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/vr/ - Retro Games


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2713575 No.2713575 [Reply] [Original]

so my friend gave me his old PS1 with some games and Im playing the RE titles for the first time. Got through 1 and 2, liked em a lot and had a question about 3.

How random is Nemesis? Ive heard things from he pops up at spawn points to he can pop up literally most anywhere.

>> No.2713581

>>2713575
Don't be ashamed if the pursuit mechanics turn you off of 3 and Dino Crisis. Play Veronica when you get a chance it's better than 3 anyway. You still have Silent Hill and two Alone in the Dark games on Playstation worst case scenario.

>> No.2713582

just keep running from him until you have better weapons like the magnum and grenade launcher... unless you're playing on easy, then go to town on his ass and rip it apart.

>> No.2713587

learn to dodge and he becomes a piece of cake

>> No.2713589

>>2713581
>>2713582

Well Im not afraid or turned off or anything. Just curious as to how this game worked is all.

>> No.2713608

>>2713581
shit opinions bruh

>> No.2713614

>>2713608
I don't fucking like being chased. I'm a fighter not a flee-er it makes me sick to run from shit. I don't like Hellnight or Clock Tower or White Day either for those reasons.

>> No.2713615

>>2713608

I agree, /vr/ attracts a lot of fairy cucks. He even had the nerved to call CV a better game than 3. OP, don't listen to him and skip AitD because it's terrible once you've played RE1-3 and SH.

>> No.2713621

>>2713614
You can kill nemesis in every encounter. You dont have to run.

GIT GUD

>> No.2713658

>>2713608
Really shit opinions. Do not listen to that guy, OP. Anyway, to finally answer your question, Nemesis isn't a constant threat and will only chase you in a few areas. If you just want to experience the story play on easy and it's a total cakewalk.

>> No.2713689

He has a few set spawn points, but I THINK he can pop up at random. I know for a fact he will appear at certain places at certain points throughout the game. But I've also had him throw me curve balls and just appear out of fucking nowhere and start chasing me.

Still think 3 is the best in the series. The loading/powder system gives you flexibility in how you choose to play the game, Nemesis does a good job of making sure you never feel safe, and the dodge feature was possibly the best addition to the game.

>> No.2713692

>>2713689
Nah, I don't think any of the encounters are random. Just different depending on the routes you choose to take throughout the game.

>> No.2713694

>>2713658
>If you just want to experience the story play on easy and it's a total cakewalk.

WOW, this has to be the absolute worst opinion I've seen on RE games in general. Nobody ever played for the story because it was always B-tier action/survival shit but it's still enough to keep you interested.

Play the game on Normal, get familiar with the dodge mechanic and just rape him every time he shows his ugly face so you can get dem sweet sweet handgun parts.

>> No.2713697

>>2713694
I'd agree except that RE3 doesn't have a normal difficulty. It's either easy or hard.

>> No.2713714

>>2713692
This is correct. Nemesis' spawn points depends on what order you do certain events in as well as when you fight him and when you run. Think of how your rival's party was decided in pokemon red/blue. Similar mechanic, but used to decided spawn points instead of pokemon.

>> No.2713727

>>2713697

Hard is essentially normal mode though because it doesn't baby the fuck out of you by giving you great starter items. I did forget there wasn't a "normal" setting because I haven't played this game since '99.

>> No.2713736

>>2713727
Honestly that's my biggest complaint. Easy is beyond having training wheels and hard could potentially be a bit too tough for novice players. I wish they had a middle ground.

>> No.2713741

>>2713575
>How random is Nemesis?
not terribly random, basically he will show up at set points throughout the game and chase you till either you lose him, you kill him, or he kills you.
>Ive heard things from he pops up at spawn points to he can pop up literally most anywhere.
not true at all, where he pops up is varied but not random and he never pops up in save/safe rooms which is where you would spawn from your last save if you died. iirc you can camp out in a save/safe room indefinitely and he can't/won't enter but he may be just outside the door and will be definitely be nearby if you leave.

>> No.2713760

>>2713741
Except in one case
I've played through this game at least 10 times over the years and I had no idea this could happen until just recently.

https://www.youtube.com/watch?v=RMNKXnftOtY

>> No.2713761

He has set spawn points, if you don't strafe too far away from the main path. I don't remember most of them (been 15 years since I played it), but I think you can gather them on gamefaqs, or just by playing the game through 2 or 3 times.

For example, he can appear in the Restaurant if you go there first, but he can also appear in the Newspaper Room. However, once you gather the 2 gems to put on the big clock and open the gate, he won't follow you through it. He'll say "STARS" right as you close the door, meaning he won't appear for a while. IIRC, the same happens when you find him near the building in flames - if you ran away past the wrecked bus, he won't follow you. Same thing with his final pursuit before you start the cable car - once you reach the room where the Gravedigger attacks you, Nemesis will stop pursuing.

