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3392143 No.3392143 [Reply] [Original]

Why do so many people hate RE3 when it's the best game in the series?

>> No.3392152

>>3392143
I agree with you anon. I think it's because it's not as long as RE2, RE2 has quite a bit of content in it.
I still like RE3 a lot more though, quality over quantity.
Jill > Claire

>> No.3392156

I don't think anyone hates RE3, RE2 is simply universally loved over it. It is a phenomenal game afterall.

But RE3 is my personal favorite. It's a game I play at least once a year and I've replayed it so many times I remember the location of pretty much every single item/ammo/etc. I can kinda remember everything in RE1, 2, REmake and even Code Veronica but not as well. RE3 is my shit.

>> No.3392158

Because it's boring and the worst game in the series.

>> No.3392163

>>3392143
I think it's more a case of >>3392156.

I loved the weapon upgrades and multiple choice (even if those choices didn't really make a difference to the overall outcome most of the time).

For me the only thing I don't like about it is the timeline, the whole series has a screwy timeline but basically the first half of RE3 takes place before RE2, yet the whole police station is barricaded up? There are naked zombies everywhere which doesn't really happen until late in the mutation process. Racoon City is more of a mess than it is in 2. And Nemesis crashes through a wall in the police station which is fixed in RE2. And then RE2 happens...the police station is unbarricaded and zombies revert to their old selves, and then the other Umbrella lab is destroyed but it doesn't affect the events in the second half of RE3.

Basically, it's Terminator levels of screwy. And it's not really autism because it's literally the main story, this isn't hidden lore or anything.

>> No.3392171
File: 96 KB, 540x675, RE3Card_crusher_nemesis.jpg [View same] [iqdb] [saucenao] [google]
3392171

I think most people who dislike just look at the surface of things.

If you stay superficial, people consider it RE2.5, since it wasn't a huge upgrade technically speaking from the previous games, unlike the difference between 1 to 2.

Also people say it's too short.

In reality, it has the deepest mechanics, the highest skill ceiling, and the most freedom in gameplay, whether it's freedom of movement (unlinearility) or freedom of gameplay (huge choice of weapons, ammo making, and semi-random enemy and item placement).

As for its lengths, RE3 doesn't have less content than RE2. The difference is that, in RE2, you have to play the games 4 different scenarios to see only small bits which are different every time, while in RE3, all the different things that can happen are either random, or depend on the player's action. But if you take all the "unique content" of RE3 and put add it together, and do the same with RE2, you'd end up with approximatively the same sum of content. RE2's content is just spread in a way that makes it seem like there is more.

>> No.3392184

- it marked the beginning of 'action' being the primary gameplay focus
- it gave up on the intricate intertwining character narratives to become a linear narrative of a single character
- shear drop in complexity of puzzles
- location and settings had, comparatively, little sense of character, receiving significantly less characterization
- stagnated development of over arching series lore and story
- nemesis as a villain, while admittedly well done, was a rehash of mr. X

>> No.3392186

>>3392163
>(even if those choices didn't really make a difference to the overall outcome most of the time).
In most of those situations the game alters your progression. Certain choices will make your next area either easier or harder, while also changing the locations of item keys and playing different cutscenes. For example, depending on your choices about 2/3 of the game, you may or may not see Nikolai being killed and if he does survive, you may or may not fight him (while he is piloting a helicopter) near the end. Naturally some choices are better for speedruns, others are better for giving you tougher challenges.

>For me the only thing I don't like about it is the timeline,
Yes... it's completely messe up. I once tweeted Hideki Kamiya (director of RE2) what he thought of the timeline in RE3 and he simply responded with "RE3 is trash."

>yet the whole police station is barricaded up?
In terms of timeline it doesn't work but I think they only did that to confine you to a smaller space to fight Nemesis in the first time. You could argue that people from the city removed the barricades to get into the station and got themselves killed, which is why most of the zombies in the station in 3 are civilians, not cops. There's also less zombies in it than in 2.

>There are naked zombies everywhere
That's not true.

> And Nemesis crashes through a wall in the police station which is fixed in RE2.
Actually Nemesis crashes through a window.

>and then the other Umbrella lab is destroyed but it doesn't affect the events in the second half of RE3.
Why would the destroyed lab affect the later events? Please explain.

>> No.3392191

Resident Evil: Survivor was my favorite. Easy to play, fun, and felt good. I like the originals a lot but survivor tops 'em.

>> No.3392201

>>3392171
>As for its lengths, RE3 doesn't have less content than RE2. The difference is that, in RE2, you have to play the games 4 different scenarios to see only small bits which are different every time, while in RE3, all the different things that can happen are either random, or depend on the player's action. But if you take all the "unique content" of RE3 and put add it together, and do the same with RE2, you'd end up with approximatively the same sum of content. RE2's content is just spread in a way that makes it seem like there is more.

Nah, RE2 definitely has more content and believe me, I've played both games more than enough times to know this. RE2 not only has the longer set of campaigns, the Battle Mode is a lot more expansive than The Mercenaries, having 5 playable characters instead of only 3. Let's not also forget Last Survivor and Tofu.

RE3 is definitely more game-y due to two main alterations to how the game is played: dodge/push moves and the Reloading Tool, which allowed the player to make their own ammo. The controls were also tweaked a bit, you can move and rotate a lot quicker and they added a quick 180 turn input as well. There were other little tweaks, like how you can fire the gun while the character is lowering/raising the gun when you push down/up, allowing you to do slightly more precise shots from a distance. One thing I trained myself to do was to time headshots just right against zombies from a distance as opposed to waiting for them to get closer, making it possible to blast multiple heads off from a safe distance, which definitely is not possible in any other RE (except maybe in Code Veronica).

In short, they tweaked little things here and there to make it slightly more fast paced and slightly more action-y without changing the core of the survival horror genre and I absolutely love playing it still to this day. It comes to no surprise how The Mercenaries is essentially a fast paced action time attack survival mode.

>> No.3392210

> it marked the beginning of 'action' being the primary gameplay focus

action is part of the definition of survival horror.
A survival horror with no action doesn't exist, because that would be an adventure-horror game.

What matters is the type of action, "survival" action, and in that regard RE3 shines more with its survival mechanics than 2. Survival action in RE has always been about the balance between shooting and fleeing, and it's still the case in 3.
The balance is at a higher stake, meaning that you fight more enemies, and more deadly enemies, but that you also have access to more weapons and ammo as a result. But it's still pure survival action, and in some regards more than RE2.

-The fact that enemies don't drop ammo or items, unlike RE4 which is "pure" action, is a rule of action survival of this type, and it's well present in 3. You still have to look for hidden supplies hidden everywhere, and in that regard RE3 shines with the ammo making which adds another layer to survival ammo management.

- For most boss fights, you can either simply flee without killing the boss (worm first encounter for instance) or use your environment. The fact that you can flee even a boss is survival action type; and to that RE3 adds the help you get from environment (you can electrocutre the 2nd worm encounter, Carlos may help you at the clock tower boss fight, and for the last 2 Nemesis fights you can use your environments too). This too adds another layer to survival action; well unlike RE2 in which not only you HAVE to kill every single boss, but you also HAVE to shoot every single one of them. As a result, RE2 provides a much greater ratio of ammo in plain sight since your only choice is to use it.

>>3392184
>nemesis as a villain, while admittedly well done, was a rehash of mr. X

and Mr X was a rehash of RE1's Tyrant, even in the way the thing won't die and comes back through the floor (like Mr X through the wall). It's a trademark of the series and RE3's the best

>> No.3392213

>>3392201
RE3 also was much easier than RE2, and made it more playable for people that weren't major fans of previous games.

>> No.3392216

Speaking off, I'm thinking of busting out my old PS1 and play some original RE.

My first thought was to get the Dualshock Edition, but that is US only, what would happen if I burned the US version and played it on my chipped EU PS1? Would it just not work?

>>3392213
RE3 did have way harder boss fights though. Possibly even the hardest in the series.

>> No.3392230

>>3392201
>RE2 definitely has more content and believe me, I've played both games more than enough times to know this.

I've player RE1, 2 and 3 a hundred times each at the very least, did knife only runs, etc
And I'm not talking about the extra Battle modes, i'm talking about the main campaign.

The amount of unique content in RE2 can be summarized to: one B scenario + bits and pieces of unique content in other scenarios, which add up to just a few minutes of gameplay.
In RE3, you add a playthrough, + all the alternate events that can occur.
The result is pretty much the same. About 2hours of gameplay for someone who knows the game well.

The main difference is that RE2 having two characters, has a few more and longer cutscenes, though RE3 does have several different cutscenes, either with different characters or depending where you meet them, which almost make up for it.

The only thing that RE2 has over 3 is a real Hard difficulty, although it only appears in the PC and Dreamcast ports.

>> No.3392238

>>3392213
>RE3 also was much easier than RE2,
Not at all true. Both games are equal parts easy.

To illustrate this, let's just talk about the quantity of ammo. As long as you don't waste bullets i.e. missing shots, using the wrong gun against certain enemies etc., there is not a single point in the game you ever run out of ammo. Ever. If you do, you're doing something wrong.

The one thing I will say that's definitely much harder in RE2 is using the knife. It's absolute garbage and I salute anyone who's trained with it in RE2, it sucks balls. It's just as bad in RE1 and REmake.

However, in RE3 it's a bit more reliable, it doesn't miss as often and it's a little bit more effective at dropping zombies. In RE2 it's often fucking impossible to drop a zombie with the knife, even if you're at a safe higher point and knifing its head, you could potentially stand there hacking away until it dies because it doesn't fall over. Meanwhile in RE3 it usually takes about 4-5 hits, maybe a little bit quicker if you aim for the legs (never actually tested it).

As for being "more playable for newcomers," I... kinda disagree. Yes, the controls are slightly better and more responsive, but in turn they added a just-frame dodge/push move into the game and nobody, not even established players, had ever gotten something like this before. Furthermore, you could argue that non-fans of the series wouldn't even want to play this game to begin with. Furthermore the Reloading Tool isn't really intuitive and all things considered, it is still distinctly Resident Evil. How many newcomers do you think used RE3 as their entry point?

>> No.3392249

>>3392230
>And I'm not talking about the extra Battle modes, i'm talking about the main campaign.
Bullshit. The extra modes count as more content, period.

>The amount of unique content in RE2 can be summarized to: one B scenario + bits and pieces of unique content in other scenarios, which add up to just a few minutes of gameplay.
>In RE3, you add a playthrough, + all the alternate events that can occur.
>The result is pretty much the same. About 2hours of gameplay for someone who knows the game well.
That's true, but you can't dismiss the fact you have to play through the game four times to get the most of it with two different characters, each character having a few different weapons, plus the extra modes. Therefore RE2 has more content. How much time you spend doesn't really matter, more is more. I'm sure you can do the math.

>The only thing that RE2 has over 3 is a real Hard difficulty
But RE2 has Easy, Normal, Hard settings, plus Arrange/Original modes.

