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/vr/ - Retro Games


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File: 2 KB, 107x56, 1450340705617[1].png [View same] [iqdb] [saucenao] [google]
2860163 No.2860163 [Reply] [Original]

IOS remake is litereally a graphics downgrade.

Far left = New sprites
Far right = original
Middle two = fan edits

There's more detail in the original. She has two legs, more shading, two shoulders, darker colors.

It's mind blowing how shitty this is.

>> No.2860173

I'm not surprised. This what happens when you only care about the money.

>> No.2860176
File: 268 KB, 544x310, 19d5bb8arngwhpng.png [View same] [iqdb] [saucenao] [google]
2860176

yep, it's shit

>> No.2860189

>>2860176
jesus christ

>> No.2860217
File: 404 KB, 1920x1080, ffvigarbage.jpg [View same] [iqdb] [saucenao] [google]
2860217

The official PC remake takes it once step further.

http://gamasutra.com/blogs/LarsDoucet/20151216/262004/Doing_an_HD_Remake_the_Right_Way_FFVI_Edition.php

>> No.2860245

How often are these early FF games ported? I don't keep up with it much but it seems like every year they've been thrown on to some other device, or being re-re-re-released on something its already on.

>> No.2860334

No one knows how to do 2D game graphics anymore. It's a lost art.

>> No.2860340

>>2860163
>It's mind blowing how shitty this is.

How shitty what is, your fucking microscopic image?

>> No.2860390
File: 128 KB, 512x512, 1448071437546.jpg [View same] [iqdb] [saucenao] [google]
2860390

>>2860163
Why do you care? Please tell me you weren't stupid enough to buy it, because if you did, your the kind who is perpetuating this pattern of rereleased hot garbage.

>> No.2860401

>>2860340
It's the native resolution of the spri- wait, is it?

>> No.2860410

is there a fan mod somewhere?
this shit is unacceptable

>> No.2860454

>>2860340
I think he wanted to say the original sprite had tons of more shading than the remade one, which is also a rising problem in anime nowadays.

>> No.2860493

The original is detailed enough in every way and she doesn't have a mouth to keep her face from looking to busy, the new one she has no mouth, not because of lack of space... But... Because they wanted to make a larger version of the mini sprite so now she looks like a shitty fucking alien

They are raping this franchises asshole apart and scraping every dime they can out of it.

>> No.2860494

>>2860176
>>2860217
What the fuck am I looking at exactly?

>> No.2860596

>>2860334
wayforward has pretty good sprites in their 3ds games

>> No.2860604
File: 21 KB, 913x150, Not All Players Are Appreciated.png [View same] [iqdb] [saucenao] [google]
2860604

>> No.2860658

>>2860494
Instead of filtering the entire output once the tiles have been put together, they filter the tiles in advance, THEN put them together, producing that awful looking grid effect.

>> No.2860724

>>2860658
Well yeah, I got that from the first picture, but what area is that even supposed to depict? Am I just retarded and not remembering this game correctly?

>BTW, I agree with OP. The IOS remake looks like ass and anyone who doesn't just emulate it at that point is literally a cuck

>> No.2860731

>>2860163
>We need to bring this up again
When it first came out we fought about it for months, bait included. Can't we give it a rest?

>> No.2860734

>>2860724
It's the very beginning when they meet Galuf.

>> No.2860869

>>2860658
It's got nothing to do with filtering. The positions of the tiles are calculated incorrectly and/or the tiles are resized incorrectly. Either way, the problem can easily be avoided by designed the whole game for a fixed resolution.

>> No.2860870

>>2860163
No matter. Apparently we're getting GBA on Wii-U later.

http://gamesinners.com/wii-u/2015/12/16/final-fantasy-vi-advance-launching-on-the-japanese-wii-u-eshop-next-week/

>> No.2860935

>>2860217
That UI with stretched font is insulting.

>> No.2861026

>>2860245
Just about every time a new platform comes up, FF will have a cheap port on it.

FF III was even on the Ouya.

>> No.2861039

>>2860176
I am flabbergasted that this was published

>> No.2861052

>>2860935
Most likely this is because VI runs at a smaller resolution than V on mobile for some reason. I don't remember V's font even being shit in the PC screenshots.

