[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 93 KB, 786x484, autism2.jpg [View same] [iqdb] [saucenao] [google]
2630315 No.2630315 [Reply] [Original]

>mfw people unironically like Igarashi and his Metroidvanias, especially in contrast to the old Castlevanias

Explain yourselves. Why do you like boring, effortless games like these?

>> No.2630320
File: 187 KB, 578x341, igablood.jpg [View same] [iqdb] [saucenao] [google]
2630320

Nice, is this the biweekly shitposting Castlevania thread?

>> No.2630326

Classic platforming vs exploration. There's nothing wrong with either in my book.

>> No.2630332

It's fun. Is a feeling that you experience when you enjoy things, anon.

>> No.2630341

>>2630315

whoa... i remember reading the schizo kid on the right's blog some 10 years ago. where he spoke about his fear of mirrors, his diet, his dream journal and his journey into game programming so he could fly or something like that... please remind me what his name is and why i know all this?

>> No.2630343

>>2630315
thats not even Igarashi its Hideaki Anno

>> No.2630345

Why is it always Castlvania with these shit threads?

>>2630341
Ulillillia

>> No.2630347

>>2630320
This one seems worse than usual

>> No.2630357

Is Symphony of the night the only Retro "Metroidvania"?

BTW, I dont think RPG elements that make the game easier if you grind should exist in Castlevania games.
They are an abomination.

>> No.2630406

>>2630357
If you stretch your definition of Metroidvania, you could probably count MSX Castlevania and Simon's Quest.

>> No.2630418

Metrodvanias are the worst games in the series fam tbh

>> No.2630498

Classicvania and Metroidvania are two entirely separate experiences and are obviously enjoyed by different people for different reasons.

Classic Castlevania is all about challenging and unique situations the player is presented with and is a pure skill based exercise.

Metroidvanias while having the potential to be difficult from a purely technical standpoint, make the game more of a thing which must be figured out and fully understood and explored, rather than conquered through technical ability.

I enjoy both and slightly prefer classic if only because it's just more readily accessible without needing to devote large numbers of hours to in order to have a good time.

>> No.2630524

>>2630406
if you stretch it to mean any action/adventure game than I guess you could

>> No.2630584

>>2630315
>why do u guys like things i dont like

>> No.2630602
File: 215 KB, 1600x1021, 12 Mozart.jpg [View same] [iqdb] [saucenao] [google]
2630602

>>2630315

>> No.2630604

>>2630602
holy shit they all have autism

>> No.2630620

>>2630315
I play video games for fun instead of trying to impress a bunch of homos on an image board about gay ass old games no one past the age of 7 gives a flying fuckaroo about.

>> No.2630629

All iga fanfags just need to fuck off back to tokimeki memorial shit.

>> No.2630631

>>2630524
how is simons quest not a metroidvania?

>> No.2630673

>>2630620
So defensive. Maybe you should just come to grips that you aren't good at vidya so you have to play babby mode RPG's to feel "comfy".

>> No.2630675

I would love metroidvania if it was its own fucking series but the fact it killed off classicvania and all these NEW fans to the series come and tell me their games are better and the best direction for the series. No fuck you and fuck metroidvania you killed classicvania and for that I will hate you.


Fuck you fans too most pretentious group of shitbabies out there. Pretending to be "hardcore gamers XD" playing the most pussy pleb shit thinking they are cool just cause its not CoD.

>> No.2630676

>>2630673
Shut the fuck up you lil bitch all you care about is looking cool on 4chan which is fucking pathetic. Bet you're some kinda lame ass nerd who got swirlies all the time in high school LMAO!

>> No.2630679

>>2630676
you're the one getting swirlies cause you were always a pussy trying not to get noticed instead of impressing people.

>> No.2630680

>>2630679
Stfu kid before I beat you up and take your lunch money. What's the matter you gonna cry to mommy? Good luck punk he's sucking my dick right now!

>> No.2630681

>>2630341
He's still working on his game.

