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/vr/ - Retro Games


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File: 126 KB, 320x232, 320px-Castlevania_Legacy_of_Darkness-title.png [View same] [iqdb] [saucenao] [google]
2992394 No.2992394 [Reply] [Original]

>Play Castlevania 64.

>Expect it to be shit.

>It's okay.

>Pick up pic related.

>It's good

>Even better than 64

>???

So is hating on the N64 castlevania's a meme brought on my AVGN or?

Castlevania Thread I guess.

>> No.2992403
File: 142 KB, 415x367, what a horrible place for a castlevania thread.png [View same] [iqdb] [saucenao] [google]
2992403

>Castlevania Thread I guess.

>> No.2992405

>>2992394
Okay so I guess Legacy of Darkness is what 64 was supposed to be but didn't make it to because of deadlines?

Apparently Cornell was meant to be in 64 but because of that very deadline he was cut.

>> No.2992421

>>2992405
Pretty much, it is what Castlevania 64 should have been. Though I don't like it that they locked all the characters away at first. They are good games, but they do have their problems. Honestly it was how Castlevania should have transitioned into 3D.

>> No.2992428

>>2992421
I like it more than the modern 3D castlevanias for sure.

There's a bit more exploration, the newer ones are pretty linear sadly.

>> No.2992430

>>2992394

I'd wager 90% of the games people shit on they've never even played or are basing it on other people's opinions.

>> No.2992451

>>2992428
I just a bit of exploration, but that isn't its strong suit. It still retains being an action platformer which is what the classic 2D games were. Then they strayed from this formula to more RPG elements and hacking at enemies to more of a God of War like clone. None of that is remotely like classic Castlevania games.

>> No.2992483

>>2992394
>castlevania lament of innocence is released
>autistic faggots bash it to no end
>years later god of war comes out
>it's a major success
autists cannot function outside their comfort zone

>> No.2992536
File: 57 KB, 846x846, 1452042235106.jpg [View same] [iqdb] [saucenao] [google]
2992536

I did get around to trying it... It's OK for what it is but its nothing really special.

And to be honest the controls did feel pretty off at times

>> No.2992551

>>2992451
>God of War clone
>Lament of innocence came out first
Ayyyyy

>> No.2992552

>>2992551
I am talking about Lords of Shadow in the second half.

>> No.2992618

>>2992551
>go to buddies' place for weekly meetup
>playing the new game, God of War
>"oh this plays a lot like LoI"
>huhwhat.jpg
>years later it's classified as a GoW-clone

Motherfuck, I'm glad to see someone else remember the proper order of actual history for once.

>> No.2992629

>>2992552

It was already a lords of shadow clone in the first half.

We are talking about Lamment of Innocence here kiddo, you problably were still in your diapers

>> No.2992653

>>2992394
>Play Legacy of Darkness.

>Expect it to be shit.

>It's okay.

>Pick up Castlavania 64.

>It's early beta material.

I'm glad they went back and got their shit straight.

>> No.2992654
File: 24 KB, 296x380, FFLIII_Borgin_US_Artwork.jpg [View same] [iqdb] [saucenao] [google]
2992654

>>2992629
You cannot say that Lament of Innocence didn't stray from the traditional formula to just mostly combat related segments. Thus they strayed from the original formula.

>We are talking about Lamment of Innocence here kiddo, you problably were still in your diapers
Nice trying to bag on others age when you don't even know who you are conversing to.

>> No.2992660

I only played CV64 and enjoyed it. Can't wait to play LoD.

Also, is everything that was on CV64 on LoD? Nothing was removed?

>> No.2992667

>>2992394
Castlevania 64 had a shit reputation way before AVGN was even a thing. It's not that bad but you fuckers need to stop blaming e-celebs for every game having a bad rep.

>> No.2992676

>>2992667

At the time of release I remember it had good reviews. It didn't break any new ground, but it was treated as a good 3D action game, and people were hyped about Resurrection on the Dreamcast as well.

I think the hate toward CV64 didn't start BECAUSE of AVGN, in the early 00s, SOTN started becoming popular, and the "everything is better in 3D" mentality stopped, so people just started being condescending on CV64, but it wasn't always like that.
I think what AVGN did was the whole "lol nitro! XD" thing, he fucked up because he didn't know how to throw away or deposit the nitro, so there's a lot of people that haven't played the game that thing the nitro thing is broken and cite that as an example of how CV64 is a shit game, which is wrong.

>> No.2992693

>>2992629
do you seriously imply that ps2 casleshit games are old?

>> No.2992712

>>2992693
>Ps2
You mean Ps3?

>> No.2993043

>>2992660
Well LoD is actually a prequel to CV64.

But for the most part yes and the levels you do revisit are navigated differently from the original.

>> No.2993046

>>2992536
To be fair i'm emulating.

Maybe the reason I enjoy it is because I don't have to deal with that weird ass N64 controller.

Now I know some people have a boner over it but you can't look me in the face and tell me that controller wasn't designed fucking weirdly.

>> No.2993049

>>2993046

It's weird, but it works, and it's comfortable to hold.
The only thing I hate about it is how the stick becomes loose with use, but all of my N64 controllers still work, even if the stick is loose.

I don't think playing with another controller will change the experience too much.
Can you easily dodge with the controller you're using? (you know, to dodge in Castlevania 64 you need to tilt the stick to either side or down)

>> No.2993052

>>2993049
Yeah it works fine.

I'm using a PS3 controller.

I have my own controls set up though so...yeah could also be a factor since i made my own controls.

>> No.2993063

Legacy was what 64 was supposed to be. Reinhardt doesn't even count as a character because Cornell was so much more interesting. I enjoyed 64 at the time when i bought it, but it didn't age very well. The hedge maze, caves, and nitro transport sections are pretty shitty, but the rest of the game held up. I loved dealing with Actrise and the Helsing characters, they were cool. Malus was fucking annoying.

GOAT Castlevania Dracula fight though. Don't wanna spoil it (or spoiler tag it) but i thought it was the most unique version of the Drac battle ever. Lament of Innoncence is my fav CVgame and even that didn't come close to how fun and different that one was, they really took advantage of the 3rd dimension, which is something even the more recent games failed to do.

>> No.2993073

>>2993063
B-but anon I like Reinhardt...


But you are right though Malus was fucking annoying.

SPOILER ALERT:It's even more retarded when Malus is literally like "Hurr yurr goan die son! BWA HA HA" yet reinhardt is still just like wuuuuuuut?! and doesn't fucking catch on to what malus really is until that old fucker charlie has to point it out to him like "Look you stupid shit." so I will admit I like reinhardt but good god that was disgraceful.

Plus for some reason using the whip in 3D is incredibly satisfying to me.

>> No.2993080

>>2992394
They were both good games I feel. I can see why autistic fans would hate it since they don't deal with changes to routine well.

>> No.2993084

>>2993063
I didn't care for Cornell and I only used his werewolf powers twice in my playthrough, including the final boss. But you're right, Legacy is basically 64 revamped as 64 was rushed out.

>> No.2993086

>>2993063
>Hedge maze
>Shitty
That shit was great. It was Frankenstein's monster with a god damn chainsaw.

>> No.2993090

>>2993086
>Frankenstein with a chainsaw
>Skeletons on a bike

They were both ridic desu.

>> No.2993163

>>2992693
>ps2 is almost 20 years old
pretty old for modern standarts.

>> No.2993185

>>2992394
I'm pretty sure hating on Castlevania 64 was even before AVGN.

>> No.2993191

>>2993185
Yea. Hating on Castlevania64 was a thing when it was new. Haters gonna hate and Konami has always been pretty shitty with PR and building up hype for their games.

>> No.2993242

>>2993185

This game was very poorly received when it came out and if it weren't for the dank graphics on the food items and comfy rooms, i bet even the japanese would have poo-pooed it

>> No.2993248

>>2993073

Agreed m80.

