>> No.344207

>>344058
Well, the second game looked and sounded pretty nice, had a few good puzzles, and an awesome ending.

>> No.344239

>>344207
The second one is the only EotB I haven't tried. I've heard it's mostly the same as 1 though.

>> No.344279

>>344239
It's vastly superior to the first game, and I really think you should try it out.

>> No.344284

>>344279
Maybe I will then, one of these days... I still need to finish Ultima Underworld 1.

>> No.345014

What exactly does stun do? It's higher on the list than bash, but does less damage and doesn't really seem to do much of the stunning stuff, either.

>> No.345506

>>345014
I think it slows down the enemy for a while... not worth it really.

>> No.345534

so what's the verdict on the sega cd version of eye of the beholder (using the mouse, of course)? i wanna go with it cuz of the koshiro soundtrack, so long as there's not some major problem

>> No.345612

>>345534
Its pretty much the exact same game, with better music (the story of the SCD, really)

Even the SNES game wouldn't have been bad even it had been mouse compatible. Eye of the Beholder isn't cutting edge PC master race material, just a fun action dungeon crawler.

>> No.345624

>>345612
sweet

>> No.345657

>>345624
I don't even remember the graphics looking worse due to the Genesis. If they are its basically unnoticeable. It wasn't exactly a colorful game on PC.

>> No.345701

>>345657
okay i'm gonna continue being a faggot, because google isn't giving me a straight answer on this. how does the SNES version of might and magic 3 stack up to the PC version?

>> No.345753

>>345701
Haven't played it enough to comment. I know more about EoB because I was a big fan of SSI back in the day and had most of their AD&D stuff. Someone else might know, though.

What I do know about SNES PC ports is avoid Ultima 7. That port sucks.

>> No.345815

>>345753
lol yeah that is a pretty infamous port, but U7 is almost completely impossible to port to a console. it's better that it's a complete disaster, at least people can laugh at it. the older ultima games fared much better on console

so what's your favorite gold box game then?

>> No.345872

>>345815
Out of the Goldbox games, it'd be the Pools games. I still have "fond" memories of starting up the second one as a kid. I wandered out of town, encountered like 7 vampires who level drained my part down to about 3. I think got away, only to run into over 10 fire giants. There were no survivors.

My favourite of the SSI AD&D games in general though is Dark Sun, which wasn't a goldbox release. The combat is similar, but the exploration is 3rd person, which I honestly like better. It feels like an oldschool D&D game, but looks way better.

>> No.345974

>>345872
>I wandered out of town, encountered like 7 vampires who level drained my part down to about 3. I think got away, only to run into over 10 fire giants. There were no survivors.
i love those kind of stories. death is a whole lot more serious in these games than others. it feels more... uh... intimate that way, like it was something that happened to you personally. it's lot less video gamey

>My favourite of the SSI AD&D games in general though is Dark Sun, which wasn't a goldbox release. The combat is similar, but the exploration is 3rd person, which I honestly like better. It feels like an oldschool D&D game, but looks way better.
that one is on my to-do list. i grew up a consolefag, and for the last year (or maybe a little more) i've been playing nothing but old CRPGs. it's been really great

>> No.345982

>>345701
I believe M&M3 on SNES is mostly the same game, but has a different soundtrack, and a more clunky interface.

>> No.346024

>>345982
nice. i try to avoid DOS music whenever i can. i knew that the interface would be clunkier, but MM is so streamlined already that it can't be too much of a bother

>> No.346038

Need a bunch of skull keys, and something to open the damn door in the teleporting corridors at the start of level 10. I found an iron key from the floor nearby but it wouldn't work.

Annoying.

>> No.346067

>>346038
Skull keys are only necessary for the alternate "chute" that leads all the way down to level 13. I don't believe it's possible to find all the skull keys to fit all locks, there will always be 1 or 2 missing as far as I recall. Which teleporting corridors do you have in mind? Don't remember level 10 tbh.

>> No.346165

>>345974
Yeah, never too late. I only got into Genesis RPGs like 2 years ago. And I'm not an ultra oldfag, myself. I have and first played all the old goldbox games as part of a huge CD compilation interplay put out in mid 90s.

I do have Dark Sun on both floppy and CD though. Shattered Lands is the good one, by the way. Dark Sun 2: Wake of the Ravager is a buggy, buggy game that makes the Fallout games look stable.

