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/vr/ - Retro Games


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3295926 No.3295926 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD, GANG VIOLENCE EDITION - Last thread >>3290518

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509

Let's make proper OPs since now on together!

>> No.3295930

>>3295926

===NEWS===

[06-13] Anon mod update: Piranha Bowl >>3293408
https://www.dropbox.com/s/cixw5ebpcvnbinx/BowlOfPiranhas.pk3?dl=0

[06-12] DUMP 3 WIPs by Anons
>>3291819 Mountain Temple, Nanotool
>>3290768 3D floor (WIP)
>>3290625 Just Doomin It
>>3288630 Bio Eradicator, Flakchette
>>3285048 Lambda
>>3283920 Janus

[06-13] Anon made a map, please criticize. >>3290260
https://dl.dropboxusercontent.com/u/60585504/idontlikecomingupwithnamesv2.1.wad

[06-12] Crispy Doom v3.4
https://www.doomworld.com/vb/post/1627753

[06-09] /newstuff #501
https://www.doomworld.com/php/topstory.php?id=4595

[06-08] Anon mod release: Home Improvement >>3279105
https://dl.dropboxusercontent.com/u/85021129/homeimp.zip

[06-07] SC-55 Music Pack for TNT >>3276167
http://sc55.duke4.net/games.php#doomtnt

[06-06] Anon was bored, made a speedmap, lots of imps. >>3273532
https://drive.google.com/file/d/0B4mwJRa7e5VpeDgyMmtmYXgyakE/view?usp=sharing

[06-05] Anon map WIP: UAC Facility Level >>3272104
https://drive.google.com/open?id=0BxmKDpnylHpweTQzeERvQW1BZGc

[06-04] Anon's first map, WIP and needs advice >>3268573 >>3271545
https://www.dropbox.com/s/3m8hm0ll0x4ncyo/FIRST.wad?dl=0

[06-04] Anon mod release: Doomshorts for Q3A >>3268863 >>3270518
https://www.sendspace.com/file/3b4us3

[06-04] Anon map release: Generic UAC Outpost >>3270015
http://www.mediafire.com/download/mfts1kgy5bpfh9n/Generic_UAC_Outpost.wad

[06-01] Q3 Revolution skins, ripped by Anon >>3261884
http://www.mediafire.com/download/emnkw4cr77ba55h/q3rskins.pk3

[06-01] Anon map release: Peaceful Revenant Realm >>3261065
https://www.dropbox.com/s/eqzgrxuhrz1axs2/peacefulrevenantrealm.wad

[06-01] DUMP 3: BFG Edition has started
https://www.doomworld.com/vb/post/1620117

[05-29] Anon map release: emthree.wad >>3252963
https://drive.google.com/open?id=0B4A_W_qt7N94VkdjOEFxNWRIZTA

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.

>> No.3295938
File: 400 KB, 488x519, 1455834999061.gif [View same] [iqdb] [saucenao] [google]
3295938

doom is shit

>> No.3295939
File: 1.73 MB, 512x321, doom.gif [View same] [iqdb] [saucenao] [google]
3295939

>plays Doom once

>> No.3295941

I made my first wad

It's a deathmatch wad. Not too complicated, but I'm proud of it.

What's the best way to get it playtested for real? Bots can only do so much. It's designed for vanilla gameplay (no mouselook and such)

It seems that Zandronum is the most poplar client right now - is that true?

>> No.3295943
File: 367 KB, 1920x1080, DOOM64 2016-06-16 15-29-57-92.jpg [View same] [iqdb] [saucenao] [google]
3295943

Mapping for Doom 64 is surprisingly fun. Aside from the horrid lighting I'm starting to like how this is coming out.

I hope I actually finish this send help.

>> No.3295945
File: 2.86 MB, 640x480, Gone Doom.webm [View same] [iqdb] [saucenao] [google]
3295945

>> No.3295946

>>3295926
Other DUMP WIP >>3295920
>>3295936
i'd like to think that if there's a section of hell for rapists and whatnot the punishment is a hellish STD

>> No.3295949 [DELETED] 
File: 2.86 MB, 1280x720, DOOM.webm [View same] [iqdb] [saucenao] [google]
3295949

Doom or Doom 2?

>> No.3295950
File: 825 KB, 640x358, gottagofast.webm [View same] [iqdb] [saucenao] [google]
3295950

I might start working on a convoy/train-style level. Has that been done a lot in the past?

>> No.3295952

>>3295950
Highway to Hell

>> No.3295953

>>3295941

Yep, Zandronum's the most popular.

>> No.3295956 [SPOILER] 
File: 7 KB, 48x48, 1466110956317.gif [View same] [iqdb] [saucenao] [google]
3295956

Why are the demons do perfect?

>> No.3295957
File: 43 KB, 264x263, 1459921042120.png [View same] [iqdb] [saucenao] [google]
3295957

>Sunlust
>not Sunslut

Missed oportunity tbbqh

>> No.3295967
File: 32 KB, 272x372, dance doomdaddy.gif [View same] [iqdb] [saucenao] [google]
3295967

Just another friendly reminder to pirate the IWADs if you plan to give DOOM, Heretic, and Hexen a try.

Bethesda delivered the ultimate slap to the face to John Carmack and his work for the company by developing a VR version of DOOM without him. Anyone who has read Masters of Doom knows how obsessed John Carmack is with the concept of virtual reality. The icing on the cake is that they're doing it with Oculus' direct competitors, the HTC Vive.

"But it's a port of the new game!", you might say. Well, the last thing Carmack made for id was the tool we know as SnapMap; so by any means, that counts as working for Doom '16.

They don't deserve your money for the 1993 game. Check the pastebin for a link.

>> No.3295968
File: 692 KB, 1273x713, SHBx34B.png [View same] [iqdb] [saucenao] [google]
3295968

Here's my unpolished DUMP submission and also my first wad

http://www.mediafire.com/download/2cuese2v0f1e64t/MUNIWELL2.wad

It's probably a little too claustrophobic at the start and I'm not well versed on proper enemy/ammo placement yet, but I'll get there.

>> No.3295970
File: 263 KB, 480x479, 1448141963008.gif [View same] [iqdb] [saucenao] [google]
3295970

>>3295945

>> No.3295972
File: 3 KB, 100x100, CELEBRATE AND DANCE FOR FREE.gif [View same] [iqdb] [saucenao] [google]
3295972

>>3295967

>> No.3295979

>>3295967
>Bethesda delivered the ultimate slap to the face to John Carmack and his work for the company by developing a VR version of DOOM without him

I'm all for pirating the iwads, but a company making X product without Y is probably the least applicable reason for it and is just sensationalism for the sake of being sensational.

>> No.3295982

The IWADs link in the pastebin only leads to a 403 now

>> No.3295987

>>3295953
Neat. I'm pretty new to this stuff.

Is it possible to run in software mode at 144fps+?

I understand that doom was originally at 36fps, but you would think someone could have patched it by now.

Usually I play with prboom+ in gl mode, but with all of the fancy filtering turned off.

>> No.3295998

>>3295987
Silly me.

The menu is locked, but the game isn't

>> No.3296000

>>3295987
Pretty much every software sourceport except Chocolate Doom runs at an uncapped framerate, including PrB+, Crispy and ZDoom.

>> No.3296003
File: 27 KB, 509x390, error.png [View same] [iqdb] [saucenao] [google]
3296003

What I am doing wrong? Tried my old ZDoom and the newer 2.81 and stil getting this error, editing pk3 file with slade will simply break it.

>> No.3296008

>>3296003
zdoom wars, contrary to the name, is not a zdoom mod

it is a zandronum mod

>> No.3296010

>>3295968
Pretty good so far, the level design is interesting but would certainly benefit from more variety in terms of textures but worry about that later
The map gets to be a bit of a clusterfuck after the yellow switch but it's probably light work for other anons who are actually good at this game
in particular, the amount of hitscanners after the yellow key could be reduced

>> No.3296014

>>3295950
yep, one of the first example that comes to me is TVR!.wad

>> No.3296020

>>3296010

Thanks anon, I'll look into toning down the zombiemen after the yellow key.

>> No.3296041
File: 349 KB, 582x595, done_for_today_hrist.png [View same] [iqdb] [saucenao] [google]
3296041

Goddamn, done with this room. Now for rest of them...

>> No.3296045

What is the best way to host my own server? When trying to host via doomseeker, the server does not show up in the server list. I have forwarded my ports. I also don't understand how to join a bestever server after making one.

>> No.3296063

>>3295967
How do I get NERVE.WAD?

>> No.3296068

>>3296041
jesus how long did that take you?

>> No.3296073

>>3296063

Illegally, preferably.

>> No.3296084

>>3296000
Huh, I wonder why I thought that in the first place.

What's the proper setting to play prboom on - 8, 16, or 32bit?

>> No.3296089
File: 47 KB, 1280x720, Screenshot_Doom_20160617_000231.png [View same] [iqdb] [saucenao] [google]
3296089

YES
These kind of maps always make me take a break from doom for a while after beating them.

>> No.3296093

>>3296089

...Is that a hour spent on just one map?

>> No.3296096

>>3296093
not counting deaths
yes
yes it is
I started about 2 hours ago though

>> No.3296098
File: 93 KB, 800x600, ..png [View same] [iqdb] [saucenao] [google]
3296098

>That moment when everyone leaves the server

>> No.3296101

>>3295987
ZDoom and its descendants (such as Zandronum) uncap the framerate, but the game logic still runs at ~36 tics/second. Everything in between is simply interpolated, so there's no real gameplay advantage to using a higher framerate.

>> No.3296106

>>3296068
Dunno, haven't kept count. Not overtly long. Most of time went to redoing designs.

I still have to fiddle with difficulty later on.

>> No.3296112

>>3296093
Its a huge fully fledged slaughtermap, by none other than Joshy, the guy responsible for half of Speed of Doom, and nearly all of Resurgence.

>> No.3296119
File: 2.46 MB, 512x512, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
3296119

http://hdoomguy.tumblr.com/post/145975042137/hey-man-im-interested-in-trying-out-hdoom-but
ARE YOU HYPED? or are you agitated?

>> No.3296135

Is there a way to disable screen flashing on pickups/damage in zdoom?

>> No.3296138

>>3296119
Neat.jpg

>> No.3296187
File: 3 KB, 100x100, anubis-kun.png [View same] [iqdb] [saucenao] [google]
3296187

>>3296119
I'm kind of grey area.

>> No.3296191

where to start playing doom mods?

>> No.3296212

>>3296119
I'd prefer he works on mods that isn't HDoom.

Berserk weapons spritesheet when. since he won't make the Berserk mod himself.
I wish he didn't stretch himself out so thin period

>>3296191
OP's post has an image for Doom and Doom mods specifically

>> No.3296227
File: 201 KB, 1920x1200, PnOnGWK.jpg [View same] [iqdb] [saucenao] [google]
3296227

DO NOT

>> No.3296228

>>3296119
Mystical's new imp-tan CG/design looks awful.

>> No.3296237

>>3295926
>Doom download: https://yadi.sk/d/469ydBaLndVCJ

I'm having a blast playing Brutal Doom right now ( except that first level of Battle of Los Angeles, holy fuck it took me 1 one hour to find the key and the door at the very beginning ), currently downloadan "regular' Doom from this link.

Doom 2016 looks pretty good, I cant understand why they insist on having that many executions tho, its really, really bad for me, health / armor pickups are static and make for more interesting gameplay when you change difficulties. Same for that HP station, reminds me of Half Life, it sucks.

anyway, I'm loving old Doom.

>> No.3296240

>>3296227
>filtered textures

>> No.3296241

>>3296228
You reffering to this? http://hdoomguy.tumblr.com/post/145512071687/plantpenetrator-decided-to-redo-the-imp-tan-cg

I like the new design.

>> No.3296246

>>3296240
Don't pin this on me, I found the picture on Google

>> No.3296251
File: 49 KB, 268x263, large.jpg [View same] [iqdb] [saucenao] [google]
3296251

>>3296237
also I saw somewhere ( dont remember where sadly ) a work in progress to port Doom 2016 weapons in retro Doom ?

does anyone here know more about that ?

I see there is tons of mods, different versions of old Doom games, so yeah I'm new to it and dont really know what I'm talking about.

after completing 2 chapters of BD I dont want it to stop tho.

I dont remember the last time a game gave me this feel.

>> No.3296258

>>3296228
>>3296241
oh, gross

>>3296246
accessory to a crime is still a crime

>> No.3296259

>>3296251
There's a few modders that are doing Doom 4 in Doom weapons and one spriter that is working on making working mod attachment sprites for it as well.

There's a whole lot of mods out there anon, I hope you have fun with it all.
Lots of good level sets too.

>> No.3296274

>>3296259
Alright.

is Brutal Doom frowned upon ? I dont see it mentioned here, or in the infographic.

I just googled 'old Doom' yesterday, then I remembered I heard about brutal Doom, so I searched that, and downloaded the game from the first link, but as I understand its not the most recommended ?

>> No.3296279

Where is autoexec.cfg supposed to be located for quake 1? I have it in my id1 directory but the console still says "could not execute autoexec,cfg"

>> No.3296290

>>3296241
Why did they change the design?

>painted nails
>spherical anti-grav boobs with pink as fuck nipples

>> No.3296291

>>3296279
Make sure you have file extensions visible- it must be autoexec.cfg, NOT autoexec.cfg.txt.

>> No.3296306

>>3296274

Brutal Doom has one of the worst communities ever and its popularity has thoroughly eclipsed other wads to the point where BD fans will harass modmakers to make their shit compatible with BD

That, and it's a thoroughly non-vanilla experience so many people naturally have qualms with its gameplay

>> No.3296308

>>3296291
Yep that was it.

I couldn't save a text file as .cfg though, I had to copy config and edit that. How do you save a .cfg, seems like it would be useful in the future.

>> No.3296309

How do you run 100,000 revenants not at .5 fps?

I've tried pr and glboom, and zandronum

Is my computer just that craptacular?
fx6300 and 7870

I tried playing at 800x600, even

>> No.3296312

>>3296290
Fuck, I was looking at the image wrong. I do like the old one better too.

Not a fan of muscle girls.

>> No.3296314

>>3296306
alright

my download finished, I extracted everything and I'm reading the infographic, the link to download the Doom iwads is dead tho , any idea where I can get them ?

>> No.3296315

>>3296309

Disable lighting effects, that can cause an enormous tank in FPS

>> No.3296316

>>3296308
Save it as txt and then just rename the txt part to cfg. Cfg is just a plaintext file with a different extension.

New to config editing?

>> No.3296325

>>3296306
What's the mod that punishes player for using Brutal Doom by endlessly spawning Revenants coming out of walls?

>> No.3296326

>>3296314

You can buy them on Steam.

Alternatively, you can use Freedoom, which is a fully-free version recreation of Doom that lets you play pwads without having the original games.

https://freedoom.github.io/

>> No.3296327

>>3296274
Ehh most people just find it overrated and get annoyed when people praise it too much.

It's not a bad mod, but it's also not the only one.

But what matters the most is you have fun with the mods you like

For me, I play a lot of Smooth Doom and Project MSX. I play Brutal Doom here and there sometimes still. GMOTA a ton still

Just don't feel like you have to be restricted to one mod, or not be allowed to enjoy something because it's not that popular.

>> No.3296346

>>3296315
No dice.

Eh, I was going to get an i5 and 480 soon anyways.


Can anyone else on here run 100,000 revenants at a respectable fps?

>> No.3296349

>>3296325
Daemonsteel, it does it even if you add Ketchup

>> No.3296361

>>3296349
Thanks

https://www.youtube.com/watch?v=txcpbEpXIl0

https://www.youtube.com/watch?v=nCF5f0hSfKg

>> No.3296365

>>3296274
The problem isnt the mod itself, but the fanbase behind it. It attracts some of the most obnoxious people to the community.

>> No.3296373
File: 229 KB, 1024x768, Screenshot_Doom_20160616_190703.png [View same] [iqdb] [saucenao] [google]
3296373

>>3295930
>>3295946
I think we're ready for submission now, although criticism and suggestions are still welcome!
Now includes support for multiple difficulty levels!

===================================
Download: https://www.dropbox.com/s/j9p501ftgjdyinb/CLOSETV4.wad?dl=1
Name: "Durex Waste Disposal" by Minimum Payne
Credits: Music is "Neo Kobe Steel Factory"
Composed by Miki Higashino, Masanori Adachi, and Tappi Iwase for Contra III: The Alien Wars
Dumped by SonicPanda on snesmusic.org
Quote: "Map-making is long and hard, just like the end of this map ;)"
===================================

2 questions
1) How can I change the name of the map on the results screen?
2) Where else can I submit it to guarantee that it's received?

