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/vr/ - Retro Games


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2644151 No.2644151 [Reply] [Original]

What games do you feel are overrated /vr/?

Mines is pic related

>> No.2644156 [DELETED] 

your mom's pussy is overrated but I still did it

>> No.2644160
File: 65 KB, 484x484, mgs.jpg [View same] [iqdb] [saucenao] [google]
2644160

>>2644151

>> No.2644162

Overrated has lost its meaning and now its just a word people say when they really mean, "I don't like something that a lot of other people do."

>> No.2644167

>>2644160
That game was great.

Now it's aged about as well as fossilized milk

>> No.2644169

>>2644162
Stop trying to look at the term "overrated" as anything but relative and that should fix your issue.

>> No.2644171

>>2644162
>My favorite game was slandered, damage control activated

>> No.2644172

If by overrated you mean people who proclaim Sonic 2 is the highlight of the series, I agree. It's a great game, but I would hardly call it the best Sonic game ever made.

That title goes to S3&K, but 3D Blast was actually my personal favorite.

>> No.2644175

>>2644162
That's kinda the popular use for the word now ya'dingus.

>> No.2644180

>>2644172
You like 3D blast. Your opinion is invalid.

>> No.2644190

>>2644172
I personally felt that Sonic 2 had lot's of cheap enemy placement and that the final boss was unfairly difficult.

That, and why no save feature? Super Mario World was out at this time and it had a save feature, so what's their excuse?

>> No.2644198

>>2644175
Ok? Doesn't mean it should be. Why even have words like overrated, epic, or literal if we are just using them to replace other words because they sound cool? At that point its just a noise you use to express pleasure or displeasure and we might as well just be grunting cavemen.

>> No.2644210

>>2644190

Really? The final boss is extremely easy. You can make it so it's far enough away that the arms don't hit you if you lure it to jump right into the corner. All you do is hit it when it bends down after it lands, run into the opposite corner, rinse and repeat. I was shit at games and I never found it hard.

>> No.2644216

>>2644210
How are you supposed to know that? It's bullshit, pure and simple.

>> No.2644217
File: 332 KB, 524x384, Legend_of_Zelda_A_Link_to_the_Past_(NA).png [View same] [iqdb] [saucenao] [google]
2644217

My biggest problem was that I had played good RPG's before this and it was positively average in every way.

>> No.2644221

>>2644216

I honestly can't tell if you're trolling or not.

>> No.2644224

>>2644217
That game is dull as shit. Of course fucking 2D purists will defend it and call the game a masterpiece.

>> No.2644225
File: 84 KB, 533x700, 1438335193987.jpg [View same] [iqdb] [saucenao] [google]
2644225

>>2644151
>overrated thread

>> No.2644228

>>2644224

Okay, so you are trolling. Move away folks, nothing to see here.

>> No.2644229

>>2644224
I think you mean 1d

>> No.2644230

>>2644151
Sanic 2 is worthy of the praise though, it's 3&K and CD that get overrated.

>> No.2644232

>>2644217
That's because it was an action-adventure game with RPG elements. As an RPG it wasn't that great and LoZ 2 would've been superior pretty much across the board. As an action-adventure, it was top notch.

>> No.2644234

>>2644228
No I'm not. This is someone who played A link to the past after beating wind waker

>> No.2644236

>>2644230
>Worthy of praise

My sides

>> No.2644242

>>2644234

So basically you're just young I guess. What are you doing on this board if you're bashing "2D purists"? Most retro stuff is 2D... and a lot of early 3D is garbage/average tier.

>> No.2644245

>>2644236
Contrarian with poor taste detected.

>> No.2644248

>>2644234
Damn, that sucks. I wonder sometimes if I were younger and never got a chance to play these things when they were new and without modern games to compare them to if I wouldn't like them as much either.

>> No.2644251

>>2644232
What are your thoughts on Secret of Mana?

>> No.2644252

>>2644242
Or maybe I'm just a late bloomer Zelda fan? Ever think of it that way, bud?

>> No.2644253

>>2644232

This. Zelda is way more of the "action" half of Action RPG. Alundra, though a Zelda clone, has way more of the RPG element as it actually has a complex story and a lot more dialogue. I'm not saying either is better, but expecting Zelda to have a complex story is treating it unfairly.

