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/vr/ - Retro Games


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3442742 No.3442742 [Reply] [Original]

Is this one of the most overrated games of all time?

Not even trying to be contrarian, I legitimately don't find it to be the amazing game people praise it as.

>> No.3442749

>>3442742

It was pretty ground breaking when it came out just becuase the scale was not really anything we'd seen before on a console, and in 3D especially.

It doesn't hold up like people say. If your first time playing it wasn't as a kid at N64's prime, then it absolutely won't meet your expectations.

>> No.3442756

>>3442749
Even beyond that, it's still a well made game. Not perfect as others claim, but still great for dungeon design and gameplay

>> No.3442779

>>3442742
Worst zelda ive played. everything was just empty and lifeless, and the dungeons where boring.

>> No.3442850

>>3442742
>Loved it when it first came out.

>Years passed, played it dozens of times.

>Did a three heart run with minimal items after beating Demon's and Dark Souls.

>Complete the run easily.

>No longer have any desire to play OoT ever again.

It's really too easy of a game.

>> No.3442904

>>3442742
No. It broke a lot of ground. It was the first fully 3d adventure game, was the first time a franchise transitioned (and successfully I might add) into 3d, it laid down the foundation for every subsequent 3d Zelda game and most 3d games in general, the game world was huge in it's time, it introduced z-targeting. They didn't have the slightest fucking clue if they were doing it right or not. In that sense they were flying completely blind. Disregarding that, it's a fairly flawed game and it certainly isn't one of the best games ever made, but it is one of the greatest (yes, there's a difference) and anyone with a brain and a heart will understand and appreciate this game for what it did to progress video games as a whole. Every adventure game made today can trace their general construction back to this game. Think about this: No video game since has broke as much ground as Ocarina of Time. These are matters of undeniable fact. The only thing they can do now is improve on it's formula, but they can't create it again. Anyone who doesn't understand this can't be helped. Pity and shun those people.

>> No.3442970

>>3442904
>It was the first fully 3d adventure game
What? If you are talking 3D adventure, then Blade Runner came out first. If you are talking 3D action, then Jumping Flash came out first.
>was the first time a franchise transitioned (and successfully I might add) into 3d
Super Mario Fucking 64, what the shit are you on?

OOT brought out "z-targeting", which everyone was moving to anyways since 3D aiming back then was pretty rough. Unless you think Syphon Filter was heavily influenced by OOT, despite getting released a few months later.

It was a massively popular game, and probably a pretty good game, but it wasn't the massive revolution in gaming or incredibly innovative like all the fans seem to want to believe.

>> No.3442992

>>3442970
>Super Mario 64

My mistake. I don't know how that shit got past me. I really don't.

>Blade Runner

That's a point and click game. Jumping Flash isn't the same either. That's a platformer.

>Syphon Filter

Did that have z-targeting? I've never played it.

>> No.3443002 [DELETED] 

>>3442992
>My mistake. I don't know how that shit got past me.
I know, you're just another fucking mindless zelda fanboy nintendrone that ignores every ounce of logic to praise how Ocarina of Time changed gaming forever for doing stuff people already had did before it

>> No.3443005

>>3442992
It had a lock-on

>> No.3443006

>>3443002
Oh, sorry. I didn't realize I was arguing with bait.

>> No.3443008

>>3443005
So yes then. Even then the game still came out after OoT did.

>> No.3443009

>>3442970
Tomb Raider also had lock on before

>> No.3443013

>>3443006
>full of incorrect facts
>get disproven
>OH SILLY ME MY BULLSHIT DEFENCE OF OoT IS ALL WRONG BUT YOU'RE THE BAIT

Unbelievable.
Zelda fans everyone

>> No.3443019

>>3443013
Are you ok, anon? You're not making much sense.

>> No.3443020

>>3443019
Are you? Must be uncomfortable to post with an OoT cartridge up your ass

>> No.3443024

>>3443020
You sound upset. Did I say something that upset you?

>> No.3443026

>>3442970
>OOT brought out "z-targeting", which everyone was moving to anyways since 3D aiming back then was pretty rough. Unless you think Syphon Filter was heavily influenced by OOT, despite getting released a few months later.
I was wondering about that too. OoT gets credit for "z-targeting" but it can't be the first 3d game with a toggleable lock-on, can it?

>> No.3443031

>>3443026
I've never played syphon filter or tomb raider as another mentioned had a lock on, but if I had to guess I'd say the lock on feature in those games wasn't as good as z-targeting in zelda.

>> No.3443038

For thread

Name one game that isn't overrated?

>> No.3443042

>>3443038
You do technically have a point but that only works on a "not everyone likes the same thing" level.

>> No.3443058

If you didn't know that it was so popular, you would consider it the best game of all time.

You can't say the same about any other video game from that era.

>> No.3443059

>>3443058


i'm noting that zeldadrones have a hard time remembering SM64 is a thing. is this jealousy or they're just stupid?

>> No.3443060

>>3443006
Uh, guy you originally responded to here. That guy screaming buzzwords isn't me. I think he just has a hateboner for OOT fans. Just ignore people who post like they are on /v/ for future reference, it's not like they'll have anything of value to say.

>> No.3443064

>>3443060
I figured that out after a few minutes. It can be hard to tell here with how quickly people can swing moods.

>> No.3443072

>>3443059
Hi bait.

>> No.3443085

>>3443058
Bullshit. If I don't care for a game, I don't care for it. The only thing that changes is labeling it as overrated.

>> No.3443087

>>3443064
Ok, back to our conversation then.

How about Ultima Underworld? I'd say that qualifies as the first 3D action-adventure long before OOT hit the scene.

>> No.3443094

>>3443087
That game is nothing like OoT in design.

>> No.3443128

>>3442742
It's like a pixar movie. The people that love it won't shut the fuck up about it, and the masses enjoyed it enough to give it a positive review. I fall into the latter, it's not a bad game but it's not GOAT tier either

>> No.3443137

>>3443094
I never said it was. Both are 3D action-adventure games though.

>> No.3443139

I thought it was alright - played LTTP straight after and enjoyed it more though. Never played OOT all the way through again.

>> No.3443167

>>3442742
>Is this one of the most overrated games of all time?

honestly, no.
knowing the game very well, I'd say its fame is well deserved

>b-but hyrule field is so empty

never bothered anybody except autists. plains of that size would be more or less empty as well.

>> No.3443170

>>3443167
*plains of that size in real life would be more or less empty as well

had to fix that real quick

>> No.3443183

>>3443137
It's still nothing like OoT. OoT was completely unlike anything else.

>> No.3443189

>>3443183
I'm confused, am I talking to the same person I was earlier? Because your statement has nothing to do with the conversation I was having with that guy.

>> No.3443190

>>3443167
The "hyrule field is barren" argument bothers me too. It just sounds like a bad case of ADHD to me. Riding a horse for 2 minutes across a field with some enemies to encounter along the way is not that difficult. Normal people don't need shit being thrown at them constantly to stay focused on a game.

>> No.3443196

Given my favorite Zelda games are very exploration based and not "go here and do this", I think it's very overrated. Also, playing any game with the worst controller ever created instantly knocks at least 3 points off of a 10 point rating scale.

>> No.3443198

>>3443189

>>3442904
>>3442992
>>3443006
>>3443008
>>3443019
>>3443024
>>3443031
>>3443042
>>3443064
>>3443072
>>3443094
>>3443183
These are all me.

>> No.3443217

>>3442742
Because you're a retarded 15 year old faggot.

>> No.3443229

>>3442850
yeah no shit.... after you play a game dozens of times it becomes easier.

>> No.3443240

>>3442742
>Not even trying to be contrarian,

when you call one of the most beloved games of all time "overrated" without offering one reason why, you're being the definition of a contrarian.

>> No.3443392

It's a great transition from the 2D formula

>> No.3443568

>>3443217
This.

Honestly, if you fucking children are going to pretend to be "retro game enthusiasts" then at least try and act the part.

There isn't an educated gamer on this planet who doesn't recognise the groundbreaking impact Ocarina Of Time has had on the gaming landscape. And the recent 3DS remake showed that it is STILL a masterpiece of interactive entertainment.

>> No.3443578
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3443578

>>3443568
>There isn't an educated gamer on this planet who doesn't recognise the groundbreaking impact Ocarina Of Time has had on the gaming landscape. And the recent 3DS remake showed that it is STILL a masterpiece of interactive entertainment.

>> No.3443585
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3443585

>>3443085
You look me dead in the eye and tell me your favorite game, and I'll show you a really overrated game if you think Ocarina of Time is overrated. You feel?

I know comparatively speaking, you were just born yesterday as far as gaming experience compared ot most of us here, but I'll just tell you this once. You might be able to get a whole bunch of (You)'s and nice feelies from spouting a controversial opinion, but one of these days your bullshit is going to find you out in real life, and then I double dog dare you to say Ocarina of Time is overrated; and see if you don't give it some thought to do a reevaluation as to how your favorite game compares to it. Because lemme tell ya, one of those two games is really overrated in your mind, and the other is Ocarina of Time.

>> No.3443587
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3443587

*ahem*

>> No.3443616
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3443616

>>3442742
OP here. I meant to post this.

