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File: 1.36 MB, 1202x1700, alenadq4.jpg [View same] [iqdb] [saucenao] [google]
3310165 No.3310165 [Reply] [Original]

You are hired at Square Enix. They noticed that Dragon Quest is doing well in Japan but not so well elsewhere. They want to expand their market, and they are giving you unlimited resources and one year to do with whatever you please. How would you introduce Dragon Quest to as many new individuals as possible?

Also, discuss whatever else Dragon Quest that you would like to get off your shoulders.

>> No.3310180

Kami Tier:
Dragon Quest V

High Tier:
Dragon Quest III

Mid Tier:
Dragon Quest IV
Dragon Quest

Low Tier:
Dragon Quest VII
Dragon Quest VI

Shit Tier:
Dragon Quest II

>> No.3310187

>>3310180
i wouldn't put anything under "shit". your opinions are your own tho so whatev

>> No.3310207

>>3310165
>How would you introduce Dragon Quest to as many new individuals as possible?
Rename it to Final Fantasy Quest.
Add FF cameos/costumes/jobs.
Have Nomura act like it's a new series and recommend it.

>> No.3310215

I'd hire a competent localization team who doesn't use retarded accents and release them in the West. I'd also hire some competent PR people to promote it.

>> No.3310225

Make Nintendo stop censoring the sword on the logo.

>> No.3310231
File: 36 KB, 470x370, Dragon Quest III Classes.png [View same] [iqdb] [saucenao] [google]
3310231

>>3310165
You have the right answer already, OP.
Bikinis. Those are the answer.

>> No.3310240
File: 320 KB, 485x272, draque_i-ii-iii.png [View same] [iqdb] [saucenao] [google]
3310240

I'm currently playing through the Super Famicom library, and I'm at II. This is my first time giving the series a run, and I really enjoyed I. I heard many great things about III, but II is really starting to drag for me. I miss being a lonewolf on an adventure like how I is. I feel like my main Hero is stuck babysitting to shitters with magic.

Nonetheless, I'm halfway done with the game, and I'm enjoying the overworld and enemies. I'll play III and V and then go for the 3DS version of VII.

>> No.3310242

>>3310240
II drags on for everyone. Don't worry.

>> No.3310258

>>3310207
i was thinking they should have done some sort of crossover while FF was exploding in popularity in the U.S. maybe like a Pokemon x DQ game.

>> No.3310261

Advertise it with Toriyama.
>"From the creator of Dragon Ball Z"
in big words.

>> No.3310268

>>3310261
But he doesn't do anything except character and monster design. He doesn't write the plot, or anything.

>> No.3310276

>>3310268
That's irrelevant.

>> No.3310283

>>3310268
And? People will buy anything that reminds them of Dragon Ball.
Heck Toriyama's designs were one of the popular points of DQ when it started.

>> No.3310287

>>3310261

This isn't the 90's, that shit won't work.

>> No.3310290

>>3310165
>How would you introduce Dragon Quest to as many new individuals as possible?

I would demand some creative control over the next game. I don't think DQ is as popular in the West due to its reluctance to change the series' established formula. Enix has tacked on a few new mechanics as the series has developed, but for the most part, the core of DQ gameplay is identical from one sequel to the next. One immediate transition I would make is to a real-time battle engine. Turn-based has been done to death. If that's your preference, then stick with the classic DQ games.

I also think the story and character development are severely lacking. Especially character development. How about giving the characters some real-life struggles that shape their personalities as the player advances farther into the story? Ideally, character development could be non-linear, which is to say various choices the player makes will impact character development on different levels, ultimately culminating in noticeable personality changes for better or worse.

>> No.3310343

>>3310290
Just like the recent FF titles.

>> No.3310364

>>3310290
I'm pretty sure SquareEnix (and Enix before) has no actual developmental control over Dragon Quest. Horii, Toriyama, and Sugiyama control the franchise.

>> No.3310394

>>3310287
You kidding? Dragonball is more popular now than ever thanks to Super and Xenoverse.

>> No.3310505

>>3310240
Moonbrooke gets good. Cannock is always shit though.

>> No.3310564

>>3310505
Poor Princeton.
Never gets any love.

>> No.3310602

>>3310505
>>3310564
isn't he somewhat better in the SNES/GBC version

>> No.3310606
File: 255 KB, 800x1113, 1466102553881.jpg [View same] [iqdb] [saucenao] [google]
3310606

The last petition from Operation Hero got SE to localized Dragon Quest 7 and 8 for the 3DS and Heroes and Builders.
Let's get SE to localized Dragon Quest 11 when it comes out sometime next year.

https://www.change.org/p/square-enix-square-enix-localize-dragon-quest-11-to-the-west-once-released

>> No.3310896

>>3310606
i hope they bring over the sequel to the musou

i want it on my vita

>> No.3311165

>>3310165
VIII and IX both had a good amount of advertisements and did better than other installments sales wise, so the first step is just getting the word out. TV/web commercials, store banners, etc.
Next, appealing to casuals AND hardcore players. Have the option to choose between field enemies or random encounters, have it set to field by default, and don't mention the option to change encounter type except in the manual and the options menu. This way casuals won't be overloaded with information or tempted to make the game unbeatable for themselves, and hardcore players who go to the options anyway will see it. Make enemies require buffing or status effects to properly take on en masse, this way the casuals will play stealthily and avoid fights (except the occasional easy enemies/high exp enemies) and hc players get the oldschool experience.
V and VI had monster taming, VI DS had slime teammates + Lizzie, VII had monster classes and VIII had arena teams. My suggestion for monster inclusion in the next game would be to have a character use slimes as a weapon/ability. This isn't necessarily going to expand the market but I want to see it and I'm in charge. Maybe make a slime amiibo for the Nintendo versions of the next game that you can raise into any of the hundreds of variants slimes have, it would make the amiibo collectors go for it.
Oh, I guess one last thing to get westerners to buy the games is to LOCALIZE THEM. EVER WONDER WHY TERRY'S WONDERLAND 3D ISN'T DOING SO HOT IN AMERICA? BECAUSE IT'S NOT IN AMERICA (and because it's not pokemon)! And don't go confusing that statement to mean "Please set the next DQ in America."

>> No.3311172

i think it wouldn't hurt to have more female player characters. or more diverse characters. stella was a good design, but she was just a menu decal. it is obvious toriyama has talent. i don't quite know how he chooses designs.

>> No.3311195

>>3311172
11's hero looks pretty boring honestly

>> No.3311261

>>3310261
>introducing VII on Nintendo Treehouse
>and you can see the artwork by Akira Toriyama, who also worked on Chrono Trigger.
>.
Just fucking say Dragon Ball, it's his biggest, most popular work for fuck's sake.

>> No.3311262

>>3310240
In Three you can go full lonewolf if you want (to die).

>> No.3311264

>>3310290
So you want to make DQ a FF? What's the point then?

>> No.3311265

>>3311261
>that part where they explain tsundere

>> No.3311415

>>3310290
>One immediate transition I would make is to a real-time battle engine. Turn-based has been done to death.
Delete your account.

>> No.3311504

This is a long shot, but w/e. I'm trying to get DQVii working on psx4android. Got the correct BIOS sitting right there in the same folder with the game ( .cue and .img) and while it sees the bios, the game is nowhere to be found when i go to load it up? I figured someone else around here has done this successfully.

>> No.3311574

Release a main series game. Actually advertise it.

Pay me my money.

>> No.3311642

>>3311262
Is their any successful DQ III solo run?

>> No.3311678

>>3310261
>>3310394
>>3311261
>People still care about Toriyama
It's like I'm on /v/

>> No.3311721

>>3311678
refer again to >>3310394

>> No.3312060

>>3311642
I imagine a solo TAS would be successful, but that's pretty much cheating.

>> No.3312789
File: 52 KB, 580x360, Ni-no-Kuni-Wrath-of-the-White-Witch.jpg [View same] [iqdb] [saucenao] [google]
3312789

To make it DQ appealing to the west, you would just make it pic related.

I honestly don't understand Draqon Quest's success in Japan.
But it's definitely rooted in tradition.

The trouble is that tradition is archaic for a western audience.

>> No.3313197

>>3312789
>I honestly don't understand Draqon Quest's success in Japan.
They're light-hearted adventures with likeable characters, cute/funny characters and a simple battle system that anyone can grasp.
>The trouble is that tradition is archaic for a western audience.
In that case they should just keep the series in Japan and enjoy success rather than try to pander to western sensibilities and produce games that absolutely no one wants. You already have Final Fantasy, don't try to ruin DQ along with it.

>> No.3313575

Heroes was a great start.

>Every installment: Changes to remakes on mobile are free to people that bought the shit versions. Refund VIII.

>Port remakes to as many platforms as possible, namely steam and any home consoles DQ doesn't have a presence on. You have to put a product out there before people will come.

>Re-translate games that were touched up in the localization phases to use plainer English in line with the plain Japanese of the original scripts.

>Names should be as similar to Japanese in as many languages as possible, as long as direct translation isn't awkward. Stop changing them for the sake of "flavor"!

>Trickle out the releases like what was done with FF so the market isn't saturated. I suggest selling I - III as a set and the others as individual games.

>Use the symphonic suites for music whenever available. At least half the series has them. Only the US version of 8 uses them. Chiptunes and synths do Sugiyama's music a disservice!

>Game-specifics

>I: Bring it in line with the SFC version.
>II: As I, but then remake everything after acquiring the ship so you can play it without using a damn guide.
>III: Same is I.
>IV: Remove accents. Make sure party chat and the postgame are present.
>V: Port the PS2 version's graphics, but implement Debora is a marriage candidate.
>VI: Port the DS version. Accents may have to go. I haven't played this in the original language.
>VII: Port the trimmed down 3DS version.
>VIII: The mobile version is an embarrassment. Either make it work or remove it altogether, backporting its content to the PS2 version, remastering it, and releasing it for current gen consoles. This is the best looking game in the series. Use it as a gateway drug.
>IX: Haven't played. I think it needs a revamp so you can play the whole game offline. That's all I know.
>X: Ignore. The series isn't big enough in the west to sustain it.
>XI: Translate and see what happens.

>> No.3313585

>>3313575
>Chiptunes and synths do Sugiyama's music a disservice!
I disagree but okay.

>> No.3313593

>>3313585
I didn't grow up with DQ. I came to it later. IV was my first game. I do listen to classical music outside of games, though. I think that's why I prefer the symphonic suites.

>> No.3313602

>2/3 of the way through DQII
>can't feel arsed to finish

H-Help

>> No.3313603

>>3313602
That's normal. Get a walkthrough. The last third of DQII is awful. You'll need it to finish the game. And I hope to God you aren't playing the SFC fan translation. It's broken. I lost a game to that. I'll probably finish it in runes.

>> No.3313608

>>3310180
Swap 5 and 4 and we have a deal

>> No.3313632

>>3310290
Absolutely disgusting, this would ruin the series. DQ is literally the only traditional jRPG out there, and faggots like you can't stand it.

>> No.3313638

Not the anon you replied to, but I like the series' gameplay for the most part. The only thing I take issue with is the one to three hour long grind every DQ seems to have at the end before I can beat the final boss. People tend to overstate the level grinding in the series. It's the end that's the real problem. The rest is usually fine with an exception or two, such as Dhoulmagus in VIII. You need to do a bit of grinding to beat him.

>> No.3313670

>>3313575
Should add
>IX: trim down the puns to an acceptable level

>> No.3313679

>>3313670
IX has issues with puns? I haven't played it, but that falls into my "make the English plainer" point. The only case I can think of where a localization has more flavor than the original text and it's actually good is FFXII. I expect that's thanks to Alexander O. Smith being the lead translator. What's he up to now anyway?

The only puns in DQ I actually like are the slime puns. They aren't in the original Japanese, but they're cute in English. The others should go.

>> No.3313689

>>3313679
Slime puns are gooreat *slurp*.

>> No.3313707

>>3313638
Metal slimes exist for a reason, I really enjoy catching the fuckers in every DQ game,
DQ8 had a liquid metal slime spawn in the castle where the king is from, you could overlevel everyone. 10k EXP for every kill, that's like 3 levels when you first go through that dungeon.

>> No.3313721

>>3313707
That's what I did after he wiped my party once.

>> No.3313751

>>3313593
I didn't grow up with it either I just really enjoy the sfc and gbc soundtracks for 1-3.

>> No.3313775

>>3313603
Nah, I'm doing it on the NES. Why is the SFC version so awful? Is there only one fan translation?

>> No.3313787

>>3313775
Its only translation crashes the game, I think.

>> No.3313791

>>3313775
Fan translations of DQ should be avoided, Play DQ1-4 on the NES and 5-6 on the DS.

>> No.3313798

>>3313791
>Fan translations of DQ should be avoided

Don't get me started on the quality of SE localizations. You should absolutely avoid the DS versions.

I normally don't bother with fan translations since I both have some understanding of Japanese and fan translators have no professional grasp of the English language. Still, Square Enix is very much on par with the kind of shit you'll see in fan-translated ROMs. It's not just that their English grammar or usage sucks, but their translations are very loose at best. Official localizations are usually guilty of making a lot of arbitrary or censorship changes though, no matter the company. SE does not rise above this practice. And a lot of that has to do with whether or not the game is released on a Nintendo platform.

>> No.3313805

>>3313791
Fuck your shit
The fan translations of I, II, III, and VI don't have the same dumb bullshit the translations of Final Fantasy IV and Tales of Phantasia. They're actually good.
Well, except for VI since it was never completely finished, but it's still playable.

>> No.3313814
File: 83 KB, 600x317, 600px-DragonQuest3_RPGtriangle.png [View same] [iqdb] [saucenao] [google]
3313814

playing dq3 on snes. how many times will i be able to class change in a single run of the game? its seems like its infinite but if im not maxing out all characters and just going through the game will i be able to class chane more than once?

right now i'm thinking

soldier->thief
mage->sage
priest->solider

>> No.3313819

>>3313814
You can change classes as many times as you want, but if you keep changing, you'll eventually negate the stat "bonuses" you get.
Like if you switch a high level Mage to a Fighter, you're going to have some MP that a Fighter would never get naturally, but if you keep changing classes, you're going to lose more and more of that MP, especially if you switch between classes that don't gain MP or gain very little of it.

It's generally best to switch each part member once or maybe twice. Or not even switching at all is also a valid strategy.

>> No.3313821

If you play remakes of 1-4, you're basically playing third-hand games. The original NES localizations were already updates to the Famicom games, there's nothing wrong with them. Personally I fail to see the point of playing a series that THRIVES on nostalgia and traditionalism as modernized remakes, the experience of playing the originals pays dividends in later references. They also universally make the games casual and remove the struggle of passing through new dungeons, which is one of the best aspects.
Retranslations are perhaps the only reason to contemplate remakes, since some stuff was removed from US releases. But the sacrifice is too big.

>> No.3313831

>>3313819
what about reclassing back to the original? like solider->thief->soldier just for the added speed?

>> No.3313849

Beware, however, of IV's awful AI on the NES. Terrible as the DS version's accents are, I prefer it over rolling the dice in the original game every time a character that isn't the hero acts.

DQ I - III on the SFC/GBC reduce the grind a lot. I don't recommend the NES versions because I don't like grinding. The graphics and music are also better, even if it isn't a huge improvement on GBC.

My overall recommendations would be

I: SFC (fan translation works here. I cleared it that way.)
II: GBC (fan translation broken, play SFC in runes if you can)
III: There's a fan translation for the SFC version? Can you complete it? If not, GBC.
IV: See above. Playing in Japanese is a possibility to avoid accents. I did. Consider the PS1 remake if you're able to read it!
V: DS. The PS2 version is fan translated. Some of the dungeons are laid out differently too. DS has an additional marriage candidate. Your mileage may vary. I played the DS version so I recommend it. Either should be fine.
VI: DS. Some accents present, but not horrible.
VII: 3DS if you can wait. PS1 is bloated.
VIII: PS2. Mobile version is broken.
There are no choices beyond that.

>> No.3313852

>>3313831
If you're going to do that, why not just start the party member out as a thief instead? You'd get a larger total agility bonus out of it.

>> No.3313857

>>3313814
When you change classes you keep half your stats and return to level 1 in the new class. There's no limit to changing but the bonuses get smaller and less worth it the more you change.
>>3313831
If you go to level x soldier then switch, you'll have half those stats when you start a thief. When you go back to being a soldier after y levels of thief, you'll have 1/4 the stats of the original soldier + 1/2 the stats you gained as a thief + any thief spells (if they had any this game) + whatever stats you gain leveling your new level 1 soldier.

>> No.3313858

>>3313849
I think people exaggerated how broken the patch is for II.
There's only like one or two spots the game will completely break.

As for III, it's a fully complete translation. And there's nothing broken about it.

>> No.3313862

>>3313857
>>3313852
hm ok. think ill just stick with my party besides mage->sage
but yea i already started the game

>> No.3313873

>>3313862
Yeah, there's nothing really wrong going with pure soldier, pure priest, and mage>sage. Remember, you can always get more sages by getting a jester to twenty if you really want.

>> No.3314205
File: 143 KB, 599x904, a98a32bd-18e3-4f96-8488-fe9e3a98cfaa.jpg [View same] [iqdb] [saucenao] [google]
3314205

Found this last night, prototype designs for tbe characters from IV. These are said to be from 1988. Here's Torneko.

>> No.3314209
File: 160 KB, 600x922, ad82075e-d241-4c61-ae5e-ec555bf24407.jpg [View same] [iqdb] [saucenao] [google]
3314209

Alena

>> No.3314212
File: 125 KB, 599x898, 0ab1620d-63c4-422c-9b58-4dd62b939697.jpg [View same] [iqdb] [saucenao] [google]
3314212

Kiryl

>> No.3314214

Last one is Meena. Obviously the art isn't by Toriyama so maybe they had someone else do the character designs.