>> No.2644263

>>2644252

Regardless of your age, you're obviously not capable of enjoying retro games without comparing them to their modern counterparts, so again I wonder why you're even here.

>> No.2644264

>>2644245
Hate to burst your bubble, but he's right.

Saying that Sonic 2 is worthy of all the dick-sucking it gets is just nostalgia-blind bullshit.

>> No.2644269

>>2644263
I've enjoyed every single Final Fantasy game before the Ps2 era, I loved playing through all of Mario's 2D adventures, and I even enjoyed all of Sonic as well. Saying I'm incapable of liking retro games by disliking one game you like is just fucking retarded

>> No.2644270

>>2644264

Sonic 2 doesn't get much "dick sucking" from what I've seen. It tends to be 3&K or CD that gets most of the praise. I'm not that guy, but 2 is the height of the series for me because it was the best of the series when it was still in it's purest form.

>> No.2644280

>>2644217
I remember playing this after I had played Link's Awakening. It was disappointing. I can't understand how so many people can consider it the best (2D) Zelda.

>> No.2644289

>>2644270
Sonic 1 was the purest form.
Sonic 2 was a mess, both artistically and gameplay wise. The level design goes down the shitter past Casino Night Zone, and the addition of Tails offered nothing outside the 2-player mode.

>> No.2644296

>>2644280

I honestly don't get the love for LA myself. Too many stupid niggling design decisions.

>> No.2644303

>>2644175

Literally agree, those cuck words should be used tbh that way

>> No.2644304

>>2644289
>he didn't like the new addition of spindash
>he didn't like the more colourful palette
>he didn't like Hill Top Zone

Shit taste confirmed.

>> No.2644305
File: 135 KB, 320x222, sonic1cope.jpg [View same] [iqdb] [saucenao] [google]
2644305

>>2644289

I feel very lonely with Sonic 1 being my favorite.

>> No.2644320

>>2644304
>press down for FREE MOMENTUM
>flat zone act 1
>porn music zone

>>2644305
While not exactly my favourite, the first game is really good, it's also an actual challenge to go fast.

>> No.2644334

FUCKING EARTHBOUND

>> No.2644336

If you don't like Sonic 2, you are literally Kitler

>> No.2644340

>>2644320
>porn music zone
TOO FAR

>> No.2644357

>>2644151
>>2644151
>>2644151

Sacrifice from Shiny Entertainment, is a perfect example of an "overrated" videogame title. Its contains a tacked-on singleplayer campaign with some fairly high-profile voice actors, (who couldn't have been cheap) and yet the game was clearly designed for multiplayer which never caught on like it should've- probably because the RTS elements were underdeveloped and shallow. Its a very boring pretentious circle jerk of a game with a decent soundtrack some great graphical fidelity for 2000, but its just not fun to play.

>> No.2644393

Any SNES game more than 15 dollars. And no, I'm not joking.

>> No.2644401 [SPOILER] 
File: 52 KB, 838x770, 1440717561214.jpg [View same] [iqdb] [saucenao] [google]
2644401

>>2644393

>> No.2644425

>>2644340
I actually started humming the tune and now think anon was pretty funny

>> No.2644454

>>2644162

OK, Rain Man.

>> No.2644462

pretty much any FPS on N64

they've all aged terribly. it's a shame Jet Force Gemini didn't get updated controls in rare replay

>> No.2644464

>>2644304
Hilltop is GOAT

>> No.2646138

>>2644190

I hate the save feature in Sonic 3. And that's why i like S&K more. Sonic is arcadey game. And that's why there is no such thing as 'wrong difficulty curve' (or whatever) with it. Easy level after hard one is good and refreshing thing. Also it designed to play in one sit. To make integral impression.

Whatever, it's just my autism speaks. I even don't speak English properly but cannot keep silent about this matter.

>> No.2646143

>>2644304

>spindash

killed momentum-based ideas of Sonic 1. Fortunately, one must press down before jump button to do it, in other case it would be almost as cancerous as in Sonic Generations.

