[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 48 KB, 640x449, 14625_front.jpg [View same] [iqdb] [saucenao] [google]
2778963 No.2778963 [Reply] [Original]

Name a more perfect game.

>> No.2778968

I'm not a very big Mario fan. Just not good at the game. I'll say Super Metroid because I'm good at it and it already has established acclaim like SMW.

>> No.2778978

tetris

>> No.2779139

>>2778963
Tekken 3

>> No.2779147

SMB3

>> No.2779148 [DELETED] 

Street Fighter 3: 3rd Strike, Ikaruga, Morrowind, Super Metroid, Fallout: New Vegas, System Shock 2, Bioshock, Unreal Tournament 2004, VVVVVV?

>> No.2779163

>>2779148
0/10 bait

>> No.2779165

>>2779148
>Morrowind, Fallout: New Vegas, Bioshock, Unreal Tournament 2004, VVVVVV?
Go fuck yourself, not retro.

>> No.2779175

Crash Bandicoot 2

>> No.2779182

>>2779147

This.

>> No.2779184 [DELETED] 

>>2779165

Go back to your CRT thread, you whining autist. We're talking about video games here.

>> No.2779185
File: 41 KB, 755x627, trole.png [View same] [iqdb] [saucenao] [google]
2779185

>>2779184
>hurr i'm gonna go post about toy guns on /k/ and then when someone tells me to fuck off back to /toy/ I'll act like THEY'RE the retarded one!!!1

>> No.2779186

>>2779184
>/vr/ board
This board is exclusively for retro gaming faggot

>> No.2779193

>>2779186

Yes, yes it is. But there's nothing wrong with mentioning newer games. If you're allowed to have constant full blown threads about old websites and jerking off over pictures of CRT tvs, then I think it's only fair to allow the mere mention of newer games when they're in the context of the thread, because you know, they're actually games at least. Some people here actually want to talk about games without being disturbed by you cancerous retards. Now fuck off back to your containment thread.

>> No.2779242

lovely

>> No.2779323

>>2779193
How's your first day on /vr/? Enjoying it?
>there's nothing wrong with mentioning newer games
There is if the majority of the games listed in your post aren't retro.
>Some people here want to talk about games without being disturbed by you cancerous retards
What a great, thought-provoking, and original discussion you were having! It's not like there aren't dozens of threads debating which game is the best game ever all the fucking time or anything... Sorry if some reasonable Anons interrupted your shitposting.
>Now fuck off back to your containment thread.
It's ironic because old Internet and CRT threads are more /vr/ appropriate than the shit you're trying to pedal; and you claiming they're "containment threads" for posters you don't like is the icing on your retard cake.
I don't even care if I took the bait, I don't want other faggots like you to see your posts and think what you're doing is acceptable.

>> No.2779328 [DELETED] 

Fez

>> No.2779345

>>2779193
If you want to talk about new games fuck off back to /v/

>> No.2779448
File: 3 KB, 256x224, VS.SMB.png [View same] [iqdb] [saucenao] [google]
2779448

>>2778963
There's only one perfect Mario game:
>no farming
>no flying over levels
>no exploring
>no backtracking
>minimal warping
>cut scenes so short they barely count as cut scenes
>hard but fair difficulty

>> No.2779451

>>2779448

>no farming

turtle shells

Also OP, SMW is the best game ever made, you're right.

>> No.2779452

>>2779451
Farmable turtle shells removed in this version.

>> No.2779456
File: 188 KB, 475x347, spindizzy-worlds-usa.png [View same] [iqdb] [saucenao] [google]
2779456

>>2778963

There's probably nobody in the thread who isn't thinking this, but alright I'll be the one to post it.

>> No.2779460

>>2779139
3 has tekken ball so this is true
https://www.youtube.com/watch?v=AxSaZ7mzNMA

>> No.2779471

>>2779456
I like the way you think. What a wildcard.

>> No.2779481
File: 77 KB, 1024x578, yoshi.jpg [View same] [iqdb] [saucenao] [google]
2779481

How is this even a question?

