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3116959 No.3116959 [Reply] [Original]

Would Final Fantasy 7 had come to N64 if it used CD's? Or was there another reason too?

>> No.3116968
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3116968

>>3116959
I would love to travel to the alternate dimension where the original N64 demo they showed came to fruition.

To answer your question, maybe. If N64 used CDs it would likely have meant the Sony/Nintendo fallout never happened either and Square wouldn't have jumped ship.

>> No.3116969

>>3116968
That was never an n64 demo

>> No.3116975

>>3116969
Well obviously, but that's how it was marketed to game mags at the time.

>> No.3116976

>>3116969
This. It was a demo using some unreleased technology. It actually used mouse input. If you drew a star with your cursor, you'd summon something. I'd still like to have seen more.

>> No.3117012

>>3116959
There was another reason which consisted of Nintendo being massive assholes to their 3rd party devs.

>> No.3117464

Guys, the 64 did have a cd expansion device planned AND sold. 7 was a planned title but Nintendo pissed off Square and they broke ties for several years. Check into it. There were several n64 cd games. I believe the project was scrapped after marketed to a small test region in Japan.

>> No.3117542

>>3117464
64DD disks aren't even close to the same as CDs and on top of that there were N64 cartridges that had the same capacity as DD

>> No.3117603

>>3117464
The sales were so bad that some games planned for 64DD were delayed and released until gamecube, like happened with TLOZ: Master Quest

>> No.3117618

>>3117464
>Guys
>Explaining some bullshit that isn't even correct, like we have no idea already

The Nintendo 64 Disc Drive was a piece of shit that used small ass floppies. They were not "CD" games.

>I believe the project was scrapped

You don't even know what you're talking about. It was released in Japan late in the N64's life cycle and didn't sell much.

>> No.3117914
File: 14 KB, 500x596, 1441370899665.gif [View same] [iqdb] [saucenao] [google]
3117914

>>3117464
>Guys
>I just watched a couple shitty YouTube vids

>> No.3117926

>>3117464
>Guys, I read about this on reddit, trust me.

>> No.3117930

>>3116968
>that fucking onepiece

This needed to happen.

>> No.3118678
File: 5 KB, 183x275, 2016-04-05-21-08-31-1101707449.png [View same] [iqdb] [saucenao] [google]
3118678

Absolutely. The reason a lot of developers left Nintendo for PS1 was the cd had so more much space to fit these bigger games on. Nintendo was so set in it ways to stay with cartridges to avoid piracy, at that time, thus forcing companies like Squaresoft to make games for the Playstation instead. If Nintendo moved with the times instead of trying to stay a juggernaut of the cartridge world, the gaming industry would be much more different these days.

>> No.3118681
File: 319 KB, 400x361, 1459204461239.png [View same] [iqdb] [saucenao] [google]
3118681

>>3117914

>> No.3118691

>>3117914
That fucking penguin.

>> No.3118862

>>3118678
>intendo was so set in it ways to stay with cartridges to avoid piracy, at that time
There was more to it than just simply "piracy"; the whole fiasco regarding the original SNES-CD deal and the failure of most past CD-based systems pretty much burned Nintendo out with the format.

>> No.3119580

>>3118862
Somebody was still an idiot

>20 cents to manufacture a 700MB game
>20 DOLLARS to manufacture a 32MB game

It didn't help that the GameCube doesn't take DVDs either.

>> No.3120112

>>3119580
CDs are a lot slower than cartridges. The 2x CD drive in the PlayStation has a maximum speed of 300 KB/s.

A Nintendo 64 cartridge is said to have a speed of 5 to 50 MB/s. The manual says 5 MB/s is for "typical slow ROMs." It has no seek times, which helps just as much.

N64 cartridges are so fast that it can load and unload parts of a level as you move and turn around.

>> No.3120119

>>3118678
That, and SoA went full retard in the Saturn: released it early, didn't let most games through even if they were great, and threw it in the scrap heap even before the Dreamcast was released.

>> No.3120147

>>3120119
I too am sad we didn't see the4 full power of the saturn, I want to get one again just to fuck with the direct dial netplay that still works.

>> No.3120158

>>3116959
The reason FF7 was a Playstation title was two-fold. Playstation was infinitely easier to develop for, and Sony had virtually no restrictions compared to Nintendo's iron grip on anyone developing for their systems.

