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/vr/ - Retro Games


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File: 384 KB, 525x383, SMW.png [View same] [iqdb] [saucenao] [google]
3093768 No.3093768 [Reply] [Original]

Best game ever made?

>> No.3093776

>>3093768
that's not Bubsy

>> No.3093790
File: 29 KB, 377x263, Yoshi's_Island_(Super_Mario_World_2)_box_art.jpg [View same] [iqdb] [saucenao] [google]
3093790

>>3093768
oops sorry, wrong pic

>> No.3093990

Tetris.

>> No.3094086
File: 97 KB, 1280x961, SMW.png [View same] [iqdb] [saucenao] [google]
3094086

>>3093790
As much as I love Yoshi's Island, it lacks the precision-based gameplay and stage design of Super Mario Wold that I love.

I think SMW looks better, too.

>> No.3094268
File: 819 KB, 1000x696, 260px-Super_Mario_64_box_cover.jpg [View same] [iqdb] [saucenao] [google]
3094268

Yoshi's Island and Super Mario 64 were both leagues better than Super Mario World.

SMW was still a great game though, no question. Easily one of the top ten 2d platformers.

>> No.3094276

>>3094086
>Yoshi's Island
>less precise than Super Mario World

lmao u kidding? flutters (without losing height) are frame perfect and you can be an actual wizard with egg shots, the skill ceiling is insane.

>> No.3094279
File: 281 KB, 1280x1687, 917f29be-dba7-4aea-8e13-57d64f995def.jpg [View same] [iqdb] [saucenao] [google]
3094279

>>3093768
An amazing game, but it is flawed. It is way to easy and there isn't much variety among the levels and music. Still amazing.

>> No.3094284

>>3094276

I think both are amazing in their own way. You can do some very crazy shit on Yoshi's Island if you know what you're doing, lots of potential with the egg throw mechanic.

And in Super Mario World you can juggle
https://www.youtube.com/watch?v=rWgvPSkgMzY

>> No.3094302

>>3094284
the depth in physics and movement engines in 90s nintendo games were phenomenal. SMW, YI and SM64 all felt so good and you could endlessly get better at them.

>> No.3094303
File: 3.84 MB, 3478x6738, 1458887239220.jpg [View same] [iqdb] [saucenao] [google]
3094303

>>3093768

it's not the best but it's up there. I remember reading that SMW was a bit rushed in development and they wanted to do more, but it still came out very good.

>> No.3094318

>>3094303
Are there any games Miyamoto worked on that weren't "rushed" according to him?

>> No.3094328

>>3094318

I don't think they actually said SMW was rushed, but just that they wanted to include more things in it. But yeah that's the case with pretty much all games Miyamoto worked in, at least back then. For example he wanted to include Yoshi ever since SMB1.

>> No.3094426
File: 3.12 MB, 2100x1536, super-metroid-cover.jpg [View same] [iqdb] [saucenao] [google]
3094426

>> No.3094529

Nope, World is the weakest retro 2D Mario.

>>3093790
Yoshi's Island is far worse.

>> No.3094535

>>3094529

contrarian opinion: the post

>> No.3094680

>>3094303
The whole "Super Mario World was rushed " meme is utter, utter bullshit.

>> No.3094687

>>3094680
No Nintendo first-party game is rushed, not EVER. That's why they don't patch shit these days - they don't need to because they sit on gold games for upwards of a year to playtest them.

>> No.3094695

>>3094687
Twilight Princess had a game-breaking bug that required Nintendo to send out new disks to those affected.

>> No.3094697
File: 4 KB, 251x251, 1310408441466.jpg [View same] [iqdb] [saucenao] [google]
3094697

>>3094268
>Yoshi's Island and Super Mario 64 were both leagues better than Super Mario World.
I'm tempted to believe this isn't bait.

>> No.3094701
File: 3 KB, 256x224, VS.SMB.png [View same] [iqdb] [saucenao] [google]
3094701

No repeat levels, no 1up farming, warps severely limited, native RGB. This is the true best /vr/ Mario.

>> No.3094727

>>3094701

woah you're hardcore.

can I be your friend?

>> No.3094730

>>3094695
I don't think they sent out new discs, I thought they just patched it?

But regardless, that was an ultra rare, almost unheard of, fuck up by Nintendo.

>> No.3094736

>>3094697
It's not bait. The only reason you wouldn't think YI or SM64 were better than SMW is if you sucked at games.

>> No.3094740

>>3094268
They're all god-tier Nintendo jewels.

By since when did this Super Mario World bashing start? Is that what you 'kewl' kids are doing now?

