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/vr/ - Retro Games


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File: 64 KB, 260x198, Genesis_controller.png [View same] [iqdb] [saucenao] [google]
2684913 No.2684913 [Reply] [Original]

Why does everyone shit on the 3-button genesis controller? Sure the 6-button has better functionality but to my man-hands, the larger 3-button just feels much more comfy. If a genesis game doesn't require the 6-button, I always go with the 3-button.

>> No.2684921

I have giant freak hands but the button arrangement doesn't put all three in reach at once, which can be a problem in some games, and 3+start isn't really enough buttons anyway. It's very comfortable to hold, though. Pretty good controller overall.

>> No.2684940

>>2684913
What games even required the 6 button controller.

>> No.2684949

>>2684940
SF2 was a hell of a lot better.

>> No.2684950

>>2684921
>the button arrangement doesn't put all three in reach at once, which can be a problem in some games
None Spring to mind.

>and 3+start isn't really enough buttons anyway.
It is for the vast majority of games.

>> No.2684957

>>2684913
I think most people aren't shitting on the 3 button but they're suggesting to get the 6 button so you don't end up in a situation where you're screwed because you just picked up shaq-fu and it plays even worse because you only have 3 buttons

>> No.2684974

>>2684949
comix zone

>> No.2684983

>>2684950
I would say about 90% of games don't need 6 buttons. A handful of later games and 6 button fighters need it.

>> No.2684987

>>2684940

X-Men 2: Clone Wars is the only one I can think of off the top of my head but there are others.

>> No.2684994

>>2684940

In Hard Corps, the extra buttons on a 6 button controller change between free and fixed mode, and pressing them is a lot easier than pressing shoot + select, especially if you have shoot on A and select on C like I do.

>> No.2685004

>>2684987
some of the later games used it. But most didn't.

>> No.2685029

The 6 button has a much better dpad

>> No.2685032
File: 165 KB, 640x480, saturn controllers.jpg [View same] [iqdb] [saucenao] [google]
2685032

>>2685029

People say this about the second gen saturn pad as well and I don't believe them either.

>> No.2685047

Simple, OP. They shit on that controller because it's a toilet of a controller. The D-pad is unflexible and needlessly huge, the cord is insultingly short, and the start button is a bit out of reach. Also, I'm a grown-ass man who is 6'2" and with pretty big hands and I still find that thing too large. I can't possibly imagine how its target audience of 8 year-olds used this thing.

>> No.2685052

>>2684974
Manual blocking thank fuck.

>> No.2685054

>>2685047

OP here, I hear you, the chord is way too short and yes as an 8 year old I always used the 6 button, but seriously, too big? You must have freakishly undersized hands for a man of your height because the 3-button feels so god damn nice in my hands, I like that the buttons themselves are larger too. Also, I find no noticeable difference in the d-pads.

>> No.2685076

>>2685054
Well admittedly I was a Nintendo guy all my life and only got a genesis last year. With that said, the transition before nice snug Nintendo controllers and that Genesis elephant was too jarring for me to take. I went and found a 3rd party controller that was more like an SNES one and I haven't looked back.

>> No.2685210

>>2685032
How are you supposed to hold those

>> No.2685218

Both Genesis controllers were incredibly comfortable, but the Six Button had a better d-pad and was a nice smaller size.

>> No.2685224

>>2685210
The nights pad is more comfortable than a dreamcast pad

>> No.2685237

>>2685224
I still don't get how they fucked up the Dreamcast's controller up, considering that it's based off of the Saturn's 3D Controller, which is great.

>> No.2685997

>>2684950
>>the button arrangement doesn't put all three in reach at once, which can be a problem in some games
>None Spring to mind.
Any game with one jump button and two attack buttons for one thing, which is a lot of them

>>2684983
>I would say about 90% of games don't need 6 buttons
>need
Whether or not you *need* them there are plenty of games where they would have been nice to have.

>> No.2686072

>>2685997
Do you have arthritis or something?

It takes a fraction of a second to move your thumb from resting over the a & b buttons to the b & c buttons.

>> No.2686092

I prefer the larger, more solid 3 button too. In any event, while the d-pad does feel different (the 3 button is a little stiff while the 6 button one is loose and rattles around), both work perfectly and there's no difference in functionality.

