[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 3 KB, 220x37, Sony_logo.svg.png [View same] [iqdb] [saucenao] [google]
3157319 No.3157319 [Reply] [Original]

Is there a preferred version of the PS1 to have? I've heard that there are notable differences in old and new models. For example, better sound quality on old models with RCA outputs.

>> No.3157340

Sound quality is the same on all models. Early models are prone to skipping. That's it.

>> No.3157354

No difference in image quality.

>> No.3157357

>>3157319
Sound quality is constant on all, you must be thinking of the marginally better composite on original RCA model ps1's. Nothing worth buying specifically for.

>> No.3157368

PS1s have model number on the back (SCPH-xxxx) so it's pretty easy to find out.

SCPH-1xxx and SCPH-5xxx almost always have the best video encoder and audio DAC. SCPH-7xxx tends to have a (slight) downgrade. SCPH-9xxx and PSOne usually has the real inferior stuff.

Honestly, for easy gaming I like the SCPH-5xxx series the best. You don't need to replace the lens, the video encoder/audio DAC are still high quality and unlike the SCPH-1xxx the bios auto-tunes the lens so it is less likely to fail reading discs. On SCPH-1xxx you gain the RCA ports on the back, but the lens needs to be replaced (usually from a SCPH-9xxx or PSOne console), the bios doesn't autotune the lens (you can manually do it though) and the power supply seems to give off extra heat.

The SCPH-7xxx isn't bad though. You get a (slightly) worse DAC, but you gain SoundScope in the bios which is neat for audio CDs. PSOne has a cute form factor, so if you're interested in size that's good.

The closest thing to the "ass" model of the PS1 is the SCPH-9xxx.

Note that only the SCPH-100X models have sterio audio RCA jacks to connect directly to an amplifier.
However, this first model of the PS1 has problems with FMV and music skipping that persist slightly even when you fix it by standing it on its side.
Later models need to use the proprietary Sony cable to output audio and video unless you mod them.
This is important if you plan to use fancy audiophile cables.

I'm pretty sure that HDD loading ps1 games onto a ps2 is not possible because the way backwards compatibility works on the ps2 is that the IO controller for the ps2 is the cpu used in the ps1 - really clever move on sonys part, but what that means is everything shuts down when the ps2 is in ps1 mode

>> No.3157386

>>3157368
>check my google parroting

nice kid. Talking out your ass.

>> No.3157430

You're kind of fucking yourself if you don't get a pre-SCPH-900x model. They removed the parallel port which means no PSIO.

>> No.3157439

>>3157430
>which means no PSIO

Which in turn means saving tons of money for overrated junk. It's not so bad.

>> No.3157484

How hard is it to modchip a PS1? Should I do it myself or just buy one pre done?

>> No.3157548

>>3157430
Recently got a 9000, what's the point of that if I'm importing all my games?

>> No.3157586

>>3157319
> retro gaming board
> doesn't call it psx

>> No.3157649

SCPH-5501 is the best. It has the "audiophile" DAC from the SCPH-1001 combined with a disc drive that isn't shit.

>> No.3157656

>Is there a preferred version of the PS1 to have?

Yes the [notretro]PS2[/notretro]

>> No.3157661

>>3157656
This. The only thing that will ever truly be retro about the PS2.

>> No.3157721

>>3157649
Does the 5501 have a potentiometer to adjust the laser like the other models?

>> No.3157729 [DELETED] 

>>3157656
I wrote a post about how the PS2 could very easily be the best way to play PS1 games, apart from the region lock, and timing edge cases which break compatibility that could otherwise be at 100%, but it didn't show up. How does the DAC do when confronted with the early PS1 models?

>> No.3157732 [DELETED] 

>>3157729
>timing edge cases

*disc timing

>> No.3157764

Pal region guy here, is it easy to mod a ps1/ps one for 60hz? I want to do that and add a mod chip so I can player the Japanese shooters on the system can anyone link me to a good chip?

>> No.3157782

>>3157764
You only need a modchip if you want to play 60hz games.

>> No.3157834

>>3157782
In 60hz though?