>> No.2861060

Soc-Shiva DEC 9 2015 6AM
If you want to play this, buy this thing so you have a "license" then get a good SNES emulator, and download the rom. Much better looking game.

>> No.2861064

>>2861060
Even better, while you're at it pick up Ted Woosley Uncensored or Relocalization (depending on how you like your words/bugfixes).

>> No.2861073

>>2861060
>license
>implying you own it under Squeenix DRM

>>2861064
Pretty much. Stop bitching about it, ignore, and grab the definitive versions. Everyone recognizes it as shit anyway, more than Android.

>> No.2861138
File: 40 KB, 627x285, Eggy.jpg [View same] [iqdb] [saucenao] [google]
2861138

>>2860217
>Dialogue portrait based off Amano artwork clearly showing Locke's covered head.
>Sprite is still wearing a bandanna.

>> No.2861150
File: 1.37 MB, 1920x1080, 2015-12-17.png [View same] [iqdb] [saucenao] [google]
2861150

>positive
>Every review is thumbs down.

>> No.2861227

>>2860604

How?

>> No.2861267

>>2860734
Ah, see, I thought it was a Final Fantasy 6 cap.

>> No.2861509

>>2861138
The artwork was the only one part of these ports I actually liked.

I just wish you got a gallery instead of looking at that on the text box.

>> No.2861516

>>2861267
They both use the same method for sprites. The only main difference IIRC was that VI mixed them with unaltered graphics, often making it look even worse.

>> No.2861696

>>2861516
>Method
You mean RPG Maker XP, right?

>> No.2861719

>>2860935
It is my theory that Square-Enix made that font look like shit on purpose as opposed to just being lazy.
>OK team, we need publicity for this thing to sell. How do we do that?
>Make it look worse than V, we'll get all the press from Kotaku!
>How do we do that?
>Uhhhh, stretch the message box instead of scale it?

>> No.2861738
File: 312 KB, 1280x720, shovelknight_img3.jpg [View same] [iqdb] [saucenao] [google]
2861738

>>2860334
>Darkest Dungeon
>Shovel Knight
>Literally any Studio Pixel game
>Literally any Klei game

Fuck off with your nostalgic bullshit.

>> No.2861747

I thought this looked terrible from screenshots, but FF6 is a favorite game of mine so I watched a playthrough of this remake and it's even worse than I thought. I really can't believe Squenix seriously released this game as-is for the PC and has the nerve to charge $15 for it.

The hints are so bad it's actually almost funny. At least you can turn them off.

The ground textures are hard to look at. The grass is REALLY bright green. Narshe is a harsh black-and-white. The Train is too bright; the original is dark and moody.

I like how the battle backgrounds look, even if they are a little generic. Then I noticed that because of the UI, the player/enemy sprites sit too high on the background and it looks dumb. Also later on when you fight Tentacles the boss background waves in such a way that looks cool but after awhile gave me a headache/made me slightly motion sick.

The 3D towns look pretty cool, but it's a weird clash of styles like they cut the town graphics out and pasted it in. This game suffers quite a bit from clashing graphics. Speaking of which, I had to just laugh at the Serpent Trench when you hop in, it's the same 1994 Mode 7 graphics, no update except the directional buttons. The "cutscene" midway through the game is also dumb looking because they put generic looking fire animations directly onto the 1994 graphics. The world map bugs the crap out of me, it takes up a huge corner of your screen. Chocobos are slow and crappily animated. I started laughing when I saw X-Zone for the first time because it looks so dumb and clashes with the style.

That text that spreads from the middle -> outward. WHY? Combined with the white font on a bright background, it is really difficult to read.

>> No.2862069
File: 284 KB, 413x270, spider.png [View same] [iqdb] [saucenao] [google]
2862069

>>2861738
>Klei
>Pixel

>> No.2862213

>>2861039
Flabbergasted?

Not a different type of gasted, but flabbergasted.

You're satisfied with this particular breed of gasted?

