[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 137 KB, 256x254, image.png [View same] [iqdb] [saucenao] [google]
3398084 No.3398084 [Reply] [Original]

How do I git gud at the wipeout series? I can't stop bumping to the walls in higher speeds. I try to decelerate and push the side brake before entering hard curves and still fail.

Also, Wipeout general

>> No.3398094

Great game OP. Here's some tips off the top of my head
Inertia plays a huge part in the handling of each vehicle. Get used to how much it swings to the side during a turn.
Turning before you even reach the turn is crucial and requires a lot of practice to memorize for each speed and track when to start.
Get used to losing a lot before each track really clicks for you.
Use a slower vehicle with higher handling if you're bumping in to walls too often.
Don't get discouraged. Wipeout is a great series of games and well worth your time.

>> No.3398098

>>3398084
1 is notoriously the hardest game, you're better off playing the sequels first.

>> No.3398160
File: 30 KB, 460x345, negcon.jpg [View same] [iqdb] [saucenao] [google]
3398160

Start with XL/2097. Use Qirex. L2/R2 are air brakes, use them to take corners easier. Play through until you unlock Piranha. Then move to 3 and unlock Icarus. When you've done all that, tackle the original.

Also use this.

>> No.3398175

https://www.youtube.com/watch?v=GgFkdEPwUjs

Watch this video

>> No.3398198

>>3398160
>Use Qirex
you're a sadist. Qirex is fast but heavy, requires constant air braking. Feisar is the noob choice

>> No.3398209

>>3398198
It is and it's perfect for beginners but it's very difficult to win the rapier and especially the phantom races with it. You need that extra speed Qirex has (or at least Auricom).

>> No.3398214

>>3398209
right, and OP is a beginner. They need to learn craft handling before they can understand, and pick, a different craft, and phantom is not even on the table at this point

>> No.3398220

Feisar is the noob ship. It's the slowest, but it has the easiest handling. It will serve you well in the venom races. Not so well in Rapier.

>>3398160 is some kind of masochist. Personally I think trying to learn the Qirex ship as your first will be nothing other than rage-inducing madness.

>> No.3398234

>>3398214
>OP is a beginner.

That's a polite way to say OP is a casual faggot

>> No.3398252

>>3398214
I guess. Overall it would be better to learn the mechanics of the game first before beating it, you're right.

>> No.3398358

which game in the original trilogy had the best craft design?

>> No.3398367

>>3398160
Never used a negcon, is it worth getting one now? Are they well supported if you're emulating on Linux?

>> No.3398370

>>3398367
any analog controller detected by the OS should be fine for emulation. The negcon is "special" in that it has a pretty long analog X axis and still can be held in your hand (unlike a normal wheel or joystick). If you can find any other controller that can do the same, you might pick that up instead

>> No.3398380

>>3398160
i use a controller i like to cal, nips. i mangled my analog sticks so that they act as two mini joysticks so it looks like a pair of nipples

>> No.3398756

I'd start with 3 first, it starts off more forgiving than the other two as you can play all the tracks on Vector before going up a speed and the Piranha has good enough speed/handling to win until you unlock more stuff.

You can't really go wrong with any of the first 3 games, but 1 isn't one I revisit that often mainly due to how bendy the tracks are.

>> No.3398773

>>3398160
Don't listen to him. Use Auricom in XL/2097. It's more sensible to git gud using an all rounder ship instead of something like Qirex with 10 speed and 1 handling. Feisar may seem like a good beginner ship because it's got max handling, but it's so painfully slow and steers too quickly, it will not give you an accurate feel of Wipeout.

>> No.3399336

>>3398084
if i never played a wipeout game, with which one should i start?

>> No.3399484

>>3399336
XL/2097

>> No.3399526

What's everyones hit on Pulse? I'm playing it on the vita & HD atm on ps3

I can't seem to get good at 2048. That frame rate really fucks with me.

>> No.3399530

>>3399526
2048 doesn't exist. Pulse seems to be fair, though bland compared to the original trilogy. HD/Fury is your better option, though the physics in general feel far less daredevil on the new ones

>> No.3399536

>>3399530

Doesn't exist?

>> No.3399540

>>3399536
like Fusion. It unfortunately bears the name, but otherwise is not a useful part of the series

>> No.3399541
File: 295 KB, 1000x1500, Wipeout guide.jpg [View same] [iqdb] [saucenao] [google]
3399541

>>3398084
Practice makes perfect, anon.

>> No.3399554

practice on BallisticNG.

>> No.3399558
File: 2.94 MB, 590x448, Spilskinanke Piranha Phantom.webm [View same] [iqdb] [saucenao] [google]
3399558

First of all, play 2097 instead. Come back to 1 when you know what you are doing.
Secondly, learn to opposite brake, it's very useful with heavier craft.
Thirdly, try not to oversteer. A lot of problem newcomers face is smashing the airbrakes like a madman on every corner and continuously destabilzing themselves. The lighter the ship and the slower the class, the less you use them. You shouldn't be using airbrakes at all until rapier.

