[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 9 KB, 259x194, descarga (10).jpg [View same] [iqdb] [saucenao] [google]
2866992 No.2866992 [Reply] [Original]

I've heard a lot about "undertale=shitty earthbound clone"
I never played undertale , care to explain why? From the looks of some screenshots , it looks more like cave story

>> No.2866996

>>2866992

Just play the game. It's easy to pirate, too.

It's has obvious inspiration from earthbound and the creator even made an earthbound romhack years ago, but it's not an earthbound clone and anyone who says so is a retard.

Also not retro, but I can't blame you because how shitty /v/ is.

>> No.2867004

>>2866996
Not from /v/ I'm from a famous containment board... but I played and still play a lot of retro games (if you count snes,nes and ps1 as retro) I liked mother 1 over 2

>> No.2867013

>>2866996
/v/ is cringy as fuck, with the ff7 remake, this board will get flooded with newfags sorry /vr/

>> No.2867046

>>2867013
It has a long time ago.

Ready to truly be /v2/?

>> No.2867050

It influenced by Earthbound in many ways, but whoever calls it an EB-clone is straight up retarded.

It ain't shitty either. It's in my top three.

>> No.2867051

They are really nothing similar at all, besides some of the graphics.

People have compared them because they are both "quirky", but really the tone, presentation, pacing, writing and gameplay are nothing alike at all.

Undertale is an okay release, but it fails to be anything more than a superficial and shallow experience.

>> No.2867075

>>2867051
>Undertale is an okay release, but it fails to be anything more than a superficial and shallow experience

Imagine what it would be like to be this asshole. To not feel the utter joy, the wave of calming euphoria washing over you, knowing that something so wonderful could actually be confined to a mere hard drive. The feeling of despair afterwards of knowing you might never create anything that could rival it. It's magic I tell you.

>> No.2867079
File: 97 KB, 600x600, viper8.jpg [View same] [iqdb] [saucenao] [google]
2867079

>>2867075

>> No.2867090
File: 16 KB, 355x397, 1432309748843.jpg [View same] [iqdb] [saucenao] [google]
2867090

>>2867079
Want to put that claim to the test, bucko?

>> No.2867113

It's moreso that it has Earthbound's general vibe rather than it being a straight up clone of EB. There actually was a game that came out this year that fits that definition, Citizens of Earth, and it fails to stand on its own as a result.

>> No.2867117

Remember to report.

>> No.2867167

>>2866992
>"undertale=shitty earthbound clone"

Those are trolls and shitposts.

Toby Fox was an admin of Starmen.net a massive Earthbound fan site that was popular in the 90s and 00's. He went on to do Undertale after being inspired by Earthbound so much. After playing Earthbound and Undertales the inspirations should be obvious.

I can't really get into the biggest stuff without spoilers. The whole ending of the game where you can walk around talking to everybody peacefully and every dialogue changed is from earthbound. The SNES-y art is probably from earthbound. The stripey shirt. A lot o fit is hard to describe but obvious.

One of the characters has a Starmen badge that the Starmen enemies wore, but it was also the logo of Starmen.net

>> No.2867195

>>2867046
it hurts

>> No.2867218

>>2867167
i've watched gameplay of it on twitch and honestly the dialogue really made me cringe, like whoever wrote it was trying way too hard.

the great thing about earthbound is that the humor and quirkiness is subtle and isnt in your face. meanwhile undertale has those faggy skeletons who talk like it's a disney cartoon.

how so many grown adults could freak out over it is a little creepy

>> No.2867260
File: 77 KB, 417x376, 101.png [View same] [iqdb] [saucenao] [google]
2867260

>>2867218
> like whoever wrote it was trying way too hard
What the fuck does this even mean you fuck?

It's okay to not be into things, but just fucking stop with these bullshit little explanations.

It's like it's 2012 again and I'm back on /v/. Jesus fuck.

>> No.2867285

>>2867260
if you're a undertale fanboy as I assume from your file image, you probably wont understand.

trust me, that game is not as good as you think it is

>> No.2867305

>>2867218
>the great thing about earthbound is that the humor and quirkiness is subtle and isnt in your face
Bull fucking shit. I love earthbound because it's wacky as hell

>> No.2867372

>>2867260
You just used the word "fuck" four times over reading a calm criticism of something you like. You're the /v/ boogeyman you hate so much.

Anyway OP, it's nothing like Cave Story. The wacky RPG atmosphere is 100% Earthbound.

Gameplay wise, its most distinctive feature is that it saves progress without your consent, meaning that even if you reload the game knows what you did. So major actions, even if unsaved, may create differences. These are often (all, maybe?) just small dialogue changes though.

It's also unique in that combat plays like a turn based RPG, but enemy attacks can be avoided through a shooter interface.

Everything else about it is kinda flat though. Each enemy has a unique talking pattern (think Shin Megami Tensei), but instead of recruiting them it lets you end fights peacefully. However combat is random, and so this gets really repetitive since even if you talk to them you have to avoid the same attacks while choosing the same conversation options over and over for no real gameplay reward.

Graphics are like Earthbound, only bad. Music is great though.

While Earthbound was basically is a collection of small "strips" linked by the vague threat of Gyigas, Undertale does tie things up with an overreaching, more cohesive story.

But I also think it overdoes the wacky stuff. >>2867305 is right, but while Earthbound had self contained wacky stuff within the real world, in Undertale EVERY single character is a running joke, every single thing is wacky. It gets a bit tiresome. I think that's what makes it feel like it's trying too hard. In EarthBound, wackiness was welcome because it takes place in the real world, and so it makes it fun. Undertale takes place in an alien world where everything, even the serious stuff, is wacky. It's a bit too much.

But people who enjoy wacky stuff enjoy Undertale. You REALLY need to like the atmosphere though, otherwise the game is a chore, the real story doesn't even start until near the endgame.

>> No.2867389

>>2867004
>I liked mother 1 over 2

ah, so you're still in that "teenage contrarian" phase. hopefully you'll grow out of it soon.

>> No.2867391

>>2867075

This is the gayest post I have ever seen on /vr/.

>> No.2867394

>>2867260

Do you understand what subtlety even is?

>> No.2867428

>>2866992
Guessing this is bait but I'll bite

Toby Fox was a part of the earthbound community(his most famous contribution was a edgy as fuck hack he made ad a teenager) so of course earthbound was a source of some inspiration for undertale. If you've never played earthbound I recommend looking into the mother series. Alot /vr/ says they hate them but I think that's probably because of the fanbase. It's my favorite game series so I highly recommend them if you haven't played them.

>> No.2867447

>>2866992
This isn't Retro Video Games, go fuck yourself

>> No.2867482 [DELETED] 

undertale is obviously influenced by earthbound, but it is it's own game.

if you're a fan of the mother series, you'll definitely be able to get into this. it's very well done.

>> No.2867484

undertale is obviously influenced by earthbound, but it is its own game.

if you're a fan of the mother series, you'll definitely be able to get into this. it's very well done.

>> No.2867538

>>2867372
Is the music really great though? Because EarthBound's music really is great. I haven't played Undertale but I've looked up some music and it was polished stuff but left me pretty unmoved. The praise surrounding it seems to be more of a circlejerk over how "complex" and "multilayered" it is with the way material is presented in different ways in different songs

>> No.2867550

It steals heaps of samples from it for it's music, like Venus's singing for one of the battles, Buzz Buzz noise for snoring when you're at an inn, some other shit I can't remember now.

Also Megolavia (the boss music when you fight the fat skeleton all the fans like to think they are) is basically just a rip-off of "Porky Means Business" from Earthbound's OST - it does the chip-tune intro that turns into a heavy rock song.

Main character is obviously a Ness/Nintendo ripoff, although more androgynous. Copies the Dragon Warrior/Earthbound first person battle perspective.

If anything it's more of a ripoff of Moon: Remix RPG - it basically turns the Fake Moon (kill all monsters) and Real Moon (make friends with everyone) into two separate stories.

>> No.2867560

>>2866992
NOT /VR/
Please delete your thread asap.