>> No.2862219
File: 776 KB, 2255x1505, FFVI_Solitary_Island_iOS.jpg [View same] [iqdb] [saucenao] [google]
2862219

>> No.2862237

>>2862219

thats fucking embarassing

>> No.2862240
File: 6 KB, 222x225, 1393914187161.jpg [View same] [iqdb] [saucenao] [google]
2862240

>>2862219
is this real life

>> No.2862246
File: 35 KB, 250x250, 1269248057304.jpg [View same] [iqdb] [saucenao] [google]
2862246

>>2862219
>high resolution airship
>low resolution tiles
>3d house and tree
>flat colored character sprite
There's so much wrong with this.
It's like the production team members were all separated and their only means of communication was by pigeon or something.

>> No.2862248

>>2862219
Why in gods name did they make the cities/towns/buildings 3D

>> No.2862254

>>2862219
That can't be real. No-one could look at this and say "Yeah, that looks right".Please tell me someone shopped this.

>> No.2862270

>>2862219
its one thing to use cheap looking "updated sprites", shit I even kinda liked the sprite work in the PSP version of FF4, but I guess thats not as bad as the IOS versions of 5 and 6.

But this image right here is some next level shit

>> No.2862651
File: 53 KB, 407x361, unnamed.jpg [View same] [iqdb] [saucenao] [google]
2862651

>>2862219
That is a travesty

>> No.2862713

Just don't buy them and keep on playing the originals OR the originals with patches.

>> No.2862714

>>2862254
The resolution of the image is extremely high. It isn't intended for that, I wouldn't be surprised if it looks somewhat decent on the actual hardware.

>> No.2862717
File: 78 KB, 451x496, 1421735444778.jpg [View same] [iqdb] [saucenao] [google]
2862717

>>2862219

Jesus Christ how horrifying.

>>2862713

Exactly. Vote with your wallet for Squeenix's extinction. They fucking deserve it at this point.

>> No.2862720
File: 343 KB, 1920x1080, P1yDvGN.png [View same] [iqdb] [saucenao] [google]
2862720

>>2862213

>> No.2862729

>>2862714
The steam port looks the same.

>> No.2862752

>>2862714
I would agree with you if this was PC. But nope.

V had a higher resolution eventually before porting, but VI didn't so it looks even worse on a PC.

>> No.2862757

>>2861150
The people with sense voted up the negative reviews as right. The rest voted up because it's FF.

FF has a lot of retarded fans that would eat a can of shit with the FF label on it.

>> No.2862765
File: 4 KB, 64x100, Howtheyshouldlook.png [View same] [iqdb] [saucenao] [google]
2862765

>>2860390

>Why do you care?

Ever think that maybe I want these games done some fucking justice? What kind of stupid question is that?

>> No.2862865
File: 68 KB, 673x682, sonk.jpg [View same] [iqdb] [saucenao] [google]
2862865

>>2862219
holy fuck that looks terrible

>> No.2862875

>>2862219
was it made by 12 year old with rpgmaker

>> No.2862889

>>2862875
>le rpg maeker meme
Ever look at the maps for Makai Toushi SaGa?

>> No.2862928

>>2860870
that version sucks too unless they fix the music.

>> No.2862937
File: 10 KB, 234x222, KaiserDragon.png [View same] [iqdb] [saucenao] [google]
2862937

>>2862765
>Ever think that maybe I want these games done some fucking justice?
It was done justice... the first time around. I think it's a great game, but rather than dump a lot of effort into reinventing a game that I already like, I'd rather just have a different game and let it be it's own thing that potentially I might care about as much as FF6. You're chasing a dragon hoping that there will be a rerelease that will connect with you as much as the original, but you aren't gonna catch it.

>> No.2862997

>>2861138

That, sadly, is something these games tended to do even back in the day. Somebody just didn't care.

>> No.2863017

>>2860217
I literally cannot tell the difference between that guy's 'before' and 'after' pic.

Okay, so he went about using a bunch of different techniques that don't produce a noticeably different result unless someone points it out to you and is practically unnoticeable on a smartphone screen. Can we say autism?

I can understand if some people don't like the way the iOS version looks because they prefer the blocky pixelated look of the original, and that's fine. But all of this outrage is unwarranted.

For people without the GBA version, they have access to a classic game on a portable device that provides several key bug fixes, a more accurate translation (albeit I think the original SNES translation matches the tone of the storyline better), two bonus dungeons to explore, and a better bushido mechanism. Not too shabby.

