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/vr/ - Retro Games


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File: 57 KB, 640x480, lomax.jpg [View same] [iqdb] [saucenao] [google]
3096057 No.3096057 [Reply] [Original]

>Game devs spend 80s and early 90s chasing the holy grail of high res, high color 2D
>The minute, and I mean the literal INSTANT 2D is perfected with the advent of 32 bit consoles capable of millions of colors and every 2D effect conceivable, 2D gaming is all but abandoned in order to chase after 3D
>To repeat, the instant consoles became good at 2D, it was abandoned to chase after 3D, which they were terrible at.

It's like heroin junkies chasing the dragon. Thank god for GBA, it gave 32 bit 2D a second wind, carved out a space for it to properly flourish.

>> No.3096132

>>3096057
2D on 32 bit seems like it was very popular in Japan though.
Westerners otoh seemed to believe that 32/64 bit = THREE DEE RADICAL AWESOME.

We did get Skullmonkeys though...

>> No.3096246

>>3096132
Skullmonkeys would be mediocre at best but unfortunately TenNapel is a problematic CIS shitlord

>> No.3096259
File: 3.83 MB, 387x283, 1455831259791.gif [View same] [iqdb] [saucenao] [google]
3096259

>>3096246
>problematic

>> No.3096398

That's cycles holmes. We're at the point where 3D is almost passable for reality, and now we're moving on to VR gaming.

>> No.3096494
File: 31 KB, 640x480, TR1 screen006.jpg [View same] [iqdb] [saucenao] [google]
3096494

>>3096057
>The minute, and I mean the literal INSTANT 2D is perfected with the advent of 32 bit consoles capable of millions of colors and every 2D effect conceivable, 2D gaming is all but abandoned in order to chase after 3D

I think that was a lot more about gameplay than graphics. 70's, 80's and 90's games were by and large 2D and though 2D games are great they're also intrinsically limited.

I think by the time consoles could handle real 3D games, developers were looking to try new kinds of games. If only to make something different to stand out from the piles and piles of platformers and arcade action games that had dominated them in the past. Also it's a heck of a lot easier to make a game using polygons and textures than the kind of high quality sprites people were coming to expect.

We did and still do get 2D games, they're just less common.

>> No.3096501

>>3096057
Nigga, 2D in the 5th gen was all about the arcades. Get with the program, son.

>> No.3096503
File: 274 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3096503

>>3096494
>We did and still do get 2D games, they're just less common.
When they come out, they're usually really good. Super Meat Boy was good, Ori was fantastic, Mark of the Ninja is one of the best platformers I've played in all time, Dust is good as well, and Rogue Legacy is love it or hate it.

>> No.3096504
File: 110 KB, 250x375, thor ds 2.jpg [View same] [iqdb] [saucenao] [google]
3096504

>>3096057
>Thank god for GBA, it gave 32 bit 2D a second wind
Sadly Rare ruined that, a bit at least. A lot of shitty pre-rendered sprite games. We may have seen those without DKC, but for now I'll blame Rare.

The NDS also had a lot of sprite based games. But many of them were unimpressive, like Kirby Squeak Squad. It has only one background layer that moves a bit, no elaborate parallax scrolling like you'd see on the SNES and Genesis. Nintendo themselves made NSMB with polygons, which is a real shame.

>> No.3096506

>>3096494

Ever played Banjo Kazooie on GBA? It handles just like the N64 titles but with a d-pad instead of the analog thumbstick. All the moves are intact, it's isometric using pre-rendered assets.

I know that's a fringe case, but it is possible to replicate 3D platformer gameplay without polygons.

>> No.3096520
File: 632 KB, 500x400, tomb raiderrfy6zso1_500.gif [View same] [iqdb] [saucenao] [google]
3096520

>>3096503
Definitely. In some ways we're in a bit of a 2D resurgence.

>>3096506
No, but I haven't played any of the Banjo games. Not really my thing. But I actually thought the GBC version of Tomb Raider was an interesting interpretation. But obviously completely different.

>> No.3096525

>>3096504
The Shantae games are also really beautiful, even if they're a little dull in the gameplay department.

>> No.3096529

>>3096525
>games
there's only one

>> No.3096530

>>3096520

GBC TR was basically Prince of Persia, which was really the father of its own genre of rotoscoped sidescrollers with realistic physics. Flashback falls into this category for instance, as does Blackthorne and Out of This World.

They are too technical and demand more precision than is fun for me but they have their own contingent of fans.

>> No.3096531
File: 5 KB, 640x480, battlezone.gif [View same] [iqdb] [saucenao] [google]
3096531

Yea, it's not like some of the first popular games were 3D or anything, right OP?

Or at least an attempt at it.

>> No.3096536
File: 12 KB, 640x400, arcticfox_9.gif [View same] [iqdb] [saucenao] [google]
3096536

>>3096530
>GBC TR was basically Prince of Persia, which was really the father of its own genre of rotoscoped sidescrollers with realistic physics.

Exactly, that's what I really dug about it. I also love Flashback and Out of this World as well.

>>3096529
huh?? Are you pretending the non-retro ones don't exist? Or they're bad so you're memory wiping them?