What retarded attention-seeking faggot statement is next? The original NES Zelda is better than A Link To The Past?

>> No.3094747

>>3094727
>hardcore
It's not SMB2J

>> No.3094761
File: 2.02 MB, 400x250, TluzSQcARUmFaIhI6D7y_ShiftyKitty.gif [View same] [iqdb] [saucenao] [google]
3094761

>>3094529

>> No.3094762

Mario Bros. Arcade was the only good Mario game.

The Super series is for casual pussies.

>> No.3094770
File: 214 KB, 1024x768, JCDenton2.jpg [View same] [iqdb] [saucenao] [google]
3094770

This is madness, we all know the greatest game ever made was Deus Ex!

https://www.youtube.com/watch?v=ZCk8ByyCsks

>> No.3094776

>>3094770
>Implying that the greatest game ever made could possibly be developed by someone other than Nintendo.

>> No.3094783

>>3094776
Name a single Nintendo game that is the best of its genre.

>> No.3094795

>>3094783
Super Mario 64 by a pretty wide margin.

also, F-Zero GX,

>> No.3094801

>>3094783
Super Mario 64, best 3D platformer.
Fire Emblem 4, best tactics RPG.
Metroid Prime, best FPS.

>> No.3094804

>>3094795
>>3094801
You know, you might have me on Mario 64. F-Zero and Fire Emblem are debatable though. Metroid Prime being the best FPS is laughable.

>> No.3094807

>>3094783
Nintendo have defined genres.

Everyone else is standing on their shoulders.

>> No.3094809

>>3094801
I wouldn't call Metroid Prime an FPS.

It's more like Space Zelda.

>> No.3094818

>>3094804
>Metroid Prime being the best FPS is laughable.
You're right. Nothing touches Perfect Dark. Rare was Kings

>> No.3094819

>>3093768
That's not Mr. Gimmick.

>> No.3094824
File: 1.39 MB, 1440x900, doom-07-03-15-1.jpg [View same] [iqdb] [saucenao] [google]
3094824

>>3094801
>Metroid Prime, best FPS
hahaha
oh wait, you're serious?
HAHAHAHAHAHA

>> No.3094825

>>3094801

No to Fire Emblem 4
No to Metroid Prime

That leaves Super Mario 64 being the best in a genre specifically created by Nintendo.

And Super Mario 64 is not the best game ever made. No one nominated it above.

Therefore, Deus Ex. Next.

>> No.3094834

>>3094825
>Super Mario 64 is not the best game ever made.
In my opinion it's the best game ever made.

>> No.3094841

>>3094740
>The original NES Zelda is better than A Link To The Past?
I mean

Is it not?

>> No.3094847

>>3094825
Deus Ex had shit AI, shit gunplay/controls, shit voice-acting, shit graphics/textures, shit story (DA GUBMINTZ is bad and da terrorists iz good), and cut content with a rushed climax.

How can it be the best game of all time?

>> No.3094908

>>3094841
I wouldn't say so.

The original Legend of Zelda feels very much a product of it's time.

A Link To The Past feels timeless.

>> No.3094957

>>3094908
The first Zelda is the only good one.

>> No.3094961

>>3094801
>Super Mario 64, best 3D platformer.
A 30fps game can't be best anything

>> No.3094962
File: 384 KB, 1024x1024, tumblr_nnj7yxohDC1uqw9t8o1_1280.jpg [View same] [iqdb] [saucenao] [google]
3094962

>>3094957
Alpha Hipster has spoken.

>> No.3094965

>>3094961
except for Super Mario 64, the best 3d platformer.

>> No.3094969

>>3094961

You can't even see beyond 24fps with your human eyes anyway

>> No.3094974

>>3094736
Now THATS bait

>> No.3094981

>>3094974
nice bait. you'd have to think your run to the right and jump game has anywhere near the depth and freedom as SM64 and YI.

>> No.3095001

>>3094847
m-m-muh player choice.

>> No.3095076

>>3094795
>F-Zero GX
>by Nintendo

>> No.3095084

all mario games are shit. all pootendo games are shit.

>> No.3095087

>>3094847
Basically none of those things matter at all if they come together to make something entertaining and rewarding.

Re-assess your criteria my nigga.

>> No.3095093

Definitely one of my favourite games. I only ever played the GBA version tho

>> No.3095105

>>3094908
Bullshit. It blew out every game in its time and frankly nothing has matched it since.

The series has made improvements over time. e.g. Combat system/targeting, button mapping, and even added things like jumps, fishing and horseback riding.

