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/vr/ - Retro Games


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3087901 No.3087901 [Reply] [Original]

I think we can all agree this is the worst Castlevania.

>sluggish pacing
>low-quality audio
>casualised the whip
>casualized the movement
>gimmicks, gimmicks everywhere
>easy as pie bosses with simple patterns
>level design doesn't pick up till 9 stages in
>graphics/art assets are muddy, mundane and ugly

Super Castlevania Bros. was a fucking mistake.

>> No.3087912 [DELETED] 
File: 277 KB, 773x1997, seeguh.jpg [View same] [iqdb] [saucenao] [google]
3087912

>I think we can all agree

I think we can all agree that english is the worst language and that australia has the worst shitposters

>> No.3087918

SNES in general had weaker game series than NES.

>Mario
>Metroid
>Castlevania
>Mega Man
>Dragon Quest

Only Zelda and Final Fantasy equaled or bested their 8-bit predecessors.

>> No.3087925 [DELETED] 

>>3087912
Where are you getting R from?

>> No.3087926

>>3087918
I wonder why this was?

>> No.3087935

>>3087926
My guess? Most of the major NES series came out in 86-89 when the console had already been out a few years and programmers had more time to familiarize themselves with the hardware. The SNES came out in 90 so you had devs right away rushing into large-scale projects on a brand-new system that they didn't know how to get the most out of.

>> No.3087936

>>3087918

games in general went to shit after gen 1, everything is a casualized/casualised version of Pong

>> No.3087940 [DELETED] 

>>3087925
It's referencing how Americans always pronounce the R while Britfags/Ozzies pronounce R's as H's, like 'greatah' instead of 'greatER'.

>> No.3087961

>>3087935
There wasn't the same buildup like on the NES where they released small 16-64k games before moving onto more ambitious stuff.

>> No.3087964

>>3087935
>>3087961
tbf the market had changed a lot in 1991 vs 1985. you couldn't peddle some crude little single screen platformer like in the early days of the Famicom.

>> No.3087968 [DELETED] 

>>3087940
But no one says "segar".

>> No.3087969

>>3087964
Yes, the early 90s marketplace did require more complicated games than in the early 80s unfortunately the need to put them out meant that devs had to rush them on new hardware they weren't familiar with.

>> No.3087970

>>3087969
Yet the Genesis seemed to avoid this problem and in general its library is better than the SNES's.

>> No.3087972

It's funny how the IP counter doesn't go beyond 4

>> No.3087975

>>3087972
The IP counter doesn't mean jack shit, kid.

>> No.3087979

>>3087975

Pssh, nothing personnel

>> No.3087984

>>3087970
Three things with the Genesis:

1. It came out earlier (in 1988) when the NES was the only game in town. While the early Genesis games had similar problems to the SNES, it was somewhat less of an issue because the Genesis's advanced hardware still gave it an edge over its 8-bit competition. SNES came out in a marketplace where the Genny had already gained a solid foothold.
2. The Genesis had a faster CPU
3. The Genesis had a CPU that everything using in the 80s and everyone and their mother knew how to write efficient, optimized code on. SNES had an oddball CPU that was slower and which almost nothing used.

>> No.3087989

Shitpost by an autist

>> No.3087990

Way to shit post

>> No.3088001

>>3087918
Yah it's funny because the SNES Final Fantasys blow the NES ones out of the water but most of those series got a lot slacker. SNES was really the king of B-games. Unlike the NES, it had few shitty games but it also had few outstanding ones.

>> No.3088007

>>3087984
>>3088001
Even cross-platform games like Aladdin and Boogerman were most of the time better on the Genesis.

Obviously if you're a weeb or like RPGs, SNES dominates that field.

>> No.3088032 [DELETED] 

>>3087968
YARR HARR FIDDLE DEE DEE

>> No.3088037
File: 162 KB, 800x280, aladdinPlatformers_04.png [View same] [iqdb] [saucenao] [google]
3088037

>>3088007
Boogerman was multiplat, and it's a forgettable game in both systems except for the lol gross humor.

Aladdin was not, the Genesis game was published by Virgin and made by a young Dave Perry and his team of amateur game designers (and actual Disney animators), and the Capcom game on SNES was made by Capcom by young Shinji Mikami produced by Fujiwara (Ghost n Ghoblins, Bionic Commando)

>> No.3088047

>>3088037
Both games are really good for different reasons.

>> No.3088084

>>3088037
How was Goof Troop so good yet SNES Aladdin was so mediocre?

>> No.3088093

This bait thread was a fucking mistake.

>> No.3088110

New Generation > Rondo of Blood > IV

Can we at least agree this is the proper ranking of the 16-bit titles?