>> No.3443628

>>3443568
The shitposting in this thread is getting more and more blatant

>> No.3443634

>>3443628
>>3443585
Rev up that meter

Seriously, provide a normal argument in favor of OoT instead of acting like an offended fanboy

>> No.3443640

>>3442742
It's a little overrated. It's not "10/10 greatest thing to ever exist", but it is a very good game.
It's just because it's zelda that it attracts normalfags and "gamer girls" that say it's the best without having any real knowledge of games as a whole.

>> No.3443659

Pong is the most awebeer rawtayed game of all time.

>> No.3443662

>>3443659
Say that to my face after 1v1ing me in pong

>> No.3443664

>>3443640
This is actually a good answer that I can get behind

>> No.3443665

>>3443640
In 2016 it's "a very good game."

In 1998 it literally redefined people's expectations of what video games could be.

>> No.3443891

>>3443665
>it literally redefined people's expectations of what video games could be.
Like FFVII did the year before right?

>> No.3444179

I don't understand how anyone can claim that Ocarina isn't influential/important. That's just the nuttiest kind of revisionist history. I don't give a shit if you don't like it, but it's an important game.

>> No.3444187

>>3443038
baldurs gate, doom.

>> No.3444189

>>3444179
you know what was influencial/important? The club, to beat the sabre tooth tiger over the head with, or the bow and arrow. But now who in their right mind would use a club or a bow and arrow when theres fully automatic assault rifles

>> No.3444196

>>3444189
here's your reply

>> No.3444201

>>3442742
Naturally, pretty much everything OOT did well when it was new, newer games have done it better.
I could understand how a newcomer would find it underwhelming, especially when so many people had their minds blown playing it as a kid.

>> No.3444215

>>3444196
see>>3444196

>> No.3444216

>>3444179
I think the OP is talking about the experience of playing the actual game itself, not it's influence to video games.

>> No.3444220

And honestly, I can say somewhat the same about SM64. First time I played it, my first fully 3D game, I thought it was amazing. I tried playing it 100% again earlier this year and stopped out of boredom before I even got to final Bowser. I still think it's a great game, just a bit dated I guess. SMB3 and SMW still hold up top notch though.

>> No.3444389

>>3443891

In '97, Final Fantasy VII was an amazing experience. But this isn't a thread about FF VII, it's another bait thread about Ocarina being overrated.

But as a comparison, I would agrue that FFVII has dated like milk. Ocarina still feels contemporary. The game was remade a few years ago on 3DS and the only updates were to the graphics and a few minor gameplay tweeks.

The remake of FFVII, on the otherhand, has been completely rebuilt from the ground up to make it palatable for the expectations of modern gamers.

What does that tell you?

>> No.3444423

>>3444389
I still love pre-rendered jRPGs but maybe I've just got worse taste than new generations'

>> No.3444469

idk how you can't like this game, it's still so much fun. I think you people just played it too many times?

I recently played it last year and the last time before that was 2007, so it was a new exp for me (forgetting most things), and felt great.

>> No.3444663

>>3443009
Are you fucking kidding me?

>> No.3444668

>>3444389
The only reason they've decided to remake ff7 like that is because of the audience, not the game itself.

>> No.3444670

>>3442970
>it wasn't the massive revolution in gaming or incredibly innovative like all the fans seem to want to believe.

I'm not even anywhere near being a Nintendo zealot but even I can admit that what Nintendo achieved with OoT was a milestone in gaming.

Hipster faggots like to revision history as if they alone have some insightful truth which noone yet has discovered.

The truth is, they're in total fucking denial and quite often just as delusional as 9/11 conspiracy theorists.

>> No.3444671

>>3443167
>>3443190

I've always been confused by this too. The problem is that Hyrule Field is just one minor area of the game, and its great barrenness is one of the qualities that distinguishes it from the rest of the game. In fact one of OoT's marked qualities is how different all of its areas feel from each other, which is something I've not seen matched in any other game. OoT's overworld has tons of interesting structures, and the only reason people seem to think otherwise is that they expected the whole game to revolve around riding Epona across the whole landscape, which the game is honestly better off design wise for avoiding.

>> No.3444674

>>3443196
OoT is one of the most, if not the most exploration rich Zelda though. The original game is more focused on exploration, but there's just much less to find in it on the whole.

>> No.3444681

>>3443640
>It's just because it's zelda that it attracts normalfags and "gamer girls" that say it's the best without having any real knowledge of games as a whole.

OoT is the reason why Zelda 'attracts normalfags and "gamer girls"' in the first place, it converted tons of people into realizing how bloody fantastic game could be? Have you seriously tried interacting with the girls who legitimatize like Zelda, or have you fallen for the /v/ meme that they're all the lol so nerdy crowd? Because if you'd been part of the fan community before 2005 you'd know that well over a third of it was composed of actual female fans who obsessed over the bloody games.

>> No.3444682

>>3444189
>But now who in their right mind would use a club or a bow and arrow when theres fully automatic assault rifles
>pretty much everything OOT did well when it was new, newer games have done it better

Please name all these games that do all this shit better. And please, if you're going to say Souls, back up what you mean.

>> No.3444718

>Not even trying to be contrarian

This is basically like saying "not even trolling". Come on.

Not even mad. No, really.

>> No.3444752
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3444752

>>3444674
>OoT is one of the most, if not the most exploration rich Zelda though.
Please let this be a joke. I really like the game as well but aside from hunting the Gold Skulltulas and shit, OoT's exploration factor is actually not that big. Heck even TP has more of an exploration factor than OoT.

>> No.3444762

>>3443026
>OoT gets credit for "z-targeting" but it can't be the first 3d game with a toggleable lock-on, can it?
I'm not sure if it is the first one but Mega Man Legends came out year before OoT and had "z-targeting" in it.

>> No.3444768

>>3444762
The lock-on targeting in Tomb Raider, MML, etc was vastly inferior to OoT. Locking onto something in MML substantially limits your freedom of movement.

>> No.3444873

>>3444752
>Heck even TP has more of an exploration factor than OoT.

How? Unless your taking the remake (which I haven't played) there's strictly less things you find yourself and much more of the game is handed to you compared to how much you have incentive to go out and discover.

>aside from hunting the Gold Skulltulas and shit
This is definitely a factor, as no other game in the series really has a large scale collection quest that's done as well. If your comparing it to the later games, their content is heavily concentrates in quests and towns, while the earlier games has less quantity and/or variety of content even if, like the original game, they were more exploration dependent proportionally. OoT is just the most interesting game to wander around and experiment in that isn't focused mainly around a single town. Hell, the entire point of Epona is to add to this this, as she is completely optional otherwise.

But I'm not sure which games you're comparing it to in the first place which better not be LttP for your sake, because that's really more handholdy and has much less that's actively interesting to explore on the whole.

>> No.3445021

>>3444873
I'm pretty sure that LTTP has less hand-holding or at the very least, it was a hell of a lot less annoying with telling you what you had to or should do than the later Zelda games.

It's not even that bad in /vr/-related games. For real. Try playing Minish Cap or one of the DS games without getting furious because of those annoying interruptions. It's one thing to add some speaking character into the gameplay but god fucking damn it game at least let me keep playing instead of forcing me to wait

Granted, Ocarina of Time and the other later Zeldas were still very enjoyable for their own reasons, in the case of OoT it had more songs, more items and the characters felt more fleshed out to me. On the other hand, LTTP was a lot more direct but the running boots made travelling the overworld a lot less annoying.

>> No.3445027 [SPOILER] 
File: 6 KB, 256x224, 1471880204329.png [View same] [iqdb] [saucenao] [google]
3445027

>all this Zelda babble
>not even mentioning the actual best Zelda

>> No.3445223

>>3445027
Not with those textboxes that appear when you accidentally touch a large pot without a Bracelet.

>> No.3445229

>>3445223
Stop bumping into things like a retard

>> No.3445238

The Hyrule Field theme is the best thing about this game.

>> No.3445245

>>3445027
M Y B O Y

>> No.3445249

>>3445027
Maybe not the best but probably in my top 3 Zelda's.

>> No.3445259

3D Zelda was a mistake.

Should've ended the series at Zelda III.

>> No.3445272

>>3445259
2D Zelda was a mistake.

Shouldn't have created the series at all.

>> No.3445287

>>3445272
Nah, 2D Zelda did some things right. Top-down ones were more about crowd control and using the right tool for the right battle. Zelda II was about having excellent swordplay and being good at aerial combat. 3D Zelda is just locking onto one opponent at a time and spamming your sword all day long, which is boring as fuck.

>> No.3445302

>>3445287
>Top-down ones were more about crowd control and using the right tool for the right battle.
That's some selective nostalgia you got there, but nope. It was also mostly about spamming your sword at enemies, but without the locking and in a top-down view.

>Zelda II was about having excellent swordplay and being good at aerial combat.
More like being about grinding and jump striking all the way til' the cows come home.

>> No.3445310

>>3445287
>3D Zelda is just locking onto one opponent at a time and spamming your sword all day long

What fucking nonsense is this? The combat mechanics in OoT were fantastic.

You can block, dodge, parry, evade with a backflip, use your companion fairy to probe your enemy for weaknesses, deliver a variety of sword attacks and use and item from your inventory - all without it ever becoming confusing or resorting to button mashing.

This revisionist bullshit over OoT's place in the annuls of history are nauseating.

Fucking clueless children don't know shit.

>> No.3445313

>>3442742
No, Majora's Mask is.

>> No.3445315
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3445315

>>3445313

Majora is underrated, nig.

>> No.3445318
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3445318

>>3445302
>he had to grind in Zelda II

N64kids, everyone.