But Nintendo hasn't duplicated the sheer loneliness communicated by the original game, nor have they even tried. And its difficulty is matched by only Zelda II, really, as the improvements in the combat system made link a precise instrument in battle.

>> No.3095126

>>3095105
Where does this mentality come from that a game is only good if it has rock solid difficulty?

A Link To The Past is vastly superior piece of software in EVERY conceivable way.

If you want to be a challenge-fag, don't collect the heart pieces when you defeat a boss.

>> No.3095137

>>3095126
>If you want to be a challenge-fag, don't collect the heart pieces when you defeat a boss
I do that in Zelda 1 and its better cause I'm not playing a gay story with cutscenes.

Plus the original looks better to me. So I guess LTTP is not better in every conceivable way after all.

>> No.3095153

>>3095137
You cannot honestly propose that the original LoZ has better graphics than ALTTP.

That is utter nonsense.

If so, then your opinion is one of personal taste and not FACT.

Also the story and cutscenes of ALTTP are minimum. They serve to deepen the history of the game's lore in a way that pretty much all Zelda game since have beholden to.

Again, personal taste.

>> No.3095160

>>3095126
The first game isn't even hard lol, it's the same artificial difficulty that every shitty NES game has. LTTP was easy too, but at least movement and combat felt good.

>> No.3095190
File: 490 KB, 449x401, kek.png [View same] [iqdb] [saucenao] [google]
3095190

>>3094969
>there are people who still believe the 24fps meme

>> No.3095194

>>3094535
Not being contrarian, I legitimately think that SMB1, 2J, 2U, 3, Land, and Land 2 are all better than World.

The core mechanics of World result in a game that's broken.

>> No.3095195
File: 5 KB, 256x224, Legend_of_Zelda_-_NES_-_Title.png [View same] [iqdb] [saucenao] [google]
3095195

>>3095153
>You cannot honestly propose that the original LoZ has better graphics than ALTTP
Better graphics? Is your metric color palette size and resolution?

Now if we were to day Zelda 1 has the better art compared to LTTPs fisher price look, then I'd agree with that statement.

Look at the title screen alone. Zelda 1 is a brilliant masterwork, and it's funny to me that you think it can simply be 'improved' without losing something.

>> No.3095205

>>3095194
>I legitimately think that SMB1, 2J, 2U, 3, Land, and Land 2 are all better than World.
lmao

>> No.3095214

>>3095194
(not him) Do you REALLY believe Land is better than World? World is better than everything on that thing. Land 2 on the other hand is a tremendous advancement past Land and it's got its charm, but its still not as good as World IMO.

Any case, Yoshis Island is better than all of these you mentioned.

>> No.3095230

>>3095194
>The core mechanics of World result in a game that's broken
I always viewed this as a positive thing. Mario gets SO "Super" he can fly over everything. I always soar over the early levels when I first get the cape. It's so satisfying and fun.

What's your problem with it? Surely it can't bother you that it makes the game easier for others? Because I know for a fact you have the self control to not abuse it, and embrace the levels head on instead. Right?

>> No.3095231

>>3095214
I really do. Land may not be a landmark, watershed game, but it focuses on being a simple platforming experience and isn't bogged down with cruft. The only time it ever strays from that is the shmup portion near the end of the game, but that's so simple it's not really a thing holding the game down.

As for Yoshi's Island, I've always hated it. I hate the mechanics and I hate the sound effects. The art direction is interesting and admittedly done well, the music is also appropriate for what the game is trying to do, and the ways the SuperFX chip is utilized are interesting. None of that makes for an interesting or good game though, and I don't consider it a Mario game anyway.

>> No.3095234

>>3095190

Damn, that girls laughing pic.

Childhood memories right there browsing /b/, thanks for the nostalgia.

>> No.3095236

>>3095194

>Not being contrarian, I legitimately am a contrarian

>> No.3095240

>>3095230
My major issue is that the core mechanics CAN be so easily abused. There's no reason why you'd ever not want to have Yoshi or the Cape because how overpowered they make you, and the game throws those power-ups at you so frequently that trying to avoid them is difficult.

There's no balance. The P-Wing in SMB3 allowed you to fly over an entire stage, but it was balanced out by being single-use and inaccessible within a level if you lost it. SMW treats capes and Yoshi like they're candy, doling them out to you constantly.

>> No.3095247

>>3095240
I typically ignore the Yoshi unless I want to ride Yoshi. I guess this is mindblowing to you, but you dont have to wrestle a game to submission when you play it. I view it as a performance, and it's fun to perform in SMW. Its "Broken" bits are part of the magic of the world.