>> No.2630689

>>2630680
you won't beat anyone up considering you have never forced yourself to do anything difficult in your life like beat a real castlevania game

>> No.2630692

>>2630689
Bitch I beat a real Castlevania game just like I beat your mum every night now gtfo of my thread nerd.

>> No.2630761

>>2630315

>Wah wah wah people like things I don't like!

Great topic shit bag.

>> No.2630763

>>2630602
still alive

>> No.2630765

>>2630761
the problem isn't that people like metroidvania its the fact these assholes have the nerve to say their games are better. No classicvania fan thought the metroidvania games were a positive direction for the series to go. Symphony of the Night was a fun game and would have made a great spinoff series it didn't have to kill the main game. Metroidvania fans are millennials who grew up with GBA found out they liked those open ended platforming games and then hate on classicvania cause they just aren't into action platformers period. Fuck metroidvania fans.

>> No.2630778

>>2630320
i dont get, are you implying that picture is the making of good levels?

>> No.2630783

Why do some faggot keep shitposting about SoTN? I swear to christ this is like the millionth fucking thread i've seen about it.

>> No.2630794

>>2630765
Not the dude you replied to, but:

Stop using words when you don't know what they mean. Example: >millenials

This piece of crap excuse for a thread doesn't belong here, I suggest you to go back where you came from.

You're not impressing anybody with your childish name calling, and you're not contributing to the board's discussion.

>> No.2630805

>>2630765

>it didn't have to kill the main game

You're a fucking retard and possibly underage. Metroidvania didn't kill Classicvania, 3d did.

>> No.2630816

>>2630765
>No classicvania fan thought the metroidvania games were a positive direction for the series to go
I did.

>> No.2630827

>>2630765

Metroidvania was the only way the series could've gone other than shitty 3d games, because there's no fucking way a company would've let a series like castlevania stay 2d.

>> No.2630852

>>2630794
millenials are you babbies born in 1985-1999 jerkin off to GBA. fuck outta here.

>>2630805
3d didnt do shit they thought it was a bad idea after that and went to exclusively making metroidvanias for a while before trying 3d again. You're the underage retard.

>>2630816
You weren't a castlevania fan you were someone who played one of the games then really liked SOTN when you played that.

>>2630827
Only because konami is stupid.

>> No.2630853

>>2630315
OH BOY A SHITPOSTING THREAD!

>> No.2630854

>>2630765
>its the fact these assholes have the nerve to say their games are better.
Like you're doing right now?

>> No.2630857

>>2630765
>implying it wasn't 3D which killed classic castlevania
Nigga you dumb

>> No.2630859

>>2630315
>autism.jpg
>complaining about autism
>acts out like the abominable autist at asperger peak
It's like pottery

>> No.2630863

>>2630763
MOZART STILL ALIVE WITH TUPAC IN SERBIA. SERBIA RICH BECAUSE OF MOZART AND TUPAC! HAHAHA!

>> No.2630868

Classicvaniatards are the bronies of the retro gaming world.

>> No.2630870

>>2630852

>went to exclusively making metroidvanias for a while before trying 3d again.

No, metroidvanias were moved to handhelds as the franchise's handheld representation. 2d games were pretty much dead after the ps1, and were only found on handhelds. The "main" castlevania games had become the 3d games like every other major franchise in that era.

>>2630852

>Only because konami is stupid.

Or because 3d games were so immensely popular and 2d games were dead and trying to put a bunch of money into a mainline 2d game for the series bad business idea. Seriously, did any major franchise actually stay 2d other than the ones that moved to handhelds?

>> No.2630875

>>2630870
street fighter. It tried to go 3d like VF it sucked and they went back to how it should be. You just don't remember because nobody gave a fuck about EX

>> No.2630878

>>2630875
what? street fighter iv and v are both 3d, and iv was the first 3d game in the main series

>> No.2630882

>>2630878
and iv sucks is it coincidence.

>> No.2630910

>>2630315
They're Castlevania games for the un-dextrous; give the hamhands a break.