>> No.3445328
File: 160 KB, 500x282, 1384615867106.jpg [View same] [iqdb] [saucenao] [google]
3445328

>>3445318
>he had to grind in Zelda II
Of course. That's what you have to do in order to level up Link aside from collecting those P Bags right?

>N64kid
I was raised more on the NES myself. Just tweak a few things with the gameplay, smear a Zelda coat in it, and StarTropics would've been the more worthy successor to Zelda 1 in all honesty.

>> No.3445329

>2D Zelda: great
>3D Zelda: garbage button-masher

>2D Metroid: great
>3D Metroid: garbage Halo clone

>2D Mario: great
>3D Mario: garbage collectathon

really makes ya think...

>> No.3445330

>>3445329
F*ck off, nostalgiafag.

>> No.3445336

>>3445329
Don't forget

>2D Metal Gear: great
>3D Metal Gear: moviegames

>> No.3445337

>>3445329
Spoken like a true retard.

>> No.3445339

>>3445329
3D... was a mistake.

>> No.3445345

>>3445329
Yeah, makes me think you're a try-hard, small minded mongoloid.

>> No.3445346

>>3445339
2D... was also a mistake.

Video games... were a mistake.

>> No.3445354

>>3445345
Yeah, dish out that mad hominem, that'll show him!

>> No.3445357

>>3445346
Your birth... was a mistake.

>> No.3445364
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3445364

>>3445357
>being this mad I spoke it like it is
We're all manchildren arguing about glorified electronic toys anyways instead of doing better things like going out into the great unknown and getting bitches along the way.

Video games... truly a blight on humanity.

>> No.3445370

>>3445329
2D women: great
3D women: shit-tier

You might be onto something there.

>> No.3445401

>>3445370
Yeah, that the only people who think 2D games > 3D games and 2D women > 3D women are pathetic losers with garbage taste?

>> No.3445408
File: 3.70 MB, 1920x1080, 1471402903553.png [View same] [iqdb] [saucenao] [google]
3445408

>>3445370
Technology has come a long way.

Have fun with them 2D bitches.

>> No.3445414

>>3445401
stay mad normalfag

>> No.3445415

>>3445238
The game is full of amazing music.

>> No.3445563 [DELETED] 

>>3445401
Stay pathetic, virginfag.

>> No.3445574

>>3445563
>can't even quote right

fucking normies get off my board wrrryyyyyyyyyyyyyyyyy

>> No.3445576

>>3445408
Laura Croft model itself is the only good thing from the last two Tomb Raider games.

>> No.3445578

>>3445414
>>3445574
Stay pathetic, virginfag.

>> No.3445585

>>3445576
>Laura
Drink bleach

>> No.3445587

>>3445578
Posting on 4chan automatically makes you pathetic. Nice try though.

>> No.3445598

>>3444718
>>3444718
Only because the meme of calling out people for being "purposely contrarian" just because they have a less popular opinion.

>> No.3445610

>>3442742
Here's my exierience with this game:

in 1998, I got bored with my fuck-huge PS1 collection, so like a typical 15 year old, I sold it all and got an N64 instead.
I was ready for something different, and actually looking for N64's library to be something amazing. I actively wanted the games to be good, and was honestly willing to convince myself if need be.
I played all the AAA games of the time: Mario 64, Goldeneye, OoT and etc. I liked them all to varying degrees, except for Mario 64 and OoT.

Mario 64 was just a redundant mess of a game that I could NOT get into no matter how much I played. And as both a Mario fan and a platformer fan in general, I tried. Believe me...

OoT was fun at first. Right up until the end of the first dungeon, actually (not the Deku tree, the actual first dungeon). I liked the mood and atmosphere, I liked toe overworld, I liked the gameplay, but the dungeons just blow ass. It's like the game suddenly lost all the momentum it had built up in my mind and heart. Like, everything I like about it is hampered by the dungeons being shit.
So I quit and tried again a few months later and felt the same. It's got the potential to be a good game, but is hampered by it's poor design.

Now, back then, the N64 was basically a PS1 alternative and it's best games were just reasons to own one. These days it's:
>"OMFG! OOT IS TEH BEST GAEM EVURRRRR!!!!!"
Something never said back in the day, not even by the biggest nintendrones and not even by people like me actively wanting the game to be good and looking for excuses to call it good.
So yes, it's currently WAY overrated. It's big draw to begin with was basically a combination of the PS1 and Saturn not having a game like it, and N64 fans not having anything else good to play (for the most part) But now...

It's just insane and totally fake. IMO: Nothing but viral memeing bullshit.

It's still not a bad game per se. Just not THAT good. It's a 6/10 or 7/10 at best for my taste.

>> No.3445623

>>3445610
Dont try to pretend the dungeons suck, you're just too lazy to attempt to get through them.

>> No.3445626

>>3445610
And before anyone tries calling me out, keep in mind that I'm only stating opinions here.

But to get more into it: These days people rant about how OoT was so innovative and such. But really it just took existing ideas to logical new places. Like it took target lock, already featured in several Capcom games, and allowed you to move during it. Th elogical extension of having target lock in a sword based battle system. A good idea, but something anyone could have done. But modern games think it's absolutely brilliant, and invented by Nintendo on the spot, and trailblazing and etc.

But really; how many games still use features from OoT? To be innovative, you have to be coped. OoT's main gameplay features are mainly copied in other Zelda games, so that's not exactly innovative.

Resident Evil 4 is an example of an innovative game, because while it didn't exactly do anything 100% original either, it became the blueprint for TPS games for the following decade, and even now. Almost every third person action game took cues from it, and followed in it's footsteps in terms of design, and gameplay to varying degrees.

OoT simply never had that impact on the industry. Especially not to this day.

But whatever. I'll get called out and insulted and all kinds of shit for this, so who cares?

>> No.3445628

>>3445623
I'm sorry but I play a ton of dungeon crawlers. I actively seek out games with exploration and puzzle solving in them,. I even love all the 2D zeldas. OoT's dungeons just... Suck. Sorry.

>> No.3445639

>>3445610
What are you talking about? OoT was declared as one of the greatest video games ever made from Day ONE. By pretty much every magazine publication at the time.

>> No.3445641

>>3445628
Indeed. Worst dungeons in the history of the series (after Wind Waker of course).

>> No.3445647 [DELETED] 

I think the first game with lock on was sega's Virtua On (1994)

>> No.3445651

>>3445641
>after Wind Waker of course
And Zelda I, Zelda II, Four Swords [Adventures]

>> No.3445667

>>3445628
Considering how early this game was made during the 3D revolution, Nintendo did an amazing job.

>> No.3445672

That and Link to the Past are pretty overrated.

I've always been more of a Link's Awakening guy, that game doesn't get the love it deserves.

>> No.3445676

Another obnoxious tween who has no clue about vidya,

You're probably oblivious to how utterly fucking broken 3D platforming and 3rd person adventure games were until Nintendo pretty much laid out the rules with Super Mario 64 and Ocarina of Time. Go back and try and play Jumping Jack or Tomb Raider and bask in how fucked 3D gaming was.

You're probably completely ignorant to the groundbreaking leaps in game design, gameplay mechanics and player/controller amalgamation featured in Ocarina of Time.

You're probably witless to the realisation that that Ocarina of Time not only redefined interactive entertainment, but that its influence continues to permeate the industry to this day and it's innovations have been ripped off by everyone for the past 20 years.

>> No.3445690

>>3445651
Fuck off, kiddo.

>> No.3445694

>>3445676
Observe:

>Z-targeting is an ingenious and eloquent solution to real-time 3D combat. You could strafe, skip around your opponent, block, parry, backflip, use your companion fairy to probe for weaknesses and use an item from your inventory - all without it ever becoming confusing. Go back and look at early Playstation games and realise how FUCKED 3D gaming was before OoT.
>The genius inclusion of the companion fairy, who would point things out, drop hints and offer comfort to the player (bearing in mind this was when playing in 3D was new and could have easily overwhelmed the player).
>Or what about the secluded forest opening portion of the game. A brilliant piece of game design which acts as a tutorial sectional making (at that time) a relatively complex control scheme as second nature as breathing by the time you step out into the full game world?
>What about the entire fucking control pad doubling as a musical instrument and weaved into the gameplay?
>Context sensitive controls. Every other game tried to include a button for EVERY action. Nintendo gave you ONE button to press - it's use changing depending on the situation. They even removed the need for a jump button. All of this is innovative design which frees the player's mind from doing the donkey work so they can concentrate on more complicated issues and just plain ENJOY the game.
>Even simple things like using the in-game graphics engine for cut scenes so that the player doesn't lose immersion.

All of this shit might seem obvious game design 101 now but that's only because devs have stood on the shoulders of giants for the past 20 years.

You will see plenty of hipsters in this thread and beyond, crying "b-but Nintendo didn't invent lock-on targeting a-and context sensitive controls!" - which will only highlights their complete fucking ignorance.

You can't congratulate that chef on his fine meal, not when the carrots already existed before he cooked them, right?

>> No.3445708

>>3445676
I'm playing TR2 right now, actually. You're expected to play it as a 3D Prince of Persia and not as Mario. It's precision-based

>> No.3445712

>>3445708

You're assuming that was a design choice rather than the devs having any fucking idea on how to make a 3D game work.

And how did those Tomb Raider games evolve over the years?

