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/vr/ - Retro Games


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3052374 No.3052374 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3048857

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/vPbiw4NR

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509

>> No.3052376

===NEWS===

[03-08] Spellcross Arena V1.01 now available
http://forum.zdoom.org/viewtopic.php?t=49873

[03-07] Hello World 0.7.1 - 4 maps plus secret
https://mega.nz/#!r4RRWYoJ!7ARDjyqzv4siGM9jvMatehrFlYH7ntGrv7suxyUreGo

[03-07] Sawdust, seven maps cut from Valiant, by skillsaw
https://www.doomworld.com/vb/wads-mods/86554-sawdust-valiant-scrap/

[03-04] Anon map release: Dark and Dreary final edition
>>3042602
https://www.dropbox.com/s/ry4x8qijhqcjqk5/Dark%20and%20Dreary%20Final.wad

[03-04] Anon map release: helltour.wad
>>3041418
https://drive.google.com/file/d/0B4mwJRa7e5VpRElIeVdzRDNkckU/view?usp=sharing

[03-02] Anon mod update: d64_wmi_alt.pk3
>>3037951
https://mega.nz/#!yhIgVBAR!bTBnJbAH5exrjVu_uN9qrQpZuGtdYEnYr5naNKXiAoU

[03-02] Miasma, by tourniquet
https://www.doomworld.com/vb/wads-mods/86466-

[03-01] DUMP (Doom Upstart Mapping Project) part 2
http://forum.zdoom.org/viewtopic.php?f=19&t=51072
https://www.doomworld.com/vb/post/1567594

[03-01] Anon map release: Skyscraper Speedmap
>>3034557
https://www.dropbox.com/s/p7ws00ra123vnq8/skyscraper%20speedmap.wad

[03-01] Reminder: 64K ZDoom mod contest
http://forum.zdoom.org/viewtopic.php?t=50859

[02-29] Combined Arms v1.0 released
>>3033406
http://forum.zdoom.org/viewtopic.php?t=51066
https://dl.dropboxusercontent.com/u/8380892/Combined_Arms%20releases/Combined_Arms_V1.0.pk3

[02-29] Anon map release: A Dumb Sewer In Two Hours (2hr speedmap)
>>3032907 >>3032953
https://www.dropbox.com/s/v04va9b87tgkln7/A%20Dumb%20Sewer%20in%202%20hours.wad

[02-29] Anon map release: complab.wad (WIP)
>>3032276
https://mega.nz/#!fg1ihKaK!0-QoHYwRTKsMFtv9AiZWMxffPpmdzpdEI60e2YdqXas

[02-29] A Morte (Hexen mod) updated
>>3031476
http://forum.zdoom.org/viewtopic.php?t=50891
http://www.mediafire.com/download/gru0p464m87y25z/A+Morte_195.rar

===

To submit news, please reply to this post.

>> No.3052379

NO BULLYING

>> No.3052381

Oh and I don't know why they deleted our last thread. But here we are.

>> No.3052401
File: 4 KB, 200x200, 1401757200699.gif [View same] [iqdb] [saucenao] [google]
3052401

So when do you think BTSX3 will be done?

>> No.3052420

>>3052381
It was because it autosaged.

>> No.3052440
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3052440

>tfw you're trying to make an indoor building within a sector with a 3D floor roof.
>tfw you have no idea what the fuck you're doing

I may just go with a different concept, I'm in way over my head

>> No.3052442

>>3052440
>floor roof
yeah you are

>> No.3052446

>>3052442

Well to my knowledge there's no other way to make a building you can walk into within a sector that's not straight up into the ceiling.

>> No.3052460

Where's the old thread? Why is it deleted instead of archived?

>> No.3052482

>>3052401
Beta release could be later this year at the earliest (E1 had its beta released in 2012, and E2 had its in 2014).

Dunno when it'll be finished though.

>> No.3052486
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3052486

>>3052446
You can make a border sector around the building and lower this sector's ceiling (while keeping the newly made ceiling walls untextured), thus lowering the sky around the building and making it look shorter. you won't be able to see over the building, though.

>> No.3052493

>>3052460
It autosaged.

>> No.3052503

>>3052486

Given how green and borderline retarded I am. This may be the wisest thing to do. I'll give it a shot, thanks anon

>> No.3052508

>>3052420
>>3052493
It was outright deleted, it didn't just fall off the board. It would've been archived if it did.

>> No.3052515

Spellcross guy here.

I'm trying to host a server online on Zandronum/Doomseeker. it appears on the master server list but uses my local IP on its address info (not broadcasted only to LAN) but the standard IP appears on the host infomation.

I can't tell if no can join my server or if no one will join in general.

>> No.3052518

>>3052508
it was literally on page 10

>> No.3052519

>>3052515

information*
It should work if I pass my IP, but I need to know if it appears as a 1/8 player playing server on doomseeker

>> No.3052521
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3052521

>>3052508

>> No.3052523

>>3052381
>>3052508
I have a feeling 4chan's archive system is broken atm.

>> No.3052528
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3052528

>>3052518
Threads don't get wiped immediately after they've stopped bumping and have fallen off the board.

They spend about 2 or 3 days in the temporary archive before being wiped off the board.
Previous thread was outright wiped without passing the archive, suggesting a mod or janitor prematurely deleted it.

>> No.3052530
File: 541 KB, 1920x1080, darkplaces 2016-03-09 09-44-26-61.png [View same] [iqdb] [saucenao] [google]
3052530

>semi sequence break and grenade jump onto a rooftop
>go through half the secrets backwards
>circlejerk around with half a dozen keys hoping to find the last whatzit
>open the door with the key from the other door from the key from the door
>get socks

Somewhere, a child cries. I feel nothing.

>> No.3052532
File: 216 KB, 1024x768, Screenshot_Doom_20160310_013928.png [View same] [iqdb] [saucenao] [google]
3052532

>>3052503
If you're curious, this is what that little structure looks like in zdoom, as you can see it cuts off the back wall, so it's not perfect and has to be worked around.

>> No.3052534

>>3052532

Yeah I changed my mind on doing that method, I somehow broke the entire ceiling and made GZDoom builder crash.

I don't think I'm cut out for mapping.

>> No.3052547
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3052547

>>3052534
Whatever you end up doing with your map Anon, don't stress out about it too much!
I didn't know GZDoom builder was that unstable

>> No.3052550

>>3052547

Nah, it's not the program, it's me. I have no idea what the hell I'm doing.

I want to go back to making weapons but I've been pressured into making a map.

>> No.3052558 [DELETED] 

>>3052381
>>3052420
>>3052460
>>3052493
>>3052508
>>3052518
>>3052523
>>3052528

Can you fucks stop giving a shit, it's gone.

>> No.3052559

>>3052534
>made GZDoom builder crash.
Sometimes when you divide or copy/paste a sector it doesn't form a new sector properly so you need to use the "make sectors tool" and just click around a bit.

Don't give up yet, you'll miss out on a lot of fun if you do. just experiment with no pressure.

>> No.3052561

>>3052528
Post more BFG

>> No.3052564

>>3052559

I changed the texture of a ceiling. I'm getting a weird warning about a patch being referenced twice and I can't find the source of it either.

>> No.3052569

>>3052564
What format are you mapping in? (like when you make a new map and get to choose between "Doom", "UDMF", "Doom in Hexen" etc)

>> No.3052570

>>3052569

UDMF with Zandronum ACS

>> No.3052571 [DELETED] 

>>3052558
Why are you mad about people being concerned about this?

>> No.3052575 [DELETED] 
File: 400 KB, 488x519, Decaf is for faggots.gif [View same] [iqdb] [saucenao] [google]
3052575

Doom 4 multiplayer trailer

https://youtu.be/kNFUAH3V1U4

spoiler

it looks boring

>> No.3052581 [DELETED] 

>>3052558
NO
#justicefor3048857
#handsupdontdelete

>> No.3052583 [DELETED] 

>>3052571
Because it has nothing to do with Doom and nobody here can do anything about a deleted thread, get the fuck over it.

>> No.3052587 [DELETED] 
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3052587

>>3052583

It has to do with doom THREADS though.

>> No.3052592 [DELETED] 

>>3052575
>They removed almost all of the level's colored lighting
God, it looks fucking awful without it.
Thanks you fucking "LE PISSY FILTER" faglords.

>> No.3052593 [DELETED] 

>>3052575
If you mean the trailer looks boring then that is your opinion.

If you mean the multiplayer itself looks boring then fuck you edgelord, it's doing some unique shit.

>> No.3052595 [DELETED] 

>>3052583
>Because it has nothing to do with Doom

Yeah, threads about doom, that may contain some useful content, are not doom related. right.

>and nobody here can do anything about a deleted thread,

Yes, but it would be nice to know why it happened. Its not something that normally happens.

>> No.3052598

I'm playing DRPG and DRLA together, and occasionally I'm getting a chime, then something that looks like a little PDA or screen is popping up in the lower middle of my screen - says I think "PP" in blue letters... What is this?

>>3052592
Pissfilter is bad.

Bland shittastic color is bad.

Why can't we just have neat, colorful levels, like, I dunno, Doom had?

>> No.3052604 [DELETED] 

>>3052592

Sup the civ


>>3052593

The demon runes put a really neat spin on the multiplayer but most of the actual MP footage we've seen leaked is pretty bland man.

>> No.3052607 [DELETED] 

>>3052575
Announcer sounds so bored of it all.

Needs more life in that.
The glory kill on the Baron was a bit neat

>> No.3052609 [DELETED] 

>>3052575
I doubt I'd be playing the MP, anyway.

Honestly wish they did campaign coop, instead. No one fucking plays MP modes for deathmatch anymore.

>> No.3052610 [DELETED] 
File: 44 KB, 480x800, 1800483_756175597728593_1171149433_n.jpg [View same] [iqdb] [saucenao] [google]
3052610

>>3052595
>Useful content
>Implying you can't find this content elsewhere
>Implying 4chan content is original
>Implying losing a couple pictures and links is the end of the fucking universe

>> No.3052613 [DELETED] 

>>3052575
Oh god that movement is so slow.
Could we at least get some real gameplay instead of a trailer? That would be nice.

>> No.3052614 [DELETED] 
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3052614

>>3052607

The glory kill on the fatty was cool too. But man I'm still super wary about all of this.

>>3052609

What this guy said though, the single player is what I'm really curious and concerned about.

>> No.3052620 [DELETED] 

>>3052604
That's what I mean, the Demon Runes, the Static Rifle, certain gamemodes - they are unique, at least to some degree.

Pre-release MP footage is always bland because they don't use footage from people who are actually good, they seem to think footage of 50 year old cunts who don't play every day make for excitement.

>> No.3052624 [DELETED] 

>>3052558
>>3052583
>>3052610
You're appearing worse than the people you're complaining about.

>> No.3052626 [DELETED] 

>>3052620

No man. I'm talking about the leaked MP footage we've gotten all over the place because of early alpha access guys breaking the non disclosure thing to share footage with people. It's not looking so hot.

>> No.3052636 [DELETED] 
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3052636

>>3052593
you make me laugh anon, I like you

>> No.3052641 [DELETED] 

>>3052593
Hello, marketer. How much is Bethesda paying you per post?

>> No.3052642 [DELETED] 

>>3052592
What are you talking about? If anything you can see the coloured lighting of the map clearer without a filter.

>> No.3052643 [DELETED] 

>>3052575
>those fucking ugly gun skins

I thought this was trying to be Halo, not CoD

>> No.3052650 [DELETED] 

>>3052604
>Sup the civ
Literally who?

>> No.3052653 [DELETED] 

>>3052626
>>3052636
So your argument is, the MP looks boring because of videos we have from the ALPHA that are 5 to 3 months old?

Isn't the purpose of an alpha to get testers to report on what's good/buggy and what isn't? It would be reasonable to assume the MP may be different at release, especially when servers get full, custom servers come through with modded values and player counts.

Use your fucken head.

>> No.3052658 [DELETED] 
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3052658

>>3052593
Marty go home.

>> No.3052659 [DELETED] 

>>3052575
Now I haven't played any Halo ever, but all those differently colored marines really make me think of Halo. Just saying.

>> No.3052660 [DELETED] 

>>3052581
fucking kek

>> No.3052672 [DELETED] 

>>3052575
Not feeling the music.

Otherwise it was ok. They showed a new gun, wonder what that is.
>>3052593
>If you mean the multiplayer itself looks boring then fuck you edgelord, it's doing some unique shit.
Not necessarily at odds there. But I agree that it's doing some unique stuff.
>>3052607
True.
>>3052659
Doom always had different colored marines.

>> No.3052678 [DELETED] 

>Demon Rune turns you into demon
>Finishing moves
>"LOOK AT THE BLUD GUYS!"
My only problem with DOOM 4 is how they just looked at Brutal Doom and other mods like it, never looked anywhere near the original game or anywhere else for inspiration.
It's almost like they started making DOOM 4 when Brutal Doom was REALLY popular. Why not just "remake" the original DOOM style of "Regular guns, regular demons, shoot things, get keys"? Why does the game ALSO have to look like HALO and have space lasers for EVERY gun, wasn't the BFG and plasma gun enough space age shit?

>> No.3052681 [DELETED] 

>>3052678
>space lasers for EVERY gun
what the fuck are you talking about

>> No.3052684 [DELETED] 

>>3052681
I am referring to the cartoon weapon designs, looks like some reject guns from Borderlands.

>> No.3052685 [DELETED] 

>>3052678
By all means, you are free to play Doom II and the inevitable Doom2016 TC mod, and any other wads that come out after Doom 2016 releases.

The rest of us will actually play something new.

>> No.3052686 [DELETED] 

>>3052684
you are actually blind

>> No.3052691 [DELETED] 

>>3052685
If you want to pay for HALO clone being sold by Bethesda. please no ones stopping you from eating your shit with a grin on your face.
Continue to not know anything about a seriers and then buy the "remake" and act like you were a fan all along like most kids, while shitting on the source material because "THAT SHITS OLD GRAMPS."

>> No.3052692 [DELETED] 

>>3052686
>>3052685
>>3052684
>>3052681
DOOM 4 Viral marketing defense squad.
What is working at Bethesda like?

>> No.3052693 [DELETED] 

>>3052685
>play something new
Where do you think you are?

>> No.3052698 [DELETED] 

>>3052691
>HALO clone
this is what retards actually believe

>> No.3052703

>>3052693
In a Retro thread that constantly posts Doom 4 images and info.

>> No.3052706
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3052706

>>3052703

Hey now, we also post skeletons and other stupid shit.

>> No.3052710 [DELETED] 

>>3052691
I didn't realise you knew exactly who I was, and that you knew better than I how long I've been playing Doom.

Oh wait, you're a faggot. I'm accused of shitting on a series, even though I'm hyped for the 4th entry of it? the fuck kind of argument is this

>> No.3052712 [DELETED] 
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3052712

Closed Beta dates were finally announced, March 31st to April 3rd. According to the site it seems like there's no NDA this time so expect more footage for those who aren't in it.

doom.com/beta has the details, though the site's clearly struggling with people trying to access it. Weird that the Revenant is still the only demon available, was expecting at least the Baron.

>>3052607
I loved the monotone computer AI announcer from the Alpha, really fit with the "simulation" thing they were going for. The one in this new trailer shows a bit more emotion than the Alpha version, so I guess they took peoples' feedback there. I kind of hope the old voice is still available though I doubt it.

>> No.3052719 [DELETED] 

>>3052698
>Giant gravity-less jumps
>Over designed future weapons
>Multi-colored battle suits (Looks nothing like UAC marine design and ALOT like a certain "Master Chef")
>Looked like a 2-hit melee system
>Throwable energy shield looking like that protection dome from Halo 3
The Multiplayer characters look so much like a Spartan, are you in hard denial anon?
It's just so apparent to anybody who has ever seen HALO ever. Have you? Or are you just trying to defend this game that isn't even out yet that it's amazing and original even though you never played it?

>> No.3052725 [DELETED] 
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3052725

>>3052678
I personally believe that the statements made by this anonymous post are true.

>> No.3052726 [DELETED] 

>>3052719
the original comment was talking about sp
new doom's sp is nothing like halo's

>> No.3052728 [DELETED] 

>>3052678

If they really were just trying to copy Brutal DOOM exactly then why don't the weapons have reloading?

>> No.3052732 [DELETED] 

>>3052678
>Space lasers for EVERY gun

Pistol, Assault Rifle, Shotgun, Super Shotgun, Chainsaw, Chaingun, Grenades, Rocket Launcher

I think it's a more interesting question how a fucking double barrel ends up on Mars.

>> No.3052736 [DELETED] 
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3052736

I suppose after two pretty good threads we were bound to descend into vitriol after some point.

>> No.3052738 [DELETED] 

>>3052710
Fuck off Jimmy,
Your the one who got all uppity about "IF you don't like it just play more DOOM 1 and 2"
Why don't you just fuck off to /v/ and talk about memes and DOOM 4 all you want, instead of shitting on DOOM 1 and 2 and saying "UH, no I love those games too man let me fit in"


I am sure your going to keep posting about how awesome this new game will be regardless though, and keep digging a deeper hole instead of just going to /v/.

>> No.3052742 [DELETED] 

>>3052719
>Doom comes out in 1993
>Halo copies Doom and Starship Troopers
>"DOOM LOOKS TOO MUCH LIKE HALO"

>> No.3052743 [DELETED] 

>>3052736
This wouldn't have happened if the previous thread hadn't been deleted.

>> No.3052746 [DELETED] 
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3052746

>>3052736

Oh relax anon. It's early in the morning and most of us are sleeping. I'll be floundering around in my mapping attempts later, and I might actually have more cool shit to show off for it.

>> No.3052748 [DELETED] 

>>3052742
My fuck shut the fuck up cunt you know dates, now if only what you wrote down was intelligent or relevant to the situation. Were are talking DOOM 4 you dumb, dumb shit, who cares if you know dates, look this guy knows some dates whoopdee fuck.

>> No.3052751

>>3052528
Holy Shit post moar gun girls

>> No.3052753 [DELETED] 

Anyone that thinks that the new DOOM looks like HALO needs to fucking off themselves.
It's a fucking meme that's only going to die when the game comes out.

>> No.3052754 [DELETED] 
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3052754

>>3052748

Holy shit man, you alright over there?

>> No.3052758 [DELETED] 

>>3052748
You dense mother fucking cunt.
What he wrote down makes total sense.
You're the blithering faggot here who can't form a real fucking sentance.

>> No.3052760 [DELETED] 

>>3052738
How is saying "If you don't like the new one, you can still play the old ones + wads" shitting on the originals? I'm literally telling you to go play them.

What the fuck do you want Doom 4 to be? Should it be pixellated with no vertical look? Fuck me cunt, why would you want a game to be literally the same 23 years later?

>> No.3052761 [DELETED] 

>>3052753
Why is this fact so hard to accept for you faggots?
People are not saying it's going to play the fucking same but Jesus Christ, the MC looks like fucking Master Chief OK?
I know that just rocked your world but that is why most people say it looks like Halo, the moon jumps, master chief marine and all the fucking laser guns. Stop denying it.

>> No.3052763 [DELETED] 

>>3052692
>I'm a reactionary autist

>> No.3052771 [DELETED] 

>>3052761
It would be more appropriate to claim Master Chief looks like an extension of Doomguy.

And ALL the laser guns? There's 2 or 3 in SP (Plasma Rifle, BFG, Gauss Rifle).
The Rifle, Pistol, Rocket Launcher, Chainsaw, Shotgun, SSG, and Chaingun are not laser weapons.

>> No.3052773

Remember, report and ignore

fuck off IMX, and fuck off doom babbies

>> No.3052774 [DELETED] 

>>3052758
>DOOM 4 looks like HALO
>"Halo copied DOOM and starship troopers"
>Bethesda's DOOM 4 looking like HALO is fine because HALO looked kinda like DOOM
NO actually I would be fine if what he said was smart, but it was fucking dumb what the shit does the original HALO taking SOME cues from DOOM have to do with DOOM 4 looking EXACTLY like HALO? The original HALO didn't look exactly like DOOM so go fuck yourselves, it took INSPIRATION, it didn't just make the same game like bethesda's doing.

>> No.3052775

>>3052486
cool trick!!
never thought about doing this but i'll only work if there's no tall buildings behind it right?

>> No.3052783 [DELETED] 

>>3052773
on behalf of /vr/.
kill yourself.

>> No.3052785 [DELETED] 

>>3052761
What the fuck are you on m8?
There's no fucking moon jumps in the game, and god damn, Master Chief knocked off Doomguy, not the other way around.
You just want to find reasons to hate the game so you fucking scream and bitch like a fucking toddler about every little thing you can find, and when you can't find anything, you resort to calling it a fucking HALO clone.

>> No.3052792 [DELETED] 

>>3052558
Fuck off, homo janitor/mod.

>> No.3052794 [DELETED] 

>>3052760
Wow here is an idea, what if we didn't need a remake because the orginal game is still here and always will be?
You faggots act like DOOM 4 needs to be made and if you are not accepting of it your stuck in the past, when really all I want is good quality.
>What the fuck do you want Doom 4 to be? Should it be pixellated with no vertical look? Fuck me cunt, why would you want a game to be literally the same 23 years later?
Yea, that would sell better too, what you WANT another 3D grey space shooter? Why? You guys have the logic that as long as something is made its amazing.

>> No.3052795 [DELETED] 

>>3052719
>Over designed future weapons
What exactly do you call the BFG in Doom 1 and 2?

>Looks nothing like UAC marine design
Because it's reasonable to expect that in a new, modern version of Doom, space marines are literally wearing a vest, trousers and boots with his stomach and arms showing - instead of a fully enclosed metal combat suit.

>> No.3052802 [DELETED] 

>>3052785
Fuck this, I know its a HALO clone, how I am supposed to deal with Viral marketing and deranged fanboys.

>> No.3052805 [DELETED] 

>>3052794
This is the most fucking retarded post I've read in years.
Jesus fucking lordie.
How god damn retarded do you have to be to think that a literal fucking map pack for DOOM II called DOOM 4 would be better than a whole new, AAA game.
Just fucking kill yourself m80.

>> No.3052809 [DELETED] 

>Average brown Halo-esque shooter
>"NO ITS NOT WHY ARE TRYING TO SOIL THIS INSTANT CLASSIC?"
>"There is nothing wrong nor ever will there be wrong with DOOM 4 it is perfect."
>"Brutal Doom? Hogwash, your just jealous of DOOM 4 and that it spends more time at the gym than you."
>"Shush the retro forums wants nothing more that DOOM 4 talk."

>> No.3052810 [DELETED] 
File: 22 KB, 350x295, a look of disgust in your general direction.jpg [View same] [iqdb] [saucenao] [google]
3052810

>>3052802
>I know its a HALO clone
So you're just stuck in your own delusions, is that it?
You can't accept that you're wrong, so you keep closing your eyes and telling yourself "IT'S A HALO CLONE! IT'S A HALO CLONE! I KNOW IT IS!", until you think that it's the absolute truth?