>> No.2863021

>>2862937
> It was done justice... the first time around. I think it's a great game, but rather than dump a lot of effort into reinventing a game that I already like, I'd rather just have a different game and let it be it's own thing that potentially I might care about as much as FF6. You're chasing a dragon hoping that there will be a rerelease that will connect with you as much as the original, but you aren't gonna catch it.

This. If anything, re-releasing the original as-is with some bug fixes (namely evade and stamina), adding MP costs to Blitz, and making Cyan's Bushido charge time half when you complete the dream sequence would be more than sufficient.

>> No.2863041

>>2863021
>Bushido on demand with MP?

I thought FFiV DS was fine. If it was remade like that I don't think anyone would be complaining. This is just an abortion... but we've known that since the iOS version came out.

>> No.2863042

>>2860163
>Middle two = fan edits

Good job, now edit every single other sprite in the game to match that quality, you have a deadline of one week and you'll be paid minimum wage and no overtime. If you don't finish, you won't get paid, because you did not complete your job. Oh and you are not allowed to take the work home and our offices are not open on the weekend.

The project director will also check your work at the end of every day, and if he doesn't think it fits with the game, you'll have to re-do it (the deadline remains).

And this, ladies and gentleman, is why modern games are all buggy and look like shit.

>> No.2863063

>>2863041
I was talking about FFVI, and I certainly don't find the game an 'abortion.' Everything is there with bonus content, and it is less buggy than the original. I'm sorry that you didn't like the facelift, but why are you playing an 11 year old game for graphics?

>> No.2863064

>>2862219
Stop posting these fan made RPG maker remakes.

>> No.2863068

>>2863063
It's not just the graphics though. Look at the screenshot earlier in the thread. It's not just that the graphics are bad, it's just a clashing mix of styles. Some of the towns are physically painful to look at because the ground textures were lightened and the colors were brightened. Thamasa and Narshe are ridiculously bright and high-contrast.

If the game was one cohesive style, even with the artifact glitches, I actually would not mind. It looks kind of weird, but it is what it is. The enemy sprites actually look pretty good. But as it is, it's very hard to look at. I just really can't believe Squenix released this and is actually charging money for it.

I want to hang on and see what comes of another game Squenix is working on, but they're basically dead to me. I'll stick to the original games/patched games.

>> No.2863069
File: 105 KB, 750x384, pennyarcade-20000228h.jpg [View same] [iqdb] [saucenao] [google]
2863069

>>2863063
>facelift
you wot m8.

I know you were talking about 6. I was trying to have a conversation with you. You said remakes were worthless. I said well 4 ds was an OK remake in contrast to 6 ios which is absolutely fucking horrible and you're objectively provable to be a monster if you enjoy it.

>> No.2863090

>>2863069
I never said remakes are worthless, I don't know where you got that from.

The iOS version serves its purpose as a portable, updated version of FFVI for those who don't own a DS or GBA.

>> No.2863096

>>2863068
I never found the game painful to look at. In fact I even think it looks nicer than an emulated SNES version on a smartphone.

Once again, if you have to take a game intended to be played on a 5" smartphone screen and blow it up to a 20" monitor to point out graphics flaws, you're being autistic.

>> No.2863104

>>2862928
I wonder if they will? I'm pretty sure either way the palettes are going to stay the same, it feels like they used those palettes as inspiration for mobile sometimes.

>> No.2863106

>>2863096
So this thing that's for sale on steam. I'm supposed to play this on my 5" computer monitor?

>> No.2863116

>>2863096
>Once again, if you have to take a game intended to be played on a 5" smartphone screen and blow it up to a 20" monitor to point out graphics flaws, you're being autistic.

I don't even understand what you mean. They are selling FFVI iOS on Steam, right now, as a game intended to be played on PC. Now I'm not saying I want to put it on an HD 50" monitor, but being able to play it at a "normal" resolution for a PC, and not a tiny phone screen, would be nice. This is what has people so mad. They ported a phone game directly to PC, and it looks/plays like crap as a result.

