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/vr/ - Retro Games


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3136927 No.3136927 [Reply] [Original]

Post your characters, talk about the game, etc.

>> No.3136965

Arena was better.

>> No.3137167

I'd like to play a nonlethal Illusionist character. But I don't know how well it'd work in Daggerfall. Especially in the beginning when you lack magic power. Also, I think most quests require you to kill something, so you probably can't make much progress by going invisible and running away.

>> No.3137182

>>3137167
>Daggerfall
>nonlethal
literally impossible

>> No.3137750

bump

>> No.3137864
File: 133 KB, 637x480, Pingas.png [View same] [iqdb] [saucenao] [google]
3137864

i keep coming back to this god forsaken game

>> No.3137872

>>3136927
Never played an elder scrolls game in my life. Should I start with dagger fall?

>> No.3137931
File: 22 KB, 640x1200, Daggerfall Sucks by Anonymous, value 580 gold, weight 2 grams.png [View same] [iqdb] [saucenao] [google]
3137931

>> No.3138015

>>3136965
>Arena
>at all good

>> No.3138293

>>3136965
in what universe is arena good? there is absolutely nothing good about it

>> No.3138296

>>3137864
lookin swag

>> No.3138303

How do I make Daggerfall playable?

>> No.3138309

>>3137872
No, you should start with Morrowind or Oblivion. Then Skyrim so you can mod it to hell and back.

>> No.3138670

>>3137864
>41
The highest i ever got was 24. How the fuck do you even make it up to 41.

>> No.3139101

>>3138303
Follow this video's guide. The guide starts somewhere in the middle or so, so just search for it and he'll guide you through how to make the game as fun as possible
https://www.youtube.com/watch?v=DWmKlE1fR58

>> No.3139126
File: 41 KB, 604x452, IMG_20160412_154804.jpg [View same] [iqdb] [saucenao] [google]
3139126

>>3136927
I desperately need to know what control scheme you guys use. I'm too adapted to the modern FPS standard of WASD+mouse and for some reason I can't get it to work right with Swordplunge :c

Pic unrelated, it's Vivecat

>> No.3139137
File: 874 KB, 856x870, Capture.png [View same] [iqdb] [saucenao] [google]
3139137

>>3139126

>> No.3139149

>>3139137
Many thanks family.
Will try it out.

>> No.3139153

>>3139149
no problem

>> No.3139308

So, looking though a designer's view-point, which features do you guise think should be adopted and implemented in later titles?

The political and financial options of DF where great. Want to take a small loan of 1 millions coins, buy a ship, traverse the bay and use the rest of the money to buy a house and just chill forever? You can.

The knightly orders, temples and guilds felt more exclusive, and due to the fact that text is far easier to generate (although you can magically pop 3000 lines of spoken dialogue nowadays) the quests and some if the dialogue felt more informative and direct. I honestly feel Bethesda will adopt the Dialogue Wheel for TES6 too.

>> No.3139331

>>3139308
factions that punish you for joining rival factions
skills, attributes, basically morrowind's leveling system
Factions that wont let you get a high rank unless your skills and attributes are high enough
banks where you can get loans and letters of credit
Dice-Roll combat
Good lore that doesnt contradict previous lore
A great main quest
Intriguing, interesting, and complex main characters
Weapon varieties like in morrowind such as dai-katana's, wakizashi's, spears, short blades, long blades, etc
Bring back mysticism and more magical effects like in Daggerfall, Morrowind, and Oblivion

Though lets face it, I doubt even 1 of these will make it into the next game

>> No.3139369

>>3139331
You're right, we're just rolling in sadness over here.

Sometimes I feel like the greentext story about the Dreamboy and Todd Howard may be true. Features implemented in New Vegas and previous TES that would feel great just didn't made the cut. Where's my Hardcore Mode and Sleep to Level Up? Why even have taverns and food items if I can't use them as intended? Grand events with set date do happen. Thinking about it, the newer games lack a flow of their own. In Daggerfall you received a letter to engage the main quest in x days, or else the main quest WAS OVER. In every other games after DF the best winning move storywise would be not to do anything. If my character stands still forever, then Dagoth Ur will never do anything and his plans will never be put to action. Yay! Tamriel is saved!

Fucking Beth :c
Made me go mad.

>> No.3139382

>>3139369
At least we'll always have the older games anon. Morrowind, Daggerfall, and to a lesser extent Oblivion, will always be the best TES games

>> No.3139814

how viable is unarmed as a primary skill in this game? i tested out a build with it earlier and it seemed decent but I dont want to get shit on in the late game

>> No.3139921

>>3139814
Viable the whole game with proper character building.

https://www.youtube.com/playlist?list=PLc8_TGjGbIHiSTI7MlY9LtA49ATzHFt0S

>> No.3139963
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3139963

As someone who's played Morrowind-Skyrim, can someone give me a quick rundown to get into Daggerfall?