>> No.2867563 [DELETED] 

>>2867538
Just pirate it.

>> No.2867568

>>2867538
>I haven't played Undertale
Just pirate it.

>> No.2867584

>>2867560
You're not a moderator, if it bothers you that much, hide the thread. It'll sort itself out.

>> No.2867610

>>2867560
How is that not /vr/? We are discussing EarthBound?

>> No.2867935

Whoa boy, after an uneasy night of sleep it sure is fun to clash with people on the internet some more.

>>2867285
That's just another non sequitur. The fact that I like a game makes me blind to some "greater truth" that I don't understand? Are you trying to argue some objective quality to games? If so, what passes muster and qualifies as good in your book? Because I think that's a pretty bitter and jaded way of looking at games, labeling things you don't enjoy as somehow fundamentally "not good".

>>2867372
I can hardly see how his post represents calm criticism. He tried to make a point about something he has no familiarity with and fell short pretty badly. I know I overreacted, I was pretty tired and wanted to give my post some razzmatazz, falling short. Still doesn't give his post any merit.

Could argue with you on your own points, but let's keep this post at a sane size, shall we?

>>2867394
Subtlety doesn't really enter into this. Maybe that's your jam, I don't know, but subtlety isn't really a qualifier for funny or charming which are what I found to be the game's strengths. However, he implied that the dialogue was "trying too hard", which I have a hard time corroborating with my experience. I don't see what it tried so hard to do, nor how it failed at doing so. I found it incredibly charming and consistently funny despite my ingoing doubts.

>> No.2867942

>>2867075
Not that anon, but I didn't like the battle system. Some of the writing was pretty witty, though. 7/10, will probably play again in a few years.

>> No.2867957

>>2867942
I liked it a lot because of how engaging the battles were for an RPG. Dodging was fun, healing items mattered, as so did the gold used to buy them. Enemies were varied, I usually only encountered each a couple of times despite taking my time. The ACT options were usually clever, but I sort of wish there was more game there. Maybe that's the concession we have to make when combining a dialogue tree and combat system, I don't know. Still didn't take away from the feelings of joy and quality-induced dread I felt. No games are flawless, and despite it's minor creative stumbles it's still a 5/5 game for me that launched itself to the top of my list of favorites.

>> No.2867973

>>2867004
at least you have the MOTHER games prioritized the correct way.

>> No.2867976

>>2867167

ugh, I didn't know that. The mods on SM.net were the worst.

>> No.2867982

>>2867389

It's the better game, take off your nostalgia goggles.

>> No.2867992
File: 90 KB, 386x426, image.jpg [View same] [iqdb] [saucenao] [google]
2867992

>>2867935
>I have no idea what non sequitur means
The writing in Undertale very obviously tries to be as overtly quirky as possible - nearly every major character you meet has one and exactly one gimmick to their dialog that is run into the ground and gets tiring really quickly. What was great about Earthbound's NPC conversations is that many of their comments were somewhat mundane but sometimes had a tinge of humor or oddity to them (which makes sense considering it took place in a simultaneously realistic and cartoony setting). Additionally, a lot of segments and characters in Undertale are very blatantly ripped from Earthbound (the secluded, funny-talking, adorable creatures who have a secret side quest that involves obtaining the most powerful gear in the game comes to mind - except in EB they were crucial to the plot and were much more unique where in UT they were completely hidden and unnecessary and look like they were designed by some lolsorandom furry).

As long as I'm still posting about Undertale, they somehow managed to make its gameplay even more simple and bland than Earthbound's (which, as an RPG, was very mediocre): No party management, barely any variation in equipment or playstyles, no substance to any of the attacks or the rest of combat, nothing. This is, of course, assuming you choose the genocide run: if you choose to be a pacifist, have fun sitting through piles upon piles of fucking dialog with no purpose other than quirkiness/forwarding the plot and avoiding piss-easy enemy attacks that even an amateur shmup enthusiast could dodge. Remember how Earthbound mocked excessive exposition and text in games with that talking boulder in the underworld? The dialog from that rock was way shorter than what's encountered in the pacifist run in Undertale. Basically, this game is getting positive reception exclusively for its story and not its incredibly shallow gameplay, and that's kind of maddening.

>> No.2867997

>>2867957
Did you read your post before submitting it? Have you played an RPG that's more complex than fucking Pokemon? You sound like a mongoloid.
>I enjoyed this game because it had the bare minimum requirements of any functioning RPG AND its battles had a gimmick. Also I recognize it has flaws but refuse to outright state them so I give it a meaningless 5/5 because it gave me good fee fees.
Gimme a fucking break, dude. Go play a real RPG.

>> No.2868023

>>2867992
It was a non sequitur because it bought nothing of importance to the discussion. You equated me liking the game to somehow me being unable to understand to its actual quality, which is inane.

If by every NPC having essentially a joke to tell means the game is too quirky for you then whatever. To me it was consistently funny, and not in a quirky and lolsorandumb way as you imply. I also find it unproductive to constantly compare it to Earthbound. It takes many influences from and pays loving homage to it, but also sets itself apart from it pretty clearly.

I found the gameplay to bring itself together really well with the combination of the Shmup sections, ACT options and HP management.

>No party management, barely any variation in equipment or playstyles, no substance to any of the attacks or the rest of combat, nothing
It really isn't a carbon copy of Earthbound, so I feel these are sort of moot. It trades party management and a long list of equipment that serves to make numbers bigger for the previously mentioned gameplay elements and comes out ahead in my book. Away with the old, in with the new, I say. As for the attacks lacking substance, I find that claim to be nonsensical, because the ACT options (in neutral and pacifist) and enemy attacks both clearly have substance, either meant to tell a joke or shed some light into the character you're fighting. Genocide works as because there you're intentionally choosing to not interact with characters, only slaughter them. I felt that the text in pacifist was endearing and well paced, with only a couple of minutes of dialogue in between gameplay. You can skip the text if you really feel like it, and the game explicitly tells you how to do so. The shmup sections may not be something that the shmup community would find anything special, but it isn't Touhou or a CAVE game, it's an RPG. And for an RPG it sure makes good use of those elements, combining gameplay variety and substance.

>> No.2868039

>>2867982
It really isn't, it's a decent game in it's own right though. You are just trying to rustle some jimmies.

>> No.2868045

>>2867992
>>2868023
you know it's pretty damn obvious that you are just the same aurtist samefagging simply to keep your lame over thought out argument going, just stop. Why the fuck are we even talking about this game on this board anyhow, it's against the rules.

>> No.2868056

>>2867997
Thanks for the Ad Hominem bro, you have made me realize how limited my mental capacity truly is.

Complexity does not equal quality. Undertale might not be a complex RPG for a seasoned player, but that isn't really a strike against it. I find it interesting that you paint the thing I brought as criticism as a gimmick, because that wasn't the only thing I found to be clever about the game. For it to qualify as a gimmick it'd have to be a singular element meant to set it apart from other games that remains shallow. To me these don't fit, because there are several unique elements to it and all of them are properly utilized to both tell a story and give variety to gameplay.

I give it a 5/5 because to me it fits the criteria of a great game built of many interesting elements. The gameplay kept me engaged as did the story. What I meant to imply is that no great game is without it's flaws, something you should be able to readily admit.

What makes a "real" RPG? Undertale covers all the criteria of an RPG, and what separates it from the others according to your contrived reasoning is that pure complexity makes an RPG.

>> No.2868058

>>2868039
I may have been trying to rustle jimmies, but I honestly think it's a better game overall. Better story, larger world to explore.

>> No.2868062

>>2868045
Naw mang, I'm

>>2867075
and
>>2867260

, something which I never disputed. I just really like the game and wanted to explain why I consider it really good to these nerds.

>> No.2868069

>>2866992
Undertale follow Off and co style, so RPG maker story focused games.
Though, the author worked on earthbound romhack.