Incidentally, I wouldn't call RE3's "Hard" difficulty actually hard, I consider it more of a Normal setting, with Easy mode being distinctly hilariously easy, i.e. you start with the assault rifle, have infinite ink ribbons, you get like three times the normal ammo, etc. You're basically invincible in Easy mode.

>> No.3392256

>>3392184
> it gave up on the intricate intertwining character narratives to become a linear narrative of a single character

Saying that it's linear is not true. RE3 is the most unlinear, as the choices you make don't just result in getting crest A before crest B, or opening room 1 before room 2; but you open entire areas in the order you like and get different cutscenes and scenario events depending on it. RE2 is the most linear of the original ones.

And honestly, I'd rather have one scenario in which you get tons of unlinear stuff and different events (either story or gameplay) trigger depending on what you do, than having 4 static scenarios with no choice whatsoever which only differ slightly.

RE2's scenario system is cheap and is artificial length; and I can't name a single other game which works similarly and for a good reason. Every game I know where different things can happen work like RE3 does.

Imagine you play Bioshock. First you get a scenario with no little sisters, no big daddies, and the last level missing.
Beat that, and you're forced to play the game again; this time you get that extra level at the end and you have the choice between 2 scenarios: one in which you have to kill every little sister, and one in which you have to save them all.

That is exactly what RE2 is and I don't know how anyone is still okay with that.

>> No.3392260

I love the city in RE3. One of my favorite locations in the series, but I don't much care for the later parts like the clock tower and park.

It's like it starts out really strong and then the farther you go the less interesting it becomes.

>> No.3392265

>>3392249
>That's true, but you can't dismiss the fact you have to play through the game four times to get the most of it with two different characters, each character having a few different weapons, plus the extra modes. Therefore RE2 has more content.

Read my previous post to see what I think about that. RE2 doesn't have more content, it just forces you to replay the same content 4 times only to see 5-10% of it which is different every time. It's artificial.

>But RE2 has Easy, Normal, Hard settings, plus Arrange/Original modes.

Hard mode and the Battle mode of RE2 only came with specific ports. Sadly RE3 didn't have as much effort put into the ports.

As for Arrange, RE3 has that too. You can play that in the PC Sourcenext release, and perhaps in the Dreamcast version too (not sure). They correspond to Jap version / Western version; and basically it doesn't change anything besides item placement and health points of protagonist and enemies (the Jap versions being easier). It's not exactly unique content, it's not like RE1's Directors Cut which has radical changes, but anyway both RE2 and 3 have it.

>> No.3392278

>>3392216
Hardest in the series? Veronica: X had Nosferatu (mispelled, I'm sure), and he kicked the shit out of me on my first play through. I blitzed through RE3, no problem. I think the hardest would be survivor, since if you chose the wrong path at the beginning, you're fucked with your choice if it's a harder story. Easier when you know the way, but hard as shit if you don't.

>> No.3392280

>>3392210
>A survival horror with no action doesn't exist, because that would be an adventure-horror game.

that's exactly it. resident evil 1 and 2 definitely belong closer to the adventure category than action. personally, i always felt they even skirted on RPG. resident evil's two largest influences, sweet home and alone in the dark, were not action titles. the former being an RPG through and through, the later was regarded as an adventure title when it was released and was briefly intended as an adaptation of the pen and paper RPG, call of cthulhu, during production. resident evil's closest contemporary sibling, silent hill, made a deliberate effort to minimize reliance on action techniques by placing a handicap on the character's marksmanship.

while combat in this games occurred in real time, the focus wasn't on twitchy controls and reflexive response, but on economy of choices and resources. it was an exercise of determining how much you may have to 'spend', and whether you could afford to spend more in ammunition or restorative items, to achieve your goals. and your goals were usually in regard to either solving a puzzle or exploring the environment.

resident evil 3 in contrast lost sense of this economy, ramping up availability of ammunition, targets, and restorative items alike without achieving an appropriate balance. one of highlights of the first two games' approach to exploration, besides the settings themselves (these two games being among the first to properly execute the concept of environmental storytelling before it became a buzzword), was in forcing the dilemma of which route to take. these routes had to be earned in sweat and blood, often only to be robbed from the player when the zombie levy finally breaks. resident evil 3 was not interested in proper exploration gameplay, because it was not an adventure or an RPG, it was an action game that expected little more of the player than to shoot zombies.

>> No.3392281

>>3392278
Maybe. I wasn't really thinking of the spinoffs.

Mostly because I haven't played them.

>> No.3392282

>>3392256
>>3392265
>That is exactly what RE2 is and I don't know how anyone is still okay with that.
>Read my previous post to see what I think about that
I think it's because many elements of the plot/progression in the game are shared between the two protagonists, so it feels more organic when they meet again, whereas in RE1 it felt more random and in RE3 you only have one campaign so you don't ever get to see what's up in Carlos' side of things until Jill is knocked out.

The most notable example in RE2 is that one area you need both characters to open by registering their names or whatever and you can only open it in scenario A if you did the first part in scenario B. However, there's other little smart instances where it's clear the other protagonist's actions in scenario B affected scenario A, like the police van blocking that one door, and the machinegun/extra pockets in the locker and fixing the shutter cable in one of two hallways in the police station, and so on and so forth. It's not as artificial as you put it; just like the scenario choices in the middle of RE3 taking place and affecting the progression of the game, so do several points in Scenarios B/A in RE2.

>Hard mode and the Battle mode of RE2 only came with specific ports.
I don't care. Since we're talking about the games, might as well assume we're both talking about their most complete iterations, right? There's no point in debating over content otherwise.

>As for Arrange, RE3 has that too. You can play that in the PC Sourcenext release, and perhaps in the Dreamcast version too (not sure).
Interesting, I didn't know that. I've mainly played the original/Xplosiv PC release of RE3, plus the PSone version for PS3. Thanks for pointing that out.

At any case, I just don't see how RE3 can compete with 2 in terms of content, objectively 2 simply has more.

>> No.3392286

>>3392238
I'm not saying RE3 was not as good, I'm just saying it was easier objectively. More guns and ammo, especially. I did only knife runs in REMake, but had to occasionally switch, but never had the chance in RE3 to use it because I had so much ammo to waste. RE2 still felt like I needed to always conserve. RE3 made me feel like I was playing less of an RE and more of a Silent Hill game. More atmospheric than a survival experience.

>> No.3392292

>>3392281
I can understand why, but you should try them. My favorite RE is Survivor, the most hated next to the current gen games. Completely different, but still so fun. Veronica is great, too. Gives a more RE3 experience.

>> No.3392296

>>3392286
I've played RE2/3 back to back many times over the years. I can only tell you that in my experience, both games give you plenty of ammo by default.

However, if you use the reloading tool correctly, you can have much, much more ammo to spare in 3. So I see your point. It is a little easier if you're playing the game with carefully planning when to use the Reloading Tool and when to mix which ammo.

For the sake of argument, I once played through the entire game without crafting any ammo at all and it was not any harder than normal, although it should be said I use the knife very frequently in RE3. I basically kill half the zombies with just the knife and never use guns on the dogs and I always use the shotgun in very specific situations or against tough enemies.

>> No.3392297

>>3392280
Alone In The Dark was categorized "action adventure", not "adventure". You directly control your character with twitch based controls, which is the definition of the action genre. Survival Horror is action adventure with a horror theme, and the action part is specific, "survival" action.

Action doesn't mean shooting or fighting. Silent Hill Shattered Memories, still is an "action adventure with a horror theme" due to the way you control the character.

That's why I'm saying, action is part of the DNA of Resident Evil and survival horror. With no action, you get a game like Dark Fall. Add action to Dark Fall, and you get Penumbra, survival horror.

>> No.3392303

>>3392292
>My favorite RE is Survivor
Survivor is complete garbage compared to the default series, I'm sorry to say. Mainly it's due to the controls, it's borderline painful to play it. But go on and have your fun.

>> No.3392304

>>3392256
enjoying the benefit of choice doesn't necessarily make it non linear. the narrative still unfolds in a linear direction, albeit with the choice of A-B1-C, or A-B2-C.

>> No.3392315
File: 629 KB, 868x6579, RE3FLOW_a.png [View same] [iqdb] [saucenao] [google]
3392315

Just for the hell of it, I googled for a flowchart of the RE3 path choices... and it actually exists. Take a look.

>> No.3392327

>>3392297
obviously there is a gradient to observe in regard to the influence 'action', as a gameplay element, has on the series. but the action in the first two games were not the primary focus on how the game functioned. it was however a primary focus in how the third game functioned, and it suffered for it.

...or if you absolutely must insist, to use your own definitions, if resident evil 1 and 2 were 'survival' action, resident evil 3 was not. it was not an 'action adventure with a horror theme'. it was just action. just action with zombies.

>> No.3392329

RE3 City Atmosphere > all RE games

>> No.3392332

>>3392329
The REmake mansion says hi.

>> No.3392336

>>3392332
My vote still goes for RE3, but yes, REmake is a godtier game.

>> No.3392373
File: 39 KB, 450x337, RE3-5.jpg [View same] [iqdb] [saucenao] [google]
3392373

>>3392186
Yes I remembered the scene incorrectly, it was a window. But still the window is much smaller in RE2.

I meant naked-like zombies. Like clothed naked zombies, it's hard to describe and I can't find a close up picture but they look more decomposed compared to the RE2 zombies which just look like recently dead people. RE3 zombies are usually bald with rotten skin and stuff, they look like the naked zombies in the RE2 lab...but with clothes.

>Why would the destroyed lab affect the later events? Please explain.
I forgot about the train ride to the clock tower. At the time I wrote that I remembered it being closer to the police station, which was close to the chemical plant which was close to the lab. In my mind a massive underground explosion would fuck shit up above.

>> No.3392390
File: 635 KB, 640x480, STARS_GROUP_PIC.png [View same] [iqdb] [saucenao] [google]
3392390

cause they are casuals who have not played the series since the beginning.

only by knowing the evolution of the game and plot can you get to appreciate the masterpiece that this game is and the summit it achieved.

>> No.3392392

>>3392327
You don't understand what I'm saying. I'm talking "action" as in video game genre defining. Because of the way you control Mario, Super Mario Bros is an action game, platformers being a sub genre of "action".

And that's the same reason why survival horror are part of the action genre. But they are a very specific sub-sub-sub genre which mixes the action and adventure genres.

As for RE3, I don't see what part isn't "action adventure with a horror theme".
action : twitch based direct control on the character
adventure: exploration and puzzles, item inventory, etc

and the horror theme is pre dominant throughout. it's not just bits and pieces of horror stuff here and there, which wouldn't be enough to categorize it as horror. It's everywhere, and the intent clearly is to scare, shock, disgust with gore and unsettle the player.