>> No.3399559
File: 136 KB, 1220x618, Capture5.jpg [View same] [iqdb] [saucenao] [google]
3399559

>>3399526
I've lived through Wipeout but the first one I've ever beat was Wipeout Pulse. Most people hate it because the handling is super rigid like F-Zero or Ridge Racer, and wall collisions is not a Ridge Racer bump but more like getting glue or peanut butter against your wings, sticking you to the walls. However this is pretty good for beginners to perfect driving lines without needing to worry about understanding Wipeout hover physics. If you already started with Pulse, stick with it and beat the campaign. Then start Wipeout HD on PS3 because it's a natural progression. Finish HD campaign then buy Fury campaign (DLC). If you want to get the most out of that game, get the platinum trophy regardless if you think the concept of platinum trophies is trash. Back then, and maybe still now, Wipeout HD was considered one of the hardest platinum trophies for PS3 and it will definitely test your Wipeout piloting skills. Some people may disagree with me, but personally I'd say Wipeout Pure is an optional game, maybe you are curious what some of the tracks looked like before being remade for Wipeout HD. Otherwise I'd tell you to move on from Wipeout HD to 2097 or 3. Good luck.

>> No.3399569

>>3399559
>without needing to worry about understanding Wipeout hover physics
I wonder, is there any AG game out there that tries to be a hard sim, and actually computes the thrust vectors and air brake turbulence like a flight sim or racing sim would and simulates an AG cushion? F-Zero and wipEout both use arcade-tuned physics, that are intuitive, but not necessarily realistic. I want to know what a real AG craft would be like.

>> No.3399573
File: 2.90 MB, 524x398, retroarch 2016-06-01 16-02-20-175.webm [View same] [iqdb] [saucenao] [google]
3399573

>>3399554
I don't know if I could recommend that now. Recent ballisticng update made craft handling very WO3SE-like, compared to the original three games. It would be something to try after playing 3, if anything.
Although, if someone could handle their own in the zen speedclass then they would be experienced enough for anything 2097 or 1 would throw at them.

>> No.3399574

>>3399559
>Wipeout Pure is an optional game
To me Pure is a pretty good transitional game. Pulse and HD are too rigid, as you pointed out. 2097 after HD would be a culture shock, as all that "control" is gone and you're wrestling the craft just to maintain speed.

On top of all that, I kind of like the idea of a canon progression. The wipeout crafts are a bitch to control, but you're getting the hang of it by 2097 and 3. Then Pure comes along, and you can feel that the underlying technology changed over the last couple decades. Not the game, I mean the AG engines, and the way they stabilize. Pulse and HD just present further refinements on this. It's like the old trilogy is AG pioneering territory, just like 1940s Formula One. You got crafts that only a mad man would want to ride nowadays, and HD/Fury drivers would be baffled how the veterans a century ago managed to keep their ancient AG buckets in the air and on the track.

>> No.3399578

>>3399573
>very WO3SE-like, compared to the original three games
You know your shit, can you try to summarize the difference between the SE physics and, say 3 or 2097? How "authentic" is SE? Like, made by Psygnosis or folks who understood their vision? Or just a game that happens to have the name, but is otherwise unrelated?

>> No.3399582

>>3399573

What are you using to play & record that?
I want to start recording my runs just to see how I'm improving over time.

>> No.3399583
File: 2.92 MB, 512x384, Manor Top Phantom AG-Systems.webm [View same] [iqdb] [saucenao] [google]
3399583

>>3399578
SE is just a revised wipeout 3 that contains new tracks, and new league (which has harder A.I) and a revised physics system. IIRC, it also made small improvements to Qirex and Icaras handling, probably to help them with the new physics system.
SE physics are a lot more floatly in general. Crafts feel a lot less heavy, and tend to bounce more if you don't have good pitch control. Sliding is a bit more common, and to me regular stick handling seems signified compared to original 3. 3 controls a bit lighter than 2097, and I'd but recent ballisticng physics somewhere between regular 3 and 3SE.
I used to be an avid defender of SE physics (my current 3 webms are all in SE) but I've been playing through regular recently to do some icaras phantom time trials, it's definitely worth playing.
I'd say SE is worth trying if you for some reason don't like the way 3 controls, but do note that the special edition is PAL only.

>> No.3399584

>>3399574
Usually I would recommend a canon progression as well (minus Wipeout 1) but since OP already started in the middle, I'd just recommend my path. The reason why I recommend 2097 after HD is because HD's platinum trophy was such a wake up call, going back to master 2097 requires you to git gud. OP will most likely succeed his way through 2097 but Spilskinanke on Phantom or with Piranha will be a brick wall to overcome.