>> No.2779482

>>2778963
Final Fantasy X

>> No.2779484
File: 32 KB, 470x411, kickle.jpg [View same] [iqdb] [saucenao] [google]
2779484

ALTERNATE CHOICE

>> No.2779513
File: 51 KB, 512x448, gfs_47172_1_1[1].jpg [View same] [iqdb] [saucenao] [google]
2779513

>>2779147
That and this.

>> No.2779514
File: 424 KB, 1131x800, caja_zelda_snes.jpg [View same] [iqdb] [saucenao] [google]
2779514

k

>> No.2779525
File: 58 KB, 329x329, 1446725929735.png [View same] [iqdb] [saucenao] [google]
2779525

>>2778963
>names the most autistic game

>> No.2779530

>>2779525
Hey, that's the baka desu senpai face.

>> No.2779541

>>2779530
stop shitposting fammie

>> No.2779813

>>2779525

what non-autistic game do you suggest, oh Shitposting lord?

>> No.2779824

>>2779323
I'm fairly certain this is the same guy who spazzed out a few days ago over some GBA thread getting deleted or something.

>> No.2779905

>>2779484
Great taste, anon. Kickle Cubicle is a fantastic game.

>> No.2780218
File: 3.92 MB, 2100x1551, 3754-1.jpg [View same] [iqdb] [saucenao] [google]
2780218

/thread.

>> No.2780312

But Super Mario World isnt perfect, it may be a 9/10 but not a 10/10.

Easiest bosses in a Mario game, graphics and art design not that good, worlds look samey in comparison to super Mario Bros 3 in which the worlds were radically different, less power ups combined with having 2 overpowered power ups, yoshi and the cape.
and repetitive music.

I got Bros 3 in 1991, World in 1992, and World was a disappointment to me because of how easy it was, I was used to NES difficulty games, and beating World in 2 days (and only because I got the game in the afternoon and had to go to bed, otherwise I would have beaten it in 1 day) was a bummer.

>> No.2780323

>>2780312
>graphics and art design not that good

according to who? it has my favorite art direction and graphics out of any other Mario game.

Mario games all have about the same amount of music tracks, 2 athletic themes, underworld, underwater, fortress... World adds the ghost house theme.
I guess you could argue 3 has more because of the different world maps having different music, but World also has some of their own (yoshi's island, vanilla dome, forest, valley, star, special).

I guess it's ture that World is easier but I don't think it's easier because of the powerups, but because Mario is so much easier to maneuver. It's hard to fuck up on World unless you really suck.

>> No.2780328

>>2778963
Perfect Dark.

They wouldn't just put perfect in the name if it wasn't literally perfect.

>> No.2780354

>>2780323

I say in comparison to other Super NES games.
Mario Bros 3 looked like the best the NES could do, Mario World looks like a launch title.

>> No.2780361
File: 67 KB, 512x432, smwbg.gif [View same] [iqdb] [saucenao] [google]
2780361

>>2780354

But I like the way SMW looks, it's not the most technically impressive-looking SNES game for sure, it's pretty simple, but the art design is lovely.
I love 3 too, and it certainly is one of the best looking NES games, but I prefer World's art direction a tad bit more. It's just too comfy.

>> No.2780385
File: 13 KB, 320x240, Toejam & Earl in Panic on Funkotron (E) [!]_001.gif [View same] [iqdb] [saucenao] [google]
2780385

>>2778963

>> No.2780691
File: 2.90 MB, 600x360, nothing personal....plumber.webm [View same] [iqdb] [saucenao] [google]
2780691

>>2778963
Sonic
Jazz JackRabbit
Mario Bros 3.

>> No.2780695

>>2780691
3&K maybe but not the 1st Sonic. I like it but it's not perfect.

Also Out Run is the perfect game.