>> No.3052813 [DELETED] 

>>3052794
>what if we didn't need a remake because the orginal game is still here and always will be?
Exactly, it'll always be here. How does Doom 4 releasing prevent you from playing Doom 1?

Everything you've said would imply you would be fine with just Doom 1 and 2, and you've even said that you would want 2016 to be literally the exact same game as 1993.
All you have to do is fuck off, load up Doom1/2, loads up some wads you haven't played, and shut the fuck up. Unlike you, not everyone is a underage child.

>> No.3052815 [DELETED] 

>>3052805
>This is the most fucking retarded post I've read in years.
Jesus fucking lordie.
How god damn retarded do you have to be to think that a literal fucking map pack for DOOM II called DOOM 4 would be better than a whole new, AAA game.
Just fucking kill yourself m80.
What? Where do you think you are, YES YES, MAP PACKS ARE BETTER THAN DOOM 4.

How god damn retarded do you have to be to think that a literal fucking remake on XBONE called DOOM 4 would be better than a whole new, 32-map megawad?
Just fucking kill yourself m80.

>> No.3052819 [DELETED] 

>>3052815
Go and play a 32-map megawad then, there are literally hundreds out there.

>> No.3052823 [DELETED] 

>>3052813
Wow your actaully upset? You sound pretty upset anyway, just fucking relax man, after reading these posts that's what I am gonna do, take the autism easy my main man and chill it? You sound like you need it. :))

>> No.3052824 [DELETED] 

>>3052819
Listen I already know you guys have an issue and get upset when I wrote these words down so like I am sorry didn't think it was going to blast your ass.

>> No.3052828 [DELETED] 

>>3052815
You're just a delusional faggot then.
There's a shitton of Megawads out there for you to waste your time on.
Now stop shitting on other people for being like normal fucking human beings and being excited for a new, well produced product.

>> No.3052829 [DELETED] 
File: 80 KB, 277x269, fc83939_1291960115367.png [View same] [iqdb] [saucenao] [google]
3052829

>>3052823
>2009
>hehehe UMADBRO?!
>le trolld

>> No.3052832 [DELETED] 

Again guys forget I shit on DOOM 4 if your really that upset I am sorry, and it looks really cool just calm and smoke a bit ok? Like may

>> No.3052835

what is happen

>> No.3052836 [DELETED] 

>>3052823
>>3052824
>what is power level xD
lol

tryhard sack of shit

>> No.3052837 [DELETED] 

>>3052829
Again sorry I have to go thats an awesome game dude, cool memes too love the memes, awesome forums cool people. But see ya guys, relax.

>> No.3052838 [DELETED] 
File: 553 KB, 1179x2678, Doom general.png [View same] [iqdb] [saucenao] [google]
3052838

At what stage are we at in the comic here?

>> No.3052839 [DELETED] 

mods

>> No.3052843
File: 431 KB, 1920x1080, rip.png [View same] [iqdb] [saucenao] [google]
3052843

>>3052835

looks to me like people need to chill out, stop shitposting and do some do-it.wad

>> No.3052846 [DELETED] 

>>3052838
maybe the part withe the dynamite catchphrashe?

>> No.3052849 [DELETED] 

>>3052846
catchphrase

>> No.3052852 [DELETED] 

>>3052846

Holy shit wait, no look.
>>3052839 is comparable to the "MOOOOODDDDSSS"

and here's the "ignore the shitposters, look at this screenshot" post >>3052843

>> No.3052853 [DELETED] 
File: 477 KB, 600x450, 1457388919900.png [View same] [iqdb] [saucenao] [google]
3052853

>buying a Doom game without modding

>> No.3052854 [DELETED] 

>>3052838
/v/ walking in or the mods part

>> No.3052856 [DELETED] 

>>3052838
>>3052839
>>3052852
Holy fuck, within 4 seconds of each other

>> No.3052858 [DELETED] 

>>3052838
>/v/ walks in and talks about DOOM 4
and then he keeps talking about DOOM 4, lots, and people start to shitpost about DOOM 4.

>> No.3052861

>>3052775
Pretty much! Basically it works the best when the short building doesn't have large things behind it or they are far away. You can have a short structure next a tall one too, as long as you don't let the player position themselves in a way that ruins the illusion.

>> No.3052865 [DELETED] 

Anyone reckon a Project Brutality mod may come for Doom 4? It's already taken a few nods from it like the weapon upgrades, but I really love all the demon variants Brutality does as well.

>> No.3052867 [DELETED] 

>>3052853
>Not buying a game just to enjoy the base experience
Wolf TNO had literally no mod support, not even SnapMap, and it was still fucking great.

>> No.3052869 [DELETED] 

Its a good start but next time the OP pic should be DOOM 4.
http://store.steampowered.com/app/379720/?snr=1_5_9__300

I am enjoyig the low pre-order price of DOOM 4, what are you guys liking aout DOOM 4 so far? Is it the box art of the marine holding the gun chosen by fans*?

>> No.3052871 [DELETED] 

>>3052867
It really wasn't that good. It was just okay.
It was another linear hallway shooter with lots of cutscenes.
The only good parts of the gameplay were the occasional arenas, but they all had the same setup throughout.

>> No.3052873
File: 21 KB, 600x400, 1399690193582.png [View same] [iqdb] [saucenao] [google]
3052873

I'm really sad I lost the colored version of this

>> No.3052874 [DELETED] 

>>3052867
>fucking great
Eeeh, I wouldn't call it "great". It was okay, but nothing amazing.

>> No.3052875 [DELETED] 

>>3052869
Stop trying to stir up more shit, passive agressive faggot.

>> No.3052879
File: 43 KB, 307x266, alins.png [View same] [iqdb] [saucenao] [google]
3052879

>>3052774
I'd say it took more inspiration from Marathon, Bungie's FPS previous to Halo oops I mean HALO, but we're getting off topic here. Back to the shitfest I guess.

>> No.3052882 [DELETED] 

>>3052871
Yeah I wasn't really overwhelmed from what I played of The New Order. Gameplay is okay but the setting and dialogue's just depressing.

>> No.3052885

Is Yholl doing 4chan beta of LegenDoom? Kinda interested.

>> No.3052887

>>3052879

>marathon

I still giggle at the sound the Pfhor makes.

>> No.3052893

>>3052879
And Marathon copied from Doom in the first place soooo...?

>> No.3052895 [DELETED] 

>>3052867
Wolf TNO wasn't "fucking great". It was decent, buts about it. It still suffered from having mostly linear level design, and the story does get in the way at moments.

>> No.3052898

>>3052885
I keep seeing this LegenDoom mentioned, please fill me in

>> No.3052905

>>3052898

TL;DR Yholl likes how legendary monsters and legendary prefixed guns work in FO4 and he's replicating it with great affect in Doom.

>> No.3052906

>>3052879
Marathon is not really off topic as this *is* the RETRO FPS thread. Now that I think about it though, was there an FPS before Halo that had recharging shields?

>> No.3052908 [DELETED] 

>>3052865
what
this must be trolling

>> No.3052912

>>3052905
I thought it was similar to DRLA, no?

>> No.3052915

>>3052912

Not quite, DRLA has more focus on building your guns with modpacks and shit.

Legendoom is purely focused on luck of the draw when encountering and killing legendary monsters.

Plus I don't think is going full madman with the monsters like he's done with the monsters in the DRLA monster pack.

Fucking hungry

>> No.3052920

>>3052915
I believe it's being made to work with custom monsters (which is really flipping cool with all the tricks involved). It would be compatible with the DRLA monster pack, anon.

>> No.3052925 [DELETED] 
File: 2.83 MB, 1280x720, halo.webm [View same] [iqdb] [saucenao] [google]
3052925

>>3052853
By your logic, you should not buy Doom 1.
It had no real modding to begin with. D44M at least gets Snapmap at launch, and we could see the tools later like we did with RAGE.

I'm more worried about the gameplay itself.

>> No.3052927

>>3052920

>legendary DRLA annihilation difficulty monsters

God damn it Yholl.

>> No.3052929
File: 108 KB, 414x448, walker.gif [View same] [iqdb] [saucenao] [google]
3052929

good ol female marine

>> No.3052930

>>3052925
>By your logic, you should not buy Doom 1.
>It had no real modding to begin with.
how can one person possibly be so wrong

>> No.3052936

>>3052929
That looks like complete shit.

>> No.3052938

>>3052929
Why is her mouth uncovered??

>> No.3052939 [DELETED] 
File: 230 KB, 512x384, 1379537618832.png [View same] [iqdb] [saucenao] [google]
3052939

>>3052925
The tools have already been leaked from the multiplayer beta, I don't know how everyone doesn't know this.

>> No.3052943 [DELETED] 

>>3052939
No, the fact that there's reference to the DEV tools is what leaked from the CRACKED alpha. That doesn't mean they'll adapt them for general use for people in the retail release.

>>3052925
>Not capping the worst bit of all, the foreverlong glory kill of mancubus shooting himself

>> No.3052946 [DELETED] 

>>3052930
>hurr durr
totally proved him wrong, lmao

>> No.3052948

>>3052938
>Why is her mouth uncovered
Explain

>> No.3052957
File: 205 KB, 1280x720, Lwr3rRF.png [View same] [iqdb] [saucenao] [google]
3052957

has anybody here played miasma? if so, what did you think?

>> No.3052963 [DELETED] 

>>3052946
yes :)

>> No.3052965 [DELETED] 
File: 697 KB, 1280x720, mancubus.webm [View same] [iqdb] [saucenao] [google]
3052965

>>3052925
>>3052943
Did it for me

>> No.3052972 [DELETED] 

>>3052965
Nice bitrate.

>> No.3052975 [DELETED] 

>>3052972
I blame webm for retards, I even used HQ mode. I'm lazy as fuck and it works

>> No.3052976

I had a good time playing through DUMP-1

>> No.3052981 [DELETED] 

>>3052963
PS you actually didn't and you're a toggaf

PS also a faget irl :*^)

>> No.3052984

>>3052948
That tiny bit of red is her mouth, right?

>> No.3053016 [DELETED] 

>>3052981
nah

>> No.3053037 [DELETED] 

>>3053016
cute af

>> No.3053040 [DELETED] 

>>3052965
One moment he has blood on his back, one second later he doesn't.

>> No.3053060 [DELETED] 

>>3053037
k

>> No.3053065 [DELETED] 

>>3053060
sup

>> No.3053093

>>3052374
I downloaded DirectQ because I've never actually played the original Quake before and wanted to try it out, but the link to the game itself is dead. Should I just look for a torrent? I don't 100% understand how older PC games work, am I just looking for an .iso?

>> No.3053097 [DELETED] 

>>3052575
Looks ok.
I was never a multiplayer guy though.

>>3052592
The pissfilter was never good.

>> No.3053113

So I'm playing KMQuake 2 and I have a slight problem: The music doesn't loop.

Anyone know how to fix this?

>> No.3053130

>>3052930
He's right. The only modding capabilities that doom had a launch was that the .wad files were editable. No editors or dev kits or what-have-you.

>> No.3053147 [DELETED] 

>>3052838

whats wrong with brutal doom?

>> No.3053152 [DELETED] 
File: 12 KB, 439x222, 1437818296592.jpg [View same] [iqdb] [saucenao] [google]
3053152

what happened in this thread

>> No.3053158 [DELETED] 

>>3053147
The way it was shoved into everyone's faces and requested to make every other mod compatible with it by some teens.

>> No.3053162
File: 294 KB, 1366x768, did-it.png [View same] [iqdb] [saucenao] [google]
3053162

>>3052843

>> No.3053163 [DELETED] 

>>3052653
Actually, I read on Reddit that the alpha stuff is a year or better old

>> No.3053173 [DELETED] 
File: 12 KB, 131x239, 1401014510908.jpg [View same] [iqdb] [saucenao] [google]
3053173

>this thread

>> No.3053175
File: 5 KB, 262x147, temp.png [View same] [iqdb] [saucenao] [google]
3053175

>>3052843

>> No.3053178 [DELETED] 

>Hey guys, what are you all up t-

>My God

>> No.3053180 [DELETED] 

>>3052561
Can't post it here (it's NSFW) but here's a link:
http://gelbooru.com/index.php?page=post&s=view&id=2750629

>> No.3053186

>>3052561
Here's a link (It's NSFW):
http://simg4.gelbooru.com//images/a6/43/a6438bcf6b0e7d3907bcfd2988b1bf93.jpg

>> No.3053191

>>3053130
>was that the .wad files were editable.

And yet that was still a whole ton of power.

>> No.3053194
File: 2.82 MB, 580x326, Happy Little Button.webm [View same] [iqdb] [saucenao] [google]
3053194

>>3052957
Pretty map
Play it on something lower than Ultra-Violent

>> No.3053201

>>3053191
Yeah, don't get me wrong. It was with the express intent to give the users the ability to hack the game. But it didn't release with any tools to do so.

I'm curious if they're going to have easily editable package files or what. People can't easily make their own level editors for modern engines these days.

>> No.3053240 [DELETED] 

>>3052575
>kill the big, bad demon to be the smaller more powerful demon

so kind of like cell?

>> No.3053247 [DELETED] 

>>3053240
>>kill the big, bad demon to be the smaller more powerful demon
that's not quite what's happening there

>> No.3053307
File: 26 KB, 400x456, imageedit_7_4370520070.gif [View same] [iqdb] [saucenao] [google]
3053307

>>3052984
yes

>> No.3053327

>>3053307
Just to be sure, the grey circle on the face isn't an eye, right?

>> No.3053339

>>3053307
>>3052929
This sprite-set was always fucking awful, even back in the day.

There's way better female marine sprites out there.

>> No.3053343 [DELETED] 

>>3052838
b-b-but I like Brutal Doom senpai

>> No.3053351 [DELETED] 

>>3052838
I discovered DooM on GBA desu senpai

>> No.3053363 [DELETED] 

>>3053351
There are worse ports to get introduced with.
Like the SNES or Saturn ones.

>> No.3053367
File: 3 KB, 400x800, doom booty.png [View same] [iqdb] [saucenao] [google]
3053367

>>3053339
How are they bad? I mean look at that ass.

>> No.3053370

>>3053327
>>3053339
are you trying to tell me that female marine sprite is too sexualized?

>> No.3053380
File: 326 KB, 1280x720, Screenshot_Doom_20160309_220006.png [View same] [iqdb] [saucenao] [google]
3053380

Almost finished with this map, it turned out pretty short so I intend on making a more action packed follow up with a slightly more intense version of the same midi.

>> No.3053389

>>3053367
>>3053370
they're fucking terrible sprites regardless of the ass

>> No.3053395

>>3053389
elaborate how instead of just saying "it's shit" and also if there are better female marine sprites then where are they

>> No.3053404
File: 326 KB, 1366x768, Screenshot_Doom_20160309_160725.png [View same] [iqdb] [saucenao] [google]
3053404

Tell me your secrets, teleporter. What wall must I lick to appease you?

>> No.3053407

>>3053395
i'm not going to go on a fucking essay
the jiggling gun butt in >>3052929 alone is embarrassing enough without even going into the incredibly poor animations and the slapshod edit job

>also if there are better female marine sprites then where are they
there's literally a million different takes on female marine
go look for them
have fun

>> No.3053410

>>3053407
>there's literally a million different takes on female marine
>go look for them
>have fun
yeah real helpful


if that is true then why do most mods i play mostly feature that "horrid" sprite then.

>> No.3053417

>>3053404
the half-room height crate on the left, directly above the "8" in "85%", but from the other side (so go round the back of the teleporter first)

>> No.3053418
File: 25 KB, 244x294, 1450083252682.jpg [View same] [iqdb] [saucenao] [google]
3053418

>>3052528
>>3053186
>no hdoom expansion where you date guns
>plasma gun being bfg's younger, nicer sister
>shotgun feeling extremely jealous everytime you talk to SSG
>pistol is a loli that is always there for you
>chainsaw is a psycopath
>rocket is stronk and loves to blown shit up
>chaingun is the reliable workaholic that puts work above fun
>need to gain their trust and conquer them before being able to shoot them
>some of them have never been used once

>> No.3053419

>>3053395
the klaus nomi looking proportions for fucks sake. it's revolting, really.

>> No.3053421

>>3053410
skulltag had stick figure sprites for crash

some people just don't give a shit

>> No.3053425

>>3053410

This may come as a bit of a shock to you, but something's popularity doesn't have any correlation to its quality.

>> No.3053428

>>3053410
https://desustorage.org/vr/thread/3048857/#3052194

>> No.3053430
File: 374 KB, 1366x768, God bless you, anon.png [View same] [iqdb] [saucenao] [google]
3053430

>>3053417

>> No.3053435

Playing a bit of Arcane Dimensions. Is it just me or are these maps pretty stingy with ammunition and guns? And being ambushed by monsters silently teleporting behind the player is pretty lame.

>> No.3053438 [DELETED] 
File: 91 KB, 640x400, 1450155097449.jpg [View same] [iqdb] [saucenao] [google]
3053438

>>3052838
>>3052839
>>3052843
>>3052856
I fucking love you faggots

>> No.3053440
File: 512 KB, 1889x874, secret doominati meeting.png [View same] [iqdb] [saucenao] [google]
3053440

>>3053395

On behalf of this >>3053407 dipshit, I will.

The shoulders movement is unnatural in >>3052929, the helmet in the walking animations in >>3052929 looks like the one that MF Doom (a rapper) wears, then it switches to a Marathon-ish styled helmet in the firing animations. I don't have a problem with how the lightning in the firing animation goes, but the right leg is shrinking in the firing animation and that upsets me a lot, the same goes with the left arm.

In >>3053307 the left arm doesn't move at all. AT ALL. Bad. The original Doom marine sprite at least had movement. It also looks like she's literally masturbating while walking.

I do agree it's not the best Doomgirl sprite out there, the Crash sprite used in Skulltag is far better than that one, but it's still not good enough. There was a really good Crash one in the ZDoom forums, far different from the Skulltag one, but unfortunately it's been lost forever.

>> No.3053451
File: 14 KB, 367x388, 1386569580380.jpg [View same] [iqdb] [saucenao] [google]
3053451

>>3053418
>Pistol is a loli that is always there for you
Come now, /dg/, most of us are better than this.

>> No.3053458

>>3053451
>no token happy go lucky little girl as one of the protags
its like you never watched japanese cartoons before

>> No.3053465
File: 47 KB, 481x433, 59u25k.png [View same] [iqdb] [saucenao] [google]
3053465

>>3052929
>>3053307

Absolutely godawful and retarded.

Here's one that doesn't look like shit.

>> No.3053467
File: 4 KB, 147x147, 1378872292683.jpg [View same] [iqdb] [saucenao] [google]
3053467

>>3053458
Japanese cartoons that feature anything but strong men punching each other is a waste of my time.

>> No.3053468

>Hell Keep
>big huge building on the map
>actual level is fucking tiny

>> No.3053469

>>3053465
why does she have big trunk legs


and where's the ass

>> No.3053472

>>3053469
>Power Armour for a planet that is not compatible with earth life
>Showing off ass

>> No.3053475

>>3053451
she's not very strong but she never leaves your side and tries her best. don't bully the pistol.

>> No.3053479

>>3053465
>doomgirl isn't full of muscles like her male counterpart

>> No.3053484
File: 2 KB, 25x50, RIPLA5.png [View same] [iqdb] [saucenao] [google]
3053484

>>3053472
see, look. Ass.

>> No.3053489

>>3053479
An artist friend of mine drew a picture of Doomgirl that's actually fucking badass.
Too bad she's a huge baby and won't post any of her art here.
YOU KNOW WHO YOU ARE

>> No.3053491

>>3053465

not him but that on still looks awful. The breast area in the frontal sprites is a complete, utter joke. I believe that you don't even need to accentuate the breast area to point out it's a female marine, just copy Crash's general design and you're good to go.

again, the arms. THE ARMS. my main grip is that the shading in the lateral sprites is decent, but the arms in the frontal sprites is still lacking

The way this female marine falls to death is good to me, but again, the breast area, especially in the first frame, completely ruins the whole animation

they may have been good for its time, but this is 2016

>> No.3053495

>>3053484
so is like ass the only thing you care about in a design

>> No.3053497
File: 28 KB, 500x392, Puma_pride.jpg [View same] [iqdb] [saucenao] [google]
3053497

>>3053465
Fuck, now i want to see a doomgirl version of pic related

>> No.3053501
File: 62 KB, 326x212, 5754703_b14a92aabd26d881cf966b96f0e7ee73.png [View same] [iqdb] [saucenao] [google]
3053501

>>3053491
>but this is 2016

>> No.3053504 [DELETED] 
File: 7 KB, 184x184, Regular.jpg [View same] [iqdb] [saucenao] [google]
3053504

>>3052575
>the marine forcing the mancubus to kill itself

METAL AS FUCK
E
T
A
L

A
S

F
U
C
K

>> No.3053510

>>3053504
>>the marine forcing the mancubus to shit on itself

fax'd

>> No.3053512 [SPOILER] 
File: 2.95 MB, 960x540, 1457560082207.webm [View same] [iqdb] [saucenao] [google]
3053512

>>3053418
>>need to gain their trust and conquer them before being able to shoot them
>building relationship further to gift them upgrades
I want this way too much.

>> No.3053515

>>3053467
Even Japanese cartoons with strong men punching each other have little girls, anon.

>> No.3053528
File: 403 KB, 1768x992, Screenshot_Doom_20160309_225839.png [View same] [iqdb] [saucenao] [google]
3053528

>Level starts with this view
>around the corner to the right are chaingunners
>You can see the 1/many chaingunners around the corner in front of me

Always good

>> No.3053529

>>3053515
I know, an orangutan tried to rape one in the shower. JoJo is bizarre.

>> No.3053548

>>3053529
oh wow carlos i didnt know you liked doom

>> No.3053551

>>3053548
I'd photoshop a Josuke hat on Carlos but I'm a lazy shitter.

>> No.3053554

>>3053370
No, I'm saying they look retarded, the anatomy looks janky, the animation is dogshit (parts inexplicably change shape and size between frames), the design is dumb.

Why does it feature an open mouth on the helmet? Why is her animation so unnaturally stiff? Why are her asscheeks perfectly spherical?

It's bad design, bad sprite work, bad anatomy, and bad animation.

>> No.3053560 [DELETED] 
File: 226 KB, 468x345, wake me up.png [View same] [iqdb] [saucenao] [google]
3053560

http://www.surrenderat20.net/2016/03/39-pbe-update.html
>WarwickRework.bin
AAAAAAAAAAAAAAAAAAHHHHHH

>> No.3053563

>>3053528
>jump behind revenant, try to make him melee you
>try to dodge caco
>make cybie hit revenant
>lure caco into getting shot too
>kill chaingunners

>> No.3053569

>>3053418
Sounds fun honestly.
Plasmaraifu should be flat as a board and insecure about it.