As for RE3's "survival action" I've already went through some of that in my previous posts: the balance between fleeing and fighting, the ammo making, inventory and item management, the way you can even flee bosses or use your environment to kill them, even the primary goal of the game itself (make it out alive) etc

In RE3 the balance is at a higher stake, but all the elements are still there. It's very very far from a pure action game like RE4, which almost completely dropped the horror and the puzzles and which action is not survival anymore (for instance in RE4, enemies drop items, which is anti-survival gameplay, and on top of that the least of an item type you have on you, the more likely an enemy is to drop it, to make sure you never run out).

>> No.3392394

I like when Jill was moaning in the chapel.

>> No.3392395

>>3392158
It is clear that you are an idiot

>> No.3392396
File: 351 KB, 707x262, RE23datwindow.png [View same] [iqdb] [saucenao] [google]
3392396

>>3392373
>But still the window is much smaller in RE2.
At first I was going to flame you but I had to see for myself, you're absolutely right. I never noticed that and I have no explanation. But we already knew there's a lot of inconsistencies anyhow, it's not that surprising.

>but they look more decomposed compared to the RE2 zombies which just look like recently dead people
You could've simply said that instead of that "naked zombie" nonsense. In which case, you're right, they do look more deformed in RE3 right from the start. Not that I'm excusing it, but I think they made them that way to appear more monstrous.

>I forgot about the train ride to the clock tower. At the time I wrote that I remembered it being closer to the police station, which was close to the chemical plant which was close to the lab. In my mind a massive underground explosion would fuck shit up above.
Ah, I see what you mean.

>>3392390
>cause they are casuals
Fuck off with your /v/ autism.

>> No.3392403

>>3392396
I mean it's obvious why the window needs to be bigger, it just triggers my autism.

>You could've simply said that instead of that "naked zombie" nonsense.
Aye, I'm not good with words.

>> No.3392417

>>3392143
Well, for one, it added a whole bunch of dumb shit that didn't need to be there, like the ammo crafting, the multiple-choice QTEs during Nemesis encounters, and the clunky dodge feature. The whole game seemed to rely far more on gimmicky set pieces and tacked-on action mechanics than 1 and 2. The latter aspect significantly hurt the game because the controls and combat are unequivocally shit in old school survival horror games and should never be the focal point of a game's skill ceiling.

...then Code Veronica happened and everyone forgot about RE3 since the former was a much better game.

>> No.3392431
File: 117 KB, 400x550, 49986518[1].jpg [View same] [iqdb] [saucenao] [google]
3392431

>>3392417
>...then Code Veronica happened and everyone forgot about RE3 since the former was a much better game.

>> No.3392435

>>3392392
i appreciate that you brought up resident evil 4, because that does put perspective on this discussion. resident evil 3 is indeed very far from the pure action game like resident evil 4. but now we have a reference point.

"action : twitch based direct control on the character
adventure: exploration and puzzles, item inventory, etc"

the first two games were focused on perfecting the elements you associate with adventure, to the detriment of the elements you associate with action. the combat occurs in real time, but it's not exactly fair to refer to it as twitch based. it was slow, there was a relatively low skill ceiling, there was a random number generator that supplied critical hits.

the third game introduced some complexity to the elements you associate with action to the detriment of the elements you associate with adventure. zombies were faster, lunged further. jill now had a 180 degree quick turn, and a dodge maneuver. but there was a sharp drop off in complexity of the puzzles, and nemesis hurried the player along from location to location without the proper sense of exploration the first two games allowed.

i really don't want this to be an argument over semantics and how action, adventure, and survival ought to be defined. yes, resident evil 3 did not swing so hard as to be in the same league as resident evil 4, it still maintained the skeletal structure that it had inherited from the first two games. but it was restless with that. perhaps it was the last 'survival' game, i guess i can't be sure, you insist i don't know what that means. but it was also the watershed game that had set the precedent of resident evil's shift in tone. and i resent it for that.

>> No.3392470

>>3392435
Like I said for me the only difference with RE3 is that the balance is a higher stakes (more enemies, more deadly ones).

Here is the thing. How I see it, action in survival horror games is based on pure action games, and one way or another they make it survival action. As the standard in controls and mechanics in pure action games evolved, so did they in survival horror.

For instance, check the evolution between
Alone In The Dark -> Resident Evil -> Resident Evil 3 -> Silent Hill: Homecoming

Early PS1 action games feel limited compared to the late ones, and so it's the same with survival horror. Had RE3 not kept up and added these extra moves for instance, it would have been called dated when compared to the pure action games of its era. I think it's the same with Homecoming, which if you ask me, is appropriate "survival action" response to the "pure action games" of its era such as RE4.

The problem with that, is that it creates a misunderstanding. Give too much action control to a survival horror and people start to "feel" like it's not survival anymore. But had they not given that, people would have called it dated.

I think this is where the misunderstanding for games like RE3 and Homecoming stands and I think it is exactly the reason why AITD/RE style survival horror don't exist anymore, and started "not to work" (in most people's opinions) as the standard for pure action games evolved.
As shown by what people think of RE3 and Homecoming, which both have perfectly fine survival gameplay mechanics and a predominant horror theme, but which people feel isn't really survival horror anymore.

I may be wrong, but I think what we're talking about is exactly why this specific genre died and why nowadays most survival horror games are first persons, or when they're third person they have nothing to do with the AITD/RE style anymore.

>> No.3392503

>>3392470
Old school survivor horror died because there was a huge backlash against the genre during the 6th gen. And it's not hard to see why - this was a LOT of games with fully 3D environments and manual camera controls started to flood the market and made the likes of RE look old and clunky by comparison.

>> No.3392513

>>3392470
What if we tried a different perspective. Imagine someone creates a recommendation thread wherein which he asks, "i really like metroidvania games. you know the type, where i have a large sprawling, often labrynthine map where i slowly progress as i unlock new weapons and find keys that open up new areas in old places. Preferably a game where the setting is as important and as much a character in the story as anything else. I don't really mind if controls suck. Are there any good ps1 era games like this? Besides symphony of the night lol"

Imagine i replied "maybe check out resident evil. It's almost exactly what you're looking for, but with the twist of being set in modern day and with a horror theme."

Would you call me crazy? Do you feel like resident evil 3 could fit that bill?

>> No.3392519

>>3392503
>And it's not hard to see why - this was a LOT of games with fully 3D environments and manual camera controls started to flood the market and made the likes of RE look old and clunky by comparison.

But that's the thing, exactly what I'm saying. Homecoming tried to do AITD/RE style survival horror with the modern standards of the time. And if you ask me, it did it very well. The game has some excellent survival mechanics, it is to RE4 what RE1 was to action games of its time, with true 3D camera and non clunky controls.

But most people couldn't see past the looks and the surface of things and saw this shift as a "pure action" orientation.

I believe AITD/RE style survival horror is bound to the technology of its time. After that, if they tried to keep up, people wouldn't see as survival horror anymore, and if they didn't keep up, they'd call it dated. This is what I mean with RE3 (and Homecoming) being called pure action games.

>> No.3392535

>>3392503
Yet as soon as REmake PC port/remaster was announced everyone pooped their pants (including me).

>> No.3392537

>>3392315
There's something missing here. Depending on the order you get the items for the cable car, Nemesis will appear in the power station instead of in front of Umbrella's Office (where you used the hose to put the fire out).

>> No.3392540
File: 45 KB, 569x510, surprised feel.jpg [View same] [iqdb] [saucenao] [google]
3392540

>>3392156
>But RE3 is my personal favorite. It's a game I play at least once a year

> mfw it was my favorite resident evil game because it was the first one I played.
> mfw it was a daily ritual for me to start a game get up to clock tower before school and finish it when i got back
> mfw 650 something finishes.

I enjoyed it desu.

I sort of wish that retro Resident evils and silent hills would come on steam so I could play them chronologically in a single sitting, heresy I know .

>> No.3392549

>>3392537
Yeah you're right, but it basically means you have to backtrack in a weird way. I'm not even sure how to.

>>3392540
>>3392540
>I sort of wish that retro Resident evils and silent hills would come on steam so I could play them chronologically in a single sitting
The problem with this is that it can't be really done, RE1 has too many problems to run properly in current systems and RE2 has many incompatibility issues as well. You can get both games to run but more than likely they'll be unplayable.

RE3 still runs extremely well, at least up to Windows 7.

Incidentally, I've always played the PC ports of these games, mainly because you can skip the door sequences and playing with the keyboard arrow keys feels a lot more natural.

If you really want to play them on PC again, go with epsxe emulation for RE1 and 2, the games run perfectly fine. As for RE3, you can buy a disc online quite cheaply from amazon or whatever.

>> No.3392590

>tend to replay RE3 now and again
>played it last month
>was for whatever reason in a Pistol mood
>crafted nothing but pistol ammo
>enhanced pistol ammo
>oddly enough was one of my easier playthroughs

>> No.3392592

>>3392535
That's because the RE series is in a self-identity limbo right now, so fans are willing to put up with something familiar for a change. But if you looked back like a decade ago, you'd hear lots of people calling Resident Evil overrated trash with bad controls, shitty camera angles, awful voice acting, annoying inventory management, etc. Aside from REmake HD, I don't think many newbies could be convinced to play the old games in this day and age.

>> No.3392607

>>3392519
you've defined survival horror in such a way as to make resident evil 3 a logical progression of the genre. fine, whatever. then i should tell you that resident evil and silent hill were good in spite of being survival horror, not because of it.

maybe that's why survival horror failed. because it was a shit sub genre of action and its only good games weren't even really survival horror.

>> No.3392612
File: 239 KB, 700x714, 1420079687147.jpg [View same] [iqdb] [saucenao] [google]
3392612

>Hanging with the girlfriend the other day
>She loves survival horror but never had the original REs
>Convince her to play RE:DC with me
>Is bored within 20 minutes
>Beat the game and try convincing her 2 and 3 have more exciting enemies
>She won't play them with me

Goddamn. I just wanted to see her try and play a survival horror that actually requires ammo management. For a new player, anyway.

>> No.3392614

>>3392303
Survivor is awesome. Sure, it's no Casablanca, but it's good, quick, silly fun.

>> No.3392629

>>3392612
>loves survival horror
> never played RE
You do understand most women will instantly lie to agree with something, right?

Cannot explain it but why does this thread have 19 unique IDs and 56 posts?

>> No.3392634

>>3392612
Women hate everything that's fun.

>> No.3392653

>>3392612
she's a ;esbian

>> No.3392660

>>3392607
>you've defined survival horror in such a way as to make resident evil 3 a logical progression of the genre
>maybe that's why survival horror failed


Only a progression of AITD/RE style. Within survival horror, there were 2 main types, the first person ones, and the AITD style ones.

The first "real" survival horror I know of (by "real" I mean, with enough mechanics to be able to categorize that, some people would go as as Haunted House on Atari but I wouldn't) is Zombi a first person one; and only the 3rd person survival horror, which were very specific, died. Like I said I think they died because there was no way to make them and please the audience as the technology progressed, which is linked to why some people think RE3 isn't really survival horror.