>> No.2780698
File: 18 KB, 256x224, Super Mario All-Stars + Super Mario World (U).png [View same] [iqdb] [saucenao] [google]
2780698

>>2778963

This one here I guess. :P

>> No.2781127

>>2779514
First game I ever played, still the pinnacle

>> No.2781135

>>2778963

OK:

>Super Metroid
>Castlevania: Symphony of the Night
>Crash Bandicoot 2
>The Legend of Zelda: A link to the past
>Legacy of Kain: Soul Reaver
>Super Mario Brothers 3
>Kirby's Adventure
>Batman (NES)
>Final Fantasy VI
>Final Fantasy VII
>Chrono Trigger
>Resident Evil 2
>Metal Gear Solid

I could go on, and that's just keeping it retro. SMW wasn't honestly all THAT great. It just took SMB3, and made longer, but less interesting levels and dropped most of the powerups and secret finding. It's a very vanilla game, honestly.

>> No.2781136

>>2780361
Same

>> No.2781193
File: 14 KB, 320x240, image.png [View same] [iqdb] [saucenao] [google]
2781193

>>2778963

>> No.2781227
File: 63 KB, 450x565, 1277528008523.jpg [View same] [iqdb] [saucenao] [google]
2781227

>>2781135
>SMW1
>"dropped most of the secret finding"

um

what

>> No.2781484

>>2778963
Castlevania dracula X

>> No.2781851

>>2781484

inb4 parroting faggots who didn't play it saying it's a bad port or Rondo of Blood

>> No.2782678

>>2781484
Castlevania IV is infinitely better. Even the graphics are better, and it came out years before. The static whip in Dracula X also puts you off from playing if you played CV4 before.

I never even bothered to play past the first couple of levels, I felt it was so much of a step down from the previous title.

>> No.2782746

>>2782678

inb4 general Castlevania shitposting about IV being shit for being easy/popular/on a Nintendo system

>> No.2784678

>>2781227

It's not secret finding if the game tells you what levels contain secrets.

>> No.2784706
File: 141 KB, 865x720, 1405374716568.jpg [View same] [iqdb] [saucenao] [google]
2784706

>>2781193

>> No.2785729

>>2784678

On a tangent--that's one of the things that makes Donkey Kong Country 2 awesome. The game tells you where the secrets are, but that's not much of an aid because in fact they are EVERYWHERE.

>> No.2785737

>>2779328
Hey, Phil!

>> No.2785757

>>2785729
It's always 2 bonus barrels, one before and another one after the midpoint barrel.

>> No.2786272
File: 27 KB, 400x501, 365654.jpg [View same] [iqdb] [saucenao] [google]
2786272

>>2780698

lol touche

>> No.2787109

>>2778963
Protip: You Can't

>> No.2788528

>>2782678
>The static whip in Dracula X also puts you off from playing if you played CV4 before
If you actually think like this, you aren't a Castlevania fan. The game design in the other games were built around the static whip and it makes them stronger.

>> No.2788536

>>2788528
What does being a Castlevania "fan" have to do with it? The 3 earlier games were inferior in controls to the 4th, and they went right back to them after finally getting it right, probably as a means of introducing artificial difficulty.

Nobody should be a fan of a series of games, that is akin to fanboyism. You should be a fan of each game you actually enjoy and judge them individually.

>> No.2788537

>>2788528
>>2788536

please, guys, don't start castlevania shitposting, we've had a peaceful week without castlevania shitposting.

>> No.2790216
File: 28 KB, 1920x1080, alttp.png [View same] [iqdb] [saucenao] [google]
2790216

>>2778963
<this
The Legend Of Zelda:A Link To The Past

>> No.2790221

>>2790216
wait it's already here
FU**

>> No.2791172

>>2778963
Sonic 3&K

>> No.2791176

>>2791172
I love S3&K, but no.

