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/vr/ - Retro Games


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3314313 No.3314313 [Reply] [Original]

Not for Orlouge, but for you.

Old Thread is here:>>3260431

>Links
http://pastebin.com/ubT3r1z5
Romancing SaGa 3 Patch FAQ
http://pastebin.com/QeD1BR5q
FAQ for people new to the series
http://pastebin.com/kRbSg6PG
>Downloads
http://pastebin.com/E1V2hcfM

>> No.3314321

As soon as I finish my Fiesta run I'm catching up on my backlog to play RS2. Anything major to worry about getting started?

>> No.3314332

>>3314321
>Anything major to worry about getting started?
You might want to check the previous thread, we've already had detailed discussion about this.

There's a few permanently missable items some of which are key items for a certain quest, use magic a lot since you won't be able to get any new spell without upping your proficiencies in magic schools, get new formations by talking to the captain in the dojo and prepare to die a lot.
All the rest is more or less standard SaGa routine, albeit more brutal and non linear than average.

>> No.3314337

>>3314332
Okay, thanks, I'll look through the last thread.

>> No.3314493
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3314493

10 hours is a little longer than I usually aim for

I guess I'm having a bit too much fun, I know for a fact I could steamroll Asellus' final dungeon without breaking a sweat here, but I wanna grind the HP on my B-team to raise my starting ranks for my next character.

Any suggestions on who I should play next?

>> No.3314502

>>3314493
Also:
>monsters take longer to get strong than humans or mystics
yeah shut the fuck up

>> No.3314709
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3314709

How nice that he lets them pick what color stripes they wear

Seems like a comfy prison

>> No.3314762

>>3314493
The mysterious masked hero.

>> No.3314924

>>3314762
I thought the other anon was already doing that one

>> No.3315023

>>3314924
Didn't realize you two were different anons.

>> No.3315143

>>3315023
there are actually 3 of us!

>> No.3315265

Is there any item that restores a weapon's durability in SaGa II like there is in SaGa 1? Or should I give the unique weapons to a robot?

>> No.3315503

>>3315265
I would say yes, unless you have an absolute reason in mind for a human or esper/mutant to use them. At least on a robot/mec, you have a replenishing ability until you want or need to remove it for something better.

I don't remember any items that restore weapon usage, unless something like that was added in the DS version.

>> No.3315505

>>3315265
The fuck there's no item like that in SaGa

>> No.3315512
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3315512

>calling Roufas out on his bullshit
Man I love the SaGa dialogue variations so much

>> No.3315565
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3315565

>>3315265
>like there is in SaGa 1
?
>Or should I give the unique weapons to a robot?
Sure, as long as you build it for them, keep in mind that mechs halve the weapon's durability permanently though, the GB version also halves the durability each time you equip it, be careful with that, you can exploit Martial Arts with this trick in the early game though.
>>3315512
Can you imagine the bantz between Roufas and Fuse?

>> No.3316176
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3316176

57 minutes in and I already cleared tanzer

I actually had to reload about 15 minutes when I realized that just picking up Roufas in Shrike after starting the Rune quest in Devin would railroad me into doing Tanzer, I had run back to Koorong to grab him a DefendWear before raiding Sei's tomb and got stuck without the Magatama, leaving me with TotalShot as my only multitarget.

This turned out to be for the best however, as when I reloaded back to the save that was still in Shrike and did the 3 DeadKnight encounters, one of them dropped a TwiggyRod(!) and with the Magatama in hand I was able to blow through HugeSlimes without any trouble.

Of course, I juked through the entirety of Mu's Tomb and Tanzer without any encounters other than one stupid bird that camped the drop point from one of the sphincters.

I'm sort of a little tiny bit upset every time Slime forces his way into my party, since Riki is typically my favorite go to monster guy, but I think it should work out, since my final teams will end up being
A-Team:
>Emelia, Annie, Liza, Asellus, White Rose
B-Team:
>Fuse, Roufas, Zozma, Riki, Slime

Now I just need to figure out the best way to push Berga's shit in before I start the next part of the quest.

I'm thinking AngelArmor+JetShoes should let me blitz all the encounters leading up to him if I can get my hands on a quick and dirty sword tech like Headwind or TripleThrust, but the fight itself requires that you bring a variety of attack options, so I might have to figure out something a little extra like GlassShield or SoulRune, though I don't think you can actually get to Fascinataru without doing it as part of the Time quest, and I'm not gonna deprive any of my swordsman of the chance to learn LightSword.

Still,
>Emelia starting her quest with 50 HP

sigh

>> No.3316216
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3316216

>so then GaeaToad drops a fucking BehemothRifle
what is this luck

>> No.3316253
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3316253

>>3316176
>Now I just need to figure out the best way to push Berga's shit in before I start the next part of the quest.

Guns and Magic, my nigga.
Dual Gun+Cross Shot/Trick Shot+Awakening/Soul Rune will already give you huge advantage over Berva since he won't be able to Sway.
Then again, only 100 or so HP is a bit too low for a solo duel with him, better get her to 200 at least, his Godhand is a pretty powerful attack.
> I don't think you can actually get to Fascinataru without doing it as part of the Time quest
Correct.
>Emelia starting her quest with 50 HP
It is generally a good idea to start her quest after a few other games so she starts a bit stronger, Emilia is probably the weakest MC at the beginning of the game.
>>3316216
Noice

>> No.3316263
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3316263

>>3316216
WHAT IS THIS I DON'T EVEN

>> No.3316268

>>3312253
Started Red's quest, just played a couple hours. Was pretty happy to meet Asellus on the Cygnus when the pirates were attacking, hopefully I'll get to meet her again.
I didn't really enjoy the beginning too much, I keep thinking "I'm gonna travel to Koorong" and such, but the game wouldn't let me. Now it's finally opened up, though.

I have Red focusing on martial arts. I have Roufas using Murakumo right now, should I have him using guns instead? Also got BJ&K (or whatever that medicbot's name is) and the Engineer bot from Shrike. I knew he had to be recruitable somehow, because one of the NPCs in that building always says "Take good care of him!" no matter what. Even on my Asellus run.

>>3316253
>It is generally a good idea to start her quest after a few other games so she starts a bit stronger, Emilia is probably the weakest MC at the beginning of the game.
I had no idea doing one run would affect your starting character on another run. How much of an effect does it have?

>> No.3316269

>>3316253
Emelia literally, literally has the worst Guns/Magic talent in the game. It's literally actually zero.

>> No.3316280

>>3316268
>>It is generally a good idea to start her quest after a few other games so she starts a bit stronger, Emilia is probably the weakest MC at the beginning of the game.
>I had no idea doing one run would affect your starting character on another run. How much of an effect does it have?
None. It only effects the allies you recruit not the character you start with. The logic being, I suppose, that when you recruit someone with another character they've already been through some shit, but when you pick them to start with you get them at the beginning of their journey.

I would be weird if Red walked into that first battle and just suplexed Schuzer's ass into the ground no?

>> No.3316292

>>3316280
Oh okay. That makes sense, I like that. I paid a visit to Owmi as Red, and the Lord was sitting in front of the river, upset over Mesarthim (or at least, I'm guessing that's why he's crying). So it's like Asellus has already been through there.
It's like your protagonist's main quest is just a side quest for another protagonist, if you recruit them.

>> No.3316327
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3316327

I really hate the way everything moves at sanic speeds in this room

because I want that money bag

I NEED it, but if I let the ER raise too soon it will be a huge pain to get Fang and Claw on Riki

(And fuck paying the cab fair twice, I'm TOO GOOD for that shit)

>> No.3316332

>>3316292
>It's like your protagonist's main quest is just a side quest for another protagonist, if you recruit them.
that is -exactly- what it is anon

The little personality touches and variations are what make this game breathe

>tfw Fuse's quest would have tied all the Trinity subplots together

SaGa Frontier remake when

I even thought of a name

SaGa Frontier: ReLoaded

>> No.3316345
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3316345

You know, fuck this room too

I've literally juked it only once in my entire fucking life and I don't even know how

>> No.3316350
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3316350

>>3316345
OHSHIT HOLY FUCK I MADE IT

>> No.3316351

>>3316269
You mean her INT growth bonuses, right?
I've always used her with guns and had no problem in learning gun techs, Awakening and Soul Rune also don't need INT to work and the chances to learn them are not so low, by the time he gets enough HP to fight Berva he should have at least Trick Shot and Dual Gun, even if he doesn't learn Awakening in time he can still use other stuff like Shield or Mind Heal which are useful to have around with Berva.

Sorry for my mistake on the New Game+ bonuses, it is indeed only relative to your party members, for some reason I remembered the MC also got some bonuses
>>3316292
>It's like your protagonist's main quest is just a side quest for another protagonist, if you recruit them.

Actually, it's a bit more than that, while some characters do have some exclusive dungeons, like Red or T260G some have access to different variations of common quests, like as you noticed with the Owmi quest with Mesarthim, same thing happens with Blue having a slightly different scenario with Time Lord for the Time Magic quest.

One other thing is that the general lore is divided between characters, now that you're playing as Red for instance you'll know what happens in Kyo, something no other character has access to, playing as Asellus gives you exclusive insight and info over Facinaturu, Emilia has more info on Gradius and some extra bits regarding Mondo who is a key character in Fuse's story.
In certain cases you even learn minor stuff regarding side characters, Riki is the only character that has some kinda hidden info regarding Annie's background, T260G's prologue gives more space to Gen and so on.
It's pretty interesting, at least narrative wise, you not only see the different reactions of characters to the same events, but also get some extra pieces of info regarding both the world and characters you've met by playing wih different MCs, Frontier is arguably the best SaGa when it comes to that kind of thing.

>> No.3316362

>>3316351
>character in Fuse's story.
Bah, I meant Lute, sorry, today's not the day.

>> No.3316408
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3316408

Mission Motherfucking Complete.

In case anyone doesn't know the trick:
You have to get through shingrow wrecked ship ruins at a low ER, which mainly just means juking all the sonic bats or getting the harmonium armor and magatama before going there. This lets you pick up the DuelGun and HyperScale, both of which are items salable at the Scrap Junk Shop. You go to the Junk Shop and pay to get into the junk room which should cost less than 1000 credits, otherwise you've probably fucked up. You pick whatever shit you don't need, then walk out without saving or leaving the shop, and sell the Lizards your DuelGun.

Because of what I can only describe as incredibly suspicious and coincidental assembly programming, selling an item in the shop increases both your own actual credits as well as the floating value that represents your current battle rank and is used to generate items in the junk pile, and a DuelGun happens to add just such a specific amount to this number to land you in the exact range for the best items without overflowing and causing it to simply stay the same. Hence, if your rank is already too high it won't work. If that's not absurd enough, every slot of the selling menu will correspond to the number of items you can currently take from the junk pile.

SO, if you buy the access to the pile, then sell the DuelGun, you can then pick 3 items that are at the max rank, then sell the hyperscale, pick another one, or even just scroll down to the HyperionBazooka that you don't have, press circle, and pick 7 of them. Personally, I only take the free items when I actually sell them something, but since I randomly dropped a BehemothRifle, that means I now have 2 LethalGuns and 3 ExcelShields, for essentially -negative- credits, because I still get the credits for selling the items as well as the items I originally payed for.

>> No.3316420

>>3316351
Yes anon, I mean her INT growth rate, because the game actually uses your current INT value to generate the probability of learning new magic and gun techniques. The reason why I won't bother to ever teach Emelia guns is because
>She is fucking amazing with Swords and learns everything you need outside of LifeSprinkler, and who cares because Haze-To-Wheel and Turbid Current and Headwind and Rosario Impale are -enough-. Not everyone can have Fuse's perfect sword spark-list.
>Raising her INT takes a long fucking time if you don't savescum it, and that is the opposite of what I'm trying to do. I only use the in-game quicksaves and the idea of doing that for stat gains or drops can go fuck itself.

>> No.3316439

>>3316420
>because the game actually uses your current INT value to generate the probability of learning new magic and gun techniques
Yeah, but the base percentage is so high it's hard to notice the difference anyway.
>Raising her INT takes a long fucking time if you don't savescum it
Does it?
I might have never noticed since I literally always used her with guns, she's no Rouge but she always performed well enough for me.

Oh well, guess it's really time to go back to Frontier and dust off some cobwebs off my brain.

>> No.3316450
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3316450

>T260G turns to check you out when you recruit Riki into your party
Seriously there is so much fucking detail in this game

>> No.3316483

>>3316450
Specially considering it's partially complete status.

>> No.3316508

>>3316450
They really need to remake the game and put all the stuff that they cut off during development.
The game's already great as it is, just put Fuse's story and all the cut small tidbits like some hints at the Rings presence in the Magic Kingdom during Blue's story, Furdo being reintegrated as an actual character and some flashback with Ian and Mondo so Lute's story isn't completely laughable.

>> No.3316510

hey look what I found

https://www.youtube.com/watch?v=4U7ofO-5UkM&index=2&list=PL_Idgo1o9CYm7PyY9UBjSmopf5T_uRA8z

>> No.3316527
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3316527

>>3316510
New Cyberbard album? Neat!

>> No.3316843

>>3315503
>>3315505
>>3315565
Just since you people seem confused about it, in SaGa 1 (GB version, at least) you can buy an item that, if used, lets you select another item, and will completely replenish its uses. It's sold in the starting town once you unlock the second tower by defeating Ashura in the shop to the right. It's the second item from the bottom, and in the english version, it's called Arcane. With it, you can use your Glass Sword, Masamune, Excalibur and Revenge freely, and just pop one to recover all their uses. Of course it doesn't work on stuff with a single use like the N. Bomb. It's also cheaper to replenish flare books with it rather than buying new ones.

>> No.3317395

>>3316843
interesting

>> No.3317623

>>3317395
Fear the power of children's trial and error. It doesn't seem that SaGa 2 has anything like that, however. I actually used to stock up on Arcanes a lot in the first game, since if you had good items to start with, they were literally everything you ever needed. Why buy an extra sun sword to use instead of your glass sword, when you can use an arcane to refill your glass sword or a sun sword?

>> No.3317742

>>3316843
Well shit.
Man, there's just too many things to know and memorize in this series, not to mention subtle variations in the same mechanics.

>> No.3317825

>>3317623
Because the game is literally less than 30 minutes from being over at that point?

I didn't even come close to depleting my Glass/Excalibur/Masamune/Flare, I just finished the game.

>> No.3317843

>>3316420
I thought Emelia's main advantage (in her route) is easy DSC access - even the best martial artist characters in the game only have access to 2 out of 3 of the required skills IIRC but through Costume switching, Emelia can grab all 3 easily.

She's pretty meh as a recruitable otherwise.

>> No.3317870

>>3317843
In terms of Sword Spark-lists:
Gen>Fuse>Roufas>Liza>Emelia>Everyone else

In terms of stats however, Emelia edges out both Liza and Roufas by somehow being both stronger and tankier, though Liza has more Quickness.

I don't use DSC because it doesn't combo.

Since Liza and Roufas can't be recruited by all characters, this makes Emelia my defaut choice for 3rd sword user. (typically, you want one sword user who can learn LifeSprinkler, one who can use RosarioImpale, and one who can use RisingNova, Emelia being able to learn the latter two, making her my favorite choice for sidekick sword user, mainly as a result of the problems surrounding my desire to recruit Fuse early on, as well as my desire not to abandon those treasures guarded by the fucking Dragon pair)

>> No.3317883

>>3317843
Emilia's so versatile in her own route she can do almost anything well enough, of course if the game was a bit harder you'd be forced to specialize but you can really make her do whatever you want.
>>3317870
>Emelia edges out both Liza and Roufas by somehow being both stronger and tankier
Does that really matter in a game with non fixed stats?
>though Liza has more Quickness.
Really? Doesn't Emilia have like, +7 or something in her Quickness growth bonuses?
So much I don't remember.
>as well as my desire not to abandon those treasures guarded by the fucking Dragon pair
Yeah, it's hard to pass on that delicious Board.

>> No.3317901

>>3317883
>Does that really matter in a game with non fixed stats?
stop this meme. of course it matters, you know it does.

>> No.3317932

>>3317901
I'm quite serious, maybe it matters for the first few hours when it's more noticeable but I don't think it's so important after that, mostly because of the overall bad game balance mind you, but really I wouldn't worry about that too much.
I mean, Minstrel Song is the same, people only put characters like Sif in the top tier because she has access to the Dragon Orb not because she has better growth than other characters, same with Frontier, Asellus and Red have access to incredible stat boosts and Blue can cast almost any spell in the game and even gets one more turn in Overdrive iirc, they're on a whole other level regardless of their growth bonuses.

I guess it does matter the point you want to take a certain course of action that necessitates particular care to be viable or a run where you try avoid fighting altogether, but even so there's so many ways to break the game in Frontier regardless of the character you use I wouldn't really mind, I'd be more worried about what characters can and cannot spark at that point.

>> No.3317947

>>3317932
>maybe it matters for the first few hours when it's more noticeable but I don't think it's so important after that

that's because you grind anon, for me the first few hours are literally the entire game. I grab the treasures, I barrel through dungeons, I spark techniques and grab absorbs off bosses, then I beat the scenario. I did one playthrough where I grabbed silver moons and dragon swords and wind shells and pluto armors and harmonium bangles and grinded all the stats to 80s, but you know what? that's not fun

it's way better forcing my way through the plot and going into boss battles under-leveled using the resources at hand that I just happened to drop or that I could pick up or buy, using the techniques I just happened to end up with instead of grinding for hours to get the same ones I always use

every hour I don't spend grinding is another hour I can spend having actual fun

>> No.3317959

>>3317947
>that's because you grind anon
I don't, there's no need to, unless by grinding you mean fighting what you can't avoid running away from during quests or as you said fighting stuff for monster forms/mystic weapons/mech programs, I wouldn't say that's grinding.
Hell I wouldn't play this goddamn series at all and even more so, Romancing SaGa 2 wouldn't be my favorite entry, you'd need to spend something like 30 hours to grind to the point of not worrying about losing too fast, heaven forbid if you want to get all spells and forge all items, that's another 5 if not 10 hours of tedious fights to do so.

>> No.3317983

>>3317959
Ok anon how about you try a run with this team:

Lute: Swords
Mei-Ling: Fighting
Rouge: Fighting
Annie: Guns/Magic
Emelia: Guns/Magic

and then tell me how that goes for you.

>> No.3318008

>>3317983
I don't need to because judging by your posts you'll probably bitch and moan about my time completion, your idea of having fun in Frontier is essentialy speedrunning with meta, my idea of fun in Frontier is simply making a team I like and seeing how the game goes from there.

But you know what I'll do that anyway because it's something that admittedly I've never tried, outside of your Emilia setup since I always used her that way, MC is Lute I suppose?

>> No.3318096

>>3318008
Of course it's Lute.

The only one here bitching and moaning is you, I'm just stating the facts as they are, while you laughably claim that the meta-game is not consequential in the SaGa series of all things.

>> No.3318115

>>3318096
>while you laughably claim that the meta-game is not consequential in the SaGa series of all things.
I've never said that? What's with you and putting words I've never said in my mouth? I've only said that Frontier is largely too easy to bother with meta, it only becomes relevant as a self imposed challenge, and you challenged me with the literally worst scenario possible to prove what? That the meta is relevant under the harshest conditions? No shit, problem is the game doesn't really force you to do any of that like other games in the series do.
Now if you want to talk about how the meta is relevant in Frontier 2, yeah that's true, but Frontier's meta only becomes relevant when you purposedly gimp yourself to make the game hard or want to speedrun.

Giving me the worst setup possible hardly proves anything besides you wanting people to play the game like you do.

>> No.3318134

>>3318115
Holy shit get the fuck off my dick already, we're not friends and I didn't ask you to fucking reply to me in the first place, but you just won't shut the fuck up. Then you come back acting like I incite this shit when you're the one actually specifically replying to my blogposting which was directed at literally no one.

>> No.3318172
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3318172

>>3318134
Wew lad, if discussing like normal people and getting called on your bullshit gets you hot and bothered THIS much then I guess I'll really let you be.

>> No.3318228

>>3317825
I've played the games several times, and most of them I didn't really rush to the end, but took my time, revisited the old worlds, farmed gold, went around getting meat for my monster, tried to get stat gains on my mutant, and so on. I dunno, that game is just so fun to play.

>> No.3318287

>>3318172
Listen anon I can accept the way you choose to play the game, but that doesn't mean I have any obligation to be inclusive towards your ideas. You're the one who keeps pressing your advice after I told you I have a rational reason for doing things the way I do them, I didn't say there was anything wrong with your idea I just said that I don't think it's a good plan. You came back over and over claiming that perfectly solid data that supports my play-style wasn't valid, just because you did things a different way, and I'm still gonna tell you; you can do things the way you want to, but I consider your methods to be inefficient as much as you consider mine to be unnecessary.

>> No.3318310

Please stop posting off-topic generals on /vr/. I hate to resort to filtering, but this is getting ridiculous. We have a board specifically to contain threads like these >>>/vg/

All these threads are is the same anon posting moe to bump the thread when no one else wants to discuss the series in the first place, and then the occasional in-fighting among anyone who does participate. And it's not like you guys even keep it within a retro context.

>> No.3318321

>>3318310
Most games in the series are in the retro camp. And I'd say it's harmless if we discuss the remakes or ports.
I doubt this thread would survive in /vg/.
Hell, it didn't even survive /vr/. The chain was cut some time ago, but it was resumed thanks to Romancing SaGa 2 getting the new port.

I guess what I'm saying is "chill, dude". It's ONE thread.

>> No.3318330

>>3318287
>You're the one who keeps pressing your advice
I never pressed any kind of advice, I've only said that you're making too big of a deal over natural growth in a game without fixed stats, because there's not many who want to play the game like you do and a system with non fixed stats makes arguing about growth valid only when you're specifically playing in a certain way and with self imposed limitations.
>You came back over and over claiming that perfectly solid data that supports my play-style wasn't valid
Look that's precisely my point, your data is okay for what YOU want to do, but you can't tell me that it's necessary to mind all those factors while playing normally, nobody's going to be bothered by Emilia having shitty INT growth rate because chances are that they've already done a ton of shit to make the point null, grinding or not, and also have a team that very possibly works well enough to beat the shit out of anything in the game with relative ease even though she might be the weakest link in all of that.

Now of course if you want to go full meta then those things are important, noticeable and in some cases even mandatory, but Frontier is not that kind of game that really makes you worry about that unless you make it so, that's also why it's a great game for beginners, you can spend hours experimenting things at your own leisure, learn how to combo properly, how to build characters, how to make magic setups, race setups and not give a single damn because the game lets you do all that and it's fine and dandy like this.

Compare it to games like Frontier 2, Romancing SaGa 2 or Unlimited, there you should worry about which character is good with what because they are much tougher, stricter and not as forgiving, it doesn't mean that Frontier has less meta than any of those, it's just less prominent, you can play Frontier with less worries ad more casually, that's that, no offense meant and I'm sorry if I've upset you, I didn't mean to.

>> No.3318338

>>3318310
Fuck off you moron.
You're the first one to instigate in fighting with your autism, go shitpost in another thread.

>> No.3318390

>>3318330
>I never pressed any kind of advice
>I've only said that you're making too big of a deal over
this is literally you pressing your advice

>> No.3318395

>>3318330
>but you can't tell me that it's necessary to mind all those factors while playing normally
Go back, read all the posts, and point out even one single instance of me telling you to do anything other than shut up and stop talking about the same thing over and over

>> No.3318468

>>3318390
>this is literally you pressing your advice
No? There is a fine difference between making an observation on somebody else's opinion and pressing your advice, or do you want me to be even less implicit and write stuff like "In my humble opinion your evaluation, while logically sound, is not as important in the grand design of things as you make it out to be"? If anything the advice I give is that you can play the game however you want.
>>3318395
>and point out even one single instance of me telling you to do anything other than shut up and stop talking about the same thing over and over
Ahhh back to square one again.
Look, I give up, there's no point in keeping this up, it's hardly a discussion at this point and we're both just splitting hairs over nothing for the sake of our own view on the matter, it's a complete waste of time and energy.
You're free to play the game however you want and I am too, if there's anyone fit to judge our opinions it is not one of us anyway, some people might choose your approach while others might choose mine, both have their pros and cons.

>> No.3318479

>>3318468
The extent of your denial is kind of disgusting.

>> No.3318485

>>3318479
Whatever you say.
At least I'm not the one using my own way to play the game as the correct way to define a game's meta.

>> No.3318504

>>3318485
Anon, I never suggested than any of the things I was doing were the objectively correct way of doing things, nor that others should emulate my ideas, nor even that any other person's idea was invalid. You were the only person doing any of those things.

>> No.3318623
File: 16 KB, 320x240, 1460373943090.jpg [View same] [iqdb] [saucenao] [google]
3318623

>>3318504
>You were the only person doing any of those things.
>Literally say multiple times people are free to play the game however they want with little worries regarding the meta due to the game's flexibility
>pushing a logically not existing way of playing the game onto others

Wew, so now telling people they're free to play how they want is telling them to play how I want and that's the only right way to play a game, and then you say that I'm the one with denial issues, this is getting better and better.