>> No.2630926

>>2630315
My favorite CV is Simon's Quest and then I like the metroidvanias next and the classicvanias after that.

I find straight action games of the original Castlevania ilk just boring. Balance is done so that just getting through a level is a challenge, so the game is a basically just repeating a level over and over till you're good enough to make it through unscathed, continue to the next and etc. A really fun one like Ranger X or more intense ones like shooters are fun, but generally it's not as much my bag.

Now Simon's Quest though, that was awesome. I liked the first Castlevania well enough (at least better than Mario) but Simon's Quest wasn't about just getting through this one level and then moving onto the next. It was this whole world you explore and the challenge is more in just sustainably getting around. That was a much more fun kind of game for me.

Then Symphony of the Night came out and was just fantastic. It's a huge open world with secret areas, abilities to find, tons of equipment and just plain weird shit.

But it's also important to note that I think a lot of people play Metroidvanias a little wrong. They play them the way some people play RPGs, where in they want to be completionists and just grind for everything until the game is a cake walk. Which if that's what they really like then that's fine. But to me, the real fun of Metroidvanias and what actually works best in SotN, the Sorrow games and Portrait is that they're fantastic to run through and deal with what you get and let that dictate your play style. It's not quite the fully randomized roguelike Castlevania I see in my dreams, but I think they're great games. I like CV III, IV and Rondo (not so much bloodlines) but I like the Iga games more.

That said though I think it's fine that you like Classicvania more and I'm sad your games had to die so mine could flourish. I would have preferred they both kept getting made.

>> No.2630931

>>2630878
Not him, but the graphics in SFIV are 3D, but the game is still 2D. SFIV is considered a 2D figther, not a 3D fighter as say Soul Calibur, Tekken etc. It still operates only on the 2D plane.

>>2630882
Can you back this statement up? Describe to me how and why SFIV sucks. Can you?

>> No.2631135

>>2630765
I bet your favorite classic is Castlevania 4 too, right?

Both Classic and Metroidvania have their place. They're both fun, Metroidvania tend to have more content thou.

>> No.2631140

>>2630805
>Metroidvania didn't kill Classicvania, 3d did.

I would say it was a combination, but it leans more heavily on Metroidvania. Remember, when SotN came out it did better than Castlevania had ever done before. Dracula X, although some people look upon it fondly now was never anywhere near as popular as SotN. Similarly when Chronicles was released on PS1 although it did alright and has it's fans it was nowhere near the hit of Symphony.

After that level of success it was pretty natural that Konami gave the go ahead to make more games in that vein, and it turned out to be a very profitable venture for them. As well as giving us some great games.

They did try another rout though, and made the 3D games more along the lines of Classicvania. Unfortunately again, they were nowhere near as popular or well received as what Iga was doing. And although Lament and Curse have their fans, they're a lot fewer than Metroidvania ones.

>> No.2631239
File: 2.14 MB, 2560x1600, castlevania--alucard-wallpapers_20587_2560x1600.jpg [View same] [iqdb] [saucenao] [google]
2631239

Whatever you prefer, I bet some of you would suck iga's dick to get another Castlevania, classic OR metroidvania, instead of another Lords of Shadow.

>> No.2631251

>>2631239
Mirror of Fate is legit one of the worst things I have ever played in over three decades of gaming. It really is that bad.

>> No.2631256

>>2631239
I'd be willing to take another Judgment, Harmony of Despair, or even a Castlevania musou. As long as it's more Castlevania.

>> No.2631264

>>2631251
I actually thought MoF was better than the other LoSes. It's not even the worst CV.

I like the fusion of SCIV and Metroidvania, though it was done weakly.