>> No.346191

>>346067
It's the one where I need to go "clockwise". There's a bunch of them, each of them with some stuff, including an iron key which is supposed to open the door - according to the walkthroughs and everything!

But it won't.

>> No.346236

>>346191
And for that matter, the lock isn't at the right place, and there's no door next to it. I am thoroughly confused.

>> No.346240

>>346191
I remember getting stuck at that part for a while; are you sure you aren't using the wrong key, i.e. haven't switched it for another in your inventory by accident? Maybe there is some other door that you've missed in the clockwise route?

>> No.346252

>>346236
>>346240
I think you were supposed to defy the written order or something there, like go counterclockwise when it prompted you or something. Try to experiment with it for a while.

>> No.346258

>>346252
*when it prompted you to go clockwise, I mean

>> No.346295

>>346252
Point being, whatever I do and whichever direction I go, I only ever encounter one keyhole. It doesn't have a door next to it, nor does it take any keys I have.

>> No.346325

>>346295
I might be remembering this all wrong or confusing it with another dungeoncrawler even, but I think there were two keyholes. One of them somehow changed up the order of the "maze" and the other one actually opened the door. Or something. Honestly, I don't remember exactly - did you search for keys carefully? One thing I hated in DM1 was how easy to miss those darned iron keys are, gray sprite on a gray background, ugh.

>> No.346338

>>346295
>>346325
Or do it the cheap way and just look up an LP of that part and follow that. If it STILL doesn't work and you think the game bugged up, then just get a save editor and hax the key into your inventory. I ended up having to do this in EotB1 because the game accidentally decided to erase a crucial key out of the game on the 6th floor.

>> No.350687

so i'm going to try and finish eob 1-3 with one party.

now, the real question is, what are the odds of finishing eob3...

is there anyone who knows a lot about the games to help with party? and i don't mean d&d stuff, more like the actual usefulness of classes.
so far the options are
front:
>paladin (only confirmed thing)
>fighter/thief, fighter/cleric, cleric
i think there's mace+3 in eob1 so being stuck with blunt shit isn't so bad, but still, having F/T would mean better damage. F/C is limited 17lvl cleric, but obviously more hp and damage than pure cleric.

back:
mage (possibly mage/thief, is it possible to get to lvl 20 in eob3 without tons of grinding? since having elf would mean 18lvl cap, but i don't know if i should even worry about it)
mage/cleric, cleric. or mage/thief (pretty much the same question here, M/C would be limited to 17/17 which means no 9th lvl spells, but would i even get them in eob3 without tons of grindings (i'm ok with some grinding, but not tons))

i know thief isn't necessary (useless in eob1, you can recruit one for the short while in eob2, and you need thief to get to optional area in eob3. oh and eob3 thief is in that fucking area you need thief to get in, 11/10), but i want to have it covered so i'm bringing him.

i'm not planning to recruit any npcs, and i'm also heavily leaning towards 2 mages in the back since i don't feel that single class cleric in the back can do much (and ranged weapons suck). basically, the question is how fast the experience goes in eob3 if it's fast enough to worth multiclassing, but so fast so you don't miss those 2-3 levels multiclassing can't get because racial limits.

oh and if anyone thinks i'm overanalyzing, i'm doing all this only because eob3, and there's 90% chance i'll abandon eob3 5mins in because the starting area is just that bad. i read it picks up after that which is the reason i want to try it again but yeah.

>> No.350697

>>342151
I have one, pretty sure it's 3 button, plus another one that looks like a start button but doesn't actually button, I don't think.

Can't remember, it's been decades since I messed around with Sonic Wacky Worlds.

>> No.350774

>>350687
>ranger/cleric can use all weapons
nvm fixed it

>> No.350952

>>344058
>I've always found the EotB series to be rather meh.

On the contrary - Eob is the best series to get accustomed to the genre.

>> No.350960

>>350687
I'd go Pally, Fighter, Cleric, Mage. Cleric buffs are good, also, you get Spiritual Hammer in 3.

>> No.351097

>>350952
It's a gateway series. The best and most simple one to get yourself into this sort of games, but kind of uninteresting in the long run.

