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/vr/ - Retro Games


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2840582 No.2840582 [Reply] [Original]

So for those of you who play your retro games on emulators, do you use save states at all? Do you view them as cheating? I'm super shit at retro games and almost always end up using save states.

>> No.2840590

What I believe:

>If you use an emulator and DO NOT use the emulator features (slow down, speed up, save/load state), its basically the same as beating it on console
>If you use the emulator features, its basically like beating the game with cheats, and your "achievement" of beating it is basically nothing

Thats my feelings on it. Some games are actually more fun on emulator (like Ogre battle: MotBQ) because of speed up. Likewise, save states can be pretty useful in certain games or if you have to go somewhere abruptly.

If you're save scumming your achievement is null and void. But sometimes it can be ok, like if you're popping a save state at a boss door in megaman x3 with full e-tanks, and you have like 10 lives, and you use all your e-tanks in the attempt, loading the save state isn't the worst thing in the world because you can just wait for your e-tanks to fill, like what my friend and I did when we were kids.

>> No.2840635 [DELETED] 
File: 266 KB, 700x649, planetoftheapes-JuliusGranström.jpg [View same] [iqdb] [saucenao] [google]
2840635

>>2840582
I feel savestates are fine if you are enjoying a game a lot but a few of the levels absolutely stymie your progress and don't make getting to the same spot easy-- case in point Yoshi's Island DS has this one level I use savestate on, it's a rafting level where you have to wade through this boring as fuck first half to get to the raft and there's a spot in the middle of the raft ride that is extremely hard to get past.
The game itself gives you endless opportunities to go back to that raft spot, but it's so fucking tedious you just want to do something else, it's not that difficult the rest of the level.
Stuff like that seems okay, where it's just some small tedious thing that would otherwise make you give up on the whole game out of not wanting to play 20 minutes just to die again for the hundredth time.

Otherwise, once I've beaten a game, I will sometimes use cheats on replays where it doesn't ruin the point of the game.
For instance, I never use states or cheats on Lost Levels, because it's supposed to be difficult.

>> No.2840646

>>2840635
Here comes that ban you wanted.

Blue board, anon. Blue board.

>> No.2840659

>>2840590
Yeah I'll sometimes save state in spots just to make it not tedious, not to make it easier. Like in Punch Out you usually have to beat a few boxers to get back to the boxer you were at before you lost, if it gets repwatetive enough I just save state right at the beginning of the boss, but never something save scummy like in between rounds or at a down or something

>> No.2840663

>>2840582
I've used save states to train before. I've gotten to the gun boss on Double Dragon 1 many times on the virtual console, but I could never beat him. So I got that far on an emulator and fought him as many times as I wanted. Then I went back to the virtual console version and beat him on my second attempt.

Like, some games require an entire childhood to master. I didn't want to put more than a 4 hours into it.

>> No.2840670

>>2840635

This is a worksafe board. Keep that shit on >>>/b/

>> No.2840672

I have an everdrive n8, which supports save states. The only time I use them is when I have people over that are playing for fun. My one bro and I "beat" double dragon 2 the other day. We would save at the beginning of each level. If we game over'd we'd load from that level.

totally cheating, but we wanted to see the ending on supreme master

>> No.2840680

>>2840670
Apologies. Was using my phone and hit the wrong image. I didn't keep the password either.
MOD/JANITOR: please remove image and spare me

>> No.2840684 [DELETED] 

>>2840680
Why do you have that on your phone?

>> No.2840687 [DELETED] 

>>2840684
Because I was out when I saw the image on an artist's site and wanted to bring it home to see without having to spend an hour searching for it.
What are you implying?
I have all kinds of things on my phone, including books and emulators. Bite me.

>> No.2840694 [DELETED] 

>>2840687
No need to get so defensive over a simple question LMAO

>> No.2840695 [DELETED] 

>>2840687

we're implying you're a fucking pervert aside from a retard who doesn't even know how to use his own phone properly. get fucked and enjoy your ban.

>> No.2840701 [DELETED] 

>>2840687
Because who wouldnt save an image of a naked al qhaeda femterrorst with a loose vag and a monkey head right

>> No.2840704

>>2840590
What if you play a game just to play it, and using save states and speeding it up just makes the experience more enjoyable for some of us

>> No.2840708 [DELETED] 

>>2840687
Jesus christ you know you can delete posts on your phone don't you? Fukkin kek

>> No.2840726

>>2840704
Then fine.

But if you tell me you beat Megaman X, and you used savestates at every boss door and just grinded attempts until you beat it, or save scummed during the boss, like I said, your achievement is null and void because you circumvented the rules of the game.

I couldn't give less of a shit how you play games. But if you're one of those guys who goes "I beat battletoads" then I find out you save scummed it on an emulator I'm going to think you're a dumpass.

