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/vr/ - Retro Games


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File: 112 KB, 640x257, generic-beat-up-em-guy.jpg [View same] [iqdb] [saucenao] [google]
3058416 No.3058416 [Reply] [Original]

Can someone explain the appeal of beat-em-ups like Turtles in Time and Streets of Rage?

I've never "got" this genre. They look like really repetitive simple versions of "real" fighting games like Street Fighter 2. They're awful to play single player, because enemies surround you, so your only move becomes jump-kicking from one side of the screen to the other. There are usually like 3 or 4 different enemy sprites and all other "variety" comes from palette swaps, which is low-tier laziness.

I can play these games and finish them fine, but I don't get why anyone would want to.

>> No.3058418

explain the appeal of running around with your homies kicking the shit out of people while picking up weapons and shit and hearing bad ass music while you do so and get into boss fights... hm....

what?

>> No.3058420

>confirmed for no friends and playing beat em ups alone

>> No.3058423

And here come the finest shitposters on the board.

This thread is gonna be pure cancer.

>> No.3058429

>>3058416
Nice bait you newb. You should've included Duke from Burning Fight though because he's a straight up Cody clone.

>> No.3058441
File: 225 KB, 636x502, 1443438871249.jpg [View same] [iqdb] [saucenao] [google]
3058441

>>3058416
Just like shmups they all look like the same shit on the outside but once you start trying to 1CC them you learn they have a lot more to give than what
appears.

>> No.3058445

>>3058416
you need friends to play them with

>> No.3058451

>>3058416
fighting games were once crappy 2 player minigames of early brawlers, so really to compare them is a little lopsided

>> No.3058456

oh boy another belt 'n scroll funposting, i'll bite i guess

>They're awful to play single player, because enemies surround you
>they are awful to play because enemies attack you
wew

>There are usually like 3 or 4 different enemy sprites
Wrong, Final Fight has 9 different enemy type, plus color swaps that buff these enemy types. SoR2 has 10 enemy types.

>> No.3058462
File: 1.83 MB, 540x304, 1455148976919.gif [View same] [iqdb] [saucenao] [google]
3058462

Just throw the guys to one side.

>> No.3058464

>>3058456
>SoR2 has 10 enemy types.

It had 16, plus three unique bosses.

>> No.3058465

>>3058420
>>3058445
Beatemups aren't a party game genre except for some 4p ones.

You need to go for 1ccs. THat's like the main point of playing arcade games.

>> No.3058471

>>3058456
>Final Fight has 9 different enemy type, plus color swaps that buff these enemy types

Word. THe buffs are major too. Not just health and damage. but the enemy's attacks become faster and the hitboxes become bigger, and enemies become more aggressive. Also, alters their wakeup speed, and other things.

>> No.3058478

>>3058464
Garcia
Donovan
Signal
Jack (punks)
Electra (dominatrix)
Bikers
Karate guys
Ninja guys
Fat guys
Muay thai guys

What else? maybe the bikes, but that's like counting the barrels in Final Fight.

>> No.3058480

>>3058471
Yep, good explanation there. For example, when Hollywood slides you can stop him with your punch, you can't stop Gado's slide with your punch.

>> No.3058481

Holy shit they are called belt scrollers.

>> No.3058506

>>3058416
People love repetitive, brain-dead tasks.
I mean look at modern games. 'Nuff said.

>> No.3058517

>>3058506
>I mean look at JRPGs. 'Nuff said.
ftfy

>> No.3058525
File: 443 KB, 600x600, yasha_and_onihime.png [View same] [iqdb] [saucenao] [google]
3058525

>>3058416
>>3058420
>>3058445
Is this why everyone always complains about Streets of Rage 3's difficulty?

It's definitely balanced for two player co-op. Two players get twice as many weapons, twice as many health pick-ups, separate life and continue stocks, can much more easily control screens where there tend to be a maximum of five enemies around at any one time, and can much more easily "tetherball" the bosses with annoyingly awful tendencies to leap ALL THE WAY across the screen every time they take the smallest hit.

I've found the game a bit difficult to beat on medium without using a continue, but it's much more manageable with even an inexperienced novice to back you up.

