[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 253 KB, 300x452, Resident_Evil_1_cover.png [View same] [iqdb] [saucenao] [google]
3432326 No.3432326 [Reply] [Original]

What is the best version of Resident Evil 1?

>> No.3432332

Gamecube

Otherwise Director's Cut, but avoid the dualshock version.

>> No.3432365

>>3432332
This. Why is this even a thread.

>> No.3432368

>>3432326

In terms of content and graphics, probably PC. But good luck ever getting that to work.

I don't know about the NDS version, but it does have a bit of a downgrade in terms of resolution. If you have an NDS, that would probably be the best version to go with.

Otherwize Director's cut is fine. Avoid Dual Shock Verison, as they rescored the game for no reason. Some tracks are decent, but they removed music from some areas, and much of the score is inferior.

What display you use is more important. PC version is 640x480 (I think) and PS1 is 320x240. Get a CRT monitor for emulation, or a CRT TV for console.

>> No.3432370

>>3432365
>>3432332

>gamecube

That's a full remake. It's a totally different game. The original has a LOT of b-movie charm. The remake is much more serious. I recommend people to play both.

>> No.3432404

The original is a piece of shit where you spend half of the game running between rooms carrying objects and having to deal with unskippable door cutscenes.

>> No.3432434

>>3432332
Why do I need to avoid the dual shock version?

>> No.3432453

>>3432434
Music is dogshit particularly in later levels

https://www.youtube.com/watch?v=KqCQRwow46M

>> No.3432646

>>3432332
http://www.the-horror.com/forums/showthread.php?10318-RELEASE-PS1-Resident-Evil-Ultimate-Directors-Cut-Dual-Shock-MOD

>> No.3432664
File: 74 KB, 640x241, RE1chris.jpg [View same] [iqdb] [saucenao] [google]
3432664

There is no "definitive" version of RE1 if you ask me. They all have their pros&cons.

Saturn version has better looking backgrounds, but more blocky looking 3D models. It has an exclusive battle mode mini game, also 2 new costumes (which are the bests) and a reskinned enemy. Depending on the region it will or won't have auto aiming.

PC version is the best looking but it plays in original Jap difficulty no matter the region and you're going to run into compatibility issues most likely.

DS version, even in its "classic" mode, is a very different game. All the 3D models were redone from scratch. You have 2 new moves (180° quick turn and RE4 style knife use) and to compensate for that zombies have a better AI. It's the only version in which you can skip both door animations and cutscenes. It's good, but it's not the original game, it's an "improved" version.

Then you're left with Director's Cut and the original PS1 release. IIRC the original PS1 NTSC-U version has harder difficulty than its Director's Cut counterpart, although I could be mixing up: balances changes are a MESS in RE1, they may not only change based on which version you're playing, but also on the region; and there is no guide for it. I think most people wrongly assume it's the same everywhere.

Anyway Director's Cut has the original game + an extra mode that changes enemy and item placement and a few other things, it's tons of fun, go for that.

As for the Director's Cut Dualshock version, in NTSC-U it has new music. Once the novelty has wore off, they're pretty sub par. Avoid.

>> No.3432673

PC version is the best vanilla version, but good luck getting it to run properly.

Deadly Silence is great as a portable alternative and Rebirth mode has some neat minigames.

But overall the original (non-Dual Shock) Director's Cut is the way to go since it includes the vanilla game (called Standard mode) as well as a tweaked version called Advanced mode (Arrange mode in other regions) with new content.

>> No.3432682

>>3432673
>Rebirth mode has some neat minigames.

Please no. They replaced all the smart and fun puzzles by touchscreen gimmick shit that's on the level of a toddler's educational toy. It's on the same level as "insert square shaped cube in square shaped hole" and "make green fit with green".

That new mode in the DS version is awful. The first person knife fights not only don't make any sense on several levels, and ruin the basic concept of survival horror, but also have terrible gameplay as you can just swap in diagonal to win (and I figured that in only a couple of minutes).

>> No.3433120

>>3432682
>It's on the same level as "insert square shaped cube in square shaped hole" and "make green fit with green".
you mean like all RE puzzles?