>> No.2631271

>>2630681
>>2630341
He posts videos on dailymotion now. He has friends and has overcome a lot of his old fears but I think he still doesn't like mirrors. He is also working on a new book I think. He has ocd not autism btw.
http://www.dailymotion.com/video/x313i19_my-late-june-visit-with-alex_travel

>> No.2631283

>>2631264
How can you say that? The whole game is broken. There's none of the Castlevania mix of platforming and combat, it's all separate. What's the fun of just walking down empty corridors and jumping from one empty platform to another? People call the Metroidvanais unchallenged, but MoF's platforming has zero difficulty at all. Not a single jump is difficult and there are never any enemies so you always have tons of time to plan them.

Then the combat is all in arenas where a bunch of monsters come and you slash at them. But the only two real combos are XXXX for direct attacks and YYYY for area attacks.

There's that perfect block system they implement halfway through, but even it's broken because it's so lenient. All you have to do is mash it when an attack is expected and it will activate as a perfect block every time, even on bosses. So combat is utterly boring and lacks any modicum of skill.

I don't know how anyone can defend that game, there's literally nothing about it that isn't awful. Even the Gameboy CVs are better, and they're shit.

>> No.2631287

>>2630931

This guy is right.

So many bandwagon faggots. SFIV is 2D gameplay, not 3D. Fucking faggots. The only 3D street fighters are the EX series, which I doubt many people here even know about.

>> No.2631290

>>2631283
I agree with you, but I still enjoyed it for some reason.

Must be the visuals. The VA was nice too.

>> No.2631292

>>2630931
I can back it up for him.

- Ultras = comeback mechanic
- FADC = Get out of jail free card for reckless players who like to do dumb unsafe shit all the time, no actual punishment for playing stupid (if you have meter of course)
- Slow pace of play in general: slow walk speed, too much emphasis on meter, etc.
- Input shortcuts take a lot of the execution factor out of the game
- One frame links are fucking stupid and you know it
- Floaty jumps that never felt right
- Entire game boils down to "let's see who gets the first knockdown into unblockable/vortex setup"

shit fighting game is shit

>> No.2631298

>>2631290
Playing it actually made me rage, I hated it so much lol. And all the exploration just lead to these terrible bits of flavor text, was so weird.

The shame is that the bones of it weren't bad. With more interesting combos, a few more moves, a block that worked and a better mix of platforming and combat it could have been good.

>> No.2631301

>>2631239
>alucard wallpaper

...That's not Alucard, bro.

>> No.2631304

>>2631256

There's always a tasteless faggot like you who would take anything. We don't take your opinions seriously.

>> No.2631308

>>2631301
I know it's Juste, I just didn't bother to rename it from the generic video game wallpaper site I got it from.

>> No.2631310

>>2630357

According to this board, yes.

In reality? No.

>> No.2631396

>>2631135
There is absolutely nothing wrong with liking Super Castlevania 4.

>> No.2631415

>>2630357
So don't grind?

It's like when someone in a Doom thread says modern sourceports shouldn't be used for vanilla mapsets (as jumping and crouching can be used to break sequence, as can mouselook in rare instances), because apparently they can't restrain themselves or simply turn those off in the options.

If you think grind makes the game too easy, then simply DON'T grind.

>> No.2631568

>less than 24 hours
>67 replies on a shitposting castlevania thread

sasuga /vr/

Castlevania threads are fucking cancer, especially if you're a fan of the series, these threads are the absolute worse. You guys managed to turn castlevania discussion into a lower level than the Final Fantasy filth, at least these guys don't try to act all hardcore about their faggotry, you try too hard.

>> No.2631660

>>2631568
This post is great. So pissed off the discussion is even happening that he has to come here and get all worked up. Does it upset you that we're not all parroting the same "CV III and Bloodlines are the only good ones" line? Can't handle it that people out there like Metroidvania better than classic? You poor thing... Is your mom still alive? You should call her and tell her how mad you are over the internet. Maybe she'll bake you some cookies. :)

>> No.2631672
File: 24 KB, 780x439, 1430025569313.jpg [View same] [iqdb] [saucenao] [google]
2631672

>>2630315
>boring and effortless
nodev identified

>> No.2631679

>>2631660

Nah, I'm actually sick of the poser hipsters clinging to III and Bloodlines and shitting on SOTN and IV, too.
I'm just mad at how Castlevania threads are a disgrace. It's one of my favorite series, but the "fanbase" is so full of tryhard faggots that they make me want to avoid CV threads like a plague. We could have a lot of interesting discussions about Castlevania, but all you guys do is argue about "muh favorite entry, everything else a shit" autistic matters, as I said, no better than Final Fantasy threads.