>> No.3314270
File: 182 KB, 600x919, 3d9f9c07-359e-4281-8b51-50bb65842ef1.jpg [View same] [iqdb] [saucenao] [google]
3314270

>>3314214
Oh shit, forgot it. Looking at it now it kinda resembles aspects of both their designs.

>> No.3314335

>>3314214
Which is kinda weird, since Toriyama is supposed to be in charge of character design. That's his "thing" as part of the "DQ Trio"

>> No.3315254

>>3310207
I was avoiding Final Fantasy Adventure for the longest time, thinking it's yet another Final Fantasy shit spinoff. Didn't know it's actually a game

>> No.3315421

Was the marketing not everything that went wrong?
And the fact that they never bothered making it as international as FF.

>> No.3315492
File: 50 KB, 752x407, 146482129489.jpg [View same] [iqdb] [saucenao] [google]
3315492

>Final Fantasy games on discount on steam
>Dragon Quest Heroes still full price
Great marketing

>> No.3315637

I have one that would only really cost development time and literally no one would say no too. Just add Slime to Smash. Yeah Sakurai might be pissed to have to make a new character but with the 30th anniversary I can't imagine he would just not do it. Everyone would report on it and Dragon Quest will be more well known to the world outside of Japan. Also put the DS DQ games on VC for people that would like to play them. Hell put all the DQ games on VC I have no idea why they are not.

>> No.3315645

>>3315637
>Slime in Smash
SLIME
OOZES IN
Alright, moveset ideas, GO

>> No.3315734
File: 1.46 MB, 3264x1836, 2016-06-25 11.58.41.jpg [View same] [iqdb] [saucenao] [google]
3315734

Posting this here. I got ripped off according to amazon prices, but what do you think? Was an additional 10% off.

>> No.3315752

>>3315734

$8 is pretty much what you're going to pay when you factor shipping costs, and I haven't seen the game (in that condition) go for less than $10 on eBay.

It's a pretty solid game, by the way. You can see the inspiration between Ultima and Dragon Quest. Ultima definitely requires a guide though. You're placed in a completely open world and given no real hints as to what needs to be done to advance. Literally, it's just "grab these quest-related items from non-disclosed locations, then head straight to the final dungeon." Interestingly, if you know what you're doing, the game can be completed in 20 minutes or less. It's not like DQ where the game forces you to grind between areas just to pad out the length of the story.

>> No.3315763

>>3314270
Ishizu Ishtar?

>> No.3315765

>>3315254
It's the first entry in the seiken densetsu series

>> No.3315769

>>3315765
which part of
>for the longest time
and
>Didn't know
was so hard to understand?

>> No.3315814

>>3315645
Final Smash: King Slime

>> No.3315894

>>3315752
Awesome. I have been playing dragon warrior 2 lately and i love it. I see it get some moderate dislike around here but they are probably just fags. Grinding is fun. I see that 3 and 4 go for like 70 bux on ebay and I cannot justify that price.

>> No.3316098
File: 17 KB, 237x213, download (1).jpg [View same] [iqdb] [saucenao] [google]
3316098

>Announce DQ8 and DQ11 on the 3DS for NA and EU already
>Maybe do a remake collection of 1, 2, and 3 as well like they did with 4, 5, and 6
>Fire everyone in SE's marketing department and hire people who don't have their heads up their asses

Wow. That was so fucking hard.
It pisses me off being a DQ fan knowing full well that the only reason it isn't as popular anywhere else in the world is strictly because they don't advertise it well. The consumer gets fucked over out of a few main titles and spin-offs because they can't be bothered to shell out a few grand for a TV spot or jewtube commercial.

>> No.3316107

>>3316098
>they don't advertise it well
good games can run on word of mouth

>> No.3316126 [DELETED] 
File: 2.21 MB, 3264x1836, tmp_2975-20160625_1455491013262210.jpg [View same] [iqdb] [saucenao] [google]
3316126

I got some choice cuts for yall niggas.

>> No.3316129 [DELETED] 

>>3316126
>choice cuts
you mean bad cropping and wrong orientation?

>> No.3316136
File: 1.65 MB, 3264x1836, 2016-06-25 15.12.07.jpg [View same] [iqdb] [saucenao] [google]
3316136

>>3316129
Sorry. Let's try again.

>> No.3316139

>>3315894
It's just not as good as 1, 3, or 4. Tile searching and Rhone kind of kill enjoyment. Great music though.

>> No.3316145 [DELETED] 
File: 944 KB, 3264x1836, 2016-06-25 15.14.29.jpg [View same] [iqdb] [saucenao] [google]
3316145

>>3316136
What the fuck

>> No.3316154 [DELETED] 

>>3316145
posting from phone by any chance? the orientation attributes of the phone photos do not survive the handling by 4chan. In other words, you're quite literally holding it wrong. Though that also suggest you got that little fucker running right now?

>> No.3316191

>>3313787
There is a patch that fixes those issues.

>> No.3316281

>completely bypass the SNES
>first game published in Europe is 8
>shitty mobile versions

They're not even trying.

>> No.3316440

>>3316107
They run even better with advertisment.

>> No.3316862

>>3316098
>Announce DQ8 on the 3DS for NA and EU already
This has already been done.

>maybe do a remake collection of 1, 2, and 3
Holy shit these games have been remade four times already give them a rest

>> No.3316925

>>3312789
Ni No Kuni was a slog. Fuck that game.

>> No.3317003

>>3315814
Think Tank Slime would be more fitting.
>>3315894
2's major problems.

1 being your two other characters are WEAK. With there being a ongoing joke about Cannock dying all the time (and he's the one with the resurrection spell). Princess Moonbrooke has actual more health and defense since she gets a special gear but there's just a lot of enemies near the end that's resistant to spells.

2 is finding the crests. They are just annoying to find. Where you have to search every square hoping to find something. Yeah you have the flute to help but you still need to search for it and that's just annoying.

Once you know where the crests are and it's just sailing with great music and grinding the game gets infinity better.

>> No.3317054

>>3313603
What level does my party need to be before the final section, after collecting the crests? Right now it's 20-18-15.

>> No.3317102

>>3317003
>1 being your two other characters are WEAK. With there being a ongoing joke about Cannock dying all the time
I heard this issue was fixed in the SF/GBC version. I've only played the Super Famicon version, and Prince of Cannock has pretty much the same HP and defense of Princess of Moonbrooke.

>> No.3317135

>>3313608
A deal's a deal, anon.

>> No.3317137

>>3317054
>What level does my party need to be before the final section

I wouldn't feel safe to wander freely around Rhone until I hit max level. I'm sure some people can get by without that much grinding, but the area's difficulty isn't exaggerated at all. Even at max level, there's still that slight chance the Random Number God won't let you survive the trip to Hargon's Castle followed by the boss gauntlet that ensues therein.

This game doesn't mess around.

Also, be sure to grab the Thunder Sword from the Cave to Rhone. As I recall, you can either find it in a chest, or there's a certain enemy that can drop it. I believe I received it in the form of a drop. It's arguably Prince of Midenhall's best weapon, unless you use the un-equip exploit with the Sword of Darkness.

>>3317003

The mages aren't all that squishy. First time I played the game was when I picked up the original NES version, and I didn't have any particular difficulty keeping Cannock or the princess alive. I was very proactive about grinding though, and I made it a point to upgrade armor whenever possible. Actually, I think I went for the Water Flying Cloth as early as the game allows. That probably made all the difference.

It also helps to spend a minimum amount of time in dungeons. I just rush in, grab what I need, and warp out. There's really no reason to go around opening every chest you see since they respawn anyway.

>> No.3317143

>>3317137
Is the max level 30?

>> No.3317162

>>3317143

No. It's different for each character. I believe it's:

Prince of Midenhall - Level 50
Prince of Cannock - Level 45
Princess of Moonbrooke - Level 35

Reason being that your party members start at lower levels when you recruit them, but their stats at those levels aren't necessarily disproportionate to yours. Why Enix didn't just make them a higher level to begin with, I don't know.

>> No.3317168

>>3315637
someone on /v/ had the neat idea of DQ's rep being the heroes of I-VIII as one character like Bowser Jr/Koopalings

>> No.3317178

>>3316440
gonna be hard to outperform minecraft in the ads-to-popularity department. That's your yardstick

>> No.3317192

>>3317162
Jesus fuck. That's at least 20 hours of grinding alone.

>> No.3317212
File: 750 B, 116x108, Gold-batboon.png [View same] [iqdb] [saucenao] [google]
3317212

>>3317192

Took me a week's worth of grinding in Rhone. Rhone is both sadly the best place to grind and the most dangerous area in the entire game. Five minutes into Rhone and you'll quickly understand why Gold Batboons are the most hated enemies in the game.

>> No.3317321
File: 209 KB, 756x1100, too big to be called bait.jpg [View same] [iqdb] [saucenao] [google]
3317321

>>3310290

>> No.3317413

>>3316925
this person is correct. ni no kuni is "Just Another Boring RPG." had more faith in Level-5.

>> No.3317879

>>3317413
>had more faith in Level-5.
Yeah me too. At least the soundtrack was pretty good.

https://www.youtube.com/watch?v=lVck0U5H7CM

>> No.3317958
File: 75 KB, 520x360, Only sadness and rage.png [View same] [iqdb] [saucenao] [google]
3317958

>>3317168
That could be neat too. I just like the idea of Slime since it's well more well known.
>>3317212
Hi.
>Give a enemy Sacrifice which means nothing to the actual enemy
One of the most dickish thing in video game history. Also fuck those blue flame guys that cast Defeat.

>> No.3317973

>>3317958
>One of the most dickish thing in video game history.
At least you only lose gold. Some games like Wizardry or Megami Tensei had level drain which is a fate worse than death.

>> No.3317976

>>3317973
True. I was being hyperbolic anyways since I can list a million other really awful things too. Like as you said Wizardry 4 might be just one of the most annoyingly hard game of all time because of how much shit you had to know before playing it.

>> No.3317979

>>3317973
isn't death when you lose the whole character, including all their stats, levels and whatnot?

>> No.3317980

>>3317976
>because of how much shit you had to know before playing it
that doesn't sound right. Surely the people playing it back then didn't know that shit, they learned it, probably the hard way.

>> No.3317981

>>3317979
Dead characters can be revived.
It's not some Roguelike with permadeath. There's only a small chance that reviving goes wrong and even then there's a good chance to keep them.

>> No.3317985

>>3317981
revived without penalty? What's the use of death then?

>> No.3317992

>>3317985
Inconvenience.
A dead character can't act. If all your characters are dead they are stuck in the dungeon until somebody alive retrieves them.
Reviving also costs quite a bit of money.

Keep in mind that there's monsters that can instantly kill a character, having no way to get them back would be a bit too mean.

>> No.3318000

>>3317992
>Inconvenience
quite a misleading name then

>having no way to get them back would be a bit too mean
would it? People constantly beg for senselessly hard games. Get some hard right there

>> No.3318004

>>3318000
>would it? People constantly beg for senselessly hard games. Get some hard right there
That's what Wizardry 4 is for.

>> No.3318016

>>3317980
There's a reason why people view 4 as either the best in the series or the worst game ever.
>Had to know about all the characters and spells right at the start of the game
>Had to know about Monty Python and the Holy Grail
>Had to know basically everything about Wizardry 1 to just beat the game
>Grandmaster ending
There's a whole bunch of things Wizardry 4 did that made it really fucking annoying to play.
http://lparchive.org/Wizardry-IV/

>> No.3318020

>>3318016
>Had to know about all the characters and spells right at the start of the game
Did you? Were they in the manual? If not, how did players back then deal with the situation?

>Had to know about Monty Python and the Holy Grail
That's a simple requirement for living on this planet, like the ability to breathe

>Had to know basically everything about Wizardry 1 to just beat the game
Not a bad idea to know the previous games in a series

>Grandmaster ending
does not sound like a requirement

>> No.3318038

>>3318020
Go shitpost about Wizardry in a Wizardry thread.

>> No.3318041

>>3318038
That's shitposting now? I'd dare say the people ripping the game apart are doing it more than I am.
I just find the claim that you
>Had to know about all the characters and spells right at the start of the game
a bit ridiculous. That's not even a wizardry specific thing. If anybody claims you have to know X and Y to play a game, something is off. Unless these things are in the manual, learning these things is part of playing the game.

>> No.3319514

I'm so tired of grinding DQII. I just wanna move onto DQIII already.

>> No.3319614

>>3319514
Exact same bus. I'm temped to just skip it at this point.

>> No.3319630

>>3319514
I just finished DQ1 using fastforward on 1 and it made it a decent experience.

>> No.3320185

>>3319514
>>3319514
>>3319630
You guys are fags. Get off my lawn.

>> No.3320186

>>3319514
>>3319614
Do it, 3 is a lot better.

>> No.3320295

>>3320185
No anon, YOU are the fag. I like to grind, but the amounts required in DQII are just retarded. DQI was way more fun, and I know DQIII is GOAT having played it on GBC. It's hard to enjoy the taste of shit when you know you have fresh cake on the way.

>> No.3320308

>>3320295
NES DQ2 personally isn't that bad once you know where the crests are. They are way too well hidden for it's own good. DQ3 hides their magical items but it's much easier to notice where you would need to search. Like moving a boulder and search under it.

As for grinding another problem is that there's no good way to really grind for levels. Liquid Metal Slimes don't really give all that much EXP compare to the high end enemies. So everything takes way too long.

>> No.3320334

Not that it's all that needed but here's a link for DQ1 name calculator. Since your name gives you a different leveling layout. But in the end you will need to grind and can beat the game with any name.

>> No.3320336

>>3320334
http://www.woodus.com/den/games/web/dwsim/

Feel like a moron now.

>> No.3320629
File: 1.15 MB, 2560x1440, 20160626_213645.jpg [View same] [iqdb] [saucenao] [google]
3320629

Need help, think I found a nasty glitch and need help. This is dragon quest III on sfc/snes version 1.00.

Right now I am in the immigrant town, the area where you bring the merchant to become mayor of the village. The problem I have is in accessing the final phase of this section, in which the mayor is thrown in jail. Online, both in written and video walkthrough, I find all I am suppose to do is talk to the group of men at night seen above. Sorry for the shitty phone picture. Anyway I talk to them, stay at the inn to trigger it to be day time, and see nothing has changed. This is mandatory to progress the story and get the yellow orb. Please if anyone knows anything I would appreciate it greatly.

>> No.3320637

>>3320629
have you paid any attention to the story, NPCs and stuff?

>> No.3320645

>>3320629
Try going home sleeping and sail back there. You might need the game day/night to cycle to make it happen and sailing back takes a bit to do.

>> No.3320778
File: 262 KB, 606x651, slime_knight_is_now_knight_slime_by_kingofanime_koa-d65vlat.png [View same] [iqdb] [saucenao] [google]
3320778

>>3310165
>Build time travel device
>Warp back to 1986
>Convince the powers that be to localize and sell this game later that year instead of in 1989
>Do the same with Dragon Quest 2 in 1987
>VERY IMPORTANT! Do the same thing for Dragon Quest 3! If you succeed, DQ3 will be in the West around the same time as FF1, which is a MUCH better competition than being out around the same time as DQ1. Plus DQ will have presence due to being around longer when there were less console rpg options
>Don't drop the ball, continue the convincing for prudent localizations with DQ4 5 and 6. Actually fricking localize DQ 5 and 6 instead of skipping the SNES generation when the genre fanbase was growing.

If you manage to do all of this, then the alternate history should be one where more people in the West have fonder memories of the series. It probably won't beat FF after FFVII did its thing, but it would have more longtime fans.

DQ fights an uphill battle these days thanks to not having the buildup of presence among gamers that it had in Japan.

>> No.3320805

>>3320778
I dunno if that would work.
Part of the reason 5 and 6 were never originally localized was because Enix pulled out of the worldwide market for a while.

>> No.3320814

>>3320629
In the nes version you have to complete certain story missions to allow you to advance time in that town. I would assume it's the same in the sfc version. You'll know which quests do it when, after completing the quest, there's text that says something about morning coming, and it'll automatically switch from night to day.

>> No.3321070

what are the primary differences between the two versions of Monsters 2?

>> No.3321295

>>3320308
Without spoiling to me where they're hidden since I haven't played the game yet, what makes them so well hidden that a guide is basically necessary?

>> No.3321549

>>3321295
they just don't give you hints to where they are, and they're invisibile objects placed on single tiles. you aren't "spoiling" the game by using gamefaqs, you're fixing it. the reason why people have so much pride over not using a guide is that games are usually built so well that you don't need to use one. unfortunately for Dragon Warrior II, this is not the case.

>> No.3321562

>>3321549
Alright, so if I didn't look up a guide, would there be a way for me to deduce where they are? Like, oh, they must be in the middle of this endgame tier dungeon? Oh, one must be at this small place I haven't been to yet? Oh, this location lines up with where it was in DQ I?
If it really is such a crapshoot I think I'll use a guide when I get to that point.

>> No.3321591

>>3321562
The crests aren't the first thing you will need to find by searching tiles, you will have an idea.
You want a hint? You will not only need to search the right tile, but search the right tile while facing the right direction to find some of them.

>> No.3321624

What are the best versions of the first 3 dragon Quest games? I downloaded the fan translations for the snes, but it seems as if they are pretty vilified

>> No.3321632

>>3321624
No, those are the best way to play them, it's just that there are a couple of bugs in II

>> No.3321635

>>3321624
They're not vilified at all, it's just that II (and only II) has a couple of bugs in the translation patch, that can cause a crash, and only in a couple specific areas.
The SFC versions actually are the best versions.