Reinhardt was a crappy Belmont but otherwise good prtag, Cornell just made more sense to me, and he didn't engage in the nonsense like in your spoilered text. I was so pissed about that, it seemed like the dumbest god damn plot device to me. I also didn't like that you can pretty much not ever deal with the Helsing character if you play the game a certain way, i thought he was a really cool character that the games for some reason never really seem to use. I love the idea that you're not the only dumb asshole that thinks he's the chosen one, destined to raid Castlevania and slay Dracula. I think that idea doesn't get explored enough in the series. Why is your rival always some faggot who used to work for Drac? What about just some nut who thinks he's tougher than you are?

>> No.2993256

>>2993242
It actually received generally positive to mixed reviews

>> No.2993260

>>2993248
I laughed out loud when charlie said he was the mightiest vampire slayer.

Not even joking, I mean considering the shit I had slain to get there I had reason to be skeptical.

Another spoiler but:If you take too long to reach the end game Charlie actually tries to fight Dracula himself. And gets shrekt, then you have to kick his newly transformed vampire ass.

Mightiest indeed.


Then at the end he literally just commits suicide with his holy water. Again, "mightiest".

>> No.2993272
File: 36 KB, 488x488, Coller.jpg [View same] [iqdb] [saucenao] [google]
2993272

>>2992405
Fun fact:Cornell wasn't the only cut character.

You know that gardener? The Frankenstein with the chainsaw? He is actually the re purposed model of a cut playable character named Coller who wielded a shotgun and a chainsaw

http://castlevania.wikia.com/wiki/Coller

Apparently his gunplay style was reused for Henry in LoD.

Kinda wish he wasn't cut though I want to play as a tall skulking badass killing vampires with a chainsaw damnit.

>> No.2993274

>>2993256
My friends all mocked me when i bought it and hated on it hard, and iirc nintendo power gave it a 5 or 6. Maybe some other mags liked it but i was under the impression that i fucked up when i bought that instead of Mischief Makers. Loved it though, fuck the haters

>>2993260

Dude i thought that was the most interesting interaction in the whole series. Everyone else basically fucks off after a while, but that dude was INVOLVED, and i don't recall any other civilians even taking a stab at the castle (as non-MC) besides that guy. His arc was so fun to watch, i hoped they would do something like that with the sword guy in LoI but nothing really happened.

Speaking of which, do you know what the deal is with Reinhardt in the lineage? Was he supposed to be John Morris' father? I don't remember how he fit in exactly, except that he was a nephew or something, which is why he was not a Belmont in surname.

>> No.2993282

>>2993274
>http://castlevania.wikia.com/wiki/John_Morris
>the father of John Morris is Quincy Morris, a character from the novel.

>Suddenly Reinhardt is his father.

Am I the only one who thinks trying to intertwine Castlevania with the bram stoker novel was kind of a mistake?

Or at the very least they did it fucking wrong, Never try to make relatives of canon characters. Like seriously John Morris may as well be a fan character at this point.

>> No.2993286

>>2992394
None of what AVGN has said is a new meme. They're all things people have been saying since the 80s and 90s, for better or worse.

>> No.2993426

>>2993272
This is new to me, i didn't realize the frankenstein monster dude was cut as well, but i'm not surprised considering he had more than 3 animations, which a lot of bosses didn't even get. Frankly i don't understand why these games don't let you play as monster/boss characters more often. At least in CV64 the characters wouldn't have to be any more capable than Reinhardt, all he could do was run, jump, whip and eat. Playing as a Skeleton or some type of Mud Man would be so fun and it would open up so many different ways to play for only a little (as far as i know) work.

>>2993282
I don't understand your post, are you just giving me shit for poor memory or did i not read that wiki right?

>> No.2993448

>>2993426
Neither.

>> No.2993464

The only problem with Legacy of Darkness is that even though Reinhardt and Carrie's campaigns featured better maps, just about everything else about them was neutered so as to make room for Cornell and Henry's campaigns.
It's a shame, really. Legacy of Darkness could have been a definitive director's cut version but it's really only half of one.

>> No.2993470

>>2992676
>Resurrection
Man that looked like it was going to be pretty kick-ass.
Too bad it would have been deemed not-canon along with Legends because "chicks can't be Belmonts"

>> No.2993483

>>2993274
Reinhardt and Carrie were victims of "change it for the sake of change" localization practices.
They are actually literally Belmont and Belnades by name in the Japanese versions.

>> No.2993494

>>2993282
>Am I the only one who thinks trying to intertwine Castlevania with the bram stoker novel was kind of a mistake?
I actually liked it. Of course it didn't work perfectly, and the link has become more and more stupid as the Castlevania stories become more and more elaborate (and stupid), but I thought it was a cool idea. It's mostly just a Bloodlines thing, so most subsequent writers ignored it.

>>2993464
>The only problem with Legacy of Darkness
That's the biggest problem, but there's a second one. That awesome opening with Malus playing the violing was completely removed and instead you get Cornell's sister/wife/whatever being chases by something. Eh.

I still think Castlevania 64 (and Legacy) are amazing games. They're more understated in their ambiance and have a survival horror feel to them. They also have many cool ideas, like actually having vampires around, the time system, Renon, etc. And the story was cool too. I just dig KCEK's Castlevanias for whatever reason, Circle of the Moon is one of my favorites too.

>> No.2993526

>>2992394
I just saw both of these at my local game shop, about $15 for each. I remember playing just a little bit of Castlevania 64 as a kid, but didn't get into it, and the only other Castlevania I ever played was IV. Think either of these are worth picking up?

>> No.2993558

Why are the protagonists of this game such morons?
>demon approaches them
>offers to sell shit, when summoned with a contract
>no one can fucking read the contract
>they use it anyway
>are fucking surprised when the demon comes to them later and tries to take their soul as written in the contract
Not to mention Reinhardt falling for a fucking vampire, and Carrie just being dumb in general

>> No.2993673

>get Vampire status
>no healing items on hand
>run around looking for a contract to buy one from Renon
>suddenly get a game over out of nowhere
Who thought this was a good idea?

>> No.2993856
File: 18 KB, 191x242, cv3-offart3.jpg [View same] [iqdb] [saucenao] [google]
2993856

>>2993483
Uh, no that's not the case. Reinhardt's Japanese name is
>ラインハルト・シュナイダー
>Rainharuto Shunaidā
While he did have the surname Belmont at one point, it was only very briefly during the game's early development, before the writers decided to have him be from another branch of the family tree. The localization had nothing to do with it, and he'd long been called Schneider before they got to the script.

As for Carrie, the Belnades/Fernandez Clan's name is a touchy spot, as both are equally correct interpretations of the Japanese name
>ヴェルナンデス
>Verunandesu
This wasn't a "Let's change it because why not", but the localization team for CV64 working with what they had, and not being aware there was already a translation for the clan name nearly ten years before.

>> No.2993867

>>2993558
You only fight him if you buy too many items from him. So that was probably the fine text.

>>2993526
Emulate the other classic Castlevania games first, 1, 3, Rondo, and Bloodlines before you delve into Castlevania 64.

>> No.2993958

>>2993867
Yea, I never bought enough from him to need to fight him. Seriously, how much fking money are you guys spending? Also, how was that battle?

>> No.2993991

>>2993958
You have to spend 30,000g for your soul to become forfeit.

>> No.2993992

>>2993856
>both are equally correct interpretations of the Japanese name

No offense but Fernandez is the only correct interpretation of that. Belnades should have been Belnandes if you wanted an alternate interpretation.

>> No.2994005

>>2992394
As someone who likes CV64, that camera is enough to dock points for.

Quit pretending like these games are disliked for no good reason.

>> No.2994017

>>2993526
They're pretty different from the Classicvanias. If it looks interesting to you, go for it.

That said if you enjoyed Castlevania IV check out the other Classicvanias.

>> No.2994054

I'm actually streaming it right now. https://www.youtube.com/watch?v=_fGPHZxNfTU

It's an okay game.

>> No.2994334

I still need to beat the sewers level. Walking on those tiny-ass
ledges and falling into the water a lot...

>> No.2994721
File: 748 KB, 1366x768, file.png [View same] [iqdb] [saucenao] [google]
2994721

>reinhardt's weapon is called a dagger.

