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/vr/ - Retro Games


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3351654 No.3351654 [Reply] [Original]

hmmm

>> No.3351659

Saturn was better than both of these.

>> No.3351660

>>3351659
literally who

>> No.3351668

>>3351659
t. weeb

>> No.3351670

>>3351659
Fly plaything, fly.

>> No.3351672

>tfw stuck in cycles of eternal flame-wars

>> No.3351674

Why are nintoddlers so insecure?
This revisionist shit is getting stale.

>> No.3351675

>>3351672
It's surreal isn't it?

>> No.3351679

>>3351674
goatse.jpg

>>3351670
*playboy

OoT was better than MGS1

>> No.3351681
File: 628 KB, 516x402, 1457424202122.gif [View same] [iqdb] [saucenao] [google]
3351681

>>3351654
No. If you are going to start a bait thread, you need new bait. Fuck anyone in this thread who doesn't sage.

>> No.3351687

I had both.
I had a good childhood.

>> No.3351696
File: 39 KB, 209x150, 1463347513637.png [View same] [iqdb] [saucenao] [google]
3351696

>>3351654
But N64 has no games

>> No.3351697
File: 27 KB, 405x285, 5433556.jpg [View same] [iqdb] [saucenao] [google]
3351697

>>3351687

I had both AND a Saturn AND a Pentium PC, I had the better childhood.

>> No.3351705

>>3351654

Makes u think, huh

>> No.3351723

Two good 007s, Perfect Dark, Mario 64/Kart/Tennis/Golf/Paper Mario, the two best Zelda games in the series, Kirby 64, Banjo/Tooie/DK64/Conker/Diddy Kong Racing, Blast Corps, Turok 1&2, two decent Castlevanias, Ridge Racer, Top Gear, San Francisco Rush, Ogre Battle, Smash Bros., that GTA 3 predecessor, Resident Evil 2, Star Wars Racer/Shadows of the Empire, Harvest Moon 64... Yeah, the 64 had no games

>> No.3351730

>>3351659
What are your favorite Saturn games?

>> No.3351743

>>3351723
both bad, bad, good/bad/bad/bad/oksy but boring, one is okay other is bad, bad, bad/bad/bad/bad/bad, bad, bad&bad, two bad games, bad, bad, bad, boring, okay then but bad now, forgettable, bad, bad/bad, outdated...

>> No.3351749

>>3351743

You know what's bad? Your bait.

Also, your name goes to the filter list.

>> No.3351751

>>3351654
That's not even close to bilinear filtering.

>> No.3351754

I think the ps1 had a better aesthetic as a whole, n64 had super mario 64 which was magical but the ps1 had way more good games. A lot of 64 games felt.. lacking

>> No.3351760

>>3351723
Gimmie some good RPGs

>> No.3351762

>>3351723
>classic PS1 shmups
Einhander
RayStorm
Gradius Gaiden
R-Type Delta
G-Darius

>classic Saturn shmups
Thunder Force V
Radiant Silvergun
Blast Wind
Terra Diver
Shienryu

>classic N64 shmups
...?

>> No.3351768

>Treasure games on Saturn
Radiant Silvergun
Guardian Heroes
Silouhette Mirage

>Treasure games on N64
Mischief Makers
Sin and Punishment
Bangai-O

>Treasure games on PS1
...? Oh yeah, that shit port of Silouhette Mirage.

>> No.3351771

>>3351768
>Treasure games that aren't gimmicks-over-substance trash
...?

>> No.3351774

>>3351760

Ogre Battle 64, Paper Mario, Super Robot Wars 64

The best part? They don't have loading times

>> No.3351779

>>3351760
>good RPGs
oxymoron

>> No.3351780
File: 172 KB, 478x349, RS.png [View same] [iqdb] [saucenao] [google]
3351780

>>3351771

Mad as fuck sonygger is mad.

>> No.3351782

>>3351771

What's the gimmick on Sin and Punishment? It's pure ludo.

>> No.3351789

>>3351730
Battle Garegga, Sakura Taisen 1/2, Dragon Force, Panzer dragoon 1/2

>> No.3351791

>>3351782
>What's the gimmick on Sin and Punishment?
It's made by Treasure.

>> No.3351794

>>3351791

I knew you couldn't come up with anything, S&P is amazing.

>> No.3351796

>sprite-based games on the Saturn
3/4 it's library

>sprite-based games on the PS1
2/4 it's library

>sprite-based games on the N64
Bangai-O
that one child-raising jap-exclusive
...?

>> No.3351797

>>3351762
At least n64 got Bangai-o

>> No.3351798

>>3351668
What does "t." mean?