Did they keep using that broken, awkward, 'precision' based control scheme or did they look to OoT for inspiration?

>> No.3445716
File: 405 KB, 537x600, 537px-OoT_Link_Portrait.png [View same] [iqdb] [saucenao] [google]
3445716

bro you have to understand the hype that surrounded this game. its one of the few games that historically was able to actually deliver on its promises. if you were a kid when this came out and got to play this there was nothing else like it available at the time. this game was for many people their first experience with a fully cohesive and well executed 3D game. I played through it fairly recently and id say it still holds up. obviously it has flaws and annoyances but but i think there is alot of bias against this game and any really old game because of how streamlined and accessible games are today. but at the time this game was epic level storytelling and execution. it was extremely satisfying to finish the game and have a real showdown at the end.

>> No.3445720
File: 653 KB, 983x1204, 1470703647434-1.jpg [View same] [iqdb] [saucenao] [google]
3445720

>>3445716
This guy gets it.

>> No.3445752

The Dark Souls of the '90s, except instead of difficulty being the selling point it was the '''' revolutionary'''' 3D.

>> No.3445756
File: 500 KB, 720x540, 1381946833790.png [View same] [iqdb] [saucenao] [google]
3445756

>>3445752
>The Dark Souls of

>> No.3445760

>>3445712
Tomb Raider ran on tweak and improve. TR2 added wall climbing, vehicles, and mid-air 180s, 3 added crawling, sprinting, and monkey bars, 4 added first-person aiming, and 5 added tightropes. Anniversary did away with that, made things more flexible and not grid-based, and you know what?

IT FUCKING SUCKED

You play one Tomb Raider game, you will be able to play any of them with ease. Combat was secondary to the platforming. It didn't evolve, it was adjusted.

>> No.3445763
File: 11 KB, 170x400, CA.png [View same] [iqdb] [saucenao] [google]
3445763

>>3445752

>> No.3445770

>>3444389
Tells me that square is doing a good job remaking their games while nintendo isn't. If Breath of the wind were called Ocarina of Time remake you wouldn't say a thing.

>> No.3445772

Post > yfw you realized Link's Awakening was the truly groundbreaking Zelda.

> introduced trading sequence
> introduced that god damned ocarina OoT babbies love so much
> more importantly, introduced items as "keys" of sorts that open the second half of the dungeon you're currently in

>> No.3445775

>>3445259
Link's awakening is the best one made by nintendo.
And was only surpassed by the oracle games.

>> No.3445782

>>3445775
link's awakening was a casual rehash of lttp with worse gameplay and graphics

>> No.3445784

>>3445775
The Oracle games were good. But nothing compared to the god-tier design of Link's Awakening.

>> No.3445791

>>3445782
Link's Awakening was originally SUPPOSED to a port of a ALTTP for the GameBoy.

That was the whole point.

But then it evolved into something else. The fact that Nintendo managed that with just 8mb is commendable.

>> No.3445804

>>3445782
>casual

It was a portable Zelda game. Meant to be played by people on the bus on their way to work/school.

It has to be a lightweight adventure because that's what suits the medium.

This is why Nintendo are masters of interactive video game design while you're still sitting around in your cumstained underoos.

>> No.3445806

>>3444389
>dating is a bad thing

It just means people's taste (which is not objectively good, it is the sum of the subjective) has evolved into not liking turn based games anymore. Fortunately WoFF and Dragon Quest are there to fix this condition.

>> No.3445817

>>3445784
LA dungeons are less fun. Also I prefer the overworld of the oracles (2 maps each).
Oracle items are better though. And the ring system is amazing.

imho everything on Link's Awakening was improved by Capcom.

>>3445791
I agree.

>> No.3445821

>>3445806
Is that really the case though? I mean, the original Final Fantasy games are all available on Android/IOS to play, right? So there must be a market for casuals to play them.

Or maybe it's just for casuals to brag about; "Aww yeh brah, I've played Final Fantasy VI brah, one of the finest rpgs ever made brah....."

>> No.3445832

>>3445791
>Link's Awakening was originally SUPPOSED to a port of a ALTTP for the GameBoy.

[citation needed]

>> No.3445834

>>3445772
>> introduced trading sequence

That's true but is that really a good thing?

>> introduced that god damned ocarina OoT babbies love so much

Actually, the ocarina was already introduced in Link to the Past, which in itself was just the flute from the NES Zeldas in Ocarina form.

>> more importantly, introduced items as "keys" of sorts that open the second half of the dungeon you're currently in

Link to the Past did this earlier as well, for both the dungeons themselves AND the (dark) overworld. Hammer and hookshot are the best examples of that.

>> No.3445839

>>3445834

Check this video out

https://www.youtube.com/watch?v=AezAN2RcO8Y

>> No.3445840

>>3445817
I think the Oracle games were overly ambitious. I remember at the time it was originally going to be a trilogy of interconnected games but CAPCOM couldn't make it work.

I can't quite put my finger on it but I just find the Oracle games to be more frustrating than Links Awakening. My attention keeps waning.

Still amazing games though. I'm not sure why that CAPCOM Zelda partnership came to an end after Minish Cap on GBA. All of CAPCOM's attempts were great.

>> No.3445856
File: 162 KB, 944x420, citation.jpg [View same] [iqdb] [saucenao] [google]
3445856

>>3445832

>> No.3445874

>>3445821
>*rattles tits* CASUAL CASUAL CASUAL CASUAL CASUAL CASUAL CASUAL CASUAL CASUAL CASUAL
You don't even know what it means, faggot. Here's a hint, it's not "What I don't like"

>> No.3445887

>>3445840
Do Zelda fans even count the Capcom games as TRUE Zelda games?

Why do they get a pass when the CDi games are ex-sponged from the series?

>> No.3445891

>>3445676
>Jumping Jack
what?

>> No.3445893

>>3445887
Flagship Zeldas were produced by Miyamoto, so yes, they're included.

>> No.3445903
File: 14 KB, 108x180, ted.png [View same] [iqdb] [saucenao] [google]
3445903

>mfw the Oracles' director also directed Skyward Sword

Maybe that explains why SS was so shit compared to OoT and TP?

>> No.3445925

>>3445903
>implying TP wasn't shit as well

I think SS being produced by Anouma is more of the culprit here.

>> No.3445931

>>3445925
Twilight Princess ain't perfect. But it's a solid Zedla adventure.

>> No.3445937

>>3445925
Twilight Princess stopped being shit when Skyward Sword was released.

And Skyward Sword will be hailed a modern classic when Breath of the Wild is released (which will no doubt also be hated on release).

And so continues the Zelda Cycle.

>> No.3445945

>>3445931
>But it's a solid Zedla adventure.
You're free to have your thoughts, but I personally think it's a pretty mediocre Zelda entry that heavily misses the mark on what made OoT a good adventure while also trying to replicate and add upon it in a mostly haphazardous manner.

The only really good things about its gameplay are the wacky item combinations, the music, that quick item menu, and Midna. Oh, and fighting on horseback was pretty neat as well though it's a shame it wasn't brought to its fullest potential, as is the case with a lot of other things in the game.

>> No.3445949

>>3445937
Nah, I feel like SS will still be hated even after BotW comes out. Seems like they're getting back on track.

>> No.3445968

>>3445945
Like I said, Twilight Princess isn't perfect.

The story takes too long to get going and it isn't even all that engaging (none of the npc characters understand what's going on. If they have no idea of what's at stake, how the fuck am I supposed to care?)

The overworld is bland and empty.

The fucking mailman is the worst thing in the history of Zelda (what was wrong with the dancing mail boxes from Wind Waker? The mailman literally brings the game to a dead stop.)

The wolf sections are a fucking chore. Look at the simliar Silent Realm sections from Skyward Sword - which are a highlight of that game - to see how much better and more exciting and engaging the wolf sections could have been.

But the strength of Twilight Princess lies in it's core gameplay - the dungeons. For my money, TP has the best gamut of dungeons in any of the 3D Zeldas.

>> No.3445982

>>3445891
I think he means Flash.

>> No.3445986

>>3445937
>And Skyward Sword will be hailed a modern classic when Breath of the Wild is released (which will no doubt also be hated on release)

No. There's seriously no indication that they aren't getting their act together and actually making sure this is competitive with everything that's otherwise been called a Zelda-killer that's come out in the last decade. They're really pulling out everything for this and genuinely want to win back the fans.

>> No.3445987

>>3445690
You fuck off, kiddo.

>> No.3446002

>>3445987
You are underage if you unironically believe N64 Zelda is better than NES Zelda.

>> No.3446013

>>3446002
I'm in my mid 30's and I'd rather play OoT than NES Zelda.

Fuck me, right?

>> No.3446020

>>3446013
post timestamped birth certificate or gtfo of /vr/

>> No.3446021

>>3446002
You need to remember that OoT was the first appearance of many elements, locations and characters which people love about the series.

>> No.3446027

>>3446020
Yeah, hang on a second until I post that on 4chan.

>> No.3446028

>>3446021
>elements, locations and characters
That would be AoL, which got further expanded by LttP.

OoT didn't innovate jack shit.

>> No.3446029

>>3446021

Name of these elements that made "their first appearance" in Zelda. Go.

>> No.3446040

>>3446029
>elemental spells
Done in AoL, such as fairy and heal.

>locations
Done in AoL which had several towns.

>characters
Even the first game had them, like the people living inside caves.

Are N64 kids really this retarded to not know the series' history...?