>> No.351112
File: 8 KB, 250x246, feelio.jpg [View same] [iqdb] [saucenao] [google]
351112

>>342089
>a game older than most of us
>most /vr/ users are 26 or under

that's a sickening thought but explains a lot

>> No.351253
File: 18 KB, 320x200, start_006.png [View same] [iqdb] [saucenao] [google]
351253

this is like dungeon master all over again

>> No.351278

>Grimrock came close

No it didn't. I've scarcely played such a boring game in my life. Way to invalidate your opinions.

>> No.351285

>>351278
Grimrock was fun. Your opinion is just wrong.

>> No.351339

>>351285
This. It was lacking some of the important stuff of Dungeon Master (muh guillotine doors), but had some inventive puzzles and a plot I could get into.

Really, the only thing I didn't like at all was the final boss. The Ancient Dreaming Immortal Murderer-Cthulhu-Thing should not make you laugh when you see it move the first time.

>> No.352252

fucking wasps

>> No.352745
File: 37 KB, 646x425, eob.png [View same] [iqdb] [saucenao] [google]
352745

h... here i go

>> No.352798

Wanting to start DM real bad. Should I start it up in DOSBox or is the original campaign available for Chaos Strikes Back? Is that version generally preferable?

>> No.352816

>>352798
If you get Return to Chaos, it has both campaigns as well as Dungeon Master 2. The controls for DM1 and CSB are better than the DOS originals, but the RTC DM2 sucks compared its DOS counterpart.

>> No.352964

>>352745
Give him all your stuff. Fight barehanded.

It's the only way Men do battle.

>> No.353246
File: 45 KB, 646x425, eob2.png [View same] [iqdb] [saucenao] [google]
353246

nope

>> No.353295

>>351112
... I was in high school when Dungeon Master came out.

>> No.353646

OP MAKE SURE YOU ONLY PUT YOUR FIGHTERS AND WEAPONS IN THE FRONT ROW BECAUSE THEY'RE THE ONLY ONES WHO CAN ATTACK.

IF YOU HAVE A BACK ROW CHARACTER ATTACK YOU'LL JUST HIT THE DUDES IN FRONT. BOWS, THROWING WEAPONS AND SPELLS ARE OK FROM THE BACK ROW THOUGH.

>> No.353745

OP here. I just BEAT THE FUCKING DRAGON. He murdered half my party with a fireball, but fuck, I killed the bastard.

Damn. I'm completely serious when I say that very, very few games that have come out on this millennium have made me feel so damn good of myself. Kicking the shit out of this asshole has reminded me of the time when games were games, instead of boring hi-definition CGI effect spectacles. This is something everyone should do once in their lifetime, and see if any Dead Space or whatever still works for them.

Well, time for the Chaos Lord.

>> No.353825

>>353745
>the fucking dragon
That bastard murdered all but one of my characters with one fireball on my last playthrough. Rather than pussy out and run back to a Vi altar, I stuck it out and solo'd that asshole. Most satisfying victory in all the vidya I've played.

>> No.353853

>>353745
>>353825
>not using the fireshield attack on the firestaff when fighting the dragon

>> No.354305

Aaand game finished. It actually was pretty awesome.

Shit ending, though.

>> No.354401

>>354305
If you think that ending was shit, for the love of all that is holy stay away from CSB's Atari ST version.

>> No.354428

>>354401
The rest of the game has aged very well, but that animation just looked pretty awful.

The one at the end of Eye of the Beholder II is still excellent, though.

>> No.354476

>>354428
At least it was a proper outro animation. CSB's Atari ST version features a single block of text as its outro.

>> No.354498

>>354476
I honestly probably would've preferred a simple text box over a shitty animation like that. A lot of old games end with text and they can be pretty decent.

>> No.354569

>>354498
Eh, opinions I guess. Anyway, enjoy playing DM2 and CSB. If you're not exhausted already, that is.

>> No.355258

>>354569
I probably will, eventually.

>> No.356840

>>353646
But don't your bows and spells also hit the dudes in front?

>> No.356879

>>356840
No.

>> No.356891

>>356840
No.
And if characters in the back row carry hand weapons like swords they won't hit the front row characters, it just says "can't reach". It can be beneficial for everyone to carry those weapons in certain parts where you're being attacked from behind; characters will turn to face the direction they're being attacked from.

>> No.356912

>>356891
>characters will turn to face the direction they're being attacked from.

