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File: 61 KB, 640x480, NINTENDO64--Rugrats Scavenger Hunt_Mar7 23_56_43.png.jpg [View same] [iqdb] [saucenao] [google]
3314287 No.3314287 [Reply] [Original]

Is n64 emulation still garbage?

>> No.3314289
File: 28 KB, 260x226, Neon Genesis Evangelion.jpg [View same] [iqdb] [saucenao] [google]
3314289

Yes

>> No.3314401

Yes, and it always will be

>> No.3314409

>>3314287
i wouldn't know

devs will tell you that many problems have been fixed but i couldn't be arsed to seek them out

>> No.3314413

Yes. N64 emulation hasn't made any advancements in the last decade, unless you count Project64 being bundled with malware an "advancement."

If you have a softmodded Wii, pirating N64 WADs may be your best best. I think you can also inject your own ROMs into the WADs and take advantage of Nintendo's in-house emulation with varying success.

>> No.3314416

>>3314401
why is it so hard?

>> No.3314424

>>3314413
>inject your own ROMs into the WADs and take advantage of Nintendo's in-house emulation with varying success.
huge emphasis on varying

http://wiki.gbatemp.net/wiki/WiiU_VC_N64_inject_compatibility_list

>> No.3314427

>>3314416
It's not that it's really hard, it's just that none of the people who still know how it works care enough to fix all the problems. There's also a lot of infighting, supposedly.

>> No.3314484

>>3314427

Enough infighting to have development completely change hands at least three times, at least. The 'people who still know how it works' are few and far between, the majority got the fuck out during the development hell that was everything after the 1.6 release.

While we're on the topic of Virtual Console wads - you can get much better results running N64 through Dolphin than Project64 itself for a lot of games. Mario Golf and Tennis are a complete mess on PJ64, for instance.

>> No.3314496

>>3314287
It's fine with Angrylion, but you need a very fast CPU.
>>3314416
http://emulation.gametechwiki.com/index.php/Nintendo_64_emulators#Emulation_issues

>> No.3314515

>>3314287
It plays muhreo 64 just fine. What else could an emulating fanboi need?

>> No.3314537

>>3314287
Is n64 e̶m̶u̶l̶a̶t̶i̶o̶n̶ still garbage?

yes it is

>> No.3314542

>>3314515
I've played F Zero X on a PC emulator just fine so it's fine as far as I'm concerned too.

>> No.3314545

>>3314416
you're comuputer is using more than likely a chipset that the jap's didn't intend thier games being used and or developed on. simple enough.

you're Mac Windows Steam Linux Red Hat Fedora ...will never ever be a N64

>> No.3314549

>>3314545
But it doesn't know that does it? It's running on a virtual machine.

>> No.3314552 [DELETED] 
File: 160 KB, 1041x618, 13475129_10157024831535285_1355072015890474201_o.jpg [View same] [iqdb] [saucenao] [google]
3314552

>>3314545
>you're

>> No.3314554

>>3314545
That's true, but it's a shitty reason.
The same could be said for any 8 or 16 bit system but they typically run great.

>> No.3314559

>>3314484
What a time to be alive when a Wii emulator emulating an N64 emulator have better results than just a regular N64 emulator.

>> No.3314561

>>3314559
What a time to be alive when a PS3 emulator emulating an N64 emulator has better results than just a regular N64 emulator.

>> No.3314724

It's open source as of last year, people are working on it and it's making progress
It takes a lot of time for that progress to translate into end-user "my emulator just works better now i guess"
Check on the github every few months to see if anything interesting's happened

>> No.3314784

>>3314561

Sony always wins baby.

>> No.3316878
File: 30 KB, 720x304, qwerty.jpg [View same] [iqdb] [saucenao] [google]
3316878

>>3314561
huh?

you mean a IBMPC emulating a PS3 ? and inside that you emulate N64?
was the developer of that n64 emu for ps3 hired by sony and therefore we never got a PC port?

>> No.3317004

>>3314559
And the VC's emu is still not perfect.

