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/vr/ - Retro Games


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File: 600 KB, 1200x836, Super-Metroid-Cover.jpg [View same] [iqdb] [saucenao] [google]
2690878 No.2690878 [Reply] [Original]

Name a flaw.

>> No.2690886

shitty enemies/bosses and laughable difficulty

>> No.2690889

symphony of the night is better

>> No.2690895

>>2690889

that's a shitty opinion, not a flaw

>> No.2690896

>>2690878
Too linear without glitching the game.

>> No.2690902
File: 942 KB, 500x547, 1441904804464.gif [View same] [iqdb] [saucenao] [google]
2690902

Boring compared to fusion. Keep drinking the kool aid.

>> No.2690908

>>2690878
Game is too easy. You should only be able to get 8 energy tanks with no reserve tanks, 150 missiles, and 20 super missiles.

>> No.2690910

>>2690878

there already being an active thread with this same exact pic.

>> No.2690913

There's a run button that you have no reason to ever not hold.

>> No.2690919 [DELETED] 

tbh metroid prime is the goat metroid game

>> No.2690921

>>2690913
This seemed to be a thing during that era and the early PSX era - either hold a run button or have to constantly hit a dash button. When I emulate SNES on my PC there are a lot of games that are unplayable because you can't do that on a keyboard.

>> No.2690923

>>2690919
> Even more linear than Super Metroid
> GOTY edition removed the ability to sequence break.
> Even easier than Super Metroid.
> Only thing better is graphics.

>> No.2690937

Is Metroid Prime Hunters any good? I'm looking to emulate one of the Metroid FPS games but I doubt my toaster can handle Gamecube emulation.

>> No.2690948 [DELETED] 
File: 99 KB, 900x1344, 1385167349225.jpg [View same] [iqdb] [saucenao] [google]
2690948

>>2690895

>> No.2690951

>>2690878
Not as good as Fusion or Zero Mission.

>> No.2690962

>>2690878
Not enough Samus porn

>> No.2690965

>>2690878
>shit controls
>too floaty
>the backtracking leads to boredom
>enemies and bosses are too easy

>> No.2690970

is this a bizzaro /vr/ thread or has /vr/ finally become /v/

>> No.2690973

>>2690970
This is place has been long gone, man.

>> No.2690984

>>2690889

It's not. It's really not.

>> No.2691009

-Too easy
-The game doesn't allow you to get lost unless you know enough about exploiting the game mechanics, in which case you aren't going to get lost anyway
-Super Missiles and Power Bombs were useless additions to the series
-The Mother Brain fight is effectively just an extended interactive cutscene instead of an actual fight

>> No.2691012

Metroid can't crouch.

>> No.2691017

>>2691012
She can crouch. Crawl is the meme your looking for dingus.

>> No.2691048

>>2690921

>it's a flaw that Nintendo designed SM controls around the SNES control pad instead of a computer keyboard


are you really this fucking retarded?

>> No.2691049

>>2690951

NOT RETRO FAGGOT

>> No.2691061

>>2690921
Why can't you?
I can.

>> No.2691075

>>2690921
Kek. There is a perfect keyboard layout for snes games but i'm not gonna tell you

>> No.2691154

Shitty button mappings.

>> No.2691167

>>2690878
Game is too easy most of the time, except for when you have to bomb random tiles to progress. Music is terrible "atmospheric" garbage.

>> No.2691202

>>2690889
Came here to post this.

>> No.2691205

>>2690878
The default control configuration is retarded
You can't skip the intro
You can't skip the item acquire fanfare
The quicksand in Maridia is bullshit
The game is way too easy if you collect more than fifth of the power-ups, hell you don't even take damage after getting the screwattack/space jump combo
Final boss fight is scripted, boring and easy
Some might argue that the fact you can sequence break it in so many ways shows it's poorly planned or broken piece of shit but personally I like it and the possibilities it offers

>> No.2691209

>>2690878
Game lets you "rescue" your animal friends at the end.
They go into some cave.
The planet explodes.
They still died.
:(

>> No.2691210

>>2690889
Super Metroid is a better game.
Symphony of the Night is a better everything else.

>> No.2691219
File: 100 KB, 250x218, artificial difficulty.png [View same] [iqdb] [saucenao] [google]
2691219

>> No.2691224

>>2691210
>Super Metroid is a better game.
>Symphony of the Night is a better coaster or frisbee

>> No.2691225

>>2691219
meh you learn that the super bomb uncovers hidden tiles in the very room you get it for the first time. In fact they make sure to LOCK YOU UP in there until you learn to bomb up random walls

>> No.2691227

>>2691224
It's true that SotN's swordplay becomes trivial partway through (esp. if you find the good weapons) and has a ton of redundancy, but it has so much else going on for it that it doesn't matter.