>> No.3446046

>>3446028
Gorons.
Lon Lon Farm.
Forest dwelling communities.
Gerudos.
Poes.
Companions.
Zelda being an actual interactive character.

And probably a fuck-ton more I can't remember right now.

>> No.3446050

>>3446046
>praising OoT for adding niggers and muslims to the franchise

Holy fuckin shit.

>> No.3446054

>>3446046
Oh I forgot;

The Sheikah

Happy Mask Dude

The Temple of fucking Time.

Basically a lot of the staples which have become fan favourites.

>> No.3446056

>>3446002
Right?
Zelda never need more than 4 directions.
Puzzles were the nail in the coffin. Dungeons should be nothing but enemy rooms.
All of these "secrets" in OoT are things just anyone can find.
And fuck 3D graphics, games are supposed to require interpretation.

>> No.3446059

>>3446054
You forgot Skull Kid.

>> No.3446072
File: 2.99 MB, 1419x1404, alundra.png [View same] [iqdb] [saucenao] [google]
3446072

Alundra > 2D Zelda games

Okami > 3D Zelda games

SONY ALWAYS WINS BAYBEEEEEEEE

>> No.3446078

>>3446056
>Zelda never need more than 4 directions.
That isn't what Miyamoto and his team thought when coming up with the movement for LttP.

>Puzzles were the nail in the coffin. Dungeons should be nothing but enemy rooms.
Then you're definitely gonna hate the aforementioned LttP and LA's dungeon design then.

>games are supposed to require interpretation.
Then we shouldn't have advanced from Atari 2600 levels of graphical capabilities because most NES/SNES game graphics have pretty interpretable artstyles.

>> No.3446180

>>3446072
I fell for the "Alundra is the best non-Zelda game" meme. Color palette is dull, gameplay and game design is meh, it's just an OK Zelda clone, i'd rather play Golden axe Warrior.

Okami is indeed great.

>> No.3446181

>>3446072
Replace Alundra with Landstalker and you'd be correct.

>> No.3446261

I understand Ocarina's significance and whatnot, but I always preferred the more "raw" and "free" dungeon crawling of the older 2D Zeldas.

Now before you start going with the usual 4chan treatment to disagreeing with the popular opinion, consider this: Since Ocarina all new Zelda games (except Majora's Mask), are reboots or retellings of the same "Hero of time" story, with "Link" being a different incarnation/vaguely similar character usually several centuries in the past or future without any direct connection to "Link". In a way it's Link but also it's not. There are no direct sequels or story arcs spawning more than one game due to the huge jumps in setting.

So my point is: I wonder what would have happened if Ocarina was a new franchise instead of Zelda? Would Zelda have continued being more dungeon crawling than some epic spawning several generations? What do you think?

>> No.3446286

>>3446261
>Since Ocarina all new Zelda games (except Majora's Mask), are reboots or retellings of the same "Hero of time" story, with "Link" being a different incarnation/vaguely similar character usually several centuries in the past or future without any direct connection to "Link".

The series was like that from the start.

>> No.3446350

>>3442742
To me, it's not. It's the only game that I feel the need to go back to at least once a year. I've beaten it so many times that I've lost count, and I still find it fun. That's just me, though.

>> No.3446716

>>3446286
Not true, it was always assumed that Link was always the same character in all of the games. Fans were doing mental backflips to explain it all.

However there were only a handful of Zelda titles by the turn of the millennium so it didn't seem so convoluted.

Wind Waker was the game which presented the revelation that Link is not always the same character but rather a child born of prophecy when ever evil appeared.

>> No.3446838

>>3446350
Don't worry. It's not just you.

>> No.3447192

>>3446350
dude, I stopped counting as well. I think I finished OoT literally 40 times by now. not even joking. had it since I was a kid.

>> No.3447224

>>3446054
Also worth mentioning a lot of the music;

Zelda's lullaby
The Song Of Storms
The Lost Woods theme
Ganon's theme
The Temple Of Time theme

All made their debut in OoT.

>> No.3447231

>>3445329

this guy is right

>> No.3447239

>>3447231
No, he's just trying to sound hip when he doesn't really have a clue.

There's absolutely no way you can validate any of that nonsense.

>> No.3447254

>>3447224
>Zelda's lullaby
This one was introduced in LttP actually.
https://www.youtube.com/watch?v=ZDJXXQjXXoY&list=PLD56C4D8CA2A118A3&index=24

It's true that OoT refined the melody to make
how we remember it nowadays though.

>>3447239
Or he's just samefagging and you replied to him :^)

>> No.3447396

>>3446261
Majora's Mask, The Wind Waker, and Twilight Princess are all direct sequels to Ocarina of Time. You literally could not have picked a worse game for your argument.

>> No.3447453

>>3442742
It was great back then when it was a novelty and people were too busy sucking the artistic direction to see the problems, now it's only great in comparison of the turds that comes out now.

>> No.3447737

>>3447254
Well fuck, I've never even noticed that Zelda's Lullaby was in ALTTP. I stand corrected.

>> No.3447741

>>3447453
>great back then when it was a novelty

What a fantastic way to look at culture.

>> No.3447867

>>3447737
How many times have you played LttP, and how long ago? Maybe it's just me, but a track that pretty seems unforgettable to me.

>> No.3447872

>>3442742
I've never liked it either, it feels so bland. I preferedd Majora's Mask.

>> No.3447904
File: 10 KB, 240x240, mq1.jpg [View same] [iqdb] [saucenao] [google]
3447904

>>3447867
I got ALTTP when it first released in the UK in '92.

Played it more times than I can count.

Bought it again multiple times over the years; bought it again for the SNES when I started collectiong as an adult, also for GBA, Wii U Virtual console, played roms my PC, you name it.

Never noticed that song before. Fuck me.

>> No.3450186

>>3445310
>This revisionist bullshit over OoT's place in the annuls of history are nauseating.
>revisionist meme
People can still play the game now and have different opinions you fucking retard.
The combat mechanics in oot were varied, but weren't actually used for most players due to the low difficulty (especially against weaker nuisance enemies).
I started playing oot for the second time a while ago, and I was blown away by how useful deku nuts were, despite common opinion being that they were useless: the issue is, they only affect enemies that are already easy as fuck to kill, so no one ever feels a need to use them, especially as almost every enemy which is affected by deku nuts will eventually be killed by the slingshot or boomerang, which carries actual 0 risk.
If you're trying to argue that oot is engaging through its challenge then you are delusional, simple as that. It has rare moments of challenge that are overshadowed by the majority of the game time being about simple traversal or elimination of pests.

>> No.3450202

Reminder >>3443058

>> No.3450213

>>3445639
>By pretty much every magazine publication at the time.
That doesn't count as evidence, it is their job to sell you things: unless you think MW3 is a 10/10 game you have been polluted by the media. The first time I actually heard oot get called a legitimate masterpiece was 2011. Before that it was still seen as a good game, but not revered like it is today.

>> No.3450217

>>3442742
WOW, what an original thought OP! You are only the 15,577th person to call OoT "overrated"!

>> No.3450224

>>3445329
>garbage Halo clone

can't believe so many people fell for this bait

>> No.3450225
File: 102 KB, 844x450, Lou.jpg [View same] [iqdb] [saucenao] [google]
3450225

>>3447904
>But Andy, you've always said that Zelda's Lullaby clearly is the musical apex of the series, a prime example of the effort the makers put into their work, carefully composed to foreshadow the things to come

>> No.3450229

>>3442742
I never found the appeal either OP, I believe that A Link to the Past is the best in the series

>> No.3450231

>>3450202
Nah I probably wouldn't, I'd have liked it but back then I considered Kirby Super Star the best game. I had more fun playing it with my brothers than I did OOT. It's still an incredibly fun game to play with friends.

>> No.3450304

>>3450225

>that feeling when you read it in his fucking voice

Ugh, I need to rewatch that series.

>> No.3450332

>>3450213
>That doesn't count as evidence, it is their job to sell you things

Uhhh.... what? Magazines don't need to sell you anything but their fucking magazine.

If OoT didn't live up to they hype, then it would have been sensational for them to slate in a review.

But that never happened.

Granted, like anything, you could say their opinions were bought.

But not everyone. Even highly respected publications bowed before OoT.

>> No.3450347

>>3450231
Multiplayer games are in a whole other class than single-player games. The fact is that if OoT wasn't so popular, any person indigenous to the gaming world would think it's a really well-made game. There are few games that have as much pacing and build-up as Ocarina of Time. The more popular a game is, the loftier the expectation of always being impressive is, but the fact is, if you was some game you discovered at a flea market you'd brag to everyone about it.

>> No.3450349

>>3450213
Dude, Ocarina of Time was declared as one of the greatest games ever made right out of the gate.

And even 10 years after release was still making news:

http://news.bbc.co.uk/1/hi/technology/6261546.stm

>> No.3450663

>>3450347
True. Some people like to hate on things which are popular because they cannot stand the idea of conforming with the masses.

They're such delicate snowflakes. Shhh...

>> No.3450968

>>3444389
Honestly, everything about the FFVII remake makes it sound as if they are going out of their way to make people not give a fuck.

>> No.3451024
File: 1.24 MB, 1773x2400, NEXT_48_cover.jpg [View same] [iqdb] [saucenao] [google]
3451024

>>3450213
>The first time I actually heard oot get called a legitimate masterpiece was 2011.