>> No.2646145

/v/ thread?

/v/ thread.

>> No.2646146

>>2644393
So, pretty much every SNES game with the exception of sports titles nobody wants.

>> No.2646190
File: 31 KB, 800x621, ebBox[1].jpg [View same] [iqdb] [saucenao] [google]
2646190

Earthbound is the Firefly of /vr/.
Technically very good with endearing elements, but if it were as good as its fans so loudly insist, it would literally suck your dick when you opened the case.

>> No.2646249

>>2646190
How do you know that sealed copies don't? They're huge boxes, literally anything could be inside.

>> No.2646262

>>2644160
same 1 person posts MGS every single time

i'd bet money OP did Sonic 2 just to post MGS without it being the OP pic

>> No.2646281

>>2644151
Ocarina of Time. On replay the game reveals how much bullshit went into it.

>> No.2646334

Banjo-Kazooie games.

Megaman classic games.

>> No.2646341

>>2646334
Mega Man 2 is overrated, all the others are GOAT

>> No.2646346

>>2646341
>1, 3, 5 and 7 are more GOAT than 2
Kill yourself.

>> No.2646351

>>2646346
Damn right they are

>muh Wily 1,!!!!

>> No.2646352

>>2644151
Kill yourself you fucking shithead. Im not even a sonic autist but holy fuck, please erase yourself from existence.

>> No.2646368

Final Fantasy 6

>> No.2646408

>>2644162
That's. Literally what it means..

>> No.2646432

>>2644269

So all the Final Fantasies that were good?

>> No.2646474

>>2644151
pokemon gold & silver
>shitty level scale (why am i still fighting level 15 pokemon on the 4th badge?)
>lots of johto pokemon are in kanto
>huge level scale after beating elite 4 for the first time and all pokemon in kanto are week and have no place to grind
they didnt even fix these flaws in the remake

>> No.2646479

>>2644198
No it means that we speak a living language that where words evolve their meanings over time, faster now because of the Internet age. I understand this is a retro board and just cause our games don't change that dont mean that our words definitions for words won't.

>> No.2646496
File: 205 KB, 550x713, smug-adol-face.jpg [View same] [iqdb] [saucenao] [google]
2646496

>>2646474
the lack of level scaling in Kanto is hilariously awful

>all gyms in 40s, no increase ever, piss fucking easy
>except for Blue, he's in his 50s
>get to Red, suddenly this fuck throws out a level 81 Pikachu and 60-70 team
>mfw no one on my team was above 50 when I beat him, no legendaries either
it's still a piss easy game even though it's really easy to be underleveled as fuck

I love Gold, but it's got some stupid issues, and none of the flaws of any of the Pokemon games were fixed in the remakes. FR/LG only fixes things because it's a Gen 3 game. HG/SS makes the most cursory of efforts to fix things (and incorporates things from Crystal, thankfully), but still doesn't actually manage it. I'm not even touching OR/AS, which didn't even glance at the Emerald fixes.

>> No.2646504

>>2646408
No, it means something that gets rated higher than it deserves. Doesn't just mean a lot of people like it and I don't.

>> No.2646509

>>2646496
How the hell do you even grind for Red? I'm not saying you have to be level 81, but geez...should i resort to the daycare trick?

>> No.2646518

>>2646146
Pretty much. A lot of the titles worth mentioning are like twenty dollars anymore, The SNES doesn't even have hidden gems anymore. Just overpriced RPGs, Nintendo First Party titles, and "hidden gems"

>> No.2646690

>>2644151
To be honest 3 was better

>> No.2646695

>>2646690
no it wasn't

>> No.2646705

>>2644151
Sonic 2 is not overrated at all. How often do you hear people sit back and rave about the game design, which is the foundation of any video game?

>> No.2646732

>>2646690
too many shit zones like marble garden and hydrahcity and launch base

>> No.2646747

>>2646695
>>2646732
>But muh 3 characters with difference gameplay... and best bonus stages...

>> No.2646776

>>2646732
How is Hydrocity shit? Great music and one of the fastest, most fun levels in any Sanic game. Good suspense section with the moving wall in act 2 too.