>>3053451
Welcome to 4chan.

>>3053465
That looks slightly better, in that she's not wearing the dumbass open mouth helmet, but man, it has it's own issues.

>> No.3053575
File: 180 KB, 1280x960, Meet_cyberdemon.png [View same] [iqdb] [saucenao] [google]
3053575

>>3053418
>"You can doo this onii-chan, i believe in you"
>"C'mon boss, lets set this freak show on fire!"

>> No.3053589

>>3053554
>Why are her asscheeks perfectly spherical?
You telling me you don't like big ass cheeks?


and maybe she has open to show off her newly applied lipstick

>> No.3053590
File: 16 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
3053590

>>3053575
>"pistol: remember to strafe a lot big bro, don't let those meanies get you"
>"BFG: this scenario clearly requires firepower, i will lend you my strength for the sake of all of us"
>"rocket launcher: What? Don't listen to this old hag boss, we need lots of splash damage and explosions"
>"chaingun: Don't be a fool, Rocket, we need a safe approach to make sure we are safe, and the last thing we need right now is exploding ourselves"
>"plasma gun:huh...guys? we aren't going to get anywhere like this, we should just let him decide by himself"
>"chainsaw: I wonder how big their guts are, let's find out"
>"SGG: Silence, all of you, you all have your weak and strong points, but we all know who he is going to choose at the end"
>"shotgun: she is right, stand aside all of you, i got this"
>Doomguy just stands there in silence

>> No.3053604
File: 22 KB, 328x400, Quake2box.jpg [View same] [iqdb] [saucenao] [google]
3053604

I'm playing through Quake 2 for the first time and I gotta say, I'm kind of disappointed.

I wasn't really impressed with Quake 1 mind you, but I heard Quake 2 was more action oriented with a rocking soundtrack and that sounded like it's right up my alley.

However the soundtrack is kind ... I don't know, generic? I mean it's okay for the game, but not something I would listen to outside of the game. It actually reminds me of Painkiller's soundtrack.

The weapons are kind of a mixed bag. I like that the SSG actually feels powerful and not that weak Quake 1 shit and the minigun is fun to use (even if it does chew through ammo ridiculously fast), but the lack of muzzle flashes to any of the weapons makes them feel weird. I'm still puzzled as to why none of the weapons have a muzzle flash considering Quake 1 had 'em.

Also if they're gonna do the whole "go from area to area" shit from Hexen, they could at least include a map or something. It's not as bad as Hexen since it actually tells you what to do, but everything kind of blends together in Quake 2 and I couldn't tell you which area is which.

I wonder if I should even bother with Quake 4 since the first two games didn't manage to wow me, and I've heard Q4 is the weakest of the series.

>> No.3053608 [DELETED] 

>>3052575
> it´s like Halo, but in hell
jesus christ

>> No.3053610

>>3053529
I was referring more to Fist of the North Star's loli sidekick.

>> No.3053614

>>3053608
Can you even call that hell to be honest, with the tech we have today you can easily make something beyond human understanding

>> No.3053619
File: 436 KB, 849x769, rin.png [View same] [iqdb] [saucenao] [google]
3053619

>>3053610
This one?

>> No.3053621

>>3053619
Rin's only an adult in HnK2.

In the HnK that matters, she's a loli.

>> No.3053629

>>3053621
>HnK2

Oh christ, you never actually read the source material did you.

>> No.3053632

>>3053614
Hell is definitely a part of Doom they should have tried to stick to so much.

>> No.3053637

>>3053629
>Anime
>Lolis
>Reading

Please go.

>> No.3053641

>>3053629
Anon. Rin isn't an adult in HnK at all. From Zeed to Raoh, she's a little girl.

She only is an adult/teenager/whatever the fuck Hara says she was in HnK2 - the forced additional story about Ken's brother where only two characters are worth a damn aside from Ken and one of them is a horse.

>> No.3053650 [DELETED] 

Oh boy, my wife's son sure does love DooM.

>> No.3053652

>>3053650
Funny, my wife's son doesn't like Doom and instead just plays basketball.

Bring your cuck memes elsewhere

>> No.3053654

>>3053650
Hi /tv/

>> No.3053660

>>3052374
Random question: is it possible to replace the monster sprites with voxel models, just like items?

>> No.3053662

>>3053440
is that from a map you are making?
it strangely reminds me of the secret level in swtw,
if swtw were green instead of blue

>> No.3053664

>>3053641
Guys, the "original" HnK you're going on about is only at most, 40% of the total story. There's no HnK2, there's only HnK, with 4 major story arcs, in which two of them she plays a critical role, and both times it's as an adult.

But you didn't actually read it, so she's forever a loli to you despite the fact that she's an adult in 3 of the 4 arcs.

Also I never implied she was an adult in the first arc.

>> No.3053665

>>3053660
yes

>> No.3053667

>>3053664
The fuck are you talking about?

The major story arcs are Shin, Rei to Jagi, Thouzer, Juda, Raoh.

Anything after that in the Land of Ashura is considered "HnK2," a sequel that's a fucking timeskip so that they could keep pushing out anime. Your'e somehow the only person who does not know this.

>> No.3053669

>>3053665
Any examples/ tutorials/ documentation?

>> No.3053680
File: 1.04 MB, 1920x1080, Screenshot_Doom_20160309_142014.png [View same] [iqdb] [saucenao] [google]
3053680

what an mess

>> No.3053684
File: 145 KB, 702x397, 1457021819221.png [View same] [iqdb] [saucenao] [google]
3053684

>>3053680
I remember that part.
Holy shit fuck that part

>> No.3053686

>>3053608
fuck off

>> No.3053695

>>3053680
Oh I remember that shit. That was fun. I was playing with MSX tho, not AtM.

>> No.3053698

>>3053680

what dat

>> No.3053708

>>3053698
the map is btsx_e1, whatever the last but one map number is, 24 or 25, can't remember.

>> No.3053710

>>3053669
not really

http://www.mediafire.com/download/dbw3ab3fhowsjqn/vombieman.pk3

this changes every rotation of the zombieman to a diferent sample voxel
load it up, see what happens

>> No.3053714 [DELETED] 

Is everyone really sold on the hell aesthetic? I always kind of assumed, cause with the space theme and everything. That these were just highly advanced aliens from another dimension/planet or whatever. And all the hell/demon stuff was just doomguy going through this awful brutality and then getting home and saying like metaphorically like, wow I sure went through hell. Like how Soldiers from Veitnam called it hell with the napalm and the shit stakes.

>> No.3053721

>>3053714
>Is everyone really sold on the hell aesthetic?

everyone in the 90s did, a lot of people still do

aliens won't just simply start stealng inverted crosses because of A E S T H E T H I C S

>> No.3053727
File: 870 KB, 986x1369, let me tell you about carthage.jpg [View same] [iqdb] [saucenao] [google]
3053727

>>3053680
The only part of BTSX I didn't like.

>> No.3053734
File: 37 KB, 885x880, imageedit_3_9022639244.gif [View same] [iqdb] [saucenao] [google]
3053734

does this still look bad

>> No.3053741

>>3053714
>Is everyone really sold on the hell aesthetic?
>pentagrams
>inverted crosses
>fire and brimstone
>horned goat-men with cloven hooves
>cathedrals
>souls

Senpai, you would have to stretch REALLY fucking far to even begin to say "nah this can't be hell".

>>3053734

Yes.

>> No.3053742

>>3053714
I mean, if you're asking if we're sold on the enemies being demons and hell being hell, then yeah.

>> No.3053743

>>3053714
Yeah, all the pentagrams, literal magic, demonic imagery and literal descent into hell was all metaphors and stuff.

>> No.3053746

>>3053734
yes

>> No.3053747

>>3053734
The lips and head still look like shit. Tits are too big imo too.

>> No.3053748

>>3053734
Yes. Abysmal.

>> No.3053760

>>3053747
you hate BOOBS and lips?


i wish some anon can improve it

>> No.3053764

>>3053743
>>3053741
Well I thought all the magic was advanced technology and all the religious symbolism was either a coincidence or like maybe these aliens visited earth before and we thought they were demons then too so we based our conception of hell on them. They really give that impression giving the demons advanced technology like cyborgs and plasma guns.

>> No.3053767

>>3053760
I said this in the other thread. She's way too sexualized.

>> No.3053768

>>3053714

haha idiot. I bet you read and liked that early book series of Doom too.

>> No.3053770

>>3053714
I like the mix of hell imagery with fucked up technology, though any map I shit out in Oblige tends to be using TNT instead.

>> No.3053771

>>3053714
Why wouldn't it be?
It's base concept was thought of by id as a cross between two of their favorite movies, Aliens, and Evil Dead 2

The old novels make a clear departure from the games (which it was criticized for) by stating that the monsters aren't from hell, rather they're alien creatures genetically engineered and equipped to appear as demons from hell, as part of psychological warfare.

>> No.3053772
File: 16 KB, 499x417, ngbbs4847a3ce6724a.jpg [View same] [iqdb] [saucenao] [google]
3053772

>>3053760

I love tits as much as the next anon.
But I hate shitty art.

A good set of tits on a fine lady is something to behold, but this is not it and drawing a tiny set of tits on a tiny sprite is an endeavor inherently doomed to futility.

>> No.3053773 [SPOILER] 
File: 152 KB, 568x1000, 1457566864602.jpg [View same] [iqdb] [saucenao] [google]
3053773

>>3053491
>just copy Crash's general design and you're good to go.
Can we make her THICKER?

>> No.3053775

>>3053435
Some of the maps are really stingy, yeah, and the teleporting monsters can be annoying, but that's just a consequence of different maps being made by different people.

Some of them give you lods of eammo, and spawn monsters in front of you/already have them spawned in so you can shoot them first, no behind-the-black bullshit.

>> No.3053776
File: 19 KB, 640x400, no.jpg [View same] [iqdb] [saucenao] [google]
3053776

>>3053773

>> No.3053778

>>3053760
No, BOOBS are okay, I just don't like digital sex mannequins. Looks like an armored blow up doll.

>> No.3053779
File: 48 KB, 640x480, 1457566817.png [View same] [iqdb] [saucenao] [google]
3053779

>>3053760
the doom player's helmet completely covers his face. therefore, the lips on your sprite make no sense. it is as if your character has painted lipstick on her breathing grille.

the gag boobs and waggly hips are unlikely on a marine, as well.

>> No.3053780
File: 1.53 MB, 355x240, NO.gif [View same] [iqdb] [saucenao] [google]
3053780

>>3053773
NO

>> No.3053781

>>3053768
what's wrong with the book series

>> No.3053782

>>3053764

You're fucking weird, bruh.

>> No.3053787

>>3053767

I picture a doom gal would be shorter than Doomguy, flat chested, slightly wider hipped and some powerful legs because of that speed.

I'd want her to have a slightly different armor design too, and her own weaponry. Doomguy is about hitting like a truck, doom gal would probably have more nuance.

>> No.3053789

>>3053768
I didn't read those books; I'm iliterate. Who's the idiot now?

>> No.3053791 [DELETED] 

>>3053764
iirc, that's the explanation we got from the novels

>> No.3053793

>>3052575
Can't wait for this to be dead in 2 weeks from release along with a forgotten singleplay campaign

>> No.3053795 [DELETED] 

>>3053791
oh wait somebody else said that already. sorry.

>> No.3053797

>>3053764
That's how the novels go.

When we were first visited by the aliens, we were in the dark ages.
Turns out that humans develop society and technology much faster than most other races in the galaxy, and the aliens were genuinely still expecting us to be medieval, hence the focus on demonic imagery as part of psychological warfare.

The idea is that the human race is WAY more prepared and better equipped than they could have ever imagined, despite them being more technologically advanced than them in many ways, turning the invasion into a difficult shitstorm for this alien force.

>>3053773
No, that's fucking disgusting, stop immediately.

>>3053779
Those aren't his sprites, they're incredibly fucking old. I think they were used in Immoral Conduct way back in the day.

>> No.3053801

>>3053779
>the gag boobs and waggly hips are unlikely on a marine, as well.
explain

voluptuous character wouldn't work?

>> No.3053802

>>3053764
I see where you're coming from but I'm really glad that's not the case. The fact they're actual demons from Hell is one of the things I love about Doom. They aren't aliens from space or other humans in some other nation's army. There's no grey area, there's no bargaining with them, they're not misunderstood. They come from a place where it's pain and wickedness 24/7 and inflicting those things are their sole purpose for existing. Wherever they are they want to cause as much pain as possible and you're the only one standing against them.

>> No.3053806

>>3053760
They're not GOOD boobs, they're not GOOD lips, it's not a GOOD ass, it looks like a shitty cartoon.

This makes me think of people who jerk off to Simpsons and Family Guy characters drawn naked. It's abstract and ugly, not the least bit attractive.

>> No.3053808

>>3053780
>>3053776
Aw. Okay.

>> No.3053813

>>3053801
That's not voluptuous, that's a fucking blow-up doll.

>> No.3053818

>>3053808
no anon go ahead it's good.


they're low test anyway

>> No.3053820 [DELETED] 

>>3053789

You, for being illiterate.

>> No.3053825

>>3053801
jessica rabbit in a space marine suit running around at 24mph with a rocket launcher and 100 rounds of heavy explosives stretches ones sense of disbelief rather a lot

>> No.3053826

>>3053818
Approving of people becoming fat and unhealthy is the opposite of high testosterone

>> No.3053829

>>3053768
The books aren't bad.
Have you read them?

>haha idiot
Also don't be an asshole.

>>3053781
Honestly? Only two things:
1; inconsistency
2; it's too long and drawn out

It's been said before and it'll be said again, it's like the authors ran out of Doom by the end of the second book, and were writing a completely different story since they already had a contract for two more books.

It would probably have been better if it was down to three books and the third book being completely rewritten.

>>3053787
>tomboy doomgirl
All my yes.

>>3053820
How do you not get his joke?

>> No.3053831

>>3053802
Doom and Quake are both great at that. Doomguy literally goes to Hell to fight the brimstone forces themselves, and Ranger takes on eldritch abominations that by all means should make someone'd mind snap in two by simply existing with nothing but nails and an axe.

Fuck, Quake 5 when? I'm tired of all this generic Strogg shite.

I'm surprised Quake doesn't really fit into the overarching id continuity someplace.

>> No.3053835

>>3053829
>The books aren't bad.
>Have you read them?

I have. They are awful. Unless you're a mormon, I guess.

>> No.3053836

>>3053829
>How do you not get his joke?

Yeah, I'll admit I completely fell for that. I guess I'm the idiot now!

>> No.3053837

>>3053826
but why do people act like it is though?

>> No.3053838

>>3053818
>>>/fit/

>> No.3053842

>>3053837
Because it's a retarded meme.

>> No.3053843 [DELETED] 

I'm horny

>> No.3053846

>>3053837
Because chubbychasers ahve no sense of anatomy (because they only ogle amorphous blob-people) and mix up women who simply have wide pelvises with fat people.

>> No.3053849

>>3053727
Nothing wrong with a bit of slaughter as a final boss fight desu

>> No.3053850

>>3053831
>overarching id continuity
I know Billy Blaze is BJ Blazkowicz's grandson (or great-grandson?), but where does Doom fit in?

>> No.3053853

>>3053846
I get the feeling that's part of it. They have some sort of interpretation going on in their brain that make them see fat as "curves" in the same way anorexics see skin as fat.

>> No.3053857

>>3053835
What does this even mean?
I'll be the first to admit that they aren't amazing, but for being based on a basic sci-fi shooter with razor-thin plot, they're better than they have the right to be, better than the movie and the comic, absolutely.

What's the mormon angle about anyway? They're not really portrayed as "the heroes" or glorified, they're there, and they're doing mormon things, part of the character interaction is two of the main characters bickering and getting to know each other, one being a mormon, the other being non-religious and being prejudiced against mormons, which isn't painted in a particular way, being based on her own experiences and perceptions about the mormon religion, and she isn't even that wrong about them.

It doesn't paint mormons as especially good, or especially bad, they're just there, a more conservative mormon might even take offense at it for some parts.

>> No.3053858 [DELETED] 

>>3053843
hhnnnngGGHGHGHGHGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

>> No.3053870

>>3053853
>>3053846
Makes sense.

>>3053849
For a final boss fight, I was fine with it, because it didn't cram it in everywhere else like is sadly done so often in place of real enemy placement in many megawads.

I had to redo it many times, usually because the monsters teleported in faster than I could deal with them, meaning I ran out of space to maneuver.

>> No.3053874

>>3053850
I think the Doom and Wolfenstein mobile phone RPGs tied them in sort of, which some people insist is canon, but in my opinion that feels like forced plot revisionism where it wasn't necessary. I like it better with Wolfenstein and Doom being separate stories.

>> No.3053879

>>3053874
Yeah it was in the RPGs someplace, a version of Doomguy with the Blazkowicz last name (not the actual Doom 1 Doomguy).

On the topic of silly worldbuilding: Why is Ranger so much tankier than Doomguy when his armor is visibly much less modern?

>> No.3053896
File: 1.70 MB, 224x126, vomiting-intensifies.gif [View same] [iqdb] [saucenao] [google]
3053896

>>3053773

>> No.3053898
File: 1.22 MB, 1162x850, deusvult_intensifies.png [View same] [iqdb] [saucenao] [google]
3053898

HAHAHAHAHAHA DUMP TIME

TIME TO SHIT OUT A TERRIBLE MAP IN THREE HOURS

INTENSITY

>> No.3053902
File: 594 KB, 533x645, my beautiful son.png [View same] [iqdb] [saucenao] [google]
3053902

My son

>> No.3053910 [DELETED] 

>>3053858
HEEEAAAHAHRHGGNNNGNGGNGGNGGN FFFF FFU FUUUFUFUFU AAA HH HAHH AHH

>> No.3053914
File: 9 KB, 328x277, Yholl please make sweet love to me.jpg [View same] [iqdb] [saucenao] [google]
3053914

I need LegenDoom in my life. It looks pretty hot

>> No.3053925
File: 51 KB, 698x576, 1353466335445.jpg [View same] [iqdb] [saucenao] [google]
3053925

>>3053843
>>3053858
>>3053910

>> No.3053931

>>3053604
If Q1 didn't "manage to wow you" perhaps retro fps games just aren't for you in general. It's the best of the bunch.

Quake 4 looks and plays alright, but it lacked any of the level design conventions which makes quake feel like quake. But since you don't seem to be a fan of those anyway, Q4 might just be the one you'd enjoy the most.

And don't forget RTCW which is pretty much a quake game in disguise.

>> No.3053932

we need an edit of >>3053914 using the characters in >>3053902

>> No.3053941

>>3053775
Which of the maps are your favorites anon? I didn't like "crucial error" but "place of many deaths" was nice. Currently on the foggy swamp map, and it's a mixed bag gameplay-wise but looks absolutely stunning.

>> No.3053945
File: 669 KB, 1366x706, dump1.png [View same] [iqdb] [saucenao] [google]
3053945

How's day 1 of DUMP going for you, /vr/?

>> No.3053949
File: 169 KB, 485x569, PAIN.png [View same] [iqdb] [saucenao] [google]
3053949

>>3053945

>> No.3053958

>>3053727
Wait, so you liked BTSX E2M31?

>> No.3053967
File: 817 KB, 1511x852, A fat DUMP.png [View same] [iqdb] [saucenao] [google]
3053967

Pretty shit

>> No.3053971

>>3053945
What's this DUMP I keep hearing about?

>> No.3053975

>>3052598
>Doom
>colorful levels
what the fuck are you talking about

>> No.3053984

>>3053902
>"Now NEITHER of us will be virgins!!!"

>> No.3053985

>>3052598
>Why can't we just have neat, colorful levels, like, I dunno, Doom had?

Huh? Most levels in doom were generally brown or grey.

>> No.3053987

>>3053967
Meant to reply to >>3053945

>> No.3053990

>>3053975
Doom used more colors typically than brown and grey. It also used red, blue, and green constantly.

>> No.3053991
File: 285 KB, 1280x960, e1m2.png [View same] [iqdb] [saucenao] [google]
3053991

>>3053975
This is what I've been trying to tell people for literally a year now.

>> No.3053992
File: 500 KB, 480x352, headbanging.gif [View same] [iqdb] [saucenao] [google]
3053992

>Get to Nirvana in Doom II
>mfw https://u.pomf.is/tiexfr.mp3 playing as the background music the whole time

>> No.3053993

>>3053990
>It also used red, blue, and green constantly.
>constantly

No. they were used at times, but Browns and Greys were still very dominant.

>> No.3054017

http://strawpoll.me/7033213/

>> No.3054019

>>3053992
This is great. What metal song did it take inspiration from?

>> No.3054025
File: 519 KB, 1041x724, 2016-03-09_19:19:56-printwindow.png [View same] [iqdb] [saucenao] [google]
3054025

>>3053958
it's fun with dakka

>>3053945
LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT LAYOUT

INTENSIIIIIITTYYYYY

>> No.3054027
File: 128 KB, 1078x443, Wut.png [View same] [iqdb] [saucenao] [google]
3054027

Okay. So my rectangle tool now arbitrarily has the corners rounded off.

Please tell me someone knows what the fuck is going on

>> No.3054028

>>3053958
It didn't feel as bad I guess.

>> No.3054038
File: 1.69 MB, 3194x1436, 1457563803718.png [View same] [iqdb] [saucenao] [google]
3054038

>>3053991
Nice cherrypicking m8

>> No.3054040

>>3054017
I kind of want to pick both.

>> No.3054042 [DELETED] 

>>3054038
I see
>Brown
>Gray
>Green
>Red
>Blue

The new game showed literally everything there except for Blue during just the E3 Hell demo alone.
That's not to mention the countless other areas that will be in the game, such as the Lazarus facility, which is already confirmed to use a lot of shades of Blue, and all the enemies, who's colors have been significantly upped.

>> No.3054047

>>3054038
couple of those pics in that collage are kinda working against your point there m8

>> No.3054051

>>3054047
Isn't his point that Doom had a diverse palette of colors at many times?

>> No.3054057

>>3054042
>such as the Lazarus facility, which is already confirmed to use a lot of shades of Blue
not to fucking mention frozen hell

>> No.3054060

>ZDaemon is fugged and won't start for whatever reason
>Zandronum is literally nothing but Complex, MM8B and other assorted clusterfuck mods
Awaken me from this fresh hell

>> No.3054062

>>3054060

can't you just create a server yourself? both zdaemon and zandro were made with zdoom as base, anyway

plus, zandronum is open source

>> No.3054079 [DELETED] 

ITT: "I want a Doom 4, but I will also hate Doom 4 if it looks like it was made in 2016 and like Halo. Also muh colourscheme"

>> No.3054083
File: 260 KB, 481x720, Average plutonia map design.jpg [View same] [iqdb] [saucenao] [google]
3054083

>>3054079

Don't forget skeletons and DUMP mapping

>> No.3054089 [DELETED] 

>>3054079
>but I will also hate Doom 4 if it looks [...] like Halo.