>>3096531
Also this, I played the heck out of games like Battlezone, 3Demon and Arctic Fox in the 80's. Not to mention the incredible Star Wars in the arcade.

Arctic Fox is such a fantastic and sadly mostly forgotten game.

>> No.3096538

>>3096536
>Are you pretending the non-retro ones don't exist? Or they're bad so you're memory wiping them?
yes

>> No.3096540

>>3096530
fitting, because TR is a 3D variant of PoP, using the same tile based jumping mechanics

>> No.3096543
File: 63 KB, 262x236, 1335060529110.jpg [View same] [iqdb] [saucenao] [google]
3096543

>90% of 2D games mentioned in this thread are platformers

Do you think that might have something to do with it?

>> No.3096545

>>3096057
>Stealth GBA thread

I gotta hand it to you, you're getting better.

>> No.3096548
File: 46 KB, 260x650, Karsh.jpg [View same] [iqdb] [saucenao] [google]
3096548

>>3096538
Thanks Karsh.

>> No.3096551

>>3096545
No one is actually talking about GBA.

>> No.3096761

>>3096057
>high res, high color 2D
Be PC mustard rice, and play 2.5D games like Diablo and their clones then.

>> No.3096803
File: 54 KB, 640x400, 241496625.jpg [View same] [iqdb] [saucenao] [google]
3096803

>>3096531
>>3096536
IDK, a lot of early attempts at 3D seem far more appealing than what we have now. Maybe it was the minimalist approach by having to get so much out of so little

>> No.3096823

>>3096803
I'd add to that, that it's not just minimalist, but also a focus on what's needed. A lot of modern engines have a ton more "detail", but what's that detail worth ultimately? It makes it much harder to see the actual game under all this. Think Doom. Simple vertical walls, but you could instantly understand a room, navigate and conquer it. Compare with the latest and greatest shooters, that dropped the concept of a room almost completely, or cluttered it with "details", that the way of navigation as done in a Doom-like, just isn't possible. The "better" graphics kind of killed that game mechanic

>> No.3096832
File: 846 KB, 1280x720, freefall.jpg [View same] [iqdb] [saucenao] [google]
3096832

>>3096803
>IDK, a lot of early attempts at 3D seem far more appealing than what we have now.

That's your opinion maybe, but it's not mine at all.

>> No.3096883
File: 504 KB, 334x252, Whoooa.gif [View same] [iqdb] [saucenao] [google]
3096883

GBA IS DA BEST!!!! YA KNOW?

>> No.3096890

Consumers demanded 3D because 3D offered fresh gameplay.

Finally having a full color palette, enough memory to hold a mountain of animated sprites and enough procesing power for as many layers of parallax scrolling as you could want looks nice, but at the end of the day it's the same gameplay that had dominated the market since 1985.

You've got a screenshot of Lomax there - it's as solid a 2D platformer as any, but nobody gives a shit because that kind of gameplay had been solid for 10 years already.

It's the same as how first person shoooters were all called 'Doom clones' for a while. Too few people cares when you take a game that already exists and make it a bit prettier. Their response to Rise of the Triad and Duke Nukem is 'I'll just play go play Doom'.

>> No.3096908

>>3096890
>Consumers demanded
Consumers did fuckall. You couldn't really buy dedicated 2D consoles in that generation, even if you wanted to.

>3D offered fresh gameplay.
"fresh" meaning gameplay that's been found on C64, Atari or DOS for the better part of a decade

>It's the same as how first person shoooters were all called 'Doom clones' for a while
They were called Doom clones because they used either a licensed, or virtually identical raycaster engine. Descent or Magic Carpet were never called Doom clones, despite being right in that timeframe

>> No.3096970

>>3096057
Was it really the consumers, though?

Or was it the push coming from coke-addicted 80's guy businessmen running the show over here in the west?

>> No.3097003
File: 192 KB, 384x496, gainground-arcade5.png [View same] [iqdb] [saucenao] [google]
3097003

>>3096536
>Arctic Fox
Man I bought that for Atari ST at an Atari convention back in the day.
I didn't have much money and was deciding between that and Gain Ground.
I never did play Gain Ground on anything.

>> No.3097009
File: 308 KB, 1422x1080, DSC_3106.jpg [View same] [iqdb] [saucenao] [google]
3097009

>>3096543
>tfw when your favorite games are all top-down

>> No.3097020
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3097020

>>3096908
> You couldn't really buy dedicated 2D consoles in that generation, even if you wanted to.

Making a dedicated 2D machine in that era would have been suicide. Sega came the closest and paid for it hard.

>"fresh" meaning gameplay that's been found on C64, Atari or DOS for the better part of a decade

The more processing power increased, the more complex both the environments and gameplay processes could get. I loved me the heck out of some Arctic Fox, but it doesn't come even close to Tribes for example.

That's true for both 2D and 3D though. An Amiga's not running Dodonpachi any more easily than it's running tribes.

>> No.3097027

>>3097003
Gain Ground is also really awesome actually. Thinking now to compare the two is weird. I think you made the better choice though, assuming the Atari version was good anyways.

>> No.3097032

>>3097009
Mmmmm SaGa... what's the game on the lower left? I like all the other games there.