Not even Nintendo can nail this one apparently, and they know how it works.

>> No.3317018

>>3317004
I thought that was intentional because the Wii is too weak to fully emulate it

>> No.3317029

whats the best way to play DK64? i recently went though banjo kazooie/tooie on xbox 360 and have a taste for the rare platformy stuff

>> No.3317036

>>3317029
>Everything on XboxOne ends up on PC

>Except rare replay
BOOOOOOOOOOOOO

>> No.3317284

>>3317029
I dont know how well it emulates(on PC), but its on wiiU VC

>> No.3317296

>>3314542
The problem is that PJ64 is designed completely around a handful of first-party games, similar to how ZSNES was designed entirely around Super Mario World.

Project64 is great if the only games you plan on playing are Mario 64, Star Fox, F-Zero, and the Zelda games. Absolute garbage for anything else though.

>> No.3317306
File: 146 KB, 300x375, 1404431051039.gif [View same] [iqdb] [saucenao] [google]
3317306

>>3314424
>flip through list
>superman 64 is red
>comment reads "freezes wiiu on boot fortunately."

>> No.3317667

>>3317029
VC version has really bad input delay

PJ64 has graphical glitches

so pick your poison

>> No.3317675

>>3314484
I get the feeling this Anon is cherrypicking a little. I'm sure that for the most part that's not really the ideal way to go

>> No.3317705

>>3314413

shit i was unaware of this. I use project64 to play Mario 64 and Mario Kart. Most other n64 games are too fucked using a Playstation 4 controller to play so i don't even bother

I wasn't aware of any malware, it's on 2 of my pc's and I have no issues with it. Is this legit?

and fwiw the emulator works really well on those games and my pc's are total shitters

>> No.3317712
File: 16 KB, 640x480, 101448.jpg [View same] [iqdb] [saucenao] [google]
3317712

>>3314545
>tfw our modern computers don't use hardware derived from SGI workstations

>no MIPS i7 CPU from the time MIPS bought out Intel for winning in the CISC vs RISC war

>no RDRAM from the time Rambus annihilated the DDR consortium

>no Radeon GTX Voodoo Reality GPU from the time SGI assimilated Nvidia, ATi and 3dfx

What an awful alternative universe we live in. We could have had N64 games running natively on our PCs.

>> No.3317767

>>3317712
This

Oh what could've been

>> No.3317835

>>3317018
>implying that nintendo still knows how their older products work

>> No.3317847

>>3317712
>>no RDRAM
GOOD
Maybe I'm a bit older then you so I remember it better, but RAMBUS is an awful company and had a shitty product.
RDRAM had HUGE licensing fees to any manufacture unlike the open standard of the DDR consortium, was slower then DDR by a fair margin (had higher latency like GDDR but none of the benefits of GDDR memory), and RDRAM only worked in pairs it was unable to work single on a channel data rate.
Everything about RDRAM sucked hard on the Pentium 4s that used it.
RAMBUS has also been in about a half a dozen anti-trust lawsiuts, how they exist any more just blows me away.

>> No.3317893

>>3314545
What a retard.

>> No.3318017

>>3317847
I think you're underestimating RDRAM a bit. The later RDRAM was faster than DDR in the right circumstances, the problem was that for general tasks latency really slows RDRAM down. I don't agree when you say that it doesn't have the benefits of GDDR, it's actually very similar to it.

RDRAM was just deployed in the wrong places (it really shouldn't be deployed as the main RAM access for the CPU without some kind of buffer) and it was way overpriced.

I think it was right to die with the P4 because Intel were super greedy back then, but I thought the technology was pretty decent.

>> No.3319647

>>3314287
It will get good once CEN64 is finished.

So not any time soon.

>> No.3319781

>>3318017
>I think you're underestimating RDRAM a bit
Nope. He pretty much laid out the main reasons it's shit factually and accurately.

>> No.3319807
File: 40 KB, 430x320, Super-Mario-Galaxy1.jpg [View same] [iqdb] [saucenao] [google]
3319807

Excuse me, OP?