>> No.2840730 [DELETED] 

>>2840694
>LMAO

So how's facebook going?

>> No.2840787 [DELETED] 

>>2840695
>pervert

Oh hi, Christfag

>> No.2841083

>>2840695
No it's just you implying that

>> No.2841098

I don't use and never have used save states on the principle that they are cheating. My PC emulator autosaves/loads when I quit/start a game which is slightly more acceptable (making games you'd normally have to beat in a single sitting much more convenient), but NesterJ starts up from scratch every time which is just the way I like it.

>> No.2841108

>>2840582
Some games are a pain in the ass to play. Save states help.

If the choice is between save states, and giving up, I'd rather you use save states. If the save system is super important to the game, then I'd rather you play it the way it was meant to be played.

Whatever's the most fun.

>> No.2841112
File: 19 KB, 300x376, saywhatnow.jpg [View same] [iqdb] [saucenao] [google]
2841112

>>2840687
>implying

>> No.2841118

savestates are extremely helpful when putting up with archaic design decisions such as SECOND LOOPS

>> No.2841125

I do for the sake of convenience, particularly if it's an RPG.

>> No.2841237

Many old console games have arcade-style design which's only purpose is to keep you playing longer.

If I can skip that by using savestates I'll do it.
I simply want to enjoy the game, not feel like a "hardcore gamer" or any such nonsense.

>> No.2841245

yeah I don't have the time to stretch the gameplay out 100x.

>> No.2841320

>>2841118
second loops?

>> No.2841325

>>2841245
>>2841237
part of the design of the game is mastery through repetition, and the sense of achievement, and picking up of patterns and techniques that comes with it. When you bypass that, you're playing a different game. Chance are you'll never notice the patterns, never work on devising a strategy to deal with something. You just push through and miss a good share of the finer aspects of a game.

>> No.2841327

I normally use them to speed up complicated loading menus and the like. I don't see it as cheating if I can reliably reproduce identical results without them.

They're also handy when I want to cheat.

>> No.2841330

>>2841327
loading times are part of the pacing of a game. Speeding through them changes the game, for better or worse. There may be games out there that fucked up the loading times back then, and speeding through them improves the flow and the game. There may be games out there where the loading time was accounted for by the devs, to affect the pace, and speeding through them changes the nature of the game. So, no matter what your motivation to speed up is, you're changing the game.

>> No.2841351

>>2840590
I use save states because I play the game to have and not to "achieve" something. Wow you sure are a white cis male FROM America and have a problem with the perception of masculinity.

>> No.2841353

>>2841351
*I play to have fun. is what I meant

>> No.2841356

I use save states for nes games because they are ugly and I don't have the patience for trial and repetition. I just wanna have some fun. If the games are really ugly I use invincible cheats and it makes me really happy and fun factor of the game raises by 10 for me.

>> No.2841357 [DELETED] 
File: 141 KB, 500x384, super-princess-peach-stage-clear.gif [View same] [iqdb] [saucenao] [google]
2841357

>>2840582

Seriously, don't give a single fuck what /vr/ thinks on this. Play your games how you want to play them, as long as you're having fun. For stuff like this, there's no way you're hurting anybody else or fucking up anybody else's fun (unless that fun is shitposting) by using save states. This affect nobody but you and your own fun, so it doesn't concern other people.

>> No.2841364
File: 8 KB, 479x361, screamerpc88.gif [View same] [iqdb] [saucenao] [google]
2841364

>>2840582

Seriously, don't give a single fuck what /vr/ thinks on this. Play your games how you want to play them, as long as you're having fun. For stuff like this, there's no way you're hurting anybody else or fucking up anybody else's fun unless that fun is shitposting. You using save states affects nobody but you and your own fun, so it doesn't concern other people.

Basically, trying to get coolness points/approval/acceptance on 4chan of all places is a futile endeavor that can only end in pain, suffering, and getting really stressed out over useless shit that doesn't matter.

>> No.2841368

>>2840582
I learn the game using rewind/save states.
I then play the game without emulator features so I can have a legitimate clear.

This is not cheating, because the same could be accomplished with original hardware if you are rich enough. Simply recruit a few hundred gamers to simultaneously play through the game with careful timing, so when you want to "rewind" you can switch to another machine.

>> No.2841371

Using save states is fine -I can't stop you- but the satisfaction you get from beating a game will never ever EVER be the same as legit beating it.

I just beat Pocky & Rocky with a friend after 9001 attempts and the feeling was amazing. I do remember beating it when I was younger by saveshitting and it wasn't nearly as fun.

>> No.2841373

I usually use them for long games that don't save. I don't usually have time to play those games in one sitting. I also use them in place of passwords and for faster loading. In a select few games I do use them to make the game easier.