>> No.3088343 [DELETED] 

>>3087912
>le australia meme
Do you ever get tired of saying the same shit whenever someone says something negative about IV?

>> No.3088412

>>3088110

Nope

>> No.3088610

>>3087918
>Super mario world
>Super Metroid
>Megaman X
gtfo

>> No.3088630

>>3088610
Mario 3 > Mario World
Metroid > Super Metroid
Megaman 4 > Megaman X

>> No.3088642

>>3088630
>Metroid > Super Metroid
The NES Metroid is alright but you kinda just half to bomb everywhere randomly to figure out where to go. So because of this I think Super Metroid is better.

Would agree with your other assertions. I just like me some classic megaman as opposed to the Xs.

>> No.3089187

Super isn't even the worst in the /vr/ era or the worst on SNES. That title goes to Dracula X. inb4 autistic aussie comes out to defend it

>> No.3089197

>>3089187

IIRC Australia hates the SNES so he won't defend Dracula X.

But I dunno, I think Dracula X is better than Bloodlines.

My ranking goes: Rondo>IV>Dracula X>X68K>Bloodlines.

They're all good games anyway, "worst" 16-bit classicvania is still an above average game.

>> No.3089258

>>3088037
Somebody on here claimed that the two Boogerman games were significantly different games and not a true multiplat but nobody remembers it well enough to notice

>>3087926
I think it was pressure to innovate and fix stuff that wasn't broken

>> No.3089310

>>3087984
First off, Genesis didn't get an actual foothold until Sonic came out, which was about the same time SNES came out in America. Second off, the SNES CPU was the same as the Apple IIGS. The GS was used to develop early SNES games, so many developers had experience coding on that CPU. Yes, Mode7 was new, but it was obvious the developers had no problem figuring out how to use Mode 7.

>> No.3089336

>>3087901
>low-quality audio

I know this is a troll thread, but goddamn.

https://www.youtube.com/watch?v=PzXtYhCoTpM&list=PL79DA330B8AE4C836&index=8

https://www.youtube.com/watch?v=fVN8CA-Ufkk&index=5&list=PL79DA330B8AE4C836

I personally think it has one of the best soundtracks on the SNES.

>> No.3089478

>>3089258
I think the two Boogermans are about the same while Aladdin is a completely different game on the SNES and Genesis. Having said that, the Genny Boogerman has a better framerate due to the faster CPU also the crunchy Genesis sound fits the game atmosphere better than the soft SNES sound.

>> No.3089631

>>3089336
Those tracks sound boring and muffled. They don't get you hyped up like anyother game's OST.

>> No.3089648

>>3089631

Forest of Monsters doesn't pump you up? it's straight pumping goth rock, the bassline never fails to get me hyped.
Submerged City is more on the jazzy side, it's one of my favorites in the game.

Anyway not all of the other Castlevania games have standout tracks all the way through. I was playing some Bloodlines today and while I love some tracks like Reincarnated Soul, or Germany and Versailles stages, which are really awesome, there are some other tracks that are just.... there, like this one
https://www.youtube.com/watch?v=iwB71kLmuKE

It's okay, it tries to be eerie, but it doesn't pump me up and sounds a bit weak to be on a Castlevania game. Pisa Tower also happens to be one of my least favorite levels for all these auto-scrolling sections.

Another thing that bothers me about Bloodlines that I noticed today is that the whip sound effect is practically nonexistant, and what little is there of it, doesn't sound like a whip. The sound enemies make when you hit them also feels weird/weak, doesn't feel like a satisfying feedback. That's another point I'll give to IV, I love the whip sound effect, which does sound like a whip, and the sound the skeletons make when you whip them and they just explode all over the place. RATTLE RATTLE.

>> No.3089720
File: 103 KB, 639x814, 84939194.jpg [View same] [iqdb] [saucenao] [google]
3089720

>I think we can all agree...

You were wrong 5 words in.

>> No.3090003

>>3089631
I think Forest of Monsters is pretty bangin'.

Submerged City sounds muffled because you're submerged

>> No.3090080

>>3087970
The Master System had a better library than the Mega Drive.

>> No.3090081

>>3087901
You don't know what casual means so your post is a shitpost.

>> No.3090085

>>3089187
You mean Vampire's Kiss?

>> No.3090284

>>3090080
Post proof or retract

>> No.3090306

>>3087901
B8

>> No.3090312
File: 315 KB, 500x485, cover.jpg [View same] [iqdb] [saucenao] [google]
3090312

>>3087901

>> No.3090313

>>3090312
That game is much better than IV though.

You're just upset that medusa and werewolf push your shit in.

>> No.3090337

>>3087901
Haunted Castle version M is the worst. It's way too hard to enjoy. The other versions are decent though.