>> No.3319826
File: 531 KB, 654x558, The Amazing Expanding Dong.png [View same] [iqdb] [saucenao] [google]
3319826

>>3314287
what do you think

>> No.3319967

TOMMY´S A NIGGER

>> No.3319971

>>3314287
It works relatively well, but you need to tinker with emulators and options ot find the combo that works for some specific games.

>>3314289
>coolrom
you haven't even tried

>> No.3320023

>>3314401
What about using roms with something like the ever drive 64. Technically it's not emulation since you're playing on the original console. I've never used it but how does playing on the ever drive work?

>> No.3320068

>>3319781
This is not really a form of argument

>> No.3320097

>>3320023

Simulates that it's an original cart, to the console it's like a cart was inserted. Then loads the ROM into memory simulating the masked ROM of a real cart.
Function is identical to the real thing then.

>> No.3320162

>>3320068
>This is not really a meaningful sentence

>> No.3320205

>>3320097
Sounds like all the more reason I should get an everdrive. Thanks anon.

>> No.3321172

>>3319967
No he's just wearing a gimp suit.

>> No.3321175

>>3319971
>you haven't even tried

Evangelion 64 emulates like ass, what "combo" do you suggest for it?

>> No.3321180

>>3317029
A real N64 with a flashcart is still the way to go, until emulators get good.

>> No.3321210
File: 33 KB, 320x263, thum_168034de55c563ba18.png [View same] [iqdb] [saucenao] [google]
3321210

>>3320068

>> No.3321285

>>3314289
Was it translated into English?

>> No.3321381
File: 170 KB, 640x480, EVANGELION-31.png [View same] [iqdb] [saucenao] [google]
3321381

>>3321285

No, but it's perfectly playable without knowing japanese. It just follows the same script from the series/movies anyway.

It does emulate liek shit though

>> No.3321395

It's much better then what is was due to the Wii U's emulation being so bad.

http://gliden64 blog

>> No.3321437

>>3317705
Only the installer has adware, the software itself is still clean. If you want a 100% clean one there's one or two fan-made installers floating about that are clean.

>> No.3321443

I recently tried it again and it's not bad. Probably only 5% of the 60 or so games I've tried so far were unplayable. I recently started my first ever playthrough of Perfect Dark with no issues yet.

>> No.3321448 [DELETED] 
File: 112 KB, 670x1024, naked-gay-old-man-daddy.jpg [View same] [iqdb] [saucenao] [google]
3321448

n54 is worse

>> No.3321869

>>3320097
If I was using an everdrive and wanted to play donkey King 64 would I need to have the expansion pack for ram?

>> No.3321882

you didn't really need
>emulation
in your question op

>> No.3321893

>>3321869

yes

>> No.3321931

>>3314416
The N64 is a stupidly complicated system with poor documentation, and most of the games people actually care about are already reasonably playable. I'm still holding out for Cen64, but it's going to take a while for PCs to be powerful enough to run it full speed, if ever. CPUs aren't really getting more powerful nowadays, just more efficient.

>> No.3321996
File: 221 KB, 1262x2810, n64arch.jpg [View same] [iqdb] [saucenao] [google]
3321996

>>3321931
>The N64 is a stupidly complicated system

>> No.3322115

>>3321869

The Everdrive can only simulate the original cart, it cannot give the system magically more RAM, if the real game required the Expansion Pak, so does the ROM loaded from the flash cart, same with MM too.

>> No.3322231

https://www.youtube.com/watch?v=WqZcBcsHjys

>> No.3322731

>>3321996
Why the fuck was the Saturn so complicated anyway?

>> No.3322754

>>3314287
"I never really was on your side, Chuckie."

>> No.3322827

>>3314287
Yes, but it won't be for long.
https://github.com/tj90241/cen64

>> No.3322857

>>3322731
Nothing about the Saturn makes any sense. Why does it have the best games of the Generation? Why does this not matter and it failed anyway? Why did they go 3D? Why did they choose quadrilaterals after going 3D? Why did they cancel Sonic?