Snake's Revenge is one that comes to mind. It has too many cheap segments where if you die you're sent way back. The boss at the end of the train, for example, is really hard, and if you die you have to do the entire train again, which gets really annoying, especially when the rest of the train is easy. Sections like that, along with the fact that if you use passwords you have to grind for items when you load the game (since the game doesn't save how many of each item you have), make Snake's Revenge a much-improved experience with save states.

>> No.2841396

This thread just made me realise that my usage of save states is actually a metric for how much I'm actually getting into a game and enjoying it's difficulty.

I mean most of the time I'll save at important parts, like reaching a new level, basically because there's a fuckload of games out there and if I tried to beat all them "properly", meaning basically mastering every single pattern and artificial means of lengthening the game (i.e. NES era at times straight up bullshit difficulty, games where one tiny miscalculation means you have to start from square one) I wouldn't have completed half the games in my library.

Basically, the more I abuse savestates, the more bullshit I think a game is. When playing Sonic CD I only saved at the beginning every zone, to save time (for that sweet, sweet music), or Super Mario World whenever I quit because that game is one of my favourite, whereas if I'm playing some Super Mario romhack I'll be saving every 2 minutes because most of those get bullshit difficult by the end because that's just how people make them these days.

If I'm thoroughly enjoying an RPG I usually get a decent length, die, then realise I haven't saved in ages and get mad, but then whatyagonnado?

It might make me casual but fuck, I've beaten games on consoles of reasonable to intense difficulty without abusing savestates so I feel like I'm decent to above average at videogames in general.

>> No.2841401

>>2840582
demons crest is an old favorite of mine. ive beaten it on console but sometimes i want to have a quick game. i have save states just before bosses and if i die i try again from the save state. i give myself no advantage, however all i do is save myself some time. which i have no problem doing

>> No.2841404

>>2841364
through all the shit posts, someone finally gets it.

>> No.2841405

>>2840590
I see nothing wrong with using speed up to reduce loading times, skip long animations in JRPGs or quickly go through enemy turns in strategy games.

>> No.2841408

>>2841405
This actually is cheating, because tedium is the only balancing mechanism in JRPGs.

>> No.2841409

>>2840582
don't like them

if you need save states you are not a man, but they useful for various purposes

>> No.2841414

>>2840582
>do you use save states at all?
Yes.
>Do you view them as cheating?
Depending on how it's used.
Using them to bypass load/save screens during what would be a save is legit.
Using them to train isn't so much cheating but it's not legit play through until you do it without savestating your way through it.
It's also legit if the game is busted. IE - you running through a part that has a 1/5 chance of making a level unbeatable due to a glitch. Save state and unfuck it. Constant randomly timed instakills that are undodgeable? Well, that's cheating but fuck that game. You can't claim to have gotten through it without dying once however, even if your end score says it. You didn't.

>> No.2841438

>>2840582
I use savestates if I don't feel like investing more time on the game and I just want to progress faster.

>> No.2841449

the only time i use save states is when a game has a password system

>> No.2841657

>>2841404
So many kids these days seem to play games for "achievements" and so they can earn cool points for playing the "right" games in the "right" way. It's all very surreal.

>> No.2841661

>>2841657
So many people here play games to win, or beat, resorting to save states if necessary. They completely forget that a game is the sum of all its aspects, and distorting any of them, distorts the game as a whole.

Sure, you can play any game how you like, I'm not the boss of you, and play-throughs are largely meaningless to me anyway. But it's pretty bold to say you played through X, when in reality you played through a distorted variant of X, that may or may not have anything to do with the actual game.

>> No.2841676
File: 46 KB, 512x384, Twisted_Metal_2_-_21.jpg [View same] [iqdb] [saucenao] [google]
2841676

>>2841661
>But it's pretty bold to say you played through X, when in reality you played through a distorted variant of X

My point was more that people these days are concerned about this aspect at all. It's the whole "I played through this!" that I find surreal. It's one thing to talk about games you enjoyed, but the way a lot of people talk about playing games now is like it's something they're doing for an achievement they can show off.

Maybe it's my age or maybe because I'm just weird, but my interest has always been playing with the systems in a game and having fun with it. If a game is really good then I'll play it all the way through to the end, but it's never for the purpose of saying I beat it. It only happens if the game kept me interested that whole time.

Good games are most fun the way they were designed, but not all games are. I'm reminded of Twisted Metal 2 which me and a friend would spend hours on end playing. But always with full cheats like infinite boosting, special attacks, missiles etc, purely because it was a lot more fun that way.

Now, did I "beat" Twisted Metal 2? Probably not, by most definitions. But whether or not I did is completely irrelevant to me. Like with most games, that's not why I was playing it in the first place. It's just all about having fun.