I see nothing wrong with this.

>> No.3054093

>>3054019
I have no idea. It's from a music mod that I have no recollection of downloading, dated for 2011 according to Windows. I'll upload the wads if you want

>> No.3054094

>>3054089
Because seeing as Doom started the whole space marine aesthetic back in 1993, it is only logical that it would progress to what it looks like now.

>> No.3054096
File: 139 KB, 1280x800, Screenshot_Doom_20160309_200428.png [View same] [iqdb] [saucenao] [google]
3054096

HEH

>> No.3054102 [DELETED] 

>>3054079
I don't want a Doom 4. I'm fucking tired of all this shameless "hey look it's <old beloved IP>! we, a bunch of people who had nothing to do with the original work, have taken it upon ourselves to make a new one! pre-order now!" bullshit. Make new IPs instead of dragging out old ones that already earned their rest ten times over.

>> No.3054108

>>3054096

lel

>> No.3054113

>>3054102
Then don't buy Doom 4 faggot and keep playing Doom 1, doesn't stop the fact that Doom 4 is coming out.

>> No.3054119

>>3054094

This is a completely nonsensical view to take.
It doesn't need to "progress". It should be what it is.
Metroid started the whole "surprise, badass lady" trend in video games, it doesn't need to "progress" to the modern take of it.
Ryu started the whole roaming karate martial artist trend, he doesn't need to suddenly pick up mixed martial arts and go for a more clinch-focused approach.

>> No.3054121
File: 22 KB, 480x360, 1452725789950.jpg [View same] [iqdb] [saucenao] [google]
3054121

>>3052929
>"How are people going to know it's a female?"
>"Put lipstick on her, duh"

>> No.3054126

>>3054121
Seriously. This.

>> No.3054136

>>3054119
Doomguy is still a space marine on a UAC base on Mars/Deimos/Phobos, who then goes to Hell while fighting demons.

It's still the same shit, so what is the fucking problem man? How is it any different?
If you mention anything about the gameplay changing then you forfeit the point about Metroid progressing because Metroid now is very different from Metroid then.

>> No.3054139

>>3053764
No, I actually figure that the demons grabbed advanced technology from US.

Consider the first DOOM game.

The only enemies that use technology are A) Zombies, B) Cybie, and C) The spider mastermind.

The zombies are pretty simple. They're human bodies using human technology clumsily. They have no accuracy, and only built-in instincts. They're just possessed humans and nothing more.

Consider that you only meet Cybie after the first episode, in hell itself. An episode after demons have stomped all the fuck over the base- no doubt claiming their technology- they immediately re-arm and repair thir greatest warrior, wounded from a war hundreds of years ago. Next, you only find and fight the spider mastermind- a great brain with no capability for combat- and of course, if there's an implacable warrior heading toward you, you'll want to make sure you're equipped for the fight- so the mastermind got the biggest, heaviest weapon they had and threw some extra legs on so they could also get around.

Now consider that the second doom takes place weeks or months later, and consider the other cybernetic demons...

>There's more, I just can't have a post go so long.

>> No.3054140

>>3054136
Metroid's had at least 20 different games.

Doom's had about five at most.

>> No.3054141

>>3054139

The arachnotrons are the thinking demons, the ones with no mobility, but a lot of dexterity and brainpower. They can't walk unaided- but when they discovered human technology, the first thing they did was give themselves some basic defenses and the ability to get around without imp palanquins.

Next, mancubi. They're big guys. Big, heavy, and strong... But they're slow. They're so slow and useless for anything involving actual fighting. So why attach blasters to them? Obviously: Because they're the mining demons. Demon wars of old involved magic and might- but for might, you need weapons, and for weapons you need metal. For metal, you need mancubi. They delve down into the earth and use clubhands- or whatever- in order to gather their minerals. Pretty simple, right?
When the technological revolution hit, the arachnotrons began outfitting everything that might use it. Giving the mancubi plasma cannons are a good idea because they can mine faster and easier. The extra bonus is that when Doomguy comes by, the mancubi don't need to use their slumbering, useless speed in order to attack- they can instead use their plasma cannons as ad-hoc combat weapons.

Finally, the revenants. Look at how they look, how they fight, even the noises they make. It's obvious: They're the 'cranky old dude' caste. They're just dead demons who really don't give a shit about dying anymore. They were invoked back into life by the others because of Doomguy's incursion into hell- They're so emaciated and patched together and skeletal that 'Fuck it, give me the biggest booms you can' is obviously their best option, because even if they die again from collateral, they can actually get back to sleep and might take care of doomguy while they're at it.

>> No.3054143

>>3054094
Well, Doom started the video game Space Marine. I see the Space Marine aesthetic as starting from Warhammer's iconic Space Marine.

Looking forward to the game nonetheless.

>> No.3054151

>>3052943
>reference to dev tools and not mod tools

Not to argue but proof?

>> No.3054152

>>3053710
thx, family

>> No.3054158

>>3054140
Which somehow means Doom can't try slightly new things? There's barely anything THAT different in the game to begin with besides speed, the Gauss Rifle, glory kills and upgrades.

>> No.3054167
File: 1.60 MB, 720x360, what the fuck did I do this time.webm [View same] [iqdb] [saucenao] [google]
3054167

DUMP mapping huh? This seems shit to me.

>> No.3054169 [SPOILER] 
File: 288 KB, 1280x960, 1457577726035.jpg [View same] [iqdb] [saucenao] [google]
3054169

>>3052838
me staring at the deleted thread

>> No.3054179

>>3054139
>>3054141
Cool theory, I always saw the demons as stealing technology from us and corrupting it to their own means.

>> No.3054186

>>3054167
You forgot that all walls in doom are one-sided

Also that chunk of high wall has a sky texture.

>> No.3054187

>>3054158
>There's barely anything THAT different in the game to begin with besides ALL THIS SHIT THAT'S DIFFERENT

>> No.3054189
File: 12 KB, 331x473, 3NXk96G.jpg [View same] [iqdb] [saucenao] [google]
3054189

>>3053902

>> No.3054191 [DELETED] 

Big question: When Doom4 will be released, will we move on to /vg/ or remain here? If We'll have a Doom4 thread on /vg/, will there be discussions of the old Dooms and modding? What will happen to these threads?

>> No.3054194

>>3054191
We'll remain here, obviously.

Doom 3 exists, after all.

>> No.3054195

>>3054191
We'll probably stay here and discuss it, so long as others discuss retro shooters.

>> No.3054196

>>3054191
We can safely stay here and keep old doom discussion I hope.
I honestly don't think D44m is going to be nearly good enough to sustain a general over on /vg/, even with the modding elements.

>> No.3054197
File: 198 KB, 1024x768, Screenshot_Doom_20160310_135243.png [View same] [iqdb] [saucenao] [google]
3054197

>>3053710
>http://www.mediafire.com/download/dbw3ab3fhowsjqn/vombieman.pk3
Oh god this is not how you do voxels
And why are they slowly rotating at all times

>> No.3054198

>>3054158
>Doom can't try slightly new things?
Mods.
Also this isn't really "DOOM" it's Bethesda's game they are making about Demons and Hell, it has shotguns and resembles brutal doom and generally looks like an average mid tier FPS.
They bought the rights, their making the "Console" block buster version of an old game again.

>> No.3054201
File: 289 KB, 177x177, 1457241942858.gif [View same] [iqdb] [saucenao] [google]
3054201

>this thread

where did my comfy go

>> No.3054203

>>3054194
>doom 3
Old hag

>> No.3054206
File: 3 KB, 128x128, PE.png [View same] [iqdb] [saucenao] [google]
3054206

>>3054191
Anon, this is the Retro FPS thread, on /vr/. Pull yourself together.

>> No.3054207
File: 1.73 MB, 295x211, 1449536986795.gif [View same] [iqdb] [saucenao] [google]
3054207

>>3054197
that's terrifying

their backs look like anime versions of the scout from TF2

bonk

>> No.3054210

>>3054089
It doesn't really look that much like Halo.

>> No.3054212 [DELETED] 
File: 1.52 MB, 247x194, 17b.gif [View same] [iqdb] [saucenao] [google]
3054212

>>3054201
>mf if D4 will be legit gud and all "this is not Doom 'cause it's HALO" and "it's not Doom 'cause Bethesda!" will get BTFO

>> No.3054213
File: 152 KB, 1440x900, Screenshot_Chex_20160309_221027.png [View same] [iqdb] [saucenao] [google]
3054213

Chex yourself before you Rex yourself

>> No.3054214 [DELETED] 

>>3054198
So again: "wah wah, no new games, only doom 1 and 2 with mods, nobody else is allowed to have anything new"

>This isn't really "DOOM"
>UAC
>SSG, BFG, Chainsaw
>Faceless Doomguy
>Minor story
>Classic demon designs
>Action FPS, not Survival Horror FPS like Doom 3

Kill yourself faggot

>> No.3054216

>>3054158
There's minimum like seven Metroid titles that are pretty much the same in terms of games but introduce other shit like weapons or new environments and plots.

Doom 4 changes arsenals, designs, gameplay entirely, and basically is a reboot.

>> No.3054219 [DELETED] 

>>3054187
The Gauss Rifle is just an extra weapon, glory kills are optional and could be modded out at some point, and upgrades just add flavour to some weapons.

All you can reasonably argue about is the speed, which isn't that bad and suits the spacing of Doom 4. It's not Doom 1 and it shouldn't be.

>> No.3054220

>>3054214
>Kill yourself faggot
Is /v/ here again? What happened here that we can't just talk and now we have to fight for no reason? We don't have to degrade ourselves with internet insults and trying to vent by arguing Jesus. It's just words.

>> No.3054221

>>3054214
>"wah wah, no new games, only doom 1 and 2 with mods, nobody else is allowed to have anything new"
>/vr/ - Retro Games
I don't know, I thought that was like, the point?

>> No.3054225

>>3054213

Did you load Parkour on chex quest

>> No.3054229

>>3054225
Yea, pretty glitchy but fun.

>> No.3054236

>>3054219
>It's not Doom 1 and it shouldn't be.
Of course, but Doom 2 also isn't Doom 1 but it maintains the same style of fast-paced and high-octane action that isn't just Brutal Doom.

Truth is, this is a console game. That's the only reason it's such a slog. You can spend all day trying to disprove my claim but it's always gonna be right.

>> No.3054241

>>3054102
I haven't seen anything that's really that sacrilegious yet.

You want see something that's raping it's source material look at what Duke Nukem Forever became, or the new Ghostbusters movie.

>>3054119
>It doesn't need to "progress".
It doesn't strictly need to stand still either.
If they feel they want to do a thing with their IP, I'd be willing to see them try once, and it looks kind of interesting, but if it turns out shit, then so what? Does that mean the old games stop existing, does it invalidate them somehow?

>>3054198
Which I'm -sort of- ok with, to be completely honest. If it turns out to be at least as good as, or better, than Doom 3, I think it'll be worth checking out.

It doesn't look like it'll be as amazing and timeless as Doom will be, but I think looking at it separate from the other games, it'll probably be alright.
Though they still have time to surprise me with some horrible bullshit.

>> No.3054247
File: 19 KB, 516x384, 1455478515630.jpg [View same] [iqdb] [saucenao] [google]
3054247

>>3054241
>new Ghostbusters movie

don't remind me

>> No.3054252

>>3054236
Doom 4 is more true to Doom than Doom 3 ever was, so I don't get why you're bitching. It's as close as you're ever going to get to the originals.

>> No.3054254

>>3054221
It it's Retro Games this board is about, cunts need to stop bringing up Doom 4 just to shit on it.

>> No.3054259

>>3054252
>Doom 4 is more true to Doom than Doom 3 ever was
Doom 3 didn't use wubstep, was developed with John Carmack, still had a few other surviving members of iDTech, and has actual mod tools and not SNAPMAP.

Regardless, I never defended Doom 3, I was referencing Doom 2. Quit deflecting the argument to justify what a joke of a game Doom 4 is.

>> No.3054260

>>3054259
>Implying Doom 4 will never get mod tools, official or unofficial

>> No.3054261

>>3054260
Bethesda will never release the source code, so it doesn't matter.

And before you say no modern game does that, Firaxis did this year with XCOM 2.

>> No.3054267
File: 2.17 MB, 286x210, 1455320952948.gif [View same] [iqdb] [saucenao] [google]
3054267

Doom 4 posters please go to /v/

Endless speculation and argument about a game that hasn't been released yet has no fucking place here and shits up the entire thread

>> No.3054271 [DELETED] 

>>3054252
>He's so fucking desperate to seem """""""right"""""" on the classic games section of an Indian cow grooming blog he has to deflect to a whole other game
Todd, pls go

>> No.3054274
File: 39 KB, 182x201, Steven Universe sees some shit.png [View same] [iqdb] [saucenao] [google]
3054274

>>3054267

>> No.3054275

>>3054271
wot

>> No.3054279

>>3053708
tough skin river

>> No.3054281
File: 325 KB, 500x412, tumblr_lrmnjytvFZ1r2efsro1_500.png [View same] [iqdb] [saucenao] [google]
3054281

>>3054275
>wot
Ew

>> No.3054284
File: 706 KB, 1680x1050, Screenshot_Doom_20160309_213129.png [View same] [iqdb] [saucenao] [google]
3054284

DUUUUUUUUUUUUUUUUUUUUUUUUMP

>> No.3054287 [DELETED] 
File: 35 KB, 393x500, 132319734662.jpg [View same] [iqdb] [saucenao] [google]
3054287

So let's get this straight

>I hate Doom 3
>Doom 4 is closer to fast-paced originals
>I hate Doom 4 too
>It looks like Halo
>Optional glory kills ruins everything
>There's too much new stuff, like a single new weapon and weapon upgrades
>This isn't Doom, I mean where's the SSG, BFG, Cyberdemon, Baron, Caco and UAC?
>Doom 4 guy can't run at 57mph
>Anyone who wants to buy Doom 4 actually hates Doom
>Doom 4 coming out will prevent me from playing the originals

>> No.3054292

>>3054261

>Firaxis [released the source code to a game] this year with XCOM 2.

Whoa whoa whoa, when did this happen? Did you mean another game or am I just misreading this?

>> No.3054293
File: 17 KB, 679x427, 1379974674598.png [View same] [iqdb] [saucenao] [google]
3054293

>>3054261
>>3054261
>Bethesda will never release the source code
Once again, Bethesda is not making the game, they're publishing it. They do the marketing, not the game-making. Everything that is in Doom itself is the choice of id software. It's fine and dandy to hate Bethesda for the shitty things that they've done but don't make yourself look like a stupid asshole

>> No.3054295

>>3054292
Firaxis released the source code of XCOM 2 when they released the game, alongside their in-game editor that they used to develop a lot of shit in the game.

It's the most pro-modding game I've ever seen, it's amazing.

>> No.3054296

>>3054293
Bethesda is the one publishing the game. They're the ones with legal rights to the source code, and have complete control over it and as a result of their own greed we will never see Id release the source code.

>> No.3054297

>>3054295

holy shit, how did i not hear about this until just now

>> No.3054301

>>3054297
Because it's not a classic game?

The Long War devs helped make the game as well, and put out the first three official mods: A class, a new type of gun that has versions for every tier, and a new enemy.

>> No.3054302

>>3054293
On top of that, id has pretty much released the source code for every game they made, including RAGE iirc (correct me if Im wrong ofc), so I think it's safe to say Doom 4 will prolly have its source code released as well.

And incase anyone brings it up to counter what I said, Wolfenstein The New Order was made by Machine Games, not id.

>> No.3054303

>>3054287
That's exactly right now fuck off so I can continue being le edgy 90's kid

>> No.3054305

>>3054302
>id has pretty much released the source code for every game they made
Nope. Aside from Doom, the games they released the source code for were mainly due to a lack of ports.

>> No.3054308

>>3054287
>I couldn't actually retort any of the arguments made against me, so I'm gonna pretend to be a separate poster

Face it. Doom 4 is a joke. Quit trying. This isn't the thread for it anyway, take it to /v/.

>> No.3054310

>>3054287
You can't please everyone, especially those who are nostalgic about a mediocre shooter from 20 years ago. I haven't been excited about a new doom game ever, and I played doom when it first came out. Doom was always just doom. Its not something to get hyped about, its just another game.

>> No.3054312

>>3054296
>I don't know anything about the gaming industry and I want to look really smart so I'll say something that's blatantly untrue.
Sure thing, ignore all the modding they allow on all of their first-party RPGs and make yourself feel better, buddy.

>> No.3054315

>>3054312

Not him, but he's not talking about editors like the GECK. He's talking about Bethesda straight-up releasing the source code to a game, which is a very different matter.

>> No.3054316

>>3054312
>I can't actually read so I'm just gonna say this is false
A creation kit is not the same as a source code. Any actually impressive mods in their first person RPGs require multiple extensions and even then still work very obtusely. If you asked them to release the source code to say, Skyrim, they'd fucking laugh you out.

>> No.3054320

>>3054310
Then why the fuck are you here?

>> No.3054324

>>3054308
>This isn't the thread for it anyway

Within minutes of this thread coming up somebody posts the multiplayer trailer for Doom 4. Clearly this is at least one of the places for it.

>> No.3054325

>>3054324
No, it's not. Doom 4 is a game coming out. /vr/ is for retro games. Go back to /v/ if you want to talk about an upcoming game.

>> No.3054327

>>3054325
It's hardly the people defending Doom 4 that bring it up constantly on /vr/. Every thread is a circle-jerk of "hurr hurr I'm so edgy Doom 4 will be bad because it's not from the 90's," and that's when non-autists have to chime in

>> No.3054330

>>3054327
>If I defend Doom 4, I appear as not autistic!
No one cares. Go to /v/.

>> No.3054335

>>3054320
Just because I've never been excited about a doom game being released doesn't mean I dont appreciate doom. I just dont allow myself to get taken by the hype. Relax, play the game when it comes out if you remember it. Then you can judge it. not before.

Personally I'm only here for modding. giving and receiving advice and finding out about new mods and doom related stuff. I couldn't care less about Doom4. A first person shooter being released hasn't caused me to become excited since I was 12 (almost 18 years ago)

Alien Isolation was probably the best FPS I've played recently. Mostly because I'm a sci fi nut and love games that aren't all about kill kill killing and finding the exit. I'm all about immersion. Something doom has never done very well. Doom 3 had great immersion, but everything before was more arcade shooter, bright colors and fast paced action. Fine for a bit, but doesn't really immerse you in an environment. Even Realms of the Haunting had better immersion and atmosphere than doom, and thats from the mid 90s.

Nothing I've seen of the Doom4 footage causes me to become excited. It looks like every other FPS released in the last 10 years.

>> No.3054336

>>3054327
>feeling compelled to argue your opinions over the trailers for what looks like mediocre modern FPS because you feel the people who disagree with you are objectively wrong
>not autistic
I mean, if you say so.

This whole discussion is moot ;_; anyway. People who think the game looks good will probably buy it, and the people who think it looks dumb will keep playing the old doom. That's what these threads are for, playing old DOOM. Whether or not the new one is good or not is not for discussion here, as it was released after the cut-off and is thus not allowed here. Take it to /v/ if you wish to discuss modern video games.

>> No.3054338

>>3054335
You were talking all about how Doom is mediocre and uninteresting, that's what made me ask why the fuck you're here. I didn't even think about the Doom 4 part.

>> No.3054341

>>3054338
Vanilla Doom is mediocre and uninteresting ever since quake came out though.

>> No.3054342 [DELETED] 

>>3054336
>Do you like Doom 4? Fuck off to /v/ you faggot, this thread isn't for Doom 4
>Do you hate Doom 4? Welcome to /doom/, please circle-jerk each other about how shit Doom 4 is in every new thread

>> No.3054343

>>3054341
they're too different to say that

>> No.3054346

>>3054342
Both are equally annoying, you autistic manchild. I don't want to talk about Doom 4, I want to talk about Doom 1 and 2 because this is fucking /vr/.

>> No.3054347
File: 9 KB, 613x309, sweetjesushowdoomifying.png [View same] [iqdb] [saucenao] [google]
3054347

Hey guys, dakka's a great mod, I wonder...
Oh.
I'll come back next thread.

>> No.3054349

>>3054347
I haven't seen dakka. Do you have any webms?

>> No.3054351

>>3054342
Where did I ever say in my comment that I believed insulting it was on topic either?
I said that discussion of it was not allowed here, as per the rules. That of course means positive or negative opinions.

>> No.3054356

>>3054347
wonder what

if there's something you need answered about dakka, I'm right here - just busy DUMPing, so I might not get to your question for a half hour or so

>> No.3054359

>>3054347
Shitposting won't stop, you gotta drown it out with real discussion. So post some dakka bro.

>> No.3054361 [DELETED] 

>>3054259
>Doom 3 didn't use wubstep
that's right, it had one (1) extremely poorly made track in the vein of METALHEADS lmL that gives people a completely distinct impression of what the game is actually about: a fucking shit slugfest with no resemblance of actual attitude and lackluster as fuck game. It also accompanied an entire set of ''''ambient tracks'''' that no fucking body paid attention to ever.

but although it being solid garbage, mick gordon graced the turd by remixing it for the new game and guess what? it sounds better and actually fits the atmosphere and overall soundvibe of the game this time around, oh, and fuck off with your dubstep mamy.

>was developed with John Carmack
lol guys he fell for the Carmack being involved makes it good meme

rage was so unironically good btw like for real

>still had a few other surviving members of iDTech
Tiago Sousa (lead graphics supervisor for the new game) worked on both Cry and Unreal engine and singlehandedly fucks them over, but maybe if you cry about 'm-muh OGs' it will end up not true. I don't know, man.

>and has actual mod tools and not SNAPMAP.
mention seven doom 3 mods that exist right now and are well-known and I'll gladly mention twenty that people will end up making in snapmap as soon as the game releases

you have a lot of time until then :^)

>> No.3054363
File: 432 KB, 699x1000, Comforting businessman.jpg [View same] [iqdb] [saucenao] [google]
3054363

>>3054347
Say what you need to say anon, I'm here for you. Dakka is really fun and I wish we could see more mods like it.

>> No.3054364

>>3054351
You didn't say it, you're correct.

But the second someone comes along and posts "Look at this new Doom 4 stuff" cunts like you are the first to have your "DOOM 4 SUCKS" input

>> No.3054365

>>3054361
SNAPMAP is a map-maker you fucking retard.

>> No.3054368

>>3054341
ok

>> No.3054370

>>3054361
>>>/v/

>> No.3054373
File: 1.25 MB, 500x500, 1453166792608.gif [View same] [iqdb] [saucenao] [google]
3054373

About to start my DUMP map. Which game configuration should I choose in GZDoom Builder?