Super Metroid is a lot more streamlined and everything has a purpose.

>> No.2691230

>>2690889
/thread

>> No.2691235

>>2691227
>grind for the crissaegrim in the upside down long library (forbidden library)
>enjoy your automatic win
Is there a more insane example of a weapon or item that makes the game a fucking boring autowin anywhere?

>> No.2691237

>>2691235
>blame obscure item that you have to FAQ to find
>it wouldn't drop in 99% of normal playthroughs
It's pretty much a cheatcode. You only have yourself to blame for spoiling yourself.

>> No.2691241

>>2691235
Aria of Sorrow's Chaos Ring.

>> No.2691242

>>2690984
>>2691210
>>2690895
>>>/v/

>> No.2691245

>>2691237
I'm not saying that, I'm saying that if you know about it and intentionally make use of it, it turns the game into a borefest and there's no other example I can think of regarding an optional item that breaks the game in favor of the player so completely.

>>2691241
Not retro so I don't know about it or give a fuck.

>> No.2691251

>>2691245
Fine. The Mime job in FF5. The 'Economizer' in FF6. The Screw Attack in Super Metroid.

>> No.2691259
File: 340 KB, 309x525, keke.png [View same] [iqdb] [saucenao] [google]
2691259

>X-ray scope is optional

>> No.2691263

>>2691235
>Is there a more insane example of a weapon or item that makes the game a fucking boring autowin anywhere?

Shield Rod with Alucard's Shield wrecks the game more than the Crissaegrim does.

>> No.2691306
File: 56 KB, 633x532, 1423516897933.jpg [View same] [iqdb] [saucenao] [google]
2691306

>>2691219
You really like to whine and bitch about this at every possibility on both /v/ and /vr/ don't you? Why do I have the idea you made this thread just to be able to post this bullshit again?

The fact is:
You can see the tube room extends both upwards and downwards and IIRC this is further emphasized by the fact you can see small enemies going up and down the walls if you wait a while in the tube room.
More importantly you come across this room which shows similar tube being broken which should give an idea to try to blow up the other one.
Being able to blow up the tube is shown in the intro demo if you wait long enough and yes, I'm aware that this only happens if the game is already beat once but if you bought a second hand copy of Super Metroid it's more than likely the previous owner(s) has already beaten the game.
Supposedly there was a commercial of Super Metroid showing being able to blow up the tube but since I don't live in burgerland I don't know whether or not this is true.
What >>2691225 said.
Finally thousands of people (including me) were able to figure this out on their without any outside help or hints so the fact YOU weren't able to figure it out doesn't mean everyone else were dumbasses like you.

>> No.2691310

>>2691306
I actually found out about that early because I decided to flash spark in the middle of the tube because I wanted health. Did it without grav suit. Annoying time getting back out.

>> No.2691354

headache inducing game

>> No.2691538

>>2691167
>music is terrible "atmospheric" garbage
We have to fight to the death now

>> No.2691539

>>2691209
You see an escape pod shoot out if you rescue them.

They even appear in Fusion

>> No.2691546

>>2691219
This had you stumped?

>> No.2691550

>>2691241
You have to collect one of every soul in the game to get it though, it's not like they just hand it over.

Hell, lots of people probably didn't even know about it.

There's also no reason you can't just not wear it, but I suppose that goes for Crissaegrim as well.

>> No.2691597

>>2690923
Worst thing is that the Wii edition of Prime removed the unlockable NES Metroid port because it had since appeared on the virtual console. Maximum jew.

Aside from that the Prime series is really good though. I love the ability to learn more about just about anything by scanning it, more games should have this feature. Like, 'you dont have to read all this text to have a good time, but it's here anyways'.

>> No.2691640
File: 39 KB, 1024x768, poorbastardcouldntgg.png [View same] [iqdb] [saucenao] [google]
2691640

>>2691227
>they inverted the castle guys, it's really more game not just a re-hash with the same enemies and a few new items strewn about.
uh huh. it's filler. they could have just had added new areas to the regular castle not available until after beating shaft damn right or maybe having a different map entirely, revealing the castle was hiding it's true form. instead of just saying, hey guys it's upside down now.
>>2691230
yeah no one can manage to say something dumber than this. might as well stop there.
>>2691597
>let's remove the mystery and intrigue
i'd rather speculate and imagine than be told, there's nothing fun about stale facts in a franchise like metroid.

>> No.2691642

>>2691640
The upside-down castle is dope.
- Genuinely eerie.
- Loads of creepy new bosses.
- Spoky to see how all the areas you knew about changed.

Definitely get tired of hearing "Final Toccata" over and over again, though.