>> No.2868075

>>2868056
>What makes a "real" RPG? Undertale covers all the criteria of an RPG, and what separates it from the others according to your contrived reasoning is that pure complexity makes an RPG.
the issue is: J"RPG" were never really rpg in the first place. They are adventure game that don't want to be called like that.

>> No.2868081

>>2868075
Now that's just plain pedantic.

>> No.2868086

LISA: the Painful RPG had more in common with Earthbound than Undertale, and it was still not similar at all.

Toby Fox was inspired by Earthbound, but the end result is nothing like it. The visuals are radically different, the combat system is different, the setting and characters are different, the soundtrack is different. There are a few similarities and experiences here and there, but "Undertale = Earthbound clone" is a retarded statement. People have just never seen actual Earthbound clones like Citizens of Earth.

People compared Undertale to Earthbound because Earthbound is the most well-known and acclaimed JRPG among the hipster crowd. I literally saw a screenshot of some tumblrina roasting Undertale for "stealing Earthbound's combat" even though Undertale's combat is very different and the first-person perspective was invented by Wizardry and Dragon Quest to begin with.

Undertale is also the better game. I wasn't particularly impressed by it in the first place because I was already spoiled by 10/10 JRPGs like Live-A-Live or Romancing SaGa, but Earthbound is honestly an incredibly overrated mediocrity that doesn't even have Undertale's action combat or soundtrack going for it.

>> No.2868090

>>2868075
>he issue is: J"RPG" were never really rpg in the first place.
https://boards.4chan.org/i/https://boards.4chan.org/n/https://boards.4chan.org/t//o/ https://boards.4chan.org/t/https://boards.4chan.org/h//e/ >>>/trash/ https://boards.4chan.org/i//t/ https://boards.4chan.org/g/https://boards.4chan.org/o/https://boards.4chan.org/e//s/

>> No.2868092

>people are replying
>people are not reporting
rip /vr/.

>> No.2868093

>>2868090
wew lad

>> No.2868098

>>2868075
>the issue is: J"RPG" were never really rpg in the first place.

They came out of the same lineage of PnP table top games which is why the name stuck. Almost all genre names are idiotic if you put much thought into them. "Adventure game" is one of the worst. Fighter and Beat 'em Up could easily have their names swapped and still make as much sense. Many of the games we list as "puzzlers" aren't really about puzzles.

The point is that when you see the term "JRPG" you know vaguely what kind of game it's going to be. That's the only important thing.

>> No.2868115

>>2868023
I'm the guy you were originally arguing with. My response to this post was too long and our argument wasn't really solving anything, and >>2868045 is right about this discussion being against the rules, so I'm gonna stop now. In my original response I meant to say that I found a lot of the jokes the game threw at me to be really funny, and there are aspects of the game that I did enjoy. It's unfair for the game to be directly compared to Earthbound, but my main argument was that if a game is overly dependent on text and removes key features that make a game an RPG, then it shouldn't be considered one. I think I may have gone too far in a few places. In any case, keep on liking what you like. Merry Christmas.

>> No.2868121

>>2868058

Tons and tons of grinding. Worse level design. Random battles instead of superior visible enemies on the field. Archaic interface.

I know it's a matter of opinion, but in cases like this, you're making it pretty obvious that you're just being contrarian. This is like preferring the original metal gear over 2 or MGS. It's so inferior in every way that you can only really look at it as a prototype for the games that followed.

Nobody is gonna think you're cool or special for having this opinion, people can see right through it.

>> No.2868130

>>2868115
Merry Christmas to you too bruv. I hope you find the joy that I found from somewhere.

>> No.2868134

>>2868121
Really not being contrarian, I think the game has more charm is is genuinely more enjoyable. You really don't have to grind that much, you can beat the game at like level 25. The features you provided as examples are highly preference based. Definitely not trying to be cool, because no one agrees with me; definitely not the cool opinion.

>> No.2868183

>>2867935
>I found it incredibly charming and consistently funny despite my ingoing doubts
That's the thing. "Charm" and humor are entirely too subjective. The gameplay is engaging only if you're into the charm and humor Undertale offers, that's the only way you'll enjoy the constant wacky dialogue. Even then it gets way too repetitive. If you're killing everything, you have to "hunt down" random encounters, repeatedly going through the same battles with no variation. If you're middle of the ground it's repetitive because beyond the shooter segments there's no variety to combat, no party/item management, nothing. If you spare everything you need to repeat the same act options over and over. It's very hollow, and repeated jokes stop being funny.

>>2868023
>If by every NPC having essentially a joke to tell means the game is too quirky for you then whatever
That's exactly what "too quirky" means.

>Shmup sections, ACT options and HP management
Shmup and conversations are good, but it's entirely too repetitive with no real customization. Once you've been through an encounter twice, you've seen everything it has to offer. Bringing "HP management" as a feature is hilariously pointless since it's the most basic feature of every RPG and choosing to heal from items is hardly engaging or remarkable.

Undertale's gameplay has some great ideas, but they're overplayed. Every monster type is unique, but it also means they get really repetitive because your character can hardly customize how they'll act beyond slashing or talking. Earthbound offers tons of playstyle options and brings great variety with PSI, Jeff's items, the rolling HP counter, and enemies having unpredictable/random attack patterns. It's also far less repetitive due to autobattling, autokilling, and no random combat. And Earthbound isn't even that good mechanically. Its enjoyment also doesn't hinge on you tolerating its quirkiness. Undertale hinges on that to cover up for how shallow it actually is as a game.

>> No.2868189

>>2868183
>random encounters, repeatedly going through the same battles with no variation
Not him, but this applies to many RPGs. FFI in particular gets a lot of love around here and is terrible for that.

As for "too quirky" everyone just likes different things, and humor specifically is highly subjective.

>> No.2868206

>>2868189
>Not him, but this applies to many RPGs. FFI in particular gets a lot of love around here and is terrible for that.
Have you played Undertale? At least in FFI you can customize your party, and even though spamming attack is often the best option, you CAN cast a variety of magic or skills. In Undertale to win a combat it's either attack or talk to monsters in a very specific pattern, while you take turns to dodge the exact same two shmup segments. Every monster always acts with the exact same pattern, too, so while in Final Fantasy enemies have a pool of abilities to be used at random or in certain AI routines, in Undertale they'll always attack with similar shmup patterns with a very linear AI. Once you've been through two battles at most with th same enemy, there are no surprises left and all subsequent battles will be the exact same. I agree that RPGs often suffer from a lack of variation, but even within that genre Undertale is outstandingly repetitive. Final Fantasy at least had a random factor to it.

I also agree that quirkiness is highly subjective, but I think you must agree that even if you don't want to call it "too" quirky, a game where every single NPC is a joke would certainly qualify as "extremely" or "overwhelmingly" quirky, at least.

>> No.2868210

>>2868206
No I haven't played Undertale, actually outside of this thread I've never even heard of it. What you describe does sound pretty bad, but I also think FFI is legitimately awful yet know it has fans who actually like it. That was more what I was getting at.

And yes, constant jokes would qualify as extremely quirky. It's just whether that's a bad thing or not depends on you. Not retro but the example coming to mind is Borderlands which many people hated for being such a farce, but that was probably the one thing that kept me playing it.

>> No.2868217

>>2868210
Yeah, I don't like FFI that much either. In regards to Undertale, when you first get into a battle it's actually pretty fun (dodging attacks shmup style is cool), it's just that five minutes later you realize every monster has like two shmup patterns. And even these patterns are often extremely similar between monsters. And you only have a single attack. And if you choose to talk to monsters you always have to say the same things in the same order. And between each attack or thing you say you need to dodge the same two shmup patterns. It's just a chore. At last FFI offers the OPTION to do something else, even if it's pointless.

Shmup dodging is a great idea, but how samey it is and how little action you can actually take are what makes it repetitive. The only thing that makes it fun beyond the initial excitement is how quirky attacks and dialogue are, and of course that depends highly on the person. I just think it's a little shortsighted to claim it's a 5/5 game when its overall enjoyment depends on a extremely subjective liking to its story. It actually is just like Borderlands in that regards, that's a great example, here the only thing keeping you hooked will be your capacity to appreciate its specific brand of charm.