>> No.2686114

>>2686072
Sure, if I think thing1 is easier than thing2, that must mean I think thing2 is virtually impossible, thanks for weighing in professor.

If I'm emulating e.g. Bloodlines, subweapon goes to the shoulder button. That's all I'm saying.

>> No.2686135

>>2686114
> if I think thing1 is easier than thing2, that must mean I think thing2 is virtually impossible

I'm sorry if you're having trouble following this conversation, but the post I originally replied to, which you defended, specifically said it was a problem. Not that it was ever so slightly harder.

If you find the need to move your thumb a cm to be problematic then I can only assume something is wrong with your hand.

>> No.2686142

>>2686114
I beat bloodlines multiple times with a 3 button. You just use the standard up attack for suv weapon like in every other castlevania. The only games that sucked with it were fighters. But even umk3 was fine with the 3 button. Most retro games besides fighters that try to utilize 6 buttons just end up feeling convuluted. Even snes games typically just utilize the face buttons

>> No.2688632

>>2684940
Eternal Champions.

But even then, if the manual for that game was anything to go by, it was designed around the Activator.

>> No.2689839

>>2685076
I find the SNES controller more comfy, but that's due to ergonomics and not the amount of buttons on it. I also like the SNES d-pad better, but that also has nothing to do with whether 3 face buttons is appropriate.

3-buttons is plenty for any game that isn't a fighter, and considering the Genesis specialized in Sega arcade ports the 3-button controller worked just fine. There are lots of SNES games that basically used Y-B-A as the main buttons with X doing nothing and R/L buttons serving as nice-to-have extra features like switching through weapons in Mega Man X or not having to press Up + Attack to use a secondary weapon in Castlevania 4.

3 buttons also makes the system more accessible to casual gamers. My dad could figure out how to play a genesis game, but he picks up a dualshock and is like 'how do I hold this?'

So if anything, the Genesis controller could have benefitted from shoulder buttons. The only reason to have 6 face buttons is for fighters.

In fact, Nintendo went toward their simplified controls with two larger action buttons (N64) and one large action button (GCN) precisely because they realized that most games are controlled with 1 or 2 primary action buttons.

>> No.2689845

>>2684987
>X-Men 2: Clone Wars

I can confirm that this is plenty playable with a three button

>> No.2689856

>>2684913

>Buttons are too big
>Buttons stick easily
>Buttons are often loose
>D-pad has sharper edges
>Start button is in a stupid location
>Start button sticks out too much
>Ugly lettering
>Ugly original genesis logo
>Feels like shittier quality plastic
>Just pretty much sucks in comparison overall

>> No.2689880

>>2684940
>What games even required the 6 button controller.

SF2 and all its sequels, Mortal Kombat 2 and all its sequels, Streets of Rage 3, Eternal Champions, Comix Zone, Toejam & Earl 2, Judge Dredd, Primal Rage, I think Batman Forever too but I did not ever check that one.

>> No.2689985

>>2686135
>If you find the need to move your thumb a cm to be problematic then I can only assume something is wrong with your hand.
I can only assume there is something wrong with your brain if you can't understand why not having to reposition your thumb is superior.

>>2686142
>I beat bloodlines multiple times with a 3 button
Me too actually. I think a better example might be Altered Beast, it's much better having all three buttons in reach at once.

>>2689839
>So if anything, the Genesis controller could have benefitted from shoulder buttons. The only reason to have 6 face buttons is for fighters.
If they'd gone with 4 face buttons perhaps we could've gotten some dual stick shooters.

>> No.2689986

>>2684913
>>2689920

>> No.2690069

>>2689985
> dual stick shooters on the genesis

U wot? Dual analpg sticks would not become a popular thing until 12 years after the Genesis debuted in NA.

>> No.2690882

>>2684921
>the button arrangement doesn't put all three in reach at once, which can be a problem in some games
Most games on the genesis are designed around this; you get essential function 1, essential function 2 and then a less essential thing like a weapon switch or a special attack or something.

>not enough buttons
It was enough for the NES.

>> No.2691624

>>2690069
>what is Smash TV

Dual stick shooters don't need analog sensitivity, as long as you can move and fire in 4 directions you're good. The SNES port of Smash TV worked perfectly with its controls, whereas the Genesis port was awkward as hell.