That's a pretty fucking long dagger son.

>> No.2994726

>>2994721
What the fuck? I swear I cropped the damn shot.

Oh well. Don't really give enough of a shit to fix it.

>> No.2994762
File: 16 KB, 401x381, 1445029267818.jpg [View same] [iqdb] [saucenao] [google]
2994762

>>2994726
That's Windows 10 for ya.

>> No.2994763

>>2994762
Windows 8 actually.

>> No.2994765

>>2994763
Oh, well then.
Same issues.

>> No.2994803

No, it's a symptom of being a fucking style-over-substance modern gamer that likes garbage games.

Castlevania 64 was absolute garbage with horrible controls and gameplay and if you believe otherwise you should just fucking get the fuck out of gaming because you are ruining it with your shit opinions.

I'm fucking serious. Gaming wasn't full of you shitheads back in the 80s and early 90s.

>> No.2994808

>You're just repeating the AVGN

I want this meme to die more than I want E-celebs to leave.

>> No.2994870

>>2994803

Honestly hyperbole shitposters like you are worse than your supposed "style-over-substance modern gamer" boogeymen.

I don't see anyone here claiming CV64 is the best game ever, just that it isn't as bad as many people say.

I'll take an honest opinion like that rather than an hyperbolic "I don't like it, IT'S ABSOLUTE GARBAGE" one.

>> No.2994907

>>2994803
You obviously don't play enough games if you think Castlevania 64 is a garbage game since there are significantly worse games out there with worse controls, hit boxes, responsiveness, and that isn't even going mentioning anything like level design.

I think most people can agree that the controls could be better, but they aren't utterly broken that you cannot play it. It is also agreed that at times the camera can be a problem with platforming not allowing the player to see where they are jumping to in certain sections of the game. It is an early 3D game which if you actually look at a lot of 3D games during that time they have a wide variety of control styles along with how they deal with the camera.

What is being said is that Castlevania 64/LoD is how 3D Castlevania should have progressed being an action platformer rather than being a more action orientated game when it transitioned to 3D.

>> No.2994914

>>2994803
>Garbage.

You need to fucking git gud m8.

>> No.2994924

By no means is Castlevania 64 a good game, but it doesn't deserve the absolute abuse that it gets. Yeah the controls were pretty terrible, but it was the beginning of 3d games keep in mind. Everybody was still just learning how to make them effectively.

>> No.2994927

>>2994924
>Controls.

>Terrible

It was mostly the camera, the controls are fine it's the camera that's the biggest offender.

Though I will admit holding A the WHOLE WAY until you're absolutely on top of the platform to not let go and fall like a dumbass to your doom was a pretty shitty design.

>> No.2996489

Well, this thread didn't last very long

>> No.2996503
File: 26 KB, 450x350, sonia.jpg [View same] [iqdb] [saucenao] [google]
2996503

I wanna play this game. IGA forced it to get shitcanned though because he has a hatred for lore that doesn't fit with his Castlevania canon.

>> No.2996570

>>2996503
The worst part was that was literally nothing wrong with Castlevania Legends, either.
IGA just up and decided "Nope, women shouldn't be warriors." and made a game that contradicts it so hard it had to be removed from canon.

>> No.2996572

>>2996570
Don't forget that the game he made to retcon Legends has the most forgettable and bland origin story for Dracula anyone could ever concieve.

>> No.2996574

>>2996570
That's just so stupid.

So you mean to tell me the belmonts never EVER gave birth to a single girl? it was always big buff men?

That... makes no fucking sense, at all.

Like from any fucking standpoint.

>> No.2996583

>>2996574
I guess Iga wanted to imply that only male Belmonts become warriors, female Belmonts don't (for "historical" purposes).

>> No.2996584
File: 643 KB, 1280x1024, ooe-024.jpg [View same] [iqdb] [saucenao] [google]
2996584

>>2996570

Im really confused about that? On the one hand I really wish Sonia was still canon but on the other Shanoa and Bloodstaiend chick

granted they fit more into the magical spectrum of things but I really just think he wanted to do his own, crappier origin and had nothing in regards to gender in mind

>> No.2996595

>>2996583
He prolly didn't like the fact that Sonia had sex with his bishy Alucard.

>> No.2996597

>>2996572
I rather liked the implications Legends had for the entire series, as well. Sonia and Alucard had a child, thus the Belmonts were linked to Dracula by more than just a vow to "hunt the night." It was a big family feud.

The idea was revisited for Lords of Shadow, but Lords of Shadow isn't liked very much.

>>2996574
Oh, there were likely Belmont women, otherwise clans like the Schneiders and Morrises who are apparently related to the Belmonts couldn't exist. I believe IGA's logic was that a woman wouldn't be a warrior in the time period the games were set in.

>> No.2996609
File: 40 KB, 286x354, Sonia-.jpg [View same] [iqdb] [saucenao] [google]
2996609

>>2996597
>I believe IGA's logic was that a woman wouldn't be a warrior in the time period the games were set in.

which still doesn't fly when you look at the mythological hodgepodge that is Castlevania.

Also I don't think it's historically accurate either, Im sure I read president of women in the battle field.

Also the fact that it wouldn't be common would make it all the more impressive. We play games and read story to challenge to the norm not to blithely accept it.

Also it's a video game. shut up.

And honestly Sonia was a cool character and if they where gonna retcon her out they really should have given us something better than fucking Leon

>> No.2996615
File: 13 KB, 610x436, Victor looks like a fucking dork.jpg [View same] [iqdb] [saucenao] [google]
2996615

>>2996503
Resurrection was canceled on the day the PS2 was announced, as Konami had lost faith in the Dreamcast and were jumping ship for Sony's new console. Iga wasn't even the series producer yet and had nothing to do with the project being canceled, Konami dropped almost all of their potential Dreamcast projects that day.

>Q. There were several noted reasons why Resurrection was cancelled. Some noted strife between American and Japanese teams. Others pointed out that the game simply wasn't coming along very well. The most popular reasoning seems to be the fact that the Dreamcast just wasn't do very well. From your perspective, what did you see as the reasons for the cancellation?

>A. Everyone loved the demo. It looked and played better than most of the titles for the Dreamcast at the time.

>The game was cancelled the same day that Sony announced the PS2. The reality is, Sony was very secretive about the PS2. Then they said OK, this is a definite date we're releasing the PS2. This did not affect just Castlevania, it affected every single DC game Konami was developing worldwide.

>Any company has conflicts. You can find this anywhere, in any job. So the point is people not getting along, that type of stuff happens, but it had nothing to do with the cancellation. Why Konami went so trigger happy that day, that's a whole other conversation.

This is from Castlevania Dungeon's interview with Greg Orduyan, the game's art director, and the only member of the team to actually speak out on the game's cancellation. Everything else is strictly rumor.

http://www.castlevaniadungeon.net/features/orduyan.html

>> No.2996629

>>2996609
>Also it's a video game. shut up.
Don't hate on me, hate on IGA.

>> No.2996635

>>2996629

that was a general direction "Shut up" friend. I bare you no malice.

>> No.2996637

>>2996615
>lost faith in DC
If I'm not mistaken, they didn't publish anything on Dreamcast? Also why wouldn't they just move development to the PS2? IGA had to have been up to something fishy. By the way, he gained producer status over the series with Castlevania Chronicles (released before DC's official death), which was the first game he handled without the help of Hagihara. Pretty coincidental that that game would suddenly get axed completely just as IGA assumes control.

>> No.2996651

>>2996615
Man I really hate it when they put women in "armor" like that.
Give me practical armor any fucking day of the week. That shit isn't sexy, it's stupid.

>> No.2996658
File: 18 KB, 367x312, powerful_pro-front.jpg [View same] [iqdb] [saucenao] [google]
2996658

>>2996637
>Also why wouldn't they just move development to the PS2? IGA had to have been up to something fishy.
He literally explains that in the interview for fuck's sake.

>Q. If it was mostly done, why not port it to the PS2 instead of scrapping development completely?