>> No.2868223

>>2868121

Yeah, still don't believe you. None of the thing I mentioned are highly preference based and that's why I chose them. A small minority of people might prefer random battles over the earthbound style battles, but most people prefer the ability to choose their battles and not be constantly interrupted at every second step as they're trying to explore. Same goes for preferring a more archaic interface. You're not going to fool me into thinking you actually prefer being inconvenienced.

You can say that you prefer the story or the general atmosphere or whatever because that is highly based in your own personal preference. But you reveal yourself as the contrarian hipster faggots that you are when you actually defend inconvenience. You can tell us that you like that you prefer looking stuff up in a huge collection of tome like encyclopedias over just using wikipedia but fucking nobody will believe you and everyone will know you're being dishonest as fuck and just trying to stand out.

>> No.2868227

>>2868210
It's not that bad. Basically imagine first-person JRPG combat that sacrifices all kinds of character mechanics aside from HP and attack power for SHMUP/WarioWare segments that represent enemy attacks, with different moral outcomes depending on whether you select "fight" or "talk" to deal with an encounter.

It does get a little repetitive with random encounters, but the bosses (which are the highlight of the entire game) have enough different patterns and microgames to keep things fresh. There are also several clever ways the game weaves the narrative and gamey abstractions into the system (one of the bosses breaks your escape button, another uses savestates AGAINST you while yet another launches attacks straight into your menus while you browse them) that keep you engaged for one playthrough at least.

It shouldn't really be compared to "real" RPGs, as the emphasis is on the dodging minigames and RPG elements are largely non-existant and serve only as a method of spoofing JRPG conventions. It's closer to WarioWare with adventure elements anyway.

>> No.2868234

>>2868227
>but the bosses (which are the highlight of the entire game)
But there are only five bosses in your first playthrough. Six at most if you choose to kill everyone. I agree they are the highlight, but you do need to wade through a LOT of repetition to get to them.

>> No.2868259

>>2868206
>so while in Final Fantasy enemies have a pool of abilities to be used at random or in certain AI routines
pfhahaha
get off your horses. Final fantasy combat aren't deep either and you end up winning just by spamming A.

>> No.2868260

>>2868210
>>2868217
>>2868223
>>2868227
I must have missed the part were jRpg combat were fun and not repetitive.

>> No.2868262

>>2868259
See
>>2868206
>even though spamming attack is often the best option, you CAN cast a variety of magic or skills
Final Fantasy is extremely shallow and even that's more varied than what Undertale offers.

>> No.2868264

>>2868234
What repetition?
Compared to what?

>> No.2868267

>>2868260
What's Megaman Battle Network

>> No.2868269

>>2868262
>, you CAN cast a variety of magic or skills
which change NOTHING compared to normal attack 99% of the time.
So,
>and even that's more varied than what Undertale offers.
manage to be wrong.
If you want deep combat system, just say Baldur's gate 2 and we're set.
But deep combat system in a jrpg is a lost cause.

>> No.2868271

>>2868267
not bad indeed.
But that's the exception that confirm the rule.

>> No.2868272

>>2868264
Repeition in that every single monster encounter plays the same due to the player's limited choices and the monster's limited actions.

Compared to most other RPGs where you have more than one attack and monsters don't always act in the exact same way.

>> No.2868274

>>2868260
>>2868264
Standard JRPG random encounters are repetitive but they reward you with numbers and a feeling of growth that makes them ultimately satisfying in the right amounts.

In Undertale, EXP exists only as a Clever Spoof on RPG mechanics, there is no reward for defeating random encounters, especially if you're playing the pacifist way. It removes the incentive to grind through random encounters, what makes their repetitiveness stand out that much more compared to any other conventional JRPG. I get that it's an Artistic Choice and makes sense for them to be that way considering, but it could've been handled better, like making the entire game just a series of fixed boss battles.

>> No.2868278
File: 23 KB, 500x400, 1429873858575.jpg [View same] [iqdb] [saucenao] [google]
2868278

>>2868272
>Compared to most other RPGs where you have more than one attack and monsters don't always act in the exact same way.
>Yeah, instead of attack super nova, he will do ultra star, it change everything. The first one do between 200 and 230 damage, and the other do between 205 and 225 damage!

>> No.2868281

>>2868274
>Standard JRPG random encounters are repetitive but they reward you with numbers and a feeling of growth that makes them ultimately satisfying in the right amounts.
>reward
it's called brainless grinding, and the do it infinitely worse than a Diablo game.
Undertale kill that in the pacifist route?
Good riddance.
You know why?
Because those game, like OFF, are meant to be played as an adventure game. When your combat system is shallow and shit, don't make it 90% of the game (see Final Fantasy games).

>> No.2868286
File: 21 KB, 240x160, fomtarget.png [View same] [iqdb] [saucenao] [google]
2868286

>>2868260
There are better and worse ones. Technically Etrian Odyssey and Final Fantasy 1 are both JRPGs based around turn based combat, but they do it very differently. I think it all comes down to how many options are at your disposal and how many interesting decisions you get to make.

>>2868217
>>2868227
The fps shmup thing sounds vaguely like the combat in Zone of Enders Fist of Mars which I really liked, but much less interesting.

>> No.2868292

>>2868281
Random encounters don't go away in the pacifist route. You still have to talk your way out of a fight every 5 steps, and the lack of a reward makes them even more pointless and tedious.

>>2868278
>>2868281
>le FF has bad combat meme
Haha, well meme'd my comrades! This is one of my favorite memes and I'm always glad to meet like-minded enlightened minds that enjoy partaking in such fine memery.

>> No.2868298

>>2868292
>your way out of a fight every 5 steps
That was FF, certainly not Undertale.

>> No.2868305

>>2868298
Are you saying Undertale has no throwaway random encounters? Am I being le epic rusemann'd for the win? They are pretty frequent and grating especially in the waterfall and hotland areas too. You don't have to do TOO many of them because the game is very short, but that doesn't make them any better.

>> No.2868309

>>2868292
The first Final Fantasy has terrible combat. Spells are mostly useless until late in the game. By far the most efficient way through the game is a party based around physical attacking and high damage output. Taking any mages does give you more options in battle, but it doesn't make what you're doing more interesting because spells are so ineffective most of the time. That's got nothing to do with memes, that's just the game's design.

FFII then moved to a brilliant system where every action is important and spells are powerful tools when leveled and used properly. But that was too much work for most people. Meh.

>> No.2868326

>>2868305
I'm just saying they are less frequent than your usual jrpg. By far.

>> No.2868334 [DELETED] 

>>2866992
>>2866996
>>2867004
>>2867013
>>2867046
>>2867050
>>2867051
>>2867075
>>2867079
>>2867090
>>2867113
>>2867117
>>2867167
>>2867195
>>2867218
>>2867260
>>2867285
>>2867305
>>2867372
>>2867389
>>2867391
>>2867394
>>2867428
>>2867447
>>2867484
>>2867538
>>2867550
>>2867560
>>2867568
>>2867584
>>2867610
>>2867935
>>2867942
>>2867957
>>2867973
>>2867976
>>2867982
>>2867992
>>2867997
>>2868023
>>2868039
>>2868045
>>2868056
>>2868058
>>2868062
>>2868069
>>2868075
>>2868081
>>2868086
>>2868090
>>2868092
>>2868093
>>2868098
>>2868115
>>2868121
>>2868130
>>2868134
>>2868183
>>2868189
>>2868206
>>2868210
>>2868217
>>2868223
>>2868227
>>2868234
>>2868259
>>2868260
>>2868262
>>2868264
>>2868267
>>2868269
>>2868271
>>2868272
>>2868274
>>2868278
>>2868281
>>2868286
>>2868292
>>2868298
>>2868305
>>2868309
>>2868326
This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier.

>> No.2868342

>>2868334
>>2868309 here
Why did you decide to include my post in your little tantrum there? Are you having an aneurysm? Should I call a doctor?