>> No.2691678

>>2690878
It ended

>> No.2691686

>>2691678
I prefer "leaves you wanting more" to "overstayed its welcome.'

>> No.2691691

>>2690878
Metroid can't crawl

>> No.2691719

>>2690878
you can't skip the intro

>> No.2691721

>>2691719
Dat last metroid doe
Dat galaxy at pease doe

>> No.2691725

>>2691719
only legitimate complaint so far tbh

>> No.2691747

>>2690878
Too confusing on my first playthrough. I was 8-9 years old when I first got to play it and I didn't understand much of English so I couldn't read the manual that well.

>All those different buttons
>Every button does something
>Too much going on at the same time

I went back to SMW and later Yoshi's Island and I have not regretted my decision ever since.

>> No.2691749

>>2691719
>that gay ass voice over

>> No.2691765
File: 3 KB, 256x240, Super Mario Bros. (W) [!]-1.png [View same] [iqdb] [saucenao] [google]
2691765

>>2691219
How the fuck was I supposed to know to jump over or on the goomba here?!? The game gives no fucking indication you can must or even can do that. Fucking dropped because of this artificial difficulty bullshit.

This is how you sound like and it's also the reason modern games hold your hand all the way from start to finish.

>> No.2691805

>>2690878
It gets way too much praise for a sidescroller that has you re-visiting the same rooms.

>> No.2691824

>>2690889
This guy gets it.

>> No.2691864

>>2691205
Yes.
Yes.
Yes.
Not even an issue.
Not a flaw - you can do low collect runs. Nothing stops you from challenging yourself if you want to be challenged.
Yes.
Some would argue and be wrong doing so. The fact that you can't get stuck at all in any place while sequence breaking shows you it's pretty fucking well designed. The fact that the game let's you sequence break is a positive, a game that doesn't let you sequence break or use your abilities to your skill are poorly planned pieces of broken shit.

>> No.2691869
File: 329 KB, 1280x960, ePSXe 2013-10-30 18-59-49-77.jpg [View same] [iqdb] [saucenao] [google]
2691869

>>2691235
>Is there a more insane example of a weapon or item that makes the game a fucking boring autowin anywhere?
YES

>> No.2691897
File: 339 KB, 500x500, run.gif [View same] [iqdb] [saucenao] [google]
2691897

>>2690878
The game would have been better if the maps were procedurally generated.

>> No.2691903

>>2691765
Hey, the last time I played Super Metroid, I didn't even know how to get past this section: >>2691219

I just thought it was a nice looking piece of scenery, i had no idea I had to blow it up. If you're wondering how I managed to get this far, well, I did sneak a few peeks at a walkthrough. It didn't occur to me to look this up though.

>> No.2691932

>>2691048
> Missing the point

You have to practically always hold down a button to maneuver in Super Metroid. Sure, you can make due on the SNES gamepad, but it's really annoying that you are practically always holding down the dash button and then trying to press whatever other action you want to do simultaneously with your thumb.

It's bad design, but this is something that was common for games in the era. For some reason developers thought that you wouldn't always want to run by default and then hold a button to move more slowly in rare spots that you need more precision.

>>2691075
I'm aware of the layout. When you press more than 3 keys simultaneously the keyboard stops receiving input. So run button + movement forward button + angle button = shoot and jump buttons won't register.

>> No.2691937

>>2691869
How is the Crissaegrim more game breaking than the Alucard Shield + Alucard sword (or even Shield Rod)?

You can literally press 2 buttons to enable god mode with those.

>> No.2691943

>>2691903
> I played this game where there was this gigantic tube clearly made of glass, and it didn't occur to me that a space mercenary outfitted with multiple types of missiles and bombs might be able to shatter it.

Nigga just kill yourself. My first time through this game at 11 years old I ended up breaking that thing before I had the gravity suit, which made it annoying as fuck to pass through that one screen.

>> No.2691958

Controls feel floaty and slow.

>> No.2691970

>>2691958
It's almost like you are in space on another planet.

Oh wait...

>> No.2691991

>>2691903
I'm honestly surprised with people having problems with >>2691219 especially if you take the points mentioned in >>2691306 into account. Then again most people didn't have an access to walkthroughs or guides at the time so they had to figure things out by themselves.

>> No.2692007

>>2691991
Having a 'problem' with it means you tried to bomb or xray it and you took it at face value when the game told you the pipe is made of normal tiles

>> No.2692009

>>2690878
lack of challenge + gameplay systems depth

>> No.2692107

>>2691970
player interaction should come first in an action game

theming/realism or whatever !> controllability and fun

>> No.2692109

>>2692107
for example, would doom be better if you could only sprint for short periods of time? or if you could only carry a few weapons?

>> No.2692360

>>2690878
Maridia is by far the weakest area of the game and it takes up a huge chunk of the map.

