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/vr/ - Retro Games


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File: 766 KB, 1600x896, 319480_2015-08-12_00005.png [View same] [iqdb] [saucenao] [google]
2741938 No.2741938 [Reply] [Original]

I feel you guys would appreciate this more than /v/.

What do you guys think of Odallus: The Dark Call?

>> No.2741949

notretro

>> No.2742070

>>2741938

We're not allowed to talk about retro games here, only old games, but not all old games, only certain old games that don't trigger autism in people born before 1985.

>> No.2742076

>>2742070
It released this fucking year
sage

>> No.2742082

>>2741938
haven't played it yet but I did like oniken
strong oldvania vibes

>> No.2742086

>>2742076

Protip: Games released in 2015 can be retro. Odallus is retro.

>> No.2742087

>>2742070

Literally the most accurate representation of /vr/ there could be

>> No.2742107

>>2742087
>Literally
Let's give that word a little vacation

>>2742086
In one sense you're right

In a more relevant sense you are mistaken, check the rules sorry

>> No.2742117

>>2742086
Games released in 2015 can be retro by this board's rules, but only if they were released on retro hardware (see: Battle Kid, Pier Solar). Odallus has a retro aesthetic, but it's not actually a NES game.

I mean your game doesn't look too bad but understand that if we were to allow any kind of pseudo-retro contemporary game that'd just open the gates for /vr/ to be flooded by discussions about flavor of the month indie pixel games.

>> No.2742127

Makes me laugh that dumb kids think indie shit is retro.

>> No.2742129 [DELETED] 
File: 59 KB, 395x401, 1437502728880.jpg [View same] [iqdb] [saucenao] [google]
2742129

>>2741949
>>2742076
Faggots prefer to get triggered rather than to have vidya discussion

>> No.2742139

Looks kinda fun. Music is lackluster though.

The last game they made, oniiken, was mediocre as hell.

>> No.2742141

NOT RETRO VIDEO GAMES

>>>/v/

>> No.2742154

>>2742141
I don't give a fuck, I've never heard of this game and just from the screenshot alone I think it looks cool, so thanks OP for telling me about it, I'll check it out now. Your thread was not in vain.

>> No.2742163

>>2742127

Makes me laugh that old faggots think retro just means old.

>> No.2742165

Requires: Windows Vista
Retro status: Not

>> No.2742168

>>2742165

Requires: Pussy, a life
Alpha status: Not

>> No.2742209

>>2742168
lol swing and a miss
i appreciate op bringing this game to my attention
i will probably play it
but without rules we would have chaos

>> No.2742212

>>2742129
/vr/ really is in a sad state these days. It's mostly just hipster collectors and emulator fags screaming at each other instead of actually discussing games.

>> No.2742226

>>2742212

I like discussing video games.

And honestly I enjoy seeing these indie games that take after retro vidya as long it's a sincere effort and not just laziness or disgusting pandering.

>> No.2742232

So as long this isn't deleted

Somebody who has actually played the game tell us about it

>> No.2742258

>>2742163

My sentiments exactly.

And I'm over 35

>> No.2742272

>>2742226
and THAT my friend is the slippery slope
op should have just started discussing this game in a castlevania thread
he got greedy and his thread is doomed DOOMED

>> No.2742303

>>2742232
It's alright. The Dark Souls of indie faux retro games.

>> No.2742360

>This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.
What a bunch of fucking retards, you probably come from reddit, /v/ or some cancerous shitty site

>> No.2742365

I loved Odallus, and there is an update with a hard mode coming that I'm looking forward to, but definitely not retro (according to this board's definition, which is what matters). Go to /v/ with this (/v/ will also not discuss it, they will call it an indie pixel meme game and call you a shill or say you're the dev desperate for sales).

>> No.2742385

ret·ro1
ˈretrō/
adjective
adjective: retro

1.
imitative of a style, fashion, or design from the recent past.

>imitative

>> No.2742391

>>2742385
Yeah. We understand the dictionary definition of retro. That's not the board meaning of retro. There's a whole chanspeak and that's the thing you want to take literally? Kill yourself.

>> No.2742392

>>2742385
see the sticky retard and >>2742360

>> No.2742393

I'm just gonna assume you're all trolling and you're not actually pathetic enough to argue over rule semantics on an old videogame board in an anime forum on the internet.
Odallus is a good game, btw.

>> No.2742396

>>2742232
It's decent. Graphics and character art are top notch, gameplay and level design are good, bosses are okay, music isn't great.

Also the script is janky as fuck since it was made by BRs without full understanding of the english language

>> No.2742410

>>2741938
i think faux retro graphics are extremely played out and i never want to play a game with them again. also this game is for faggots

>> No.2742480

>>2742410

You sound like a hipster with a chip on their shoulder

>> No.2742483

>>2741938
>Odallus: The Dark Call
Never heard of it. I like the NES/CGA look of it, tho

>> No.2742494
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2742494

literally a meme game

>> No.2742543

>>2742129
No we'd rather just have discussion for games that are on topic which this one isn't.