>A. This goes to the intricacies of game development. If you want to port something, you need to plan it early in development. Otherwise, you would need to rewrite it. Sometimes it's easier to build from scratch than to retrofit. But we recycled some of the team members to work on the Japanese games.

He also mentions that afterward the game's assets were sent over to the Japanese team to be consulted for an eventual 3D game for the PS2. And they did publish 15 games for the Dreamcast between 1999 and 2000. Stop trying to spread bullshit.

>> No.2996662

>IGA
>greenlit 5 fucking SotN rehashes
>retconned best Metroidvania and best Belmont
>thought that the fighting game was a good idea

Why is IGA so shit, /vr/? Like his only good decision was outsourcing CV to M2.

>> No.2996665

>>2996651

I don't hate it generally but I think it really depends on tone and sexy armor doesn't really mesh with castlevania so much

>> No.2996669

>>2996658
>If you want to port something, you need to plan it early in development. Otherwise, you would need to rewrite it.
That is a croc of shit.

>> No.2996670

>>2996658
Stop sucking Igarashi's small jap dick. There is literally no proof either way yet you choose to side with that faggot. Do you feel you need to white knight him because you donated to his kikestarter or something?

>> No.2996674

>>2996662
>Retconned Castlevania 64
>Then put it right back in

>> No.2996675
File: 21 KB, 429x410, 1300000761376.jpg [View same] [iqdb] [saucenao] [google]
2996675

>>2996670
>Person who worked on the game says why it was canceled
>THERE'S NO PROOF
You're either retarded or really dedicated to whatever this vendetta is.

>> No.2996681

>>2996669

to be fair a lot of DC to PS2 ports turned out kind of crappy

>> No.2996683

>>2996675
>trusting the word of a random artist
Sure thing buddy. Keep sticking up for the guy that ruined Castlevania.

>> No.2996684

>>2996669
ps2 architecture is a nightmare, dude
look at how many botched dreamcast ports ended up in there

also I swear Classicvania fags are more autistic than Sonic fan

>> No.2996686

>>2996684
>also I swear Classicvania fags are more autistic than Sonic fan
>WAAAHHHH WHY DON'T THEY LIKE MY METROIDVANIAS??? MOMMY!!!

>> No.2996687

>>2996683
Oh okay, so you are just retarded then.

>> No.2996690

>>2996683
At least he didn't turn it into erotic pachinko.

>> No.2996696

>>2996686
>>2996687
i'm not the guy you were arguing you fucking spergs. holy hell you're insane, gtfo out of here

>> No.2996697

>>2996687
A retard would believe whatever bullshit some guy spews without further scrutiny, such as yourself.

>> No.2996705

>>2996697
>Artist who no long works with the company and has no reason to lie
>HE'S WRONG IT'S IGA I KNOW IT BECAUSE HE KILLED MY DOG AND SHIT ON MY BED

>> No.2996716

>>2996705
>greentext shit no one said
>INFLAMMATORY CAPSLOCK THAT MAKES THE OPPOSITION LOOKS LIKE A CHILD
Are you having a giggle, m8?

>> No.2996717

Fucking kill yourselves Igatards you goddamn pieces of literal shit. YOU are the reason we never received a proper Castlevania V and instead got a plethora of generic rehashed Zelda 2 clones that are Castlevania all but in name only.

>> No.2996720

>>2996717
>YOU are the reason we never received a proper Castlevania V
We're starting this shit again? Despite it being proven wrong every fucking time? Don't you ever get tired of that.

>> No.2996723
File: 73 KB, 640x480, 1230005-whipfire_1.jpg [View same] [iqdb] [saucenao] [google]
2996723

>>2996717
Anon, what did you think of Rebirth on the Wii?

>> No.2996724

>>2996705
Until you cite someone important like a Konami executive on the issue, the case will remain unsolved, because some things the All-Knowing Artist says don't really add up.

>> No.2996726

>>2996723
It was good, but not enough to make up for the over a decade long wait and hundreds of shitty Castlevania games in between Legends and it.

>> No.2996731

>>2996726
That's great, I was thinking of checking it out. Dolphin emulator should run it fine.

>> No.2996736

>>2994803
All 3D castlevanias are horrible, 64 gets shit because it is on a Nintendo console but all the 3D games on the PS were also bad.

Castlevania is meant to be a 2D game.

>> No.2996737

>>2996720
>Castlevania V was slated for 32X
>got canceled and absorbed into SotN

Can't prove reality wrong, nigger.

>> No.2996741

>>2996737
It was canceled because, like Resurrection, Konami changed their position on the 32X and moved production over to PS1 where the project was changed by its director, before Iga took over.

>> No.2996751
File: 24 KB, 236x272, 11111.jpg [View same] [iqdb] [saucenao] [google]
2996751

>>2996737
>32x
It's like you enjoy being perceived as a retard.

>> No.2996787

>>2996741
>>2996751
Stop falling for the underage autist.

>> No.2997209

>>2996717
I sure do love playing five short stages instead of one giant stage.

>> No.2997214

>>2996751
>le 32x is bad so its games must be bad meme
It could've easily got an enhanced port later on down the road for PSX, chucklefuck.

>> No.2997216

>>2997214
There wasn't a single good game for 32x

>> No.2997217

>>2997214
the consoles are like, completely identical architecture and rewriting code does not cost money

>> No.2997218

>>2996741
And? Is that supposed to somehow excuse Konami scrapping them for inferior products? Because the platform failed, the game should fail too? Are you retarded or something?

>> No.2997220

>>2997216
Virtua Fighter was better on 32x than Saturn.

>> No.2997223

GIVE US CASTLEVANIA 32X AND CASTLEVANIA RESURRECTION, KONAMI, YOU STINGY ASSHOLES!!! YOU'RE HOLDING THEM HOSTAGE!! WE DON'T WANT YOUR METROIDVANIAS!! REMOVE IGA!!!

>> No.2997226

>>2997223
>WE DON'T WANT YOUR METROIDVANIAS!!
Speak for yourself, faggot.

>> No.2997228

>>2992660
Reinhardt and Carrie got new default costumes but their secret costumes became their old costumes.

Also some voice work was removed.

>> No.2997229

>>2997226
>>>/v/

>> No.2997230

>>2997223
we've all had our kicks shitposting tonight but it's clearly time to stop anon

>> No.2997232

Castlevania: The Bloodletting could've been the greatest Classicvania of all time...

Instead we get Metroid: Swords & Spells Edition, featuring Vampire Hunter D.

Just fuck my shit up, Konami.

>> No.2997235

>>2997232
outside of portable games there weren't even that many metroidvanias, we had more 3D castlevanias and spin offs than metroidvanias

>> No.2997238

>>2993958
Renon's battle was literally a re-skinned Death battle.

>> No.2997246

>>2997228
All the voice acting for Carrie and Reinhardt's campaigns was removed. Level design in some areas has changed, for the better in all cases.
Carrie and Reinhardt have new default costumes and their extra costumes are now the original game's default costumes.

>> No.2998004

>>2992394
Castlevania is shit. Real men play Ghouls 'n Goblins.

>> No.2998031

>>2998004
Weird way to spell Ninja Gaiden.

>> No.2998172

>>2998031
>Ninja Gaiden
>generous health bar
>overpowered ninpo
>doesn't even loop
>wallclimbing

It's casual shit for the birds.

>> No.2998216

>>2992483
I bought LoI a few weeks ago and didn't get around to trying it. I'm popping it in now.

>> No.2998219

>>2992394
I think it's actually the other way around, this was a game that was panned on release but got a cult following along the years.

>> No.2998263

>>2993470
>Chicks can't be Belmonts
They can now that Iga's gone, although Konami has their heads too far up their asses by now

We also got female Belmonts in the Order of Shadows mobile game. I haven't played it. Was it any good?