>> No.2646792
File: 44 KB, 640x480, conker's.jpg [View same] [iqdb] [saucenao] [google]
2646792

love the game but this thing is way too expensive( luckly my copy was free)

>> No.2646795

>>2646732
I love Hydrocity you fat fucker, it's shit like Carnival Night and Sandopolis that you should be complaining about.

>> No.2646797

>>2646795
carnival night wasnt that bad but sandopolis sucks

>> No.2646814

>>2646776
Because it's an underwater level. Only Aquatic Ruin got underwater levels right because you could avoid the water by staying at the very top of the level's path.

>> No.2646846

>>2646792
lol I remember this game looking good.

>> No.2646848

>>2646814
but hydropolis does the same thing you triple nigger

>> No.2646851

Any Sonic game is overrated as hell. The games are average at best on the Genesis and are just goddamn awful on the Dreamcast. Fishing? With a dumb retarded cat? YUS PLEASE!

>> No.2646853

>>2646848
The times you're actually in water are quite brief as well. Sonic 3 is very light on the water.

>> No.2646892
File: 96 KB, 640x524, 1439740894514.jpg [View same] [iqdb] [saucenao] [google]
2646892

Most Zelda games don't really do it for me but I guess I see the appeal.

I know so many more people who like Crash Bandicoot than who like Spyro. Almost nobody I know played Spyro 2 or 3 and I feel they're much stronger than the first Spyro or any of the Crash games.

Crash is fun but it never blew my mind.

>> No.2646951

>>2644217
It is not an rpg in any way. Dont understand what you mean.

>> No.2646965

>>2646848
not really

hydrahpolis you kind of go in and out of the water sections

aquatic ruin you can just avoid it entirely if you're good at platforming

therefore sonic 3 is inferior to sonic 2

>> No.2647273

>>2646509
>grind for red
just grind in Mt. Silver if you have to

really, just buy a stack of revives and hyper/max potions
like I said, I beat him at sub-50, he's not hard, other than his Pikachu leading off with Charm every fucking time and there's nothing you can do to outspeed the fuck

by the time you get to him, you should have a whole team in its upper 40s at least

>>2644289
>after CNZ
Really? I always said it dropped a bunch after Mystic Cave myself, although I guess Hill Top and Mystic Cave do have some stupid issues.

>>2646965
The water in Hydrocity isn't a problem though and it isn't designed to slow the player down heavily like pretty much every other water focused stage in the series (including ARZ, which simply sidesteps the issue instead of actually having good underwater design).

>> No.2647310
File: 47 KB, 300x504, Soniccd-cover.jpg [View same] [iqdb] [saucenao] [google]
2647310

>Supposedly better than all the Genesis games
>Poorly executed level layouts
>Introduces Amy
>Still gets praise
I like the music but still...
why.png

>> No.2647343

>>2644167
MGS has aged beautifully. Graphically, it's poor, but the gameplay stuck to a 2D plane instead of using awkward tank controls and plays well because of it, and the atmosphere and voice acting is still as great as ever. Kill yourself.

>> No.2647348

>>2644305
Same here, bro. Sonic 1 has some of the best level design. It was much harder to get lives and continues so you really had to scourge for alt routes and rings, and momentum and speed had to be utilised carefully instead of press spin dash to win. Sonic 1, CD and the Advance games are really the only Sonic games I enjoy.

>> No.2647354

>>2646892
They're both completely different, one is linear platforming, one is open world platforming.

>> No.2647564
File: 68 KB, 1280x896, MD_Sonic_the_Hedgehog[1].png [View same] [iqdb] [saucenao] [google]
2647564

>>2644305
I'm with you

I like the graphics in Sonic 1 before they got too bright and cartoony

Sonic 1 had a donkey-kong-country type thing going where the graphics looked 3d on a 2d plane, it's hard to explain

Meanwhile sonic 2 and 3 and sonic and knuckles just went all out cartoony with bright colors

Not saying either style is better, just saying I prefer Sonic 1

Also this doesn't mean I don't enjoy the other 2d games

>> No.2647576

>>2644151
Honestly, as much as I like them, the Sonic games are too damn easy. Even when I'm not trying, I almost never lose any lives. And in the case of 3&K, the save system, alongside extra lives being practically spoonfed to you, makes its virtually impossible to reach the game over screen, unless you're purposely killing yourself.