It was released a little before my time so I never came across it organically, and while these threads always stir my interest to play, it's no where near as intuitive (at least at first glance) as the others were. That and the key mapping just feels...off.

Good mods to change controls, run down starter guide, something?

>> No.3139991

>>3139963
>Follow this video's guide. The guide starts somewhere in the middle or 1/3 of the way through or so, so just search for it and he'll guide you through how to make the game as fun as possible
>https://www.youtube.com/watch?v=DWmKlE1fR58

>> No.3139995

>>3139991
>telling everyone just to minmax

>> No.3140008

>>3139991
Thank you kind anon.

>> No.3140267
File: 43 KB, 1600x1200, baltham's messenger.png [View same] [iqdb] [saucenao] [google]
3140267

>>3137167
The only faction you could complete every quest for with that build is the Thieves Guild. There's no shortage of fetch quests everywhere else for you to complete, and the rare rescue quest, but you'll be missing out on just about everything else. Forget the main quest. The language skills suit that kind of character, but they can't be relied upon even if they were all maxed (which is nearly impossible due to how slow they level) so that's where the invisibility comes in to back you up.

The problem with this, besides how much content you can't complete, is that some of the scariest and most common enemies you want to avoid (Lich, Ancient Lich, Vampire Ancient) do not have languages and see through invisibility. To cover this weakness, you can use Pacify spells from the Thaumaturgy school. So now your character is languages/illusion/thaumaturgy, and you'll probably want to add stealth to that as well.

If you've made it this far, the final caveat to be aware of is that invisibility does not work on enemies that have already seen you. Invisibility won't help you run away from an enemy; it will help you avoid them in the first place. So your long term strategy is to get your stealth skill high enough where you see every enemy before they see you. Keep in mind that monsters detect you by sound as well as sight, so even with a very high stealth skill you're going to be detected by all the monsters around, even in other rooms, if you run everywhere instead of sneak. Until you're able to reliably sneak, you are going to need to keep invisibility up constantly. If you do get detected at any point, your goal becomes to run far enough where the enemy is unloaded from memory, ideally while invisible so you don't attract the attention of everything else.

Finally, some good news: you can avoid the combat quests in some factions. You can keep asking for quests and refusing every one that involves combat. There's no downside. Failing quests is bad, but refusing is fine.

>> No.3140314

Are etiquette and streetsmarts completely useless?

I try etiquette on nobles with my knight (who has high personality and etiquette of like 35-40) and they just get pissed and insult him. Consistently even.

Do I have to max it out for it to be useful, or would it even be useful then? Especially considering once someone decides they don't like you, they never seem to talk to you again.

>> No.3140339

>>3140314
They're fairly useless. If one NPC rejects you, just find another who won't. They can both help in court, but you're better off just not getting arrested. (Even if you get acquitted, your reputation suffers).

Etiquette is superior over Streetwise, because Etiquette is the humanoid language skill, so bandits in dungeons might not go hostile to you. But still, that's not too useful either.

Really, you only need to have those skills for role-playing purposes.

>> No.3140394
File: 5 KB, 156x308, The room is free for a knight such as you.png [View same] [iqdb] [saucenao] [google]
3140394

>>3140314
>Especially considering once someone decides they don't like you, they never seem to talk to you again.
That's unrelated to the dialogue system, actually. You can piss anyone off as much as you want in conversation and it won't influence the chance of that happening. There's no disposition or persuasion system like in later games, so the only thing you can do to make NPCs like you or hate you is by completing or failing quests for their factions and allies/enemies. It happens purely based on your personality and reputation with the factions they belong to, and it happens as soon as you click on the NPC rather than during or after actual dialogue. If it happens, just leave them alone for a few days and they'll start talking to you again.

Etiquette and streetwise will indirectly help prevent that by reducing the number of times you try to initiate dialogue with NPCs in the first place, since you're more likely to get the directions you're looking for on the first try by using your strongest tone. But as >>3140339 says, it doesn't matter much overall since you can always find someone else to tell you whatever you need to know.

>> No.3142717

>>3136927
Fucking hate this game to it's core.

>Play it on my PIII 733/geForce 256 pc at 12 years of age
>Fight tooth and limb finding my way out over the course of many deaths
>So anxious to explore the world I skip all tutorial dialog
>Finally make it out and get so lost that by the time I figure out this game has a map my character is outside the fucking boundries

Fast Forward to when it came out on gog free with a purchase of Quake collection

>Start sweating bullets debating wether to install or not
>Bite the bullet and go for it
>Read all tutorial dialog for immersion sake
>Turns out this game has fast travel

Fucking hate this game.