>> No.3097040

>>3097003
What was the best version of gain ground again? I think the Pc Engine one?

>> No.3097045
File: 50 KB, 500x500, gbc_survival_kids_p_ehng28.jpg [View same] [iqdb] [saucenao] [google]
3097045

>>3097032

>> No.3097050
File: 1.49 MB, 2600x1567, 1995_01_PCFX.jpg [View same] [iqdb] [saucenao] [google]
3097050

>>3097020
>Making a dedicated 2D machine in that era would have been suicide.
;_;

>> No.3097058

>>3097045
Awesome, I'm going to give that a try on my ride home tonight.

>> No.3097060

>>3097058
great game, enjoy

>> No.3097073
File: 34 KB, 1600x900, 2935515-sk_plagueofshadows_02[1].png [View same] [iqdb] [saucenao] [google]
3097073

>>3096503

Don't forget Shovel Knight. Fantastic platformer combining influences from several different retro games (and the souls franchise). The devs aren't greedy cunts too, and are releasing free DLC that adds tons of replay value. Oh, and the graphics are beautiful too.

Don't be bitching about a lack of good 2D games, OP. Especially if you're not willing to play good indie titles.

>> No.3097074

>>3097073
shovel knight is an example of nostalgia-shit visuals, instead of modern 2D

>> No.3097080
File: 64 KB, 603x450, dark-void-zero-20091223015038459_640w.jpg [View same] [iqdb] [saucenao] [google]
3097080

>>3097073
That game is so great. Shovel Knight 3DS also looks incredible. Especially the rain in Tower of Fate.

Also there's this little gem. Dark Void Zero made as a joke prequel to a terrible game was actually an amazingly solid action platformer. I don't know if it ever came out anywhere other than the DS eshop though.

>> No.3097081

>>3097074
A lot of people seem to really not like that look, I'm among the ones that does.

>> No.3097091

>>3096503
I won't speak for the gameplay of Ori, but that sure isn't true across the board on all modern 2D games, but one thing Ori does that the OP was dead wrong on is that he suggested that we were peak graphics for 2D in that era and you can take a look at Ori and compare it to anything from that era. Even resolution wise there's nothing like it. Nothing then would have handled it and it can still be better. Though honestly 3D with locked 2D camera is really the way to go there though no one mostly does. Having the potential to push something that looks say like Crytek on a limited scale platform could give you significantly more to work with. Still, even strict 2D games look better than they used to by far.

>> No.3097101

>>3097081
the look's somewhat fine, quality artwork. However, it's dishonest. It's pretending to be old looking, but it's not fitting the old limits. It's pretending to be low resolution, and as a result using a nearest neighbor upscaler, as if that's somehow the correct way to scale something. It's a kind of a big old lie. A pretty lie, no doubt, but I feel lied to

>> No.3097104

>>3097074

It's not modern 2D, but you can't deny that it looks great. Pretty graphics can be obtained as much through art style as they can through sheer techincal proficiency.

>>3097080

I checked on wikipedia and it says this got a steam release too, so I might check it out.

>> No.3097105

>>3096057

Why is 3d bad again?

>> No.3097108

>>3097101

Honestly it doesn't bother me as much.

I mean why would you want them to use the NES limitations as long as it looks and plays fine?

>> No.3097113

>>3097105

Personally, I feel like developers are lazy with 3D. I also just plain prefer the style.

I'd rather play another game like Dragon's Crown than OPEN WORLD GAME NUMBER 60000

>> No.3097116

>>3097104
>It's not modern 2D
but it is, that's my problem. It pretends to be old, but it's new, and dishonest

>you can't deny that it looks great
I can, and do, as the limitations of the visuals are built around the visuals. Back then it was the opposite.

>> No.3097118
File: 1.34 MB, 382x275, E5NTqQH.gif [View same] [iqdb] [saucenao] [google]
3097118

>>3097101
>However, it's dishonest.

You say it's pretending to look old and then list off all the ways it doesn't look old. Meh. I just like the look of it. It doesn't bother me at all that it's reminiscent of older graphics, but not exactly the same as any one.

I can see where you're coming from, but I don't personally feel that way. Fez was one of my favorite looking games of all time though and there are many people who honestly think it looks like dogshit. Diff'rent strokes...

>> No.3097119

>>3097113
>Personally, I feel like developers are lazy with 3D
>OPEN WORLD GAME NUMBER 60000
You're talking about 6th gen and later.

>> No.3097123

>>3097119

Of course I am. Why wouldn't I?

Most of my favorite 3D games are pre-Xbox 360 days.

>> No.3097124

>>3097105
>Why is 3d bad again?
It becomes bad when it replaces a different style of development, instead of coexisting

>> No.3097128

>>3097108
>I mean why would you want them to use the NES limitations as long as it looks and plays fine?
Because the visuals pretend to follow some limitations, but these limitations are dishonest. It stops "looking fine" to me, when it feels like it's trying to outshine something else by ignoring its boundaries. At that point it looks like a cheap appeal to superficial nostalgia, and that doesn't sit well with me.

>> No.3097135

>>3097123
I think the OP is talking about retro 3d games.
>>3097124
It existed with 2d for years prior the 5th gen consoles. And 5th gen had some amazing 2d games.