Feel free to have the last word, I'm not going to keep up with this nonsense any longer, I just hope this thread will be alive by tomorrow and have some actual discussion instead of poorly made semantic arguments and baseless finger pointing.

>> No.3318640

>>3318623
Ultimately you have been continuously acting like there is something wrong with playing the game efficiently, or that it was not actually efficient; and my statements have consistently been to the effect of "but that's wrong dumbass". At no point have I ever been concerned with the way other people were playing at all, because at no point in my life has that ever been something I've felt concerned about.

>> No.3318951

>>3314493
>but I wanna grind the HP on my B-team to raise my starting ranks for my next character.

I played a ton of SaGa Frontier as a kid but I don't think I knew about this mechanic. Do you carry over some amount of starting stats to your next character on the same file or something?

>> No.3319023

>>3318951
The game takes your average Max HP for all your characters and then uses this to place you at one of 4 ranks. You start at the lowest rank, and each rank you go higher will make the characters you recruit start with better stats and more techniques. It's particularly meaningful for a character like say, Lute, who starts with no good items and terrible stats and has to rely on the characters he recruits or the items he finds to be able to fight effectively.

Obviously you can quickly raise it by using a bunch of Mecs or Monsters, and this contributes a lot to making things smoother on your next character's game.

>> No.3319981
File: 99 KB, 640x852, 1430902954298.jpg [View same] [iqdb] [saucenao] [google]
3319981

I've only ever played Frontier & Frontier 2 and Unlimited

The rest of the series worth playing?
I keep hearing good things about Romancing Saga 2, is it in english?

>> No.3319987

>>3319981
>The rest of the series worth playing?
Sure, as long as you don't mind the titles before Frontier not having stuff like combos and other mechanics.
>is it in english?
Yes, but the translation is pretty much garbage, though that can be said about most games really.

Also, I kind of forgot to link this video I found some time ago about SaGa Frontier 2, it's pretty crazy stuff.
https://www.youtube.com/watch?v=6LBR2_skdto

>> No.3319993

>>3319987
No Gustaf?

I totally forgot about that old gray haired dude.

Was that the Dragon Punch- holy shit 15K damage- the final martial art skill? I never did punch arts when I played.

>> No.3320001
File: 104 KB, 460x650, 06.jpg [View same] [iqdb] [saucenao] [google]
3320001

>>3319993
They didn't use Gustaf because they equipped Roberto with the Seven Star sword, Gustaf is "limited" by his fixed weapons and in Japan you could get the Seven Star sword by playing the SF2 minigame with a pocketstation, it's the most powerful weapon in the game.
>that old gray haired dude.
Roberto is more or less as old as Gustaf, he's not that old.

>> No.3320013
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3320013

>>3320001
Well thats a good strategy, I don't think I've ever approached SF2 with such a min-maxing mind. I'm always too busy nerding out about Gustave/Gustaf and swords being passed on and lineages/legacies being made.

Though in Lute's game I did figure out a Level 5 combo that involved three Life Sprinklers

>Seven Star Sword
>most powerful weapon in the game

I thought the Cinderforge was the str- or wait, am I thinking Legend of Mana? Shit.

>> No.3320037

>>3320013
>am I thinking Legend of Mana? Shit.
Well, you're not incorrect since Legend of Mana also has some sort of collaborations with SaGa Frontier 2, mostly because Kawazu worked with both teams at the time.
Having a SaGa Frontier 2 save file unlocks an optional questline which gives you a pretty decent sword, there's also some other minor stuff that it's kind of hard to notice in english since they translated stuff differently but some weapon arts are taken off SaGa.
Some examples are:

ジャイアントスイング-RomaSaGa 3 and Frontier's Giant Swing
いなづまキック-Lightning Kick, classic SaGa waza from the Romancing trilogy onwards, almost every SaGa has it.
無双三段-Classic Romancing trilogy spear waza, Triple Supremacy in LoM and what is translated as Glorious Triumvirate in Minstrel Song.
でたらめ矢-Random Arrow from the Romancing Trilogy, I think it was translated as Forward Artillery in LoM?
乱れ雪月花-Beautiful Three in LoM and what is translated as Tres Flores in Frontier or Scattering Petals in Minstrel Song, this is something Kawazu really puts in almost every game he's involved, even Last Remnant has it.
アックスボンバー-Axe Bomber, a classic waza from the Romancing trilogy.

And I think there's a couple more to those.
But again, this was due to the fact that Kawazu was the producer for both Legend of Mana and SaGa Frontier 2 at the time and both team had people who worked on SaGa so they put some references in there, that's also why SaGa Frontier 2 had the same 2d design approach as Legend of Mana and on a relatively sad note, probably the reason why they cut stuff in SaGa Frontier 2 due to having a lot of people working on LoM and not enough time or workforce, though that's mostly my view on the matter.
Kawazu did say he kind of screwed up during the development of LoM though.

>> No.3320042
File: 266 KB, 640x647, 1430840361788.jpg [View same] [iqdb] [saucenao] [google]
3320042

>>3320037
I remember after killing the Draco Lich, though it may have been a miniboss, if you go back to that location with a SF2 save then you get a really good sword, granted it don't break in LoM.

I was trying to find the map background, the one with the sword in the foreground in a dark city thats very SF2ish but for whatever reason it seems impossible to google.

>Last Remnant
Another game I need to finish, Johnny Young Basch really kills it for me but the game is otherwise enjoyable. Is LR a Saga-lite game?

>> No.3320050

>>3320042
>I was trying to find the map background, the one with the sword in the foreground in a dark city thats very SF2ish but for whatever reason it seems impossible to google.
Ah, I get the one you mean, yeah, it's a pretty gorgeus background.
>Is LR a Saga-lite game?
>lite
Eh, not lite by any mean, it's pretty much an unofficial SaGa game with just one MC and ending instead of multiple ones, it's directed by Hiroshi Takai who worked with Kawazu in designing the SaGa battle systems for a lot of games in the series and is produced by Kawazu himself, can't really get any more SaGa than this, it even has the very same waza and spells from SaGa.
Wish I could find the old /v/ image about Last Remant curing one casual at a time, I must have it somewhere on my HD.

>> No.3320053

>>3320042
I would say it's a SaGa game in all but its given name. It's still a JRPG with a series of different approaches to design and mechanics. Has most of the same waza, and according to an anon in the last thread, it was considered SaGa Frontier 3 while in development (this can't be confirmed, but I can see it being accurate)

>> No.3320828
File: 797 KB, 990x3130, LR.jpg [View same] [iqdb] [saucenao] [google]
3320828

Ah, here it is.
Been a while since I looked at it.

>> No.3320880

>>3320013
>>3320037
>>3320042
It should be noted that the Cinderforge Sword actually IS in in SaGa Frontier 2. It's a steel sword with 70 ATK, and it actually doesn't break, being a steel sword. Of course, this means it's actually stronger than Gustave's Sword, and it's probably the strongest weapon in the game if you don't do the Pocketstation stuff (to be honest, this is the first time I hear of the SSSword in Frontier 2, that's also the strongest weapon in SaGa 2 IIRC). Anyway, it's obtained by killin the optional boss lich by going in that tower with undeads any time you can explore the world map freely a bit between scenarios.

>> No.3320898

>>3320828
>THE GODDAMN MONSTER WONT EVEN DROP ITS WINGS TILL YOU GET "BOOK OF DROPPING GENERIC DRAGON #541 WINGS".
Every time.

>> No.3320929
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3320929

It's shit like this that makes me lose it every single time

>> No.3321101

>>3320929
What did they say in the Japanese version?

>> No.3321314

>>3321101
I don't remember. I actually played through before just to see how much I could understand when I was still studying. Now my skills are pretty rusty but I guess I still could.

still that's like 30 minutes just to check.

>> No.3321530 [SPOILER] 
File: 316 KB, 589x622, 1467077681095.jpg [View same] [iqdb] [saucenao] [google]
3321530

>>3320828
Oh hey, I was in that thread
>2012
eugh, just thinking about how long ago that was makes me want to lay down

>> No.3321539

>>3321530
isn't that because you're stuck in the same place doing the same things having the same problems

I believe you can change yourself for the better anon

be better than the anon that you used to be :)

>> No.3321565

>>3320828
>Can switch to Japanese voices

Thank fucking Christ, I would not want to sit and listen to Johnny Young Basch fucking chirp out lines for 300 hours of fuckin gameplay

>> No.3321997

>>3320880
>and it's probably the strongest weapon in the game
In theory, mostly due to the fact that the Seven Star sword is in the game but you can't access it if you don't have a pocketstation, which never came out of Japan iirc, you can still gameshark it into the game if you so desire it but it's kind of...well, not so useful since it has only 7 DP, so you might want to combo big time if you really want to use that thing properly, and by the time you learn to do all that stuff you'll probably be able to win the game without it anyway.
The problem I personally have with the Cinderforge sword is that it's a metal weapon, and unless you're Diana you'll have to grind to make it truly worthwhile instead of just using some weapon Quell, magic and hybrid arts.
Then again, I suppose it does help if you want to fight the full powered Egg.
>>3321530
Time flies for all of us Anon.
>>3321565
To be very honest with you, JYB is so hilariously cheesy as Rush AWRIGHT LET'S KICK SOME A Sykes I don't mind him at all in there, David's overstressed English accent is kind of grating though, but yeah, get it on PC and put the JP voices.

>> No.3322631

>>3314313
can't seem to finish "child and mu calf" in romancing saga2, I went where my character hears stuff, but there is nothing to go next

>> No.3322693

>>3321997
To be honest, Cinderforge Sword + Afterimage is pretty OP as long as you can use it, with a proper sword user you can sweep most of the regular monster battles. Full steel builds are totally viable in that game, you get lots of defense and high arts resistance. Unless I completely misunderstood how the game works, which could be.

>> No.3322709

>>3322693
Steel gear has terrible arts resistance because it gimps your SP enhance, making them a terrible choice against anything that uses magic, but a good choice against anything that relies on physical combat as a result of their innately high offensive and defensive stats.

if you have 0 SP steel items will protect you more from magic attacks

if you have ever trained magic at all with the character however, stacking up SP Enhance bonuses and keeping your current SP at at least 50% will actually keep you alive.

Unlike some SaGa games, the major devastating boss battles in SF2 are with eldritch abominations that almost exclusively use extremely painful magic attacks which bundle with status effects, so no, steel items are not too good there.

>> No.3322837

>>3322631
Follow the child's cries and you'll find him at the end of the cave, beware of wild Dantargs along the way.
And by follow the cries I mean the ones that you hear near a cave entrance or pit, all the other entrances are blind alleys full of monsters.
>>3322693
>To be honest, Cinderforge Sword + Afterimage is pretty OP as long as you can use it
See>>3322709, Anon nailed it perfectly.
It becomes a very powerful weapon as long as you're up for some serious grind session and outfitting someone with full steel gear, but even so at that point you'll still be better off using Quells, having access to magic at the cost of a little attack power is always better, and Quells also have other properties like embedded commands or innate protections.
The fact that it comes kind of late in the game doesn't help much either, even in new game+ you'll have to sweat a bit before you're able to beat the Lich, you need to have enough HP and WP/JP to beat that thing after all, and again, a certain someone has his weapon slots locked so you've already lost the best candidate for using it.

>> No.3322843

>>3322837
Honestly Gustaf's best role is as a pure mage/backrow commander. I almost always give him the Stardust robe.

>> No.3323012
File: 107 KB, 600x536, SaGa_2_DS_cover.jpg [View same] [iqdb] [saucenao] [google]
3323012

>>3314313
Looking to get into the series and I just beat Final Fantasy II on PSP and Final Fantasy Legend. Should I play Final Fantasy Legend II on the Game Boy or Saga 2 on DS?

>> No.3323025

>>3323012
The DS remake is really good, but the GB version holds up well and is the most saga-like of the trilogy. It's entirely your call.

>> No.3323095

>>3323025
Thanks! Since I'm already here, what about Romancing Saga 1, SNES or PS2?

>> No.3323193

>>3323012

SaGa 2 DS is a mixed bag. I like it, but it's not exactly friendly to new players since some elements from other SaGa games are retrofitted into it. It really plays nothing like the original GB version, which may be a good thing depending on your perspective. The GB game is your run-of-the-mill turn-based RPG.

Interestingly, SaGa 2 DS is probably the first Square game (aside from FFXV, which came later) to allow the player to have same-sex romance options. One of the new features added to the game measures your relationship levels between party members, which I believe determines how your characters will use combo skills. You can have characters be friends, lovers, whatever. Unfortunately, the system isn't highly developed, and it has no general function aside from influencing battle mechanics.

Also, there's a remake of SaGa 3 based on the same engine, also for DS. SaGa 3 is probably an even more drastic departure from the original's mechanics, though. Where the original SaGa 3 for GB was more like a pseudo-Final Fantasy game, the DS version makes it over into a more conventional SaGa title.

>> No.3323204

Isn't there a new game supposed to be coming out later this year?

>> No.3323538

I've played the Gameboy trilogy and the SNES trilogy and I didn't enjoy any of them, every single one is either boring or needlessly tedious, or both

I like the ideas behind HP/LP and stat/skill increases, but even in RS3 the combat never really became satisfying and the world never became interesting
also the battle rank mechanic seems to not be as big of a deal as some people make it out to be, but it's absolutely asinine regardless

will either of the SaGa Frontier games turn out better for me?
or am I just a casual idiot that won't be able to appreciate anything in the franchise

>> No.3323541

>>3323538
you probably should have started with SaGa Frontier like everybody recommends, then you'd actually know whether you'll like the series or not

>> No.3323634

>>3323538
Wouldn't call you a casual idiot for just not liking SaGa's particular style.
Though I'm surprised that you played all those games despite not enjoying yourself.
At this point you might as well try Frontier. The variety of stories and characters might engage you. Frontier 2 is a bit different, but you'll get there when you get there.

>> No.3323883

So I decided to try Last Remnant after I found out it was available on PC (i.e. pirate)

>Game shows your battle rank right out in the open in the field menu

holy shit talk about baby mode SaGa for casuals, how am I supposed to have fun if you warn me when to lube up my asshole, I'm gonna end up destroying this game's fragile boipussy

>> No.3323940

>>3323095
PS2.

>> No.3323948

>>3322843
>Honestly Gustaf's best role is as a pure mage/backrow commander.
At this point, yes. What irks me is that at the end of the day Gustaf doesn't shine in anything, he's a great caster but that steel sword nerfs his true potential, he might be a good attacker but he can't truly reach the toppest tier because again, his weapons slots are locked, it's kind of a mess really.
>>3323012
DS SaGa 2 is pretty different from the original because it adds a lot of things in terms of mechanics, it's a good game for beginners but it's a bit of a steep jump compared to GB SaGa.
If you don't feel comfortable with it try Frontier.
SNES RomaSaGa is kind of clunky and they didn't really nail most of the concepts they introduced which make the game a bit frustrating, PS2 remake is nothing like the original game in terms of mechanics but it's a great game all the same, kinda hard for newcomers due to the abundance of mechanics taken from all the previous games.
>>3323204
Yeah, wait for TGS, they'll probably show a new trailer there, they've been silent about it since the last TGS, Kawazu keeps telling us to be patient.
>>3323538
If you've played six games in the series and didn't enjoy any of them I doubt you'll like the rest since they only add more stuff or change mechanics.
Yours are strange claims though, why even go through something like the very first Romancing game, let alone the second if you can't stand the battles? Not to mention, I don't see how the BR would be an asinine concept or the combat not being satisfying, let alone you being worried of being called a casual, it's not like people here care about street cred or something, if you don't like it don't play it.
>>3323883
>how am I supposed to have fun if you warn me when to lube up my asshole
Most people don't like rape Anon, I know it's disheartening and surprising, but that's how it is.
It's a nice game though and there's some good challenge though, keep playing.

>> No.3323951

>>3323095
PS2

They really had not established the mechanics correctly at the time RS1 came out it's really a chore to play in the sense that there are a lot of fucking tedious random battles and not enough of what makes those battles fun yet.

RS2 gets it right by being bullshit hard and making the entire game something of a puzzle, rather than a test of patience.

Minstrel Song nicely covers all of the original RS1's flaws, but the game itself has a problem with having fuckhuge areas that take forever to cross with your slow ass running characters. This is sad because in every other SaGa game where you can run, you pretty much do so fast af

>> No.3323954

>>3323948
Yeah it's sad that he has two awesome swords for thematic plot reasons, but in the actual game there's no reason to ever actually equip two awesome swords at the same time, there's no dual wielding, and Water Mirrors and shields in general are really super extremely useful items.

Even when I put Beowulf and the Krisknife on Meythia it's not because I ever used them at all, no, she spent all her time punching holes in dragons and shit.

>> No.3323972

>>3323954
>Yeah it's sad that he has two awesome swords for thematic plot reasons
Well, I don't dislike that, mostly because it reminds me of all the oldschool and not so oldschool RPGs that did the same, I mean, even Baldur's Gate did that and it was fine if you liked that sort of narrative or Minsk, the problem is that I also like minmaxing in SaGa once in a while to see how ridiculous things can get and Gustaf, ehhh, doesn't really live up to the lore, not that it's something that only happens in SaGa mind you, but it's still a bit disappointing.
And as you said, there's also no dual wield in Frontier 2 so there really is no reason for Gustaf to have both swords equipped outside of narrative needs, who knows, mayb if they'll ever make a remake or better, just add all the cut stuff they'll also rebalance the game a bit and let Gustaf equip what he wants.

RomaSaGa 2 had some classes have similar problems with that but at least it didn't lock your weapon slots(Unless you used something like Claw Extend), and you could still balance out the locked armors or accessories a bit with other stuff, something that the remaster further improves in a way by adding the various rings found in the maze of memories.

Still, talking about this kind of stuff makes me really excited for Scarlet, can't wait to see what they're cooking.

>> No.3324139

>>3323883
don't worry, you will have a huge surprise at a certain point in the game, similar to charm fucking you up in previous titles

>> No.3324254

>>3324139
Is it going to be that my enemies get equal access to Gae Bolg type weapons or this OP talisman thing that the MC is carrying around?

Cause that wouldn't really surprise.

>> No.3324257

>>3323972

Do you actually have a life beyond pushing your autistic agenda on /vr/? A majority of replies to these generals are usually by the same individual. i.e. You

I doubt Kawazu would be too happy about his flagship series being treated as autism food.

>> No.3324408

>>3324257
>112 posts
>43 posters
literally what? if anyone here has autism its you.

>> No.3324447

>>3324408

It's called a dynamic IP. Unless you pay extra for a static IP, your IP address gets released and a new one is obtained from your ISP every 24 or so hours. Thus you appear to be a different individual to 4chan's servers.

People also tend to alternate between devices such as desktops and mobile phones.

>> No.3324461

>>3324447
so then, knowing you have no real proof, you just came in here to shitpost based on a loose conjecture you formed about a theoretical person with a mental disorder existing?

and you think any of that is normal or acceptable and not in any way more fucked up that the person themselves who just wants to hype a game from a series they like?

>> No.3324485

>>3324257

>trying to shit on some anon for having an extensive knowledge of his favorite vidya franchise

Honestly, just hurry up and fucking kill yourself.

>> No.3324537

>>3324254
basically you needing to learn two moves before a boss fight

>> No.3324587

>>3324537
hm

well whatever

can I sell captured monsters to any vendor to increase their inventories or does it make a difference if I sell it to the component dealer or the weapon shop?

also, should I be cross training with various weapon types or should I generally stick to one class of weapon? I kind of want to use spears, but maybe if I have to pick something to dedicate myself to I could use like a Katana and offhand axe or something?

I've already gathered that it's gonna be meaningful to at least vary my stances and use magic occasionally, since you can apparently trigger off-stance moves at certain ranges and such

>> No.3324747

So I just started SaGa Frontier and noticed there are no weapon levels anymore. How come?

>> No.3324756

>>3324408
>>3324485
Hide and report, he's a legit autist who used to shit up even the old threads because people posted Pixiv art and I type RomaSaGa to refer to the SNES trilogy just like literally anyone does in japan, he's only here to stir shit up because he's the only real SaGa™ Fan© in all of /vr/ and can't fucking stand people talking about games they like.
>>3324747
>How come?
Good question, I suppose it's something mostly due to the fact that SaGa Frontier is a thematical return to the sci-fi+fantasy roots of the series, hence the return of mechs, monsters and Espers-now Mystics, another reason is that there's also a return to the old stat system compared to the Romancing trilogy's fixed stats system so adding further multipliers and specializations could have been a bit too much to handle for them at the time.
You should also consider that there are effectively only three weapon types in the game and the only race that uses them in the "orthodox" manner are humans, though it's still a good question, I don't really know if there's some other reason, maybe they just wanted to do something new.

>> No.3325240

Last Remnant has a really nice mix of min/maxy secondary objectives/character building and bullshit hard boss battles.

I'm kind of getting pissed off that a part of the challenge is my seasoned battle veteran allies just running smack into the middle of a horde of enemies and getting gangbanged though. When will I get to tell them what to do so they stop doing that? hopefully soon

>> No.3325432

>>3323025
>>3323193
>>3323948
>>3323940
>>3323951

I'm >>3323012

Thanks a lot guys. Saga Frontier was my first game actually, I just never got very far into it and decided to do it right this time.

>> No.3325454

>>3325432
Neat. Which character do you think you'll play?

>> No.3325517

>>3325454
Probably Red since I'm very fond of the whole concept behind Alkaiser. Reminds me of tokusatsu.

>> No.3325672

>>3325517
>Reminds me of tokusatsu.
I'm pretty sure it's supposed to

>> No.3326031
File: 154 KB, 700x850, sf-alkaiser-and-red.jpg [View same] [iqdb] [saucenao] [google]
3326031

>>3325240
>When will I get to tell them what to do so they stop doing that?
You'll have to learn how to properly develop them and learn what all the different commands entail.
If you've played RomaSaGa 3 you might have played with Commander Mode, or at least, I hope you did, Last Remnant basically elaborates a lot on RomaSaGa 3 Commander Mode and gives you more units instead of a single party of five characters, the key in controlling a unit well is to micromanage it first of all, use the right formation, have everyone use a weapons and magic that can not only have a good sinergy within the unit but also with the entire army, sometimes you won't be able to escape Deadlocks and certain boss battles are battles of attrition just like in SaGa, some of those are even timed to make things worse, really, just like any SaGa game you'll have to spend a lot of time actually playing the game, even looking at guides doesn't really make you understand the system completely, you'll need firsthand experience.
>>3325517
>Reminds me of tokusatsu.
You don't say?

>> No.3326093
File: 219 KB, 475x347, michael-jordan-chaos-in-the-windy-city-usa.png [View same] [iqdb] [saucenao] [google]
3326093

can we get a "holy shit, why is this actually good?" thread going?

>> No.3326214

Hardest ever True Destroyer fight:

https://www.youtube.com/watch?v=x8Nai9hnUtY

Speed is in the mid-30's and tops out at 50, and he is even faster than Katrina (who has 33 speed).

Checked his data and phases range from 40000 (for the light form) to 65535 HP for the elemental lord forms. Had to save Quicktime for the Dark Wing form, and if not for the ability to sacrifice LP to use techs I would have lost.

Guess what type of hack I was playing and can you identify the party members that I used?

>> No.3326285

>>3325672
>>3326031
I mean that is why I'm picking him, I'm not explaining the character.

>> No.3326909

>>3326093
The phenomenon of basketball players starring in non sport-games in the 90s is still something I'm not sure I completely understand but I do kind of miss it.
>>3326214
Not too fond of the gameplay patches but isn't that Aabeta? Iirc Bokuno had combos but there aren't any in your video, or maybe it was the contrary, I forgot. Nice going anyway.
Hard to recognize the base characters with those stats and LP doesn't help much, though why is Marisa named Frionel/Firion?
>>3326285
If that's the reason you're going to have a lot of fun, I don't think there's any other RPG with a legit Tokusatsu themed main quest.

>> No.3327043
File: 182 KB, 850x743, KnightBlazer.jpg [View same] [iqdb] [saucenao] [google]
3327043

>>3326909
>I don't think there's any other RPG with a legit Tokusatsu themed main quest.
I admit I haven't played it, but from what I've heard Wild Arms 2 is just that. Of course that's not counting tie-ins and stuff that's more of the sentai shade of tokusatsu.

>> No.3327097

>>3326031
>You'll have to learn how to properly develop them and learn what all the different commands entail.
I'm talking about the guest unions that don't listen to fuck all

>> No.3327221

>>3320828
I played it just fine with minimal planning or preparation. The only things I looked up on wiki were some quest and monster locations. That said, it was a PC version, which is actually balanced.

>> No.3327271

>>3327043
It has a similar system with the transformation stuff, but... not really.

>> No.3327365

>>3327221
The PC version is actually harder apparently because enemies will do more damage and dunk you more easily, though it has other features that probably should have been there to begin with.