>> No.3321636

>>3321624
NES for I (not famicom, NES, because NES has sprites for each direction you face)
Either of GBC or SNES for II and III. SNES has a chance of crashing for II because of a name with seven characters, and GBC III has a second bonus dungeon and is the official translation.
Also personally I like the gbc music better than snes, but I'm notorious for having bad tastes so look them up yourself and decide.

>> No.3321712

>>3320778
The problem with why DQ didn't do that well is because of the demographic. Famicom had young and old playing it and RPG tends to be more for adults than pre-teens. While the NES was almost mostly a kids device. Parents played it but the amount of adults playing the NES wasn't that high compare to Famicom.

Honestly it might have been better for them not to release the NES games and held off until the SNES version of 1-3. It would have been cheaper for Enix and they wouldn't have felt too burn by US.

>> No.3321761

>>3321624
Because this is a weeaboo board and people loath translations.

>> No.3321816
File: 482 B, 38x38, Metal Slime.gif [View same] [iqdb] [saucenao] [google]
3321816

>> No.3322020

>>3310165
>How would you introduce Dragon Quest to as many new individuals as possible?
Get marketing to misrepresent it as a Skyrim clone. But don't change the game at all.

>> No.3322024

>>3310165
Turn it into a FPS, and all the characters are homosexual dudes. Trust me, Square-sama! Amurikans love this fag shit!

>> No.3322027

>>3321761
This board isn't just console fags. We play PC games too, weeaboo in denial.

>> No.3322039

>>3322027
Untranslated Japanese PC games.

>> No.3322043
File: 686 KB, 480x270, Metabble fled.gif [View same] [iqdb] [saucenao] [google]
3322043

>>3321816

>> No.3322662

>>3322039
Untranslated russian games.

>> No.3322867

>>3315254
Final Fantasy Adventure is great. A really strong soundtrack

>> No.3322949
File: 106 KB, 620x247, baramos_mob.jpg [View same] [iqdb] [saucenao] [google]
3322949

>played V sfc and IV DS
>pretty easy but enjoyable
>now start playing III sfc
>things are going pretty good
>finally get to baramos
>slaughters my party repeatedly
Holy shit why is this guy so tough? My party is hero lvl 31, fighter lvl 30, theif lvl 29, sage lvl 24. Am I underleveled? Any advice?

>> No.3322953

>>3322949
Stopspell

>> No.3322958

>>3322949
Welcome to early Dragon Quest
Expect sudden difficulty spikes.

>> No.3322967

>>3321624
I am this anon, and I just beat dragon warrior 1 sfc, it was pretty easy to be honest.

What are the glitches I have to watch out for on the second game?

>>3321635
This anon mentioned it

>> No.3322978
File: 25 KB, 480x360, hqdefault (1).jpg [View same] [iqdb] [saucenao] [google]
3322978

>>3322967
The one I know of is that you will encounter an npc who uses the same sprite as the prince of cannock, DO NOT TALK TO HIM your file will be fucked as seen below.
https://m.youtube.com/watch?v=-6hTn3atNiw

>> No.3322982

>>3322958
Marquis de Leon says hi.

>> No.3322985

>>3322967
>>3322978
There's a soldier in Cannock Castle at the end of the game that can cause a crash as well, IIRC. I could be wrong, though.

>> No.3323028

>>3322967
>What are the glitches I have to watch out for on the second game?
Don't talk to the nun after you beat the final boss because she will lock you into an infinite dialogue loop

>> No.3323032

>>3323028
Isn't that only if you have a long name? If you just have a 4 character length name everything is fine I've heard.

>> No.3323038

>>3323032
I don't know but it happened to me so I'm just putting it out there

>> No.3323296

Trying the DQH2 demo on Vita TV
What the fuck does the game want me to do when saying:
"Right Touch screen
or
"japshit"Circle"japshit"X/Cross"japshit""
Unlike every other games on vita tv that isn't Killzone, I can't use "right touch screen" because the pointer hands don't show up.
I can't even try to do shit, because that green faggot keeps hitting me with his shitty ass 2swords bullshit.

>> No.3323301

>>3323296
Also, that faggot ass slime keeps yelling at me.
I have no idea what the fuck he's saying.

>> No.3323306

>>3323296
>>3323301
Well, shit. I just figured out.
He wanted me to dodge.
UNFORTUNATELY THE CONTROL SCHEME DOESN'T FUCKING ALLOW ME TO DO SO WITHOUT CHANGING SHIT IN THE OPTIONS
SQUARE DOES IT AGAIN
Fucking assholes. God, I wish Enix had never bought these cunts.

>> No.3323331

>>3323306
>Enix bought Square
This is the first time I've heard this

>> No.3323352
File: 3 KB, 132x79, 202_balzack2.gif [View same] [iqdb] [saucenao] [google]
3323352

>>3322982
For some reason this guy never gave me any trouble, but I struggled like hell against the next guy, Balzack if the filename is correct about the english name, he's called Deickenz in the french version (and as I'm typing this I just realized it's based on famous author names). He's just a punching bag that hits hard and does nothing else, but I had way too much trouble than I should've.

>>3322949
Dragon Quest 3 is fantastic but I have to admit its difficulty curve is dogshit

>> No.3323365

>>3323352
I think it's Baalzack, actually, but don't quote me on that.

>> No.3323367

>>3323331
In other news,

Goddamn Torneko's VA is cliche as all shit.
Fucking hell, why was Acht the only good VA in heroes?
>You mean Luciu-
I'M NOT CALLING HIM THAT CUNT NAME

So far the Vita demo seems pretty damn solid.
+ Audio seem almost nigh-uncompressed, and the cutscenes look crisp as fuck.
+ Exploration-to-Battle transitions are seemless as fuck. Holy shit, how do they dew it.
+Can run fast while your weapon is sheathed. I don't know if this was in DQH1, but I like it.
+ I didn't play the first, so I don't know if this was in there, but it seems you can use Spells/Skills as part of your combo without using the spell/skill menu (i.e. use a certain combination of square and triangle inputs)
+Enemies onscreen are a fairly good amount for a portable musou-like game.
- Lots of in-game cutscenes break the pace and they're back to back. If you thought DQ7 was wordy, you ain't seen shit.
-LOAD TIMES. Only a handful, but damn are they long. I'd say the most recent was about an actual minute and a half or so.
? Graphics look mostly good, but some textures are notably compressed (the giant fat club demon with wings), so try not to zoom in too close if this bothers you. Zoomed out, they're pretty neat, arguably PS3 level. Notable pop-in at parts. May irk some.
? 30 FPS with a few drops that I've seen, but nothing all that severe. Maybe down to 25 FPS at absolute worst, due to lots of enemies and particle effects at the same time? But this only lasts maybe two seconds at most, half a second at least. If you absolutely need 100% 60 FPS all the time, you might give this version a pass. If not, it's not that bad, considering it will be 20 bucks less than PS4.
? Controls work mostly fine, but trying to fiddle with the options without knowing jap is a hassle, and if you pick the wrong setup, you flat out can't use certain actions because no touch-screen on vita tv. If you do know jap, I imagine this is a positive.
tbc

>> No.3323376

>>3323367
>+Can run fast while your weapon is sheathed. I don't know if this was in DQH1, but I like it.
nope, definitely an improvement on the first, it was annoying having to run so slowly on empty parts of the map

>+ I didn't play the first, so I don't know if this was in there, but it seems you can use Spells/Skills as part of your combo without using the spell/skill menu (i.e. use a certain combination of square and triangle inputs)

nope, that's new as well
that should make the combat less clunky

>> No.3323381
File: 310 KB, 1280x1819, img001.jpg [View same] [iqdb] [saucenao] [google]
3323381

I mentioned working on this in a /v/ DQ thread a couple days ago. I just released it, and since I thought many people here would enjoy it, I figured I'd alert this thread to it.

http://g.e-hentai.org/g/949664/97bf25cad8/

>> No.3323384

>>3323365
Yeah, I think it was that even in the original, IIRC.
Or at least Balzack (tee hee)
>>3323352
Tell us more about the french version.
>>3323367
(cont.)
-Models don't seem to have their see-through effect like PS4, thus no upskirts. FUCK.
? Thank fuck there is a quest marker, because I am lost at fuck at times.
+ Areas seem pretty damn big. There was also a door I couldn't pass. Seemed story-locked. Too bad, I'd have liked to see what was beyond it.
- Demo is pretty short. After saving torneko and seeing the door, you just keep going until you reach the destination and the demo just ends. Can't tell if you can transfer your save or not. I imagine you can, because I closed the game, restarted, and my save was still there.

Keep in mind, all this stuff is strictly about the vita demo.

That being said, I can definitely see some parallels between this game and Toukiden 2 (at least its demo). It's interesting to see. The first had some influence from Toukiden 1/Kiwami as well. I imagine, besides the obvious omega force and koei factor, that some of the exact same team probably worked on both games (since I imagine the entire omega force team doesn't all work on each project they have (I hope)).
I definitely want to try the PS4 DQH2 demo if there is one.

>> No.3323391

>>3323376
Yeah, it was pretty cool.
Although there was a "protect torneko" aspect to his intro (gets ganged on by a bunch of Kandar-clones, and you have to fight them off), he actually pulled his own really well. I think his HP only decreased once, and by a tiny little smidgen. Maybe I accidentally set it on easy or something, I don't know. I imagine that protect-"this" or don't let "that" die missions probably won't be that common anymore, with koei and omega force having gotten feedback from the first. Yet, there likely still will be a handful.
I saw that "big monster army battle" on youtube the other day and it was tight as fuck. Seems like a one-time thing though.

>> No.3323392

>>3323384
it doesn't have the shitty accents the english version apparently has, so it doesn't ruin the game
is there any other reason people don't like DQ4 DS besides the shitty accents ? I liked the postgame content although Aamon just being a reskined Psaro is shit, at least the black form surprised me

>> No.3323394

>>3323391
I hope it comes out here

The first was enjoyable enough but man were there some issues

Sucks that the V cast was cut

>> No.3323395

>>3323392
The only thing people hate about it are the accents and the cut Party Chat.

>> No.3323396

>>3323395
oh that sucks for party chat but I always imagine it myself anyway

>> No.3323409
File: 387 KB, 800x655, EYYY FUG UR HP MANG HOPE U HIGH TIER PARTY DAMAGE SKILLS.png [View same] [iqdb] [saucenao] [google]
3323409

>>3323392
>is there any other reason people don't like DQ4 DS besides the shitty accents?
No jobs or Monsters, I guess? That's the only real complaint I've heard from others.
I personally don't mind because you get every standard job from DQ3 (well, with torneko being a hodge podge of 3 jobs) and some even double up a bit (i.e. two mages and two priests), but each is different enough to stand their own ground.
>I liked the postgame content although Aamon just being a reskined Psaro is shit
Fucking truth. Annoying as fuck. I mean, yeah, much to my chagrin, DQ series reuses recolored boss sprites, but they couldn't even give the secret boss his own fucking sprite set?
SO goddamn lazy.
>at least the black form surprised me
Yeah, it surprised me too. Right in the HP
>breath attacks dealing average 300 damage per ally without insulate effect on
Fuck you too, Aamon.
I ought to sick these two clucklefucks on your recolored ass.

>> No.3323412

>>3323394
The only thing really sucky is that debbie didn't show up in place of them.
At least you can use them in that multiplayer/free-fight mode thingus.
Also
>still can't see most of the DQH1 girls' panties
Come the fuck on, Koei.
I like how they cheated with Meena/Minea a bit.

>> No.3323446

>>3323392
Accents tends to be the main focus. That and lack of Party Chat which the mobile version put back. But since I hate mobile gaming I'll never really try it. DQ4 honestly is the best game to really start if you want to get into Dragon Quest.
DQ1-3 is best to play one after the other. With DQ3 being one of the best DQ made personally.

DQ5 is more personal than other Dragon Quest so it doesn't give the same feeling as with most DQ games.

DQ6 is a bit meh to most people.

DQ7 is a fucking beast of a game.

DQ8 might be the best if you want a more modern experience.

DQ9 is really enjoyable but it's pretty much a test run for DQ10 which is a MMO that's only in Japan.

Now people can start and enjoy whenever they wish but DQ4 feels like the best one to really get the feeling of being lost with small story lines scattered as you are traveling the world.

>> No.3323754

>>3323381
i liked it. thank you for sharing

>> No.3323837

Just completed dragon Quest 1 and 2 in one day, and I'd just like to say that 2 has an incredible amount of grinding required at the end. I got lucky in the final fight plus the use of a savestate to not get wiped out first turn is what saved me

>> No.3323838

>>3323837

Yeah, I thought I was doing alright, and then Rhondarkia kicked the holy hell out of me.

>> No.3323862

>>3323352
Funny you say that since Baalzack was by far the easiest boss to me. Kabuff once, kabuff twice, gg no re.

>> No.3323985

>>3323381
How do you get
>This might be alright
out of?
>こんなカンジでいいのかな

Or
>戦士さん 見張りかわりましょうか
To
>You relieving our warrior of guard duty?
When it's obviously the hero speaking?

>> No.3324001

>>3323985

Oops, I don't know how I made that second mistake. Thought the bubble was pointing to the mage, though I should have figured it out. I was in a bit of a hurry this on this translation since I translated it quickly in one of my rare free moments. I'll have to fix that.

As for こんなカンジでいいのか. Did I misinterpret that? I took 感じ the wrong way, I was thinking of it more as feeling, rather than "this way". Guess I should have used "Is this alright?" or something.

Glad you pointed those out, things slip through QC sometimes.

>> No.3324053

>>3324001
>things slip through QC sometimes.
In my experience it happens a lot. When I started learning Japanese I read manga by switching back and forth between raw and translation, until I realized that often the translation didn't match the text.

With subtitles viewers normally notice mistranslations because the original audio is still there but for text translations readers have no choice but to trust the translator.

>> No.3324061

>>3324053

Yeah I used to flip back and forth like that too, and soon discovered the same thing you did.

In any case, I'll update the gallery when I get up later, it's bed time for me. Thanks again for pointing those out.

>> No.3324134

>>3322967
Its been some time since I played DQ2, but I remember there being a gamebreaking bug at some Inn( I think it happens after you find all the seals, might be wrong), the prince of cannock is cursed and you must cure him with a world tree/Yggdrasil leaf, however, the game gets stuck on an infinite dialogue loop. Cant remember the name of the town where this happens though, google it.

>> No.3324217

>DQ anime only partially subbed

JUST

>> No.3324263

>>3324134
Yeah, I experienced both of those glitches but luckily I had save states to revert back

>> No.3324774

Just completed DQ3 for Mobile. That is a pretty great way to spend ten bucks.Are 5 and 6 done in the same style? The screenshots look like you can rotate the camera.

>> No.3324831

>>3324774
Just emulate the DS versions. Actually you could probably pirate the mobile versions too, sure there are downloads somewhere.

>> No.3325331

>>3324774
5 and 6 Mobile are ports of the DS versions. They're done in the same style as the original Dragon Quest 7.
3 Mobile is a port of the SFC version. Also, a lot of extra content was gut from it.

>> No.3325462

i feel like DQVI's issue was that it was overambitious. If they focused on only having a job system or only having dual worlds it coulda stood out more.

I do like the endgame where you go to the evil dimension and get fucked over instantly.

>> No.3325468

>>3325462
Yeah, gotta give props to Mortamor for that one.

>> No.3325472

>>3325462
That was pretty great. Being reduced to one health really makes you feel powerless. I like the job system but it's a bit grindy - linking progress to fights won rather than some sort of experience is a bit shortsighted.

Mortamor is pretty bullshit though, you have to grind your ass off just to stand a chance.

>> No.3325480

>>3325468
he didn't fuck around

>>3325472
It was creative. Usually you expect to barge into the evil lair and have it all work out but DQVI did it differently. I think I even beat one of the guards despite 1HP on everyone.

Also, I'm pretty sure I had the old guy make the special helmet. I think that's he best option because helmets don't have great equips generally.

>> No.3325481

>>3323352
I don't think I had trouble in Dragon Quest iv till I got to Psaro at the end. Holy shit, that is a marathon.

>> No.3325484

>>3325481
It's a great fight. I can't even imagine how someone playing it back in the day would feel.

>>3325480
I got the armor. Carver needs a little protection too.

>> No.3325489

>>3325481
Be sure to grab the bugle to have all 9 party members with you (yes I'm counting Sparkie).

>> No.3325618
File: 219 KB, 394x600, image.png [View same] [iqdb] [saucenao] [google]
3325618

Who is the best DQIV guest party member and why is it Hector/Hoffman?

>> No.3325620

http://dragonquest7.nintendo.com/

DQ7 3DS official site is up.

>> No.3325632

>>3325620
Nice, can't wait. I haven't actually played 7 yet.

>> No.3325643
File: 39 KB, 300x400, image.jpg [View same] [iqdb] [saucenao] [google]
3325643

>>3325620
Noice, althought that new dungeon feature reminds me that I was retarded and didn't get all the DQIX DLC before servers died

i wanted those character outfits.

speaking of remakes, what differences are in SNES DQII? I only played the bullshit difficulty NES version.

>> No.3325671

>>3325643
There's an added optional scenario where Prince Cannock gets sick and you have to go off with Princess Moonbrooke to the get a Leaf of the World Tree.
I think that's it, actually, aside from general quality of life improvements.

>> No.3325680

>>3325643
>althought that new dungeon feature reminds me that I was retarded and didn't get all the DQIX DLC before servers died
Well, they are in-game DLC, you can just unlock them with cheats.

>> No.3325724
File: 13 KB, 245x233, slime.png [View same] [iqdb] [saucenao] [google]
3325724

what is your favorite slime variety?

>> No.3325729

>>3325724
See: >>3321816

>> No.3325779

>>3325489
holy shit, I didn't know I could do that. I managed to kill him with two party members dead and protag and Ragnar at the edge of their life.