>> No.2692475

>>2692107
Super Metroid isn't an action game.

>> No.2692501

>>2692475
It is, just a very slow one.

>> No.2692556
File: 515 KB, 1500x1500, 1300730728028.png [View same] [iqdb] [saucenao] [google]
2692556

>>2691864
You can sequence break the fuck out of Sonic Boom and not get stuck. So GOTY definitely.

>> No.2692593

>>2691932
It depends specifically on your model of keyboard. Wasd are usually safe with most other keys. Zx are pretty good CTRL alt space enter are also always good.

Emulators used to have a keyboard chording tester so you could see if your layout would work

>> No.2692625

>>2691937
You're missing the point. His question was is there anything more game breaking than crissaegrim? MY answer, yes... TWO of them at the same time.

Notice the lack of giving a shit about your alucard shield and sword. Though, while the shield rod is pretty useful, I still find it crissaegrims better than that combo something like 80% of the time. Also, god mode runs out. Crissaegrim doesn't. You don't even need to stop to fuck shit up and basically everything you touch is dead in like 1-2 seconds or less barring two bosses who take like 5-7 seconds, and that's with a single crissaegrim. Two is just crazy shit. You don't need to enable god mode when you've turned on instakill mode.

>> No.2692640

>>2691219
I will never for the life of me understand people who claim to figure this out on their own. What would make you want to drop a superbomb there?

>> No.2692648

>>2692625
SMetroid is still better you pile of shit.

>> No.2692651

>>2692640
The walls aren't tiles, so the normal bomb can't reveal them.

I think missiles and super missiles might make a different noise hitting it?

Super bomb is also the biggest boom you got and it's a confined space for it. How could you not?

>> No.2692656

>>2692651
It didn't even occur to me that it was breakable at all, so I didn't try.

>> No.2692704

>>2692648
You seem to be under the fucking delusion that I was arguing that it isn't. It is. Of course it is.

>> No.2692724

>>2692640
>>2692651
>>2692656
I figured out that something was up with it, but I was having trouble getting the Power Bomb to actually blow it the hell up. I wasn't jumping after it blew.

>> No.2692725

>>2692475
Doesn't even have to be an action game. Any game where you control your character in real time should feel responsive

>> No.2692928

>>2690889
I downloaded an ps1 emulator just to play this game, but it looks pretty bad. Like, worse than super metroid. Did i fuck up the filter settings or something? I didn't touch anything. What resolution should i choose?

>> No.2692934

>>2692928
4:3 just like every other retro game, dipshit.

>> No.2692939

>>2692934
Thanks, gonna try that. The movement is 10 times smoother than super metroid so far, but i highly doubt it will be the better game.
Welp, let's see.

>> No.2692979

>>2692939
IMO SoTN feels richer overall.

>> No.2692981

>>2692939
On my first playthrough I killed Richter and honestly thought the game was mad overrated.

Then I discovered Richter wasn't the final boss and you weren't supposed to kill him, but use some special glasses to snap him out of his mind control by revealing the evil magician hiding behind him.
And then the reverse castle.
And then the classy knight boss that turns into a green demon that I didn't even know existed in the original castle.
And then the sword familiar that I didn't even know existed.
And then a ton of other shit in the original castle I didn't know was even there.

Not mentioning bosses like a ball of naked bodies and a hanged giant rotting corpse that sends flies and maggots after you.


I won't say it's a better game than Super Metroid since tastes happen to be subjective and all, but god damn if it's not one fine-ass game that everyone deserves to play at least once.

>> No.2692994

>>2691642
Not him, and i actually prefer SoTN to SM thus far (halfway through first playthrough of SM right now) but come on, the inverted castle is nice, and what you say about it is true. BUT. Half of it is empty, the enemies are badly placed, the items are boring, and there're no metroidvania barriers anywhere to prevent you going wherever you like.

The game is better with the inverted castle, removing it would be a bad idea, but it's also clearly unfinished. Maybe they ran out of time and just stocked it at the last minute. Certainly feels like that.

>> No.2693004

>>2691869
Is that screenshot from an emu or like a BVM?

>> No.2693121
File: 2.87 MB, 204x154, 1361297058595.gif [View same] [iqdb] [saucenao] [google]
2693121

>>2691219
>>2691903
>>2692640

>be 32
>never got stuck once in Super Metroid when it was brand new and there were no guides and shit
>glass tube especially was extremely obvious that you were supposed to break it in some way
>younger generation of gamers have problems with this game and think the glasstube was "bad game design", "artificial difficulty" or impossible to figure out on your own
sad frog.exe

I'm honestly concerned about the next generation of gamers believing that "Y Cant Metroid Crawl?" is a valid complaint and using morph ball being something that was impossible to figure out on your own. Gamers truly are becoming stupider with each generation... apparently there is a reason modern games hold player's hand all the way from beginning to end.