>> No.2713773

I just wanted to say that while I consider RE2 as the best in the series, RE3 absolutely had the best final boss in the series and this scene is just way too fucking bad ass.

https://youtu.be/Dudnj7Z0whw?t=5m36s

>> No.2713801

>>2713773
Agreed. Finally finishing Nemesis off felt so rewarding.

>> No.2713806

>>2713773
>jill will never give you stars

y liv fam
y live

>> No.2713809
File: 8 KB, 173x292, sexyjill.jpg [View same] [iqdb] [saucenao] [google]
2713809

>>2713806
ikntf fam. iktf.

>> No.2713828

>>2713806

I did get a boner as a kid imagining myself as a dying heap of flesh and tentacles and Jill shot me in face.

>> No.2714287
File: 176 KB, 550x550, 56547%20-%20jill_valentine%20Resident_Evil%20Resident_Evil_3%20sawao.jpg [View same] [iqdb] [saucenao] [google]
2714287

>>2713741

good old safe rooms

>> No.2716190

>>2713575
I'm pretty sure it depends on what difficulty setting and game mode you're playing.

On higher difficulties he will chase you through multiple rooms and you'll have to keep running until his chase music stops.

But you can also choose to fight him for special weapon parts, like the first two times you defeat him he'll drop a set of parts each which you can put together into a pistol (a raced out 1911 with purple grips and a backward optic, lol), which is much better than the one you start with, having a hugely increased chance of critical hits, however it cant use special ammo, so you'll end up having to weigh that over later pistols.

>> No.2716218

>>2716190

how big an improvement over regular ammo is the special ammo anyways? I mean sooner or later you're gonna box the handgun anyways in these games

>> No.2716567

>>2716218
I don't actually remember, but it's good enough that you'll want to consider both.

>> No.2716718

>>2716218
It's a fair improvement, although even on hard the game throws so much ammo at you it's kind of silly. The only thing to keep in mind is that special ammo doesn't work in the weapons you can build from parts off nemesis, so if you are going for those you're generally better mixing them in to magnum rounds or grenades instead of bullets or shells.

>> No.2717209

>>2716718

Im a terrible horder anyways you should have seen all the ammo I was sitting on at the end of the first game

>> No.2717231

>>2717209
Just make sure you make the ammo with individual powders (don't combine powders of the same type), or you won't get the necessary ammount of mixes by the end of the game (I think you need to mix 8 times).

>> No.2717239

>>2713575

I would so want to smell Jill's sweaty bum hole right after the end of RE3. What a day she must have had.

>> No.2717490

>>2713581
I actually agree with this. 3 had a lot of stuff that just doesn't work for me. There is nothing interesting in the game besides Nemesis and he grew old quickly. I fucking hate the dodge mechanic and how they tried to force it down your throat. I also disliked the ammo combination. And it's the only RE game that managed to get me stuck for some stupid shit. I couldn't see those fucking batteries because to me they looked like part of the background and too fucking big

Code veronica had that annoying fucker that later turns into hulk and the faggot, but besides that it was cool. That boss with the sniper rifle is my favorite boss in the whole franchise.

>> No.2717551

>>2717490
>There is nothing interesting in the game besides Nemesis and he grew old quickly.

Dodging, ammo creation, cut-scene choices and being pursued by Nemesis makes it more intense and exciting.

You can go back to reddit anytime.

>> No.2718234

>>2713689
I think he spawns more often on higher difficulties.

>>2713736
I think most games should have easy, for noobs, normal, for average players, and hard for people who get off on the game shitting on them.

>> No.2718240

>>2717490
>There is nothing interesting in the game besides Nemesis and he grew old quickly.

This is what people who play every RE game once or twice think.

When you've played every RE a hundred times, and I did, you realize RE3 is the best and deepest.
With all the semi-randomness RE3 has; the ammo creating, the dodge feature, etc RE3 is the one that holds the most on the long term, which has the most replay value. It has the one with the highest skip gap too; and no matter how many times you'll play its core gameplay will always be often.

RE1 and 2, after a short while, every playthrough is the same. Not with RE3.

>> No.2718307

>>2713760
Wow

>> No.2718416

>>2713806
Rebecca is cuter

>> No.2719550
File: 819 KB, 1008x567, grain_black_and_white_re3_by_d34d1ns1d3-d6ueucw.png [View same] [iqdb] [saucenao] [google]
2719550

>spend hours upon hours perfecting my Mercenaries time and gathering money for infinite ammo weps

>get bored of the game by time I get them and don't play for years. End up using a new save and doing it all over again.

>> No.2719564

>>2718240
>It has the one with the highest skip gap too; and no matter how many times you'll play its core gameplay will always be often.
I must be unfamiliar with some of these words, can you explain this in layman's terms? Or translate?

>> No.2720669

>>2719564
The message that he is trying to convey is that Nemesis changes positions a little in a new run and that immediately makes 3 better than 1 and 2.
The rest is just buzzwords without meaning.