>> No.2691923

>>2691624
> What is Smash TV

I have absolutely no idea what you are talking about. So I guess this is some fringe game that you liked from your childhood... absolutely something that gaming companies should design their controller around.

Do you have a robust list of games pre-1988 that required the use of dual analog sticks (or dual d-pads as a compromise)?

>> No.2691954

>>2691923
Ikari Warriors
Robotron 2084

Smash TV was pretty popular back in the day moron.

>> No.2691959

>>2691923
Are you kidding? Smash TV was huge.

>> No.2691961

>>2691954
I take that back, Ikari Warriors had a joystick you can rotate to shoot if I remember correctly.

>> No.2691967

>>2691954
> Robust list of games requiring two joysticks to play.
> Names two games, one of them has Atari tiered graphics the other only had one joystick.

>>2691959
> Smash TV was huge

Literally never heard of it. Besides, it was a game released 2 years after the Genesis came out. Remember that in those days not every arcade game could be ported to home consoles.

>> No.2691982

>>2691967
Then I call you a troll and you say something that you won the argument because I called you a troll. That's the punchline right?

>> No.2692351

>>2684913
The cord is short as fuck

>> No.2692367
File: 229 KB, 1024x683, 3btn02.jpg [View same] [iqdb] [saucenao] [google]
2692367

I like it but if Genesis had came with a arcade 3 button stick by default it would be way better IMO

>> No.2692484

>>2691982
I'm not trolling. The premise is that the Genesis should have been designed with a 4-face button controller because Sega should have had the foresight that someone's favorite arcade game released several years after the Genesis was designed would require it.

>> No.2692507

>>2692367
Gotta love that groove they have for your palm. Comfy af.

>> No.2692517

Genesis 6 button > SNES pad > Genesis 3 button

FACT

>> No.2692521

>>2684913
There never was a good d-pad...

>> No.2692528

>>2692521
... have you ever used the Saturn pad?

>> No.2692682

>>2692528
I think he meant made in his lifetime. So Wii or later

>> No.2692747

>>2692484
Dude, Smash TV was big enough to be ported on multiple systems with controllers that wouldn't make sense for the game. It's not some "fringe game". Even Robotron was ported on multiple systems (there's even a trivial autistic factoid linked between the two games you can found out yourself, after all you looked up these games already :^)

>> No.2692792

>>2692747
Dude, his favorite youtube letsplay faggot hasn't reviewed is to it's a fringe game. Stop behaving like an adult and get with the program.

>> No.2693139

>>2692747
> Being ported to systems automatically makes a game popular.

No.

And the average user review for the SNES version on Gamefaqs is 3.5/5, good enough to be the 348th best action game on the system and the 756th best game on the system overall. It's claimed to be owned by a whopping 418 people.

I personally know of no one who played this game, talked about this game, or owned any of the ports circa early 1990s.

>> No.2693145

>>2692792
> I can't refute >>2692484 so I resort to childish insults and then pretend that is behaving like an adult, the post.

>> No.2693152

i didnt like the genesis controllers they felt weird to hold

>> No.2693157

>>2693139
What? Not the anon you're replying to but Smash TV was a huge game. It had ads on TV, it was in every arcade, and most people at least owned a copy.

>> No.2693162

>>2693139
Haven't you ever seen people on /v/ or /vr/ or even /b/ posting "i'd buy that for a dollar"? You had to have wondered what they were referencing.

>> No.2693169

>>2693162
Probably RoboCop 2, the origin of the phrase.

>> No.2693184

>>2692367
What the hell was Megafire?

>> No.2693205

>>2693169
This is the part where you want me to correct you and say "Robocop 1"

>> No.2693215

>>2693157
There's been plenty games that had advertising that never really became popular or successful though.

But anyways we're being trolled at this point.

>> No.2693224

>>2693145
>I'm a crybaby who's butthurt I made and ass of myself by claiming a well known game is "fringe", the post

>> No.2694290

>>2693184
It's pretty much another word for turbo.

>> No.2695271

>>2684940
>fighting games
>action games that used x/y/z for attacks
>wrestling games (exp: mode key was used for 6man tag)