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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 83 KB, 1280x720, expand dong.png [View same] [iqdb] [saucenao] [google]
2743249 No.2743249 [Reply] [Original]

Read the Pastebin, newfriends! http://pastebin.com/zcjSWDuj

Old thread: >>2708127

>> No.2743256
File: 377 KB, 1280x720, SCR130.png [View same] [iqdb] [saucenao] [google]
2743256

What's the hardest you've derailed?

>> No.2743381

is there a file I can edit that changes the default prices of stuff? sick of increasing it every time

>> No.2743456

So is there any server for Orct2 multiplayer?

>> No.2743565
File: 814 KB, 1920x1018, SCR17.png [View same] [iqdb] [saucenao] [google]
2743565

>> No.2743568
File: 71 KB, 719x616, Ted.jpg [View same] [iqdb] [saucenao] [google]
2743568

>>2743565

>> No.2743581
File: 811 KB, 1920x1018, SCR18.png [View same] [iqdb] [saucenao] [google]
2743581

>>2743568

>> No.2743654
File: 17 KB, 832x282, AHHHH FUCK!!!! damn.png [View same] [iqdb] [saucenao] [google]
2743654

am i supposed to get these warnings when i start openrct2? the game launches and plays fine but i wanted to ask here before i made an issue on github.

>> No.2743698

>>2743654
I dunno what it means and it doesn't happen to me. Mine stops after listing the time.

>> No.2743708

>>2743654
Warnings are no errors. So just ignore them as long as everything works.

>> No.2743713

>>2743654
>c1 = 32640, expected 32640
>c1 = 734400, expected 734400
Unless math magically changed where x =/= x, then it's nothing.

>> No.2743762
File: 197 KB, 1234x1095, blastoff.png [View same] [iqdb] [saucenao] [google]
2743762

You know why I want every browser to support WebP? Because then RCT screenshots will download faster. :)

I made this a while ago and forgot about it. I meant to improve it but haven't. Mostly I was testing trainers / cheats, which I never used in RCT2.

I shopped in a screenshot of the train going down the hill, because I didn't realize I screenshotted the train at the most boring part of the ride.

>> No.2743805

>>2743762
wtf is this thing

>> No.2743809

>>2743762
It looks kind of ugly, unpleasant and rather boring tbh

>> No.2743826

>>2743565
>>2743581
what is this

>> No.2743842

>>2743762
With the exception of two corners this thing is entirely u-turns, most of which go left.

>> No.2743924

>>2743826
Berserk mode

>> No.2743980

>>2743565
delete this

>> No.2744024

>>2743980
Why?

>> No.2744202
File: 359 KB, 521x620, considerable worry.png [View same] [iqdb] [saucenao] [google]
2744202

>>2743565
>>2743581

>> No.2744339

>>2743762
>powered launch into lift hill
for what purpose

>> No.2744356

>>2744339
maybe it's a low power launch and the lift hill carries it

>> No.2744539
File: 183 KB, 1280x720, lightning2.png [View same] [iqdb] [saucenao] [google]
2744539

Here's another looping coaster inspired by Herr Achterbahn.

>> No.2744560

>>2744539
damn anon this is absolute sex

>> No.2744593

>>2744539
It looks sooo good. Way better then all the crap people make with those OpenRCT cheats.

>> No.2744606

okay, I'm losing my mind here
Is there any not supremely convoluted to play rct1 or 2 on android? This game is fucking MADE to be played on a touchscreen but it seems I have to install a dos emulator so I can install windows on it so I can then install the game on it while fucking about with virtual drives which don't mount and poorly explained steps which don't work
fuck I know that because of the way this game was written it's not easily portable but it just boggles my mind that transport tycoon made it in some form and rct didn't
rct4 obviously doesn't count.

>> No.2744630

>>2744539
Hot damn, that is one fucking amazing coaster! Could you please upload the track? I want it among my prebuilts!

>> No.2744641

>>2744630
Here it is. I built it with the loop in a small trench, so it will be raised slightly on flat ground.
http://www.mediafire.com/download/7ubi3a9cpjt16qi/Looping+Lightning.TD6

>> No.2744764
File: 12 KB, 727x110, Capture.png [View same] [iqdb] [saucenao] [google]
2744764

rev up those parks

>> No.2744789

>>2744539
>putting exit far away from entrance

6/10, -4 for not enough jewry

>> No.2744819

>>2744339
I do that sometimes. The corkscrew coaster for example (IIRC) has a max launch speed of like 25 mph so it's just a trick to make the time before the first drop a little shorter.

>> No.2745057

>>2744789
But he's got it set up like a lot of real coasters would: the queue has really nice vantage points of the coaster so you always have something to look at while in queue.
Only thing I'd suggest would be to use the green queue so it blends in more.

>> No.2745178

Is there a way to save the scenery props and walls with the coaster design?

>> No.2745217

>>2745178
If you hold LMB on the button to save a coaster, you'll get a dropdown menu with an option to save ride + nearby scenery

If you mean in the coaster designer scenario, nope

>> No.2745219

>>2745217
Okay, now for the second part, how and what gets determined to count towards the saving? Terrain changes? Floor tile? Radius?

>> No.2745226

>>2745219
not sure what you mean, there's just a limit to how many objects you can select. trees/fences/walls/paths/buildings, whatever. Like, 500 pieces or something like that. It can't save terrain, you have to do the terrain manually each type you wanna place the ride.

The default radius is within 2 or 3 of the ride but you can select things far away manually. It's not very accurate if you use the "nearby" picker thing so it's best to use that in combination with manually selecting stuff.

>> No.2745241
File: 570 KB, 1920x1080, SCR20.png [View same] [iqdb] [saucenao] [google]
2745241

>> No.2745252
File: 68 KB, 1110x679, SCR1.png [View same] [iqdb] [saucenao] [google]
2745252

>>2745226
Ah I see. Sucks it won't save terrain stuff like a hill tunnel or something.

>> No.2745418

>>2745241
>that entire park
what the fuck is going on

>> No.2745440

>>2745418
i tried chairlifting people into the park but they just wander around one square so i killed them
lots of ride splicing too
i don't know what's up with the paths though

>> No.2745638

I'm a bit of a newfag. How do I play custom scenarios? I read through the links in the pastebin and couldn't find anything. I moved the files into my scenarios folder and they don't show up in game.

>> No.2745823

>>2745638
You're moving the .sc6 files to your scenarios folder, correct? And then checking all of the tabs in game looking for it?

>> No.2745837

>>2745638
just double click on the scenario file and rct will start up and install it, it will then show up in whatever difficulty tab it was made to be in

>> No.2746615

>>2743256
https://www.youtube.com/watch?v=pl57hN4EaLU

>> No.2747065
File: 802 KB, 1610x806, dinkydinos.jpg [View same] [iqdb] [saucenao] [google]
2747065

what do y'all think of my dinky dino park?

>> No.2747089

>>2747065
underwhelming

the second island is bare as fuck

>> No.2747443
File: 1.98 MB, 2646x1350, rct woodie.png [View same] [iqdb] [saucenao] [google]
2747443

Remember to say your woodie prayer today, /vr/ct

https://www.youtube.com/watch?v=gRzYQJalTBg

>> No.2747449

>>2747443
can you upload that

>> No.2747451
File: 635 KB, 1280x800, rct compact woodie.png [View same] [iqdb] [saucenao] [google]
2747451

>>2747449
Not mine, sorry

>> No.2747459

>>2747451
darn
what about this one?

>> No.2747464
File: 250 KB, 1764x1029, rct woodie intensifies.png [View same] [iqdb] [saucenao] [google]
2747464

>>2747459
Nooooope

>> No.2747467

>>2747464
fug

>> No.2747564

>>2747451
>>2747459
Let's see if the link still works: https://www.mediafire.com/?rdciju5tt3tm0g3

>> No.2747573

>>2747564
And the original Imgur album: http://imgur.com/a/MQpvo

>> No.2747601
File: 60 KB, 500x361, MultiTrackDrifting.jpg [View same] [iqdb] [saucenao] [google]
2747601

>>2743256

>> No.2747607

>>2747564
>>2747573
it works
very nice

>> No.2747608
File: 250 KB, 1920x1080, SCR22.png [View same] [iqdb] [saucenao] [google]
2747608

mr bones but with splash boats

>> No.2747623
File: 62 KB, 412x480, 1445232255757.png [View same] [iqdb] [saucenao] [google]
2747623

Who's ready for 3D?

>> No.2747631

>>2747623
I thought this was fake?

>> No.2747637

>>2747631
http://www.youtube.com/watch?v=81iKQnR-3VU

>> No.2747650

did ya'll enjoy that star wars trailer?

need to make that snow+space coaster now

>> No.2747653

>>2747623
will it have 3d layering at all or will it be all 2d?

>> No.2747654

>>2747653
Not a clue. It's possible it could, though, since the dev is supposedly coding everything from scratch

>> No.2747657

>>2747623

What am I looking at here?

>> No.2747658

>>2747657
RTC2 running on a 3DS

>> No.2747659

>>2747654
radical
too bad i updated my 3ds for zelda, now i can't use the homebrew thing anymore

>> No.2747660

>>2747658
Oh, sweet. Might have a use for it then.

>> No.2747661

>>2747637
Huh. Shows how often I lurk that other certain forum.

>> No.2747665

>>2747661
It's a big clusterfuck atm. The dev got suspended, then evaded it to post video proof, and that account got banned, and the thread was locked until the original suspension was up.
So who knows if he'll even go back to post about it.

>> No.2747678

>>2747665
The whole subforum is a clusterfuck it seems imo.
Is there an official forum for the source code he uses? Maybe he'll post it there.

>> No.2747684

>>2747678
As far as I know gbatemp is the only place he posted it at

>> No.2748360

>>2747650
I liked it. We should have a competition to build something Star Wars related around release date.