>> No.2647580

>>2647576
The only time I'd say Sonic ever got hard, was Death Egg in Sonic 2, and thats only really because of no rings.

>> No.2647590

>>2646474
I agree with this.

To be perfectly fair, they literally did Kanto on the fly because no one thought the cart would ever have enough space for that in a million years.

>> No.2647601

>>2644320
>porn music
Well, that certainly explains a few of the fans.

>> No.2647612
File: 16 KB, 321x228, scd_18[1].gif [View same] [iqdb] [saucenao] [google]
2647612

>>2647310
YES
YES
YES

So fucking beloved but the level design gets on my fucking nerves

I tried loving it, I really did,

But all the times that I got bounced around hectically in wacky workbench, the times I'd get bounced and go up like 10 stories when I just wanted to get down to solid ground and advanced BUT NOOO I got bounced for the 40th time and shot straight up and couldn't advance

All the fucking times in collision chaos where I was being bounced by those annoying fucking clear glass balls when I wanted to get to a platform

All those fucking times in stardust speedway when I took the wrong path because there was some shitty switch had to be pushed and you kept bouncing on the same spring 40 times

Sure you can say it's lack of skill, inb4 HURR GIT GUD but no this is just shitty level design. The levels don't fucking flow they're just fucking turds with no rhyme or reason that just bounce you around senselessly to attempt to give you the feeling of speed. Getting through levels turns into a fucking chore in trying to avoid getting bounced up by the glowing floors and trying to reach platforms when something is bouncing you around.

And it's funny that in a game where it's so important to get speed to travel to the past there's so much shit that just wants to bounce you back in the opposite direction and kill your momentum.

You have one of the most awesome moves in the old 2d sonic games, the super peel out, and you can't even fucking use it because there's always some fucking spring or glass ball or some other shitty thing to bounce you back

Most frustrating classic 2d sonic game of all, and to me the only one that is shit.

>> No.2647624

>>2646496
>FR/LG only fixes things because it's a Gen 3 game.
And even then it didn't fix enough and some things are awkwardly done like Sabrina's Venomoth, Blaine's entire team, and the Sludge Bomb TM being postgame in a region where nearly everything is Poison without STAB. It's a good job, but there's definitely some rough patches though these would be mopped up by patches later.

You're not really missing much with ORAS. I like what Emerald did to it leagues better.

>> No.2647632

>>2647580
In fact, thats another thing. Most platformers are usually one hit and your dead, or you have a predetermined amount of life points before death. Sonic's rings acting as your protection from death however takes away any potential challenge, since they're practically everywhere, and when you get hit, you can easily recollect some of the ones you lost.

>> No.2647645

FFIV

The only reason why I ever played it was for that random dungeon in the GBA/PSP edition. I get what it did to SNES RPGs and all, but man does it feel boring.

>> No.2647651

>>2647632
>>2647576

The ring thing is the most logical way to go

If you want to see a game that's shit because you die in one hit, look no further than Bubsy

Bubsy moves way too fast, combined with the fact that he dies in only 1 hit and suddenly you have a truly shit game that's not hard, just unnecessarily frustrating


I think all around the designers of sonic were not shooting for Ghosts 'n Goblins levels of difficulty, they just wanted to make a game that was replayable because it was a joy to play and run through.

You want hard, play Ghouls 'n Ghosts because Sonic is simply not for you.

Sonic is about running freely without the fear that one hit will immediately destroy you, and flowing gameplay that smoothly lets you build speed and get from place to place.

>> No.2647652

Most underrated Sanic: Knuckles Chaotix
Most overrated Sanic: 3 & Knuckles

>> No.2647678

>>2647632
You know, thinking about it, I think the Sonic 1 SMS method would probably have been better in the long run -- in that game, you can't pick your rings up when you get hit.

Rings are still common throughout the level, so you can still go fast with impunity, but you still need to actually take care not to get hit more than once, keeping challenge in the game.