>> No.3399589
File: 2.98 MB, 512x384, Porto Kora Phantom Icarus.webm [View same] [iqdb] [saucenao] [google]
3399589

>>3399582
I used to use dxtory, but it sucks shit and recording opengl emulators, so I had to record at 50% the resolution to get a stable framerate. It worked then, but now that I'm trying to get some larger videos that will look good on youtube, I'm shit out of luck. Especially since OBS keeps giving me problems.

>> No.3399590

>>3399583
I've only been playing 2097 (Windows) and SE (PS emulated), didn't know 3 and SE were actually different. Guess I'll have to take a look at it. Problem is, 2097 on PS is a no-go, due to the intrusive advertising. It really broke the game. So SE is kind of the only way to play these tracks (and not even all of them, sadly).

I'm highly sceptical of ballisticng for irrational reasons.

>do note that the special edition is PAL only
only idiots give a shit about that, don't feed them

>> No.3399591

>>3399589
tried Shadowplay or generic shit like that?
Though massively off-topic: why do you record and publish?

>> No.3399594

>>3399584

Speaking of brick walls, I've been stuck on Sol 2 on HD for a fair while. That track really kicks my arse.

>> No.3399595

>>3399594
If I recall correctly, running Sol 2 normally won't get you any air for barrel rolls. It's that long spiral to the right before a drop to the open section with no barriers, you want to pull your ship up at the downward ramp and squeeze in a tight barrel roll there.

>> No.3399596
File: 2.87 MB, 512x384, Terminal Phantom Qurex.webm [View same] [iqdb] [saucenao] [google]
3399596

>>3399591
I run AMD because I am a fucking tool. Although I fear it's a problem with mednafen/my gpu itself , so I'm not sure shadowplay would fix anything if I had it.

Mostly for archival reasons, but also because the only good part left of /v/ is webm threads, and I wanted to contribute with the only thing I was good at. I'm also somewhat involved in the ballisticng community, and the devs sometimes enjoy videos of me breaking their tracks before they have to go ahead and patch them.

>> No.3399597
File: 2.17 MB, 320x240, Rage Rage paid billboard advertising.webm [View same] [iqdb] [saucenao] [google]
3399597

>>3399589
I couldn't get OBS to record my Pete's OpenGL plugin whether it be ePSXe or PCSX-PGXP so I switched to Dxtory and it was 100% perfect.

>> No.3399602
File: 2.90 MB, 512x384, Hi-Fumi Phantom Piranha.webm [View same] [iqdb] [saucenao] [google]
3399602

>>3399597
I'm using mednafen, so that's probably the reason. Retroarch is a finnicky bastard.

>> No.3399604

>>3399590
>intrusive advertising
The Redbull?

>PAL
To be honest, I'd gladly take NTSC 30fps over PAL 25fps if given the choice especially for a racing game. So I don't think it's just bait for idiots.

>> No.3399615

Probably off-topic, but are we all moving towards Formula Fusion? I haven't taken the plunge yet as it's still EA(already backed Grip, can't afford to back them all).

>> No.3399643

>>3399615
BallisticNG is a remake of the classic games and is completely free, on Steam right now.

I really like the controls and the tracks.

>> No.3399650

>>3399615
A lot of people think FF is an outright scam by this point based on the money they have received from both kickstarter and early access, and the current content/gameplay of the game.
They recently released a very, very big update which added a bunch of new tracks, so I personally think these guys are for real and the game will be released. But they are very slow going at the moment.
BallisticNG, as the other anon mentioned, is pretty much all you have for definite wipeout-clones. It does a pretty good job, people are still continuously finding bugs and exploits and I'm not a fan of some of the ship designs or stat balancing, but it's come a long way and it's doing very well.

>> No.3399684

>>3399643

Thank you very much! Downloading franctically now.

>>3399650
Yeah, I followed a bit of the turmoil & decided to back Grip instead. Even if they get there eventually, I don't like super-slow development & from what I gathered, they didn't interact much with the community. That's a red flag for me.

>> No.3399691
File: 2.93 MB, 862x484, Harpstone Barracuda Zen.webm [View same] [iqdb] [saucenao] [google]
3399691

>>3399684
GRIP also seems to be moving slow from the looks of it, but they still have more to show.
I know that if FF releases it will undoubtedly be a good game, the problem is that I had to use "if" in that statement.
Ballisticng is like the opposite. It's moving too fast for me to even keep up with. This webm is already outdated and I'll have to remake it and every other webm I've got in time. But that's really just me managing to spin a positive into a negative.

>> No.3399697

>>3399691

Grip dev has become very slow. There's a niggle in the back of my mind that they may not drag their sword over the line. I'll be very disappointed if that's the case, but they do engage with the community a lot.