>> No.2748428
File: 571 KB, 1280x1024, SCR34.gif [View same] [iqdb] [saucenao] [google]
2748428

Fug, these threads are back? It's been 2 years since I checked. Any of the old guys still here? scj? Blueballed? Anyone? ;_;

>> No.2748431

>>2748428
blueballed is still here

>> No.2748508
File: 2.86 MB, 4733x2490, No Borders v1.0.png [View same] [iqdb] [saucenao] [google]
2748508

>>2748428
https://www.youtube.com/watch?v=86eQI9UlZRk
Remember this?

>> No.2748510

>>2748508
rvnx was the one who was kicked off that collab for being too stubborn to change his coaster cause it was too shitty. If the archive was still alive I'd show you proof of the guy that said it.

>> No.2748537

>>2748510
Yeah, I know.
https://www.youtube.com/watch?v=qMSi8fGfrG0

>> No.2748556

>>2748510
fucking germans, ruining everything sice 1935

>> No.2748757

>>2748508
It's so beautiful.

>> No.2748782
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2748782

>>2748510
I didn't get kicked off, I left myself because I admitted my coaster was shit and I couldn't get into the whole no boundaries stuff. It also wouldn't be on the archive (I checked) since we discussed it in the Skype group. Really glad to see it got finished though.

>> No.2748806

9th May, 2013:
[09/05/2013 22:35:27] *** rvnx has left ***
[09/05/2013 22:38:07] Ridnarhtim: It's strange because I think most of what he's done in the other collab parks was good
[09/05/2013 22:38:17] Segfault: I honestly thought you kicked him out or w/e
[09/05/2013 22:38:26] Segfault: actually I don't know if this chat has a moderator or w/e
[09/05/2013 22:38:42] Segfault: yeah, I like rvnx's stuff
[09/05/2013 22:38:50] Segfault: like, besides what he did in this park
[09/05/2013 22:38:59] Segfault: now that I give it a non-cursory glance it's kinda bad
[09/05/2013 22:39:04] Segfault: in execution at least
[09/05/2013 22:39:43] Amplify: yeah it is a shame, because he was doing good parks everywhere else
[09/05/2013 22:39:50] Amplify: these he does that and calls it a day
[09/05/2013 22:40:08] Amplify: and no, I've not kicked him out, he was showing as online for me
[09/05/2013 22:40:13] Segfault: oh
[09/05/2013 22:40:13] Segfault: huh
[09/05/2013 22:40:17] Amplify: I'd assume he left in shame
[09/05/2013 22:40:34] Segfault: maybe he was just like "oh I'm still in here? lol" and quit
[09/05/2013 22:40:44] Segfault: who knows

>> No.2748808

>>2748806
>/vr/ct is old enough to have drama

>> No.2749018
File: 27 KB, 375x383, 1440919642380.jpg [View same] [iqdb] [saucenao] [google]
2749018

>>2748808
>>2748806
Oh well. Anyway, I'm happy it turned out good.

So how exactly does the multiplayer in ORCT2 work?

>> No.2749037

>>2748782
God damn, that looks comfy.

>> No.2749670

>>2749018
We have yet to find out because no one has made a /vr/ct server yet

>> No.2749727

>>2749670
there's really no point in making one now because of how often new updates come out for ORCT. Maybe once 0.03 stable comes out there'll be a few servers up all the time

>> No.2749968
File: 170 KB, 1280x720, SCR132.png [View same] [iqdb] [saucenao] [google]
2749968

anyone else suck dick at making b&ms

>> No.2750289
File: 19 KB, 354x177, Pre-drop[1].jpg [View same] [iqdb] [saucenao] [google]
2750289

>>2749968
Make your first drop look like this.

>> No.2750303

>>2750289
Yeah I have that down but only after the chain part. I'm a sucker for Chain end -> down x2, up x1, barrel roll -> quarter loop/large half loop. It's hard to break away from that since it looks sexy.

Also, that was a stand up twister coaster. It seems like a pointless ride since it's almost exactly the same as a floorless coaster except it has worse stats. I gave up on it for now since I couldn't be bothered rebuilding the coaster. It's too intense because it's a single ride that's sync'd to itself, so it's too big I think. Have to split it into 2 rides.

>> No.2750343
File: 65 KB, 600x450, 8bQyPMG.jpg [View same] [iqdb] [saucenao] [google]
2750343

just bought Rollercoaster Tycoon 3 big box factory sealed for 5 bux. Should i open it and play it or is it worth anything?

>> No.2750367

>>2750343
>game in cyan swedish, finnish, norse and orange danish

It's not even old enough anyway. Go have fun with swimming pools and extended coasters.

>> No.2750474
File: 293 KB, 1366x768, SCR29.png [View same] [iqdb] [saucenao] [google]
2750474

Yea or nay

>> No.2750476

>>2750474
yea for concept, nah for execution.
Don't ask me how to do it, I'm a skilled master at building boxes and nothing else. I think maybe adding a bit to the top would help?

>> No.2750478

>>2750476
>tfw commie blocks for life

>> No.2750573
File: 286 KB, 1327x809, WIP woodie.png [View same] [iqdb] [saucenao] [google]
2750573

How's this for a WIP woodie? Already got E>I on it so i'm happy with the stats

>> No.2750641

>>2750573
would ride

>> No.2750652

>>2750573
Looks nice.

>> No.2750807

>>2749727
Is there significant demand for a /vr/ct ORCT server?

I know a guy.

>> No.2750840

>>2750807
i'd love one

>> No.2751174
File: 12 KB, 313x199, SCR133.png [View same] [iqdb] [saucenao] [google]
2751174

>5 mph lift chain

Why

>> No.2751195

>>2751174
Should be able to bump it to 8, no? Also why did you make that so long?

>> No.2751205

>>2751195
Sorry, I meant that the lift hill has to be super slow 5mph so the average speed is kept down so I could lower intensity. 10.01 was the lowest it would go to. I made it that long because there are too many people in my park now so I have to use 3 train coasters to keep the queue time good. Probably gonna delete it tbh, doesn't look too good and it's in a tight space where I couldn't do much. A twister coaster would be better so I could use launched lifts. I'm not too good at b&ms yet so I'm still learning what's right and wrong with em.

>> No.2751334

https://www.youtube.com/watch?v=QvjP7ydq6A0

>> No.2751407
File: 293 KB, 1280x720, SCR35.png [View same] [iqdb] [saucenao] [google]
2751407

>>2751205
Post a screenshot of your ride.

>> No.2751415

>>2751334
>not naming it Space Elevator
One job, anon.

>> No.2751417
File: 752 KB, 1920x1058, SCR134.png [View same] [iqdb] [saucenao] [google]
2751417

>>2751407
Scenery is bare because I was too tired to finish it. I'll probably redo it all tomorrow. Lift is 80ft high.

>> No.2751428

>>2751417
>10.01 is the lowest I can go
>screenshot says 9.81
9.00-9.99 is a great intensity to be at. Don't let any of the E:I ratiofags tell you otherwise, as guests will raise their tolerable intensity preferences overtime.

>> No.2751438

>>2751428
He cut two inversions out to get it lower,

>> No.2751441

>>2751428
Yeah I forgot to state that I changed it a bit. There were 3 or so more inversions after the first block section that was fucking the intensity up so I removed them and replaced them with steep ramps instead. Ended up having to redo some other parts of the coaster because it wasn't able to get to the first block brakes because it was too slow at that point - so I added the underground section by the water near the bottom.that comes out by the heart inversion by the brakes.

>> No.2751447
File: 440 KB, 1280x720, SCR47.png [View same] [iqdb] [saucenao] [google]
2751447

>>2751438
>>2751441
Ah. Intensity ratings of 10+ aren't too bad though. I have a coaster that's been running for about 13 or more years and it's arguably the only one that still gets full loads of passengers.

>> No.2751456

>>2751447
Yeah when I eventually got it to <10 the excitement didn't even go up I don't think. I believe most guest's intensity cut off point is 11 so I wouldn't have bothered if I had known the excitement gain was gonna be so little.

>> No.2751485

>>2750573
>geometric themed woody
Probably fun to ride at least

>> No.2751756

>>2748428
I mostly just lurk, havent been playing much lately

>> No.2751774

>>2750474
i'll give it an in between. it could use some improvement. I'd put a vertical sign on the front to fill the empty space. and I'd use some of the industrial scenery on the to to make it look like there's HVAC and other mechanical stuff going on in the building. Also fences around the roofs perimeter sometimes look nice.

>> No.2752426
File: 441 KB, 1920x1058, SCR135.png [View same] [iqdb] [saucenao] [google]
2752426

y/n /vr/ct? I don't like the end but they are synced perfectly (off of test mode, at least).

>> No.2752462

So just how far along is OpenRTC?

>> No.2752464

>>2752462
>Roller Toaster Cyclone

>> No.2752478

>>2752426
>1:21
>1:17
>synced perfectly

>> No.2752616
File: 459 KB, 664x605, 1401798907271.png [View same] [iqdb] [saucenao] [google]
2752616

>tfw no Spooktober this year

>> No.2752625

>>2752616
That guy that organizes the contests seems to have died but I'll make something if you make something. Halloween is a week away so that's plenty of time.

>> No.2752628

>>2752616
>>2752625
If somebody tells me how the fuck you do it, I'll host a Spooktober contest. Or hit Frido over on Skype until he does it or something.

>> No.2752634

Speaking of spooktober, post your most truly frightening screenshots.

>inb4 access violation error

>> No.2752635

>>2752628
Really it's just about coming up with a good contest idea and maybe post a picture to get some attention

>> No.2752636
File: 993 KB, 1920x1080, spooky-castle_00446678.jpg [View same] [iqdb] [saucenao] [google]
2752636

>>2752635
How about everybody has to build a park centered around a spooky castle
Mite b cool

>> No.2752640

>>2752636
That's kinda precise, I think it'd be better to just restrict people to a specific area or amount of rides. More space for creativity that way.