>> No.3090585

>>3090284
Butthurt Mega babby detected.

>> No.3090698

>>3090585
so you got nothing

as expected

>> No.3090732

>>3088630
Right
Wrong
Wrong

>> No.3090736

>>3090732

more like

Opinion
Opinion
Opinion

>> No.3090771

>>3090698
How can you even think the Mega Drive is better than the Master System? Who the fuck thinks that?

>> No.3090853

>>3090771
No one in the US..

>> No.3090859

>>3090853
The US is 60% white, who cares what they think?

>> No.3090931

>>3090859
Piss off Australia-kun, you faggots can't even own guns.

>> No.3090957

>>3090931
Yes we can. Why do you think we can't?

>> No.3090958

>>3087918
In what fucking world is Dragon Quest V a weaker game than the NES titles? Hell the SNES had the best versions of DQI-III for a long fucking time too.

>> No.3090963

>>3090958
Not him, but III has the best class system of them all and IV has the best story/ies.

V did nothing except add the wagon/taming, and VI was just too bloated and long to be fun.

>> No.3090980 [DELETED] 

>>3090957
Because of shit like this: http://www.bbc.com/news/world-australia-35048251

You nignogs are as cucked as Europe.

>> No.3091000

>>3090980
We have had many mass shootings since, Obongo is either stupid or a liar. We can all quite easily obtain guns with a licence. Everyone in my area owns a gun or a few.

>> No.3091004

>>3087901
I liked it.
Up yours.

>> No.3091010

>>3087901

>fast paced
>great soundtrack
>can whip in any direction
>can move freely and fluently
>innovative level design and 2D techniques
>challenging but not impossible bosses-every fault was your own
>rich and vibrant level design with tons of detail
>dark, foreboding atmospheres in graphics/art, giving a gothic feel that fits perfect with such a game

Nah you're just plain fucking wrong faggot

>> No.3091016

>>3091010
>>fast paced
No, it is quite slow normally and is worsened by the characteristic Snes slowdown.
>>great soundtrack
Probably the worst in the series.
>>can whip in any direction
Not a good thing.
>>can move freely and fluently
Not a good thing.
>>innovative level design and 2D techniques
Not at all.
>>challenging but not impossible bosses-every fault was your own
No strategy to boss fights, just whip it.
>>rich and vibrant level design with tons of detail
Not really.
>>dark, foreboding atmospheres in graphics/art, giving a gothic feel that fits perfect with such a game
That's what ruins it aesthetically, really.

>> No.3091050

>No, it is quite slow normally
so is every other 8/16bit castlevania game

>That's what ruins it aesthetically, really.
it's the same general aesthetic as the previous games you idiot

>> No.3091059

>>3091050
>it's the same general aesthetic as the previous games you idiot
The other games had better soundtracks. SCB tries to sound too dark and it fails at capturing what made the music in Castlevania and Akumajou Densetsu great.

>> No.3091062

>>3091016
Good controls are now a bad thing. Stay classy.

>> No.3091067

>>3091062
Good doesn't mean it plays like Mario, kid.

>> No.3091082

>>3091062
Castlevania isn't supposed to have "good" controls, it's supposed to limit the player so they have to use strategy to plan their actions in advance or else get punished for fucking up. Surprisingly, only New Generations was able to get this right of the 16-bit games, since it played the closest to the NES games.

>> No.3091123
File: 34 KB, 544x305, P4NRWpv.jpg [View same] [iqdb] [saucenao] [google]
3091123

>tfw SCV4 is my favorite Castlevania
>for exactly the reasons people hate it like the changed controls and the sound/graphics style

It's me. I'm the casual that ruined Castlevania.

>> No.3091161

Australia is awake everyone.

>> No.3091541

>>3091000

Why don't you shoot yourself in the head then?
Put an end to your miserable existence.

>> No.3091794

>>3091161
Orstralia was a mistake.

>> No.3091809

>>3091123

The real reason some people hate it is because it's on the SNES and it's a popular game, notoriously for being the favorite of people like Mike Matei and AVGN whom /vr/ has a strong love/hate platonic relationship with.

The truth is that pretty much every Castlevania has changed controls after the first one, and IV isn't even the easiest of the 16 bit bunch.

>> No.3091852

>>3091809
>IV isn't even the easiest of the 16 bit bunch.

Yes it is. I beat it without even dying once.

Meanwhile an X68K 6-ALL or New Generation (on Expert) are literally impossible.

Rondo is also harder than IV on a first playthrough, until you master boss strategies.

And of course there's XX, but that's more due to it being broken by design than legit challenging.