>> No.3097136

>>3097128

You are aware that the boundaries you seem to believe are required are downright arbitrary right?

I really like the NES 2.0 style as long as it looks and plays fine and while we can agree to disagree, I think you're being quite the autismo.

>> No.3097138

>>3097136
>You are aware that the boundaries you seem to believe are required are downright arbitrary right?
They were required for the artwork this game pretends to imitate.

>> No.3097145

>>3097138

Yeah but its 2016. It'd be pretty stupid to work within NES limitations.

I really don't see the issue with using the style provided it is done well. I get why you feel like you're being lied to, but in the end, the game is probably better off using the style and then going the extra mile.

>> No.3097151
File: 7 KB, 160x144, 54119-space-harrier-game-gear-screenshot-title-screens.gif [View same] [iqdb] [saucenao] [google]
3097151

>>3097128
I see it as just working with an interesting visual style. Pixel art can be beautiful in many forms and with many different kinds of limitations. Shovel Knight still does stick to a certain colour palette that gives it a particular look.

But then I was very used to playing games in arcade and then having a very different looking, sometimes even playing version at home. So I never saw it as this or that version was the "right" one. They're all just different.

>> No.3097152

>>3097145
>It'd be pretty stupid to work within NES limitations
The graphics pretend to

>> No.3097154
File: 64 KB, 540x362, cavestory.gif [View same] [iqdb] [saucenao] [google]
3097154

>>3097145
> It'd be pretty stupid to work within NES limitations.

Unless you want to make a game with an NES or 8-bit feel to it. Understand that although it really bothers you, a lot of people like that style. You don't have to be one of them.

>> No.3097160

>>3097154

Cavestory is another example of a game that goes the extra mile though. It couldn't run on NES, or even SNES for that matter.

>> No.3097163

>>3097152

Yeah. Look at it as an art style buddy. That's really the only way to go here.

>> No.3097169

>>3097160
You should check out Retro City Rampage DX

>> No.3097172
File: 357 KB, 400x240, shovelbattleSK_BK.gif [View same] [iqdb] [saucenao] [google]
3097172

>>3097160
But it gives the impression that it could. Which is really the same thing Shovel Knight is doing. It looks reminiscent of an 8-16 bit style game, but with modern effects, animations, colours etc.

>> No.3097186

>>3097172
>But it gives the impression that it could
Does it? I'm the NES autist, and I never had that feeling with CaveStory that it's pretending to be an older system, and then just bypassing its limits. It just worked on a low resolution, but was its own beyond that.

>> No.3097197

>>3097172
>>3097154
>>3097118
None of these indie games look like something that could run on real hardware. I wasn't even aware that was actually a thing that people think.

>> No.3097202
File: 553 KB, 500x448, guardianoqda3o1_500.gif [View same] [iqdb] [saucenao] [google]
3097202

>>3097186
I'm this guy >>3097151 I played things on all manner of old hardware as well as spending time in arcades. So maybe it's that I'm not specifically tuned to the NES look. There were so many different things that I was never used to any one.

So now pretty much anything pixelated has kind of an old school feel to it for me. It's not always good, a lot of the time it's really bad. But when it is good I really like it. In the end that's all I really care about.

But that said, I can see how someone else might not like it and that's cool too.

>> No.3097206

>>3097197
>None of these indie games look like something that could run on real hardware.

No one is saying that, and you just quoted me three times. It certainly wasn't what I was saying. It's that they are reminiscent of those graphics, but obviously they don't look like stuff that could run on old hardware. Especially Fez.

>> No.3097207
File: 173 KB, 790x650, 1367274534517.jpg [View same] [iqdb] [saucenao] [google]
3097207

>>3097202

>not calling other opinions shit

What is this, original /vr/?

>> No.3097218

>>3097206
>reminiscent
They really aren't.

This games remind me of old flash games. That's basically what they are. Actually I won’t even say basically. These games are DIRECT descendants of flash games. They follow the same rules and go for the same styles. The only thing new which is rare for indie games is some are now going for 3d now.

To say these games were inspired by actual retro tech is fucking hilarious to say the least. Maybe some game mechanics were but overall these games are glorified flash games.

>> No.3097219

>>3097202
For me it really depends. People posted Fez and CaveStory, and I have far fewer issues with these games. They're just pixelated, which can be, and in this case definitely is, an artistic choice. They're well made and finding their own style. Shovel Knight stands out because it's really hitting very close to particular old standards, but then deviating from them. If it makes sense, CaveStory to me says "I wanted to do pixel graphics, so I did", while Shovel Knight says "I want to make an NES look-alike, but fuck the hard work". Does that make sense? I really don't oppose low resolution, limited palettes and stuff. It just rubs me the wrong way when devs pretend, and then give up, because it paints a rose-colored-glasses variant of these old systems.

>> No.3097228

>>3097218

I've played many a flash game and all these games you're harping over and I have to say: They are a lot more like NES games than Flash games.

>> No.3097235
File: 809 KB, 5000x5000, asthedevsintendedit.jpg [View same] [iqdb] [saucenao] [google]
3097235

>>3097228
How are they possibly like NES games? The completely...COMPLETELY ignore tiles. Are you joking right now?

