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File: 539 KB, 525x381, Donkey_Kong_Country_(NA).png [View same] [iqdb] [saucenao] [google]
3266319 No.3266319 [Reply] [Original]

Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.

>> No.3266321

>>3266319
Weak Bait Onii-chan

>> No.3266328
File: 146 KB, 1252x1252, 2xtoc1_0.jpg [View same] [iqdb] [saucenao] [google]
3266328

>>3266319
Yeah same thing with Yoshis island
>gud graphics, the game

>> No.3266332

>>3266328
Yoshis Island is even worse

>> No.3266334

>>3266321
That's a quote from Miyamoto regarding the matter.

>> No.3266346
File: 27 KB, 1077x292, lol.png [View same] [iqdb] [saucenao] [google]
3266346

>>3266328

funny thing is Miyamoto made the game like a cartoon after Nintendo told him his game looked like a shit clone of Super Mario World, and he should learn to make good graphics like Rare :^)

OP quote is fake tought

>> No.3266350

People love to shit on DKC for being style over substance, but I never see them actually recommending anything (barring other Nintendo first-party platformers) that has the same amount of polish, good controls and camera, and content, as the DKC trilogy.

People who call DKC bad platformers then go on to praise Plok, Klonoa? Give me a break.

>>3266334
He never actually said it.

>> No.3266359

>>3266350
If I recall, wasn't he on board and assisting development the entire time?

He may not have suggested the aesthetic but I have a feeling he was ready to go with the CG look the first time it was brought up in the design doc.

>> No.3266386

>>3266319
>>3266334
>Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.
1.) DKC has excellent gameplay
2.) Miyamoto worked closely with the Stampers to supervise the development of DKC
3.) That quote has never been definitively sourced.

This has always been nothing more than bait, from the first time it was printed.

>> No.3266393

>>3266350

Prerendered 3D graphics look and play like shit. That's a fact.

Unfortunately most 2D games after NES adopted this abortion of an art style.

>> No.3266410

>>3266393
The graphics have little to no bearing over the actual gameplay. You could maybe make the argument that the abundance of detail makes it harder to distinguish foreground from background, but Rare's art direction is so strong with the series that I've never once heard of anybody who player the game with that experience. At the end of the day, DKC is just a really solid platformer.

>> No.3266415

>>3266328
Yoshi's Island has good gameplay as well.

>> No.3266428

>>3266393
>Prerendered 3D graphics look like shit
I always get the feeling that everyone who says this never saw them on a CRT. I'll agree that they aren't great to look at with perfect sharp pixels but they (not ALL of them, I'm talking mainly DKC and SMRPG) look really nice with the blurring effects provided by CRTs.

Not sure why I'm replying when you seem dead set on just being angry about it, though.

>> No.3266442

>>3266410
Unfortunately, Rare didn't get the memo when making Donkey Kong Land.

>> No.3266443

Sega-fag here. DK is what made me wish I had a snes over a Genesis. Sure it looks dated now but back then DK was gorgeous and practically won the 16bit "console war" for Nintendo. Also helps it was a lot of fun.

>> No.3266456

>>3266443
>DK was gorgeous and practically won the 16bit "console war" for Nintendo

This meme really needs to be put to rest. The outcome of the console war was already decided in Japan by Sega totally being unable to sell many units there.

All DKC did was help the SNES catch up to the Genesis in USA but not win.

>> No.3266569

Try getting 101% and tell me if it doesn't have good gameplay.

Anyway, that supposed Shiggy quote is fake and gay, as most nintendo rumours spread on the interwebs.

>> No.3266760

>>3266350

>People who call DKC bad platformers then go on to praise Plok

To be fair, that's literally one anon who posts in every DKC thread.

And there's no comparison. DKC is a technical and acrobatic game that's good for both exploration and speedrunning, just like Mario. Plok and Klonoa get by, barely, on their art and music. You can't throw your limbs at the enemies, sure, but the lack of an underused, shitty gimmick did not make DKC worse, it made it better.

>> No.3266773

>>3266319
>>3266334

4chan proves that gamers will believe any quote they read as long as it is good bait material

>> No.3266784

>>3266456
Nobody gives a shit about Japan though.

>> No.3266785
File: 476 KB, 400x302, 1451189797772.gif [View same] [iqdb] [saucenao] [google]
3266785

>>3266319
>>3266334
That's a made up quote spread by idiots who think didyouknowgaming is a reliable source of information. As for DKC today I don't personally like the style but feel it looks and plays fine today. Now the music, that's where its at with DKC.

>> No.3266790

>>3266773
>4chan proves that underage newfags will believe any quote they read as long as it is good bait material

FTFY

>> No.3266795

>>3266773
>>3266790

We're not arguing over whether Miyamoto said it, we're arguing over whether DKC is a good game.

It's decent.

>> No.3266812

>>3266456
> in USA but not win
Sauce pls
What i can find on the internet shows snes sold 23 million in america and the genesis sold 20m

> catch up
Well it was released 2 years after the genesis

>> No.3266819

History has shown us that Miyamoto is over protective of his own characters and is easily triggered when another dev outstages him.

>> No.3266823

>>3266456

By this logic the Xbox 360 was less successful than PS3, which obfuscates the truth.

The PS3 was a turkey for the majority of its lifespan.

>> No.3267110

>>3266823
>By this logic the Xbox 360 was less successful than PS3

One of those consoles costs their parent company $2B annually since 2005. The other console turned profitable in 2010.