The first person ones, which existed before, and which prevailed along side the 3rd person ones, have gained popularity upon the death of the AITD style and have now been well spread and very successful. Look at games like Amnesia, or Alien: Isolation, or the hundreds of Slenders, etc

>> No.3392705

>>3392660
Except it's clearly not the logical progression of the genre. Resident evil 3 marked the beginning of the genre's nadir during the ps1 era, and we wouldn't see the genre rise again until silent hill 2, fatal frame, and siren. Games that once again de emphasized combat, choosing to explore new methods of player agency in ways that weren't oriented around action.

>> No.3392760

>>3392612
>>Convince her to play RE:DC with me
As in Darkside Chronicles? But anon, that game is fucking garbage. Why did you do that? You fucked it up.

>> No.3392847

After reading what NESfag said I shall now we all understand that puzzle games are not just games with puzzles but action puzzle games.

>> No.3392881

>>3392303
Survivor was my favorite because it did what RE1 did. Cheesy story, stupid twist ending, not overly difficult but can be if not in NG+, and even had a branching storyline with 3 completely different stories showing you different events and people. Loved Survivor, will always be my favorite.

>> No.3392890

>>3392629
Because people are having discussions. Autistic or just illiterate?

>> No.3392909

>>3392760
Pretty sure he means Directors Cut.

>> No.3392910

>>3392909
>Pretty sure he means Directors Cut.
Oh for fuck's sake. I can't decide whether that's worse or equally dumb. Should've shown RE2 or 3. RE1 is really only for us old time fans.

>> No.3392938

Code Veronica and Zero are my favourites because they're the hardest and require you to be autistic over inventory management.

>> No.3393023

>>3392890
>trying to defend OP from bumping his thread which failed in /v/
ugh

>> No.3393024

>>3392938
That statement hurts my brain.

>> No.3393359

>>3392612
Should've started with REmake. Normies hate the original RE.

Also the original is a broken game, there is enough handgun ammo to kill every enemy in the game (including bosses) without even touching the knife, and that's just the handgun. Bad game to demonstrate ammo management.

>> No.3394156

>>3393359
>Also the original is a broken game, there is enough handgun ammo to kill every enemy in the game (including bosses) without even touching the knife
Also true in RE3. Except maybe the first 3 zombies in the game, unless you get extremely lucky with the random health and somehow manage to kill each zombie with 3 bullets.

>> No.3394161

>>3393359
RE1 is not meant to be a difficult game, and it's about inventory management.

>> No.3394208

>>3392938
Haven't played zero but I really liked cv. The meme on thus board is to hate it which is kinda dumb imho. Its a solid re game

>> No.3394238

>>3392629
She does actually play a lot of survival horror games, but she never got around to RE for whatever reason.

>>3392910
Gotta go in order, anon.

>>3393359
REmake's a more modernized version, but it lacks the B-movie voicework and script, which is basically all she liked about it aside from watching me tense up when the hunters came out. I hardly ever get hit by them but I still get fucked up around them because they used to be my least favorite enemy in any game.

And yeah, RE1 doesn't really require ammo management, but I hadn't beaten it in a few years and forgot that. If only I could convince her to play through RE2. Maybe with liquor.

>> No.3394278

>>3394208
>Haven't played zero
It's shit. It's such a poorly designed game and it's easily got the absolute worst plot in the main series. Slugs?! Opera-singing-controlled slugs, really?! For fuck's sake.

Not to mention it's set up so the magic boxes are gone and you have to manage inventory between two characters. If your inventory is full, you can drop items on the ground and pick them up later again. It's worse than it sounds.

>but I really liked cv. The meme on thus board is to hate it which is kinda dumb imho. Its a solid re game
I really don't understand how anyone could hate CV. It's pretty much just like RE2, minus the alternate campaigns, plus a super strong knife (because it hits enemies more than once somehow).
I hope they port it to PC at some point. I have the HD version on my PS3 and I also played the PS2 version a long time ago. It's probably my least favorite RE game (between 1-3, itself and REmake) but that's not to say it's bad. It's good. I just rank RE1 slightly above it for nostalgia sake. In terms of quality, though?

REmake > RE2 > RE3 > CV > RE1

>> No.3394280

>>3394238
>but it lacks the B-movie voicework and script
It really doesn't. They altered the script a bit but it's still cheesy as shit.

>> No.3394323
File: 88 KB, 639x480, residentevil_1.png [View same] [iqdb] [saucenao] [google]
3394323

>>3394280
It really does, also no FMV.
JOSEF!!

>> No.3394347

>>3394323
>It really does,
No.
>also no FMV.
Fine.

>> No.3394403
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3394403

>>3392705
Yes, but unless the game had different or improved controls, like Fatal Frame (and iirc SH2 as well), they'd be called "outdated".

>>3394156
>>3393359
Survival gameplay mechanics isn't just about "ammo to enemies" ratio. That ammo, enemies don't drop, so you have to find it. Look in hidden places, unlock rooms which sole purpose is to have supplies it in, manage ammo in your inventory, find keys to open lockers or shelves which contain ammo, etc etc
Yes there are enough ammo to kill everything in RE1, but if you do so, at the start of the game you will HAVE to dodge some enemies and come back to kill them afterwards, once you've found the ammo.

What matters it to make the player FEEL unsafe. Having to look for ammo, which you may not even find, and keeping a proper balance, is what matters, and this is what make them different from traditional action games.

>>3392847
Only if you're controlling a character that solves those puzzles. For instance a third person game in which you control a character, and for instance you have to do jumps or time things movement correctly. That would be an "action puzzle game", even if there are no enemies, no shooting and no fighting.

>>3392881
I like Survivor because it has the RE1 and RE2 feel and tone; a feel that was lost with RE3 onwards.

My main grip with Survivor is that the controls suck, no matter what. If you play with a pad, the aiming sucks. If you play with a gun, the movement sucks as the game was made before guns had d-pads since all moevment depend on ONE button: press once to walk forward, press twice to run forward, press three times to go backwards. I can tell this is innacurate and you can forget about going backwards in the middle of a fight; and running will often fail.
And then there is the chinese PC port, which allows for true FPS play (mouse and keyboard, aiming at all times while moving) but it's unfinished and glitchy with broken AI.
There is no perfect way to play the game.

>> No.3394473

>>3394403
>Survival gameplay mechanics isn't just about "ammo to enemies" ratio. That ammo, enemies don't drop, so you have to find it. Look in hidden places, unlock rooms which sole purpose is to have supplies it in, manage ammo in your inventory, find keys to open lockers or shelves which contain ammo, etc etc
Absolutely, I agree. But for most of the time after, let's say, the first 15-20 minutes of the game, you've already attained enough ammo to kill all enemies around you until new ones are spawned into the areas of the game, because by then you'll have collected enough ammo for them too.

In RE3 this even more true. Within the first 15 minutes you get enough ammo and gunpowder to topple Nemesis, but not enough to kill every single zombie in your way. However, as soon as you get into the police station, you get then enough ammo and gunpowder to backtrack and kill everything you left behind. But if you consider vantage points and the oil drums and using the knife, you have more than enough to not only kill everything, you'll have enough to spare for at least half the zombies in the police station, especially considering you get the grenade launcher here too (unless you want the Magnum instead, which is honestly not as useful because Freeze Rounds are infinitely better).

At the end of the day, though, you have to plan all this shit out. You just can't go guns blazing from the start, it takes careful planning. At some point I want to record a 100% kills/items/etc. run in RE3. I've been planning it for years but can never get enough free time to start recording.

>> No.3394480

>>3394278
Tried playing the remake HD remaster recently on ps4 (first time ever playing remake) on the hardest starting difficulty and it kicked my ass. I kept dying like a faggot. Not used to that in video games cuz I'm usually awesome at them.

i gave up. Thinking about trying again on medium (Goddamn that hurts my fucking pride) but haven't mustered up the balls yet.

>> No.3394482

>>3394480
>first time ever playing remake
*and I haven't played the original re1 before either

>> No.3394490

I get why some people can like 3 the most. The controls are very great the 180 turn is awesome. Atmosphere is good, music is great, constant nemmy on your ass makes it thrilling.

But for myself the best game is RE1 original and probably always will be.

Re1>Re2>Re3

I also enjoy speedrunning RE from time to time to. And re3 has so much fcking RNG that I will never attempt to speedrun it, but Ill play the shit out it casually.

>> No.3394491

>>3394480
I feel you, man. As soon as I got REmake on Steam I went straight into Hard mode and couldn't really advance. Furthermore, I'd forgotten how borderline unusable the knife is, you pretty much have to exploit the AI to use it at all.

>> No.3394516

>>3394473
This is because you know the games well. When a game is all about finding secret stashes, it loses that aspect once you've mastered the game and know every nook and cranny. It's the same with ammo and item management really, on first plays you're more bound to dodge the enemies you can because you're not sure when you'll find ammo next, and you'll be sure to always have healing items on you.

>> No.3394517

>>3394490
>And re3 has so much fcking RNG that I will never attempt to speedrun it, but Ill play the shit out it casually.
The RNG is not as bad as you might think. It's only very few areas and you can easily plan/adapt to 99% of it. The most important bit about it is planning the gunpowder. I personally love having Freeze Rounds as early as possible so I will not use gunpowder at all until I get the grenade launcher.

>> No.3394591
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3394591

>> No.3394593
File: 2.27 MB, 2186x2094, nemesis_x_jill_next_day_by_tocatl-d39i75n.jpg [View same] [iqdb] [saucenao] [google]
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>> No.3394608
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3394608

Personally I think Nemesis is one of, if not the best video game boss ever. Really gives that unsafe feeling at all times.

I remember the first few times I played through it, it was pretty hard. And as you get different Nemesis scenarios depending on where you go first, it kept it fresh.

RE2 is definetly my least favourite of the three, mainly because how easy it is. I didn't die fucking once on first playthrough. The scale of the underground lab also feels a bit too large.

Looking forward to the re2 remake tho, just hope they dont fuck it up too much to make it fit with those newer haram ones.

>> No.3394609
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>> No.3394613
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>> No.3394615
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3394615

Anyone heard anything about a Nemesis remake?

I dont really know if I even want it unless its the old crew..

>> No.3394616
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>> No.3394632

>>3394491
How do u exploit the AI?

>> No.3394642

>>3394615
>>3394615
>REmake on gamecube flopped so they canned any plans for remaking RE2 and 3
;_; feels bad man

>> No.3394669

>>3394642
Apparently theyre remaking re2 now u cuck

>> No.3394675

>>3394669
sauce me bitch

>> No.3394686

>>3394642
Didn't they announce RE2make not too long ago?

>> No.3394695

>>3394675
Lol eat shit u fag

>> No.3394710

>>3394686
>>3394695
no

>> No.3394756
File: 3.29 MB, 1862x2685, your_nemesis_by_titosecondo-d94kt4y.jpg [View same] [iqdb] [saucenao] [google]
3394756

>>3394710
>>3394642
http://www.videogamer.com/ps4/resident_evil_2_remake/news/resident_evil_2_remake_progressing_resi_6_feedback_being_taken_on_board_says_producer.html

Was nice to play the RE1 hd remake, but the original is still much better. One nice feature was multiple difficulty options, the hard setting was pretty brutal. Hope they continue with this on re2.