>> No.2720684

>>2719564
I meant "skill gap" and "fun" at the end. Sorry was tired.

The dodge system is hard to master. It takes skill and practice.

That and the variety of weapons available, of possible ammo making, of scenarios and semi-random events and item/enemy placement gives the game MUCH more replay value than any other RE game.

>> No.2720689

>>2720684
It's a shame RE3's game mechanic additions were never in any of the other games. Code Veronica felt like a major step backward.

>> No.2720706

>>2720689
Exactly. CV was a step back in every single way and also the first step into taking RE story in a territory it should have never entered.

REmake is tight though, with some pretty cool mechanics, but it's just not the same deal.
RE3 is not only a great survival horror, it's also a great kind of "arcade" game that never loses its fun.

>> No.2720973 [DELETED] 
File: 40 KB, 452x304, jill (2).jpg [View same] [iqdb] [saucenao] [google]
2720973

Why is RE3 Jill literally perfect?

http://games.adult-fanfiction.org/story.php?no=600088532

http://games.adult-fanfiction.org/story.php?no=600088292

>> No.2721003

>>2713575
ALRIGHT /vr/ WHICH SERIES IS BEST AND WHY?.

>Resident Evil
>Silent Hill
>Dino Crisis
>Clocktower
>Penumbra

GO.

>> No.2721009

>>2721003
Silent Hill.
Because the first game is a pixelated outdated mess yet it is still scarier than any movie or game in existence if you set your playing conditions correctly. (Pitch black, all alone at night, no distractions)

>> No.2721040

>>2721009
>Silent hill
>Scary

I actually just played this for the first time yesterday and I can't see how people find it even remotely scary.

Granted, llke you said its a pixelated outdated mess, but.

Air screamers and groaners are really fucking predictable, and honestly more annoying then scary, Those jumping guys are easy as hell to dodge, and they just make monkey noises. The nurses are supposed to be the highlight and yet a few shotgun shells and a kick in the parasite and they're down for good. or you just walk past them. since you can just enter another room by the time they even so much as shamble towards you.

Even the bosses were just "giant this" like resident evil, ooh a giant lizard, ooh a giant moth. so scary! Sameal looked like something you'd see out of an SMT game, so that wasnt scary either.

Assuming people find the "alternate" worlds scary, I really can't see how. they're just the same rooms with a grungy iron rusted texture slapped on them, and occasional blood. (And who ever thought blood was scary in the first place?) Darkness isnt scary either, its just plain annoying to the player.

Game didnt even make me jump once. Even the loud sounds that just bang against walls were obnoxious, and I had to turn the radio off because it was making my ears bleed.

The only "scary" part in the whole game was probably the cat in the locker, and that wasn't even scary.

Even RE had better moments. I just don't see what people find scary about it.

>> No.2721045

>>2721040
>I actually just played this for the first time yesterday


Perhaps that might be your problem.

Maybe the scariness for me is residual from when I played it as it was first released and in awe of it all.

>> No.2721087

>>2721003
Fatal Frame

>> No.2721127

>>2718416

Rebecca a shit. A Wesley Crusher shit

>> No.2721325
File: 21 KB, 217x630, rebecca_alt2.jpg [View same] [iqdb] [saucenao] [google]
2721325

>>2721127
>Rebecca a shit

You shut your whore mouth!

>> No.2721753

>>2713760
holy shit that's neat

>> No.2721776

>>2721003
>Penumbra
Not retro.

>> No.2721843

>>2721325

Total

Shit

>> No.2724637

>>2721040
I love you man.

I mean, I love Silent Hill, and I did find it scary when I first played it; but you're spot on on many points that SH fans tend to forget.
SH fans tend to forget that the "psychological" horror of the series only started with 2 (you didn't mention it at all; 'cause SH1 doesn't have it). They also tend to forget that SH1 has jumpscares, like the cat in the locker. They tend to forget about the meaningless bosses like the giant Moth and Worms.
And yeah, SH1's gameplay is very weak as far as survival is concerned. The puzzles are good, but the action fails.

Now though - you seem not to have realize that Silent Hill tries to be eerie, disturbing and gorry in a weird way, just as much as it tries to be "scary". Silent Hill uses a large definition of the word "horror".

>> No.2725727

Playstation, Dreamcast, PC or Nintendo 64 version of RE2? I'm not planning on emulating by the way.

>> No.2725874

>>2725727

The Game.com release is the definitive package.

>> No.2725993

>>2725727
I'd say Dreamcast especially if you have a VGA adapter.

>> No.2726193

>>2725727
PC and Dreamcast are the bests. Make sure to unlock and play the Nightmare difficulty exclusive to these versions.

PC wins by a small margin for me because you can choose which pad to play with and you have access to a couple of mods.

>> No.2727670

>>2725874
This nigga gets it.