>> No.2631681
File: 69 KB, 640x481, Wild_Shitpost.jpg [View same] [iqdb] [saucenao] [google]
2631681

>>2630315
>lazy Metroidvania fan b8

>> No.2631705

>>2631292
I see nothing wrong with a comeback mechanic, or the pace of the game. I never liked Super Turbo's speed and don't care for modern twitch fighters either.

The links are dumb, I will concede that fully. I'm not even a big fan of the game, but I think it's definitely solid.

>> No.2631706

>>2631660
>pissed off the discussion is even happening
Except there is no discussion. The thread started with trolling and went immediately to shitposting and hyperbole.

>> No.2631751
File: 57 KB, 256x256, 1427507016469.png [View same] [iqdb] [saucenao] [google]
2631751

Castlevania 64 was a good direction for 3D Castlevania games. It featured quick combat for a lot of the standard enemies usually needing only one to two hits to dispose of them, plenty of platforming, and various interesting locations moving through out the castle.

The problem is that it is an early 3D game so they obviously had to grapple with movement in 3D space along with how the camera will function. If those things were fixed a 3D Castlevania game can be a very fun 3D action platformer.

>> No.2631770

Are Vanillaware games like Princess Crown metroidvanias?

>> No.2631779

>>2630875
Dont forget Final Fight Revenge, which was breddy good.

>> No.2631789

>>2631770
Not at all.

>> No.2632018

>>2631679
Okay that's fair. Well OP has been insulted enough. Let's try to redeem this thread. What would you like to talk about, Castlevania wise?

>> No.2632039

>>2631770
Yes, but "Metroidvania" is a bit of a misnomer. Metroid is more like platform/adventure, while SoTN and its ilk are inspired by Zelda II, Popful Mail, Monster World, etc. The proper term should be sidescrolling action-RPGs. The sooner we drop that shitty term, the better.

>> No.2632057

>>2632039
>>2632039
Don't be a sperg. It literally has Metroid's map.

>> No.2632064

>>2632057
I guess the compared to Metroid, SotN has

RPG style stats/levelling up
RPG style inventory with useable items like potions
RPG style stupid NPCs and a shop
Focus on melee combat like Zelda 2 and the others he mentioned

>> No.2632074

>>2632057
So does Zelda's dungeons.

Also, IGA has gone on record to say Zelda inspired SotN and they didn't even care about Metroid, probably because those games sold like shit in Japan.

>> No.2632250

>>2630857
>implying Legacy of Darkness isnt a pretty good action platformer, more true to classic Castlevanias than "Metroidvanias"
>Implying good 3D Castlevanias arent possible

>> No.2633202

>>2632039
Genre names are rarely good descriptors is the thing, so does it really matter? Metroidvania caught on because it's kind of catchy and less of a mouthful than platforming RPG, action scrolling RPG or the like. Even though the two people who coined it, Jeremy Parish and Scott Sharkey both put blame on the other and neither really like it either.

But even if you look at RPGs as a genre, especially JRPGs are hardly "roleplaying games" FFI was based heavily on D&D and so the name stuck with the genre, but they're more non-action adventure games with leveling.

Fighters and Beat 'em Ups could be practically interchangeable and even were at times in the past.

Shmups are all about shooting them up, but are only a tiny and specific slice of games where that's what you do.

We call stuff like Tetris a puzzle game, but it's not a puzzle exactly.... Really it's all just arbitrary markers so we all know what we're talking about. Metroidvania as a term has been established and marks a pretty specific genre. Zelda II is ironically essentially a metroidvania despite predating the term. Meh.