>>2647612
You're not wrong. There's still some solid stages in there (Quartz Quadrant comes to mind, and Tidal Tempest is actually a decent water level), but for the most part, the stage design in CD is weak as fuck.
and man, there's so many design similarities to Chaotix that I wonder how much of the CD team worked on that game

>>2647348
Spindash to win wasn't ever really a thing in the Genesis games. Maybe in Adventure 1 (where it's hilariously overpowered and maybe my favorite part about that game)

I like the idea of S1's level design, but I don't think it ever really utilizes the whole "momentum based platforming" thing people praise it for.
All it does is make you do things like run back a screen or two and then run forward to roll through the GHZ breakable walls, there's almost nowhere else in the game where you really need to manage momentum at all.
Marble Zone is boring. It doesn't even entertain the idea that Sonic is fast, it showcases some of the flaws of the game heavily (although, it also points out that Sonic controls surprisingly well at precision platforming). Labyrinth is even worse at highlighting the problems with Sonic's movement.

Sonic 2 and onward still let you use momentum (and seems to reward it more -- probably because it expects you to have more speed at a given moment), but also lets you get speed when you really need it.

>>2647652
Chaotix isn't underrated at all. The level design is trash. There's almost nothing redeeming about the stage design in that game.
Great music, great graphics... and that's it.

>> No.2647692

Sonic the Hedgehog and I disagree about our civic duties. I believe that we must do our utmost to stand by our principles and be true to them on all occasions, in all places, against all foes, and at whatever cost. Sonic, on the other hand, warrants that he has mystical powers of speed and prophesy. Despite what he says, all of Sonic's friends are thieves—idle, envious, and ready to plunder and enslave their weaker neighbors. It's therefore not surprising that Sonic & Tails are trying to extirpate the things that I indeed cherish.

Doesn't the Blue Blur ever get tired of calling everyone a blockish cozener? Only the impartial and unimpassioned mind will even consider that I myself have no intention to cut and run even if he were to promote intolerance and paranoia. Rather, I will stand my ground and put an end to his evildoing. Whether or not I'm successful, when people say that bigotry and hate are alive and well, they're right. And Sonic the Hedgehog is to blame. Sonic labels anyone he doesn't like as “conniving”. That might well be a better description of him.

>> No.2647693

>>2647652
Knuckles Chaotix is a solid game and probably one of the better games on the 32x, but it gets boring pretty fast because of how repetitive everything is. Could've been worse tbh.

>> No.2647708
File: 368 KB, 600x848, eggpropaganda.gif [View same] [iqdb] [saucenao] [google]
2647708

>>2647692
Beautiful.

>> No.2647713

>>2647678
>level design is trash
I disagree, it's the only 2D Sanic game that's tried to be more vertically oriented rather than horizontally oriented. The rubber band gimmick was a pretty good idea too since Sanic co-op's always been lackluster. There just seems to be a lack of badniks and the special stages were lame.

>> No.2647717

>>2647713
>it's the only 2D Sanic game that's tried to be more vertically oriented rather than horizontally oriented

>trying to be vertically oriented in a game where the main point is to build up speed and run fast, fly off ramps, and run through loops

It's like they completely forgot everything sonic games were supposed to be.

>> No.2647746

>>2647651
I disagree that Rings were the most logical way. As I said before, it made things too easy.

I do agree that 1 hit deaths wouldn't work, though. But a lifepoint system could have.

>> No.2647751
File: 44 KB, 350x526, metalpls.jpg [View same] [iqdb] [saucenao] [google]
2647751

>>2647612
>I suck at the game, therefore it's bad"

>> No.2647753

>>2647717
They were about building momentum, and Sonic CD is the only game that literally requires you to master that, in order to get the good ending.

>> No.2647757

>>2647751
You didn't read the part where I said that it's not about that,
no sonic game level should be a chore

>> No.2647761

>>2647757
>It's a chore
Nice opinion

>> No.2647802

>>2646190
I genuinely like the story. That being said, gameplay is fucking boring and has nothing going for it. I can say I'm a fan, but I can see why it's vastly overrated.

>> No.2647831

>>2647310
As far as Sonic is concerned, this. Then Generations.