>> No.3058526

>>3058478
Recurring enemies:
Galsia, Donovan, Signal, Jack, Electra, Barbon, Biker, Karateka, Jet, Ninja, Zamza, Big Ben, Abadede, Kickboxer, Rocky Bear, Robots.

Uniques:
Vehelits, Shiva, Mr.X.

>> No.3058529

>>3058526
What the fuck is Vehelits anyway?

>> No.3058534

>>3058529
One of those mechanical robot thingies you find in museums (like dinosaurs) or amusement parks.

>> No.3058548
File: 1.36 MB, 320x200, 1456515536087.gif [View same] [iqdb] [saucenao] [google]
3058548

>>3058481
Get rekt, faggot. No one but you calls them that.

>> No.3058559
File: 236 KB, 905x1280, 096.jpg [View same] [iqdb] [saucenao] [google]
3058559

>>3058529
>What the fuck is Vehelits anyway?

It's a robot attraction from the alien house. Remember that all of stage 3 is one big amusement park (hence the arcade, the pirate ship, etc).

The design documents make it more obvious; it's a robot sphinx with a telescopic head, controlled from behind the scenes by a bad guy. Think of it like Dr. Dahms crane in SOR3.

>> No.3058567

>>3058481
>not calling them Paralaxxing fisticuff simulators

>> No.3058578

I blame shitty SNES beatemups and ports for giving beatemups a bad name among scrubby casuals.

>> No.3058583

>>3058416
you'll love beat 'em ups when you get good at them and find out they're not quarter munchers.

rather than attacking enemies head-on, you sorta dance around the enemy like a snake and attack at the right time. like there is skill to the genre.

>> No.3058591

>>3058526
I count bosses as separate, the regular-versions are pretty much the same bosses but without the invincibility time.

>> No.3058598

>>3058578
What would you suggest is superior?

>> No.3058602

>>3058481
They're called belt punchers

>> No.3058607

>>3058481
They are walk 'em ups mate.

>> No.3058613

>>3058578
They have a bad name because most people just emulate them through mame and wonder why a game they're using unlimited credits on is boring after fifteen minutes.

>> No.3058617

I love beat-em-ups for the spectacle. they usually have huge sprites, detailed backgrounds, and fantastic music. its also pretty fun to pretend to be this one-man wrecking machine, taking down whole cities full of criminals.
or mutants
or robots
or barbarians and ogres...

yeah, they are light on skill, but that's also why I play FPSs. there is something sublime about tearing through legions of dudes with only the occasional bump in difficulty when the game throws extra enemies at you, or a boss shows up

>> No.3058619

>>3058578
>>3058613
These, also TMNT4, X-Men and Simpsons being the best games evur in the general opinion

>> No.3058620

>>3058617
and, thinking about it, all the best BEUs are pretty skills based. games like Guardian Heroes are fantastic because of the extra layers of skill and enemy memorization.

Seriously, play Guardian Heroes and get to that level in Hell where the screen floods with crazed Ropers. Pure. Fucking. Chaos. you will either be in bliss, or utter misery.

>> No.3058636

>>3058578
For SNES games, Final Fight 3 is so good that I'm shocked it wasn't an arcade machine. Except the character graphics. Damn if it doesn't bug me how bad those look.

Hell, Mighty Final Fight looks better and that was on the NES.

>> No.3058641

>>3058636
It doesn't compare to FF arcade m8, but it would still be played on the arcades due to how easy it's it.

>> No.3058646

>>3058641
Yeah, it is pretty easy comparatively. I know I pumped tons of my share of quarters into arcade FF and never beat it.

Which belt scrolling beat 'em ups have the most interesting gameplay? I remember really liking Guardian Heroes Advance because you needed to do more than just walk diagonally into people or jump kick them from afar.

>> No.3058649

>>3058617
>they are light on skill

Moron. Final Fight on the arcade is one of the hardest 1cc arcade games.

>> No.3058650

>>3058617
>they are light on skill

How many beat-em-ups can you beat with no continues?


>>3058636
ff3 is hot garbage

>> No.3058658

>>3058650
>ff3 is hot garbage
Damn, I'm sorry you feel that way. What are the worst parts about it?