>> No.3322884

>>3322857
Why can Saturn be emulated properly but N64 cant?

>> No.3322897

>>3322884
why are you lying anon?

>> No.3322904

>>3314287
>Is n64 emulation still garbage?
No, you can run Mario, Zelda, and Goldeneye fine in HD.

>> No.3322920

>>3322731
>Why the fuck was the Saturn so complicated anyway?

It swelled up during development.

Originally it was the two VDPs (high end in-house Sega arcade parts from the System 32), the SCSP+68k for sound, and a NEC V80. Polygon calculation would've been mostly done by a DSP. They wanted to do two SKUs: cart only (with optional cd attachment) and cart+cd unit.

Then they figured out that having two SKUs was stupid, so they moved onto CD only. That added 2 more CPUs for the cdrom, plus an entire cd drive chipset.

Then they saw the Playstation specs and changed the V80 into a dual SH2, which required some extra glue logic; and while they were at it they tacked on an extra megabyte of slow DRAM.

For the initial cart-only plans, the machine would've been pretty damn efficient.

>> No.3322950

>>3322920
>Originally it was the two VDPs

I thought they added VDP2 late in development. What you're saying is conflicting with a source.

>"Sega Saturn". Next Generation 1 (2): 36–43. February 1995. Sega's knee-jerk reaction was to delay its Saturn development program for a few months to incorporate a new video processor into the system. Not only would this boost its 2D abilities considerably (something that Sony's machine was less proficient at), but it would also provide better texture mapping for 3D graphics

>> No.3322954

>>3322897
I never had a problem emulating Saturn games

>> No.3322970

>>3322950
>I thought they added VDP2 late in development. What you're saying is conflicting with a source.

That would make no sense - not only does the VDP2 give absolutely no benefit to 3d graphics, it is also the most complex chip in the unit, so would have been difficult to add it as a knee jerk reaction. They got the news of the Playstation in late 1993 and had full documents by 1994 January and working samples of the chip in 1994 April.

And the leaked incomplete console specs from as early as 1993 show things that only the VDP2 could do (alpha transparency, 24-bit colour).

>> No.3323021

>>3314287
Is there any list of must-play games for Nintendo 64 what aren't emulatable properly?

>> No.3323048

>>3323021
No, cause it would be empty.

>> No.3323056

>>3321996
Nice block diagram, that tells us nothing about the actual chips that do everything.

The chips are the hard part.

>> No.3323061

>>3322904
>All of those are popular 1st and 2nd party games that everyone has played to death
But what about other game?

>> No.3323063

>>3323061
What other games? You mean Conker? that one works too.

>> No.3323065

>>3323063
What about something not by Nintendo or Rare?

>> No.3323068

>>3323065
What about them?

>> No.3323071

>>3323068
Most of them are pretty fucked on emulators

>> No.3323072

>>3323048
Is that memeing aroung?

>> No.3323073

>>3323071
Play them on real hardware?

>> No.3323240
File: 135 KB, 898x768, 165645876564.jpg [View same] [iqdb] [saucenao] [google]
3323240

>>3314416
>SGI on a chip
>three processors (four if you count pif)
>reprogrammable microcodes

>> No.3323696

>>3322970
>That would make no sense - not only does the VDP2 give absolutely no benefit to 3d graphics

You're making assumptions under that "Sega boosted 3D power at all costs at the last minute" story.

>alpha transparency

VDP1 CAN do alpha transparency in certain circumstances without VDP2

>24-bit colour

Internal pipeline is 24-bit color

>> No.3323701

If I had to rank N64 emulation with other it would be number 3 or 4. The Saturn and Dreamcast imo are number 1 and 2 for being a bitch to emulate and run smoothly.

>> No.3323749

>>3322731
Sega slapping more shit on at the last minute in fear of the Playstation.

>> No.3325105

>>3322231
Reminder.