I just hope they dont bring Wesker in doing fucking matrix moves. fuck those retconing niggers.

>> No.3394781

>>3394756
Capcom profits are down 50%, so they're probably gonna put it on the backburner.

>> No.3394994
File: 273 KB, 641x480, RE3screenshot01.png [View same] [iqdb] [saucenao] [google]
3394994

what did you pick the 1st time?

i was a pussy and entered the station...

>> No.3394996

>>3394632
Well for example zombies don't grab you when you're in staircases, they only puke even if you're standing above them.
There's also an invisible wall of sorts that keeps enemies from going down the staircase that leads underground to the coffin that holds the Crimson Head miniboss, so you can stand at the top of the stairs and knife at the zombies. Even if they're touching you they will ignore you as long as you're still on the staircase, they'll basically think you've left the area completely and turn around.
I'm sure there's other methods I haven't discovered yet. In older REs it's extremely easy to knife dogs safely, since each slice knocks them back and it's simple to back them into a corner where you can stab them to death, but in REmake they're pretty much impossible to replicate that tactic on.

>> No.3395004

>>3394994
Me too. Then later I learned how to dodge his moves and knife him.

>> No.3395072

>>3392163

>There are naked zombies everywhere which doesn't really happen until late in the mutation process.

I don't remember naked zombies but how would lack of clothes have anything to do with turning more zombie?

>> No.3395498

>>3394642
Yeah it flopped so hard they remastered it and put it out on modern consoles/PC where it made a killing. They're remaking 2.

>>3394994
Fight the monster. I got my ass handed to me.

>> No.3395502 [DELETED] 

>>3392163
See >>3392373
Didn't use the right word, they're more decomposed, like the naked zombies in the lab.

>> No.3395505

>>3395072
See >>3392373
Didn't use the right word, they're more decomposed, like the naked zombies in the lab.

>> No.3395578

RE3 had some great ideas. I really wish the gunpowder mechanic would make a return. And Nemesis was probably the last iconic monster RE introduced, maybe besides Lisa Trevor.
And it has Jill. SOLO JILL! A WHOLE GAME OF JILL! NO SHARING!

>> No.3395602

>>3392158
Kill yourself

>> No.3395603
File: 318 KB, 308x1484, fdb92262aacd7a609e0e8d70b92f3312-d5uvu0z.jpg [View same] [iqdb] [saucenao] [google]
3395603

>>3394994
>>3395498
Yea, he fucked me up.

I never did learn how to dodge on purpose, but I feel there should have been a harder mode with it disabled.

I killed him with a knife outside the station on easy (think you have more first aid sprays) one time, but that was after multiple playthroughs.

One fight I always used to dodge is when he showed up on the way to the train after you have all the supplies. Just ran past him. Fought the gravedigger and then Nemmie again on the train (didnt know you could just go back to the front wagon to skip the fight, lol) and god damn I died many times on that fucking train.

Now when I play, I fight him every time.

>> No.3395605

>>3395578
Jill is a sexy af outfit too. Would rail/10

>> No.3395621
File: 132 KB, 1024x603, and_resident_evil_3_remake____by_gmodxnalaraartworks-d9l2ov0.jpg [View same] [iqdb] [saucenao] [google]
3395621

>>3395605

>> No.3395791

>>3395578
You share with the mexican if i'm remembering correctly.

>> No.3395972
File: 1.32 MB, 1405x1037, RE3DinoCrisisPoster.png [View same] [iqdb] [saucenao] [google]
3395972

>>3394996
In RE1, upstairs on the mezzanine of the dining room, you can knife zombies safely through the statue. This trick is still possible in REmake.

Know those small elevators outdoor in RE1? They're safeplaces, dogs can't reach them. With the right placement and the right timing, you can knife dogs as they're trying to jump-bite you when you're standing there and are stopped by an invisible wall.

Then, when you come back to the mansion corridor in which dogs jumped through the window, you'll find 2 spiders. You don't exactly NEED to kill those are they're the easiest to dodge, but if you wanted to, you can just stand in between 2 pieces of furniture that are against the wall, and knife the spiders safely.

Obviously you should know that when a spider dies and spawn tons of mini spiders, leaving and re-entering the room makes them disappear.

in RE1 the Tyrant in the lab dies in less than 15 Beretta bullets. In the PC version, this is even hinted by the devs who added an invisible beretta clip at the back of the door, in the shadows near the door (only in PC version).
That's right, all this time you saved your Magnum ammo for nothing.

Now in REmake, the easiest exploit is to bait zombies so that they try to grab you but fail, which will make them do nothing for a couple of seconds and let you safely go through. Just go forward/backwards near one until the action is triggered.
If you play with the modern controls of the HD re-release, this is insanely easy to achieve, which is (one of the reasons) why you shouldn't with those controls, which are a cheat.

https://www.youtube.com/watch?v=Xl1yrt4Scec

Pic is Dino Crisis poster in RE3. Not viewable in PS1 version.

>> No.3396067

>>3395498
>Yeah it flopped so hard they remastered it and put it out on modern consoles/PC where it made a killing. They're remaking 2.


>/v/ faggot that knows nothing of history

Not even going to post the quote since you'r e a faggot

>> No.3396069

>>3394642
anon they announced re2 remake august last year

>> No.3396072

>>3396067
Then keep drinking that kool-aid my man. This is Capcom we're talking about, they'll do anything for money. After that fanmade remake blew up do you really think they'll pass up an opportunity like that? Besides it's literally already been confirmed last year.

>> No.3396105

>Shinji Mikami, in an interview with IGN, explained that the change was due to the poor reception that the Resident Evil remake had on the GameCube. Apparently, the remake did poorly in sales and Mikami opted for a genre that would be more of a crowd pleaser. “Because of the reaction to the Resident Evil remake,” said Mikami, “I decided to work more action into Resident Evil 4. Resident Evil 4 would have been a more scary, horror-focused game if the remake had sold well.”

>Of course, this experience that Mikami’s had with the remake is probably going to carry over to his new IP, The Evil Within, which seems to be a return to the developer’s survival horror roots. “I have kind of a lingering trauma there, because the Resident Evil remake didn’t sell – much more than people would think,” said Mikami.

>> No.3396124

>>3396105
Mikami had been itching to make a full action game forever. In interviews that pre-dates the release date of RE1 he was already saying he'd love to make one.

>> No.3396134

>>3396105
They should've put REmake on PS2 if they wanted sales then. Seriously, who the fuck develops a Mature-rated game for a console that everyone thought was kiddy and gay?

>> No.3396142

>>3396134
They made a deal with Nintendo for a number of releases on their consoles, including exclusives. That's why we got REmake, RE0, and RE4 came out firstly on GC and it remained the best version for several years. Then they released quick ports of RE2 and 3 to finish their deal.

I am sure that if you look at the GC sales alone, not counting other ports, RE4 sold much better than REmake.

>> No.3396187

>>3396134
>Seriously, who the fuck develops a Mature-rated game for a console that everyone thought was kiddy and gay?
That's exactly why nintendo made a deal with capcom to make their games exclusive on gc: so ppl wouldn't think it's a kiddy and gay console

>> No.3396193

>>3395791
Carlos isn't Mexican. More than likely he's either Cuban or Brazilian. But it's never been established where he's from. He's just "latino."

>> No.3396197

>>3396134
>Seriously, who the fuck develops a Mature-rated game for a console that everyone thought was kiddy and gay?
Possibly because the gamecube had better hardware than the competition. It had much faster loading times and the graphics typically looked better.

Just compare the PS2 port of RE4 with the original GC release. The game looks like shit on PS2 and the loading times are worse.

There were other great M-rated games on the GC as well that have never seen the light of day on other systems (barring emulation) like Eternal Darkness. You have no idea how much I wish this game got a PC port akin to REmake.

>> No.3396209
File: 237 KB, 1000x1341, succubus.jpg [View same] [iqdb] [saucenao] [google]
3396209

>>3396197
"Just compare the PS2 port of RE4 with the original GC release. The game looks like shit on PS2 and the loading times are worse"
FUCK
i hate this retardation
"Guys let's compare EVERYTHING using shitty conversion as paradigm!"
I bet you think the DC is more powerful than PS2 because DOA2 and Code veronica

>> No.3396232

>>3396124
>>3396142

>Then they released quick ports of RE2 and 3 to finish their deal.

I hate that we didn't get the team that worked on REmake to do the 2nd and 3rd one too.

Sure they're remaking 2 now, but I bet everything is going to be 3D models and look like shit compared to the pre-rendered beauty of the other.

>> No.3396236

>>3396187
They ended up going back on that deal less than a year after those games came out (see RE4, Viewtiful Joe, that other game). No reason they couldn't have put REmake out on PS2. The hardware was definitely capable.

Capcom simply hated the old fixed camera style RE and wanted to move away from it. Code Veronica was the first step.

>> No.3396262

>prerendered backgrounds

>> No.3396274
File: 162 KB, 500x278, (EoE).png [View same] [iqdb] [saucenao] [google]
3396274

>>3395791
>dat moment after he applied the vaccine

>> No.3396679
File: 257 KB, 850x1171, jill zombies.jpg [View same] [iqdb] [saucenao] [google]
3396679

It's definitely the best game setting for

http://games.adult-fanfiction.org/story.php?no=600088532
http://games.adult-fanfiction.org/story.php?no=600088292

>> No.3396812

>>3396187
Regardless of the games, you weren't going to sell a purple lunchbox to most people, and hardware sales prove that.

>> No.3396813
File: 190 KB, 446x612, 46789.png [View same] [iqdb] [saucenao] [google]
3396813

>>3392612

>> No.3396845

>>3392201
>Tofu.
major fucking flashback to being well under 10 years old and seeing my brother's friend use a gameshark to unlock tofu mode.

>> No.3396854

>>3394994
You can actually pick FIGHT, run over to Brad's body, grab the keycard and enter the police station. Much easier than choosing ENTER POLICE STATION and having to go to the side rooms to grab another card.

>> No.3396939

>>3392278
For some reason I don't every have a problem with Nosferatu, but I always die a bunch of times to Alexia 2/Alexia 3 (Mostly because I cant aim the Linear Launcher for my life)

>> No.3396956

>>3392143
You have RE4, 5, 6, and totally not Silent Hill PT coming out soon. Why makes you think any out of all the main series games, people actually hate RE3?

>> No.3396962

>>3396845
blog it you fucking dweeb nobody cares

>> No.3397015

>>3392143
Lot of people felt the games were getting stale by that point. Like it or not there's a reason RE4 was praised so much when it released.

>> No.3397132

>>3392143
I don't hate it but it's my least favorite of the original trilogy. I just don't like the pressure of being chased by Nemesis. I get that's the whole point, but I like to explore slowly and creep around at my own pace, not have to rush or die.