>> No.2868346
File: 51 KB, 249x296, michael.gif [View same] [iqdb] [saucenao] [google]
2868346

>>2868334
Do you just come here every day to make yourself angry?

>> No.2868347

>>2868334
wtf is wrong with you?

>> No.2868352

>>2868347
Probably autism, but it might just be anger issues. This guy always make me laugh.

>> No.2868379

>>2868309
At least you do have spells to choose from though.

>> No.2868381

Oh boy, another shill thread for a non-retro game.

>> No.2868383

>>2868381
So of course you bump it.

>> No.2868557

Undertale takes some cues from Earthbound and some design ideas from Cave Story, but it's not really a clone of either.

It's like a JRPG, and it has weird characters and quirky humour like Earthbound, but it doesn't play at all like Earthbound. It has a couple of character designs that look inspired by Cave Story, but it plays nothing like it. It does have some dark themes near the end, a bit like Earthbound, but it looks at different themes to Earthbound.

Undertale is like a funny JRPG with serious moments. It takes cues from retrogames and plays with their tropes. It has a bullet hell style combat system which is pretty neat, but anyone from this board will find it easy as shit.

>> No.2868561
File: 29 KB, 283x283, stop_sign_jack_black_by_theshinytyphlosion-d6qnzh4.jpg [View same] [iqdb] [saucenao] [google]
2868561

>>2867218
>not liking Papyrus and Sans
>not reading out all of Papyrus' lines in a Skeletor voice

>> No.2868570
File: 137 KB, 342x335, 1438546523318.png [View same] [iqdb] [saucenao] [google]
2868570

>>2867218
>Earthbound
>subtle about it's weirdness
Bull fucking shit.

The game opens with a time travelling talking bee telling you that you're the chosen one, and then a villain inspired by a David Bowie song tries to kill you.

Then in the next town you help the not-Blues Brothers run from a debt and save a little girl from paint-huffing scientologists.

>> No.2868841

>>2866992
This is a good review of Undertale, and explain that:

https://gamebias.wordpress.com/2015/12/16/undertale-review-progressively-pointless/

>> No.2868856

>>2868841
>good review
>only lists negatives
>not a word about the gameplay, sound, or anything but the moral system
>author wasn't informed there are multiple endings
>earthbound's "spiritual consciousness and emotional warmth were striking and genuine" but that isn't the case with Undertale 'cause I say so
Just because a review criticizes a game you don't like doesn't make it so. It also doesn't explain shit about Undertale's Earthbound connections, it just takes them as a given.

>> No.2868903

>>2868856
>>2868841

The funny thing about that article is that you can read it as "[this] Undertale Review [is] progressively pointless."

Threads like this are why I try to talk to people in terms of if they enjoyed a game or not. I don't know what makes a bad or good game. It seems like it's more dodwn to taste when it comes to Undertale. The story captivated me. Annoyed others. Whatever.

>> No.2868904

>>2868206
>I also agree that quirkiness is highly subjective, but I think you must agree that even if you don't want to call it "too" quirky, a game where every single NPC is a joke would certainly qualify as "extremely" or "overwhelmingly" quirky, at least.


Undertale is like modern cartoons like Adventure Time where everything is weird all the time, but it's not a bad thing at least to some people. Earthbound was more like a regular cartoon from the 90's with weird shit in it but it was grounded in reality.

>> No.2868907

>this clearly NOT /vr/ thread still exists


/vr/ has the worst moderation of any board on 4chan

>> No.2868950

>>2868907
I'm pretty sure one stepped in and deleted a bunch of inflammatory posts in that pink haired Link thread, but for the most part they do fuck all around here.

It's possible there aren't even any janitors assigned to /vr/ at the moment, that it's just the global mods who appear when shit really kicks off. If there are janitors on this board they are by far the most incompetent do-nothing fuck-ups imaginable.

>> No.2868983

>>2868950
One stopped in to delete an inflammatory post IN THIS VERY THREAD.

That's how bad it is.

>> No.2868985

>>2868983
People are comparing the game to a retro game so that's probably why it's allowed.

>> No.2868992

>>2868985
But Earthbound isn't even the subject of discussion - it's about Undertale, the game which OP is asking for more information about.

I can't accept that it would take more than a handful of reports for a mod/janitor to delete a thread since it's clearly causing a problem among the users. How many reports does it have to acquire before someone actually looks at the fucking OP and realizes that this is an Undertale thread?

>> No.2869007

>>2868992
You're bumping it to the top of /vr/ everytime you're replying to bitch to me, a random person who is not a fucking janitor and can't answer you. So great job you dumb motherfucker.

>> No.2869008

>>2868985
>How does Call of Duty compare to Doom?

>> No.2869013

>>2868985
>Tell me about Super Mario 3D World. Can we have a Super Mario 3D World thread? I hear it's similar to Super Mario Bros. 2.

>> No.2869029

>>2868856
>Just because a review criticizes a game you like doesn't make it a bad or good review.
>author was informed there are multiple endings, and he don't care anything about it.
>what the fuck matters is only list negative or good things ?

the story of Undertale is only BULLSHIT.

The important thing in a game is all the set, what the game gives to you.

Undertale is going to tell a story, when it failure, whatevers is the music or whatever,
doesn't matter, It adds nothing.

And gameplay in Undertale is bullshit too,
the game literally has one hit kill bosses, if you
die in a final battle the game regenerates you.

If the core fails, what matters the rest?

Earthbound and his emotional part is genuine, in Undertale not.

>> No.2869052

>>2868121
Metal Gear on the NES may be dogshit but keep in mind that it's a mangled port of a Jap PC game, which isn't even close to as bad.

I'll agree though, Mother 1 is an incredibly rough game and 2 is much better.

>> No.2869070

>>2868950
>>2868983

Makes one wonder if one or more mods on /vr/ are the developers of Undertale.

>> No.2869074

>>2869029
I take it English isn't your first language?

>The important thing in a game is all the set, what the game gives to you.
>whatevers is the music or whatever,
doesn't matter, It adds nothing.
You seem to contradict yourself here heavily. And why did you dislike the story so much?

>the game literally has one hit kill bosses
In one route. Which has two of the hardest bosses in the game to keep you challenged instead, which is the entire point. You do a genocide run to skip the rest of the game in order to fight Sans. What a stupid complaint to dismiss the entire game over.

>Earthbound and his emotional part is genuine, in Undertale not.
How come? Honestly I'm convinced it's the other way around. Undertale's endings have an entire game's worth of emotional buildup and character development. Earthbound just tosses you into a final fight with a literally who and has random NPCs cheerlead you while hitting you "in the feels" with a cheap 4th wall breaking shot. The ending sequences in Undertale were far more organic, with reasons to feel for the characters and in-universe explanations for all of the meta shit going on.

>> No.2869142

>>2869074
Honestly, undertale's 4th wall breaking is over exagerated to the point of being cringy, it's not a random boss ,you would understand more if you played mother 1 , he's not a random boss, he's getting revenge for what george did to him and his plans, but he had doubts about fucking with the earth because of Mary, the wife of george who raised him like his child

>> No.2869160

>>2869142
>Honestly, undertale's 4th wall breaking is over exagerated to the point of being cringy

THIS

>> No.2869179

>>2869142
"4th wall" humor is very hard to do well, and very frequently done badly.

>> No.2869210

>>2869179
Usually when a game is popular because 4th wall is like, "oh, this game did that".

And for this is very frequently done badly.

>> No.2869267

>>2869210
>>2869160
>>2869179
Good to know I'm not the only one that noticed it, it has to be smoother like the dkc series with cranky(this being the limit),or earthbound, I think that this game gets this much praise because it's the first one to have 4th wall breakings in a long time

>> No.2869354

>>2868950
You could probably seriously dump CP on here and the janitor wouldn't notice for like a week.

>>2868985
Eeeeeh that sounds almost like a plausible reason. But only almost.
If OP had framed things better, then maybe.

>>2869008
Doom is actually fun?

>>2869070
As I get it, it's one lazy fag who babysits a few of his pet generals (one of them has any shitpost typically disappearing within the minute), and then practically ignoring the report cue.