That was more what I was getting at. It seems like more people used to just play games for the intrinsic fun of the experience as opposed to doing it to get credit from other people for having done it.

>> No.2841685

Nah, not even for saves and that. I caught serious autism (before I came here and saw general save state opinions even) and always felt bad about using save states.

>> No.2841689

>>2841685
Autism sounds hard to live with, I'm sorry for your struggle.

>> No.2841691

>>2841676
>My point was more that people these days are concerned about this aspect at all
No, you're missing what I say. It's not the achievement aspect, I couldn't care less. It's about the impression that I player took from it. Some games are almost legendary for requiring careful memorization of character movements, in order to make it through levels. For most players of these games, that memorization is part of the gameplay, part of the game. By using savestate, that aspect does not happen at all. Instead a player may come to the conclusion that a game is needlessly difficult (aka "bullshit"), because they completely missed the finer details that make the game winnable.

>my interest has always been playing with the systems in a game and having fun with it
You've probably been on /vr/ for a while. Haven't you seen the occasional thread, where people completely misrepresented a game, and it turns out they've just been playing it superficially? They dismiss a game as "boring", because they never reached the parts that make it fun. I don't know about you, but I find it somewhat frustrating, when such a distorted view of a game I like, shapes the narrative and public perception of that game.

>> No.2841694

>>2841676
>Now, did I "beat" Twisted Metal 2?
I don't care about beating, but I'd dare say you did not even play it. You played a game based on twisted metal 2. It uses the same artwork, same levels, same engine, same sound, etc, but the game balance is entirely different. You probably enjoyed that game, thoroughly even, but it wasn't twisted metal 2. Now, again, this is not in a "you did not beat that!" sense. It's merely that playing a game with savestates or cheats, can alter its gameplay, its challenges so fundamentally, it effectively becomes a different game, and should be acknowledged as such, when talking about it. Imagine you're in a thread about the game, and casually mention how you boost through everything. Someone that played the game may realize you used a boost cheat, but someone who didn't, might take your word, play the game, and end up with a completely different impression, because this context was missing.

>> No.2841702

>>2841694
By that logic, the fact that he played it on an emulator at all means he was not "really" playing Twisted Metal 2 or any other game he has ever played on an emulator.

>> No.2841708

>>2841702
That's exactly what he's saying, as incredibly stupid as it sounds.

>> No.2841710

>>2841691
>Haven't you seen the occasional thread...
Of course, but I just laugh at those. Like the legendary guy who tried to play Ecco stoned out of his gourd and then came away with the impression it sucks. I guess I'm just not at all concerned with the public impression a game has. If that thread caused people to think the game was bad because of it, that's their problem not mine.

>>2841694
>I don't care about beating, but I'd dare say you did not even play it.

To be fair I have actually played it. I have played it without cheats, but find it far more fun with them. In general though, I agree with your statement that I was playing a game based on Twisted Metal 2 more than actually playing it. And that's something I'm happy with. I like the game based on TM2 more than the original.

As for someone seeing me say something about the game and getting a false impression, I again see that as his problem, not mine.

I also think people these days put far too much importance on the opinions of others. You have people all over this board who could boot up virtually any retro game they want and play it themselves, but will still choose to sit and watch a Youtube review instead.

It feels like people are so afraid to just play things themselves and form their own opinions that they rely on the hivemind to tell them what they should and shouldn't enjoy.

If the guy reading about me boosting through the game actually played it for himself, then his impression would be his own and not just another parroting of what he heard someone say.

>> No.2841712

>>2841702
That's entirely your impression.

>>2841708
Nope, I'm not saying that.

The purpose of an emulator is replication. The purpose of savestates or speedup is enhancement.

>> No.2841713

>>2841702

Way to completely miss the point, you idiot.

No, because playing on emulators is the *same* (autists, keep out) thing as playing the real thing. Well, maybe with better textures and increased speed but still the same thing.

I always use speed-ups to to get to places faster, skip cutscenes of games I already played... it's not like i'm playing a different game just because I'm speeding up cutscenes that I don't have the patience anymore.

>> No.2841723

>>2841330

It's easy to spot retards.

>> No.2841724

>>2841710
>And that's something I'm happy with. I like the game based on TM2 more than the original.
Oh, and that's perfectly fine. There are plenty of games out there that can be much more fun when just doing away with its restrictions, no denying that. Just to clarify, I did not imply that the "different game" is in any form better or worse. It can be both, but that's in the end up for the player to decide.

>I also think people these days put far too much importance on the opinions of others
Guilty as charged. My motivation is that I want for others to have the ability to enjoy the stuff I enjoyed, or at least be aware of it. Word of mouth is a powerful communication mechanism.