>> No.2752641

>>2752636
Mite be an interesting central theme, hang on a minute let me whip up a strawpoll. If anybody else has ideas please say them now.

>> No.2752649

>>2752641
http://strawpoll.me/5801012

>> No.2752703
File: 418 KB, 1600x838, SCR1.png [View same] [iqdb] [saucenao] [google]
2752703

Don't want to derail the spooktober discussion, but I wanted to ask something.

Moved recently from Spain (where I visited several timer PortAventura and at least 2 times Tibidabo (implying anyone knows the later)) to Germany. Can someone recompensed some good theme parks in Germany (if possible, some other than the obvious ones) that are worth visiting? Also, any parks in the NRW zone?

And while where at it, this is my first "serious" try at making a LIM.
r8?

>> No.2752707

>>2752703
I like your junior coaster more than the LIM.

>> No.2752710

>>2752707
That's probably cause it's one of the prebuild ones :P

>> No.2752745
File: 957 KB, 1791x1155, SCR1.png [View same] [iqdb] [saucenao] [google]
2752745

I can't into spoopy

>> No.2752841
File: 109 KB, 1018x707, NRW has parks.png [View same] [iqdb] [saucenao] [google]
2752841

>>2752628
>hit Frido over on Skype until he does it
I never started a contest. I merely did the tables on the spreadsheet. Starting a contest is pretty much>>2752635

>>2752703
Check RCDB. Never been to any of those, but there are ride lists and pictures so you can make your choice.

>> No.2752908
File: 68 KB, 1569x730, Screen Shot 2015-10-22 at 13.08.43.png [View same] [iqdb] [saucenao] [google]
2752908

>>2752462
Dunno, I can't read moon runes.

>> No.2753017

>>2752745
maybe use openrct night filter

>> No.2753018

is anyone making an openrct server?

>> No.2753042

>>2753018
Give me a guide on how to do so and I'll do it. I have 2 servers doing nothing at the moment.

>> No.2753048

>>2753042
Nevermind needing that guide. Found it on their GitHub. Will start on getting that up in a few hours.

>> No.2753049

>>2753048
awesome

>> No.2753109

>>2752649
Reminder for everyone to vote on this poll for the Spooktober theme.

>> No.2753114
File: 423 KB, 1571x817, SCR65.png [View same] [iqdb] [saucenao] [google]
2753114

i'm such a shit coaster builder

>> No.2753123

>>2753114
wat

>> No.2753128

>>2753114
>>2753123
Known bug. Wait a few seconds for it to update.

>> No.2753135

>>2752841
Thanks. There seem to be a couple of nice coasters around, but most parks are so small that I'm not even sure it's worth visiting them just for one coaster...

Also, butterflies everywhere.

>> No.2753146
File: 568 KB, 1920x1028, SCR66.png [View same] [iqdb] [saucenao] [google]
2753146

>>2753123
>>2753128
well look at that
its not too shabby

>> No.2753252
File: 5 KB, 229x280, tumblr_inline_mu6l3gluid1rtlz4f.png [View same] [iqdb] [saucenao] [google]
2753252

>>2752625
I think I started the last one and I'm still alive. I just don't play at the moment, but I might take part in another Spooktober.

>> No.2753257

>>2752908
>>2752464
Make one little typo and the world goes nuts.
Alright then, let me try this again.
"So just how far along is OpenRCT?"

>> No.2753259

>>2753257
I'd say it's about 1349
Downloaded 1319 not to long ago... any important changes since then?

>> No.2753508

>>2753114
>>2753146
>no money

You cheated, didn't you?

>> No.2753570

Is there a way to make go-karts not have crazy long lines? I've put it on continuous circuit mode and have a long station with 16 karts but it still manages to fill whatever queue I build for it.

>> No.2753690

Is there a dedicated server program for orct2?

I'm digging around, having a hard trouble finding one.

>> No.2753703 [DELETED] 

>>2753690
Never mind, I'm dumb.

/vr/ openrct2 server going up in the next few days, if I can manage not to blow everything up in the meantime.

Gotta see about a second IP address through my host -- I love /vr/ct and all, but I dunno about linking 4chan to an IP associated with my personal website, plastered with my name, locale and such.

>> No.2753707

>>2753690
Never mind, I'm dumb.

/vr/ openrct2 server going up in the next few days, if I can manage not to blow everything up in the meantime.

Gotta see about a second IP address through my host -- I love /vr/ct and all, but I dunno about linking 4chan to an IP associated with my personal website, plastered with my name, locale and such.

Is there a preferred map I should host? workbenchland from the /vr/ pack? A collab map?

>> No.2753716

>>2753707
max size sandbox map
mr bones wild ride must be included in the prebuiltrides

>> No.2753734

>>2753707
How did you get yours to work? I'm trying to build it and all I get is an error for a header file that does not exist.

>> No.2753736

>>2753734
Not in a position to test (pulling a late night to get coursework done), but I'll post results if I get something working.

>> No.2753807

So Frontier posted this dev diary about Planet Coaster on how guests are going to work and move around.

https://www.youtube.com/watch?v=7tyWUT0UsZE

Kinda interesting on how that is going to work out since I don't know of any games besides Sim City that actually take in to account traffic.

>> No.2753812

>>2747623

I've been wounder for a long time why there hasn't been many simulation games on handhelds. 3DS and smart phones are more than powerful enough to handle games from the early 2000s and back. Hell, we have XCOM on tablets now! I don't see why we can't even get Sim City 2000 on my smart phone.

>> No.2753863

>>2753508
yeah, im still pretty casual when it comes to this game. Gotta git gudder at building good looking coasters somehow

>> No.2753881

>>2748428
I mostly lurk anymore, can't seem to focus on anything anymore.

>> No.2754313

>>2748556
There are literally 3 Germans who are still around who finished the No Borders collab.

>> No.2754314

>>2754313
Speaking of all the germans in here, is it the engineering nationalism or something else?

>> No.2754350
File: 310 KB, 580x282, CHROME DOME opens a restaurant.png [View same] [iqdb] [saucenao] [google]
2754350

>>2753881
Oy vey, can you do it without setting your house on fire yet, or are your temps still blowing trough the roof?

>> No.2754474

>>2754314
I sure like building things. Mechanics Electronics and a little bit of Software.
>>2753807
Not realy sure about that "every guest is a special snowflake" thing. It's one of the things I disliked about RCT3 and here it seems more prominent.

>> No.2754475

Question: IIRC Rollercoaster Tycoon 3 has the ability to import coasters made in RCT2; why has no one taken POV videos of the coasters they've made and posted them here?

>> No.2754484

>>2754475
Because according to /vr/ct, RCT3 is the spawn of satan and should be avoided at all costs

>> No.2754486

>>2754475
Because RCT3 looks like arse.

>> No.2754501
File: 731 KB, 1292x748, ss+(2015-10-23+at+02.16.35).png [View same] [iqdb] [saucenao] [google]
2754501

Sneak peek of new turbospooks

>> No.2754527
File: 1.46 MB, 3760x991, SCR9.png [View same] [iqdb] [saucenao] [google]
2754527

>>2754501
Filling big, empty spots with something that isn't a coaster is difficult for me ;_;

>> No.2754630

>>2754313
Germans are crazy when it comes to creating stuff in games. I have no numbers, but I'd go as far as saying Minecraft is more popular in germany than in the US if you go by % of gamers.

>> No.2754634

>>2750289
B&M not the only ones to use that technique. Arrow has predrop on several of their coasters (the ones that still stand anyway)

>> No.2754889

>>2754501

How night time?

>> No.2754898

>>2754889
OpenRCT2.

We should add something to the OP like:

>How are you merging tracks / playing at night / multiplayer / etc?

not mad or anything, it just gets asked a lot.

>> No.2754972

>>2754501
Night-time looks amazing.

>> No.2755041

>>2754972
I would like it a lot more if it didn't recolour the UI as well as the game. Makes it hard to see some stuff.

>> No.2755210
File: 677 KB, 1920x1080, SCR2.png [View same] [iqdb] [saucenao] [google]
2755210

Little Arrow looper I built. Nothing special, but its popular. It rained, which is why the line is empty

>> No.2755290
File: 2.08 MB, 2459x1383, RCTW-Suspended-Coaster.jpg [View same] [iqdb] [saucenao] [google]
2755290

The first RCTW beta starts next week today and ends on November 2nd. It focuses on the Coaster builder.

And they've triggered my autism by calling a inverted coaster a suspended coaster. Do the basic name research, Christ.

>> No.2755320

>>2755210
>Little

I like it but I'm not a fan of the pre drop turn. I would turn it into corner-slope drop into a non-steep slope which imo would flow in to the loops better.

>> No.2755336
File: 1.07 MB, 1768x1197, CarolinaCyclone01.jpg [View same] [iqdb] [saucenao] [google]
2755336

>>2755320
Eh me either, but my inspiration was Carolina Cyclone and I think a lot of Arrow 4-inversion coasters have that turn

>> No.2755415

After a while of debug and look at the aur for openrct2, I have realized that it would be more viable to use docker for running an openrct2 server, as the dependencies are strange and the wiki on their GitHub for building it is wrong in some places (building the native way does require mingw, the wiki says otherwise) and missing some info in other spots (ubuntu install method is missing a few things).

I will be hosting in 4-5 hours, if anyone cares.

>> No.2755604

>>2755415
i very cares
can't wait

>> No.2755630

Is there any custom scenery related to this spookiness thing we're doing cause I think it would be fair if we all had the same tools to work with.

>> No.2755637 [DELETED] 

>>2743249
>>>/v/314098069

Get in here /vr/fags, we need you

hint: SUBTLE THREAD

>> No.2755731
File: 468 KB, 1362x852, SCR2.png [View same] [iqdb] [saucenao] [google]
2755731

I really love this game

>> No.2755739

>>2755731
>An eternal purgatory where you vomit everywhere and always feeling sick and have a permanent heart attack... but never dying

>> No.2755745
File: 164 KB, 1024x1024, 1442940042242.jpg [View same] [iqdb] [saucenao] [google]
2755745

Wait multiplayer exists now in OpenRCT?