>> No.2693153

>>2692640
See >>2691943

You just cycle through your various weapons and try to break it. It's made of goddamn glass and you are armed to the teeth with explosives.

Also, the fact that the screen was unique usually means that there is a significant reason for it. This is how retro games drop huge hints that you are supposed to do something.

>> No.2693170

>>2691009
>Super Missiles and Power Bombs were useless additions to the series
I can almost get behind this one. Super missiles are useful against bosses, though.

>> No.2693173

>>2691932
>When you press more than 3 keys simultaneously the keyboard stops receiving input
That's because you have a shitty keyboard, not because keyboards are shit. You can get a 6KRO board for pretty cheap and an NKRO board for only slightly more.

>> No.2693178

>>2692360
>Maridia is by far the weakest area of the game
What? You're thinking of Tourian, which is disappointingly short and easy. Maridia's probably the single strongest region; at worst it's tied with Norfair.

>> No.2693193

>>2690878

Could have been better with a SuperFX2 chip and a 48Mbit ROM.

>> No.2693207

>>2690878
Too fucking easy. Lame enemies.

>> No.2693279

>>2690923
Thats modern gamers for you.

OH ITS NEW AND FLASHY ITS AUTOMATICALLY BETTER

>> No.2693293

>>2693153
>Also, the fact that the screen was unique usually means that there is a significant reason for it. This is how retro games drop huge hints that you are supposed to do something.
Good point, well made.

>> No.2693460

>>2693279
Prime did a lot more than being flashy though. It was a pretty good transition to 3d. The Prime games also had a good story and a nicely fleshed out world. I'll grant that is a matter of preference whether or not you prefer the 2d or the 3d games, but neither are bad.

It's mostly Other M where things went wrong, and even there not so much on gameplay but rather on plot and characterization.

>> No.2693592
File: 101 KB, 536x536, super-metroid-game-map.jpg [View same] [iqdb] [saucenao] [google]
2693592

>>2690878
Doors are not marked on the map.

>> No.2694025

>>2693460
>>2690923 here...

I will admit that Prime did a good job to *feel* like Metroid in 3D. However, it removed a significant important aspect of the gameplay - the ability to explore and being rewarded for it. The game pretty much chauffeurs you from point-to-point, and if you try to deviate you run into an obstacle that you can't pass until you fetch a certain item.

The game also requires you to backtrack a lot more than the previous entries. Backtracking always annoys me since it is a developers way of trying to add content to a game without actually adding content. I already played through this area, I don't feel like tredging through it repeatedly just to open a new colored door when I get a new beam.

That's not including the non-existent challenge when fighting enemies who have pretty awful AI scripts, but Metroid stopped being challenging after Metroid 2.

>> No.2694041

>>2692625
When I was a lad, I ground for 2 crissaegrim, and I ultimately decided I only needed one. It's not like there's any cooldown or anything to keep you from mashing the attack button.
Also, Ring of Varda is the real instakill. Attack +40, Defense +14. and you can still wear 2 of them.

>> No.2694069

>>2694025
True, but the Metroid series has always been about backtracking, linear games like Fusion and Metroid II aside. It's been a while since I've played Super Metroid last, but I remember it also had a lot of backtracking, specifically to get past areas you couldn't before due to lack of a certain item.

Metroid II is pretty easy too, though, if you only bother to keep your health up.

>> No.2694076

>>2690878
Slowdowns

>> No.2694102

>>2694069
The series was not always about backtracking. There is some backtracking in Super Metroid, but it pales in comparison to what's required in Prime. You can also further minimize it if you perfect the wall jump.

>> No.2694158

>>2694041
> It's not like there's any cooldown or anything to keep you from mashing the attack button.
You can do twice as much damage with two. Nothing keeps you from mashing both attack buttons.

Honestly, it didn't even take that long to get 2 crissaegrims.

>> No.2694178

>>2694076
this

>> No.2694267

>>2692109
A mod could do that, and depending on what the author is aiming for it could be good.

>> No.2694360

>>2690878
honestly boring.
Lack of any punch.

>> No.2694613

>>2694158
> It didn't take that long to get 2 crissaegrims.

The game is not nearly challenging enough to even waste one minute trying to get two of those things.

>> No.2696070

>>2694613
>The game is not nearly challenging enough to even waste one minute trying to get two of those things.
Which would be a valid objection if the purpose of getting them was to make the game less challenging.

We can just shortcut your entire logic and say the game is not nearly challenging enough to even waste one minute trying to play the game since we won't be challenged.