>> No.3091878

>>3091852

Kudos to you, I can never beat IV without dying once, always start fucking up toward the end, but I have beaten it without using continues.
I still haven't been able to beat IV's 2nd loop without using continues though.
Rondo I can beat without losing lives and Bloodlines I can beat it without using continues as well.

X68K and Dracula X are the more NES-like difficulty games of the 16 bit era, although I don't agree with you about "broken by design" on DX, what does that even mean?

Anyway, I don't give a fuck about "online hardcore cred", I enjoy playing all these games, Rondo is my favorite despite I find it the easiest.

>> No.3091908

>>3091878
How can you not die in Rondo but die in IV? That seems a bit silly.

>"broken by design"
Stuff like medusa heads spawning where they shouldn't, spotty hitboxes, Drac having half the floor being pitfalls, sort of laggy controls, etc.

>> No.3091916

>>3087901
Tell that to Cinemassacreklub

>> No.3091920

>>3091908
>How can you not die in Rondo but die in IV? That seems a bit silly.

I dunno, but I ask the same to you, how can you not die on IV but die on Rondo?
Anyway probably if I'm really focused and concentrated 100%, I wouldn't die in any Castlevania game, but most of the times I play just to enjoy the ride and relax, sometimes I fuck up. Still I always find Rondo to be the easiest one, and that's fine because I love playing it in a relaxed mood.

>Stuff like medusa heads spawning where they shouldn't

For example where? Don't meduse heads always come from either the left or right? I don't remember any time on Dracula X where they'd randomly spawn where they shouldn't.

>spotty hitboxes

I kinda have this issue with Bloodlines, but not with Dracula X, hitboxes seem fine to me.

>Drac having half the floor being pitfalls

And how is that broken? I agree it's a bit bullshit, but you're supposed to not fall, it's not a broken design.

>sort of laggy controls

I don't remember any lag, Ritcher would react accordingly as I pressed buttons.

>> No.3091932

>>3091920
>I dunno, but I ask the same to you, how can you not die on IV but die on Rondo?
I said Rondo was harder than IV on a blind playthrough, not that I always die in Rondo.

>> No.3091938

>>3091932

okay, who cares anyway, nobody is going to give you a medal for how good you play castlevania, unless you're into the whole speedrun thing

>> No.3092053

>>3087901


sup egoraptor

>> No.3092283

>>3092053
Hi, James.

>> No.3094358

>>3091123
Nah. The real cancer that killed Castlevania was IGA and SotN. We almost got a proper Castlevania for 32X, but then Konami scrapped it for a Metroid ripoff. Fucking bastards.

>> No.3094427

you can love SCV4 all you want. that's fine.

HOWEVER, you can't say that you're a fan of castlevania in general. if you think 4 is the best that CV has to offer, you simply don't understand the series. it went over your head.

>> No.3094461

>>3094427

The same can be said for pretty much every other Castlevania released after the first one. Every Castlevania released after the first changed things to the formula. If it makes it "better" or "worse" it's completely subjective, but the only "true" Castlevania is the first one.

>> No.3094469

>>3094461
Not really. If you play Akumajo Densetsu with solo Trevor, it's like a more challenging version of the first game, since it has the same controls but even harder bosses and level design.

As for the 16-bit titles, MD Castlevania is the most NES-like in terms of control, followed by Rondo.

>> No.3094492

>>3094469

Yeah but that'd be limiting yourself, if you're gonna play Castlevania III you'll most likely use all characters, at least on your first run.
You can also limit yourself on Castlevania IV and don't hit any direction input when you whip, which isn't mandatory except for the 2 or 3 times you have to swing to get past some part.

Bloodlines feels very different to the NES games IMO, starting from the fact you can now jump while standing on stairs, also you can whip both diagonally and downwards.
Rondo is a lot different, being able to change your jump direction mid-air, again jump while on stairs, not to mention the item crash and the backflip.

And hey, those are all still cool, I like being able to jump on stairs even though it makes the original game "harder" by limiting you to not being able to.

Again, the only "true" Castlevania game is the first one, every other one changes things around and whether that makes the "better" or "worse" is subject to personal appreciations.

>> No.3094528

>>3094492
>Yeah but that'd be limiting yourself, if you're gonna play Castlevania III you'll most likely use all characters, at least on your first run.
Honestly I'd rather not take them, swapping between characters takes too fucking long.

>You can also limit yourself on Castlevania IV and don't hit any direction input when you whip, which isn't mandatory except for the 2 or 3 times you have to swing to get past some part.
That still doesn't solve the problem of the whip being too long and strong, rendering subweapons pointless.

>Bloodlines feels very different to the NES games IMO, starting from the fact you can now jump while standing on stairs, also you can whip both diagonally and downwards.
I was referring to the way you moved. You can only jump up and forward, like the NES games.

