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/vr/ - Retro Games


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2684490 No.2684490 [Reply] [Original]

The only retro TR games I've ever finished are TR1 and 2, but I recently got a hold of the rest of the retro series (minus the Game Boy games) for PS1 and am setting out to complete them in order.

TR3's lack of lighting in most levels really makes exploration a chore, especially considering all the backtracking you have to do. I mean, the game doesn't give you a sufficient amount of flares to backtrack through each area as many time as you have to.

The ATV sequences are really tedious. TR2 had some annoying snowmobile levels, but TR3's wonky ATV maneuvering takes the cake. Why anyone thought it would be fun to drive an ATV along narrow ledges with river currents surrounding you on all sides, I can't image.


So... retro Tomb Raider General?

>> No.2684503

You think the quad bike is bad?
You're gonna love the South pacific islands.
And yes, TR3 is horrible, I love 1 & 2 to death, but TR3 is a fucking chore filled with cheap instakill traps and flat out bizarre level design

>> No.2684507

Fucking love TR1. None of the others quite had the same feeling of exploration imo.

>> No.2684529

>>2684490
I think every Tomb Raider on PS1 was terrible.

I enjoyed Tomb Raider: Remastered on PS4 quite a bit.

I honestly believe you can disregard most of the older Tomb Raider games because they are really chores to get through. It did some neat things, but they also had that "milk this shit till its dry" thing going on and theres what, 5 or 6 games on PS1?

Tomb Raider 1-3, Last Revelation, Chronicles off the top of my head. Thats -too many- for a single console.

>> No.2684536
File: 2.45 MB, 458x334, 1382912853389.gif [View same] [iqdb] [saucenao] [google]
2684536

>>2684529
>I enjoyed Tomb Raider: Remastered on PS4 quite a bit.

>> No.2684669

>>2684529
>I think every Tomb Raider on PS1 was terrible.

Do you mean compared to the PC release, or just plain terrible?

Personally I thought the first game was incredible when it came out. The control scheme never bothered me, especially back then. It's all set up as a big puzzle game.

Tomb Raider 2 and 3 really fell flat for me though. I didn't like the emphasis on urban environments, the level design didn't seem as interesting and the formula started to get stale.

I liked Last Revelation a little better, but not much.

The remake of TR1 though was quite good. Then finally Tomb Raider Underworld came out and is incredible. But the name was near ruined and people don't want environmental puzzle games anymore so it tanked.

Now it's a third person shooter, Uncharted clone and my heart is broken.

>> No.2685006

>>2684669
>Tomb Raider 2 and 3 really fell flat for me though. I didn't like the emphasis on urban environments

TR2 didn't have an emphasis on urban environments, though. Most of the game involved caverns and temples.

>> No.2685520

>>2684669

I thought I was the only one who enjoyed Underworld. The Lara during that gen was the best. They combined all the good elements of the original games and movies and fleshed out her character.

I just don't like the direction they went with the reboot. They changed her from a likable Mary sue power fantasy into a torture porn Katniss clone.

>> No.2686426

>>2685006
Yoou start at great wall of China which was pretty cool, but isn't that where you get attacked by two t-rexes? That always felt really lame, taking one of the biggest moments from the first game and just recreating but doubling it.

Then you go to Venice, then an oil rig, then a sunken ship. Which I guess is like a tomb, but not the kind of environment I was looking for. Then yeah there's the himalayas and more china which were neat, but not enough to make it anywhere near the feeling of the first game.

Also I loved how in TR 1 human enemies are rare and dangerous, like fighting a human ought to be. Then they throw that out the window.

>>2685520
Yeah, Underworld was amazing. It was exactly what next gen Tomb Raider should have been. But of course everyone hated it, because a mary sue shooter with lots of feels and almost no puzzles is the kind of game people like these days.

>> No.2686441

>>2686426
Eh, I thought both the first and second ones were neat in their own ways. Never played any of the others though aside from a demo of TLR on a Dreamcast.

>> No.2686446
File: 44 KB, 642x482, You_Crazy_St_Francis_.jpg [View same] [iqdb] [saucenao] [google]
2686446

>>2684507
Yeah, the urban scenarios messed up the general feeling of the game. The first one ended up being pretty unique in the series with all that.