>> No.2998425

>>2997232
>The Bloodletting could've been the greatest Classicvania of all time

Nah. It would have been a good classicvania, maybe.
It wouldn't have been better or "GOAT", because Castlevania fans can't even agree which one is the greatest of all time. It may be the greatest for you, but not for everybody else.
You would be another of the guys going "So like, Bloodletting is obviously the GOAT, all other games are shit", and then another guy would go "LOL casual, Bloodletting more like Snoozeletting, game is ez as fuck, boring and short. Nice sprite zoom effects Konami, did we need it all the fucking time? It makes the game slow and shitty. Fuck you, Castlevania 1 still the greatest of all time, everything else casual shit"

>> No.2998431

>>2998425
>people can't have a favorite game now

By your logic the entire Castlevania franchise should just be wiped from the face of the earth.

>> No.2998714
File: 57 KB, 300x212, offart3.jpg [View same] [iqdb] [saucenao] [google]
2998714

>>2998263
What the hell would possess you to believe a crappy cellphone platformer from 2007, thrown together by a no-name American team would possibly be good?

>> No.2998749

>>2993090
just let the kitsch flow through you

>> No.2999116

>>2998714
Nothing. I just don't like assuming something's shit without having any knowledge of it whatsoever beyond the tiniest of details.

>> No.2999424

>>2998431

Explain in what way did I imply that the entire Castlevania franchise should be wiped.
All I just said is that Bloodletting (or any other classicvania) wouldn't be the "GOAT" because there'd be always people who would find flaws in it, in order to defend their own GOAT.

>> No.2999434

>>2999424
Right. You don't like people having their own opinions (probably you got destroyed in an argument or something so now you hold a grudge), so in your ideal world no Classicvania would exist so no problematic discussions arise from them. Either learn to deal with people liking some thing more than you or stop posting and fuck off the internet, you whiny child.

>> No.2999442

>>2999434

LOL, that's some projection you've made there.

I have no problem with people having their own opinions, I'm just telling it how it is, no Castlevania is "GOTY", because the castlevania fandom can't pick the single best entry in the series, and that's precisely because people have different tastes (and that's okay)

>> No.2999447

>>2999442
So what's your problem with Bloodletting existing again?

>> No.2999456

>>2999442
>le projecting meme
so he was right, then

>> No.2999468

>>2999447

Where did I said I would have a problem with it existing? I said it would probably be a decent classicvania, maybe.

>>2999456
No he (You) wasn't.

>> No.2999478

>>2999468
You said you'd rather it not be made because it'd just be another game that shitposters use to fuel a fire on 4chan. It's pretty unfair of you to just assume Bloodletting would've fundamentally had some flaws keeping it from being GOAT. You never know, it might have been the one game that all fans unanimously agreed was perfect, kind of like how most people agree Rondo is best (fyi, Bloodletting had mostly the same team as Rondo, so...).

>> No.2999485

>>2999478


Quote me saying that I'd rather it not be made.
Pro tip: you can't because I never said that.

Also, Rondo is finally getting some criticism now after years of impunity due to its "japan-only cult" status. Examples: "levels are too short and easy", "item crash is OP and broken", etc.
note that I don't necessarily agree with these statements, but those are complaints many people make about Rondo.
Some also complain about the anime art style and Maria.

People have different tastes and there will never be a single "GOAT" in the franchise.

>> No.2999530

>>2999485
This post >>2998425 implies Bloodletting is better off not being created because fans would use it to shitpost in powerlevel ranking threads.

>> No.2999537

>>2997217
32X has the same cpu and one of Saturn's gpu's (the vdp1) so porting/retailoring a 32X Castlevania game to Saturn would not have been that tedious. I for one would've loved a Classicvania that took full advantage of Saturn's amazing 2D capability, but alas, Konami a shit.

>> No.2999538

>>2999530

That post doesn't imply anything like that, it just says that people would still keep arguing about which one is best and that some people would call it shit, like it happens with every game in the franchise.

>> No.2999663

>>2999485
>levels are too short and easy
How can they be too short when they're the only stages in a Classicvania to have branchng paths?

>item crash
You don't have to use it.

>anime art
It was a weird choice, but given how popular animegames were on TGCD, it made sense.

>Maria
Thankfully she is optional.

>> No.2999664

>>2999663
>How can they be too short when they're the only stages in a Classicvania to have branchng paths?

BECAUSE they have branching paths.

if they have to split the routes that means they have less time and resources to focus on the one and as a result they're shorter

>> No.2999673

>>2999664
But if you wanna 100% the game, you'll end up replaying it more to take the new paths, and overall you'll have put more time into exploring the game than any other Classcvania, so that makes them longer by being more complex.

>> No.2999678

>>2999663
>You don't have to use it.
This is the greatest excuse ever. It fits for anything and everything.
And in the end, it doesn't matter, because it's still there, it's still broken, and it's still poor game design.

>> No.2999689

>>2999537
>Saturn's amazing 2D capability,
It was only amazing for fighting games, most saturn ports of ps1 games used the extra ram to add superfluous details like extra background layers. Not a big miss.

>> No.2999707

>>2999689
Nah, the Saturn's second gpu would allow devs to utilize up to 5 (!!!) background layers for games. If you want an example of Saturn's technical 2D prowess, watch a playthrough of Radiant Silvergun's Saturn mode.

>> No.3000072

>>2996615
This reminds me of that sperg who thinks the planned title for the 32X was cancelled because of Symphony, and not because, you know, the 32X

>> No.3000081

>>2996669
Oh is it, are you a programmer, have you done a port of a videogame before, have you ported a game from the Dreamcast to the Playstation 2?

Do you have the experience and knowlede to contest his claim? I think that we would all be very interested in hearing about that.

>> No.3000094

>>3000081
i'm an expert programmer, you literally just compile with the game.exe -ps2 command and it works fine

>> No.3000305

>>2998172
>he doesn't play Kaizo Mario while blindfolded
Fucking babby casual.

>> No.3000346

>>2999485
>Some also complain about the anime art style and Maria.
>hurr why does a japanese game for a japanese audience feature a japanese art style? fucking gay moeshit durr
I'll never understand this hangup.

>>2997214
>make a game for a console literally everyone knows is failing by this point
>a console with low sales with no hopes of recovering
>just for the sake of porting it to another console immediately afterwards because you know it wont do well
That's about as fucking retarded as the 32X itself.

>>2997216
Nah, there's a few good ones, thing was that the unit retailed at 150usd and the Saturn was coming soon, so it was an absolutely terrible investment, even for those few games that were not bad.
Years later when it was dead, if you could find a 32X, they were dirt cheap because demand was zero, and then it would have been worth checking out a few titles.
It has an arcade perfect port of Afterburner for one, and a port of Doom that wasn't too shabby for the time as long as you turned off the music (though by the time the 32X was dead and cheap this was a moot point because other, much better ports were available)

>> No.3000418

>>2992618
Is this some sort of meme?
LoI and GoW are nothing alike except for both being action games. LoI has no quick kills or QTEs, which are pretty much the defining aspects of GoW, GoW has no RPG elements or hub world. What are you exactly latching on? The fact that both use combination of Square and Triangle to make combos?

>> No.3000427

>>3000072
It was canceled for both reasons, you dumbass. Both the SotN team and Konami themselves are to blame for its demise.

>> No.3000431

>>3000418
I think he meant to say DMC clone, not God of War clone. The LoS games are more like GoW clones while ripping off other games like SotC too.

>> No.3000442

>>3000431
Don't fucking talk for me.

>>3000418

Yes, I was referring to square and triangle for free-form combos. All GoW has in addition is context sensitive kills, 90% of the combat is the same.

>> No.3000545

>>3000442
Wow, you're retarded.
Might as well call LoI and GoW Double Dragon II clones, that game also had 2 buttons for attacking that you could mix up.

>> No.3002441

>>3000427
So by that logic, if there had been no Symphony, the 32X game would have been cancelled anyway.

Yet Symphony is somehow at fault.

>> No.3002564

>>2992403

>> No.3003394

>>3002441
>So by that logic, if there had been no Symphony, the 32X game would have been cancelled anyway.

