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3250384 No.3250384[DELETED]  [Reply] [Original]

Why is Kenji Inafune allowed to claim that he is the "Father of Mega Man" or "series creator" when he isn't? Read up every news story about the guy. It always mentions that. Why aren't people tearing him apart for this obvious lie?

>> No.3250395

>>3250384
Does he really claim that or are people just calling him that and he goes "Y-yeah! That's right folks! Haha..."

Didn't he only design Megaman though and not really worked on the games?

>> No.3250396

>>3250384
I don't care Soul Sacrifice is his best work, all his mistakes are forgiven for creating it.

>> No.3250397

Has he ever said that he is the creator of Mega Man?
I think it's more that journos are ignorants and spread misinformation.

The guy really acts like he's the father of the franchise though, but it's more like an adopted kid for him, and he always liked his own son, Zero, more.

>> No.3250407

>>3250397
>>3250395

"This is probably a little known fact... it's true that I did not design Mega Man, but what happened was there was a planner [confirmed to be Akira Kitamura, credited as A.K. in Mega Man 1 and 2] that whenever they made a Famicom character, they had to look at it on the screen and see how it popped, whether it was visible, whether you can play as it and it would pop off of the background. This planner put together a pixel character that really had good read against the Famicom backgrounds, then went to me and said, 'Okay, I want you to make a character that looks like [a] Famicom graphic could have come from that character.'

"So it was like a reverse character design, the fact that Mega Man's birth came from this pixelized character that the planner initially created, but the actual animation, the rendition of him as a character I did create. But I had to look at the pixels and try to envision what that would look like as a character, and all you can see from the pixels was that, okay, this was where the helmet was, then it looks like there's a line. And that's all you can really tell. So when you're going to design a character, I literally could have put a triangle here or a square or an equal sign, it could have literally been whatever. So I just put what I thought matched well with the line, but it wasn't intentionally meant to be an exclamation mark or anything like that, unfortunately."

https://www.destructoid.com/keiji-inafune-dropped-mad-mega-man-secrets-on-me-261362.phtml

>> No.3250408

>>3250384
oh, it's this thread.

again.

>> No.3250412

But people ARE tearing him up.

>> No.3250413

>>3250407

>"I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom," he explained. "My mentor [at Capcom], who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him. I didn't get to completely design a Mega Man [protagonist] from scratch until Zero (Mega Man X, SNES). Back when the SNES was coming out, I was asked to give Mega Man a redesign, so I created this character. But I realized that this design wouldn't be accepted as Mega Man, so I had another designer create the new Mega Man, and I worked on Zero to release him as the 'other main character' that would steal all the good scenes!"

http://www.gamespot.com/articles/tgs-07-mega-man-celebrates-20th-anniversary/1100-6179759/

>> No.3250426
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3250426

>>3250395
>>3250397

He calls himself co-creator or co-designer of Mega Man. The media then translates this to Inafune being the "series creator. He then doesn't really correct them on this. His claim is a stretch. He was brought onto MM1 team late. He then was asked to do promo art for the game. He is arguing that since he did the more detailed later drawing, he has equal status of creator as Kitamura.

It's not clear exactly what pose Kitamura made for the original pixel art, but it was probably this. If you compare it to the artwork for MM1, it's basically the same. His design is very simple. Inafune is just trying to sound more important than he really is.

And it's entirely possible Kitamura created a rough sketch of a more detailed Mega Man, the handed it to Inafune and told him to draw it like that, but better. If that's true, that would totally destroy any argument he has.

Inafune, Yasuaki Kishimoto, and Naoya Tomita worked on animations as well. I'm not sure what else Inafune did for the classic series. I think he did some Robot masters and enemies? I don't know which ones or how many though. Some clarifications on that would be nice.

>> No.3250431
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3250431

>>3250426

He's always gone on the record that he isn't the true father of Mega Man

Now, if we're talking about this asshole

>> No.3250432

>>3250412

He's being torn up about Mighty Number 9, which I don't really care about. No one really challenges him or questions his status as "father of Mega Man".

>> No.3250435

>>3250431

I didn't mean to quote

>> No.3250439

>>3250432

No one ever ask. Hell, it's always been him that has to say it.

What do you expect from video game journalist who spend more time sucking dick than do actual reporting?

>> No.3250442

>>3250431
>So I only did half of the job in creating him.

That's an exact quote. He's putting himself on equal status to Kitamura, the actual creator.

>He's always gone on the record that he isn't the true father of Mega Man

Pop in Inafune's name into Google News. Every single article will say call him the Mega Man "series creator" or "father of Mega Man". Does Inafune ever put out releases trying to correct them? On the one or two times he's been directly asked, he'll set the record straight (while still trying to sound as important as Kitamura of course). But he's lying through omission when he doesn't clarify his real rather modest role.