>> No.3157857

>>3157834
Yes, each game has to define things such as resolution, game window and video modes, so each game will just naturally roll with its intended frequency. Now, earlier PS1 models didn't support NTSC over composite, but the later ones did so you might want to check your own. This is a non-issue when using RGB, of course

>> No.3158865

>>3157857
Thanks

>> No.3158879

>>3157661
>muh "PS2 will never be retro" argument
Fuck off. The 6th generation of gaming was the last truly great generation, and it can basically be considred retro. The PS2 came out over 15 years ago, and when the PS2 came out, the NES was already considered retro, and THAT came out 15 years before the PS2.

>> No.3158921

>>3158879
But you'd have to allow Xbox too if you allow PS2, and I refuse to concede that Halo belongs on /vr/.

>> No.3158935

>>3158879
>The 6th generation of gaming was the last truly great generation
Wait for five-ten more years, 7th gen will be the great generation too.

>> No.3158963

>>3158879
>6th generation of gaming was the last truly great generation
>truly great
>interlacing everything
It's as bad as 5th gen.

>> No.3158976

>>3158921
The first two Halos are old as shit, anon. Just accept it.

>> No.3159006

The best model is the SCPH-5501.

It had ironed out most of the 1001's bugs by then. And it still had the same DAC the "audiophiles" shit themselves over.

Coupled with the laser from the PSOne/SCPH-101 and a Mayumi V4 modchip you literally have the best original Playstation.

>> No.3159009

>>3158976
Maybe, but they represent both a genre of gaming and the gamers that come with it that are decisively not retro.

>> No.3159136

>>3158935
It honestly already is. Games like Souls series will be used as an example of how great that generation was, though my personal argument for 6th generation being the best is the amount of 60 FPS games there were. This was a nice outcome of having most developers focus on the weak platform, allowing the competing consoles to run the same graphics smoothly.

>> No.3159151

>>3159136
>This was a nice outcome of having most developers focus on the weak platform, allowing the competing consoles to run the same graphics smoothly.

PS2 had more 60fps games than Gamecube or Xbox. It actually had exclusives that ran at 60fps like the whole Jak series, or the whole Ratchet and Clank series. There's stuff like MGS2 as well.

Gamecube had what? F-Zero GX and Eternal Darkness?

Did Xbox even have exclusives that were 60fps?

>> No.3159154
File: 88 KB, 5000x5000, 1446497095652.png [View same] [iqdb] [saucenao] [google]
3159154

>>3159151
>PS2 had more 60fps games than Gamecube or Xbox.
>It actually had exclusives that ran at 60fps like the whole Jak series,
>Jak
>60fps

6th genners are delusional.

>> No.3159159

>>3159151
>6th gen console warring

Please go away and never come back here, your kind isn't welcome.

Also PS2 sucks in terms of performance, it wasn't like the PS1 which was easy to develop for. Devs hated the PS2 but were forced to develop for it because of brand recognition.

>> No.3159161

>>3159154
Jak and Daxter, Jak 2 and Jak 3 actually did run at 60 fps, son.

>> No.3159163
File: 276 KB, 1366x624, 1447422682715.jpg [View same] [iqdb] [saucenao] [google]
3159163

>>3159159
>Also PS2 sucks in terms of performance, it wasn't like the PS1 which was easy to develop for. Devs hated the PS2 but were forced to develop for it because of brand recognition.

>> No.3159167

>>3159161
>caring about mascot games for 2000s kids
>arguing 6th gen on /vr/
>console warrior

Just neck yourself and do us all a favor

>> No.3159168
File: 278 KB, 1024x576, re4.png [View same] [iqdb] [saucenao] [google]
3159168

>>3159163

Is it nit pick time?

>> No.3159171
File: 276 KB, 1695x480, 1439551591752.jpg [View same] [iqdb] [saucenao] [google]
3159171

>>3159168
guess so

>> No.3159175
File: 311 KB, 1000x1013, 1460071234206.jpg [View same] [iqdb] [saucenao] [google]
3159175

>>3159161
The FPS drops in that game were basically constant.
PS2 is a 480i shitbox.

>> No.3159178

>>3159171

damn the PS2 version looks horrendous.

>> No.3159179
File: 193 KB, 1695x480, 1439551591371.jpg [View same] [iqdb] [saucenao] [google]
3159179

>>3159178

>> No.3159185

>>3159179

How many of these do you have saved?

You can't wait until 6th gen is finally allowed here, I bet.

Also

>Sony OP pic
>thread derails into 6th gen console war by a Sony fanboy

heh, like poetry.

Reminder that 6th gen should never be allowed here because of people like this.