You just don't get it. Without SotN or 64, Konami would've pooled more interest and funds into turning Castlevania V into their flagship 32-bit entry to the series. Konami most likely did not want to have three different concurrent Castlevania projects going at the time, so they forced V's team to work with SotN. It's Iga's and the other SotN members' fault for willing to do SotN instead of help work with V. To quote Iga: "Nobody cares about playing as a man with a whip anymore". Plus there was no reason for V to have been killed, when Contra, Gradius and Goemon got 2D/2.5D installments even after 3D took over the industry. It's also the fault of the fans for Classicvania staying dead for so long until Rebirth by buying more copies of SotN instead of Chronicles.

>> No.3003663

>>2996724
Such as? And please, provide citations for whatever bullshit you're about to pull out of your ass first.

>> No.3003681

>>3003663
His claiming it's impossible to retool a Dreamcast game to a PS2 game, for one. Sega ported several Dreamcast games to PS2 within 1-2 years of the DC's death, for instance.

>> No.3003916

>>3003394
>Without SotN or 64, Konami would've pooled more interest and funds into turning Castlevania V into their flagship 32-bit entry to the series.
No they wouldn't They'd have just canceled the 32X game and then moved on to something new. Y'know the thing they did that brought about Symphony in the first place.

>> No.3003929

>>3003681
He said it was costly, not impossible. 2 years is still a lot of time.

>> No.3003937

>>3003916
You guys give Konami way too much credit. This is a company who's most profitable sources of income since the year 2000 have been Yu-gi-oh and DDR. Both of which they can just pump out new garbage for without any real effort or investment. They've since had a demo win horror game of the year and cancelled creating the full game. Instead, they cut their VG division and put all their eggs in the Pachinko basket; a gaming industry which is pretty much non-existent in the western hemisphere and being kicked out of more and more countries in the east due to new laws prohibiting it as a form of unregulated gambling.

Konami is not nearly as smart as you're giving them credit for.

>> No.3003943

>>3003916
because killing off a franchise in their top 5 biggest selling ip's just because the 32x failed totally makes sense, right.

they wouldn't take the work already on the game to another platform. nope. impossible. it had to become a metroid game, or else no more castlevania period. yep. makes sense.

>> No.3003956

This is the only place where I see the words flagship and 32X together, lol.

>> No.3003980

>in some alternate dimension we get the best Classicvania on 32X/Saturn/PSX and the best 3D game on Dreamcast

Shit sucks, my niggas.

>> No.3006253

>>3003394
>Without SotN or 64, Konami would've pooled more interest and funds into turning Castlevania V into their flagship 32-bit entry to the series.
You can keep saying this, but that doesn't make it true.

>> No.3006393

>muh 32X
There's like a thousand "ifs" here, but let's mention some big ones:

If all that we know for certain remains of Bloodletting is literally three sprites, what's to say that we can possibly determine what kind of game it was intended to be? Symphony contains a lot of assets, many which clash or look unfinished and it's been suggested that many of them (specifically inventory items) were recycled from a cancelled game, the most recent cancelled game would be on the 32X, to me it's not completely implausible that the intent of an RPG Castlevania pre-dated the Playstation and Bloodletting, which had almost no development done before being cancelled, and may have been conceptualized to have RPG elements

If Iga was initially on the Bloodletting dev team, then moved onto the Symphony team after it's cancellation, how exactly is he responsible for it's demise?

If Symphony was treated as a side project from the start and the team was given free reigns to do what they want because it was decided (at the time) that it wouldn't matter, what's to say that the cessation of Classicvania wasn't determined independently from Symphony anyway?

If the 32X was generally accepted as being a mistake and everyone was pulling out, why would Konami proceed to let development continue on something that in all likelihood had almost zero development done for it? To spend money on something which would be absolutely destined to bomb?

Assuming they would allow development to continue, what's to say that they wouldn't gut the team's budget and a few guys were forced to rush out a mediocre or bad game to meet a deadline? Remember, the 32X no longer had any promise

Assuming the game would have turned out good, how would it not absolutely bomb? The 32X was a bomb and so was the entire library

If it bombs, why would Konami invesymt further money into it and have it ported to another system? Nevermind the potential, consider what executives would say, so far it has been a wasted expense.

>> No.3006452

>>3006393
32X was an underpowered saturn, all they would've had to do was port it to the massively successful Saturn so more people buy the game.

>> No.3006454

If the 32X is determined to be dead already, and Konami for whatever reason still gives a go-ahead, what's to say they would't take the easy way out and retool Bloodletting as an "enhanced port" of Bloodlines? It would save a lot of time and money, while the precedent of "enhanced ports" was rife in the 32X library.

While Classicvania would have still been in vogue by 94', by the time Symphony was coming out, would old style sidescrolling platformers with time limits and a lives system have still been a mainstream way to do console games?
In my opinion, it's that the series adapted, Classicvania got morphed into 3DVania, and Metroidvania was still treated like a side thing, having one home console entry then being dedicated into being handheld games, which only happened after the year 2000, if it wasn't for the GBA, it's dubious if there would have ever been any other Metroidvanias either, since the GBA was the only 2D system where you could create one at the time. Since Classicvania style games were considered obsolete by this time, the focus was on RPGs with exploration.
The 3DVanias was pretty much the successor of Classicvania and treated as the main series.

>> No.3006457

lel you guys are still arguing with the 32X autist?

>> No.3006458

>>3006452
>all they would've had to do was port it to the massively successful Saturn so more people buy the game
There exist almost no material at all of Bloodletting, there was nothing to port and whatever resources there was (people and assets) got transferred to Symphony, which was considered a side project.

>> No.3006462

>>3006457
He's really mad that he didn't get a game which there was literally 0% promise on.

>> No.3006478

I just started emulating Castlevania 64 (since I have no TV and my N64 is at my parents, also, fuck the jumping segments, love save states) and I am having fun with it again, except for some strange camera behaviour I couldn't remember being like that and also the controls. I didn't even remember where to get the roast beef in the castle wall.
Anyways, I have never played a 2D Castlevania, so I wanted to ask here what is the best 2D Castlevania.

>> No.3006480

>>3006462
No I'm mad we got a shitty Metroid RPG and 3D games rather than a true Castlevania platformer.

>> No.3006484

>>3006478
We can't agree for shit, play them all in release order. IV is a nice place to start since it's the easiest.

>> No.3006489

>>3006480
your just wasting you're and everyone else's time pretending to be retarded for giggles

>> No.3006506
File: 227 KB, 418x308, castlevania4.png [View same] [iqdb] [saucenao] [google]
3006506

>>3006480
Why be mad when we got the greatest Castlevania game of all time already? It's not like Konami could've made a good Castlevania game by themselves without Treasure developers' help anyways, you know.

>> No.3006521

>>3006506
Fuck off James Rolfe.

>> No.3008047

>>3006480
>true Castlevania platformer
Bloodletting was literally the last chance there ever could have been for a Classicvania, Classicvania was killed by 3DVania and you'd be absolutely deluded to think otherwise.

Saying that Symphony killed Classicvania is massively misplaced blame, Symphony was not held in serious regard and it's extremely unlikely that what was basically a Gaiden entry was what made Konami switch gears, the popularity and potential of Metroidvanias wasn't really realized until after the release of Symphony.

I know you're seething with anger, but I'd rather have a decent RPG platformer (a less than common thing) on a decent and readily available console, later followed up by much better attempts on portable, then chance it on a game cancelled before development got anywhere, on an overpriced piece of shit peripheral and which very few people had and even fewer would ever play.

>>3006521
My my, so mad that we're shouting at imaginary boogymen now?
You're clearly looking for scapegoats when there really isn't one to blame for Classicvania's demise, past perhaps the advent of 3D focused home consoles.

>> No.3009552

They're pretty ok for their time.

Most people just parrot AVGN whose opinions are mostly based on his own ineptitude most of the time.

>> No.3009554

>>3009552
Eh I had trouble with the mandagora/tnt quest way before I found out about the avgn video.

>> No.3009721

>>3009552
>>3006521
>like CVIV
>you're just parroting avgn
>don't like CVIV
>hello egoraptor

The ride never ends.

>> No.3009940

>>2996572
The origin of the Vampire Killer was cool, but yeah that shit was underwhelming as fuck for something that spawned a feud lasting 1000 years.

