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/vr/ - Retro Games


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3178501 No.3178501 [Reply] [Original]

>the Sega Saturn was great at 2D!
>play symphony of the night on it

Yeahhh nah. Playstation version shits on it apart from no Maria.

>> No.3178508

*yawn*

The game was developed for the PS2 and it actually uses a lot of polygons to make the graphics. Yes, even if the game looks 3D, it was programmed as a 3D game with flat textured polygons. (there's also some visible ones like the coffin on the save room, for example).

The Saturn port was made from the PS1 version, it's not that they both were being developed at the same time. The port was made by a small team within Konami, not the same dev team from the PS1 version.

Compare virtually any other multiplat, especially ports from arcade to console, and 99% of the time it will be better on Saturn.

>> No.3178512

>it's another thread bitching about Castlevania

>> No.3178513

>>3178508
Are you drunk?

>> No.3178514

>>3178513

No, I just wrote PS2 and meant PS1.

>> No.3178517

>>3178508
I'd rather they just get sotn right. Name one good 2D game apart from sotn on the system. It's most popular games are 3D.

I can feel you getting defensive so feel free to just let the ad hominems fly.

>> No.3178519

>>3178512
>and yet here I am

>> No.3178526

>>3178517
Alundra
Valkyrie Profile
Xenogears
Legend of Mana
Strider 2
Mega Man 8

>> No.3178537

>>3178526
you did your best

>> No.3178550

>>3178517

That's okay, but the Saturn is still better at 2D.

Nobody really argue that Saturn version of SOTN performs better than the PS1 one, although some people prefer the Saturn one because of the extra stuff (extra button for items, extra items like the speed boots). Also the Saturn d-pad is fairly better than the PS1 one, it's easier to pull off spells on Saturn.
There's also the new areas that while not too big or amazing, it's something.

I personally prefer the PSP version though.

>> No.3178558

>>3178508
>Yes, even if the game looks 3D, it was programmed as a 3D game with flat textured polygons.

For the hundredth time: so was the Saturn.

The problem with SOTN isn't that it uses polygons. The problem is that
1. the game was specifically written around the special effects the Playstation can do (and the Saturn is poor at, such as heavy sprite transparency effects), and
2. the team who ported it did an awful lazy half-assed job, barely utilizing what the Saturn could do.

Compare Radiant Silvergun instead: the Saturn version looked so much better than the Playstation one that they canned the port during development.

>>3178517
>Name one good 2D game apart from sotn on the system

Skullmonkeys, Vib Ribbon, Tomba, Strider 2 (although that one was mostly 3d except for a few sprites).

It's an unfair comparison though: Playstation had 15x as many games.

>> No.3178803
File: 20 KB, 385x196, 1451421636455.jpg [View same] [iqdb] [saucenao] [google]
3178803

>>3178517
Valkyrie Profile
Legend of Mana
SaGa Frontier 2
Adventures of Little Ralph
Vib Ribbon
Harmful Park
Tales of Eternia
Tomba!
Rayman
Mr. Driller G
One Piece Mansion
SRW @
SRW @ Gaiden
Growlanser
Megaman X games
Suikoden II
ZanacXZanac
London Seirei Tanteidan
Summon Night games
Gundam Battle Assault games
Breath of Fire III/IV to an extent.

I won't count Strider 2 because there's more 3D than 2D in that.
And even so, PS had way too many games compared to anything back then, so any kind of comparison is worthless, for a good looking 2D game on Saturn there are at least 3 on PS which are just as good looking.

>> No.3178806
File: 144 KB, 502x794, 1461786286702.png [View same] [iqdb] [saucenao] [google]
3178806

>>3178803
>JRPGs
>2.5d scrollers

>> No.3178830

>>3178806
>>>/trash/

>> No.3178895
File: 4 KB, 281x249, No faggots toda...OH SHIT IT'S ANON.png [View same] [iqdb] [saucenao] [google]
3178895

>>3178806
And what has Saturn to offer?

A few exclusive SHMUPS, arcade ports of SHMUPS and fighting games which generally look marginally better than the PS ones, a couple of sidescrollers and surprise surprise, JRPGs.