Time to reinstall

>> No.2755750

>>2755731
how?

>> No.2755768
File: 450 KB, 1296x998, SB9wUvv[1].jpg [View same] [iqdb] [saucenao] [google]
2755768

I'm slowly working my way through Extreme Heights (because I hate myself and because I always get bored when I try and make a park from a completely flat workbench), here's my favourite ride from the park thus far. What do you guys think? They're mostly synced up.

>> No.2755771
File: 15 KB, 304x408, crasherect.jpg [View same] [iqdb] [saucenao] [google]
2755771

>>2755768
>that giant, smooth hill
>those two giant loop/roll elements

>> No.2756109

Compiling the Docker Docfile is taking a shitload of time, but it's working. It's almost done. I'll give it an hour max before it's done.

>> No.2756214

So is someone going to upload a sandbox for this spooktober thing or do we have to make our own?

>> No.2756228

>>2755768
Gorgeous.

>> No.2756237
File: 401 KB, 1280x800, SCR85.gif [View same] [iqdb] [saucenao] [google]
2756237

>>2755290
I hope there'll be a torrent because I ain't putting money into this without playing it first. The PAX demo looked like it had some huge performance issues.

>> No.2756247

>>2756237
just buy it, play beta weekends, then refund it

game isn't out for another month so you have until then to refund

>> No.2756257

>>2756237
Holy shit how fast are they going through those corkscrews

>> No.2756271

>>2756214
We could use the old one, but I was hoping to get something new made.

Want a link for the old one?
http://www.mediafire.com/download/2r1gqj43qi9258u/vrct_Sp00ktober_Contest.SV6

>> No.2756395

>>2756214
>>2756271
Could just make a winter contest instead since we didnt have one last year.

>> No.2756418

>>2755290
That station design looks realy uncustomizable.

>> No.2756476
File: 2.08 MB, 3058x1849, SCR10.png [View same] [iqdb] [saucenao] [google]
2756476

>>2754527
Development! powered by EA.

>> No.2756582

>>2747451
beautiful.
saved.

>> No.2757002

Post entrances, I need ideas

>> No.2757187
File: 2.81 MB, 4640x884, collab.png [View same] [iqdb] [saucenao] [google]
2757187

Aand it's done. Took a few hours to make

>> No.2757194

>>2757187
>collab.png
what?

>> No.2757198

>>2757187
looks awesome other than the floating supports

would ride

>> No.2757204

>>2757194
Showing it off from different angles

>>2757198
Yeah, there's a few little things that i should work out

>> No.2757209

>>2757187
I usually hate seeing loops on woodies but you've actually pulled it off quite well

>> No.2757258

>>2757187
Is anyone else seeing a cuttlefish/cthulhu?

>> No.2757459
File: 3.98 MB, 4030x1720, 1414890908360.png [View same] [iqdb] [saucenao] [google]
2757459

>>2756214
>>2756271
>>2756395
I handled spooktober last year and although I've shifted from RCT to No Limits and just lurk at this point, I can still throw together a workbench if people are interested. Just let me know what everybody wants.

>> No.2757480

are there terms for a sync/duel/racing/whatever coaster that's one coaster / 2 stations and 2 coasters / 2 stations?

>> No.2757658

>>2757459
Why not just get the save game of this which I know exists somewhere, load the landscape in scenario editor and flatten it out to make a sandbox. That way all the rides and scenery are already selected.

>> No.2757709

>>2757658
http://www.mediafire.com/download/2r1gqj43qi9258u/vrct_Sp00ktober_Contest.SV6

>> No.2757736

>>2755290
>And they've triggered my autism by calling a inverted coaster a suspended coaster.
Outside of the RCT universe it's rather interchangeable, with some coaster manufacturers using inverted and others using suspended, but differentiating between fixed and swinging models.

But fuck Atari anyway. They probably did it on purpose.

>> No.2757881
File: 384 KB, 2447x940, kgDpoVt.png [View same] [iqdb] [saucenao] [google]
2757881

In Mold's Junk Mountain in the 15x15 contest, he used terrain blocks as scenery. Does anyone have these pieces or know what scenery group it's in?

>> No.2757934

Newbie here
If I'm installing OpenRCT2, do I still need to apply the windower hack beforehand, or will it take care of all that for me?

>> No.2757940

>>2757934
>OpenRCT2
>windower hack
No. OpenRCT2 has windowed.

>> No.2757953

>>2757940
Perfect, it's running like a dream without any colour issues.
Thanks so much, time to suck ass and make some box houses.

>> No.2758043

Guys, how do I get good at building coasters?

Everytime I build what I think will be a decent coaster it gets extreme and very high intensity ratings, so of course no one rides them. Can I get some basic design tips on how to get those ratings down?

>> No.2758065

>>2758043
stop building them too high if they don't need the speed to finish the track

always bank your turns

inversions are painful at high and low speeds

some coasters inherently have low excitement and high intensity

scenery, hills, underground parts and going over water increases excitement

90 degree turns at the bottom of a ramp is painful and gives bad Gs

>> No.2758515
File: 528 KB, 1285x891, D2nCw7I.png [View same] [iqdb] [saucenao] [google]
2758515

Is there any reason why one of these mirrored tracks has double the other's stats?
I'm not complaining, it's just weird is all.

>> No.2758519

>>2758515
one is 3 meters longer than the other, perhaps <170m is a minimum cutoff point for stats

>> No.2758529

>>2758519
Doubt it, the tracks are identical and it has almost exactly double the other's stats. I could see it spiking at a certain value, but getting that close to double seems to coincidental.

>> No.2758538

>>2758529
Well, some rides require a certain track length else its stats are a fraction of what they would normally be, coasters included. It's the only thing that makes sense.

>> No.2758542

>>2757459
>What everybody wants
http://strawpoll.me/5801012/r

>Custom flat 100x100 map with pre-included custom scenery
That's what people want, possibly with a stipulation to include a castle of some sort and possibly also a focus on gentler rides.

>> No.2758548
File: 100 KB, 1280x720, w.png [View same] [iqdb] [saucenao] [google]
2758548

>>2758515
I remade that in my game and got vastly different stats. There's obviously something wrong here.

>> No.2758817

>>2758043
just to make it clear: ALWAYS bank your turns

also, some coasters are always a little trickier to make exciting/not intense.

Giga Coasters are good for practice and you can almost never go wrong with twister/floorless ones

>> No.2758831

>>2758515
can we see the .sav?

>> No.2758842

>>2758515
>>2758548
If I recall, it's an OpenRCT bug.

>> No.2758845

>>2758842
That explains it, I'm using OpenRCT.

>>2758831
Here's the .sav anyways if you want to poke around with it. https://mega.nz/#!uNghiAiL!QetwUuD606fM1jNkcPFXZ68aaD5_nbQXYPdAUxhaiBk

>> No.2758867
File: 441 KB, 1276x709, SCR11.png [View same] [iqdb] [saucenao] [google]
2758867

>tfw RCT crashes after you take a screenshot and you didn't save for like 30 mins

rip

>> No.2758870

>>2758867
https://www.youtube.com/watch?v=JMO17d8gNYI

>> No.2759421
File: 781 KB, 3840x2160, SCR40.png [View same] [iqdb] [saucenao] [google]
2759421

>>2758515
>>2758548
When I was making Big Air, I noticed that the stats would change depending on the orientation and mirroring of the track.

With Wild Mouse coasters, there is a point in which the stats will practically double. It seems that your ride had just the right conditions in which the change in stats due to the mirroring anomaly was sufficient to trigger the double.

>> No.2760267

>>2758867
>tfw rct2 crashes out of nowhere and every time you load your save it crashes after about 10 seconds every time and you can't figure out why

>> No.2760292
File: 875 KB, 1280x960, orange juice.png [View same] [iqdb] [saucenao] [google]
2760292

Is this spooky enough?

>> No.2760298

>>2760292
looks nice, vcan you post it with green water? it looks tasty, I want some tomato soup man

>> No.2760320
File: 853 KB, 1280x960, green tea.png [View same] [iqdb] [saucenao] [google]
2760320

>>2760298
Green water just makes it look weird.

>> No.2760327

>>2760320
Hmm, I like it with the river but the pool at the top just looks off. Orange is better for sure.

>> No.2760406
File: 206 KB, 1280x960, SCR25.png [View same] [iqdb] [saucenao] [google]
2760406

and with that, I've turned Extreme Heights into a mess of impulsively-designed rides

now if only those last 500 guests would hurry up and arrive. I'm tempted to just trainer them in just to give myself closure

>> No.2760458

>>2760406
here's an album with zoomed in shots

i'll upload the file somewhere later

http://imgur.com/a/JsCXm

>> No.2760692
File: 173 KB, 1280x720, excalibur.png [View same] [iqdb] [saucenao] [google]
2760692

Just finished this spiral coaster.

>> No.2760693
File: 173 KB, 1280x720, excalibur2.png [View same] [iqdb] [saucenao] [google]
2760693

>>2760692
Back view

>> No.2760718

>>2760692
>>2760693
thumbs_up.gif

>> No.2760762
File: 890 KB, 250x208, I am pleased by this.gif [View same] [iqdb] [saucenao] [google]
2760762

>>2760692
>>2760693

>> No.2760835
File: 110 KB, 640x480, ITS ALIVE!.png [View same] [iqdb] [saucenao] [google]
2760835

I got the server working! All I need y'all to do for me is to send me a decent save for multiplayer and we can get this party started. I'll give the ip when I get the save.

>> No.2760959

>>2760835
should the save have "forbid landscaping"? I can see editing terrain being a grief machine

>> No.2760962

>>2760959
>>2760835
Could just have a hexacollab save going.
That would probably allow people to turn off disconnects since no one would be building around each other.