>> No.2696097
File: 23 KB, 480x472, ahaha.jpg [View same] [iqdb] [saucenao] [google]
2696097

>>2691245
>Not retro so I don't know about it or give a fuck.

>> No.2697507

obviously since im on /vr/ i consider myself someone who can easily tackle a snes game, but super metroid has never held my interest. i wish i could enjoy it, but i've started this game five separate times and never stick with it. disappointing on my end.

>> No.2697518

>>2697507
not shit posting. can someone highlight reasons to pick up super metroid and stick with it? my backlog is all ready pretty extensive. what is the standard time for a play through?

>> No.2698336

>>2693121
>>2693153
my nigga

>> No.2698341

>>2691932
I always fucking hated this.
In Mega Man X, I mapped the dash to L for when I needed to dash-jump, but you can't do that in Super Metroid because of the aiming on the triggers.

>> No.2698763

>>2698341
The issue with Mega Man X was you always wanted to have the X buster charged, which had the same practical effect. You could dash with a double-tap of forward.

SMW and DKC had the same issue with holding dash almost all the time.

>> No.2698809

>>2697518
without a guide at all, probably 8-12 hours.

If you get spoiled and consult maps, 4 for your first run. People speed run this shit.

>> No.2698848

>>2690878
The mother fucking wall jumping. Play Mega Man X, then play this and tell me it's ok.

>> No.2698914

>>2698848
>two games with different control schemes and physics
>it's not ok that Metroid does it's controls differently from Megaman

It took a bit of getting used to, sure, but I don't think it's a bad thing.

>> No.2700192

>>2693293

Oh man, thats a really good point. this occasionally gets brought up when me and a dude discuss metroid but i've never realized that about it

>> No.2700275

>>2693121
>and there were no guides and shit
Yeah there were.

>> No.2700281
File: 27 KB, 478x345, image.jpg [View same] [iqdb] [saucenao] [google]
2700281

>>2690921
>PSX

>> No.2700296

>>2690878
No Nude Game+

>> No.2700436

>>2700281
Nobody but you cares.

>> No.2700465

>>2700281
>he emulates with a keyboard

laughinggirls.png

>> No.2701040

>>2698848
wall-jumping in x is vital, core gameplay mechanic. in super it's something additional, e.g. you could completely miss it and still beat the game. sorry you couldn't gg.

>> No.2701140

>>2692934
4:3 is not a resolution, but an aspect ratio, twat.

>> No.2701145

>>2691219

top bait gj

>> No.2701182

>>2690902
If I wanted to be bossed around I would play Other M.

>> No.2701204

>>2700281

Those of us who were there at the beginning still call it PSX, only 20 year olds who got a shitty 2nd hand PsOne in the year 2001 call it PS1.

>> No.2701221

>>2701204
>not calling it the playstation
sure thing anon, psx wasn't sony branding for the first hw revision.

>> No.2701283
File: 39 KB, 636x358, tyler.jpg [View same] [iqdb] [saucenao] [google]
2701283

>>2693121
>I'm honestly concerned about the next generation of gamers
Stopped reading there. Way to loop kids that are actually intelligent and can appreciate and understand good game design with kids who play COD and iPhone games. My cousin is 12 and he's been proficient at and interested in every retro game I show him. You're just used to seeing younger gamers being stupid because the Talentless Hack Bros. and the Internet love pointing and laughing at people being stupid.
>Gamers truly are becoming stupider with each generation...
Oh my god, fuck off.
>apparently there is a reason modern games hold player's hand all the way from beginning to end
Yes, because every single game ever created nowadays is heavily tutorialized and shallow. Fuck off and quit judging the whole of the market by what's popular on the surface. You're no better than those faggots that claim they were born in the "wrong generation," and insist that everything that's new is shit. I absolutely prefer retro games to new games, but this is just pathetic.

>> No.2701326

>>2690878
You can enter Maridia (and get pretty far) without the Gravity suit.

>> No.2702164

>>2697507
Just look at it like if you were in 1994 and you got this exploration game with a huge map nad nice atmosphere where you shoot things and find a lot of power ups.

It's like the Ocarina of time of the SNES but you use a gun instead of a sword.

>> No.2702168

>>2701204
>Those of us who were there at the beginning still call it PSX

I was there at the beginning and I don't call it a PSX. Don't lump me in with you dumb assholes.

>> No.2702827

>>2693592
This.

>> No.2702834

>>2702168
Arguing over this has not gotten anyone to change their minds. People are just going to keep calling it whatever they want.

>> No.2702847

>>2690878
Grappling hook
fuck that thing

>> No.2703663

>>2691219
one of these days I want to trip out on DPH so hard I forget I ever play SM to see if this still stumps me

>> No.2703671

>>2690878
Gigantic water level.