>> No.2633205

>>2630315
>effortless
Someone didn't play Order of Ecclesia

>> No.2633281

>>2633205
My disappointment with Ecclesia is the level design is super dull for the most part. Outside of those bonus areas that do really test you, it's super straight forward for the most part. And the difficulty feels more like an illusion, monsters have high HP and damage, but the glyph system almost forces grinding and you end up getting overpowered anyways.

And that's from someone who loves the metroidvanias, and also to be clear I do like Ecclesia. But don't think it's one of the better in the series. Circle of the Moon and Portrait of Ruin are the top in my opinion, the Sorrows are decent too partly because they work better without the grinding. To each their own though!

>> No.2633345

>>2633281
Portrait was yet another straightforward game. It also felt too gimmicky really. Dawn of Sorrow had the better castle design and a cool mechanic.

>> No.2633979

So why is there so much autism surrounding Rondo?

>> No.2634013

>>2633979

Define "autism", but if you mean why some people fellate it as if it was the 2nd coming of christ, it's because, for one, it's a really great game, but so are most of the other Castlevanias.
I assume it's a bit because this game was a japan-only grail for a long while before PCE emulation became more popular, and the western official releases on Wii and PSP.
It's probably also the most expensive Castlevania if you want to own the original PCE CD-Rom2 version so I also assume people who shelled out and own it will defend it on the internet as if it was their own mother.

>> No.2634154

>>2633979
Hipster weebs tend to be a vocal minority and try desperately to shit on the Nintendo CV's (especially IV, which they're super butthurt over because of its superior controls).

>> No.2634165

You mean there are reasons to play videogames that don't let me put on special pants to get +5?

Why would I do that? I like my numbers damnit.

>> No.2634179

>>2630859
>it's like pottery
wait what

how

>> No.2634859

>>2634154
>Hipster weebs tend to be a vocal minority and try desperately to shit on the Nintendo CV's (especially IV, which they're super butthurt over because of its superior controls).

This is exactly why Castlevania threads are so awful now. These days the people who come here seem to have no sense of nuance or appreciation of varied tastes at all. It's all just "my favorite game is best everyone who disagrees is a faggot hipster weeaboo."

Super Castlevania is a great game, but the whip controls give you significantly more options in dealing with enemies. But the game doesn't always seem designed with that in mind and some areas feel easier than they ought to be because of it.

This could be a point where we discuss the merits of the control scheme and have an actual discussion but dollars to doughnuts I'll just be called an autist and we'll get back to the same old "X game is the best Y game is for hipster baby faggot weeaboo wizard manchildren"

Or whatever. I miss /vr/

>> No.2634870

>>2634154
CV 1 and 3, which no one "shit on" are on a Nintendo console, you tard.

>> No.2634876

>>2634870
And? People shit on 2 and 4 which are on Nintendo consoles, you tard.

>> No.2634880

>>2634876
And you're clearly a faggot console warrior.

>> No.2634920

>>2634880
Give it a rest, no one cares about what console any game was for anymore. What do you get out of just saying the most inflammatory thing you can think of, just to ruin conversations people are trying to have? Does that actually make you happy somehow? Are you just crazy lonely or something?

>> No.2634932

>>2634876
Maybe because 2 is a shit game? fucking retarded.

4 is mainly criticized because it's the weakest 16-bits castlevania yet it's hailed as the best one in mainstream media. It's still good tho.

>> No.2634945

>>2634932
>Maybe because 2 is a shit game
People can say this all they want, but I love that game, flaws and all. I actually like it better than all the other Classicvanias. But that's because it's the kind of exploration game that I like, and straight arcade action games like traditional Castlevanias kind of bore me.

More to the point, why do you feel the need to be a complete ragaing asshole about everything? I get this is 4chan, so if you're like 13 or something and going through that douchebag phase then I get it. But if you're actually an adut of some form, please grow up.