>> No.3296383

>>3296326
>>3296326

>Name field

Fitting.

>> No.3296384

>Erkattanne map04
>a blursphere secret that's actually really useful
Cacoward justified.

>> No.3296395

>>3296316
I certainly am, and am glad learn more. But I had already saved it as txt and added .cfg to the file name. It just saved as autoexec.cfg.txt

>> No.3296398

>>3296365
I like other mods I just get a bit bugged by vanilla gameplay as nothing has a real good punch to it in vanilla, animations are stiff and it all shows its age compared to what can be done on its ports

>> No.3296430

How can I check the amount of time that has passed since a script was activated?

>> No.3296436
File: 37 KB, 116x178, 1424325602782.png [View same] [iqdb] [saucenao] [google]
3296436

>>3296398
>there are people in this world with no appreciation for the vanilla SSG

>> No.3296438

>>3296384
IMO, outside of the lazy texturing, the map layouts and gameplay are actually not bad.

I don't think it should have gotten a full cacoward, though. It was decent, but the bloody runnerups were generally higher in quality.

>> No.3296442

>>3296398
>>3296436
>there are people in this world with no appreciation for vanilla period.

I mean, I don't expect people to play with dosbox or chocolate doom. And gameplay mods are fine by me, aswell. But I'm generally not convinced the person is even a fan of doom if they "need" a gameplay mod to enjoy it at all.

>> No.3296453
File: 248 KB, 400x1900, So you want to play some BLOOD.png [View same] [iqdb] [saucenao] [google]
3296453

What should I add to this?

>> No.3296460

>>3296453
Maps and Mods for the actual Blood.

I'd also remove those fan remakes, as their bad.

>> No.3296462

>>3296460
They're bad but they're all we have since source ports don't exist.

>> No.3296463
File: 16 KB, 121x61, 25112.png [View same] [iqdb] [saucenao] [google]
3296463

>>3296327
>>3296326

I found the wads on another fan website, all is good.

I only now understand that the launcher itself mods the wads ?

Sorry if I dont make sense, but I tried zdoom and gzdoom, with several wads contained in the 'you want to play doom' link.

Then I launched the same wads using the gzdoom launcher used by brutal doom and it modifies them with brutal doom gameplay ( different gunplay, kill animations I believe ? ) , its amazing.

So how exactly do I get the different mods ?

The thing is that both zdoom and gzdoom launchers played the same versions of the wads I tried, so I dont really understand how the brutal doom launcher was able to modify them.

I'm kinda lost, its more complicated than modding Skyrim.

What else would you recommend if I like Brutal ? I'll admit I'm not a fan of the old school, classic Doom gameplay, its too dated for me.

>> No.3296465

>>3296462
You can still play vanilla through dosbox. A far better option than any of those fan remakes.

>> No.3296470 [DELETED] 
File: 151 KB, 1360x768, Screenshot_Doom_20160614_140339.png [View same] [iqdb] [saucenao] [google]
3296470

A mini-boss in the 5th map of my Joke WAD. What do you think?

>> No.3296472

>>3296442
>>3296436
I never felt dangerous, I never got the feeling of being an unstoppable badass fighting hell, it gave me a more survival horror feeling and I dislike survival horror

>> No.3296474

>>3296462
The dosbox version is better than any of the fan remakes.

>> No.3296476
File: 42 KB, 361x500, Sysshock.jpg [View same] [iqdb] [saucenao] [google]
3296476

Is System Shock considered a retro FPS?

>> No.3296478

>>3296472
>Never felt dangerous
In E1 you can cut a line of 3-4 Zombiemen with a single shotgun blast.

The Super Shotgun is 2.5x stronger than that.

I never felt Doomguy was weak in vanilla Doom, even on UV and with keyboard only controls.

>>3296463
>What else would you recommend if I like Brutal ? I'll admit I'm not a fan of the old school, classic Doom gameplay, its too dated for me.
Project MSX, GMOTA, Demonsteele, Metroid.

None of those are like vanilla and change gameplay a lot.

Probably one of those Doom 4 in Doom mods when they become available as well.

>> No.3296481

>>3296474
Any information on configuring it? I'm having a lot of trouble getting controls I like.

>> No.3296483

>>3296395

Make sure that you're saving it in Notepad as "all files", and not as a .txt file.

>> No.3296485

>>3296478
>Project MSX, GMOTA, Demonsteele, Metroid.

Nice, thanks.

Sorry to out myself as a doom scrub but aiming up or down by pressing a key is a bit too akward in 2016.

I find it amazing to be able to play all those different wads with gameplay mods on the fly, its just great.

>> No.3296486

>>3296481

Run the setup executable and customize your controls from there? I don't understand the question.

>> No.3296490

>>3296481
Install bmouse even if you're not planning on using free aim and set the resolutionr to 640x480. Any higher feels very choppy, but not unplayable. Other than that there's not much to setting it up.

>> No.3296491

>>3296472
So basically, you don't want a challenge? You just want to be entertained?

>> No.3296507 [SPOILER] 
File: 121 KB, 1152x720, 1466126996867.webm [View same] [iqdb] [saucenao] [google]
3296507

>>3296472
Reminder: Doomguy is you, the player. If you don't feel like an unstoppable badass while playing Doom, it's because you aren't one, not because the player isn't capable of being one. Work on your pro Doom monster strats and learn to dance with the demons.

https://www.youtube.com/watch?v=HJcf0aOwmiA

>> No.3296510
File: 222 KB, 997x632, 1458561594527.jpg [View same] [iqdb] [saucenao] [google]
3296510

>>3296373
Alright I played it.
96% Kills 50% Secrets

Here are some suggestions.

-First, make sure the teleport behind the red door lets the player use it multiple times. As of now, you can only pass through it once. Also check the room where that teleporter is for hurt floors. I don't think there are supposed to be any in there!

-Second, allow the player to open the blue door from either side. Right now, you can only open it from the starting area. There's no reason for it to be that way. I got to the red/blue junction with both keys. It was disappointing that one of them didn't work!

-Third, alter the section at the end of the phallus. As it stands now, you point down into the archvile pit and shoot rockets at them (or use the secret plasma gun I found, lewd) until everything's dead. Going down into the blood pool is suicide. I tried it twice. My suggestion to make it more interesting is to raise the blood pool up so the monsters aren't confined to the final room. Let them chase the player back the way they came. Adding an additional archvile + more hell nobles to account for the extra cover the player has may be a good idea too in order to keep it exciting. Teleport in skeletons on the ledges when the player opens the door if you still want more insanity. This could be a really good fight with a bit more work.

>> No.3296519

>>3296486
Sorry, I was pretty vague. I meant is there a general infographic for changes you would want to make.

>>3296490
Thank you, bmouse seems really useful. Will it let me bin scroll wheel or other mouse buttons to functions? I can't seem to do that right now.

>> No.3296521

>>3296507
>>3296491
>>3296478
not him but I feel like sound design and animation smoothness have spoiled him

>> No.3296540

>>3296521
>Don't like some vanilla sounds so much.
>Make a PSX/Vanilla sound mix for myself

Replaced the shotgun and pistol and BFG sounds.
Works with Smooth Doom also.

BFG9000 PSX sounds is FUCKING AWESOME

>> No.3296547

>>3296228
>>3296241
I don't like Mystical's new style.
Old titlescreen and old imp-tan were best.

>> No.3296556

>>3296325
Also Hdoom

>> No.3296558

>>3295945
>do you shot a gun in the game
>no sht gun
>0/10

>> No.3296563

>>3295967
But SnapMap sucks enormous balls, anon.

>> No.3296564

>>3296241
she looks like a shortstack,
and while i don't hate that, meh

>> No.3296572

>>3296314
https://www.youtube.com/watch?v=eAipoB2PGVo
Look in the description

>> No.3296573

>>3296483
Ohhh, that makes sense.

Thank you anon.

>> No.3296619

>>3296490
Okay, I have bmouse set up and now I can't mouselook at all.

Any idea what the issue may be?

>> No.3296646
File: 75 KB, 218x192, doomguy-vomiting-profusely-inside-his-helmet.png [View same] [iqdb] [saucenao] [google]
3296646

>>3296228
>>3296241
God, it looks so fucking ugly, why is he drawing like this now?

>> No.3296651

>>3296228
Seconded. I like the curvy figure on the old design.

>> No.3296653

>>3296646
>not aspect correcting your reaction images

>> No.3296656
File: 5 KB, 130x150, i don't like your guts.png [View same] [iqdb] [saucenao] [google]
3296656

>Start playing Plutonia
>MAP01
>Early in there's an Arch-Vile placed in an inaccessble spot with a chaingunner, and another one later (though you'd have an SSG for that)
>Revenant monster closet happens before rockets or SSG
>Chaingunner room opens right FUCKING BEHIND YOU
>More chaingunners

Fuck you guys aren't kidding at all

>> No.3296659

>>3296653
>caring

>> No.3296676

>>3296619
I got it working, but Christ this is janky as fuck.

I've heard word a very well know guy was working on a port, I'll probably wait till then.

>> No.3296679

>>3296476
It is, but its appeal is so different from the average Doom clone that it kind of stands on its own.

>> No.3296705
File: 19 KB, 712x353, impstack.png [View same] [iqdb] [saucenao] [google]
3296705

>>3296564
*Apparently* she's not drawn as one, which makes it actually worse.

>> No.3296708

>>3296656
Plutonia was made to be hard.

>> No.3296713
File: 1.73 MB, 295x211, 1449536986795.gif [View same] [iqdb] [saucenao] [google]
3296713

>>3296241

>> No.3296723

>>3296476
Yah. I like it. I've put hours into it but never beat it for some reason. Beat SS2 at least twice though...

>> No.3296734

>>3296510
Thanks for the feedback
That blue door has been giving me grief for a while actually and I don't know whats wrong
The action and tag is set properly but it doesn't function from that side

>> No.3296772

the EPIC map is bretty gud

>> No.3296783

why do people insist on saying wolfenstein TNO is on par with DOOM 16 ?

seriously, its one of those 2deep4u games, with cinematic bullshit every 15 minutes.

the game is barely playable on Uber ( have to hide all the time and peak around corners to shoot else you die in two hits )

the gunplay feels good for the first 5 minutes, thats it.
shotgun doesnt hit anything if its not point blank.
shooting at robots feels awful

then its cutscene, cutscene, more cutscenes, and oh here is a hub you'll have to go throught multiple times for 'pick item X and bring it to Y'

its like 7/10 at best and I'm feeling generous

>> No.3296785

>>3296734
blue door is fixed
the problem was having another linedef in front of that had another action
explanation here: http://forum.drdteam.org/viewtopic.php?f=25&t=6291
i'll find another way to get those actions to work

>> No.3296786

How do I get this Reelism shit working in multiplayer

>> No.3296808

Just got to the erkawhat map with the big changes in height

pretty good so far, I have so say. Why does the audio for a few map's music only come out of the left speaker, thought?

>> No.3296812

>>3296785
>>3296510
I managed to implement the changes you recommended
If you wish to give it another try just use the same link as before

>> No.3296872

>>3296485
you know in most source ports, you can simply turn mouse look on yeah?

>> No.3296896

>>3296783
>have to hide all the time and peak around corners to shoot else you die in two hits
I like that kind of realism

>> No.3296901

>>3296705
nope nope nope

>> No.3296910

>>3296783
Not retro

>> No.3296916

What is everyones absolute favorite WAD?

>> No.3296939

Why the fuck is scythes last level such bullshit? Where are there mountains worth of skeltel? Why is there a cyberdemon around every corner?

>>3296916
Dump 1 or 2 since I'm a newfag.

>> No.3296946

>>3296916
I feel a lot of love for Going Down. It just has this sense of fun and quirkiness that I like.

>> No.3296948

>>3296939
Final level is a slaughtermap.

Once you understand how to tackle these kinds of maps they won't be so intimidating or bullshit.

For the most part

>> No.3296951

>>3296910
Cry more, faggot. Go back to your PSX/PS1 argument.

>> No.3296953

>>3296910
Acknowledging video games after 1999 in a once removed fashion is not retro, you will be punished

>> No.3296965

>>3296946
Going Down is pretty great.
Except for that level with the fruit, that was a slog to me
I also can't imagine Going Down without it

>>3296916
For gameplay mods it's hard to say.
Probably one of those Doom 4 in Doom mods right now, but I played a shitload of GMOTA and Project MSX.

For mapsets I really like Ancient Aliens.
And Valiant. One of those would be my absolute favorite mapset right now.

Not so much for the challenge(Which is up there and fun) but a lot more for the levels and presentation and music selection.

>> No.3296972

>>3296965
Skillsaw is one of the most talented mappers right now. He was the main driving force for Valiant and Ancient Aliens. Also Lunatic and a bunch of single maps in community megawads.

>> No.3296981

before i start working on it from scratch, does anyone know of a mod that has super mario bros style invincibility?

>> No.3296993

Is there a list of Quake total conversions out there? There's billions of Doom TCs, but the only Quake TCs I know of are fucking ancient.

>> No.3296997

>>3296981
Man, SF2013 is really drop in quality compared to SF2012. Although I guess that's sorta it since Ribbiks' not contributing.

>> No.3297018

>>3296916
Super Sonic Doom. Holds a lot of nostalgia for me.

>> No.3297057

>>3296916
I'll always have a special place in my heart for the MMs, and Icarus. As far as I'm concerned, they're basically free Final Doom episodes.

Also really like Scythe 2, Speed of Doom, and BTSX (both episodes) for modern stuff. Ancient Aliens could potentially reach this status, too.

>> No.3297102

>>3295939
> saw this while listening to https://www.youtube.com/watch?v=Xix6u4HyGPo

>> No.3297114

>>3296948
not him and perhaps tangentially related, but I'm so fucking tired of entering a slaughtermap and having to sit through either ROTT midis, METALZZ lmL midis or anything else that is loud and blaring for the sake of 'pumping you up' or what have you, I mostly find it annoying so much ot the point where I actually have to turn the music all the way down so I can actually get a grasp of what I'm doing and where I'm going or what the fuck I'm killing, none of which I can do with Vinesauce Joel-tier metal midis raping my ears in the process in the background.

>> No.3297119

>>3297114
I want a slaughtermap wad that's full to the brim with cheesy muzak/jazz midis. Calm and chill while everything is madness.

>> No.3297132

>>3297114
I like when slaughtermaps have heretic midis

>> No.3297141

>>3297114
IMO, slaughtermaps tend to have enough monsters to drown out the music, so interesting that you have to turn the music down to hear the monsters.

>> No.3297142

>>3296997
Isnt SF3 still getting developed on?

>> No.3297149
File: 13 KB, 585x635, huh.png [View same] [iqdb] [saucenao] [google]
3297149

>>3297114
>Vinesauce Joel-tier metal midis
Goddamn it, these sides are brand new.

>>3297141
nah, I actually can sorta agree with his sentiments there. Loud metal music tends to throw out the breather moments that you spend either running to get your next kill or mowing down a group of lower tier monsters, and having constant BLEEEAASRGH in the background can get tiresome.

>> No.3297160

I always like it when a slaughtermap uses a stewboy midi.

>> No.3297167

>>3297114
>>3297141
I tend to turn music off in every game because I like being able to hear the sound effects clearly.

Honestly, I find MIDIs tend to have really uneven volume. One level the music's too quiet to stand out, the next it's too loud for comfort.

>> No.3297206

>>3295926
Best megawad. Let's go
http://www.strawpoll.me/10426064

>> No.3297217

>>3297206
megawad = 32 maps minimum
a bunch of those are level sets at most

>> No.3297235

>>3297217
>megawad = 32 maps minimum

This is incorrect. idgames and doomwiki have always defined it as 15+ maps.

That said, his poll indeed has a few wads that include less than 15 maps.

>> No.3297239

>>3297167
Eh, midis from most doom community composers tend to be pretty consistent in volume, I find.

Only exception I ever noticed is Eternal Doom, which has abnormally loud midis.

>> No.3297251

>>3296228
>>3296241
why change something that wasn't broke?

>> No.3297256
File: 378 KB, 1273x956, valiantly.png [View same] [iqdb] [saucenao] [google]
3297256

>Valiant with Contra Doom

Pretty nifty.

>> No.3297260

>>3297256
Contra Doom is pretty neat but I feel like it forces pistol starts for heavily packed levelsets.