>> No.3058665

>>3058649
>one of the hardest 1cc arcade games.
It's tough but that's exaggerated.

>> No.3058673

>>3058665
dude i'm not gonna count old shit like donkey kong or pac man kill screen. bitch nigga

>> No.3058676

>>3058673
i didn't either faget

>> No.3058683

>>3058676
then start listing them nukka

>> No.3058743

>>3058683
A lot of shooters for instance, Garegga took me many hours and it's not even the hardest shoot 'em up out there. Meanwhile i can 1cc Final Fight a lot more consistently.

>> No.3058747
File: 89 KB, 800x547, laughing-man.jpg [View same] [iqdb] [saucenao] [google]
3058747

>>3058743
lol only complete autistic shutins play shmups

>> No.3058749

>>3058747
all people that play arcades skillfully and consistently are a bit autistic, so you too m8

>> No.3058752

>>3058749
>implying i play arcade gaems

>> No.3058754

>>3058752
then get out homie

>> No.3058767

>>3058754
How utterly, utterly rude.

>> No.3059120

>>3058416
what's the 3rd game in op's pic

>> No.3059131

>>3059120
a beat'em up

>> No.3059137

>>3059120
a belt scroll fighter

>> No.3059165

>>3058416
"explain the appeal of hiting buyttons on a piece of hardened polymer composite and viewing its effects on an electron ray gun, videogames were a mistake" Mark Twain

>> No.3059203

>>3058517
>this assblasted
>JRPGs out of nowhere

LOVING
EVERY
LAUGH

>> No.3059207

>>3058754
>he doesn't know I play WoW
>he doesn't know I just got The Division

Enjoy your repetitive shmups kid

>> No.3059212

>>3059207
You're on /vr/. Your little list of games contains nothing of value for this board, and if you don't understand that the history of gaming, especially in the /vr/ period, is strongly affected by arcade gaming, then I got to second anon, you have no business on this board, and are better off getting out of here and playing what ever you want to play.

>> No.3059220

>>3059207
>rips on Shmups for being repetitive
>likes WoW

like pottery

>> No.3059231
File: 111 KB, 640x481, spider-man-shrugs.jpg [View same] [iqdb] [saucenao] [google]
3059231

>>3058416
>I've never "got" this genre. They look like really repetitive simple versions of "real" fighting games like Street Fighter 2. They're awful to play single player, because enemies surround you, so your only move becomes jump-kicking from one side of the screen to the other. There are usually like 3 or 4 different enemy sprites and all other "variety" comes from palette swaps, which is low-tier laziness.
>I can play these games and finish them fine, but I don't get why anyone would want to.

They're not really for single player, much like fighting games, beat em ups are designed with multiplayer in mind

Not only that, but they were designed to be played in arcades, they were games you and a buddy could play together, using teamwork, and without having to take turns

It's quite simple, really

>> No.3059232

>>3059231
>They're not really for single player
Codename for genres which lack depth and quality.

>> No.3059236

>>3059231
The good single player Walking Punchers are things where you do more than just straight punch people. Whether you get a lot of alternate route stuff or even better it's more of a free roam and you can upgrade your punchman like in River City Ransom.

>> No.3059239

Well man, if you're going to be that harsh, than barely any game will pass that standard. A racing game you just hold a button and press left and right every now and then. A fighting game you just mash buttons until you win or lose, and so on.
For me at least, the appeal of beat-em-ups is in the whole setting and difficulty.
I don't like Turtles in Time, but I like Streets of Rage. The music, the night city setting all fits very well, and for the gameplay part, if it's too easy and you can finish it, then it's probably the game's fault. You don't need a friend to play it, just your brain. On games where you get surrounded, you don't jump around like a frightened rabbit. Grab one of the enemies and throw on the others. Use your special attack.
>There are usually like 3 or 4 different enemy sprites and all other "variety" comes from palette swaps, which is low-tier laziness.
I agree with that. It's really lazy.

In short, like arcade games, those are games where you play to unwind or without having to focus or think too much. Like sports games or racing ones, you do it for the fun. That, considering you like it.