Having just found out about Ballisticng, all I can say is I love the look of it.

>> No.3399702
File: 2.99 MB, 574x322, XL Prototype Barracuda Zen.webm [View same] [iqdb] [saucenao] [google]
3399702

>>3399697
One of the guys on the GRIP team is the guy who made Rollcage Extreme and Rollcage Redux. He alone is enough to get the game finished. It might take 20 years, but it will eventually be finished.

>> No.3399704

>>3399702
dat wall clip

>> No.3399706
File: 2.94 MB, 574x322, Omega Harbour Diavolt Zen.webm [View same] [iqdb] [saucenao] [google]
3399706

>>3399704
original wipeouts have this to, but it isn't as noticeable except for 1, since you can't abuse hyperthrust as hard.

>> No.3399732

Welp, can't say I'm impressed with Ballisticng :\

>> No.3400015

so, I've downloaded the original trilogy but I have this problem with 2097/XL on EPSXE... in the title screen where it says "press start", the game won't respond to the start button. I've tried different isos, reconfiguring controls, and still the same. The rare thing is that, I can press start to skip the intro. Any help?

Also, I've tried BallisticNG. It's me or are the circuits incredibly difficult? (compared to Wipeout 3 at least, haven't tried the first one yet). Too many zig-zag narrow curves.

Wipeout 3 is cool as hell so far.

>> No.3400078

You're not supposed to hold the accelearoator down the whole time right?

>> No.3400307

>>3399604
yes, the Red Bull. When you come from the Windows version, it looks ridiculously aggressive and everywhere

>> No.3400802

I beat Wip3out and got the highest medals on all tracks, and also beat PS3 Fury, but I could not beat Wipeout 1. Wipeout 1 is fucked up.

>> No.3400826

>>3399732
You're not really supposed to it's just Wipeout 1 for Steam

>> No.3401053
File: 135 KB, 1920x1080, wipeout-go-logo.jpg [View same] [iqdb] [saucenao] [google]
3401053

Wo3SE is a fucking gem. That and HD are some of the best in the series.

>> No.3401169
File: 16 KB, 475x315, Triakis_FX350.jpg [View same] [iqdb] [saucenao] [google]
3401169

Anyone actually like Triakis?
While I can run it through for gold it has to be one of the most unpleasant crafts to pilot.

>> No.3401726

there's nothing wrong with wipeout fusion. It's 60fps and has a ballin soundtrack.

>> No.3402358

>>3401726
ask yourself, is it a good game, or a good wipeout?

>> No.3402613

>>3402358
both

>> No.3402923

OP here, I was quite frustrated with my progress in W3. Couldn't deal with the Rapier class. I tried recently W3 SE and damn, I don't know if it's the slighty lower speed or the changed physics, but I'm enjoying it a lot more, crashing less and also enemies are less superhuman.

What did they change specifically? it feels Wipeout but at the same time it feels much more accesible

>> No.3402962

>>3399706
You're right, but where is there wall clipping in your webm?

>> No.3403129

does anybody have a rip of the japanese W3? suppossedly physics are different from the western W3 and W3:SE, but I haven't found a rip

>> No.3403493

>>3399541
What's wrong with the PS2 port of Pulse? And where's Wipeout 64?

>> No.3403510

>>3399604
>I'd gladly take NTSC 30fps over PAL 25fps if given the choice especially for a racing game.

Pretty sure both PAL SE and the NTSC version of WO3 both run at the same framerate, as neither manage to top out at the max PAL framerate of 50 fps. Not to mention Psygnosis is based in the UK, so it's very likely PAL framerates were what they shot for, and even if it wasn't, considering where they were it's safe to say PAL versions of their games were well optimized for TVs in that region so the difference in speed is negligible.

>> No.3403542

>>3402923
They changed the physics, not sure about the AI.

>>3403129
Interesting rumor worth investigating, since there are so many flavors of Wipeout 3 and it gets me nitpicky wanting to try them all. Wipeout 1 for PS and Saturn have physics differences as well.

>>3403493
I made this chart a long ass time ago. Like half a year ago I was making a new chart until it got so big, I stopped working on it.

>>3403510
I don't want to get into technical analysis, but I'm positive the framerate is different in NTSC 3 and PAL SE. Not in the sense that game speed happens quicker than the other, but just framerate smoothness like PC games. I play both.

>> No.3403617

>>3401726
Fusion is a fine, fun game, but there's a vocal portion of the fanbase who don't like it for whatever reason. The same guys who'd focus hardcore on the time trial modes of previous games.
If you're just after a fast, enjoyable, futuristic combat racer, it's still a mint game.