>> No.3097239

>>3097235

It's a style dude.

The idea that they NEED to use NES limitations is asinine. Why? Seriously. How does this affect the quality of the game as long as it looks and plays fine? It's like you want some kind of street cred for acting like a smug bastard over vidya.

>> No.3097246

>>3097239
>It's a style dude.

It's a technical fact.

The style here is that of flash games.

>> No.3097252

>>3097246

That doesn't even make sense. You can do a lot in flash, but many of these games don't even use Flash.

It's an 8bit+ style. Sorry that your hubris can't allow you to have fun.

>> No.3097257

>>3097218
>They really aren't.

You can disagree and that's fine, I think they are and I like them. If they're like or related to flash games, that's irrelevant to me. I just care if it's fun and if I like the aesthetic. But like I say, to each their own.

>>3097219
>If it makes sense, CaveStory to me says "I wanted to do pixel graphics, so I did", while Shovel Knight says "I want to make an NES look-alike, but fuck the hard work". Does that make sense?

It sort of makes sense, in that I can see where you're coming from. But I personally don't see it like that at all. To me that Shovel Knight looks closer to an NES game than Cave Story is neither here nor there.

>> No.3097261

It's just preference, I too prefer the GBA style of shit like Shantae over Shovel Knight but it's a minor nitpick.

>> No.3097263

>>3097261
>GBA style of shit like Shantae
The GBC game is gorgeous, the successors are generic

>> No.3097264

>>3097252
Flash games and indie games have some beautiful pixel art.

I'm not an ignorant retard that says they have anything to do with a NES or SNES though.

Not sure why there's some justification of slapping "NES inspired" or something along those lines to these games.

>> No.3097274
File: 1.76 MB, 500x404, shantaeMBEa1r7sijxo1_500.gif [View same] [iqdb] [saucenao] [google]
3097274

>>3097263
Now it sounds like you're just actively trying to hate anything new. Pirate's Curse is gorgeous.

>> No.3097281

>>3097263
You see, if you were being faithful to the GBC style you would have to imitate the tiny screen resolution. Why the fuck would you ever want that?

>> No.3097289

>>3097274
sure, it looks pretty, like a couple hundred other drawn 2D games. It looks "the same" as them, only differing a bit in art style. What made the GBC game look special is gone, and probably impossible to capture with modern visuals.

>>3097281
>Why the fuck would you ever want that?
You probably wouldn't. I like Shantae as a GBC game, have no interest in the successors. I occasionally look at pics of them, following their progress, but the visuals look utterly forgettable and generic to me, I see no appeal in them. Shantae GBC simply captured a vibe that the other games can't, or won't

>> No.3097297

>>3097289
I know where you're coming from, the style is reminiscent of wonder boy.

>> No.3097315

>>3097219
>CaveStory to me says "I wanted to do pixel graphics, so I did"

To me, Cave Story feels like something that in an alternate universe might have been a Net Yaroze game for the PS1.

>> No.3097327
File: 43 KB, 330x302, metalgearsolidgb.jpg [View same] [iqdb] [saucenao] [google]
3097327

>>3097289
>What made the GBC game look special is gone, and probably impossible to capture with modern visuals.

I guess I just didn't see it as all that special. I mean GBC does have some really cool looking games, but I'm okay with that system having been the place for it.

> I like Shantae as a GBC game, have no interest in the successors.

It sounds from this like you have almost a fetish for the GBC visuals specifically. Personally I liked the way Shantae looked, but I think each of the sequels was a massive step up.

It all comes back to this >>3097151 I've always been so used to so many different things coming and going over the years I have no real nostalgia for any one in particular. I just go by whether I like the art style on a game by game basis.

>> No.3097350

>>3097327
>It sounds from this like you have almost a fetish for the GBC visuals specifically
Not a fetish, but it's my favorite platform from that era

>I think each of the sequels was a massive step up.
They imrpvoed in terms of raw visuals, no denying that. But something got lost along the way. I wished I could put it in words, but I can't. Shantae on the GBC, the sprite, and the artwork, has a very specific look, a look that she lost in the successors. She's now a random cutie, with visuals that don't stand out, and that don't remind me of the Shantae I know from the GBC.

>> No.3097375

>>3097350
>I wished I could put it in words, but I can't.
Well if GBC was your favorite system of the era, you would naturally have a strong affinity for that look of game. It did have a very specific and great pixel ratio and colour pallet, no doubt about that.

I wasn't crazy about Risky's Revenge, but really, really like the look of Pirate's Curse and it has some really cool looking areas. My problems with the games come down to gameplay, all the pieces are there by the end of one I always find myself getting bored.

I'd still grab another day one though.

>> No.3097380
File: 142 KB, 400x240, ShantaeCurseSS_Lummox.png [View same] [iqdb] [saucenao] [google]
3097380

>>3097375

>> No.3097385

>>3097380
Must resist urge to miscigenate.

>> No.3097391
File: 44 KB, 574x809, 892801-shantae.jpg [View same] [iqdb] [saucenao] [google]
3097391

>>3097380
since you posted artwork from the later games, here's GBC Shantae artwork. Compared to what you posted she looks less ... ditzy? She's cute, but not in a way that you want to pat her on the head or something. This artwork, together with the gorgeous spritework, of course, formed my image of her, and that image clashes with the doll-like Shantae found everywhere nowadays. If none of this makes sense, told you I can't put it in words.