>> No.3054375 [DELETED] 

>>3054365
>>3054370
ahahaha pissy fucking faggot, wish you could downvote me huh

on a scale from 1 to 10, how hard is your heart beating right now? :^)

>> No.3054376

>>3054363
>>3054359
>>3054356
>>3054349
I was wondering if the score system was put in yet. Also, I'll see if I can record stuff of me ripping ass through Scythe 1.

>> No.3054378

>>3054373
Any you want. The baseline for compatibility is Zandronum 2.1.2, and from what I've heard there's a few things that it doesn't quite support with UDMF? I'm not too familiar with it - I use either Boom or Hexen format (Boom for this, because I find its relative simplicity to help when mapping)

>> No.3054379

I'm learning things! I just figured out how to make a wall have two textures- for the top half and the bottom half. I could theoretically do three, too.

>>3054373
I would go with UDMF, because I ended up having to change to that format and it fucked over my entire map.

>> No.3054381

>>3054351
>>3054346
Fucking cunty lies, you faggots love driving Doom 4 into the fucking ground

>> No.3054384

>>3054376
Added in three days ago. The titlemap isn't a lie anymore!

>> No.3054387 [DELETED] 
File: 100 KB, 480x679, 1427255673736.jpg [View same] [iqdb] [saucenao] [google]
3054387

>>3054365
wew lad that got a good chuckle out of me

not but really you're a cancerous faggot

>> No.3054391

>>3054361
>7 doom 3 mods
The only one I know I can think of that duck one.
https://www.youtube.com/watch?v=1E3XMmf1jpA

>> No.3054392
File: 118 KB, 466x492, I feel inksecure about this.png [View same] [iqdb] [saucenao] [google]
3054392

>>3054310

>doom was just doom
>its not something to get hyped about

>the game that made the FPS genre a -thing-, wolfenstein and catacomb 3D made it yes, but Doom made it mainstream
>the game that is responsible for the phrase "deathmatch"
>the game who's engine was the foundation of other games
>the game that people still map for, and many developers actually make maps in before for their other games to get a layout in mind
>the game that was most likely responsible for making modding more mainstream as well

and don't get me started on what impact Id themselves had on the industry.

Doom is more than just a game, that shit has left such a mark on gaming as a whole that it's still felt to this day.

>> No.3054393

>>3054387
>>3054375
Got so mad you had to try and pretend you weren't angry twice

>> No.3054394

>>3054364
Then why not just ignore them both?

>> No.3054401

wanna know how i know you're trying to derail the thread by samefagging?

the next thing you're going to say? doom babbies

>> No.3054402

>>3054381
No, I want to takl about shit like that one anon's Combined Arms mod which is fun as fuck and actually relevant.

>> No.3054403

>>3054401
already been said but the post was deleted

>> No.3054404

>>3054384
Not him, but could you pass the git?

>> No.3054405
File: 41 KB, 563x477, Help.png [View same] [iqdb] [saucenao] [google]
3054405

I need a little help with PR-Boom+. I've downloaded it from the Sourceforge link that I found in the FAQ, I opened it with WinRAR and I find this. Do I just extract everything? What do I do?

I also have questions about using it for Doombuilder. Is the Boom file in the game configurations tab PR-Boom+?

>> No.3054407
File: 156 KB, 500x500, 1447811315247.gif [View same] [iqdb] [saucenao] [google]
3054407

ALL OF YOU SHUT THE FUCK UP

THEN START TALKING ABOUT ACTUAL RETRO FPS GAMES

IGNORE D44M POSTERS

>> No.3054408

>>3054378
>>3054379
Alrighty, I'll guess I'll use the Boom format. Thanks for the assistance.

>> No.3054413

I'm not really part of the DUMP project since I don't have any forum accounts. But if I were to make a map for it and upload it here, would that be okay?

>> No.3054415

>>3054407

Okay, heretic and hexen have cool weapon designs but I always felt like most of them are pretty underwhelming mechanically.

>> No.3054417

>>3054413
I asked Term the same thing on tumblr. It's fine, we don't need to make an account or anything.

>> No.3054418

>>3054404
http://git.jinotra.in/ijon/dakka

>>3054408
Yeah, just keep in mind that the Boom format doesn't support a lot of new things. For example, if you want slopes, or 3D floors, or things that start in midair, or ACS, or anything like that, go Hexen or UDMF format.

On the other hand if you're just starting out, all that poses more ways to fuck up your momentum. And you can still do a lot of cool stuff with Boom. Just not *as* much.

>> No.3054421 [DELETED] 

>>3054365
>>3054370
>>3054393
>I-I want to have the last word ;_;
hah waw lad being this much of a shitter really takes a toll on your mental health doesn't it cupcake?

...wow how pedantic, lel

>> No.3054424

>>3054421
Wow, that >>>/v/ post really did piss you off, huh?

>> No.3054425

>>3054413

that's what i did for dark and dreary

i just wish i'd paid attention to the time layout and not released the finished map before we were supposed to move past the 'ideas' phase

>> No.3054426

>>3054394
Because it still takes over the thread and remains a circle-jerk.

>> No.3054428

>>3054426
Anon, if you didn't start passionately going against these "autists" this wouldn't have happened.

>> No.3054430 [DELETED] 

>>3054424
riddle me this: talking about a modern game ticks your titties real bad and makes you shit the bed, is this true, honey

>> No.3054431

>>3054430
Nah, I just know what's relevant to the board and what isn't.

Apparently pointing out you're /v/ermin makes you foam at the mouth in rage and start memeing at everyone, though.

>> No.3054432

>>3054392
It was the first big FPS shooter, but its still just doom. I think you're getting a bit carried away, but that's exactly what I'd expect in this thread. I just never found it that exciting after the first time I played it. It was cool and scary as an 8 year old, but vanilla doom just isn't that great.

>> No.3054437

>>3054431
Don't dignify such a blatant shitpost with a response.

>> No.3054439

>>3054421
>Cites someone for wanting the last word
replies
*buzzer of failure sounds*

>> No.3054440

>>3054432

why are you talking about vanilla doom as if it were the one thing these general plays the most (which has been proven to be false for more than 2 years)

>> No.3054441

>>3054439
rekt

>> No.3054442
File: 959 KB, 250x300, Sign spinner.gif [View same] [iqdb] [saucenao] [google]
3054442

HEY EVERYBODY LOOK I MADE A DOOM 4 THREAD ON /v/ GO DISCUSS IT OVER THERE.
>>>/v/330299304
>>>/v/330299304
>>>/v/330299304
>>>/v/330299304

>> No.3054443

>>3054432

It was still the springboard for a lot of stuff, and the influence it had is massive.

The game itself I enjoy quite a bit, it's pretty well balanced and the level design shows a lot of personality from each designer, both in cool stuff and outright dickishness.

>> No.3054445
File: 192 KB, 283x352, 1424816750815.png [View same] [iqdb] [saucenao] [google]
3054445

>>3054431
so it's true, discussing games pisses you off. maybe you should backtrack to your fa/v/orite place instead.

also apparently people accusing you of being angry and wrong makes you spout anger implications out of nowhere and play the victim. That's rather pathetic.

>> No.3054446
File: 11 KB, 447x335, 1450145293338.jpg [View same] [iqdb] [saucenao] [google]
3054446

>Bait: The Thread, The Movie

literally don't respond to anything that doesn't have to do with retro fps games

you niggers are feeding the trolls, don't you know how to internet properly

>> No.3054449

>>3054428
What, you mean after the initial shitstorm about Doom 4 being a Halo clone?

I came in around >>3052838 son.

>> No.3054450

>>3054445
The fact you're so intellectually useless you have to try and spin my own argument back at me proves how buttflustered you are. Just go to the /v/ thread linked two posts above you, it's perfect for /v/ermin like you.

>> No.3054451

>>3054442

just becase i'm a huge asshole i'm going to write

>new shield mechanics for gmota.gif

and force kegan to include them

>> No.3054456

https://my.mixtape.moe/jchxzf.webm

authentic DUMP mapping in progress

fuck you I'm not reencoding this to be under 3MB

>> No.3054457

>>3054446
it's literally one autist samefagging over and over

>> No.3054458

>>3054446
How did people forget this basic rule?

>> No.3054459

>>3054451
That would be pretty fun actually.

>> No.3054463

>>3054450
lol

>> No.3054464

>>3054425
There's a time layout? Looks like I better start mapping.

>> No.3054465

>>3054445
Please follow >>3054450's advice. It's for the best.

>> No.3054468
File: 112 KB, 610x320, man-drinking-coffee-21026239-610x320.jpg [View same] [iqdb] [saucenao] [google]
3054468

>>3054446

Honestly, this isn't even that bad.
Even as funny as this spree is, this is nothing compared to the /vg/ and /vr/ shump cross-board cross-thread shitposting.

Aaahhh, good ol' Ikaruga.

>> No.3054469

>>3054464
yeah, today's the day you were SUPPOSED to start mapping, and you got seven days to map

>> No.3054470
File: 338 KB, 900x760, methinks thy claim tis erronious.png [View same] [iqdb] [saucenao] [google]
3054470

>>3054451

Listen here, you little shit. I'm not even gonna dare to try and re-rework the shield.

I got a fairly substantial to do list for GMOTA on top of the other projects I've foolishly volunteered for

>> No.3054471

>>3054456
Everyone loves barrels.
Except the kind where you shoot them and it sets off a chain reaction that makes barrels to the sides off you fly through fake walls and kill you.

>> No.3054472

>>3054457
>Implying the anti-Doom4 edgelords aren't samefagging as well

>> No.3054473

>>3054464
>There's a time layout?

yeah, we just exited the "ideas" phase and entered the "actually fucking mapping" phase

it's a good thing i got my map banged out already actually, i'm working two jobs now

>> No.3054475
File: 964 KB, 1280x720, dedgaem.png [View same] [iqdb] [saucenao] [google]
3054475

Heeeeeeey.... Someone here mentioned separating the BFG projectile from the BFG tracer spray in DehackEd. Where would I go about finding more information on that?

Seems like they're tied together since the spray is an action within the projectile and starts on the projectiles death.

>> No.3054476
File: 1.93 MB, 450x247, fuckyou.gif [View same] [iqdb] [saucenao] [google]
3054476

>oh hey there was a doom thread somewhere around here wasn't it
>I wonder how they're do-
it's the doom babbies autist all over again.

>> No.3054481

>>3054472
that's precisely what I meant actually

from what I can tell (particularly by the shitposting right above which makes it even more obvious) it's a low-functioning autist replying to one post over and over pretending to be different people aiding him

>> No.3054490
File: 1.61 MB, 320x185, IDKFA.gif [View same] [iqdb] [saucenao] [google]
3054490

Does anyone have that gif of Hulk Hogan hitting all those dudes with a giant piece of wood, and then someone shooped doomguy's and the monster's faces on the characters?

>> No.3054492
File: 365 KB, 1280x853, tumblr_ns2kfzgXtY1tkah1uo1_1280.png [View same] [iqdb] [saucenao] [google]
3054492

Oh man, I forgot Cacobro drew this.

This is a scenario I wanna do where Blaz fights the demon that becomes the Blazter.

The tiny head on the big body amuses the hell out of me

>> No.3054497
File: 1.41 MB, 700x366, 1454239167453.gif [View same] [iqdb] [saucenao] [google]
3054497

>>3054490
no, but enjoy this cutaway animation of a pump-action shotgun

>> No.3054501
File: 460 KB, 1280x853, tumblr_ns2kfzgXtY1tkah1uo3_1280.png [View same] [iqdb] [saucenao] [google]
3054501

>>3054492

Forgot about this one too

>> No.3054505

>>3054302
>>3054261
>>3054293
Releasing sourcecode is an increasingly difficult thing today.

Say that Bethesda and Id were both open to the idea of releasing the source code for Doom 4, as soon as this happens, patent lawyers around the world who specialize in this will sift through the code and look for one of the thousands of patents they've probably violated (because it's pretty much impossible to write any code today that doesn't violate someone's patent somewhere).

This is going to lead to thousands of protracted legal battles for years by greedy piece of shit patent squatters, it's an enormous burden on even a big company.

Software patent laws is basically the reason many companies avoid releasing source-code, and even then, there's people out there who will desperately try to decompile code to see if there's anything they can sue for.

>> No.3054507

>>3054497
I never actually knew how that worked. Thank you, anon.

>> No.3054509

probably a stupid question but Is there a mod that adds lighting effects to things like barrels or shield pickups besides 'brightmaps' that is included with gzdoom?
something I can run alongside and play vanilla but with the sort of brightmap effect but a bit more

>> No.3054512
File: 1.00 MB, 499x310, 1394166370957.gif [View same] [iqdb] [saucenao] [google]
3054512

>>3054490

>> No.3054513

>>3054505
>>Releasing sourcecode is an increasingly difficult thing today.
If FIraxis could do it, Id has n oexcuse.

>> No.3054514

>>3054501
>lord blazkowicz took a peek at GMOTA's update schedule

>> No.3054515
File: 2.74 MB, 1543x5500, SoYouWannaFuckSomeDoom.png [View same] [iqdb] [saucenao] [google]
3054515

>>3054475
Anyone? I don't see anything on it anywhere. Anything I do find is for BEX.

>> No.3054516
File: 183 KB, 625x435, kutta.png [View same] [iqdb] [saucenao] [google]
3054516

>>3054512

Thank you.

>>3054514

Now I feel bad.

>> No.3054517
File: 111 KB, 500x429, acceptance.jpg [View same] [iqdb] [saucenao] [google]
3054517

>>3054514

>> No.3054518

>>3054507
>>3054497
That's an autoloader, but it has some similarities (the magazine mainly).

https://www.youtube.com/watch?v=eYcR1weFNDo

>> No.3054521
File: 843 KB, 1543x2581, SoYouWannaFuckSomeDuke.jpg [View same] [iqdb] [saucenao] [google]
3054521

>>3054515

>> No.3054525

>>3054513
They do this at big risk to themselves.

>> No.3054535
File: 1.65 MB, 800x3848, SoYouWannaFuckSomeQuake.png [View same] [iqdb] [saucenao] [google]
3054535

>>3054521

>> No.3054540

>>3054521
I wish we talked about duke more often. I want people to know how great the grenade launcher from the 64 version is and how fucking rad the motorcycle from the DNF mod is. It's a fuctional motorcycle in Duke, guys. Fuck it's rad.

>> No.3054541

>>3054432
>but vanilla doom just isn't that great.
I don't know, I'm addicted to modern mods but even the old shitty console ports are pretty fun.

>> No.3054548
File: 1.79 MB, 1400x3900, SoYouWannaFuckSomeThief.jpg [View same] [iqdb] [saucenao] [google]
3054548

>>3054535

>> No.3054549
File: 1.16 MB, 720x360, there&#039;s hope for me yet.webm [View same] [iqdb] [saucenao] [google]
3054549

Holy fuck I made a door!

I can get this show back on the roa

>> No.3054559

>>3054540
I never played the N64 version. Is it the same levels as the PC version? That might kill it for me.

>> No.3054561
File: 239 KB, 1280x720, Screenshot_Doom_20160310_065647.png [View same] [iqdb] [saucenao] [google]
3054561

>>3054549
Got a chuckle outta me.

Also somebody give me a decent name for this map, I'm not a very creative guy.

>> No.3054562
File: 321 KB, 880x888, PANIC.jpg [View same] [iqdb] [saucenao] [google]
3054562

>>3054549

>> No.3054563

>>3054561
What map is it? Are you the anon that made a map based off a midi his friend made?

>> No.3054564

>>3054561
Pier 1 Exorcism

>> No.3054568

>>3054561
Brick By Brick

>> No.3054569

>>3054563
I am, he made a follow up midi and I plan on making a follow up map before releasing this one.

>> No.3054573
File: 77 KB, 531x471, pantsu-on-head-haram.jpg [View same] [iqdb] [saucenao] [google]
3054573

>>3054569
Damnit. I've been waiting to play that

>> No.3054578

>>3053931
Well I love Doom, Hexen, Duke3D, Shadow Warrior, Blood, Serious Sam etc.

Quake is the only "big" one that I'm not a fan of for some reason.

>> No.3054580

>>3054568
https://www.youtube.com/watch?v=JtPp0ovsINw

>> No.3054583

>>3054284
The imps look really small for some reason.

>> No.3054587

>>3054583
That's because it's actually a fairly big room, I'm just suspended off the ground making it look smaller than it is

>> No.3054590
File: 5 KB, 422x114, New Crash Skin.png [View same] [iqdb] [saucenao] [google]
3054590

>>3053465
Posted this last thread, but then last thread was kidnapped.

http://zandronum.com/forum/showthread.php?tid=334

>> No.3054593

>>3054587
Ah, that makes sense. They looked like action figures sitting on a shelf or something, heh.

>> No.3054605
File: 149 KB, 1232x738, whattheshit.png [View same] [iqdb] [saucenao] [google]
3054605

>>3054593
>Spend a few hours working on my DUMP submission
>Doombuilder crashes when I try to save it, have to roll back to a backup from before today
>Decide to work on it more than I'd planned in order to rebuild what I've already done
>Almost there, about to get back to the point where the builder crashed.

>Pic happens

What. The fuck.

>> No.3054607

>>3054605
WELCOME TO LIFE WITH SLADE 3

I HOPE YOU ENJOY IT

>> No.3054610

What wad maker should I use instead of the utterly generic doombuilder? Anything, uh, more stable?

>> No.3054638

>>3054607
That screenshot is of Doom Builder.

But yeah, SLADE3 and its wxWidgets-related crashes. Ick. Its getting a lot better lately, though.
I also find deleting all of the SLADE user configuration files between each update helps.

>> No.3054643

>>3053941
Necromancer's Keep was fantastic and I never found all the secrets, and Lava Mountain or w/e was great as well. Cruical is alright but really bullshit regarding the secrets, and Swampy Fogbottom is the same way because it's by the same author.

Place of Many Deaths was nice but I don't remember much about it other than the center area being a remake of the DM map.

I ought to make a list once I've played them all and see what people think.

>> No.3054649

>>3053465
Wheres the rest of the rotations?

>> No.3054650

>>3054605
Oh god that fucking crash.
I basically save after every change I make now.

>> No.3054659
File: 1.27 MB, 1680x1050, Screenshot_Doom_20160310_010015.png [View same] [iqdb] [saucenao] [google]
3054659

Six hours in

>> No.3054667

>>3054605
Anon that is the stuff of nightmares.

>> No.3054678

>>3054578
Probably cause that anon is wrong and Quake is the worst of the bunch. Because of it's low poly blobs and boring environments.

>> No.3054684

>>3054678
>implying low poly is inherently bad

>> No.3054685

>>3054559
The levels are similar. Some are changed slightly but most are the same. The real appeal is the grenade launcher in slot 5 which is very fun. There's also dual SMGs instead of the chaingun which feel punchier and a plasma cannon instead of the freeze thrower which functions like the BFG. Really the freeze thrower was too much. Along with the shrink ray that's just too many novelty weapons.

>> No.3054689

>>3054684
Looks like shit. All the enemies are ugly blobs. Sprites would have been better.

>> No.3054692

>>3054685
They're very similar in function, yeah. Hit something till it's harmless, kick it.

Anyway. Maybe I'll get it. I gotta get doom64 first.

>> No.3054697

>>3054685
To be honest, the N64 version has some of the same basis and most of the maps are similar, but a lot of maps got totally redesigned or in a couple cases are either derived from The Birth or brand new altogether. Like the porn shop being replaced with a weapons store and a Duke Burger added in on the second map alone if I remember right, as well as the strip joint being completely reworked into an industrial warehouse.

Combine that with weapon functionality changes (the shotgun gets an extra explosive ammo type, the dual SMGs operate differently from the chaingun cannon, the RPG has a spin to it, and new weapons like aforementioned Grenade Launcher and Fusion Cannon), and it's like a very different 'redo' of Duke 3D with no nudity but all the gore intact.

>> No.3054698

>>3054692
It's easy. Get a Doom 64 ROM from the net and go download Doom 64 EX, you have a very accurate PC port to go. Meanwhile there's the Duke Nukem 64 mod for the EDuke32 source port of Duke 3D.
Now you don't have to finangle with bargain bins, old game stores and eBay unless you're a genuine collector who plays these games on their original systems.

>> No.3054704

>>3054689
>All the enemies are ugly blobs.

You turned off texture filtering, right? 'cause Quake looks like shit with filtering enabled.

>> No.3054705

>>3054697
Yes. I wonder if there's a mod to replace or at least add the 64 version weapons to the game so I can have my grenade launcher and titties too.

>>3054698
Yes. Go and get the duke64 mod.

>> No.3054717

>>3054698
Nah. I have an N64, and I'd rather have the cart. I have a copy of SNES doom as a kid, but it somehow got lost somewhere along the line (my parents or siblings lost it, not me)... So I'd like to have physical copies of both.

>> No.3054721
File: 202 KB, 540x403, quake1.jpg [View same] [iqdb] [saucenao] [google]
3054721

>>3054689
>Sprites would have been better.
You want them to be low detail 2-dimensional blobs instead?

>> No.3054735

>want to try arcane dimensions
>darkplaces fucks up the lighting
>quakespasm has weird mouse issues

fug

>> No.3054749

>>3054735

Did you also get the "patch 2" for AD? I haven't tried playing the mod with Darkplaces because Quakespasm works just fine for me but that patch is supposed to fix some issues the mod has with Darkplaces.

>> No.3054763
File: 1.09 MB, 1920x1080, darkplaces 2016-03-10 02-36-28-46.png [View same] [iqdb] [saucenao] [google]
3054763

>>3054749
Patch 2 fixes transparency issues, but Darkplaces still messes with the lighting in a number of maps (glitching out shadows, mainly) simply by being Darkplaces, even if you turn all the extra doodads off.

It's a shame because I played through most of the mod in DP and now I've gotta switch to a different engine so my screenshots don't look like shit, and savegames from DP don't work in other sourceports apparently.

>> No.3054767
File: 1.00 MB, 1920x1080, quakespasm 2016-03-10 02-38-16-84.png [View same] [iqdb] [saucenao] [google]
3054767

>>3054763
Same spot in Quakespasm (minus the lift I hadn't triggered yet)- no darker shadows on the outside, but also no screwed up shadow bits on the inside.

>> No.3054770
File: 1.04 MB, 1920x1080, DirectQ 2016-03-10 03-27-19-19.png [View same] [iqdb] [saucenao] [google]
3054770

>>3054767
And in DirectQ for shits and giggs, something I've never actually used before but seems to run AD alright and keeps the dark corner shadows without fucking up the lift area. I had to brighten up this image myself because it captured as really fucking dark for some reason.

tl;dr: Darkplaces controls the best but looks like shit and I'm the only person in the world with a weird mouse-snapping-type thing going on in 'spasm.

>> No.3054783

>>3054770
On that note, does anyone use DirectQ as their go-to engine? I know it's outdated/not updated, but it seems like 'Quakespasm without the mouse issues it gives me' which sounds good in my book, although the darker screenshots and little things like having mouse aim control with the menu/console open are bothering me.