>> No.2742571

>>2742360
>>2742392

We know the rules, we just disagree.

>> No.2742572

>>2742571

who is this "we" you're talking about?

>> No.2742580

>>2742572

People who would like to discuss retro games on the retro game board.

>> No.2742584

>>2742580

Try /v/ or /vg/, they talk about "retro" games released in 2015 there, sometimes.
This is not the board for that.

>> No.2742589

>>2742580
Oh such youthful vigor. Follow the rules or go to a different board.

>> No.2742691
File: 93 KB, 1198x1200, shit.png [View same] [iqdb] [saucenao] [google]
2742691

>>2742494

Alright, I'll bite.

How's it a meme game

>> No.2743137

>>2742589

Nah I think I'll continue to stay here and fight to get the rules changed. Someone already mentioned ITT why it'd be impossible to discuss this game on /v/: you'd just be accused of shilling for an indie dev.

>> No.2743173
File: 7 KB, 220x220, smug cat.jpg [View same] [iqdb] [saucenao] [google]
2743173

>>2743137
hahahaha
you reek of reddit

have you stopped to think what would happen if every indiepixelshit would be allowed here? can you see behind your pointless tantrum?

>> No.2743176

>>2743173
>Discussion of Shovel Knight, La Mulana, Cave Story, Undertale, VVVVVV...
Welp. I'm for it.

>> No.2743182

>>2743176

You can already discuss all of these in /v/ and /vg/, not to mention countless of other video game boards and sites on the internet.

>> No.2743185

>>2743137
/v/'s cancer is not a valid excuse, just filter "shill" if it really bothers you that some idiot might post "shill thread sage" in your thread. This is 4chan, paranoid retards and shitposters are going to shit up your thread regardless of the topic and the board.

>> No.2743190

>>2743173
>have you stopped to think what would happen if every indiepixelshit would be allowed here?

Yes I have, and that's why I want the rules changed to allow discussion of Ps2/Xbox/Gamecube/GBA and modern games with retro graphics and gameplay. This board is the same shit every single day, the content here is stagnant and the userbase is dwindling. We need new content to discuss and new blood. There is room on this board for everyone and the idea that indie game or Halo/Halo 2 discussion would drown out the older game discussion is laughable tinfoil hat bullshit. And if the doomsayers were right and discussing SNES games on /vr/ becomes impossible, the rules could always be changed back. There is literally no good reason not to change the rules.

>> No.2743196

>>2743190

Just leave, you don't belong here.

You're not forced to stay here.

Leave.

>> No.2743197

>>2743176
>every indiepixelshit
>just 5 games
>implying
>>2743190
NOT RETRO
HOLY SHIT

>> No.2743204

>>2743196
>>2743197

Great counter arguments guys, you sure changed my mind. /sarcasm

I've been here since day one and I'm not going anywhere. The rules were fine for awhile but it's time for a change. I'm sorry change is so painful for you but it's happening and you can't stop it.

>> No.2743208

>>2743190
>the content here is stagnant and the userbase is dwindling.
No it's not. The small size of this board is why it's quality. This isn't /v/ and it isn't meant to be.

>>2743204
>/sarcasm
Thanks for this, faggot. Please go back to GameFAQs or wherever you're from. Make a thread on /qa/ if you're this adamant about your crusade so it can be properly ignored by the mods.

>> No.2743218
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2743218

>>2743204
>/sarcasm
/sage

>> No.2743220

>>2743204
>but it's happening and you can't stop it.

my dad works at 4chan and he says you're full of shit

>> No.2743221 [DELETED] 

>>2743208
>g-g-g-g-g-g-go b-b-back 2 gayfaks!
This is literally your counterargument. This board is STALE, and we can't discuss games that are a DECADE AND A HALF OLD.

A DECADE and a HALF.

>> No.2743224

>>2743208
>The small size of this board is why it's quality.

But it's not quality anymore, it used to be, but now it's the same discussions (mostly arguments) about the same games, day in and day out. Last week I watched as a thread asking which Donkey Kong Country game is best was bumped off the catalogue by a thread asking the same exact question. It's time for this board to grow.

>> No.2743229

>>2743221
yes >we can
there are thousands of games released before 1999

>> No.2743235 [DELETED] 

>>2742580
>People who would like to discuss retro games on the retro game board.

You can talk about retro-style games on /v/. Undertale looks like a retro game, but it isn't a retro game. It has constant threads on /v/ right now because it just came out. It's not retro, it just looks retro. Odallus is in the exact same boat.

>>2743221
Opening the door to the rest of the sixth generation of consoles means that you're opening the door to discussion about games like Persona 4 or Pro Evolution Soccer 2014, games that are less than a decade old. If you allow them, then people will want 7th gen consoles to be discussed on /vr/ because it was the first 7th gen console and was released while 6th gen consoles were still getting games. At that point, why should /vr/ exist at all? A line needs to be drawn somewhere, and continuing to move that line like we have a few times already defeats the purpose of this board.

>> No.2743238

>>2742580
>People who would like to discuss retro games on the retro game board.