>> No.3095263

>>3093768
nice cancer op

>> No.3095267

>>3093768
According to retrogamer yes.

>> No.3095269

>>3095247
>I typically ignore the Yoshi unless I want to ride Yoshi
Or I spin jump off him hurling him into a pit.

Love doing that. Back to my rant.

What (You) want to do is rob me of these pleasures in an effort to force the game to be as difficult as it can be. Fuck that. I'm glad you don't make games.

>> No.3095296

>>3094303
Amazing article. Thanks for posting!

>> No.3095303

>>3095234
Well that's a quite inconspicuous way of spiting out the "hurt durr go back to /b/ durr" comeback.

I actually got that image from this board. But does that really matter? My point still stands. Anyone seriously believing the 24fps meme isn't anything better than a child himself.

I seriously hope they weren't being serious, however.
It'd be really embarrassing.

>> No.3095304

>>3095296
R u a ant?

>> No.3095306

>>3095304
What are you talking about?

>> No.3095315
File: 7 KB, 194x260, download (3).jpg [View same] [iqdb] [saucenao] [google]
3095315

>>3095306
I thought the thumbnail didn't expand and we were zoolander memeing. Im sorry. I'll do better next time.

>> No.3096003
File: 111 KB, 425x283, 41167FE_DA_AwkwardCo-Worker_050113.jpg [View same] [iqdb] [saucenao] [google]
3096003

>>3095240
>There's no reason why you'd ever not want to have Yoshi or the Cape because how overpowered they make you, and the game throws those power-ups at you so frequently that trying to avoid them is difficult.

>> No.3096019

>>3096003
Cape is indeed pretty broken, yoshi is rather balanced since he makes your hitbox twice as big.

>> No.3096027

>>3096019
My point was that person is a simpleton.

>> No.3096031

>>3096027
elaborate

>> No.3096042

>>3096003
>>There's no reason why you'd ever not want to have Yoshi or the Cape
>>3096003
>trying to avoid them is difficult.

Really, what more can I say? The simplicity speaks for itself.

Though I guess I will point out the latent hypocrisy: here he cites the abundance of power-ups as being difficult to avoid as if that itself is a flaw, but that seems to contradict the sentiment expressed in his post overall -- that he values difficulty above all else in a vidya.

>> No.3096067

>>3096003
With how frequently the game hands you capes and Yoshis, it is harder to play the game intentionally avoiding them than it is to play the game normally.

Being able to avoid the cape and Yoshi doesn't change how broken they are, just like how avoiding using the spin jump doesn't change how it removes danger from platforming.

Saying "just avoid them" is like saying "just ignore the finger in your soup." It doesn't matter what the soup tastes like, the finger is still there.

>>3096019
>since he makes your hitbox twice as big.
While allowing you to step on things you normally wouldn't be able to and if you get hit, you can jump right back on him.

>> No.3096071

>>3096067
>While allowing you to step on things you normally wouldn't be able to and if you get hit, you can jump right back on him.
Except munchers, his ability is roughly equivalent to a spin jump.

>> No.3096075

>>3096067
>waaaaaaaaaaah the cape makes the game too easy

https://youtu.be/QxLnAVyuYyc

make your own challenges, pussy.

>> No.3096081

>>3096075
Your video only proves my point as to how broken the cape is.

>> No.3096084

>>3096067
Are you actually, legitimately making the argument that SMW would have been better off without the inclusion of those mechanics, broken though they may be? That's obviously not true.

>> No.3096087

>>3096081
except doing what he did in that video is literally harder than anything you've ever had to do in any other mario game. stop being a whiny cunt and use the game's engine to create your own challenge.

>> No.3096090

>>3096087
It's not THAT impressive.

>> No.3096091

>>3096087
as someone who never seriously played smw, what are they doing in that video?

>> No.3096092

>>3096090
>being this oblivious

incredible.

>> No.3096094

>>3096091
Using extremely precise flight tech to get through the level as quickly as possible.

>> No.3096095

>>3096094
so, just a plain ol' speedrun?

>> No.3096096

>>3096090
You do it then lmao.

>> No.3096106

>>3096084
Yes. I would rather those mechanics not be in World than be the way they are. If those mechanics were balanced with greater rarity and actual penalties, I would have little issue with them.

>>3096087
You aren't refuting that the cape is broken because you can't. Getting hit while in flight mode allows you to keep the cape. You can fly over entire levels with impunity and keep the cape when you're done. It entirely removes the need for and challenge of platforming. Broken.

>> No.3096107

>>3096106
>You aren't refuting that the cape is broken because you can't.
What's broken about it? All of the things you listed are intended features of the cape, and it appears to work fine. Do you know what "broken" means?
>It entirely removes the need for and challenge of platforming
Imagine being this delusional.