>> No.3451029
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3451029

>>3451024

>> No.3451032
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3451032

>>3451029

>> No.3451038
File: 1.19 MB, 1771x2400, NEXT_48_page_00115.jpg [View same] [iqdb] [saucenao] [google]
3451038

>>3451032

>> No.3451041
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3451041

>>3451038

>> No.3451515

>>3451041
I love reading old reviews like this. Takes me back.

>> No.3451535

>>3451024
>>3451029
>>3451032
>>3451038
>>3451041

Reading reviews like this after almost 18 years it feels weird to see how much praise was given to Ocarina of Time by both critics and players in that era. It's certainly a fine game to say the least but it doesn't feel like genuine criticism to me nowadays but more like obvious flattering.

>> No.3451547

>>3451535
You need to remember what gaming was like pre-OoT.

It was a massive achievement to create a seamless, believable living world - never mind introducing an intuitive, uncluttered, elegant control scheme which allowed audiences (who were probably daunted at the idea of 3D gaming at that time) to actually ENJOY just playing around in it.

Throw in a decent story and rewarding gameplay mechanics and you have a winner.

OoT didn't just raise the benchmark. It put the benchmark in a rocket and shot it into space.

>> No.3451936

>>3451547
>living world
A bit generous description.

>> No.3451937

>>3451936
At the time? No it's not.

>> No.3451947

>>3451937
>No it's not.
Yes it is. The world of OoT was about as "living" as those of your average JRPG.

>> No.3451951

>>3451947

What JRPG would you said had a world like OOT back then?

Anyway, I think the real change was the presentation. I don't think I had seen a better day to night and then night to day again transition in any other game back then. Many games had day and night cycles, probably going back to the 70s, text adventure games had them. But the way OOT did it felt pretty "alive", yeah.

>> No.3451976

>>3451951

Stop.

He doesn't get. Wasn't there for it and will NEVER get it. You've argued yout point best you can and did it well. I agree with you wholeheartedly, by the way.

>> No.3452020

OoT is a fantastic game.

In my opinion it could have been improved by allowing you to play in first-person, adding some more dungeons and a little deeper story (but for a game from 1998 the story was very, very good as it was).

I also think that shields should have been able to "wear and tear", like they could in Skyward Sword. It's too unrealistic that you can use a shield indefinitely and it will never wear out (the urning Kokiri shield kinda counts but not really).

I also think it could have used more blood for the sake of realism.Having Ganondorf puke up green fluid instead of blood like he did in early OoT versions was a stupid move

On top of that, I wish more characters spoke in some variant of Middle English, like the Great Deku Tree did. I thought it was romantic, and OoT has kind of a Medieval feel to it more so than most other Zelda games so it would have fit.

I honestly think OoT is one of the best Zelda games ever. Better than the NES ones (yeah not exactly a fair comparison I'll admit). Roughly as good as A Link to the Past. And IMO just slightly better than most of the ones that came after it.

To be fair my views on Zelda games aren't very similar to a lot of other Zelda fans. I don't particularly like Wind Waker. I didn't enjoy the graphical style but moreover I found it incredibly tedious and slow-paced.

>> No.3452034

>>3444873

>the entire point of Epona is to add to this this, as she is completely optional otherwise.

I thought You couldn't cross the broken bridge to the Gerudo Fortress without Epona?

>> No.3452046

>>3452034

Yes, with the longshot.

I actually didn't know about that cutscene that triggers when you jump with Epona until recently, I always assumed you couldn't jump, and only used Epona after I rescued the carpenters.

>> No.3452051

>>3452020
>In my opinion it could have been improved by allowing you to play in first-person
Did it early in development, but the dev team found it too tedious.

>I also think that shields should have been able to "wear and tear"
Also present early in development, but was removed for unknown reasons.

>It's too unrealistic
You shouldn't be complaining about "realism" in something that has fairies, magic, goddesses, talking trees amongst other gobbeldygook.

>I also think it could have used more blood for the sake of realism.
Refer to the above point. Anyways, what the heck would make adding more blood be "realistic"?

>On top of that, I wish more characters spoke in some variant of Middle English, like the Great Deku Tree did.
What the Deku Tree spoke was a more "Hollywood" variation of it. REAL Middle English is a helluva lot more complicated than that.

>and OoT has kind of a Medieval feel to it more so than most other Zelda games
Really? I thought it was the same standard fantasy setting used in a lot of the other entries.

>I didn't enjoy the graphical style
I personally enjoyed WW's artstyle a lot more than the artstyles of the many other entries, especially TP. I do agree on the rest of your thoughts however.

>>3452034
>You couldn't cross the broken bridge to the Gerudo Fortress without Epona?
You could use the Longshot as an alternative.

>> No.3452052

>>3452046

>Yes, with the longshot.

Oh, wow. I had no idea that was possible.

>> No.3452067

>>3452051

>Did it early in development, but the dev team found it too tedious.

It would've been so fun if they'd left it in! What a pity.

>You shouldn't be complaining about "realism" in something that has fairies, magic, goddesses, talking trees amongst other gobbeldygook.

I think it's a matter of taste. Clearly you want SOME realism, right? You wouldn't want things to just make no logical sense or have the game be entirely, absolutely divorced from how things are in real life.

I personally would have just liked a bit more.

>Refer to the above point. Anyways, what the heck would make adding more blood be "realistic"?

Well, because most of the enemies are living things so it would've made sense for them to bleed. To me, it would've made the game more engrossing.

>What the Deku Tree spoke was a more "Hollywood" variation of it. REAL Middle English is a helluva lot more complicated than that.

Yeah, I know. That's why I said "some variant" of Middle English. At least he got the thou conjugations right though.

>Really? I thought it was the same standard fantasy setting used in a lot of the other entries.

Hmm, I dunno. To me it seemed more Medieval. The Castle Town, the look of the Temple of Time, the open forest and lack of lots of gizmos like existed in Skyward Sword, etc.

>I personally enjoyed WW's artstyle a lot more than the artstyles of the many other entries, especially TP. I do agree on the rest of your thoughts however.

I think the vast majority really loved the graphical style of WW. I think I'm in the minority here, because I preferred the look of TP. I have a really hard time getting engrossed in games with a style like Wind Waker's. Skyward Sword's graphical style appealed to me though...I thought it was a nice in-between of WW and TP.

>> No.3452070

>>3452067
>because I preferred the look of TP
You're free to have your opinion. Personally, TP was to OoT/MM what Advent Children was to FF7; just replace the dull looking grays with dull looking browns.

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>>3452160

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>>3452162

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>>3452173

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>>3452176
Numbers jump around because omitting advertisements.

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>>3452182

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>>3452186

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>>3452189

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>>3452191

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>>3452197

>> No.3452205

>>3442742
I like OoT, but I do wish it had more exploration, and less exposition. And opening chests feels like an eternity.

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>>3452202

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>>3452206

>> No.3452213

>>3452067
I'm sure I read at the time that Nintendo wanted to flesh out Castle Town a lot more to make it behave more like an actual community but they couldn't really make it work.

These ideas were eventually used in Majora's Mask.

>> No.3452216

>>3452205
>opening chests feels like an eternity.

Did people complain about it before Sequelitis?
it's literally 5 seconds and only on major treasure chests.

Contemporaneous games had loading times much longer than those chest sequences.

>> No.3452217
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>>3452209

>> No.3452221
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>>3452217

>> No.3452226
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>>3452221
I haven't found yet the issue where this magazine gives OoT a proper review with numeric score though.

>> No.3452231

>>3452226
Though looking at it, seems like this download was missing a page or two. Let me see if I can find the missing pages.

>> No.3452287

>>3452070

DESU I liked the graphical style of OoT, MM, and TP best of all the games.

Overall I like subdued colors in games. Or more correctly, I like subdued colors for the most part with splashes of brighter color here and there.

Tell you what I'd really like...a total 3D remake of the original LoZ done in the graphical/gameplay style of Ocarina of Time.

Basic LoZ storyline but elaborated a bit, dungeons loosely based on the original 2D dungeons but changed to 3D...crossing really nice looking rivers etc. on the raft, which you would have to paddle.

I doubt it'll ever happen but I think it'd be awesome.

>> No.3452293

>>3452216
I never encountered anybody that had a problem with it before that video came out, personally. Doesn't mean that they didn't exist beforehand but still.

>> No.3452317

>>3452293
I never was all that into the animation, but I never was all that enthralled with the 3D Zeldas at the time. If you had asked me then what I disliked about the games then, I'd have never mentioned it, but if I really thought about it, I would EVENTUALLY think of it as a real negative, but not for the "game is just pulling its pud" that Arin said.

Basically, chests became the only way to get items anymore. So you get a "YOU GOT A" and explanation text no matter what, even on keys and such. Sure there's no "cut scene" for a key, but considering how many you get during the game, gettting an explanation on how it works EVERY time is just awful.

Second is that chests are the ONLY way to get things. No longer is there the prior games "one of these monsters has the key on them!" aspect. It changed that to "kill every monster in this room, animation of a chest appearing out of no where, kick it, YOU GOT A KEY LET'S GO OVER THIS ONE MORE". And it's silly, but I feel that breaks my immersion a bit, since now you no longer have a monster "carrying" a key around.

I'll admit, I warmed up to the N64 games a bit over the years, and keep thinking of maybe giving OoT a replay. I haven't really touched it since 1998.