You can talk about retro-style games on /v/. Undertale looks like a retro game, but it isn't a retro game. It has constant threads on /v/ right now because it just came out. It's not retro, it just looks retro. Odallus is in the exact same boat.

>>2743221
Opening the door to the rest of the sixth generation of consoles means that you're opening the door to discussion about games like Persona 4 or Pro Evolution Soccer 2014, games that are less than a decade old. If you allow them, then people will want 7th gen consoles like the Xbox 360 to be discussed on /vr/ because it was the first 7th gen console and was released while 6th gen consoles were still getting games. At that point, why should /vr/ exist at all? A line needs to be drawn somewhere, and continuing to move that line like we have a few times already defeats the purpose of this board.

>> No.2743243

>>2743238
Are you that faggot that was screaming in full caps over how the PS2 still had games coming out while posting screenshots of shovelware football games?

I think you are.

>> No.2743247

>>2743238

Moving the line to allow discussion of games that get drowned out on /v/ is the exact purpose of this board.

>>2743224

There are two different threads right now asking about version differences for Final Fantasy 4. There is totally room for new games on /vr/.

>> No.2743248

This is just the usual weekend /v/ off topic raid.

Report, hide, and move on.

>> No.2743253

>>2743248
>/v/ raid

Link me to the planning thread on /v/ or fuck off with your conspiracy bullshit.

>> No.2743884

>>2741938
have to try it, looks cool

>> No.2743896

>>2743253
>knows the raid was planned on IRC
>demands a link to the planning thread on /v/

>> No.2743897

very blatantly not retro

I don't really care how much it looks like a retro game

LOOKING like the boards subject doesn't qualify it as on topic. You can't post traps on /s/

>> No.2743945

>>2741938

1001 Spikes >>> Odallus: The Dark Call >> Shovel Knight

All these games are SHIT anyway

Mario World is better, btw.

>> No.2743956

The controls in this game are terrible. It just feels off, like it wasn't playtested or something.

Level design was also boring as shit. Honestly the game seemed very bad, but I only played the first 4-5 levels or so

>> No.2743957
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2743957

>>2741938
I really like it, I really admire it for actually trying to be authentic to a real game of the time rather than making it look like a mess of pixels and sticking a million gimmicks that ruin what could have been a good game, which is what every one else seems intent on doing.

Another retro indie game that I think is worth mentiioning is Read Only Memeories, it's a Japanese style cyberpunk adventure game.

This post brought to you by HASSY beverage company inc
DRINK MORE HASSY

>> No.2743960

>>2743945
gots to keep um that /vr/ cred, hur dur

>> No.2743964

>>2743956
you realize you can change the control layout, right? and really I feel like the level design is perfect once you get the hang of the game, this isn't a game that you are supposed to just mindlessly run through.

>> No.2743968

>>2743964
I mean the character movement, not the control scheme. It feels like a shitty flash game.

>> No.2743981

>>2743968
I don't understand, the movement seems fine to me... did you play an early version of the game or something?

>> No.2743987

>>2743248
I don't think this is part of the raid, even though there obviously is one going on

>> No.2744013

>>2743247
>Moving the line to allow discussion of games that get drowned out on /v/ is the exact purpose of this board.

So every game that isn't Undertale, MGS5, or Fallout 4 should be allowed on /vr/ because those threads currently drown out discussion about anything else, right?

>> No.2744017

>>2743968
>shitty flash game
what do you think it is my friend?

>> No.2744087

>>2743896

If it was just a bunch of faggots on IRC than it wouldn't be a /v/ raid.

>> No.2744130

>>2744013

Don't be stupid. He s talking about games whose were made for the exactly purpose of replicating retrogaming, not every suffocated game on /v/.

Odallus is a great example of exception that should be made so we can have more discussions.

There is a lot of Retro games, but people always discuss the same fucking games because they aren't retrogamers, they are people trying to surf the nostalgia wave.

>> No.2744157

>>2744130
But it has nothing to do wtih being retro.

I'm not even that big of a rule nazi, and I think -some- ps2-era and GBA and such should be allowed in moderation, but come the fuck on, this game was released in 2015, what, like this month?

Just because it looks like an NES game doesn't mean it should be discussed on a board dedicated to games 2000 and earlier.

>> No.2744158

>>2742107
>>2742117
>>2742086
Retreaux =/= retro, basically.

>> No.2744238

Well it looks good enough from that screenshot, i think i will try it

>> No.2744246

This is not retro
Reeeeeeeeeee
Gb2 /V/ and leave us alone

>> No.2744294

>>2744130
What are you going to do when those newer games suffocate discussion about older games on /vr/? Should a "/vro/ - Older Retro Games" be made?

>> No.2744305

odallus xDDDDDD

>> No.2744306

You autists are still bickering over this? Holy shit this /v/ levels of pettiness.

Like I can understand wanting to keep discussion to their appropriate boards but to get this angry over it is just retarded.