>> No.3403651

>>3403617
>If you're just after a fast, enjoyable, futuristic combat racer, it's still a mint game.
that's why I asked if it's a good game, or a good wipeout. Different things

>combat racer
making weapons the focus is gross

>> No.3403687
File: 7 KB, 260x175, Van-Über_ZR-320.jpg [View same] [iqdb] [saucenao] [google]
3403687

>>3403617
As a videogame, it's looks and plays like a shitty shovelware game. Even if we were to judge it as an early PS2 game, it's still pretty awful.

After releasing Wipeout 3 SE for Playstation, which was around 2000, Psygnosis was going through a restructuring from being absorbed by Sony. Most Psygnosis talent left, a lot of Sony guys joined in (or vice versa rather). You will immediately feel that Wipeout Fusion was made by a completely different team who had not worked on the original trilogy. And because of this, they do not understand Wipeout other than hover ships, weapons, and science fiction setting.

The ships look fucking awful, they look like something straight out of The Jetsons or the 1950s idea of the future (bubble cars). Half of them do not follow any design philosophy defined by the previous Wipeout games and the Wipeout universe.

The tracks look like something straight out of a pod racing game (they're sweet games) where you drive through a giant offroad field with boulders in your way and other dumb shit. The biggest offender is they used Wipeout 64 as a basis where they upped the game speed but also stretched he tracks much longer and wider so you get this 3000km/h feeling but this directly impacts the track design to become less interesting. I just watched a video to make sure my memory isn't wrong, and it's just a ship going very fast and straight for like 10 whole seconds. The only thing that came out of this game were waterfall drops (as seen in Wipeout Pulse) and Zone mode (as seen in Wipeout Pure). None of the new teams were memorable, physics handle like ass, the concept of gravity or anti-gravity does not exist, Fusion is basically the Ridge Racer Unbounded of Wipeout. If you wanted an early PS2 futuristic racer, you have Kinetica instead.

>> No.3403691

>>3403651
Weapons, music, speed, and style, are the hallmarks of the Wipeout series. From fleshing out the arsenal with each release, introducing eliminations in 2097, up to releasing the Fury add-on for HD, shows that despite keeping time trial mode to cater for those seeking pure racing, they were always focusing on the standard combat racing.

>>3403687
>None of the new teams were memorable
In the name of Tigron, I will fight you.

>> No.3403697
File: 65 KB, 696x512, ME0000148081_2.jpg [View same] [iqdb] [saucenao] [google]
3403697

>>3403617
>>3403691
And I'm not going to tell anybody that they can't have fun and enjoy games they grew up with, but if you (one of you) believe that Wipeout Fusion was only disliked by time trial nerds, then you are so, so wrong. Not even Liverpool had faith in their own shitty game and felt the need to do a reboot for their next title, where Wipeout Pure meant a fresh start for the series.

>> No.3403713

>>3403691
>time trial mode to cater for those seeking pure racing
I see you have no clue what you're talking about

>they were always focusing on the standard combat racing
Pirhana in 2097 is the essence of wipEout

>> No.3403720

>>3403713
>the secret, unlockable team, which is the only ship in the series without the ability to use weapons in normal races, is the essence of Wipeout.

>> No.3403739

>>3398084
Try the breaks, dipshit.

>> No.3404142

>>3403739
>breaks

LEL

>> No.3405305

>>3400802
Glad to see I'm not the only one, beating Zico is nothing compared to Silverstream on Rapier

>> No.3405680

>>3400802
>>3405305
Wipeout 1 is a goddamn nightmare, it's weird how collision model can make all the difference in the world. The Saturn version fixed collisions to be more forgivable but the framerate is unplayable.

>> No.3405691

Why is there japanese text on the cover of a PAL Wipeout game? Isn't the series western-made?

>> No.3405693

>>3405691
because it was TDR's style at the time

>> No.3405703
File: 434 KB, 1872x2808, the-designers-republic-versus-idea-magazine-special-edition_7728310654_o.jpg [View same] [iqdb] [saucenao] [google]
3405703

>>3405691
because aesthetics, global appeal, and neotokyo

>> No.3405912
File: 31 KB, 633x331, Untitled.jpg [View same] [iqdb] [saucenao] [google]
3405912

>>3405691
Weeb aesthetics were cool back in the 90s.

>> No.3406013

>>3405912
Didn't know Batman Beyond took place in Midgar.

>> No.3406024

>>3405691
Because AG-Systems is a Japanese owned anti-grav team in the game.

>> No.3406906

>>3403687
Okay autist.

>> No.3406912
File: 32 KB, 500x500, yeah.jpg [View same] [iqdb] [saucenao] [google]
3406912

>1999
>be 16
>decide to buy Wipeout XL soundtrack at Hastings
>mfw discovering Photek and something called "Daft Punk"

>> No.3406927

>>3406912
https://www.youtube.com/watch?v=esHpGuBkGys

I never got to truly appreciate Photek's track until my adulthood when I actually got into drum & bass. As much as I love Firestarter, it's Photek's track that rounds out 2097's dark and mysterious atmosphere.