>> No.2863191

>>2863096
I felt this way about V but not VI. Then again I'm using a 9-incher here.

To me VI feels really awkward in comparison because the styles are mixed way worse (lower resolution does not help here), the GUI is fucking atrocious when they could've just used V's good menus, and the always online factor/lower default resolution that VI has didn't really sit well with me.

>> No.2863216

>>2863106
>>2863116
>>2863191

The "iOS" version was clearly developed for smartphones and tablets. Hence the nomenclature.

If you don't like the PC port on steam, don't play it.

>> No.2863235

>>2863191
Yeah VI was already a weak port by GUI alone. I could never get used to the popup buttons on the bottom, and the other ATB setting didn't help either. Not to mention nixing sprint on the map and airship, and the weird menus in general. Who the hell thought that was a good idea? They could've just saved some money by scrapping it and using the better one.

>> No.2863272

>>2860870
>emulated port
>instead of emulated original

Just why

>> No.2863276

>>2861227
>How?

At a guess, the achievement is awarded for starting up the game or pressing start on the title screen or something banal like that; but many people just buy games on Steam that they do not play (they buy it to show support or because it's a good deal to buy at the time).

I know this from experience even though I have very few stuff - I bought both Shantaes at full price but only played them through once each (they... are not THAT good games, but that said, I'll buy Half Genie Hero for sure), and I bought Wolfenstein New Order because it looks like something I'd want to play and it was on sale - but I haven't got around to playing it yet.

>> No.2863315

>>2863272
the original is already on regular Wii virtual console. Not that I don't think the WiiU should have the original as well.

>> No.2863569

>>2863042
>1 week
>8 hours a day
That's WAAYYYYYY more than enough time, dumb ass.

>Minimum wage
Yeah, try a set amount for the entire project. How much you fuck around is up to you.

>> No.2863863

>>2861509
That's what I always liked about the Anthology release. Comprehensive bestiary and hundreds of "pages" of artwork for both FFV and VI.

>> No.2863873

>>2862875
I assure you i could find a 12 year old that could do a better looking remake with the current version of RPG Maker. This was an effortless, talentless abomination.

>> No.2863940

>>2860245
>tfw no ff9 port ever

>> No.2863951

>>2863940
Considering the quality this can only be a good thing.

A port wouldn't really improve anything anyway, I mean the only glaring bug exists in a move no one ever uses.

>> No.2863962 [SPOILER] 
File: 76 KB, 608x541, 1450499131740.jpg [View same] [iqdb] [saucenao] [google]
2863962

>>2860163
why.

>> No.2863979

>>2860163
Even the fan edits look bad.
Shit is way too generic rpgmaker-y.

They had a good thing going when they remade 1 and 2 on PS1. Those sprites didn't look generic at all. Then all these psp and ios remakes came out for all the games and they all look like shit.

>> No.2864000
File: 489 KB, 500x342, HeroinHero.gif [View same] [iqdb] [saucenao] [google]
2864000

>>2862937
I see what you did there, pic related.

>> No.2864056
File: 27 KB, 369x294, iwillstickmyclawsinyoureyeballsnow.jpg [View same] [iqdb] [saucenao] [google]
2864056

>>2862219
burn this abomination in the pits of hell

>> No.2864164

>>2860163
damn, this edit looks really good. I wonder if it's possible modding the game with those sprites.

>> No.2864461

>>2863951
FF9 could benefit highly from a remake

> cut battle loading from 40 sec to 3
> remove 5 second pause before characters and enemies act that also freezes all atb gauges
> cut character and enemy casting animations by 75%
> cut spell and eidelon animations by 50%

Game would be much more enjoyable without even a graphics update

>> No.2864476

>>2864164
I highly doubt it, there's some V mods but it mostly deals with removing the art pics.

And you'd need to do more than mess with the sprites too: as mentioned before the UI was awkward even on a phone. And it probably needs a bigger size font or something to fix the stretching.

>> No.2864481

>>2864476
Also change the awful filtering, which as >>2860217 pointed out would be pretty fucking tedious.

>> No.2864494
File: 334 KB, 640x480, frickinfricks.png [View same] [iqdb] [saucenao] [google]
2864494

>>2862875
My shitty RPG Maker game look much better, actually (pic related)

>> No.2864567

Is mode 7 really that hard to replicate?

