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/vr/ - Retro Games


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File: 287 B, 160x120, C__Data_Users_DefApps_AppData_INTERNETEXPLORER_Temp_Saved Images_Master_System_Palette.png [View same] [iqdb] [saucenao] [google]
2702935 No.2702935 [Reply] [Original]

What pallete you consider the nicest among 8-bit consoles?

>> No.2702937

Care to specify? Every game used its own unique color scheme. Is that what you mean?

>> No.2702949
File: 3 KB, 258x200, NES_palette_color_test_chart.png [View same] [iqdb] [saucenao] [google]
2702949

>>2702937
Systems had a limited number of total colors available.
https://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes
https://en.wikipedia.org/wiki/List_of_video_game_console_palettes
For instance the NES had 56 colors from which a game could show 25 simultaneously.

I don't like it because it doesn't have yellow and generally is somewhat dull.

>> No.2702960

Why don't 8-bit consoles have 8-bit palettes?

>> No.2702963
File: 1021 B, 320x240, tmp_4097-Zx-colors530378116.png [View same] [iqdb] [saucenao] [google]
2702963

>> No.2702974

This is making my head spin. This seems more like a topic for /gd/

>> No.2702979

Master system is pretty nice

>> No.2702987
File: 529 B, 256x128, 15-bit-color.png [View same] [iqdb] [saucenao] [google]
2702987

>>2702960
Because 8-bit, 16-bit and what have you refer to the CPU. It usually has nothing to do with graphics or the palette.

The NES has 64 fixed entries to choose from in its color palette, but if you take out the duplicates and invalid ones you are left with about 54. In addition to that there are the color emphasis bits which emphasize each of the rgb components to create even more colors. Since the NES has no native RGB and every single setup displays these colours ever so slightly differently it has never been concretely proven which palette if any can really be considered correct. It's usually a matter of using whichever one you happen to like.

Consoles after that were easier to work with. The SNES uses 15-bit bgr color which equates to 2^15, a total of 32768 unique possibilities. There are a few ways of translating these to the more common 24-bit. Allegedly the SNES uses some peculiar ramping which favors certain shades, but most people find it much less hassle to do the translation linearly:

r8 = r5 << 3

The difference is so subtle to make it not worth the effort to do it the fancy way.

>> No.2703012

Game Boy Color

>> No.2703041
File: 791 B, 512x512, colour_bars.png [View same] [iqdb] [saucenao] [google]
2703041

Simple 3 bit RGB
Use high resolution and ordered dithering instead of extra colors.

>> No.2704405
File: 368 B, 320x80, Scummvm-0.10.0-agi-egaPalette.png [View same] [iqdb] [saucenao] [google]
2704405

I think the EGA palette is neat.

>> No.2704412
File: 22 KB, 680x340, 5de459c60cbd188be00cd191f7a96563.gif [View same] [iqdb] [saucenao] [google]
2704412

>>2704405
Though I also mean the 64 color one.

>> No.2704420

>>2704405
My problem with EGA is the lack of a skin tone. People always look incredibly unhealthy because they use red, grey or yellow.

>> No.2704423

>>2704420
That's where the 64 color one works a lot better.

It is also why I basically make every person black whenever I mess around with the 16 color one.

>> No.2704429

>>2704423
How often was that used?

>> No.2704450
File: 9 KB, 960x596, 2015-09-27-073458_1920x1200_scrot.png [View same] [iqdb] [saucenao] [google]
2704450

C64 was hands down a better 8bit computer than atari xe but it used a fuck ugly pallette. Atari got it right.

>> No.2704456
File: 3 KB, 258x200, Atari800CTIA_palette_color_test_chart.png [View same] [iqdb] [saucenao] [google]
2704456

>>2704450
misleading image, here's the atari pal

>> No.2704541

>>2704450
>>2704456
Didn't the Atari use color artifacting?