>> No.2744523
File: 38 KB, 1600x896, odallus.png [View same] [iqdb] [saucenao] [google]
2744523

Jesus Christ the autism and SEKRIT KLUB in this thread is off the charts

for the record, game is good. definitely channeling the classicvania something fierce

I'd say it's definitely the kind of exception that should be made for /vr/

I mean, there comes a point where, it looks like a duck, it sounds like a duck, and acts like a duck, but the only difference is it was born in a test tube.

if it looks like a retro game, plays like a retro game, and for all intents and purposes might as well be an NES game, there should be some leeway for those to be discussed on the board.

They fit here far better than /v/.

Although it does become hard to discern what qualifies.

>> No.2744540
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2744540

>Ctrl+F "under"
>10 fucking results

You fucks can't stop talking about this game, can you? I will admit that one of the guys looks like Fester from Fester's Quest and the other is literally a fucking Revenant from Doom, but Jesus fucking Monday.

>> No.2745023

>>2744306
>Wanting to follow board rules is autistic

What the hell.

>> No.2745830

>>2745023

Like I get following board rules. That's fine.

But you got to admit a lot of people here are overreacting to this something fierce.

I personally feel like this sorta discussion can be relevant as long as people can compare these games to what they're trying to emulate and how authentic they are

>> No.2745852

>some more not-retro threads later
>janitors still haven't cleaned /vr/ up

Come on Hiro, get your staff together. Shitfit or not, this should've been deleted a long time ago.

>> No.2745857
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2745857

Fun game, overall. Challenging, looks good (I like the mix of old-school look and modern effects), level design is generally good (fuuuuck that mine cart bullshit, though). I really enjoyed identifying all of the references and homages strewn about.

I still haven't been able to get past the final boss's second form. Jesus Christ that shit is ridiculous.

>> No.2745881

I've wanted to start a thread for new games that honestly look and feel like retro games. But this is a nostalgia board, I keep forgetting.

>> No.2745883

This thread is the amalgamation of everything wrong with /vr/ in a single thread.

I'll be taking my leave. Theres only so many times you can see the same Squaresoft RPG threads, meta-threads discussing the established rules, its quite clear that /vr/ is fucking DOA at this point.

>> No.2745896

Using this board is a privilege, not a right. You should abide the rules or get the fuck out.

>> No.2745981

>>2745883
For the best. Being easily bored of old game discussions suggests you were in the wrong place to begin with.

>> No.2746007

>>2745883

K. See you in a few days

>> No.2746017

I don't get why threads like "help find a retro game you can't remember" get deleted three times in a row for no apparent reason, while stuff like this and the Sims thread are still up.

>> No.2746038

>>2745830
I'm fine with someone mentioning a modern game that aspires to a retro aesthetic if they're recommending it in a thread about an actual retro game, but I don't think it's OK to have threads dedicated to modern games that attempt that aesthetic on /vr/. Rules are rules.

>> No.2746056
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2746056

Pic super fuckin' related.

welcome to /vr/ where we can talk about the game on the left but not the game on the right.

Look, I get it. "reeeeeeeeeeeeeeeeeeeee it's not retro!!!" but I think the rules need to be updated ever so slightly.

And this is coming from a guy that's been here since /vr/ started and I could finally part ways with the shithole that is /v/

The retro term as far as this board describes it, needs to make some elbow room for slightly newer games so we can discuss some newer topics.

I for one, think xbox/ps2 discussion is a bit tricky as it falls into a gray area, but I don't think it'd hurt to have a thread about an xbox or ps2 game every once in a while.

I'm also all for GBA discussion.


Seriously, guys. I know you want the sanctity of the board to stay in tact, and I do too, but if we don't at least SLIGHTLY broaden our horizons, we're gonna turn into /r9k/ moreso than we are /v/


CRT threads become the new pepe.

Just take it into consideration is all.

>> No.2746096

>>2746056
The Doom thread is active enough that it should probably be in fucking /vg/ not /vr/ anyways.

The CRT thread is kind of a board phenomenon and doesn't really belong but it doesn't really belong anywhere else either, It could work in /g/ or /tv/ I guess.

What we've always needed was just a fucking moderator. Not a Janitor. A god damn dedicated moderator who will shut people the fuck down who shitpost.

>> No.2746102

>>2744294
That is a non problem, there will never be enough games who classify as retro-like (ugh) sufficiently to make other games lose space.

>>2744157
This game is made with the same exact parameters as NES games were made back in the day. If it was released as a ROM and cartridge like Pier Solar, it would be okay?

>> No.2746109

>>2746102
Yes, we've established that discussing stuff like Battlekid is allowed, because it was developed for the NES.

If you made some insane Homebrew game for Dreamcast (highest powered console allowed on /vr/) it would still be allowed.

This was not developed for an NES. It was developed to -look- like the NES. It may very well be a great game, I know I enjoy Shovel Knight thoroughly, it doesn't mean it belongs here, because theres absolutely no way it would work on any retro console.

>> No.2746115

>>2746038

Man, really. This is not about just "aesthetics", every design concept in the game is taken from old NES games, the same colour palette, the same clunky controls, the same bullshit bosses, the same pattern recognition level design and even the dialogue was made based on poor translations of old japanese games.