>> No.3397431

>>3397015
>Lot of people felt the games were getting stale by that point.

BECAUSE IT TOOK PLACE IN FUCKING RACCOON CITY LIKE THE LAST TWO GAMES - OF COURSE IT WAS GETTING STALE

>> No.3397832

>>3397431
This is ridiculous. RE3's setting has little to do with 1 and 2, except from the clock tower which may give you a mansion vibe and the water and waste proccessing plant at the end which may give you a slight lab feel, everything is unique, from theme to layout.

Besides, RE1 took place in a mansion located in a forest in the outskirt of the city. RE2 took place "in the city", yes, but the city itself is just a few straightfoward screens at the beginning of the game which you never go back to.
Everything else in RE2 is just a pale copy of RE1, even the layout of the "police station" and the way you progress through it is exactly the same as in RE1, down to the number of keys you use before going out further down before coming back to the mansion with the last key which unlocks non-mandatory rooms with supplies in them while you fight lickers/hunters.
In many regards RE2 is a pale copy of RE1 executed in a worse way, and the only thing that makes it stand out is that it's technically more advanced, with better looking models and backgrounds, which is enough for most people to blind them into not seeing the rest.

RE3 is more unique.

>> No.3397867

>>3397832
Resident Evil 1 is the mystery

Resident Evil 2 is the downfall of Raccoon City

Resident Evil 3 is the downfall of Raccoon City... part deux.

As a trilogy, RE3 sticks out as not advancing the plot the most. It's like BTTF2 in a way.

>> No.3397985

>>3397867
Advancing the plot? Well honestly all I need in a Resident Evil is "zombies and monsters are out there to kill you, so find a way out alive" and I think it doesn't need much more. CV was the start of the end of the franchise's story with its story focus and orientation on "bad guy wants to conquer the world with blockbuster action movies tropes" which is the plot that prevailed in RE4 and 5 as well.

As for advancing the plot, well you can't really say that 2 was about Raccoon City. We're barely out of the police station and nobody knows or cares what's going on out there, what people do to survive, what people do against it, Umbrella'sd actions in all this, and more importantly, how it all ends. RE2 is very self centered on a couple of characters and a very small area.

Only RE3 deals about the points I just mentionned. It's not the same thing repeated, not at all.

>> No.3397998

>>3392143
I don't hate RE3, it's a great game

But RE2 is just a better experience and was a better sequel

>> No.3398003

I like 3 the most because of the varied enviroments and the tension that nemesis brings
REmake is up there as well
they should've included an actual hard mode with no bullet tool, 180 turn and auto aiming

>> No.3398004
File: 96 KB, 1000x750, 1000.jpg [View same] [iqdb] [saucenao] [google]
3398004

>>3397985
This is how I feel aswell. RE2 was like 5 minutes in the streets, rest in the station and underground lab.
The story did not even interest me, just feels so unlikely. And the whole under ground lab is too insane, same with Birkin at the end.

RE3 was more in tune, like, lets just get the fuck out of here.

I like to think Resident evil started with 1, and ended with 3.
CodeV was fun to play, but holy shit they must have been on drugs in the caracter department. Will never play it again, and I will never play the rest.

RE3 will allways be my favorite. Nemesis in second form is 110% badass.

>> No.3398005

>>3397985
>As for advancing the plot, well you can't really say that 2 was about Raccoon City. We're barely out of the police station and nobody knows or cares what's going on out there,

You get a brief glance of the chaos and that's all you need.

>what people do to survive

Kendo gun store guy, and you see what happened to him.

>what people do against it

That guy on the roof with the SMG who blasts down the helicopter by accident, Ben refusing to leave his cell, Sherry scared of everyone she meets until Claire pulls on her arm and reassures her she's not a zombie, etc

>Umbrella'sd actions in all this,

You explicitly find out Umbrella's actions. Specifically wanting to recover the G-virus and going so far as to send the tyrant after Sherry.

You even find out why STARS investigations into the manor and Umbrella were stifled by the RPD/Chief Irons in Ben's report.

>and more importantly, how it all ends.

Leon and Claire are going to "take out Umbrella" (Which is what should have fucking happened in a sequel)

>Only RE3 deals about the points I just mentionned

And while I liked it, RE3 does little to inform us beyond the fate of Raccoon City which could have been fulfilled by a news report in a proper RE3. The only important thing about the games story is Brad Vickers death

>> No.3398009

>>3398005
Honestly the Raccoon City outbreak is still the best part of the franchise
So I don't mind the RE3 "spin off"

>> No.3398010

>>3398005
Oh and RE2 reveals the fate of Chris Redfield

But RE3 makes Jill out to be some kind of retard. I mean, what is even going on in the intro of the game?

>>3398009
And I love the atmosphere of the dead city and moments like Dario both in his introduction and his finale, but what else is there?

I really liked Carlos, but I haven't seen him since. So it kind proves my point about how RE3 was irrelevant as an entry.

>> No.3398013

>>3398010
I totally agree with you

I think I read somewhere than RE was supposed to be random civilians put in extraordinary situations after RE1, and that's kinda the case with RE2, I wonder what happened after

>> No.3398014

Resident Evil 3 Was supposed to be a spinoff (side story) game, and Code veronica was going to be the third entry.

>> No.3398016

>>3398013
My biggest overall problem with RE3 (and I think many others and why it's mostly rated 2 > 1 > 3) is that you're given a "whole city" to explore - but not really

It's a bunch of corridors and tight hallways in a way that didn't feel realistic. If RE3 took place in Japan I'm sure it would be like that in a zombie outbreak, but Raccoon City feels more like a mansion or police station than a city

Look, I still love RE3 as proven here:

http://games.adult-fanfiction.org/story.php?no=600088532
http://games.adult-fanfiction.org/story.php?no=600088292

But it really set a bad precedent for the franchise to get mired in the old rather than inventing something new.

>> No.3398019
File: 25 KB, 640x480, RE1barrymod2.jpg [View same] [iqdb] [saucenao] [google]
3398019

>>3398005
All of this is heavily centered around the police station and its link with Umbrella, from the corruption of Chief Irons, to the scientists of Umbrella (which Sherry is linked to), to Ben finding out about the conspiracy, etc Again it's very self centered to the police station and the lab.

While RE3 is more about hell in town and people's survival, or they way they dealt with the invasion.

>>3398010
RE3 has a lot going on. Whether it's through files you read, or people you witness (like the girl which gets eaten alive only a few seconds before you get there). For instance there is that guy at the beginning of the game holding the shotgun, who must have committed suicide, the reporter from the newspaper still investigating even when all hell is loose, the various Umbrella soldiers like the one at the clock tower who didn't follow orders and decided to protect civilians and who died for it, etc

For the first time, Resident Evil deals with topics that you expect from a zombie apocalypse and gets into random people's psychology, Dawn Of The Dead style.

>The only important thing about the games story is Brad Vickers death

Really? What about a wider range of Umbrella's involvement, and what about the entire ending? God, that ending is still the best in the series and probably my favourite moment in the entire franchise.

More important, I think this is advancing the plot in a right way, by expanding on what was missing from the previous titles, especially 2 which was just a disappointing cocktease after playing the demo hinting at the entire city's fate.
What I mean by "in the right way", it's "not like CV" which went global worldwide villain takes on the world bullshit.

>which could have been fulfilled by a news report
That's stupid, you could say the same about anything. You could very well not have RE2 happening and instead find a file summarizing what happened in the lab and police station. Same about anything.

>> No.3398024

>>3398019
RE3 is about the death of Raccoon City, and okay, fine, I could go with that conception, but you don't really know much about pre-destroyed Raccoon City to have that much investment. Does Jill even care about the city? It seems to be more about the escape, and she doesn't seem to at all care about the people left behind being nuked for example.

It's not like you're destroying Gotham City here, with years of history backing it. It wasn't until Resident Evil Outbreak where you could say you had a firm grasp of what the town was even like.

>> No.3398026
File: 11 KB, 250x260, 1423001794893.jpg [View same] [iqdb] [saucenao] [google]
3398026

>>3398014
Not this again.

>Code veronica was going to be the third entry.
No. The first time CV was EVER talked about was at Tokyo Game Show, then at E3. Both times you could clearly see the title "Biohazard: Code Veronica". It was never supposed to be RE3.

It COULDN'T by any means have been a numbered title, because it was being developed for the Dreamcast while Capcom still had a deal with Sony to have the MAIN RE games on their console. If anything, CV was the spin-off, exactly so they COULD release it despite the deal with Sony.

The confusion comes from the fact that both RE3 and CV were being developped at the same time, and that, dumb video game press, when they talk about an upcoming sequel, tend to put numbers of it. For instance, "Duke Nukem 4" or "Silent Hill 5" while neither of these titles had ever existed. On a magazine cover it's easier to say "EXCLUSIVE IMAGES OF RESIDENT EVIL 3" rather than "EXCLUSIVE IMAGES OF THE NEXT RESIDENT EVIL GAME WHICH NAME YOU NEVER HEARD OF AND WON'T RING A BELL TO YOU".

>Resident Evil 3 Was supposed to be a spinoff (side story) game

This is backed up an interview of one of the story writers of RE3. He mentions this, when the game was still called Gaiden, that is, VERY early in development, before it was even RE3, so the point we're barely talking of the same game. This is like saying, RE4 was supposed to be Devil May Cry, yeah, it's true, but that doesn't mean DMC is the real RE4.

The most knowledgeable source I know of RE development, betas, and stuff like that is French site survivhor, which has quotes of Mikami saying he wanted RE3 to be an "add-on", but that idea only lasted a few days; as his involvement with the title was small and that was only "his" idea. There is no mention or backup on the "spin off" thing anywhere.

>> No.3398034

>>3398026
don't ever back-sass me boy

>> No.3398037

>>3398019
I liked Resident Evil better when Umbrella was just a faceless organization, probably filled with white collars and stuff
It was much creepier than "I WAN TO CONQUER ZE WORLD" stuff

Wesker and Birkin were great villains because they weren't directly involved in the great picture

>> No.3398039

>>3398037
Yes, me too. For every new title, Umbrella was getting bigger.

Remember, in RE1 Chris doesn't even know what Umbrella is; although one could say that is only narrative technique where the character asks so that the player gets the answer, but still.

I thought it was still fine in RE2 and 3, but it completely dropped the cake with CV.

>> No.3398045
File: 1.75 MB, 929x917, your_heart_is_a_muscle_by_n4nd1n8v-d6pp8p6.png [View same] [iqdb] [saucenao] [google]
3398045

>>3398024
The game is called The Last Escape ffs.

When you find out there is a nuke headed for your city, do you go back to search house to house for anyone not turned to zombies, or do you try to escape?

I think it speak for it self really, the city was destroyed by panic caused by the outbreak.

If you read the files, you got more of the story aswell, this I didn't feel in RE2 at all.