>> No.3159195

>>3159179
>An inferior version and a less inferior version
It doesn't really matter which of the two are best when Xbox beats them both.

>> No.3159196

>>3159185
>talk incorrect shit about the PS2
>get facts corrected
>WOOOAHHH STOP TALKING 6TH GEN

>> No.3159203

>>3159196
What is it with you dumb kids? I'm serious.

The PS2 is 480i trash with the vast majority of games being 480i and running around 30fps. It's so fucking trash that most of the games have a forced blur filter to help with the flicker.

The console and games overall are trash.

>> No.3159204

>>3159196

>talk incorrect shit about the PS2

What? That was my first post in this thread
Also you're a baby who can't handle banter, fucking 6th console war baby who defends his childhood console like it was his own mother.

And yes, stop talking 6th gen on /vr/, fucking gen Z kid.

you childhood will NEVER, EVER be retro.

NEVER!

>> No.3159209

>>3159196
>talk incorrect shit about the PS2

The PS2 was kind of a clusterfuck, this isn't a secret.

http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardest

>get facts corrected

You just posted 3 nit picked examples from shitty multiplats.

>WOOOAHHH STOP TALKING 6TH GEN

Right, stop talking fucking 6th gen on the retro board, mongoloid.

>> No.3159216

>>3159196

He's right though, you are a sony fanboy, you are a console warrior, and you're posting offtopic garbage on /vr/, PS2 isn't retro.

>> No.3159217

>>3159209
>The PS2 was kind of a clusterfuck, this isn't a secret.

Meanwhile...from an actual good programmer, somebody who has been technical lead on many graphically advanced games, Brian Fehdrau aka ERP

>"[Gamecube] was by far the worst performing of the 3 platforms. You should see the performance penalty when god forbid the GPU has to clip a polygon, it was so bad I actually wrote code to traverse triangle lists and clip tris with the CPU."

https://forum.beyond3d.com/threads/was-gc-more-or-less-powerful-than-ps2-spawn.52550/#post-1640713

>> No.3159224

>>3159006
Why do you need to put a new laser in the 5501 if it doesn't have the skipping/wearing out problem the 1001s have?

>> No.3159226
File: 558 KB, 500x375, lupin.gif [View same] [iqdb] [saucenao] [google]
3159226

>>3159217
>Hey here's this Asscreed programmer
>My point is so proven now

Man this board is fucking doomed if you dumb kids end up being allowed to spew this shit here,

>> No.3159228

>>3159217
>my developer is better than your developer

Anyway you are:

A console warrior
A Sony fanboy
A 6th genner
A Gen Z fucker

You do not belong here.

>> No.3159230

>>3159217
Not to say that GC isn't worse to develop for, but the results were often more than not better. Did the PS2 ever do real cel-shading? Did it ever do bump mapping?

>> No.3159232

>>3159230

Stop giving the fanboy reasons to keep posting about offtopic 6th gen shit.

>> No.3159235

>>3157368
You can put PS1 games on a PS2 HDD with POPSTARTER but compatibility isn't the best.

>> No.3159236

>>3159009
>MUH ELITISM
Halo bros are hardly your problem anymore. Most of them actively hate what COD has done to the FPS genre. Halo may have opened the flood gates but there was a reason it was highly regarded.

>> No.3159242

>>3159230
>Did the PS2 ever do real cel-shading?

No PS2 or Gamecube games does "real" cel shading. It's just all faked crap because they didn't use pixel shaders to achieve it.

>Did it ever do bump mapping?

It certainly did. I've seen more bump mapping on PS2 than Gamecube. It was utterly embarrassing that flagship games like Metroid Prime didn't do bump mapping.

http://lukasz.dk/files/ps2_normalmapping.pdf

>> No.3159248

>all this 6th gen shitposting

RIP /vr/

>> No.3159257

>>3159242
By real, I mean as in not just pretending to be cartoony without actually shading them like cartoons. How it achieves cel-shading is irrelevant, it still worked well in Zelda.
Meanwhile, XIII on the PS2 looks like shit because it doesn't shade the characters.

>> No.3159265

>>3159236
>Halo may have opened the flood gates but there was a reason it was highly regarded
Dumb kids that never played Unreal or Quake.

Was a winning formula. Provide a dumb downed arena fps experience to the console masses.