>> No.3351801

>>3351798
https://translate.google.com/#auto/fi/regards

>> No.3351803
File: 782 KB, 500x387, wonderpj2go.gif [View same] [iqdb] [saucenao] [google]
3351803

>>3351796

>2D on PS1

Most of it looks awful, really washed out. Can't compete with Saturn's 2D.
Some stuff is nice though, like Harmful Park, but most of it is pretty bad.

And Wonder Project J2 is probably one of the most beautiful 2D games I have ever seen.

>> No.3351804
File: 7 KB, 170x170, 7c3e8d86311241ecb6b538e5abb74a8e.jpg [View same] [iqdb] [saucenao] [google]
3351804

This thread is like a "best of" of /vr/ 5th gen console war, I've seen most posts and bait in this thread before many times.

>> No.3351808

>>3351803
Which is why it's criminal how terrible the Saturn port of SotN is.

>> No.3351812

>>3351808

It really is, but well, it was handled by a different team and all that.
It would have been very different if the game was developed for Saturn from scratch.

>> No.3351823

>>3351803
thats cuz saturn was really made to be an advanced 2d console. it was short sighted af, which was p much sega in a nutshell

>> No.3351873

I think I report and hide this whole board.

>> No.3351896 [DELETED] 

meme company for meme players

>> No.3351904

>>3351768
meme company for meme players

>> No.3351913

>>3351904

hah, you had to delete your post because you forgot to click on the post reply.

Still mad as fuck, sonygger.

>> No.3351914

>>3351768
>Oh yeah, that shit port of Silouhette Mirage.

I am still mad at Vic for that.

>> No.3351918

>>3351803
>the PS1 is bad at 2D meme
It was marginally worse in 2D compared to how much better it was in 3D compared to the Saturn. The difference was mostly some cut frames in fighting games most of the time due to RAM cart, but if you are a hardcore fan of the genre you shouldn't waste your time with any of these inaccurate ports anyway.

>> No.3351923

>>3351914

Apart from that, the PS1 version lacks entire layers of background graphics and effects.

>> No.3351924

>>3351913
>treasure fags is so sad that he F5 the thread every 5 seconds
wew not surprised

>> No.3351927 [SPOILER] 
File: 52 KB, 838x770, 1468267371463.jpg [View same] [iqdb] [saucenao] [google]
3351927

>>3351924

You're effectively mad, my job here is done.

>> No.3351931

>>3351808
>Which is why it's criminal how terrible the Saturn port of SotN is.

You just don't realize how bad it is until you try playing with background layers.

Basically the Saturn has 1 rotating background and 4 scrolling backgrounds. Out of the 4 scrolling backgrounds, the first two (bg0 and 1) can do up to 16.7 million colours, linescroll, rowscroll, zoom, transparency, mosaic, everything except rotation. The last two (bg2 and 3) could only do basic scrolling and have 256 colour max - no zoom, no special effects, palette only colour.

SOTN on Saturn uses background 2 and 3 for the majority of the graphics (!!!). It even shows the title screen in two halves, loading the left half in bg2 and the right in bg3.

The 16-million colour background layers are reserved for... the options menu. Yeah, it wastes that entire bg on an options menu that basically uses 1 colour, plus a few sprites, and a background gradient (which is even stupider because the Saturn also has an independent gradient background layer on top of all of its other backgrounds).

Criminal doesn't begin to describe how wasteful SOTN on the Saturn is.

>> No.3351939

>>3351918
>It was marginally worse in 2D compared to how much better it was in 3D compared to the Saturn.

Saturn had a dedicated linebuffered tilemapper chip with 512k memory attached. If you do simple scrolling backgrounds in 2d fighters then yeah, the Playstation only lacks the memory (would've needed an extra 1mb to make up for the lack of tile mapping). But if you start doing linescroll, mode7, and fullscreen transparencies, then the Playstation cannot replicate those at decent enough quality or framerate, even with extra ram.

>> No.3351947

>>3351939
>But if you start doing linescroll, mode7, and fullscreen transparencies, then the Playstation cannot replicate those at decent enough quality or framerate, even with extra ram.

Forgetting the fact that the PS1's GPU has like twice the fill rate of VDP1?

>> No.3351958

>>3351939
Most of the worthwhile 2D games don't use much scaling anyway, also the scaling in those Gundam fighters wasn't bad at all.

>> No.3351991

>>3351654
>N64 already crashed while the PS1 and it's far better graphics are still loading

Sounds about right. Good show, OP

>> No.3352012
File: 1.88 MB, 480x360, reaver.webm [View same] [iqdb] [saucenao] [google]
3352012

>>3351991
>PS1 and it's far better graphics

>> No.3352017

>>3352012
Somehow they could not port this to 64. That 'superior" (kek) console. Not to mention it was a game that came out on every other advanced system. Guess Sony did what Nintendont.