>> No.2760971

>>2760835
Neat, I'll try it this evening if it ain't full.

>> No.2760973

>>2760959
>>2760962
Whatever is more preferable.

>> No.2761228

>>2760835
use mr bones
or a massive sandbox level

>> No.2761243

>>2760835
So how does money work? Does each have their own funds or can you be the greatest asshat by dragging a single square of water up and down?

>> No.2761418

>>2760835
Buildnumber and server adress please.

>> No.2761420

>>2761418
Build number for windows builds is 1363
I'll give the ip once I, or someone else, makes the save for it to load.

>> No.2761428

>>2761420
Just use this one
http://www.mediafire.com/download/8cgbz6y5gwfm94k/Collaborative+Park+Version+2+4by4.SC6

>> No.2761447

>>2761428
Thank you. Using that now.

It's up now
The IP is 45.63.52.159:11753
Have fun

>> No.2761461

>>2761447
Nevermind. Screen randomly terminated
Now it's up

>> No.2761482

>>2761461
Anyone had luck building a tracked ride?

>> No.2761483
File: 15 KB, 300x300, panic.jpg [View same] [iqdb] [saucenao] [google]
2761483

>>2761447
>server is kill

>> No.2761487

>>2761483
It crashes randomly, which scares me. Debuging the reason for that now.

>>2761482
nope

>> No.2761489

>>2761487
Crashed reliably whenever I tried to build a tracked ride.

>> No.2761497

>>2761489
So that's why it happened. When I did it, it just desynced me. Trigger it again. I got verbose logging on. I wanna see why it happens and if I can fix it somehow.

>> No.2761505

>>2761497
It desyncs when the server crashes. You keep playing, but it's singleplayer from there on.

>> No.2761515

>>2761505
What I mean by "just desynced" isn't that, but regardless, the test gave me nothing. Verbose logging doesn't see why the server terminates. I'm going to try to dig just a tiny bit deeper into this.

>> No.2761523

how do you know when it desyncs? i'm building a nice coaster and i don't want to lose it

>> No.2761538
File: 24 KB, 555x287, multiplayer icon.png [View same] [iqdb] [saucenao] [google]
2761538

>>2761523
Usually you get a pop-up.
But If you can't find pic related you probably are already desynced.

>> No.2761543

>>2761538
yeah i desynced, rip coaster

>> No.2761584
File: 12 KB, 480x360, 0.jpg [View same] [iqdb] [saucenao] [google]
2761584

To all of you trying to get the multiplayer working, I just wanted to say, good luck. We're all counting on you.

>> No.2761674

Got a debugger. Join again and see if you can get it to crash from tracked rides again (Because I can't).

>> No.2761682

>>2761674
I didn't even get to select a ride this time.

>> No.2761692
File: 1.08 MB, 276x260, 1416752190375.gif [View same] [iqdb] [saucenao] [google]
2761692

Why not just update to the latest build and give it another try

>> No.2761694

>>2761682
That wasn't in vain as I was able to recreate the crash myself and found the problem. The process gets killed through a SIGPIPE signal.

>>2761692
Going to try this solely due to the clusterfuck of a build process I went through getting this build to compile, and I believe I need to set different compile flags anyway.

>> No.2761745
File: 24 KB, 480x360, image.jpg [View same] [iqdb] [saucenao] [google]
2761745

>>2761584

To all of you trying to get the multiplayer working, I just wanted to say, good luck. We're all counting on you.

>> No.2761750

>>2761694
This issue was also discussed in https://github.com/OpenRCT2/OpenRCT2/issues/2095

>> No.2761751

>>2760692
just like the rocky outcrops on the coast of tintagel

11/10

>> No.2761756

>>2761750
Which was fixed 6 days ago apparently.

>> No.2761802

It's back up.
Update to build 1364 and see if it makes a difference.

>> No.2761812

>>2761802
i got in but it desynced when i tried to build a hyper twister coaster

>> No.2761813

>>2761812
The server crashed actually, and sadly.
I have an idea though. An idea so stupid, it just might work...

>> No.2761819

>>2761813
do tell

>> No.2761825

>>2761819
I'm going to play with the config.ini file and cmake options until either something works on until I'm tempted to make a bug report and hope they fix it quickly.
For now just keep trying to join and try to crash the server.

>> No.2761831

>>2761825
it doesn't like cheats outside of extra money

>> No.2761838

>>2761831
That makes sense.

>> No.2761846
File: 291 KB, 627x476, patrick.png [View same] [iqdb] [saucenao] [google]
2761846

Sooooo how does one join the server?

>> No.2761856

>>2761846
Download development build 1364 of OpenRCT2 and install it. There's a multiplayer button on the near the bottom-middle of the main menu.

>> No.2761908

server is kill again

>tfw 275ms ping

>> No.2761923

>>2761908
I know.

Shit's getting weird. The game knows when I am trying to crash it. On the plus side, I believe I found the culprit. It's either my dependencies are too low (arch uses higher version of a few packages and they saw everything works for them) or that I'm not specifying a git branch (It usually pulls most recent, but specifying one can reduce some error caused). Updating dependencies and re-compiling. I'm not giving up that easily!

>> No.2761926

>>2761923
try setting the priority to high or something

>> No.2761937

>>2761856
Do I need a map or anything?

>> No.2761941

Server guy, are you running on a homebox?

I have rackmount space, and I can stand something up if you'd prefer.

>> No.2761942

>>2761926
Even though that is possible on Linux, that won't really do anything. Your trying though, and at this point, it's all we can do.

>>2761937
Nope.

>>2761941
The problem isn't the server, it's with openrct2. It's somewhat poorly documented and there are bugs here and there. If I can somehow avoid this bug, then it can work.

>> No.2761947

>>2761942
could you also run an openTTD server for /vr/ and /n/ fags to play on?

>> No.2761951

>>2761947
I totally could and I would, but my focus right now is openrct2.

>> No.2762081
File: 300 KB, 540x360, tumblr_inline_nwu999XBj51si3zx7_540.png [View same] [iqdb] [saucenao] [google]
2762081

>mfw parkitect has alpine coasters

>> No.2762090

about to play rct2 for the first time. are there any major changes that you lot can save me the trouble of figuring out myself?

can i still do scam karts?

>> No.2762097

>>2762090
Changes from what, rct1?

>> No.2762101

>>2762090
what are scam karts?

>> No.2762107
File: 767 KB, 1280x960, 1368886834945.jpg [View same] [iqdb] [saucenao] [google]
2762107

>>2762097
yeah i only ever played rct1 and its expansions. only difference i know about is npc pathing on double wide paths actually works. and themeing is apparently much better.

>>2762101
when you fill your park with go kart loops that take up as little space as possible. they're by default really popular for some reason so they're decent money makers.

>> No.2762186

>>2762107
Motion sim spam and Jew mazes are also viable options. There is also the godly little 4x4 mouse coaster in the /v/ track pack (read the pastebin for it)

Honestly though a powered launch corkscrew coaster with only a half loop track piece is the best money maker since you can sync it

>> No.2762216

Try to join now.
Remember to use the 1364 development build.

>> No.2762227
File: 95 KB, 192x279, 1381461146882.png [View same] [iqdb] [saucenao] [google]
2762227

>>2762216
>network desync

>> No.2762248

>>2762216
ERROR [..\src\network\network.cpp:358 <Network::BeginClient>]: Unable to connect to host.

What do. Is it me or you?

>> No.2762252

>>2762248
It's you. Messing with configs right now

>> No.2762276

Server's up, but I'm declaring defeat. This is a bug someone else has to fix. gg guys. I'll submit a bug report tomorrow.

>> No.2762285
File: 883 KB, 1280x960, SCR1.png [View same] [iqdb] [saucenao] [google]
2762285

>>2762186
well god damn

>> No.2762287

>>2762276
I'm in, seems fine to me

>> No.2762291

>>2762287
If you try to place down any track-based rides, it crashes.

>> No.2762294

>>2762291
I won't then sir

>> No.2762296

>>2762294
jinxed it

>> No.2762320
File: 50 KB, 408x439, 1402691948199.jpg [View same] [iqdb] [saucenao] [google]
2762320

>>2762296
Okay apparently also scenery crashes it. I won't go on anymore till the kinks are all fixed then.

Glad thay your putting a good effort though.

>> No.2762329

>>2762320
It's only some scenery that crashes the server. And thank you. I was actually looking forward to getting that server up after spending 3 days looking through their documentation on how to compile. Least we can do is make a bug report and maybe make a compiling on Linux pastebin. They REALLY need to fix their documentation.

>> No.2762387

I am on the server, time to make weird rides

>> No.2762391

>>2762387
>network desync detected
Fuck...

>> No.2762402 [DELETED] 

I think I accidentally the server guys, I'm sorry, I just wanted to place staff and it just died

>> No.2762429

Multiplayer is pretty boring and laggy as hell, so I'm just going to leave my stuff there for anyone to discover

>> No.2762475

>>2762429
Once it truely works, it will be good.

>> No.2762478

>>2762475
Hexacollabs done in a week, shit's gonna get nuts

>> No.2762483 [SPOILER] 
File: 19 KB, 1280x720, 1445918583681.png [View same] [iqdb] [saucenao] [google]
2762483

>>2758542
I won't be able to do anything until Wednesday because of exams but the 2014 Spooktober bench was 100x100 (just clear the trees) with some custom scenery and enough pieces to create a castle. Are there any specific objects people want added/switched out from the 2014 bench or is it just a matter of putting together the competition (which I can do)?

People interested in a contest: any requests? Spooky/castle themed? Gentle/thrill focused or whatever? 2-3 week deadline or longer/shorter? Or should I make it a sp00ky surprise??

>> No.2762485

>>2762478
The problem is that the rollercoasters and all other track-based rides break everything in mp right now.