>Slaughtermap pops up
>Don't get hit much if at all
>X39

That Contra music wad is the best part

>> No.3297263 [DELETED] 

>>3296916
https://www.youtube.com/watch?v=uNsW4OkKOm4

>> No.3297268 [DELETED] 

>>3297263
L O L

>> No.3297276
File: 404 KB, 588x598, 1465901558833.png [View same] [iqdb] [saucenao] [google]
3297276

>>3297260
>That Contra Hard Corps music

Can't beat that Mega Drive sound.

>> No.3297279
File: 75 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3297279

>>3294113
>nope

>> No.3297285
File: 1.75 MB, 300x225, 1465622300478.gif [View same] [iqdb] [saucenao] [google]
3297285

>>3296228
>>3296241
While it isn't that bad, the original is heaps better.
I also don't see the sprites changing, since they were based off the original (or vice versa?)

>> No.3297292

I'd like to submit a bug report

When you have a radiation suit on, pressing f11 to change the brightness cuts off the green overlay effect.

>> No.3297296

I installed Brutal Doom last night. It's really good, but I still love vanilla Doom more.

Vanilla Doom is comfy.

>> No.3297298

>>3297296
Vanilla Doom doesn't play like it was made by a edgy teenager.

>> No.3297302

>>3297292
http://doomwiki.org/wiki/Gamma_correction_resets_palette

>> No.3297305

>>3297298
I've never played Doom with the ZDoom mod or whatever came bundled with the Brutal Doom package I downloaded, I suspect a lot of the improvements I'm enjoying are a result of that.

I like the new guns of BD however. They've got a nice weight behind them.

>> No.3297306

>>3297296
Vanilla Doom is cool.

>> No.3297312

>>3296228
>>3296241
I see we've reached that point where the artist falls in love with a completely hideous new style.

>> No.3297327
File: 269 KB, 1024x768, Screenshot_Doom_20160617_135058.png [View same] [iqdb] [saucenao] [google]
3297327

I have total block for my current map. I thought of submitting it to DUMP, but I am not even finished with the rooms.
I only had a general layout idea, but then I realized my rooms are huge and empty.
This one for example is supposed to be a trap. You try to grab the blue key and then monsters spawn, with the real key being in another room.
However, I really don't know how to set up the trap. Bars? A nukage pool? Just a few corpses around the key? It's all shit.

>> No.3297345
File: 89 KB, 953x583, places_hey.jpg [View same] [iqdb] [saucenao] [google]
3297345

>>3297327
You should start out with a theme or idea what the place is supposed to represent, and work from there.
Like ex. tech-base, what could there be?
- A reactor
- Warehouse
- Server-farm
- Laboratory
- Cistern / nukage pools
- Garden
- Dark underground tunnels

Although I'd recommend more focused idea, though, so you can visualize the sort of places you want. Sticking to some color (ex. two main colours), material ( wood / stone ) / shape-schemes ( very round corners? ) will help you then texture and detail the areas.
Areas don't have to make real sense, because real-life buildings are sort of boring from Doom's perspective.

>> No.3297349

>>3297296

I haven't played BD in so long. Like, not in at least a year. I mean, I certainly don't hate it, but I just don't feel the need to play it when vanilla is so tight and nice, and there are other mods that are just straight up more creative in what they do with the game.

>> No.3297353
File: 2.59 MB, 2560x1440, Screen Shot 2016-06-17 at 14.15.30.png [View same] [iqdb] [saucenao] [google]
3297353

Does anybody here have much experience with Arcane Dimensions? Whenever I apply the ad_v1_42 patch 2 the game crashes and I get the error Mod_LoadModel: progs/s_plasma.spr not found.
No idea what might be causing this.

>> No.3297354
File: 268 KB, 1024x768, Screenshot_Doom_20160617_135045.png [View same] [iqdb] [saucenao] [google]
3297354

>>3297345
I have a concept, "primitive technology". Basically like Goa'uld - have "ancient" structures, with the occasional computer or light or steel door and you ask yourself how technologically advanced they really were.
For some reason though, everything is decaying, there are cracks and holes in the walls and ceiling and whatever liquid was there has now turned toxic.
I already have a "control" room, cages everywhere where they kept the species (and which might open all of a sudden), a huge atrium where you might or might not have a really tough fight... But I can't think of more.

>> No.3297361

Is it true that there are supposed to be sandwiches in e2m3?

>> No.3297362

>>3296916

For gameplay? Demonsteele, hands down. Project MSX and DoomRL Arsenal are both great, though the monster pack for the latter can fuck you over in the right circumstances if you're unlucky, but it's the lack of easy multiplayer at the moment that's the big detractor.

>> No.3297363

>>3297361
What do you mean by sandwiches?

>> No.3297365

>>3297363
There were supposed to be some marines eating sandwiches on a blue platform next to the toxic area in e2m3

I think

>> No.3297368

Is it true that no one's beaten Doom on any difficulty above normal?

>> No.3297372

>>3297368
No one has ever beaten Doom.

>> No.3297375

>>3297354
Hm. Perhaps:
Trap that lowers into a pit, connecting into cages with demons and shit. Maybe make it look bit like an arena, with benches on the sides, with cages/tunnels leading into real key.
Or perhaps shoddy terrain that breaks ( instantly lowers ) into another room, with supports being eaten by nukage and whatever monsters lurk.
Or perhaps a small altar that when disturbed whisks the key away and spawns demons ( this can be done with conveyors I am pretty sure, just w1 teleport + scroll floor ).

>> No.3297376

>>3297368
Doom is so hard no one has ever beaten it.

>> No.3297378

>>3297376
You ever seen "The Last Starfighter"?

Yeah.

>> No.3297379

>>3297375
ACtually that's a pretty rad idea, thanks. I think I can work with this.

>> No.3297381

>>3297365
i've never heard of this before

>> No.3297384

Which of the original Duke Nukem 3D episodes would you guys consider the best? Which are your favorite custom maps?

>> No.3297389

>>3297381
The 0.2 alpha HUD had a sandwich on it

I believe that they originally had you eating a sandwich in e2m3 on the "table" that is still in the map, when the monsters invade

>> No.3297401

Whoops, I lied

The sandwich table is in e2m7

https://youtu.be/2E9H4QgVLf0

Pretty neat bit of history there... The DooM sandwich table

>> No.3297405

>>3297401
Seeing such an early build of Spawning Vats is pretty cool. I didn't spy any sandwich table though.

>> No.3297406

>>3297401
yeah that is more familiar. i never heard anything about them in e2m3, hence the confusion.

>> No.3297409
File: 100 KB, 500x500, 1461851623859.jpg [View same] [iqdb] [saucenao] [google]
3297409

>>3297384
>Which are your favorite custom maps?
Few DN3D usermap actually try to have classic level design. Most do something more detailed, more linear, and try to come with new wild texture use and effects use. Usermaps can be great but they are their own things, and what I like the best is the classic original game style; which is why my favourite map is Insurance Overload, it's the best classic style usermap I've played for the game.

>Which of the original Duke Nukem 3D episodes would you guys consider the best?

I have to say that I think ep3 is the weakest. Overall enemy placement is all over the place and gameplay isn't as tight as in the other episodes. It's also the episode with the least crazy layouts and effects.

Ep2 is clearly underrated, the fact that the design isn't rooted in realism made them go wild. There are sick slopes everywhere, and tons of crazy level layouts and effects all the time.

I think The Birth takes the cake though. Every map is a masterpiece of classic DN3D level design, except maybe Critical Mass which is more linear and conceptual with its traps, but even that is a welcome change of pace.

The Birth re-defined the game, Duke as a character and the entire franchise. The way we now picture Duke Nukem 3D and Duke Nukem, with the comedy/parody aspect, the ultra thematic levels, it all comes from The Birth. The comical/parody aspect were barely present in 1.3 outside of the occasional easter egg, and yet that's how we picture Duke now.
This episode had a huge influence on usermaps as well.

>> No.3297413

>>3297405
It's the one at the beginning of the vid with the playing cards on it

You are eating a sandwich with your marine buddies as you play poker, and then the hellspawn shows up

Thus, in early alpha HUDs you have a sandwich in your inventory in e1m1 ( e2m7 )

I think they explain the sandwich thing in masters of doom

>> No.3297416

>>3297413
does the sandwich get possessed and try to kill people by giving them ebola?

>> No.3297418

>>3297406
Huh, no mention of a sandwich in masters of doom. I searched the ebook

>> No.3297426

>>3297409
I have to agree with everything you said. I could never understand why people like E3 so much, when it has among the most boring levels in the game.

>> No.3297430

>>3297409
Where's a good place to find good Duke 3D custom mapsets?

>> No.3297443

>>3297401
I thought it was supposed to be a card deck? or is that a different version I'm thinking of?

>> No.3297457

>>3297372
I can beat doom

>> No.3297458

>>3297457

You can't beat Doom.

>> No.3297459

>>3297457
it's okay, you don't have to be ashamed.
no one can even kill the cyberdemon

>> No.3297462

>>3297459
I almost killed a Baron once. Once.

>> No.3297469
File: 4 KB, 300x310, 1461946839522.png [View same] [iqdb] [saucenao] [google]
3297469

>>3297457
>He can beat Doom

>> No.3297470

>>3297458
>>3297459
>>3297469


you underestimate my methods

>> No.3297472

what kind of avant-garde shitposting is this

>> No.3297476

>>3297472

Post-irony is one hell of a drug.

>> No.3297480

>>3297472
I know, I don't see why people lie about their abilities on the internet

>> No.3297482

>>3297430

www.scent-88.com
msdn.duke4.net

Duke community has always been more about lone usermaps than episodes, but there are some good maps or mods around too.
You can try the EDuke32 Addon Compilation.

>> No.3297483

man, i didn't know HD was this popular

>> No.3297489

>>3297483
4K is more my thing t b h

>> No.3297490

>>3297483

HDoom? Yeah, we have people from other boards checking on these threads solely because of it.

>> No.3297496
File: 476 KB, 800x800, 1424890482319.jpg [View same] [iqdb] [saucenao] [google]
3297496

>>3297490
>people come to these threads expecting to find hot demon poon
>all they find is screaming skeleton slaughterfests and cyber-rocket gang bang

Truly a fate worse than death

>> No.3297503

>>3297496
>>people come to these threads expecting to find hot demon poon

that's what /westernd/ is for.

>> No.3297505
File: 18 KB, 256x128, BLBDBFG.png [View same] [iqdb] [saucenao] [google]
3297505

I'm really bored

Anyone mind if I post some of the billboards from 32in24-15.wad?

>> No.3297506
File: 16 KB, 256x128, BLBDBFM.png [View same] [iqdb] [saucenao] [google]
3297506

>> No.3297508
File: 18 KB, 256x128, BLBDCVMC.png [View same] [iqdb] [saucenao] [google]
3297508

>> No.3297510

>>3297409
>>3297426
I really dig Flood Zone in episode 3. That multi-tiered level was great with going under water and being on the roof tops.

>> No.3297512
File: 9 KB, 256x128, BLBDDUC.png [View same] [iqdb] [saucenao] [google]
3297512

>> No.3297514
File: 15 KB, 256x128, BLBDETRN.png [View same] [iqdb] [saucenao] [google]
3297514

>> No.3297516
File: 6 KB, 256x128, BLBDFRED.png [View same] [iqdb] [saucenao] [google]
3297516

>> No.3297517
File: 16 KB, 256x128, BLBDHACX.png [View same] [iqdb] [saucenao] [google]
3297517

How is Hacx 2.0 coming along anyway

>> No.3297518

>>3297508
No matter who wins, we lose.

>> No.3297519

>>3297482
Thanks for the sites. Nice to have a huge selection to choose from.

>> No.3297520
File: 20 KB, 256x128, BLBDHOMA.png [View same] [iqdb] [saucenao] [google]
3297520

>> No.3297521
File: 144 KB, 680x678, HUP.png [View same] [iqdb] [saucenao] [google]
3297521

>>3297516
>cumming

That wasn't intentional, r-right?

>> No.3297523
File: 3 KB, 256x128, BLBDILYA.png [View same] [iqdb] [saucenao] [google]
3297523

>> No.3297526
File: 12 KB, 256x128, BLBDMOF.png [View same] [iqdb] [saucenao] [google]
3297526

>> No.3297527

>>3297505
These billboards are cute.

>> No.3297528
File: 9 KB, 256x128, BLBDOFOC.png [View same] [iqdb] [saucenao] [google]
3297528

>> No.3297529

>>3297521
search your feelings, you know it to be true

>> No.3297531
File: 17 KB, 256x128, BLBDPLTN.png [View same] [iqdb] [saucenao] [google]
3297531

>>3297527
Nice to see more DM maps use billboards

>> No.3297534
File: 15 KB, 256x128, BLBDRCK5.png [View same] [iqdb] [saucenao] [google]
3297534

>> No.3297537
File: 6 KB, 256x128, BLBDPTCH.png [View same] [iqdb] [saucenao] [google]
3297537

>> No.3297539
File: 20 KB, 256x128, BLBDVTAF.png [View same] [iqdb] [saucenao] [google]
3297539

>> No.3297542
File: 10 KB, 256x128, BLBDWFP2.png [View same] [iqdb] [saucenao] [google]
3297542

>> No.3297543
File: 16 KB, 256x128, BLBDTSW.png [View same] [iqdb] [saucenao] [google]
3297543

>> No.3297546
File: 18 KB, 256x128, BLBDWOOO.png [View same] [iqdb] [saucenao] [google]
3297546

>> No.3297547
File: 7 KB, 256x128, BLBDZAND.png [View same] [iqdb] [saucenao] [google]
3297547

I skipped all the ones that didn't really have any relevance to Doom itself

>> No.3297549
File: 21 KB, 256x128, BLBDABTF.png [View same] [iqdb] [saucenao] [google]
3297549

I guess there's also this

>> No.3297552
File: 16 KB, 256x128, BLBD50SG.png [View same] [iqdb] [saucenao] [google]
3297552

So the joke here is the filename of a certain texture right

>> No.3297554

>>3297552

graytall i think

>> No.3297564

https://youtu.be/HSRVNhzRKSc

>> No.3297572

>>3297510
Yeah Flood Zone was pretty cool.

>> No.3297575
File: 59 KB, 620x465, metro3.1.jpg [View same] [iqdb] [saucenao] [google]
3297575

>>3297510
Yes I love Flood Zone's design. Its gameplay? Not so much... Ever tried pistol starting it? It's a mess, you're low on supplies, enemies everywhere, and ANYWHERE you go, whether for supplies or progression, it spawns more enemies. Holy shit!

But I liked the map enough to make a remake of it with a friend

>> No.3297576

>>3297552
It's GREYTALL. Another ugly texture that's made fun of like FIREBLU.

>> No.3297584

>>3297546
looks more like WOOD

>> No.3297585

>>3297576
Is that the weird psychedelic looking g blue and red texture they made entire buildings out of for some reason?

>> No.3297589

>>3297585
Yeah, what the first building you see in Mt. Erebus is textured with.

>> No.3297592

>>3297584
Is there a wood.wad where everything is flipped around 180 degrees?

>> No.3297595

>>3297576
FIREBLU is the best texture in the entire game don't you lie

>> No.3297607
File: 108 KB, 951x597, computersorsomething.jpg [View same] [iqdb] [saucenao] [google]
3297607

Blah, I am probably ending up bit setpiecey with this map.

>> No.3297609

>>3297607
Loving the texture work. All those sectors must've taken ages.

>> No.3297616 [DELETED] 

>>3295967
noone cares autist

>> No.3297621

>>3297595
behead those who insult FIREBLU

>> No.3297625
File: 225 KB, 500x738, 200%.png [View same] [iqdb] [saucenao] [google]
3297625

Am I just bad or is duke 3d a lot harder than doom?

I can play doom on UV almost all the time, but with duke I gotta go on let's rock or lower or I get destroyed. Almost makes me not wanna play because I'm embarrassed at how bad I am at it.

>> No.3297629

>>3297564
>>3297564

>"HELLO YOUTU---"

Goddammit.

The mod looks cool.

>> No.3297637

>>3297625
Nah, Duke 3D is harder. Enemies rip your health apart much easier then Doom. Same as in Blood or any other Build engine shooter, but with Blood the enemies rip through your health even faster then Duke 3D.

>> No.3297639
File: 125 KB, 637x950, fem_imp__doom_3_ver__by_sandvvich-d7jf8no.png [View same] [iqdb] [saucenao] [google]
3297639

I really like all the extra monsters Project Brutality adds, but I wish there was a way to just load the extra monsters without any of the other stuff - y'know, so it's compatible with mods/map-packs.

Has anyone done that yet? If not, one of you should.

>> No.3297654

>>3297625
I think it's just that you're used to Doom, but not DN3D.

It's the contrary for me; I tend to find Doom harder.