I had to look up some things like what selling monsters actually did (increases some sort of invisibile commerce XP) and what the point of dual wielding is (there's basically no point to it, it does almost nothing but change what Art-Chain you're using and average the weapon's stat values).

I ended up restarting so I could focus on one weapon-type (Axes and Shields because is badass), and recruit my allies more carefully. Knowing about the sweetspot for linking really improved my gains, and I ended up with Nimble Knee Splitter II by the time I made it to the flame idol, who somehow dropped two Fire Charms, which I guess means I get two awesome accessories if I want to do that now?

I still have no idea why I'm allowed to make weapons for other races that I can't even use. Will my allies just randomly request them or something once I have them? So strange.

>> No.3328247

>>3327043
>but from what I've heard Wild Arms 2 is just that

It kinda is, though it's just inspired in themes, it's not explicitly Sentai/Tokusatsu, Ashley is the only one who has a henshin and it's not even a traditional Henshin in terms of storyline, Red's story is literally a textbook Sentai storyline, evil organization guided by a mysterious mastermind hell bent on dominating all regions, Heroes have their own world and code, only fight for justice with a capital J and must protect their secret identity, classic henshin with a spandex costume etc. Wild Arms 2 doesn't have any of that, you fight an evil organization but they're not actually the main bad guys and are really only loosely tied to the big bad, everyone and their mother know that Ashley is Knight Blazer, oh and Red's story also has that ending which heavily references Kamen Rider too and is also some kind of in joke about a possible Season 2.
Basically Wild Arms 2 is Tokusatsu in aesthetics only, there was a thread on /m/ some time ago about the influences of traditional mecha anime and manga in WA2 with a translated interview to the devs, you might want to check the archive for that if you're interested, it's also a nice game, although way too easy, but if you like traditional JRPG of the time you might enjoy it, the translation is naturally terrible though.
>>3327097
>guest unions that don't listen to fuck all
Ah, that. Yeah it's kind of a problem, you can't do much about them unfortunately, you'll have to babysit them for a while, at least they don't use up your items though.

>> No.3328851

So, in MS/RS1... Is the whole Patrick theft of the gold thing a setup or was he really embezzling gold? I don't think I've seen a resolution for that plotline.

>> No.3328902

>>3328851
Minstrel Song says he was framed, it's done by... uh, evil Duke whatshisname who was working with the pirates in that later quest.

Don't know about the original.

>> No.3329723

>>3328247
There's also Chroma Squad as Tokusatsu themed RPG, but it's like, uh, REALLY only Tokusatsu.

Also arguably the near future chapter of Live-A-Live is also a bit like that. Although I'd reckon there's a subtle difference and it's more a mix of Babil Nisei and various Shimamoto things.

>> No.3329874

>>3328902
I don't remember that being brought up. Does he need to be in your party?

>> No.3329883

>>3329723
Honestly the strange humor and levels of body horror remind me of Go Nagai more than anything else.

>> No.3329957

>>3329874
You can't recruit him before Stolen Gold is complete, so nope.

But come to think of it, I don't think they actually ever said that it was evil Duke Whatshisname behind it - it just kind of makes sense to connect them though because that jerk is behind just about everything in the quest chainline involving the king.

>> No.3329983

>>3329957
I think if you have Patrick in your party and complete the whole quest-line, the Emperor acknowledges his innocence and tells him to keep traveling with you.

>> No.3330025

>>3266871
I'm more bothered about garbage like Kzinssie though, let alone completely changing classes' and cities' names for literally no reason, I'm pretty fucking mad.
Welcome to dragon quest.

>> No.3330964

>>3329723
>There's also Chroma Squad as Tokusatsu themed RPG
That isn't retro though, in that case I might as well add NIS' Zettai Hero Project, which is a roguelike with a Toku theme, not even that bad by NIS standards surprisingly, usually they completely ruin their games with grinding but in ZHP it isn't that bothering, mostly because of it being a roguelike, or maybe I'm just biased because it is a rougelike.
>>3329723
>Also arguably the near future chapter of Live-A-Live is also a bit like that.
Isn't it more mecha than Toku though? Except for the biker gang it doesn't really look Toku, more like a mix of various Yokoyama references.

>> No.3331552

>>3330964
>usually they completely ruin their games with grinding
But that's the fun part!

>> No.3331618
File: 29 KB, 640x480, Mar 31 2007 09-23-36AM.jpg [View same] [iqdb] [saucenao] [google]
3331618

>>3316268
Finished Red's story today. I'm glad he doesn't have multiple endings, I really didn't like his quest that much and don't want to do it again. I guess I'm just not into that transforming-super hero thing. I never used Alkaiser unless the story required it.

I especially had a tough time in the Black Ray. Took me a few hours to figure it out. A few times I had gotten down to "Almost at BlackX Base" or whatever, but I didn't know THEN I was supposed to fight the boss. Because I had fought him before and it was game over when I won, I just assumed it would be game over again. In the end I didn't even grab any treasure, because any time I did, I'd be 1 room too soon and fight him too early. I guess this makes up for me getting out of the labyrinth in Asellus's story so easily.

Used Timelord this time around, discovered just how great he is. I was surprised Timeleap even worked on bosses. If I absorbed enough monsters to raise his Quickness super high, I imagine every single boss would become a cakewalk. Just Timeleap to freeze his turn and have others do damage.

So some story questions I guess.
1: I remember a girl at the start named Yulia, Red seemed to be interested in her. But after the pirates invaded Cygnus, I don't think I ever met her again. Was there some way to recruit her?
2: In Tanzer on the Rune quest, Red had some dialog about Nomad. When I recruited the monk-dude, he said he had questions for her. But then I never heard from her again. Did I miss something?
3: I went to Facinaturu to get the Sand Vessel, and Gina's house was locked, as was the palace. I assume the mystics wouldn't let Red into the palace, but because Gina's house was locked, does that mean Asellus's storyline finishes before Red's does? Or am I reading too much into that locked door?

Now I just gotta decide who to play next.

>> No.3331916

>>3314313
I started SaGa Frontier a few days ago, and to be honest, I'm bored right now and don't feel like playing anymore. It feels kind of... I don't know, off? It doesn't click with me for some reason.

Any tips for making the experience more enjoyable? I picked Riki/Coon because he seemed interesting and has the best final boss track (spoiled that by accident by listening to the RS3 hack SPCs). I reached the insides of some creature, I think, but stopped there.

In general, it doesn't feel as enjoyable as RS3, which was my entrypoint.

>> No.3332535

>>3331916
Play Blue first, if you want to be able to streamline magic sidequests in later playthroughs. The reason he's the "cover" character is because his entire story is simply doing the magic-related sidequests, making him a "tutorial" character of sorts. Not that they're terribly obtuse or anything, but knowing what spells you like and how to get that magic school's gift makes later plays quicker and less aimless feeling.
Also, you'll learn what characters associate with what quests. Like Gen (good swordsman) and the Arcane magic quest.

Just a thought.

>> No.3332627

>>3331618
>1:
Yulia is Red's love interest but she quickly takes a backseat to JUSTICE
>2:
Nomad just gets stuck in Tanzer forever, everybody forgets about that situation after they get out, nothing they can do about it
>3:
It just isn't programmed for any other character with dialogue or events that make sense.

You can pretend Asellus' quest occurs before all the others if you want.

>> No.3332638

>>3331916
Play T260G or Emelia for having the crunchiest and fastest paced content. Riki is commonly regarded as having the longest and hardest questline with the most difficult final boss, and there is some serious bullshit that goes on in Mosperiburg for him.

Blue is basically tutorial mode and his shit is pretty non-linear and absent of actual content except for the very beginning scenes and the final stretch.

Region Map is super fucking convenient though.

>> No.3332645

>>3332638
Really, to elaborate, play T260G's quest, if you don't have fun at all then the game just isn't for you.

>> No.3333113
File: 492 KB, 754x506, Red_Yuria.png [View same] [iqdb] [saucenao] [google]
3333113

>>3331618
>Used Timelord this time around, discovered just how great he is
Time Magic is OP, there's a reason he received the Lord title even though he isn't a High Mystic like Orlouge or Vardjouel/Virgil.
>Was there some way to recruit her?
She was supposed to have a hidden "affection" meter so that she and Red would have developed their relationship further resulting into multiple endings, but that was scrapped.
>Did I miss something?
Nope, though you should play Coon/Riki's quest since there are some extra scenes with Nomad for him.
>does that mean Asellus's storyline finishes before Red's does? Or am I reading too much into that locked door?
It's hard to answer this because Asellus appears in Emilia's story too and there's White Rose AND Zozma with her, something that doesn't happen at all in her story since Zozma only joins after White Rose stays in the labyrinth.
On Red's account, the little girl in Tanzer talks about how cool Alkaiser is regardless on when you get into Tanzer so it's also hard to say when Red's story start compared to the other ones, Coon/Riki, Lute and T260G are all in Scrap at the same time, Emilia's in Baccarat, it's hard to make a timeline according to the game and iirc Essence doesn't say anything about a canon timeline of events, so I suppose the timeline varies depending on who you're playing as.
The closest thing we have as a "canon" timeline is the one in Fuse's short novel, and that too can be interpreted as its own contained canon considering it's mostly comedic in nature especially regarding certain bosses like Orlouge and also doesn't mention T260G's ending.
>>3331916
Try some other character, if that doesn't work just don't play it.

>> No.3333270

>>3332645
T260G is easily my favorite story of the game. I may like Asellus and Red more as characters and rank their stories pretty highly, but T260G's storyline was for some reason very fun and fulfilling to go through.

>> No.3334835
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3334835

>> No.3334851

I haven't been here in a while. Was the apk for Romancing Saga 2 ever released? Last time I tried I couldn't get it to work (it wasn't cracked or something like that).

Secondly, I've been playing Legend of Mana lately and it feels VERY SaGa-ish, you guys should check it out.

Last, are the remakes of SaGa 2-3 on DS good or are the originals better? Thanks!

>> No.3335117

>>3334851
All the oldfags here have played Legend of Mana anon, it comes up frequently in discussions

>> No.3335461

>>3334851
>Was the apk for Romancing Saga 2 ever released?
It was, check the previous threads in the archive.
>Secondly, I've been playing Legend of Mana lately and it feels VERY SaGa-ish
Literally read this thread, we've been talking about it some days ago.

>> No.3335781

>free victor canal with Gerald
Alright time to raid that mine the palace mentioned
>"142 years later" out of nowhere
What the fuck
>can't go to mine or victor canal anymore
WHAT THE FUCK
Did Gerald sit on his ass for over 100 years?
Also what's the deal with the magic research building? I had Gerald find it, but 142 years later the shit still ain't built?

>> No.3335983

>>3335781
The mine and Victor Canal are different places.

>Also what's the deal with the magic research building? I had Gerald find it, but 142 years later the shit still ain't built?
Check the top left of your town for a new pathway - yeah, they don't exactly inform you WHERE they built the magic research center because... SaGa

>> No.3336354

>>3335781
>What the fuck
Generation shift happened, you better get used to it.
>>can't go to mine or victor canal anymore
Victor Canal doesn't exist anymore, there's a city there instead, and you can go to the mine, just talk to the people in the city and you'll get access to it.
>Also what's the deal with the magic research building? I had Gerald find it, but 142 years later the shit still ain't built?
You need to fight a certain number of battles before your buildings become available.

>> No.3336690

>>3332638
Really can't overstate how dreadful the Riki endgame is. Once I beat it I had no interest in going back to the game. Had great fun with Blue and his explore everything task. His mage showdown is the best content I saw in SF.

>> No.3337156

Question. I'm playing SaGa Frontier on PS1 (no emulation), but something weird happened and now my Zozma knows a bunch of stuff he shouldn't, like Revolution9's charging move and Ignis, after absorbing a Suzaku. What did I do?

>> No.3337308

>You need to fight a certain number of battles before your buildings become available.
GODDAMNIT
FUCKING GERALD

>> No.3337460

>>3337156
You made him awesome. Take pics and see if you can save him like that

>> No.3337523

>>3337156

I had this happen once, but for me it was Dr. Nusakan suddenly knowing GrainCannon as an innate ability. Let me guess, you've played through like 100 games and always updated your save file, right? I think after a while some value for Mystics must overflow.

>> No.3337867

>>3337156
You made based Zozma a Ring Lord.

>> No.3337924

>>3337523
>values overflow

parallel universe Zozma?

>> No.3339336
File: 87 KB, 736x574, homosexual_wizards_masturbation_or_incest.jpg [View same] [iqdb] [saucenao] [google]
3339336

>>3333113
>Time Magic is OP
I learned just how powerful it is, I just finished Blue's quest. I was having so much difficulty with the final boss until I realized I could Overdrive + 8 Towers in a row. I assumed that because Tower drains your JP, that if I used it first in Overdrive, I'd be warped out or something. So I would always do 7 VermillionSands + Tower last. Then I tried using Tower multiple times just to fuck around.

Then it seemed like the game froze and I thought "did I break it?" But then "The End" appeared.

On my previous runs I had no idea Rouge was important at all. I thought he was just some random NPC who didn't want to go to the Magic Kingdom.

I have a mechanic question. I'm not sure if I encountered a bug or not, but when I was in Hell, none of my characters would do very much damage with their first attacks. In the first round, we'd do like 300-500 damage max. After that we'd do our normal 2000-2500 damage attacks. Is this a bug, or is Hell supposed to be that way?

And then I have some story questions, which have spoilers for anyone who hasn't played Blue's story.
1: In Luminous and in Devin, when I spawned I'd very briefly see Rouge in the room. In less than a half-second he'd vanish. Is this another bug, or is it meant to happen?
2: I lost in the duel against Rouge (it was super cool seeing the game continue after the credits, should have seen my expression). If I had won, would I have become an upgraded Blue instead of an upgraded Rouge?

This run took 7 hours compared to my 20 hours on my first Asellus run, 11 hours on my second, and 10 hours on my Red run. Getting faster. By the time I've finished every character, my runs will be so fast that I finish the game before turning it on.

>> No.3339396

>>3339336
Probably a bug

>> No.3339489

>>3339336
Hell is supposed to be that way

IIRC there's the paradise illusion version of hell and then the nightmare/real version, and characters and enemies will do less damage until the illusion is dispelled

>> No.3339513

>>3339336
Also, Rouge also has Gate Magic and a Region Map, though he doesn't share it with the other characters. He leaves because the two of you can't meet without absorbing each other.

Fair warning; Riki's quest is going to take you a long time.

>> No.3339560

>>3339513
>Rouge also has Gate magic
I was always wondering what it did on my previous playthroughs. I would just keep it equipped so he'd have magic mastery or whatever so his spells would cost a point less. I thought that maybe it boosted his spells strength by a bit or something.

>> No.3339879

>>3339396
I don't think it's a bug, Rouge probably just sees Blue and then fucks off

>> No.3340120

Is there a rhyme or reason to what comes out of the giant treasure chest in Mu's Tomb? I've seen a Mimic, an Ettin, three Waterfolk, and the MecGod (DragonProgram FTW), but I can't seem to guarantee any of them. I know Mimic always appears if you're new into the game.

>> No.3340272

>>3340120
>getting mecgod and absorbing the dragon program instead of tiger program
Tiger Rampage combos with itself, is tied for the strongest attack in the game when you have combat mastery, and looks fucking rad.

You can actually predict the contents of the chest using the fortune teller at Devin, and one of the fortunes also makes it respawn. The fortune for mecgod is the palm of a hamster, star-type.

or maybe that was the one that makes it respawn? I forget. anyway, if you quicksave before opening it you can repeat the battle as much as you want.

>> No.3340373
File: 225 KB, 900x1080, My feet hurt, I'm bored, Lute won't shut the fuck up, I want to go hunt for magic, I miss Rouge.jpg [View same] [iqdb] [saucenao] [google]
3340373

>>3339336
>In Luminous and in Devin, when I spawned I'd very briefly see Rouge in the room. In less than a half-second he'd vanish. Is this another bug, or is it meant to happen?
It's probably meant to happen for story reasons.
>If I had won, would I have become an upgraded Blue instead of an upgraded Rouge?
Yep, you keep Blue instead of Rouge, or well, Blouge like many people like to call him.

Since you are probably wondering why Hell was that way it's better to explain that to you since the game doesn't really tell much about what happened in the Magic Kingdom.

Basically, a long time ago one powerful wizard from the Magic Kingdom found seven powerful magic rings(Play Coon/Riki's quest for that), the rings asked the wizard if he had a wish and the wizard said he wanted Heaven, the rings promptly granted that wish by creating what you saw, but instead of heaven it was a portal to Hell, or rather, a Hell. Due to the malicious nature of the rings the appearance of that world seemed heavenly enough to trick the wizard, but once they discovered what that world or region truly was the Magic Kingdom was already in deep shit, hence the huge seal on the portal and the plan to create the ultimate sorcerer AKA Blouge to fight the Hell Lord.

>(it was super cool seeing the game continue after the credits, should have seen my expression)
Eh, I can imagine, well Frontier had a few special quirks even for SaGa standards, you still have to see T260G and Coon's stories, those have some great moments too.

>> No.3340553

>>3314313
after screwing around in the bonus content dungeon in RS2, I went and faced the Sorcerer, stunning him for 3 turns and then spamming Id Break did the trick. Also with how many total fight do people usually face the last boss?

>> No.3340972

>>3340373
I started playing as T260G. I traveled to Luminous and Devin and I'm having the same issue with Rouge. Sort of. I can speak to Rouge, he says he's from the magic kingdom... but I don't get an option to recruit him. As soon as I press a button, the text window closes, and he vanishes. If I leave the region and come back, he's there again, but will just vanish when I speak with him.
I have no idea if this is intended or not...

>> No.3340986

>>3340972

He has no reason to travel with you. You're a Mec. You can't learn magic. Same thing happens if you play as Riki, for the same reason.

It's also why Roufas won't join you in Mu's Tomb -- you're clearly not after the Victory Rune as a Mec.

>> No.3340993

>>3340986
Oh. I suppose that makes sense. I just assumed I would be able to recruit him, because as Blue I was able to recruit T260.
Now I have to use this stupid Chinese girl as my spellcaster, lovely...

>> No.3341065

>>3340986
>It's also why Roufas won't join you in Mu's Tomb -- you're clearly not after the Victory Rune as a Mec.
Wait, he also wouldn't join me in my Asellus runs even though I could use magic just fine. Is it because she's female or because she's half-mystic? That prejudice bastard.

>> No.3341086

>>3340993
T260G really has no need for a spellcaster, Leonard can do all your healing, EngineerCar can do all your repairs. Just use T260G/EC/Leonard/Gen/Riki and you're g2g

Mecs are OP af and can get bullshit strong AoE and attack alls

You can even drop Riki and use literally any other character, you can even just use T260G, EC, and Leonard and be fine, because Mecs are stupid fucking stronk, and particularly those ones at that. Or you can use the other two mecs you get and have a 5 mec party though they're really not as good (Rabbit and BJ&K are better than the other two unique robots in T260G's quest)

>> No.3341090

>>3341065
Roufas is basically gay, he only joins men

>> No.3341165

>>3340553
>Also with how many total fight do people usually face the last boss?
What do you mean by that?
Mostly, you'll want to be around the late 700/800 HP level to fight the Seven Heroes comfortably, but it's more important to have the right moveset to deal with them rather than just stats.
>>3340993
>Now I have to use this stupid Chinese girl as my spellcaster, lovely...
Don't diss Mei-Ling nigga.
>>3341065
Roufas doesn't care about other ladies, he can't, otherwise Liza will DSC him to oblivion.
Also, since you're playing a T260G you might as well have an all mech party, it's pretty fun.

>> No.3341198

>>3341165
Liza gave up on Roufas when she found out he was gay

That's why she gets hot for Red and Blue, she likes those serious guys who are dedicated to their mission, she just needs one who isn't a homosexual.

>> No.3342169

I have no idea how many times I've considered taking up hacking just so I could write Fuse's damn quest out. The characters are literally right there, you just have to write dialogue and program a few unique bosses and GG, why did this game tease me so

>> No.3342425

>>3314313
Thinking about starting Romancing SaGa 3, but reading through the FAQ it seems like a bit of a rough series to get into. I'm all about complex combat systems and stuff like that, but I'm particularly worried about screwing myself over early on and not being able to progress later on in the game because of it. Essentially I don't want to lose hours of progress because of mistakes I made early on learning a complicated system. How badly do I have to fuck up in order for the game to become unfun later on, and how quickly will I realize I fucked up and be able to rectify those mistakes without screwing myself over? Does the game allow for multiple save files in order to help combat this or does that even matter?
I want to play a fresh feeling retro JRPG and this series sounds really interesting but reading through the FAQ I wonder if maybe I should just bark up another tree. Anyone out there able to tell me it's not as unforgiving on a first timer as it sounds?

>> No.3342497

>>3342425
RS3 is pretty forgiving in this regard, you can happily march through all the dungeons fighting all the enemies as long as you follow some simple rules like; make sure you have a full party before you really start grinding, people you might like to keep till the end, make sure you don't spend too much time just fighting monsters in the same dungeon, go to different places and find treasures and do quests, buy a variety of magic for your characters to make a balanced party, use weapons that are suitable for the character.

Basically it's not that any amount of grinding will hurt you, it's that if you just grind without upgrading your equipment and building some sort of strategy as you progress, it will only get harder. But specializing your characters and building up your equipment and treasure hunting is lots of fun.

>> No.3342504

>>3342497
Awesome, thanks man. I hate grinding in RPGs anyway so I would probably only do it as a last resort. Sounds like some shit I can get into.

>> No.3342665

>>3342425
>but I'm particularly worried about screwing myself over early on and not being able to progress later on in the game because of it.
Don't worry too much about it, RomaSaGa 3 isn't so ruthless, though you still have to put some thought into your growth and gameplan, especially if you play as Harid since you might get locked out of a few quests very easily.
>Does the game allow for multiple save files in order to help combat this or does that even matter?
You have three save file slots and you can save anywhere, no save points whatsoever, you can even save right in front of a boss.

If I might make a suggestion or two, just don't grind, at least not until you finished most of the quests, and grinding in SaGa still requires more time than the average RPG since there's no EXP and no EXP piñatas to abuse like other games, be sure you keep your equipment up to date and do use the blacksmiths in Pidona, they cost nothing and most of the items they ask you for creating weapons are found in chests during quests or exploration, specialize your characters according to their talents or just specialize them in one or two things you want and always have a few people with healing spells, don't waste healing canes since they're a finite resource and generally learn to use magic and waza, and lastly, don't think you can just easily tank your way through tough bosses and slowly chip their HP, it doesn't really work all that well, you'll get fucked faster than they do.

If you keep all of this in mind you're good to go.
Also, you might want to start with some strong MC like Julian or Katarina, Harid is pretty great but he has a very high greed counter, which as I said before, can lock you out of a few quests, use him when you know how to plan a questline in the early game so you don't miss those quests.

>> No.3344083

>>3342169
It knew you wanted more.

>> No.3344359 [SPOILER] 
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3344359

Welp I just got to the thing that I knew was going to happen in Last Remnant

I'm still sad

>I was at Battle Rank 45.
>mfw Overdrive was actually OVERDRIVE

>> No.3344613
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3344613

>>3344359

>> No.3344619

>>3344613
Actually I won on my second try after I changed my formations and knew what the battle was like.

Truth be told, the only time I actually saw overdrive was the time I won, mostly as a result of the balls to the wall 70-100 AP combos I triggered, sword bitch went down in one round and the worst part was the fuckass magus unit running around poisoning my shit over and over before I could regroup.

>> No.3344621

>>3344619
That's all good then.
Are you enjoying the game a bit more now?

>> No.3344729

>>3344621
?? I never said I wasn't enjoying it

Anon you really seem to have this problem where you think a person is saying something about a thing when they never actually said that thing. Specifically I only mean the things I actually say, I don't imply ulterior meanings to my words without mentioning them, because that's just asinine. The fact that I can find certain flaws within these games and I don't have to constantly gush about how fun they are doesn't mean I'm not enjoying them, it just means that maintaining a sense of critical analysis is part of what I enjoy, and it's my opinion that every game that exists is far from perfect, even though it's perhaps my favorite hobby to play video games.

Sorry to digress on it but this isn't the first time this has happened

>> No.3344736

>>3344729
>I never said I wasn't enjoying it
Well, you were pretty bummed by stuff like having BR visible, so you seemed pretty doubtful.
No need to get all hot and bothered by small talk.

>> No.3344752

>>3344736
It makes sense in the context of the game and the way it's designed, as a tool for pacing your progression it works, though I don't really feel like I'm doing things any differently than I would have normally, and it's not the way I would have designed it.

One of my problems is that the game's difficulty can be somewhat arbitrary on things like whether or not you just happen to get one of your leaders hit with an instakill move during the first round, or whether every enemy of the opposing formation happens to use AoEs or spam status effects every round, or that one bullshit mission that gives you a useless ally just so he can provoke AoEs at you over and over and use up trigger slots for revive targeting. There are definitely tools to mitigate this in terms of formations and party setups, but it's also true that you don't get access to these strategies until halfway through the game or after completing several quests that include such challenges.