>You have people all over this board who could boot up virtually any retro game they want and play it themselves, but will still choose to sit and watch a Youtube review instead.
I don't know about others, but my problem is simply choice. There are thousands, tens of thousands of games out there, ready to play at an instant. They require some time to play though, often several days to just get the hang of them. With time being the limiting resource, it feels "wiser" to filter the choice using reviews and opinions. It's a faulty logic, as I end up playing fewer games, because I'm so busy filtering, but that's my own problem.

>If the guy reading about me boosting through the game actually played it for himself, then his impression would be his own and not just another parroting of what he heard someone say.
That guy may take your statement as a motivation to play the game, and end up being disappointed, because their experience differs from their expectation. Of course reality is not that extreme, but you get the idea, I'm sure.

>> No.2841726

>>2841713
in my experience, higher resolution can lower the difficulty in some games, especially racing and shooting

>> No.2841730

>>2841713
You're assuming that I agreed with the line of logic that playing the game differently means you're not playing the same game at all.

>> No.2841731

>>2841724
>I want for others to have the ability to enjoy the stuff I enjoyed

Ahh and I've come to learn that my tastes are so specific and picky that wanting other people to enjoy the same things as me is fruitless. I just want them to enjoy whatever they want.

>I don't know about others, but my problem is simply choice.

Maybe this is another age thing, which I hate to bring up but may be a real factor. Although there are still tons and tons of games I've never really played, I've been into video games almost since they've been around so I have a general sense of what's come out and what I like and don't when it comes to them. So usually a brief description, when and what company made it usually gives me a general sense.

From there it's just that I really like playing games and am very used to disagreeing with many people so it's always faster for me to just boot something up and play it a bit. That does probably lead to me giving up on a game prematurely. But by the same token I will already not have enough time to play everything I want before I die, so missing out on something is inevitable.

>That guy may take your statement as a motivation to play the game, and end up being disappointed

At least he played it though, and more to the point if he had half a brain would figure out that you can just enter a code and boos forever which turns it into a much more fun experience.

>> No.2841732

I generally try not to use them if the game is based around reflexes/skill/pattern recognition, like platformers. When I played Mega Man for the first time a few years ago, I used save states and found the experience meh. When I came back to it I realized part of the fun is learning the stage and repeatedly getting better at the parts that gave you trouble before, and save states take away from that design choice.

If it's an older RPG I have no problems with save states. I refuse to restart three hours of gameplay because the save points are too spread out and some RNG enemy hit me with a bullshit kill-all spell.

>> No.2841735
File: 109 KB, 493x700, 2201616-jbox.jpg [View same] [iqdb] [saucenao] [google]
2841735

I think in certain games save states are fine and only enhance the experience
such as in Landstalker

>> No.2841760

>>2841364
This, family.

There's no value in having internet street cred about video games.

That said, in my mind, if I'm using an emulator I'm more or less already cheating. So I use save states as I please, especially if it helps me see all the game has to offer. Unless I'm specifically going for "I'm gonna challenge myself with this game", then it never bothers me.

>> No.2841761

>>2841449

This. The only time I use savestates is if the game lacks a proper way to save. Password systems are bullshit. So is not having any save at all.

>> No.2841770

>>2841761
What if you have to use an extra floppy for saves?

>> No.2841773
File: 8 KB, 320x224, 667777-space-harrier-arcade-screenshot-too-close-the-enemy-s.png [View same] [iqdb] [saucenao] [google]
2841773

>>2841760
I like that emulators can actually make some games more challenging as well which can be fun. Space Harrier at X2 speed is a pretty crazy experience.

>> No.2841778

>>2841773
Jesus fuck, dude, I can only do a few levels of that game at normal speed.

>> No.2841781

>>2841712
>Nope, I'm not saying that.
>>2841694
>you did not even play it. You played a game based on twisted metal 2.

Then would you care to address this and correct yourself, because this is verbatim what you said.

>> No.2841785

>>2841781
what should I address? Anon was talking about using cheats and emulator enhancements (not the replication function of the emulator) to alter gameplay. That's not even an accusation, anon acknowledged that and we're in agreement.
None of that is a statement on the replication functions of an emulator.

>> No.2841787

>>2841781
I'm the guy playing TW2 that he was talking to. That wasn't about emulation. His point was that if I only ever played the game with full cheats enabled, then I wouldn't have really played Twisted Metal 2. I would have played a version of it. I think that's a fair statement.

>> No.2841791

>>2841449
Well at least you can just take screenshots of the passwords if you play on an emulator.
It is much worse on the real console where you have to write down all those O's and 0's with a pen and paper.

>> No.2841801

>>2841791
>all those O's and 0's
Some games actually paid attention to that, and avoided the use of characters that can be confused for each other. Password systems are an art.