>> No.2746117

>>2746109

But that is exactly the point! For all intent and purposes this game could be released for NES, it just was released for PC because there is no actual market for developing a game for a dead platform.

>> No.2746119

>>2746096

You are absolutely right.

We do need an actual mod or two but we need mods who aren't strict content stifflers that can let a few threads come and go and filter out any over abundances or shitposts.

I wonder if we can send direct correspondence to Hiroyuki and ask him about this. Either that or hope to fuck he has a fluent publicist or PR person to do it for him.

>> No.2746139

>>2746117
NO.

You don't fucking GET IT.

It wouldn't work on an NES. It no doubt looks like it, but it uses modern PC power. It would never function on an NES just because the NES didn't have the colour capability, the storage capacity, the memory, or the processing power to do anything in the game.

-THAT- is the fucking difference. Battlekid works on an NES. This would never work on an NES.

>> No.2746140

>>2742070

I was born in 1985. Do I count?

>> No.2746143

>>2741938

The game itself seems okay, but the 'retro vibe' is starting to feel like 'we don't want to do any work'.

2D is a medium at this point; you can accomplish so many amazing things with it if you're willing to do the work these days. These developers could be making beautiful new things, but instead they're wallowing in the past, and not even correctly. This game has parallax scrolling like five seconds into the trailer. While trying to look like an NES game.

>> No.2746168

>>2746143
>but instead they're wallowing in the past
says the guy posting in a board that wants nothing more than to wallow in the past.

>if it's a new game made for an old platform, it's accepted as a retro game
>but if the same game was released on a modern platform instead, /vr/ starts REEEEing like autists

I dont get /vr/

it really feels like we have way too many board derivatives.

much like /aco/, /vr/ just wasnt necessary and has far outlived it's worth. IMO it should just be replaced by a /vr/ general on /vg/

>> No.2746171

>>2741938
have to talk about it in terms of vr

>> No.2746196

>>2746168

I openly detested your stance for a good minute or two, but the longer I think about, the more I start to think you might have a point.

>> No.2746461
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2746461

>>2746096
>The Doom thread is active enough that it should probably be in fucking /vg/ not /vr/ anyways.

Oh christ not you again.

>> No.2746486

>>2746143
> but the 'retro vibe' is starting to feel like 'we don't want to do any work

it tells me there is a focus on gameplay more than graphics

depending on how the 8 and 16 bit art style is utilized, it can be compelling

>> No.2746495

>>2746486

I can understand what he's talking about, a lot of of devs aim for a retro aesthetic because it's easy AND it panders to retards who eat this shit up.

which is upsetting because it makes devs who want to do 8 or 16 bit styles out of love for that style look like they're just hopping aboard the indie pixelshit train.

>> No.2746505

>>2746168
>much like /aco/, /vr/ just wasnt necessary and has far outlived it's worth. IMO it should just be replaced by a /vr/ general on /vg/
it's imposible to talk about retro games on either /vg/ and /v/ and the fact that this board is still very active pretty much negates your entire point about this board not being justified to exist. It's ridiculous to think "I don't like this board, so it shouldn't exist anymore", which is essentially what you are doing if you admit it or not. Also, even if what you said were true, this site kinda just keeps boards around even if they have outlived their usefullness. /s4s/ is still here, and that was supposed to just be an april fools joke, /pol/ is still here when Moot said years ago that he would delete it if it became /stormfront/ which it instantly did, /mlp/ is still around even though the popularity of that show has dropped down dramatically.

>> No.2746559

>>2746505
>fact that this board is still very active
its the same topics and CRT threads over and over. it's active, but the content isnt exactly fresh at all, considering retro games are a fairly finite source outside of mods and shit, which then, again, has to be debated why it counts, if it isnt really retro, but modern.

Is Brutal Doom retro? It's a modern thing.For modern Doom versions/ports, and modern PC's.

>> No.2746580

>>2746505
>it's imposible to talk about retro games on either /vg/ and /v/
I never had a problem discussing retro games on /v/ before the creation of /vr/.

>/pol/ is still here when Moot said years ago that he would delete it if it became /stormfront/ which it instantly did
Ah, I see you're new. Long ago, there was a /n/ - News board. It got deleted. Later, moot created /new/ - News. That got deleted for being Stormfront. moot brought back /new/, which just turned into Stormfront again, so he deleted that. Finally, he made /pol/ as a containment board since Stormfront faggots kept shitting up other boards.

>> No.2746605

I give up, this board is not for retro games anymore, it is just for nostalgia fags who miss their childhood/teenager years or for hipsters who wants to be cool with "vintage" technology.

Actual retro subjects don't need to apply.

>> No.2746630

We have /v/, which is the appropriate place for games like this to be discussed. Putting these kinds of games here just opens the floodgates to a world of trash pixel games across the internet. The idea that we should "allow a few good ones in" is just Trojan Horse attempt to dismantle /vr/.