>> No.2762496

>>2762285
>Sherwood Forest
You can literally win that scenario by doing nothing and letting it run for a few minutes.

>> No.2762523

I'm going to type up here all the bugs encountered on the server that I found so far, so that way I can make a backtrace log and submit it on their repo tomorrow.
Bugs Encountered:
- Server crashes if any track-based ride is being attempted to be placed
- Some? scenery causes desyncs and crashes?
- Client desyncs if he picks up any person

Did you guys find any more?

>> No.2762530
File: 325 KB, 1366x768, Ultra Extreme.png [View same] [iqdb] [saucenao] [google]
2762530

Too extreme?

>> No.2762531
File: 836 KB, 1366x768, Help.png [View same] [iqdb] [saucenao] [google]
2762531

I...I t-think I messed up guys.

>> No.2762542

wheres a good place to get scenarios?

theres a lot of nice maps and stuff on nedesigns but they are all finished parks not the land map or scenario.

>> No.2762552

>>2762542
nedesigns also hosts a bunch of workbenches.

>> No.2762562

>>2762523
cheats aren't stable, it's ok if you add money but not if you add a large tram

>> No.2762573

>>2762531
what

>> No.2762578
File: 2.16 MB, 1280x720, rct2 60fps.webm [View same] [iqdb] [saucenao] [google]
2762578

>>2762530
Not extreme enough

>> No.2762582

>>2762578
download where

>> No.2762583

>>2762483
I'm already finished and it's anything but flat. I used the bench except swapped out some scenery for what I wanted. I don't even care if I'm disqualified.

>> No.2762584

>>2762483
I'd say let the contest run for a week or two, even if it does overshoot Halloween. Spookvember lol

>> No.2762889
File: 64 KB, 500x667, 1361145983857.jpg [View same] [iqdb] [saucenao] [google]
2762889

>>2762578
http://m.youtube.com/watch?v=rNibT_9-IJI

>> No.2762919

>>2762081
I NEED IT

>> No.2763040

>>2758515
Brown has more rides operating near it.

>> No.2763068

>>2762578

How did you get 608 mph top speed?!

I'll set my launch to 573 and use fucking launched lift hills and all that jazz but I've never got it past the 300 range.

>> No.2763085

>>2763068
multiple laps fam

>> No.2763272

>>2762578
Thanks doc

>> No.2763401

>>2762552
So outside of workbenches there aren't a lot of pre made maps with very little to nothing to flesh out?

I can see a person being able to make whatever they want to workbenches but I kind of just want a random map to work with but not a finished park. It's hard to explain, I wish there was a map generator or something.

>> No.2763513
File: 962 KB, 1920x1080, terain generator.png [View same] [iqdb] [saucenao] [google]
2763513

>>2763401
Like this?
It has been part of Open RCT2 for quite a while now.

>> No.2763574

>>2763513
oh shit, i really should upgrade to openrct2, that's really nice to have, thanks.

>> No.2763794

So I haven't played RCT2 in a long ass time. I'm looking into trying OpenRCT, but do I need both expansion packs? I only have Time Twister.

>> No.2763814

>>2753042
romdepot guy is that you?

>> No.2763867

>>2763794
Nope, all that's necessary is RCT2. Obviously you do need both expansions for some scenarios and rides in the /v/ pack however.

>> No.2763957

>>2763867
Hmm. Would it be worth getting the Triple Thrill Pack on Steam, then? I'd essentially be paying ten bucks for an expansion pack, but would it be worth it?

>> No.2763962

i'm quite in envy of you who can make an attractive ride and fun looking parks. i thought maybe i was good at this game at one point but i guess not.

>> No.2763963

>>2763957
get it on gog

>> No.2764218
File: 600 KB, 1920x1080, SCR4.png [View same] [iqdb] [saucenao] [google]
2764218

I don't know where I'm going with this but let's see where it will take me...

I like cyan

>> No.2764259

>>2764218
beautiful

>> No.2764271

>>2764218
Comfy.

>> No.2764352 [SPOILER] 
File: 686 KB, 1366x768, 1446009952052.png [View same] [iqdb] [saucenao] [google]
2764352

Changed the music on my Merry-Go-Round to my mixtape and shit got out of hand quick, fam.

>> No.2764373
File: 197 KB, 465x453, ebin.png [View same] [iqdb] [saucenao] [google]
2764373

>>2764352

>> No.2764515

>>2763957
Or you get it from http://burstintotreats.tumblr.com/fgf

>> No.2764535

>>2764515
I wasn't even sure if I've ever posted this tumblr on /vr/ct before. The original wordpress got bopped (presumably by Blizzard for Diablo). I found that RCT threads were still going strong, going way past just flavor of the month, so I started a tumblr but I felt there were already too many established resources so I stopped developing it further.

>> No.2764604
File: 461 KB, 1276x709, SCR13.png [View same] [iqdb] [saucenao] [google]
2764604

rip in pizza ideas

>> No.2764607
File: 37 KB, 1477x121, Capture.jpg [View same] [iqdb] [saucenao] [google]
2764607

>>2748510
>>2748782
Took me long enough to find it.

>> No.2764610

>>2764607
Must you? The topic's been dead for a week, just leave it be.

>> No.2764637

>>2764607
>searches trough the archives for a week just to prove someone wrong

Quite a drama queen, aren't you

>> No.2764918
File: 16 KB, 250x250, Thats_nice.jpg [View same] [iqdb] [saucenao] [google]
2764918

>>2764607

>> No.2765015

>>2764604
Holy fuck this is too goddamn comfy

>> No.2765175

>>2764607
>stoking drama fire
>in /vr/ct
come on m8 we're better than that

>> No.2765183

>Cool & wet
>Warm
>Hot & Dry
>Cold

what weather do you prefer to play with

>> No.2765185

>>2765183
Cold. When I was younger I had to play RCT1 in the attic where the only PC stood back then. No isolation or heater so I curled up in all the blankets and played all day. Just a nostalgic trip to do that from time to time.

>> No.2765190

>>2765183
cool & wet, max brolly profits

>> No.2765545
File: 72 KB, 612x612, 1438039070478.jpg [View same] [iqdb] [saucenao] [google]
2765545

>>2765190
what about the decreased ride profits tho?

>> No.2765587

>>2765545
tru

>> No.2765940
File: 441 KB, 1920x1080, SCR6.png [View same] [iqdb] [saucenao] [google]
2765940

Cyanon >>2764218 here again, on mobile but am looking for yall's input here.

So I've been thinking of using this inner area (pic related) as a greenspace, maybe with some shops on the open patch of grass. The theme of the park is part tech, part nature so I thought it'd fit nicely.

Here's what I'd like some feedback on:

>Should I cover the greenspace to make the entire area indoors, like a greenhouse or climate dome?

>Should I make an area off of it where the Launched Freefall is to be indoors, but have it stick out of the ceiling?

>How should I enclose the top of the lift hill?

>> No.2766076

>>2765940
>How should I enclose the top of the lift hill?
Maybe you could make a tall "control tower" looking building to cover it.

>> No.2766271
File: 472 KB, 1366x768, Wrestle Kingdom Whole Park.png [View same] [iqdb] [saucenao] [google]
2766271

This is "Wrestle Kingdom", my first park that I really put a lot of effort into and built structures and what-not.

All the rides are named after wrestling moves and professional wrestlers, primarily New Japan Pro Wrestling.

Here's the overall view, let me know what you think.

>> No.2766272
File: 585 KB, 1366x768, Gun &amp; Gallows.png [View same] [iqdb] [saucenao] [google]
2766272

>>2766271

Also, here is a close-up and the stats of my custom-built twin coaster, "Gun" & "Gallows".

Definitely proud of the stats and layout of this one, and it's themed after Bullet Club, which is a huge heel stable in NJPW. Any praises or criticisms welcomed. :)

>> No.2766279

>>2766272

Btw, any reason I get different stats on these two? They're literally the exact same track design with Gun being the original I built, and Gallows being flipped and mirrored, but yet I'm getting a pretty significant difference between the two, even ride time.

Anyone know why?

>> No.2766283

>>2766279
Scenery and a bug in OpenRCT

>> No.2766341
File: 355 KB, 1280x720, eagle.png [View same] [iqdb] [saucenao] [google]
2766341

Had the idea for this park's landcape before going to bed a few nights ago. 4 coasters total.

>> No.2766342
File: 366 KB, 1280x720, doublevision.png [View same] [iqdb] [saucenao] [google]
2766342

>>2766341

>> No.2766346
File: 293 KB, 1280x720, rainbow.png [View same] [iqdb] [saucenao] [google]
2766346

>>2766342

>> No.2766348
File: 304 KB, 1280x720, raptor.png [View same] [iqdb] [saucenao] [google]
2766348

>>2766346

>> No.2766351
File: 344 KB, 1280x720, starlightvalley.png [View same] [iqdb] [saucenao] [google]
2766351

>>2766348
...and the overview.

>> No.2766356

>>2766341
>>2766342
>>2766346
>>2766348
The woodie is amazing, the looper is great but could possibly be slightly smoother, kiddie coaster is great and while I'm generally not a fan of suspended coasters I have to admit that your look nice. I really do like your queue lines, they are beautiful. Well done anon.

>> No.2766359

>>2766356
Thanks a lot! I wanted every coaster to have the entrance and exit on opposite sides, and I had to shift the looping coaster's layout around, which is why it's a bit weird.

>> No.2766370

>>2766351
>>2766348
>>2766346
>>2766341

God man, I love it. The Junior and the woodie are excellent. The suspended coaster is my favorite by far.

Suspended > Woodie > Junior > Looping. There's just something off about the looper.

>> No.2766472
File: 3.80 MB, 3965x2938, SCR20.png [View same] [iqdb] [saucenao] [google]
2766472

>>2764604
Aaaand dun.

>> No.2766483

>>2753812
I remember playing the original sim city on a palm pilot.