Which strikes me as him not doing his fucking job.

>> No.2869418

>Undertale
>Not Retro

can we delete this fucking thread already?

>> No.2869437

It took some years to earthbound to be hated because it's a "hipster game", but it just took a few months for undertale because "hispters" may have liked it, and with all the good reasons we can find.
>but I swear, the combat system in Final Fantasy is waaay better! That's why Undertale is shit!
>but the story is cringeworthy, I hate, it suck!
>but but but...

>> No.2869441

>>2869160
>>2869179
>>2869210
>>2869267
4th is more when characters talk directly to you. Undertale is way more using many tricks to surprise the player with the gameplay or the dialogue (let say, how the letters are shaking, the many surprises during some combat, such as the one with Papyrus, the different police type, etc.)

>> No.2869447

>>2869070
>developers
It's mainly one guy, my dear.

>> No.2869451

>>2869070
Probably just some fan-tard or something.

>> No.2869469

its only known as an earthbound clone cause it appeals to the same overly feminine male raised by a single mother crowd. They aren't really similar games but the inspire feels in those betas that like crying.

>> No.2869517

Earthbound is an entertaining game with a simple if underwhelming story.

Undertale is an entertaining story with simple if underwhelming gameplay.

>> No.2869552
File: 3 KB, 400x400, Untitled 2.png [View same] [iqdb] [saucenao] [google]
2869552

>>2868121
>Random battles instead of superior visible enemies on the field

wouldn't list as an advantage. if it were flat superior no game would still have random encounters, but they do

mother isn't a better game than earthbound, but storywise it has a stronger guiding arc even if vague with most narrative lopsided towards the last few hours. earthbound is a collage of setpieces with some recurring characters but it never feels cohesive enough to be more than that

tl;dr agree but the point could be made without the armchair psychoanalysis

>> No.2869630

>/v/, the thread

>> No.2869663

>>2866992
UT took a lot of inspiration from Earthbound. Actually, one of the characters (Flowey) is based on a flower with a smiley face seen in one part of Earthbound.

People who call it a clone are idiots who don't understand what a clone is.

>> No.2869669

>thread about Wizardry 4 deleted
>thread about using the 3DS for emulating deleted
>this thread is still here
>namboner still being le epic trool in Doom thread

Thanks, mods, I knew we could count on you!

>> No.2869691

>>2868227
The menus are worse sure, but I have more fun played M1 than M2. That's all I'm saying. If I wanted to be cool and hip I would be emailing Nintendo 40x a day about MOTHER 3 right now.

>> No.2869693

>>2869552
thank u anon. I know it's an unpopular opinion, but this is a retro board so I feel inclined to discuss things like personal preference for retro games here.

>> No.2869703

Can this fucking board go a day without talking about Earthbound?

>> No.2869734

>>2869703
>Why won't everyone else only talk about what I want!?!?!

You do realize you don't have to read every thread, right?

>> No.2869742

>>2869437
Final Fantasy (I) has a very simplistic and tedious battle system, and EVEN THEN undertale's manages to be even more repetitive send restrictive. That's all that's been said about it.

Story is subjective because it has an overreliance on how much you'll enjoy its characters and setting's humor and quirks or not. If you do like them, it's not bad at all. But it doesn't make up for its gameplay flaws.

Basically this >>2869517.

>> No.2869772

>>2868950
>>2868907
>>2869669
Why are there always people who are shocked that 4chan is loose with rules? And why do you even come here? I've been a regular poster on these boards for over a decade now, it's never been a strictly moderated rules heavy place. In fact that it's not is one of the main reasons many of us come here in the first place.

But then there's people like you. Who get all huffy and pissed off that mods and janitors don't all act like nazis. But you don't go find a forum that actually fits what you want, instead you come here day after day to stamp your feet and throw tantrums. Which is your prerogative of course, but it seems like a pretty miserable existence.

>> No.2869779

>>2869703
Yeah, that inclusion is ruining a perfectly good Undertale thread.

>> No.2869809

>>2869772
If you want a board where you can do whatever the fuck you want, then go to >>>/b/ which exists specifically for that purpose. The rest of the site is split up into areas for different interests. For instance, there is a general purpose games board and a board specifically for retro games (as defined in the sticky).

Sometimes there are people who wander into /vr/ and start a thread about a newer game that isn't a /vr/ game. Honest mistake, just don't do it again (the natives don't like it). More often than not such threads are repeatedly made by dedicated shitposters for no apparent reason. People who browse /vr/ casually don't tend to notice that this happens in droves every few months, and chalk it up to newcomers who don't know any better.

Moderation is up to the discretion of the janitors or mods, but the general rule for them is to follow a boards rules to the letter as they are written. Some threads like this one where a new game is compared to an old game is one of the few gray areas that is repeatedly exploited by shitposters, the other big ones being remakes or ports. It wasn't too long ago we had a janitor that would delete Dreamcast threads on sight but let GBA threads stay up indefinitely.

Some consistency would be nice. Why even have rules if no-one is going to enforce them properly? If there are any active janitors on /vr/ there might as well not be for all they do.

>> No.2869818

Lets talk about Earthbound now !

>> No.2869821

It's amazing how people can get mad about a feel good game.

>> No.2869823

>>2869742
>Final Fantasy (I) has a very simplistic and tedious battle system, and EVEN THEN undertale's manages to be even more repetitive send restrictive.
wrong
Undertale manage to have more strategy simply because you can't win by just spamming A.
And again, Jrpg always had shit combat, even to this day.

>> No.2869856

>>2869742
Undertale's direct combat seems meant to be simple and straightfoward. You're just a kid, not a chosen warrior full of generic magic that will win the game for you if you go down, press A and then press A again.
The Mercy system, however, only isn't better because it doesn't has a danmaku difficulty and is theremore a lot of the time (half the game) kinda easy to go through.
But combat is easy. It's for those who don't have the patience to be merciful and enjoy the ride.

My main problem with Undertale is that it's maps are short and small. But even then, that helps you to play the game multiple times to get multiple endings without tiring you as much as other games.

>> No.2869858
File: 59 KB, 240x224, 1142394767620.gif [View same] [iqdb] [saucenao] [google]
2869858

>>2869809
/b/ isn't the only place that's like that, which is what I'm trying to get through your head. This is coming from a very, very long term 4chan poster. You've clearly been here long enough that you realize what the boards are like because you bitch about it so much. You can clearly see that it's not a tightly moderated site so if you don't like the way this place is, seriously why do you subject yourself to it so often? The kind of forums you want are out there in abundance.

Don't get me wrong, I think it's funny to watch people come here and rage over stuff this silly. But for your sake it doesn't seem like a pretty miserable way to spend your time.

>> No.2869984

>>2869772
I've been here for years too, and /vr/ certainly has less than average mod attention these days.

Moderation was never amazing on any board, but for a slow board like /vr/ it's been especially useless for a while now, when it actually used to be pretty reasonable.

>>2869858
>You can clearly see that it's not a tightly moderated site so if you don't like the way this place is, seriously why do you subject yourself to it so often?
Because /vr/ was actually really good just 12 months ago and has shown a rapid decline in post quality that has been very obvious to anyone who goes here.

It's as if a huge chunk of /v/ decided to come here and never leave, and as if the janitor who used to actually do a satisfactory job in keeping /vr/ in check just stopped caring.

Some boards are actually overall decent or good quality, some are anything but, and /v/ has seemingly leaked into /vr/, you have to understand why this is a problem.

>> No.2870015

>>2869984
I've been a regular here since /vr/ was made. The main thing lowering quality is people like you who shit up every thread you take offense to. But then that's 4chan in general for you. I post on most of the board here. It's no skin off my back if you want to keep it up, but it so rarely looks like you enjoy your time here.

>> No.2870071

>>2870015
I still enjoy /vr/ a lot, but you can't deny that there's been an influx of shitposting lately, and poor handling of it.