>> No.3408389

>>3406912
>be 90s kid
>not knowing about Daft Punk
Let me guess you're not european?

>> No.3408391

>>3408389
Yep, people from different continents post here.

>> No.3408517

>>3408389
What is exactly wrong with anyone discovering Daft Punk in 1999? Their first album Homework came out in 1997. Oh no, poor anon was late by 2 years.

>> No.3408539

>>3408389
Most people in the US didn't even know about DP until they did a track with Kanye in the 00s.

>> No.3408579

>>3408517
It's as strange as saying you discovered The Prodigy through Wipeout. Only someone living a very sheltered life would experience something so surreal.

>> No.3408682

>>3408579
Nigger tons of people discover popular music through video games, just look at Tony Hawk or Grand Theft Auto.

>> No.3408704

>>3408682
Tony Hawk probably didn't discover popular music through video games, because he's more of an outside person. Grand Theft Auto isn't a person at all.

>> No.3408709

>>3408682
How much is a nigger ton anyway?

>> No.3410042

>>3399573
>>3399643
Wow, this is actually playable now?! Downloading immediately. I remember watching dev videos and thinking it looked like the true PS1 Wipeout sequel (with appropriate physics) I always wanted, but figured it would never be finished.

>>3399732
Why not? Do you like 2097/XL and 3?

>> No.3410048

>>3410042
asked for cockpits earlier. Looks like they're planned, but not done. What a shame. I played 2097 entirely in cockpit view, and doing the same with SE, where it's even more awesome, due to the different design philosophies, how and where to place the windows. Best would be, of course, if in cockpit view the various gauges would be part of the cockpit, but SE was a bit too early for that. Maybe ballistic will get it right.

>> No.3410084

>>3401726
>>3403617
The physics in Fusion sucked. The physics and collision are the #1 reason I like the old Wipeout games, it's that "slicing through the air" and "thread the needle" feeling of getting a perfect lap. The one thing I liked about Fusion was that it had those open-ish field sections, added a little variety to the tracks. You don't need chichanes and hairpins all the time.

>> No.3410092

>>3410084
>You don't need chichanes and hairpins all the time.
In racing you usually do. Unless you're doing NASCAR or Indy, racing is not about speed, it's about agility, the quick change of speed and direction. Most racing series will deliberately use chicanes and curves to slow down the racers, as high speed is needlessly dangerous and not very exciting from a skill viewpoint (you just floor it and wait).

>> No.3410106

>>3410092
The key phrase here is "all the time", dude. Earlier wipeouts also had the occasional straights and jumps that were really only there for the wheeeee factor (the end of Gare_d'Europa) comes to mind. It adds a little spice, that's all, and it doesn't mean I don't still want narrow tracks and technically demanding turns 90% of the time.

>> No.3410254

>>3398084

I have the platinum trophy for Wipeout HD but can't play the PS1 original to save myself. Is this normal?

>> No.3410281
File: 8 KB, 276x182, air brakes.jpg [View same] [iqdb] [saucenao] [google]
3410281

>>3410254
yes, the games are VERY different. The PS trilogy is considerably more loose in its turning behavior, much heavier in its hovering behavior, and the first game in particular is unforgiving in its collision behavior.
To play the originals after HD, your best bet is to pick up the good ones (HD/2097 and 3) and indeed start again at the slow speeds. Then learn the air brakes on medium speed. You don't need them at these speeds, but they are effectively already. So you can learn them without the pressure. They are VERY different from the HD trilogy (pure, pulse, hd/fury).

In HD the air brakes drop the anchor. You slow down heavily, turn on a matchbox. So you likely use them in very short bursts at or near the apex. That will not work at all in the original trilogy. In these games the air brakes behave more like drifting. They will only make the craft go sideways, without changing the direction at all.

What does change your direction is the big fat thruster on the rear of the craft not pointing in the opposite direction of where you're going. Due to the craft skidding from the air brakes the thrust comes from the side, pushing the craft to the side. What this means is, you're not gonna apply the airbrake at the apex. That's way too late. Instead, quite a bit before the turn you hold down the air brake for quite some time, so the craft goes off-angle, then let the thruster do the work. Think of it like a rally drift.

I apologize for the small size of the pic, but it hopefully still illustrates the difference in air brake behavior

>> No.3410290

>>3410281
>HD/2097
fuck me, make that XL/2097

>> No.3410392

>Sony will never make "Wipeout Playstation HD" with all the tracks of 1-3, with options to switch between the physics of each game.

>> No.3410656
File: 43 KB, 512x384, 1435571455831.jpg [View same] [iqdb] [saucenao] [google]
3410656

>>3410281

thank you for the detailed explanation

>> No.3410972

>>3410281
>that picture
Saved. That's exactly why I only like the physics in 1-3 and 64 (and now, BallisticsNG). I need that feeling of the craft swinging out and drifting, feels so good when you cut deep into a turn and end up coming out perfectly on the line.