> The training level
> Bears waiting for you after tightly-timed underwater courses
> Dat Lost Valley
> The Entire Mediterranean level flava, including St. Francis' Folly and the Cistern, plust Colosseum full of gorillas and whatnot

The game gets a bit too weird in the latter levels, but it's still great. Good memories.

>> No.2686451

>>2686441
The second one isn't an objectively bad game or anything, I can see people liking it. But I thought the first one was so amazing and like >>2686446 says, has a very distinct tone from the rest of the series. That's what I really liked.

>> No.2686452

>>2686446
>Yeah, the urban scenarios messed up the general feeling of the game.

Personally I thought they added to it more than messed it up, especially since their designs were still pretty neat.

>> No.2686462
File: 7 KB, 102x200, larson.gif [View same] [iqdb] [saucenao] [google]
2686462

>>2684507 >>2686446 >>2686451

Don't forget Based Larson. Why is he so perfect you guys

>> No.2686481

>>2686426
>Also I loved how in TR 1 human enemies are rare and dangerous, like fighting a human ought to be. Then they throw that out the window.

They certainly made human enemies more common in TR2, but no less difficult. Marco's men can slaughter Lara in 3 or 4 shots. They make up the hardest enemies in the entire game. Even those statues that come to life are easier to kill. At least you can move to higher ground and snipe them off, whereas Marco's men can shoot you from anywhere.

>> No.2686861

>>2686481
>Marco's men can slaughter Lara in 3 or 4 shots
I think you're misremembering, anon. I guess the shotgun guys can take off a chunk at once but they fire pretty slow and don't snipe you like the pistol guys do, and it's still more than 3-4. Lara can tank quite a bit of damage.

Although I do think the human enemies/levels in TR2 can get old, it also led to what is my favorite level in the entire series by far, Barkhang Monastery.

>>2684503
Agree that TR3 dropped the ball. I think they tried to make the levels more realistic, with more detail and occasional branching paths, but it doesn't work well with TR's exploration and puzzle-platforming style. Branching paths always made me think I was missing something, but the truth is that sometimes they're mutually exclusive options which messes with your mental map of "what haven't I explored?"

>> No.2686890

>>2686861
>>2686426
Although really, I should also disagree that the humans in TR1 were particularly dangerous. Yeah, they were rare, and took a little more damage because they were bosses, but you just stand there and blast them like any other enemy, or jump back and forth and do rolls. Medkits are plentiful, the challenge in TR is very rarely from the enemies anyway.

>> No.2686904

I played them all in order, beginning to end, in a period of 2 months.

My favorites are 2 and 3. Still, 2 suffered from too many enemies with guns, and 3 from those final stages.

TR4 was just weird. I understand what they wanted to do, but it felt sort of a flat experience.

Chronicles was so small (I finished it in a few hours), that I can't even rank it as a complete game.

>> No.2687505

>>2686481
The worst are the flamethrower guys.
There's only a couple in TR2, but I figuratively shit it every time I get to that first encounter on the Oilrig.
In the low lighting they look like normal gun-wielding goons, which I'm used to generally slaughtering unscathed by getting in close and rolling to keep behind them, but those pyro pricks just open up the tanks as you're closing the distance and surprise fuck you.

>> No.2687637

>>2684490
I don't really have much fond memory of the original trilogy. I remember the things to be rigid and hardly fun.

>> No.2687658

>>2684490
My first time playing 3 i didn't know you could sprint. Some of the traps seemed close to impossible without sprinting. I have no idea how I was able to beat it.

>> No.2687729

>>2687505
>those breathing sounds when they're nearby but behind a wall

>>2686861
>human enemies/level
>Barkhang Monastery
Mah nigga. Also, Temple of Xian. They really stepped up the intricacy of the levels in TR2.

>> No.2687830

>>2686890
Yeah I agree with that, it was really more the rarity of running into another human that made those encounters feel special.

>> No.2687870

>>2687729
best thing about TR2 was the Venice level had the opera and everything