It was never perfect, but usually you could expect a blatant shitposting thread to be deleted within the day of a filed report, while recently, it's not even rare for really bottom of the barrel bait thread full of worthless posts to last for over a week and then die of old age.

Mind you, /vr/ is not a fast board, if you commit to be a janitor, at the very least you could pour through the report cue every other day or so.

>> No.2870135

>>2870071
Point is that you're still wanting 4chan to be more heavily regulated than it ever has or probably ever will be. There are forums with strict rules and strict moderators who enforce them, but this has never been one of those places.

>> No.2870167

>>2870135
It, or at least other parts of 4chan are heavily moderated. It's just done in a way that doesn't make it painstakingly obvious to the users. Most of the stories involve large coordinated teams of janitors patrolling /b/ in shifts at all hours of the day. Being a janitor on any board involves reporting in when you're active with the mod team daily on IRC. You miss a day and they're pretty much done with you.

Getting good help on the bigger boards is easier mainly due to the larger userbase and people willing to devote all their free time to the board. The biggest boards are heavily moderated and the smallest boards don't have enough activity for anyone to care. It's mainly the middle of the road boards like here that tend to suffer because of that. None of the hobbyist crowd here wants to make moderating it their unpaid full time job.

>> No.2870665

Undertale is stupid shit made specifically by and for the 4chan/tumblr/reddit internet nerd man/womanchild demographic. It's pretty clear that the creator's entire understanding of reality comes from children's cartoons and memes. The writing is just as cringe when it's trying to be serious as when it's trying to be funny. The game is even worse than the popular webcomic Homestuck.

>> No.2870718

What the fuck happened to this board

>> No.2870769 [DELETED] 
File: 141 KB, 1882x302, image.jpg [View same] [iqdb] [saucenao] [google]
2870769

A thread on Mario 64 was just deleted and this thread remains active.

>>2870737

>> No.2870785

>>2867992
See, this is what I mean by subtly. Yes, earthbound is very wacky by game standards, but a lot of what happens has some line of reason to it, or at least some kind of meaning. The reason it's so fondly admired is because of how easy it is to relate to.

Undertale tries to insert a random and quirky joke into every little thing and it totally loses its value. not to mention the painfully embarrassing attempts at trying to be progressive

>> No.2870789

>>2868058
>Better story, larger world to explore.
okay, this isnt even true. I've played all three mother games several times each and enjoyed them all but I have to say that, objectively, mother 1 isnt superior in ANY aspect to the other two games. the soundtrack, world, story, dialogue, are so much more expansive in mother 2 at least. not even regarding quality, mother 2 is literally a much longer game. that's not to say mother 1 is at fault, it's really just an older game

I don't know if you're a troll or what, but I don't see how you could even argue that the mother 1 world is larger when that's totally false

>> No.2871295

>>2870785
>not to mention the painfully embarrassing attempts at trying to be progressive
I haven't played it, but as I get the tumblr crowd went wild because there was a lesbian couple OMG SO PROGRESSIVE when the author didn't put that in to make a statement or anything, he just liked yuri.

>> No.2871624
File: 14 KB, 226x223, imgres-15.jpg [View same] [iqdb] [saucenao] [google]
2871624

>this fucking thread

>> No.2871630

>>2871624
>this fucking thread

That you just bumped from almost falling off the bottom of the board. You're not fooling anyone, troll friend.

>> No.2871823

>>2871295
there's also the fact that the main character doesnt have a stated gender. also the whole playing through the game without having to kill anything is pretty bad too

>> No.2871832

>>2871823
Just like Myst and Night.

>> No.2871891

>>2871823
>no violence is now SJW pandering (Ultima IV, Live-A-Live, PS:T are now SJW games...hell, the early Ultima games had "other" as the sex you could pick, what a fucking pile of SJW bullshit)
>genderless character is now SJW pandering (FFIX and NiGHTS are SJW games) even if they're blank slates for self-insert purposes
Kill me. The bogeyman mentality is really really getting out of hand now.

>> No.2871901

>>2871891
>implying the creator of undertale wasnt trying to pander to that crowd to garner more sales

you have no idea that there's actually a market for this progressive, feel-good nonsense these days, do you?

>> No.2871902
File: 193 KB, 700x700, succubus-test.jpg [View same] [iqdb] [saucenao] [google]
2871902

>>2871823
Again, I haven't played it myself, but you're not required to not kill anything, there is combat, and there is also the option to not use violence, but you don't have to decide between either, you can pick as you please, whenever you feel like it, with different endings depending on if you chose to kill everything, not kill anything at all, or if you did both killing or talking.

I'm not necessarily looking to defend the game, I haven't played it, I might, to form my own opinion, but you don't have to make up blatant lies, especially not when you don't even have to lie to portray SJWs in a bad light.

>>2871891
Well he's probably some chronic shitposter from /v/, initially came here from Reddit's r/gaming after their mods went apeshit (or he could have come here before that, r/gaming has had a presence on /v/ for years).

He's likely underage, maybe 15, most of his posts on /v/ is retarded memeposting and shitposting about dumb e-celeb or industry drama that nobody by any means should care about (typically involves a lot of twitter screencaps, and posting lots of reaction images and catchphrases in reaction to them). He seldom talks seriously about games, often accusing posters of being shills or drones, lurking in threads about games he don't like, looking for openings to shitpost and generally acting like a pest.

He probably has a younger brother who watches PewDiePie, or some other cancerous douche who mugs into a webcam, he resents PDP for "taking" his brother, and projects that anger onto others, crying about e-celebs, when he himself circlejerks about his own e-celebs, like the hypocrite he is.

Basically, anon is the cancer that long ago killed /v/.

>> No.2871910

>>2871902
that's quite the analysis for a simple post I made criticizing a stupid game. sorry that it upsets you so much, but it's shit and really shouldnt even be on this board in the first place

>> No.2871912

>>2871901
>you have no idea that there's actually a market for this progressive, feel-good nonsense these days, do you?
Actually, there kind of isn't, because these types don't actually play games, hence they don't bring in any money.

There's lots of indie teams who's sole goal was to try and pander to SJW types, and they all go out of business because nobody wants to fucking buy those games, and it's hilarious to see them cry about how "capitalism has failed" because the free market didn't have any interest in their shitty "symbolism" without any attached gameplay or any kind of interesting storytelling.

Big name companies can kind of pander to loudmouths, because they think it'll be good PR, but it ultimately doesn't matter, because we're talking a very tiny demographic of their customer base.

>> No.2871913

>>2871901
So game developers shouldn't make games that appeal to the market they're currently in?

>> No.2871916

>>2871912
>Actually, there kind of isn't,

lol it's massive you idiot. You're the minority and you know it which is why this stuff upsets you.

>> No.2871926

>>2871912
People like you who complain about "SJWs" are dinosaurs. You want to keep being a racist homophobe and have no one call out your bullshit, but that's not how the world is going.

>> No.2871931

>>2871926
>You want to keep being a racist homophobe
more like he just doesn't want his game infected with political bullshit that is totally irrelevant

>h-he's just living with an outdated worldview!!!
once you get off that college campus you'll realize there's more to the world than what your professors tell you

>> No.2871938

>>2871931
I'm older than you, friend. I'm speaking from a lot of life experience. Enjoy being upset! I'm going christmas shopping. :)

>> No.2871939

>>2871938
>I'm older than you, friend.
no, most people here are older than 20. you aren't that special

>> No.2871942

>>2867584
Junior Mod Squad btfo yet again

>> No.2871946

>>2871939
Thanks for cluing me in to what you think "old" means, kid.

>> No.2871948

>>2871946
i'm saying you cant be older than 20, otherwise you wouldnt be complaining about homophobia or whatever on 4chan, of all places

it's just a little sad

>> No.2871965

>>2871902
>Again, I haven't played it myself, but you're not required to not kill anything, there is combat, and there is also the option to not use violence, but you don't have to decide between either, you can pick as you please, whenever you feel like it, with different endings depending on if you chose to kill everything, not kill anything at all, or if you did both killing or talking.
Deus Ex is precisely a SJW pendering game because of that.