>Rondo is a lot different, being able to change your jump direction mid-air,
You can face backwards, but you'll still fall forward. Unlike Super Castlevania Bros. where you can turn around midway during a jump.

>again jump while on stairs,
You can drop off stairs in SCB, which is even worse than being able to jump on them.

>not to mention the item crash and the backflip.
Limited superattack that uses a fuckton of hearts and a move that requires precise timing are bad?

>Again, the only "true" Castlevania game is the first one, every other one changes things around and whether that makes the "better" or "worse" is subject to personal appreciations.
Objectively SCB is the worst Castlevania game. It might as well not even be CV anymore.

>> No.3094539

>>3094528

>Super Castlevania Bros.

Oh nevermind it's Australia.

Cheers buddy, keep on shining you crazy diamond.

>> No.3094698

>>3094539
Your mom is australia-kun, bitch nigga.

>> No.3094702

>>3094698

No thank god she isn't.

>> No.3094706

>>3094702
What do you have against that Ozzie, m8?

>> No.3095157

https://www.youtube.com/watch?v=4pW4fgL-JrM

still the magnum opus of castlevania music

>> No.3098727
File: 16 KB, 320x224, World of Illusion Starring Mickey Mouse & Donald Duck (U) [!]_005.gif [View same] [iqdb] [saucenao] [google]
3098727

>>3087901
spritework looks like gloomy version of picrelated

>> No.3098750

Castlevania Bloodlines on the Genesis was a more pure CV experience than SCV4.
Then you had Rondo of blood that just trashed everything in the 16 bit era.

>> No.3098753
File: 916 KB, 490x367, [Shitposting Loudly].gif [View same] [iqdb] [saucenao] [google]
3098753

>>3087901
Oh Look australia-kun gave up on seeking refuge on /v/ so now he's back to shitpost.

We know it's you, you old fuck. Take your meds.

>> No.3098757

>>3098750
Castlevania X68K would like to have a word with you.

>> No.3098759

>>3091067
>>3091082
Nice samefag cuck

>> No.3098760

>>3095157
Nah.

https://www.youtube.com/watch?v=_zB1HelWFNw

i'm not even a SoTN fag, that music just doesn't sound that good.

>> No.3098778
File: 2.31 MB, 390x277, 1420576480051.gif [View same] [iqdb] [saucenao] [google]
3098778

>>3094528
https://www.youtube.com/watch?v=9knpkXaBDPY

Have this little gift.

>> No.3098780

>>3098760
Shame such great music had to be wasted on a shitty game.

>> No.3098786

>>3098778

Dude... look what he wrote:

"
>Rondo is a lot different, being able to change your jump direction mid-air,
You can face backwards, but you'll still fall forward. Unlike Super Castlevania Bros. where you can turn around midway during a jump."

You're committed to your jump direction. You can't adjust your trajectory like you can in other games.

>> No.3098803

>>3098786
>You can face backwards but still land forward.

>Clearly face the other direction during jumps and also land in that direction.

I think you need to look with your eyeballs.

>> No.3098827
File: 489 KB, 1024x736, arthur-gng.png [View same] [iqdb] [saucenao] [google]
3098827

>>3087901
Ghouls 'n Goblins was here.

Castlevania is for scrubs.

>> No.3098832

>>3098778
You fucked up, you retard. You didn't show trying to turn around during a full forward jump, which only makes Richter face backwards while still moving forward. Whereas in IV Simon can turn around AND fall the opposite way you jumped, meaning you can land at the same spot you jumped from even after performing a long forward jump.

>> No.3098848

>>3098832
Tbh if you're that much of an autist that SCIV being too le easy triggers you you need to seek help.

Especially considering it didn't casualize shit and SoTN is to blame for the series current state. But pleast by all means keep raging for no reason and jerking off to a shitty censored release of a game.

>> No.3098850

The worst Castlevania games were those on the original Game Boy.

There is a good reason why nobody talks about them.

>> No.3098853

Ok, I figured it out.

If you DON'T hold the jump button, you will always fall the way you jump no matter what. Richter will move like the NES games, except he can also do a short jump in addition to a long jump. Can only change the direction Richter is facing as he's in motion.

If you hold the jump button, however, you can cancel your jump and break your momentum.

Still, Rondo isn't as flexible (read: casual) to control as Super.

>> No.3098859

>>3098850
https://www.youtube.com/watch?v=I6mftPOyQX0&index=6&list=PL1C98B0A7CD0170CB
you are wrong

>> No.3098862

>>3098859
https://www.youtube.com/watch?v=d5TSH3Kuyug&index=22&list=PL1C98B0A7CD0170CB

>> No.3098863

>>3098832
>>3098786
https://www.youtube.com/watch?v=9knpkXaBDPY

If this isn't what you're looking for then explain what a "Longjump" is because Ricther only jumps so high unless you mean turning like a second before you hit the ground which is done in this video too and this one >>3098778

>> No.3098867

>>3098863
>trying to shitpost.