My biggest problem with it is that it just isn't hard enough, I would have preferred a game that gives you more control but is even harder to win.

On the other hand, I definitely see how this is meant to be an evolution of RS3's commander mode and that the idea has been percolating in someone's head for a while and I don't mind it for being what it is.

Still.

It bothers me that it's falling into that same rut of only being hard at the very beginning of the the game and the very end. I wish the boss fights were harder than the fights where I pull too many monsters.

>> No.3344765

>>3344752
>One of my problems is that the game's difficulty can be somewhat arbitrary on things like whether or not you just happen to get one of your leaders hit with an instakill move during the first round
Yeah, that's a legit complaint, you either like that kind of thing or not.
Personally, I'm not too fond of that idea either, I can stand Unlimited's rolls because they're more manageable but Last Remnant is kinda bullshit with its rolls sometimes, I know how you feel.
>but it's also true that you don't get access to these strategies until halfway through the game or after completing several quests that include such challenges.
Another thing I agree with, but mostly because I've been spoiled by SaGa games giving you more freedom, LR is more linear in that kind of thing, which is good in a way since you don't get too powerful too fast, but at the same time it's a bit disappointing. Then again, I'm mostly used to SaGa and LR is still not officially a SaGa game, so whatever.
>My biggest problem with it is that it just isn't hard enough
There are a few fun optional fights like the Enlightened Seven and The Fallen, though those too suffer from questionable design decisions, especially The Fallen.
>I definitely see how this is meant to be an evolution of RS3's commander mode
Right? It really feels natural if you've played in Commander mode before.
>I wish the boss fights were harder than the fights where I pull too many monsters.
The problem with most boss fights in LR is that you can gang on them with tons of unions and they're not really balanced, some of those like the Gates of Hell kind of break that kind of design but still suffer from the fact that no matter how many more actions or AoE they have, you still have access to different unions and tons of better tools than most bosses, coupled with the fact that you're already familiar with the general design by playing SaGa I can see why you're feeling that way.

>> No.3344805

is there a translation for the final fantasy legend 1 that fixes the horrible translation?

seriously it's the most amateur thing i've ever seen, text just bleeds out of boxes left and right

>> No.3344949

>>3344805
Try towerreversed.org

>> No.3345030

>>3344949
alright, i'll check it out

it's just so unbelievable to me that the game came out in that state

>> No.3345151

Fellas, is there any party for Red in SF1 where you can reliably pull off Alkaiser? I've got two mechs, but anytime I lose 2/5 characters it's a battle I'm going to die in soon. Anything lie a skill that also stuns you as a setback? I just fought the Shingrow dude which was really fun and tense after the Ruins dungeon, but I haven't used Alkaiser since Kowloon and Red is deadweight.

>> No.3345170

>>3344805
Example? I never noticed that when I played it.

>> No.3345174

>>3345151
As far as I remember, monsters and mechs "don't count" for the purposes of transformation.

>> No.3345182

>>3345170
https://youtu.be/XKptwVB1Lv0?list=PL97266EA8F23CC1E3&t=210
Here, found a video of it.

That's not even the worst part. The guild guy in the inn has completely incomprehensible dialogue.

>> No.3345310

>>3345151
Make an all robot party if you want to Alkaiser as much as you want, BJ&K, Rabbit and EngineerCar are all you need.
Just remember that turning into Alkaiser doesn't make you gain stats.

>> No.3345569

>>3345174
Pretty sure monsters do count.

>>3345310
Had to google to find this rabbit, but good - I'm up to 3/4. Still sucks waiting for Fuse to die and Alkaiser isn't worth as much as two dudes. Showdown with Shuzer was fun though.

>> No.3347132

>>3345569
>Alkaiser isn't worth as much as two dudes.
Alkaiser has a pretty hefty stat boost, immunity to status effects and can cure all party members with one of his own waza, he's a very strong character.

>> No.3347329

>>3347132
Well, in his context given, it's not a good trade-off if a guy has to be dead to transform because he can't fill up 4 mechs.

This kind of fixes itself anyway since Red is permanently Alkaiser in the later parts of the game so I never really go out of my way to transform

>> No.3347440

>>3347329
It really shouldn't ever be a problem unless you're trying to tackle certain side bosses while still in your middling stages.
There's plenty of times Alkaiser is always transformed to spark new moves, otherwise you'll want Red to get his stat boosts.

Also once you're able to Alkaiser nothing stops you from reviving fallen characters

>> No.3347735

>>3347329
>it's not a good trade-off if a guy has to be dead to transform because he can't fill up 4 mechs.
If Red could spam Alkaiser the game would be even more laughably easy, besides, it's also a narrative need, he's got a secret identity to protect.
And keep in mind that you don't really need to kill off people, an ally under Blind conditions lets Red turn into Alkaiser too, iirc also confused and paralyzed allies let you do that.

>> No.3347791

The robot system on Saga Frontier is so fucking good.

Had a ton of fun making a full robot team. Trying different weapons (for different stats), different robot builds, support robots, gun robots, and the most based sword robots.

>> No.3348815

>>3347791
What I personally like is that there's a lot of variety and all the programs to download are a pretty nice idea.
I especially love to use Rabbit's Satellite Bits, it's not really optimal but satellite lasers and funnels have always been something I really like.

>> No.3348930

>>3347791
What mechs do you have to kill/analyse to get sword skills? Every time I play I wind up with shooting mastery rocket evade and the same old skills.

>> No.3349178

>tfw you spark a new ability when you're trying to apply a status effect and it gets you killed
I hate trying to get Boston early, I really do.

>> No.3349315

>>334893
The Hermes mech gives you Pluralslash, which is the only Sword skill you can get for mechs, the rest is pseudo martial arts like Tiger Rampage, ranged attacks like Magnify and AoE attacks like Maelstrom.
I think there also a few other mechs that let you learn Pluralslash but I don't remember them right now, you might want to check a guide for that.
>>3349178
The Water Dragon can be a pretty tough opponent if you're going in at low levels, it's worth it if you're going for Boston though, having him early also means that by the end of the game he'll have really high martial arts proficiency, which means free 3000 HP with a normal attack damage with the right formation.
And Boston is cool as hell.

>> No.3349324

>>3349315
It's not the Water Dragon that's the problem because by the time you get to him you can easily have 2 Lake armors and 1 Fishscale armor that both block water damage and Boston's natural immunity It's doing the well boss and the Undine/Volcano tag team fight with lower HP.

At least the next try I accidentally sparked Shadow Kill and it instakilled Volcano. Made it a whole lot easier.

>> No.3349336

>>3349324
>It's doing the well boss and the Undine/Volcano tag team fight with lower HP

For the well boss Demilune and Demilune Echo are all you need really, bonus points if you have some bow/axe user, Undine and Volcano can be a hassle but as long as you have the right formation they're toast.
I usually focus on Undine first because she can heal, has some nasty All spells and Water Ball is a huge pain in the ass, Volcano can be rendered almost null by using Power Raise. so even if he does manage to pull a Firewall only two party members get hit due to the formation, and self burning already neuter his arsenal anyway, something you can't do reliably against Undine.

But yeah, the well boss is nasty to fight at low levels, all those bosses with respawning meatshields are really tough if you're not prepared, I still remember how hard I got smacked by Jackal/Maximus the first time I fought him.

>> No.3349493

>>3349336
The worst one is definitely the armor. Who the fuck thought that was a good idea?

>> No.3349734

>>3349315
Hermes, huh, thanks? Guess it's just the roll of the dice. Did get Maxwell programme this time and some decent stat gains

>> No.3349809
File: 95 KB, 812x445, from_a_youtube_video.jpg [View same] [iqdb] [saucenao] [google]
3349809

>>3340972
Won with T260g today. Obviously spoilers for that quest.

The last level and final boss gave me hell. Robots seem like they're easy to make strong, but I did it wrong and didn't have very good gear by Doomsday Machine. But honestly, I think the hardest fight for me was the two R&R enemies before MecGod. Took me like 7 tries to kill them compared to the 5 to kill Genocide Heart.

My party was t260, EngineerCar, Zeke, Leonard, and Gen. I was worried that I was going to have to grind up Gen to be super strong to survive, but in the end I won by strategically using Gen and T260 as tanks while the other three bots mostly just keep them all alive. By the final phase he hit us with a Carnage, and I was worried because Leonard was dead and everyone else was close to death. Another NO FUTURE was coming up, but one more Triple Thrust from Gen knocked him down.

Apparently there was a strong form for T260 in HQ that I could have taken, but I chose not to because I didn't know what I was doing. I imagine this would be an easy character to speed run, if you know where all the good gear is. The main quest was essentially just walking to a few computers and then being warped to the end.

Well, my memory card has three Asellus slots (one for each ending), a Red slot, a Blue slot, and now a T260G slot. One more slot left, which character will take it? Emelia, Riki, or Lute?

>> No.3349839
File: 140 KB, 711x426, 32c295006be40d7378c3b367ba7c8b68.jpg [View same] [iqdb] [saucenao] [google]
3349839

>>3349493
Oh god, the Demon Lord Armor is a nightmare at low levels, not only it summons mooks really fast but they're also super meaty and hit hard too.
>>3349809
Ahhh so you've tasted NO FUTURE, good job on beating T260G's story, how did you like the story? Genocide Heart's boss theme is amazing too.
>Apparently there was a strong form for T260 in HQ that I could have taken
Yep, the Omega Body, it's a pretty strong form, it also references Layzner with two of its own exclusive commands, it would have surely helped you out against Genocide Heart.
Now you know what the high tech ruins in Shingrow are and that terminal in Koorong, and you also have some insight into Trinity with Leonard's story, a few other pieces of the puzzle fall in place.
>which character will take it? Emelia, Riki, or Lute?
Up to you, Emilia is a bit of a self contained story though it tells a bit about Fuse's partner Ren, the secret organization Gradius, something about Mondo and a few other vague tidbits about Cube and Trinity.
Riki/Coon's story tells you about a hidden region called Margmel, the legend of the Ring Lord and the seven rings, Mei Ling and Vardjouel/Virgil, also, the Caballero family in Scrap and some extra bits with Nomad.
Lute, well, I wouldn't talk about Lute but his "story" is related to Yorkshin, Trinity, Mondo and a bit of Wakatu, it's not really that enjoyable.

>> No.3349854

>>3349809
I found the endgame kind of a drag myself. Epic and surprisingly fully fledged, but fucking exhausting.

I think the speedrun would have to revolve around abusing infinite gold and then buying gear. Honestly, humans can do much crazier shit

>> No.3349879

>>3349809
Riki is suffering. Lute is just the same sidequests then a fucking awesome final boss. Emilia is okay but her story is kind of nonsense.

>> No.3349882

>>3349839
>how did you like the story?
I liked the beginning and end the most. They way T260 acted around Rose and Thyme was cute, and I liked that Gen is actually a character and not just the drunken swordsman I thought he was. Now I understand why the skeleton in Koorong is so scared of him, too.
Though the middle confused me a bit. The computer in Koorong and Shingrow didn't make a lot of sense to me, I didn't really know what was going on until T260 explained it all to Gen.
>Genocide Heart's boss theme is amazing too.
For some reason, it reminds me of the final boss theme in SaGa3. I don't understand why I connect the two together. I sure had an easier time in that game than this one.

My first few fights with Genocide Heart ended with everyone dead but T260, who had Self-Repair. I'd eventually run out of WP and just start using Punch over and over, while the boss would just mindlessly hit my dead allies, draining their LP.
This actually got me through the third phase once, somehow. It was the dark cliff phase, where he used weak attacks like Sleep Gas. After a few centuries of punching him I got to the final phase, and of course, I couldn't survive in that state.

>>3349854
What pissed me off the most at the end was before MecGod, with the big train of robot enemies. I didn't think the game honestly expected me to kill everything, so I kept running around the platform trying to make something happen, resetting every time I encountered the R&Rs or the Skylabs.

A bit surprised that there was no full heal before the end too. Or maybe I just missed it. If the player didn't have any Sanctuary Stones, they'd have to rely on putting their non-mecs out of their party and fighting to let them heal. But hey, I guess that'd be their fault for being scrubs.

>> No.3350096

>>3349839
I would be less butthurt about the Zelnam assholes if:
A) they didn't spam hits-like-a-truck lightning on the same turn they spawn,
B) weren't durable as fuck and resistant to crowd control,
and C) weren't ridiculously fast.

>> No.3350550
File: 311 KB, 900x604, smilke.jpg [View same] [iqdb] [saucenao] [google]
3350550

>fighting Saifreet
>has TWO Killer Machines as his sidekicks
Oh... joy...
>finally get through it, everyone saved, Holy Order on my side now, thank fuck
>put my tablet down, and power it off in relief.
>Niece sees me turn it off "Why did you turn it off?"
>I reply "Well... I'm done."
>Niece: "You beat the game?"
https://www.youtube.com/watch?v=7xnW_MrmiRU&t=7m54s
Holy fuck, that fight sucked hard, I think at least two units have their LP shot down to like 3 by now, and my empress only has like 5, still got the other 6 heroes to fight. At least I avoided that fucking necromancer and his life sucking two-turn bullshit.

>> No.3350670

>>3347735
>And keep in mind that you don't really need to kill off people, an ally under Blind conditions lets Red turn into Alkaiser too, iirc also confused and paralyzed allies let you do that.
FUCKING -TECHNOLOGY-

>> No.3350716

>>3314313
i want romasaga2 for vita already, they said they were working on it!

also, im hoping for romasaga3 too now that hopefully RS2 sold decently

>> No.3350721

>>3314493
one thing i never got in the near 20 years ive been playing the game?

why do we have the option for multiple teams?
i could see when you are starting out, new to the game, but later on? there is no point in getting more characters you aren't going to use, you usually have your guys and your moves and your good for the entire game.

>> No.3350724

>>3314709
wow

is this a new screenshot from the Orange Is The New Black video game?

>> No.3350727

>>3350716
No they "said" they were "working" on it.
Honestly, I consider Adventures of Mana a fluke.

>> No.3350743

>>3320828
saving for future use

>> No.3350748

>>3349809
Everyone loves Mecs and they're fun to use, but on a power level basis I actually don't think they're that strong if you don't abuse glitches to get free super powerful equipment from the start... ESPECIALLY if you have to equip more than 1 mech because good luck with the cash needed for that.

>>3350721
The reserve teams gets some WP/JP restored after every battle, so I assume there was some intention to have a back-up team for rotation if you run low on resources.

>> No.3350765

>>3350748
Not him, but
>The reserve teams gets some WP/JP restored after every battle, so I assume there was some intention to have a back-up team for rotation if you run low on resources.
Huh. I'll be.

>> No.3351038

>>3350748
Honestly if it were a swap one person in at the start deal I would totally do that. Five spares is a lot to keep equipped though.

>> No.3351068

>>3349882
>This actually got me through the third phase once, somehow. It was the dark cliff phase
Genocide Heart's phases are randomized, depending on the environment he'll get different movesets, it's also noteworthy that he's a boss that works on HP thresholds and that no matter how much damage you deal to him, you're gonna eat that Carnage as it's a set move before a Virtual Shift.
The cave/dark world isn't so bad if you have mecs since most breath attacks aren't going to be dangerous, what you'll have to fear is the Tower world since GH gains attacks tailored to destroy mechs in there, the Chapel world might also be dangerous since GH will buff itself and then spam SacredSong.
Anyway, it just takes practice and good knowledge of mechs, eventually you'll be able to breeze through it.
>>3350096
The only good thing about them is that they're very weak to piercing attacks, so a Spear or Epee user can tear them apart, but they respawn too fast and in huge groups, so you either go there with good equipment and stats or just try to bumrush the Armor before you get yourself killed, it's a really tough call at low level.
>>3350550
Ninja types are very dangerous in RomaSaGa 2, wait till you get to the last BR and you'll see Mystics ninja spawn.
Saifreet is basically an upgrade of the fight against Viker in the Victor Canal, it's still the same annoying priest type, but stronger and with much stronger and faster backup, thank god you can stun them otherwise it would be a very frustrating battle.

>> No.3351076

I'm expecting any answers to disappoint, but...

I'm near max ER in Minstrel Song. This time I'm trying to unlock the Netherworld end quest. Not knowing I could recruit Galahad before the Ice Sword quest events, I was forced to kill him without him ever getting into my party.

And I did this a little too early.

So now I'm struggling to raise favor with the evil gods. I'm fighting monsters in the Jungle Cave at Walon Isle and trying to pull off The Pillar as much as I can. But after hours of this, I'm still not getting anything from the Bard. Earlier I did get the neutral quest speech, but I didn't do anything about it.
Should I keep grinding and then he'll tell me the other tale? Or am I screwed?

>> No.3351139
File: 60 KB, 415x302, romancing saga minstrel song.png [View same] [iqdb] [saucenao] [google]
3351139

Should I go into the series blind or should I read up on game mechanics beforehand?

And is this game really as bad as people say it is?

>> No.3351143

>>3351139
imo go blind but turn to a guide when the game fucks you. If you've kept multiple save files you should be able to recover

>> No.3351151

>>3351076
>I was forced to kill him without him ever getting into my party.
That raised your favor with the dark gods though, so you shouldn't worry about that.
>I'm still not getting anything from the Bard.
Weird, consideting you killed Galahad you got a nice boost, and since you say you didn't do the Trials of Elore then he should have told you about the Netherworld.
Out of curiosity, did he tell you about the Giants?
>>3351139
>Should I go into the series blind
Depends, do you have enough time and patience to invest in learning a rather complex game the hard way? SaGa is not for everyone to begin with and the abundance of mechanics, especially not visible ones might make it very frustrating.
Also, Minstrel Song is way too complex for beginners unless you really like to experiment with game mechanics and are not let down by getting your ass kicked or restarting your game file altogether, Frontier is a better game for beginners.
>And is this game really as bad as people say it is?
It's a matter of taste, there's people who like streamlined games like FF, people who like stuff like Earthbound and people who like SaGa.
If you ask me, it's possibly the best RPG on the system, but I'm a fan of the series, so I'm obviously biased.
Learn to not trust reviewers, most reviews of SaGa are done by people who didn't even bother playing for more than a few hours and cared more for story and cutscenes than narrative or gameplay.

>> No.3351347

>>3351151
>Out of curiosity, did he tell you about the Giants?
Yeah, I did get that. But I took no steps to start the quest

>> No.3351390

>>3351139
SaGa reviews really poorly because it's generally unimpressive visually, doesn't have stellar narratives, is non-linear and tends to have complex mechanics - basically the exact opposite of reviewer darling Final Fantasy.

But really
>Caring about videogame reviews

>> No.3351423

>>3351068
Let me just say that getting hit by those high level mace and spell techs while my best unit's HP could barely survive it was not fun.
Had to reset, thus the two killer machines (was originally just sai, two vicars, and one killer machine), and I still got some units hit by shit like rock breaker and ground split.

THANK FUCK I FOUND THE SWEAT SUIT HOLY SHIT

>> No.3351763
File: 1.63 MB, 1347x1001, stfcen.png [View same] [iqdb] [saucenao] [google]
3351763

>>3349809
>Doubting Gen
>Ever

>> No.3352008

>>3351390
That's not just a reviewer bias though. That accurately represents the priorities of most players

>> No.3352234

>>3349809
I went with Lute and I don't like him so far. Other than briefly talking with Leonard and Fuse in Manhatten, there's been no story progress and I've no clue what to do. So I've just been trying to do the magic side quests, and I seem to have broke the Rune quests again. I can't go deep into Mu's tomb, I went into the caves below Koorong and found the bugs, but it won't start the boss fight and keeps kicking me out after a fight. And I don't get the option to go to Despair. So I'm just stuck doing the Tarot quests, and fine, I like Arcane magic better anyway. But every time I try the Shield card quest I fail, I just can't beat Suzaku. I never had trouble with him before so I'm just gonna blame Lute for this. Fuck you Lute.

I like that his text is green, and I like the extra dialogue he had on the Grail quest. But fuck you Lute.

I visited the manor in Owmi and went to Mesarthim's little puddle, and she was depressed that it wasn't Asellus. I'd be pretty depressed if Lute woke me up too.

>> No.3352450

So, why, do you think, was Gustave anima-less? Could it have been a side effect of the Egg's awakening?

>> No.3352586

>>3314313
There will never be a re-release of this game or Xenogears with all the cut content included, a la Lunar Silver Star Story Complete. It's downright tragic.

I played SaGa Frontier again recently. I don't know why, but I really love the technique learning system. Something about seeing that little light bulb appear and learning a new move in combat is just so satisfying.

People tend to gush over Asellus' route, but I find that I enjoy Red's route and T260G's route more. Emilia and Riki are meh, and Lute's is hilariously incomplete. Blue's was a tad minimalist, but I enjoyed the concept and the duel with Rouge. It's a shame that Fuse's route was cut, along with plenty of other neat stuff.

>> No.3352727

>>3352234
How was I supposed to know to talk to some random person in Owmi who never seemed to be important in every other character I've run so far?

I didn't know this was the ending either. I saved in the base and I'm definitely not tough enough for this monster. I might actually have to restart on this one.

>> No.3352946

>>3352727
Went ahead and started over, only a couple hours of time lost, I have a better feeling about this party anyway. Lute+Roufas+Gen+Rouge+Mei-Ling. Feel a little guilty because I seem to use Gen every run, and almost always have Rouge with me. But it just feels right. And how can I pass up Vermilion Sand?

I keep reading about this great attack called "DSC" and I keep thinking I should focus on getting a character to learn it. Hell I haven't even learned that great move "Life Sprinkler" on any run yet. Maybe I'm not doing something right.

>> No.3352989

>>3352946
DSC is hard to get because it's a 'tech' that shows up when you have four kung fu techs on your list(Sliding, Suplex, BabelCrumble, GiantSwing) and no character in the game has all four techs favored so at least one of them is going to be a bitch to get.

>> No.3353040

>>3352450
>So, why, do you think, was Gustave anima-less?
*Insert Cross Ange joke here*

>> No.3353050

>>3352946
>Hell I haven't even learned that great move "Life Sprinkler" on any run yet. Maybe I'm not doing something right.
Well, it's either get lucky or spend a few hours in the Bio Lab near the end of the run if you absolutely want to grab it.

Which is why I usually settle for less.

>> No.3353058

>>3319023
Does anyone know how this works? Is the bonus cumulative across playthroughs, or does it only depend on the most recent one?

>> No.3353063

>>3353058
Most recent, and to be honest I wouldn't worry about it unless you want to use certain Monsters which I find benefit the most from the system since it cuts down on how many skills you gotta absorb to raise their maxHP

>> No.3353247

How do random battles work in SaGa games? I know you can avoid them and you should avoid them to prevent getting locked out of quests, but do you eventually have to fight random battles to progress? Will you be too weak and need to grind to get stronger? Or are random battles just option filler, and you can beat the game just fighting bosses? About how many bosses are there in Minstrel's Song?

>> No.3353341

>>3353247
>Will you be too weak and need to grind to get stronger?
Depends on the game. It's absolutely true of all three RS games, but you have to pick your fights correctly instead of being a retard and grinding scrub encounters because then you'll only end up with HP/WP/JP boosts and shit all wazas sparked instead of what you want from random encounters. It's not true of SaGa Frontier 1 because of the existence of monsters and mechs, the former of which get extremely powerful for anything short of bonus/endgame bosses so long as you know what monster skills you want to grab and the latter of which has stats derived from equipment rather than anything else, which lets you easily superpower them.

>> No.3353438

>>3353247
You'll have to fight standard encounters, it's just that the games discourage staying in one area and constantly grinding on monsters there.

Then you have Unlimited Saga in which you could get by mostly avoiding battles by not going to panels with monsters on them or negotiating with them to leave the area and fight the bosses of the areas since you only need to battle once an adventure to get a HP boost and only other thing you need battles for is to spark skills since you can only get those during a battle which you can still spark during boss fights, hell even the final boss.

For the Gameboy games? Like any other JRPG, fight what comes at you and you will often be strong enough to tackle what is ahead of you.

>> No.3353452
File: 233 KB, 1071x800, Silence in a suit, lol.jpg [View same] [iqdb] [saucenao] [google]
3353452

>>3352450
Cielmer says that when Gustave was still a kid he thought he sensed some anima within him, he says this during the scene when Gustave's father lets him leave the his post, though he also says that probably he was mistaken, or maybe he was even lying to the King since he was infatuated with Sophie and might not have taken the King's decision to exile her that well.
I personally think Gustave was genuinely without Anima like Flynn, it makes more sense in his thematic for me.
>>3353040
>*Insert Cross Ange joke here*
It's more likely than you'd think!
>>3353247
It depends from game to game.
Minstrel Song requires you to fight a certain number of battles because of the ER, but you also have to be careful not to fight too many fights as you get locked out of quests.
RomaSaGa2 is similar but BR increases with each battle you simply trigger, which is extremely dangerous since you're even forced to fight at this point since simply running away is even more dangerous in the long run, ER works on quest flags rather than being linked with BR.
RomaSaGa3 is a similar to Minstrel Song but uses HP thresholds for the ER instead of battle number counters.
SaGa Frontier only has BR and no ER so you just have to worry about the BR, but the game's easy enough to make this a minor problem.
SaGa Frontier 2 has neither BR nor ER, monster spawns table are related to events and maps rather than BR.
Generally, you should always avoid fighting weaklings, they won't raise your stats or let you learn stuff and in some cases they'll still increase your ER/BR, as long as you fight a moderate number of strong enemies you'll be up to date for most of the available quests at the moment, once you have a better understanding on BR/ER, growth, sparking and commerce or loot you can maximize your growth and the time spent on it, but it's something that you'll only get by either following a guide or learning it firsthand.
Minstrel Song has 38 unique bosses and lots of minor bosses.