>> No.3325783

>>3325779
>Ragnar

Please tell me you at least use Alena too.

>> No.3325789

>>3325783
Why?

>> No.3325791

>>3325789
She's a much better physical attacker. She gets so much agility and strength it's absurd. Ragnar's only claim to fame is his high defense and HP.

>> No.3325807

>>3325783
Of course, Alena was MVP. I did protag, Meena, Alena and Maya, then Maya ran out of mp the first attempt against Psaro, so I traded Maya out for Ragnar with a healing sword equipped. I'm guessing I made nothing but bad decisions?

>> No.3325809

>>3325791
Her attack isn't much better, and a fast fighter is only useful to finish enemies before they can attack, the only character that really needs to act before a boss is the healer.

>Ragnar's only claim to fame is his high defense and HP.
>only

>> No.3325815
File: 127 KB, 350x296, AlenaEarrings[1].png [View same] [iqdb] [saucenao] [google]
3325815

>>3325807
No, seems good. My main team had all the girls too.

>>3325809
She gets significantly more strength. Give her Falcon Knife Earrings and she's unstoppable. She has a higher crit rate too. And I think she has the third highest health in the game, behind the Hero and Ragnar. She's by no means squishy.

>> No.3325821

>>3325815
I'm not saying she's bad, I'm just saying that she's not a must, and there are situations where Ragnar is better, usually against bosses.

>> No.3325824

>>3325815
Wearing Falcon Knight Earrings as actual earrings seems like a bad idea.

>> No.3325828

>>3325821
I think Alena's better for bosses. More damage means the fight's over quicker, and her high speed lets her swoop in with items if needed. Ragnar's survivable, but being the last guy alive if everyone else is dead isn't optimal.

Of course this is DQ4 and every party member is good, but I personally find Alena to be a far better one than Ragnar.

>>3325824
I think the idea is they're worn as earrings before being taken off for fighting.

>> No.3325867

>>3325828
>More damage means the fight's over quicker
I'm calling this bullshit again.
I still have my save, Alena is just 5~6% stronger than Ragnar, that will hardly end the fight 1 turn sooner. And there is only one good healing item in DQIV, that you can only carry one at time.

>Ragnar's survivable, but being the last guy alive if everyone else is dead isn't optimal.
His job is to not let your party die, not to make a comeback from a dead party. Sometimes you can't heal all your party, if you have a tank you can just heal the weaker character, if you don't, the boss will kill the character you didn't heal.

>> No.3325876

>>3325867
Does she have the Falcon Knife Earrings? Are they both the same level? Unless you're playing some weird version where her stats are different there's no way she should be doing that little damage in comparison.

>> No.3325919

>>3325876
Made me check.
Both at level 37.
Alena with Falcon Knife Earrings.
Ragnar with Falcon Blade.
Against Heaven's Heaven enemies.
Alena deals about 140~160 damage total.
Ragnar deals about 130~150 damage total.

Alena has 201 ATK
Ragnar has 241 (actually decreased by 25% by the Falcon Sword)

>> No.3325925

>>3325919
Hm I see. Still, she crits more and goes first almost always. Those are the kind of attributes I want in my physical attacker. The slight damage boost doesn't hurt either.

>> No.3325950

Guys, the main reason to put Falcon Knife Earrings on Alena is because it gives her two chances to crit per turn.

>> No.3325969

>>3325950
Yeah, that level 37 Alena has a 20% chance to crit at least once whenever she attacks. That's a lot.

>> No.3325984

>>3325724
Dark slime knight is pretty baller for both being a slime knight AND wielding an axe, but mottle slimes are pretty cute. Now when are we getting mottle slime knights?

>> No.3326390
File: 90 KB, 427x600, dq5ps2.jpg [View same] [iqdb] [saucenao] [google]
3326390

>All these remakes and ports

Soon.

>> No.3326393
File: 10 KB, 300x275, heal slime.jpg [View same] [iqdb] [saucenao] [google]
3326393

>>3325724
Bro since DQ4 and has always been my favorite.

>> No.3326401

>>3325620
>simulated gambling
That's good. People were worried that they will pull a Pokemon and take out the casino because of Europe.

>> No.3326505

>>3326401
That casino has been beating the shit out of me for years. Recently I've given up on the poker tables, they're too fucking cruel, so now I feed all my spare cash into slots instead

>> No.3326598

>>3322949
I had to rely on savestating to not be completely fucked over by him, my characters were

Hero 33
Fighter 30
Sage 28
Pilgrim 32

I know that feel anon, and I thought I was overleveled

>> No.3326715

>>3325828
Yeah but that's gotta be dangerous.
They're knives, so they have to be sharp, right? And look at the size of them. They can easily swing around and cut the fuck out of whoever's wearing them.

>> No.3327624

>>3325919
alena has a one in three chance to crit everytime she attacks.

she is also quick. this is why she is good. forget everything else.

also alena looks good without her wizard clothes alena is awesome.

>> No.3327652

>>3310165
I would make a dragon quest like game set in a quirky modern suburb. There would be lots of feels and silliness and active time combat.

Then 20 years later some kid would ripoff my game and make a furry le quirky shitpile with shmup rpg combat

>> No.3327671

>>3327652
The rolling HP in Earthbound hardly qualifies it as active time combat. A modernized setting is not a bad idea though, it's just making it work that's the problem.

>> No.3327731

>>3327624
>alena has a one in three chance to crit everytime she attacks.
It's about 1 in 5.

>> No.3327737

>>3327731
Depends on the game. In the NES release it's level/255, in the DS release it's (level*0.75)/255. I think the iOS release uses the NES formula.

>> No.3327749

>>3327737
But the iOS release is a port of the DS release

>> No.3327752

>>3327749
Yeah but they changed it. Not in the way I thought, it uses the DS formula but caps it at level 89 instead of 64. Pretty worthless change, considering she should never be level 64 or 89 unless you overgrind to the extreme.

>> No.3327762
File: 11 KB, 730x413, I get it now.gif [View same] [iqdb] [saucenao] [google]
3327762

>>3327752
I see. My mistake.

>> No.3327795

>>3327752
>considering she should never be level 64 or 89 unless you overgrind
tfw you have to reach level 60 to learn all of Psaro's spells.
And Psaro's level growth is also way slower than the other characters.

>> No.3328187

I am playing the sfc fan translation of 3 on retroarch, and I was wondering how you save. Whenever I save quit my save files disappear on reload, and I don't know how to bind the power and reset buttons on retroarch. I am doing this to get the sword of kings

>> No.3328201

>>3328187
You talk to kings and certain other persons and they ask you if you want to inscribe your feats in the scroll.

>> No.3328205

>>3328201
I get that part of it, but when I end my journey as they ask, I am prompted to press the power button while holding reset.

If I don't do that my saves gets corrupted it seems, so I might have to cheat in the sword

>> No.3328315

>>3326598
>>3322949
I didn't realize exactly what enemy you were talking about, that palette swap of baramos was way easier than expected

>> No.3328784

>>3328187
Odd. That doesn't happen to me and I'm playing III the exact same way you are. Try updating retroarch/libretro to the latest nightly.

>> No.3328786

>>3328784
I just went ahead and completed the game because the item wasn't required

>> No.3328816

What version of DQIV should I play?

I'm having a hard time finding a downloaded version of the apk, and I don't really know how necessary party chat is. I'm thinking the ds version

>> No.3328846

>>3328816
DS in Japanese.

>> No.3328860

>>3328846
I am reading that the Japanese version has a hidden incomplete English translation, how complete is it? How do I go about playing that translation?

>> No.3328878

>>3328860
It's incomplete because it misses the party chat, and has strange accents for nearly everyone. Just search whatever you would for a regular rom but with English or USA included in your search.

>> No.3328945

>>3328205
What.
That's fucking weird. But then I don't know anything about retroarch since I don't use it.
Also, that hold reset and press power thing was just a precaution for back in the days of ye olde to prevent power surges. Next to no one ever actually did it and their saves turned out fine, plus an emulator wouldn't have that problem to begin with.

>> No.3328947

>>3328878
That's not what he meant.

>>3328860
The Japanese version of the game indeed does have a partially translated version of the party chat in several languages. But IIRC there's not very much there at all. Translation was in the early stages before the game went gold in Japan.

>> No.3328961

>>3328945
It might be the patcher I used

>> No.3330123

>>3328816
Depends on how you feel with the localization of DQ4 DS. Some people love it while others HATE it. Personally I don't hate it but it does effect my enjoyment because of how thick they are in the first few chapters. I really do wish we did get a fan translation of DQ4 DS. Both to get a non accent riddled game and getting back Party Chat.

Actually if you don't mind 8 bit RPG NES has a actually really good localization. And by DQ4 they had a nice few Quality of Life improvements like showing gear stats while buying items.

>> No.3330146

>>3330123
And good movement speed.

>> No.3330409

>>3330146
This is the main draw for the ds version as opposed to the nes one

The movement speed was terribly slow in the first dragon quests

>> No.3330432

>>3330409
I enjoy the NES movement speed honestly. The only real problem is facing and talking to NPC. But exploring in tiles works well for me and by DQ3 and 4 they seem to make it so it controls fairly smoothly.

>> No.3330449
File: 921 KB, 800x800, DQHTWTWBB_-_Zoma.png [View same] [iqdb] [saucenao] [google]
3330449

Finally made it to zoma, he killed me twice. Basically all I'm doing is using the light orb then having three of my party members attack while my sage uses the sage's stone. Seems pretty luck based honestly. I don't even bother with bikill since he uses the disruptive wave frequently. Going to try again later.

Playing the sfc version, should I do the bonus dungeon or move on to my next DQ?

>> No.3330450

>>3330449
Defense buffs really help. Though he can just disruptive wave them off, it eats a turn of his. And you'll probably need more than one healer.

>> No.3330456

>>3330449
>Seems pretty luck based honestly.
If this is what you think, then you're either underleveled, or need to git gud.
Possibly both.

>> No.3330465
File: 402 KB, 1500x800, 1464248891389.jpg [View same] [iqdb] [saucenao] [google]
3330465

>>3330450
I see, thanks for the advice.
>>3330456
My hero, fighter, and theif are in their high thirties and my sage is in her mid thirties. Baramos had me by the shit on my ass, he seemed more like a strategic battle. With zoma it just feels more like I'm either going to be lucky and win or lose at any moment.

>> No.3330549

Does anyone else think that the first six games in the series are related, timelinewise? It's well known that the third game in each trilogy is actually a prequel to the first one, but I think we can take things even further:

DQ3: Erdrick visits the Dharma temple. Later, he receives an orb of light from the dying Dragon Queen, who uses all of her remaining power to create it and then dies, leaving behind an egg. Erdrick defeats Baramos, falls into Alefgard and gets rid of Zoma using the orb of light. Zoma's death closes the hole in the "sky" that and makes the "ceiling" that made everything dark disappear. Alefgard, which was in the center of the earth, becomes its own dimension, with its own sky and sunlight. The royal family of Tantagel keeps the orb of light, which keeps monsters away from the land.

DQ1: It may have been due to technical limitations, but I like to think that it's always daytime in Alefgard since the day it became its own dimension. 100 years later, the dragonlord appears, kidnaps the princess and steals the orb of light, sealing it inside some kind of magical box that blocks its power, allowing monsters to roam free. The hero saves the day and travels the world to discover new lands and estabilish his own kingdoms.

DQ2: Alefgard, Moonbrooke, Midenhall and Cannock are ruled by four cousins who are the previous hero's grandkids. The evil Hargon attacks Moonbrooke castle and kills one of them. After many adventures, the three heroes kill hargon and his god of destruction, bringing peace to the world.

>> No.3330550

>>3330549
DQ6: Millenia after those three games, Erdrick's original world has completely changed and all the ancient kingdoms and cities are gone, replaced by different ones. Even the shape of the continents is different. This makes sense, a long ass time has passed and there are monsters than can cause magical earthquakes and shit. The evil Deathtamoor is using his powers to give the dream world a physical form, covering the world in what appears to be an immense mass of clouds. Some NPCs in the game actually talk about how the skies are incredibly cloudy lately. This could explain the absence of a day-night cycle, or you can just pretend the heroes never go out at night. Whatever suits your taste. Above those clouds lies the dream world, ruled by Lord Zenith. Deathtamoor destroys the Dharma temple to prevent heroes from using the class system and seals its dreamworld version inside Mudo, who terrorizes the world and many kingdoms are looking for ways to defeat him. Deathtamoor destroys the Small Medals King's castle, because he gave powerful prizes to people in exchange of small medals. The dream world version is sealed inside Jamirus, who terrorizes the dream world by taking people's souls, making them sleep forever in the real world. Deathtamoor destroys Calberona, because they knew the powerful spell Madante. The dream world version is sealed inside Glacos, who rules the sea. And finally, he takes over Zenithia castle, sealing its inhabitants inside Durran. There's also Akbar, who rules Deathtamoor's dread realm. This dimension was created between the real and the dream worlds, that's why Deathtamoor needed to join them as much as possible by giving the dream world a physical form. I guess. Or maybe he just needed to do it so his minions could enter and manipulate it.

>> No.3330552

>>3330550
The important part is that Dharma temple, which appeared in DQ3, was recently destroyed. It never appears in DQ4 or DQ5. It stays destroyed. That's proof that DQ3 happens before DQ6. There's also an egg in Zenithia that eventually hatches into Master Dragon. We don't know where it came from. We don't know what happened to the egg from Dragon Quest 3 after the Dragon Queen died. It just stays there the whole game and it's never mentioned again (no, it's not the dragon lord!). Could it be the same egg? If you need more evidence, what about this? In the remake of DQ3 the entrance to the bonus dungeon is located in the Dragon Queen's castle. It takes you to "Zenithia", probably a dream world since the people in the Dragon Queen's castle say that their castle is the place closest to the heavens. The dream world in DQ6 is literally the spirit world. The world of the dead. Some of it is created by the imagination of people in the real world, but it's basically confirmed ingame that when people die they exist in the dream world. It's heaven. The place in DQ3 remake looks nothing like the Zenithia we know, but it's ruled by Lord Zenith as well. Maybe it went through some changes between 3 and 6, who knows? Even if you don't consider bonus stuff canon, it's still a hint that there's a connection between Zenithia and the Dragon Queen's castle. The two places where we saw the egg. It must be the same egg.

>> No.3330564

>>3330552
At the end of DQ6, Deathtamoor's death makes the physical dream world disappear and the sky becomes clear again. But for some reason, Lord Zenith decides that Zenithia alone will exist in the real world as a flying castle. Maybe to make it possible for Barbara and the hero to meet again...? The egg of the Dragon Queen that they keep for some reason is perfect for the job. This dragon, son of the legendary queen, can be the ruler of the real world version of Zenithia while Lord Zenith keeps ruling the dream world. The egg took millenia to hatch, so he is probably immortal or at least lives for a veeeeeery long time. I think it's the latter.

Millenia passes between DQ6 and DQ4. Same with DQ5. Most civilizations disappear and new ones are created, legends are forgotten, new evil lords appear...

And that's it. Dharma temple, the egg... Everything makes sense. 3-1-2-6-4-5 confirmed?

>> No.3330575
File: 54 KB, 500x500, Shocked Chiyo.png [View same] [iqdb] [saucenao] [google]
3330575

>>3330549
>>3330550
>>3330552
>>3330564

>> No.3330591

>>3330564
I always assumed that a shitload of time passed between those games as well. But does that mean that Alena's descendants' descendants' descendants' descendants' were killed by some monter that terrorized the world?

Did every trace of Santeem castle disappear? Did every written record of that courageous princess who saved the world become lost forever? Is that why in DQ5 nobody knows about the epic as fuck events that happened in DQ4?

Or maybe it happened earlier than we think. Maybe Santeem castle was destroyed by a surprise attack just like happened to Moonbrooke, a few years after the end of DQ4! Queen Alena was raped by horrible monsters and King Cristo had his dick cut off.

Fuck. Why must every person in my favorite DQ game be a fucking disgusting half eroded skeleton in my second favorite DQ game? FUUUUCK!

>> No.3330594

>>3330549
>It's well known that the third game in each trilogy is actually a prequel to the first one, but I think we can take things even further
japs and their desire for needlessly convoluted story lines are perfect to put me off their games. Why can't things be simple shit for a change?

>> No.3330595

>>3330591
>King Cristo
>implying Alena didn't cuck Cristo

>> No.3330597

>>3330550
The DQ3 -> DQ6 connection seems tenuous at best.

>> No.3330598

>>3330594
My theory isn't convoluted, I just found a connection between 3 and 6. I think it's a nice way to join the two trilogies.

>> No.3330603

>>3330594
It's actually pretty simple. If you play the games in order it makes sense.

>> No.3330604

>>3330598
>>3330603
I don't care, not anymore. Too much world saving universe scale bullshit. You have the games all to yourself.

>> No.3330606

>>3330597
It's probably not intended, but it can make sense if you want them to be connected. The egg in 3 was probably intended to be the dragon lord and that's it.

The stuff in the DQ3 remake however... That must be intentional. I think they even use the same sprite for both eggs. I know it was made using the DQ6 engine, but still.

If you mean the part about how the world map changed so much... It's done over and over again in the zenithia trilogy. It's the same thing.

>> No.3330610

>>3330552
I never thought about the dharma thing... It makes sense I guess.

>> No.3330616

>>3330606
It's implied they're entirely different continents in the Zenitha trilogy. It's strongly hinted that Meena or Maya founded the city of Helmunaptra in V, for example, so V's world can't be IV's after thousands of years.

I guess IV's world could be VI's after thousands of years, but I'm pretty sure the world of V is supposed to be a new set of continents.