>> No.3054784

>>3054763
what spot is this - i wanna test it out myself

>> No.3054786

>>3054783
I only play quake on my wii or my phone...

But the quakeworld port on wii doesn't seem to want to work. Which sucks because it's actually really good with the waggle stick.

>> No.3054789

>>3054784
Obsessive Brick Disorder, take the left tube at the start, then the left tube again at the next three. It's linear once you've done that, you'll know it when you see it (there's two Ogres in the room as well and a Shambler on the next floor up).

>> No.3054793

>>3054093
Upload pls.

>> No.3054803
File: 4 KB, 226x204, Doomguy Confused.png [View same] [iqdb] [saucenao] [google]
3054803

Dear Zandronum

Why do I have to download a different version of Complex Doom for every different server that hosts the mod?
Pick one version of it and stick with it.

Yours
A concerned Doomguy

>> No.3054806
File: 2.55 MB, 900x506, DirectQ 03.10.2016 - 03.58.24.14.webm [View same] [iqdb] [saucenao] [google]
3054806

>>3054789
Webm related, to clear up any confusion.

Seems like an alright engine, if a bit washed out and impossible to take screenshots with.

>> No.3054807

>>3054793
Not entirely sure how /doom/ feels about Mega links but that's how we shared shit in /sg/ without getting b& so here you go

https://mega.nz/#!nx5zxKwB!LA4DhXvdS3W9H3wuMTwsP2auNo6YraKfk4xLrCzVO0I

>> No.3054809

>>3054807
Thanks mayne.

>> No.3054812

>play Backstein on hard
>beat it on first run without any deaths
>play Obsessive Brick Disorder on normal
>get my ass handed to me

Fuck those skull wizards t︂b︂︂h

>> No.3054813

>>3054806
Also holy shit I forgot how ugly Quake's default weapon bob is, thankfully it just takes dropping cl_bob from .02 to .01 to fix that.

>> No.3054815
File: 85 KB, 676x693, ss+(2015-08-23+at+08.55.03).jpg [View same] [iqdb] [saucenao] [google]
3054815

>>3054809
Have fun, anon

>> No.3054824
File: 257 KB, 1600x900, spasm0002.jpg [View same] [iqdb] [saucenao] [google]
3054824

>>3054770
>>3054806
Here how it looks on my 'spasm.
Perhaps the flash of exploding greande screwed the lighting on your ss.

>> No.3054836
File: 2.09 MB, 1920x1080, Quake0002.png [View same] [iqdb] [saucenao] [google]
3054836

>>3054824
Hmm, I didn't even think of that.

So no opinions on DirectQ? Guess I'll use that for now to replay AD until I figure out what the fuck 'spasm's problem is with making my mouse control all retarded. Viewmodels are oddly bright for some reason, but that's okay I guess.

Googling around gives some hits from other people mentioning that DP has lighting issues even after the patches; wish I had known that before I got three fucking runes. Not looking forward to slogging through Cruical for the third time.

>> No.3054842

>>3054836
Direct Q is a relic of the times when DX offered better performance than OpenGL with some GPUs. Now this is not the case, so there's next to no reason to use it over other ports.

>> No.3054845

>>3054842
>so there's next to no reason to use it over other ports.
Except in odd cases like mine where Quakespasm has a weird mouse issue.

I wish I could capture it on Shadowplay, but it's not skipped frames or anything and it's hard enough to explain what it is, nevermind show the difference between normal aiming and what I'm experiencing. It just feels fucking weird.

>> No.3054848

>>3054845

Do you get the same problem with Fitzquake?

>> No.3054849

>>3054842
Nowadays it's less "offers better performance" and more "is most definitely more stable".

Plus, it's one of the most perfect ports for "Works right out of the box". I carry a copy on a flash drive when I'm feeling in the mood for some Quake.

>> No.3054852

>>3054413
>But if I were to make a map for it and upload it here, would that be okay?

Yup. Another anon had the same question last thread (or thread before that). If you're averse to forums or IM services, just upload it here.
Please make it very clear it's for DUMP, and attach a name to it to credit by (or stay Anonymous, if you're fine by it).

Already got a nice techbase map from The Gay Agenda, but it'd be good to see if any other /vr/ bros want to dive in.

>> No.3054854

>>3054848
Unsurprisingly yes, or at least it feels like it- can't tell 100% because I'm fucking exhausted. Made sure to keep autoaim and lookspring off as always and it still feels odd, like there's mouse acceleration but only at seemingly random times- framerate is stable (into the hundreds) so it isn't input delay.

I dunno. I'll stop bitching about it now, it's a complete mystery to me and nothing I've tried has worked.

>> No.3054857
File: 197 KB, 1024x768, Screenshot_Doom_20160310_204230.png [View same] [iqdb] [saucenao] [google]
3054857

Are there any good "low ammo" wads? I cannot into ammo balance with my mod and need a nice point of reference for how much ammo the player should have in normal gameplay.

>> No.3054867

>>3054857
Calc ammount of HP on a level
Calc how much damage can player deal with ammo that's on a level (min to max cause pseudorandoom)
For comfortble, yet tight balance ammo players get should be enough to kill all things on level in absolute worst case scenario plus about 20% of that.

>> No.3054868

>>3054867
Note that you should not include BFG into the damage calculations.

>> No.3054870
File: 533 KB, 720x360, This might actually be fun when I&#039;m done.webm [View same] [iqdb] [saucenao] [google]
3054870

I'm starting to really enjoy this

>> No.3054874

>>3054867
I'm not making a map, I'm talking about a gameplay mod with more weapons than normal Doom.
The problem I'm actually having is how much ammo the player can hold at one time, and how long a player can/should stick to a singular weapon. Damage per ammo is already roughly balanced to vanilla.

>> No.3054876

>>3054561
Safe Harbour

>> No.3054878

after 10 hours of mapping, I have finally finished...

one third of my short map for DUMP

yaaaay.

>> No.3054881

>>3052486
Heh. Cool trick, i need to give it a shot in my map, thanks.

>> No.3054886
File: 333 KB, 1924x1908, 1455284845684.jpg [View same] [iqdb] [saucenao] [google]
3054886

>>3052547
>>3052534
Speaking about GZDoom builder, what the fuck is wrong with builds after 2503? They dont even start for me, just hang in the tasks doing nothing until reset with no chance to kill the process. What libraries do they require?

>> No.3054891

>>3054874
Then make damage per ammo pool the same duh.

>> No.3054893

>>3052613
>Oh god that movement is so slow.
You Quake stoners just dont know where to fucking stop. Noone but you autists want to play that MUH SPEEDZ MUH JEWMPENG shitfest that you turned every deathmatch arena shooter fucking ever released.

>> No.3054904

>>3054857
Play MM2. It has a few maps that are low on ammo pickups. Icarus map28 is another example.

>> No.3054912
File: 109 KB, 379x286, 1439892003906.png [View same] [iqdb] [saucenao] [google]
3054912

>>3054891
I have more weapons and they each have their own ammo pools, i.e. Clips and ClipBoxes are split up into separate ammo types, same with Shells and ShellBoxes. Shotgunguys drop an entirely different weapon with its own ammo pool too, in the end this leads to the player being able to hold a crapload of ammo at once and I need to dial it back somehow, the player basically starts with the backpack powerup. (thus backpacks do nothing but give a slight bit of ammo, which is also problematic as there's now more ammo pools for them to fill)

I basically have to lower the ammo capacity of everything, and I want a low-ammo map/wad to see if I've fucked up anywhere and have actually made ammo too numerous to begin with.

>> No.3054921
File: 67 KB, 679x604, Cirno.png [View same] [iqdb] [saucenao] [google]
3054921

>>3054904
Ohh, thanks, Anon! I'll try those out!

>> No.3054927
File: 36 KB, 393x391, 1354619006173.jpg [View same] [iqdb] [saucenao] [google]
3054927

>>3054912

Why on earth do you have so many weapons and ammotypes?

>> No.3054928

>>3052809
Now you know like Fallout fans feel. But we had it way, WAY worse.

>> No.3054930

>>3054927
BECAUSE MORE GUNS == MORE FUN

>> No.3054935
File: 1.87 MB, 379x423, JIGGLE ME BONES.gif [View same] [iqdb] [saucenao] [google]
3054935

>>3054930

>more shit to cycle through
>more weapons to attempt to balance and keep relevant
>more fucking ammo to worry about
>inevitably one weapon will raise above the rest, making the others useless

sometimes less is more, anon.

>> No.3054937

>>3054935
Serious Sam comes to mind

>> No.3054940

>>3054935
This makes me wonder, what is the optimal number of weapons for an FPS?

>> No.3054941

>>3054935
>increase switch speed
>niches son
>when is more ammo bad
>not if you actually give each weapon it's own niche

>> No.3054943

>>3054927
Because I want all weapons to have some use, and not be like Doom, where pistol is never used again after you get the chaingun and the super shotgun is even more efficient than the normal one. Only 4 ammo pools to work with makes too much of it shared and causes the player to use the "best weapon in the pool" because otherwise they aren't being efficient.

As for the actual number of weapons, well.. it's more to do with what the mod's tributing. I'll probably drop one or two if it really is just too much and superfluous, but I'd like each weapon to have their own purpose and not be an afterthought. It's proving difficult to say the least!

>> No.3054945

Can anyone give me a link to Icon of Party / Stupid LMS from the SO YOU WANT TO PLAY SOME DOOM pic? The link on the zandronum forums thread seems to be ded

>> No.3054946

>>3054590

Fuuuuuck! I thought it was lost forever!

You are indeed a human of the highest caliber

>> No.3054947

>>3054943

now are you giving each of these weapons altfires or does each weapon only have one fire mode?

>> No.3054948

>>3054935
Depends on how it's handled, maybe you can only carry a set number of weapons at a time (anything less than four would be gay tho), or you only have some weapons in some maps.

I don't know, there's ways to make it work.
I wouldn't go insane though, what was that megawad called that was filled to the brim with stolen weapons and contained a like an insane amount of weapons, think it was made by some Mexican dude, Daniel something.

I think there was like 30-40 weapons (and then like 20 inventory items), and that's just way too fucking much shit to keep track of at once.

>> No.3054953

>>3054940
I'd say 5 or 6.

1: Melee weapon or weapon with infinite ammo for when you wanna save your shots
2: Shotgun weapon that's powerful against single enemies
3: Rapid fire weapon that's good for picking off groups of weaker enemies
4: RPG or some sort of explosive
5: Weapon that isn't quite as useful as the rest but is fun to fuck around with (optional)
6. Weapon for extreme emergencies and boss fights

I think five is better if you're using the numbers to select weapons. Although I guess you could bind the first one to Q.

>> No.3054954

>>3054945
http://zandronum.com/forum/showthread.php?tid=5947
maybe?

>> No.3054958

>>3054954
>Combines Stupid LMS, Icon of Party, and Skulltag.
Thanks m80

>> No.3054960

>>3054943
I actually made a mod that dealt with that kind of stuff too. The chaingun got lots less accurate (And did the same amount of damage with more bullets) while the pistol's damage was boosted a bunch. The supershottie got downgraded a bit (Each barrel fires individually, and the RNG would list the bullets to each side. You could hold it down and fire both instantly, or just tap once and twice) while the shotgun was given a much tighter bore.

Then I was messing with giving each of them altfires. Pistol lost its accuracy and started firing faster, the shotgun fired a single, powerful slug that would knock a monster back and forcepain, supershottie had dragon's breath (though at first I made it so that you could fire each barrel individually) chaingun spooled up and basically sneezed every bullet it had, plasma would spit a short-range 'flamethrower' of plasma because no magnetic containment or whatever, etc.

Kind of a fun mod, and I intend on remaking it, since I haven't really worked on it in years.

>> No.3054968

>>3054960
i vaguely remember this but its name escapes me

i can only think of FKER but i don't think that was it

>> No.3054972

Whose idea was it to make some of the weapons and demons in Doom 4 exclusive to multiplayer?

Fuck I hate online-only content

>> No.3054974

>>3054960
It was Project ILE.

Though since the project's been growing way out of scope of the basic 'make hitscan enemies fire projectiles instead', I'm probably going to rename it. But now that I'm learning ACS, I should be able to pull some more fun shit. Weapons will generally be the same. I just plan on tweaking the monsters a lot more.

But that'll come after I'm done with my DUMP map. Despite the fact that it's crashed twice in the past 24 hours, making me lose my progress for the entire day twice, I'm getting pretty confident about it.

>> No.3054986

>>3054947
Altfires, altfires everywhere.

>>3054960
Sounds sweet Anon, I think I might have played that before? it sounds very familiar.

The main hurdle I'm dealing with at the moment is dialling back the super shotgun to make it more situational, without making it feel like shit to use. I tried making it shoot out a burst of fire, but it either didn't feel right visually or it's just weird for it to have a maximum range. (a low max range is hard to get feeling right, just look at the pulse rifle/link gun's altfire in UT)

>> No.3054992

>>3054986
>The main hurdle I'm dealing with at the moment is dialling back the super shotgun to make it more situational, without making it feel like shit to use.

I found that spreading the shots a lot more, without decreasing damage or anything else, made it a lot shorter-range without feeling like shit. Because you'll still pain an entire room with it, but you won't immediately kill six zombiemen. It also means that you need to be closer to creatures if you want to gib them, meaning you have to get right in their face.

It does make it less useful in certain situations, without crippling it entirely. It might even be more useful in open areas- because then you can hit everything in a large cone, almost like a discount BFG, albeit at the cost of doing a *lot* less damage.

>> No.3055005
File: 32 KB, 474x444, 1412138175701.jpg [View same] [iqdb] [saucenao] [google]
3055005

>>3054893
>Being this angry about someone enjoying quake

>> No.3055007

Anybody know of any good comfy wads out there?

>> No.3055010

>>3055007
Comfy doom sounds right down your alley.

>> No.3055012

>>3055005
He's mad because he's bad.

>> No.3055015

>>3054992
I was actually thinking of having the SSG be a flamethrower, but it's the most used weapon in the game and has a "niche" of high burst damage, so that had to go out. thanks though anon, you've given me an idea of something I can do.

>> No.3055019

>>3055007
Gravity is a lovely stroll in a park and some castle ruins on a summer's day.

https://www.doomworld.com/idgames/?id=15467

>> No.3055027
File: 131 KB, 1024x768, Screenshot_Doom_20160310_231533.png [View same] [iqdb] [saucenao] [google]
3055027

>>3054904
>>3054921
>Icarus MAP28
Oh wow!

>> No.3055029

>>3055005
someone enjoying quake =/= quake babies shit on everything that is not 986723758375MPH cocaine trip

>> No.3055030

>>3054904
What is MM2?

>> No.3055031

>>3055030
Memento Mori

>> No.3055039

>>3055029
Because going fast is better, Period.

>> No.3055043

>>3055031
Thanks.

>> No.3055046

>>3055039
>this is what quakefaggots actually believe
Gee, i wonder why the whole subgenre died and decompressed, it was SOOOOOO good!

>> No.3055048
File: 152 KB, 1024x768, Screenshot_Doom_20160310_233851.png [View same] [iqdb] [saucenao] [google]
3055048

>>3055027
Okay after retrying and not taking the stupid route, seems the map's more about not setting off the teleport traps, they are both completely avoidable. Then the BFG at the end can help you backtrack to kill stuff you missed if you want 100%?

>> No.3055050

>Boom compatible map
I can't get the fucking thing to work in the first place.

>> No.3055053

>>3055046
Which is a shame, since it seems like it's better than most Multiplayer Competitive FPS games that are out today.

>> No.3055056

>>3054972
That actually upsets me.

>> No.3055057

>>3055053
>>3055039
>>3055005
I think anon is being shitty about it, but I'll agree and say that there isn't anything actually exceptionally fun or amazing about Quake 1 deathmatch, it's very formulaic.

At least in my opinion.

>> No.3055061

>>3055057
I preferred Quake 3 DM than Q1's. I just didn't like the attitude his posts had, I guess.

>> No.3055063

>>3055061
Quake 3 actually had pretty good deathmatch, it could get pretty fast without being a spazzfest.

>> No.3055064

>>3055061
I think Quake 3 benefited greatly from the larger variety in weapons to frag each other with. And jump pads

>> No.3055065

I am about to play doom 1 and then 2 with two of my friends who have never touched them
should I introduce the game in vanilla or put in some mods that don't change the gameplay much
I wanted to try smooth doom but I think zandronum does not support it

>> No.3055073

>>3055065
Give it a go through Ep1 on vanilla first.

>> No.3055080
File: 125 KB, 1024x768, Screenshot_Doom_20160311_003421.png [View same] [iqdb] [saucenao] [google]
3055080

>>3055031
I'm getting a lot of illusio-pits that I'm falling into in Mementori Mori 2 in Zdoom, I can't find any way to make them raise either, what's going on? Screenshot is from MAP04, version I'm using is "2.9pre-393-g4ebdcb7" (March 8th build)

>> No.3055087

>>3055080
you are likely skipping the linedefs that raise the pits, either by jumping or crouching, or pressing switches in alcoves behind trigger lines because zdoom defaults to letting use key presses pass through walk-triggered specials.

>> No.3055098

>>3054886
Bump for the question. Please help me guys, what am i doing wrong?

>> No.3055104

>>3055080
likely a case of having infinitely tall actors off.

>> No.3055108

>>3055098
no idea, sorry

>> No.3055113
File: 476 KB, 800x800, 1441320028402.jpg [View same] [iqdb] [saucenao] [google]
3055113

Jesus fucking lordie.
Until this thread, I never realized how fucking insufferable some of you people are.
I can't believe I've been spending my time here for almost 2 years now.
First you incessantly bitch and moan about how DOOM 4 is going to absolutely ruin any possible enjoyment you get out of the franchise, and that you absolutely won't be able to enjoy the original games anymore, and now you start pissing yourself because someone likes Quake.

I seriously can't tell the difference between /doom/ and /v/ anymore.

>> No.3055116

>>3055113
You aren't helping.

>> No.3055121

>>3055113
>franchise
I don't give even the slightest fuck about how much money Bethesda makes from rhe IP. Doom 1 and 2 are my favourite games and it's very unlikely that D44M will even come close to them. Why don't you stop being a sensitive little bitch and contribute to the discussion?

>> No.3055123
File: 1.28 MB, 720x360, It&#039;s not lazy, I&#039;m just efficient.webm [View same] [iqdb] [saucenao] [google]
3055123

ladders.

>> No.3055129

>>3055113
He (or should i say, you?) doesnt just love Quake, which i do too. He is bitching about every multiplayer that doesnt look like the wet dream of a junkie who is high on gasoline mixed with cocaine stuffed right up his vein being "too slow" and "not muh Quake", and thus - shit. That is going for almost twenty years now and i am tired of that mindset.

>> No.3055135

>>3055065
Use Brutal Doom or Project Brutality

>> No.3055136
File: 435 KB, 1275x619, what.png [View same] [iqdb] [saucenao] [google]
3055136

>>3055104
I thought so at first, because a cacodemon flew over the pit at one point, but nope.

>>3055087
Nah no skipping, I even ran through the map with strict Doom compatibility on and it still was bugged, I went even further and tried it in Chocolate Doom and it actually worked.

I looked in Doom Builder and it's just a normal "Floor lower to highest floor" instant floor move trick (which is also impossible to avoid passing over and activating), that isn't moving at all in Zdoom. did something break in a new Zdoom build?

>> No.3055143

>>3055129
All he even said was that the MP looked slow, which it does. Not just relative to Quake, but relative to Doom as well. Both general movement and time to kill are far slower than the original games. How you extrapolated from "it's slow" to "it's not identical to quake" is beyond me, but it looks to me like you just want to start arguments. As long as we're talking about Quake, Doom 4's MP actually looks too similar to it for my tastes. What's quad damage doing in a Doom game, and why are powerups dropped when the holder is killed? Why do rockets hit for a pitiful 55 on direct impact? These are Quake elements, not Doom. Doom has rockets that dish out 148 damage on a direct hit, minimum. Doom's SSG outputs a fairly consistent 200 damage and can kill even at decent ranges, none of this 5 damage after 10 feet crap. Item denial is a significant part of Doom DM. Grabbing a powerup before your opponent helps you even if you immediately die after getting it, because it keeps it out of their hands.

The problem with Doom 4's DM is not that it's not Quake. It's that it's not Doom.

>> No.3055145
File: 3 KB, 140x106, SARGG3.png [View same] [iqdb] [saucenao] [google]
3055145

>>3055136
Nevermind guys, I updated to the latest bleeding-edge version of Zdoom and it seems this bug has been fixed.

>> No.3055149

>>3055143
To be honest my biggest gripe about Doom 4 multiplayer is how boring the maps themselves look to play in. I'm hoping it's different when experienced first hand.

>> No.3055153

>>3055143
Again, you are not prevented from playing original Doom DM when Doom 4 comes out. A game that comes out in 2016 will be different to one of the same series that came out in 1993.

Get
the
fuck
over
it

>> No.3055158

>>3055143
>which it does
No its not. It is right about how it should be, and from the trailer and webms it looked like UT'1999, which is perfectly fine.

>> No.3055160

>>3055143
>What's quad damage doing in a Doom game, and why are powerups dropped when the holder is killed? Why do rockets hit for a pitiful 55 on direct impact? These are Quake elements, not Doom. Doom has rockets that dish out 148 damage on a direct hit, minimum. Doom's SSG outputs a fairly consistent 200 damage and can kill even at decent ranges, none of this 5 damage after 10 feet crap
>>3055149
>To be honest my biggest gripe about Doom 4 multiplayer is how boring the maps themselves look to play in.
Perfectly agreed.

>> No.3055161

>>3055153
>>3055129
I'm not a fan of Quake MP or people fixated on Quake's style of gameplay, and I think Doom 4 has the chance to be pretty decent, but you're being a real fat cunt right now.

So, you know, stop being an abrasive faggot.

>> No.3055163

>>3055135
nnoo

>> No.3055165

>>3055161
>"[Doom 4]'s just not Doom"
>"I think Doom 4 has a chance to be pretty decent"

Make up your mind autist

>> No.3055169

>>3055165

Not him but I'm optimistic about the single player, but super wary of the multiplayer.

>> No.3055179

>>3055165
Think of it as a different interpretation of Doom. We've had the "serious one" and now we've put on the quake shades. Next up, in 2040, they'll release the Doom JRPG.

>> No.3055181 [DELETED] 

>>3055163
Yes. Brutal Doom is great for co-op and doesn't change the gameplay THAT much, despite what nostalgiafags will tell you.

They're so neckbearded they would notice if a single pellet from the shotgun did 1 point less damage just by playing.

>> No.3055184

>>3055179
I'll be honest. I would play the fuck out of a Doom JRPG.
id Software, if you're reading this, please consider your opportunities.