That's a metric of success that's actually important.

>> No.3267382

>>3266456
I can't comment on the Nippon side of things but from my own experience on the frontlines of the console war School playground, '94 was the year it stopped being a competition or which was "better".

>> No.3267402

Least someone knows. DKC sold with one fucking single gimmicky premise: "it's 3d!" in a time when gaming was transitioning to at least 3d game resources for fucking everything, and DKC made this ridiculous claim by making traditional sprites and backgrounds out of 3d renders. It was a dumb gimmick and every fucking person fell for it hook, line, and sinker because it was the beginning of the era where gaming was trying to court new gamers that didn't know shit about gaming and fell for mediocre garbage with flashy gimmicks all the time.

>> No.3267434

>>3267402
Kill yourself you fucking shithead, that wasn't it at all, that's just a meme a couple of wiseguys going around the internet went around repeating until they believe it themselves. They marketed it just like any other game. Now fuck off, you can't analyze anything, any opinions you have are worthless and you will never be able to give good comments on anything.

I actually think there is something to what the OP is saying... the gameplay is a slight weakpoint compared to the art and music... but that's not some terrible bad thing, it's still better than in most "good" games out there. The art and music is so beautiful it makes up for the lack of AAA gameplay.

>> No.3267678

>>3267434
I always thought the game played pretty well, I don't see it as the weak link of the game at all.

>> No.3267742

>>3266812
>What i can find on the internet shows snes sold 23 million in america

That's 23 million in the "Americas" for SNES. Genesis sold 20 million in North America alone, while 25 million in the "Americas".

>> No.3267749

>>3266456
>All DKC did was help the SNES catch up to the Genesis in USA but not win.
>catch up

Funny, considering how SNES beat the Genesis by a good margin in US.

>> No.3267752

>>3267742
source: your ass.

>> No.3267759

>>3267742
>>3267749
>>3267752
Who fucking gives a shit what sold more? How does that affect the quality of the game or your individual enjoyment?

>> No.3267767

>>3267749
>Funny, considering how SNES beat the Genesis by a good margin in US.

I think you may be illiterate. The data indicates that they sold pretty much the same amount of consoles. Like, less than a million difference. That's a tie, a catch up for Nintendo after a losing position, but not an outright win.

>>3267752
http://segatastic.blogspot.com.au/2009/12/mega-drive-sales-figures-update.html

>> No.3267875

>>3266328
I always kept that timer for mario as low as possible that way the birds could just have the crying bitch

>> No.3267929

I loved DKC,played the shit out of it and found most of the secrets. Loved cartwheeling into foes for the sudden acceleration,then using the double jump after falling off an edge to reach new places

>> No.3267932

I never understood this meme that Donkey Kong Country's gameplay is somehow sub-par at the expense of its visuals and music. Sure, there's nothing revolutionary about its gameplay but that doesn't negate the fact that it's a really solid and fun platformer. The level design is great, the game controls very well and there's enough variety to keep it interesting. The only people that genuinely seem to have a problem with this game are butthurt fanboys.

>> No.3267964

Actually, the gameplay of DKC is great and better than Mario or whatever. It's the best 2d platformer on SNES.

What now?

>> No.3267973
File: 55 KB, 520x705, 1389915265014.jpg [View same] [iqdb] [saucenao] [google]
3267973

>>3267964

>Actually, the gameplay of DKC is great and better than Mario or whatever. It's the best 2d platformer on SNES.

>> No.3268151

>>3267929
>tfw most people don't know the best way to play is with Diddy
The game should have been called Diddy Kong Cartwheel

>> No.3268452

>>3266442
True that, it's pretty damn near unplayable without GBC colorization.

>> No.3269881

>>3268151
>most people don't know the best way to play is with Diddy
Then they're dumb.
Diddy is pretty obviously faster and more maneuverable and anyone should be able to feel it.

>> No.3271867

>>3267767
> a catch up for Nintendo after a losing position, but not an outright win.
The snes was released 2 years after the genesis

>> No.3271871

>>3266328
Yoshis island has tiptop gameplay though

>> No.3271897
File: 386 KB, 1920x1080, 2015-01-12_00007-100563626-orig.jpg [View same] [iqdb] [saucenao] [google]
3271897

>>3266393
kys

>> No.3271904
File: 212 KB, 1000x665, cute_cat_open_mouth.jpg [View same] [iqdb] [saucenao] [google]
3271904

>>3266346
The quote is not fake that the shitty wiki edit references an article that doesn't even address the quote.

>>3266350
>>3266386
>>3266785
The quote is from an account by Steven Kent, who claimed to be in the room with Miyamoto and Stamper when he said it. If by "sourced" you mean "audio clip available on the internet" then there isn't that, but he's stated it multiple times and put it in print in The Ultimate History of Video Games, a very well-referenced and sourced book overall. If he was making shit up someone at Nintendo would just say it's a fake quote, but instead Miyamoto has to go "yes, well, just for the record I do like that game" which has nothing to do with whether he actually said it. Maybe he was just grumpy that day, who knows.

>> No.3271924

Yoshi's Island is probably the most charming game ever made I dont understand how anyone could dislike it

>> No.3271962

>>3269881
Yeah. Only time DK is really better is in situational circumstances, I.e. Levels with lots of blue krushas.

>> No.3272248

>>3266319
Come on, Shigeru. It's been over 20 years. You can stop being salty about DKC now.