>> No.3096109

>>3096106
Well, ok then, I'm not here to stop you from thinking what you want.

But just for the record: your opinion is wrong.

>> No.3096118

>>3096107
>Do you know what "broken" means?
Do you? The cape is ridiculously overpowered to the point of breaking the game. It completely trivializes the platforming of a PLATFORMING video game. Trying to step around the elephant in the room doesn't get rid of the elephant in the room.

>> No.3096121

>>3096118
again, watch that video, and try to do it.

it doesn't remove any challenge. the cape has a ridiculously high skill ceiling. you're just so retarded and uncreative you need devs to tell you exactly what to do instead of finding interesting challenges to do on your own.

>> No.3096124

>>3096121
The game has score, right? Could you technically play for a high score, or is that defeated by being able to revisit levels or something?

>> No.3096125

>>3096118
>It completely trivializes the platforming of a PLATFORMING video game.
It's ironic that you say this, because there are many areas in the game that are significantly more difficult to fly through than to "platform" through.

>> No.3096126

>>3096118
Bruh we all saw the video with the ridiculous, high-skill cape tricks, so your little narrative has been blown up.

Either sing a new song or stop talking.

>> No.3096163

>>3093768
Eh. It was basically Super Mario Bros 3: Gold.
I mean - I'm not saying it's bad. It's just, every Mario sequel before and after that has been a gamechanger, while Mario World is basically just adding polish and content to SMB3, with one real new feature - Yoshi.
Of course, yeah, for this reason I understand why someone might love it, since it's one of most polished Mario games, and sometimes innovation was their stumbling block (Super Mario Sunshine anyone?).

Still, I find it hilarious that SMW is together with Quake on a list of games that feature Trent Reznor from Nine Inch Nails.

>> No.3096165

>>3094687
Sunshine was clearly rushed.

>> No.3096169

>>3096165
Yoshi's Story pretty obviously was too.

>> No.3096170

>>3094770
>They bit off more that they can chew trying to make new meshes in addition to new textures, and now HDTP will never get finished
feels bad man

>> No.3096171

>>3096121
Again, you're dancing around the issue. The video clearly shows there being no penalty for getting hit while flying. The video clearly shows using the cape to trivialize challenges and platforming. The video clearly shows how overpowered the cape is. You have shown me nothing that proves otherwise.

Needing to create your own challenges in a game to make the game interesting indicates that the base game as designed is not interesting. Super Mario World, as designed, is not interesting.

>> No.3096172

>>3096163
what's the connection of smw and trent?

>> No.3096174

>>3094804
First person action adventure? ... Shit, Deus Ex or System Shock 2 would probably still win that.

>> No.3096176

>>3096171
the game has score. So you could always go back and beat your own score on the stage. That's within the challenge offered by the game proper, and at that point you'll probably be thankful for the cape

>> No.3096180

>>3094847
... You could say most of those things about most Mario games too.

Also seriously? Are we seriously doing shit like caring about graphics in a retro board? Yeah, let's compare font displays of Hitchiker's Guide to Galaxy with one of Zork to see which has better resolution and FPS.

>> No.3096181

>>3094957
Zelda is mostly good as fully realized version of Adventure, with better graphics, better inventory system, bigger gameplay depth, proper dungeon system, and an actual story for flavor.

>> No.3096183

>>3096180
>Are we seriously doing shit like caring about graphics in a retro board?
We certainly should. Always within the reference frame of the game and its time and hardware, obviously, but it would be foolish to disregard graphics completely, since they're the primary feedback of the computer towards the player. It's where the player's imagination is being fueled, where their sense are challenged, where the vast majority of games happen.

>> No.3096184

>>3095240
That's variable difficulty, anon. It serves the same purpose as optional grinding in RPG games - it lets you choose difficulty level without having to do the guessing game on the title screen - you can adjust difficulty on the fly.

There's value in difficult games, but there's also value in games that don't want to be stressful if you don't want them to be stressful.

>> No.3096189
File: 9 KB, 256x224, main-qimg-51dc3d84a76cbb1a526d6bdac0fd557f.png [View same] [iqdb] [saucenao] [google]
3096189

>>3096172
This motherfucker right here.

>> No.3096193

>>3096171
>The video clearly shows using the cape to trivialize challenges and platforming.
No, using the cape to get through that area is MORE difficult than platforming. Platforming through that room trivializes the cape.
>Needing to create your own challenges in a game to make the game interesting indicates that the base game as designed is not interesting.
No, it means it has a versatile and deep engine with lots of room for the player to have fun in creative ways.