>> No.3055186

>>3055181
ok

>> No.3055187

>>3055179
That is precisely how I'm approaching it.
It's /doom/ as a whole that says "Don't talk about Doom 4" yet can't stop themselves from complaining that Doom 4 isn't Doom 1.

>> No.3055190

>>3055184
Let's just list all the genres

Doom platformer
Doom beatemup
Doom Shootemup
Doom Stealth
Doom Metroidvania
Doom Visual Novel
Doom ARPG/MMORPG/JRPG/roguelike
Doom construction and management simulation
Simcity where after x years your city gets invaded
Doom strategy (Realtime/turnbased/towerdefense)
Doom Sports
Doom Music
Doom Fighter

>> No.3055192

>>3055190
I want these.
I want all of these.

>> No.3055202
File: 96 KB, 720x720, 1457404052442.jpg [View same] [iqdb] [saucenao] [google]
3055202

>>3055192
>>3055190
The Doom Harvest Moon clone where you have to befriend all demons and grow lovely fleshpatches and bloodrivers whilst preventing doomguys from ruining your shit.

>> No.3055205

>>3055202

now THAT should've been called Comfy Doom

>> No.3055209
File: 28 KB, 337x497, Doomedtofail.png [View same] [iqdb] [saucenao] [google]
3055209

>>3055190
I feel like you missed one on purpose.

>> No.3055226

>>3055153
>you are not prevented from playing original Doom DM when Doom 4 comes out

And how the fact that Doom 1 has better MP makes Doom 4 a better game?

>> No.3055230
File: 11 KB, 154x149, saddest ungor.jpg [View same] [iqdb] [saucenao] [google]
3055230

>these threads will never be comfy again

>> No.3055235

>>3055230
They usually are, but the occasional thread goes to shit.

>> No.3055238

>>3055230
Sure they will.

>> No.3055242

>>3054803
Dear Doomguy

Stop playing Complex Doom you dork! Play Dakka instead.

Sincerely
A concerned shitposter

>> No.3055246

So, I'm making a set of sewers, and I've got a real problem...

Namely, the water's set to have 'Carry (direction) Fast' in a twisted topsy turvy kind of way.

Except here's the thing: The 'Carry East Fast' makes the water pan quickly. That's not normally a problem, except it doesn't do it for *anything else*. The West, North, and South are all looking normally. Which is silly.

>> No.3055259

>>3055242
Imo DAKKA's chaingun needs it's alt attack replaced with bouncing bomb that while bouncing forward sprays out bullets in random directions (now it has a bomb that sprays moblets underneath it, and is generally very ineffective)

>> No.3055262

>>3055226
Doom 1 having better MP is your opinion.

Doom 4 will be doing some unique gamemodes/weps and demon runes will be interesting.

I also doubt you bitching about Doom 4 is going to make it a better game, so shut the fuck up retard

>> No.3055267

>>3055259
It's good if there's a strong bad guy in a pretty enclosed space, they usually get painstated until they die or the bombs run out. But I think you're right, they should either shoot forward longer or shoot straight until they hit a wall, then they start shooting the moblets.

>> No.3055273

What was the first slaughtermap? The Pit on UV?

>> No.3055281

>>3055273
Generally it's agreed to be Go 2 It

>> No.3055303

Any wads featuring lighthouses?

>> No.3055306

>>3055209
Sometimes I feel like picking that up and making my own attempt. It could have been a neat idea.

>> No.3055312
File: 110 KB, 551x488, 9fPybbF.png [View same] [iqdb] [saucenao] [google]
3055312

>>3054590
Speaking of female leads, I really liked this spriteset and have yet to see anyone actually use it for something.

>> No.3055313 [SPOILER] 
File: 342 KB, 1920x1044, 1457629771167.jpg [View same] [iqdb] [saucenao] [google]
3055313

>>3055262
>I also doubt you bitching about Doom 4 is going to make it a better game
it's worked before
kinda

>> No.3055315

>>3055313
*its
forgive me for my shitty grammar

>> No.3055317

>>3055313

I feel like that whole thing was a marketing stunt.

>> No.3055319
File: 616 KB, 658x150, pressBtostart.gif [View same] [iqdb] [saucenao] [google]
3055319

>>3055209

>> No.3055329

>>3055317
Yeah, with modern id and Beth, I'd be surprised if they remember to even make that a reversible sleeve.

>> No.3055337

>>3055319
That Cyberdemon is pretty small. He should be riding a Monster Truck

>> No.3055342

>>3055337
Fix it, then.
http://www.mediafire.com/download/947we24boxbvksv/DoomKart64.zip

>> No.3055345

>>3055342
Nah, too lazy

>> No.3055357
File: 106 KB, 769x720, 1367206954496.jpg [View same] [iqdb] [saucenao] [google]
3055357

>>3055113
>I can't believe I've been spending my time here for almost 2 years now.

If you've been here for almost two years, then you should know this is barely dribbles in a bucket compared to what we've gone through before.

>> No.3055358
File: 194 KB, 557x605, d9498f333cfe5dae75e91911653c1045cf5ea10d.png [View same] [iqdb] [saucenao] [google]
3055358

To the anon >>3054904 that suggested MM2, thank you! It's been really helpful.

>> No.3055384

NEW THREAD

>>3055380
>>3055380
>>3055380

>> No.3055396

>>3055384
um, so i guess doom threads are banned now

>> No.3055397

>>3055396

No, but this thread just got a massive purge so there's no need for a new one.

>> No.3055403

>>3055396
mod/janitor deleted all the shitposts
this puts thread below auto-sage limit
this thread is now bumping again
polite sage~

>> No.3055405

>>3055403
I'm glad he's here.

>> No.3055407
File: 74 KB, 515x557, 1289900257541.jpg [View same] [iqdb] [saucenao] [google]
3055407

>from 700+ posts to 420

Sheeeeeeeeiiit.

>> No.3055415

>>3055397
>>3055403
fair enough, when i posted it was 650 posts / page 7 -- i usually wait until page 8 but i thought maybe turning a new leaf would help?

i also wanted to see if i'd been banned, i wasn't expecting the post to go through

>> No.3055425
File: 327 KB, 490x338, [FoMT] Farm Map.png [View same] [iqdb] [saucenao] [google]
3055425

>>3055190
I always had an idea and have attempted several times to create a Shin Megami Tensei-themed TC where you could befriend demons and summon them to help you fight other demons. I really need to get some work done on that. Spending most of my time trying to lay down a job. Got an interview in a couple hours, hope it goes well.

>>3055202
Harvest Moon WAD isn't a bad idea at all. Might take a crack at it. Wolf BoA has a lot of flower and grass sprites, and Daniel's Final NeoDoom has some excellent 3D model trees.

Punching apple trees could cause them to fall, eating them would restore health. Barns with pens to keep your cacodemons.

>> No.3055431

>>3055123
Well yeah, they are basically just really narrow steps.

>> No.3055438
File: 2.46 MB, 512x512, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
3055438

Just posted this in the draw thread

Thought you guys might like it as well

>> No.3055446

>>3055438
cool

>> No.3055447
File: 1.86 MB, 581x542, TOOT.gif [View same] [iqdb] [saucenao] [google]
3055447

>>3055438
Needs more TOOT

>> No.3055448 [DELETED] 

>>3054678

Nice one Doombabby.

>> No.3055450

>>3055438
Those are some tiny shoulder launchers

>> No.3055453

So I made an .md3 file gun and am trying to export it to gzdoom. It shows up in the map when I set it as the spawn state frame of a dummy actor, but I can't figure out how to set it as the first person view frame of a weapon.

What's the most barebones decorate for a gun with only a single "MODL A 1" or whatever frame?

>> No.3055458
File: 41 KB, 273x429, Huan_Lo_Pan.jpg [View same] [iqdb] [saucenao] [google]
3055458

We E.Y.E now

>> No.3055464
File: 414 KB, 1920x1080, Screenshot_Doom_20160310_201919.png [View same] [iqdb] [saucenao] [google]
3055464

muh details

>> No.3055465

>>3055447
https://www.youtube.com/watch?v=VAUm6hiaiJ4

>> No.3055468

After playing a lot of good gameplay mods like Demonsteele and Trailblazer I'm finding I can no longer stomach the vanilla DooM 2 gunplay. The pistol is irritatingly useless, the chainsaw is at best a gimmick, the SSG rules supreme, using a minigun for sniping just feels wrong and no crosshair + autoaim has made me afraid to use the rocket launcher in anything that isn't a perfectly level open space.
Do I need professional help?

>> No.3055475
File: 153 KB, 800x600, Screenshot_Doom_20160307_021501.png [View same] [iqdb] [saucenao] [google]
3055475

>>3055464
Kitchen areas are the best

>> No.3055478

>>3055468
What do you think about smooth doom+perkristian sounds? Try it with doom 64 skins and the SSG gibs cvar. Looks, feels and sounds great without affecting balance.

>> No.3055479

>>3055478
smooth doom already includes the perkistrian sounds

>> No.3055485

>>3055478
My problem is not much with how it looks but with the gunplay itself.

>> No.3055491

>>3055485
But balance-wise it's excellent, except for the SSG being overpowered in vanilla. Balance might not be very important to you though and that's fine.

>> No.3055518
File: 264 KB, 1920x1080, Screenshot_Doom_20160310_215306.png [View same] [iqdb] [saucenao] [google]
3055518

Is it regular for decorations to be partially submerged into the ground?

Also, what's a good and easy way to use monster death as a trigger?

>> No.3055521

i think i've finally reached the point in sunlust where they stopped catering to players who would choose a skill level called "hey not too rough" and expect to be able to get through a level from a pistol start without too much trouble

>> No.3055523

>>3055518
>Is it regular for decorations to be partially submerged into the ground?
in gl mode yes

>Also, what's a good and easy way to use monster death as a trigger?
depends on port

>> No.3055534

>>3055438
The chest on that rev makes it look female.
I like it

>> No.3055545

>>3055534
Kinda makes me want Revenant in HDoom to be mostly unchanged except for tits

>> No.3055569

>>3055545
>Angry skeleton with fat tits walking around

>> No.3055591

Finally managed to port a quake 4 model into gzdoom. Damn, that wasn't easy. Getting more than one animation file in there will be harder though.

>> No.3055596

>>3053975
>>3053991
The walls and floors look like walls and floors. It's not a mexican restaurant, they aren't gonna paint the walls with fucking pastel rainbows.

Doom has more color than Quake and modern shooters, or at least, most of them.

>> No.3055601

>>3055591
>Doing anything with GZDoom that isn't sprite based

>> No.3055605

>>3055596
>Doom has more color than Quake and modern shooters, or at least, most of them.
>modern shooters
Other than COD/BF and the couple of knockoffse in their wake I'm not sure I really agree.

Sure it has more color than quake 1, but there's a very understandable reason for that.

>> No.3055612

>>3055605
Actually, BOIII is prett colorful in comparison to previous CODs.

>> No.3055615

So, I want to make a hookshot weapon that makes the player follow a straight line towards the point of impact, then let go. I've been looking at some made by others, but they either only bring enemies closer, or "push" the player in the direction they're looking at, which isn't really working that well.

I'm only a beginner at DECORATE, and so far I've never touched ACS. Before I start looking more into it, I'd like to know if something similar to this could be coded:

When user clicks:
>Check if there is a hookable area (visible wall/floor/ceiling) in front of the crosshair/player's vision

If there is a hookable area:
>Place custom object at that point
>Disable gravity for player
>Disable WADS for player
>Move player toward custom object

When player collides with object:
>Restore gravity and movement, destroy object

>> No.3055617

>>3055569
not ever real tits, just a modeled breastplate like the romans

>> No.3055619

>>3055591
Nice, not enough people try to make stuff using 3D models
Mind sharing a screenshot?

>> No.3055623

>>3055601
I'm making a TC with a guy as a side project. It's gonna be really cool.

Anyway simple 3d models are really useful for things like projectilese and explosions anon. non-circular plasma bolts and such.

>> No.3055625
File: 12 KB, 226x208, skeletor.jpg [View same] [iqdb] [saucenao] [google]
3055625

>>3055438

>> No.3055631

>>3055612
I quite like the art direction of the sci fi entries of both the cod and the bf series. And BF:BC2, even if very brown, had great gameplay in MP

>> No.3055639
File: 442 KB, 800x600, Screenshot_Doom_20160310_212105.png [View same] [iqdb] [saucenao] [google]
3055639

>>3055619
It really isn't much more than proof I can technically do it. Needs to be mirrored,have its Z offset adjusted, and for the arms to have the actual arm texture rather than the same as the gun but that'll all be fixed in due time.

I'll also need to figure out how to import all the animation files along with the MD5 mesh into blender rather than just one.

>> No.3055643

>>3055631
I fucking played the shit out of Advanced Warfare, and still really really like that game.

>> No.3055646

>>3055643
Advanced Warfare and Black Ops 3 are actually good, and I feel Call of Duty is finally starting to embrace the crazy roots of shooters

>> No.3055649

>>3055646
It's a shame AW's MP is dead on PC. There's barely anyone playing. A real fuckin' shame especially seeing how AW actually incidentally has bhopping/strafejumping.

>> No.3055651

>>3055259
?

it's amazing for pulping hordes coming towards you; just shit the grenades everywhere into the horde and let the stunlock murderfest begin

in fact, I had to nerf the first implementation of it heavily because no one used anything else, with the rare exception of the BFG

>> No.3055660

>>3055651
Since you're here, any ideas on what you're going to do with the monsters to balance the game a bit? I love the mod how it is, but damn I can't wait until the monsters can push my shit in just as hard.

>> No.3055668
File: 41 KB, 130x130, karnivore89.png [View same] [iqdb] [saucenao] [google]
3055668

>>3055523
>port
zdoom?

>> No.3055671

>>3055668
I think you can just set the monsters Special in doombuilder to whatever. It should trigger on death by default AFAIK.

>> No.3055676

>>3055660
I've got a few plans, and I'm not sure which one I want to go with.

1. the lazy shitty route - beef up HP and damage numbers. no one would like this.

2. the hard route - redesign each enemy's attacks to better excel at the niche they have - revenants gain cluster missiles as a way to get you even when they hit a wall; chaingunners gain more accuracy but focus on where you were, say, two tics ago; lost souls can curve a bit when flying (nowhere near as extreme as revenant missiles, but enough to make the "one step to the right" dodges not work); barons would get a much faster melee attack that also disorients you on hit; that sort of thing

problem with this is that it could easily cross from the realm of "hard" to "bullshit", and I have next to no experience designing monsters - I'm a gun guy, that's what I've done since I started modding a good six years ago

3. the middle ground - just speed up everything - imp fireballs travel twice as fast, demons can actually keep a good pace, etc

it'd be an easier change and things would definitely get more hectic this way, but the main thing I'm worried about here is making sure monsters don't zigzag like crazy when moving

there's A_Chase flags that would stop that, but naturally they aren't in zandronum 3, which is pain

I dunno. as I said, my experience is with guns, not monsters

>> No.3055737

>>3055676
>revenants gain cluster missiles as a way to get you even when they hit a wall
You could also give their non-homing missiles airbust capability so they still explode if you hide behind a corner.

Another way to BTFO corner-camping players are monsters that use something like the revenant fire spawn function with an invisible actor instead of the fire, they would then use that as it's target instead of the player. Which means they'd fire towards the last known position of the player.

>> No.3055739

>>3055660
Can always pair it with Enemy-only mods (although you'll need to copy/paste the Script code used by Dakka's already replaced enemies so killing new the enemies gives you score.)

>> No.3055754

>>3055739
yeah, that's simply ACS_NamedExecuteWithResult("Dakka_Score", <point value>)

if you supply -1 as a point value, it defaults to the monster's health

>> No.3055775

So what is this Dakka I've seen in the past few threads?

>> No.3055812

>>3055737
archvile fire spawn function i mean

>> No.3055840

>>3055775
http://jinotra.in/downloads/mods/doom/dakka/dakka-0.06alpha-9c9f88a.pk3

latest commit, because people keep asking about it

>> No.3055843

>>3055737
y'know, this actually reminds me of quake's vore, and how its shots only homed in if it had line of sight to you, making it MUCH more of a pain in the ass to shake off

>> No.3055862

>>3055027
personal hell. I played it once from a carryover and scraped through with all the secrets and multiple deaths. By far one of the hardest maps in Icarus. 14's start was horrible too.

>> No.3055864

>add -dinput to quakespasm launch options
>some of the mouse issues disappear

I don't know why I didn't think to do this earlier.

>> No.3055867

>>3055862
do you mean 12, the one with the barrels
14 is a large castle map that's not too hard once learnt

>> No.3055874

>>3055867
Yeah the one with the barrels. Asshole even put some chaingunners around to finish anyone off that survived the trap.

>> No.3055882

>>3052374
Go play the STRAFE pre-alpha.

It makes me feel like a virgin, touched for the very first time.

>> No.3055890

>>3055882
>procedurally generated
nope.wad

>> No.3055908

>>3055281
The Punisher, and MM1's Showdown predate it, though.

>> No.3055910

>>3055908
i believe the punisher was made after pl32 but released before it

>> No.3055917

>>3055910
Nope. They didn't start working on Plutonia altogether until early 1996. Punisher was released in mid-1995

>> No.3055924
File: 144 KB, 425x282, image.jpg [View same] [iqdb] [saucenao] [google]
3055924

which is the latest release of gzdoom before the perspective rendering got fucked up?

>> No.3055929

>>3055917
hmm, all right

how old is 1squares.wad? i bet that's older

>> No.3055932

>>3055882
it's garbage.

>> No.3055934

>>3055924
No on really knows. I would go ask graf (or torr, who might also know) or iterate from a zdoom 2.7.1's gzdoom equivalent a couple of months at a time, launching a test map in them that shows whether there's warping as soon as you launch it.

If I may: why do you need to know? Cool mod in the works?

>> No.3055935

>>3055929
1squares.wad is march 1995

>> No.3055942

>>3054886
Try completely removing the program from your system and reinstalling it.

>> No.3055945
File: 720 KB, 2878x810, ZadmissionE1M1.jpg [View same] [iqdb] [saucenao] [google]
3055945

Progress?

>> No.3055947

>>3054886
No idea. I updated a week ago and it works fine. I second anon's recommendation of trying a reinstall.

>> No.3055948
File: 151 KB, 800x600, 2200374-23.png [View same] [iqdb] [saucenao] [google]
3055948

Anyone here playing Doom RL?
I've been playing it for two days straight, that stuff is pure crack cocaine.

>tfw you have Juggler trait
>instantly swap between two shotties for maximum non-stop demon splat

>> No.3055951

>>3055945
well, it looks prettier i guess. but not sure it's worth the cost of going zdoom-only.

>> No.3055952

>>3055935
i think i've found an earlier one: 1fifwar, which was only recently unearthed and uploaded to /idgames but the file date in the .zip is august 1994. it thus predates doom2 and only uses doom1 monsters, which, it has to be said, isn't great for a slaughtermap.

>> No.3055962

>>3055951
With DUMP going on I wanted to give more ZDoom features a try. Admission still exists as an in-the-works entity separate from Z-Admission, however.

>> No.3055964

>>3055924
I too, am curious.

I know GLOOME and Zandronum still have proper perspective rendering.

>> No.3055965

>>3055948
I have. What's your max depth m8?

>> No.3055968

>>3055948
Love it. Shotguns Are really the most viable build though as far as I can tell. Army of the Dead negates the downside of shrapnel damage for the marine and this isn't stated on the trait but as of the latest build the shottyman trait affects rocket launchers as well.

Also
>Scout
>Gun Runner
>Shottyman
It's as OP as it looks.

>> No.3055973

>>3055964
Nope, gloome has the error.

>> No.3055986
File: 301 KB, 1280x960, 1404652514478.jpg [View same] [iqdb] [saucenao] [google]
3055986

>Googling around to see if there's any hits for quakespasm corner aim snapping
>find something that looks promising on some forum talking about a potential quake V
>as I read it it seems more and more familiar
>eventually read a post I remember making myself, but definitely not on this shithole site
>the whole page is just a mirrored version of a month old /v/ thread with a wordfilter and randomly assigned handles to posts

>> No.3055994

>>3055986
I still don't know the purpose of that sites. They give me creeps.

>>3055948
I had. Killed both barons at the end of Ep1 but never made it significantly deeper. I mostly play Armoured commander for my roguelike shot now.

>> No.3056005

>>3055952

Next is the WORLD'S MOST DIFFICULT LEVEL!
In ULTRAVIOLENCE, the first room you enter
will have 16 INVISABLE Barrons, and get
this, 300 OTHER ENEMIES, ALL AT ONCE! And
to think, that's only TRAINING! Wait 'till
you get to the WARFIELD!

>> No.3056008

>I still don't know the purpose of that sites
They're for scamming money from ad agencies. They give the appearance of a frequently trafficked site.

>> No.3056009

Doombros i beg of you to answer my query. I'm loading a doom 2 PWAD in Zdoom (lastest).

The pwad has modified versions of the official maps that should replace the original ones in the IWAD but when i load the game, the custom graphics, DECORATE and DEHACKED lumps behave correctly but the game loads the official doom 2 maps instead of the custom ones.

Is there something i'm doing wrong?

>> No.3056015

>>3056009
yes

>> No.3056023

>>3055986
>>3055994
Sheekyforums and the like mainly just steal posts from imageboards and all that to fill out their more dead forum boards. Same idea was applied to 2ch, surprisingly enough under our lovely admin Hiro.

Though this isn't Hiro, since with 2ch it was applied to blog-like shit and it was happening before Hiro bought 4chan.

>> No.3056035
File: 66 KB, 400x260, nedmlogo.jpg [View same] [iqdb] [saucenao] [google]
3056035

Remember me?

>> No.3056040

>>3056035
What was the song that went with it again?

>> No.3056042

>>3056040
https://www.youtube.com/watch?v=nVBalxt3NEU

>> No.3056043

>>3056035
I do.

>>3056040
We Interrupt This Program

>> No.3056047
File: 464 KB, 590x750, just.png [View same] [iqdb] [saucenao] [google]
3056047

>>3055934
nothing so exciting, i just Want to Play Some Fucking Doom Without Wonky Perspective

>> No.3056051

>>3056047
Try glboom+. I don't have problems with GZDoom, but that's an alternative if you aren't playing a zdoom map.

>> No.3056082 [DELETED] 

Didn't I read somewhere that Doom 4's Ultra-Violence is gonna be near impossible? With seemingly artificial difficulty?

I'll be fucking pissed

>> No.3056090

>>3056051
Eh, GLBoom+ is not without its problems. Doesn't have compatibility with some kinds of software tricks, like Mordeth bridges, so you get HOMs in such moments. While not many mapsets nowadays even do these, there are a rare few that do, such as BTSX .

And I personally wouldn't use GLBoom+ just so you can look up and down with perfect perspective. That port isn't really intended for such players. Its GL renderer is mainly for large maps, and maps that use things like HD or PNG textures,

>> No.3056091 [DELETED] 

>>3056082

From what I heard, Ultra-Violence is going to be the same thing as the standard hard mode, only the dynamic difficulty is rigged to make it as hard as possible throughout the whole game.