>> No.3352019

>>3351687
me too, but not at the same time

>> No.3352021
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
3352021

>>3352017
>Somehow they could not port this to 64.

That's because Soul Reaver is a 'cinematic' game with lots of cutscenes and voice acting and the N64 was a console that was for games not movies.

On a technical front, the N64 was doing just fine. No comparison, really. The PS1 was half a generation behind at the very least.

>> No.3352040

>>3351743
(you)

>> No.3352045

>>3351947
That won't help it much when you are doing a perspective corrected 4k ground texture with 4-5 layers of transparency on top and behind of it. That shit eats up fillrate fast - according to the devs behind Sonic R, the effects they do for free on the VDP2 would drop the framerate to 10fps on the Playstation.

>> No.3352047
File: 2.08 MB, 837x955, smilingsegata.png [View same] [iqdb] [saucenao] [google]
3352047

Objective ranking of fifth gen's Big 3:

JP Saturn > PSX > US/EU Saturn > N64

>> No.3352050

>>3352017
>Somehow they could not port this to 64. That 'superior" (kek) console.

They couldn't port it because it would've cost too much in manhours, wages, and manufactured cartridges, and given the small install base it would not make its money back.

>> No.3352069

>>3352021
I can't see 15 FPS here, what's wrong with me?

>> No.3352074

>>3352069
You may be Funnyman Rob Schneider

>> No.3352089

>>3351918
>but if you are a hardcore fan of the genre you shouldn't waste your time with any of these inaccurate ports anyway.

Vampire Savior and Street Fighter Alpha 3 on Saturn are better than the arcade versions, fite me.

>> No.3352091
File: 56 KB, 621x465, 07-04-es2401.jpg_141358524.jpg [View same] [iqdb] [saucenao] [google]
3352091

>>3352017
>(kek)

>> No.3352107

>>3351762
>What is Starfox64

>> No.3352108
File: 1.46 MB, 500x310, playing a ps1 game.gif [View same] [iqdb] [saucenao] [google]
3352108

>> No.3352385

>>3352107
Starfox 64 was not listed for the same reason the Panzer dragoon games weren't listed. Not the kind of "shmup" we're talking about

>> No.3352408

>>3352012
I will never get used to the texture warping of the PSX. It 100% puts me off that shitty console.

>> No.3352417

>>3352021
>cant pull of what the PS can
>"half a generation behind"
>cant into cinimatics
>>3352050
> Somehow this explains how Nintendont is superior
64 was a smudgy mess with 4 good games., and a faggot controller. I'm not mad that you love it. I just disagree.

>> No.3352423

>>3352017
>>3352091
lol i love u faggots

>> No.3352457

>>3351749
"Hes got different opinions than me! Put him on the list! That'll show him!"

>> No.3352485

>>3352457
?

>> No.3352874

>>3352012
This game had a revolutionary streaming data system for the time, it features no loading times
Also the dreamcast port of this game is the definitive one.

>> No.3352883

>>3351654

>it's a "console warring over consoles that came out 10+ years ago" thread

>> No.3352902

>>3352417
>64 was a smudgy mess with 4 good games., and a faggot controller. I'm not mad that you love it. I just disagree.

I'm not arguing with any of those though, in fact I agree with it. But you are moving the goalpost there - the reason some best looking PS1 games weren't ported to N64 isn't the fault of the hardware, but the cost of porting them.

>> No.3352929

>>3352417
>4 good games

I hope those 4 you're talking about are Goemon's Great Adventure, Bomberman 64, Bangai-O and [choose any AKI wrestling game]

>> No.3353071

>>3352874
>This game had a revolutionary streaming data system for the time, it features no loading times

You mean, conveniently placed corridors. How is Soul Reaver different than Symphony of the Night?

>> No.3353085

>>3352874
>it features no loading times
Same with King's Field 2 which is a 1995 game.

>> No.3353101

>>3351687
>>3351697
>Childhood
I was an adult. I had all of them. N64 was for children. A few games really did have great design and aesthetics but the N64 was Atari 5200/7800 bad.

>> No.3353157
File: 215 KB, 464x388, Guido what.png [View same] [iqdb] [saucenao] [google]
3353157

>>3351931
>Basically the Saturn has 1 rotating background and 4 scrolling backgrounds. Out of the 4 scrolling backgrounds, the first two (bg0 and 1) can do up to 16.7 million colours, linescroll, rowscroll, zoom, transparency, mosaic, everything except rotation. The last two (bg2 and 3) could only do basic scrolling and have 256 colour max - no zoom, no special effects, palette only colour.
>
>SOTN on Saturn uses background 2 and 3 for the majority of the graphics (!!!). It even shows the title screen in two halves, loading the left half in bg2 and the right in bg3.
>
>The 16-million colour background layers are reserved for... the options menu. Yeah, it wastes that entire bg on an options menu that basically uses 1 colour, plus a few sprites, and a background gradient (which is even stupider because the Saturn also has an independent gradient background layer on top of all of its other backgrounds).