>> No.3330618

>>3330616
and isn't Nimzo/Mirudraas a former member Aamon/Psaro's cult

>> No.3330623

>>3330618
Could be, he was apparently referred to as a lowly disciple before finding the Secret of Evolution.

>> No.3330653

>>3330616
It's possible that they founded the city in one of the continents from IV, since the city seems to be old as hell. The piece of the legendary equipment that they keep in that city seems to be the only one that was there since that era, while the other ones were lost or sold and most people don't know where they are.

I know it's just a gamplay mechanic, but you can explore the entire world in IV and there isn't any new continent that they could have founded the city on. It would make more sense if V's world is just IV's after an incredibly long time.

By the way, what do you think happened to the zenithia equipment after each game? In VI, it's just a bunch of separate gear that belonged to different legendary heroes. I always assumed that the "new" zenithians (the angel-like ones, ruled by the dragon) based their equipment and weapons on the legendary equipment that the prince of Reidock used. I don't know how I came up with that, but I remember an NPC somewhere in DQ4 talking about how an angel fell from the sky one day, was nursed back to health by a guy that found him and he eventually went back home, forgetting his helmet behind, which ended up being the legendary zenithian helmet. Something like that.

Could it be that all zenithian warriors wear that stuff and there are hundreds of copies of it? If I remember correctly, the helmet was the only part of the zenithian equipment that didn't have any magical resistance or anything special, besides having great defense.

The legendary equipment works the same in both IV and V, but they intentionally changed it's appearance (slightly but notably) and powers in VI. The sword creates explosions when you hit an enemy in VI and doesn't remove enemy buffs when used as an item, if I'm not mistaken. I don't remember if the other pieces had different properties, but I think so.

>> No.3330658

Are Baramos Bomus and Baramos Gonus just zombie and skeleton versions of Baramos? You fight several Baramos palette swaps in random encounters in Alefgard, but they all have different names. None of them are called Baramos. But those two bosses you fight right before Zoma, one after the other... That's THE Baramos, isn't it? I thought it was just a random series of minobosses, but looking at it this way makes the final part of the game much more creepy.

Some people insist that it can't be Baramos because the skeleton one has wings and because you fight several palette swaps of him in the game. But seriously, his pose and his facial structure are the same. And if you look at his face, Baramos is totally a pterodactylus. He has wings. But he's so fat he can't fly, that's why his wings are covered by his clothes.

>> No.3330674

>>3330653
I dunno, we're talking about entire continents supposedly shifting. I think it's a bit implausible to suggest Helmunaptra managed to stay intact when the entire face of the world changed. I chalk up the lack of other continents in DQIV to be a gameplay constraint, though it's largely a personal thing.

As far as the Zenithian equipment goes, I don't remember the story about the Zenithian soldier leaving his helmet behind. I need to go back and collate the NPC dialog from the remakes because there's a lot that's undocumented. It's true that in VI they're at their strongest.

My theory is that the hero of VI traveled the world and eventually settled down and entrusted them to his descendants, and they got scattered over time. Many kings and nobles have them, so perhaps they're distantly related to the Somnians and they were passed down over the generations, even as knowledge of Somnia faded.

>> No.3330676

Why do the graphics in the DS remakes make me physically sick? I started with them and I can't stand them now. They look fucking ugly and have no charm.

>> No.3330719

>>3330674
>implying the prince of Reidock had descendants
He spent his entire life dreaming about Barbara aka best girl. Which is actually pretty... appropiate I guess. Of course they can meet in dreams.

That's something I don't really get about Barbara's story. The people of Calberona were killed, the island was destroyed and its remains became Glacos' underwater palace. But apparently, they used some kind of mysterious magic to transfer their minds/souls to the dream world before their bodies were destroyed, which made them self-aware in that world. They are the only people that know they are dreams. It's like they are lucid dreaming. Then the Archfiend managed to access the dream world and sealed them, but Barbara was the reincarnation of the great sorceress and she used... madante? to avoid being sealed... or something. The magical clash made her lose her memory and she ended up falling through a hole to the real world.

But when did all this shit happen? Barbara is young and I think dream people age just like everyone else... or do they? This would imply that it happened recently. But there are people and books in the game that mention Calberona and talk about it as if it's a legendary city. I think they even say that some scholars doubt it even existed in the first place.

This implies that Calberona was destroyed centuries ago... Did the people stay the same age in the dream world for centuries? Or maybe Barbara and the current inhabitants of Calberona never existed in the real world at all, they are just descendants of the people that originally became lucid dreams after Deathtamoor killed them.

The lore of this game is very, very interesting, though. For example, the medal king's castle exists in the dream world because people remembered him fondly. I assume it's the same with every other location in that world. Does this mean that the old couple from Amor will exist in the dream world as kids... until all the people who remember them die of old age?

>> No.3330727

>>3330719
I need to go back and look over the Sorceria stuff because some of it's pretty vague and confusing. As far as I know, the people in the dream city are the same people from the real city; they don't age in the dream world.

>> No.3330728

>>3330676
What resolution are you playing? I thought they looked quite nice at 4x.

>> No.3330732

>>3330676
The only thing I hate about the remakes is the "updated" music. It's particularly bad in the android versions. You encounter a slime in DQ1 and the battle music is an overblown, try-hard orchestrated version that just makes the whole thing hilarious. Does a slime deserve a fucking orchestra? Is it really that epic? It makes me cringe. You don't get to hear even a second of the actual battle theme most of the time, because the battles usually end while the orchestrated intro is playing.

Alena's overworld theme in IV has a long intro too. 90% of the time you get into a random battle before the overly showy, convoluted intro added to the original music has finished, which means that people who start with this version of the game will miss half of the songs.

>> No.3330737

>>3330719
I like the original names, but Ashlynn is better than Barbara and Calberona sounds like some kind of italian food.

>> No.3330741

>>3330737
>Ashlynn is better than Barbara
I kind of agree, Barbara kinda seems like an "old lady" name to me

>> No.3330756

>>3330719
>The lore of this game is very, very interesting, though.
It's a shame that most of it is so obscure and most players never figure out most things. I've watched several let's plays and a good part of the lore tends to go over people's heads.

My favorite part is when you get to Clear Vale in the dream world (the town where you get the flying bed). There's a man in front of the dead kid's grave who laments the death of "his master" and claims that he wasn't just his master, but also his best friend.

Then you visit the town in the real world and find out that the man is actually a dog. I loved it. But most people don't even talk to the guy.

A lot of people also miss out on part of the DQIV hero's backstory. The part that reveals that his father was killed by Master Dragon's lightning for falling in love with a zenithian and heavily implies that the old woodsman that lives near the hero's village is actually his grandfather. You have to talk to an old man at night in Branca and wait for him to walk from his house to the pond.

>> No.3330767

Does anyone know how the sands of time work in the earlier games? The rules seems to change for each game and I'm really confused.

I think they all work the same way in the DS remakes. Time goes back to the beginning of the battle and you can use them as many times as you want.

In the NES version of DQIV I think they can only be used once per battle and they only reverse a few turns... I'm not sure.

In the SNES version of DQV they can be used only once and you have to recharge them after each use by sleeping at an inn... Damn, I played that one a few months ago and I don't remember. I only know that it was confusing as hell. I think it was like that.

But the weirdest thing happened in the SNES version of DQVI. I used them after two metalkings ran away and they worked fine. But when I tried to use them again, they had disappeared. I tried sleeping at an inn, but they were still gone. What the hell? Does it really work like that or did I run into some kind of bug? Because I can't believe they would nerf the sands of time so badly that they can literally only be used once. Did I do something wrong? Maybe I was supposed to sleep at more inns? Do I have to get more somehow from the elder's room in Calberona?

If they really disappear after one use, can you win them at one of the casinos or something? It makes no sense.

>> No.3330776

>>3330737
>>3330741
They really grew on me after watching Kenshin1913's let's play. He pronounces Barbara as "Baaa-bra" and Calberona as "Calowbronia". It's never fails to crack me up.

I don't normally enjoy non-blind let's plays, but this guy is just great. He is unintentionally hilarious, in a good way. I love all of his DQ let's plays.

>> No.3330780

>>3330719
>Barbara aka best girl

I like Milly more

>> No.3330787

>>3330737
I think Terry's sister has the most fucked up name of them all. It's supposed to be Mireille, but it's been translated as Milayou, Mireyu, Muriel, Milly and who knows what else. Sadly, Muriel also sounds like an old lady's name. A depressed old lady or an old lady who killed her husband. It's creepy and I don't understand how Noprogress came up with that.

>> No.3330810

Am I the only one who absolutely loves DQVI? The SNES version I mean, the DS remake can go fuck itself. If you haven't played the original, you haven't played it at all. The DS version's graphics make a game about dreams look mundane and generic. They also inexplicably made the skill system more convoluted, since the original game separated skills and magic in different menus. The DS version groups all of them under the "magic" menu. Looking for the skill/magic you want is four times harder, just because they decided to reuse the battle menu from the previous remakes. It basically forces you to turn on the AI, which was actually useful in the original but here is basically mandatory. It's a mess.

But enough bitching. This game is amazing. Yeah, it's not the best in the series. Not even in the top 3. It loses direction after Mudo. Amos and Chamoro are boring. The class system can be a disaster if put a character through too many vocations and his skill lists becomes a convoluted mess. You are not supposed to have everyone learn everything, though. Anyway, despite all its shortcomings, it's my favorite in the series. I don't really know why. There is something magical about it all.

I love the hero's design and backstory. The part when he remembers his dead little sister made me weep. I even felt bad for captain Tom/Soldi. Hassan is a total bro, I didn't imagine I would end up liking his character so much. Milayou is a nice character and I love how her backstory is revealed indirectly in a town that you don't even have to visit once in the game. Terry is an ass, but I like him for some reason. He is just incredibly cool I guess.

Barbara is one of the best things about the game. Her HP sucks, but if you pump her full of hp seeds she is pretty good. Her design, her personality, her story, her main weapon (whips), her city, the music that plays in it, everything about her is great. Literally better than Alena. Yes, I said it.

>> No.3330820

>>3330810

The dream world stuff is simply wonderful. Not only the concept, but the execution is great too. It just clicks with me. All the stories that you find in each town, the old couple in Amor, the guy south of Lifecod that dreams a whole town into existence, the princess in the mirror, the part when Falshion is revealed to be the pegasus, the old man living alone in the frozen town, there are so many memorable things in this game. I can't believe so many people forget literally everything about it. It sounds like some bad meme whenever I hear it, but it's true. People often forget the entire game for some reason, like when you forget a dream after waking up. It's bizarre.

I guess it has to do with the way you reach new towns. You often have to find a random well in the world map that leads you to the other world and there you find the next town. This makes it hard to remember where each town is in relation to the others or even the shape of the map.

The ending is the best in the series in my opinion. It's sad but also beautiful. Barbara disappearing, Zenithia castle rising to the heavens... I love it. And the song that plays during the ending is incredibly beautiful. Most DQ games since III have beautiful endings (except 5, I like it but it's just too simple), but this one is my favorite.

Oh, and I really like this song for some reason. It sounds... whimsical I guess? It reminds me of all the mysterious cabins with wells inside that you find through the game.

https://www.youtube.com/watch?v=qLDXld3Z_rM

And what about the sailing theme? The village theme? God.

This game is criminally underrated. It deserved a PS2/PS3 remake.

>> No.3330821

>>3330810
>Am I the only one who absolutely loves DQVI?
yes

>> No.3330830

>>3330810
No elitism please

I like the part where you go around Somnia and learn about what kind of person the prince was. I like the part where you go to the real Weaver's Peak and see the real you. I like to think the dream Hero was created from Tania's thoughts alone. Repairing the sword was pretty nice too.

Though it does have faults: it's grindy, even for a DQ title, and the narrative direction completely goes out the window after defeating Murdaw so you just explore around and solve problems for another 30 hours.

>> No.3330843

>>3330830
Yeah, the grindy parts can be worse than the worst DQ2 has to offer. But I think that makes them more memorable. Things like that one soldier you have to defeat before the king will let you fight Drago/Lizzie, or the Akbar battle in the dark world can be BRUTAL. I guess there is some kind of trick that I'm not aware of that makes those battles easier. Can Akbar be silenced or something?

I remember trying to use stopspell on Baramos when I played DQ3 for the first time. It worked, but he became more and more vicious as a result, using physical attacks every turn without giving me a rest. I don't know if it was bad luck, but he totally destroyed me.

>> No.3330857

>>3330810
but the DS remake has so much more content. Hundreds of lines of party chat text for each party member. Almost every townsperson you talk to causes each party member to say something different, it's almost excessive. Cute dialog too.

>> No.3330862

>>3330857
>content
really wished people would realize what they're saying

>> No.3330863

>>3330756
Most people are used to NPCs being boring and not worth talking to. I blame FF. I can't comprehend how older FF games had things like two different NPCs repeating the same exact line next to each other or just saying some boring crap. I mean, it's not that hard to make them interesting.

The best part about DQ is how the story isn't thrown at your face. It has a good story, but you have to explore to learn about it. You still want to talk to every person in town and then do it again at nighttime, but it's your choice. They don't force you to sit through endless cutsceness of shitty teenage drama and cheap phylosophical quotes. It feels genuine.

>> No.3330865

>>3330862
The DS version has objectively more content. Sorry, but it's the truth. You can try to rationalize it as "bad" content and thus not worth your time, but the fact still remains.

>> No.3330868

>>3330865
You think "more content" is something good. That's the problem. The whole idea of "content" is absurd. Just shove shit into a game until the cart/disc is full and you have "more content". Grouping all artwork, music, dialogue, scripting and stuff as "content" is such a hog-like view at a game, it's disgusting. Even worse are just people that think more content is always a good thing, no exception. Developers put mindless nonsense into games to appeal to idiots like you, that value games based on the number of bytes in their data, instead of giving a damn about the game itself.
So, yes, the "fact remains" that the DS version has more data in it. That's not even up to dispute. That you jump on it so badly is hilarious, if not pathetic. That you mistake "content" for game quality, is just plain bad.

>> No.3330870

>>3330865
>objectively
oh, and fuck off with your memeshit. Take it to /v/, they might care about that noise. Oh wait, that's "content" to you, idiot

>> No.3330873

>>3330868
Okay, so you agree with me. It has more content. I don't understand your fuss over it considering it's optional: you never have to read party chat or go to the bonus dungeons unless you want to. At this point the only legitimate complaints that can be rallied against the DS version are towards its graphics and script, which are largely subjective. I personally prefer the new scripts.

>> No.3330875

>>3330873
>so you agree with me
Go die in a fire, asshole

>It has more content
No shit. I was mocking your usage of the word content, which apparently went well over your head. No surprise.

>I don't understand your fuss
indeed, you don't. Modern gamers are such a clueless bunch

>legitimate complaints that can be rallied against the DS version
Look, retard. I was not rallying against the game, I don't give a shit about the game. I was mocking your drooling love for "content"

>> No.3330876

>>3330857
>>3330857
I know, I played the remake first. I really enjoyed the party chat. But when I played the original, I was blown away. I find it much better. You don't have to share my opinion, of course.

But the story was cheapened by the constant puns. The dead kid in Clearvale had a stupid punny name, everyone had a stupid pun somewhere in their name, a castle's name was a He-man reference... I don't know, it makes the whole thing feel like a fucking joke and totally kills my immersion.

As I said before, the sprites and graphics in general feel less unique after being used in three remakes in a row and the original DQ7. I was sick of them. The world was less colorful than it was in SNES, the contrast between the two worlds was less noticeable because of it, etc.

I kinda regret playing the remake first, but at least I enjoyed the party chat. It made me stop using any characters other than the first four, though. I didn't want to miss any line from them, which made the game kind of stressing. Every event that happened only once had party chat lines attached to it, it was overwhelming. I think I could have imagined the character's personalities by myself in the SNES version just looking at the artwork. So yeah, I guess I do regret playing it first. Especially because of the accents and puns. It really made me enjoy the game a lot less than I should.

>> No.3330879
File: 326 KB, 480x800, dq1andios_021.jpg [View same] [iqdb] [saucenao] [google]
3330879

>>3330732
I haven't touched the mobile version but I've heard about how weird the music is. Seem the biggest issue for me is how bad the aspect ratio is. Seem everything is squished. Also that sparkle might be nice for DQ2 but sad they kept it for DQ1. Since the game is all about talking to NPC and figuring out where the items on the ground are base on that.

>> No.3330881

>>3330876
>But the story was cheapened by the constant puns. The dead kid in Clearvale had a stupid punny name, everyone had a stupid pun somewhere in their name, a castle's name was a He-man reference... I don't know, it makes the whole thing feel like a fucking joke and totally kills my immersion.
but more puns! more content! better!!!

>> No.3330883

>>3330865
Chrono Trigger DS had more content, but it was fucking horrible and made the world map look uglier.

DQ3 SNES has more content, but the main game suffers because of it. All the new weapons that can multi hit render attack magic useless early-mid game. All the pachisi boards that give you overpowered weapons if you win. The minimedal guy... I don't know, man.

I think the game is meant to be played after the original, when you have already experienced it. That way, rushing through the game with overpowered weapons doesn't detract from the impact of the game since you've already played it. That way you can focus on the bonus stuff.

>> No.3330907

>>3330876
The localizers seem to think that DQ games are boring and have no plot, so they have to spice them up with puns and jokes because otherwise they would be completely forgettable.

Flora's father is a guy named Ludman who lives with his family in Salabona. He seems to be jerk at first, but he grows on you after he becomes your father-in-law. He grows on you even more if you marry Bianca, because the guy pays for your wedding and gives you the shield anyway even though you didn't marry his daughter. Just because he thinks you are a great young man. His daughter is submissive and will marry anyone who brings her father the rings. Will you marry her and try to make her a stronger person or marry your childhood friend? Simple, endearing characters with defined personalities. You can't help but like them. They are memorable.