>> No.2703819

>>2702168
>>2701221
>>2700281
https://archive.moe/vr/thread/2337195
Go fuck yourselves.

>> No.2703973

>>2690937
It's designed to be played with touch screen aiming, you'll have a hard time emulating it.

>> No.2703978

>>2690937
Well, a toaster couldn't ever emulate a DS game anyway. The best you'll get is like 60% speed, with HUGE frame rate stutters,

The fucking thing is a goddamned nightmare for shit machines.

>> No.2703990

>>2690878
After the dust settled, what went wrong? Find a flaw!

Protip: you can't.

>>2692981
And then there's all the stuff they cut out outside of Japan.

>> No.2703992
File: 12 KB, 323x305, 80sdan.jpg [View same] [iqdb] [saucenao] [google]
2703992

>>2693121
Kids aren't stupider than you just because they were born later. It's fucking bait in the first place, why are you even believing in it let alone taking it?

>> No.2705010

>>2701182
I don't get why Fusion got so much hate after Other M came out, it's almost a decade older and it was probably not written with Other M in mind.

>> No.2705167

>>2705010
because other m was made by team ninja, fusion was produced by nintendo and imo (right or wrong) has an on the rails feel that makes this less of an adventure game than og, 2 or sm

freedom to explore from best to least
metroid>super>fusion>2

however 2 didn't make me sit though a damned computer telling me, a planet destroying zenocide committing badass what to do. it also had the highest volume of the titular enemy whereas fusion had 1. there are other reasons i like 2 better, and fusion isn't perfect but it's not terrible. it doesn't bring anything new to the table, and frankly takes away things i've come to expect.

>> No.2705202

I might be a fucking potato, but I had trouble with the wall jumping. Especially on my keyboard

>> No.2705251

>>2691932
>Not owning a mechanical keyboard with n-key rollover
>Not using a DS4 for emulation

HOLY SHIT. LOOK AT THIS FAGGOT.

>> No.2705265

>>2703671
I think the problem with water levels is that they control like flappy bird

not as bad is the DKC/SMB3-Frog-Suit controls where you just press in the direction you want to swim

once you have gravity suit, maridia is effectively not a water level

>> No.2705292

>>2705265
>water levels is that they control like flappy bird
That's like every other water level in the history of sidescrollers

>> No.2705731

>>2690878
headache inducing

>> No.2706043

It's a non-Prime Metroid game

>> No.2706351

Bosses are too easy
Missile / health refills are so uncommon that they might as well not be in game
Controls are awkward for the more complex maneuvers

still great though

>> No.2706431

>>2706043
>name a flaw
>not being associated with prime
you're doing it wrong.

>> No.2706853

>>2706043
But that's a plus, anon.

>> No.2709032
File: 1.23 MB, 260x195, SupMetroid_ShortChargeSpeedBooster.gif [View same] [iqdb] [saucenao] [google]
2709032

>>2690878

The flaws are what makes it so good! That's why exists Project Base and AM2R!! xD

>> No.2709040

>>2693592

Here's a link with better map:

http://i.imgur.com/F4obCnK.gif

>> No.2709730

Worse controls compared to Fusion and especially Zero Mission
Maridia's quicksand, though the entire Maridia area was kind of sucky as a whole
Space jump controls were completely dire
Ridley's boss fight was awful

All the Prime games, Fusion and Zero were better, though it's still a stellar game.

>> No.2711169
File: 2.33 MB, 260x227, SMShSBCh_2.gif [View same] [iqdb] [saucenao] [google]
2711169

>>2709730
Yeah, I agree. But I've missed the run button in those games (pic related). I really hate the "automatic speedbooster charge".


By the way, have you played Super Metroid Project Base hack? (also, Hyper Metroid... etc.) I recommend you playing it.

>> No.2711324

>>2709032
How the fuck do you do that? I always broke that wall open diagonally.

>> No.2711446

>>2711324

This is possible due to the Run Button... and what many says as "flaw".

It's better to watch this video for complete understanding:
https://www.youtube.com/watch?v=AAceN_I7GSE

>> No.2713526

>>2691897
No. I studied a (admittedly useless) game design degree. The level design in Super Metroid is actually the best I've ever seen from any game. SM would not nearly be as good a game if the map was procedurally generated.

>> No.2713570

Metroid 1 rehash.

>> No.2713571

>>2706043

Are you underage?

>> No.2716625
File: 1.21 MB, 4096x2304, P_20151003_141205.jpg [View same] [iqdb] [saucenao] [google]
2716625

What am I supposed to do? There's no way back but I can't go up either.

And there are also three pieces of shit that look like Stitch that who knows what are they for.

>> No.2716627
File: 2.43 MB, 4096x2304, P_20151003_141455.jpg [View same] [iqdb] [saucenao] [google]
2716627

>>2716625
I'm here.