>> No.3096194

>>3093768
One of them. Top 10.

>> No.3096195

>>3096118
You have a very narrow view of what a game is.

Let me tell you something that I've never told anyone before about the cape exploit. Are you ready? You might want to be lying down for this, because I know what I am about to reveal will be hard for you accept. Your whole world view will probably be shattered by this, but here it is. Here's the one, hidden secret about the cape exploit, the forbidden knowledge known only to a select few. The thing about the exploit is...

(Are you sure your body is ready for this? I mean it's really going to surprise you and I don't want to be responsible if you faint or have seizure from shock or whatever.)

Ready???


YOU DON'T HAVE TO USE IT[/SPOILER]

YOU DON'T HAVE TO USE IT[/SPOILER]

YOU DON'T HAVE TO USE IT[/SPOILER]


YOU DON'T HAVE TO USE IT YOU DON'T HAVE TO USE IT YOU DON'T HAVE TO USE IT YOU DON'T HAVE TO USE IT YOU DON'T HAVE TO USE IT YOU DON'T HAVE TO USE IT YOU DON'T HAVE TO USE IT YOU DON'T HAVE TO USE IT YOU DON'T HAVE TO USE IT YOU DON'T HAVE TO USE IT YOU DON'T HAVE TO USE IT YOU DON'T HAVE TO USE IT


Y O U
O
U

D O N ' T
O
N
'
T

H A V E
A
V
E

T O
O
!


You don't have to use the cape exploit to trivialize the game's difficulty. Understand? Good. I hope you see now that just because it's possible to exploit something in a game, doesn't automatically mean the whole game is bad.

>> No.3096196

>>3096171
>The video clearly shows there being no penalty for getting hit while flying.
If you get hit while flying, you stop flying. You lose all your lift and you fall.

I'm starting to think you are a bait poster for saying such stupid shit and having no actual knowledge of the game.

>> No.3096198

>>3093790
Overhyped pile of shit with slow shit gameplay, infested with gimmicks.

>>3094529
>Nope, World is the weakest retro 2D Mario.
Retard.

>> No.3096205

>>3096183
.. Yeah, okay, I will give you that, Deus Ex visuals looked like shit because they tried to go for a realistic look which was clearly bad idea. It's contemporaries with more stylized graphics like Sin looked hell of a lot better.

>> No.3096216

>>3096205
frankly, I like Deus Ex' look. It's not the top of the range in terms of polygon counts, but, and that's really helpful for me: the shapes of the levels boil down to the essentials. They help me to realize where I can or can't walk, where entrances may be. There's virtually no decoration or red herrings. In a way, the "simple" models affected the gameplay. Of course the human characters leave something to be desired, though I think they did quite well within their abilities, and it's consistent with the game's world

>> No.3096245 [DELETED] 

>>3096198
>slow shit gameplay
Sometimes I wonder if people on this board actually play the games they mouth off about.

>> No.3096270

>>3096198
>yoshi's island
>slow

sometimes i wonder if the opinions you retards spout are rooted in how bad you are at video games. i mean, it's either that or you've never actually played the game.

>> No.3096285

>>3093790
SUCK MY fucking cunt have you played YI recently

game is flawed as SHIT

>> No.3096293

>>3094801
banjo tooie (maybe even kazooie) beats mario 64 by a wide margin

>> No.3096294
File: 28 KB, 620x456, bd4jb.jpg [View same] [iqdb] [saucenao] [google]
3096294

>>3096293
>banjo tooie (maybe even kazooie) beats mario 64 by a wide margin

>> No.3096309

>>3096294
laugh at me all you want obama, you cant prove an opinion wrong

>> No.3096316

>>3096309
sure, it's fine to enjoy BK and BT more than SM64.

but movement in SM64 inarguably has more depth and a higher skill ceiling, in addition to being much more fast paced. https://www.youtube.com/watch?v=pc5hVu96e9Y

so i guess it all depends on what you're interested in.

>> No.3096324
File: 97 KB, 912x868, image.jpg [View same] [iqdb] [saucenao] [google]
3096324

Shower whit your dad

>> No.3096348
File: 87 KB, 640x480, 1364071186978.jpg [View same] [iqdb] [saucenao] [google]
3096348

Can't we just all agree that Nintendo is a shadow of its former self?

SMB3, SMW, Yoshi's Island, SM64 are light years ahead of what Nintendo makes nowadays.