I haven't heard any other specifics.

>> No.3056093 [DELETED] 

>>3056035

Doom 4 version when

>> No.3056112 [DELETED] 

>>3056091
Ugh, so no mention of an increased monster count?

D44M is going to be such shit

>> No.3056146 [DELETED] 

>>3056112
Not him but I assume that " the dynamic difficulty is rigged to make it as hard as possible throughout the whole game" implies increased monster density. At the very least more encounters.

Doom didn't have hordes that often anyways, and given how the new AI works hordes wouldn't really work.

>> No.3056180

>>3056015
What should i doooooo

>> No.3056197

>>3056015
>>3056180
Only things I can think of:
Are you loading Doom 2 again as a pwad at the same time for some reason?

Are the maps actually for Doom 2 and not Ultimate Doom?

>> No.3056215

>>3056180
This isn't very likely, but check to see what map(s) the wad replaces in the textfile. This is MAP01 and levels after that most of the time but it can be different.

>> No.3056224

>>3056180
What wad is this specifically?

>> No.3056225

So mods are enforcing retro-only game discussion? Not shitposting, genuine question. Would DoomRL be banned as well?
>>3055986
>>3055994
Yeah those sites feel pretty uncanny.

About Quake V, SyncError has definitely hinted at it.
>>3055968
Not to mention shotgun radar strats.

>> No.3056228

>>3056225
It's an actual Roguelike (which is pretty retro in style) and is based around Classic Doom from an alternate perspective. I'd say it's fine.

>> No.3056229

>>3056197
1.- i'm pretty sure i'm not autoloading doom 2 again. but i don't know how can this happen.
2.-pretty sure not, as i said, those are straight up rips from Doom 2 with things meixed up here and there.

>>3056215
from MAP01 to MAP32

>> No.3056231
File: 242 KB, 240x180, 47doNoI.gif [View same] [iqdb] [saucenao] [google]
3056231

>> No.3056235

>>3056231
What's this?

>> No.3056236

>>3056225
I just want that gib dlc for quake live.


a man can dream cant he? ;_;

>> No.3056239

>>3056224
Doomhack, the one that replaces enemies with yukkuris, gundams and anime things. It's an illegal modification of a doom2 IWAD, but the version i have has all the custom sprites and sounds, DEHACKED and DECORATE lumps without having any original game files. IT didn't have the modified maps so i copypasted them from the original doomhack PWAD to the new one, but it loads only the original maps.

And can be only ran through Zdoom

>> No.3056240

>>3056236
I like the sparksbut yeah gibs would be nice, but I doubt they are happening.

>> No.3056241

>>3056231
What the fuck? What is this wad?

>> No.3056243
File: 41 KB, 500x361, tumblr_inline_ny8rjdP4bu1r95fgm_500.png [View same] [iqdb] [saucenao] [google]
3056243

>>3055737
>Using Archvile fire as a target to attack player's last known position
Has this been done somewhere? How does this trickery work?

>> No.3056245

>>3056231
wat

>> No.3056254

>>3056239
I'm looking at Doomhack now, and it looks like the maps that come with it ARE the default Doom 2 maps, Anon?

>> No.3056259

>>3056254
Well, default besides different thing placement.

>> No.3056265

>>3056254
I said, they have been modified in one way or another. At least MAP30 is a whole arena instead of the usual icon of sin stage.

>> No.3056268

>>3056265
I didn't know that's what you meant by "modified", apologies.

>> No.3056272

>>3056231
Wolf3D mode?

>> No.3056273

>>3056265
>>3056268
Well, you're not wrong in the different thing placement. i think only mp30 is different, and there's also the addition of map 33

>> No.3056280
File: 439 KB, 1280x720, Screenshot_Doom_20160311_042558.png [View same] [iqdb] [saucenao] [google]
3056280

Finally began DUMP mapping. a simple boom techbase with jumping required should be fine, yes?

>> No.3056283
File: 56 KB, 640x480, D2SS_04.jpg [View same] [iqdb] [saucenao] [google]
3056283

A little under 12 hours left and Overload, the Descent Sequel By Actual Descent Devs (and not the MOBA being made by some star citizen shitlords who bought the Descent name), is only $40,000 away from being funded.
https://www.kickstarter.com/projects/revivalprod/overload-the-ultimate-six-degree-of-freedom-shoote

A playable teaser has been released on Steam. IMO it feels almost exactly like the original Descent.
http://store.steampowered.com/app/450220/

>> No.3056286

>>3056280
can't go wrong with the classics

>> No.3056292

>>3056225
>So mods are enforcing retro-only game discussion?
They just seem to be deleting things related to D44M ITT.

>> No.3056294

>>3056283
the demo is really good, and they have a quarter of a million.... if it doesn't get to 300k are they just gonna scrap that?

>> No.3056295

>>3056283
>no VR support

why.jpg

It's literally the perfect fucking game for it.

>> No.3056301

>>3056283
>$40k to go in 11 hours

Rough. Bet they're gonna spend the morning ringing up every rich bastard they've ever so much as sat in the same room as.

>> No.3056316

>>3056283
>and not the MOBA being made by some star citizen shitlords who bought the Descent name
Is that why the Descent games (excluding the Freespace ones) got taken off Steam? I was wondering why they got taken off seeing as I was only able to acquire the first game before the two sequels, but I'm upset now that I know how dumb the reason for them getting taken down is.

>> No.3056320
File: 346 KB, 640x480, Screenshot_Doom_20160311_060617.png [View same] [iqdb] [saucenao] [google]
3056320

Quick, take a screenshot of what you're currently playing!

Here's what I'm going through. Bloodstain with blackops smooth weapons & animations.

>> No.3056328
File: 70 KB, 1543x779, ss+(2016-03-10+at+11.13.39).png [View same] [iqdb] [saucenao] [google]
3056328

Man, next mod I do, I gotta dedicate literally 2/3rds of the screen to "please donate to me I feel bad :("

>> No.3056329

>>3056047
I'm looking into it.
Honestly, I didn't the issue at first, and I pull from git and compile almost every day, until a post here on /vr/ brought the issue to my attention and now it drives me up the wall.

Since even recent mercurial builds of Zandronum still have proper perspective correction, it must have been a commit performed recently.

My guess is that the change was intended to be a workaround for either the new portal-rendering system or the 3D Stereoscopy support.

Or maybe Zandronum stuck with an older GZDoom codebase and development is focused mostly on their multiplayer features.
In which case, it may have been a change related to the ability to modify pixel ratio.

Can anybody remember the last timeframe they recall perspective correction with mouselook wasn't fucked up in GZDoom?

>> No.3056335
File: 564 KB, 800x600, Save0-2016_3_11_15_13_36_367.png [View same] [iqdb] [saucenao] [google]
3056335

>>3056320
On the final stretch of the game, this room is a bit hectic at times.

>> No.3056336
File: 18 KB, 297x350, jesus_wut.jpg [View same] [iqdb] [saucenao] [google]
3056336

>>3056328

why

>> No.3056340

>>3056283
Wait, is descent underground a MOBA? huh?

>> No.3056342

>>3056335
Unreal is one of my most favourite games ever, even if I dont play it as often as Doom, it still has a special place in my heart.

>> No.3056346

>>3056320
I'm not really in the middle of playing anything right now. I'm more making.

Thinking of trying out the first quake, though. Never actually played it much- I focused on quake 2 instead.

>> No.3056348
File: 27 KB, 500x375, 500-x-375.jpg [View same] [iqdb] [saucenao] [google]
3056348

>>3056328
you know, i'm fine with a sort of way to tip modders you really like
but this is fucking pathetic, begging like this

>> No.3056354

>>3056335
Is that Unreal?

>> No.3056360

>>3056342
Same here, definitely. It just all comes together into an experience that I've never seen again in any other FPS.

>>3056354
Yep! Sorry I didn't say it originally.

>> No.3056361

>>3056360
That's nice, where can I buy it or download it?

>> No.3056368

>>3056361
Its on GoG for $9.99 USD.
Or torrent it here: https://kat.cr/unreal-gold-2-0-0-6-gog-t11018778.html

>> No.3056370

>>3056368
I think I'll buy it, since Epic Games is still being supported by my purchase right?

>> No.3056373

>>3056370
I think so, actually.

>> No.3056374

>>3056370
Should be. I dunno how many original folk other than Sweeny are there though.

I recommend playing it coop with some people that are okay with exploring and reading the plot... you know... friends.

>> No.3056378
File: 2.99 MB, 640x482, slot5change.webm [View same] [iqdb] [saucenao] [google]
3056378

Redid the functionality of the rocket staff.

Lays timebombs now. Still hurts enemies with a direct hit.

>> No.3056379

>>3056374
>friends
I don't have any of those.

>> No.3056383

>>3056379
Get the 227i (or j) patch to play on modern machines and online btw.

>>3056378
forgot to mention that the explosion is temorary... going to be more of an upward explosion.

>> No.3056389

>>3056378
is it triggered by actor collision as well or is it a straight-up time bomb?

>> No.3056393

>>3056379
i'll be your friend anon

we can talk about how great doom is

and play doom

and

uh

>> No.3056395

>>3056389
Straight up time bomb. I wanted it to be tripable, but that doesn't really seem possible. once it hits the ground the projectile death is started, and it can't be run into any longer. I can make it blocking so they can't step over it, but they can't trigger the splosion.

>> No.3056398
File: 106 KB, 363x297, smug piece of shit pewdiepie.png [View same] [iqdb] [saucenao] [google]
3056398

>>3056393
reenact hdoom together

>> No.3056405
File: 15 KB, 297x122, pleasedonate.png [View same] [iqdb] [saucenao] [google]
3056405

>>3056328
scared.jpg

>> No.3056416
File: 221 KB, 1280x720, Screenshot_Doom_20160311_060425.png [View same] [iqdb] [saucenao] [google]
3056416

>>3056320
Going Down with Dakka.
I really wish it worked with something like colourful hell.

>> No.3056418
File: 525 KB, 1086x1086, tumblr_msoupcKNj61rra8xoo1_1280.jpg [View same] [iqdb] [saucenao] [google]
3056418

>>3056316
This is what was posted on GOG when they were removed.

>Hey, Folks. Here's the story.

>Parallax Software still exists and still owns the copyrights to the Descent games. Under our 21-year-old agreement, Interplay has the exclusive rights to sell Descent and Descent II, and they have been doing so on Good Old Games and Steam.

>The problem is that Interplay has not paid to Parallax any royalties since 2007. We've talked to them about this numerous times over the years, and finally took action this fall. We served Interplay official notice that they were in breach of the contract, and when they still failed to pay we terminated the agreement.

>This means that Interplay has lost the right to sell the Descent games, which is why they came down from GOG. (We're not sure why they're still on Steam; they shouldn't be.)

>Interplay does, however, still own the Descent trademark, which they are free to use or license as they see fit (such as for Descent: Underground) as long as they don't violate our copyrights.

>As for whether Descent and Descent II will be available for purchase again, we hope so. We'd be very happy to work things out with Interplay.

>Matt Toschlog & Mike Kulas
>Parallax Software

>> No.3056438

>>3056416
You know, it's actually so easy to make a compatibility patch for Dakka, I'm making one for the latest version of Colorful Hell right now.

As long as I get all the actor names and whether they can XDeath or not correct, I should actually be able to automatically generate a patch!

>> No.3056439

>>3056231

Don't be a poopyhead and post the explanation next time

>>3056235
>>3056241
>>3056245
>>3056272

It's a Crispy Doom's cheat/easter egg called BOOGERS; I have no idea how badly some levels are going to turn thanks to it

https://www.doomworld.com/vb/post/1572158

>> No.3056448

>>3056438
Link when it's done, please?

>> No.3056449

>>3056328
Ugh.

>> No.3056452 [DELETED] 
File: 5 KB, 256x223, Hitler&#039;s Death for Children.png [View same] [iqdb] [saucenao] [google]
3056452

https://www.youtube.com/watch?v=tdVDFqkf7tc

Gonna stream Wolfenstein SNES edition.

Sure to be, well something.

>> No.3056456

>>3056448
Miiight be a little while - finding all the monsters in Colorful Hell should be easier now that I have a regex for it, but I still gotta look through all of the files.

Luckily all I need to do is call a score script and jump to their regular Death/XDeath state. That's why it's so easy.

>> No.3056470

>>3056439
Think you mean GOOBERS

>> No.3056516

>>3054197
it's a proof of concept.

>> No.3056521

>>3056456
... heh.

I found some of my ACS (commonFuncs.h) in Colorful Hell.

God damn it's found itself in places I never expected.

>> No.3056587

>>3056448
Alright, done. There might be some issues - wouldn't surprise me if there was, because this was done on the spot - but for the most part, Colorful Hell should now be hooked into the score system.

http://git.jinotra.in/ijon/dakka - Make a new build from here.

http://jinotra.in/downloads/mods/doom/dakka/colorful_dakka.pk3 - Grab this file.

Load in the order: <maps>, Dakka, Colorful Hell, colorful_dakka.pk3.

It's also in the README on the Git repo.

>> No.3056637

>>3056587
>>3055651
Dakka seems to have compatibility with Heretic, and enemies give aproper score but:
Ammo aren't replaced so you run low on ammunition really fast, start map has missing textures.

>> No.3056638
File: 797 KB, 1280x720, Screenshot_Doom_20160311_084942.png [View same] [iqdb] [saucenao] [google]
3056638

>>3056587
That was fast, thanks!

>> No.3056641

>>3056395
Try a +TOUCHY flag, and instead of having a death state started on hitting the ground, have a A_Countdown on the Idle or See state. That way it will countdown (the value counted down is its reaction time property iirc) then die.

>> No.3056658

>>3056637
Yeah, Heretic support is really barebones - score only, and that's only because it was really easy to add. I'm not sure how I want to handle Heretic right now, due to the reduced health values of most of the enemies in it. After all, the Iron Lich only has 700 HP. That's two gyro shots and a single shell!

I'll probably look more into it if/when I get around to adding some variables to tweak damage done and taken.

>> No.3056685
File: 1.28 MB, 720x360, I&#039;m starting to understand why people like mapping so much.webm [View same] [iqdb] [saucenao] [google]
3056685

Hey look, I'm putting in castle wall... things

what the fuck are these things called again? Battlements?

>> No.3056691
File: 480 KB, 1600x900, Screenshot_Doom_20160311_010818.png [View same] [iqdb] [saucenao] [google]
3056691

>>3056685

Fuck me. I'm retarded.

>> No.3056713

>>3056691
Battlements is correct i guess

>> No.3056739

> rtv!.wad + smoothdoom

you cannot get more comfy than this.

>> No.3056741

>>3056739
>rtv!.wad
what is it like?

>> No.3056747

>>3056741
damn I am an idiot.

I mean tvr!.wad.

>> No.3056750

>>3056685
>>3056713
battlements is good, i also suggest crenellations

>> No.3056753
File: 563 KB, 1600x900, Screenshot_Doom_20160311_020313.png [View same] [iqdb] [saucenao] [google]
3056753

>>3056750

I jammed a fence texture into the wall but I might add a bunch of smaller linedefs that add crenellations too

This is so fucking cool

>> No.3056769
File: 1.69 MB, 1024x640, zandronum-745-1.webm [View same] [iqdb] [saucenao] [google]
3056769

most serious of maps

>> No.3056770
File: 601 KB, 1600x900, Screenshot_Doom_20160311_021850.png [View same] [iqdb] [saucenao] [google]
3056770

>>3056753

Yo this looks way cooler

Thanks >>3056750, that was a WAY better idea

>> No.3056840

>>3056516
"Proof of Concept"s are meant to show that something's feasible, If anything this is showing that it's a concept that doesn't work.

>> No.3056856
File: 589 KB, 1600x900, Screenshot_Doom_20160311_032639.png [View same] [iqdb] [saucenao] [google]
3056856

Does this clash too hard? I can't use the same texture in the corner parts of this wall because of the hackjob way I stuck the crenellations on

>> No.3056859
File: 196 KB, 600x400, colored_revenant.png [View same] [iqdb] [saucenao] [google]
3056859

>>3052873
what you do is, you go to warosu and do "view same" for your image, then look around in the threads it comes up with

>> No.3056861

>>3056856
Make it stick out so the texture doesn't just change. Or use a good transition texture, but I don't know what you could use as it seems you're using custom ones.

>> No.3056868

>>3056856
a wood tower on a stone fortress? wouldn't any attacking enemy just set fire to the obvious weak point...?

>> No.3056869
File: 503 KB, 1600x900, Screenshot_Doom_20160311_033129.png [View same] [iqdb] [saucenao] [google]
3056869

>>3056856

added a metal trim.

>>3056861

Yeah, I'm using shit from Strife

>> No.3056872
File: 498 KB, 1600x900, Screenshot_Doom_20160311_033430.png [View same] [iqdb] [saucenao] [google]
3056872

>>3056869

Shivers said that looked weird so I tried this instead

>> No.3056875

>>3056872
I think using the same brick texture would look best. Why can't you use it?

>> No.3056876

>>3056856
This is entirely unrelated, but where'd you get the grey water texture from, anon?

In terms of clashing though, I think the grey rocky wall with green grass on top clashes more than that wood (I feel the rocks blend in too much with the water too, as they're the same relative shade of grey).

>> No.3056881

>>3056875

It's mismatched because I alligned the rest of the wall with the crenellations.

>>3056876

Strife, and I'll change the rocky wall easy. Something darker, I could just use the ASH texture

>> No.3056902

>>3056243
I don't think it's been done but it's certainly doable. Especially now with conditional statements in decorate.

I have a thing for coming up decorate tricks I'll never personally use myself for some reason.

>> No.3056912

>>3056881
>Strife
Ohh I see, I'm used to seeing that flat as cyan.

>> No.3056913

>>3056641
He's using dehacked anon. It's supposed to be vanilla compatible.

>> No.3056918

I'm making a map I'm having trouble beating myself. How do I know it's just hard or impossible?

>> No.3056924

>>3056918
this is a good question to which i've never found a satisfactory answer. i've not heard of any solution other than to let other people test it and see what they say, which is annoying because if you're anything like me the last thing you want is to get other people involved before you think it's ready for other people to see

>> No.3056925

>>3056881
>>3056770
play aroudnd with making upper/lower textures unpegged

also you could reshape that tower into something that fits

>> No.3056927

>>3056902
Edit: A_SpawnItemEx with the SXF_ISTARGET flag is the solution. Use it to spawn the invisible marker actor, which will be set as the monsters Target pointer. The monster also needs to set it's Tracer pointer to be identical to it's Target pointer before spawning the marker, then using the SXF_SETTRACER flag in the spawn function as well so the marker knows to warp along with the player.

>> No.3056930

>>3056872
That clashes horribly with the strife textures

>> No.3056936

Thoughts about Phobos Anomaly 2016?

>> No.3056943

>>3056872
>>3056869
i think the problem is the bricks are large and smoothed/blurred while the other stuff is smaller and sharp, like they are made on two different scales, and they don't go together

>> No.3056948

>>3056936
don't know what that is, sorry.

.. wait, do you mean e1m8b / Tech Gone Bad?

>> No.3056950

>>3056943

Man. Art is fucking hard.

>> No.3056958

>>3056927
Wow, there's so much stuff in DECORATE that I just didn't know about..How does this make the marker stop following when the player moves out of LoS, though?

>> No.3056970
File: 16 KB, 999x1079, MAP19_map.png [View same] [iqdb] [saucenao] [google]
3056970

>>3056872
Why are you making the corners of the castle flat anyway? Can't you just keep using the stone brick texture if you make corner towers?

>> No.3056971
File: 600 KB, 1600x900, Screenshot_Doom_20160311_044330.png [View same] [iqdb] [saucenao] [google]
3056971

>>3056970

Because this is honestly the first map I've ever made.

Also I fixed the water, I didn't realize the original color was cyan, that color is my arch nemesis I fucking swear.

>> No.3056978

>>3056958
>>>3056927 (You)
> Wow, there's so much stuff in DECORATE that I just didn't know about..How does this make the marker stop following when the player moves out of LoS, though?
Oh right, I'm not sure about that. One would have to dig deeper to figure it all out, since I'm still just theorycrafting at this point.

Perhaps there's there's a way to replicate A_VileTarget with other functions, or the actual A_viletarget could be used with a custom actor that replaces the archvile fire one. Worst case: a hitscan attack with a non-damaging custom puff that sets itself as the originating actor's target.

>> No.3056980

>>3056971
You don't even need to use METAL for that, just by placing some extra vertices you can stretch the texture so it'll look aligned but you'll have some longer bricks. See what you like best.

>> No.3056982

>>3056980

I'm gonna stick with METAL because they'll be mismatched up towards the top next to the crenellation

I'll use proper texturing and architecture in future maps/areas, I should probably focus on getting this done

>> No.3056983
File: 408 KB, 557x605, 1455946495981.jpg [View same] [iqdb] [saucenao] [google]
3056983

>>3056971
Damn the water looks nice now, really hope it doesn't crap out in the normal Zdoom palette.

>> No.3056984

>>3056982
there's still plenty of days left, you can always come back to it.

>> No.3056986
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google]
3056986

>>3056983

It does. I'm gonna deepen the hue a little. But yeah, I REALLY like Strife's water

>>3056984

I'm going on vacation for a week in a few days

>> No.3056989

>>3056986
if "few" means before the 17th that's not good.

>> No.3056991

>>3056989

two days.

>> No.3057024
File: 12 KB, 552x600, When the resolution pixellates on the screen just right.png [View same] [iqdb] [saucenao] [google]
3057024

I was bored.

>> No.3057069

>>3055179
>>3055184
>>3055190
https://en.wikipedia.org/wiki/Doom_RPG

>> No.3057089
File: 684 KB, 1600x900, Screenshot_Doom_20160311_064122.png [View same] [iqdb] [saucenao] [google]
3057089

This is starting to look nicer, I need to stick vines and shit on it, and banners.

>> No.3057109

>>3057089
>I need to stick vines and shit on it, and banners.
You need to find bricks that aren't filtered to shit.

>> No.3057110

>>3057089
Windows would be nice.
But also >>3057109

>> No.3057114

>>3057024
I like it, and I like the feeling it represents.

>> No.3057116

NEW THREAD

>>3057113
>>3057113
>>3057113

>> No.3057117
File: 503 KB, 1600x900, Screenshot_Doom_20160311_070524.png [View same] [iqdb] [saucenao] [google]
3057117

>>3057109
>>3057110

There I figured out how to set their scale back to normal without fucking up the upper bricks.

>> No.3057390

>>3056859
>you go to warosu

hey! it's alive! thanks for making me aware of it!

>> No.3057526 [DELETED] 

>>3056328
not any worse than when scroton begged for donations on doomworld

>> No.3057536

>>3057526
That was a parody, you dumbass.