>> No.3097398

>>3097385
With the cartoon arab girl or the dragon?
people who believe in race are stupid.

>> No.3097401

>>3097391
Old shantae
>90s anime moeshit
New shantgae
>2010s anime moeshit
My dick enjoys both.

>> No.3097413

>>3097391
Nah, that makes sense. I don't feel that way personally, but I get it.

>> No.3097420

>>3097391
The Shantae in that pic is more mature
/adult-looking whereas the one in the new screenshot looks more like a shapely child. The eyes have quite a bit to do with it.

>> No.3097434

>>3097219
>CaveStory to me says "I wanted to do pixel graphics, so I did", while Shovel Knight says "I want to make an NES look-alike, but fuck the hard work"

I see where you're coming from, but Shovel Knight still follows it's own limitations much the same way Cave Story does, even if you don't like said limitations.

I'm working on a indie-pixel-shit-game of my own and I was worried about people thinking that I didn't want to be bothered following the proper limitations. I could've, but it's more important to me to capture the "vibe" so to speak and push it further artistically.

>> No.3097471

>>3097045
I remember this. That shit had a zillion endings
Also you could poison the qt and leave on your own

>> No.3097489

>>3096057
The thing is there were a metric shit ton of 2D games being released for the PS1 and Saturn, but a gigantic amount of them never left Japan either because the developers believed Americans hated 2D and only wanted 3D games, or they were blocked outright by Sega and Sony's American branches trying to "protect" their consoles image. The same thing ended up happening on a smaller scale with the PS2 as well.

>> No.3097525

>>3097050
Could anyone translate it?

>> No.3097564

>>3097391
Never realized how insane her waist was in the original art.

>> No.3097660

>>3097564
Same goes for Princess Jasmine in Aladdin.

>> No.3097701

>>3097154
>>3097257
>>3097197
well, you need to remember that Pixel began working on Cave Story around 1999, so at the time the whole "retro-revival" artstyle didn't develop yet, and it didn't look as "dated" then. Well, his name is Pixel so I guess he likes pixelart style, but Cave Story never wanted to "emulate" the feel of NES or SNES.

>>3097202
>Pixels of different sizes
why do people do this

>> No.3097725
File: 183 KB, 640x360, 052[1].jpg [View same] [iqdb] [saucenao] [google]
3097725

>>3097264

A game like Shovel Knight IS largely NES inspired though. I mean, the controls for Shovel Knight himself are inspired by Ducktales, with the bouncing on enemies and whatnot. The level select map is a lot like Mario 3. Some of the level design (like jumping to ladders) and the concept of having themed bosses that you can fight in a nonlinear fashion is inspired by Megaman. The sub-items you acquire are like Zelda items in concept and Castlevania items in practice. How in the fuck could you think that a game like this isn't NES inspired? How is it a 'justification' for anything? Just like any other good game, or even any other good artwork, it takes influences from various different places and combines them to make something original. Is this so hard to understand?

>> No.3097735

>>3097197
Cave Story can run on a GBA, so yeah I'd say it can run on an SNES or a NEO Geo

>> No.3097757

>>3097725
Hell back when the kickstarter was going the guys at Yacht Club were doing weekly streams where they played the specific games that inspired the project.

>> No.3097782

>>3096057

Nigg a please. 3D was always the goal. Why so you think a huge majority of games for 16 bit consoles used those disgusting 3D prerendered graphics.

>> No.3098145

>>3097398

Have you ever followed news of a murder case in which the race of the killer was identified by forensic specialists by genetically sequencing blood and semen samples?

How could that be possible if you're right?

>> No.3098327

>>3097145
Have you ever made anything? Limitations can be great.

>> No.3098350
File: 171 KB, 480x320, astro-boy-omega-factor-20040707113143491.jpg [View same] [iqdb] [saucenao] [google]
3098350

>>3097701
That's just a treasure tradition of blowing up ordinary enemies to ridiculous proportions. It works better than you would expect.

>> No.3098515

>>3097434
>push it further
But that's the thing. You aren't pushing anything but the goalposts of what made the original "vibe" to begin with.

>> No.3098519

>>3097564
by insane you mean "insanely gorgeous", right?

>> No.3098525

OP is an underage faggot who's mad that he didn't get to enjoy the golden age of gaming when it happened.

>> No.3098526

>>3098519
insanely misogynist

>> No.3098640

>>3096057
AAA studios still produce 2D games, just primarily for handheld and mobile.

If you think it's profitable, you're free to hire a team of artists and programmers and make your own 2D game...

>> No.3098643

>>3097009
Man, that SaGa box art kicks the shit out of the Final Fantasy Legend box art.

Too bad the games are objectively shit. Good music, though.

>> No.3099038
File: 1.27 MB, 320x480, b0e5b377e9b23dc3aa8617ff5d5925a4_original.gif [View same] [iqdb] [saucenao] [google]
3099038

>With this increase in budget, we found ourselves considering two different options for the game:

1) Do we keep trying to push our 8-bit restrictions as far as they can go?