>> No.3410980

why the hell is that game on steam called BallisticsNG? I ignored it for a long time because I thought it was related to that old tube-racing game Ballistics

Wipeout was never a great name either but sheesh call it HoverRace3000 or something

>> No.3411224
File: 127 KB, 808x728, graphics_cat.jpg [View same] [iqdb] [saucenao] [google]
3411224

http://phoboslab.org/wipeout/

Can't remember if I first saw it here on /vr/, but some guy wrote a visualizer that does flythroughs of Wipeout 1 and 2097/XL tracks. Gives you an idea of what it would look like on a port with unlimited draw distance and high frame rates (though of course you would have to hide the parts of the track floating out in the void).

>> No.3411240

that speed boost when you scrape the sides is so annoying in WO3:SE, does it happen in regular 3?
I recommend the negcon after I picked one up a few months ago, it makes 2097 and SE feel ike new games, but I find it harder to control.

>> No.3411384

>>3411240
The speed boost when scraping definitely happens in regular 3, not sure if they tweaked the amount at all between the versions. But it's there, yeah.

>> No.3411390

So I got Wipeout XL for PC running in windowed mode, 30 fps, in high resolution. Thinking of recording a 1440p video for YouTube but I don't know if 1440p will destroy my computer.

>> No.3411391

>>3410980
wipE'out on the PSX is sub-titled "ballistic antigravity racing"

so that's where ballistic came from, NG probably stands for no gravity or something.

>> No.3411394

>>3411390
What ISO did you use and how did you get it to run on Win7/Win10? Link me.

>> No.3411404

>>3411391
>NG probably stands for no gravity or something
usually NG means "next generation"

>> No.3411408
File: 187 KB, 1417x1021, burstintotreats.jpg [View same] [iqdb] [saucenao] [google]
3411408

>>3411391
I was thinking Next Gen.

>>3411394
You basically get a clean iso, substitute the incompatible setup.exe with a 32bit proxy setup.exe (any one from Google), set its compatibility to Windows 95, then install the game. Keep the iso mounted for Cold Storage's music.

You can skip all of this by just getting a PC rip or repack from just about anywhere.

It's another one of those games that run too fast so you just get a frame limiter like your driver control panel, Nvidia Inspector, or Dxtory and cap it to 30fps.

My full new findings goes beyond this and it gives me a chance to update my old WOXL documentary site which I never uploaded to the internet because I never finished it. It pretty much details every step including how to get around the wonky control inputs but one day I'll finish it.

>> No.3411418

>>3411408
>Nvidia Inspector, or Dxtory and cap it to 30fps
latest XL patch adds networking and the 30fps limiter

>wonky control inputs
the what?

>> No.3411456

>>3411418
I just launched my netplay executables and none of them are frame limited unfortunately.

If you use a controller, which has to be direct input, the acceleration is held down automatically so I can't do a start boost.

>> No.3411467

>>3411456
>I just launched my netplay executables and none of them are frame limited unfortunately.
it's a setting in the launcher, I remember I did it years ago

>If you use a controller, which has to be direct input, the acceleration is held down automatically so I can't do a start boost.
trigger? when you put brake and acc on the same axis, the neutral setting is 50%. There are probably ways around that, including not mapping acc to triggers, but conventional buttons

>> No.3411475

>>3411467
These old games don't even use xinput so there's no way I would risk having acceleration and brake on the same axis, my controller is already mapped to keyboard keys.

>> No.3411498

>>3411475
>my controller is already mapped to keyboard keys
why that level of indirection? Why not use it directly?

>> No.3411504

>>3411498
Because button 2 pauses the game and F1 changes camera, believe me it's more trouble to use buttons. Just use your direct input's X and Y and make the rest map to keyboard.

>> No.3411513

>>3411504
I don't recall any of these issues, sorry. And they make little sense to me. Good luck on configuring your game

>> No.3411689
File: 1.52 MB, 1280x960, Wipeout2 2016-08-08 00-28-29-456.mp4_snapshot_00.45_[2016.08.08_02.28.57].png [View same] [iqdb] [saucenao] [google]
3411689

https://www.youtube.com/watch?v=5UQDZUEVnjQ

Here's me playing like ass so consider it a PC version sample. I'm trying to find out what settings I need to use to avoid having YouTube fuck my video up. Pic is what I uploaded, it's raw footage.

>> No.3411830
File: 55 KB, 1067x694, 4L_Ckc60CzA.jpg [View same] [iqdb] [saucenao] [google]
3411830

>>3398084
Bumping into walls is how you play WipEout, anon.