>> No.3433186
File: 35 KB, 624x351, _76602402_felix-klieser_2014-02-13_15-40-30.jpg [View same] [iqdb] [saucenao] [google]
3433186

>>3432434
https://www.youtube.com/watch?v=0kcF7E69C6Q

>> No.3433369

>>3433120
>you mean like all RE puzzles?
Not all of them are simple as that.

There's the puzzle with the paintings in both original RE1 and REmake, though it was a bit more complex in the original. It takes knowing a level of vocabulary that a child wouldn't understand as easily as an adult, if at all.

In RE2 you have the power supply puzzle, which requires at least basic math solving.

In RE3 yet another puzzle requires trial & error and some math solving with the statues of time and the respective eggs. It's arguably the best puzzle in the whole franchise, as it requires more concentration than any other.

There's also the one with the gears for the fountain, where you have to move them in the correct order.

And there's the water sample puzzle, which requires lining up different geometric shapes to match the sample. It's my favorite in the series.

SOME puzzles, true, require practically no thinking i.e. any box/push objects puzzle, the RE2 bookshelves, the RE3 passcodes/passwords that are so simple and limited that you can simply guess as long as you know the combinations, etc. As long as you need to actually sit and spend a few minutes to figure it out, it's a good puzzle.

>> No.3433383

>>3433369
I can't think of any particularly involved puzzles in any of the classic REs aside from the chemical room door in the guardhouse.

>> No.3433756

>>3433186

lol, goddamn

I only had the dual shock version as a kid and had no idea how stark the contrast was.

>> No.3433769

>>3433383
I like the puzzle in the art gallery where you have to press the buttons under the pictures in the order of the subject's age.

>> No.3434027
File: 107 KB, 600x865, ashleygrahmsal.jpg [View same] [iqdb] [saucenao] [google]
3434027

>>3432326
I had watched a friend play through the original on his Playstation when I was younger and I purchased one for my Saturn soon after. Imagine my surprise when, with nearly all my ammo gone, I took down the Tyrant in the lab ONLY TO HAVE A SECOND TYRANT BREAK IN AND WRECK MY SHIT!

>> No.3434119

>>3432326
Soundtrack? OG PS1/Saturn
Everything else? Not sure...

https://www.youtube.com/watch?v=5pHy4oS8l6g

>> No.3434930

>>3434027
PROTIP : it only takes about 15 Beretta bullets to take down the Tyrant in the lab (well the original anyway, the Saturn golden one should take a little more iirc).

And all this time you saved that Magnum ammo for nothing!

>> No.3435052

Deadly Silence for DS.

>> No.3435075

>>3432332
This. I'd get REmake on Steam though.

>> No.3436094

Excluding REmake, Saturn version is actually the best way to play RE1.

>> No.3436223

>>3432368
While you are right about the resolution. The DS port is probably the best version
>skippable doors
>Knife always mapped to L button and never in your inventory
>manual reloading outside the menu
>Map, Ammo and Health are always on screen

Along with a new mode (and even a multiplayer mode) that adds even more stuff than the what the Directors Cut offers

>> No.3436248

>>3432453
are you fucking kidding me.

wtf, what did they mean by this?

>> No.3436293

Wasn't there a weird GBA port?

>> No.3436295

>>3436293
There was a Gameboy Colour port, but it got shitcanned.

>> No.3436342

>>3436295

Ah, that's right. I remember seeing pics of in in a magazine and thinking that it looked like shit.

>> No.3436531

>>3436293
https://www.youtube.com/watch?v=ShC8zJgbTts
You know, for a GBC game, this is pretty good and faithful to the original. It was almost finished too. I wonder why they cancelled it and then made RE: Gaiden.

>> No.3436543

>>3432326
Resident evil 1 was interesting for its time, but is one of those game that didn't aged well.

Remake is just better in every single way.

>> No.3436568

>>3436543

Yeah, it's still fun to go back to the original sometimes because it has more of the cheesy charm.

First one has a fun B-movie feel with memorable lines, REmake has more horror and atmosphere by leaps and bounds. Just depends on what I'm in the mood for.

>> No.3436691

>>3436543
Resident evil 1 and 2 are just master pieces, I think I will play them again soon. 3 and code veronica are quite good too. I recently tried revelations and was okay and now. Now RE zero for ps3 looks imteresting.

>> No.3438316

>>3433756
Holy shit it sounds silly as fuck, what the hell.