But that's because i can tell EXACTLY how much ammo for each weapon it will take to kill an enemy in DN3D, combination included (like a pigcop should take 1 full shotgun shot + 2 or 3 pistol bullets, etc); and I also know all the enemy behaviours by heart, etc

and I'm sure you can do the same for Doom.
Blood and SW though, can still fuck me up.

>> No.3297662

>>3297654

Yeah that's probably it. I rarely play DN3D, but I play doom so much I have pretty much every level memorized (at least in Ultimate Doom).

Never actually completed DN3D so I'm trying that right now. It's fun even if a bit harder than I expected.

>> No.3297671

>>3297662
The first episode is half as long as the other three official episodes and like E1 of Doom it was shareware

>> No.3297682

>>3297639
They get really broken later. Playing PB pushed me all the way away back to Vanilla because of le ebin Dynamic Progression being absolute trash. Once again a problem of Mods needing Mod-specific WADs.

>> No.3297686

>>3297682
>the fucking spider masterminds
>they can't even infight with eachother and cybers
Also the bfg is pretty gimped compared to vanilla so that doesn't exactly help either.

>> No.3297687

>>3297607
That looks fucking rad anon

>> No.3297691

>>3297682
The worst monster is by far the Overlord. He's atleast Cyberdemon-tier, if not more dangerous, but he spawns in the Pain elemental slot iirc. It's complete bullshit when you have like 2 or 3 of those fuckers on your ass and they're just spamming lightning and Hades Spheres everywhere.

>> No.3297693

>>3297686

>Spider Masterminds can't infight with Cyberdemons in PB

So is Gotcha! just broken, then?

>> No.3297697

>>3297691
Maybe not cyberdemon-tier, as I just now remembered that he has way less health. But still, his attacks are too powerful.

>> No.3297701

>>3297682
Well, yeah, the constant Dark Imps in Thy Flesh Consumed left a bad taste in my mouth. As if TFC wasn't already the worst of the original episodes.

>> No.3297705 [DELETED] 
File: 303 KB, 1440x2265, 9ijhz4t.png [View same] [iqdb] [saucenao] [google]
3297705

just noticed Brutal Doom isn't on that "so you want to play" image even though it's more influential than some of the mods already there

wtf???? :/

>historically notable shit
of course, let's not put the first mod to win a cacoward in there because everyone already knows that, right?

Eat a dick you pack of fucking hipster faggots.

inb4 this post gets deleted because the janitor is Wildweasal or some other little bitch nigger

>> No.3297707 [DELETED] 

>>3297705

You look like a knowledgeable person.

Can you tell me how to beat Id Software's "Doom", for DOS and Windows 95?

>> No.3297708

>>3296708
It'd be great if the level design was actually decent aesthetically and technically but it's not.
I cannot recommend Plutonia in A.D. 2016. There are much better wads out there.

>> No.3297713

>>3297708
The Plutonia tribute map packs like Plutonia 2 and Plutonia Revisited are better at being Plutonia then Plutonia is.

>> No.3297716
File: 30 KB, 256x264, 1453773915797.png [View same] [iqdb] [saucenao] [google]
3297716

>>3297705

>> No.3297718
File: 316 KB, 922x2259, douk.jpg [View same] [iqdb] [saucenao] [google]
3297718

>> No.3297719 [DELETED] 

>>3297705
Mark's such an edgelord.

>> No.3297724
File: 103 KB, 922x2978, douk2.gif [View same] [iqdb] [saucenao] [google]
3297724

>>3297718

>> No.3297727
File: 218 KB, 910x4604, epic douk .png [View same] [iqdb] [saucenao] [google]
3297727

>>3297724

>> No.3297728 [DELETED] 

>>3297705
and this is why people are talking shit about the mod and ot's author... let me guess, you strted playing doom in the past few years, and the only mod you ever used was BD. also u think that bd is better than vanilla doom, however you ever played the original(s). take a look at the mod's coding a try to understand it! long story short, BD is nothing compared to mods/wads like Demonsteele, Stronghold, Trailblazer or soething like those

>> No.3297730
File: 91 KB, 900x3200, angry douk.gif [View same] [iqdb] [saucenao] [google]
3297730

>>3297727

>> No.3297731
File: 113 KB, 922x3009, inhales profusely.gif [View same] [iqdb] [saucenao] [google]
3297731

>>3297730

>> No.3297732
File: 167 KB, 922x4322, shatting douk.png [View same] [iqdb] [saucenao] [google]
3297732

>>3297731

>> No.3297735
File: 114 KB, 922x4121, douk nouk em.gif [View same] [iqdb] [saucenao] [google]
3297735

>>3297732

>> No.3297736
File: 64 KB, 922x2344, douk nerver loses.gif [View same] [iqdb] [saucenao] [google]
3297736

>>3297735

>> No.3297745

>>3297718
>Bring it in
I still use that phrase to taunt people in multiplayer games to this day.

>> No.3297786
File: 39 KB, 599x600, 1449879555389.jpg [View same] [iqdb] [saucenao] [google]
3297786

I gotta admit, Wrath of Cronos is one of the most fun gameplay mods i've played, can anyone recommend me some good map packs/megawads for it?

Note: I've already gone through both Epics multiple times, each time having a dang ol' blast.

>> No.3297792

>>3297786
Play it with the Heteric map pack, Master of Chaos.

>> No.3297802

>>3295926
You know, Doom is one of those games I like seeing gifs of.

>> No.3297803

Damn, noticed that my sunday/monday is booked. I gotta power most of my map today/tomorrow.

>> No.3297806

Setting BulletPuffs to "DoomImp" yields some interesting results.

>> No.3297808

>>3296098
yea fuck that map. me and some other dude did that map by ourselves cause every one left. it took us an hour and a half.

>> No.3297809
File: 186 KB, 640x480, Mocking dance.gif [View same] [iqdb] [saucenao] [google]
3297809

>>3297802

>> No.3297830

HQuake when?

>> No.3297839

>>3297682
Been working on a concept for a trimming down of this
>>3297686
What would be the best way to buff the BFG amd do you just mean normal or the black hole version?

>> No.3297841

Is the coding for sperglord edition better then brutal?

>> No.3297859

>>3297806
imps stuck in walls, i imagine

>> No.3297860

>>3297859
Annoyingly yes. I wanted a gun for DUMP that spawns enemies if you missed,forcing you to aim better.

>> No.3297861 [DELETED] 

>>3297728
>Stronghold
absolutely disgusting.

>Trailblazer
Brutal Doom without gore.

>Demonsteele
anime tier of shit.

These are not good examples, anon.

>> No.3297864

>>3297860
i thought so, i remember trying something similar with dehacked years ago

you need to somehow make the bullet puffs spawn further from walls, and i don't think that is controllable

>> No.3297868

I'll always defend Brutal Doom because it's a great entry point for people new to Doom modding. People are introduced to Doom and it's modding community by it, and they mess around and play with other mods and game modes after they play it.

BD was my first mod, and I know for a fact that I wouldn't be playing Doom mods without it.

>> No.3297874

>>3297868
it's what got me back into Doom and posting on the chins in general
But alot of people don't want to admit it. I don't want to either.
Mark's Mod a shit, but if it gets more people playing OG Doom, I can't be too angry. Tweaking your experience is what makes OG GOATOAT

>> No.3297875
File: 38 KB, 600x450, vore.jpg [View same] [iqdb] [saucenao] [google]
3297875

>>3297830
I like the idea. There's potential for some very fucked up monster designs, as opposed to HDoom's generic anime look.

>> No.3297887
File: 27 KB, 1280x960, elfgp01.png [View same] [iqdb] [saucenao] [google]
3297887

>>3297792

not the same guy, but what are other Heretic/hexen mapsets worth checking out?

Elf gets Pissed came out recently and its certified halal

>> No.3297894

>>3297839
What about PB are you considering trimming?
Because ""Dynamic Progression"" is one of many features in dire need of balancing.
Approaching Sperglord 2.0 levels

>> No.3297895

>>3297887
There's Curse of D'sparil and Heretic Comunity chest. They're both megawads, I think. I don't know of any others though.

>> No.3297898

>>3297517
ded

>> No.3297912 [DELETED] 
File: 26 KB, 527x409, bait.png [View same] [iqdb] [saucenao] [google]
3297912

>>3297861

>> No.3297918
File: 39 KB, 605x454, 1465875962581.jpg [View same] [iqdb] [saucenao] [google]
3297918

https://www.youtube.com/watch?v=XaIuF3iV4NM

>> No.3297926

>>3297918
The map actually looks pretty swish. Mark's a decent mapper.

>> No.3297929

>>3297918
map's decent but the effects are fucking awful

>> No.3297930

>>3297918

I can hear the engine screaming from here.

>> No.3297931

>>3297918
why don't they just make a call of duty mod?

>> No.3297932

>>3297875

That defeats the purpose of having a sexy porn version, though. I would never fap to that, ever.

>> No.3297938

>>3297918
I do hope this isn't dependent on brutal doom, I would love to play through this with my choice of mode.

>> No.3297939
File: 111 KB, 900x600, shambley.jpg [View same] [iqdb] [saucenao] [google]
3297939

>>3297932
You lack the determination.

>> No.3297942

>>3297918

a lot of clever workarounds for the more demanding effects, color me impressed.

>> No.3297945

Has Marathon held up as well as Doom/Build?

>> No.3297946

>>3297894
That's kind of the idea, but also was planning to use D44M's weapon upgrade system to smooth out and organize the crazy amount of weapon selections and reduce redundancies, some monsters will be replaced with doom 3 and 4 monsters with (hopefully) better balance

>> No.3297948

>>3297918
Those are some very nice effects. Gotta give credit where credit is due, Mark makes some damn good maps. I wish he focused more on his mapping than on modding tbbqh.

>> No.3297952

>>3297939
hunh

>> No.3297956

>>3297932
you fap to hdoom ahahaha

>> No.3297958
File: 200 KB, 800x800, 249635%20-%20Quake%20Rule_63%20Shambler.jpg [View same] [iqdb] [saucenao] [google]
3297958

>>3297932
>implying you wouldn't a lightning chucking, unholy BBW dominatrix

>> No.3297964

>>3297956
>he doesn't
;)

>> No.3297970

>>3297956
yeah, i fap to images of hot anime girls

what are you gonna do about it, NERD???

>> No.3297972

>>3297895
I've got a problem with Wrath of Cronos and heretic wads, i can't seem to get the variety of enemies to spawn that i usually get when playing doom wads, what's the deal?

>> No.3297974

>>3297972

Heretic has less enemy variety than Doom.
That's it, really.

>> No.3297981
File: 25 KB, 320x238, 1462492625170.jpg [View same] [iqdb] [saucenao] [google]
3297981

>>3297918

>> No.3297991
File: 100 KB, 1457x1079, 1458137354322.jpg [View same] [iqdb] [saucenao] [google]
3297991

>>3297970

>> No.3297996
File: 48 KB, 759x359, an_annoyance_and_two.png [View same] [iqdb] [saucenao] [google]
3297996

Blah.

>> No.3298003

>>3297991
damn.....
owned........

>> No.3298006

>>3297991
Come on people! It's CURRENT YEAR and I can't believe people are still playing HDoom! It's CURRENT YEAR! Can't you understand it's still CURRENT YEAR? And people are STILL playing HDoom?

>> No.3298010

>>3298006

how is this still a thing?

>> No.3298012

>>3298010
Hey, if the dude uses a picture of the guy, I'm gonna respond in kind.

>> No.3298014

>>3298010
>implying John Oliver will ever be anything else that the current year man

>> No.3298016

>>3297938
It's not. He even mentions in the video that its compatible with other gameplay mods.

>> No.3298018

Episode 4 of Freedoom is actually really good

>> No.3298020

>>3298012
>>3298014

>they didnt get it

>> No.3298021

>>3298018
Is there a way to just play the maps? Freedoom's monsters and sound effects are fucking horrible.

>> No.3298023

>>3298021

An anon from a while ago made a modular Freedoom. Hold on, I'll see if I can find the link.

>> No.3298024

>>3296472
You can painstate any monster you don't immediately hose through, and for the purposes of counting shots, does the same amount of damage as the rocket launcher.

You should listen to some better music to Doom if you don't feel badass while playing it.

This for me is Doomguy's theme

https://www.youtube.com/watch?v=9moR-1Ux2ME

>> No.3298025

>>3298018
it is a lightly edited version of cacoward-winning E1 episode Double Impact, which was submitted to freedoom by its authors.

>> No.3298027

>>3298023
bitchin', thanks!

>> No.3298030

>>3298021
I tolerate it because I like the pseudo-nostalgiac feeling im discovering a long lost shitty doom clone from the 90s. I have strange preferences.

>> No.3298031
File: 105 KB, 254x243, ayy lmao.png [View same] [iqdb] [saucenao] [google]
3298031

http://www.moddb.com/games/doom2remake/videos/new-version#imagebox

And I thought the Skulltag model pack looked bad...

>> No.3298032

>>3298020
Fuck

Well played, Anon

>> No.3298035

>>3298025
Yeah it also felt very familar so that explains that as well.

>> No.3298037

>>3298021
>>3298023
>>3298027

https://desustorage.org/vr/thread/3245224/#q3246680

Here you go. If the link doesn't go down to the post like it should, ctrl+F for 3246680

>> No.3298039

>>3298031
The lore of UAC has the theme: "don't fuck around with technology just because you can" and its a cruel twist of fate that lesson could apply to these people.

And why the fuck are imps manlets?

>> No.3298049

>>3297918
>glowing shit literally everywhere

Way overdone.

>> No.3298052

>>3298037
Thanks a bunch guy, I don't really fuck with archives, what I see is what I get.

>> No.3298056

>>3298031
This can't be real.

>> No.3298060

>>3298056
I know, right? It's Unreal engine 4 :^)

>> No.3298062

>>3298049
He's showing off, like The Island

>> No.3298067 [DELETED] 
File: 7 KB, 343x344, 5287819+_55d7bc6f4b4d1af4e7d0ac5231214d81.jpg [View same] [iqdb] [saucenao] [google]
3298067

Only worthy mod is hdoom and it has been dead for like 1 year. What will the next update even bring? 1 animation 1 new enemy? Great...

>> No.3298071
File: 1.58 MB, 162x255, 1466061727302.gif [View same] [iqdb] [saucenao] [google]
3298071

>>3298067
>Only worthy mod is hdoom

>> No.3298073
File: 4 KB, 226x204, what.png [View same] [iqdb] [saucenao] [google]
3298073

>>3298067

>> No.3298075

>>3297939
Why isn't it covered in fur?

>> No.3298078
File: 256 KB, 500x502, get a load of this doomguy.jpg [View same] [iqdb] [saucenao] [google]
3298078

>>3298067

These threads talk about modding almost exclusively, I'm pretty certain that's not the only worthwhile mod out there right now.

You're probably just trying to annoy people anyway so whatever.

>> No.3298082

>>3297607
As long as I don't snag on edges when playing your level, go wild.

>> No.3298093

>>3298021
I actually like how the pink demons are.

>> No.3298105

>>3298030

Anon I...

I feel the same.

>> No.3298106

>>3298078
>>3298073
>>3298071
I apologize. I came straight from a Todd posting thread so forgive my rudeness. But I don't see wads besides HDoom which have custom made sprites for monsters.

>> No.3298115
File: 56 KB, 485x300, 1436853532770.jpg [View same] [iqdb] [saucenao] [google]
3298115

>>3298106

>Being this newfriend

I'll be nice and introduce you to Pirate Doom as a basic example.

http://www.moddb.com/mods/pirate-doom

>> No.3298120

>>3298106
well sprites are hard
monsters sprites especially

>> No.3298123
File: 289 KB, 1500x1210, pinky.jpg [View same] [iqdb] [saucenao] [google]
3298123

I just wanted to say that the new Pinky is hilarious, running at you with his mouth open like a retard and screaming "REEEEEEEEE".

>> No.3298125

>>3298123

Well pinkies have always done that, it's just funnier now because the graphics are better.

>> No.3298126

Something that really bothers me with vanilla doom is that the pistol is completely and 100% outclassed by the chaingun once you get it.

>> No.3298130

Is there a mod that allows you to use hexen for all three classes in doom?

>> No.3298131

>>3296093
Honestly some maps of BTSX E2 that aren't quite as huge as this one (though Map25 has like 670 mobs on HMP, so I'm guessing it had like 800 on UV) still took me between 30 and 50 minutes. Shit's long.

>> No.3298135

>>3298126
why is this such a big deal

>> No.3298136

>>3298125
>>3298123
I do like the new design, tails really finish the look, how hard would it be to recreate the weak point mechanic?