Wait, you mean that actually DOES something? I thought it was just a piece of flavor, or a warning that the character is being flanked.

>> No.356949

>>356912
When a character is turned, he actually attacks in the direction he's turned in. To make the character face the front, click on one of those little icons in the top right and drop it onto the same spot. DM2 actually allowed you to manually turn your characters this way IIRC, although there was little reason to do this.

>> No.357762
File: 27 KB, 646x425, eob5.png [View same] [iqdb] [saucenao] [google]
357762

oh boy here we go again

>> No.357791
File: 27 KB, 646x425, eob6.png [View same] [iqdb] [saucenao] [google]
357791

>>357762
and the ultimate disco

>> No.357821

What's up with the character creation in EotB? Do they just not care if you jack up all your stats? Is that part of the sheet not limited just so you can make your dream character if you really want to?

>> No.357860

>>357821
pretty much, the dnd stuff is so basic that intelligence and charisma do literally nothing, and wisdom is only useful for priest so you'd be basically rolling 3 stats anyway.

>> No.357943
File: 25 KB, 646x425, eob8.png [View same] [iqdb] [saucenao] [google]
357943

>> No.357954

>>357860

weird. that kinda turns me off of it. that's one of the most annoying things about the ad&d crpgs; in most of them they'll go the extra distance to include all the stats and occasionally even feats and such but 70% of it is useless and only there so you can re-create your old character sheet on the computer.

>> No.358239
File: 29 KB, 646x425, eob9.png [View same] [iqdb] [saucenao] [google]
358239

>> No.359023
File: 23 KB, 646x425, eob10.png [View same] [iqdb] [saucenao] [google]
359023

>1st level of mausoleum cleared
didn't expect myself to last this long

>> No.360098

Some good nostalgia ITT. Any Ultima Underworld fans here?

I was always irritated when I was younger when the Wolfenstein shareware would advertise the fact that its engine was 300x faster than the Stygian Abyss or whatever. Like its engine had .5% the capability of UU's.

>> No.360249

>>359023
>>358239
EotB 3. Intredasting. Is it as bad as people say?

>> No.360367

>>360098

To this day I love the music, but unfortunately I never finished the game. I remember the interface being hard to get used to, and I don't know if I could get back into it now.

>>360249

I haven't played it in years, but by the standards of the first and the second, I remember the third game was short, easy, and pretty damn lame as a result.

>> No.360594
File: 23 KB, 320x200, uw_008.png [View same] [iqdb] [saucenao] [google]
360594

>>360098
Can't say I'm a "fan" yet but I've been enjoying what I played so far. Currently at floor 6, although screenshot is from floor 4.

>> No.360839

>>342089
These may interest you :

Night& Candles - Legend of Candlewind :
https://www.gram.pl/news/2013/03/09/poznajcie-nights-candles-oldskulowego-rpg-a-w-stylu-legend-of-grimrock.shtml
http://riotpixels.com/nights-candles-legend-of-candlewind/

Legend of Grimrock 2 :
http://www.grimrock.net/2013/03/26/the-first-official-legend-of-grimrock-2-screenshot/
http://www.grimrock.net/2013/03/21/scrapped-game-designs/

>> No.361361

>>360098
It was revolutionary in its day, and should have sold better and changed the gaming industry far more than it actually did, but in the present it has aged horribly and is really hard to play.

>> No.361375

>>342089
>Well okay, Legend of Grimrock came close.

I'm eager to see if M&M X Legacy will be good.

>> No.361414
File: 521 KB, 600x466, 20121218225708-demomain.png [View same] [iqdb] [saucenao] [google]
361414

Have you tried this? Newest demo 1.31 actually works on Win7.

>> No.361417

>>361414
I'm intrigued. Can you tell me more?

>> No.361430

>>361417
Turn-based, lots of (promised) content, basically like old Wizardry with new features. Check RPGCodex forums. There is long thread about this game. Also, the dev is quite weird so to speak.

>> No.361438

>>361430
forgot link:
http://www.indiegogo.com/projects/grimoire-forever/

>> No.361568

>>361414
>>361417
>>361430
That game has been in development for 17 years.
The golden baby DID fly, after all.