2) Or do we ditch the 8-bit restrictions (which we embraced in the first place because of our limited budget, as a stylistic choice to make the most out of what we had), and just try to make the most visually appealing game we can?

>We initially tried the first approach, trying to mold our 8-bit restrictions to more detailed and vibrant environments. Not going into detail, it didn't really work out as well as we hoped it would. The more we tried to do, the looser our restriction set had to get... Until finally, we decided unilaterally to take the second option, and ditched them.

>> No.3099042

>>3099038
that's just the mark of an incompetent developer

>> No.3099045

>>3099038
https://www.kickstarter.com/projects/43113410/steel-assault/posts/1453190

>> No.3099062

>>3098526
Nothing about that picture showcases a hatred of women. It's just an inhuman ratio.

>> No.3099076

>>3099042
Iunno, as much as I like NES games, i'd rather pick option 2 because it looks prettier.

Pixel art is fine I have no qualms with it but If you can go above and beyond what was acceptable in the past, isn't it much more preferable to go with that option? If the end product is hindered by it's looks then isn't it a wise decision to make it better?

On another note: I don't really get the inherent dislike of or scrutiny towards games that use pixel art by indie developers, it's done because not everyone has enough resources to go wild like vanillaware or arc system works. At the end of the day, gameplay trumps whatever art style the developer picks for me, honestly.

>> No.3099097
File: 159 KB, 640x480, Dragon_Force_(E)-8.jpg [View same] [iqdb] [saucenao] [google]
3099097

>>3097701
>well, you need to remember that Pixel began working on Cave Story around 1999, so at the time the whole "retro-revival" artstyle didn't develop yet, and it didn't look as "dated" then. Well, his name is Pixel so I guess he likes pixelart style, but Cave Story never wanted to "emulate" the feel of NES or SNES.

I do remember that, but it makes no difference to me. I just care if I think the game looks good or not.

>Pixels of different sizes
>why do people do this

It looks cool? I don't know, I love the Saturn's sprite scaling. I think we just have very different aesthetic preferences.

>> No.3099098

>>3099038
I think either of those approaches could be fine. But I like the after image a lot more.

>> No.3099235
File: 2.86 MB, 638x470, Super Thunder Blade 2.gif [View same] [iqdb] [saucenao] [google]
3099235

>not liking sprite scaling

What is wrong with /vr/?

>> No.3099264

>>3097701
>Pixels of different sizes
Mario 3 does it too for the levels with huge enemies.

>> No.3099410

>>3099235
>sprite scaling
>posts SUPER Thunder Blade, which has no sprite scaling

2/10, see me after class.

>> No.3099420

>>3097701
>>3098350
>>3099264
>>3099235
Bit of a misunderstanding here. What's fine is scaling sprites and using them within the pixel grid of the game. Sprite scaling is hugely important, and scaling beyond 1x1 is a nice way to save memory.
The real problem, which the screenshot did not show, is not using one global pixel grid, or using non-integer scaling factors with vector-like scaling, as opposed to integer truncation typical for sprite scalers. Pretty well known recent example is Stardew Valley

>> No.3099429

>>3096536
>Also this, I played the heck out of games like Battlezone, 3Demon and Arctic Fox in the 80's. Not to mention the incredible Star Wars in the arcade

Dude, it doesn't count as playing games in the 80s if you found your uncle's old PC in the attic.

>> No.3099437

>>3099429
End yourself, Millenial.

>> No.3099446

>>3096536
That version of Arctic Fox sucks; go play it on the Amiga.

>> No.3099448
File: 527 KB, 500x600, guardianOh.gif [View same] [iqdb] [saucenao] [google]
3099448

>>3099420
Whichever way you want to describe it, whatever Guardian Heroes is doing, I like it. In the arena mode where you can pick characters other than the mains, some of them like towns people can move outside the layers where most are stuck. And you can get so almost the whole screen is taken up by a big square eyeball. It's pretty great.

>>3099429
It wasn't my uncle's computer, but how would that have been much different?

>> No.3099457

>>3099429
Jesus shtting Christ, why is it so hard for you goddamn shtifucking Millenials to accept that there's old people here. Shit, I probably fucked your mother back before you emerged from her crusty hole.

>> No.3099464 [SPOILER] 
File: 16 KB, 338x288, 1459270042104.png [View same] [iqdb] [saucenao] [google]
3099464

>>3099448
>whatever Guardian Heroes is doing, I like it
most of /v/ does. Have you seen Stardew Valley? I admit it's clearly not /vr/, but it's useful to understand in this context. If you can stomach it, look at the attached screenshot. You can clearly see that the HUD element does not align with the pixel grid established by the backdrop. Bonus points for the arrow on the HUD element not even being at the same angle. THAT is the shit that pisses people off. Scaling within a game's own grid and resolution is fine

>> No.3099465

>>3099457
this isn't helping

>> No.3099485

>>3099464
I've never heard of that game before, but the screenshot doesn't look offensive to me. I see what you're getting at, but I'm fine with it.

>>3099465
Seconding this. Blowing up at people and acting like a dick, even in response to them being a dick only makes things worse.