>> No.3412856

Bumping thread, hopefully not into a wall.

>> No.3412876

which has the better trails? 2097X/L or 3/SE?

>> No.3413753

>>3403129
isozone has the jap version, i'm d/ling now

>> No.3415081
File: 163 KB, 1440x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3415081

>>3412876
For reference, here's 2097. It's made out of sprites and has a more intended look to it.

>> No.3415083
File: 109 KB, 1280x720, maxresdefault (1).jpg [View same] [iqdb] [saucenao] [google]
3415083

>>3412876
>>3415081
Here's Wipeout 3 that is polygonal which is sharper and upscales nicely but it looks a bit generic.

>> No.3415480

Why did they kill wipeout? The psp version is oh so bad

>> No.3415490

>>3415480
Studio Liverpool not quite the same team as Psygnosis from what I've interpreted and a dose of red pilling.

>> No.3415520
File: 104 KB, 500x500, 1466814415554.jpg [View same] [iqdb] [saucenao] [google]
3415520

>>3408704
Kek

>> No.3415524

>>3408579
I discovered the prodigu through wipeout, as well as most of the other artists

>> No.3415541

>>3415083

I love the look of 3.

>> No.3415990

>>3406912
I like Wipeout and Motorstorm for gaining in my interest in this type of music. Anyone listen to Autechre?

>> No.3416080

>>3415990
fuk yeah, it goes great with wipeout.
2097 was my def my gateway in to good electronic stuff.
Once you get in to later era autechre tho, there's hardly anything else as good.

>> No.3418141

>>3416080
>later era autechre
>racing
u wot? Autechre is downtempo to begin with and then you prefer their glitchy broken-robot noises stuff, too? That's a weird choice for going fast, man.

>> No.3418159

>>3418141
you don't need high bpm for fast racing. The zone is fairly quiet

>> No.3418625

http://phoboslab.org/wipeout/

>> No.3419075

>>3399541
Nice recommendation List. As a Fan since the first WO I think, it's a good guide for beginners.
To add something at the End of this list for the Future of WipEout:

"R8 games" are people from the former Sony Studio Liverpool, working on a spiritual successor to WipEout called "Formula Fusion". Currently in Early Access. Looks promising.
https://www.youtube.com/watch?v=JgNNWZPz-ps

>> No.3419709

>>3418159
Well, this isn't /mu/, so I'll just let it go and say that it seems odd to me. Alright.

>>3419075
>>3399541
I would definitely add BallisticNG to the chart. I've been playing it all week and it's ridiculous how much it nails the feel of Wipeouts 1-3, I'm so happy. Formula Fusion seems promising if you prefer Wipeout HD though.

>> No.3420279

>>3419709
>it seems odd to me
have you seen the intro of wip3out?

>> No.3420674
File: 1.25 MB, 1304x988, history.png [View same] [iqdb] [saucenao] [google]
3420674

>> No.3421817
File: 1.52 MB, 650x366, BallisticNG.gif [View same] [iqdb] [saucenao] [google]
3421817

>>3419075
I can't believe it's 2016 and people are still talking about Formula Fusion. It's fucking shit. R8 Games is shit. "Former Liverpool ex-Wipeout devs" is a scam and shit. The early access was shit. Backers thought it was shit. It does not look promising. Since the very first footage to the very last one, looked like shit. Please do not bring up "but tDR was contracted to work on it!", no that doesn't change anything.

I'd rather have you hype up Red Out or BallisticNG instead. Red Out has a pod racer.

https://www.youtube.com/watch?v=9OLVNDQfmCo

Formula Fusion and the fact that Formula Fusion is always the first to be spoken about is a shitty tired meme. The absolute worst part about this game is that it proves a shitty marketing line and dodgy statement like "made by ex-Wipeout devs" is actually working for years and years. And I look like an asshole in the process because I always need to post my redpilling before someone actually gives R8 money.

>> No.3421851

>>3421817
>Redpilling

And you were doing so well too.

>> No.3421860

>>3421851
So what exactly are you saying, that Formula Fusion is good game and a good Wipeout successor?

>> No.3421863

>>3421860
Wow!

You are superfast at being wrong!

>> No.3421872

>>3421863
If you think Formula Fusion is bad then you either agree or I've done my fucking job. At least I was more useful than your posts of shit quality.

>> No.3422095

>>3421817
Red Out is definitely more "new style" than I prefer, but damn, that's pretty slick and it looks like they're doing it a lot better than other attempts.

>> No.3422118

>>3421817
>>3422095
that red out trailer has like half a dozen ads before it even starts. The tracks are needlessly "spectacular" and unfocused, I don't see any sense of direction. It's a dime-a-dozen fast racer, that is all

>> No.3422152

>>3422118
>ESRB rating
>engine logo
>shill logo, probably helped development funds
>developer logo

I'm so... mad?