Always went Nord because I love melee characters in my fantasy rpgs and roll warrior in every game of AD&D.

>> No.3144295

>>3138015
>>3138293
I personally love the forever randomly generated wilderness outside the towns. I've had hours and hours of adventures clearing out crypts and towers and other dungeons. Easily some of my favorite memories.

>> No.3144879
File: 40 KB, 1600x876, arena inn.png [View same] [iqdb] [saucenao] [google]
3144879

>>3144295
Yeah, I rather like Arena as well. People are always comparing it to the other TES games and it comes up very dry on its list of features. It's a simple game in a complex series, so people have trouble appreciating it on its own merits. It's a nice little dungeon crawler with a big world, varied classes, and a fun magic system. Some of the artifacts are really cool, too, like rings and amulets that give you the protection of full plate armor, an item that gives you gold every day, and the Oghma Infinium which is at its most powerful in Arena. They can go a long way towards making the weaker classes viable.

>> No.3148368
File: 27 KB, 960x420, DUM_dumDUM_dumDUM.png [View same] [iqdb] [saucenao] [google]
3148368

No, thread, it is not your time; the future must not refuse change.

>> No.3149124

I hate the dungeons in this game. How do I make them more fun? Or avoid them all together

>> No.3149512
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3149512

>>3149124
The simple answer would be to cheat. Enable cheatmode in z.cfg and use the [] square bracket keys to cycle through all possible locations a quest item could spawn. Then you can try to navigate back to the start from there if you still want to dungeon crawl a bit, or you can just use ctrl+f11 or a Recall spell to get back to the entrance.

The longer answer would be to git gud and learn how they work. There's a few tricks you can use to more efficiently search them for quest objects. Explore one block at a time, skip border blocks, and try to memorize the locations you find quest objects in, because that will be one of the likely places it will spawn the next time you encounter this block in another dungeon. Learn to read the map and keep notes at intersections so you don't get lost.

Finally, to avoid them all together, just refuse dungeon quests from faction quest-givers. They can never run out of quests to give you and you can refuse as much as you want with no penalty. It's only a matter of time before you get one of the easier quests. You're dealing with a faction quest-giver if, when interacting with them, there is a "Get Quest" button. If an NPC is offering you a quest as soon as you talk to them without clicking that button, then it's not a faction quest. In that situation it will either be a merchant quest, noble quest, or a main quest, so make sure you're not refusing anything important.

Some factions have more dungeon quests than others. The Thieves Guild has none whatsoever. If you're not a member, the mercenary quests for the Fighters Guild all take place in the same town you accept them in. Knightly Orders ONLY have dungeon quests, except when you're not a member there is a single possible quest (out of four, thus 25% chance) which takes place in town. Every other faction has a decent mix of dungeon and overworld quests.

>> No.3149796
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3149796

Anyone else watch Boilerplate's Daggerfall videos on Youtube back in like 2007, 2008? The channel and its videos were deleted years ago, but when thinking of starting another Daggerfall run it popped up in my mind. I'd almost completely forgotten about him.

>> No.3149882

So, after a long while to try to get DOSBox to run, I'm having a lot of trouble with fighting. I feel like I can only try to hit once every two years, and turning around is so slow that I can't face enemies behind me in the first dungeon nor can I really see shit in front of me. Did I fuck up somewhere or is this normal and I'm just retarded ?

>> No.3150006

>>3149882
Esc -> Controls -> Mouse -> View mode. That should make turning around a lot faster.

What class are you playing? If you're missing most of the time, that's usually because you have low skill for the weapon you're using.

>> No.3150029

>>3150006
Felt like making a knight since I always play rogue, thief or something like that in every game I play, I wanted some big ass swords and shields and shining armors for once. I had a decent hit skill from what I recall, and the number in long swords seemed high enough.

>> No.3151981

>>3150029
What material were your swords? There are a few annoying enemies early in the game (like imps and ghosts) that cannot be hit with Iron and/or Steel weapons.

When I play a class that has decent short blade skill, I always answer the questions so that I start with an Ebony Dagger for that reason.

>> No.3153401
File: 1.28 MB, 2000x2500, Daggerfall Roll.png [View same] [iqdb] [saucenao] [google]
3153401

>>3136927

>> No.3153712

>>3153401
c'mon dunmer

>> No.3155761

>>3153401
aight rolling up another char to mess with... gimme something different