>> No.3298137

>>3298130

Not as far as I'm aware. Samsara lets you play as Parias the cleric though,

>> No.3298138

>>3298123
>MARINES GET OUT

>> No.3298140

>>3298130
There was one simply called "hexen classes" back in the skulltag days, but I've haven't seen it anywhere since.

>> No.3298165
File: 62 KB, 512x512, 1460876765828.gif [View same] [iqdb] [saucenao] [google]
3298165

>>3298138

>> No.3298167
File: 820 KB, 600x2850, soyouwanttoplayblood.png [View same] [iqdb] [saucenao] [google]
3298167

I decided to overhaul that one anon's soyouwanttoplayblood guide. Its not perfect.
I might update it over time to include guides for installation and optimization.

>> No.3298181

>>3297625
You should use cover a lot more. When you see a pig cop about to go into its firing animation you can duck around a pillar, a wall, or so on. Learn how to use pipe bombs to take out clusters of enemies.

>Sentry drones
Shoot until it dies. Kill it before it kills you. Those things are massive dicks.

>> No.3298183

>>3298167
You should put French Meat in there

>> No.3298187

>>3298136
I think it looks overly cartoony, but from what I have seen during videos I like how they behave rushing you down along with being able to take abuse from guns from their front side.

>> No.3298189

>>3298181
>Sentry drones

Don't waste bullets, those fuckers can take a lot of heat and drain your ammo fast.

Instead:
STEP 1: lure them near a door
STEP 2: walk over to the other room
STEP 3: close the door
STEP 4: stay close to the door
STEP 5: wait until you hear those dumb fuckers blow themselves up when they come to the door, the explosion will do jack shit

>> No.3298209

>>3298187
Well the cartoony look would transition well to classic doom as a sprite

>> No.3298241
File: 485 KB, 600x2850, bloodguide.gif [View same] [iqdb] [saucenao] [google]
3298241

>>3298167

You made a small mistake in the second section anon, fixed.

>> No.3298243
File: 997 KB, 600x3700, soyouwanttoplayblood.png [View same] [iqdb] [saucenao] [google]
3298243

>>3298183
updated

>> No.3298250
File: 457 KB, 916x579, open_corridors.png [View same] [iqdb] [saucenao] [google]
3298250

Bah, I probably should tune it to be not-so-scifi later on. I mean, it's scifi but the sort of floating railings and all don't jive well with the other rooms I've made.

Still, want to keep some sort of rail since I want to go for sort of "open corridors".

>> No.3298252
File: 990 KB, 600x3275, soyouwanttoplayblood.png [View same] [iqdb] [saucenao] [google]
3298252

>>3298243
>>3298183
whoops, fucked up

>> No.3298258

hello, I don't ussually come to this general, maybe once every year when I get doomstalgic, and I was thinking about trying some mods.
Is there anything like old resident evil games? it doesn't really matter if it's not spooky, but if it has some sort of ammo management on a human level it would be enough

>> No.3298265

>>3298258
Hideous Destructor turns Doom into a tactical survival horror of sorts. Basically turns you into a weak grunt instead of the regular god-marine.

>> No.3298269

>>3298258
Shut Up and Bleed uses a lot of resources taken straight from various RE games, but it doesn't exactly succeed in the survival horror aspect.

>> No.3298274

>>3298265
>>3298269
thanks anons

>> No.3298276

>>3298258

Another anon recommended Hideous Destructor and it's the best mod of this type I'm aware of, but it may not be your thing if you don't like realism in your shooters.

I play it paired with Dark Doom and the PS1 DOOM soundtrack and sound effects, when I want a spooky experience out of DOOM.

>> No.3298281
File: 17 KB, 320x375, 1419617043376.jpg [View same] [iqdb] [saucenao] [google]
3298281

>>3298167
Man Deathwish was fucking perfect. I forgot it was a fanmade campaign while I was playing it.

>> No.3298287

>>3298252
You should put zblood in there just to tell people how fucking awful it is.

>> No.3298290

>>3298258
>ammo management

You can simply pistol start levels. Type IDCLEV and the level number: MAPxx or ExMx and now you have to be very tactical with the levels you are playing.

>> No.3298301

>>3298287

Unless it's downright amusingly bad, I feel like there would be nothing gained from acknowledging it.

>> No.3298312

Hey /doom/:

Post two things you really hate about a mod/map you love.
Then post two things you really like about a mod/map you hate.

>> No.3298331

>>3298312
>Things I really hate about a mod Mod I love
Project MSX
>Creator is gone for good now
>It will never ever be finished

>Two thing I like about a mod I hate
Sunder/Sunlust/Anything of the sort
>Good music
>Great architecture

>> No.3298354

>>3298167
THANK YOU! I was wondering if there was a way to fix the annoying mouselook. Now I'm going to re-download Blood right now thanks to you.

>> No.3298356

>>3298131
that's probably because btsx really lacks cannon fodder everywhere you get in other high body count wads (like going down) so a map with 300 monsters can still take up to 40 minutes.

>> No.3298359

>>3298126
I think you're too used to having weapons that are kinda balanced, or loadouts, like Machinegun/Deagle.

The pistol's just for start, and then it's discarded, it exists to tell you that there are better weapons out there and gives you a "wow-powerup!" feel whenever you find a weapon other than a pistol. Fists a shit too.

In what little I played of D44M demo, the pistol was shit too.

>> No.3298363

>>3298359

>Fists a shit too.

Until you get the Berserk powerup, then it's an actual ammo-efficient alternative when fighting weak enemies for the rest of the level.

>> No.3298367
File: 38 KB, 640x480, Doom64PlayerNew4-D64ex.jpg [View same] [iqdb] [saucenao] [google]
3298367

I think we can agree that Doom 64 has the best armor right?

>> No.3298374

>>3298367

I'm actually more into the original armor than any of the others.

>> No.3298376

>>3298312
>Two things I really hate about the mod(s) I love
Guncaster/Russian Overkill/Trailblazer

It's not that the mods make the game easy. It's that every power you have usually only work for the offensive. I wish PillowBlaster would make some creative defense or mobility based mods.
The one thing that would quickly balance his mods is if the Dragonguy, Bikerguy, Russianguy all got hurt easily and severely by their own weapons/powers.


>Three things I like about a mod I dislike
Action Doom 1/2

Before you crucify me, note that I think both are very well made mods, ScubaSteve is a based guy, and it's the closest thing to 3D Contra that we will get. I just don't like the mods' style of gameplay.

>> No.3298382

>>3298374
>>3298367
Call me crazy but I dig the modern Praetor suit

>> No.3298383
File: 74 KB, 320x240, pinky64.png [View same] [iqdb] [saucenao] [google]
3298383

>>3298367
I disagree, but it does have the best pinky.

>> No.3298484
File: 14 KB, 269x313, froppy.jpg [View same] [iqdb] [saucenao] [google]
3298484

>>3298031
>the shadows show that you're nothing but an arm

>> No.3298485

Has anyone made it to the icon of sin in Brutal Doom on realism mode?

Of course the icon is simply not possible on realism mode, but I feel accomplished having made it that far.

I understand the hate for brutal doom but as a standalone experience with the included map packs, and playing on realism mode, it is truly one of the most hectic and satisfying doom mods. There's nothing like finally winning a huge fight when you basically have no health or armour and a single rocket blast will gib you.

>> No.3298492

>>3297932
I can't believe you're still here, fucking pleb

>> No.3298507

>>3298492
get on my fucking level, casual

>> No.3298509

>>3298507
what is your level?

>> No.3298518
File: 239 KB, 1366x768, Screenshot_Doom_cinfinita.png [View same] [iqdb] [saucenao] [google]
3298518

>> No.3298525

>>3298509
https://a.pomf.cat/vljybb.png

>> No.3298534
File: 492 KB, 779x1280, abs.png [View same] [iqdb] [saucenao] [google]
3298534

>>3298525
my fucking nigga, you're alright with me

>> No.3298546

>>3298485

I'm more interested in whether anyone has made it to the Icon in Hideous Destructor at all.

>> No.3298562
File: 276 KB, 1366x768, Screenshot_Doom_20160617_222319.png [View same] [iqdb] [saucenao] [google]
3298562

>>3298518

>> No.3298567

>>3298525
what if I like human women

>> No.3298579

>>3298567

What are you, gay?

>> No.3298582

>>3298579
yno

>> No.3298628
File: 154 KB, 800x600, Yukkuri Shiteitte ne.jpg [View same] [iqdb] [saucenao] [google]
3298628

>>3297918
Looks pretty good. I honestly don't see what's wrong with his effects.

>> No.3298630

>>3298567
I bet you do it through a hole in the bed sheet too, you pleb

>> No.3298639
File: 801 KB, 1600x1414, the last thing you see after you say that Shakespeare was a shitlord.png [View same] [iqdb] [saucenao] [google]
3298639

>>3297945
No. Doom and Build engine games are mazes but they're navigatable without a map and have distinct landmarks, so getting lost is hard and even if you do get lost, you can find your way after a short amount of time. Marathon is a labyrinth and almost unplayable without a map.

>> No.3298658

>>3298382
Praetor suit intrigues me. They won't expand on it's lore I'm sure, and that kinda makes me sad.

>> No.3298672

>>3298382
Honestly, the gloves are the only thing I don't like about it, they're too busy aesthetically

>> No.3298678

>>3298492
>>3298507
>>3298509
>>3298525
>>3298534
>>3298567
>>3298579
>>3298582
>>3298630
Only on 4chan would I see people calling each other casuals based upon whether they would fuck the Quake monsters.

Competitive masturbation is a hell of a thing.

>> No.3298682
File: 294 KB, 1600x1200, qkgGW9S.jpg [View same] [iqdb] [saucenao] [google]
3298682

Not necessarily retro but what happened to this game? It seemed to have just fallen off the face of the earth. It was a pretty good game.

>> No.3298686

>>3298123
I legit think the new pinkies are adorable. I want a plushie of one.

>> No.3298690
File: 1.06 MB, 888x456, Terry-Pratchett1-888x456.png [View same] [iqdb] [saucenao] [google]
3298690

weird, Im trying wrath of chronos and Im not gaining any XP when In kill shit

>> No.3298701

>>3298682
The New Order was so much better everyone forgot about that one. Plus it came out during a time where a lot of shooters were the same and sadly Wolfenstein fell into that trap. It wasn't a bad game just very forgettable.

>> No.3298702

>>3298690
Do you have Ketchup loaded?

>> No.3298704

>>3298678
It's Quake. People are competitive about it on every level.

>> No.3298707

>>3298702

nope

>> No.3298710

>>3298672
Agreed, but I like how beefy they make the hands look

>> No.3298712

>>3298704
imagine two pro players furiously jacking off over an image of the vore, each trying to outdo the other in skill, precision, and strength of shot

>> No.3298713

>>3298658
So, it has human make and markings, but was allegedly crafted by a demon, or at least improved, and can absorb raw hell energy to power itself

>> No.3298714

>>3298702

got it, it was just a problem with the load order

>> No.3298734
File: 1.90 MB, 380x213, k98k_clip.gif [View same] [iqdb] [saucenao] [google]
3298734

>>3298682
For all it's flaws, I thought it was pretty good.
I mean, it didn't have as good level design or plot as Return To Castle Wolfenstein, but it worked well enough.

I loved the Mauser Karabiner (especially with the bayonet and intentionally not getting the scope and silencer, using it as a battle rifle) and the flamethrower, they were great.
There's definitely parts that could have been improved, but I never felt it was boring or that the game was fucking me.

>> No.3298754

http://forum.zdoom.org/viewtopic.php?f=19&t=52545
>3DGE
Oh here we fucking go

>> No.3298767

>>3298754

I swear to God I'm going to post about my ZDoom gameplay mod on the 3dge forums.

>> No.3298781

just woinderinf if anyone knows what the win condition is on pol's map? do i just kill everyhting? or shoot teh walls

>> No.3298795

>>3298781
I never bothered beating it, it just started spewing out slaughter tier hordes and decided the novelty had worn off and I was done.

>> No.3298797
File: 110 KB, 1600x900, he has returned.jpg [View same] [iqdb] [saucenao] [google]
3298797

has anyone made a wad with heaven-themed enemies?

>> No.3298806

>>3298795
>slaughter tier hordes
OH BOY HERE WE GO

>> No.3298815

>>3298710
It's mainly the stuff on the under side of the hands that bother me, other than that I like it

>> No.3298818

>>3298797
I'd Like to know too because I want to make an unmaker that can turn demons into angels

>> No.3298820

>>3298797
No, actually. Probably cause there's no real good "Heaven" textures and "monster" types anywhere.

>> No.3298831
File: 717 KB, 1920x1080, quakespasm 2016-06-17 23-31-09-56.jpg [View same] [iqdb] [saucenao] [google]
3298831

hello stupid goyim

>> No.3298832

>>3298831
Can Shamblers gib zombies?

>> No.3298837

>>3298831
Time for hugs.

>> No.3298846

still trymnna beat pol, but im gettign bored cos i dont even know what im nenat tot do, mo0nsters keep spawning from the faces. i tried rcketign the fuck out tof the faces but idk.. i killed nearly everything, but i got telefragged by a spider thing (arachnotron?)

>> No.3298849

>>3298846
from a video i saw there should be somewhere you can walk into to teleport to a new area where you get killed but that ends the map properly
this opens up after the ron pauls show up

>> No.3298856
File: 1.04 MB, 1920x1080, quakespasm 2016-06-17 23-50-39-54.jpg [View same] [iqdb] [saucenao] [google]
3298856

>>3298832
yes

>> No.3298862

>>3297353
Don't know if anyone replied to you but make sure you use Quakespasm, it fucks up for me on any other source port.

>> No.3298869

>>3298862
Arcane Dimensions is meant to be played in Quakespasm, but can also be played in Darkplaces.

>> No.3298870

>>3298754
Why do people mod with 3dge? what advantages over zdoom does it have, if any?

>> No.3298873

>>3298869
>Darkplaces
ew

>> No.3298879
File: 2.92 MB, 1363x770, quake.png [View same] [iqdb] [saucenao] [google]
3298879

>>3298873
>Darkplaces

>> No.3298882
File: 788 KB, 400x400, trippy shit.gif [View same] [iqdb] [saucenao] [google]
3298882

>>3298879

Is it always that bright? I mean holy shit it's almost hurting my eyes.

>> No.3298889

>>3298882
No, all the lighting settings are turned all the way up.

>> No.3298892

>>3298889

Oh ok. I thought that might be the case.

My bad.

>> No.3298893
File: 12 KB, 360x448, ss+(2016-06-17+at+11.06.40).png [View same] [iqdb] [saucenao] [google]
3298893

i don't know why i did this

>> No.3298894

why does TNT spam chain gunners so much
I kinda like it so far tho

>> No.3298897

>>3298873
They added some lighting stuff to it for Darkplaces users. Not worth it though I feel though cause you gotta use Darkplaces.

>> No.3298898

>>3298893

you playing them jap porn games on your computer anon

>> No.3298901
File: 10 KB, 369x300, 1459696459090.png [View same] [iqdb] [saucenao] [google]
3298901

>>3298893
>13 GB

>> No.3298906

>>3298898

s-shut up

actually i did it for yume nikki many moons ago, and never bothered to change it back

>> No.3298907

>>3298894
For TNT it's Chaingunner and Pain Elemental spam, for Plutonia it's Revenents and Archviles.

>> No.3298909

>>3298870
Some people just like a change in scenery..

>> No.3298913

>>3298870
3DGE has it's own coding language like ZDoom does that some people prefer over ZDoom's. Doesn't help that 3DGE feels like shit compared to ZDoom in overall feel and gameplay but it's their choice.

>> No.3298915

>>3298831
>>3298856
Are those Kingpin textures?

>> No.3298929

>>3298806
Shitting out about a few hundred enemies into an arena isn't slaughter? Granted it was a long time since I played pol.wad but I recall the ending just poured out enemies like no tomorrow.

>> No.3298937

>>3298929
OHHHHHHHHH BOY IT KEEPS ON GOING

>> No.3298942

>>3298937
Oh, I'm sorry, anything less than Alien Vendetta isn't slaughter, my mistake.

>> No.3298951

>>3298093
The pinkies, revenants, chaingunners, weapons, a few decorations, and the doomguy himself are the good freedoom assets.

>> No.3298960

>>3297708
I can still recommend it based on the fact that its a fun challenge for more experienced players. And for 90's, its aesthetics and technicalities are actually pretty good.

>>3297713
I strongly disagree. PL2 and PRCP do have their share of great maps, but the overall package is largely inconsistent, with around half the maps in both being of subpar quality, and/or not feeling like Plutonia at all.