Mr Briscoletti is an italian guy who loves spaghetti and tutti-frutti in Mostroferrato (a name that clearly is some sort of pun or "meaningful name" that I fortunately don't get). He has a personality I guess. He wants someone to marry his daughter Nera, who doesn't seem to be happy with the idea but accepts anyway. But you won't really notice their personalities or character traits because you can't stop thinking of them as stereotypical italians who love tutti-frutti. It's all over their dialogue and it taints every interaction with them. It defines their character.

The towns with punny names are horrible too. If the original name is a random weird fantasy name, I can accept it. It can even be a memorable name. But when the town's name is a fucking shitty pun, I just can't take it seriously. I can't suspend my disbelief. It feels less genuine and more like a goddamned joke.

An old town named after... something that just happened a while ago? In the form of a pun? What the fuck? Things like that or "Castle Graceskull" just kill the game for me.

>> No.3330925

Where did that rumor about Bianca becoming an abused bar maid and her father dying if you don't marry her in the SNES version come from? People keep spreading the rumor and getting dozens of replies, but none of them see anything wrong with it.

Has anybody else actually played the SNES version? Because I played it, married Flora and Bianca was perfectly fine the whole game. Her dad too.

Flora was interesting, by the way. She caps at level 10 and won't let you manually control her. AI only. When you save her near the end of the game, she can level up normally and can be directly controlled. She becomes a fucking amazing mage too.

I guess it's supposed to reflect the fact that she's a sheltered girl who doesn't know shit about battling monsters when you first marry her. I wish there were more differences depending on the girl you marry, though. Like Ludman giving you 20000 gold pieces or something. It wouldn't really broken and would be more meaningful than the... 1000? he actually gives you for marrying Flora. It would also make choosing Bianca more meaningful because you are giving up that much money for love.

>> No.3330931

>>3330925
>Has anybody else actually played the SNES version?
no

>> No.3330945

Playing NES DQIV with a cheat code to control your party members ruins it. The game is balanced around the AI system. The character's have incredible stats compared to other games in the series. If you can manually control them, the game becomes piss easy. Even more than it already was. Yeah, they won't react in real time and heal you in the middle of the turn, but it's still easier than playing with the AI. It's also slower because you have to choose everyone's attacks.

The AI system isn't perfect, but it really makes you feel like the hero since he's the only one you control. Just give the important items to him so you can use them whenever you want (sage's stone and the like). He even has a transform spell that he doesn't get in the remakes that allows him to become any party member for the rest of the battle. Not terribly useful, but you can freely access other people's spells that way.

The AI controlled character are actually pretty good. Cristo is the ONLY one that has problems, but he usually stops with the beat and defeat spam after a while. He won't do it again for the same monster if it's immune to it. And come on, it's hilarious when it happens.

The AI controlled party members not only make you feel like you are the hero, but they also feel more real. They are their own people, doing their own thing. They are your friends, not extensions of yourself.

Yeah, you controlled them in their own chapters. But the hero's chapter isn't their chapter. They are supposed to be people that you just met. The hero doesn't know them and didn't "play" as them. I think being controlled by the AI it makes them more enjoyable as characters.

Again, it's not bad at all. It actually learns from the few mistakes it makes. Mara automatically casts bedragon when metal slimes appear, destroying them the next turn. It's great.

Just keep the setting on "offensive" for most of the game and "use no mp" if you want to reach a hard boss in good shape.

>> No.3330949

>>3330931
Why do people play 1 and 2 on SNES but consider a game that uses the exact same engine "old and not worth playing"? It has some great things that the remakes removed or changed for the worse.

>> No.3330951

>>3330949
No idea what you're going on about. I just confirmed to you that nobody but you played the SNES version. Every single copy sold has been put into storage, unopened, to become valuable. It was a really odd fluke in the history of video games

>> No.3330952

Flora is so much better than Bianca it's ridiculous. Have you people seen that old artwork of her wearing Mara's slutty dancer outfit?

Not only is Flora better, but marrying Bianca ruins her image as your childhood loli friend. Do you really want to kill loli Bianca in your heart?

>> No.3330956

I bet Sofia's green pubes are just as curly as her hair! Sofia's bush! Lewd!

>> No.3330968

>>3330732
it can't be helped. sugiyama is trained in classical, orchestral music

>> No.3330971

>>3330968
>it can't be helped
sure it can. Especially trained people should understand the emotional impact of their music, and the expected playing duration of their piece. You write the music accordingly. They failed

>> No.3330980

>>3330971
so what you're saying is that every single music composer for every single rpg ever has failed
because there are far worse examples of "epic battle music played for a mook" than a fucking slime in dragon quest.

got it

>> No.3331245

>>3330787
Kek, my grandma's name was Muriel

>> No.3331561

>>3330907
I personally am fine with the pun stuff, if only because it gives the game more flavor. In the original a lot of dialog gets to be pretty generic. Some of it can be neat too, I like the chess theme for the villains of V.

>> No.3331590

>>3330980
>"epic battle music played for a mook"
https://www.youtube.com/watch?v=R3YcANVqmIM
You called?

>> No.3331592
File: 19 KB, 255x163, 1449618614066.png [View same] [iqdb] [saucenao] [google]
3331592

>>3330875
How can a single post have so many words and yet have no meaning behind them? He's completely right, more content isn't a bad thing especially if it's optional.

>> No.3331610

>>3331592
Please, Chen
Not here too
I can't take it anymore
You're not actually Chen are you. Please say you're not Chen.

>> No.3331613

>>3331592
>more content isn't a bad thing especially if it's optional
it dilutes the game, and diverts development resources from things that matter. If it's shit, it also diminishes the quality of the game as a whole

>> No.3331624

>>3331613
Holy shit, you are delusional

>> No.3331663

>>3331613
>it dilutes the game, and diverts development resources from things that matter

You can't actually prove this happens though, it's just a guess. For all we know, these games are made without any shortage of resources or time

>If it's shit, it also diminishes the quality of the game as a whole

If it's optional, who cares? Are you one of those people whose experience is damaged by stuff they don't even have to do?

>> No.3331671

>>3331663
>without any shortage of resources or time
I did not say there might have been a shortage, I said it diverts resources

>If it's optional, who cares?
I do. If it was left out, it wouldn't tarnish the game, and possibly improve it, as more resources can be spent on the game proper

>> No.3331682

>>3330549
>>3330550
>>3330552
>>3330564
You forgot about Rubiss, the creator of Alefgard.

She talks to you in DQII in an underwater temple, you actually meet and save her in DQIII and she appears again in DQVI in... an underwater temple! But this time she is actually there, not just her voice.

What does all this mean?

>> No.3331690

>>3331671
>I did not say there might have been a shortage, I said it diverts resources

But you still can't prove this. For all we know there are plenty of resources for everyone during the development of these games.

>I do. If it was left out, it wouldn't tarnish the game, and possibly improve it, as more resources can be spent on the game proper

Like I said, the idea that some other department will have less resources if the bonus content department exists is a complete myth. Especially in the context of the remakes, since the base game is already done.

>> No.3331696

>>3331690
>For all we know there are plenty of resources for everyone during the development of these games.
I did not say there might have been a shortage, I said it diverts resources

>the idea that some other department will have less resources if the bonus content department exists is a complete myth
the budget for a game is finite. Whether the "bonus content" twiddlers get their share upfront, whether they grab it later, or whether it's not allocated to begin with, is secondary. They use up resources that are better spent elsewhere

>the base game is already done
and there's no need to fuck with it

>> No.3331698

>>3330980
The problem is that you don't get to hear the actual music most of the time because the long ass intro plays for 15 seconds every fucking time. You have to go out of your way to stop and listen to the music.

In the original game you immediately heard the catchy tunes and that made them memorable.

>> No.3331704

>>3331698
except that's not true at all.

>> No.3331708

>>3331696
>the budget for a game is finite. Whether the "bonus content" twiddlers get their share upfront, whether they grab it later, or whether it's not allocated to begin with, is secondary. They use up resources that are better spent elsewhere

Oh? Let's assume this is true for now. Which areas could better use these resources? Like, do the sound guys say "oh there's money left over, let's make a few new tracks"? Do the gameplay guys say "hey, we still have budget left over, let's refine the combat a bit"? Or whatever?

Because guess what: that's all extra content too.

>> No.3331713

>>3331682
Zoma trapped her in that tower in DQ3 and you saved her. She left Alefgard to live in the upper world again, but she is still the goddess that created the land. That's why you can communicate with her in DQ2 by bringing her all the crests. But she is actually in the other world the whole time. The two sea temples are connected by magic or something.

There are way too many references to the original trilogy in DQ6. This can't be just a coincidence.

>> No.3331731

The DQ6 fanboy can go suck HORSECOCK! That game was hot garbage

>> No.3331732

>>3331713
So, what, you're saying the Upper World in DQIII is the world of IV, V, and VI?

>> No.3331742

>>3330907
MAMMA MIA! TUTTI-FRUTTI!

>> No.3331749

>>3331732
In theory, though it's been discussed that V and IV's continents likely exist concurrently.

>> No.3331750

>>3331708
>Which areas could better use these resources?
QA, usually, sometimes the rest of the crew, sometimes it's best rolled over into the next project.

>oh there's money left over
you budget differently when you don't have to account for superfluous filler

>that's all extra content too
ok, I give up. I can't make you understand the concept, and I don't care too much. You're right, I'm wrong, let's call it a day. Have fun.

>> No.3331758

>>3331732
Yeah, that's basically it. I explained everything here:
>>3330549
>>3330550
>>3330552
>>3330564
I think it makes way too much sense not to be true. It could be happy coincidence, but it was probably intentional.

>> No.3331775

My craziest theory is that the hero of DQVI was so pissed off about Barbara disappearing that he became Estark.

>> No.3331784

>>3331775
Is that why Estark is sleeping? To dream with her?

>> No.3331787

>>3331775
That doesn't make any sense but okay sure

>> No.3331802

>>3330549
If the king of Midenhall and the king of Moonbrooke are cousins... How exactly are the prince and the princess related? Are the they cousins too? Second cousins? Is there even a name for that? Would it be incest?

>> No.3331807

>>3331784
What if the hero has a lewd dream about Barbara? Would Barbara become a total slut for real? She is created by people's thoughts right?

>> No.3331817

>>3331807
No, unlike most dream people she was created by a spell designed to project consciousness into the dream world. Pretty sure she'd be unaffected by regular dreams.

>> No.3331818

"Art thou the descendant of Erdrick? Hast thou any proof?"

This guy always pissed me off. Who told me I'm a descendant of Erdrick anyway? Why don't I have any proof? I need a backstory!

>> No.3331825

>>3331818
The funny thing is the king tells you you're Erdrick's descendant, but apparently that sage didn't get the message.

>> No.3331828

>>3331775
>implying he used Barbara even once in the game
She is made of wet paper.

>> No.3331841

Is there a reason why Barbara didn't want to fight real world Mudo? She forced me to use that boring priest kid and he was garbage in battle.

>> No.3331854

Which game has the best main cast?

1: Forever alone
2: Royal cousins going on an adventure
3: The hero and his harem
4: A bunch of weirdos of all ages and conditions
5: Hero and his family
6: Young adults
7: A strange bunch
8: Young adults again

>> No.3331861

>>3331854
I say IV

>> No.3331867

>>3331854
>The hero and his harem
Doujins aren't canon, Anon

>> No.3331874

I like how princess Gwaelin's sprite when you are carrying her has different hair color depending on what direction you are looking at. It changes from brown to blue if you look at her from the side. It's obviously a technical limitation of the NES, but I like to think that her hair looks different depending on the position of the sun or something.

It's funny because her descendant, the princess of Moonbrooke also has weird color changes in different versions of the game and different pieces of artwork. It can be purple or blonde. I heard that she's a redhead in the android version.

What's wrong with this family?

>> No.3331875

>>3331867
But Sexy is the best personality. You want as many girls as possible.

>> No.3331879

>>3331854
6 and 2. Call me a hipster.

>> No.3331883

>>3331854
I always liked the idea of saling the world with my cute as hell female cousin and my good for nothing male cousin. Being royalty just makes it even better because those people encouraged incest to preserve the bloodline or whatever.

>> No.3331886

>>3331883
There is more sailing in that game than in Wind Waker, it's ridiculous.

>> No.3331897

>>3331875
Wouldn't that mean a female hero as well?
It's basically bikini warriors.

>> No.3331907

>>3331897
That's right, the female hero is the best as well. DQ3 is all about girl power.

>> No.3331936

>>3331897
>It's basically bikini warriors.
Yup: >>3310231

>> No.3332006

Why does this series have so many redheads and so few lolis?

>> No.3332181

>>3332006
Ragnar is the cutest lawlee

>> No.3332183

>>3332006
pedophile please go

>> No.3332198

>>3332183
There's nothing wrong with liking cute lolis. Real or drawn.

You have no taste.

>> No.3332349

>>3332006
Are there even that many redheads? I can name like 4.

>> No.3332769
File: 92 KB, 413x575, 20ab9d03fd56ae7dc7df98c173d57230f00894ea.jpg [View same] [iqdb] [saucenao] [google]
3332769

Just beat III, definitely see why it is so popular. I enjoyed it more then V but less then IV. Still I feel like it probably is the most "dragon quest" of the dragon quests.

On to I-II SFC.

>> No.3332828 [DELETED] 
File: 119 KB, 579x700, 41e850c115ed5443efab1fe864e331d5058c0618.jpg [View same] [iqdb] [saucenao] [google]
3332828

>>3310165

Advertising Dragon Quest outside Japan is simple.

Step 1: Actually release fucking games on a consistent basis. No matter how much advertising you put into one game, it won't help if there's a 5 year gap until the next one.

Step 2: Actually advertise the games. This doesn't mean each game has to have millions in advertising like a Final Fantasy release. But it still needs some level of advertising besides just making a web link on the SquareEnix website. Have some moderate TV advertising. Put inserts into other SquareEnix products (physical and digital) that announces when the next DQ game is coming out. And last but not least, put a simple tag on each DQ game that says "From the creators of Dragon Ball and Chrono Trigger" to draw in the people who impulsively by products based on brand recognition. Dragon Ball games sell millions in the west. Might as well capitalize on established hype.

Step 3: Let Nintendo fucking do their job. They've been trying to get Dragon Quest popular in the west for 20 years. But Enix, and now SquareEnix, keeps sabotaging their efforts with limited print runs and years between releases. It would be better if you just gave Nintendo the full rights to localize and publish the games, since you obviously don't care about releasing them. Plus, Nintendo could release a game like Dragon Quest Monsters and advertise it with inserts in Pokemon games.

That's really all that needs to be done. Hell, you only need step 1 and 2. But SquareEnix won't even do that much.

>> No.3332849

>>3332828
I'm actually kind of surprised they haven't ported the series to steam to be honest. It would be a great way to get some exposure/advertisement for the games and definitely boost their sales in the west and show that people are interested in it.

SE's been doing it with final fantasy for a while now and its done wonders there for making the games more accessible.

>> No.3332853

>>3332849

I agree they should. But a lot of the FF games are on steam because they got ported to other devices. DQ has only been ported to smartphones and might take a lot more work to port to PC. AKA money.

>> No.3332854

>>3332828
Dragon Quest 9 had extensive advertising, they hired Seth Green to do a bunch of ads and published them all over the internet and played them on tv. Also had a huge print run, it is still easy to find in store.

>> No.3332868
File: 470 KB, 700x750, ecd7512185f18ffdf75146f021ab0855.png [View same] [iqdb] [saucenao] [google]
3332868

>>3332854

Which is why I specifically cited it. It sold 1.5 million copies. And then SquareEnix followed it up by ignoring the series for 7 years. A 'series' can't get popular if you only support one game every 5-10 years.

Dragon Quest sees Metroid like sales in the west because it gets Metroid level releases. One or two games every 5+ years. While SquareEnix expects it to sell as well as Mario.

>> No.3332943

>>3332853
The SNES FF steam games are actually based on the phone ports. They look terrible since SE decided to redraw the character sprites. They look like damn RPGmaker games. Luckily the DQ phone ports didn't get the same treatment.

SE could probably port IV-VI to Steam fairly easily.

>> No.3332947

I'm quite new to the series and I'm playing VIII I'm just wondering about these skill points. How easy is it to fuck them up, and how much am I screwing myself over if I spend them 'wrong'? I'm sure there's ideal ways to build each character but I want to play blind for an authentic experience just not if it means I'd screw myself over for the more difficult stuff in game.

>> No.3332949

>>3332947
Unless you do dumb stuff like put 20 points into each weapon tree, you should be okay. Focus on a weapon tree or two and stick with it. The auxiliary trees (courage, sex appeal, etc..) are decent too.

>> No.3332961

>>3332943

The DQ ports to smartphones have their own problems however. Bad translations, crash on many devices, framerate issues, etc. SE just sucks at making ports. They even added loading times to the PS1 ports of games. No bug surprise their PC and smartphone ports suck.

>> No.3332963

>>3332961
Do they? I thought they were ports of the DS versions. Did they change the translation again?

>> No.3332967
File: 63 KB, 600x600, 1322035809425.png [View same] [iqdb] [saucenao] [google]
3332967

>>3332947

At the end of the game (level 40-45), you should have enough to max 2 skill trees per character. In other words, you will get 200 points with each character (250+ for Hero and Yangus, around 200 for Jessica and Angelo).

So basically, put all your points into two trees and don't spread them around to all five trees. Optimally, you should focus on one weapon and one passive per character (for example, spears and courage for hero).

Of course, the best strategy is to put a certain amount of points into each tree. But you should save that for a second run through the game as you need to know what you're doing and read up what each skill does. And that's just not fun the first time.