>>3250439

Read Wikipedia for 1. This shit is on Inafune's Wikipedia page and isn't buried in some neither world.

>> No.3250448

Inafune was on the original team
He's credited as a "character designer".
He's been the face of Mega Man since the late 90's.

People put those two together and assumed he was the one who created Mega man.

>> No.3250465

>>3250442

It's not really his job to make reporters do theirs

>> No.3250472

>>3250426
Kitamura designed Roll and some Robot Masters too.

Rush was his idea as well.

>> No.3250474

>>3250465

Yeah seriously. That's the label the press gave him, not himself.

>> No.3250484

Christ these scrawny ass pussy japs THE FUCKING X BUSTER IS AS BIG AS HIS TORSO.

>> No.3250486

>>3250484

Nips don't have a lifting culture, sadly.

>> No.3250498

>>3250408

Inafune deserves all the shit he gets. He's cancer who destroys everything he touches.

>> No.3250512
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3250512

>>3250426
>>3250472
Kitamura did some of the concept/promo art for the early Rockman games too. Here's a comparison of a Rockman 1 promo art with Cocoron alongside Inafune's own work.

>> No.3250526

>>3250512

Who did the art for Cocoron? Guy on twitter thinks it was Inafune.

https://twitter.com/protodude/status/670126775461023744

>> No.3250532

Zero>Blue Rubberman

>> No.3250540

>>3250512

Kitamura talks about the Toku influences for MM. Notice how MM has a very Toku style pose for MM1 art.

Later art drops the pose.

Also I didn't notice how small MM's boots were in the original. He gets the HEUG "Robot Boots" in later games.

>> No.3250543

>>3250512
People forget that Mega Man 1 has TWO sets of character art.

Cocoron was developed by Takeru, so I can assume it was Kitamura who did the art.

Really, I'd love to know why he didn't move to Mitchell with everyone else at Takeru.

>> No.3250548

>>3250543
>People forget that Mega Man 1 has TWO sets of character art.

It does?

>Cocoron was developed by Takeru, so I can assume it was Kitamura who did the art.

There's no evidence that Kitamura can actually draw. I only know he can do pixel art.

>Really, I'd love to know why he didn't move to Mitchell with everyone else at Takeru.

Put yourself in his shoes. He doesn't get treated well by Capcom so he leaves. He joins another company, and it crashes, even though the company crashing had nothing to do with him. Does gaming look like a profitable stable career choice? He left and did... soemthign else. Not sure what. Hopefully it made him some money.

>> No.3250553

>>3250540
Tokusatsu?

>> No.3250558

>>3250548
It does. I actually forgot about that until Legacy Collection came out. There's two sets of art for the Robot Masters and they're both quite different in quality.

As for Takeru failing, it was probably Yotsui's fault, but luckily he wasn't deterred and made some AMAZING games at Mitchell. Which reminds me...I know Pang Adventures just came out and is the first game to be licensed under Mitchell since AGES, is it any good?

>> No.3250561

>>3250558
>It does. I actually forgot about that until Legacy Collection came out. There's two sets of art for the Robot Masters and they're both quite different in quality.

Could you post it?

>> No.3250569

>>3250553
Like Power Rangers. But in this case it's clearly a Kamen Rider inspired pose.

>> No.3250573

>Mo: After Cocoron, did Kitamura quit or did he try to make something else?

>Tateishi: Takeru itself went out of business, and I haven't seen him since then. After that, I went to Konami.

http://www.bravewave.net/interviews/takashi-tateishi/

Jesus, Kitamura just dropped off the map didn't he?

>> No.3250578

>>3250558
>It does. I actually forgot about that until Legacy Collection came out. There's two sets of art for the Robot Masters and they're both quite different in quality.
Does this apply to MMX, too?

>> No.3250581

>>3250561
If I can find them.

>> No.3250610

Every series starts out rough. Mega Man 1 is a game lacking polish and is very rough around the edges. But there's a hint of greatness in it.

Kenji Inafune is an industry veteran with over 30 years of experience. He created Mega Man, and was lead dev for most of the series. You have him to thank for the classic series, X series, legends, Zero, ZX, Battlenetwork, Star force series.

>> No.3250618
File: 219 KB, 1071x748, https%3A%2F%2F41.media.tumblr.com%2Fc32047d27433c3a024a9a811c89360f3%2Ftumblr_nnurzup2D01sts23eo1_1280.jpg [View same] [iqdb] [saucenao] [google]
3250618

Kitamura is the hero we need but don't deserve. Love this interview of his.

http://shmuplations.com/megaman/

>> No.3250619

>>3250618

I'm certain that more such interviews exist. We need to start buying up copies of Mega Man related material and then having those interviews translated.