What in the FUCK.

>> No.3353161

>>3353157
Welcome to third party Saturn games.

Pretty sure half the western library of third party games only used 1 out of 2 Saturn CPUs and the other one just sits cold and idle.

>> No.3353164

>>3353161
It just absolutely fucking baffles me that a company could be aware of the existence of two background layers with support for 16.7 million colors and two with support for 256 colors and then use them for completely WRONG applications. Who's the genius that greenlit that?

I'm not well-versed in the Saturn at all, but god fucking damn how do you fuck up something like that?

>> No.3353182

>>3351762
meme genre for weebs

>> No.3353197
File: 492 KB, 500x388, 1363949273530.gif [View same] [iqdb] [saucenao] [google]
3353197

>>3352108
>>3352408
>mfw I've become so desensitized of the slight jitter of most PSX games it's actually kind of appealing to me nowadays.
>meanwhile I've become more and more adverse towards the N64's blurry visuals.

>> No.3353205
File: 82 KB, 832x584, trashman.jpg [View same] [iqdb] [saucenao] [google]
3353205

Hey look, another console war b8 thread.

>> No.3353427

>>3353101
>I was an adult.

Go to be gramps.

>> No.3353502

>>3353101
>I was an adult.
>N64 was for children.
>I'm still on 4chan.
You've never been an adult m8.

>> No.3353573

>>3351659
...at 2D and nothing else.

>> No.3353578

>>3351679
>OoT was better than MGS1
Yes. But apples and oranges tho.

>> No.3353580

>>3351743
Filtered, not even good bait.

>> No.3353895

>>3351768
Don't forget Rakugaki Showtime on PS1.

>> No.3353938

>>3351654
>Using a blur filter rather than actual downscaling
Why do people post this bait.

>> No.3353992

>>3353938
For you.

>> No.3354024
File: 1.27 MB, 3072x2304, 1440865377371.jpg [View same] [iqdb] [saucenao] [google]
3354024

>>3351654
This GIF exists like forever and no one still managed to draw N64/PSX/Saturn version.
Just disgusting.

>> No.3354029

>>3354024
>Saturn

Literally who?

>> No.3354094

>>3354024
>>3354029
Saturn version would be a copy of the PS1 with shorter loading, less twitching but a more dithered texture.

>> No.3355146

>>3352012

That looks great though.

>> No.3355162

>>3354029
Not everyone was poor like you.

>> No.3355364
File: 7 KB, 250x167, 250px-Sega-Saturn-NetLink.jpg [View same] [iqdb] [saucenao] [google]
3355364

>>3351659
i agree with you. Ain't got nothing on this internet or dial up matches.

>> No.3355390
File: 55 KB, 704x448, burningrang.jpg [View same] [iqdb] [saucenao] [google]
3355390

>>3352012

>> No.3355404

It's really happening.

/vr/ is becoming a cesspool of memes and bullshit posts with no actual discussion.

>> No.3355430

>>3353085
Actually KF works like Metroid on the GCN it uses doors to hide loading times. Soul Reaver actually streams a whole level around you in front of your eyes when you shift dimensions, that's far more impressive.

>> No.3355436

What is this gif? Testing console limitations? I once read an article somewhere that a NES can display Gamecube graphics, but only for like one frame per minute or something. I have no idea where I read that though.

>> No.3355485

Why's saturn called the king of 2d when even the 2d stuff tended to be really low res?

>> No.3355582

>>3354029
In America, yes. It was huge in Japan.

>> No.3355770

>>3355436
The gif is intended to show the differences between the way the PS1 and N64 rendered textures. PS1 games took a while to load, and polygons often twitched and jittered. Meanwhile, N64 games loaded fast, as they were on cartridges, and unlike the PS1, had texture filtering, hence why it looked smoother. No twitching or jittering here.
I gotta find out where you heard that somehow, that sounds ridiculous.

>> No.3355789
File: 182 KB, 250x187, 1459387920194.gif [View same] [iqdb] [saucenao] [google]
3355789

>>3355436
>I once read an article somewhere that a NES can display Gamecube graphics
Well, since NES and GCN are Turing-complete machines, you can perform all calculations on the NES what GCN did, but is it worth anything?

>> No.3355794

>>3355582
I recall it doing somewhat well among schoolmates in 3rd grade. Not as good as PlayStation or N64 mind you.

>> No.3356116
File: 233 KB, 800x320, wew.webm [View same] [iqdb] [saucenao] [google]
3356116

saturn couldn't do triangles right

>> No.3356121 [DELETED] 

>>3356116
squares are cooler

>> No.3356129

>>3356121
quads, dude.