>Fuck up link

Welp I deserve this.

Meant to link THIS VIDEO https://www.youtube.com/watch?v=jNrRECcznqI

>> No.3098940

>>3098853
>Still, Rondo isn't as flexible (read: casual) to control as Super.

Wow, you're so hardcore, allow me to give you a "You're a Hardcore Castlevania Player" and be your friend?

Face it australia, your irrational hate for Castlevania IV is driving you insane. Your last words in your deathbed will be "Ughhh... I fuckk...cough...ing hate Super Cast....fldpg.....Koalas"

>> No.3099395
File: 5 KB, 250x250, [Tips Cap].jpg [View same] [iqdb] [saucenao] [google]
3099395

>>3098853

>> No.3099616

>New Generation

Sounds like a shitty fangame

>> No.3099642

>>3099616

It's the 50hz name of Bloodlines

>> No.3099732

>>3098940
Maybe if you didn't defend shitty games like SCB all the time I wouldn't have to point out its flaws and why it is worse than the other games.

>> No.3099741
File: 8 KB, 480x360, image.jpg [View same] [iqdb] [saucenao] [google]
3099741

>>3099732

When did I defend anything? I'm not an autistic sperglord like you.
I'm just here to laugh at your autism.
I bet you dream about hating video games too.

>> No.3099746

>>3099741
>australia kun trying to damage control

Given your blatant hate for SCIV this entire post is complete utter bullshit.

Try harder who maybe O.D. on your meds pls.

>> No.3099943
File: 14 KB, 166x252, simon belmont.jpg [View same] [iqdb] [saucenao] [google]
3099943

>>3087901
CASTLEVANIA 4 IS THE BEST CASTLEVANIA

HOW COULD YOU EVEN SAY SOME SHIT LIKE THAT

FUCK YOU YOU STUPID KID

I HOPE YOU TRIP DOWN SOME STAIRS AND GET PARALYZED FROM THE NECK DOWN YOU PIECE OF SHIT

FUCK YOU AND YOUR WHOLE FAMILY

>> No.3099951

>>3091016
Shit: The Post

>> No.3100216

>>3091016
You can make this same argument for numerous fucking castlevanias and even other games!

>alttp:no strategy to boss fights just slice it.

>street fighter:no strategy to boss fights just punch it.

>Doom: no strategy to boss fights just shoot it.

>Sonic:No strategy to boss fights just jump at it.

>Mario:No strategy to boss fights just jump on it.

>Ect.

>> No.3100227

>>3099951
>>3100216

>thinking australia-kun is trying to actually make arguments

The man is obsessed with Castlevania IV and will not stop until the whole world accepts that Castlevania IV is a bad game (he will die trying to accomplish his mission to no avail)

>> No.3100559

>>3100216
Way to miss the point, stupid kid.

>> No.3100581

Good morning Australia!

>> No.3100675

>>3087901
>worse than SotN

5th genners plz go.

>> No.3100682

>>3100675

Australia-kun is old as fuck, he was probably alive when Spacewar was invented.

And he also has pretty awful taste in Castlevania, see:
>>3095182

>> No.3100703

>>3099741
>When did I defend anything? I'm not an autistic sperglord like you.
Er, whenever your precious SNES gets brought up around here?

>I'm just here to laugh at your autism.
Yuck it up, mate. If I'm autistic then you're on Chrischan levels of autism.

>I bet you dream about hating video games too.
No, but I have had dreams where there's a Castlevania thread without some obsessive-compulsive punk calling people Australia-kun for having the "wrong opinions" and derailing threads over it. Those were good threads. Now post another Gundam image and fuck off, ya cunt.

>> No.3100714

>>3100703

>Australia-kun thinks there's only one person who can recognize his shitposts

>> No.3100748

Hey look, a shitty post on bashing innovation. Retrofags.

>> No.3100762

>>3100703
>Er, whenever your precious SNES gets brought up around here?

Where did I defend anything? Show me.

>Yuck it up, mate. If I'm autistic then you're on Chrischan levels of autism.

I'm not the whiny old man making pictures and webm videos about a video game I hate. The things you do are indeed very chrischan-like. You only need to make a Youtube channel to show the whole world just how much you hate Castlevania IV. At least Chris-chan was a teenager when he started, you're an old man.

>No, but I have had dreams where there's a Castlevania thread without some obsessive-compulsive punk calling people Australia-kun for having the "wrong opinions" and derailing threads over it. Those were good threads. Now post another Gundam image and fuck off, ya cunt.