>> No.3398047

>>3398039
There was Wesker, the Birkins, Irons, Nicolhai as villains/representatives of Umbrella I think

They had credible motivations that made them feel like the kind of assholes you can bump into in real life

RE5 Wesker is a fucking mess, and so are the Ashfords

>> No.3398050 [DELETED] 
File: 121 KB, 500x500, 1465336931007.gif [View same] [iqdb] [saucenao] [google]
3398050

The movies are further sequels to the games tarnished the original trilogy for me.

You play the original three, and you're like damn, I want more of this, then you remember there IS more, and it's fucking shit.

>> No.3398051

>>3398045
Honestly I think they didn't planned to get rid of Raccoon City in RE2

That's why there's many inconsistencies between RE2 and RE3

RE2 was more like a ghost town, quiet and everything. Like everybody died weeks ago

And then you got RE3, when a lot of shit happened only 24h hours before RE2, makes it even more surprising than Leon and Claire could get into RC without noticing anything

>> No.3398052
File: 491 KB, 639x359, Noot Noot Motherfucker.png [View same] [iqdb] [saucenao] [google]
3398052

The movies and further sequels to the games tarnished the original trilogy for me.

You play the original three, and you're like damn, I want more of this, then you remember there IS more, and it's fucking shit.

>> No.3398053

>>3398045
So why do future games play up the place as SO IMPORTANT? How many spin off games do we have based entirely around Raccoon City for god sakes?

It's not that interesting of a place, and RE3 fans seem to think it is.

>>3398047
>RE5 Wesker is a fucking mess

But him dying is the best closure the series ever got and I legit had no reason to play RE6 or the crappy Revelations games.

>> No.3398056

>>3398053
Too bad anon

Because RE6 was better than RE5

>> No.3398057

>>3398053
Raccoon City was the biggest happening in Resident Evil

>> No.3398058

>>3398056
I played the opening sequence at a friends with Leon QTE commanding a crashing helicopter while QTE shooting zombies.

It's a piece of shit.

>>3398057
That's kind of the problem.

>> No.3398063

>>3398058
I liked the bioterrorism stuff, like the China part with Chris in RE6

Handled well you could be soldier or a random civilian trapped in a building or a small city under a virus attack or some shit and you have to escape, will still being a survival horror.

>>3398058
Just fucking play the first chapter of Leon

>> No.3398064
File: 609 KB, 1005x741, resident_fail___silly_nemesis_by_ternyon-d5blk7f.gif [View same] [iqdb] [saucenao] [google]
3398064

>>3398053
Well, to me they went batshit bonkers after RE3, I dont even consider them a part of the series. Just like with the sequels after Metal Gear Solid 1998.

You can't really consider what they did after 1999 when you play a game from 1999 story wise.

>> No.3398065

>>3396679
It was always Kazuhiro Aoyama's vision to have Jill impaled on horse cock but due to technical limitations it didn't make the final game. Her boob-tube/miniskirt outfit made the cut though.

Also
http://games.adult-fanfiction.org/index.php?cat=1689
Not just one but 4 Banjo Kazooie adult fan-fictions. Disturbingly impressive.

>> No.3398073

>>3398065
>It was always Kazuhiro Aoyama's vision to have Jill impaled on horse cock but due to technical limitations it didn't make the final game. Her boob-tube/miniskirt outfit made the cut though.

Shut the fuck up you goddamn autist

>> No.3398096

>>3398073
triggered

>> No.3398116

>>3398096
>duuur duuurrr horse cock in Jill its so hot guuyzzz

>> No.3398123

>>3396962
>blog it you fucking dweeb nobody cares
>having nice memories is grounds for instantly insulting someone
What is wrong with you?

>> No.3398128

>>3398116
>one guy doesn't like a horse cock being used on Jill

wtf i hate horse cocks now

>> No.3398151

>>3392143
No one hates RE1-3, wtf are you on about
People just love 2 more

>> No.3398153

>>3398073
Autists tend to not have a sense of humor. It's obvious with you.

>>3398116
Nobody cares about your waifu, fag.

>> No.3398172

>>3398153
Alright retard

>> No.3398178

>>3398172
Only a retard would be so mad about a reference to that fan-fiction Anon posted. She's not real bro, don't be so hung up on it.

>> No.3398180

>>3398003
>they should've included an actual hard mode with no bullet tool,
If you don't want to use it then don't use it. There's enough ammo to spare without it.
>180 turn and auto aiming
Downgrading the controls is literally retarded. If you want to make RE harder, just let enemies deal more damage and reduce 1/3 of the available ammo in the whole game.. That's all you need to do.

>>3398004
>I like to think Resident evil started with 1, and ended with 3.
I agree. I liked CV but I also consider 3 to be the end. I mean, they nuked Raccoon City afterall.

The first time I played Code Veronica I was amazed at how similar it was to the previous games. Why? Because I played it much, much later, like after I'd already played RE4. When you consider how widely different RE4 is (and honestly it should be considered the true beginning of RE spinoffs), Code Veronica is amazing.

Steve is a piece of shit though. Worst character in the classic series. And it's amazing that they completely forgot about him when they decided to bring back Wesker in RE5. And how Jake could've been Steve all along in RE6 but they were like, nope, Wesker's son.

Anyway. I digress. Talking about this shit makes me want to replay Code Veronica after RE3. It's still a great RE game to me.

>> No.3398184
File: 375 KB, 1419x1892, joined_forces_by_dark_dutchess.jpg [View same] [iqdb] [saucenao] [google]
3398184

>>3398180
On what system did you play CodeV? I played on ps2 and the picture is absolute shit. Blurry as fuck when you move, and the colors are so blended and weak.

Has anyone played it on dreamcast?

>> No.3398185

>>3398178
I honestly forgot I wrote the story comparing Neme's shlong to that of a horses

>> No.3398189

>>3398178
Nobody cares about that fucking fanfiction

That's the whole fucking point you mongoloid

>> No.3398190

>thread deliberately violates one of the board rules
>almost has 200 posts on one of the slowest boards on 4chan
We need mods.

>> No.3398196

>>3398026
>This is backed up an interview of one of the story writers of RE3. He mentions this, when the game was still called Gaiden, that is, VERY early in development, before it was even RE3, so the point we're barely talking of the same game.
i know this interview youre talking about, didnt he say the actual RE:3 being worked on by kamiya was set on a boat? then they moved over to the PS2 hardware and was scrapped?

So Side story ( gaiden ) "spin off" was then made into RE:3
CV was always CV - not a spin off just its own thing
RE:3 scrapped moved to PS2 then DMC / RE:4 stuff.

Personal Rating here is 2/1/3

Also check out the DS game, easy as balls tho pretty fun.

>> No.3398197

>>3398185
That's really...sad. I didn't know those were your stories.

>>3398189
It's certainly not the point you've been making. You're the one guy in this thread that got triggered over a fictional game character you're obsessed with, now you're on damage control. It's obvious you do care.

>> No.3398205

>>3398197
If you mean the "Alright retard" guy, that wasn't me.

>>3398189
Then why do you keep posting?

>>3398190
>September 22, 1999

Suck on a horse cock

>> No.3398206

>>3398197
What ?

Did your parents drop you on the head or some shit ? When did I talk about Jill you fucking tard ?

And Claire is the best girl btw

>> No.3398215

>>3398206
>When did I talk about Jill you fucking tard ?
>>3398116
That's the type of thing a triggered tard would write.

At the end of the day you still have one too many chromosomes and you're still obsessed with fictional game characters. I don't have time for this "I know you are but what am I" shit.

>> No.3398216

>>3392390

I still don't know why Wesker had a picture of Rebeca on his desk

I mean I would have plenty, but why Wesker

>> No.3398218

>>3398184
>On what system did you play CodeV? I played on ps2 and the picture is absolute shit. Blurry as fuck when you move, and the colors are so blended and weak.
The first time I actually did play on PS2 and I'm pretty sure I had to increase the brightness a bit. As for looking blurry... I don't remember complaining about it so I'm sure it looked fine to me.

Now I just play the HD version on PS3. They improved the colors and the brightness/contrast very well.

At some point I also emulated the Dreamcast version for a short period of time and graphically there's not much of a difference from the PS2 port. As far as I know they are identical, except naked zombies on the Dreamcast had dangling dicks.

>> No.3398221

>>3398215
If it's any consolation to him, I'm pretty sure I wrote it to be clear Jill didn't like being defiled by Neme

>> No.3398224

>>3398216
>I still don't know why Wesker had a picture of Rebeca on his desk
Have you looked at that picture recently? It's such an awful photoshop job.

>> No.3398229

>>3398221
So let me get this straight

You write a fucking "adult" fan fiction on Jill, and I'm the one who's supposed to be the retard because you kept spamming that shit no one cared about ?
And you're probably samefagging too

So go fuck yourself. I'm won't be losing my time anymore with retarded virgins obsessed by Jill or whatever the fuck makes you hard.

>> No.3398237

>>3398229
Someones angry about their waifu

>> No.3398242

>>3398237
le trolling maymay

>> No.3398284

>>3398224

yea but 10 year old me got a real half-chub from it at the time

rebeca is bes waifu

>> No.3398564

>>3398151
3 received a ton of flak back in the day, though.

>> No.3398582

>>3398564
http://www.somethingawful.com/game-reviews/resident-evil-nemesis/

>> No.3398760

>>3398582
Wow, what a cheerful person.

Is his thing trying to give every game he review this sort of "cool and edgy" shit spitting, or does he genuinly just hate this game so bad? I find the latter hard to believe.

>> No.3398771

>>3398760
Being an asshole online used to be the cool thing to do, compared to nowadays where everyone has to be a PC pussy.

>> No.3399770

>>3398582
>http://www.somethingawful.com/game-reviews/resident-evil-nemesis/
I cringed almost immediately.

>> No.3401230

What's going on in this thread?

>> No.3402694

Elder God Tier:
RE2

High Tier:
RE1

Mid Tier:
RECV

Low Tier:
RE0

Shit Tier:
RE3

>> No.3402738

>>3402694
Shit taste incarnate.
RE3 is the best of the series, just before REmake

>> No.3402748

>>3402694
>easiest one
>Elder God

lel

>> No.3402760

>>3402748
re1 and re3 are infinitely easier than re2, though

>> No.3402802

>>3402694
>RE tier
RE1,RE2,REmake,RE0
>Global saturation tier
RECV
>shit fanfic spinoff tier
RE3

>> No.3403576

People who like RE0 are accusing people who like RE3 of being wifufags.

What a world we live in.

>> No.3403882

Reason I disliked it was the lack of multiple scenarios. RE 2 spoiled me that way, and the fact that you only get one story to play as with one character. Yeah, there was Carlos, but you controlled him for a really short amount of time. Otherwise, it's not a bad game, and Nemesis is a classic.

>> No.3403918

>>3403576
Don't all RE's have waifubait though?