There are 10's of thousands, if not hundreds of thousands, of games that fits the board rules. We'll never run out of un-talked-about games to discuss here. The repeated FF7/Castlevania/etc threads will always exist, because they are the most popular-- but we still have gem threads in the cracks.

>> No.2746664

>>2746605
u mad

I mean the board rules are right there

Sorry if you don't like them

>>2746168
I thought /aco/ was long overdue, unfortunately 4chan's user base has the most terrifying fetishes so it's basically /d/ anyway, much the way this place has a nice concept but ends up being /v2/ regardless, oh well back to hentai foundry

>> No.2746751

>>2746495
if you play the game this thread is about for any more than 10 seconds it's pretty obvious that at least with this games, that's not the case, despite what that one person said about it being like a "bad flash game" it looks and plays like an actual NES games.

>> No.2746756

>>2746139
what's to prevent some one recoding it to work with the NES, as the color pallet actually sticks strictly to the NES color pallet, so you are wrong about the color part.

>> No.2746764

>>2746756
oh, and personally I think the only thing that you wouldn't be able to replicate exactly is the sound and the autosave feature, but doing chiptune version of the music would be that hard, and a manual save or password system would work fine.

>> No.2746786

>>2746756
>>2746764
They absolutely could recode it to work on an NES.

BUT AS IT IS NOW
IT DOESNT MEET THE FUCKING RULES

Why are you such a fucking retard? DId mommy drop you on your head and did daddy beat your ass or something?

>> No.2746810

>>2746786
no one was talking about the board rules though... also why are you so overly angry? did you mommy not love you?

>> No.2746816
File: 7 KB, 606x237, enemiescolors.gif [View same] [iqdb] [saucenao] [google]
2746816

>>2746756
Look at the character sprite. Sprites on the NES were limited to four colors, and one of those colors had to be transparent if you wanted something other than a square. Mega Man had a clever workaround for this by using two sprites for Mega Man, one for his body and one for his face. This method is the reason why Mega Man's face usually flickers when there are many sprites on the screen.

Now back to this game. If you look here, each character uses four colors, but there's that little fact about transparency needing to be counted, so it's actually FIVE colors. These sprites could not be done on an NES without sprite stacking, and doing so would result in a large amount of flicker.

>> No.2746837

>>2742163
This

>> No.2746848

>>2742163
>>2742258
>>2746837
but in reality it's usually the underagers that get irrationally mad over this stuff, because they think it gives them special retro cred to hate retro-indie games, even if they are well done. What I don't understand is way even the retro-indie game haters love shovel knight, that game is horrible.

>> No.2746889

>>2746816
My mistake, I didn't notice that the enemies used 3 colors plus transparency. The main character uses 4 colors plus transparency though, so he would require sprite stacking. The NES can only have 8x8 or 8x16 sprites, so like most sprites in NES games, these characters would have to be comprised of sets of sprites. Considering how big they are and how many sprite tiles would be needed, you'd definitely get flickering from having more than 4 sprites on the same scanline.

>> No.2746894

We may be overdue for a breakout. Too many people have a hard-on towards avoiding /v/ to the point of spamming threads like this here.

/vr/ - Make it 'retro-like' games, so anything prior to current gen or "look like prior gen". That'll satisfy PS2 / GBA and indie pixel-hipsters pretty well.

/vo/ - Old video games. Basically the rules that apply here that seem to be ignored so often today. It'll be like the /gif/ -> /wsg/ flight.

/ve/ - Video game emulation containment board.

The simple solution would be adhering to existing board rules, but there's just too many incapable of doing that.

>> No.2746910

>>2746894
>Let's triple the mood staff because /vr/ can't follow one goddamn rule

Yeah I can't see why hiroyuki wouldn't go for that

>> No.2746923

>>2742070
I think Odallus has the style down enough to where it qualifies. Shovel Knight, not so much.

>> No.2746940

>>2742070
Truth: The Post

As one of the old farts of the board, let me say I really wish some of the other old farts here didn't give all of us such a bad name.

Also this board will never get over the irony of it's name.

>> No.2746941

>>2742127
It makes me laugh when someone old enough to think they should call other people kids doesn't understand the actual meanings of the words he's using.

>> No.2746965

>>2746894
That's the worst idea ever.

>> No.2746973

>>2746965
Basic reading comprehension and following rules would be the best option, but seems we need a technical solution for the troglodytes that come here and spam non-retro.

>> No.2746981

>>2746894
yes, lets make two new boards that only an extremely small amount of people would use just because some people can't follow one rule and you have something against emulation, this makes perfect sense.

>> No.2746985

>>2746973
Honestly I think what we really need is an alteration of the rules. But either way, three new boards and that configuration is utterly idiotic.

>> No.2746989

>>2746973
emulation is not non-retro though and most people here don't have anything against it.

>> No.2746993

>>2746989
>emulation is not non-retro though

Please stop using words when you don't know what they mean.

>> No.2747020

>>2746981
Emulation board would be great. Would finally have a place to talk about Gamecube, PS2, and Xbox emulation.