>> No.2766520

>>2766472
>>2764604

Pretty sure there is an actual camp fire piece but still looks pretty bitchen.

>> No.2766627

>>2766341
So fucking sexy.

>> No.2766629

>>2766472
Looks comfy. I love the idea of not completely filling your park with random shit, but just have guests walk a while before they reach another ride.

>> No.2766697

>>2766271

Did you post this in /wooo/ yet? They'd eat it up.

>> No.2766735

>>2766472
maximum comfy, i like it

>> No.2766797

Livestream of RCTW in a hour at Alienware's Twitch channel.

Let's see how shit it is.

>> No.2766875

>>2766341
How in the Hell do you build bowls to look that good? Whenever I try, they look like shit.

>> No.2766880

>>2766797
It's live. Prepare for shit.

>> No.2766881

>tfw no big half loops for Flying B&Ms
Why is everything shit?

>> No.2766895

>>2766797
Well that entrance is sorta pretty, but I can imagine it getting boring with one premade entrance per available map.

>> No.2766898
File: 344 KB, 1274x680, SCR8.png [View same] [iqdb] [saucenao] [google]
2766898

>>2762496
slightly incorrect, you have to jack up the prices a bit but otherwise you don't have to build a thing...

>> No.2766903
File: 542 KB, 832x471, ss+(2015-10-29+at+08.21.47).png [View same] [iqdb] [saucenao] [google]
2766903

>that tiny ass lot size

>> No.2766909

9 coasters in beta, each coaster has 4 stations tied to theme

>> No.2766910

>4 stations/coaster
Well, it's better than one I guess.

>> No.2766913

>>2766909
Was gonna post the same. Not even variable station length.

>> No.2766914

Coaster car types can be changed seperately, neat

>> No.2766918

>unity personal edition
LAWSUIT TIME

>> No.2766924
File: 3 KB, 304x107, ss+(2015-10-29+at+08.34.45).png [View same] [iqdb] [saucenao] [google]
2766924

>>2766918
>banned for participating in raffle

WOW

>> No.2766926

>>2766924
that skype call.

>> No.2766928

>>2766924
>falling for Twitch memes
lmao

>> No.2766938
File: 6 KB, 205x205, 1417965653679.jpg [View same] [iqdb] [saucenao] [google]
2766938

>can program a game but can't figure out how to make skype fullscreen

>> No.2766945

>time to ride the coaster
Here goes nothing.

>> No.2766948

Would it have been that hard to do at least a minimum quality coaster?

>> No.2766949

>>2766948
It's a woman playing, what do you expect

>> No.2766951

>>2766949
What a hilarious joke dude.

>> No.2766952

>>2766949
Anyone who gets to see something ahead of time is guaranteed to be complete shit at it. Dunno why, that's just how it is.
Player being a woman has nothing to do with it.

>> No.2766957

>>2766952
>ahead of time
Jea right, spline based track is completely new, noone ever had any chance to try out something remotely similar.

>> No.2766959

>>2766957
I mean RCTW you colossal retard.

>> No.2766961

>>2766959
It works pretty much like NoLimits, there's nothing new about that. Plus she's a team member

>> No.2766962

>>2766961
I more meant that the sort of people who have early access to shit tend to be pretty incompetent.
Her being a team member is a bad sign unless she's in support or something equally inconsequential.

>> No.2766969

oh god that water

it looks like fucking jelly

>> No.2766971

You can paint on terain. Wow!

>> No.2766975

can i get a link to this stream please?

>> No.2766978

>>2766975
twitch /alienware

>> No.2766980

>>2766978
thank

>> No.2766983

>safety
>new feature
Guys...

>> No.2766985

>>2766983
No, this is stupid "LOL SO WACKY COASTER DERAIL" safety where coasters will randomly derail.

>> No.2766989

Plopdown&forget scenery confirmed.

>> No.2766990

/vr/, the game does not look that good ;_;

>> No.2766993

>>2766990
Good, hopefully it'll crash and burn so they stop ruining an already good series.

>> No.2766994

>>2766993
>ruining
Wat, the old games don't get worse because they launch a new one. I just want a great sequel.

>> No.2766995

>>2766990
I can't watch the stream anymore because her inexperience drives me insane.

>Can't put the coaster on test and put the cam in first person
>Lol its locked in this build guise xD

>> No.2766997

>>2766994
You're not getting one. Not since Chris Sawyer left laughing with his sacks of money.

>> No.2767003

>roller coaster tycoon world franchise

>> No.2767004

>>2766997
>Chris Sawyer left laughing with his sacks of money
Jea sure, there was realy no trouble with getting paid for him.

>> No.2767006

>>2767004
Is that sarcasm or not?

>> No.2767008

>>2766995
To be fair, the cam being locked is not really her fault.

>>2766997
They'll probably try again sooner or later, to make a decent sequel isn't an impossible task. I'll keep enjoying RCT2 and get sad every time the potential for a great sequel is wasted.

>> No.2767010

>>2767006
He made barely any profit with 2/3 because frontier jewed him out

>> No.2767013

>>2767010
Source? He definitely made over $3 million out of RCT1. Why do you think he never made another game after Locomotion? He may be getting money from RCT3D/RCT4M/RCTW as well, he does own the IP.

>> No.2767018

>>2767013
He does not own the IP, he sold it to Atari, which sold it when it went broke last year

>> No.2767020

>>2767013
https://forums.frontier.co.uk/showthread.php?t=727

>> No.2767026

>No stairs
lel

>> No.2767028

>>2767018
Bullshit. He never sold it. Atari only owns the distribution rights, which are another thing entirely.

I looked it up and found out that Sawyer had made $30 million out of RCT by the time he sued for $4.8 million in 2005. He made fucking bank out of RCT.

>> No.2767034

http://strawpoll.me/5868065

A bit premature. I put in option 3 because the player isn't very good.

>> No.2767037

>>2767028
>He made fucking bank out of RCT
Not totally without trouble though

>> No.2767038

can someone post some screenshots? Can't follow the stream with my shit net conection

>> No.2767043

>>2767034
Yeah, it does not look that good. Still, I won't pass final judgement before the actual game is released or maybe even later by the sound of it. I won't buy it at launch, that's for sure.

>> No.2767050

>>2767034
>RCT4
That's the mobile abomination, not World (which is the livestream one).

>> No.2767052

>You can do everytihing that peeps don't interact with
>Realy no limits
That would rule out CFRs and CTRs

>> No.2767053

>>2767052
But the game will have Workshop support for custom rides and assets

>> No.2767054
File: 299 KB, 726x459, Impressive.png [View same] [iqdb] [saucenao] [google]
2767054

>>2767038

>> No.2767073

>You need to follow to winn

>> No.2767081
File: 108 KB, 281x284, best loop.png [View same] [iqdb] [saucenao] [google]
2767081

>>2767038

>> No.2767083

>>2767038
LINK TO STREAM PLS

>> No.2767086

>"the hype is real"
the hype is not real
the hype is very much dead

>> No.2767087
File: 119 KB, 1280x768, hairpin.png [View same] [iqdb] [saucenao] [google]
2767087

I wanted to be Mr. Bones for Halloween but top hats and skeleton shirts are unbelievably hard to come by during Halloween. They had fedoras everywhere though. Here's a coaster.

>> No.2767089

>>2767083
its over.

>> No.2767091

>>2767083
spoonfeed.me/alienware

>> No.2767094

>>2767089
any recordings?
>>2767091
fick dich weg du homofürst

>> No.2767097

>>2767089
>its over.
just like rollercoaster tycoon

>> No.2767108

>>2767094
Bleib locker Bruder
Wir sind alle Kinder des Universums

>> No.2767113

>>2767050
I don't think anyone acknowledges the mobile game's existence.

>> No.2767114

>>2767108
weniger drogen nehmen bitte

>> No.2767128

>>2767113
Are you talking about the 3Ds version?

>> No.2767145

I can't get over that 50 Cent cutout.

>> No.2767146

>>2766875
you really cant make smooth bowls. from certain angles it will look nice, but then you look at it from another way and its much more disjointed. it looks great here >>2766341 but you can see in >>2766351 that it isnt as smooth as it seems. Nothing to be done about it really.

>> No.2767154

RCTW COASTER TYPES (plus one unrevealed type not in the beta):

Hyper
Wooden
Stand-up
Dive
Floorless
Flying
Inverted
Accelerator
Wing

Shite doesn't even begin to describe this selection.

>> No.2767203

>>2767154
>no Giga
>no Twister
literal shit 0/10 would not bang blunder of the century jesus christ how horrifying the ride never ends etc etc

>> No.2767206

>>2767203
To be fair, there's Hyper and Floorless. I'd not say the coaster selection is the main problem.

>> No.2767212

So no family coasters, right?

>> No.2767225

>>2767154
>Stand-up
>Floorless
>No Twister
>No Junior
>No Bob
>NO GIGA

but
but
This is 2015
RCT1 base game had more coaster types than this

i'm not angry
just broken

>> No.2767228

>>2767203
Accelerator could be giga
Dive, floorless, wing and maybe standup are basically twisters

>> No.2767229

>>2767203
>no Twister

Why couldn't they have just done manufacturer based.

Intamin
B&M
Wooden
etc

instead of having a bunch of different coasters. Twisters, standup twisters, floorless, v-drop, hyper twisters, they're all the same, just different names and special pieces. It's just pointless inflation of numbers.

>> No.2767241

>>2767228
Accelerator is LIM though
Or rather, just launched in general.

>> No.2767245

We don't even have a generic Arrow/Vekoma style looper. Fuck this.

>> No.2767362

>>2767229

Ah yes, that famous roller coaster manufacturer, 'Wooden'.

>> No.2767404

>>2766875
Perspective, man. Try and rebuild the one in that screenshot and then look at it from different angles.

>> No.2767408

>>2766875
It's ok anon, I tried for an hour today and they all looked like ass.