>RE0: Rebecca
>RE1: Jill/Becky
>RE2: Claire/Ada
>RE3: Jill
>RECV: Claire

>> No.3404031

I never got the chance to play RE0 on GC, and my potato PC can't run the Steam version. So I'm curious, outside of the inventory system, is it really that bad?

>> No.3404065

>>3404031
I played it without reading anything about it online and ended up enjoying it
was surprised to see all the negative opinions about it
the story is dumb even by RE standards (same can be said about 4) but the characters are nowhere near as ridiculous as alexander ashford or steve burnside

the hookshot was the only thing I disliked about it gameplay-wise

>> No.3404068

>>3404031
>>3404031
>So I'm curious, outside of the inventory system, is it really that bad?
The plot is irredeemably retarded. I know what you're thinking, "but the plot in RE has always been retarded!"

No. Not like this.

However, the levels do look great, it's still got the same aesthetics and gameplay as REmake. Honestly though, you're not missing out. Don't feel bad for not being able to play it.

>> No.3404075

>>3404031
It lacks originality and isn't very inspired. Story sucks, and everything new the game brings on the table is bad or broken to some degree, even though the idea was good on paper.

>> No.3404076

>>3392158
Nemesis was an amazing concept to add tension for the player. Just the idea of being stalked by this hulking monsters that is out to kill you. Adding that you can never 'kill' Nemesis, you can only slow him down before he gets up again.

>> No.3404081

>>3392540
>> mfw it was a daily ritual for me to start a game get up to clock tower before school and finish it when i got back
>> mfw 650 something finishes.
sounds like the 'tism

>> No.3404084

>>3404081
When I was 11 or 12 I went on holidays for 2 weeks and the place there had a TV, so I brought my PS1 and I beat RE3 about once a day during those two weeks.

RE3 is always fun like that. No matter how many times you play it.

>> No.3404143

>>3404084
why would such a mechanically boring game be that much fun?

>> No.3404146

>>3403918
>no Lisa Trevor.

>> No.3404175

>>3404143
because it's not a mechanically boring game and you're just a faggot?

>> No.3404215

>>3404175
You don't sound too convincing. You also sound upset about video games again anon.

>> No.3404223

>>3404081
>sounds like the 'tism
Since fucking when? When has it ever been established that enjoying to play a single game over a long period of time been autism? Fuck off with your goddamn faggotry.

>> No.3404240

>>3404223
Sounds like the 'tism

>> No.3404436

>>3404075
>RE3 drone calls anything uninspired
heh

>> No.3404458

>>3404436
RE0 has
>plot rehash
>areas rehash (mansion, lab, even RE2 tram place)
>every SINGLE puzzle is taken out of a previous RE game, only made slightly more complicated

Honestly the entire game feels like it's trying to imitate something great but just can't get it right. Like, imitations.

>> No.3404526

Not retro, but the REmake is the best. That shit was mind blowing in 2002 and the atmosphere is still incredible today. Hard to believe it's almost 15 years old.

>> No.3404537

>>3398053

It's a Midwestern town similar to the kind a lot of people grew up in. Not a big city, but not a small town either. It's a place people can relate to, unlike random island labs, africa, and cities built on the ocean.

At least to me it is. I grew up in a town a lot like Raccoon city. Medium sized city where one company randomly built their headquarters and employed a lot of people. Raccoon city will always stick out in my mind.

>> No.3404543

>>3398582

Back when everyone on the internet had to be the next Maddox.

>> No.3404631

>>3404240
You are shit.

>>3404458
>RE0 has
>>plot rehash
>>areas rehash (mansion, lab, even RE2 tram place)
>>every SINGLE puzzle is taken out of a previous RE game, only made slightly more complicated
>Honestly the entire game feels like it's trying to imitate something great but just can't get it right. Like, imitations.
Not to mention Rebecca is easily the worst protagonist. She's not interesting at all and I fail to understand how someone so incompetent at her job managed to not only serve in the army, also managed to become part of a specialized forces team.

Unlike Jill and Claire, she lacks any personality or any semblance of being capable of doing anything, she sounds, looks and acts stupid half the time.

>> No.3404883

>>3404631
>Rebecca

On top of that, her personality has nothing to do with how she is in 1, which takes place the next day.

I think that's the problem with sequels involving recurring characters by directed and developed by people who have nothing to do with the original game those characters were in.
I feel like it's the publisher pushing those characters for fanservice, yet the developers want to do "their" game, their character, which is understandable. Jill in RE3 made it out okay, but any new RE game after that with recurring characters had personality disorders.

I guess it can be "explained" by time passing and the things they went through, but in RE0 there is no excuse.

This whole thing for me is one of the reasons why I consider sequels not made by the same devs "official fanfictions".

I mean, as far as movies go, nobody in their right mind would seriously consider From Dusk Till Dawn 2 a part of the same story of the first movie, but somehow that's a concept that can't be conceived as far as video games go, probably because gamers don't give as much consideration to devs, as people, as they do to brand names like "Capcom" (outside of big figures like Kojima).

>> No.3404890

>>3404883
>Jill in RE3 made it out okay, but any new RE game after that with recurring characters had personality disorders.
REvelations was the biggest offender to me, since Jill felt like a guest star in her own game. She and Chris were so disconnected from the actual story.

>> No.3405883

>>3404543
I wonder how much he regrets not allowing ads on his page. silly 2bh. he could have done them in a way that wasn't intrusive, like how 4chinks does them, and he'd have a lot more cash now. oh well lol

>> No.3406006

>>3392396
never noticed the window changed sizes

>> No.3406014

>>3392760
I thought it was fine. very fun to play and it was cool to see all those previous RE locations being remade in a more modern style.
Umbrella chronicles was good as well

>> No.3406047

>>3404890
>REvelations
was a terrible game and disservice to the actual roots of survival horror. I couldn't stomach it longer than the first "chapter" of it, fuck anyone who says REvelations was good. What a piece of shit game. Why the fuck would anyone design a survival horror game where you have to use a fucking SCANNER to find key items and half the items in the scenery? What's wrong with just using my own two eyes? Shit's retarded.

>> No.3406154

>>3394403
>Only if you're controlling a character that solves those puzzles. For instance a third person game in which you control a character, and for instance you have to do jumps or time things movement correctly. That would be an "action puzzle game", even if there are no enemies, no shooting and no fighting.

There's no need for a character to define something as action. Any puzzle game with that twitch-action element would be Action Puzzle. This includes standard Tetris, Puyo Puyo and Tetris Attack. Puzzle in turn could have a character and still not be action, if it's completely based around figuring out a sequence of actions with all twitch-reaction removed, for example Soukoban or Deadly Rooms of Death.

>> No.3406569

>>3406047
I'm glad I'm not the only one who disliked REvelations. Every idiot on /v/ praised it as a return to form when it's RE6-lite. At least RE6 has some fun third-person shooting mechanics underneath all its bloated mess.

>> No.3406637

>been playing through REmake
>used up the old keys on shotgun and magnum puzzle piece
>confused where the fuck is the fertilizer now
>realized I had subjected myself to the ITCHY TASTY jumpscare

>> No.3406712
File: 25 KB, 350x283, barry_magnum.jpg [View same] [iqdb] [saucenao] [google]
3406712

>>3406637
tho this wasn't a jumpscare in the REmake, he was banging at the door the whole time.

I COULD be wrong, but I think in the original there was no sign of him until you finnished reading tasty when he busted out..

>> No.3406715

>>3406712
Yeah there was a sound but even knowing when it's coming still gets me like the dogs jumping through the windows in that hallway.

>> No.3407808

Quick question to everybody, when was the last time any of you played any of the classic REs to the end?

Last time I played RE2 all the way through, must've been late last year or so. I really need to make some time to play RE3 again.

>> No.3408170

>>3407808
I played through RE1 and RE2 (the Dual Shock editions, meaning RE1 had the shitty soundtrack) a few years ago when RE6 was coming out. I intended to marathon my way through the mainline series by release order, but got tired after starting RE3.

>> No.3408249

I just beat REmake and got the Once Again option. So if I want to play through Jill's scenario for a first time then it'd be best to load Chris' finished save and hit Once Again to start a new game that way?

>> No.3408645

>>3394616
Is that the bed from the SH2 ending?

>> No.3408660

>>3392163
The naked zombies in all games are literally cadavers. Thus, the nudity. They were all kept in freezers, and wandered out when they were infected (or were infected, died, were used as cadavers, woke up and wandered out...)

The Zombie mutation process goes:

>zombie
>gross old zombie
>crimson head
>regular licker
>Black licker
>giant ass licker from RE5

Nowhere is nudity any part of the mutation process.

>> No.3409178

They're proto-hipsters who are too hipster to hate on RE4.

>> No.3409726

>>3407808
Around six months ago, I tried going through RE3. Stopped around the point you take control of Carlos because the game was starting to become a bit of a bore once the Nemesis gimmick wore off.

>> No.3410045

>>3404081
The guy you're replying to.

My friend and I from primary school were scared of playing the game ever since we reached the Nemesis window part in the RPD.

We picked it up again around 2004 and started doing speedruns on it. While doing 650 runs on one game seems a bit weird, completing the game was sort of a rite of passage because we were terrified of playing it when we were young.

I guess its part nostalgia, it was approaching Christmas, friends taking turns playing by the fire, staying up till 11pm.

It sort of became a 'ritual' after that. We still play it every year whenever they are over.

>> No.3410050

>>3410045
650 is definitely a lot, although I have beat RE1, 2 and 3 at the very least 100 times each, every port included.

The advantage of RE3 is that... Well, every survival horror, loses its interest once you know the game. When you know the scares, it's not scary anymore. When you've played it already so much, you get used to the stuff supposed to make you grossed out or uneasy. Let's not even talk about the puzzles, most of them are only good once.

But RE3, behind a great survival horror hides a great action game with infinite replay value.

>> No.3412125

>>3398019
>For instance there is that guy at the beginning of the game holding the shotgun, who must have committed suicide

>the reporter from the newspaper still investigating even when all hell is loose


A part of me tied that up with Alyssa Ashcroft from RE: Outbreak after playing RE:O and then the replaying the classic RE's later on. It really put a smile to my face.

I still think RE:outbreak was a fantastic idea, it had a lot of potential with your comment about people's survival adding more to the 'Raccoon city survival' story

Like the story of Marvin Branagh and the RPD officers, File #6 "David's memo" underlined the desperation and helplessness of the whole ordeal, it just added another dimension to the overall story that would have dismissed as an irrelevant NPC all those years ago on your first play through in the 90's.

Same with Racoon Hospital, Doctors desperately trying to control a losing battle with infected patients and formulating a vaccine.
And umbrella's underlying objective to destroy the facility.

Im probably ranting on, but I totally agree with you that RE3 did focus more on the city and its people than the first two games.

I just miss raccoon city, I was pretty disappointed it was butchered in OP:Rac the vibe just wasn't there

>> No.3412959

bump

>> No.3413084

>>3410050
>most of them are only good once
How do you want your sliding puzzle senpai?