>> No.3059241

>>3059232
Yes, much like the FPS genre.

>> No.3059242

>>3058416
1.You have never been to an arcade
2.You dont have brother
3.You dont have/never had friends
4.All of the above

>> No.3059249

>>3059232
>Codename for genres which lack depth and quality.

Not exactly, fighting games are have the most depth of any genre, I'd like to see how someone like you does trying to figure out all the moves in a current Tekken game lol.

Beat em ups however are (generally) much more shallow than fighting games, even retro ones, but the appeal is that you buddy up with someone else and have an experience with them playing it, I'm aware you probably didn't have friends nor did you grow up when arcades actually existed and only know any of this exists because of emulation.

Since you seem young, the modern equivalent of a beat em up, is a FPS game like COD. It's not fun on single player and even an infant could beat it in an hour or so, but it's fun to play on a team with your friends, the appeal is being able to co operate with people you know in real time to achieve a goal

>> No.3059250

>>3059232
did you know chess and go are exclusively multiplayer games? Shallow as fuck though, nobody would ever bother with them even in a half-serious manner

>> No.3059251

>>3058416
>Turtles in Time
There's nothing to like about it, it's shit.

>Streets of Rage
Great style, great substance.

>They look like really repetitive simple versions of "real" fighting games like Street Fighter 2
They're less repetitive than fighting games because you fight multiple enemies on screen. Though most have a single fighting button, there are some beat 'em ups which have more than a single fight button and as such are viewed as fighting game/beat 'em up hybrids, games like Sengoku 3 or Guardians for example.

>They're awful to play single player, because enemies surround you
lrn2 crowd control.

>There are usually like 3 or 4 different enemy sprites and all other "variety" comes from palette swaps, which is low-tier laziness.
Most games have 10 different enemy types with each containing 3 palette swaps for a good 30 enemies, each of them having their own AI sets. Color-swapped rookies from later levels will require different strategies than the rookies from the first levels

>I can play these games and finish them fine
Really? List some you've completed then. By not using more than 4 credits, please.

tl;dr - OP is a credit feeding shitter who needs to git gud. It sucks that a shit thread like this one has gained so many replies.

>> No.3059252

>>3059232
>Guardian Heroes
>River City Ransom
Capcom's D and D arcade games
>Ninja Warriors again
>lacking depth or quality

Wew Lad

>> No.3059258
File: 119 KB, 292x308, riotcityfunkystrut_zps8c4b8979.gif [View same] [iqdb] [saucenao] [google]
3059258

>>3059120
Riot Zone, a blatant FF clone it almost borders on copyright infringement. Though that's what also makes it the most 90's beat 'em up out of all 90's beat 'em ups.

>> No.3059263

>>3059258
Great soundtrack, fàm

>> No.3059285

>>3058416
I agree with the general sentiment but for slightly different reasons. I do find the formula mindbogglingly boring - punch until the arrow says go right. Awful. There's just very little control over what's happening and no strategy.

Some arcade beat em ups are fantastic classic games, but most are dreck. Shit like streets of rage and double dragon, golden axe, altered beast - total shit.

>> No.3059286

>>3059285
>streets of rage and double dragon - total shit
not cool pham

>> No.3059287

>>3059251
>>Turtles in Time
>There's nothing to like about it, it's shit.
watch your self shred head

>> No.3059297
File: 152 KB, 250x327, MetamorphicForce_arcadeflyer.png [View same] [iqdb] [saucenao] [google]
3059297

>> No.3059301

Night Slashers
golden axe death adders revenge
Armored Warriors
aliens vs predator
punisher

>> No.3059334

>>3058658
The combat is nowhere near as deep as Final Fight 1, it's not challenging in the slightest(except the second last boss), and you can't play as Cody. I beat all three Final Fight games one SNES on the original system, with the original cartridges, so I know what I'm talking about.

>> No.3059340

>>3059334
I don't need your credentials, I believe you. Well, except maybe I'm misremembering the arcade game, but I'm pretty sure it lacked the combat options that FF3 does.