>> No.3298961
File: 1.09 MB, 480x270, 1465841058_its official.gif [View same] [iqdb] [saucenao] [google]
3298961

>>3295939
>>3297102
Reminder that the meme is official.

>> No.3298965

Is there any sourceport that supports splitscreen coop?

I remember having a lot of fun playing the 360 version with a friend.

>> No.3298969

How does doom draw? I've tried looking through the code in the source ports, but I see very few instances of (example, let's just stick to SDL) SDL functions. Does doom draw in it's own way and SDL_CreateRGBSurfaceFrom is used to convert it?

I've looked at the struct that contains sidedefs, but i've been unable to find how those textures are stored or even drawn.

>> No.3298980

>>3298960
>I can still recommend it based on the fact that its a fun challenge for more experienced players.
>fact
Hmm, I should reword that
>I can still recommend it based on that it can be a fun challenge for more experienced players.

>> No.3298986

>>3295950
Doom Barracks Zone Map 2.

Of course, don't make yours that tedious and long. I hate that map with a passion.

>> No.3298989

>>3298682
It was on Steam for some time but Bethesda acquiring it along with iD Software probably fucked things up a bit, since it was originally developed by Raven Software and published by Activision.

Veil powers were sort of interesting. Combined with how you could carry a ton of weapons there were all sorts of fun ways to kill Nazi soldiers.

>> No.3299031
File: 90 KB, 567x736, 1455500310179.jpg [View same] [iqdb] [saucenao] [google]
3299031

><Jmickle>: John Romero, do you know what you've created?
><Jmickle>: John Romero, do you know you've CREATED A MONSTER?

>> No.3299037

>>3298518

That looks like an absolute nightmare to navigate

>> No.3299050
File: 596 KB, 1920x1080, Screenshot_Doom_20160618_074328.png [View same] [iqdb] [saucenao] [google]
3299050

Hey guys. I made some adjustments to my 1024 Venice map back from February/March. Difficulty was slightly adjusted, some bugs and potential glitches fixed, and the easter egg is less blatantly waifuish. It's already up on id games Archive.

https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/venice

Also, that Vaporwave wad was a pipe dream and will probably never be finished.

>> No.3299063
File: 234 KB, 640x480, .png [View same] [iqdb] [saucenao] [google]
3299063

> M18

WHO THE FUCK IS SHOOTING ME?!

>> No.3299078 [DELETED] 

why the doom man has infinite rocket gun ?
how carry possible and walk at fast ?

>> No.3299084

>>3297875
>>3297932
>>3297939
>>3298492
>>3298507
>>3298678
>>3298712

The Dismal Oubliette.

Ranger peered around at the walls of this new haven of Shub-Niggurath and its unholy spawn, taking in the details of this new arena. Water churned beneath him. Fire flickered in the distance, torches chasing away the shadows. And there was, of course, the echos of the zombies and the monsters that patrolled the hallways. It sounded like an Ogre was just around the corner.

Hefting his shotgun close to his chest, Ranger stepped forward.

>> No.3299085
File: 41 KB, 594x412, 1308977754001.jpg [View same] [iqdb] [saucenao] [google]
3299085

>From now on, (almost) every time I go to a library (or any place that has public computers), I'm gonna bring there a handful of flash drives with Chocolate DOOM (bundled with Ultimate DOOM, DOOM II, and Final DOOM) along with a pack of burnable CDs. If I see any kids, teenagers, or young people who appear to be into video games, I'll ask them if they are and if they're allowed to play shooters and/or M-rated games.

>If the answer is yes, I'll ask them if they wanna verse me or work together in DOOM. If they want to, then I'll plug a flash drive into two computers, link them together in Chocolate DOOM, and I'll either verse the kid in deathmatch or work with him in co-op. I can do 3 or 4 player setups if I get enough kids interested...

>After we do a few matches or levels, I'll ask if they like the game. If they do, then I'll immediately burn a copy of Chocolate DOOM bundled with DOOM Shareware off my flash drive onto one of the aforementioned burnable CDs I brought. Then when I give the kid the disc, I'll tell him it's just a demo, but it should be enough to last you until you can buy the full games...

>It'll work out. I know it will, because I already tried it on some random youngster yesterday, and he really got into it!

>> No.3299086

>>3299084

"The center bridge has changed..."

Ranger looked down at the corpse of the Shambler he had just changed, wiping the blood from his face. This work was tiring. So, so tiring. How long had it been since he'd been able to see another human? Or even that, just...something other than violence?
He shook his head, idly running his fingers across the wall. Time to change the pace a little, look for secrets, and maybe he'd find something interes--
Oh. Hello. One of the bricks was loose.
No...not loose. It was on a hinge. As if it was a door...
Ranger pushed his shoulder up against the wall, gritted his teeth, and pushed. This could be interesting. Let's see what was behind door number 1.

>> No.3299089

>>3299086

Inside was a dark hallway, descending downwards. He had never seen anything like this before, this was completely new. The din of the monsters grew quiet behind him, leaving nothing but the faint sound of torches and the trickling of water as he continued down further and further.
Eventually the stairway ended, leading into an underground cavern, water drenching the entirety of the bottom, except for a small altar in the middle, decorated with torches. And on the other end...was a Vore.
Or was it?
Ranger squinted, peering in the darkness at it.
Yes...it was definitely a Vore. The three-legged, spideresque monsters with tight skin and no faces, leaving only rows upon rows of sharp teeth...but something was different about this one. It was...curvier. It was smoother. Its legs were longer, its waist was slimmer. Its hips were much wider. And the way that chest swelled out...were those breasts? And my, what breasts they were...
It was definitely a Vore, but it was also definitely a woman. A bathing woman. And with all of the mud, gore, and blood off of its body...
God help me, Ranger thought. It actually looks kind of nice.

>> No.3299094

>>3299089

He made his way further down the stairways, slowly stepping into the water. He'd never understood how a vore could "see" or "hear" anything, but sneaking around them had always been easy. They weren't deaf or blind, but they might as well be.

Sure enough, it didn't even take too long before he was within a couple feet of her. And then, like that, her head jerked up, looking over at him.
That didn't stop Ranger, however. He simply kept to where he was, slowly sliding off his helmet, and dipping down in the water. He surfaced, water dripping from his face and hair, starting to wash all of the blood, gore, and mud off of himself as well.
She kept looking at him, slightly wary as he continued to wash. After a couple minutes, however, she seemed satisfied that he wasn't here to fight, and went back to cleaning herself off as well.
Ranger slipped in closer...and closer...and soon they were right next to each other.

>> No.3299098

>>3299094

She was even more beautiful up-close.
Her legs were long and sleek, shining with a glint of the torches. Her flesh was soft and inviting, her bosom heaving with her breath. And her figure, so tall and busty and wide...
Was this Shub-Niggurath getting to him? Had madness set in? Or was she simply beautiful enough to surpass conventional points of attraction?
Ranger's heart was racing. His hand gently reached over, brushing up against one of her legs... She froze. She did not flee, but she held there as Ranger stroked her. His fingers ran up and down along her legs, softly carressing her warm skin. She fidgeted, as he touched her...was she scared or shy? Or both? Regardless, Ranger took the initiative, stroking her gently and reaching around with his other arm to gently rest on her stomach.
Her frozen stance started to turn to very slight swaying, gently moving back and forth on the tips of her legs as he rubbed against her body. Ranger continued to explore, his hands stroking along her legs, up along her back, along her stomach, and occaisionally dipping down lower to touch dangerous territory before lightly lifting back up.

This was impossible. There was nothing good about this. She wasn't human. Not only that, she was the enemy.
But that only made his heart race further. He wanted her.

>> No.3299102

>>3299094
That's when the Vore finally reacted. She lashed out with a leg, knocking the air out of the Ranger and sending him flying out of the bath.

He crashed hard against the stone.

It yowled, in that creepy way the Vores do, and began climbing out of the water.
The Ranger fought for air against his own crushed torso, and began trying to scrabble to his feet.

The vore reeled back, and spit a luminescent ball of energy.

But, the Ranger noticed, his legs refused to move.

>> No.3299105

>>3299098

One strong leg lifted up, wrapping around his back and pressing him against her. He closed his eyes, resting his head on the side of her body and starting to give light kisses. One of her hands lifted up, gently stroking his head as he kissed against her, and she started to let out light rumbling noises from deep within her chest.
He took a chance, moving his head to her breasts and starting to kiss more firmly. Her breasts bounced on his face, and the reaction was instant--she arched her back, pushing her breasts into his face.

She wanted him, too.

Ranger responded happily, his hands roaming up and down along her body, exploring her, getting a feel for her erogenous zones and carressing her accordingly. She took the hint and followed suit, her own hands starting to hesitantly feel at his body. Both of them were working to figure out the anatomy of the other, but the exploration was pleasurable enough.
Touches, kisses, carresses, moans of desire, and more all mingled together.

>> No.3299106

It be nice if you just put this in a pastebin or something instead of turning the general into a word program for your smut story.

>> No.3299107

>>3299105

Eventually, though, enough was enough. The vore softly retreated from Ranger, making its way to the altar in the center. Was that...a tinge of a blush on its face?
She crawled over to the altar, slowly lying on her back...lifting up her legs and spreading them wide.

And my, oh my. In the very center of the vore's mass, there it was. A pussy, or what looked to be one. Wet, dripping, and awfully inviting, especially for Ranger's now-throbbing and quite hungry cock.
She lay there, hands clutching herself, looking away bashfully as she exposed herself to him...inviting him to be a part of her.
Ranger accepted the invitation, moving over to join her in the altar, softly lying on top of her and embracing her. He shifted his hips, pushing himself against her gaping blossom, eager to introduce her to the pleasures of humanity.

>> No.3299108

>>3296708
Plutonia is fucking bullshit man, yeah it's hard but it's gay stupid nonsense, the first level has like 2 or 3 archviles which is already silly for a first level, and then the rest of it is like nothing but chaingunners and revenants

>> No.3299110

>>3299107

>Clothes was exploded by a Vore

>A secret is revealed!

>YOU HAVE TAKEN THE LEAD

HUHN

HUHN

HUHN

>IMPRESSIVE

HUHN HUHN HUHN

HUHN HUHN HUHN

HUHN HUHN HUHN

>MOST IMPRESSIVE

HUHN HUHN HUHN HUHN HUHN HUHN HUHN HUHN HUHN

HUHN HUHN HUHN HUHN HUHN HUHN HUHN HUHN HUHN

HUHN HUHN HUHN HUHN HUHN HUHN HUHN HUHN HUHN

>QUAD DAMAGE

AAAAUGH

AAAAUGH

AAAAUGH

>ONE MINUTE WARNING

AAAAUGH AAAAUGH AAAAUGH

AAAAUGH AAAAUGH AAAAUGH

AAAAUGH AAAAUGH AAAAUGH

>Vore rode Ranger's shaft

>>3299106
>>3299102

Nah.

>> No.3299114

>>3299110
...okay, well played

>> No.3299115
File: 1.04 MB, 312x176, 3FCsa.gif [View same] [iqdb] [saucenao] [google]
3299115

>>3299110

>> No.3299117

>>3299110

Hehh

>> No.3299119

>>3299110
Not bad

but next time, pastebin

>> No.3299125

>>3299108
>Get to MAP02
>Take a path to some cliff face
>Door closes behind me
>AAAAAAAAAAAAAAAAAAAA
>Two revenants across the other side as well as a chaingunner nest and some Cacodemons flying about
>Have to hit switch to raise invisible bridge
>Have to hit another on the other side to backtrack if I don't have the key
>If you fall off the damaging floor hurts you for 10 damage until you get into the teleporter back

>> No.3299126
File: 29 KB, 600x350, kurgen.jpg [View same] [iqdb] [saucenao] [google]
3299126

>>3299108
>which is already silly for a first level
The theme of Plutonia hangs on you being a veteran player looking for a challenge, you wouldn't need the first level to play softball with you because it expects you to be experienced and to be bringing your A Game.

Basically what I'm saying is that you should Git Gud if you want to Plutonia, that's the point

>> No.3299132

>>3299110
god dammit i'm dying with laughter
but yea
next time pastebin that shit

>> No.3299140

>>3299126
nigga I need the first level to play softball with me cuz you start with a pistol and 50 rounds

>> No.3299150

DUMP 3 MAP (Draft)

Tomb of Hectikhamen
https://drive.google.com/file/d/0B8xWmOI7IYl3WG4xN3A5YzVtU00/view?usp=sharing

A tribute to Doom 64's Hectic.

This is a draft. All the gameplay is there but may need some refining and it needs more visual detail. All feedback appreciated.

>> No.3299153

>>3299108
Plutonia is pretty fair with its challenge, actually. It's just designed with the expectation that the player has already mastered Doom 2 on UV, and therefore has the skills and wisdom for something more difficult.

>> No.3299156

>>3298167
how do i make blood run at 1920x1080

>> No.3299157

>>3299140
Dude, you start near a lot of shotgunners and a backpack, giving you around 60+ shells and a shotgun from the get go. You can get the Chaingun, SSG, and Rocket Launcher in the level aswell.

>> No.3299159 [DELETED] 

> revenants
> revenants
> revenants revenants revenants
> revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants revenants

Do we REALLY need this meme enemy in every first wad from what it sounds just because Doom 2016 came out?

>> No.3299160 [DELETED] 

>>3299159
>meme enemy

Welp. It was a good run, /vr/.

>> No.3299162

>>3299157
>You can get the Chaingun, SSG, and Rocket Launcher

nigga I need that stuff now, when I'm fighting archviles and revanents, not after most of the level is cleared

>> No.3299163
File: 1.02 MB, 950x800, The Evil Doom FINAL.png [View same] [iqdb] [saucenao] [google]
3299163

Alright anons, give me a hand with this.
I'm making my first full map. I've made a few but most are kinda shit and are mostly just for getting used to how Doom Builder worked.
So here's how I have everything laid out.
The spawn room is just a little quite safe room, dark and kinda flashy.
The room forward of it is a hub.
3 doors, 1 in front which I'mm set up layer, that'll be locked by two keys.
The two rooms on the other sides lead to the keys.
Since this is my first map, I wanted each room to be a different type of map.
So the left is an outdoor, more curved walls, open decorated room.
The room on the right a locked arena where you're forced to fight enemies to get out of.
The middle door, leading to a tight corridor with sharp turns.
I wanted to try different types of map styles with each room to get a feel for how they're designed.
Since this is my first map, things are pretty simple, I'm still learning how to do this.
My main question is, I created a big open outdoor map on the left.
My intentions were to make a maze out of trees.
Turns out you can just see through it, easily avoiding any obstetrical, It also looked like shit.
Now I don't know what to do with it.
So should I scrap it? What do you guys suggest?

https://www.dropbox.com/s/3ex5jhuiqsjn44g/Babies%20without%20maze.wad?dl=0

>> No.3299164

>>3299160
dawg I was playin scythe and there were so many revenants

Why were there so many revenants?

there's a library level and when you enter one of these small rooms it spawns like 8 revenants on you

>> No.3299165

>>3299156

You don't.

>> No.3299167

>>3299165
how about 1280x720

>> No.3299168

>>3299150
the SMM is stuck and won't attack
the step under the crusher has a moving texture that looks silly
the exit ceiling is too low and you can't get over the step unless you crouch
also the yellow key didn't spawn one time for some reason, i jumped on the center pillar to nab the medkit before it did
i'm also getting only ~90% kills

>> No.3299170

>>3299159

Can I just say that as much as I love the revenant, and as often as I do stupid shit them in my webms, I fully acknowledge their role within the Doom monster roster and I would never abuse their placement in any maps I create.

Whenever I get around to actually making a map

>> No.3299172

>>3299162
You can get all three before even grabbing the red key, dude.

>> No.3299173

>>3299164

Because Doom 2016 came out so now everyone's putting them in their wads.
Even the legendary Erik Alm has retroactively filled all of his wads with revenants due to this! Even Plutonia, which has been automatically updated on everyone's computers to include more revenants because of the new Doom.

>> No.3299176

>>3299173
Yeah. Revenants as a monster didn't even exist until Doom 2016 showed up. When it came out, everybody's memories were rewritten.

>> No.3299179

>>3299172
but I'm retarded

>> No.3299182

>>3299179

True but irrelevant.

>> No.3299183

>>3299173
scythe got made like 10 years ago or something man what are you talkin about

>> No.3299184

>>3299179
Then Plutonia is clearly not for you. As has been said before, its for skilled and experienced players.