>> No.3096362
File: 65 KB, 623x224, 1447964175715.gif [View same] [iqdb] [saucenao] [google]
3096362

>>3096348

Yoshi's Woolly World and Tropical Freeze are on par with their older titles, but for the most part you are correct.

>> No.3096367

>>3096348
>Can't we just all agree

No.

>> No.3096373

>>3096362
>Yoshi's Woolly World and Tropical Freeze are on par with their older titles
yoshi's woolly world is a shallow ass babby platformer. it's slow, floaty and boring. you're actually retarded if you think YWW compares at all to Yoshi's Island.

>> No.3096378

>>3096348
>SMB3, SMW, Yoshi's Island, SM64 are light years ahead of what Nintendo makes nowadays.
I fully agree. New Nintendo games look and play like they're made for infants. Not kids, but babies/toddlers.

>> No.3096380
File: 43 KB, 529x372, 1447958041117.png [View same] [iqdb] [saucenao] [google]
3096380

>>3096373

Aside from boring, Yoshi's Island is a slow platformer and it's floaty as well. I don't see what's wrong with YWW. It's not the most difficult game, but I wouldn't call it boring. It's not the easiest thing to collect everything while not getting hit and most of the special levels have it's share of difficulty.

Have you actually played through the game?

>> No.3096418

>>3096380
>Yoshi's Island is a slow platformer
Actually, it's not. It's literally the fastest paced Yoshi game. Yoshi runs the fastest, eggs shoot and ricochet the fastest, you don't lose momentum when shooting eggs, and fluttering actually takes skill to do without losing height.

>> No.3096425
File: 324 KB, 1200x1024, 1373816695.jpg [View same] [iqdb] [saucenao] [google]
3096425

Changed gaming forever

>> No.3096461

>>3096380
>Have you actually played through the game?
yeah I have played through it with a friend using co-op. It's fucking awful and painfully slow/boring.

Yoshi's Island is very fast paced in comparison and has a much superior feeling of weight and momentum. The movement and egg shot mechanics in YI make woolly world look like a joke.

>> No.3096463

>>3096461
not to mention the music is in woolly world is basically annoying wii menu elevator music.

>> No.3097015

>>3096348
Name another software developer on this planet that comes anywhere close to Nintendo.

>> No.3097019

>>3096293
Ahh RareWare, fucking clown shoes standing on the shoulders of giants. Thats all they were.

>> No.3097029

>>3097015
Intelligent Systems

>> No.3097061

>>3097029
They're a 2nd party publisher for Nintendo and are directly influenced by them (and often aided) in terms of work ethic and quality.

>> No.3097068

>>3094770
The problem with many deus ex mods is that they're still trying to use the first unreal engine to do all these fancy things on, so rather than truly improving the game, they just make is more unstable and slow.

The best way to remake Deus Ex would be to put it on a considerably newer engine.

>> No.3097069

>>3097061
they're headquartered literally around the corner from Nintendo's headquarters. All I cared for

>2nd party
that term's made up, isn't it?

>> No.3097083

>>3097069
>2nd party

The term gets used to describe software houses who develop exclusively for a publisher.

The publisher may often own a stake in the company.

Best Nintendo 2nd party studios I can think of were Rare and Retro.

>> No.3097094

>>3097083
I know what it's used for, but it makes no sense.
First party refers to someone you're directly doing business with, yourself being the second party (it takes two to tango). Anyone else involved from the side becomes naturally the third party.

Find the equivalent in game's perspective, where you have the first person, and the third person. The second person is the one being looked at, the other half of the ongoing interaction, the third person is an impartial bystander

>> No.3097373

>>3097094
It does make sense when you think about it.

Take Rare for example.

Nintendo owned a share in Rare (around half the fucking company I believe).

Rare make games exclusively for Nintendo.

Nintendo have a great deal of creative input into how Rare's software are developed.

Nintendo may even to commission a 2nd party to make game for them using their own IPs, just like Rare had done with Donkey Kong and StarFox.

>> No.3098045

>>3097373
>Nintendo may even to commission a 2nd party to make game for them using their own IPs, just like Rare had done with Donkey Kong and StarFox.
and Hal Laboratory with Smash Bros. for another notable example.

>> No.3098419
File: 46 KB, 400x400, 290459_5_.jpg [View same] [iqdb] [saucenao] [google]
3098419

>>3093768

>Dated this psychotic chick years ago
>I was young and stupid, let her control my life
>Eventually she crosses the line and I break up with her
>Wake up the next morning and think about what I'm going to do now
>Takes about 3 seconds to decide I'm going to sit in my underwear and play Super Mario World all day
>Sit there from morning till midnight beating it over and over again
>One of the best times gaming I've ever had

>> No.3098490

Am I the only one who loved SMB3 over World?