>> No.3356131

>>3356116
>saturn couldn't do triangles right

If you positioned two vertices to the same coordinate, it drew a triangle (with some overhead). Textures would need to be converted to use the same layout.

Due to how low-poly everything was in those days, using quads actually helped a lot, for ex. when drawing large flat areas like the side of the building. It meant less texture warping than on the Playstation.

>> No.3356140

>>3356131
I agree - but it's still an unconventional and non-standard modeling method. You'd always have an extra vertice on top of every pyramid and shit.
Not saying it's a bad thing though, I'd imagine having quads as the standard building block would've helped with a lot of 2D games

N64 had shit texture cache but good 3D
PSX had it alright but couldn't persperctive correct and had no zbuffer
Saturn couldn't do triangles as is, but quads made some other cool tricks possible

>> No.3356149
File: 2 KB, 32x32, saria.png [View same] [iqdb] [saucenao] [google]
3356149

Someone ought to compare texture sizes between PS1 and N64 games to shut part of the debate down.

Looking through OoT, most of the color textures are 32x32 pixels or less, with a few being 32x64. Some are 64x64, but they're black and white to save space.

>> No.3356152
File: 5 KB, 64x64, spyro_autumn_plains.png [View same] [iqdb] [saucenao] [google]
3356152

>>3356149

Meanwhile, Spyro 2 uses 64x64 color textures for everything.

Unfortunately, I can't find any rips of the same model on an N64 port and a PS1 port.

>> No.3356159

>>3356152
Didn't Playstation games have no limits on the dimensions of a texture whereas N64 had to conform to 64 in either direction?
Everything at http://www.textures-resource.com/nintendo_64/ looks fucking tiny, but I don't know if the limit is the 64px or 4kb, or if the Expansion pack has anything to do with it

>> No.3356162

>>3356159

The limit is 4kb. The dimensions can be anything as long as they don't exceed that limit.

Rare games might have larger textures, since I've heard they relied heavily on tinted B&W textures..

>> No.3356165
File: 46 KB, 240x560, 4144.png [View same] [iqdb] [saucenao] [google]
3356165

>>3356159
>>3356162

That website shows Conker and Doom 64 textures that are at 64x64, but nothing exceeding it.

Unless the PS1 can go higher than that, it now becomes a matter of draw calls and number of textures loaded at once. That is a lot harder to measure and quantify.

>> No.3356174
File: 2.88 MB, 480x360, conker4.webm [View same] [iqdb] [saucenao] [google]
3356174

>>3356165
PS1 in theory can do a 256x256 texture per draw call, but loading such large textures frequently puts too much pressure on memory bandwidth. 64x64 RGB textures (4 KB) were pretty much the reasonable limit of what PS1's memory bandwidth could safely accommodate.

N64 can only draw from its 4 KB texture cache, so that is forced size limit per call. However, in practice textures were usually even smaller than that for two reasons.

1) N64's memory bandwidth is high but extremely optimization sensitive due to a very high random access latency. If programmers were able to defragment their memory pools to reduce random accesses then it's really fast, if they didn't do it effectively then it's really slow. The thing is, if you want more performance it's way easier to dumb down your textures than to program a more effective memory manager, so most developers followed the path of least resistance.

2) Mipmaps (if desired, which usually were) reduce texture limit to 2 KB per draw call.

That being said, I am very confident that the N64 with good memory management will beat the PS1 in overall framebuffer texture resolution. Ultimately the N64 has more bandwidth and a larger texture cache than the PS1 so it should in theory churn through those draw calls faster.

Conker's a good example - it doesn't have super high resolution textures, but virtually everything is textured even at a distance, and repetition is low. You couldn't wrestle this kind of quality out of the PS1 - at best you'd need to do heavy tiling or LOD to produce something comparable.

>> No.3356175

>>3356165
Mind you, there's no way of confirming if the guy who ripped those textures just put the pieces together to make those 64x64 textures for the sake of clarity in the sheet - they could very well be two separate 32x64 textures loaded onto two quads.

>> No.3356279

I'll just leave this here.
http://www.sega-16.com/forum/showthread.php?26920-Games-with-3D-graphics-running-at-60-fps-5th-Generation-Consoles

>> No.3356283

>>3356279
What's your point? 60fps is a fantastic thing but you surely can't imply that it's the only thing that matters?

>> No.3356284

>>3356279

Neat list, but too many "2.5D" on there, most of the PS1 games have annotations like "only background is 3D", etc.

>> No.3356293

>>3356284
https://www.youtube.com/watch?v=__5KCSr6AzA

>> No.3356301

>>3356293

Yeah, I said too many, not all.