>> No.2864681
File: 96 KB, 798x442, box-japback.jpg [View same] [iqdb] [saucenao] [google]
2864681

>>2860163
I don't personally like the style, but there is a precedent for it. These new sprites look like the old Japanese artwork they used for the series. If you ever bought import FF music CDs in the 90's this is what the art looked like. Here's Terra on the box of the original Japan version of FFVI.

>> No.2864684
File: 93 KB, 450x249, Final_Fantasy_V_Box_JAP.jpg [View same] [iqdb] [saucenao] [google]
2864684

>>2864681
Here's another example. Again, I've never liked this art style. But I kind of get why they've gone back to it.

Either way, SNES version of VI is already practically perfect. I see no need for a port.

>> No.2864690

>>2864684
If the entire game was in that style it would look fine, but this looks like someone making a fangame and ripping sprites from completely different games.

The inconsistency is a big deal.

>> No.2864691

>>2864494

Looks pretty nice to be quite honest familiar. Can we play it?

>> No.2864697

>>2864691
Not yet.

>> No.2864708
File: 171 KB, 644x234, Oracle_FFV.png [View same] [iqdb] [saucenao] [google]
2864708

>>2864681
>>2864684
It seems like the art style in the mobile versions was what they originally intended but couldn't do it because of 16-bit limitation.

>> No.2864710

>>2864690
Ehhh, I don't feel nearly that strongly about it. They're not great, but I don't think they're awful. I was never going to buy a port of it anyways though. Maybe if I'd never played it or was dying for an IOS port... but the original is fine in my opinion so whatever.

>> No.2864713

>>2864708
Yeah that's what I'm saying. I'm not a huge fan of them, but I think that's at least why these new sprites look the way they do.

>> No.2864837
File: 9 KB, 300x256, CWfIG6kWsAAAv58.jpg [View same] [iqdb] [saucenao] [google]
2864837

>>2860870
>With all the tweaks, improvements and additional content, Final Fantasy VI Advance is regarded by many as the definitive version of the game.

>> No.2864852

>>2864461
Sounds doable without SE's help. Any ROM hackers working on it?

>> No.2864901

>>2864852
You would have to redo the engine from the bottom up to get rid of the loading, and then you'll have to redo all the animations. Not a simple task by any means.

Someone made a hack that speeds up the ATB gauges, but it's useless. It essentially turns ff9 into turn based combat, and you stare at the screen for 5 minutes while everyone acts out your commands long after you input them.

>> No.2864909

>>2864901
>You would have to redo the engine from the bottom up to get rid of the loading,
Not if you know you're going to be running in an emulator. You could do some emulator-specific stuff that wouldn't work on a real system. As for the animations, it might be possible to drop every other frame.

>> No.2865012

>>2864909
> Drop every other frame...

Then that would just make the game look stupid. I'm talking about re-doing them so that they look right but don't take nearly as long.

> emulator specific

yea, it's called the fast-forward button. I'm talking about doing it right.

>> No.2865352

>>2865012
What EXACTLY are you going for here? A port? A hack for the actual PS1 version?

Emulator specific would be the way to go because you could get the source for, say, ePSXe, optimize it specifically for faster loading times, and re-master all the textures, sprites, and FMVs of the iso itself.

If it still needs to play on PS1 then all you'd be able to do is cut down the animation times.


I wonder if one COULD do a semi-port to, say, the PS2 for improved graphics and load times.

>> No.2865946

>>2864708
>because of 16-bit limitation

*groan*

>> No.2867241

>>2864837
Believe it or not, it is somewhat on /vr/ depending on who you ask, and most normies don't know of the fans' work or how2crt. All that bug fixing is nothing to scoff at either way.

>> No.2867326

>>2862219
Fuck, the ocean looks like Pepto Bismol!

>> No.2867334

>>2867326
What a coincidence, it's the drink of choice for this game.

>> No.2867347

>>2864461
alternatively just play on an emulator with a turbo button

>> No.2867909

>>2865946
Why did that illicit a groan? 16 bit has specific limitations.

