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/vr/ - Retro Games


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3285104 No.3285104 [Reply] [Original]

Is this game actually as good as everyone says?

>> No.3285108
File: 149 KB, 541x408, BlackOmen.jpg [View same] [iqdb] [saucenao] [google]
3285108

Yeah

Combat is fun, characters are likable, isnt grindy, story is focused, music is good, etc

>> No.3285119

>>3285108
The Black Omen is a ship with a central tower?

>> No.3285127

>>3285104
If u like squareshit yeah

>> No.3285135

Just play it man

>> No.3285140

AS good? Not really tbqhwyf. But still very, very good.

>> No.3285169

>>3285104
It depends on the current trends.

Right now it is considered by many to be overrated.

In a few years it will be back to being a timeless masterpiece and then the cycle will continue.

>> No.3285189

>>3285104

Play it for the music, which is one of the best soundtracks of all time.

The gameplay is above average for jrpgs, but that's really not saying much. I don't think it's worth the price that carts are going for nowadays, but it's a definite must-play for emulation or flash-cart.

SNES version's the best. PS1 version sucks dick, loading everywhere. DS port is good, but still inferior to SNES original.

>> No.3285247

>>3285104
Depends.

If you've only played FF and DQ tier rpgs, yes.

If you've played more than FF and DQ tier rpgs, no.

>> No.3285286
File: 78 KB, 480x320, chrono-trigger-11[1].jpg [View same] [iqdb] [saucenao] [google]
3285286

>>3285247

> If you've played more than FF and DQ tier rpgs, no.

What, i'd say quite the opposite: if you enjoy the length of these games, the opennes and freedom then you may not like CT that much.

From my own perspective, CT excels in two aspects: graphics and combat. When it was released, both graphics and music were the state of the art for the snes. Even nowdays CT is considered one of the best visual games from the period. And the combat is more enjoyable thanks to combos.

Other than that, used to bigger and more open worlds like the ones from DQ, you will feel the game is quite linear. In paper, the time travel opens a lot of exploration, but that never translated to well to the game.

Also, it is supposed there would be an event system to make the game more open, but never happened http://shmuplations.com/chronotrigger/

> Imagine a play on stage. If you were free to move around during the performance, you’d be able to go up and talk to the performers during scenes. That’s what you can do in Chrono Trigger, and what makes it different from other RPGs. You’ll be able to influence the development of the scenes as they’re happening. To give one simple example, if you decide you want to meddle with the scene and you go to talk to one of the characters, they could get angry: “Don’t interfere!!”

>> No.3285305

>>3285286
>opennes and freedom
>FF/DQ

Have we played the same games?

>And the combat is more enjoyable thanks to combos.

The combat is as shallow, barebones and bland as FF or DQ, combos don't mean much when 90% of those are just stronger techs with embedded elements, souped up spells and stronger healing tools that take up two character turns instead of one.
The non existent difficulty only makes things worse.

>it is supposed there would be an event system to make the game more open
>but never happened

Key words right there.
Why should I care about something that never happened in the first place?
Besides, like many things in CT that would have been just a technical gimmick to make you feel like you had more freedom, but the fact that you can activate those scripts in real time instead of a menu choice doesn't change the nature of the game, a slightly better visual representation doesn't make a shallow game better than what it is, especially when said game is a RPG.

>> No.3285327
File: 26 KB, 256x223, chrono-trigger-snes-ingame-1641[1].gif [View same] [iqdb] [saucenao] [google]
3285327

>>3285305
> Have we played the same games?
I don't know you, a part of the FF/DQ series is to being able to explore the world using ships. May not be as open as Skyrim, but i'm comparing it to CT my friend.

> The combat is as shallow, barebones and bland as FF or DQ

The combat looks a lot better, more inmersive. Yes, the mechanics are the same, but it does a better job taking you there https://www.youtube.com/watch?v=0cD4NE9WUas

> Why should I care about something that never happened in the first place?

I was commenting an interesting fact bro, calm down.

>> No.3285329

Chrono Trigger was better looking and easier than FF6, probably its only real contemporary competitor at the time.