>> No.2841820

>>2841781
Acting like a complete ass AND not bothering to read what you're calling out. You are some kind of hyper-tard.

>> No.2841827

Beating it without is more statisfying

>> No.2841829

>>2841791
These days you can just take a picture with a smartphone, or just look them up. You don't have to write them down anymore.

>> No.2841841

>>2841801
Not an art. Just don't use o0yxnmaf or special characters.

>> No.2841845

>>2841841
how long should your password be? What data will you encode, to keep a certain length? Character or symbols? Numbers? Special characters? You instantly said don't use special characters, but they are very distinct in shape and easy to write down. If your entry mechanism makes them easily accessible, they're a good option. There are a lot of parameters when it comes to password systems, and they all affect the ease of remembering, writing down, and entering a password

>> No.2841851

>>2841770

Not an issue. No system I emulate/own has that proviso (save maybe DOSBox, but so far I've never had that scenario).

>> No.2842308

>>2841827
That's what he said.

>> No.2842463
File: 262 KB, 700x995, nakisaver_large.jpg [View same] [iqdb] [saucenao] [google]
2842463

Savestates are part of a true retro experience. Do not let anyone tell you otherwise.

>> No.2842571

>>2841409
>tranny detected

>> No.2842575

>>2841364
/thread.

>> No.2842581

>>2840726
Playing games is about fun not about achievements and bragging.
back to /xbox-live/ kiddo

>> No.2842674

>>2842581
Nothing wrong with achievements, friend Anon. I am not the Anon you were discussing this with, but I partake in both older and new games, and as long as someone is having fun, nothing wrong with being able to point at an image on the screen and saying "See that? I did it. I'll have that proof, I'll have that sweet success that others can see."

>> No.2842916

>>2841791
>>2841829
>writing down passwords
This is what VCRs were invented for.

>> No.2843390

i used to use save states when just trying to "get through" the classics, many of them being slow RPGs like ff4. nowadays though I only really play faster action and platformer games that usually let you catch up to where you were in a few minutes (like mario) so theres not really any need to use save states. i still make them once in a while though in case the game crashes, but for the most part I dont really play games in which save states would benefit me

>> No.2843398

>>2843390
adding to this, ill usually save in between sessions if its a game with long levels. i know the value of replaying world 1 in smb to practice jumping, finding secret 1-ups and such so i wont use save states in those kinda games, but in smb3 for example its stupid not to make a save at the start of each world as the game saves there anyway until you reset the console (in this case i actually own smb3 and played it through on my nes, simply leaving it powered on when not playing as to not have to redo the previous worlds)

>> No.2843401

I would only use save states if the game has passwords, because saving my progress is more convenient than writing down a pass. Anything else I kind of think of as cheating, but I can see why people would use the feature if given the chance in certain games.

>> No.2843429

I sometimes use them, but I feel really really guilty afterwards because I promise myself to not use them.

I know people should play the way they want but it really defeats the purpose of the game most of the time.

>> No.2843601

You might as well watch a speedrun/longplay if you're going to use save states.

>> No.2843605

>>2843601
What if those don't exist?

>> No.2843631

>>2840582
I only really use save states when I'm nowhere near a regular saving spot and I have something else to be doing at the moment. I don't like losing progress, unless it's a minor inconveniences, just cause I'd rather not have to do the same thing over again if I don't have to.

>> No.2843639

>>2840582

I have retroarch configured to autosave on exit and autoload on startup.

Apart from that, no.

>> No.2843645
File: 164 KB, 400x400, nelson_400x400.png [View same] [iqdb] [saucenao] [google]
2843645

>>2843639
>I have retroarch

>> No.2843646

>>2843601
Why? Even with save states, you're at least playing the game to a degree. It's at least an active activity rather than a passive one. But then I find longplay and speedrun videos intolerably boring to watch. I don't understand why anyone watches them at all.

>> No.2843678 [DELETED] 

>>2843645

gee I wonder who could be behind this post

>> No.2843691
File: 38 KB, 512x448, battlevwf.png [View same] [iqdb] [saucenao] [google]
2843691

I personally don't find save states to be fun. I'd rather play them in a way similar to how people of the time played them (I'm 26 so many retro games are ones I missed or before my time). It makes for a different gaming experience compared to what's around today.

I'm not gonna get pissy with someone who does use savestates, considering all the people who used cheats when I was younger. But It's not something I find enjoyable, and

I generally have no issues using speed up though, especially for more tedious sections in JRPGs. I've never used it as a crutch to grind more than I normally would, it's usually just if I'm passing through some area that has trash mobs or to repeat dialogue sequences I've seen before.