>> No.3332970
File: 509 KB, 1920x1080, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
3332970

>>3332963

Dragon Quest I-III on smartphones are ports of the Super Famicom games. And got new translations in the west. Might as well just play the super famicom version with fan translations via emulators. Its more stable and has a better translation.

>> No.3332974

>>3332970
Only III is a port of the SFC version. And gutted at that.
I and II are ports of dumbphone remakes. III is a port from dumbphone too, but it's base is still III. A port of a port, if you will.
Anyway, that's why the aspect ratio is so fucked up on I and II. They just stretched the games up to smartphone resolutions.

>> No.3332978

>>3332974
>dumbphone
they're called feature phone

>> No.3332986
File: 628 KB, 972x534, 1440700454197.png [View same] [iqdb] [saucenao] [google]
3332986

>>3332967

I forgot to mention, you will also find seeds which give you more skill points when used. Make sure to use them with Jessica and Angelo.

>> No.3333067
File: 226 KB, 720x1280, Screenshot_2016-07-03-04-12-10.png [View same] [iqdb] [saucenao] [google]
3333067

This actually gave me a chuckle

>> No.3333069

>>3333067
Dragonlord's son is pretty chill.

>> No.3333131

>>3333067
Ugh. I hate I and II Mobile so much.
That ye olde englishe.
That horrible aspect ratio.
That horrible mismatch between the sizes of PC/NPC sprites and tile objects.
If you're going to try to apply a Dragon Quest VI look to I and II, go all the bloody way, not this half-ass thing.

>> No.3333295

>>3331854
I was always a fan of soloing RPGs or just the thought of being alone agaisnt everything, so 1 would be my favorite I guess.

>> No.3333304

>>3333131
>go all the bloody way, not this half-ass thing.
That would require work, which require effort.

>> No.3333354

How do you git gud at dragon quest? I've played some easier jrpgs like FFs and some others but nothing classic like this. I'm getting my ass blasted.

Any tips for a shitter? Just in general would be good, or VIII for specific tips.

>> No.3333391

>>3333354
Kill them before they kill you. Don't waste your money trying to buy everything, you are not supposed to. If a shield gives you +2 defense, don't bother. Buy the weapon so you can kill things faster and earn more money. Oh, and use status spells. They are actually very useful in this series.

I find most FF games either boring or hard as balls. I don't know why. Grinding feels like a chore in those games, so I'm always underleveled. And losing all your progress since the last save when I die just pisses me off. I hate how many jrpgs handle saves the FF way. It sucks.

I kinda enjoyed 4 and 5 though.

>> No.3333397

>>3333295
It feels great when you buy the last piece of equipment in the game and no longer need money. You can just storm into the dragonlord's castle trying to find Erdrick's sword and battle monsters until they kill you. Then you come back stronger because of all the levels you gained. There is no longer a penalty for dying.

>> No.3333403

>>3333391
The thing I hate about FF games and rpgs that copy it is the fact that you can only see your party leader outside battle. It feels lonely.

People complain about first person battles in DQ, but at least you get to travel and visit towns with your party following you.

>> No.3333430
File: 27 KB, 500x500, 1467512933444.png [View same] [iqdb] [saucenao] [google]
3333430

>>3310180
Kami Tier:
Dragon Quest I

High Tier:
Dragon Quest VIII
Dragon Quest IV

Mid Tier:
Dragon Quest V
Dragon Quest III

Low Tier:
Dragon Quest VII
Dragon Quest VI

Shit Tier:
Dragon Quest II

>> No.3333490

Just finished DQ8 3ds, had a fucking blast marrying Jessica.
What should be my third game (IX was my first)? Console and language are not a problem.

>> No.3333514
File: 833 KB, 1000x1353, f689d11e-2f7a-4b35-a5f1-7f7a9ae5a5fb.jpg [View same] [iqdb] [saucenao] [google]
3333514

>>3333490
III on sfc or IV and V on DS are great. Get the Japanese version of IV and V though as the English translation are not the best

>> No.3333523

>>3333514
Got it, thanks!

>> No.3333556

>>3310180
>Kami Tier:
-Dragon Warrior IV (NES)

>High Tier
-Dragon Warrior III (NES)
-Dragon Quest VI (SFC)
-Dragon Quest V (SFC)
-Dragon Quest VII (PS1)
-Dragon Quest V (PS2)

>Mid Tier
-Dragon Warrior II (NES)
-Dragon Quest VIII (PS2)
-Dragon Quest IV (PS1)

>Low Tier
-Dragon Warrior (NES)

>Shit Tier:
-Dragon Quest IX (DS)
-Dragon Quest VI (DS)
-Dragon Quest V (DS)
-Dragon Quest IV (DS)

In that order. Yes, I enjoy DW2 more than DQ8.

>> No.3333563

>>3333490
Play the original version of each game. Seriously.

I know you won't listen to me, so enjoy your shitty "upgraded" graphics and dumbed down difficulty.

>> No.3333574

>>3333556
By the way, I played all the SFC and DS remakes before even touching the originals. They are still inferior.

I don't know why they bother remaking these games. They always fuck something up.

>> No.3333592

>>3333563
>dumbed down difficulty

there is no difficulty in dragon quest. what you call dumbing down simply means skipping hours of mindless grinding because fucking hori rushed the game.

>> No.3333620

>>3333592
Ok, let's call it ruining the pacing of the game. IV and V on DS and III on SFC/GBC had their pacing completely ruined. You don't have to grind AT ALL. Because of this, the games go by way too fucking fast, you beat every dungeon on your first try, you barely spend time in each region of the world, it feels like watching a movie at triple speed.

VI on DS looks hideous compared to the original. And don't even mention the JOKE of a translation we got for the DS games. Holy fuck. People keed defending it even though 80% of the puns and jokes were added by the localization staff. Even in the few cases when the original Japanese text had a pun, the English replacement isn't even funny. It's just dumb as hell.

Defend these bastardized remakes all you want, but I can't stand them.

>> No.3333701
File: 274 KB, 750x1000, 1465699637766.jpg [View same] [iqdb] [saucenao] [google]
3333701

>>3333592

>there is no difficulty in dragon quest.
While they may not be as hard as a SMT game or something, a game like DQII, VI and VII are still plenty difficult for the average RPG player. And no, its not because you need to grind more. That statement alone makes me think you haven't played Dragon Quest much, if at all.

>> No.3333735

>>3333701
Should I replace Melvin with that slut? Which character is more entertaining?

I don't really find her attractive, btw.

>> No.3333772

>>3333430
Going in the vein of this

Kami Tier:
Dragon Quest III

High Tier:
Dragon Quest IX
Dragon Quest VIII (so far)
Dragon Quest I

Mid Tier:
Dragon Quest VI

Low Tier:
Drags-on Quest II

>> No.3333780

I don't even like DQ6 that much, but Barbara/Ashlynn is pure sex. She's hot as fuck.

>> No.3333813

>>3333735

At that point of the game, you should only have the option to use both of them to make a full team.

>> No.3333850

From what I've played, nothing in the series goes in the shit tier.

Kami tier:
VI (job system)
V (plot)

High tier:
VIII
IV
III (in progress)

Meh tier:
VII (looooong, in progress)
I

Low tier:
II (dropped)

>> No.3333887

>>3310180
>>3333430
>>3333772
>>3333850
You should mention what versions you played. There are enough differences between the different versions of each game to make you love one but despise the other.

>> No.3333927

>>3325620
>DQ7 3DS coming out over here
Oh for fuck sakes I just beat the game about a year ago, now I have to do it again. Oh well I'm okay with that, i'll try different classes and shit this time.

>> No.3333930

>>3333927
>I have to do it
You only have yourself to blame

>> No.3333938

Kami:
DQ7 (I fell in love with it on PSX and there's going to be a even better version soon fills me with joy)
DQ4 NES (With the improvement from DQ3 it's still very playable and there's not that much grinding)

High:
DQ5 PS2 and DS (love them both don't really care for the extra wife so I rate them the same)
DQ3 SNES (Extra game board and classes are nice)
DQ8 (Best PS2 JRPG)

Mid:
DQ1 SNES
DQ6 (I so want to love that game but for some reason it just can't hold my interest)

Low:
DQ1 NES (Loved it in 89 but too much grinding now)
DQ2 SNES (Still feel like I'm force to read a FAQ for it)

Annoying:
DQ4DS (I know it's been talked about it to death but those accents made me hate a game I still hold as one of the best JRPG ever made and that's something I can't believe I can say)
DQ2 NES

>> No.3333940
File: 261 KB, 550x600, 1436226434789.jpg [View same] [iqdb] [saucenao] [google]
3333940

>>3333556

>any DQ game
>shit

>> No.3333947

>>3333930
Nah, I actually want to do it. I really enjoyed DQ7. More so than all the rest of them. It's just that it's so damn long

>> No.3333986

>>3333887
>>3333772
You're right anon
I-III snes
VI ds
VIII ps2 emulated
IX is ds obviously

>> No.3333989

>>3333780
She's like 15. Milly is way hotter anyway, I totally gave her all the lingerie equipment.

>> No.3333990

>>3333938
What do you think about the AI system in DQ4 NES? Personally, I love it. I never had any problems with it.

It makes you feel like you really ARE the hero and the others are individual people that you obviously can't control. It gives them more personality and makes them feel more real.

Also, Santeem is a cute name for a kingdom. I like it a lot more than... Zamoksva or whatever they call it now.

>> No.3334008

>>3333990
The only real problem is them trying to do stupid stuff to the boss. Outside that the AI is wonderful personally. And if you really don't like that you can always just use the code to control them. It's really is shocking how great the localization is for DQ4 NES. People love making fun of how bad JRPG were but DQ until DS seem to always try to do their best. PSX of DQ7 is pretty good but you can tell they rushed a lot of it to get it out by 2000. And sad we never got the PSX of DQ4 because they seem to try to get away from the Ye Old English of NES to just writing enjoyable lines.

>> No.3334013

>>3333990
Also, having to use the "door" command to open doors isn't really that annoying in this game. It only takes like 1-2 seconds. I actually like it, since it makes me feel like I really am taking my time to grab the knob and open it. It sounds stupid, but I miss those kinds of things.

They really improved the door system game after game. 2 was really annoying since you had to carry all three keys the whole game. In 3 each new key opened the previous doors too, so you only had to carry the last one you found. But the lack of a door command until 4 meant that you had to select the key from your inventory each time, which was a little annoying.

>> No.3334036

>>3334008
Yeah, the Enix translations were much better than Honeywood's bullshit. The characters and stories are enjoyable on their own, they don't need to be overshadowed by stupid accents that become the focus of the player's attention. This post says it all >>3330907

The best part about DQ is how simple and charming the stories and characters are. When the translators turn every name into a throwaway joke, it prevents you from taking it seriously.

>> No.3334037

>>3333927
Dude, it was announced to be coming out here one year ago. 8's coming too.

>> No.3334039

>>3333556
>All the DS games in shit tier
wow look at this edgy bastard

>> No.3334049

>>3333989
>She's like 15
Is that supposed to be a bad thing? I mean, it would be better if she was 11, but that would be a different kind of hot. I like Barbara as she is now.

Wasn't Milly/Milayou raped by the king of Gandino and bullied by his wife or something? Something about that turns me off.

>> No.3334051

>>3334049
It's never said, but it's heavily implied.
All the game tells you is that she was kidnapped and forced to be a dancer.

>> No.3334058
File: 2.47 MB, 1514x1440, DQ5 boss.png [View same] [iqdb] [saucenao] [google]
3334058

>>3334036
I wouldn't say they are bad. It's just a bit too much at times. Enix translation wasn't as jokey. Yeah there were jokes in them but it didn't feel like there was a joke everywhere you went. I'm just happy they tone down the accents. DQ4DS is completely ruined for me because of that and it's something that really pisses me off. DQ5 accents was alright. People hate Bianca but I didn't find her annoying. But fucking hell they pulled that shit on the boss and it once again ruined a great moment.

I just wish they didn't feel the need to add so much to the game. It's like they feel like they are being super clever adding weird nonsense.

And I'm not even the kind of guy that cares much about localization. I just hate when it's done so badly that you wonder what the fuck they were thinking doing all of that.

>> No.3334061

>>3334037
This is news to me, though. I just figured DQ7 3DS was never going to make it over here, ever, so I never read up on it.
8's coming too, eh? I'll get it if there's new content. Otherwise I'm happy with ps2.

>> No.3334070

>>3334049
I think she escaped before the rape but it was still a shitty place.

>> No.3334072

>>3334061
There's a new post-game dungeon, and a new ending.
However, all of Jessica's costumes were censored, even in the Japanese version. Red's bikini bottoms were turned into shorts, too.

>> No.3334073

>>3334058
I like Nimzo's speech. It's cool and alien. I can't say I get the umbrage over the accents personally, most of the time I don't even notice.

I've been meaning to go over the DS and SNES versions of these games an area at a time and compare NPC dialog. I have a hunch that it's more flavorful in the DS versions.

>> No.3334079

How would you rank the DQ4 NPCs?

Lucia > Healie > Panon > Orin > Doran > Hector > Laurent > Strom

I like how you can keep Lucia the whole game if you leave her in the wagon when you go to Zenithia. I wonder if there is a code to let you play the game as the 8 NPCs... The game would be almost impossible to beat, though.

Another thing that's cool about the NES version is that metal slimes can be killed by breath attacks. Bedragon + Doran is a great combo. I think Alena's crit ratio is even higher in this version, too. I almost feel bad for all those metal kings.

>> No.3334080

>>3334073
Fan translations are never flavorful, unless they're being done by kids.
Case in point: "Mint has this cool eloquence to her, but I bet Arche fucks like a tiger" or "I think William Shatner acts better than you."

>> No.3334083

>>3334058
I hate Bianca but not because of her accent, it's because even after we go spelunking for a ring together the only event she ever fucking talks about is the ghost manor.
It's no surprise I chose Debora over her.

>> No.3334086

>>3334061
http://dragonquest.wikia.com/wiki/Dragon_Quest_VIII#Changes_in_the_3DS_version
>>3334073
I get it's meant to feel alien but I feel like I have to spend a good while trying to figure out what Nimzo is saying. And that's the problem. DQ feel like a game where dialog should go over fast and easy. NPC and bosses give their talk and you can absorb it easily. There's lots of depth in their talk but its something you should be able to read right off the bat. But the DS games feel like they were made to stop that. To give them more meaning behind their talk but in a way that stops me from reading them. Like I'm spending more time figuring out what they are saying than what they mean.

>> No.3334093

>>3334086
>To give them more meaning behind their talk but in a way that stops me from reading them. Like I'm spending more time figuring out what they are saying than what they mean.

I like that though. Nimzo's this alien monster from another dimension, do you really think he's going to speak in a clear manner? It gives you the sense that there's something not right with him. Ladja gets the same treatment, you can tell right away he's not normal just from reading a line or two of his dialog. I'd personally prefer this over having them all talk normally.

>> No.3334104

>>3334039
I thought IX was complete garbage, and the localization didn't help. I'm sorry.

The remakes ruined a lot of things I like about the original games and the things they added weren't enough to compensate for that.

I tried replaying IV DS since it was the game that introduced me to the series and I dropped if before the tournament. The altered enemy stats ruined the pacing, the lack of party chat made it even worse and the accents didn't help. The graphics were kind of nice, but I love how Alena looks in the NES version. Dat brown hat.

It felt really disgusting and I wondered why I liked the game so much in the first place. Then I replayed the NES version again and remembered why it was my favorite. I consider it the only flawless game in the series.

>> No.3334112

>>3334079
Was Panon that useful? I immediately dropped him off after I got him.
Laurent would have been better with some way to economize his MP.

>> No.3334131

>>3334104
The NES version of IV has party chat?

>> No.3334143

>>3334131
Party chat didn't become a thing in the series until 8.
So no.

>> No.3334147

>>3334143
Oh, then why complain about the lack of party chat when comparing the NES and DS versions? Neither have it, so lamenting the lack doesn't make sense.

>> No.3334148

>>3334079
Healie is the best NPC character in the entire franchise.

>> No.3334151

>>3334051
She wasn't kidnapped. Her dad sold her to the mafia and the mafia sold her to the king. There was a special room in the castle where the king had fun with the girls, but the king's wife became jealous some girls and threw them in the dungeon to be tortured. That's where she met an old man that gave her the ocarina and helped her escape. I think that's when she became a traveling dancer.

The poor girl has horrible luck. In Dragon Warrior Monsters, when she was a just a preteen she was kidnapped by a kingdom that forced her to become a master monster tamer and fight her brother Terry in a monster tournament.

This is even worse than what happened later in her life because that game is a fucking grind. I've tried beating it three times and I always end up with shitty monsters with movepools that don't match their stats. Or I try breeding monsters with high strenght and the result is a monster species with horrible strenght growths that makes all my effort go to waste.

>> No.3334153

>>3334093
Agree to disagree I guess which is fine. DQ5DS is a great game none the less. Boss was really the only localization I really found annoying in that game.

Personally I really wish someone did a fan translation of DQ4 DS or PSX. For one to give us the Party Chat but also so we can play it without the accents.
>>3334143
DQ7 actually.

>> No.3334157

>>3334147
The DS version I played had party chat.
Didn't the PS1 DQ4 also have it? I didn't play that version far enough to test it.

>> No.3334160

>>3334157
Which version did you play? Japanese had it but the localized one didn't. And PSX had it as well.

>> No.3334163

>>3334157
Only the Japanese version of 4DS has party chat. The feature is absent from the English version. I think it's all translated in the game files, it's just not implemented.

>> No.3334173

>>3334163
There's a partially translated script in the japanese version, that's it.
It's been completely removed from overseas releases. You can't enable it at all with cheats or whatever else.