>> No.2791192

>>2791176
Sonic 3&K wipes the floor with Super Mario World
>Every Zone is different from each-other(which is not really a standard in Mario Games)
>Nice Level to Level Transitions
>Great Visual Storytelling
>3 Characters who have different abilities/playstyles(Tails can fly for a short amount of time,Knuckles can Glide,Climb Walls and Break Walls by walking into them)
>Huge Zones built with 3 different characters on mind
>Exclusives Routes for Tails and Knuckles
>Exclusive Story for Knuckles which takes places after Sonic/Tails Story(which means Sonic 3&K actually has 2 stories)
>Super/Hyper Transformations
>Insta-Shield(Sonic only,can kill some enemies that you can't kill via a regular jump,can deflect bullets and you can use it in various ways to change your direction in mid-air)
>Elemental Shields(Knuckles and Tails can only use it's passive abilities whilst Sonic can use both passive and active abilities)
>Soundtrack composed by 13 composers including motherfucking Michael Jackson

I love Super Mario World but it's way out of Sonic 3&K's league in every way possible

>> No.2791205

>>2791192
>Every Zone is different from each-other(which is not really a standard in Mario Games)

SMW has athletic levels, underground levels, sky/bridge levels, fortresses, castles, ghost houses, forest.
I get what you mean, but it's not like SMW only has 2 types of levels either.

>Nice Level to Level Transitions

And SMW has a map.

>Great Visual Storytelling

I enjoyed the little comical "cutscenes" when you defeated the koopalings, like when Mario kicks a castle off and it lands over a mountain (making the mountain wear a band-aid), or when Mario tries to blow up a castle and it ends up blowing up in his face.
Sonic 3&K's cutscenes are really good yeah, but it's not like SMW doesn't have some of its own.

>3 Characters who have different abilities/playstyles(Tails can fly for a short amount of time,Knuckles can Glide,Climb Walls and Break Walls by walking into them)

Really I think no platformer can compete with SMW's controls, they're too good. You can combine all the characters on 3&K, and SMW still has more diverse and maneuverable controls. Not to mention Yoshi and the different abilities depending on the color and what shell you eat.

>Huge Zones built with 3 different characters on mind

Is there any Tails-exclusive area in any of the zones? anyway, I found some of the zones on 3&K a little bit like a drag, I didn't enjoy Marble Garden, Carnival, Sandopolis act 2, for example. Whereas pretty much every level in SMW is great (except maybe for that one very short level in star world where you only need to ride lakitu's cloud, felt more like a small bonus room than anything).

>Exclusives Routes for Tails and Knuckles

Again, I really don't remember any exclusive Tails route, and I did beat the game with Tails and all 14 emeralds and super emeralds. Anyway, yeah it's cool that it had different routes for Sonic and Knuckles in some of the levels, but SMW is overall a bigger game with more levels and multiple different paths to take.

(cont)

>> No.2791210

>>2791192

>Exclusive Story for Knuckles which takes places after Sonic/Tails Story(which means Sonic 3&K actually has 2 stories)

Yeah this is cool but it's not something that changes the game greatly, you will only notice it during the initial cutscene and the final boss, otherwise it's pretty much the same game. You could argue SMW has a whole "new post-game world" if you count the autumn map.

>Super/Hyper Transformations

Cool but ultimately trivializes the game too much (but yeah it's cool, can't deny it, I also enjoy Tails' hyper form with the killer flickies of doom)
SMW has the multi-colored yoshies though. Yellow Yoshi is the best.

>Insta-Shield(Sonic only,can kill some enemies that you can't kill via a regular jump,can deflect bullets and you can use it in various ways to change your direction in mid-air)

Mario can throw shells in all directions, up, left, right and down. It's the only game in the Mario series that lets you throw shells in all directions and not just left/right.
Sonic can't even pick up enemies.

>Elemental Shields(Knuckles and Tails can only use it's passive abilities whilst Sonic can use both passive and active abilities)

I guess SMB3 is more diverse than SMW when it comes to power ups, but still Mario has his trademark "fire elemental" flower power up, the cape (I love doing ground-pounds with it), and again, the different-colored yoshies count as power ups, too.