>> No.362124
File: 28 KB, 646x425, eob11.png [View same] [iqdb] [saucenao] [google]
362124

>>360249
the biggest problem is you'll most likely play it after EOB2, and it becomes a huge letdown.

the game is somewhat choppy regardless how high you set cycles in dosbox (i heard installing 0.73 helps, but i can't really be bothered), and considering the overall smoothness is what made EOB1+2 so great (and other dungeon master clones), that the lack of it already makes the game a lot worse to play.

the choppiness also applies to sounds, which is already somewhat weird, EOB1/2 has this really clear footsteps and so and EOB3 sounds feel like they have worse quality for some reasons (and choppy sounds don't help it either).

you could criticize the game for being rather short, but honestly, EOB2 and especially 1 aren't really that long either. the issue is that in EOB3 you have this huge outdoor areas that are almost empty. So you're glad there's a dungeon right next to your starting location and you'll get your dungeon fix right? not really, there isn't much loot except tons of pretty hard monsters and when you're finally finished, you get little more than rod of restoration. What for you ask? being able to restore levels must sure be useful right? wrong, only place with level draining monsters are the catacombs.

you also can't rest until you clear most of the dungeon and while i didn't have that much trouble with monsters with my overleveled and overequipped chars from previous EOB, i can imagine the pain doing it without that, just to find out it wasn't worth it since you'll get better equip just lying in the forest for some reason.

i just reached end of the outdoor areas and there are supposed to be 3 dungeons before end of the game. i don't know how long are they, but even if it picks up, it's definitely late.

overall, there's just little reason to play the game unless for 'research' purposes. if you want outdoor dungeon crawler, just play ravenloft instead and if you want a 'classic' one, there are just plain better options even after DM/EOB1/2/LOL

>> No.362332
File: 23 KB, 646x425, eob12.png [View same] [iqdb] [saucenao] [google]
362332

>> No.362354

>>362124
It does look pretty damn good from the pictures, though.

>> No.362432
File: 26 KB, 646x425, eob13.png [View same] [iqdb] [saucenao] [google]
362432

>monsters steal your magic items encounter
who the fuck is supposed to pick this shit up

>> No.363716

>>362354
But plays much less smoothly.

>> No.364382

So what do you think is the best Dungeon Master party? Which four are the superior choices?

>> No.364419

You could consider Lands of Lore: The Throne of Chaos to be a spiritual EOB4, though very much simplified (dumbed down, even) and without AD&D rules.

>> No.364640

>>364382
I don't know about the other three, but if it doesn't have Doruua in it, it's not a proper party.

>> No.364823

>>364419
that's really what it is.

too bad there's no character creation and the character development is even more simplified (and that's something considering how simple eob already was.), i would've liked the game a lot more otherwise.

>> No.364856

>>364382
solo reincarnated chani master race

>> No.364889

>>364382
Honestly, I pick them by the items they're carrying. I usually get the broad with the rope just to climb down pits without jumping. Maybe the chick with the sword or the guy with the axe, or the one with the necklace that gives a mana boost if I picked a fighter with no mana.

>> No.366589

Playing EOBII right now, why the fuck do the Bob and Jill respawn whenever I walk up/down the stairs back into that first central room.

>> No.366717

Is there a way to change the controls in DosBox to be more comfortable? I want the standard WSAD with Q and E to turn.

>> No.366775

>>366717
go to dosbox, press ctrl+f1 and bind numpad as wasdqe

>> No.366820

>>366775
Thanks, navigation is going sanic speeds now.

>> No.367459
File: 81 KB, 652x436, infinite phantasmal loop of the night.png [View same] [iqdb] [saucenao] [google]
367459

>> No.368262
File: 746 KB, 5000x5000, hold person.jpg [View same] [iqdb] [saucenao] [google]
368262

>>367459
>mfw hostile cleric casts hold person and holds your whole party

>> No.368278

>>361568
>>361414
>grimoire
You obviously don't know who you're talking to! Calvin Barkmore! I will devote all my waking hours toward making your life a living hell if you continue to talk to me this way.

>> No.368736

>>362124
What if you just played it on an actual dos system?

>> No.370549

>>368278
B-but i've already contributed to your campaign good sir!

>> No.371023

>>368262
How long does that last for? Is it effectively instadeath like the Mind Flayer's whole-party paralysis?

>> No.371040

>>371023
instadeath

>> No.371063

>>371040
Can't you still move a dungeon level or two lower and rest until it goes away?