>> No.3299187
File: 11 KB, 700x600, 1396104730063.png [View same] [iqdb] [saucenao] [google]
3299187

>>3299184
fuck you anon

I'm gonna go beat the first level

>> No.3299191
File: 440 KB, 1920x1080, zdoom 2016-06-18 02-56-51-33.png [View same] [iqdb] [saucenao] [google]
3299191

it's bullshit nigga I ain't even gotten to the archvile yet

>> No.3299192
File: 369 KB, 1920x1080, zdoom 2016-06-18 02-58-08-60.png [View same] [iqdb] [saucenao] [google]
3299192

https://www.youtube.com/watch?v=V5OlZBju9vs

this game is fucking hard

>> No.3299198
File: 463 KB, 1920x1080, zdoom 2016-06-18 03-00-51-75.png [View same] [iqdb] [saucenao] [google]
3299198

doing better this time but that archvile's gonna show up!!!!

>> No.3299201
File: 570 KB, 1920x1080, zdoom 2016-06-18 03-02-18-27.png [View same] [iqdb] [saucenao] [google]
3299201

it's fucking

HARD

nigga

>> No.3299204

>>3299140
There's a blue armor and a backpack around the start IIRC

>> No.3299205
File: 370 KB, 1920x1080, zdoom 2016-06-18 03-03-27-80.png [View same] [iqdb] [saucenao] [google]
3299205

>>3299204
help me dawg

the rockets turn on a dime and follow you forever

>> No.3299207
File: 282 KB, 1920x1080, zdoom 2016-06-18 03-05-29-89.png [View same] [iqdb] [saucenao] [google]
3299207

this is not okay

i already had 2% when they came out of the wall behind me

>> No.3299213
File: 1.60 MB, 1067x1200, Quake Aspect Ratio.png [View same] [iqdb] [saucenao] [google]
3299213

How do I achieve this?

>> No.3299214
File: 72 KB, 500x351, dog-shocked.jpg [View same] [iqdb] [saucenao] [google]
3299214

>>3299191
breh
the start isn't even hard
what are you doing
how did you get this hurt in the starting area
do you even strafe or mouseturn

>> No.3299217
File: 225 KB, 1920x1080, zdoom 2016-06-18 03-07-25-02.png [View same] [iqdb] [saucenao] [google]
3299217

>>3299214
i did better the second time but then this guy showed up

>> No.3299218

>>3299217
There is so much cover in that room. Why did you die?

>> No.3299219

>>3299218
I didn't mean to, it looked like he already cast

>> No.3299223
File: 46 KB, 283x369, 1373777477739.jpg [View same] [iqdb] [saucenao] [google]
3299223

What's the shittiest non-joke weapon you've used in a Doom mod?

Hard mode: No Golden Souls

My vote goes out to any burst fire weapon from DoomRL Arsenal, especially the minigun

>> No.3299225

>>3299168
SMM always attacks for me. What sourceport are you using? I'll look into possible causes.

Could the yellow key issue be that not all cacos have spawned in yet? On UV only there's 3 staggered latecomers.

>> No.3299227

>>3299183
>joke
>
>your head

>> No.3299228

>>3299223

Probably the sword from the Trooper, that sickening lurch when you swing it is awful

>> No.3299229

What's the default difficulty 2 and 64 start you when first playing?

>> No.3299230

>>3299225
gzdoom ofcourse
try raising the ceiling a little / expanding the platform ever so slightly

but in the caco crusher, the pillars all stopped moving

>> No.3299232
File: 2.89 MB, 960x540, this minigun is fucking weird.webm [View same] [iqdb] [saucenao] [google]
3299232

>>3299223
An old WebM I have demonstrating such an atrocity

Avoid AAA or BBP assemblies kids

>> No.3299238

>>3299230
Hmm that doesn't bode well for the pillar room then. Maybe I'll cut out the extra wave - they're more trouble than they're worth.

>> No.3299247

>>3299232
assault minigun is so silly

burst weapons actually deal very good damage and have larger mag sizes
personally always slap it on the battle rifle for the accuracy, since burst weapons have higher spread
also the SG552 sprite is rad

>> No.3299253
File: 65 KB, 351x529, revbox.png [View same] [iqdb] [saucenao] [google]
3299253

>>3299232
Revenants have a really dumb collision box.
But yes that gun looks pretty pointless besides sniping (if it's accurate), ammo conversation doesn't mean anything if it gets you killed. why does it spin though

>> No.3299257
File: 68 KB, 324x543, 3243q6425.png [View same] [iqdb] [saucenao] [google]
3299257

>>3299253

>ammo conversation
>talk with your bullets

>> No.3299258
File: 26 KB, 1024x768, 1456343542464.png [View same] [iqdb] [saucenao] [google]
3299258

>>3299257
>ammo conversation
fuck, I messed up.

>> No.3299280

>>3299207
Welcome to Plutonia. You came out better than I did. They took about 50% of my HP.

>> No.3299282

So, what were everyones thoughts on Ancient Aliens throwing a cyberdemon in map01?

>> No.3299283

>>3299247
When the marine class exists though you might as well go full dakka with a high powered assembly or something and kill stuff stupid fast. After getting bullet and cell automatics sorted you don't really need much else save maybe other burst damage weapons for desperate measures.

God bless that super machinegun, the start of the Snake Eater theme playing whenever you build a master assembly makes it all the more satisfying.

>>3299257
>Not raising your social links with your bullets and cells for maximum efficiency

>> No.3299286

>>3299282
Not too bad. It's a puzzle level basically about dodging well.

>> No.3299295

>>3298797
Doesn't grezzo have a level where you invade heaven to kill jesus?

>> No.3299297

>>3299286
Yeah, I thought it was a pretty cool challenge.

>> No.3299301

I wonder if BTSX E3 will start with Arch-viles.

>> No.3299305

>>3299301
Most of BTSX feels like it's aiming for kind of a medium difficulty most of the time.

>> No.3299306

Requesting pic of mst3k Joel/doomguy giving a-ok sign.

>>3299218
>>3299219
This is why I can't trust peoples opinions on WADs. When people say a map is shit they mean its too difficult and most times when they say difficult...

I notice this mainly with people talking about Plutonia and about Skillsaws levels.

>> No.3299308

>>3299305
The second episode feels harder then the first. I bet the third will probably be the hardest.

>> No.3299323
File: 156 KB, 819x1024, 1456376159133.jpg [View same] [iqdb] [saucenao] [google]
3299323

Here's my WIP map for DUMP 3: http://basedhost.com/tmp/hellodoom.wad

I still got shit on my list to do but feel free to give feedback.

>> No.3299332
File: 1.56 MB, 1920x1080, .jpg [View same] [iqdb] [saucenao] [google]
3299332

What's the default difficulty 2 and 64 start you when first playing?

>> No.3299342

>>3299305
That was only true for Episode 1.

Episode 2 mostly felt in-line with Plutonia, and sometimes exceeds it.

>> No.3299343

>>3299332
You choose from a menu.

>> No.3299347

>>3299332
Pick one

>> No.3299349

>>3299343
>>3299347
No you don't. You press new game and it just starts.

>> No.3299352
File: 111 KB, 637x474, doomdifficulty.png [View same] [iqdb] [saucenao] [google]
3299352

>>3299349
Have you ever played Doom?

>> No.3299353
File: 521 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
3299353

>>3299349
Maybe if you'd stop hammering right click you'd see the difficulty select screen.

>> No.3299356

>>3299349
So you don't get this?
>I'm too young to die.
>Hey, not too rough.
>Hurt me plenty.
>Ultra-Violence.
>Nightmare!

>> No.3299367

>>3295930
Forgot to reply in >>3299050

>> No.3299376

>>3299352
>>3299353
>>3299356
So which one is selected by default?

>> No.3299382

>>3299376
the middle one obviously

>> No.3299383

>>3299376
None of them, you mongrel,you're forced to choose one when you start the game

>> No.3299384

>>3299376
Are you playing Doom on SNES or something?
That's the only one that starts instantly and even then you can still change it

>> No.3299386

>>3299306
i didn't say it was bad nigga, just that it's hard and bullshit

>> No.3299394

>>3299383
Clearly you're not, since I didn't.

>>3299384
II on Zdoom and 64 on project 64

>> No.3299396

>>3299394
Can you post a video on what happens when you press 'new game'?

>> No.3299402

>>3299332
Even though the middle difficulty for Doom 2 would be what most people consider normal, most of the community plays on Ultra-Violence, the hardest difficulty that doesn't include a gimmick.
Not sure what they do for 64.

>> No.3299408

>>3299140
you start every level with a pistol and 50 rounds

>> No.3299409

>>3299343
>>3299347
>>3299382
>>3299383
I think how he's talking about what difficulty you're on by default when you get thrown into a map without any other menus in the way. Which at least for most sourceports will default to HMP

>> No.3299434

Best Quake 2 source port?

>> No.3299435

>>3299434
YamagiQuake2

>> No.3299456

>>3299408
yeah if you just spawn on that level or if it's the first level nigga

>> No.3299461

Random thought came to me and I'm sure the answer is "It's been done" but it sounded fun either way. Has there ever been any map projects where it was essentially handled like mapping hot potato? Example being one person makes a room for a set number of days, then another person takes the file and makes another room off of that room, and continues this between several people until a full map is made or they run out of time?

>> No.3299462

>>3297918
10/10

>> No.3299463

>>3299461
that's how cyberwhatsit was meant to work but it failed.

>> No.3299464

>>3299461
it's probably been done but not here

>> No.3299472
File: 334 KB, 1920x1080, quad_wielding.png [View same] [iqdb] [saucenao] [google]
3299472

hey, do you guys like synth-fire?
i sure do

that's two uzis and two shoulder mounted rocket launchers
all firing independently
now to add a quick kick melee attack and we'll be up to PENTA WIELDING!!!

>> No.3299475

>>3299472
Hi Pillowblaster

>> No.3299479

>>3299475
nope, just a random shmuck
because this isn't in GZDoom yet, just ZDoom
but i'll take that as a compliment

>> No.3299481

>>3299063
the wall to the left is fake. It's a monster closet.

>> No.3299487

>>3299481
FFS. Thanks anon

>> No.3299491
File: 194 KB, 557x605, 1454195342491.png [View same] [iqdb] [saucenao] [google]
3299491

>GZDoom Builder's automap mode lets you right click lines to make them not show on the map

This is so much quicker, what a fantastic feature.

>> No.3299497

>>3299491

I was wondering what use that mode was for.

>> No.3299498
File: 31 KB, 640x400, grown-up bobby hill.png [View same] [iqdb] [saucenao] [google]
3299498

>> No.3299504

>>3299160
We have a report button. Use it.

>> No.3299508

>>3299461
Exquisite Corpse is the closest thing I can think of. I think there's been a wad that's been juggled between 2-3 people, can't remember what it was though.
https://www.doomworld.com/vb/wads-mods/27731-exquisite-corpse-community-wad/

>> No.3299514

Which is better: Doom 64 TC or Doom 64 EX?

>> No.3299516

>>3299514
What's TC?

>> No.3299517

>>3299516
Total Conversion

>> No.3299518

>>3299514
EX

>> No.3299523

>>3299472
Nice to see my map in use.

>> No.3299526

>>3299517
Tell me about it.

>> No.3299536

>>3298870
It has over 9 thousand times better support for 3d models (skeletal animations, actual shading, dynamic lights etc) and you can put specular and normal maps on your level geometry and models.

Basically it has more eye candy, that's what it does that gzdoom doesn't.

>> No.3299552

>>3299456
or if you press space after dying, and arent using a port that autoloads.

>> No.3299556

>>3299514
EX by far. Its a reverse engineering of the engine, but with some modern features like high screen resolutions.

Absolution TC was full of inaccuracies and what not thanks to doomsday. And the new maps were generally subpar.

>> No.3299557
File: 13 KB, 502x256, Toon_Bullets.jpg [View same] [iqdb] [saucenao] [google]
3299557

>>3299257

>> No.3299673

>Play Doom 2 until Refueling Base
>Quit from boredom

Does anyone else groan every time they hear this?

>https://www.youtube.com/watch?v=ffl2ShaWyGM

>> No.3299679

>>3298682

it hasn't aged well

>> No.3299680

>>3299673
I usually quit at The Factory. After you learn the route to complete Refueling Base in just over a minute or so it's cake. The city levels can suck dicks though.

>> No.3299691
File: 11 KB, 235x215, die.jpg [View same] [iqdb] [saucenao] [google]
3299691

I want to try out Final Doom
Where can I find the patch for TNT that fixes the missing yellow key and which one should i play first?

>> No.3299710

>>3299691
If you're playing in ZDoom, it's fixed internally. Don't know about other ports.

>> No.3299712

>>3299691
You could just noclip your way through to compensate, if you do get it. It only affects MAP31 'Pharaoh' in single player.

>http://doomwiki.org/wiki/TNT.WAD

>> No.3299718

>>3299691
>the patch for TNT that fixes the missing yellow key
https://www.doomworld.com/idgames/themes/TeamTNT/finaldoom/tnt31fix

>> No.3299721
File: 63 KB, 615x410, Brule_2.jpg [View same] [iqdb] [saucenao] [google]
3299721

>>3299710
>>3299712
>>3299718
thank you my dudes
was planning on using chocolate doom so the fix should be fine

>> No.3299735

I know they're different engines, but is there a mod similar to smooth doom for doom 64? The lack of any real weapon animations really brings down the game if you ask me.

>> No.3299737

>>3299721

Also I recommand you play TNT first, Plutonia's a lot harder. I think it's far superior but I'm a scrub so I had to savescum my way through it. Not for shitters like me.

>> No.3299743

I'm looking for some mods that add enemy diversity for zdoom, after the first two dooms TNT and Plutonia need a little extra something

>> No.3299757

>>3299743
TNT is already a considerable step up in difficulty from Doom 2, and Plutonia even harder.

That said, if you're willing to cope with the odd bullshit monster I suppose there's either DoomRLA monsters or Colorful Hell. Maybe you could run LegenDoom or something instead.

>> No.3299780
File: 119 KB, 960x1080, angery.jpg [View same] [iqdb] [saucenao] [google]
3299780

anyone know how to fix this?
I downloaded the apk from its original site and I cant find any info on how to get this to work.
anyone here have much experience with doom on phones?

>> No.3299785

>>3299735

As far as I'm aware, there isn't even mapsets for DOOM 64, let alone gameplay mods.

>> No.3299787

>>3299673
I tend to quit at The Factory too, Refueling Base is actually one of the better maps IMO.

>> No.3299793

i usually make a pit stop

>> No.3299806
File: 125 KB, 320x200, wolfband.gif [View same] [iqdb] [saucenao] [google]
3299806

>> No.3299813

>GZDoom crashes
Bah, again. Now I need to do bunch of annoying geometry with fences again. I should save more often...

>> No.3299819

>>3299813
do you mean gzdoom builder?
because if so, sucks that that's not fixed from doombuilder 2, that crashes on me a lot as well if I do things too fast

>> No.3299827

it was a mistake to name an editor after a source port

>> No.3299842

>>3299827
Yeah, GZDoom Builder should just be called Doom Builder 2.5 or something.

>> No.3299850

>>3299842
why not doombuilder 3
or doombuild3r for extra stupid

>> No.3299856
File: 32 KB, 500x500, 1463094060503.jpg [View same] [iqdb] [saucenao] [google]
3299856

>>3299214

>not playing plutonia keyboard-only

fucking

CASUAL

>> No.3299861

>>3299850
Because its a fork of doom builder 2.

>> No.3299865
File: 108 KB, 1263x787, empty_vastness.jpg [View same] [iqdb] [saucenao] [google]
3299865

I think I like ALLBLAK too much.

>> No.3299873
File: 958 KB, 1366x768, ss+(2016-06-18+at+12.58.51).png [View same] [iqdb] [saucenao] [google]
3299873

>>3299856

>not playing plutonia with the demon destroyer gunn

>> No.3299930

>>3299865
>Doom 3

>> No.3299959

>>3299873
>gatling barrel
What if the chaingun was actually this thing all along and Doomguy was just holding it really close to his face?

>> No.3299960

anyone else think that the D44M weapons mod for Brutal Doom makes Brutal Doom a hundred times better? Much better functionality, no reloading, better sounds, better sprites, etc. It almost makes it the "vanilla enhanced" version its been pretending to be

still waiting on the other mod separate from Brutal Doom since the gore and shit is still a little annoying

>> No.3299975

>>3299960
I actually didn't hate reloading, made it much more importaint to keep track of your shots, also I'm kind of a sucker for reloading animations in sprites

>> No.3299980
File: 153 KB, 800x939, 12672-wolfenstein-3d-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
3299980

>M16
>In WWII
Why?