>Soundtrack composed by 13 composers including motherfucking Michael Jackson

Yeah it's pretty cool although it has some tracks I don't really care for too much, I really love Hydrocity though, one of my favorites from the series. As far as Sonic goes, I still prefer Masato Nakamura's score from 1 and 2 over anything from the other games.

SMW has a classic Kondo soundtrack that I find hard to criticize.

it's all subjective opinions, of course you're entitled to prefer 3&K, it's also a legit legendary game, although my personal favorite sonic game is 1.

>> No.2791212
File: 31 KB, 250x253, 250px-Wario_Land_Box_Art.jpg [View same] [iqdb] [saucenao] [google]
2791212

'Sup

>> No.2792008

>>2780218

Alfreb

>> No.2792013

>>2791212
>not 2

Get a load of this guy.

>> No.2792031
File: 108 KB, 256x351, Super_Mario_Bros._3_coverart.png [View same] [iqdb] [saucenao] [google]
2792031

>>2778963
honestly

>> No.2792087

>>2792031
I feel the controls in SMW are tighter, like really fucking super tight. I don't think I can come up with a game that has tighter controls, really.

SMB3 does have a higher difficulty/more challenge going for it though. Also a more dynamic map screen.

>> No.2793008

>>2792031
>have to beat the entire game in one sitting
>"perfect"

>> No.2793030

>>2793008
How is that a bad thing? Have you ever played an arcade game before?

>> No.2793192

I replayed Mario World the other day. It's a great game but it's way easier and a lot shorter than I remember it. The boss fights are weak, a lot of the Koopa kids do very basic attacks like running up a wall and falling down from the ceiling. Some castles just have Reznors which feels kinda lazy nowadays.

It's still a great game after all these years but I wouldn't call it perfect.

>> No.2793212

>>2793192

boss fights were never too complex or hard in Mario games with the exception of SMB2 USA.

I like that at least not all the fights are the same, you've got the "throw to the lava" ones like Iggy and larry, the "run up a wall and fall" like morton and roy, the pipe ones like wendy and lemmy, and Ludwig has his unique kind of boss fight, but yeah, they're all pretty easy once you learn their timing, which wouldn't require too much time. Still I've seen some people struggle with the lava ones, and as a kid I remember having some trouble with the pipe ones, but overall they present no challenge. I don't mind it because they're very short fights anyway, so while they're easy, I don't think it's something that makes the game worse. Somehow it still feels satisfying to beat them even though I can do it blindfolded.

>> No.2793407

>>2793008
wait, what?

Really? I don't remember that about this game

>> No.2793419
File: 34 KB, 250x352, 250px-Sonic2_European_Box.jpg [View same] [iqdb] [saucenao] [google]
2793419

>>2778963
Sonic fag here

>> No.2793430 [DELETED] 
File: 136 KB, 640x877, super-meat-boy-xb360-cover-front-58417.jpg [View same] [iqdb] [saucenao] [google]
2793430

>>2792087
>I feel the controls in SMW are tighter, like really fucking super tight. I don't think I can come up with a game that has tighter controls, really.
as far as platformers go pic related takes the fucking cake. hell it takes the whole fucking bakery too.

>> No.2793441

>>2793430
Are you new? Why are you even on /vr/?

>> No.2793448

>>2779193
Holy shit! You are that same dude who was bitching when your 6th gen thread got deleted.

>> No.2793479

>>2793448
No matter who he is, he's right. People are getting banned for even acknowledging the existence of 6th gen games.

The janitor only does it because of his autistic power fantasy.

>> No.2793489
File: 47 KB, 400x200, smwpz.jpg [View same] [iqdb] [saucenao] [google]
2793489

we should be posting about Super Mario World, not 6th gen shitposting

>> No.2793507

>>2793430
Wrong board, friend.

>> No.2793670
File: 25 KB, 282x250, SLPS-01762.jpg [View same] [iqdb] [saucenao] [google]
2793670

Name a more perfect game.