>> No.2767419

There's like 3 or 4 different ways to build a bowl and each looks good from one direction - looking into the bowl.

>> No.2767497

>>2767362
>Not having rare Wooden™ merchandise

I play with my Wooden trainsets every now and then. Are you jealous, anon?

>> No.2767643

>>2767497
I also play with my wood from time to time.
:^)

>> No.2767670
File: 212 KB, 600x600, One Wing.jpg [View same] [iqdb] [saucenao] [google]
2767670

>>2766697

Just posted a little bit ago, all I got was an "Okay."

They don't appreciate the fine art of park building.

>Mfw

>> No.2768010
File: 271 KB, 1280x720, SCR98.png [View same] [iqdb] [saucenao] [google]
2768010

r8 my spooky layout

>> No.2768059

>>2768010
Not bad, but the bit after the first barrel roll looks a bit weird.

>> No.2768083

Don't mind me guys, I'll just be curled up in the fetal position in that corner over there.

>> No.2768290

>>2768083
Nice anon. Why?

>> No.2768293
File: 128 KB, 235x233, RCTW.png [View same] [iqdb] [saucenao] [google]
2768293

>>2767154

>> No.2768298

>>2767054
Did they show any harsher terrain changes or is it really just that shitty method of landscaping where they fill it with tumors for you?

>> No.2768330

>>2768298
those terrain changes are pretty harsh. It's just the perspective.
Landscaping is pretty much like RCT3 but without tunnels

>> No.2768360
File: 231 KB, 1366x746, SCR1.png [View same] [iqdb] [saucenao] [google]
2768360

ITS OVER

>> No.2768362

>>2768360
>No skulls
>no swastikas
>no pyramids

>> No.2768374
File: 294 KB, 1366x746, SCR2.png [View same] [iqdb] [saucenao] [google]
2768374

>>2768362
Improved version.

>> No.2768458

>>2768290
RCTW, what rock are you living under?

>> No.2768464

>>2768458
I don't know, I'm not him, but I want to join him under there.

>> No.2768487

>>2768458
Don't take it so hard. It's just another game, RCT is eternal.

>> No.2768534

>>2768487
S O
I S
R C T W

>> No.2768590

>>2763513
how do you get that? i'm using the latest build

>> No.2768653

>>2768590
Hold left mouse button on map icon like you usually do with the view icon

>> No.2768921

So the beta's live. Watching Twitch streams to see the inevitable trainwreck.

>> No.2768930

>>2768921
Finding any good ones? I might put it on in the background.

>> No.2768943

http://steamcommunity.com/app/282560/discussions/0/490124466463800765/

Welp

>> No.2768961

>mr bones reference
IM OUT

>> No.2768964

>>2768961
where

>> No.2768967

>>2768964
Scenery item titled "ride never ends"
Also they called the Union Jack the flag of England.

>> No.2768971

>>2768967
ew

>> No.2768972

Torrent when

>> No.2768973

have they said anything about rct1-3 ride importing?

>> No.2768974

>>2768973
You'll be lucky.

>>2768972
Depends on the DRM. Hopefully it's just standard Steamworks DRM, and not anything more fancy to stop people playing after the weekend.

>> No.2768976
File: 43 KB, 350x261, brt.png [View same] [iqdb] [saucenao] [google]
2768976

>>2768967
To be fair, the whole Britain/England/United Kingdom thing is pretty confusing.

>> No.2768978
File: 29 KB, 300x280, British_Isles_Venn_Diagram-en.svg.png [View same] [iqdb] [saucenao] [google]
2768978

>>2768976
oops, that one is historical or something, meant to post this

>> No.2768979

>>2768974
so we can?

>> No.2768981

>>2768976
It really isn't. It's a pretty distinct flag that represents a union of 4 countries. Maybe Americans aren't taught that.

>> No.2768983

>>2768981
We aren't. I literally just learned that while looking up the image I posted.

>> No.2768989

So, I can't even get into the sandbox mode, it just stops responding when loading

Good job Atari...

>> No.2769002

The music is fucking shite

>> No.2769009

mine train is wooden coaster cars
rip

>> No.2769048

I love how in the stream they're supposed to be showing us the game in hopes of sales and they're just fucking around trying to throw trains into water. How unprofessional.

>> No.2769086

>>2769048
but it's a GAME it's supposed to be FUN XD

>> No.2769150

>>2768978
how have I not known all my life that the Isle of Mann is separate to England and that the channel island even exist?

>> No.2769353
File: 1.88 MB, 2811x1553, Torrid Inferno.jpg [View same] [iqdb] [saucenao] [google]
2769353

Halloween contribution.

Something went a little wrong with the guest spawn location but I wasn't about to start over just to fix it, so it can be an addition to the spookiness factor I guess. This is also my first time using custom scenery so I hope I did okay. Scenery never was my strong point.

Save game:
http://www.mediafire.com/download/oj895k7vgnczyc8/Torrid+Inferno.SV6

>> No.2769362

so the new game is shit right?

>> No.2769367

>>2762107
That's scenery between the ramps right? I feel like I've never seen supports like that on the go-karts before.

>> No.2769406

>>2769362
Doesn't even load the main game on my machine, and half the people on the forums are saying "You are all 13 year olds man, it's a beta, it's supposed to be glitchy and shit"

>> No.2769617

>>2769362
Yes.

>wooden coasters are completely fucking broken, and will derail on lift hills and fall through track
>Unity physics and timewarp don't play nicely, and coasters will derail on speed one and not on speed three
>coaster builder is by all accounts clunky, unintuitive and difficult if you attempt building an even vaguely realistic coaster
>you will not be able to build straight track, don't even bother trying, it'll have a slight curve regardless.
>don't even attempt building a realistic loop, you will have a bad time. Even the pre-built loop is shit.
>the grid is the worst thing ever
>you can't make plazas
>fences. Dear god, fences.
>performance is fucking terrible (though this is the one real thing that can be excused by it being a beta)
>the game's log file shows thousands of errors during normal gameplay, explaining why it runs so shittly

On the plus side, if this game crashes it's the end for Atari, so hopefully some more competent company will pick it up.

>> No.2769621

>>2769617
>fences. Dear god, fences.
I noticed this in the alienware stream. Hand placing link by link without a grid or any snapping. What the everloving fuck. You could see her being really slow trying to get them precise.

>> No.2769628

>>2769617
Is the coaster cam realy locked?

>> No.2769631

>>2769617
>Unity physics and timewarp don't play nicely
christ, they couldn't have just fucking looked at KSP to figure this out?

>> No.2769637

>>2769628
No, you just have to use the middle mouse button. Bear in mind I don't have the game, this is just what I've seen in videos and forums.

>> No.2769661

About the OpenRCT2 multiplayer.
How often should we try to set up a server?
I'd say about once per month given how fast new builds come up.

>> No.2769674

YOU CAN'T REFUND AFTER PLAYING THE BETA FOR MORE THEN TWO HOURS

THE BETA WAS JUST A SCHEME TO LOCK PEOPLE INTO PREORDERS

FUCK ATARI

>> No.2769680

>>2769674
You just try to? I was thinking these people trying to outjew the jews were setting themselves up for trouble.

>> No.2769685

>>2769680
Betas on Steam are usually listed as seperate games, so time spent on them doesn't count towards the two-hour limit for refunds. The beta for RCTW, on the other hand, is the regular game, as far as Steam thinks.

This is a new low. Not even EA or Ubisoft have tried this.

Fuck Atari.

>> No.2769687

>>2769631
It doesn't work nicely in KSP either. But a lot better than in RCTW.

>> No.2769702

>>2769687
KSP achieves half-decency by just disabling the physics when time-warp's enabled out of the atmosphere. Physics are enabled when time-warping inside the atmosphere, though, and then it flips out.

>> No.2769709

>>2769685
What the fuck are you talking about? Steam still considers the game to be unreleased. You can cancel /any/ preorder, no matter how long you've played, before release date.

Have people actually been denied refunds? Because that's a lawsuit waiting to happen.

>> No.2769723

>>2769709
No. It considers it released. Go to the store page, It lacks the blue banner that lists when it will be released that is on all unreleased games, people can review it, etc. etc. To Steam, it's released.

Make no mistake; this was a deliberate move by Atari.

It's also been pushed back 19 days. Things are definitely bad if they're willing to completely give up on Christmas sales.

>> No.2769727

>>2769723
Then there's some shady shit going on, isn't there? It still says 29 December on the info page on the right, under the publisher's name. It still says "pre purchase game" now, instead of "buy now".

>> No.2769728
File: 15 KB, 300x300, valve game bundle.jpg [View same] [iqdb] [saucenao] [google]
2769728

>>2769687
>But a lot better than in RCTW
the physics warp in RCTW is WORSE than in KSP?

>> No.2769734

>>2769727
The release date can be set to whatever the publisher wants, I believe.

>> No.2769760

>>2769617
Don't forget the fact that all criticism about it gets shat on by half the people saying "It's beta, it's supposed to run all shitty"

>> No.2769769

>>2769617
Dear god

>>you can't make plazas
What do you mean by this?

>> No.2769772

>>2769769
Er... you can't construct large paved areas?

>> No.2769787

Anyone with RCTW to post pics for the poor people here to see?

>> No.2769791

Welp, I requested a refund guys.

So much for deluxe edition, huh?

>> No.2769793

>>2769769
constructing paths goes by line, not by surface.

>> No.2769795

>>2769772
Oh okay I wasn't sure. That fucking blows.

RIP rtcw.

>> No.2769823
File: 317 KB, 1280x768, visual porn.png [View same] [iqdb] [saucenao] [google]
2769823

And now that I got a refund, we can go back to talking about regular old Roller Coaster Tycoon... and Roller Coaster Tycoon 2

>> No.2769840

New bread

>>2769838
>>2769838
>>2769838

>> No.2770054

>>2743249
Hello /vr/ct, how do you guys play in high res? Do I have to download that openrct thing?