They never let you forget that it was basically a Final Fantasy game with designs by Akira Toriyama of Dragon Quest/Dragon Ball fame and there was a grassroots "If Square and Enix ever made an RPG together, it would be THIS" hype about it from fans and such, even after it was released and made completely apparent that this is a Squaresoft RPG through and through.

The idea of going back and forth through various time periods AND navigating through different maps at will makes the game seem a larger, and a lot less linear than it actually is. Many people seem to forget that unlike FF6, which essentially opened up the whole toolbox halfway through, Chrono Trigger waits until virtually the end of the last act - if you do none of the side quests it offers, it only finally lets you do everything quite literally at the climax of the story. None of those maps are particularly large, either, though at least there are a lot of places to interact with for each.

It's not a bad game by any means, but it becomes apparent that there's a LOT of flashiness to cover for the fact that if you look beyond it there's only a fairly simple, routine game going on, even simpler than most DQ games.

>> No.3285334
File: 120 KB, 955x836, 5c91ce46532ea569e24b88365f518550-d4vzm4o.jpg [View same] [iqdb] [saucenao] [google]
3285334

>>3285119
Something like a star destroyer.

>> No.3285373

>>3285327
>a part of the FF/DQ series is to being able to explore the world using ships

Does it really matter when the game bottlenecks you 90% of the time anyway? That's not exploration, that's railroading you to the next story checkpoint with some sightseeing along the way, exploration means being able to go wherever you want from the start or not too far from the start, also accepting the dangers of what that means of course.
Daggerfall, Fallout, Metal Max or SaGa games from the SNES trilogy onwards have actual exploration.

>The combat looks a lot better, more inmersive.

You're the guy who's bothered by turn based RPGs being too "abstract" are you? What's so immersive about being locked in fights where characters act exactly like most turn based RPGs out there but with a top down view and enemies that move around randomly? Whatever, if that's less abstract and more enjoyable for you be my guest, but the meat of the game is the same, boring and bland gameplay is hardly more enjoyable with better graphics for me.

>calm down.

I don't even want to know why and how you think I'm upset, but please, don't take that passive aggressive stance that most of 4chan posters do when they read something they don't like about their favorite stuff, it's hard to get upset about games you hardly like or have any interest in, I'm more upset about stuff I don't like in games I like.
>>3285329
This post nailed it perfectly.

>> No.3285527

Don't let the memelords discourage you from playing it. It's very, very good.

>> No.3286192

>>3285104
No, it's not.
Yes, it's pretty good regardless, but going with too high expectations might cripple your experience.

Play it anyway, try to manage your expectations, you will most likely be pleasantly surprised.

>> No.3286203

>>3285104
No. Don't get me wrong, it's a pretty good game, but dear God is it overrated.

>> No.3286205

>>3285104
Just play it and form your own opinion. There's also the sequel Chrono Cross, but it has an entirely different story and characters.

>>3285189
>DS port is good, but still inferior to SNES original.

Why is that?

>> No.3286226

>>3285373
You realize that real fights don't look like Bayonetta, and real fencing duels usually were going like, two guys stare at each other for a while, suddenly they clash - someone either got a hit in, or not. If both parties are still alive, they disengage.

Yes, I'm severely exaggerating, but the fact that fights take place on the same map you explore (even if it has no bearing on the fight), and there is SOME real fight element giving it some tension, does wonders.

I will defend Chrono Trigger's combat system to the grave not because it's amazingly BETTER than Final Fantasy battle system - but because it shows that you can achieve a lot with a minor change.

It's not about being completely immersive, it's about being MORE immersive than surreal puzzle from Dragon Quest, and it is quite explicitly a puzzle - jrpg battle system is based on interface of Portopia, adventure game.

Less disconnect with the world during a very important part of the gameplay - combat - means, well, that it's easier to connect to characters, which is important in a story driven experience.

Mind you, I will argue though that one thing in Chrono Trigger IS great - no random encounters. Entire battle system thing would be useless without that part, and it's really this what sells the game. All enemy encounters are entities in the game - sure, once you start the fight, more might come from - but that's the beauty of it, because it allows to craft these moments that are really small stories - one small goblin that you will get rid of easily? It was an ambush, and you are jumped by three more!