>> No.2793762

>>2793670

ROLLING AROUND AT THE SPEED OF THE SOUND

>> No.2795952
File: 97 KB, 660x463, 1077396420-00.jpg [View same] [iqdb] [saucenao] [google]
2795952

>>2778963

>> No.2796581
File: 6 KB, 250x60, smaw-luigi.jpg [View same] [iqdb] [saucenao] [google]
2796581

>>2778963
the All Stars version.

>> No.2796625

>>2793507
indie isn't retro. It was a good game though.

>> No.2798648

>>2793407

it had a warp system, which was essentially a level select system (for worlds)--that did the job that a password system or battery might do in another game

basically you could just hop into the game, play whatever parts of it you wanted, and then quit, which is pretty much all you need with a game like that

>> No.2798697
File: 589 KB, 1200x1005, mega-man-x1-snes-cover-box-artwork.jpg [View same] [iqdb] [saucenao] [google]
2798697

>>2778963

>> No.2799261

>>2779541
you had the chance to say famicom

>> No.2800276
File: 306 KB, 320x320, Super_Mario_Advance_4.png [View same] [iqdb] [saucenao] [google]
2800276

>>2793008
>not playing the definitive version

kek

>> No.2800283

Star Fox 64 is a perfect game.

>> No.2800307

>>2791205
>Is there any Tails-exclusive area in any of the zones?

Not sure if there are *exclusives* since each level is so fucking big and zig-zags through the entire available space. But, Tails can FLY AROUND on the levels, so you can get around a lot of stuff in totally different order.

>> No.2800327

>>2791210
>you will only notice it during the initial cutscene and the final boss, otherwise it's pretty much the same game.

A bunch of the levels force you on completely unique paths, and some bosses are slightly different too. From the top of my head, the start of Angel Island 2, part of Launch Base, some parts in Hidrocity, any part where you have a breakable wall that Sonic cannot get across, a few underground sections in Mushroom Hill, there's a part in Marble Garden where you can't jump enough so you have to climb to another route, and there are extra parts in Lava Reef 2 as well. Some bosses got tweaks to them too (fucking Launch Base 1 boss, you have to fight two of them simultaneously).

>Cool but ultimately trivializes the game too much

So does Blue Yoshi who can fly through the entire game minus the castles.

>Sonic can't even pick up enemies.
Mario can't run on the surface of water without sinking, or fly freely in any direction in OUTER SPACE.

>> No.2800339
File: 21 KB, 376x424, jesus-swastika.jpg [View same] [iqdb] [saucenao] [google]
2800339

EVE Online

>> No.2800346

Man, i've tried SMW more than a few times but i just can't get into it. It's so boring.

>> No.2800369

>>2800346
I've played a shitload of non-nintendo platformers and thought the same when I played it.
It's just so easy and bland.

>> No.2800693

>>2779193
I'd like to discuss modern games here for once, but if it were allowed, this board would quickly degenerate in to /v/ since it would draw in all the toxic pieces of shit from that board. Having said that, having a decent discussion of modern games on /v/ is hard so i can see why you are here.

>> No.2800701

>>2800346

i agree, i think its fucking boring. my least favorite 2D mario

>> No.2800740

>>2800327
You can't get blue yoshi until fairly far into the game, so that's a non-issue.

>> No.2800991

>>2800327
>So does Blue Yoshi who can fly through the entire game minus the castles.

Blue Yoshi isn't invincible and he eventually swallows the shell (unless you're good with timing and can spit it out, make it bounce somewhere, and get it back, or find another shell immediately).

>Mario can't run on the surface of water without sinking, or fly freely in any direction in OUTER SPACE.

Okay, but Mario can walk over friendly dolphins and find his own way to the sky and outer space by finding secret areas

>> No.2802353 [SPOILER] 
File: 16 KB, 650x366, 1447811118785.jpg [View same] [iqdb] [saucenao] [google]
2802353

>>2778963
Fucking Mega Man X3

>> No.2802368

>>2779323
For real, if he wants to talk about modern games he can go to /v/. Yeah it sucks but it's not our fault this board still hasn't gone to shit.