>> No.3356331

>>3355162
>I-if I call him a poorfag, that'll s-show him!

Jej, I guarantee I had a richer family as a kid and am richer today as well

>> No.3356380

>>3351654
at least the PS1 was loading in good games

>> No.3356426

>>3356380
Pretty sure my copy of Poochie the Dog had loading times though

>> No.3356581

>>3355364
I can't believe that this thing still works if you have all of the proper phone lines.
And people still play on it.

>> No.3356609

>>3356581

I wonder if there are people that still use the (non-official) SNES and Genesis modems.
Also the japanese Famicom modem, although I'm not sure if that one allowed any kind of net play.

>> No.3356992
File: 7 KB, 106x172, 14_1.jpg [View same] [iqdb] [saucenao] [google]
3356992

>>3351768
>Silouhette

>> No.3357023

>>3356174
>64x64 RGB textures


uhh

>> No.3357079

>>3351681

But it's true?

>> No.3357090

>>3357023
You're right
Assuming 15 bits per pixel (RGB555),
64 * 64 * 15 = 7.68 kilobytes
N64 tex cache was 4 kb
What gives? Maybe he meant 32×64 which is 3.84 kilobytes

>> No.3357095

>>3351762
N64 has Bangai-O, and also Star Fox 64 and Sin and Punishment. Also, Thunder Force V is available on both Saturn and PS1, but you could've mentioned Darius Gaiden for Saturn since I don't think that has a PS1 port.

>> No.3357123 [DELETED] 

>>3357095
It did, but PSX DG was a fucking atrocious port.

>> No.3357143

>>3357090
Can't the N64 use 8bit textures or CLUT textures?

>> No.3357253

>>3357143
Yes it can and that's what was meant with 64x64

It can fit 128x64 if you go into the straight on monochrome range. That's actually what Goldeneye did in a few places, and then used vertex lighting to colorize.

>> No.3357306

>>3357253
That being said, can N64 do 4bpp too? Seems like an underkill but would probably do some neat effects.

Also, Banjo and Paper Mario (at least) used 8/15bpp textures that ALSO have vertex lighting, looks really good.

>> No.3357309

>>3357090
I only meant to say that "RGB" texture is not the best term to define VRAM assets and caches. Pretty sure the hardware is BGR anyway.

>> No.3358425

>>3357306
What made Banjo look good was heavy use of multitexturing to make textures look less tiled and more natural.

>> No.3358439

>/v/ - the thread

>> No.3358463

>>3356426
I wonder if even loading times could've saved Collect-Athonie at least a bit from those low framerates..

>> No.3358464
File: 70 KB, 850x706, Screen Shot 2016-07-14 at 09.38.35.png [View same] [iqdb] [saucenao] [google]
3358464

>>3357309
>I only meant to say that "RGB" texture is not the best term to define VRAM assets and caches.
What wording would've you used?

>Pretty sure the hardware is BGR anyway.
Looks like RGBA to me

>> No.3358474

>>3351762
>nigga didn't play star soldier: vanishing earth
That shit had one of the best soundtracks on the N64

>> No.3358478

>>3351654
Loading times weren't that bad, and even with the jittering that texture still looked way better than the one on the left.

>> No.3358547
File: 639 KB, 600x428, ps1upside.png [View same] [iqdb] [saucenao] [google]
3358547

>>3358478
>Loading times weren't that bad

Yes they were.

>and even with the jittering that texture still looked way better than the one on the left.

It looked like a pixelated mess even on CRTs. The AA filter looked decent on a CRT at the proper resolution.

I love the PS1, but you can't defend its graphics outside of things like SOTN.

>> No.3358560

>>3358547
I dunno, a "pixelated mess" can look good too.

I'd rather have a 60fps pixelshit game that's exciting than a 30fps multitexture adventure borefest

But even so, I'd also have a 30fps super fun and good looking game rather than a infuriating 60fps pixelated shitfest

>> No.3358573

>>3358547
they really werent

>> No.3358576

>>3358560

I agree, we can't really compare both consoles as-is, individual games are more important than console specs. But PS1 loading times were really bad. At least on early models, which mine was.

>>3358573
If you're gonna post non-arguments, just don't post.

>> No.3358579
File: 110 KB, 759x508, C__Data_Users_DefApps_AppData_INTERNETEXPLORER_Temp_Saved Images_1466149430318.jpg [View same] [iqdb] [saucenao] [google]
3358579

>>3358547
>tfw I've broken working laser drive because I didn't know I needed to plase the PSX upside-down

>> No.3358585

>>3358576
The added loading times were worth it when you consider we got CD audio, FMV, and just the sheer space that discs gave us.

>> No.3358594

>>3358585

Saturn offered the same with shorter loading times, and no need to put it upside-down.