>> No.2747040

>>2746894
/vs/ - sega games
/vn/ - nintendo games
/vrs/ - retro sega games
/vrn/ - retro nintendo games
/shm/ - shmups
/blh/ - bullet hells
/cav/ - cave shooters

>> No.2747050
File: 25 KB, 378x442, image.jpg [View same] [iqdb] [saucenao] [google]
2747050

>>2746894
Oh God, you're as bad as those faggots who want a separate /v/ for Nintendo games and PC games. Mind you I've been sticking to /vr/ for the last six months, but posts like this are a good indicator for how shit this place has gotten recently.

>> No.2747057

>>2747050
Generals are where it's at, the rest is kinda shit.

>> No.2747067

>>2747040
Should also probably have one for

/cvc/ Castlevania classic
/cvm/ Castlevania metroid
/ecvc/ emulated Castlevania classic
/ecvm/ emulated Castlevania metroid
/ff/ for final fantasy games
/ffII/ for Final Fantasy II because it's fans don't get along with other fans
/eff/ FF for emulator folk
/effII/ Better have a containment board for FFII emulator players too
/atari/ not that anyone would go there
/eatari/ even less populated, but necessary. We can't have someone playing original hardware in the same thread as an emulatorbaby
/crt/ just for discussion of CRTs

That's just the tip of the iceberg. Ideally each poster who frequents /vr/ right now should probably have their own board just so no one else comes along with the audacity to discuss something you might not be a fan of. That's the only logical next step.

>> No.2747071

>>2747057
Except every general is a cesspool.

>> No.2747076

Or people could follow the rules. That might be best.

>> No.2747083

>>2747076
Enough of us want them to be different and in order for that change to happen we have to be vocal about it. So, no.

>> No.2747090

>>2747020
it's too specific, not that many people would use it, also there are active emulation threads on /vg/ and you can freely talk about emulating those newer systems there. There is no need for it.

>> No.2747092

>>2747083
Given we only have 1-3 (generally 1-2) rule violating topics up at any time, and it's a slow board, that kind of shows that it's still a minority that wants to re-rule the board. And despite the slow moderation here, offboard posting seems far less common here, which suggests the majority wants the statis quo.

You may feel like a freedom fighter, but it's just funposting until the rules change.

>> No.2747097

>>2746756
Because it would take much more work to recode it for the NES due to its hardware limitations. You have to code in assembly and optimize everything. Putting graphics and sound into the game isn't straight forward, unlike developing for the PC. With a modern PC, there's a lot of freedom for the developer. He can use any programming language he wants, write poorly optimized code, and use any asset in the game without restriction, and the game would still runs smoothly.

>> No.2747102

>>2747097
>Because it would take much more work to recode it for the NES due to its hardware limitations.
that hasn't stopped other people from recoding indie games to work on real systems. Also, this is fucking stupid, why are we even arguing about this?

>> No.2747106

>>2747097
>He can use any programming language he wants, write poorly optimized code, and use any asset in the game without restriction, and the game would still runs smoothly.
have you even played the game? I'm not sure how well optimized the code is, but all the assets are their own, stop being such an ignorant cunt. Shitty black and white thinking like this pisses me off more than people breaking rules.

>> No.2747107

>>2747083
No, more people prefer the rules. They won't change. They haven't placed a janitor for /vr/. When they do, threads that are against board rules, such as this, will be pruned.

>> No.2747112

>>2747107
personally I like the rules for the most part, but I would like to be able to talk about indie-retro games that are actually authentic rather than just pixels and pointless gimmicks. But then again I guess if you allowed some indie-retro games you would have to allow them all because it would be too hard for the mods to sit around and judge some games worthy and not others and it would also be an open door for mod abuse.

>> No.2747129

>>2742410
you sound like an idiot

>> No.2747135

>>2746786
good god man chill the fuck out.

nothing matters as much as you think this does.

>> No.2747151

>>2742410
ugh, you sound like one of those people from /mu/ that stop liking certain genres simply because it's not cool to like them anymore. Excues me while I vomit.

>> No.2747152

>>2747112
Those games are already pro-rule if they come out on pre-2000 hardware, like Pier Solar. It's a really nice middleground.

>> No.2747157

>>2747152
ummm... what... but I never said anything about games that came out for the actual systems... reading comprehension much?

>> No.2747161

>>2747157
Well, for it to be authentic (your word), it'd be an old console release. No need to be a douche.

>> No.2747163

>>2747157
>>2747152
oh, and by the way is Pier Solar actually worth playing? I thought most people were disapointed with it and it was only people that wanted to fool themselves into liking it because they bought the hype and invested in the kickstarter and don't want to regret their poor decision or autists that praise anything new that comes out for old systems no matter how good or bad they are that liked it..

>> No.2747164
File: 36 KB, 500x348, 1443576880908.jpg [View same] [iqdb] [saucenao] [google]
2747164

This does violate the rules and OP shouldn't have ever posted it. That being said I'm gonna give this game a go. It doesn't violate my personal rule (pic related) and looks interesting.