Where you have special moves in addition to multiple jumping attacks, dash attacks and the desperation move that costs health AND a super move when your meter is full. At the very least I'm pretty certain about the super meter.

>> No.3059389

>>3058416
born too damn late.

Also Blaze and Tyris: underrated /34/ potential

>> No.3059534

>>3058416
I know what you mean. I'd prefer fewer but more challenging enemies, rather than just deathblowing/super roundhousing/whatever it's called half a dozen drones who have surrounded me.

>> No.3059539

>>3058416
>They look like really repetitive simple versions of "real" fighting games like Street Fighter 2.

That's exactly what they are. It's the genre for people who don't want to learn a real fighter and are happy just cheesing AI enemies all day long.

>> No.3059569

>>3059340
The controls in FF arcade were good enough, those attacks in Final Fight 3 are mostly gimmicks than gameplay improvements. The thing is that FF arcade was designed to be a game with many enemies on screen, and when they couldn't fit more than 3 enemies on the SNES they just weren't near as good as the arcade. Add to that that the arcade has fewer slowdowns, better resolution and better design.

>> No.3059590

>>3059539
>le only multiplayer games are about skill
love this meme

>> No.3059604

>>3059590
I know you do, sweet cheeks.

>> No.3059620

>>3058416
It's an easy and mindless genre that lets you kill some time. It's not meant to be some deep, competitive thing. I enjoy them for what they are, whether it's Rastan, Golden Axe, Karate Blazers, the D&D beat 'em ups, Captain Commando, Knights of the Round or Cadillacs and Dinosaurs. With MAME I don't have to spend money on 'em either.

>> No.3059625

>>3059389
This. This so hard.

>> No.3059642

>>3059620
>easy and mindless
then start posting that KotR clear fuccboi

>> No.3059643

/vr/ is filled with insufferable dickheads

this thread is filled with insufferable dickheads

however, /vr/ did inspire me to try to git gudder at Streets of Rage 1 & 2, and I have to say that playing it "for real" rather than just credit feeding all the way does make me appreciate how well-made the game is, and how much there is to it, and really does make it more fun

>>3059539
competitive gaming was a mistake

>> No.3059649 [DELETED] 

>>3059643
Playing SoR1/2 and "credit feeding" is still a lot more acceptable because you have limited credits, unlike the retards that say arcade brawlers are easy and they just credit feed like crazy on MAME.

>> No.3059651

>>3059643
Playing SoR1/2 "credit feeding" is still acceptable because you have limited credits, unlike the retards that say arcade brawlers are easy and they just credit feed like crazy on MAME.

>> No.3059658

>>3059649
Yeah, but it still gets pretty silly when you crank your lives/continues all the way up on the options screen.

Splatterhouse 3 starts you back at the beginning of the level when you continue and has a password system, which seems like a reasonable way to go for a console game.

>> No.3059660

>>3059620
>D&D beatemups
Fuck I need to get those on the eshop. Thanks for reminding me

>> No.3059664

>>3059658
Don't you have to put cheat codes to increase lives? And even with 9 lives it would still be a decent challenge on Mania.

>> No.3059671
File: 82 KB, 120x139, 1322624336805.gif [View same] [iqdb] [saucenao] [google]
3059671

>>3059590
Multiplayer games do ultimately have higher skill ceilings than single player ones. Human competition can't be matched by a computer and that's what puts playing something like a pvp fighting game above single player ones like shmups or beat em ups.

Both at high levels of play require excellent reflexes and hand-eye co-ordination down to frame-counting timing. But one is almost entirely about memorization of patterns. Where as the other is a very complex interaction of two highly skilled players going at each other and relying on strategy and mind games on top of having to have reflexes and coordination.

Which is why over the course of time fighting games are a much bigger genre than the old skill based single player games. Fighters are amazing though. They're one of the only genres that's barely changed.

>> No.3059673

It's like a shoot'em up, but instead you beat up waves of plebs until you get to the big boss at the end of level.

>> No.3059678

>>3059643
>competitive gaming was a mistake

Really? How so? I look at it the other way around. Video games were always at their best when they were competitive, it's the essence of playing a game. Why Chess will always be better than Solitaire or any other single player game.