>> No.3438820

The 2002 gamecube game is the best way to play it and not permanently damage your eyeballs

>> No.3438993

>>3432664
>IIRC the original PS1 NTSC-U version has harder difficulty than its Director's Cut counterpart

Like the Saturn version, it doesn't have auto-aim. True for both PAL and NTSC

>> No.3439470

>>3438993
Ok but I meant more like "number of hits it takes to kill and enemy and for you to die", which can vary depending on which version you're playing, and which region as well.
But auto aiming matters too.

>> No.3439795

>>3432646
This. Objectively the best version of the original if you are counting mods too. No reason for another unless you are a collector and want only official versions on your shelf.

>> No.3439808

>>3432646
>>3439795
The new "Deranged" mode totally sucks though. A real waste, he had the skill to remake the entire game, change item placement etc so you go through things in a different way, but instead he wasted that with senseless stuff. For instance you go through a door, and you're teleported to another area of the mansion and you can't go back because the door is locked, and so on. Go through the wrong door, before picking up the right items, and you're fucked.

Plus IIRC it replaces the original Arranged mode which is really a classic.

I haven't tried his new battle mode though, THAT could be interesting, but I find the Saturn one tons of fun to begin with.

>> No.3440226

>>3439470
I thought so, but it's worth mentioning since many people seem to overlook that difference. (I honestly prefer the added difficulty of manual aiming)

Do you happen to know some resources on difficulty differences between the PAL and NTSC-U versions on PS1? Or maybe just between Original and DC versions?

>> No.3440292
File: 25 KB, 640x480, RE1barrymod2.jpg [View same] [iqdb] [saucenao] [google]
3440292

>>3440226
No.... A while ago I started tracking down isos of every version of every region of the game. I started looking up number of hits it takes to die and to kill a zombie with the Beretta by basing myself on the first zombie, and I saw differences not only depending on version but also on the region of that version (sometimes, sometimes not).

I had started taking note but I don't remember where they are. Besides, I didn't even have every version. Plus, this empirical way I was doing things is not good. For a serious comparison one would need to have access to the actual data somehow.

Besides, who knows what may differ from version to version. For instance, upon replaying the Saturn version recently due to this thread (go I love that costume I posted earlier, Chris looks so buffed and badass in it), SOME zombies seem to die more easily than others, and that could be different in other versions too, or perhaps they'd change which zombies die more easily, including the first one I was basing my comparison on.

Also, RE1's damage system doesn't work like in most games, or like in later games. It's not like "zombies have 100hp, Beretta does 10dmg, shotgun deals 60, etc", instead each enemy has a particular dmg set with each of the player's weapons; which explains why to kill the Tyrant in the lab, it only takes about 15 Beretta bullets versus about 10 Magnum rounds, whereas to kill a Hunter you need twice as much Beretta bullets than Magnum rounds.
My point being perhaps the Beretta damage against zombies got changed, but maybe not against other enemies, or with other weapons.

There are definitely balance changes I've experienced, but who knows what exactly.

>> No.3440301
File: 36 KB, 640x480, RE1barrymod.jpg [View same] [iqdb] [saucenao] [google]
3440301

>>3440292
On top of that, as far as the PAL console versions are concerned, there MAY be timing differences. IF the devs of one of the port went through some extra trouble to make their PAL version run at the intended speed, some actions could still end up behaving differently because not everything can be perfectly converted.
For instance in the PAL Saturn version of Exhumed, player and enemies movement speed are the same as in the NTSC version, but player weapons have a slower firing rate, and some enemies shot are on the contrary faster. This sort of thing can happen, but here I'm just talking out of my ass since I don't remember if any PAL console version plays at the regular speed. IIRC the PAL Director's Cut runs slow, but the Saturn version may be better, but again I'm not sure.

and yeah, while we're still talking about versions and also their mods, while PS1 has Ultimate Director's Cut, PC has Barry's mod. Only changes are the models and the dialogues, but it's tons of fun anyway.
There was a Rebecca mod for PC planned as well, with item and enemy placement changes, but I don't know what's the status on that.

Good thing about the DS version if you're running a rom on emulator or flashcart, is that you can swap models around; and thanks to the new mini game having all playable characters, that means you can play as anyone from both Alpha and Bravo teams.