It had literally nothing to do with the fact that it was a cartridge based system.

>> No.3120186

>>3116959
>Or was there another reason too?

The fact that Nintendo screwed over a fellow Japanese company and announced to everyone's surprise that it was dropping them and giving the deal to a Dutch company probably left a bad taste in many Japanese developers mouths. Sony had already invested alot of capitol and resources into the project at that point.

>> No.3120193

>>3120158
The FMVs and a lot of the audio would have to be cut out. Othewise the cartridge would have been in the hundreds.

>> No.3120207

>>3120193
The N64 would render the cutscenes in real time 3D instead of playing FMVs. The whole game would probably be 3D instead of 3D characters on 2D backgrounds.

>> No.3120317

>>3120193
>thinking the market had already experienced a paradigm shift to cutscene-heavy games prior to the PlayStation

>> No.3120527

>>3116959
The reason it didn't come out on a Nintendo system is due to Square's long history of incompetence with Nintendo.

Where is their 5-disc FDS game "The Emergence of Excalibur"? Nowhere, that's where. They didn't have any storage crunch there, only their own ineptitude preventing its proper release.

>> No.3120773

>>3117914
faggot penguin

>> No.3120954

>>3120193
>audio
It's not as if the technical quality of FF7's music was anything to write home about. I doubt it took up much space.

>> No.3121016

Would FF7 have fit on a cartridge with lower audio quality, no prerendered environments, and no FMVs?

>> No.3121049

>>3120954
>shitting on FF7s music
dawg that was the best part

>> No.3121061

The 64DD disks held about 64MB, _much_ less than a CD.

>> No.3121064

>>3121049
https://www.youtube.com/watch?v=20p-ORN4NSY

Goddamn I love this tune.

>> No.3121173

Not at all.

I can give you a detailed explanation of why Square and other third-party developers left or severely limited their dealings with Nintendo, if you'd like.

It has to do with the concepts of business model/how ya makes yer monies, quality control and contracting. It's quite long and detailed and likely rather boring to you, so I won't get into it unless pressed, but suffice to say, Sony would have never made anything for a Nintendo system until they changed their stance on each of those three concepts. And once they did, soon after the release of the GBA, we saw Nintendo and Square restart their relationship. By that point, though, Square/Squeenix had already been soured on Nintendo and to this day tends to keep its larger titles away from Nintendo altogether.

>> No.3121225

>>3119580
>It didn't help that the GameCube doesn't take DVDs either.

Blame Sony for that one. No really.

>> No.3121229

>>3120954
Doesn't music take up a good deal of space, like even compared to models and other shit?

>> No.3121238

>>3116976
I'd love if it were released in a playable format.

>> No.3121476

>>3118681
He looks like a lesbian.

>> No.3121660

>>3121049
The compositions are good, but I'm talking about the technical quality. FF7 sounds like it could have been done perfectly well on SNES.

>>3121229
It does if it's redbook audio, but FF7's music is very very sequenced, which does not take up much space.

>> No.3121668

>>3121225
What did they do?

>> No.3121670

>>3116959
it would've been a shitty game if it was released for dootendo c64

>> No.3121830

>>3120193
Most of the game code is on each disc; it was the FMV that took up all the space. With midi music and no digital audio clips (which also eat up disc space), the sound wouldn't even have needed to be compressed like Resident Evil 2 for N64.

FF7's a fine game but it wasn't exactly taxing even the PS1 hardware.

>> No.3122589

>>3121016
Maybe. Might have been too much of a task to compress it all back in the day. Yes, Resident Evil 2 did it; that game is smaller.

No need to lower the audio quality, its all midi created by the Playstation chip, no need to ditch the pre-rendered environments, maybe slightly have to lower the resolution though. Definitely ditch the FMV.

>> No.3122636

>>3121668
They're part-owners of the DVD standard. If the GameCube incorporated DVDs, they'd have to pay licensing fees to them.

>> No.3123042

>>3116959
I'm sure Nintendo's restrictions on adult content compared to Sony was also part of the reason Square stopped supporting them for so long.

>> No.3123058
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3123058

>>3118681
>>3121476

>> No.3124874

If they used a 64MB cart and took out the cut scenes, voice acting, it could probably have been done.