So yeah, that single choice, was truly, act of brilliance, and without it, battle system alone would be useless - and really, I think that is the reason why so many people praise battle system in CT - not because its super good on its own, but because of how it interacts with other mechanics (in most jRPGs, combat system doesn't interact with other mechanics and is pretty much a minigame).

>> No.3286237

>>3285104
>as everyone says
Some people say it's great some people say it's not. I think it's pretty good.

>> No.3286258

>>3286226
>but that's the beauty of it, because it allows to craft these moments that are really small stories
Is this how a mind of a fanboy works? Because this is hilarious.

>> No.3286259

>>3285104
There is no definite answer. Like FF7 some people love it and some hate it. The only way you'll know is if you play it yourself.

>> No.3286316
File: 13 KB, 640x400, AUTISMWARNING.png [View same] [iqdb] [saucenao] [google]
3286316

>>3286205

Well, the only objective thing I can think of is that the resolution is lower.

There's also a bunch of stuff that's just like, my opinion, man:

I don't like the anime scenes (even though they're skippable. maybe these are a "plus" to you). The speakers on the DS are shit, even though you can plug them into speakers or use headphones, the lazy or 'default' state is to have no bass. I don't like having the game split between two screens where the original used one. I don't remember but you might have had to use the touch screen for some stuff like menu or item navigation. Also I don't remember how they handled the aspect ratio difference, there's not really any clean way to handle the 8:7 / 4:3-ish thing on a low-res screen without redrawing every sprite in the game. I suspect they just went with pixel-perfect, incorrect ratio. There's the other stuff, like shit black level and motion blur that come with gaming on a 2006-era LCD, but that's nitpicking. There's effectively no way to play this version well on a CRT (bearing in mind the two screens issue).

I do like playing the SNES version on my n3ds, though. *I opt for the incorrect but sharp 8:7 aspect ratio.)

>> No.3286323

I played CT in 2000 or 2001 on an emulator without having ever owned a SNES, so no nostalgia or fanboy goggles here. I loved it to the point that I read fanfiction afterwards (I was about 16 at the time). Really good game.

I also played FF6 probably around the same time, but I didn't really get into it and never finished it.

>> No.3286357

Personal preference man.

My favorite RPG but some people find it overrated which I can understand. I personally didnt like FFVII all that much despite all the hype.

>> No.3286504

It's fairly strong in all areas. In my opinion, many JRPGs from back then usually have one area they kinda suck at. CT doesn't really have that problem.

Also, one of the things it does better than almost all other JRPGs at the time, and even many modern RPGs is pacing.

Even if you just have a play session of an hour, maybe even shorter, you're likely to have moved on to the next segment of the game. Something story related probably happened. There's very little padding, and the story just moves at a nice clip. If you don't dawdle, you can beat the game plus sidequests in about 25-30 hours on your first playthrough.

Doesn't seem like much compared to many other JRPGs that often have 50+ hour stories, but the trade off is just the game doesn't really waste much of your time with tangents.

>> No.3288327

>>3285104
Its good but not as good as everyone says

>> No.3288336

>>3285247

>trying to imply that DQ isn't a fantastic series

The easiest way to tell whether or not somebody actually knows their shit with JRPGs is whether they think DQ is good or not.

>> No.3289113

>>3288336
DQ is a fantastic series if you really, really like white bread.

If you happen to like something more than just white bread, then DQ is a waste of time because you won't get anything more than a lick of butter on that white bread, if you're lucky that is.

>> No.3289123

>triggerniggers

>> No.3289154

>>3285104
Nothing is ever as good as what everyone says.

>> No.3289219

It's sure a shitload better than Earthbound

>> No.3289535

Weird question, but has anyone made a romhack of the SNES version that incorporates the DS stuff? Basically a SNES port of the DS game.

>> No.3289569

nah

>> No.3289580

>>3285104
Yeah. It was amazing back in the day.