>> No.371086

>>371063
if everyone is held, you can't, only if you have one person who can act

>> No.372608

So what exactly does war cry do?

>> No.372772

>playing DM1
>doing bretty gud
>round corner
>one of those beholder-looking faggots
>entire party dead in seconds
Fuck.

>> No.372779

>>372608
I think it scares some of the weaker enemies off. The horn of fear does the same thing, but it's probably better at it.

>> No.373102

>>372772
I'm not sure why exactly this is, but I can have a well-leveled party cutting a path through the dungeon and those rockpile monsters still score one-hit kills on me.

>> No.373125

>>373102
The rock piles aren't such a big deal since they don't move much and are limited to melee, but the beholders are fucking impossible. One of those lightning bolts hits you and you might as well just reload your last save, because you're not gonna make it out of that encounter in one piece. Especially if your caster(s) get oneshotted.

>> No.373154

>>373125
Beholders are simple enough, really: fight fire with fire, throw all your fireballs and shurikens and whatever at them, and when you run out, lure them around corner to get them to melee range without endangering yourself, toss in a few hits, then make a hasty retreat around the next corner.

>> No.373741

>>373154
I can usually take on one of them, since my caster can pull off a mid-tier fireball that'll either oneshot it or leave it weak enough that a single arrow from my ninja is able to finish it. Right now though I have to fight off 5 or so beholders, and my caster simply doesn't have the mana to fireball each one.

>> No.374182 [DELETED] 
File: 221 KB, 550x500, dragon grinder.jpg [View same] [iqdb] [saucenao] [google]
374182

>>352252
Fucking japs.

>> No.376016

Is it wrong to feel the beginning of EOB 2 felt way better than 1?

>> No.376156

>>376016
No, because it really is.

To be honest, I could've taken a few more outdoor sections for the second game. Ones done well, that is, unlike the third.

>> No.376445
File: 84 KB, 656x438, thiefs pls.png [View same] [iqdb] [saucenao] [google]
376445

>>376156
The whole, you're immediately thrown into the sewers and caved in felt really cheesy to me.

>> No.377916

>>368262
dat resolutoin

>> No.378542
File: 151 KB, 1221x844, bropotion.jpg [View same] [iqdb] [saucenao] [google]
378542

Dont forget to stock up on bro potions.

>> No.380283

Does Lightning Bolt do anything at all? Any time I've cast it it hasn't had any discernible effect, beyond a little spark that hits an enemy.

>> No.380306

>>342089
But Legend of Grimrock is basically the same thing with a proper 3D engine.

>> No.380323

>>346024
>i try to avoid DOS music whenever i can
This nigga!

>> No.380357

>>380323
>No drinking water
>No different kind of attacks with the same weapon
>Can't get crippled
>Vastly simplified experience and level-up system
>Spellcasting is okay, but not great
>No priests
>No illusionary walls
>Fewer types of monsters
>Laughable end boss
>Can't murder enemies with doors

Legend of Grimrock is awesome, and it is very close to Dungeon Master, but it does not reach quite the same heights. Close, but no cigar.

>> No.380360

>>380357
Wait, quoted the wrong post. I meant for this. >>380306

>> No.380417

I stopped playing for a while because rockpiles were driving me crazy, but I figured how to beat them. I dropped 2 into a pit, and I'm trying to beat these fuckers who cornered me with punches and kicks, but I'm not fast enough. Are there any shortcurs for attacks, I can't figure it out.

>> No.380421
File: 41 KB, 961x573, dngn.png [View same] [iqdb] [saucenao] [google]
380421

>>380417
forgot pic

>> No.380516

>>380417
>>380421
>getting cornered
found your problem

>> No.380532

>>380421
Punches take almost no time to regenerate, just press LMB like crazy on a single button.

>> No.380539

>>378542
What version of DM is this?

>> No.380552

>>380283
A few enemies that are immune to fireballs are vulerable to lighing, but otherwise it's just a much more costly fireball really.

>> No.380578

>>380539
Looks like SNES.

>> No.380585

>>380552
>>380283
are we talking about eob?

not counting damage type, it continues in a straight line passing and damaging all enemies in way (only on side your caster is).

it does same damage as fireball, but considering the conditions you need to do equal damage, just use fireball.