Also, my Saturn from 1996 still works, can't say the same about my old ps1.

>> No.3358596

>>3358547

I think it's all down to opinion because I think the PS1's "pixelated mess" still looks far better than any graphics on the N64. I don't think I've ever seen an N64 game that doesn't look like garbage.

>> No.3358603

>>3358596
compare >>3352012
with >>3352021

and kill yourself

>> No.3358604

>>3358603
Both of those look like shit.

>> No.3358607

>>3358594
Yes, the saturn was better.
I was more talking about the benefits of CD media vs. Cartridge media in general

>> No.3358612
File: 317 KB, 608x416, goe1453261-zazen01.png [View same] [iqdb] [saucenao] [google]
3358612

>>3358596

Maybe you have only played shitty multiplats on N64.

>> No.3358613

>>3358612
Dunno what that game is but it looks like shit compared to Crash Bandicoot, Metal Gear Solid or even Final Fantasy VII (shit models to be fair but awesome prerendered backgrounds)

>> No.3358616
File: 16 KB, 281x349, 1433631808716.jpg [View same] [iqdb] [saucenao] [google]
3358616

>>3358613
>Dunno what that game is

>> No.3358617
File: 421 KB, 608x416, goe1371645191050.png [View same] [iqdb] [saucenao] [google]
3358617

>>3358613

You're clearly a PS1 fanboy.

PS1 definitely has good looking games, but so does the N64. And at its best, N64 looked better than PS1. This isn't even a fair comparison since N64 came out 2 years later and had more advanced tech.

Clever devs could make good looking games on any console, and lazy devs could do shit on any console as well, but claiming all PS1 games look better than all n64 games is just wrong, and extremely biased.

>> No.3358618
File: 1.71 MB, 320x240, mgs.webm [View same] [iqdb] [saucenao] [google]
3358618

>>3358613
>Metal Gear Solid

you mean the game where the camera faces the ground in order to hide the black fog?

>> No.3358619
File: 102 KB, 384x288, playstation-44233-71337666328 (1).jpg [View same] [iqdb] [saucenao] [google]
3358619

>>3358617

For comparison, this is what Konami could come up with when trying to do a 3D goemon on PlayStation.

>> No.3358621

>>3358617
>>3358616
I mean don't get me wrong, I like Mario 64, Wave Race 64 and F-Zero X, I just really dislike the graphics on the N64 and think many PS1 games look a lot better due to their jaggedness and pixelation. The smoothness of N64 games makes them look shit.

>> No.3358623

>>3358621
I'm just surprised you're posting here and don't even know what Mystical Ninja is.

>> No.3358624
File: 2.31 MB, 640x360, mml.webm [View same] [iqdb] [saucenao] [google]
3358624

>>3358621
>many PS1 games look a lot better due to their jaggedness and pixelation

yep, I agree just have a look at this beauty

>> No.3358625

>>3358624
I dunno if you were being sarcastic or not but that looks alright to me.

>> No.3358627

>>3358621
Fair point.

Has there been a homebrew accuracy/timing/performance benchmark test program written for either console? Something like that exists for NES and GBA at least, but it would be nice seeing a bare-bones ROM that doesn't do anything but spew as much as multitextured polygons to the screen as possible and halts immediately when fps drops below 60

>> No.3358632

>>3358579
Just switch it with a laser from a later revision or PSOne.

>> No.3358661

>>3353573
..and its port of the only 2D game anyone cares about, SotN, is awful.

>> No.3358663

>>3358632
>with a laser from a later revision
Are those compatible?
I have 75xxx.

>or PSOne
Well, I bought a PSX for serial port.

>> No.3358693

>>3356116
Ranch, or cool ranch?

>> No.3358697

>>3356116
Is that just a simulation?

>> No.3358702

>>3358697
it's a meme dude
I did it in After Effects

>>3351654 isn't real/simulation either but it always makes me smile

>> No.3358717

>>3358663
they are 100% compatible electrical-wise. But there are some minor differences in the form of the plastic. You'll need to break/cut out some part for it to in. Have some it myself, works Fine. Just google it.

>> No.3358726

>>3358702
>it's a meme dude
Well, then it IS simulation.
Simulations are supposed to show something approximately.
Nice meme, bud.

>> No.3359056

>>3358618
Cherrypicking at its finest. Every other area in the game has unlimited draw distance. TTS on the other hand...

>> No.3359147

>>3359056
>TTS on the other hand...

Why are Sony fanboys so vicious?
TTS is better than original MGS.
inb4 nintenyearold. Dolphin, baby.

>> No.3359278

Did you guys care this much about it in 90s when these consoles were released?