Not that single player games aren't great, but they're an intrinsically different and in my opinion inferior one. I'm sure you disagree vehemently though which is nice.

>> No.3059684

>>3059678
Maybe he means tournament communities which isn't exactly the greatest. I agree with you though. Nothing beats playing a game with other people. Especially if you suck like me

>> No.3059690

>>3059684
did you know you can play cooperatively with other people?
non-competitive does not mean single player.

I personally think competitive playing is a bit of an easy way out, reducing gaming to conflict resolution. Try to think of your favorite games, that do not involve conflict resolution, especially violent conflict resolution. It's everywhere, and kind of bland.

>> No.3059716 [DELETED] 

>>3059671
Humans suck at video games anyway, better to face some multiple CPU with way more varied patterns and unexpected RNG.
>Human competition can't be matched by a computer
That's retarded, because you can always improve your human performance against a complex CPU, competing with other humans' performance in the process.
>what is score
>what is loops
>what is handicaps

>Where as the other is a very complex interaction of two highly skilled players going at each other and relying on strategy and mind games on top of having to have reflexes and coordination.
Not really, high-level becomes just as routinary as any single-player game, that's why you see most players recurring to the same strategies most of the time, the basis is still: enemy do X -> you react with Y.

>> No.3059718 [DELETED] 

>>3059671
Humans suck at video games anyway, better to face some multiple CPU with way more varied patterns and unexpected RNG.
>Human competition can't be matched by a computer
That's retarded, because you can always improve your human performance against a complex CPU system, competing with other humans' performance in the process.
>what is score
>what is loops
>what is handicaps

>Where as the other is a very complex interaction of two highly skilled players going at each other and relying on strategy and mind games on top of having to have reflexes and coordination.
Not really, high-level becomes just as routinary as any single-player game, that's why you see most players recurring to the same strategies most of the time, the basis is still: enemy do X -> you react with Y.

>> No.3059761

>>3059671
Humans suck at video games anyway, better to face some multiple CPU with way more varied patterns and unexpected RNG.
>Human competition can't be matched by a computer
That's retarded, because you can always improve your human performance against a complex CPU system, competing with other humans' performance in the process.
>what is score
>what is loops
>what is handicaps
>what is speedrun

>Where as the other is a very complex interaction of two highly skilled players going at each other and relying on strategy and mind games on top of having to have reflexes and coordination.
Not really, high-level becomes just as routinary as any single-player game, that's why you see most players recurring to the same strategies most of the time, the basis is still: enemy do X -> you react with Y.

>> No.3059780

>>3059718
Delete this one too.

>> No.3059816

>>3059780
In a belt scroller you want to manage your space so you dont get surrounded

>> No.3059834

>>3059651
No. Using a continue is never acceptable. Ever.

I want you to get up. Walk to a mirror. Look at yourself. And slap yourself in the face.

>> No.3059841

>>3059780
nice comback fgc autist

>> No.3059868

>>3059841
Comeback to what?

>> No.3059880

>>3059642
Nigga, calm your tits. I'm not suggesting that it's casual, it's just comfy to play a game that you don't have to think that hard about. KotR ain't easy at all, especially the boss fights, but I enjoy it the same.

>> No.3059916

>>3059620
Retard. I guarantee that the only game you listed that you can 1cc is Golden Axe.

>> No.3059919

>>3059671
That rotoscoping looks shitty.

>> No.3059921
File: 254 KB, 767x1169, guardian_heroes.jpg [View same] [iqdb] [saucenao] [google]
3059921

Why did brawlers die, /vr/?

>> No.3059925

>>3058416
>can someone teach me to like thing
I'm afraid no one can do that, mang.

>> No.3059948

>>3059834
>No. Using a continue is never acceptable. Ever.
Tell that to the guys who programmed them into the game

>> No.3059952

>>3059834
Everytime you use a continue a programmer kills himself in japan. This is why their arcade industry is reclining.

>> No.3059958

>>3059948
>There's a fire extinguisher in every home
>Therefore I must use it even when there is no fire

>There's an inflatable lifeboat in the cruiseship
>Therefore I must ride it even though the cruiseship is not sinking

Yeah, you're wrong, nigga. Git gud or git out.