>> No.2867912

>>2867909
I bet he just learned about processor architecture in his first year of college

>> No.2868059

>>2861138
Reminds me of how Cid's beard was bright red on all of his sprites in FFIV, but in all of the menu portraits across every version of the game, his beard was blue.

>> No.2868119
File: 182 KB, 1024x580, screenshot_psp_final_fantasy_iv_the_complete_collection004.jpg [View same] [iqdb] [saucenao] [google]
2868119

>>2864710
Just look at the PSP remake of FFIV if you want a glimpse of what's more of an acceptable graphics reboot. I'm also more of a fan of the original SNES pixel stuff, but at least there they updated the graphics for everything so that there are no awkward mismatches. The monstrosity in >>2862219 , though, has a weird mismatch between blurry, stretched SNES landscapes, a cartoonish Terra that looks out of place, and a fucking PS1-style 3D building slapped in the middle of it all.

People would also have complained if it'd been entirely in the style of what they did with the character sprites, but at least it wouldn't look like a collage of different art styles.

>> No.2868126

>>2868119
I do get what you're saying, I just don't care that much. I also don't like the way FFIV PSP looks compared to the original. So that would be my choice anyways. It might be different if I was itching for a remake of FFVI, but I'm not.

>> No.2868136

>>2868126
I think what I want (regarding FFVI) more than anything else is the SNES release with all the bugs and errors fixed. The translation needs to be touched up, too (but not completely altered like everyone seems to think).

There's patches to fix some of the major issues, but it'd be nice to have a "perfect" version, you know?

>> No.2868140

>>2868119

What? The PSP port of FF4 is just as sloppy as the other FF-on-PSP ports. Monster bitmaps are awkwardly scaled or scaled by different methods, bitmaps and sprites look out of place with the battle BGs, the sprites are blurry and washed out, etc.

I couldn't stomach any of the PSP ports.

>> No.2868146

>>2868136
I have no issue with the translation, and what bugs are there have never really bothered me. I was a teenager when it came out so it's cheesy level wasn't out of place and now that's just how it is. I really like the game even though it's not perfect. But also I honestly probably won't play through the game again. I have the GBA version that I pick up every few months and do a bit just for old time's sake, but that's about it.

>> No.2868168

>>2868059
FF4 is one of my favourite games and I have never consciously registered that until you said it.

>> No.2868639

>>2868146
The only bug that actually matters is the evade bug.

The iOS version fixes that and also changes Cyan's Bushido for the better by allowing it to charge while you give other characters commands. Who cares about the graphics when these two changes alone are much more significant.

>> No.2868641

>>2865352
A remake.

>>2867347
The benefit of a remake is that it won't look absolutely terrible to use the turbo button, and the music won't be sped up and choppy due to skipping frames.

>> No.2868736

>>2868639
>The only bug that matters is the evade bug
Use sketch even under a 1.1 ROM.

>> No.2868743
File: 164 KB, 499x377, 1315186844014.gif [View same] [iqdb] [saucenao] [google]
2868743

>>2860176

>> No.2868768

>>2868736
> Use sketch

It's a shitty ability even when not bugged.

>> No.2868796

>>2867241
I don't even use a damn CRT and there's plenty of patches to fix the bugs. The GBA suffers from a disgusting amount of slowdown in VI (but not in IV and V oddly) which kills any bugfixes anyway.

>> No.2869097

This looks like some kid's first game from programming class. Jesus Christ, square, never before have I wanted to download roms to spite a company, but not I want to.

>> No.2869626

>>2869097
They're probably giving this project to new teams made up of young employees to make them work a bit and get some experience, most of their mobile and remake stuff seems to be handled by fresh blood.
It's understandable, but at the same time it's no wonder the end product is so so.

>> No.2869642

>>2868796
I think there is a patched version somewhere that fixes the slowdown.

>> No.2869782

>>2868639
Even the evade bug isn't that huge a deal. I played through the game twice when it was fairly new and didn't even notice. Fixing it is nice, but I wouldn't call the original version unplayable by any means if someone wanted to be traditional.

Otherwise, that's why fixed ROMs are great.

I disagree on Cyan's ability though. Making the charge a little faster would be nice, but I don't like the idea of charging while you give other characters commands.