>> No.3452328

>>3452216
>Did people complain about it before Sequelitis?

I fucking hate that this retard Arin can actually broadcast his total mongoloid faggot opinions and that some people here reference and quote fucking sequelitis. thankfully only on 4chan and reddit it seems but he's uneducated as fuck and that's why it's controversial so people talk about it. sorry for getting so worked up about this but his shit really pisses me off sometimes.

about the chests: the sequence of chest opening doesn't take too long but Twilight Princess is true horror when it comes to all these animation transitions. that starts with door opening sequences and all these dumb handholding environment shots whenever you enter a big dungeon room where they show you the way from A and B and how to do it. you'll quickly realize OoT is very very tame compared to Twilight Princess: Blockbuster Movie Edition.
OoT felt more balanced in that regard and doesn't bury you in cutscene crap.

>> No.3452506

>>3452226
These scans are gold. I love this shit. Many thanks.

>> No.3452510

>my first guaranteed replies thread
Nice job dude.

Anyways, I was lucky enough to play OoT shortly after it came out, and it felt like such a huge step forward for gaming.

I don't think it's possible for someone to capture that feeling now by playing it, but the fact that it's a solid game regardless means people can still appreciate it beyond its context and influence.

>> No.3452553
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>>3452506
Have another.

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>>3452553

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>>3452557

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>>3452558

>> No.3452630

>>3452287
>>3452067
>>3452070
You know what?
I'll just stop memeing and admit I really like TP's artstyle a lot too. The game itself is still kind of a mess in many ways but goddamn does it have very nice visuals for a GC game. It does really look like an evolution of the N64 games' artstyle. I also like WW's approach to its artstyle as well however and I can't just get over the fact that the fanboys for both games tend to argue which is the better style when in actuality, they fit both their game's respective settings and tones very well.

>a total 3D remake of the original LoZ done in the graphical/gameplay style of Ocarina of Time.
It's possible with Zelda hacking ya know :-)

>> No.3452664

>>3452070
Not retro I know, but I recently played the HD remaster of Twilight Princess on Wii U and it seems like they really worked on re-colouring the game. It seems far more bright and vibrant.

>> No.3452753

>>3452553
Brilliant. I used to read C&VG all the time as a kid. I'd stopped buying it by the time N64 came on the scene though so it's nice to be able to finally see these.

I don't suppose you have the OoT review by EDGE magazine do you? I would love to read what they said, I had a huge amount of respect for that mag back at that time.

>> No.3452827
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>>3452753
I think they might have liked it.

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>>3452827

>> No.3452836
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>>3452834

>> No.3452839
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>>3452836

>> No.3452842
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>>3452839

>> No.3452849
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>>3452827
You sir, are a fucking legend.

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>>3452842
Added bonus: "Page 133": a review of Link to the Past.

>> No.3452952

>>3446046
Epona.

I fucking forgot about Epona.

First appearance.

>> No.3452958
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>>3446046
>Poes

>> No.3452960

>>3452958
Think I mentioned the poes.

But yeah, a huge amount of fan favourite characters, locations, music and other parts of the lore made their first appearance in OoT.

>> No.3452968

So wait, are poes just a refined version of the ghini? Those were in Zelda prior to OoT.

>> No.3452972

>>3452968
OoT introduced the Poe as a seperate special type of enemy which was part of a mini-quest.

This poe side quest became a staple of the series. That's what i was getting at.

>> No.3452976

>>3452968
Ghini were in Zelda 1 and Link's Awakening, but Poes appeared in Link to the Past.

They're effectively the same enemy niche, though, so that's why you get moments like Hyrule Warriors using a Ghini sprite to represent Poes on the map screen.

>> No.3453003
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>>3446046
>interactive Zelda

>> No.3453006

>>3442749
Unreal is pretty big on scale too and came a few months earlier.

>> No.3453034
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3453034

>>3453006

>> No.3453072

>>3444389
this is the dumbest comparison.

>> No.3453502

You're really asking if one of the best games ever made is overrated? No it's not orerrated.

>> No.3454401

>>3442742
It isn't just a game, it's a modern fucking fairytail

>> No.3454423

>>3442742
It wasn't overrated back then. It is now.

>> No.3454425

>>3444389
Is the little baby mad that he doesn't have his zero-skill turn based game anymore?

>> No.3454432

>>3442904
but adventure games are literally the worst genre of games

>> No.3454446

>>3454425
Actually no, I honestly couldn't give a fuck. Not sure why you think I would.

>> No.3454820
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3454820

>>3453034
>M2
>1997's hottest new 64-bit games machine

Kek.

>> No.3454837

>>3445027
>Link's Awakening
>not Link's Awakening DX

>> No.3454840

>>3454820
I'm not gonna lie, that case looks sweet as fuck.

>> No.3455151

>>3454837
color dungeon a shit.

the new portrait pics are cute though.

>> No.3456993

>>3454432
No, you mean sports sims right?

>> No.3459623
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3459623

Bottom line, if you didnt play this game in 1998 then you dont know what the fuck you are talking about.

Even though it still aged pretty well, you have zero context on which the game was introduced to the world. Therefore you have no idea of its influence on gaming today.

Not to mention this was the first 3D Zelda game (in an early 3D gaming world) and it hit it out of the fucking park. Throw in the sweet Gold cartridge for the icing.

/thread

>> No.3459632

>>3459623
I played it in 1999 I guess, and at first I thought it was pretty sweet, but then the "OMG it's 3D Zelda!" wore off after I got the game for myself and had to sit through that long ass opening sequence.

>> No.3459697

>>3459632
Long ass opening sequence? I see you are new to gaming.

The opening sequence doesnt even take that long by today's standards, let alone for 90s gaming. I dont know what the fuck you are talking about

And people talk about OoT like there were other 3D Zelda games before it. There was only one 3D Zelda game and it was the best; it wasnt until much longer that we got other options to rival OoT. But nearly every game until BotW has been heavily influenced by OoT; so who wins?

>> No.3459710

>>3442742
It was fucking awesome
Really nothing on psx compared

>> No.3459760

>>3459697
Not that sperg.

My local McDonalds had N64's in the Play Place and with OoT in 98/99. Sounds awesome, yeah? Too bad the systems were all designed to reset after a few minutes. Gotta be fair and share, right? You had JUST enough time to pick a file name, watch the intro and save before all was lost. On a slow day I once made it to the Deku tree but knew it was hopeless when it reset while I was walking towards the entrance. Still, all the kids used to crowd around that and try to get as far as they could before the game crushed their dreams.

>> No.3459762
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3459762

>>3452557
>can jump over a sign in Ocarina of Time

YOU WHAT M8.

An old review is the last place I was expecting to learn something new about this game.

>> No.3459809

>>3459697
>it wasnt until much longer that we got other options to rival OoT
What were such games in your opinion?

>> No.3459828

>>3459760

Not our fault you are poor growing up

>> No.3461530

>>3459632
>long ass opening sequence.

Jesus fucking Christ. How do you children get ANYTHING done?

>wiping my ass takes too long.
>Walk around in pants caked in shit.

>> No.3462047

>>3442742
>>3442742
Yep it is. Only kids and tards think the N64 was worth a shit. Anyone old enough to buy their own console when the 64 came out got something besides a 64.

>> No.3462061

>>3462047

>he didn't got all 3 PS1, Saturn and N64 in the 5th gen

How was life being poor?

>b-but nintendildos! muh kiidy!

>> No.3462164

>>3442742
it's ok

>> No.3462530

>>3445712
M8 Tomb raider is amazing ,the controls aren't even bad it's just that everything is designed in a grid format so that you can time the jumps correctly.

>> No.3462638

>>3462530
Not him but while I wouldn't say the original Tomb Raider games were bad, the entire gameplay was BTFO by OoT and looked the controls suddenly felt clumsy and less elegant by comparison.

>> No.3462673

>>3442742
The forced tutorial killed any replay value

>> No.3462682

>>3445315
Mm is a overrated piece of shit. But at least the 3ds remake killed off the nostalgia for it because people realized how shit it was.
3D zelda was a mistake.

>> No.3462689

>>3459623
I got it at launch day and I was disappointed after the game forced me to do chores for a bunch of inbred peter pan cosplayers for 20 minutes until I was allowed to go down one linear path to meet some boring tree.
OoT was a mess and only got so much praise because N64 kids were starved for good games.
If you feed someone shit all day and then feed him boogers one day he will also proclaim its the best thing ever simply by virtue of not being shit.

>> No.3462690

>>3459697
>The opening sequence doesnt even take that long by today's standards, let alone for 90s gaming.
Thats just wrong.

>> No.3462702

>>3444768
>changing the goalposts

"OCARINA DID THIS FIRST! GROUNDBREAKING!"
"uh, they didn't"
"OCARINA DID IT BETTER! GROUNDBREAKING!"

And you still wonder why no one is arguing seriously when pulling this shit is all OoT fanboys can do with their game that isn't even the best Zelda title let alone the best game of all time

>> No.3462707
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3462707

>>3445694
>OoT invented context sensitive buttons, fairies, forests, tutorials, controls and cutscenes and everyone else just copied then and copy to this day still!

And you still wonder why zeldafags are retarded

>> No.3462708

>>3462702

Not him but seriously, there is no Z-targeting on MML or Tomb Raider, just a rudimentary auto-aim function.
Z-target is more than just an "auto-aim" feature.