So what game are we going to play now Anon?
Because if you're going for the absolute best version of games then Saturn loses even the advantage it has with arcade ports and it's left with a literal handful of good looking 2D games and the PS still has it beat simply because of the colossal advantage in terms of library.

>> No.3178903

>>3178895
Astal
https://www.youtube.com/watch?v=9-LHlGx5kfU

>> No.3178928

>>3178895
>A few exclusive SHMUPS, arcade ports of SHMUPS

Often the best ports of the generation, some of them the best ports that still exist.

>fighting games which generally look marginally better than the PS ones

2d fighters all look significantly better on the Saturn, some of them are again the best ports to exist. 3d fighters are as good as on the PS for the most of the time, other than there being less of them due to the smaller library.

There are plenty of exclusives for the Saturn though. And yes, it has many good looking 2d games.

>> No.3178938

>>3178928
But the Saturn in the end has literally next to no games.

>> No.3178948

>>3178938
Except that it has.

>> No.3178963

>>3178948
>Japanese exclusives
>almost all of them have next to no translation patches
wew

>> No.3178971

>>3178963
>wew
>>>/v/

>> No.3178975

>>3178963
So because you can't read them, that means they don't exist?

>> No.3178980

>>3178975
they don't mean anything if no one can understand them

>> No.3178984

>>3178980
>>3178963
>>3178938
Why do you need more than like 20-30 games?

Oh right you bandwagon collectors like to fill you shelves with games you'll never play.

>> No.3179007
File: 2.69 MB, 440x360, princess-crown.webm [View same] [iqdb] [saucenao] [google]
3179007

>>3178501
Let's see the PSX handle this game.

>> No.3179036

>>3179007
The Playstation can actually push more sprites than the Saturn.

It could easily "handle" this game. The only thing that would be reduced is a few frames here and there due to less RAM.

>> No.3179042

>>3179036
>a few frames here and there
So it wouldn't be able to handle a 1:1 conversion then, thanks for proving my point.

>> No.3179068
File: 34 KB, 320x240, smirage-5.png [View same] [iqdb] [saucenao] [google]
3179068

>>3178501
Yeah, yeah, you won with SotN. Big whoop. It wasn't even that good of a Castlevania game compared to its predecessors like IV and Bloodlines. Now take a look at Silhouette Mirage. They had to remove a whole fucking background layer just to get it to run on PSX.

>> No.3179102

>>3179042
But it would look much better on the PSX.

>> No.3179115

>>3178514
And 3D when you meant 2D.

>> No.3179124

>>3178501
>I base my opinion on a single game

I guess NES, SNES, and Genesis were shit at 2D because there's hundreds of terrible games on these systems.

>> No.3179139

>>3179068
>They had to remove a whole fucking background layer just to get it to run on PSX.
So why didn't you show us a pic of that?

>> No.3179150

>>3179068
>IV
>good CV
It's as bad as SotN. I'd say even worse because it has no secrets or anything worth seeing after completing once - which you will on your first try because it's as easy as SotN.

>> No.3179203

>>3179068
>>3179150
>le sotn is bad meme

>> No.3179221

>>3178501
Symphony was a mix of 2D and 3D while also being a rushed port from another team.

>> No.3179225

>>3178980
>they don't mean anything if no one can understand them

The fuck do you need to understand in a shmup or a fighting game? Or even in a 2d platformer?

>> No.3179227

>>3179203
The main bad thing about SotN is that's it's too easy. That's all.

>> No.3179238

>>3179036
>The Playstation can actually push more sprites than the Saturn.

No.
It can physically draw more of them, true. The gpu has a higher bandwidth.
But the Playstation does not have enough memory to actually animate those sprites so smoothly. Even to get SOTN, which abuses rotation effects, procedurally generated shading, and tweened animation, they had to use the absolute minimum resolution the Playstation can do - in order to fit the amount of animation into the game that it has.

>>3179227
>The main bad thing about SotN is that's it's too easy.

If you don't grind or go for the 100% exploration, the difficulty is actually well adjusted.