>> No.2747167

>>2747161
oh come on, how autistic are you? you should have known what I meant. God you people, and I actually used to like this board.

>> No.2747174
File: 288 KB, 1280x720, rcr_scrn_01.jpg [View same] [iqdb] [saucenao] [google]
2747174

Is Retro City Rampage retro? I mean it was ported to MS-DOS so it was released on a platform from before 1999.

>> No.2747184

>>2743137
>Reddit: The Post

>> No.2747187

>>2747174
I guess it technically counts, but the game is shit, regardless what system it's on. Also I feel like they did it more as an "OMG, WE RELEASED A GAME THAT LOOKS RETRO ON A RETRO FORMAT, WE SO CRAY CRAY" stunt than actually wanting to give people with an old system something new to play.

>> No.2747221

>>2741938
It's decent.

Not obnoxiously twee like so many other faux retro indie games.

>> No.2747231

>>2747221
>obnoxiously twee
what does this even mean when talking about video games, this makes sense when describing like 90s-emo revival music but not when describing a video game.

>> No.2747232

Is Gone Home retro? It's shitty like Action 52!

>> No.2747238

>>2747163
If you like Lunar, you'll like this it.

>>2747174
Yes, for the reason you posted. DOS was pre-2000, so fits under the rules. Not a great game, sadly.

>> No.2747261
File: 390 KB, 1024x768, The Last Door.png [View same] [iqdb] [saucenao] [google]
2747261

Honestly, OP's game is one of the best examples of indie games using retro graphics I've seen. You could actually pass that off as a NES game pretty convincingly to someone who doesn't know better.

Most indie games that go for the retro aesthetic are lazy as shit and think 3 pixels = the protagonist.

See pic related for shit we need far, far less of.

>> No.2747383

>>2741938

average.

reminded me of a newgrounds game.
glad i didn't pay for it.

>> No.2747389

>>2747383
I haven't been to that site in years. Gonna go check it out.

>> No.2747670

>>2743190
You are the reason I have to type -minecraft into google everytime I'm trying to find a youtube vid, aren't you?

>> No.2748039
File: 39 KB, 139x129, eggman sad.png [View same] [iqdb] [saucenao] [google]
2748039

>Op wanted to avoid the clutter and messiness of /v/ where his topic would probably be crowded out by the consolewars and shitposting threads
>felt /vr/ would probably appreciate a retro game done right, and shares it with them, expecting a nice discussion
>op's face when this whole thread

>> No.2748052

>>2748039
He never posted a retro game though. Just saying.

>> No.2748120

>>2748052
ret·ro
/ˈretrō/
adjective

1.imitative of a style, fashion, or design from the recent past.

from French rétro, abbreviation of rétrograde

seems like he did to me

>> No.2748136

>>2748120
Read the sticky webster. This board isn't the dictionary and has its own rules and definition of retro.

>> No.2748264

I seriously want to discuss Shower with your dad with /vr/

>> No.2748942

>>2741938

It looks cool, it's a shame it won't get proper discussion here but it is against the rules.

>> No.2748967

>>2748120
That's the dictionary def. thats not what retro means on /vr/. Where the fuck are ou janitors. Christ.

>> No.2748987

>>2748967
That's because some retard named the forum, but it doesn't change what the word means. Retro still means the same thing, but our board rules do not follow that same meaning. It also doesn't make misusing it in conversation any less stupid.

>> No.2749046

>>2748987
I miss moot. Mook just isn't the same.

>> No.2749079

that shader looks fuckin terrible though, he shoulda just used a retroarch one, shit they're open source

>> No.2749704

>>2746894
I got a better idea. Let's kill every board on this site and make nothing but /v/ splits while renaming the site to /v/chan.

>> No.2750061

>>2746751

It does not either look or play like an actual NES game. It's both too limited in its color palette and too ambitious in its sprites.

It is a pretty decent game, but the aesthetic bugs me to no end.

>> No.2750374

>>2749046
We all miss Moot.

>> No.2750396

>>2748987
Chill out, its just video games.

>> No.2750398

>>2750374
He doesn't miss us, don't feel any feels for him.

>> No.2750403

>>2748967
I think the janitors keep open one indie-pixel-shit/gba/PS2 thread open at a time in order to hold these bickerings in a single thread.

>> No.2751961

>>2745857

The "Ultimate Armor" triavialize the whole battle (the whole game, to be honest) with the flame shield. It's actually kinda funny.

>> No.2752409

>>2750374

>missing the cuck in chief

Hi Sweden

>> No.2752417
File: 126 KB, 745x1024, sonic.jpg [View same] [iqdb] [saucenao] [google]
2752417

"saving" message before GAME OVER ... seriously

If you press up then click left - character starts to run left until you release up

Maybe this game had some value if released on physical medium with artbooks and OST CDs...

only good part in game : at least it does not demands to use only Xbox controller

>> No.2752547

>>2742082
Odallus is a bit different than Oniken I actually play more Oniken then Odallus but both are amazingly beautiful.