>> No.2802641

>>2779514

Honestly, I think Ocarina of Time was better
>I've gone back and played both extensively. I'll do a playthrough of each every 6 months to a year.

Here's my case for why OoT was better:
>More developed maps. Not just "bigger," but more to them. Holes in the ground, Underwater areas, Changes over the course of the game, etc.
>Interaction of worlds. Going between young and adult link not only gave you a fresh take on the same basic map, but it allowed a lot of interaction between the worlds. The worlds also changed over time - which also freshened the game up as you played.
>Enemies. Being 3D, and on a more powerful console, obviously allowed a lot more graphics, but the enemies were also a lot more developed. It wasn't just "run up and smash your sword," it required you to interact with multiple weapons as well (think Dodongo and the Twins).
>Plot. Link to the Past was a pretty linear plot, and was the same basic plot for each world. Sidequests weren't that important, unless you really wanted 4 bottles instead of 2, and even then it was pretty quick to achieve. OoT had so many fun sidequests, and more importantly, sidequests that were developed and had a plot of their own.
>Emotion. OoT evoked a lot more feels in me. The creepy but emotional story with Saria. The Princess fleeing from the castle. The regular look of fear in Link's eyes during cutscenes.
I could go on, but I'm doing this mainly to reflect, and I've said enough

>> No.2802649
File: 30 KB, 480x360, cyac.jpg [View same] [iqdb] [saucenao] [google]
2802649

>> No.2802652
File: 108 KB, 398x396, FatWahrio.png [View same] [iqdb] [saucenao] [google]
2802652

>>2792013
>not 3

Well at least you didn't say 4.

>> No.2802660

>>2793430
Super Meat Boy is really fucking good, I agree. Though it isn't retro. And I also think it would've been a lot better off without the unfunny humor and shock vulgarity they seem to have a fetish for. I really liked both the style and gameplay of Squirreltopia on Steam, a challenging platformer in a similar vein.

And as far as tight controls go, Super Meat Boy is on the opposite side of the spectrum from SMW. Hell, it's about as loose and intentionally slippery and slidey (I mean, you're a piece of raw meat oozing around everywhere sliding on your own mess) as games with "stiff" jumping like Ghosts N' Goblins, Prinny, or Classic Castlevania are tight as they come.

>> No.2802663
File: 63 KB, 448x327, MegamanVomit.png [View same] [iqdb] [saucenao] [google]
2802663

>>2800276
>washed out saturated palette
>"wahoo it's-a me i never shut up now!"
>240x160 resoultion literally smaller than NES
>8-bit charm and masterful spritework dead and buried

Not even the e-reader levels are enough to make up for what they did.

>> No.2802668
File: 172 KB, 429x1098, JesusHitler.jpg [View same] [iqdb] [saucenao] [google]
2802668

>>2800339
I'd just like to interject for a moment. What you're referring to as EVE Online, is in fact, an MMO, or as I've recently taken to calling it, a post /vr/ game in a shit genre that was never and will never be good.

>> No.2803148

>>2778963
/thread

>> No.2803152

>>2778963
Sonic 2

>> No.2803190
File: 4 KB, 256x240, contra-usa[1].png [View same] [iqdb] [saucenao] [google]
2803190

>>2778963

>> No.2803402

>>2802641
Yes, Ocarina is a far better game. LTTP peters out about half way through for me and I spend the last 10 hours or so wanting it to be over.

>> No.2803415

>>2802668
>a post /vr/ game
MMOs existed before 1999

And please don't bother with moving the goalposts when explaining that these pre-1999 MMOs don't count.

>> No.2803418

>>2803415
Mmm, sorry about this post. I misread "game" as "genre". Disregard.

>> No.2804074
File: 1.22 MB, 292x278, 1439340055924.gif [View same] [iqdb] [saucenao] [google]
2804074

>>2802663

>> No.2804258
File: 21 KB, 400x400, Quentin.jpg [View same] [iqdb] [saucenao] [google]
2804258

>>2804074
I don't need your approval, neckbeard scum.