>> No.3354171

I got a RS2 problem, and I have no idea what to do
>Got to savannah, talked with the chief said the option that does NOT cause the emp to say "if only we had a tactician" regarding the landship and instead said "let's surprise attack"
>tried walking into the landship, fucking nothing
>talk to the chief again, he only says the same fucking thing over and over
>went back to avalon, don't get the prompt to build the academy.
>got back to Miles, town overrun by demons
>tried going into the "jungle" area and got obliterated by flowers, reloaded to avoid this
>went to the southern savannah town, spent the night, town overrun by termites
>went into the termite hole
>saved before I fought the queen, got my ass obliterated
>my successors all seem to be terrible choices and they are all only from my party which means they all have less than 5 LP, reloaded
>can only cause about 300 damage MAX to the queen with my best attacks (which all suck by the way) and party is unable to survive any two hit-all attacks she has (even one of them kills the city thief and the mage I have, via either high damage or high-damage and poison), and her mace hits are definitely single-hit kill for me, hitting at 500 or so, while my max HP is about 305 on my emp and 290 or so for my fighters/soldiers/whatever they are called in the rerelease and 230 or so for my thief and mage. Supposedly the Hive Queen has 11000 HP. How the fuck am I supposed to beat her, and what happens if I die to her?
So what the fuck am I supposed to do? I already did the iron-mine (messina) and freed the workers, I told the pirates that I wasn't going to pay (but didn't fight them because the game sends you back to the port before you sailed to them from with no way to talk to them again, so I reloaded and agreed to let them use the imperial port).
The informant keeps talking about Ludon Mines, but I have no way to actually reach them (Clearly they weren't the messina mines, from what I can NOW tell).
tbc

>> No.3354180

>>3354171
Continued
I'm only on my 1st unit after Gellad handed the crown over (generation shift).
I only have the most basic two magic spells in each element (excluding dark obviously, which I don't have yet). Everyone's stats almost NEVER get higher with any fight, even against harder foes, and their skill sets are either at 7 or 8 skills. So, my weapon masteries are shit and my magic masteries are even more shit, meaning nobody is learning any actual skills worth a fuck, and I have no "mixed element" (such as water and wind) magic of any kind.
I only have the first two formations as well (free and imperial cross), since Karl never came back from fighting the demon and seems to have vanished after the generation shift.
My weapons are mixed between the most basic and some being more advanced. Probably the best thing I have is the Swarm skill from the worm killer mid-sword. Everything else is lower-mid/upper-low tier shit like vertical slash, stunner arrow, whirlwind mid-sword slash, and sobat kick.
Do I just have to start over and hope I roll better stats, keep pushing through, or what?

>> No.3354254

Whew. That sure took more grinding than I thought it would, but I finally triggered the Death quest. With the Giants one already triggered, getting the Elore quest was a piece of cake.

I don't think I'll do all three quests in my fourth playthrough. Too much of a pain. I fear I might have gotten too strong for Saruin.
On the other hand, I still don't want to try feeding fatestones to the fire.

>> No.3354284
File: 344 KB, 497x700, art of PARRY.jpg [View same] [iqdb] [saucenao] [google]
3354284

>>3354171
Well sit tight because this will take a while.
>and instead said "let's surprise attack"
This choice triggers the demon invasion in Miles, which leads to the other way of getting into Bokuohn's ship (the hard one), however, you can only use this route IF and only if your emperor is:
Light Infantry
Free Fighter
Holy Order(male only)
Imperial Guard
East Guard
Brawler/Mountain monk
Desert Guard
Sea Merchants
Saigo Clan
Salamander
Last Emperor(both genders)
Keep in mind this is the hardest way to complete the quest though but I won't tell you why, it's more fun for you to see for yourself if you're up for some challenge.
>saved before I fought the queen, got my ass obliterated
The Queen is really nasty in the early game, but she can be stunned.
>How the fuck am I supposed to beat her, and what happens if I die to her?
The Queen is a Insect type, meaning blunt attacks are your best opio, have a monk buffed with Golden Strength(I think it's called gilded strength in the localized version) unload pain on her with some good waza, Corkscrew/Capoeira Kick should be easy to get at that point in the game, again, have some Sword or Spear use stun her for maximum efficiency, heal nad persevere.
>but I have no way to actually reach them
Ludon Mines are in North Gazelle, the region down South Varenne, talk to the people in Tifarl to get it on the map.
>Everyone's stats almost NEVER get higher with any fight
The only stats-up you can get are HP, and the actual chances are very low, WP and JP are tied to your proficiency levels, one proficiency level equals to 3WP/JP, all the other stats are fixed and not randomly generated, each character has its own stat and spark table.
>since Karl never came back from fighting the demon and seems to have vanished after the generation shift.
Karl died(for the time being) but you can recruit one of his successors, or suicide run until you get a monk.

>> No.3354289
File: 274 KB, 1000x852, Decoy.jpg [View same] [iqdb] [saucenao] [google]
3354289

>>3354284
> Probably the best thing I have is the Swarm skill from the worm killer mid-sword
That's a decent starter ALL waza, but remember that it's locked to that sword and is actually INT based, still good for a good portion of the early game though.
>Everything else is lower-mid/upper-low tier shit like vertical slash, stunner arrow, whirlwind mid-sword slash, and sobat kick.
Sounds legit, there is a rather dangerous and potentially very tedious way to get stronger waza early on, but you'll need at least 300/350 HP on all character, possibly more on the emps.
I don't like this at all because it's really potentially tedious and it doesn't help you much at the end of the day but it can make some fights a tad easier.
Now:
>Make sure ALL your characters have around 350-380 HP
>Go to the Jungle of Saramat
>Go south
>Find the city of Eilunep
>Go to the passage on the north east in Eilunep
>There's a giant boss there, the Sentinel
>The Sentinel has a a particularly high spark factor but it's a Giant/Stone monster type with absurdly high defense, speed, attack and a really nasty moveset
>Sentinel will always open up his first turn with Poison Gas, which hits all party members for around 300/350 HP and has a good chance of poisoning them
>However, it's extremely easy to spark mid to early high tier waza on him IF you can survive one turn
>The trick is tanking his attack and running away on the second turn, rinse and repeat
>The problems are actually surviving in the first place, only your emperor can use the Retreat command, which means that if your emperor doesn't survive the first turn it's a reset
>Each fight you take STILL INCREASES your BR, so it cannot be safely abused like you do with Pyrix/Flame Tyrant in Minstrel Song
>It matters little to have strong waza when your equipment is still garbage
>Strong Waza cost more WP, by using this method you only get Waza and not WP, which are tied to your proficiency levels

It's your call now

>> No.3354292
File: 53 KB, 240x320, 50410767_p0_master1200.jpg [View same] [iqdb] [saucenao] [google]
3354292

>>3354289
>Do I just have to start over and hope I roll better stats, keep pushing through, or what?
Honestly, it looks to me you're just having the normal problems we all had in our first run, it doesn't look like you've screwed anything up and you're just probably struggling with RomaSaGa2 glacial levelling speed and overall bullshit difficulty level.
So you have two choices, either read a guide or use the basic rules to their full potential.
Remember that each monster type is weak against certain damage modifiers and trust me, this actually matters a lot in here compared to other titles.
Magic is INVALUABLE, use buffs, use magic CONSTANTLY since you can only learn new spells by having high proficiency levels, ABUSE Light Ball since it can blind all enemies and help you build Light magic levels and Light magic has access to a vital defense tool and the best All magic spell in the game, Missile Guard is goat, use it, abuse it and remember that it helps against a few enemy waza
Use attacks with instakill properties or even stun, whatever effect the better, always have a foil user with Snake Shot because high tier frog types are much stronger than you might imagine.
You can't go full retard in this game until you get Quicktime, and even then Quicktime costs a hell of a lot JP so it can't be safely abused unless you're prepared to grind and grind for hours, and that is only viable in the endgame anyway, learn to gauge whether you can win a battle or not and which enemy is best to avoid.
Remember that preparation is essential, having a good set of waza, magic and equipment is vital, so always give money to your blacksmiths but remember that you'll also need money for Fusion spells.
Regarding your blacksmiths, there is a few categories of items that are not vital and can be skipped in favour of others, heavy shields, foils and bows, the stuff you'll find in chests will outclass anything the blacksmiths can forge you in those categories.

>> No.3354295
File: 137 KB, 768x1024, Parry is the best thing in the world.png [View same] [iqdb] [saucenao] [google]
3354295

>>3354
One last note, RomaSaGa2 is a bit of a puzzle, a huge puzzle actually.
While you can in fact even legit solo the game you'll need to know exactly what you're doing, the order of the quests you might want to take and what tools you'll need to invest into, some of these things can be looked up and planned thanks to a guide, some others only come with experience.
As you have noticed, the game doesn't really hold anything back, at times it might even seem really cheap, after all, the Hive Queen herself looks pretty cheap by that point in the game, and chances are you've only done a handful of quests and not even fought any of the seven heroes yet.
The key here is simply knowing your fundamentals and planning out things, can't beat this boss? Better try to find a strategy to counter their moveset and type first and try again, maybe do some other questline and get more money/waza/equipment and then try again, that's what happens when the game is highly non linear.
As long as you don't get in too many fights you can just take another route, explore and then come back to the quest you've failed earlier and try again, and again, remember that the game doesn't give levels easily, just be patient and plan out your growth, experiment, die a lot and get better, exploration comes at a great risk but it's worth it, learn from your errors and don't give up!

>> No.3354553

>>3354284
>Keep in mind this is the hardest way to complete the quest though but I won't tell you why, it's more fun for you to see for yourself if you're up for some challenge.
I already knew.
>This choice triggers the demon invasion in Miles, which leads to the other way of getting into Bokuohn's ship (the hard one),
I knew of this, but can I STILL make the university and have a tactician?
And will I be able to hold off doing this until the next Generation (When does it start counting? After Leon or Gerard? I ask because the FAQ says that I can't build the university until 3rd gen).
>but she can be stunned.
I can't really tell. Also, do you mean "stunned" as in a turn skip or "stunned" as in paralyzed?
>The Queen is a Insect type, meaning blunt attacks are your best opio, have a monk buffed with Golden Strength(I think it's called gilded strength in the localized version)
Nice info. I figured she might be, but eh, I can never really tell for sure.
>The only stats-up you can get are HP, and the actual chances are very low
FUCK
>Ludon Mines are in North Gazelle, the region down South Varenne, talk to the people in Tifarl to get it on the map.
Okay, so I still have a chance, then?
>Karl died(for the time being) but you can recruit one of his successors, or suicide run until you get a monk.
FUCK
Also, I dunno man. I never saw any of his successors. I mean, Karl ran off to fight the demons, then I went and did other shit because he said not to come after him. Then I got hit by a surprise generation shift of 120 years, which I assume means he ain't coming back. Karl's seat is also empty and the other monks still talk about him as if it was Gerard's gen. Is this a bug or are all monk leaders named Karl?
tbc

>> No.3354587

cont >>3354553

>>3354289
>remember that it's locked to that sword
Knew about this
>and is actually INT based, still good for a good portion of the early game though.
Intersting, but at least my Emp's INT/Logic/whatever is good enough to do about 180 to 300-ish damage depending on what I'm fighting
>It's your call now
I'm gonna pass. That seems like some high-level play style shit. I'm having enough trouble as is.
>Magic is INVALUABLE, use buffs, use magic CONSTANTLY since you can only learn new spells by having high proficiency levels, ABUSE Light Ball since it can blind all enemies and help you build Light magic levels and Light magic has access to a vital defense tool and the best All magic spell in the game, Missile Guard is goat, use it, abuse it and remember that it helps against a few enemy
All that sounds great, but I'm not too sure on how this works since the FAQ is a bit confusing.
Supposedly, I need a global level of magic to be raised to learn new spells.
Actual example of what I'm confused by:
I have all allies with light magic, but do they ALL need to have their magic extremely high for me to get the third light spell onward from the magic learning building? As is, they have it very uneven. Some have it at 3, others at 5 or 6, and the Emp at something like 13 or 15 (I don't recall). Is it worse to have multiple allies having multiple element of spells, especially light, because then they all have to be proficient? Also, another problem I'm having is that even though I spam an element, it doesn't seem to raise too often. Is this is one of those ordeals like sparking Waza where I need to target specific upper-tier enemies to level magic?
>Snake Shot because high tier frog types are much stronger than you might imagine
I got this shit, and I love it because I fucking hate those frogs and their OP as shit damages.
>not even fought any of the seven heroes yet
I only beat Kujinshizzle. I figured I had to beat the hive queen to fight Bokehn.
tbc

>> No.3354607

cont from >>3354587

What I'm assuming at this point, is that I should just:
1a) manage to run away back to Miles and escape to avalon (is this even possible after the demon invasion?),
1b) job to the queen or somehow get a better 5th character (Holy order maybe? I already saved Toma/Thomas and got his kingdom in the empire)
Then
2) go to the actual Ludon mines, kill the lizard duo,
Then
3) try to fight the Hive Queen?
Then
4) attempt to clear the "jungle" area's quest?

>> No.3354762

Just to clairfy
I'm just asking about all this shit because I just want to be sure that I'm just having "normal" trouble and know it's not because of some sort of bug or glitch. Also, I know the game is a bit non-linear, but I know that some bosses are a ton stronger than others (like the fucking queen), so running into them too early seems like an issue I'd like to avoid if possible.

>> No.3354923

>>3354254
... and after doing all other ending quests, Pyrix won't let me in the Netherworld again. Now he's asking for the Plant Ecology quest.

Sigh.
I'm going to do it but I'm pretty sure he won't let me in when I'm done.

>> No.3355221

>>3354923
>I'm pretty sure he won't let me in when I'm done.
That fucking cunt.
When I get around to playing this Minstrel Song, I'll Ice Sword him in the dick.

>> No.3355278

>>3354762

No, you're having an absolutely normal amount of struggle with the game. Source: I started over completely 3 different times before finally admitting defeat, and every time I unlock my phone and see its smug little icon staring at me I feel trying again but know that I'll ultimately get blown the fuck out again.

>> No.3355286

>>3355278
I guess they weren't kidding about RS2 being one of the hardest. Goddamn.

And thanks again everyone for the answers, though I am curious on if I'll get a reply to >>3354607, since I have no idea if I can escape Miles by ship.

>> No.3355441

>>3354171
>>3354607
Wow, a lot of stuff to address.

If you want a boost, you could always restart using New Game+, which unlike in other games, can be used at any time for RS2 Android.

The region that contains Ludon Mines is unlocked after the Dragon Cave quest, as far as I can tell because the old man in the pub who's supposed to tell you about it doesn't talk to you about it until you finish it - what you were supposed to do is follow Karl after you tell him about killing the slime and head deeper into the cave to see him fighting a demon, then you talk to him and his class is unlocked.

I don't know if you can still do it now because I know there are bugs that can cause some classes to become unrecruitable if you trigger a generation skip while halfway through them. Go back to the Fiend's Cloister to double check anyway.

The ship in Miles still works even during the demon invasion

Maybe the phrase "Global Magic Level" is giving off some wrong impressions or something, but just think of it as a separate pool of EXP for each magic element - every time you cast magic and then win battles, EXP gets deposited into this pool and when it reaches high enough, that's when you can upgrade certain fusion magic etc.

>> No.3355514

>>3355441
>The region that contains Ludon Mines is unlocked after the Dragon Cave quest, as far as I can tell because the old man in the pub who's supposed to tell you about it doesn't talk to you about it until you finish it - what you were supposed to do is follow Karl after you tell him about killing the slime and head deeper into the cave to see him fighting a demon, then you talk to him and his class is unlocked.
SHIT. I had a feeling about that as soon as they kept talking about Karl after I gen skipped.

>I don't know if you can still do it now because I know there are bugs that can cause some classes to become unrecruitable if you trigger a generation skip while halfway through them. Go back to the Fiend's Cloister to double check anyway.
I guess it's worth a shot.
>Maybe the phrase "Global Magic Level" is giving off some wrong impressions or something, but just think of it as a separate pool of EXP for each magic element - every time you cast magic and then win battles, EXP gets deposited into this pool and when it reaches high enough, that's when you can upgrade certain fusion magic etc.
Interesting. So as long as anyone does it, it's all good?
I would NG+, but for now, I want to see how far I can get with this as is. Also, goddamn it is a pain in the ass to evade normal enemies on the map with the touch screen. I'll take a D-pad, even an analog stick, any day of the week.

>> No.3355526

>>3355514
Also
>The ship in Miles still works even during the demon invasion
Thank fuck. Might be worth trying to evade all those damn insects on the way out. Or maybe not. I guess I'll find out soon enough, but jobbing to the queen was pretty much a last resort.
>avalon university costs 2 million crowns
FUCK.

I'm curious about something though. I haven't tested this myself, but can you buy infinite weapons in Avalon, then sell them? And if so, will the money carry over to the Castle Treasury after you have 10000 crowns on your person and keep selling?

>> No.3355531

How long would it take to beat SaGa Frontier or Romancing SaGa 3?

>> No.3355550

>>3355531
Entirely or one character?

>> No.3355567

>>3355550
Entirely, or both.

>> No.3356015

>>3354553
>but can I STILL make the university and have a tactician?
Of course.
>Okay, so I still have a chance, then?
Of course.
> I mean, Karl ran off to fight the demons, then I went and did other shit because he said not to come after him.
Oh shit man, you should have gone after him to see him kill the demons, he then would have told you that he'll help you out, now I don't think he's still there but go check it out.
>Supposedly, I need a global level of magic to be raised to learn new spells.
Yes, the global level increases with each level up in ANY proficiency you get, keep in mind you can't see it in any way though, I don't remember how the game calculates that but it basically subtracts a few levels from the highest known proficiency level of your characters.
To make an example, if Gerard has the highest Sword proficiency of the game at 13, the next generation will have a global level of around 10-11 and so on, if no character goes beyond that level it will stay like that until some character raises the bar, same exact thing for magic.
Remember than the global level also affects the starting level of proficiency of characters you recruit, making them much stronger over time.
>(is this even possible after the demon invasion?)
Of course it is, you can return to Avalon from any point you can get access to the map either.
>Holy order maybe
HO are GOAT, so yes, I'd suggest you get one.
>kill the lizard duo
Those are variable bosses that change with your BR, so they might end up being frogs too.
>attempt to clear the "jungle" area's quest?
Hahahah, no.
If you can't beat the Queen you can't beat Rocbouquet or the Sentinel.
Though what you CAN do in there is:
Talking to the Amazones if you have a female emperor so Jeanne and the Amazones will join you
Go to Yu Yuan by crossing the Jungle of Saramat going south
Go to Komulune to the north east by going east of the jungle, though you can also sail from Forfar(The city in which Sophia lived) to go there.
>>>

>> No.3356019

>>3356015
You can also:
Go to the Saigo Clan's region by crossing the Ludon plains and do the questlines there
Cross the desert to the south of the savannah to reach Terelutva and do Noel's questline, so freeing the towers and finding the mirage oasis(make peace with noel though or he'll cleave your asshole apart at the level you are now).

All of these are reasonable questlines you should be able to do at your current level, and will surely give you a much needed boost to deal with the Queen.
You could also go to South Rongit by crossing the Saigo Clan territory and do the Mermaid Quest if your emperor is male(It will trigger a forced generation shift once completed though so be advised), but this questline requires you to beat the Queen at some point because you need an item only the Molemen can make, and you have to free them from the Queen to begin with, so leave it for later.

>> No.3356597

>finish RS3 with fighter + martial arts Harid for the MC, Boston, and Ellen in the party
>not a single one of them sparked any of the top tier martial arts techs
>meanwhile, Sara accidentally sparked and mastered Continuous Shot and Million Dollar so Fairy was set for life
I just want one playthrough where martial arts pulls its weight without resorting to sticking Boston in front and spamming Counter.

>> No.3358308

>>3356597
learn to mod
chim the dream to life

>> No.3359618

shouldn't this go in /vg/?

>> No.3359628

>>3318321
there are many threads about retro series that survive well on /vg/, the "they don't pay attention to old games there" trope is not true. I really don't understand why the mods allow the doom generals here.

>> No.3359782

>>3359628
Why not? It's not like there's not enough room.

>> No.3359879

>>3359628
Keep in mind this general is three weeks old. /vg/ gets a fuckton of posts and it would fall off very quickly.

>> No.3359903

>>3359628

This thread is three weeks old and only has 291 posts. It wouldn't last 5 fucking minutes on /vg/, dummy.

>> No.3360154

>>3355531
SaGa Frontier is a versatile game. You can probably (if going fast) beat it in 40 hours total across all 7 characters.
If you want to take your time with each file and do sidequests and get waza and spells, you could probably push something like 60-100 depending. Also factoring in multiple endings on the Asellus story.

Romancing SaGa 3, I'm not sure. Probably somewhere between 40-80 total. It's one that I've not actually completed, though I started a file years ago to see how the translation patch was.

>> No.3360185

So, I know that the Last Remnant has been mentioned in here at times, so I had to ask...
What are some thoughts on Legend Of Legacy? I'm enjoying it, even though I see no point in going through all 7 characters, since there's little difference in the overall game.
Reminds me a lot of SaGa Frontier 2 aesthetically and musically. Seeing the word Awakened instead of a lightbulb kinda sucks comparatively, though.

>> No.3360635

>>3360154
RS3 is nowhere near that long unless you spend a really long time grinding.

>> No.3360939

>>3356015
>Yes, the global level increases with each level up in ANY proficiency you get, keep in mind you can't see it in any way though, I don't remember how the game calculates that but it basically subtracts a few levels from the highest known proficiency level of your characters. To make an example, if Gerard has the highest Sword proficiency of the game at 13, the next generation will have a global level of around 10-11 and so on, if no character goes beyond that level it will stay like that until some character raises the bar, same exact thing for magic. Remember than the global level also affects the starting level of proficiency of characters you recruit, making them much stronger over time.
Nifty. I had a feeling something like that happened, since the next gen seemed notably better than gerard's gen.
>Those are variable bosses that change with your BR, so they might end up being frogs too.
OH GLORY BE. Sidewinder/snake stab says fuck them up the ass.
>Oh shit man, you should have gone after him to see him kill the demons, he then would have told you that he'll help you out, now I don't think he's still there but go check it out.
Fug, poor Karl.
Thanks for the rest of the advice. Hopefully others will find it useful too.

Also
>trying SaGa 2 DS remake
>holy shit all this new stuff is bizarre as fuck
>randomly meating it up with my 4th ally
>turns into Red Bones skeleton
>instantly think of https://www.youtube.com/watch?v=hod0WtYE4SA
But seriously, all this shit they added to SaGa 2 DS is pretty surprising. I'd almost say overwhelming, if you could actually tell what you were doing most of the time. That being said:
>espers got nerfed HARD, but those spells and bonus skills are still damn good (when they don't suck)
>new esper "class" system seems a bit unnecessary
>humans have fuck tons of HP growth, but actual stat growth seems a bit nerfed here?
>sources being a bit more common is cool
And so on. Pretty cool so far.

>> No.3360953

>>3360185
I can't speak for anyone else, but...
I hated it.
Feels like a watered-down SaGa with a bunch of stupid shit added (the entire elemental system) or changed (the formation and command system feels like crap and while the LP "substitute" is decent in theory, it feels kinda bullshit at times).
The story being mostly the same between characters is also kinda lame.
Aesthetics were a waste considering the camera and resolution working against each other, and while I don't know SaGaFro2 very well, I thought the "atmospheric" music was lame as fuck with no actual "feeling" to it due to being far too transient with little actual melodies going on in many of the "songs".
Also, fuck the pop-up exploration. That shit was fucking irritating. I SURE LIKE WALKING IN AN EMPTY FIELD ONLY FOR A BIG ASS MOUNTAIN TO POP UP IN FRONT OF ME. I also sure like having a shitload of trees prevent me from seeing any actual enemies on-screen.

>> No.3361116

In SaGa Frontier, does the game automatically keep track of which scenarios I've beaten? Or do I have to reserve a save slot for each scenario?

>> No.3361118

>>3360939
I actually felt that the SaGa 2 remake was a lot worse than the SaGa 3 remake. Once you get used to how great sparking is it's really really hard to go back.