>> No.3059969

>>3059958
>when there's a fire you should NOT use the fire extinguisher because IF GOD WILLS MY DEMISE THEN SO BE IT

>when the ship sins I should NOT use the inflatable lifeboat because IF GOD WILLS MY DEMISE THEN SO BE IT

wew m8

>> No.3059971

>>3059969
>implying I would ever start a fire

>implying I would ever ride a cruise ship

yeah, so waddup now, boyee?

>> No.3059983

>>3059834
>being this autistic
I want you to get up. Walk to a mirror. Look at yourself. Then realize what a complete waste of space you are. Find a belt. Find a chair. Then hang yourself.

>> No.3059987

>>3059983
>Wishing death upon someone

Yeah, go turn yourself into the police, you psychopath.

>> No.3059992

>>3059958
As per your analogies, what would be the gaming equivalent of fires or sinking ships, that would make using continues permissable?

>> No.3060008

>>3059992
>You're doing well in a game. You got to the last level without losing a life.
>There's a sudden loud knocking on your door
>"Open up! We know you're in there!"
>What the fuck?
>"FBI! OPEN UP!"
>Oh shit. You don't even have time to pause the game because you're in a panic.
>You rush to the door and open it. The FBI officer peers at your face. "Oh nevermind. You're not the guy we're looking for. Have a good day."
>You breathe a sigh of relief and go back to your game.
>Shit! You see the Game Over screen with the counter ticking down. 6..5..4..3...
>You leap toward your controller and hit the start button to continue.
>You finish the rest of the game without losing a life.

Something like that.

>> No.3060015

>>3060008
Fair play, nice comeback.

>> No.3060032

>>3059952
What do I have to do to get people on this board to kill themselves

I've been trying to figure that out since I got here

>>3059958
You're barking up the wrong tree man, I don't continue, I just reload from my last save state

>> No.3060062

>>3059958
>i 1ccd every game ever made
sure you did kid.

>> No.3060067

What beat em ups out there have fighting game-like inputs for moves and juggle combos? I know about Guardian Heroes and Capcom D&D games.

>> No.3060068

>>3060067
Denjin mkay 2

>> No.3060072

>>3060032
Post screenshots with filters, get a Retron, become a collector who doesn't actually play

>> No.3060081

>>3060067
Why would you want that? Beat em ups with command moves tend to be easier than those without them.

>> No.3060282

>>3059761
No on every level. If you honestly believe that then you have no clue what real competition is like.

>what is score
>what is loops
>what is handicaps
>what is speedrun

These are laughable by comparison.

>> No.3060284

>>3058465

I always thought when people said they "beat" an arcade style game they meant they 1cc'd, or at least restricted themselves to whatever the default settings was.

The fact that people credit feed games and consider it finishing them is retarded.

>> No.3060286

OP is a bro.

Beat 'em ups are quarter munching trash (especially bullshit moments like boss rushes on the final stage where you have to beat every goddamn boss in a single stage and THEN the final boss).

>> No.3060290

>>3060282
You are laughable by comparison because your definition of a good game is measuring your micropenis with others.

>> No.3060293

>>3058416
>Can someone explain the appeal of beat-em-ups like ... Streets of Rage?

You get to play as a break dancing black kid on roller blades and whack leather clad bitches upside the head with a metal pipe.

>> No.3060310

>>3059671
>>3060282
Oh so i guess Athletics and similar olympic games are trash because you don't really interact with the other players in order to win, but rather you focus on improving your own execution and performance.

FGC autists are a fucking joke.

>> No.3060354

>>3060290
Ahh insults! Got anything else left?

>>3060310
Not trash, but there's a reason team sports are far more popular and well regarded. There's a reason track and field, shot put, swimming and other single player sports are really only paid attention to by most people every 4 years and mostly ignored otherwise.

No one really cares that much if you're the just the fastest runner, or best thrower. What they really care about is how you take those skills and apply them to a competitive sport.

And again why fighters are a massive genre and single player shmups and arcade games are less talked about and focused on.