>> No.2871974
File: 705 KB, 1132x1600, 1440420432674.jpg [View same] [iqdb] [saucenao] [google]
2871974

>>2871902
more sjw pendering.

>> No.2871976

>>2871891

Fucking this. These mongoloids trying to claim Undertale is 'progressive' in any fucking way makes me laugh hard. Check out Toby Fox's twitter for one thing, he's about the furthest thing from a SJW you can find and doesn't seem to give a fuck about anything, including his own game. He literally just tweeted that he can't believe people are even still talking about it after 3 months.

From another angle it's also important to note he finished the gameplay first and the story was written AROUND the moral system, it was not devised to be some big fucking statement of a game - a good chunk of it is dogs drawn in MS Paint.

Protags with open genders and moral systems were practically a staple in past generations of gaming and the game at its core is little more than a tribute to games like these Toby played growing up. Probably 75% of its (far too vocal) fanbase don't have a blue's clue about this of course, but what can you do? This thread should be nuked already.

>> No.2872002

>>2871974
Yeah I'm gonna need some source on that. Can never have too much shotacon. Thanks friend.

>> No.2872003

Undertale, is decent that's it.

It can't compare to earthbound/mother, they are defiantly better.

also calling it cave story graphics what are you retarded?

>> No.2872010
File: 34 KB, 291x449, 1444858472835.png [View same] [iqdb] [saucenao] [google]
2872010

>>2872002
Succubus no Oshigoto

>> No.2872012
File: 870 KB, 986x1369, let me tell you about carthage.jpg [View same] [iqdb] [saucenao] [google]
2872012

>>2871916
Which is why those studios are doing so great, right? Oh wait, they aren't, they're folding left and right, SJW's buy stupid coffee cups and t-shirts with edgy slogans, what they don't buy (not in any large stretch) is videogames.

Hell, a lot of them pirate games because "commerce is evil" and romanticized ideas about communism (ironically unaware of that they'd be considered the "bourgeois" under communist rule and probably some of the first lined up against the wall and gunned down under the extremely unlikely event of a communist revolution)

Games marketed especially to SJWs are a very poor idea, the only game I can think of that isn't going down the tubes is Indivisible and that's because it's from an experienced dev with prior good games to show for them, and that they have much more going for them than just "look at how progressive we are".

May I remind you what an utter fucking failure The Arkh Project was? That was a game that was pretty much built ENTIRELY on the premise that it was progressive, they didn't have ANYTHING ELSE to show for it, that was ALL THEY HAD, and of course, their kickstarter deflated a shitty beach-ball hitting a jagged rock.

>>2871926
And here is you pretending to be an SJW to reinforce your point.

>>2871965
>Deus Ex is precisely a SJW pendering game because of that.
The worst part is that this would be viewed as a legit argument by many on /v/.

>>2871976
>Protags [and antagonists] with open genders and moral systems were practically a staple in past generations of gaming and the game at its core is little more than a tribute to games like these Toby played growing up
This, it's like these faggots forgot entirely about 5th and 6th gen games.

>> No.2872464

>>2872003

I wouldn't say undertale is better than the mother series, but it's excellent for what it is. it does alot of cool things. I like how all the characters feel very distinct - if that's overdone, that's still a much better problem to have than sameness and flatness.

>> No.2872771

>>2871974
>>2871974
Keep posting that comic please.

>> No.2872853

>>2872464
Earthbound follow Dragon quest and Final fantasy in its own way.
What Undertale is following is Yume Nikki, Off, and games like that.

>> No.2873047

Actually while the creator advertises the Earthbound connection and sidesteps questions about his other influences, I found that more parallels could be drawn between Undertale and Live-A-Live

>Toby being inspired by Yoko Shimomura's Megalomania is old news, but what isn't talked about is how similar his Megalovania is to another song from Live-A-Live, A Painful Death At the Hands of a Psycho
>both games' antagonists are good-natured people who become time-traveling cosmic horrors due to tragic circumstance
>the genocide/pacifist dilemma was also done by Live-A-Live, in the Ninja chapter
>time travel and multi-dimensional themes present in both games
>neutral route final boss' design is similar to Pure Odio's first form, thought that might be a stretch

>> No.2873106

>>2873047
Huh never considered that. Now I feel really stupid. I also compared it to Moon: Remix RPG in on a different forum post I made, but noone in the fanbase cared about it wasn't a picture of Skeleton fucking a goat. Here it is entirely, more reading than you faggots probably like...

Fair warning, there will be spoilers for both Undertale and Moon: Remix RPG Adventure.

If you're not familiar with it, Moon: Remix RPG Adventure was one of three games made by a very smalltime company Love-de-lic, renowned for their complex, surrealistic games. In Moon: Remix RPG Adventure, the game begins with the "player" sitting down to play an old-school RPG game (first naming their character) in which the main character goes around doing typical RPG stuff, i.e. killing monsters and taking items from shops and homes of civilians. Before the final fight, the player's mother tells them to go to bed.

When the sleep they are swept into the same world as the game they were playing, and are immediately adopted by a kind elderly women who recently lost her grandchild. The player then is allowed to travel the world, helping people and watches as the protagonist from the game callously kills wild monsters and steals from innocent civilians. It is up to the player to befriend the populace and save the souls of the deceased monsters, to collect "love" and open a door that has light sealed behind it.

>> No.2873109

>>2873106
The parallels are obvious, with the protagonist of the RPG revealed as the old lady's grandson who is being forced to kill everything due to a curse, is essentially the fallen child/Frisk on a genocide run, and the player is Frisk on a pacifistic run. In the final confrontation they meet, the player is unable to open the door, and the protagonist (described as "being the highest level") appears, kills everything, and finally takes a swipe and kills the player.

Then the player's mother bursts in and tells him to stop playing the game, and you are given the option of "CONTINUE: YES NO", selecting NO, the player goes outside, and the seal on the door is broken and light floods into the game world, both mirroring the "fallen child kills you" genocide ending, "just give up" warnings you get, the CONTINUE prompt the "alternate game timelines" aspect and the ending where seal is broken and the door is opened reflecting the pacifist/true ending.

Addition similarity, the King in Moon: Remix RPG Adventure is described as a kind hearted souls that enjoys relaxing in his garden. The only thing it is missing is the best character Sans.

Additional addendum: there appears to be a cut ending where the dragon the protagonist was destined to defeat laments its fate, "complaining about endlessly being killed only for the game to restart so it has to suffer again." - Flowey and/or Sans anyone?

Yeah sorry if I sound like a pretentious hipster faggot, I hate reading reviews of Earthbound or some indie RPG where you can just FEEL the author twirling his shitty mustache as he writes it, but it seems like I do it to.

>> No.2873260

>>2873106
>>2873109
The problem is that Moon: Remix RPG wasn't ever translated into English(?), so I doubt Toby ever played it. Though he could have read about it, because it does sound very similar.

I wish I knew Japanese too, because it sounds really good and I'd love to play it without a dictionary.

>> No.2874165

>>2873260
Yeah but my initial argument was how Undertale isn't really original. Not necessarily in the "the first" sense of original but in the more in the "that's just a copy" sense of original.

>> No.2874251

>>2871630
sages are invisible, you fucking imbecile, you moron

>> No.2874295

>>2867075
wew
you need to get out more
Undertale had a fun story but otherwise was not special
its certainly better than a lot of trash put out today but nothing spectacular.
also its pretty queer and tumblr tier.

>> No.2874405

>>2868121
>Tons and tons of grinding
You must be retarded or you haven't played the game.

>superior visible enemies on the field
I guess it's the former.

>> No.2874897

>>2869469
this lmao

>> No.2875161

>>2866992
where can I download an emulator and roms to play this? can it be played in the ipad?

>> No.2875205

>>2875161
There are good emulators on the play store, an used snes is kinda cheap too, I dont know if there are any in the apple shit tho

>> No.2875774

>>2875205
>used snes is kinda cheap
But an Earthbound cartridge isn't.

I recommend emulation or Virtual Console.