>> No.380586

>>380585
No, we're talking about Dungeon Master. When I first cast Lightning Bolt in it, I was expecting it to do precisely what it did in EoB. I was disappoint.

>> No.380763
File: 41 KB, 646x425, eob14.png [View same] [iqdb] [saucenao] [google]
380763

>> No.380792
File: 20 KB, 320x200, bloodwych3[1].png [View same] [iqdb] [saucenao] [google]
380792

So, you kids like dungeon crawlers eh? Well lemme drop this shit on you

This here's BLOODWYCH

What's that? Two viewscreens? You got that right son, Bloodwych was a two-player same-computer simultaneous dungeon crawler. Each dude got their OWN party of four.

>> No.380795
File: 6 KB, 320x200, bwych_075[1].png [View same] [iqdb] [saucenao] [google]
380795

But that's not all Bloodwych had, it also had a revolutionary conversation system. No lame ass morality wheel here kids, we're talking a commend/interrogate/agree/disagree system that even let you hurt randomized insults and retorts at each other or NPCs. Complimenting a character could increase the chance he'd join your party or offer you a deal.

>> No.380802
File: 21 KB, 340x220, adeux[1].png [View same] [iqdb] [saucenao] [google]
380802

Oh, and that guy in the first pic? You got that right, that's a mother fuckin SKELETON right there, and his name is Mister Flay. And he don't take no shit from anyone -- unless by shit you mean your food, in which case he'll happily gobble it all down to no effect at all, because he's a goddamn skeleton so he's the only one who doesn't have a hunger bar.

And if you get bored of exploring the dungeon and talking smack to its denizens, you can also equip your spells and go on a realtime spell duel battle with your bro, quick strafing back and forth to dodge each others fireball projectiles around corners and pillars.

>> No.380805
File: 465 KB, 1920x1080, DOSBox 2013-01-27 15-20-28-75.jpg [View same] [iqdb] [saucenao] [google]
380805

>>380792
Does that work well ?

Also, posting Stonekeep.

>> No.380810

>>380805
Well enough, yeah. If I recall correctly, one guy could use the mouse and another could use the joystick to control a cursor (this was the Atari ST/Amiga)

>> No.380893

>>378542
>bro potion
>rune on the potion is ven
but why

>> No.380906

>>344058
>A better DM clone would be Black Crypt
That's if you are masochist

>> No.380934
File: 41 KB, 646x425, eob15.png [View same] [iqdb] [saucenao] [google]
380934

>underwater level
>underwater level with zone that dispels your water breathing spells

>> No.381103
File: 40 KB, 646x425, eob16.png [View same] [iqdb] [saucenao] [google]
381103

>> No.381417
File: 39 KB, 644x418, eob17.png [View same] [iqdb] [saucenao] [google]
381417

haah waaw

>> No.381627
File: 38 KB, 646x425, eob18.png [View same] [iqdb] [saucenao] [google]
381627

>>381417
welp, that was one underwhelming bossfight.

i guess it does summarizes the game as a whole really well though

>> No.382631

Doing a solo run with Daroou. I'm surprised I never thought of this before, really. Shit's fun, but I keep running out of inventory space. I guess I'm just not used to not needing all the food the game throws at you.

>> No.386201

>>382631
Why Daroou?

>> No.386680
File: 19 KB, 640x480, daroou.png [View same] [iqdb] [saucenao] [google]
386680

>>386201
Why not Daroou? I picked him because he had no starting equipment and his stats were nice. Ride's been pretty smooth so far, there was a small bump with the introduction of beholders but otherwise it's been alright. Really helps that I can dodge spells even in tight corridors.

>> No.387265

>>381627
>bossfight
>not in opulent, cool-looking surroundings
>in bog standard dungeon
Wut. EotB3, what is going on?

>> No.387289

>>381627
The soul of Eye of the Beholder was removed when Westwood wasn't involved. All you were playing in EotB3 was an empty husk of the series.

>> No.388925

>>380893
... it cures poison status?

>> No.392730

>>388925
Then why is it called Bro?

>> No.392795

>>392730
... because bro is a spell syllable you use to make it?

>> No.392938

>>392795
but you also use bro to make shield potions

>> No.393038

>>392938
Bros are bros, cure poison and protect you.

>> No.395995

>>386680
Where did you get that book?