>> No.2843692

>>2843678
not who you think

>> No.2843696

>>2841778
You should keep pushing. Once you really get into Space Harrier, there's just nothing else quite like it.

>> No.2843979

People who savescum will never understand why it's looked down upon because they don't know the exileration of making it to the final boss on the last continue.

>> No.2843989

>>2843979
You know what? I would agree with you, I really would.
However.
Do you know whats make a game NOT exhilarating?
Failing over, and over, and over again, getting a tiny bit further, and having to start from the very beginning.
Dropping a game in anger, refusing to waste your time on something you're not able to get any progress in.

>> No.2844010

They usually ruin the gameplay. If you're going to cheat, just cheat with lives for example. Many retro games relied on this dirty trick to increase the lifetime of the game, but with unlimited lives you can play the same stage over and over, so you don't have to start it all over. Yes, it's easier, but you focus on having one challenge at a time, no need to play through a thousand times for weeks until it's imprinted on your brain.

It makes everything a lot, A LOT less frustrating, but the challenge is still there, you'll still feel good about it, not as much as if you spent weeks of your life, but unfortunately, who has the time?

>> No.2844020

No.

Only exception are games with ass long password systems and even there I use it only on the password screen.

>> No.2844282 [DELETED] 
File: 674 KB, 1280x960, snes9x-x64 2015-12-09 16-34-47-94.png [View same] [iqdb] [saucenao] [google]
2844282

Speaking of emulators. Does anyone know what the fuck is going on with this black shit around the tree on Snes9x (test build and latest emucr build for non x64 as well)? Also in Metroid some rooms are all black but are visible if X-ray is on though the X-ray effect isn't shown. Seems like some sort of odd layer glitch.

>> No.2844301

>>2843989
I disagree. The frustration only adds to the satisfaction once you beat the bastard.

>> No.2844357

>>2844010
A lot of SNES platformers like Yoshi's Island or Donkey Kong Country just don't save your lives when you save.

I had like 30 or 40 lives in Yoshi's Island and DKC and I decided to take a break so I saved and turned off the console and I come back and I have 5 lives.

I was a little miffed, especially since that just means you have less attempts to get through levels or have to go back and grind lives. I'm pretty bad at platformers in general, so this was annoying. Not that it matters in DKC because you just run the first level for 10 minutes and hit like 40 lives or something.

>> No.2844445

>>2844301
Although I won't bitch out people who save state, this is how I personally feel. The many challenges I've failed to beat with get dwarfed by the few I do. Beating a challenge without continues or whatever is INSANELY gratifying. I feel like a god when it happens. I remember the close calls and the smooth moves that got me there.

When you save state your way to victory it's like...cool. I won. Next game.

>> No.2844450

>>2844301
>once you beat it
Thats the problem.
I personally tend to abandon game if it gets too frustrating.
It just stops being worth a time investment if I'm not enjoying the game anymore and am just constantly angry because I cant get past a certain point.

>> No.2844469

>>2844445
>When you save state your way to victory it's like...cool. I won. Next game.
I've done it with first Ecco, and I agree.
But I can tell you right away, that save states is what let me have a steady progress and made me NOT lose interest.
Even tho I was scumming it like a bitch, it at least let me play throu the whole game without loosing my mind.
Did it feel underwhelming? Absolutely.
Would I feel better if I beat it legit way? Yes.
Would I be able to? Fuck no! I wouldn't be able to get past undercaves! Its like first legit level and it curb-stomped me! Without states I wouldn't even bother to try again!

So yeah, Ive scummed my way thou it, but it beats never finishing it.

>> No.2846068

>>2842463
This made me shit bricks.

>> No.2846257
File: 1.25 MB, 1349x667, sc.png [View same] [iqdb] [saucenao] [google]
2846257

>>2840582
>zsnes

>> No.2846275
File: 10 KB, 542x91, evenredditknows.png [View same] [iqdb] [saucenao] [google]
2846275

>>2846257

>> No.2846641

>>2842463
>US Console
>JP/PAL Cart
Nani?!

>> No.2846660

>>2846275

A good emulator is a good emulator, regardless of the autism of its author.

Now use the earlier revision and quit being a stubborn dicksuck.

>> No.2847256

I almost never use save states to cheat. I get no satisfaction from finishing a game with cheats. It's just not fun.

Western RPGs and adventure games that let you save freely are kind of an exception for me, since although it can sometimes remove the challenge, in turn you get to try out new things and interact with the world in much more ways.

Lately I've stopped save scumming in RPGs because trying to move on from a bad choice can make for a more interesting game later on, and can encourage you to play the game again to see how it unfolds if you make different choices.