>> No.3361183

>>3361118
Yeah, don't get me wrong. I think the SaGa 3 remake is better, but having only played a bit of each, I still like the SaGa 2 remake for what it is, especially considering it came before, so it wasn't able to streamline and improve like SaGa 3 remake did for SaGa 2 remake.
It's a bit annoying to see some of the stuff in SaGa 3 just rehashing SaGa 2 assets. I mean, yeah, SaGa isn't a big budget series and all, but damn some cases are really obvious.

Still, SaGa 2 was one of my faves, so seeing them mix it up in the remake is pretty neat. I don't remember everything down to the detail, but I know a good chunk of it wasn't to the level it is in the remake.

That being said, there's stuff about the remake I don't like.
I don't like only being able to use a single map function without digging in the menu. I don't like how most of the map functions with one use aren't just prompts (hit A to context-specific action, such as digging, blasting, etc). Having them be limited use is also kind of dumb. Partially because you will almost never run out (I only just beat Ashura, so this is just as far as I can currently tell), and because they just refresh at an inn anyways.
Some of the aesthetics annoy me, visually and aurally. Some of the songs lost their flair from the original GB melodies, and a good chunk of the player options for the character creation look ugly as fuck (some are rad as hell though). I don't care for some of the redesigns either, which mostly amount to the big story NPCs, such as Dad (no indiana jones? come on, man! At least give him his hat.) and Apollo (who looks like a fucking faggot now instead of a devious bastard like he used to look like).
Still, some of the redesigns are good (some of the enemies and Ashura looked aight, though I miss some of the others' old looks), and I do like some of the added variety of the music (though, as I said, not all of it).

tbc

>> No.3361194

>>3361183
I think, despite some of the classic stuff it changed, SaGa 3 was better at being a remake, but still kept most of the good stuff intact, which was great. They also improved the lacking stuff, and generally improved the game, while still keeping true to the original.
I think they tried a bit too hard to go in another direction with SaGa 2 remake, while also wanting to stay close to the original, so it ended up being a bit of a mess. Still pretty good, but not as good as it could have been had they tried a bit harder to compromise.

Also, the chain battle theme fucking sucks in SaGa 2. https://www.youtube.com/watch?v=VOCPSrObljc I fucking love though.
I always try to score chain fights just to hear it.

>> No.3361208

>>3361116

It keeps track. Use the same save to play through all the different stories.

>> No.3361448

>>3361194
SaGa 3 had one of the best soundtracks in the series and it's even better remixed. I wish Ryuji Sasai did more work with Square, honestly, he never once made a bad soundtrack.

>> No.3361498

>>3361448
>honestly, he never once made a bad soundtrack.
NOW LOOK HERE, YOU FUCKING CUNT
https://en.wikipedia.org/wiki/Ryuji_Sasai
You're exactly right.
Pile-up Stack is Kenji Ito though. That said, FFL3's OST was purdy gud, even if was different from the other FFL games and RomaSaGa.
https://www.youtube.com/watch?v=jVAhSNH2j0U

>> No.3361517
File: 16 KB, 400x300, yeah man.gif [View same] [iqdb] [saucenao] [google]
3361517

>it's a "皇帝出陣" quest
https://www.youtube.com/watch?v=AL1U0GwZK4U&t=17m36s

>> No.3361761

>>3318310
>>3359628
>>3359618
jej, SaGa cannot survive /v/, none-the-less /vg/ or when /jrppg/ was alive except for that brief two weeks when it became SaGa general. /vr/ is the only place you can talk about SaGa since most of the series is retro and only Unlimited Saga, and two spin off games were made after 1999 other than remakes.

Instead of bitching and moaning why don't you play the games instead? If any JRPG long running JRPG series is lacking fans in the west is sure is the SaGa series.

>> No.3362919
File: 586 KB, 740x850, prancing_lala_homo_man.jpg [View same] [iqdb] [saucenao] [google]
3362919

>>3352946
Finished Lute's route. What's up with it? Why does it consist of "leave starting area -> enter final area"? I'm imagining an office of Japanese game developers, putting together these cool cut scenes for Lute, thinking about having him becoming some kind of rebel airship pilot, when suddenly their supervisor busts into the room and says the game is getting released TOMORROW and what they have done is what they're going to use.

The boss certainly was difficult. My strategy in the end was to give Rouge a Powered Suit + 3 Wing Amulets, making him my fastest dude. Then I had him use Time Leap every turn while we did damage. Until his final form, this worked perfectly. By that point he was faster than us, and killed almost all of us, but we just barely beat him. I always love it when we end the fight with all of my party either dead or on the verge of collapse.

Somehow Lute learned Life Sprinkler before the finale, and Roufas learned it during the final fight. Lute had Lordstar + Obsidian (which we got from the giant before Spriggan), Gen had Ashura, and Roufas had Kusanagi. An unstoppable trio of swordsmen.

So what happened to Lute afterwards? The messenger shows up and says "The future of Trinity depends on you". Does that mean Lute took over, or is he just the big shot in the rebel organization? I didn't care for the story because there wasn't much of it, but I did get some background into Nelson. I always wondered why it was there. It's the prettiest town, too bad there's just like 2 shops there.

>> No.3363606

>>3345182
I don't remember this happening when I played it on Gameboy originally, and on the barebones GB emulator I last played it on this didn't happen.

I wonder what the actual cause is

>> No.3363618

>>3348930
IIRC anything that's BirdMec (looks like a camouflage warplane) or higher can spark combat mastery and plural slash. Typically you would go after SkyLabs and R&Rs to get the best chances, and you can force them to spawn early in certain locations if you know what you're doing (the security system in despair, basically).

In terms of TigerProgram and the godly over 6000 TigerRampage+CombatMastery, the only sources are MecGod and MetalBlackIII. Incidentally, the only characters who can get more than one OctopusBoard to utilize it's bullshit OP self-comboing nature (also combos with BoundShot and PluralSlash!) are Red and T260G.

>> No.3363635

>>3353452
The villain in Cross Ange is so similar to the villain in SaGa that it's pretty much impossible not to think that one is not in some way inspired by or an homage to the other.

>> No.3363645

>>3355221
You can actually get into hell, and even fight death at pretty much any time after you kill at least one character IIRC.

Typically, this character is always Galahad for me.

Or maybe it was related to Darque.

On the other hand, I might be completely mis-remembering and I actually used to get in by triggering and failing Pyrix' ecology quest or just murdering him normally.

I'm almost certain I've done it almost every game at low ER once I figured out how, because, like Pyrix, you can repeatedly challenge and get beaten by Death as long as you have LP to burn and use him to spark techniques as much as you want.

>> No.3364138

>>3363606
They probably didn't put a line break or something.
I don't know if they fixed it in any re-release or not, but, I do remember HE DON'T happening on my playthough.
https://tcrf.net/The_Final_Fantasy_Legend#Bugs_Introduced_in_the_North_American_Version
>The Glass Sword is an extremely powerful weapon that was intended in the original game to break after one use. For North American audiences, the weapon was instead given 50 uses before it would break.
>Similarly, Excalibur has infinite uses in the original but 50 in the North American version.
I remember thinking this is extremely retarded.

>> No.3364146

>>3364138
The Glass Sword actually gets stronger the lower it's durability is doesn't it? That's actually more interesting.

>> No.3364149

>>3364146
I don't recall.
That's no more interesting than martial arts though.

>> No.3364240

>>3362919
When I played Lute's game I made a team of five sword users with light sword, the mind magic buff and found a way to constantly do level 5 combinations w/ 3 life sprinklers

>> No.3364250

>>3362919
>What's up with it? Why does it consist of "leave starting area -> enter final area"? I'm imagining an office of Japanese game developers, putting together these cool cut scenes for Lute, thinking about having him becoming some kind of rebel airship pilot, when suddenly their supervisor busts into the room and says the game is getting released TOMORROW and what they have done is what they're going to use.
That's probably close to the truth - they already cut out one quest (Fuse), Asellus was actually pretty butchered in the middle (the Bio Lab was supposed to come into play at some point compared to the actual result in which it's basically an extra challenge area) and Lute probably took some hits as well

>> No.3364270
File: 50 KB, 520x292, trinity's_secret_plot.jpg [View same] [iqdb] [saucenao] [google]
3364270

One of Trinity's top executives: Mondo... burger?!

Their secret burger joint in Wakatu, with burgers the size of Earth Dragons, and a robotic fry cook known only as "Spriggan". Can Lute avenge Gen by building a rival fast food restaurant, selling tastier burgers, and stealing all of Trinity's customers?

New weapon type Spatula with its own techniques, such as "Patty Flip" and "High School Dropout". New magic type Grease with spells such as "Acne" and "Oil Up".

>> No.3364357

>>3364138
I remember HE DON'T, you probably just never triggered it.
As for the glass sword, eh, at least it's the real ultimate strength weapon of the game. The Excalibur having 50 uses isn't so bad (as you can restore its durability), and it's not like it's an extremely powerful weapon to begin with. At least they didn't mess up the King Sword, losing that would have made the game unwinnable.
To be honest, anyway, I think that >>3344805 is overreacting a bit, the game only has a couple of instances of that and overall they had to fit the localization in a very limited character space. Small dialogue boxes are the bane of every localization from Japan.

On another note, if I knew of the sound test, I had completely forgotten about it, wow.

>> No.3364438

>>3362919
Just shows you how they went about making the game. Piecemeal. Loads of effort on an awesome final boss attached to zero content. As I remember it multiple Deflect users was vital.

>> No.3364685

>>3364357
>overall they had to fit the localization in a very limited character space. Small dialogue boxes are the bane of every localization from Japan.
I kind of want to see a VWF hack of it now.

>> No.3366139

How's everyone doing in rs2

>> No.3366972

>>3366139
Beat it recently - started a "fresh" new game rather than using New Game + to see if I can "optimize" paths through the game without having additional advantage but DESU I kind of regret that because now I gotta grind magic levels all over again

>> No.3368893
File: 25 KB, 256x224, aabeta patched2179.png [View same] [iqdb] [saucenao] [google]
3368893

Playing Romancing SaGa 3, this freak bug hit. Can you help me figure out what happened?

>> No.3369679
File: 30 KB, 705x379, serveimage.jpg [View same] [iqdb] [saucenao] [google]
3369679

>you can not defeat Suzaku, you can only run.

>encounter Suzaku
>SUZAKU WENT TO PIECES

Fuck you little Amish man.

>> No.3370097

>>3369679
Poor Suzie-Q, another victim of the infamous Saw killer.

>> No.3370375

>>3370097

>Suzie-Q

Don't you mean Suzakyun?

>> No.3370381

>>3369679
Word.

>> No.3370825

Tried FFL1 with a Human+3 monster party. Won in the end, but it was more difficult than I remember. This was the first time I ever played and actually had to use the house of life, and more than once. I actually bought a heart and used it for the first time ever. Still haven't ever used martial arts. Seems more convenient to just buy a weapon and use it.

It's stupid that the final boss was immune to like every elemental attack. So it was just my main human doing the damage, while my monsters just did paltry sums on top of that. Had to change one of my Tiamats because it his only physical attack just didn't cut it. Monsters are cool in the end game but in the beginning they were BORING.

>> No.3371413

>>3370825
4 mutants no reloads is the way to go.

>> No.3371841

Probably a massive long shot, but maybe 5 or 6 years ago there used to be a daily SaGa thread on /v/ for a month or two, and someone in there had a gigantic folder of SaGa art they uploaded, the upload itself is probably long gone by now but does anyone have that saved?

>> No.3372107

>>3370825
Monsters are actually more powerful in the beginning if you know what you're doing because you can eat meat selectively to be powerful, but they lose steam towards the end as the other two races can have stats above 99 and very high hp so they can absolutely murder things. There actually is a monster that can oneshot the final boss as they get access to saw. Other than that, use physical attacks, or better yet, bring a lich with flare.

To be honest, I always bring a monster in the game if only because seing a meat drop after a fight makes me sad if I don't have one. if it didn't, I'd probably go with 2 humans 2 mutants.

Someday I want to try 4 humans, it's kinda tempting although it's probably a very money tight run and until mid-game it struggles with healing and large monster groups. I guess it could work if you boost stats instead of buying stronger weapons (like sticking to rapiers).

At least you get tons of inventory space (which is promptly filled by armor, I guess).

>> No.3373289

im honestly completely lost after saving gian as claudia

>> No.3373351

>>3373289
Move around, talk to people, visit pubs, check notices. Recruit characters to open up locations, perhaps?
Otherwise, just fight a few monsters until the Tutorial Kid offers you a new piece of advice, which is usually a sign that you moved up 1 or 2 ERs

>> No.3373391

>>3373351
alright, thank you

>> No.3374094

>>3361448
>I wish Ryuji Sasai did more work with Square, honestly, he never once made a bad soundtrack.
Sasai is greatly underrated, his works on SaGa 3, Mystic Quest, Rudra and Tobal are great stuff, if there's anyone besides Ito and Hamauzu fit for a SaGa soundtrack he's the one.
>>3362919
>, when suddenly their supervisor busts into the room and says the game is getting released TOMORROW and what they have done is what they're going to use.
Eh, that's more or less what happened.
True story.
Fuse had it worse, he and his super duper quest were cut out completely.

>> No.3375953

>>3374094
you can get him and dream...

if only irpo hq was bigger too

>> No.3375963

>>3375953
romhacking is a thing

I'd really like it if SF got hacks like RS3, I'd totally play the shit outta those

>> No.3376761

>>3375963
Did anyone ever made hacks for PS games?

>> No.3376787

>>3376761
of course they did

>> No.3376989

>>3376761
The one I know about the most is the Policenauts one, which was a bitch and a half to work through.

>> No.3377000

>>3376761
Quite a few for Final Fantasy Tactics.

I'm not saying it "can't" be done in the sense of actual technical ability, but it'd be incredibly difficult and would require cannibalizing an existing quest to insert something even remotely like Fuse's story. Unless there's still "active" data for it that can be manipulated in the code. It's been awhile since I looked at the TCRF page, so I don't know how much unused data corresponds.

>> No.3377113

>>3377000
It really shouldn't be that hard to insert new assets, considering that SF mostly uses nothing but pre-rendered backgrounds and sprites, and it shouldn't be too hard to reverse engineer the actual instructions, even though a lot of it was improvised on the fly in assembly.

There's even Fuse's book to go off of so whoever took up the project wouldn't actually need to take too many liberties with the content.

>> No.3377573

>>3377000
IIRC, there was some advancement made in hacking Frontier but then there was some drama in the guy's life or something and he disappeared from the Internet with all of his materials because people aren't in the habit of backing things up from the Internet, I guess.

>> No.3378589

>>3377000
>and would require cannibalizing an existing quest to insert something even remotely like Fuse's story

I never thought I'd see the day when Lute would be actually good for something.

>> No.3378756

>>3377113
everything I read about the book sounds like total wank. If there were added content I'd want it to be the lab for Asellus' quest, an extra dungeon for Emilia's or suchlike

>> No.3379193

>>3378756
>everything I read about the book sounds like total wank.
>Not wanting crazy adventures with Fuse: the quest
Just seeing Ren being a sad drunk, Orlouge being arrested under accuse of mass sexual harassment, Gen getting drunk with Diva and Emilia suplexing him and Ren is enough to make it the best quest in the game bar none.

>> No.3379203

>>3379193
I could easily see a scripted battle with Emilia and Ren after she figures out all of his bullshit

Ren has 1 HP and all of Emilia's command lists are replaced by DSC

>> No.3379298

Started a RS1 play.
>>>/v/345914781
Anyone want to throw random choices out?
Optimum/best choices not mandatory.

>> No.3379472

>>3379298
poor jamil

>> No.3379971

>>3379298
Well, that escalated quickly.
Should have started with Sif rather than Jamil.

>> No.3380380

So I made it to the part of Last Remnant where you have to grind dozens of rare monsters for fucking magazines. Is anyone else kind of disappointed with the "second disc" tracks?

Maybe it's just because I was coming off of this track which is basically fucking perfect
https://www.youtube.com/watch?v=DmbdYBdnEGw
But I really dislike them, particularly the regular ambush/curbstomp themes are notably worse.

>> No.3380482

>>3380380
Yeah, most of the themes on the second half of the game are so so.
The final boss theme is great though so it kinda evens out.

It's weird though because Sekito also did a few great themes for Minstrel Song yet some of his LR tracks are really not that good and just seem whipped out in a few minutes.

>> No.3382130

Hey, did everybody died all of a sudden?
Iirc the third SaGa festival in the Saga prefecture should be imminent, a shame I can't go there and see the SaGa exposition in the museum.
Maybe we'll get some news on the supposed Romancing SaGa 3 remaster too.

>> No.3382837

>>3382130
Ah man that sounds pretty cool

>> No.3382851

So I missed some arbitrary quest trigger by not talking to the duke of ghor 3 times like 5 or 6 hours ago.

Fuck these retarded design decisions, fucking magazines to sell magazines. Is that intentional? Is that a joke?

I think what I'm going to do now is just save all my rare components for hard mode. fuck this shit so hard though

>> No.3383635
File: 216 KB, 740x793, patrician taste, but don't look at the spelling.jpg [View same] [iqdb] [saucenao] [google]
3383635

>>3382837
If you think about it, they're making a lot of neat stuff most games never got.

They made handmade pottery, some of which decorated personally by Tomomi Kobayashi, sake sets, dishes, special prints of the most famous illustrations, sake sets with pixel art prints, hell, there's even a limited edition SaGa whiskey, not just some piss poor stuff like Evangelion doritos or Final Fantasy coke or 7UP, fucking whiskey, even 2ch was all over it back when it was announced.
And let's not forget the trains with SaGa art, it's really something more of a cultural event than just advertising, it helps that most SaGa fans are old by now compared to most other fanbases that have more varied or young demographics, but it's still a pretty interesting fact.

>> No.3383824
File: 21 KB, 512x448, aabeta patched2238.png [View same] [iqdb] [saucenao] [google]
3383824

My party became an amazon squad and I need more males to balance out the absence of testosterone. Any good ideas?

>> No.3383837

>>3383824
Boston.

>> No.3383838

>>3383824
T260G (is also female)

>> No.3383863
File: 174 KB, 800x645, Rare Boston.jpg [View same] [iqdb] [saucenao] [google]
3383863

>>3383837
He asked for testosterone, not for proteins and Vitamin B12.

>> No.3384509

>>3379472
He never scored.
>>3379971
RNG is a bitch.
>but in the beginning they were BORING.
Say that to my World 1 Titan fucker not-mutant and see what happens.jpg
>>3364357
I liked excalibur for being a strength-based group slasher, which was really handy during end-game. No real in-game justification either.
"Id jusd werks."

That said, I still think it was pretty fucking sneaky that ALL 4 cardinal beast refights were zombie-based and as such, weak to respective shit like the Sun sword. I don't recall any other game that I have personally played going that angle. It's either just a improved version that's being re-fought (new attacks, resistances, etc.) or, at worst, the exact same fucking fight.
Playing it up as them actually being undead due to being revived through what I assume was necromancy was cool as fuck (and also further proved what a dick the Creator was, just half-ass reviving them like that).

>> No.3384523

Oh man, guy having trouble with the hive queen here.
I ended up jobbing to the queen to save time and not to raise my BR any further (Th-there isn't a limit to how many times I can do this sort of thing right? I don't want to job once more through some fuck up of mine and end up getting the final Emperor/Empress too early).
Anyways, I got a crusader/holy order (female) and went to check on the Demon Lair that Karl was supposed to check out over 120 years ago.

Remember how I said that they still called Karl by name? Well, turns out Karl was with that demon for over 120 fucking years. He only actually finished him off when I showed up, said he'll help the empire if asked, then left back to the Dragon Cave, where he is currently sitting.
Mechanics wise, I guess this is somehow just a carryover event flag of some sort.
If I'm playing around though, I'm not sure what to make of this: Either Karl and that demon were such badasses that they fought for over 120 years -or- Karl is such a diva that he waited over 120 years just for an audience.
I'm not sure which is more amusing. Either way, he looks pretty good for a guy well over 120 years old. Hasn't aged a day.
Oh, I and -FINALLY- unlocked ludon mine. I almost ended up going to Atlantica, but then I figured "wait, that's dumb, I'm going to get my ass kicked there, right?" so checked back one more time around the towns near avalon and talked to enough of the right people to get to Ludon.
In other news, I had leveled light enough to unlock sunlight and wind to unlock missile reflect. And... that's it, everything else still isn't leveled enough to get more spells. Wew lad.

Thanks again for the pro-tips.

>> No.3384525

>>3382130
>SaGa festival
>in the Saga prefecture
Oh, Japan.

>> No.3384758

>>3384523

That's the funniest thing I've read all day, thanks for the laffs anon.

>> No.3384771
File: 127 KB, 947x709, 1374065387636.jpg [View same] [iqdb] [saucenao] [google]
3384771

How do vampire mummies work?

>> No.3384776

In Saga Frontier is there any reason to use Gale Slash when you learn 2Gale Slash?

In fact is there any reason not to have 2 swords? I don't care about Cross Slash, I just like to get 2Gale Slash.

>> No.3384819
File: 246 KB, 608x603, 1428070457654.png [View same] [iqdb] [saucenao] [google]
3384819

>>3384776

>> No.3385181
File: 172 KB, 800x600, serveimage.jpg [View same] [iqdb] [saucenao] [google]
3385181

>>3362919
And now I finished Emilia. Final boss was tough as nails, took a few tries. I think in the end I just got a little lucky and it decided not to use its best attacks. Or it acted stupid and kept killing one person, and then kept attacking their corpse. Apparently I got the good ending, I plan on getting the other ending too, but I'm not looking forward to it. Except for the finale it's pretty easy, so my second playthrough will probably be

>go through all the main quests super fast
>one hour later, it's the end game
>well shit, only 100 hp on Emilia, time for the biolab

Maybe I'll do an all-girl party next time though. I wanted to use Asellus but I had already been raising up Roufas, so it was 4 girls + 1 homo. With 5 girls I'm sure I'll unlock secret pillow fight scenes and such.

I was hoping for some unique dialogue with Fuse. He interrogates Emilia in the beginning, but when I speak to him at the mall, it's like we've never met. And then I recruit him like nothing ever happened.
Finally got DSC for the first time too, with Liza of course. I almost laughed like a maniac when I first did it against a normal enemy and saw the "13000" damage pop up. I guess it really is just that good. But beyond that we just weren't learning any good techs. In the end our best moves were Triple Thrust and Headwind, I was hoping to at least get a Rising Nova.

All that's left is Riki, but I still want that other Emilia ending, and just for good measurement, I want to play Blue again and win against Rouge. So I guess I got 3 more playthroughs ahead of me...

>> No.3385279

>>3384758
What sucks is that I still have to wait a whole next generation to get Dragon Wind or whatever the monk formation is. At least I have the Holy Order formation now. Didn't know the thief had one either.
Would have used a thief as my last Emp if I knew that.

>> No.3385282

>>3385181
Why is Annie such a slut?

>> No.3385374

>>3385181
Ren is literally the person who asked Fuse to send his fiance to prison and framed her for his own murder.

>> No.3385376

>>3385282
Dunno, she's hard as nails and carries knives around in game, it's pretty questionable.

>> No.3385471

>want to build avalon university
>still short by about 800000 crowns
Fuck, shouldn't have bothered with the blacksmiths.

>> No.3385631
File: 10 KB, 300x168, you'll never ride on one of these.jpg [View same] [iqdb] [saucenao] [google]
3385631

>>3384523
>Well, turns out Karl was with that demon for over 120 fucking years.
>Karl beating the shit out of the same demon with his two apprentices for 120 years straight
Fucking savage, sasuga DORAGON.
Have fun with the game anon, if you need more info you know where to ask.
>>3384525
They've been doing it since last year, I really wish I had the money to go to at least one of those and buy a shitload of stuff.
They're doing the third part now.
>>3384771
Ask Saruin.
>>3384776
>is there any reason to use Gale Slash when you learn 2Gale Slash?
No, there's zero reason to do that, it doesn't even cost that much more to justifiy using the lesser version.
>>3385181
>I guess it really is just that good.
The problem with DSC is that it can't combo, so it's a bit of a mixed bag once you know how to combo, but it's flashy as fuck and that's all that matters.
>>3385374
>Ren is literally the person who asked Fuse to send his fiance to prison and framed her for his own murder.
Now now, let's not misinterpret what happened, it was just an innocent joke that happened to take a bad turn.

>> No.3385636
File: 162 KB, 1280x720, All aboard the SaGa train.jpg [View same] [iqdb] [saucenao] [google]
3385636

I wonder if they'll do other trains for the third festival.
Iirc they're even selling some models.

>> No.3386326

>>3385181
I did Emelia first and suffered like fuck against that boss. When I finally unlocked the dev room and was allowed to fight all bosses, it was with a mediocre Asellus party who cleaned Deva the fuck up with zero stress. Turns out Deva is a Lesser Mystic and suffers a permanent damage defecit against Higher Mystics.

Also, I'd not appreciated how the costumes work at all.