Yeah, because this thread was clearly made so that we could all discuss the Castlevania games, clearly it wasn't a thread to rant about your autistic hatred for a single game.

Get help, old man.

>> No.3100776
File: 243 KB, 748x398, x68kvscv4.jpg [View same] [iqdb] [saucenao] [google]
3100776

>>3100714
>>3100762
>anti-Australia-kun samefagging to make his argument look more valid

Let's get back on topic. Why was X68K a much better reboot of Castlevania than SCB was?

>> No.3100805

>>3100776

>Australia-kun seriously believes there's only one person who can recognize his shitposts

>> No.3100812

Name 1 thing that /vr/ actually can agree with.

>> No.3100827

>>3100812

Australia is the home of the worst shitposters on Earth. This is not only accepted on /vr/ but on 4chan in general.

>> No.3100835

>>3100812
op is a faggot

>> No.3100840

>>3100835
>>>/b/

This shit was never funny. Kill myself you faggot.

>> No.3100876

>>3098832
What is your problem? Do you seriously analyze every little thing when you play games? Perhaps you should stop playing all together for awhile and go outside.

>> No.3100886

>>3098848
You're lucky I just cleaned off my knives or else you'd be in a living hell for posting something so retarded.

>> No.3100891

>>3100876

He got butthurt when he was trying to imply Castlevania IV "casualized" the Castlevania formula by allowing you to move in mid-air, someone posted a video of Rondo of Blood where you can also do the same, and he started panicking trying to come with excuses as to why the way you control Richter mid-air is not as "bad" as the way you can on IV.

Also I don't think he plays video games at all, he just likes to shitpost.

>> No.3100896

>>3100891
>someone posted a video of Rondo of Blood where you can also do the same,

NO YOU CAN'T SHUT THE FUCK UP THE VIDEO EVEN SHOWS YOU CAN'T JUST FUCK OFF

>>>/V/

STAY THERE UNTIL YOU GET SOME FUCKING SENSE YOU FUCKING IDIOT!

>> No.3100897

>>3100891
The level of snobbery here at times, with that whole derogatory "casuals" buzzword is really ridiculous. I really wonder now if those are mainly old bat mentally ill posters or just dumb 14 year olds..

>> No.3100901
File: 145 KB, 800x400, checkem.jpg [View same] [iqdb] [saucenao] [google]
3100901

>>3100891
>thinks Rondo's movement is the same as IV's
You know, I think I'm going to start siding with this Australia-kun. At least what he says makes sense.

>> No.3100902

>>3100896

>>3100901
Fuck off samefag

>> No.3100909

>>3100891
I thought Australia-kun's favourite game was New Generation? So why does bringing up Rondo matter at all?

>> No.3100917

>>3100897

It's mostly 14 year olds, but Australia-kun is like 50+

>> No.3100926

>>3100902
You think I'm samefagging?! Ha! It is you who is the samefag you delusional shithead. Get the fuck off my board before I get furious and remove you myself.

>> No.3100928

>>3100926
E
D
G
E

>> No.3100930

>>3100928
Trust me kiddo you don't know "edge" until you catch me on a bad day.

>> No.3100934

>>3100917
>but Australia-kun is like 50+

Who behaves like a mentally challenged 14 year old

>> No.3101171

>>3087918
>Metroid > Super Metroid
Yeah no.
Metroid is terrible without the save hack and even then >LOL START WITH 30HP.

>> No.3101213

>>3100886
Whoa, guys look out we got a tough guy over here.

also
>Knives
>Implying my shotgun isn't better.
Unless thems throwing knives I think you'd be the one in hell faggot.

>> No.3101218

>>3101171
Metroid has infinite exploration potential if you glitch out of bounds, that makes it far more interesting to play than Metroid 3.

>> No.3101326

>>3100930
>edge
>He's an edgey knife loving australian faggot.

/k/ called, your knives are weak ass shit.

>> No.3101360

>>3101326
I'd fuck you up with my shiv, cunt.

>> No.3101613

>>3101360
>Implying

Better be a fucking mile long knife or you'd better be faster than sanic. Otherwise I think bullet wins.

>> No.3101638

>>3101218
>Go Around Bombing Every Block: The Vidya

yeah no

>> No.3101741

There are less enjoyable Castlevania experiences out there, I can tell you that. IV was definitely an easier game from the first and third ones, though. Whip's longer, the sub-weapons are just as stupid powerful as they were in the earlier installments, you can whip in any direction, so that made it a snap to take on certain enemies that used to be really annoying. I think the biggest blow to the game was that Castlevania III had you being able to play as one of four different characters based on what path you took, and that was so much fun. IV doesn't have anything like that. Hell, none of the Castlevania games since have had something like that.