>> No.3334201

>>3334143
Party chat was introduced in 7.

>>3334131
Of course not. But the chapter system and the AI gives the characters more than enough personality, while still allowing you to imagine most of it.

Taloon has more dialogue than everyone else because he can appraise items. Some of them give you hilarious lines, and he can appraise the zenithian sword before and after being powered up by Master Dragon, with his opinion about it changing drastically.

Party chat is nice, but it's not worth suffering through a joke translation. The worst part is that the DS remake is designed around it, so NPC dialogue often feels like it's missing something. You were supposed to have your characters respond to what they said.

Party chat was also the reason they altered the pacing so much, I think. You are supposed to spend a lot of time using it after every event, after every NPC, in each floor of a dungeon... It makes the game slower, so they made the enemies weaker and increased the experience and gold gains to compensate for that.

>> No.3334215

>>3334201
The PS1 version had party chat too, but the pacing was mostly the same as in the original. I don't know why they changed it for the DS version

A fun thing about the PS1 version is that Cristo's AI is supposedly programmed to value Alena's HP over everything else. The guy is fucking obsessed with her. I think the AI tweak it's a nice way to emphasize this.

I never noticed it while playing, but I Horii said it in some interview a few years ago. His AI was changed back to normal in the DS version.

>> No.3334216

>>3334201
>Taloon has more dialogue than everyone else because he can appraise items. Some of them give you hilarious lines, and he can appraise the zenithian sword before and after being powered up by Master Dragon, with his opinion about it changing drastically.

You can do this in the DS version too.

>> No.3334228

>>3334216
I was just pointing out that those things were already in the original version, even though it didn't have party chat. It's nice that they implemented something like that so early in the series.

>> No.3334237

>>3334058
>Super saiyan god super saiyan kids
My nigga. Flora is truly underrated.

>> No.3334243

>>3334237
That's not my file I just found it on youtube. I went with Bianca my first run and Debora next (her Party Chat was great because of how much she HATED everything). Might go with Flora/Nera next to see what she's like.

>> No.3334245

>>3334216
>the things he says when you give him female only equipment to appraise
I love Taloon.

>> No.3334248

>>3334245
Or manure. His chapter's also one of the best, turning him from a weak merchant into someone who can throw around 20000g like it's nothing was a lot of fun.

>> No.3334265

>>3334147
The lack of party chat hurts the game because it was designed with it in mind. The NES version had a slower pacing, which made every section of the game just long enough for it to be memorable. Since they removed the party chat from a remake that had the pacing altered to accommodate it, it feels like everything happens too fast and most quests feel inconsequential. You barely have time to feel the sense of adventure before they end.

The party chat feature bogs down the game if you want to use it all the time, though, so I think the altered pacing was justified. I still don't like it.

Another thing that I really dislike in the DS remakes is the fact that you can see miles ahead of you thanks to the upper screen and the rotating camera. The dungeons were originally designed with a few dead ends here and there, you are supposed to run into some of them. But the DS remakes added features that completely trivialize them. You can practically see the entire floor before you even move, so all the dead ends feel pointless and the product of lazy design. They should have altered the dungeons to compensate for all that.

>> No.3334273

>>3334265
How did they change the pacing for party chat?

>> No.3334308

>>3334273
You move faster, several enemies have worse stats, the encounter rate is lower, you get more exp and gold, your stats increase a bit more when you level up... All those things add up and heavily alter the pacing of the game. Which is... a good thing I guess. If the game had the same pacing as the original, using the party chat feature would make the game too slow. I think that's why they made it "faster".

They did this in V too, and it's still really noticeable when you compare it with the original version, even though it has party chat this time around.

I'm not saying the games are easy as hell. They are just a bit easier and some bosses are actually harder. You are never overpowered, that's not the problem. But every part of the game feels shorter. You beat most dungeons on your first try and go to the next town. That's what I mean.

Maybe some people enjoy this kind of pacing, but it just doesn't satisfy me, it feels... shallow? The original games hit the perfect spot in my opinion. Especially IV. You don't even need to grind most of the time, they really perfected the formula in that game.

>> No.3334324

>>3334112
Panon had a dream sword that made the fight with Balzack in Santeem a lot easier, if I remember correctly. Some people find that sword really useful and keep using him until there's nothing left to do but make the king of Stancia laugh.

>> No.3334349

>>3330756
>A lot of people also miss out on part of the DQIV hero's backstory.
I was watching Saigancat's LP and he totally missed it. It is a shame that important parts of the plot are revealed in such obscure ways, but at the same time it rewards your exploration and curiosity. In most rpgs, they would force you to watch an unskippable cutscene every time you play through the game.

I... don't know how I missed the dog thing, though. That's very moving.

>>3330810
Wow, so the skill menu isn't garbage in the snes version? I played it on ds and it was incredibly annoying... I had to navigate through four pages of skills and spells just to find the one I wanted to use. Every. Single. Time.

>> No.3334361

>>3330719
>But when did all this shit happen?
I think it's somewhere in the middle. Probably 70 years ago or so. There is an old lady in the real world that lives in an underwater cave. She tells you that she used to live in Calberona.

I don't exactly remember what she said, but I remember something about the city being destroyed by everyone using madante to defeat the demon lord's army or something, but that doesn't seem very accurate. I'm probably remembering wrong, though.

>> No.3334395

Do Barbara and Ragnar appear in any of the Heroes games? They are underrated as fuck.

>> No.3334434

>>3334395
Unfortunately not anon.

>> No.3334448

>>3334434
I thought Ragnar was popular enough. Damn.

>> No.3334460

>>3334395
Barbara will never be popular for some reason, but they put Hassan in Heroes 2. He looks ugly as fuck.

>> No.3334464

>>3334460
got a picture of him?

>> No.3334468

>>3334460
Hassan has always been an ugly mofo. He only looks half decent in this commercial:

https://www.youtube.com/watch?v=Ld5KrP-5kxQ

"IT'S A MARTIAL ARTS DREAAAAAAM"

The girls look smoking hot, too.

>> No.3334485
File: 44 KB, 600x338, CggQ8JXWQAEgeBC.jpg [View same] [iqdb] [saucenao] [google]
3334485

>>3334464
He looks way too manly for his own good. He's almost deformed.

He also looked like a negro in DQ Battle Road Victory:

https://www.youtube.com/watch?v=nkgBvudAQDQ

>> No.3334492

>>3334485
>>3334468
In Japan, big muscly bodybuilders are a homosexual stereotype. I guess that's why Hassan/Carver is gay.

>> No.3334498
File: 155 KB, 398x405, klkkljart.jpg [View same] [iqdb] [saucenao] [google]
3334498

SNES Barbara is cute! Cute!

I don't like how light her hair looks in the modern artworks. Toriyama's art style really went to shit after 8.

>> No.3334510

>>3334468
That guy is supposed to be Hassan? He looks like a pussy!

They nailed it with Barbara and Mir... Mila... Whatever her fucking name is.

>> No.3334514

Terry's a dick.

>> No.3334531
File: 88 KB, 539x569, 77750831.jpg [View same] [iqdb] [saucenao] [google]
3334531

>>3334498
I really like this one.

>> No.3334536

>>3334514
They changed his name to Norris in the Spanish version. As in Chuck Norris. I kid you not.

>> No.3334541

>>3330776
>Kenshin1913
https://www.youtube.com/watch?v=_xR6URQcUfI

Hassan~
Fighter of the monsters~
Use your spirit punch~
You are a master of karate and carpentry for everyone!

This is amazing.

>> No.3334550

>>3334514
Terry is a fucking edgelord, but he is so cool I can't bring myself to hate him.

>> No.3334567

Descendant of Edrick married princess But-thou-must. Prince of Midenhall can't use magic. Ever. Erdrick gets stuck in another world for the rest of his life. Solo loses his qt elf gf. Abel's father is murdered in front of him. Prince of Reidock loses Barbara forever and his sister dies. Arus has to deal with that bitch Maribel. Eight is forced to hear horrible british voice acting everytime anyone opens their mouth. Nine becomes a mortal even though he had an eternal life ahead of him.

>> No.3334572

Now that I think about it, it's weird that there isn't a dream version of the prince's sister.

>> No.3334580

>>3334485
Did he just throw a fucking mountain?

>> No.3334589

>>3334567
>Nine
>He
I played as the default girl with cute pink hair!

>> No.3334613

Not retro.

>> No.3334637

>>3334514
>>3334550
Not only is a dick and an edgelord, but also a fucking disappointment after you recruit him.

I found his boss battle in the SFC game hilarious, though. You fight a giant sprite version of him, lmao.

>> No.3334643
File: 271 KB, 797x1504, cf8e8c05-35cb-41b4-a97a-4f43b850210a.jpg [View same] [iqdb] [saucenao] [google]
3334643

>>3334567
Solo's/Sofia's girlfriend comes back to life though.

>> No.3334650

>>3334637
That dinosaur you can recruit after you get Terry is better, even.

Also, yeah that was funny. Same thing happens when enemies turn themselves into doppelgangers of your characters.

>> No.3334662

>>3334643
It's really sad how ugly the modern artwork looks compared to these old ones. They lost their charm. They don't look hand drawn anymore and he probably colors them digitally.

The same shit happened to Sugimori's art. It's probably the reason I find modern anime disgusting to look at. That roughness the art used to have was great.

>> No.3334686

Why do early SNES games sound so weird? The music in DQV sounds much less powerful than in the NES games, as if it's coming from far away. It's not bad, but.. it sounds really muffled and weak. I have the same problem with other games in that system.

DQVI sounds great, though. I heard they managed to make it sound like that thanks to a chip or something.

I still love V because the sprites are a nice transition between the NES era and the incredible graphics VI had. I especially like the noses some of the female characters have, they are really cute.

And I love how the NPCs don't move their bodies when you talk to them, they just turn their head. I find these graphics very colorful and interesting to look at. The DS remake really ruined that... Did they really have to use VII's engine and sprites? That was the ugliest game in the series.

>> No.3334694

>>3334686
New tech means people still were finding ways to use it. SNES had an amazing sound chip but it took a bit before people really understood how to use it.

>> No.3334701

>>3334662
they're almost the exact same you dipshit

>> No.3334708
File: 355 KB, 917x1580, Dq4_Heroine[1].jpg [View same] [iqdb] [saucenao] [google]
3334708

>>3334662
They look fine to me

>> No.3334713

>>3334686
The limit of three party members was inexcusable. Maybe it was a throwback to DQII because it was in the middle of the timeline, just like VI had a class system and IV only let you control the hero.

>> No.3334725

>>3334708
She looks too perfect, as if it was drawn by a heartless machine. The faded colors looked much better. It looks good, but it's definitely worse.

Another thing that disgusts me is how that exact same image was used for the ingame portrait and the cover of the game. This one >>3334643 has an original pose. The NES cover looked amazing and less artificial.

I don't know, man. I just don't like it.

>> No.3334740

>>3334725
And why do the character portraits in the DS games look so fucking ugly? It's like they deliberately chose the ugliest ones. Bianca looks awful, Deborah looks disgusting, and both of them look middle aged. Hassan is hideous, Alena looks like she's lost her mind... Even your kids in DQV are an eyesore because they have strange poses that just don't work as battle portraits. There should have been an option to disable them. I don't think there was a single character in any of the remakes that didn't look either evil, insane or just plain ugly.

>> No.3334746

>>3334662

The only thing that changed is the method of coloring. You can make an argument that it took more effort to do coloring by hand. But if someone put in the same amount of effort with digital means, it could look just as good or better. The older method has its own drawbacks.

>> No.3334749
File: 178 KB, 376x465, DQIVHeroineArt[1].png [View same] [iqdb] [saucenao] [google]
3334749

>>3334725
>She looks too perfect

Are you kidding me? It's not as rough as the old one, therefore it looks worse? Roughness is not a particularly desirable quality in art. The new art looks nice and clean.

Do you like the weird NES art as well?

>> No.3334773

>>3334746
I wouldn't think it looked better just because it took more effort. I just find it more charming. The coloring has a lot to do with it, but also they way they recycle the same images in their official sites and the manuals. It just makes it look unnatural.

They no longer create things like >>3334531
>>3334498
>>3333940
using the new art style. They just recycle the same character artwork over and over again in commercials, posters and things like that. I miss when the manuals were full of interesting drawings that showed the characters in different perspectives or with different facial expressions.

Also, Toriyama's style has changed for the worse since the Dragon Ball Z era. It peaked with DQ3 and the redd ribbon arc of DB and has been slowly changing for the worse ever since. But it still looked great until DQ9 came out. Now it just looks generic and mass produced.

>> No.3334778

>>3334749
The new art looks way too clean. It's just boring to look at. I liked it when it was slightly off model.

>> No.3334790

>>3334725
Holy shit you are hopeless.

>> No.3334797

I just started playing Dragon Quest 8 on a PS2 emulator. The game has a widescreen mode and it works well except for the menu screen, which still looks stretched. Is there a way to fix this?

>> No.3334809

>>3334797
Not retro.

>> No.3334859

Go shitpost in another thread.

>> No.3334995

>>3333887
gotcha

Hero Tier

V(DS)

Gladiator Tier

IV(DS, but I played the NES one too and liked it a lot)
IX

Warrior Tier

VII(PS1, looking forward to 3DS version)
VI(DS)

Fighter Tier

II(NES)

Slime Tier

I(NES)

honestly I liked them all. I gotta actually finish III one of these days, and I know a lot of people love VIII.

On a side note, Fortune Street and DQM are fun spinoffs. Fortune Street with friends is a goddamn masterpiece.

>> No.3335008

>>3334079
In terms of how much they contribute

Orin/Oojam > Healie > Hector/Hoffman > Laurel > Hardie > Orifelia/Lucia > Doran/Sparkie > Tom/Panon(he's barely around)

Orin carries your ass.

>> No.3335046

>>3335008
But Healie is so adorable

>> No.3335134

>>3335046
i know

he even becomes a cutie harpist

>> No.3335282

>>3335134
What happens if you ignore him in chapter 1? Does he appear later in the game anyway

>> No.3335307

>>3335282
I watched a TAS of the NES version and he does.

>> No.3335323

>>3334079
Orin was a beast and deserved to be a main character. Healie was really useful in Ragnar's chapter and basically made him immortal. Panon surprised me because he talked to the king and made him understand the situation instead of telling him some lame joke. Cool guy. Lucia isn't very useful because you get her way too late, but she is still usable and her sprite looks adorable as fuck. Why do zenithians cover their wings, though? Are they considered private parts or something?

I've never used Doran even once. His sprite looks hilarious, though. Hector was a faggot that kept charging his attacks. Half the time the battle ended without him doing anything useful. I think you could keep him unti you got Alena in the original, but I barely usd him anyway. His story was nice, though. Laurent kept wasting his fucking MP and Strom was completely unnecessary. He also forced me to ditch the dog because he was afraid of them, while Laurent didn't care. They are both a waste of money if you have the sword of malice.

>> No.3335362

My favorite thing about IV is how you keep meeting the other characters as NPCs. Ragnar appears in the inn near the Santeem-Endor traveler's gate if you visit it at night in chapter 2. He also appears in the empty casino in chapter 3. You know who he is and even played as him, but your characters just see him as some random NPC that tells you his story for no reason. I love that.

There is just something really cool about encountering characters you once played as. It's like when you finish a game and wonder what happened to the characters after the ending. Then you meet them as a cameo or hear people talking about them in a different game and it makes you smile. This game is full of that stuff.

I think something like this would have been nice in V. Turning into a statue and having to play as Sancho + your kids, living all sorts of adventures trying to find the MC. I get why they didn't do it, though. You are supposed to be the hero in that game and experience the horror of living as a statue and watching someone else's kid grow up while yours are far away.

I hate how they force the main character into the front of your party every time you enter a town, and automatically revive him if he's dead. He even jumps out of the wagon if he wasn't in your party. I think they also replace your monsters with the human characters if you didn't leave them at Granvania. I understand why they need you to have the main character in your party, since most NPC dialogue refers directly to him and wouldn't make sense if you had a full monster party or something. But seriously, why can't monsters enter towns? Why can't my awesome apple monster attend my wedding?

>> No.3335385

>>3335008
>Orin carries your ass
Yeah, the early part of the chapter is really hard with two mages in your party. Orin is a godsend.

I remember that you can encounter a king slime (or have a bunch of slimes fuse) and if you don't have Orin, he can use a strange body slam attack that instantly kills one of the sisters. Then he can do it again to the other sister. I always found it interesting because the text implies that you weren't simply killed, you were "torn apart" or something along those lines. The impact of his heavy body crushes your bones and rips off your limbs.

I don't know if this can happen with Orin in the party, he always destroys the bastard before he can use that nasty attack.

>> No.3335404

>>3335385
The fact that Mara and Nara have literal white skin in the NES version is kind of funny. They are supposed indians or gypsys.

>> No.3335428

>>3335362
I like this too. One of my favorite little touches in V is how Harry also gets married and has kids during your journey. You met him as some bratty kid, but he becomes a stalwart ally later. He's not in your party for long, but visiting him always brings back memories of when you two fought together. He gets a family of his own, just like you. If he wasn't in your party for that brief time he'd be just another NPC, but him leaving to settle down is really memorable.

In a way, he's just like the hero but without the drive to continue his quest. I think there's dialog to this effect.

>> No.3335574

>>3335428
The first time I played I felt betrayed by him. I knew the game had a waifu system and I totally wanted to marry Marina, but that bastard Henry cucked me.

>> No.3335580

>>3335579

>> No.3335582

>>3334324
>but make the king of Stancia laugh.
That was a great moment. I thought he was some kind of crook and tricked the people in the circus but it turned out he was the greatest hero of all.

>> No.3335583

>>3334740
>both of them look middle aged
God, I thought I was the only one.