>> No.2716651

>>2716627
You are in what is known as the Etecoons pit. They are trying to show you how to get out.

you must wall jump to get out -- you have to bounce off the wall and press jump again, it's difficult at first, but you can do it.

I got stuck here when I was 10 years old, about 20 years ago. I did it then, you can do it now.

>> No.2717250

>>2690878
No remix of classic Brinstar theme.

That shit was so dope in Prime.

>> No.2717261

>>2690878
Tourian doesn't live up to the rest of the game.

>> No.2717264

>>2690921
>you can't do that on a keyboard
>on a keyboard
>keyboard
how can you possibly be serious

>> No.2717267

>>2691219
darksydephil pls go

>> No.2718345

>>2716651
I figured out that was the way to go, but, isn't walljumping an upgrade? If so, I don't have it.

>> No.2718369

>>2690878
can't turn off german subs

>> No.2718382

>>2701283
>Stopped reading there
Then why'd you keep reading?

>> No.2718397

>>2718345
It's not. You can do it from the very beginning.

>> No.2718402

>>2717267
Hwuuuuuooot?Dude, i'm not him *snort*
What a fucking stupid thing to say! Yeah, I critisize a flaw in a game and you instantly know it's me, good job Ohahahaha *clap clap clap*

>> No.2718403

>>2693121
I think I found your problem

You're only playing shitty games, stop playing shitty games, anon, and those problems magically vanish

>> No.2718485

>>2717250
This, but for kraid lair

>> No.2718623

>>2690902
ThankS doc

>> No.2719394
File: 725 KB, 850x750, hyper-metroid-header.png [View same] [iqdb] [saucenao] [google]
2719394

What do you guys think of this Hack?

And what about Samus' improved skills and controls?

>> No.2720581

>>2719394
It feels tighter, but the default control scheme is tough to adapt to, at least for me likely stemming from having played og SM to death (with an alterable contol scheme I never had a problem with it honestly). Making the first available (per what I've run into) missile pack as being only obtainable by wall jump was nice because it helped me dust off my wall jump abilities. And allowed me to explore a bit. I have run into the Chozo statue protecting bombs, and making it harder by only allowing it to be beaten with missiles was a interesting choice, but it got pattern locked and with only 5 missiles and few breaks of vomiting items I probably need to get at least one more pack. Making doors open with a single missile is nice, but threw me off initally if only because I've been trained to fire off five by muscle memory.

The intro rustled my jimmies because I didn't need a 'new' reason for Samus to hate the space pirates. I don't care for a xenocide committing badass as a house frau to Adam Malkovich of all characters (easily the WORST addition to the series canon imo) or that she miscarried a babby. Pretending that the first Metroid plot explanation for Mother Brain not being smote in her first trip to Zebes being 'a fake' was asinine. I sincerely hope that there is no further exposition. Otherwise the level design is interesting an exploring is fun because I don't know where shit is.

>> No.2720591

>>2719394
it's shit

>> No.2720594

>>2690878
You

>> No.2720736

>>2720591
a stunning explanation of why.

>> No.2720754

>>2720736
>rom hack
this is why

>> No.2720757

>>2720754
>romhack
>automagically bad
Sure thing anon. stay myopic. There are definitely bad hacks, but like anything they aren't all bad.

>> No.2720773

>>2719394
Not a bad hack, but I personally didn't like what I've played of it.
The rapid shooting feels wrong and makes the beginning/early enemies unnecessarily easy.
The super high jump physics are weird just like the fact that infinite bomb jumps are so easy to do (just spam the button basically). The early exploration phase, shooting, bombing, observing to find secrets gets kinda ruined because X-Ray is obtainable very early and easily.
Stuff like this made me not want to continue playing but maybe it gets better.

>> No.2720786

>>2720773
You could just not use the x-ray. I assume it helps when you get stuck with the bullshit gate system trying to find them in less than obvious spots, otherwise it's probably unnecessary.

>> No.2721365

>>2690878
You shoot or bomb a breakable brick and it turns into the icon of the weapon you can break it with. That's just bad. I mean I get it, it's supposed to make it easy to figure out but fuck that's not even a hint and it just makes no aesthetic sense what-so-ever in the world you explore. Other than that it's genuinely great, and this is not a big deal, but you asked for a flaw and this is the one thing I don't think any new game should take after Super Metroid on.

>> No.2721369

>>2720757
>but like anything they aren't all bad
wrong

>> No.2721373

>>2721369
again, startling amount of supporting argument there.

>> No.2722396

>>2721365
I can agree with this and say more: the same way the doors give hints about the weapons you must use through colors, the blocks could use an alike system instead of putting the literal symbol of the weapon on the block.