>> No.3386493

>>3385631
>>3385636
Imagine growing into a cranky old citizen who hates games living in saga prefecture
>living in saga, everything's normal as fuck, never even have to ask: "what the fuck are got dayum vidya gaems?"
>later, a series of games gets released called SaGa
>soon after, a bunch of punkass kids dressed in cardboard and elf ears start taking pictures all over the place looking like damn fools
>later there are entire museums dedicated to those got dayum vidya gaems, which attracts more clowns playing dress up
>now you can't even get on a durn train without seeing those got dayum vidya games painted on them with even more of them costumed jokers riding in them with you
>you still have at least 10 more years in you, but you know this shit will never end

>> No.3387608
File: 361 KB, 550x654, Zozma.png [View same] [iqdb] [saucenao] [google]
3387608

>>3386493
>Be old japanese man
>Get on train to go visit grandchildren
>suddenly, a young man dressed like this sits next to you
>wat do

>> No.3387612

>>3387608
Grumble and ask for more tea, because it's gonna be a long ride.

>> No.3387623

>>3385631
>Now now, let's not misinterpret what happened, it was just an innocent joke that happened to take a bad turn.
well, the magic cults probably kept her safe from trinity as long as she was in despair

>> No.3387624

>>3384771
They're vampires that are just really really thirsty

>> No.3387635

>>3387623
I don't think anyone would go in Despair, and when she got out of it she was working for Gradius, she hardly needed protection from Trinity.
Now if Fuse wasn't a dumb fuck probably none of that would have happened but oh well, at least Ren got out of it mostly safe in the end.

>> No.3387646

>>3386493
>Try out one of these games
>Progress easily with the stubborness of an old man who don't need no stinking grinding

>> No.3387663

>>3387624
For dick?

>> No.3388458

>>3387646
If anything old japanese men would know nothing but grinding due to DQ and Wizardry.

>Be old man
>remember playing games with your children on the famicom
>Only RPG was DQ because your kids loved it
>Play SFC SaGa because it's plastered all over the damn town
>There's no levels
>wot
>Try to grind
>Mooks only become stronger faster than you
>There's no world map
>Where's the next story part
>Why does everything kick my ass
>Where did my characters go
>Is this a subquest
>What are those damn lightbulbs

>> No.3388470

>>3387635
Naw, I always shoot him. I like that ending better.

>> No.3388483

>>3385181
Quickly went back and got the other ending. Wasn't as hard as I thought it'd be. This time used an all girl party: Emelia, Liza, Annie, Mei-ling, and Asellus. Didn't get any secret lesbian pillow fight scenes, but there's always my imagination. This time we all learned a bunch of cool techs, all three of my sword users learned Rosario Impale in the same fight.

This ending didn't make me as happy as the other one. I actually thought Emelia was going to jump off the cliff in the final scene. And it's kinda funny, when it's showing cropped parts of the final photograph, you can see part of green-haired Ren in the first part, even though that's only supposed to be in the bad ending.

I'm kinda confused as to the logic here. How come learning the truth in Baccarat about Joker leads you to the bad ending, when it should be the other way around?

>>3385374
Where do I learn about this part of the plot? I don't recall it being mentioned. Is it in that Fuse book thing? I wasn't going to read that until I finished every route.

I just have Riki left to complete, but just to satisfy my desires I'm going to run Blue again to get the other "ending", if you can call it that. I'm not looking forward to playing as a monster. Sounds like it might be tedious.

>> No.3388545
File: 55 KB, 640x480, FUCK.jpg [View same] [iqdb] [saucenao] [google]
3388545

>>3388483
It's kinda less that Riki's a monster and more all the bullshit in his story (mechanics AND plot-wise) that makes people generally rank it one of the worst.

His recruitable cast is Mei-ling, Gen, T260, Lute, Fei-on, Emelia, Engineercar, Dr. Nukasan, Mesarthim, Annie, Fuse, Sei, Kylin, Suzaku, Thunder, and Cotton. So he's got some decent non-monster options (Nukasan is one of the best Mystics, for example).

Without entirely spoiling you, if you don't already know, consider Mei-ling to be an early-game crutch, a Jagen if you will, because she won't be available at a pretty crucial moment later on.

Also, make sure you have a variety of saves; hard-saving before the final boss leaves you stuck in a place with no other fights or travel options.

Also also, because of how monsters work, you gotta be careful with Riki's LP because shifting into a form with less LP reduces it and even shifting to a form with higher LP doesn't restore it afterwards.

Pictured is a fight where the only move the monsters have is a 1 LP damage attack.

>> No.3388561

>>3388545
>Also, make sure you have a variety of saves; hard-saving before the final boss leaves you stuck in a place with no other fights or travel options.
Oh man, I hate doing that. I like all of my final saves to be right before the final boss so I can go back to it any time I want. If I have a save before it's time for the finale, it's going to irritate me somehow.

>Also also, because of how monsters work, you gotta be careful with Riki's LP because shifting into a form with less LP reduces it and even shifting to a form with higher LP doesn't restore it afterwards.
This worries me, it sounds like making a monster stronger might require a lot of metaknowledge that I don't have. I have a feeling I'm going to keep eating the wrong meat and actually make myself weaker.

>> No.3388579

>>3388545
Can Riki get Time Lord?

>> No.3388586

>>3388579
Only Asellus, Lute, Emelia, and Red can recruit TimeLord.

>> No.3388593

>>3388483
>Where do I learn about this part of the plot?
It's in Fuse's short novel, yes, albeit it's just a plain explanation about what happens in Emilia's route plus a short scene with Fuse and Ren before Ren put the Joker Mask on, that anon was overexaggerating it.
>I just have Riki left to complete
To add on what this anon>>3388545 said, once you get to the quest in Yorkland you might want to have Annie in your main party, there's a cleverly hidden piece of lore regarding her and Yorkland if you do so, it's kinda hard to get without the help of other people but it's nice to see.

>> No.3388597

>>3388561
Monsters are easy, just absorb a monster to get one of their techniques. Every time you absorb a different technique that you haven't had before, you get a little more base HP. Get a certain amount of base HP and the same techniques that a monster uses in battle and you'll usually turn into that monster.

You have to move your new techniques out of the bottom slot to keep them, cause the bottom slot gets replaced. There are also invisible "slots" for abilities that are things like Head or Arm or Body or Breath or Magic, or at least I think that's what they were like. Essentially, if you have Fang and Beak on the same list, it will check the one that's sorted higher up and mostly skip the other one when determining a new form.

>> No.3389829

>>3388458
>Where's the next story part
Well, it's not like DQ or Wizardry hold your hand for these either.

>> No.3389879

Oh shit, they made an official SaGa character maker generator.
https://romasaga3.jp/maker/

>> No.3389882
File: 113 KB, 860x394, Dank SaGa Memes.jpg [View same] [iqdb] [saucenao] [google]
3389882

>Kawazu knows about the memes

>> No.3390484
File: 75 KB, 651x429, FMA.jpg [View same] [iqdb] [saucenao] [google]
3390484

What did they meme by this

>> No.3390695

>>3390484
Square throwing in all of their IPs for collaborations as always.

Dat Armstrong sprite is pretty ballin' tho.

>> No.3392113
File: 844 KB, 901x1200, 55988858_p0_master1200.jpg [View same] [iqdb] [saucenao] [google]
3392113

>You'll never drink one of these

>> No.3392120

>tfw no RS2 snes translation.

No android port can beat the feel.

>> No.3392879
File: 213 KB, 600x632, 93b37760975b28191759ee4cc0e0e672.jpg [View same] [iqdb] [saucenao] [google]
3392879

>>3392120
Learn Japanese

>> No.3393570

>>3388483
Did Blue's route today and won against Rouge this time.
Rouge was tough. Took around 10 attempts to beat him. He kept using Power Grab and I only had 313HP and he could kill me in 2 hits. And if I killed him like 6 times, he'd do Overdrive and finish me off.
Eventually I took advantage of the magic fields or whatever they are (like how for a few turns it'll give a certain type of magic extra damage), and also got a bit lucky. When he did his overdrive, he acted retarded and just did Energy Chain a bunch, which did practically nothing. That was my chance.

Hell's Lord was much easier this time around, too. Didn't even need to use Overdrive+Shadow Servant+Tower this time. I did use my Powered Suit+3 Winged Amulets+Time Leap tactic though. In his dragon form, that almost always makes Blue move first and takes away the boss's turn. I don't know if that's a cheap move, but it's not like I'm abusing any bugs or anything, so I don't feel too guilty.

I'm a bit annoyed at how long it took Liza to get DSC though. I had Suplex, Babel Crumble, and Giant Swing, but it took forever to get Sliding. I couldn't have spent more than 5 hours this run and I bet half of that was just trying to teach Liza how to fucking slide.

Well, now all that's left is Riki.

>> No.3393623

What's the appeal of the saga games? I know very little about them.

>> No.3393675

>>3393570
literally just cast Psychic Prison on Rouge over and over

Psychic Prison is OP af, even works on final bosses

Do you know about the Overdrive+Stasis Rune trick?

>> No.3393682

>>3393570
Liza only has a 1/256 chance to learn sliding.

>> No.3393754

>>3393675
>literally just cast Psychic Prison on Rouge over and over
I tried that, but he often went first before me.
Sometimes he'd actually go first and cast Psychic Prison and mine would backfire.
Plus I didn't have enough JP to do that for too long.

>Do you know about the Overdrive+Stasis Rune trick?
I've heard about it but I don't know what it entails.

>>3393682
That's lame, that should be the easiest thing to learn. She can learn to throw giant monsters into space but can't figure out how to slide?

>> No.3393831

>>3393623
they're basically JRPGs that play a bit like western RPGs

>> No.3393836

>>3393754
just use overdrive and cast stasis rune as the last action.

as for psychic prison, there was every possibility that he would psychic prison you no matter what spell you used. He could even energy chain you, then eat a psychic prison, in which case you could just shoot him next round knowing there's no way he could get you.

Though maybe bringing guns to a magic fight is cheating

As for sliding, maybe you should try it IRL if you think it's so easy.

No really though, she's wearing a skirt, and you can't expect her to just be good at everything.

>> No.3394051

>>3393570
Grats man, seems you're really getting the hang of it.
>>3393623
They're experimental RPGs based on old tabletop design and with a distinct design philosophy and ruleset.
You can say that they're one of the JRPG series that is more attuned to the WRPG sensibility in a way, probably one of the most prominent too, though I don't personally feel that is all there is to it.
SaGa is a different beast from the average RPG, you have to play the game to understand what it's all about, and even then a lot of games play completely differently from one another.
>>3393754
>She can learn to throw giant monsters into space but can't figure out how to slide?
Stiletto heels are a bitch, try wearing a pair and slide IRL with those.

>> No.3394061

>>3393836
>As for sliding, maybe you should try it IRL if you think it's so easy.
Maybe YOU should learn to throw things into the ionosphere.

>> No.3394962

>>3393754
Cool vs Rogue is the light sword. Seriously. Once it's out you just smack him around while he tries prisoning you. The damage ignores phase shifts.

>> No.3395051

>>3394962
or just shoot him with a gun since quickdraw works as long as you have bullets loaded up and don't need to reload.

>> No.3395058

>>3394962
In my final fight with him I did use light sword, but his Power Grab just did more damage than I did. So if he kept using that (which he seemed to enjoy doing), I was in trouble.
>>3395051
I didn't learn how to use any guns and I saved after Kyrin so I didn't have a chance to go back...

Still, it's one of the more fun fights I've had so far. How our stats are similar, the phase shifts, even the way the characters move around on the platforms. The whole fight feels tense, like the other person could get the upper hand at any moment.

>> No.3395065

>>3395058
it would probably take you less than 10 battles to learn guns, literally to learn almost all gun techniques, after having already trained magic, since it's based on your current INT for learning and none of the gun techniques are harder to learn than say, megawindblast for example.

>> No.3395069

>>3395058
>The whole fight feels tense, like the other person could get the upper hand at any moment.
The music is also great.
But yes, in terms of atmosphere the magic duel is pretty high.
Still, for me nothing can quite compare to Genocide Heart, that intro that's tailored perfectly for he music, the Virtual Shifts, NO FUTURE, the screen that progressively show video noise as Genocide Heart is weakened, everything is a 10/10.

>> No.3396034

>>3395069
To me the great boss fight is Spriggan. Have always liked the covering firefeature, and out of so many JRPG multi-form bosses, it's the one with both a good justification and the best sense of what the fuck is coming out next. The whole fight is always accelerating. Plus, unlike say GH or Orlogue it's hard to be really really fucked over by the RNG attack selection.

>> No.3396280

>>3396034
In terms of design Spriggan is probably the best there is, mainly because it has the HP to be threatening, most other final bosses have to little HP to work like they should.

My favorite boss gimmick has to be Ring Lord's though, the shift into fighting the different rings and the fact that if you kill all of them Ring Lord begins to spam Revolution 9 is a great way to make a boss with alternating phase shifts.

>> No.3396302

>>3396280
Rev 9 is such a dick move, since it takes a sensible strategy and arbitrarily hardcounters it just to wring one cheap game over out of the player. And it's always ridiculous when you're hitting a boss while carefully keeping a couple of adds alive and hoping nobody accidentally kasumi's them.

I'm just going to be salty about any fight that's used charm to kill me.

>> No.3396309
File: 28 KB, 318x405, Worried Laughter.jpg [View same] [iqdb] [saucenao] [google]
3396309

>>3396302
>I'm just going to be salty about any fight that's used charm to kill me.
>First Diva fight
>Woah cool let's see how strong this thing is
>Meh, it's just a few lightning attacks, no biggie
>phase shift
>spams Eye moveset
>Entire party is either paralyzed or charmed in one turn

It's really something when you're used to final bosses that are simply stat powerhouses and don't care about status effects and then play SaGa games and most of them have powerhouses who also have access to most status effects.

>> No.3396695
File: 313 KB, 500x707, 58003258_p11_master1200.jpg [View same] [iqdb] [saucenao] [google]
3396695

You know, I always kind of forget about posting SaGa related videos I find while browsing,
Here's a fun video about the iconic 乱れ雪月花 waza and its evolution throughout the series and also its cameos.

https://www.youtube.com/watch?v=9q0FlY5hqsI

It would be cool to make a compilation of the visual evolution of spells and waza throughout the series.

>> No.3396710

>>3396695
You know what? I'm still salty about the lack of hybrid arts in Last Remnant. Where's my Twin Dragons or Gale Slash huh?!

Actually a Fisticuffs wield style would have been rad too.

I can't even express my disappointment when I saw LR's version of Reverse Delta.

>> No.3396739

>>3396710
Yeah, LR was all about fancy particle effects at the end of the day, the spells looked gorgeous but the weapon arts? Pretty damn boring.

I guess they wanted to go full "realism" instead of using the typical crazy choreography, then again LR was unusually heavy on graphics, considering all the texture popup and FPS problems on the Xbox maybe they just gave up.

Crimson Flare does look gorgeous though.

>> No.3396767

>>3396739
and those Yamas that moved like a tall guy in a fat suit

god damn

you knew they were just aping Ivalician Bangaas too

>> No.3396801

>>3396767
Yeah, the races weren't particularly original, but still they weren't that bad either and meshed well in the general scenario.

>> No.3396912

>>3396801
I would have preferred more robots and psychic vampires desu

>> No.3397879

>>3396912
Can't argue with good taste Famicom.
Let's hope Scarlet Grace will deliver on that.

>> No.3397978
File: 26 KB, 478x265, NO I'M NOT READY AT ALL.jpg [View same] [iqdb] [saucenao] [google]
3397978

>>3397879
>“It’s already the end of July,” Kawazu said in a tweet. “We’re planning to announce various things about SaGa: Scarlet Grace around the Tokyo Game Show in September, so please wait a little longer. From hereon, Square Enix also plans to announce and release a number of titles, but please keep an eye out for SaGa series related news, too. Thank you!”

ARE YOU REA-DY

>> No.3398021
File: 161 KB, 676x836, Passionate Rhythm for your Soul.jpg [View same] [iqdb] [saucenao] [google]
3398021

>>3397978
>Being ready
>When the absolute madman is doing a new mainline entry

>> No.3398883

Man, those rings in the Maze of Memories are criminally broken if you want to minmax.

They should have at least made them unique items, getting multiple copies is pretty stupid in terms of balance, especially for mages.

>> No.3399142

>>3398883

The Maze of Memory makes the game far easier than it should be, aside from the rings there's a bunch of new weapons that're better than any in the original, as well as being able to get multiples of armor that used to be unique.

>> No.3399357

>>3399142
that sounds horrible!

>> No.3399725

>>3399142
And what's worse is that you can just avoid any battle and get out from checkpoints just by repeating the first floors if you're too weak to beat an eventual quest boss, it was a bullshit move in hindsight, I would have never thought it would fuck up the game's balance that much.
I mean, getting a Tiger Armor early isn't THAT bad, but rings that give you 4 points of any stats? Let alone stuff that is more powerful than most of the unique weapons? And you can farm them? Really makes the game stupid.
>>3399357
Yeah it is, I don't know who gave the greenlight for this, you can still ignore it and the chests are RNG based, but it's still bullshit.
And chances are that even if you don't get an item you get a shitload of crowns anyway, it's basically an easy mode for those who can't take on the game as it was, if you're up for some chest farming chances are it trivializes the game at most points.

What makes me even more puzzled is that you get a lot of Crowns from those chests when they made the Orchard to get more crowns, in the original game you didn't have enough Crowns to develop everything, you had to grind money if you wanted every spell and every piece of equipment, but the Orchard already vastly solves this problem, there was no need to give you even more crowns, I mean, I got mostly everything besides a few spells and I'm sitting on literal billions of crowns, something that would have never happened in the original.
Oh well, at least they fixed bugs.

>> No.3399854

>>3399725
did they introduce new bugs

>> No.3399863

ohshit

I think I somehow encountered a bug where if you start a battle near a rare monster that aggresses on you, with another group of monsters, without catching the rare monster in your zone, you can end up deleting the rare monster and stop it from respawning, but don't actually get the credit for killing it, and I think I locked myself out of a chain of guild quests like a week or two ago

fuck

>> No.3400583

>>3399854

There was a bug where the game crashed in the Noel fight for some reason but I think they fixed that. Not aware of any other new bugs.

>> No.3401414

>>3393570
I'm really really hating Riki so far.
I wanted to get Mesarthim, I have Nusakan but every time I go back to the manor, the game just throws me back out. But I didn't get Nusakan before the Manor because I wanted to get Annie before Yorkland, and I couldn't do Despair until I finished the Manor for whatever reason.

Now I'm stuck on Virgil and I'm pretty sure I got the final boss spoiled already anyway on accident.
I'm just glad I didn't choose Riki first. I would have been completely turned off by the game.

>> No.3401805

>>3401414
Riki is tough

>> No.3401883

>>3401414
Don't give up man, the Virgil segment is pretty tough but it's arguably the toughest part of Riki's quest, everything else is standard, except the boss fight of course.

>> No.3402718

I don't remember whether I posted this link before but I was reading the Legend of Mana thread and I remembered about it.
It's a small commentary made by the Seiken Densetsu and LoM devs, which also includes Kawazu and there are some interesting tidbits about SaGa as well in his own section, you might want to read it, it's interesting trivia.
I recall there was an anon who loved LoM in the previous thread so if ou're around you might want to read this, I'll post this in the other thread too.

http://www.vgmonline.net/seikendensetsuboxliners/

>> No.3402728

>>3401414
I beat Virgil. It's really not as bad as I thought, I was just frustrated. It's so different from every other route that it just throws me off. I go in wanting to play the same way I have in every other run, but that's just not what I'm supposed to do.

I never actually figured out any correlation between moves as they combo'd. I wish the game had been a liiiittle more helpful on that, but I should have paid more attention in my 9 other playthroughs. Next SaGa game I play, I'll write these things down as I play. As it stood I used a data guide on combos to do some level 5 combos against Virgil. My new knowledge just wasn't enough to beat the final boss, though. Luckily I took advice from here and kept a backup save BEFORE Virgil, so I can build up a better party.

I guess I wasn't completely spoiled, I knew what the final boss was, but I didn't know the twist behind it. That surprised me. Well, time to raise Annie up in the Biolab I guess. Someone's gotta replace Mei-Ling.

>> No.3402798
File: 45 KB, 406x575, e046dbfa5e933044c0ef3fc923a30dfc.gif [View same] [iqdb] [saucenao] [google]
3402798

>>3402728
>I wish the game had been a liiiittle more helpful on that
A SaGa game before Minstrel Song explaining its mechanics!?
Heresy.
>I guess I wasn't completely spoiled, I knew what the final boss was, but I didn't know the twist behind it.
How did you like it? It's a fun fight too, combos are pretty much vital here since Ring Lord has very high defense compared to the other final bosses.

>> No.3402820

>>3402798
>How did you like it?
I always wondered why Meiling has that giant ring with her when she casts spells. I always thought it was some kind of tambourine. I didn't know it had any significance.
>combos are pretty much vital here since Ring Lord has very high defense compared to the other final bosses.
I succeeded with one level 4 combo which made him leave the fight, then I got torn apart by the random monsters he summoned. My party just doesn't have good enough techniques to face him yet, I think. I'm planning on getting a combo involving Life Sprinkler + Rising Nova + Rosario Impale. Ideally I'd start it off with some weaker attack, because if I understand correctly, every attack in the chain EXCEPT the first one ignores defense. (or did I get that wrong?)
Even so, such a combo will be pretty cool looking. I especially like a Rising Nova followed by Rosario Impale, because RN lifts the enemy high into the sky, and RI slams them all the way back down. I remember doing that a few times on my Emelia run.

>> No.3402886

>>3402820
>I didn't know it had any significance.
Well, as you saw many times, Frontier's lore is a giant puzzle, that was another piece of it.
It's pretty fun to put it all together though, and admittedly, all these small touches are really nice.
>if I understand correctly, every attack in the chain EXCEPT the first one ignores defense
Iirc yeah, that's why it's useless to use stuff like DSC on Ring Lord.
>Even so, such a combo will be pretty cool looking. I especially like a Rising Nova followed by Rosario Impale, because RN lifts the enemy high into the sky, and RI slams them all the way back down.
The visuals are precisely the biggest hints regarding the combo system chaining, it's not just flashy, there's a logic behind it, though of course there are some exceptions to that, and some attacks' types are kinda difficult to infer.

>> No.3402925

I want to try playing Unlimited SaGa again, is Ventus' quest a good starting point?

>> No.3402932

>>3402925
Yeah, I'd say either Ventus or Ruby since they can build good parties fairly quickly.

>> No.3403113

>>3402932
Don't start with Ruby you'll burn out

Play Ruby last if anything, her world map music gets annoying af too, as much as I loved it at first

Start with Ventus or Laura

>> No.3403204

>>3402820
>>3402886
There are loosely speaking 5 types of combo waza in SaGa Frontier, because of the way the system is structured. These would be;

Starters, Bridges, Finishers, Specials and Crutches.

Specials only connect with certain other specific waza, and the katana special combo is a good example of that.

A Crutch is a waza that combos with itself and also combos with most other waza that combo with themselves, you can build an entire combo out of crutches, and they'll often just comfortably slide into the middle of most other combos.

Examples: DoubleSlash, SwallowSwing, ShadowCounter, Boundshot, CrossShot, PluralSlash, TigerRampage, ThunderThrust, GoldHand, Suplex, Al-Phoenix, CosmicRave, MightyCyclone, Kusanagi

A bridge is a waza that has an relatively even amount of attributes both sending and receiving combo attributes, but doesn't combo with itself. A Bridge can also be a starter or a finisher, and so can Crutches, but Bridges can't be Crutches. Almost every waza that isn't a Crutch is a Bridge and I'm not going to bother listing them. Most of them have 4-7 attributes present so they'll combo from a lot of waza and into a lot of waza but the list will be somewhat different for each one.

A finisher is a waza that mostly receives attributes and sends very few or none at all, a starter as you might imagine sends many attributes but receives few or none. All finishers are single target. All hit-all waza are starters and there are some that are Crutches (Pop Soldier and Shock Soldier are the immediate, important examples). The reason for this is that hit-all waza will only receive combo attributes from other hit-all waza, though any technique can receive attributes from hit-all waza.

>> No.3403206

>>3403204
Then there's AoE waza. The way that works is you can target one enemy with an AoE waza, then connect that with a single target waza or ANOTHER AoE, BUT, that second AoE MUST include the primary target of the first AoE as part of it's own, after which you can then target the primary target of the second AoE with single target waza, but not the first because the primary target of the combo has been switched.

>> No.3403273

>>3403204
I'm trying to create a combo but I'm having trouble making it work. I'm using the info here http://sf.data.project.tripod.com/Zaraktheus/Combo_Data_Export.htm

My idea was Thunderbolt(Monster)>Locomotion>RisingNova>RosarioImpale>LifeSprinkler.
I keep checking the chart and it looks like these should be able to connect in that order. It's being done by Riki>Fei-On>Lute>Annie>Gen, and their Quickness stats are highest-to-lowest in that order.

I know an enemy can interrupt a chain, but even on Virgil's first phase, in which he does nothing, I can't get a level 5 combo going. Is there some factor I'm overlooking?

>> No.3403346

>>3403273
Are the waza actually coming out in the order that they're supposed to?