Pretty much everyone loves the soundtrack, though. While the first three games had a more heavy metal 80s sound, this was the first to experiment and fuse genres, so you instead have a baroque jazz-rock atmosphere, and it's incredible, especially knowing that it's from 1991.

https://www.youtube.com/watch?v=eiouQaVMBPU

This song never gets old. The 6/8 signature with a jazzy double bass bouncing around, and then the rock drums that kick in later. I'd love to hear this song re-arranged with someone replacing the double bass an electric harpsichord played as low as possible.

>> No.3101998

>>3098827
SNES also has worst Ghosts n Goblins.

>> No.3102006

>>3101998

If you think SNES Ghost n Goblins is "worst", try the Amiga and C64 versions.

>> No.3102037

>>3102006
"Worst" ignoring irrelevant ports, of course.

>> No.3102190
File: 192 KB, 250x355, contrahc.png [View same] [iqdb] [saucenao] [google]
3102190

>>3102006
SNES also got the worst Contra, while Genesis got the best Contra.

SNES also got butchered ports of Gradius and R-Type.

SNES was just an all-around failure.

>> No.3102194

>>3102190
Except it had some of the dankest rpgs by enix.

>> No.3102214

>>3102194
/vr/ is too good to play those friendship simulator games for lonely neckbeards.

>> No.3102336

>>3102190
>SNES was just an all-around failure.

I dunno, I think your childhood was just too segmented. You only had Genesis, so you think the Genesis is better. And you're still warring, 25 years after the fact, like a little kid, seeking for attention and love, it's cute in a way, but pathetic if you really think through.

I had both growing up, so I think both had great games.

Neither Contra games on 16 bit are as good as Super C to me, though.

>> No.3103345

>>3102336
I had both, and a NES. I was disappointed with the SNES compared to the NES, and felt that the Genesis was a better follow up to it. Master System was uneard of around here, as was Saturn. After gen4 me and my friends would play on N64 (mine) and Playstations (theirs). I'd eventually get a Dreamcast because N64 was kinda boring and even more of a letdown than the SNES was. Happy to know my history now, friend?

>> No.3103351

>>3103345

I'm too drunk to care, but I'd subscribe to your blog anyways. Cheers.

>> No.3103661
File: 201 KB, 800x800, skeltal-rattle.jpg [View same] [iqdb] [saucenao] [google]
3103661

>>3089648

>> No.3104615

>>3088630
No just no.

>> No.3104624

>>3104615


But he's right about Mario 3 and Mega Man 4 being better. What is so great aboout Megaman X anyway? It's a crappy upgrade of the NES megamans

>> No.3104630

>not killing the medusas to get more points
>having only 23k points by stage 4

How can you get so little points by that point? Unless you got a gameover somewhere in between you'd have to be at least around the 50k

>> No.3104654

>>3104624
Beats me. The music is less memorable, the bosses are edgy animals instead of funny humans, the gameplay is casualized (like walljumping and armor upgrades), and the levels are generally less platformy.

>> No.3104689

>>3087901
I've never played SotN or anything later than that, and of what I've played, I'd call CV4 the second worst, with Simon's Quest being the worst.

>> No.3104691

>>3104630
Points are useless.

>> No.3104693

>>3104691

>Video games are useless

>> No.3104790

>>3104689
Did you play the gameboy games? They're leagues worse than even Simon's Quest.

>> No.3104821

>>3104693
Those two aren't alike at all. Points in video games stopped being as useful after the home console market started going in favor of a single player experience.

>> No.3104830

>>3104821
Still lets you set yourself a little challenge though.

>> No.3104847

>muh SNES
They'll defend even the worst titles without any logic or reasoning behind it.

>> No.3104860 [DELETED] 

>>3104830
I can acknowledge that. I like having big scores.
>>3104847
M8, the thread is already in the shitter, go fling your shit back at /v/ and stop trying to get the last word in like a fucking woman.

>> No.3104871

>>3104860
>go fling your shit back at /v/ and stop trying to get the last word in like a fucking woman.

>Getting this triggered because you can't handle the truth.
Even a woman is more masculine than you.

>> No.3104873

>>3104830
OP's video was taken from a speedrun recording, so it's likely the runner didn't waste time farming points.

>> No.3104878

>>3104873
Fine. I'm just defending the concept of points in general.

>> No.3104932
File: 663 KB, 1000x522, scores.png [View same] [iqdb] [saucenao] [google]
3104932

>>3104878

>> No.3104949

>>3104932

What a fucking hippie

>> No.3106860

>>3090931
This meme is worse than /v/ and sonyiggers