>> No.3098507

>>3093790
I really wanted to like this but just couldn't

>> No.3098510

>>3098507
Hating YI is a meme right now, in a couple more years it will be cool to like it again.

>> No.3098518

>>3098510
like Earthbound?

>> No.3098520

>>3098518
earthbound was never good though.

>> No.3098536

>>3098510
We've always hated Yoshit's Gayland. Take your toddlercon vorefag otherkin bullshit back to /v/ where people with your degree of awful taste hang out.

>> No.3098538

>>3098536
I don't care about the game, dude. Now reread your post and tell me you're not memeing. haha

>> No.3098540

>>3098538
meme on this

*whips out cock*

>> No.3098547

>>3098540
*unzips boypussy*
*has ghey secks w/ u*

>> No.3098554

>>3098510
No I'm being genuine. I loved all of the Mario's growing up but got a Genesis instead of a SNES. I got to play SMW at a friends house, but never YI. Years later when I finally got my hands on it I was so disappointed with the game I didn't even finish it

>> No.3098560

>>3098554
sounds like an unfortunate mix of growing up and high expectations, fueled by people endlessly drowning on how great the game is supposed to be

>> No.3098564

>>3098560
>drowning on
droning on

>> No.3098571

>>3098554
Can't blame you.

>> No.3098581
File: 124 KB, 728x675, 1456340614473.jpg [View same] [iqdb] [saucenao] [google]
3098581

>>3098536
Leave him alone

>> No.3098589

>>3098520
I'll give you a few years

>> No.3098657
File: 49 KB, 500x491, neat.jpg [View same] [iqdb] [saucenao] [google]
3098657

>>3093768
https://www.youtube.com/watch?v=hB6eY73sLV0

>> No.3098662
File: 13 KB, 320x320, dam son.jpg [View same] [iqdb] [saucenao] [google]
3098662

>>3098657
Wow. That's something alright.

>> No.3098683

>>3093790
There's no excuse for the soundtrack to this game to be as limited as it is.

>> No.3098846

>>3098554
I was initially disappointed with Yoshi's Island when it was 1st released.

I was hoping for a bona-fide Super Mario Bros. 5, which it wasn't (despite being called Mario World 2).

But then I played it and realised its was fucking awesome.

I could see what Nintendo were trying to do. The market was so over saturated with platformers that another straight up Mario game would have felt boring.

Nintendo tried to breathe life into a stagnant genre with Yoshi's Island.

>> No.3098905

>>3098662
It's really only something because it was done by a human being. It's far more impressive when you've got a script doing it.
https://www.youtube.com/watch?v=ioQmbEoYL0M
https://www.youtube.com/watch?v=YHyaTCuZRzM
https://www.youtube.com/watch?v=IOsvuEA2h4w

>> No.3098909
File: 5 KB, 512x448, smb2.png [View same] [iqdb] [saucenao] [google]
3098909

>>3096163
>every Mario sequel before and after that has been a gamechanger, while Mario World is basically just adding polish and content to SMB3, with one real new feature - Yoshi
Super Mario Bros 2 was just adding polish and content to Super Mario Bros, with one real new feature - Luigi

>> No.3098957

>>3098683
the songs are fucking good though.

https://www.youtube.com/watch?v=KfKBqGG4MUM

>> No.3100868
File: 7 KB, 184x184, 4a252531fecc4365038fdb22358fcdb8683a8a98_full.jpg [View same] [iqdb] [saucenao] [google]
3100868

>>3093768
yes

>> No.3100881

>>3098490
Yes. Literally the only one ever.

>> No.3100895
File: 121 KB, 640x897, 366854_57114_front.jpg [View same] [iqdb] [saucenao] [google]
3100895

Way ahead of it's time and one of the very few mature themed 16bit era console games.

The writing,dialogue and story is engrossing.

In hindsight it might seem pretty standard but
you have to consider that this came out in 1994.

Awesome game

>> No.3101224

>>3100895
this man is 100% shadowrunner

>> No.3101239

>>3100895
The SNES game has better writing, music, story, characters, graphics and maps, though.

>> No.3101443

>>3101239
Obviously you have never played the genesis version for more than 10 minutes.

The story and writing, sandbox style game with infinite replay value, well implemented matrix system and superior combat/skill/stat system ensures that the genesis is far far ahead of the snes version.

Graphics suck that's true.

The plot and story and dialogue is infinitely superior to the snes version and imho better than 99% of any 16 bit games.

It's a gem.

>> No.3101457
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3101457

>>3101443