>> No.3010386
File: 1.03 MB, 709x1086, 1453739596538.png [View same] [iqdb] [saucenao] [google]
3010386

>>3009721
It's like Dracula's fucking curse.

Yes, I like CV4, yes, one of my favorite aspects are the controls, but I don't think it's my favorite CV

I think it's a more exciting and fulfilling game than Symphony, and I say this as a certified Metroidvania fag.

God forbid you should happen to have the same opinion as someone else, I wish Castlevania discussion wasn't so arbitrarily bitter and divisive, people never lose their shit this hard when it comes to Doom or Heroes 3, we should all be nicer to each other.

>> No.3010481

>>3010386

Doom or Heroes 3 aren't exclusive to Sega or Nintendo consoles.

Most of the castlevania shitposting is console wars in disguise.

>> No.3010818

>>3010481
We should just settle for the fact that Nintendo systems got the best Castlevania games then.

>> No.3011223

>>3010481
That's probably the depressing truth.

>>3010818
They got the most of them, they're bound to get the best by default.

>> No.3012498

>>3010481
That suddenly explains so many things.

>> No.3015018

Pump

>> No.3015054

>>3008047
>My my, so mad that we're shouting at imaginary boogymen now?

Im pretty sure James Rolf DOES exist

>> No.3015060

>>3008047
>Symphony was not held in serious regard

It was and still is the single most lauded entry in the series, it was released to UNIVERSAL acclaim

>> No.3015305

>>3015054
What I'm getting at is that he's accusing posters of being James, or accusing posters of repeating what he said verbatim, when really he's just being a buttpummeled fag spewing a bunch of sophistry.

>>3015060
Yes, when it was released and audiences got to play it, it was rightfully loved, but Konami themselves did not treat the game as a serious thing during development, they gave Iga and the rest of the team unusually free reigns because they didn't realize what a hit it would turn out to be.

It's probably just because of their negligence that it was shown just how good the formula was, if Konami knew it would be a success, they would probably have gotten around to do a bunch of meddling and hurt the final product.

>> No.3015357

I actually kinda like original CV64 over LOD, I dunno why exactly since its very similar

I feel like the camera was slightly less obnoxious in the original though maybe that's just because I was more used to it

>> No.3015417

Castlevania games for 64 were the only Castlevania games I've played.

I tried playing one for SNES recently. I forget which title.

Basically..

Me: "Okay, so let's see what the hype is all about"

Not even 1 minute into the game

Me: "Alright I can't jump while I'm on the stairs, so I'm not playing this stupid game."

inb4 kill yourself

>> No.3015421

>>3015417
>I can't jump while I'm on the stairs

Welcome to Castlevania.

You should give it another go, that's such a stupid reason to stop playing a game anon.

>> No.3015434

>>3015421
Alright, which one do you recommend?

>> No.3015435

64 Castlevania games are better on emulator cause it gives you the ability to map the d-pad to the right stck, wich allows to control the camera (Yes, it's assigned to N64's d-pad)

You lose the 6 button layout but it worth it.

>> No.3015443

btw the game got a lot of hate from the SotN fanboy crowd+the ps fanboy crowd, wich were huge. It was mostly a console war thing adopted by the Iga fanboys

>> No.3015445

>>3015434
Castlevania 1 (NES)

>> No.3015450
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3015450

>>3015445
Took your word for it. Better be good!

>> No.3015720

Here's some translated interviews with some Castlevania devs. I glanced through them and no, they don't answer your questions about the 32x game. But there is one with the Rondo of Blood and Symphony devs that gives some background information.

http://gosokkyu.com/post/79456686343/akumajou-dracula-x-chi-no-rondo-interview-lead
http://shmuplations.com/chinorondo/
http://shmuplations.com/symphony/
http://shmuplations.com/kojiigarashi/
http://shmuplations.com/bloodstained/

>> No.3015738

Classicvania > 3Dvania > Metroidvania

>> No.3015773
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3015773

This was released just a few years after Super Metroid, but there still aren't any serious romhacks. I would love to have a whole new castle, with different item and enemy placements. But alas. The game is going to be 20 years old next year. If there were gonna be any romhacks, there would have been by now.

There are edited saves that let you play the game at Level 1 for the duration of the game. Probably the best we'll get:

https://www.sendspace.com/file/gsak7d

>> No.3016130
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>> No.3017116
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3017116

>>3015450

>> No.3017273

>>3015434
Super Castlevania 4

>> No.3017332

>>3017273
I'm playing Dracula X rn after beating Castlevania 1. I was gonna play either Super Castlevania 4 or Bloodlines after.

>> No.3017428

>>3017332
Dracula X is much much harder than 4, which features vastly upgraded controls.

If you're emulating, consider using a gameshark code for hardmode if you feel 4 gets way too easy.

>> No.3018546

>>3015417
Even though, because of the limited buttons, using subweapons can be a hassle on stairs, I think being unable to jump on the stairs is a good thing. That's kind of the point of them. They limit the player's movement and introduce a greater degree of tension when the player's on them, and so the player is required to keep this in mind. It's a cool mechanic.

The ropes in the GB games aren't quite the same, but they serve a similar purpose.

>> No.3018631

CV64/Legacy of Darkness is genuinely my favourite Castlevania and one of my fave games. Played through it a ton of times and it's always a blast. It's got flaws but they're not that bad.

The split between action/platforming is great and I enjoyed the puzzle elements too. Platforming is a legit challenge, especially on levels like Tower of Science, it's great. Boss fights are really cool and the combat is satisfying.

The controls are awkward and take time to get a feel for, but once you do they're no problem.

The camera is just balls, it's just something you have to work with a bit. It's not game breaking.

The music is great and underappreciated. Adds a lot to the moody atmosphere. It's the most atmospheric CV I've played. It's creepy. Graphics are all muddy but I like the art direction. The Villa in particular is a cool stage.

Yeah.

>> No.3019514

>>3017428
I finished both Dracula X and Super Castlevania 4. Not that you can't like both of them, they were both fun, but Dracula X was better IMO. The movements felt smoother and it was more challenging like you said. Plus a better soundtrack. For Castlevania 4, it didn't really do it for me until I got to the castle. I was hoping it would get better and it did.

>>3018546
I admit it was a silly reason for me to stop playing the game because of that. It does add another element of danger; it is another vulnerability that you have to keep in mind like you said.

>>3018631
As a late adopter of the series and to retro gaming overall, N64 Castlevania games are what initially got me interested. I discovered them while looking for "horror" games on N64. I had a blast while playing both of them, although I do wish they made an entirely different game instead of an upgraded version of the former for Legacy of Darkness. I'm excited to try Lament of Innocence and see how the 3D environment came through on PS2.

>> No.3019579
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3019579

I love talking about Castlevania, and I still think the most interesting thing about the series is the Vampire Killer itself.

It seems to change in apperance and capabilities from wielder to wielder.

Also CV64 is one of the goofier CV games with those fucking skeletons on motorcycles, but that also makes it one of the cooler ones because it has skeletons on motorcycles.

>> No.3021792

>>3019579
Spooky shit.

>> No.3021831

>>3015434

classicvania: either super or chronicles for the ps1. super is easier.

meteoidvania: sotn.

>> No.3022604

>>3021831
Thanks, I'll get to Chronicles next then Symphony of the Night. After that I'll get to some of the handheld releases.

I've played through Bloodlines and Dracula's Curse. Both were very good.

So far, from most enjoyed to the least.
- Dracula X
- Bloodlines
- Castlevania 64/Legacy of Darkness
- Super Castlevania 4
- Dracula's Curse
- Castlevania 1

Having said that, I still really enjoyed Castlevania 1. It was a proper introductory piece I feel that made me want to play the others.

>newb opinions

>> No.3022663

>>2993558
>Tfw never even touched his retarded ass back stabbing contract.

Seriously though there's like no reason to buy anything from him, the candles and torches and shit have all the items you need for free without selling your soul.

>> No.3023148

Played Castlevania 2 for the first time the other day, first ever Castlevania actually. This shit's supposed to be hard, right? Because I'm sucking some dick on this.