It only gets easy in the bonus castle, where enemies can drop insanely overpowered items and you have enough mana to spam soul steal any time you are low on HP. And they put Galamoth in there exactly so autistic players can have a last challenge.

>> No.3179243

>>3178895
why do you faggots insist on console-warring over twenty years since it actually mattered? the war is over, the playstation won. who cares? the saturn's worth having for the excellent controller, the huge library of import titles, and just the overall aesthetic of the titles on the system. the playstation is worth owning because it was the dominant console, it has a massive library, and it has a ton of experimental titles. it's stupid arguing about it these days anyway because you can own every console from the generation for less than one of them back in the day.

>>3179007
love princess crown, hope it gets a translation patch one of these days because it's such an underappreciated game.

>> No.3179250

>>3179243
Princes Crown feels so clunky when you've played some of the newer Kamitani games.

>> No.3179297
File: 24 KB, 338x330, Abe's_Oddysee_Cover.jpg [View same] [iqdb] [saucenao] [google]
3179297

>>3178517

>> No.3179302

>>3178948
>Except that it has.

[citation needed]

>> No.3179359

>>3179150
>no secrets
What about the coffin secret or the ballroom secret?

>> No.3179385

>>3179150
Oh go fuck yourself Australia-kun, Super Castlevania IV was a good, if not great CV game.

>> No.3179483

>>3179150

Already got your 3-day ban lifted up Australia? Welcome back.

>> No.3179495

>>3178517
gradius gaiden
donpachi and dodonpachi
darius gaiden

>> No.3179837

>>3179495
lol darius gaiden runs like fucking shit on psx

>> No.3179861

>>3178501
https://www.youtube.com/watch?v=2REa-VK5OKg
Saturn version of Silhouette Mirage is way better

>> No.3179979

>>3179302
>[citation needed]
https://en.wikipedia.org/wiki/List_of_Sega_Saturn_games
http://www.satakore.com/sega-saturn-complete-game,,1,,0,,1.html

>> No.3179990

>>3179837
Then get it on PS2 newfaggot.

>> No.3180018

>>3179990
LE NOT RETRO MAN

>> No.3180069
File: 267 KB, 454x379, 1447895106485.png [View same] [iqdb] [saucenao] [google]
3180069

Imagine if /v/ was around when Castlevania 64 was released.

>mfw Sonycucks are defending a console that LITERALLY can't do a 3D Castlevania
>PSX HAS NO 3RD DIMENSION
>IT'S NOT FAIR GUYS WHY DOES NINTENDO GET THE BEST CASTLEVANIA deletethis.jpg
>78 ON METACRITIC BLUNDER OF THE CENTURY C M I N U S

>> No.3182272

>>3179243
There's one in the works. IIRC the set release date is early June but

>set release dates for fan-translations

>> No.3183924

>>3182272
>set release dates for fan-translations

fooken kek. Good for them if they meet that deadline but this usually doesn't work out well.

>> No.3183968

>>3178517
Street Fighter Alpha series was renown for running better and having more frames of animation
XMEN: COTA
XMEN vs SF
MSH
MSH VS SF

Just to add to the others who have clearly proven you to be wrong. Now get back in your fucking box, cunt.

>> No.3184086

>>3180069
To be fair, Castlevania 64 is garbage

>> No.3184104

>>3184086
And yet it's still better than Super Castlevania Bros. and SotN.

>> No.3184112

>>3184104
Australia-kuns opinion: discarded

>> No.3184120
File: 24 KB, 316x421, australia-kun.jpg [View same] [iqdb] [saucenao] [google]
3184120

>>3184112
Eat shit mate.

>> No.3185469

>>3178550

>PSP
>Those generic anime voices
>lack of Blaustein script

but why

>> No.3185473

>>3179102
>missing frames
>Vanillaware game

No, no it would not.

>> No.3185486

>>3178558
>There was going to be a playstation Radiant Silvergun

Thanks anon, learn something new every day

>>3179243
Tribalism

>> No.3186375

>>3178526
Xenogears is heavy on 3D. Suikoden 1/2, Saga Frontier 1/2 would have been better answers.

>> No.3186735

>>3184120
Don't you have crocodiles to wrestle?