>> No.2704551

>>2704541
well, like most old computers it could control the video with the CPU so you could do whatever but not if you wanted to use hardware

>> No.2704916

>>2703041
Could you provide some nice pictures with it?

>> No.2705021

>>2704450
I always loved the C64 palette, but it did require some odd style choices.

IIRC, they literally hand picked some of their favorite colors when designing it and said "yeah, that's the system palette."

>> No.2705360
File: 17 KB, 640x400, 1387198500025.png [View same] [iqdb] [saucenao] [google]
2705360

>>2704916

>> No.2705365
File: 88 KB, 640x440, archmage_live.jpg [View same] [iqdb] [saucenao] [google]
2705365

>>2704450
C64 palette was one of those things that looked way better on an actual TV.

>> No.2705372
File: 28 KB, 640x400, archmage_mc_god.png [View same] [iqdb] [saucenao] [google]
2705372

>>2705365
And this is the raw frame, for comparison.

>> No.2705406

>>2705360
That's only using 8 colors? Nice.

>> No.2705440
File: 43 KB, 1564x434, c64 levels.png [View same] [iqdb] [saucenao] [google]
2705440

>>2705372
again, comparing what can be achieved in demos isn't I think showing strengths or weaknesses of hardware colour palettes

c64

>> No.2705449
File: 190 KB, 1600x458, atari pal levels.png [View same] [iqdb] [saucenao] [google]
2705449

>>2705440
atari

>> No.2705454
File: 43 KB, 1088x520, c64.png [View same] [iqdb] [saucenao] [google]
2705454

>>2705449
c64

>> No.2705461
File: 62 KB, 640x400, 2411321140.png [View same] [iqdb] [saucenao] [google]
2705461

>>2705406
Only the 8 basic colors (Red, Green, Blue, Black, White, Cyan, Magenta and Yellow). You can easily zoom in and count them yourself.
Some games made use of the larger 512 color palette of V2 mode.
Some PC-98 games had a similar look with a 640x200 resolution but they used 16 simultaneous colors (out of 4096).

>> No.2705469
File: 25 KB, 993x463, atari 8bit official.png [View same] [iqdb] [saucenao] [google]
2705469

>>2705454
atari

>> No.2706189
File: 2 KB, 258x200, AmstradCPC_palette_color_test_chart.png [View same] [iqdb] [saucenao] [google]
2706189

I like the 3 Level RGB but only the Amstrad really used it.

>> No.2707030

>>2705360
Awesome, I want more or how to find them?

>> No.2707036
File: 462 B, 192x192, Game_Gear_Palette.png [View same] [iqdb] [saucenao] [google]
2707036

Game Gear.

>> No.2707040

>>2707030
Grab yourself a PC-88 emulator like M88 and a disk set.
http://illusioncity.net/nec-pc-88-series-emulators-tools-lists/
https://archive.org/details/NEC_PC_8801_TOSEC_2012_04_23
There are some CG collections as well as games that don't require any real Japanese knowledge. For quizzes you can cheat with save states.

>> No.2707080

>tfw upgrading from CGA to VGA for the first time
>ALL THOSE COLOURS

>> No.2707081

>>2705406
You can make any color with 8bit rgb, you just need a big enought image and look at the image at an distance

>> No.2707086

>>2707081
That's how CRT and LCD work aside from those with a different color depth.

>> No.2707261

>>2707081
For comparison how many colours does real life have?

>> No.2707289
File: 38 KB, 400x640, 1366653610994.gif [View same] [iqdb] [saucenao] [google]
2707289

8 colors.

>> No.2707291

>>2707261
The visible spectrum goes roughly from 400 nm for violet to 800 nm for red.

>> No.2707727
File: 22 KB, 1280x800, JimSachs_AmigaDemo1.tft2.png [View same] [iqdb] [saucenao] [google]
2707727

EGA will always be my favorite, but James Sachs did some really nice looking art with 32 colors on Amiga.

http://amiga.lychesis.net/artist/JimSachs.html