>> No.3359318

>>3359147
I just can't stand its smog filter and that stupid indoor fog, nothing against Nintendo. Talking about emulation is unfair and not even relevant to this thread.

>> No.3359498

>tfw own both with ed64 and psio
>getting a chipped saturn in the mail
You miss out on a lot of good games by choosing sides, it's retarded. Idort master race.

>> No.3359573

>>3359147
>Why are Sony fanboys so vicious?

The same reasons why Nintendo fans are equally vicious.

>> No.3359630

Glad I skipped the Fifth Generation of console gaming and just had a decent PC to play with.

>> No.3359636

>>3359630

>I only played first person shooters and RTS

>> No.3359646

>>3359636
Don't forget Point and Click Adventure games.

>> No.3359651

>>3359646

that kind of died during the 5th gen times aside from things like maybe Fandango.

>> No.3359673

>>3359646
I'm not him but don't forget Diablo and Little Big Adventure. I could add Tomb Raider but it wasn't my thing. Maybe Baldur's Gate, meh.

It doesn't matter. Quake 2 multiplayer was the only thing I cared about anyway. N64 was so disappointing. It could be worse, I could have chosen a 3DO like my cousin lol.

>> No.3359706

>>3351674

But it's true?

underage b& like a motherfucker, holy shit kid

>> No.3359731

>>3359706
That one on the left is not bilinear filtering, PS1 texture don't twitch like that, and especially not when still or directly facing the camera.

>> No.3359996

Someone please make a GIF of >>3356116

>> No.3361120

>>3356609
Don't quote me on this, but I'm pretty sure one does but the other doesn't because one of the X-Band modems dialed into a server.

It actually might have been both come to think of it, and only one of them was dumped.

>> No.3361407
File: 691 KB, 800x320, e.gif [View same] [iqdb] [saucenao] [google]
3361407

>>3359996

>> No.3361430

>>3361407
Thanks a lot

>> No.3361449 [DELETED] 
File: 4 KB, 125x125, 1376824701598s.jpg [View same] [iqdb] [saucenao] [google]
3361449

>>3359147
>TTS is better than original MGS.

>> No.3361459
File: 16 KB, 600x600, e9d.jpg [View same] [iqdb] [saucenao] [google]
3361459

>>3359147
>TTS is better than original MGS.

>> No.3361648

>>3361459

Stop being a fanboy.

>> No.3362220

>>3361648
Stop having shit taste.

>> No.3362225

>>3362220

I prefer Metal Gear 2 over any of the 3D ones, at any rate.

TTS is still better than the PS1 game.

>> No.3362247

>>3362225
I'm sorry about your shit taste, anon. Really, I am.

>> No.3362252

>>3362247

Don't worry, the feel is mutual, your taste is horrid if you don't think MG2 is better than the 3D ones.

>> No.3362289

>>3362252
>MG2
>not Ghost Babel

Yeah, you're a lost cause :)

>> No.3362342
File: 2 KB, 115x125, 1467166583006.jpg [View same] [iqdb] [saucenao] [google]
3362342

Gratuitous console war should be erradicated.

>> No.3362351

I feel like most games at all 3 consoles were pretty bad 3d games. game developers obviosly JUST mastered 2d gaming and were having a ball with it esspecially in japan with the saturn and then developers were like "3D games! everyone is doing it! big money! hurry hurry!" and we get blurry bullshit.

games that didnt suck at this point

>007 n64
>saturn's 3d game library is very bismal
>resident evil PS1
>FF series PS1
>Breath of Fire Series PS1
>Super smash Bros N64
>OOT + MM N64
>MGS1 PS1 (kind of)

im sorry conkers looked stupid, its fart joke mature humor was cringey even for a 13 year old like myself at the time.

oh yeah twisted metal and most other race games were superior on PS1

>> No.3362721

>>3361407
That's actually far more accurate.

>> No.3362764

>>3362342

I wish there was a way to make people stop making these threads. First time in a long time i've seen start off with "64>psx" though.

>> No.3362797

>>3351696
So, am I supposed to imagine this ma in the image, with his glib face, saying what you just said? Him, lying cocky in there, pulling that face while mocking me? Is that it? Am I supposed to imagine him tormenting me with that assertion?

>> No.3362809

>>3362797
Well, you don't HAVE to, but it certainly seems that you did.

>> No.3362815

>>3362809
So, what are reaction images for, if not to portray... someone's reaction?

Tell you what, what's your take on that image?

>> No.3362821

>>3362815
Pretty much this >>3362797

>> No.3365290

>>3351679
Why does it matter which you think is better?

>> No.3365328

>>3353182
git gut

>> No.3365726

>>3359278
No, but 4chan without banter is not 4chan.

>> No.3365746

>>3365726

>banter

Banter needs to be witty, this is just tasteless, stale shitposting.