>> No.3099518 [DELETED] 

>>3099464

If you're pissed off by this, you may have a terminal case of autism. Seek medical attention.

>> No.3099530

>>3099485
It's the only way that 90s shitbabies learn.

>> No.3099539

>>3096057
Consumers didn't do fucking shit. That was the fault of Sony, Nintendo, and Sega for pushing 3D over 2D.

>> No.3099542

>>3099464
>the HUD element does not align with the pixel grid established by the backdrop
This is the only way to have pixel art + subpixel physics + high motion quality. If you snap everything to a low resolution grid then you only get smooth motion when something is moving an integer number of pixels per frame. This is a major problem with most /vr/ games.

>> No.3099545

>>3099530
Let's be real for a minute. Nobody reacts well to that sort of thing, ever. You're not helping in any way when you do that, you're actively making the board worse. Which I suspect is actually your goal anyways, but I want to give you the benefit of the doubt. For the sake of the board, please don't respond to shitposting with even more vehement shitposting. You should be trying to set an example, not acting a hormonal bratty teenager yourself.

>> No.3099548

>>3099545
90s shitbaby detected.

>> No.3099556

>>3099539
>Consumers didn't do fucking shit.

Check sales of 5th gen 2D games vs 3D games and then say that again.

>> No.3099557

>>3099548
Why do you insist on acting like this? Seriously? What do you get out of just coming to you /vr/ just to shitpost as hard as you possibly can every day?

>> No.3099563

>>3099556
Well gee I wonder what fucking happens when the game companies market 3D aggressively and actively fuck over 2D!

Retard.

>> No.3099610

>>3099563
That's right it was all the big evil companies! None of us wanted 3D games on home consoles! You're the retard here.

>> No.3099706

>>3097020
>Making a dedicated 2D machine in that era would have been suicide. Sega came the closest and paid for it hard.

Desu.

>>3097050
How much nips pron can you find on USA Sega Saturn releases with all that muh christianity?

>> No.3099716

>>3099610
>consoles
That's what it's all about. PCmasterace had 3D the whole time.

>> No.3100153

>>3097104
Apparently steam release doesn't even work due to DRM from all the reviews I've read, so you may have to pirate it

>> No.3101520

>>3096536
Arctic Fox is fucking bad ass. Played a lot of that game as a 7-9 year old kid.

>> No.3101523

>>3099446
Almost nobody had a fucking Amiga you German asshole. One kid I knew managed to get one but it was basically in 1989 or something.

>> No.3101524

>>3099429
I have seen this shitty comment in multiple threads now.

>> No.3101552

>>3096520
>No, but I haven't played any of the Banjo games. Not really my thing.

Why would you like Tomb Raider yet not care about Banjo?

>> No.3101564

>>3097020
Star Siege Tribes
>my first FPS
>My first multiplayer online game

>> No.3101584

>>3096057
>The minute, and I mean the literal INSTANT 2D is perfected with the advent of 32 bit consoles capable of millions of colors and every 2D effect conceivable, 2D gaming is all but abandoned in order to chase after 3D
I was like 10 and it was like entering the bizarro dimension, with everyone around me completely pushing beautiful 2D aside only to praise shoddy early 3D.

>> No.3101598

>>3101564
That game still kicks ass today.

>> No.3101803
File: 30 KB, 600x450, tribes2.jpg [View same] [iqdb] [saucenao] [google]
3101803

>>3101564
>>3101598
Tribes and Tribes 2 ruined every other FPS for me after that. Even when they tried to make new Tribes, it wasn't good enough.

>Landing a transport full of heavies right in the middle of a base then cloaking running around lancing people in the back in the chaos
>MGS2 theme blasting the whole time

Glory days...

>> No.3101816

>>3101803
I didn't ask for these feels.

>> No.3102116

>>3101803
I need a shazbot.

Get the enemy high.

>> No.3102196

>>3101816
>>3102116
Tribes 2 day one was hilarious. The Shrikes were so sensitive everyone was just flipping and blowing up all the time because it was too much.

>> No.3102450

>>3102196
Why can't we have 48-120 player shooters any more?

Tribes came out what, almost 20 years ago now.

>> No.3102907

Does this justify there being people who are professional pixel artists in (current year)?

>> No.3102936

>>3096530
>blackthorne
Man that game is fun. 32X>SNES

>> No.3103048

>>3096908
> You couldn't really buy dedicated 2D consoles in that generation, even if you wanted to.
Neo Geo?
Also Saturn.

>> No.3103162

>>3097073
Not that guy but I didn't really like SK when I played it, game was very easy and just felt too hard like it was riding the coattails of other, better games in an attempt to be liked. Also, despite being an appreciator of sprite art, I found the game to be really ugly to look at. The 3 levels I played only inspired garish rather than good.

Though part of it might also be that I think all 2D games look ugly in widescreen.

>> No.3103178

>>3097009
why is the box for SaGa 2 so huge?

>> No.3103179

>>3099706
Try saying this sentence aloud to see how retarded it sounds. I can't believe a human being wrote that. Fuck you, you stupid faggot.

>> No.3103182

>>3103179
Could have done without your last sentence, mate. No need to /v/ out on us.