>> No.2847296

>>2847256
>I've stopped save scumming in RPGs
I strongly believe RPGs should have a save mechanism that makes it impossible (or as difficult as possible) to savescum. Handling EVERY decision the player makes, or doesn't make, and dealing with it to full conclusion is such a key aspect of role playing. It flies in the face of min-maxers, but I hate those with a passion, so it's all good.

>> No.2847496

>>2840582
Only for games where there is no save function or password system. Most popular example is the Jurassic Park game.
On real i would leave the console on, but emulator it's easier to just save and close and turn off the PC and later just load the state again. Everything else is indeed cheating. Except you are trying some funny stuff after finishing it once normally.

>> No.2847506

>>2847496
>save and close and turn off the PC and later just load the state again
Or leave the program running and hibernate the computer

>> No.2847508

>>2842463
Can you afford the batteries it requires tho?

>> No.2847510

>>2847506
Wasn't possible with computers back then when i used emulators.

>> No.2847517

>>2847510
has been reliable since Windows XP. I know, because I reliably used it since XP. Of course, you might just refer to DOS based emulators, so there's a good chance you're still right.
Regardless, wouldn't it be nice if emulators had a hibernate function, instead of dedicated savestates? Like, you don't save or load a memory state, you just hibernate the emulator, making it pause wherever it is. Next time you start the emulator, no configuration, rom loading or savestate restore necessary, it just continues where it stopped. Would prevent savescumming, while still keeping the ability to power down.

>> No.2847586

>>2847517
pretty sure retroarch can do this

>> No.2847592

>>2847586
we're talking about emulators, pay attention

>> No.2847605

>>2847592
Be that way then. I literally just gave you a solution to a specific feature you were requesting.

>> No.2847617

>>2847605
no, I was talking about an emulator feature

>> No.2847620

>>2847617
So was I.

>> No.2847621

>>2847620
didn't look like it

>> No.2847626

>>2847617
You can use retroarch to emulate games

>> No.2847634

>>2847626
You can use Excel to produce animations. Doesn't mean it's sane, or useful

>> No.2847643

>>2842581
I think you misunderstood what that anon said. They just said you're lying if you say beat so and so game if you did it with save states.

Some people find the achievement (yes it is an achievement) of beating a game valuable. Some less so and thus find it more fun to play with savestates.

>> No.2847646
File: 2.54 MB, 960x720, autosave.webm [View same] [iqdb] [saucenao] [google]
2847646

>>2847621
Just for you.

>> No.2847675

>>2847646
nice troll, that video triggers at least 3 groups of people

>> No.2847707
File: 194 KB, 442x550, helpede.jpg [View same] [iqdb] [saucenao] [google]
2847707

>>2840590

I'll have to concur. Though I personally use Save States to practice difficult parts of a stage for a straight playthrough. Particularly important for games with limited continues like Blaster Master.

>> No.2847979 [DELETED] 

>>2847634
>hurr durr im too dum to use RA

Good to know

>> No.2849642

I've beaten some tough games over my life (in my 30s now) and use save states every now and then just to save time. In the cases that I use them, it's no different than skipping a cutscene or something, it's purely to save time and learn the game's mechanics (and beat it) quicker.

I used to speedrun as well so it's kind of a habit of mine to use save states to learn shit more efficiently and move on to the next thing.

>> No.2849661

I only really use save states inplace of actual saving or to cheat in casino games

>> No.2849671

>>2847646

Neat function

>> No.2849674

>>2841364
So that's where that sentence is from.

>> No.2851078

>>2840582
I use save states so I don't have to write a password down.
I use them so I can continue a game that doesn't have saves/passwords.
I use them if I can't save right away when I need to stop.

Oh

And I use them to cheat (savescum, manipulate luck, etc.) when I'm annoyed at the game as well.

>> No.2851194

These days I simply cheat to the ending screen so I don't have to play the game at all.

I've transcended savescumming.

>> No.2851223

i use save states so that i can basically stop playing a game at any time and go do something else. the only reason retro games don't let you save anywhere is technological limitations. but i dont use them to beat things because that is cheating

>> No.2851430

>>2840590
What if I save state at the start of a chapter in a fire emblem game. Saves me the trouble of resetting when a character dies because of my fuck up.

>> No.2851450

>>2841353
yeah we know you enjoy nerf touch football where everybody wins

>> No.2851625

I forget those features exist, so personally I don't have a habit of using them.

>> No.2854201

I save state to avoid losing time.
>have to walk to rpg boss. I don't grind so I might end up losing. Better save state than to risk walking back 15 minutes to fight him again
>play fighting game. Same state at the start of round 1, if I lose I just can go back instead of playing all the way back, specially if the previous characters are ones I would beat up reliably
>plataformer. I can go all the way up to X point easily. By then I usually lose. Why go back to the beginning if I can just try there. Specially to train until I can do it reliably and do a proper no savestate run of that stage