>> No.3159270

>>3159257
Try Dark Cloud 2

or Fur Fighters Viggo's Revenge

Granted nobody took cel shading as seriously as Nintendo did for Wind Waker but that doesn't mean it wasn't possible

>> No.3159271

>>3159236
>there was a reason it was highly regarded.
What exactly is that reason, I've been hearing this for years and I never understood it then and understand it even less now.

>> No.3159302

>>3159270
Oh, looks like cel-shading just doesn't like being emulated, it looks fine on Youtube footage.

>> No.3159307

>>3159163
From the thumbnail I thought this was the abbey road picture alongside an attempt to describe it visually by some arts student.

i'm not even sure why

>> No.3159313

>>3159265
>>3159236
>>3159271
I replayed Halo 1 and 2 recently, and almost everything felt like a dumbed down version of Unreal.

Got extremely bored by Halo 2 and annoyed at the fact that crosshair was below center of the screen. Whoever got that Idee should've been fired. It is retarded.

>> No.3159636

>>3159224

Because the 5501 had the intelligent laser-correction built in. But the laser assembly was still in a plastic housing that'd eventually melt a bearing. by the 7xxx-series they were using metal-housed lasers that just worked better. The PSOne had the best laser of all in the end. Putting a PSOne assembly into a 5501 is a popular mod because you got:

The 5501's stability fixes in the CPU/GPU.
The 101's laser assembly.
The Gameshark port is still there.
The 1001's DAC (The one audiophiles shit themselves over)

>> No.3159648

>>3159209
>The PS2 was kind of a clusterfuck, this isn't a secret.

The only way in how the PS2 was a clusterfuck was not being built like a completely stock cpu+ram / gpu+vram machine. Programmers had to do things like setting up micromanagement from texturing of system memory - to take advantage of the fact that the machine had xbox360 level bandwidth if you did that.

>> No.3160601

>>3159236
Look, I'd take Unreal or Quake over Halo any day, but Halo 1 and 2 are pretty old by this point. I don't consider them to be modern games. Maybe we should just get a 6th gen board to shut up the elitists.

Actually, make it 5th and 6th gen, since 5th gen is when 3D games became popular, and 6th gen games are for the most part like 5th gen games with better controls and graphics. I know 3D games existed way before 5th gen, but most of them were things like flight sims.

>> No.3160616

>>3160601
maybe we should stop having this same god forsaken discussion

>> No.3161610

I've legit never owned a PS1 before. What's the best model to get if I want to play pirated games? Is the PSIO out yet?

>> No.3161614

>>3160601
>since 5th gen is when 3D games became popular,
Spot the underage.

>> No.3161617

Another sony thread hidden

Bonus points for containing the ps2 retro autist

>> No.3163390

>>3159636
>The 5501's stability fixes in the CPU/GPU
You mean trough SGRAM? I'm quite sure it' said that it gives compability issues for some games.

>> No.3163442
File: 46 KB, 640x427, Console_psx.jpg [View same] [iqdb] [saucenao] [google]
3163442

>>3157586
but that is something entirely different

>> No.3163627

>>3163442
Gee, what I would give to actually see one with my own two eyes in person.

I've seen the original and the slim growing up, but this? Nuh uh, no even my rich cousins ever had this!

Not even when I went to japan myself. ;_;

>> No.3166583

>>3159006
It seems like there are quite a few modchips for PS1.

Why is Mayumi V4 the best one and what happens if I install a lesser modchip?

>> No.3166612

>>3157319
A PS3

>> No.3166619

>>3166612
PS linedoubles to 480i.
It cannot do 240P.
Also it has a noisy fan.

>> No.3166621

>>3159163
These idiots couldn't even make the Xbox port superior to the PS2. Either they really are that incompetent or they were just shilling for Sony.

>> No.3166641

>>3166619
So what you're saying is the PS3 playing PS1 over HDMI would be somehow not superior to the PS2?

The disc drives are always the loudest part of these systems.

>> No.3166719

>>3166621
I saw the thread with that Criterion coder. He said that the reason the Xbox version isn't loads better than the PS2 version is because they only JUST got the physics engine running on the Pentium 3, while the Gamecube's PowerPC 750 couldn't handle it at all. PS2's Emotion Engine on the other hand had no problems with it.

>> No.3167476

>>3157319
My preferred version of the Playstation is the SCPH-1001 not because of the DAC but because there's not much more interesting than a system that won't properly read discs unless you turn it upside down. Very novel and fun to showcase.