>> No.3024014

>>3023148
2 is disliked a lot
Has a lot of cool things going for it, but it's pretty shoddily done in some aspects.

If you're emulating, check out the fixed romhack.

>> No.3026496

What is a bump?

>> No.3026793
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3026793

>Get to Malus as Carrie.

>She used the same fucking animations as Reinhardt.

>She kneels down when first meeting Malus despite being roughly the same fucking height if not just an inch taller.

Fucking seriously?

I mean it's funny, but really?!

>> No.3028491

>>3026793
Kneeling to a child is reasuring to them, no matter your size.

>> No.3028581

Classicvania's just a relic of the past, really. The reason the SotN style exists is because the staff was sick of seeing the games being returned to the game stores so quickly.

It'd be nice to have those games again, but unfortunately, that's hard to do in an age where saving's an expected feature and people don't have enough time to beat things in a single sitting.

>> No.3028591

>>3028581
Well how long are people often playing games? I think beating a game within 30~60 minutes is reasonable provided you are now competent at the game after many failures.

>> No.3028594

>>3028581
I was at Fucking Gamestop and almost bought one of the 3DS Castlevanias because I passed up buying IV and had an itch. But I looked them all up and they all had gay-ass anime art and RPG elements and shit. I just want to play a simple Gothic action game. Pooh pooh.

>> No.3028793

>>2992676
SOTN was popular since it came out. I believe it was game of the year that year.

>> No.3029059

>amazing Castlevania threads on /v/ last night
>just finished Rondo of Blood for the first time, thought it was amazing, figure I might as well check out /vr/ and look for a CV thread to share my love for the series
o-oh
I'd like to nominate Rondo of Blood for best Classicvania and Dawn of Sorrow for best Metroidvania
Symphony had the best castle by far, but Dawn had better enemies, bosses, and overall difficulty curve

>> No.3029139

>>3029059
>dawn of sorrow for best Metroidvania
Fucking kill yourself, that game had dull graphics, shitty gimmicks, and shitty gameplay.

>> No.3030018

>>3028594
technically, the 3ds castlevanias don't have anime art.
Mirror of Fate wasn't too popular because it tried to be like the older games and tried to be like Lords of Shadow, but couldn't fully decide.

>> No.3030020

>>3028594
The DS ones were the ones with the anime art. Not 3DS.

And you missed out on Order of Ecclesia which is fucking amazing.

>> No.3030026

>>3030018
So once again it was the weabos ruining everything like always.

>> No.3030027

>>3028591
It's more of a matter of value, I suppose. Something like ReBirth is fun, but it's only meant to be a short, cheap game for Wiiware. There's no way seven stages in 40 minutes as a physical release would fly nowadays.

>> No.3030037

>>3030026
Nah, Mirror of Fate looked pretty drab. People complained about a variety of things, like all the QTEs and combo system that didn't have much depth and was mostly unnecessary. Also, if you die to a boss, you're put back at the room before it, and the boss's health didn't refill.

>> No.3030069

>>3030037
So weeabos it is, then. Fuck Japan. I think two bombs weren't enough.

>> No.3030078

>>3030069
Mirror of Fate was made by Spanish people.

>> No.3030080

>>3030018
>>3030020
Yeah, I I meant DS in general, my bad. Order of Ecclesia was actually the one that intriguing me the most because it wasn't weeaboo and the female lead was hot. I could literally go back to Gamestop right now and get it for like $30.

>> No.3030082

>>3030080
Yeah, I don't blame you, I didn't like the art style for DoS and PoR either. OoE has a pretty great artstyle. It's a bit less like the others, only one area is a big, sprawling castle, the other areas are much smaller and have a definite start and end.

>> No.3031337

>>3030082
They also finally updated the sprites for enemies in that game. Before OOE every 2D Castlevania was reusing the same fucking sprites from Rondo of Blood and Symphony of the Night.

>> No.3033727

>>3030069
>I think two bombs weren't enough.
This would almost be funny if you actually came up with it yourself but I've seen this overused joke about a million times, so I know you just stole it. Good job on knowing how to copy and paste, i guess?

>> No.3034106

>>3022604
>Dracula X
ah, well if you liked that, try emulating a TurboGrafx and play rondo of blood.

Dracula X was simply a shoddy port of rondo, and their gameplay mechanics are similar.

>After that I'll get to some of the handheld releases.

don't feel forced to if you don't want. the handhelds are all basically sotn with slightly worse controls, simplified sprite design, worse sound, and a game-specific gimmick per game.

basically, if you play sotn, youve basically played all that's worthwhile of the handhelds.

>> No.3034109

>>2998172
You can only cling to walls in the first game, actually climbing the wall came later. The ninja abilities aren't really overpowered and are meant to be used in extremely specific circumstances in any given level; awesome game design similar to Castlevania. It sounds like you've never actually played Ninja Gaiden which is, by the way, more difficult and enjoyable than GnG, and I really like GnG.

>> No.3034112

>>3010386
It's a shame how badly most Castlevania threads turn out that's for sure. The first and third Castlevania games are on my top five list but I can barely gush about them because someone needs to start screeching about how this or that CV is so much better. I don't give a shit if our tastes differ, lets just talk about awesome games.

>> No.3034114

>>3017116
Did you finish it anon? With savestates? Remember, emulated victories are meaningless!

>> No.3034427
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3034427

>>3034106
>Dracula X was simply a shoddy port of rondo

It's not a port, it's a completely new game that only shares the same setting and characters.
It's more challenging than Rondo of Blood, and more similar in design and difficulty to Castlevania III.

The whole "Dracula X is a bad rondo port" comes from the times people were butthurt about the west not getting the "real" Rondo of Blood for Turbo duo CD and it was exclusive to Japan, few people could actually play it so it was like a mythical game that was the "REAL" Dracula X, but now that Rondo is widely available, we all can see the truth: both games are completely different, and good in their own way. I actually like Dracula X better.

>> No.3034706

>>3031337
That's not entirely true. Most of the handheld Castlevania's from that era were made on the most shoestring of shoestring budgets, and they reused a number of older sprites because of that. But they also did introduce a decent number of new sprites per game. Also OoE had a bigger problem, in that it's probably the biggest offender in the entire series when it comes to reusing backgrounds and lacking in unique rooms.

>> No.3034743

>>3034427
I read that post just in time, i just finished Dracula X and for anyone that hasn't played it yet, a warning: This game is HARD AS BALLS, i have been trough almost every castlevania and holy fuck i was on the verge of picking up the game and smash it in a fit of rage during a particular level.
Those Lance Knights are fucking bullshit in this game

>> No.3034854

>>3034106
>the handhelds are all basically sotn with slightly worse controls, simplified sprite design, worse sound, and a game-specific gimmick per game.
Honestly I feel that Symphony is the weakest Metroidvania because it's so thinly spread, haphazard and unbalanced, the GBA and DS titles feel much more competent and focused.

Which isn't to say I don't like SoTN.
Also I kind of like the gimmicks in the handheld ones, changes things up a lot.

>>3034743
Dracula X is like the polar opposite of Super, stiffer controls and MUCH more challenging gameplay.

I like both though.

>> No.3034858

>>3034427
>no qt Maria
It's shit

>> No.3034861

>>3034858

It has Maria though. You just can't play as her.

Also, your life is shit if a qt underage girl dictates whether a game is good or bad.

>> No.3035267

>>2992394
I played it on release and thought it was pretty decent. A lot of parts of CV64 were awesome. Sure it had its problems, specially with camera, but it also had some awesome moments.

When Dracula taunts you after you beat the tower.
When you're running through a garden with chainsaw frankenstein is trying to kill you

That one part where a stone angel starts crying and it freaks you out.

>> No.3036401

>>3034861
>Also, your life is shit if a qt underage girl dictates whether a game is good or bad.
You're on 4chan though.

>> No.3036405

>>3034861
Why no one has hacked that into the game yet?
Fuck sake we don't need another mario world romhack.

>> No.3036843

>>3036405
That's a good point

>> No.3037207

>>2993673
daylight kill you?