>> No.3299981

>>3299960
Alas the minigun will never be as good as SE's satisfying drumming, only thing bugging me is the use of that stupid repeater rifle

>> No.3299983

Doom: Enemy Territory when?

>> No.3299984

>>3299980

There were no rifle-mounted miniguns, mutants and mecha suits in WWII, as well.

Just roll with it.

>> No.3299986

>>3299959
for all we know, he could be using all his guns with just one hand
except the shotgun, since you can see a teeny tiny bit of his right hand
other than that, doomguy might just be absurdly dextrous

>> No.3299992

>>3299960
>anyone else think that the D44M weapons mod for Brutal Doom makes Brutal Doom a hundred times better? Much better functionality, no reloading, better sounds, better sprites, etc.
It does.

Mark and co. are all on full-on double down mode by pretending to not acknowledge the doom 4 weapons add-on as a true game changer to the base mod, this coupled with Mark's Doom 2016/Classic gameplay comparison video (which is even more of a testament to this, as it makes it painfully obvious that he's playing the new game slower than he plays vanilla to showcase how OMGSLOW it is by comparison) only further leads to the conclusion that Mark and his fanbase are, again, autismally naive.

>> No.3299993

>>3299980
at least we know know where the idea came from for duke nukem's ripper

>> No.3299994

>>3299992
>299992
that's as close to a get we can be allowed to witness in this board.

>> No.3299995

>>3299994

Nah, we've had trips before.

>> No.3299996

>>3298628
Wait
Are those arms on the meatball monster?

>> No.3299997

>>3299996

...Yes. The Pain Elemental has arms, the Cacodemon does not.
Please don't tell me you've never noticed until now.

>> No.3299998

>>3299994
I think GETs are allowed on /vr/

>> No.3300000

>>3299996

The Pain Elemental has arms, yes.

>> No.3300002

>>3299996
you never noticed? he's buff

>> No.3300003

>>3300000
witnessed

>> No.3300005
File: 573 KB, 1440x900, 1463533487360.png [View same] [iqdb] [saucenao] [google]
3300005

>>3300000
czech hard

>> No.3300010

i dont' see the point of GETs when you got post numbers this close together

>> No.3300016
File: 101 KB, 700x2000, gains.png [View same] [iqdb] [saucenao] [google]
3300016

>>3300000

>> No.3300018
File: 1.50 MB, 1677x933, doom is an art scene.png [View same] [iqdb] [saucenao] [google]
3300018

>>3299031
https://www.youtube.com/watch?v=KxYND6K6u8w

I had no idea about this dude. What the fuck.

>> No.3300021

>>3299050
This wad made me angry in ways I've never thought possible

>> No.3300023

>>3300018
he looks like he saw some really appetizing roadkill just out the window, y'all

>> No.3300026
File: 101 KB, 295x285, DOUBLE SPIDER.png [View same] [iqdb] [saucenao] [google]
3300026

>>3300000

>> No.3300027

>>3300018
Why does he keep talking to John Romero? John Carmack made the fuckin engine, why doesn't he get any thanks? Or Adrian and Kevin? If he wants to thank John Romero for a game solely made by John Romero that people are still obsessed with to this day, there's always Dangerous Dave.

>> No.3300035

>>3300000
>>3300000
>The Pain Elemental has arms, yes.

I see.

Weren't they recycled from someone else?

>> No.3300043
File: 1.09 MB, 199x187, 1422576415320.gif [View same] [iqdb] [saucenao] [google]
3300043

>tfw you actually finish a level instead of forgetting about it after a few days

>> No.3300058

>>3299856
Keyboard only IS for casuals who don't know better.

Do you know how fucking painful it is to watch someone play at the speed of molasses because they don't know to run or that you're supposed to use the mouse to turn?

>> No.3300060
File: 392 KB, 569x633, ChfHOQMU0AAQxBe.png [View same] [iqdb] [saucenao] [google]
3300060

>>3300043
>tfw most of megawads playthroughs are dumped sometime right after maps 7-10 and never remembered again
>pick it up year later with different gameplay mod
>history repeats itself

>> No.3300069

>>3300060
usually the later levels in megawads are the greatest too

>> No.3300073

>>3300021
I like feedback. Yeah, I guess it's rather devious in parts.

>> No.3300080

>>3300035
Looks like a frankensprite of the Baron and the Imp's arm

>> No.3300087

>>3300069
>>3300060
That's why I always start at map 10. The earlier maps are usually really boring and make me give up on playing the rest.

>> No.3300092
File: 72 KB, 1024x797, pepperbox.jpg [View same] [iqdb] [saucenao] [google]
3300092

>>3299873
>>3299959
A revolver with a barrel for each chamber is just a pepperbox.

Not exactly the most amazing weapon to fight hellspawn with.

>> No.3300095

>>3299986
Man, brings to mind Gunzerker power-up from Guncaster. Dual-wield any weapon. Even the BFG-equivalent ( super-charged versions too ).

>> No.3300096

>>3300092
That would explain why the chaingun is so underwhelming.

>> No.3300104

>>3300095
shame the alt-fire modes don't work with gunzerk
double auto shotties is all i wanted

>> No.3300105
File: 115 KB, 1001x700, w_55796_1225186800_wovsvkh.jpg [View same] [iqdb] [saucenao] [google]
3300105

>>3299980
On the Spear Of Destiny cover, B.J uses an AKM to smash a glass case containing the spear.
Funny thing is that the machinegun in the Spear Of Destiny packs is the Stg44, an assault rifle which actually did exist at the time.

And here's the Snes cover, where we see B.J kitted out like it's the Vietnam War, with an M16A1 (looking closely you can see that it's an MGC replica), he also has an Uzi and a Beretta 92, along with a number of Mk.2 grenades

>> No.3300124
File: 183 KB, 296x194, quakedoom.png [View same] [iqdb] [saucenao] [google]
3300124

>>3299213
I want to know this as well

>> No.3300135

The biggest problem i have with Doom wads is that i never find custom levels i enjoy playing over and over with different mods to try em out.

I kind of just try out different mods with standard Doom 1/2 and then stop playing altogether, and then come back to it.

>> No.3300174

>>3299992
Naive about what might I ask? I mean if he's just being defensive about his style I can kinda get that, but he can't be working on the add on if he doesn't think it has merit

>> No.3300182

>>3300016
Come on you have tentacles, extend them

>> No.3300207
File: 34 KB, 473x527, 1465156148976.jpg [View same] [iqdb] [saucenao] [google]
3300207

>>3300060
I have this problem too. This is my solution.
>Find the DWMC on doomworld.
>Play a level a day for a month to finish a megawad (plus secret levels in the middle).
>Post your thoughts in a forum thread after you play each level.
>12 months in the year = 12 megawads a year if you stick with it.
>Now on Ancient Ayyliens MAP19 thanks to doing this.

>> No.3300214

>>3300105
Did the artists just not do their research or just not care?

>> No.3300219

https://youtu.be/m35pIk5wfNk
JUST

>> No.3300226

>>3300214
A little of both. Game covers were usually made by people with no idea what the game is outside of the title.

>> No.3300229

Is it just me or do brightness sliders in Doom 64 builder not do anything? Do you really just have to change the color for every single sector?

>> No.3300234

>>3300219
in my opinion, not the worst version

>> No.3300236

>>3300219
It's different, I'll give it that. Bad? I don't think so. I think it's great BECAUSE of how different it is.

>> No.3300238

>>3300135
that's because vanilla is still the best, gameplay mods get really boring really fast after the novelty wears off, good mapsets are timeless.

>> No.3300240

>>3300219
>>3300234
worst is sega genesis

>> No.3300243

FINALLY BEAT BTSX E2
that only took me, what? a year? longer?
granted I did restart my playthrough multiple times. So when's episode 3? I'm ready for more, I'm ready for tougher.

>> No.3300245
File: 22 KB, 640x640, 1465533445362.jpg [View same] [iqdb] [saucenao] [google]
3300245

>mfw romero senpai probably won't be making any more Doom levels

>> No.3300248

>>3300135

>>3300238 And also, gameplay mods are usually balanced around Doom and Doom 2's level design. The buffed difficulty of Brutal Doom makes any megawad like Scythe or Hell Revealed virtually impossible.

>> No.3300251

>>3300105
BJ looks like a turbo fuccboi in the SNES cover, holy shit.

>> No.3300252

>>3300219
Doom 4 could have had a less-midi-sounding version of this soundtrack and it would have been perfect.

>> No.3300253
File: 231 KB, 800x1028, spear-of-destiny-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]
3300253

>>3300214
Basically it wasn't really thought to be important.
Also Wolfenstein didn't really pay attention to any kind of realism or authenticity until Return.

>> No.3300254

>>3300248
Well, that's the thing though. I'm too bored of Doom's original gameplay, and yet i wanna play custom maps but none really stick.

I have never finish Scythe or HR for that matter.

>> No.3300256 [DELETED] 

>>3300243

question

how the FUCK do you get past the beginning of map10 on a pistol start

>> No.3300257

>>3300219
Breh, the soundtrack of the 3DO port is like it's only saving grace, it's practically unplayable.

>> No.3300258

>>3300254
>I'm too bored of Doom's original gameplay
Maybe I'm autistic but I don't see how it could ever become boring. Even after all these years starting a level, picking up a shotgun and shooting an imp is not boring.

>> No.3300261

>>3300258
I don't know. Perhaps i should give Beautiful Doom a chance on a custom map.

>> No.3300271

>>3300060
if you pistol start every level you can skip ones you don't like without any ill effect, or even play them in a random order

>> No.3300274

>>3300258
It's gotten boring for me because I've seen everything it has to offer. I love the core of it, but I need a new challenge to face, or a new way to do it.

Batman Doom and Pirate Doom were perfect for me, just because they changed things up a little. I just wish there were more wads out there like that (or if they weren't such a crazy amount of work to make).

>> No.3300276
File: 518 KB, 495x680, 76459670255871.png [View same] [iqdb] [saucenao] [google]
3300276

>>3300245

If Romero canceled his new game and instead charged $20 for a new 50-level megawad designed entirely by him, would you buy it?

>> No.3300278

>>3300256
i died a lot here too, i ran for the plasma gun and used it to dispose of the revenants, then got the berserk (from the secret) to recharge health and punch stuff, play hide and seek with the archvile, then you should have a (dropped) chaingun and plenty of bullets plus fists (use as liberally) and away you go

>> No.3300279

>>3300256
sorry for the low quality but you should be able to get a feel for the strategy I used here

https://www.youtube.com/watch?v=46C8Pie6Tso

basically it's run forward until the shotgunners next to the stairs at the archvile then turn back and grab the plasmagun then go further back and take care of the revenants and move on from there. There's also a secret berserk pack on the left right at the start behind a wood texture for extra health

>> No.3300280

>>3300276

yeh

>> No.3300284

>>3300276
Yup.

>> No.3300285
File: 347 KB, 1366x768, Screenshot_Doom_20160618_154359.png [View same] [iqdb] [saucenao] [google]
3300285

So many cool uses of the Doom engine used in BTSX like these ruins should be so obvious, yet I can never manage to think of any of this stuff on my own.

>> No.3300293

>>3300285
I especially like the arches and faux 3d bridges they use, the rope bridges in map23(?) are also really cool

>> No.3300296

>>3300278
>>3300279

Figured it out. I was able to circle strafe around the area a few times to keep the revenants from being a problem and then simply bumrush the arch-vile with the plasma gun.

Didn't mean to delete my post btw, for some reason I mixed up clicking the auto-update tickbox with deleting my own post.

>> No.3300297

>>3300276

Honestly, yes.

>> No.3300302
File: 2.40 MB, 320x240, e2m10start.webm [View same] [iqdb] [saucenao] [google]
3300302

>>3300278
video of such
>>3300279
heh, nicely done, no damage taken

>> No.3300306

>>3300276

Definitely.

>> No.3300312

>>3300276
Would anyone here say no?

>> No.3300313

>>3300258
Personally I find the ground gameplay to be good, but I think the fundaments of Doom are so good that it's often fun to see what you can do with it, likewise, it's fun to see when people turn it on it's head.

>> No.3300327

>>3300312
>>3300276

John Romero detected?

>> No.3300328

>tfw finally figured out how to use switches
I feel so stupid that I had trouble before.

>> No.3300334

>>3300328
did you forget to bind the use key

>> No.3300339
File: 1.84 MB, 424x240, oh shi.gif [View same] [iqdb] [saucenao] [google]
3300339

https://drive.google.com/file/d/0By8mA3D0CACmRDNESEZxWlQ4MXM/view?usp=drivesdk

>> No.3300348

>>3300339
kek

>> No.3300354

I'm having this weird problem in SLADE.

Basically I'm trying to replace a flat using the "maintenance>replace in maps" function, but it just won't hear any of it. "replaced 0 occurences" of a texture that's supposed to be used 4 times in the first level alone. Anybody had a similar issue ?

>> No.3300378
File: 142 KB, 1920x1080, 20160618184340_1.jpg [View same] [iqdb] [saucenao] [google]
3300378

I'm actually enjoying DOOM 3 more than I thought I would, despite me thinking it's still kind of a mediocre game.

Still though, this is one of very, very few escort missions I've ever enjoyed.

>> No.3300385 [SPOILER] 
File: 493 KB, 381x458, 1466290745867.png [View same] [iqdb] [saucenao] [google]
3300385

So I ran Doomguy's face through Deep Dream.

What the sweet titty christ have I done.

>> No.3300386

>>3300378
because it's not an escort mission, I mean there's a reward in the form of less monsters at the end if you do take him all the way but you can also just fuck off and let him die.

>> No.3300395

>>3300386
I know, but it sort of counts. It's in the theme of one, and the atmosphere with it is great.

>> No.3300398

>>3300385
>it's like you can hear the unf's forever through the diemensions

>> No.3300401

>>3300385

I don't think I would've even known that was supposed to be the Doomguy's face if you didn't tell us.

>> No.3300402
File: 1.58 MB, 1944x2592, IMG_20160618_160454.jpg [View same] [iqdb] [saucenao] [google]
3300402

Am I doing it right?

>> No.3300405

>>3300402
fuck yes why didn't I think of this when I hacked my 3ds

>> No.3300407

>>3300402
They made a 3DS port or is this the DS port running on a 3DS?

>> No.3300408

>>3300219
The CEO of the company didn't get the programmers the source code, but he could make some damn good covers.

>> No.3300412

>>3300405
My files came with a port of doom that was pretty trite, this one is a port of PrBoom.
I'll get you those links if you want them yo

>> No.3300417
File: 45 KB, 475x316, 1451578297968.jpg [View same] [iqdb] [saucenao] [google]
3300417

>>3300412
link

>> No.3300418
File: 2.10 MB, 400x310, 1440457875712.gif [View same] [iqdb] [saucenao] [google]
3300418

>>3299084
>>3299086
>>3299089
>>3299094
>>3299098
>>3299102
>>3299105
>>3299107

>>3299110
Still a good fapfic

>> No.3300420

>>3300407
This is a homebrew port
It's a little squished, not the fastest either. But being able to customize my controls anyways I want, aiming with the touch screen, and a little virtual keyboard on the bottom screen is handy as fuck.
The music works too, so that's neat

>> No.3300427

>>3300417
https://youtu.be/ImZsUxT-L_s
Here's where I found it.
Check the description.
I suggest that you set the controls something like this.
Aim with the touch screen, use set to up on the dpad, moving with the little joy thing
Fire with L
Maybe set weapon switch to R
Play around a little, see what works.

>> No.3300457

New thread >>3300452

>> No.3300506

>>3299167

I haven't tried this yet so I'm not sure how well it works, but here

https://www.gog.com/forum/blood_series/make_blood_run_1280x1024_resolution_smooth_did_you_know/page1

>> No.3300758
File: 82 KB, 900x900, photo.jpg [View same] [iqdb] [saucenao] [google]
3300758

>>3300378
Oh man, I remember back when I played this for the first time a few years back and I accidentally killed the guy with the lantern first time I got to that point in the game.

>> No.3300781

>>3300385
Is that the fucking Mark I armor from Iron Man

>> No.3301195
File: 8 KB, 118x149, what the fuck.jpg [View same] [iqdb] [saucenao] [google]
3301195

>>3300253
Oh, so that's where this came from.

>> No.3301368
File: 153 KB, 348x619, 1464403647649.png [View same] [iqdb] [saucenao] [google]
3301368

>>3300758
>When speedrunners go through the part before all the demons appear where they just shoot all the workers

>> No.3302252

>>3299163
That's a pretty common style for a first map. Scrap the tree maze, it's been done a bunch already,and it's never that fun.