>> No.3462712

>18 years later
>people who didn't own a N64 back in the day to experience OOT when it was new still traumatized

Let it go brahs. OOT is popular and also a good game. If you want to rewrite story that's dandy and all, but ultimately you come off as salty.

>> No.3462716

>>3462712

Being a good game doesn't make it the best and most influential game of all time

For some reasons zeldafags can't grasp this concept though and if you don't kneel and praise OoT as the revolution in gaming you're just a hater and a contrarian and OoT invented your rage anyway because they were that groundbreaking

>> No.3462717

>>3462708
>there is no Z-targeting on MML or Tomb Raid
Yeah because only the N64 had that abomination of a controler

>> No.3462728

>>3462717

3 handed aliens am i rite XD

>> No.3462730

>>3462708
>>3462707
X-Wing vs Tie Fighter had the equivalent of Z-targeting in 1997: you could select a given enemy fighter and have your autocannons automatically shoot in its directions while you are flying around.

>> No.3462967

>>3462638
>the entire gameplay was BTFO by OoT and looked the controls suddenly felt clumsy and less elegant by comparison.
Not to me. I was kinda impressed more by TR's approach to experimental parkour-esque controls while OoT's was more "functional", but very basic and simplistic in comparison. Anyways why the fuck are we comparing the control styles to two almost almost entirely different games?

>> No.3463089

>>3462708
>Z-target is more than just an "auto-aim" feature.
But it is just yet another auto aim feature though; they just made the presentation flashier, gave it a prettier name and applied its functions to more than just enemies/certain objects no matter how unnecessary it may be.

>> No.3463113

>COCKARINA OF TIME is still praised as the best zelda

Isn't Twilight Princess pretty much cockarina of time 2.0 with better graphics?

Why isn't it praised despite being a superior clone? At least it's idea of a different "time" or was a different dimension, not just shit like
>durr broke bridge and fag pack imprisoned
>durr gmorons fucked off
>durr frozen fishfag cave
>durr lake drought/water temple flushed too much water down their giant toilet
>durr camp cockiri overrun by nut blasters and snapfagons
>durr Hyrule Castle turned into the Towering Black Phallus Palace of Dick-Doom
>durr Zelda was raised by her Impa granny to become a Sheikah tranny

>> No.3463141

>>3463089
No, MML or TR's auto-aim was simply FPS auto-aim applied to 3rd person perspective.

OOT's Z target created an actual link between the player and the enemies or objects, allowed dynamic action that actually felt natural on a 3rd person adventure game. Games like Devil May Cry or Souls games still use OOT's target system even many years later.

>> No.3463151

>>3463113
TP is way too fucking easy to beat.

>> No.3463636

>>3463141
You're wasting your time trying to convince him. He's one of those Nintendo-didn't-invent-anything-reeeeeee-tards

>> No.3463647

>>3463113
>Isn't Twilight Princess pretty much cockarina of time 2.0 with better graphics?

>Different world
>Different story
>Different atmosphere
>Different dungeons
>Different music
>Different moves
>Different items
>No child Link
>No instrument
>More that I'm forgetting

Yep, totally the same game.
I bet you're also one of those who thinks OoT is just ALttP 2.0.

>> No.3463750

>>3463151
Aside from the lack of difficulty, it's one of the best 3D Zeldas.

>> No.3463794

>>3463151
Every single Zelda game is way too fucking easy to beat unless you intentionally gimp yourself.

>> No.3463803

>>3463151
>TP is way too fucking easy to beat.
Pretty much most Zeldas are to some extent. I do agree that Ocarina had much better execution in most aspects though.

>>3463636
Nah, I just joined in for the fun of it really. I actually disagree with what's posted above a few hours before. OoT is certainly a revolutionary game that much is true; not perfect in every way as expected of a video game, but still a pretty quality product nonetheless

>> No.3463808

I still like it, but it's mostly nostalgia. I never finished the 3DS update.

>whenever this comes up, I think about egoraptor sequelitis where he spent most of the video crying about skyward sword

>> No.3463812
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3463812

Has there ever been a storyline that even touches Ocarina of Time?

>Long-span time-travel. Not only is it self-contained and mechanically sound, but it works for the story. Like Link travelling back in time to being a kid again works because Ganondorf is not out of the Sacred Realm yet, so he hasn't taken over the world.
>the coming of age story that all true manga strive for.
>the ideal girl next door story, where the main character doesn't actually have a romantic interest, and it's mutual.
>ranch girl who teaches protagonist her mother's song that calls their horse, instilling foreshadows of marriage by "keeping it in the family." Her father is even Mario to top it off, and it works because Mario is an everyman. Like you will never come up with a better plug for your self-insert character than this. Ever.
>cherry-topped off by the fact the hero is both in love with the damsel in distress, but also selfless enough to leave her in the future for the sake of his world and dead friends.
>jelly companion who is also an font for interaction used by the story and gameplay in one purpose.
>villain who got away with it all but it still is satisfying.

>> No.3463824

>>3443190
Idiots have never actually seen a field. Shit is empty and boring.

They'd probably complain more if it was like night time all the time.

>> No.3463827
File: 134 KB, 538x429, fisherman world.png [View same] [iqdb] [saucenao] [google]
3463827

>>3454837
Fisherman's Dungeon >>>>> Color Dungeon

>> No.3463829

>>3444220
That's because janky N64 and PSX games have no chance against pixel perfection.

>> No.3463831

>>3443167
>>3444671
>>3443190
>>3463824
Weren't we even lucky enough to get a Hyrule Field at all? At one point they were seriously considering "Peach's Castle REDUX".

>> No.3463842

>>3463831
Miyamoto said that the castle idea was only because he estimated the N64's power based on Super Mario 64. Remember, it was other people who made the game ("I told them it looks good, let's ship the game! And then they said "But we haven't even made the castle yet!""). Miyamoto didn't have any hands-on with the coding.

>> No.3464395

>>3462530
>>3462638
>>3462967

Tomb Raider's levels beat the fuck out of Zelda's dungeons. It's just that Zelda does way more with its overworld than TR is capable of.

>> No.3464446

>>3464395
I highly doubt that mate.

>> No.3464507

>>3464446
In what way do you disagree?

>> No.3464829

I've never understood the love this game gets. Even back in the day I just found it too be underwhelming and it is one of the few games I have ever quit playing just out of sheer boredom.

A Link to the Past was a far better game than this ever was, and it still holds up, unlike OOT. I think people are just too blinded by nostalgia to see otherwise.

Too call this game the greatest of all time or even close is flat out blasphemy imo.

>> No.3464850

>>3464395
>Tomb Raider's levels beat the fuck out of Zelda's dungeons.

A-and Crash Bandicoot was better than Mario 64.

R-right?

>> No.3464880

>>3442742

Yes.

It's over rated.

But I think it's still worth playing because it's culturally significant.

>> No.3465020

>>3442742
its alright...

As far as zelda goes id say twipri and mask are better though.

Altghough its one of the nes' better games

>> No.3465038
File: 1.12 MB, 1080x1313, Screenshot_2016-08-31-10-59-05-1.png [View same] [iqdb] [saucenao] [google]
3465038

>>3465020
>its one of the nes' better games

>> No.3465054

>>3464829

Yeah they should have kept the purple hair. Totally agree with you Arrin

>> No.3465061
File: 45 KB, 225x175, 225px-La_Abadia_del_Crimen_Guillermo_Adso_y_el_Abad.jpg [View same] [iqdb] [saucenao] [google]
3465061

Reminder that La Abida Del Crimen did "NPCs with a schedule that you have to interact with at certain times of a certain day" way before the N64 Zeldas did it.

La Abida Del Crimen even got a spiritual successor taking place in a prison that had a relative success, still before OoT. This prison game was then ripped off by indie game The Escapists which received mad praise for it, but that's another topic.

Reminder that plenty of games mimicked the passing of time with night/day, even shitty ones like Isle Of The Dead.

>> No.3465085

>>3465061

>La Abida del Crimen

>> No.3465087

>>3465085
Yeah I can never get it right. Name's in the screenshot.

>> No.3465097

Haha, I remember when this and FF8 came out around the same time and I couldn't enjoy them and thought something was wrong with me.

>> No.3465238

>>3465097
>came out around the same time
Came out a couple moths later really. Still managed to enjoy it a lot more than FF8 personally.

>>3464829
>I think people are just too blinded by nostalgia to see otherwise.
Funny you say that considering that's how some people react to a lot of the dicksucking LTTP gets in comparison to the previous titles as well. Personally think most of the 2D entries after it are much better.

>> No.3465240

>>3465061

The schedule thing was MM, not OOT.

Also about the day/night thing, nobody here is saying OOT was the first game to implement that. Probably text adventure games from the 70s were making that. OOT just did it in a way that seemed natural instead of a screen that says "what a horrible night to have a nightmare".

>> No.3465260

>>3465240
Yeah I know MM had the schedule, but doesn't OoT have NPCs which do things at certain times? I thought I heard someone say that.


>Also about the day/night thing, nobody here is saying OOT was the first game to implement that.

Yeah, but I've heard it on this board.


>OOT just did it in a way that seemed natural instead of a screen that says "what a horrible night to have a nightmare".

So do Isle Of The Dead

>> No.3465269

>>3465260
>but doesn't OoT have NPCs which do things at certain times?

Not really a schedule thing, just a day/night shift thing.

MM has a 3 day cycles of 24 hours which actually allows for complex NPCs schedules.