Keep in mind that the waza themselves have their own individual speed in most SaGa games that represents how fast they are to execute

>> No.3403413

>>3402886
One of the neat things about the rings that didn't make it explicitly into the game was that a mage from the Magic Kingdom had used to the rings to wish for Heaven, and, well...

>> No.3404034

>>3403346
nothing's ever completely straightforward with saga

>> No.3404129

>>3383824
>aabeta patched
can you tell me how many bugs are there in this patch?

>> No.3404178

>>3403113
>Don't start with Ruby you'll burn out
Why?
If there's someone who can burn you out I'd say that's Kurt or Myth, Ruby's pretty straightforward.
And Laura's theme is too emotional, shit makes me feel sad every time it reaches the loop point, but I can't stop listening to it, it's so beautiful.
And her fucking ending holy shit.

>>3404034
Most of the mechanics kinda make sense though, you can't expect Rising Nova to come out as fast as Smash so in a way the gameplay mechanics kind of represent a somewhat "realistic" set of rules.

Then there are some metajokes like Coppelia or Roy.

Also, gather round bois it's news time

http://www.siliconera.com/2016/08/04/saga-scarlet-grace-currently-debugging-stage-decisions-cut-add/

>> No.3404363

>>3402820
I no longer have any difficulty passing Virgil, I just can't figure out a strategy for Masturbation Ring. I can't get any combos going against the ring itself because his minions interrupt me, so I try to take as many out as possible. I can usually get rid of around 4 or 5, but by that point, they keep killing at least two of us every round and/or charming/stunning one person. The entire fight is spent recovering until we inevitably die. Or they charm Gen and he decides to 2Gale Slash us all.

The only strategy I found on Gamefaqs was basically "have lots of HP and the best items" but that's their strategy for everything! My highest HP is Gen with around 650 and my lowest is Annie with around 450, surely that's enough. I took on HellsLord and Diva with less and survived.

>> No.3404447

>>3404178
>on the vita
god damnit japan

>> No.3404449

>>3404363
What team/builds are you using

>> No.3404457
File: 24 KB, 313x300, zansyo04.jpg [View same] [iqdb] [saucenao] [google]
3404457

Has anyone tried a RS3 run with only mages? Is it viable to go only for mages the entire run or do I need to rely on other people in the early portions of the game?

>> No.3404463

>>3404449
Gen+Annie+Lute+Feion
3 swordusers 1 martialarts
Feion also has the backpack and the Healer Ring.
Riki the Cockatrice has Magic Heal and he pretty much spends every turn doing it. He also has the Lord Ring.
Our best attacks are LifeSprinkler-RosarioImpale-RisingNova respectively. As long as we aren't interrupted we can get a combo going with this, but we typically get interrupted.
Everyone but Riki has a shield.

>> No.3404470

>>3404463
Why aren't you using T260G tho

Also what are they wearing

what's Fei On using?

>> No.3404480

>>3404470
I don't like using mecs.
Feion mostly uses LastShot, and sometimes Goldfist because I think that combos well but I'm not sure.

Gen has a Zerosword, HarmoniumArmor, Egg Hate, EMES Tag, and Budowear.
Feion has Hyperscale, Budowear, Healerring, and HarmoniumBangle.
Annie has a Twindragon, PoweredSuit, Silkshirt, Bloodchalice, and HarmoniumEarring.
Lute has a Zerosword, AngelArmor, Danceshoes, Yolkhat, and Bloodchalice.

Other than their main armor, most of what I equipped was just whatever I had at the time. But I tried to give most people protection against Sonic attacks because those fuck me over a lot.
Annie has a PoweredSuit, I tried to make her the faster to get her into my combos in the right order, but it didn't help me much.

>> No.3404505

>>3323193
>aside from FFXV, which came later to allow the player to have same-sex romance options.
Wait, what?
I knew it was fujobait, but not that blatant.

>> No.3404587

>>3404480
Okay so a few things;

>Never wear the blood chalice.
Even though it has the very rare Faint/Instant Death/Knock Out protection, it also has negative defense values. You can also get the same Faint protection by using Mecs or the Stardust Robe.
>Buy DefendWear, FeatherShoes, and WarlordArmor instead of things like ZeroSwords and PoweredSuits.
Those are pretty much the most "bang for your buck" armors that you're going to be able to buy normally, and all together they provide a pretty round set of numbers. You can also probably take Gen to Wakatu at this point and get the CometBlade for free, and give it to whoever you want by having him pray to the blade god. DefendWear is better than BudoWear and even HyperWear most of the time. DanceShoes are better than FeatherShoes.
>Sell your HyperScale, DuelGun, and etc. at the scrap shop
You should also sell any FireLeather and lower Leathers you get at the Leather Shop in Koorong, but CelestialLeather is quite good to wear.
>Give T260G a Powered Suit, ElectroArmor, and AngelArmor and she'll be able to tank anything.
That's up to you though.
>Harmonium equipmment is great
Good job there, Sonic protection is breddy gud.
>Don't give humans stat-boost equipment while you're training.
Their stat gains are soft capped at their current adjusted value, meaning they'll end up about the same if you equip stat boost gear early in the game and leave it on. No reason not to use it on the boss fight though.
>LastShot has Instant Death, but SkyTwister and CorkScrew are stronger.
>Go to IRPO, do the Shield Card quest, and raid that dragon horde
The dragons are not as hard as Master Ring. Not even close. The GoldenFleece is the best armor you can get for free. The LordStar's special ability is amazingly good. The OctopusBoard makes T260G even more obscenely powerful and you can use her as a crutch in any quest where she's available because of it. The KrisKnife has huge element and even huger status defense.

>> No.3404610

>>3404587
cont.
>If you were using Mei-lin as a spellcaster, replace her with Dr Nusakan
This is mainly if you can get him the Light gift so you can have him spam MegaWindBlast at the start of the fight to clear some of the adds with the other character's GaleSlash and such. Like seriously just quickly obliterate all the adds, and leave ONLY one and DO NOT kill it. If you actually kill all the summons then you will FEEL THE PAIN. This should cut down on the damage you take a lot. Nusakan also has the MysticWear which is incredibly strong defensively, you can pretty much just slap a powered suit on him and he's protected against everything. Normally, a PoweredSuit has weak Force and Electric defense, but MysticWear totally covers that.
>Cockatrice isn't bad but Shrieker might be better
All you need to turn into a Shrieker is Scream at the top of your list. If you can't be anything better, be a Shrieker.

Hopefully that's enough.

>> No.3404660

>>3404363
>I can usually get rid of around 4 or 5, but by that point, they keep killing at least two of us every round and/or charming/stunning one person.
just kill the minions with the most dangerous movesets, i.e. the Lich and keep on trucking on Ringlord.
You'll have to be patient with Ringlord since he's much more durable than the other bosses, play it safe and keep yourself alive rather than just focusing on damage, gauge the HP threshold you need to be in a safe zone and act accordingly.
>I took on HellsLord and Diva with less and survived.
You're comparing final bosses with a design that's completely different from Ringlord, Ringlord works in a completely different way, it has its own party, more defense and a much more vicious moveset than any of the other final bosses except maybe Spriggan.
Just because you won against Diva, Genocide Heart or Hell's Lord doesn't mean Ringlord is the same kind of chump, this is a big mistake in SaGa where bosses have a lot of variety in design, for instance you can totally shut down the Tune Lord in SaGa Frontier 2 and beat the shit out of him with a character that hasn't seen literally one fight in the whole game, but that doesn't mean the other Lords are even remotely similar.

What I can tell you is that you still have your rings and that one of the key in beating Ringlord is to dispatch the all the right minions but one, keep in mind that if you kill all of them then you'll be eating Revolution 9 EACH TURN and it's a much, much nastier scripted move than Carnage, having a good form on Coon also helps a lot, one other thing you should consider is that it's better to have a few people being dedicated combo dealers and the others being support and healers, don't just try to pull 5 men combo if you don't have the stats to survive the onslaught, turtle your way to victory.
>>3404457
I went for a Master Magician Thomas run and yes, you do need some melee until you build enough JP and have access to better spells.

>> No.3404706

>>3404480
Got a lot of sympathy for you on this one. I had to grind a bit to get through. Really important to be able to open up with some multitargets and thin the numbers.

One or two dudes focus single attacks on the threat adds, the rest hit as wide as they can. Focus on combos once you've thinned enough. Titania, Unicorn, Lich, Chimera, Ghostrider must die. Personally I had two or three left when I switched targeting to the ring.

>> No.3404952

>>3404660
You can totally use Thomas' side-quest to get oodles of money and buy all the expensive spells you need early on, steal a bunch of those recovery items from the dream by throwing them in storage, and just faceroll bosses by spamming Super Gravity every turn.

People will tell you that Super Gravity is not strong enough, but they are fucking wrong. Decreasing speed is OP af and will let you do all the healing you need.

The only problem is having enough JP to be able to use magic exclusively.

>> No.3406000

so weird they spent that effort on riki's story
when it was riki's story

>> No.3406662

>>3404952
The problem isn't money, it's simply that you don't have enough JP to kill things reliably so you have to grind.
Were it like RomaSaGa 2 where you get JP according to your proficiency levels it would have been less of a hassle, but it isn't.

And trust me, you'll burn through A LOT of JP to kill bosses from the midgame onwards, you'll need to use the same points for attack, defense and heal/support, it takes a lot of JP to become fully independent from waza, and unlike waza you don't have a middle ground of damage, you either get shit damage for little JP or Super Gravity/Formation Spells damage for a load of JP, and you'll also have to cast Shadow Servant.

>> No.3407460

>>3404587
>>3404660
>>3404706
Thanks for the help. I got some of the recommended gear and switched Feion to Nusakan (my second healer). Couldn't get Comet Blade or Lordstar, I accidentally broke the Tarot quest.

Won in the end. A real tactical boss fight. Riki, Nusakan, and Annie healed with Magic Heal, Mysticwear, and Maxcures respectively. Gen, Annie, and Lute used combos, killing one minion at a time, eventually leaving LivingArmor. Ignored him and focused on the boss. I feel like I should have just built my party better in the first place, and that I ended up just grinding to win, but oh well.

Despite my frustrations, it's probably the best final boss. All of Riki's route tests how well you know the game. Virgil's Palace basically tests "did you pay attention the last 6 playthroughs, bitch?". A great character to end the game with.

For some reason I thought "2nd Div" would be a New Game+, but I'm satisfied with a bonus area. And because I saved before each finale, I can get every character here if I want.

Now I'm reading over all the stuff that got cut. I'm sad I didn't get to see naked Asellus and White Rose. I also always wondered why Kurenai existed. I'm disappointed I can't play as Fuse, but I confess I never actually used him in a main party.

In order from favorite to least favorite:
Asellus
Emelia
Blue
Riki
T260G
Red
Lute
Not that I actually dislike those bottom ones, I just didn't care as much for them.

>> No.3407480

>>3407460
Congratulations
It's kind of funny that Riki's almost set up as a "first" story compared to the looser structures of others, because it's potentially the worst introduction to the game.

>> No.3407968

>>3407460
Surprised you rank Emilia that high. It always seemed to me like her unique content was slapdash. The same dungeon twice with obtuse exit points then a random last boss.

>> No.3408056

If I want to play Romancing Saga 2 and use the Android port, for a lack of anything else, what would be the best Android program to install?

I've heard that Bluestacks and Nox are the best on the market right now, but, both kind of worry me. I've heard that the former installs bloatware app of the week if you don't pay, and the latter I can find barely any information on which worries me in its own right.

So any suggestions?

>> No.3408124
File: 840 KB, 1078x1649, Get a load of this ass.jpg [View same] [iqdb] [saucenao] [google]
3408124

>>3407460
That's nice man, cheers!
>I'm sad I didn't get to see naked Asellus and White Rose.
Can't do much about White Rose but you can have this.
What are you going to play next?
With Frontier 100% completed you can play most of the other entries without worries, I'm sure you already have all of the fundamentals down, you'll just need to learn the eventual unique mechanics of each title and get a bit into the different pace, but I think you'll have no problems.
That's a curious list you have though, especially with Blue being so high, it's not something you see often, many are turned off by his ending.
I'd be really curious to see how you would rank Frontier's 2 cast considering how different it is from Frontier's.
>>3408056
Most of the people I know here on 4chan use Bluestacks, never heard of it installing bloatware and I don't use it myself so I can't comment on that.

>> No.3408181

Just leaving the Ocean World for the first time in SaGa WS remake, and jesus christ, fuck the harpies. I'm running 3human1mutant and I feel totally unprepared, everybody except the mutant is getting stoned, and the monsters all hit hard as fuck. Any advice beyond grinding the ocean world to get all my party stronk? All my guys have mythril gear and at least 350HP (mutant has 500 and all stats in the 30s and 40s with 99 mana).

And unrelated, but is there any real use for monsters in this game? The most I ever did was start the game with 1 mutant and 3 albatross, used them up to the poison frog (whose meat turns albatross into red oni), and then use mutant and red oni to farm money for humans (which quickly replaced remaining fodder albatross). I can't see monsters being very useful past that first starting part though.

>> No.3408185

>>3408181
forgot to say, two humans are running 40+ atk and 20-something speed, one human is running 30 atk and 40+ speed.

>> No.3408237
File: 21 KB, 635x571, rare_saga_frontier_concept_art.png [View same] [iqdb] [saucenao] [google]
3408237

>>3407968
I like the structure in her route. Being able to continue the plot simply by returning to base appeals to me. My "plot-sidequest-plot" routine felt natural to me.

>>3408124
>especially with Blue being so high
I like the freedom in his route. He wants to be stronger, so it's only natural to go everywhere in the known universe to improve. Compare Lute, who has the same freedom, while lacking a reason to go anywhere. Just training for the finale. Maybe it suits his character, being an aimless youth, but to me, it feels empty.

>What are you going to play next?
I ordered Frontier 2 last night. I hear it's different, I think there's no more Mystics? But I'll do better this time. Going to keep a notepad and jot down what combos I perform, what items I find, etc. So hopefully I won't ever get stuck. I also bought Last Remnant last Steam sale, but I'm putting that off.
While I wait for it, I'll run Asellus and try an all-mystic party. Ildon, Zozma, Rei, and Silence (never actually used him). I can't get the first three until late-game, so I might have trouble raising them up. My new knowledge of combos should help me beat the 5 bosses early.

I never encountered Furdo. I had entered the castle, but just assumed it was a weird unfinished dungeon. I also never entered Berva's secret base. And, I've yet to spark Tres Flores. Maybe I'll get the untalented Asellus to learn it.

>> No.3408253

>>3408181
>fuck the harpies.
Harpies are tough man.
>two humans are running 40+ atk and 20-something speed,
Up your speed, Harpies can't rape you if you rape them first, your ATK is alright.
>is there any real use for monsters in this game?
Well, monsters usually vary from broken to mildly useful, if you do want to use monsters you might want to abuse Boss meat drops so you can get strong forms fast, if you do so chances are that you monster alone can carry the rest of the team most of the times, the real problem comes at the end of the game when monsters need really good forms to punch as hard as humans or espers do, then again, you can just abuse the chainsaw, but that's cheap.
>>3408237
>I hear it's different, I think there's no more Mystics?
No more robots or monsters as well, it's the only game in the series with a 100% human cast, the game structure is also completely unique to the series, no BR, no multiple main characters, you'll see.
> I also bought Last Remnant last Steam sale, but I'm putting that off.
Heeeeey you're going all out, nice to see you son interested in the series.
>I never encountered Furdo.
That's because Furdo is hidden in the depths of his workshop, you'll need to find a secret door where the fairies are on the second floor, I won't spoil you the fun of looking for it.
Actually though, Furdo was supposed to be an integral part to Asellus' storyline, much like Nusakan, but it was cut out of the game because.
> I've yet to spark Tres Flores
You can't, it's not a normal waza, it's a hidden combo waza.

Look at this video>>3396695

>> No.3408297

>>3408253
>No more robots or monsters as well,
Not a huge fan of those two races, but I like Mystics, even if they're weak.
>You can't, it's not a normal waza, it's a hidden combo waza.
Well that explains it. I knew you needed the three katana skills. I just assumed that, if one human had all three, he could then spark the final one. I never used katana weapons much. All of my sword users typically had access to Kusanagi and Asura and a Zerosword, and the best katana I could regularly find was Twin Dragon. Usually I'd use that sword early on because you can just rush into Wakatu and grab it real quick, but it just wasn't as good as the other swords I'd get. If I recall, Asellus can get a good katana shortly before the finale in Facinaturu, but by that point I didn't feel like sparking any katana skills.

>Heeeeey you're going all out, nice to see you son interested in the series.
Even bought a cheap crummy tablet at a discount store just so I can play RS2. Eventually.

>> No.3408403

>>3408237
My favourite detail with Furdo is how beating him in Emelia's route lets Asellus get her third piece of mystic gear (and so become the Suzaku fuelled monster of choice).

In the version in my head Aseullus' route is a lot like a WRPG choice system, with Nukasan, Ildron and Furdo as embodiments of the different goals.

>> No.3408876

>>3408253

TresFlores is actually a normal Katana waza, pretty sure you can spark it from a normal Katana attack or any of the Katana specific wazas.

Comboing Blizzard, MoonlightCut and TresFlores is what gives you the Midare Setsugetsuka combo

>> No.3408897
File: 60 KB, 500x710, romancing saga minstrel song-j.jpg [View same] [iqdb] [saucenao] [google]
3408897

Ive only played RS Minstrel Song and I'd argue that its my favorite turn based jrpg, for its gameplay at least and not for story. What i like about it is freedom to go wherever you want, the fast paced combat, the entirely customizable party, and how you contol stat growth. What i dont like is how easy it is to miss sidequests if you don't have a guide besides you.
Going back to series like final fantasy and breath of fire feel like such a step down with their simplified game systems.

I'd like to try a new game with these mechanics I enjoy, are any of the other SaGa games worth trying out?

>> No.3408927

>>3408237
When Ildon was supposed to take me to get Asellus's dress, I went to the tower instead, and he said
>Does this look like Rootville to you? Idiot!!
Why's he gotta be so gay AND mean?

>> No.3408945

>>3408897
SaGa Frontier and Romancing SaGa 3 are probably what you're looking for.

RS2, SF2, and Last Remnant are decidedly not that open and somewhat more likely to fuck you up if you don't grind and explore and side quest exactly when you're supposed to.

>> No.3408961

>>3408945
SaGa Frontier seems pretty cool. Who is the most accessible character to start with?

>> No.3408969

>>3408961
Blue is pretty cool. His story involves quests that are side quests for other characters. So if you play him first, you'll be better prepared on whatever character you run next. Plus, he has access to fast travel.

>> No.3408976

>>3408961
Seconding Blue, he's quite open-world and has the fast travel map which means you can bail from nasty situations. You also get to experience a large amount of the magic system.

He's good at learning sword skills, better off learning a few physical moves than relying on his magic for offense purposes.

>> No.3408984

>>3408961
I'd recommend Emilia as first quest usually. She has just the right amount of rails and full control over her story progression. She also gets an allowance, which makes progression somewhat easier. Doesn't hurt that she gets a light introduction into what the magic quests are like. Blue's quest is just like "Go get magic" and if you do it all in your first quest it loses a bit of the wonder of having more stuff to explore and find out.

So I'd say, do Emilia's scenario, then try Blue, then go with Red/T260G to learn more about mecs, or Asellus to learn more about mystics. Save Lute and Riki for last because they're the most fuck-you-hard.

>> No.3408991

>>3408976
Blue's actually kind of weak physically, the techniques he gets on his talent list for swords are good, but he's a complete monster with guns. Give Blue/Rouge guns and he'll pretty much go first almost all the time because of insane Quickness and his gigantic Will stat will make them do ridiculous damage. His Int is also literally game's highest so he'll learn gun techniques easier than anyone.

>> No.3408996

>>3408984
Asellus is what I started with. If you play Asellus, for god's sake look up a video guide on the first part in Facinataru. Getting through there is a fucking slog and knowing what to do will save you a lot of frustration. Easily the worst part of best girl.

>> No.3409030

>>3408996
Well, I feel like that oppressive atmosphere and seeming lack of freedom is intentional, Fascinataru is a cage that Orlouge made and he holds all of his subjects captive.

>> No.3409515

>>3408927
Okay, a couple weird things I've run into so far.
I beat all 5 bosses, but only ever developed Mystic Sword. On my human run, I never absorbed anything but kept getting the Mystic abilities after the fights, I can only assume it's because Asellus's stats were so low (I rushed to them, barely had around 100 HP on her for the first few).

And now I can't get Rei to join me! I know I did it once. I examined her room in the beginning, I talked to her with White Rose, and now I've gotten past THAT point, and I try talking to her, and she mentions White Rose, but won't join or say anything else. I need my Facinaturu Gang to be complete, here!

>> No.3409523

>>3409515
Oh no, don't tell me it's because I examined the room with both White Rose AND Ildon, and that I had to ONLY have White Rose. Don't tell me I just wasted three hours and had such a good run only to find out that I fucked up Rei. I was having such good luck, too.

>> No.3409554

>>3409523
You have to hear the story about how Rei escaped from Orlouge by jumping into Kurenai, which I'm pretty sure only happens if just White Rose is there, and you need to talk to her in Devin with White Rose where White Rose will pop out and wait for you to leave the screen.

>> No.3409745

>>3409515

Yeah, you need a certain HP and stats total before you can unlock the rest of the mystic weapons, think it was 100hp and 100 combined in other stats for sword, 200hp and 150 stats for glove and 300hp and 200 stats for boots. If you're not going for the human ending then you can just learn them from a normal battle later as long she goes through MysticalChange during the battle.

And yeah, I'm pretty sure you have to go to her room with only WhiteRose to be able to get Rei.

>> No.3409769

>>3409745
Gaining weapons after battle is based on chance. If you're willing to cheat in an emulator, you can have say, Mesarthim use MysticSword in one battle once against any enemy, make a savestate right before her box comes up at the end of the fight, and vary the timing of the button press until she learns MysticGlove.

The reason Asellus easily learns Mystic abilities when fighting the assassins is because they have really high spark rates, and she automatically has her mystic abilities available to her during boss fights, and all you need to do is use at least one mystic ability at any time during the fight, not even the mystic weapon, just the ability in the slot even, and you're eligible to acquire new mystic slots.

There is no stat requirement, that's just confirmation bias because you fight stronger enemies with higher spark rates when your battle rank is higher.

>> No.3409874

>>3408297
>Even bought a cheap crummy tablet at a discount store just so I can play RS2. Eventually.
Damn anon, I don't know what to say, it's been a while since I saw someone getting so much into SaGa, I'm kinda moved really.
Not many people like it and just diss it because it doesn't have as much story cutscenes as other RPGs or because they say it's too random, it's really nice to see someone like you.
I'll patiently wait for you to play the other games and tell us what you think.
>>3408876
You're right, I confused the western translation of the single waza with the name of the combo itself.
It really doesn't help that there's not a standard name for most of the waza, once you begin playing the JP games it's hard to keep in mind all the translations besides the really weird ones like Gale Slash or Reverse Delta.
At least it seems that since Unlimited they did set some standard for a few of those but there's still many variations that can be quite confusing.

>> No.3409950

>>3409554
Well damn. I really wanted to have Rei so that my final party would have all the Facinaturu mystics, for a dramatic finale. I guess I can just use Mesarthim. She's cool I guess, if you're into that. Didn't think I'd like Silence, but something about him just works.
>>3409874
I've wanted to get into the series for a long time, I always liked the Game Boy games and was given Romancing SaGa as a birthday gift a long time ago. But I never got very far in it because I didn't understand the game. I didn't like Frontier at first, who knows, maybe this was just a fluke and I'll end up hating the others.
At one point I seem to remember describing the game as "wander aimlessly - super strong enemy out of no where - reload - wander aimlessly". Funny how things work out, I remember having so much trouble on the Green Sage, and now I rush through all five with low stats and barely break a sweat (though Lion Princess caused some real damage).

>> No.3409956

>>3409769

I just checked the data/mechanics guide and it was almost exactly what I remembered:

Mystic Weapon Requirements:

MysticSword: Current Max HP = 101+ and Total Current STR--CHA = 101+.
MysticGlove: Current Max HP = 201+ and Total Current STR--CHA = 151+.
MysticBoots: Current Max HP = 301+ and Total Current STR--CHA = 201+.

The reason Asellus can get the Mystic abilities through her boss battles is because the game flags her as having gone through MysticalChange during them whether she actually does or not.

>> No.3409978

>>3409956
That explains why I only got the sword. I know I had more than 100HP on Firesage, but the only time I had more than 200 was against the HunterKnight. And I hadn't absorbed anything into the sword, so my STR-CHA probably wasn't 151.
Just as well, I didn't intend to use all three anyway. I wanted just two, so I could still have weapon mastery (if that works with Asellus's mystic weapons equipped). Maybe I'll get the second weapon against Furdo or something.

>> No.3410030

Well seems we hit the bump limit
New Thread:
>>3410027
>>3410027
>>3410027