>> No.3250621

>>3250610
That's rather ignorant. Inafune didn't infact get any sense of power with the series until Mega Man X4, after Tokuro Fujiwara's depature from Capcom. Inafune did not direct a single game in the series. Do you know who directed Mega Man 8? Hayato Kaji, who was the artist for Mega Man VII and the man who designed Mega Man X, as Inafune refused to.

As early as X5, Inafune has said himself, he was not involved with the games very much. Of course, he was working on the Zero and EXE games at the time, but did he direct either? No. The director of the first Zero game was infact the director of the Legends games.

>> No.3250624
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3250624

>>3250426

>He calls himself co-creator or co-designer of Mega Man. The media then translates this to Inafune being the "series creator. He then doesn't really correct them on this.

If he doesn't speak English, he might not know about the errors.

>> No.3250652

>>3250384
Nah. It's just the same situation as Go Nagai with Getter where so many people miscredit him as the creator for so long no one really bothers to fix it now.

>> No.3250710

>>3250652
Go Nagai has made plenty of his own shit though. And good shit too.

Inafune has Pizza Fire.

>> No.3250724

You guys are too sore about Inafune and forget to see the bigger picture. The guy is a great producer and had a hand in some of the best entries in the series he worked at that position.

>> No.3250740
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3250740

>>3250724
>The guy is a great producer

>> No.3250749

>>3250740
Is that even out?

>> No.3250756

>>3250749

June 21st. But it's turning into Inafune's Daikatana. He won't be taken seriously in the industry after this.

>> No.3250762

>>3250756
Mighty No. 9 could be great but it has already become such a joke that it'll be impossible to get an honest review.

>> No.3250763

>>3250756
The gameplay in the trailer looked more fun than Daikatana. Unless MN9 has my buddy Superfly I cant see it being as mediocre.

>> No.3250850

>>3250724
As a producer, he's a VERY mixed bag. He's produced more mediocre games than downright good games.

Want good producers from Capcom? Look at Fujiwara or Mikami. Okamoto even. You could probably argue that Mikami is a better producer than director, but that's all on preference.

>> No.3250854

>>3250850
Funny because Inafune was co-producer on many Mikami games.

>> No.3250873

>>3250854
Like RE2? Which also had Okamoto as a producer from Flagship?

Oh, like Onimusha! Which was also an Okamoto game, from Flagship. And Mikami had only an advisory role as it was originally a Resident Evil game.

Don't you dare fucking say RE4.

>> No.3250887

>>3250873
Inafune produced Onimusha 2 the best game in the series. It's different in structure from any other entry.

>> No.3250940

>>3250887
Onimusha is a good series, but I feel as if Inafune was both a key component and detriment to it's success. The whole idea of having real actors as the characters is great...however it made the games incredibly expensive. What if the games weren't successes?

>> No.3250961

>>3250940
Using actors wasn't Inafune's idea and was already in Onimusha 1.

>> No.3250964

>>3250961
Yes, and Inafune worked on the first game.

And having Samanosuke be Takeshi Kanashiro was indeed Inafune's idea.

>> No.3250965

>>3250940
>The whole idea of having real actors as the characters is great...however it made the games incredibly expensive.
It's also the reason why none of them ever got HD ports on modern platforms.

>> No.3250976

>>3250384
Well people are already tearing him apart for having become the Peter Molyneux of the Japanese gaming industry.

>> No.3250984

>>3250976

That's about MN9. The news stories include that he's the father of Mega man.

>> No.3250985

>>3250965
Onimusha 2 isn't a problem as the actor in it was already long dead at the time of the games production. Renewing rights would be easier than getting them back then.

>> No.3250986

>>3250984
That's not him saying it though, that is media agencies spreading false information for hype's sake, which is what modern media does, sadly.

>> No.3250995

>>3250986

>Hey Kenji Inafune. Are you the father of Mega man?
>Yes, I am the co-father of Mega Man. My mentor, whom I conveniently never name, drew something one day in a drunken stupor, but I was the only who really designed him. Give me 4 million dollars.

>> No.3251018

>>3250995
[citation needed]

not that this entire thread isn't bait anoynow

>> No.3251028

The amount of people butthurt about Inafune is hilarious. Because of one kickstarter people are willing to deny him any achievement and
claim that during his 20+ years in the industry he hasn't done anything despite being a top dog in dozens of successful productions.

>> No.3251029

>>3250442
>exact quote
>an interview that was in japanese and then translated by an american journalist
>exact quote

hyperbolic wording aside though, the word ONLY is used there, only is used in cases like this to diminish credit, the is saying that he is not really the person to take credit in creating mega man even if he did have a hand in the creation.

>> No.3251036

>>3251029
>even if he did have a hand in the creation.

He had zero hand in the creation. He can claim Zero if he wants to, but not Mega Man.

>> No.3251048

I always assumed it was more of a "He's the only team member from the original game left, so he must know how the character is suppose to be handled." kind of thing,