>> No.2805115

>>2798697
I was gonna post this.

>> No.2805129

>>2802663
SMA4 is the only one without a fucked up pallete, since it's post GBA SP and post GB player.

>> No.2805149

>>2778963
being able to simply fly over most levels is a p big flaw m8

>> No.2805154

>>2805149

A lot of people say this, but I just don't see it

I just... don't fly over most levels? It's cool to fly to discover secrets and stuff, but when it's about actually playing the game it's just not fun, so I don't do it and problem solved.

It's like saying Doom is flawed because it has a god mode that makes the game boring. Just don't use the cheat.

Most of the times I just use the cape to have more control over my jumps, and to beat enemies by spining with it. That's what the cape is best for, I think. Flying also requires good timing and it's easy to fuck up. I'd rather fly high then go down and smash all the enemies on the ground, much funner than just flying to the goal.

>> No.2805178

>>2805154
>Flying also requires good timing and it's easy to fuck up
lol
/vr/ being terrible and video games never ceases to amuse me

>> No.2805182

>>2805178

hold on your butts, fellas, we've got a true Hardcore Gamer over here!

Okay, not that easy to fuck up, but it still requires a minimum of timing, it's not just "press A to fly"

>> No.2806758

Anything else.

>> No.2807056
File: 9 KB, 169x125, megawhat.jpg [View same] [iqdb] [saucenao] [google]
2807056

>>2806758

Anything else as in the Mega Man ports on DOS, for example?

>> No.2807057

>>2778963
this has worse graphics then nes mario. but i blame the art style, as clock tower (Jpn) and other games looks superior.

>> No.2807068
File: 120 KB, 899x673, smwsoda.jpg [View same] [iqdb] [saucenao] [google]
2807068

>>2807057

Maybe you just don't like the art style as a personal subjective taste thing, SMW is still my favorite Mario game in terms of aesthetics, I love its art direction and its clear, simple but beautiful graphics.
Functionally, I don't think there's anything wrong with the graphics, they're easy to the eyes, everything is well defined... but well, that can be said about any Mario game.
I personally don't see how SMW can have worse graphics than SMB1 and 2, although I guess SMB3 comes pretty close (still SMW has objectively "better graphics" since it has a broader color palette, more graphical effects like sprite rotation and so on)

>> No.2808081
File: 6 KB, 600x505, robotron_(12).png [View same] [iqdb] [saucenao] [google]
2808081

>>2781193
Nearly flawless. Only part that isn't flawless is the part on the mine cart level with the pigs spawning left and right of you throwing the bombs. That section takes too long and you are just going from left to right slashing so that part doesn't need to be the length it was and just felt like a bit of filler. Though that is the nitpickiest of the nitpicks. My favorite game between the Genesis and SNES.

Though I have to say Robotron 2084 is the most perfect game. It is easy to pick up and play, intuitive controls in which you move with one stick and fire in a direction with another, points doing something like earning valuable lives thus creating a risk versus reward system with dodging into enemies to collect people in a mob or keeping an enemy alive to collect them. It is fast paced and gives you a slight break in between waves to loosen yourself for a couple seconds as your arena and enemies materialize on screen, and while it being a sometimes mimicked game it is still the best twin stick shooter to be created.

>> No.2808084

Life

>> No.2808304

>>2808081
I thought it got way too hard way too quickly, like most arcade titles of the time. I mean, I played the fuck out of it and I loved it, but it stops being fun. At least it's not Defender or Sinistar levels of cruel. Joust was a bit more gradual with the difficulty I think, until suddenly you just have pterodactyls and perfectly accurate enemies. It helps that they had bonus levels to break things up.

>> No.2808375
File: 337 KB, 492x376, BeavisShitposting.gif [View same] [iqdb] [saucenao] [google]
2808375

>>2808084
That game sucks balls.

>> No.2808424

>>2807068
Agreed, combined with the brilliant music the game is a treat for the senses. Just the contrast of each enemy's colors with its "biome"