>> No.3060362

>>3060354
Team sports require more cooperation than anything, fighting games has 0 cooperation, nice try FGC autist.

>> No.3060540

>>3060286
Sounds like you need to git gud. Sounds like you need to git friends.

>> No.3060548

>>3059297
Love this game. It will always be the unofficial "Altered Beast 2" to me.

>> No.3060604
File: 478 KB, 780x1208, Untitled.jpg [View same] [iqdb] [saucenao] [google]
3060604

>Claw of Kowloon will never be a thing.

>> No.3060626
File: 128 KB, 320x320, robot Y.png [View same] [iqdb] [saucenao] [google]
3060626

How do I beat this asshole before the timer runs out and the city blows up?

Every time he loses 1hp he dances around the whole fucking screen.

>> No.3060648
File: 593 KB, 800x494, tennis5757.jpg [View same] [iqdb] [saucenao] [google]
3060648

>>3060362
I didn't say anything about team sport specifically. Team sports both in real life and video games do have added layers of complexity, but it's not necessary. Human competition is what's important.

>> No.3060679
File: 97 KB, 620x388, Usain_Bolt_2661565b.jpg [View same] [iqdb] [saucenao] [google]
3060679

>>3060648
Yeah, and human competition doesn't require interacting with the other player, faggot.

>> No.3060720

>>3060626
forward jump kicks. Can take down every enemy in SOR3.

>> No.3060763
File: 2.86 MB, 320x240, BULLY THE ROBOT.webm [View same] [iqdb] [saucenao] [google]
3060763

>>3060626

>> No.3060783

>>3060763
Redo the video so that the final uppercut of Axel's flurry special does the final hit that finishes off the boss.

Otherwise delete your video because it disgusts me.

Oh, and slap yourself.

>> No.3061094

it's one thing to ruin a good thread, but only shmup and fighter fans are worthless enough to somehow ruin a thread that was already terrible

>> No.3061558
File: 432 KB, 1440x960, mma_2011best_27.jpg [View same] [iqdb] [saucenao] [google]
3061558

>>3060679
Are you acting stupid or are you really that bad at following. Of course people care about singer performer sports, just not as much as versus competitive ones.

>> No.3061628

What final fight on snes is the best?
Why are final fight 3 and final fight guy so expensive ? Are they worth it

>> No.3061705

>>3061628
none

>> No.3061875

>>3061628
Final Fight Guy was a Blockbuster-exclusive in the U.S. It's basically a rehash of the first SNES game (1P only and all) with Cody replaced with Guy, different enemy placement and difficulty settings, and new power-ups. You can get the SFC version for a lot cheaper.

Final Fight 3 is arguably the best of the series outside the arcade original, but it came out pretty late during the SNES lifespan and isn't as common as 1 nor 2, hence the high prices it commands.

>> No.3062356

>>3058416
Beat 'em ups aren't for single players... When you have a friend, games are never boring

>> No.3062365

are there emulators that allow to hook up AI to the 2nd player?

>> No.3062462

>>3062356
Beat 'em ups are for single player OR multi player.

>> No.3062469

>>3062365
map both players to the same buttons, credit feed away. you won't be able to control much but the result is so cheap you won't need many extra lives anyway

>> No.3062471
File: 1.05 MB, 1280x960, sorr.png [View same] [iqdb] [saucenao] [google]
3062471

>>3062365
Get this

>> No.3062483

>>3062471
If only Sega made this legal instead putting up a lawsuit just so they shove gimmicky Sonic games

>> No.3062528

>>3062471
>>3062483
The reason why Sega sued that game is because it's a shit and gives SOR a bad name.

>> No.3062553

>>3062528
What's shit about it?

>> No.3062558

>>3062553
enemy AI is below final fight snes tier

>> No.3062574

The enemy AI in SoRR is as cheap as Mortal Kombat 2 or SNK fighters, but the difference that here you are fighting multiple enemies.

>> No.3062576

>>3062574
Yeah sure. Right.

>> No.3062630

>>3059921

>big guy's arms

This game's art style is so fucking ugly, jesus.

>> No.3062763

I always run out of ammo in Alien Storm, somebody help, do you have to just not use your standard attack or what?