>> No.2634953

>>2634945
>why do you feel the need to be a complete ragaing asshole about everything?
Maybe because you were acting like a complete raging asshole about everything? that was my first post on the thread so fuck off insufferable manchildren.

>> No.2634965

>>2634953
And that one of my first posts since >>2630926 I haven't been involved in any of this. But if you saw a bunch of shitposting and added to it with more, then you're part of the problem. Grow up or get out. This is still technically an 18+ website. Don't act like a child.

>> No.2634971

>>2634965
Your fault for acting like a butthurt kid just because someone disagreed with your opinion.

>hurr if you disagree with my shitty opinions you are underage

>> No.2634974

>>2634880
No, I don't care which systems Castlevania comes out on. My point is Rondorks like to shit on IV because it's overly popular and that it's on a Nintendo console. They love RoB because of muh animu cutscenes, muh CD quality music and the fact that it's on an obscure (compared to Nintendo) system, even though gameplay-wise it threw out everything that IV improved on with the series. Rondo and Bloodlines are a devolution of the series yet they get praised by hipsters because they're the less popular 16-bit games.

>> No.2634981

>>2634932
2 wasn't shit at all, it was ambitious and interesting. Bosses were weak though.

Also I've seen people criticize 1 for being too boring and barebones and 3 being too tedious.

>> No.2634998

>>2634974
Funny thing is no one in this thread shat on Castlevania IV, you are just proving that Nintendo fanboy are retarded kids with persecution complex making up shit to crap on non-nintendo games.

>>2634981
The dull respawn system just kills it to me, the challenge is non-existant and it's a chore to beat.

>> No.2635003

>>2634971
I have no problem at all with your opinion. You can like whatever games you like, I think that's great. I take issue with your obvious shitposting and childish name calling. It's nothing to do with your opinions, it's all about your attitude. Don't speak like a 13 year old brat and I won't call you one. Is it really so hard for you to just converse like a normal person?

>> No.2635006

>>2634998
You must be new to these Castlevania threads then, because Rondorks love to attack IV whenever it gets mentioned.

>> No.2635018

>>2635006
It was like that long ago, now it's the other way around with Nintendo defense force kids like you shitting on Rondo and Bloodlines, you are both retarded in all honesty.

>> No.2635042

>>2635018
Can't speak for other fans, but I enjoyed Bloodlines and RoB. I just feel Rondo gets overrated around here with the only reason being "it's harder" when it didn't really add that much to the CV series, unlike IV, which at least tried to upgrade the gameplay. The lame thing is that we never got a V (on any system) that kept IV's controls but gave us more challenging bosses, like Rondo's, and more complex level design that worked with IV's gameplay. We almost had it with the 32X game but we'll never know how the gameplay was going to be because that fucking nigger Igarashi and his gay Metroid game killed it off.

>> No.2635079

>>2635042
Ok since you are being semi-serious now...

I think 4 is a good game, however i disagree that the gameplay is "upgraded" compared to something like Rondo or Bloodlines. Controls give you a bit more freedom yeah, but that's just a small part of gameplay as a whole, besides i never had problems with the controls on Bloodlines/Rondo, even if you don't like Morris/Richter you can play with Maria or Eric which have "fluid" controls like CV4.

I find that Castlevania 4 has inferior gameplay in areas like: low enemy count on screen, more slowdowns, bland enemy design with NES-tier AI, bland bosses, too slow-paced etc. For example compare enemies like Bone Pillars, Spike knights, Axe Knights, or Skelletons on Castlevania 4 compared to Rondo/Bloodlines: CV4 enemies have quite basic AI very similar to the NES, and thanks to the "improved" controls you can kill them safely with the long reach diagonal whipping.

In few words, Rondo and Bloodlines feel more on the action side, while 4 is kinda an slower platformer with more focus on traps than killing enemies. Again, all of them good games, but the point is there is nothing wrong prefering Rondo/Bloodlines over 4.

>> No.2635083

>>2631271

good for him. from the only pic i had originally seen, i was under the impression he was extremely overweight. apparently not the case at all. or at least not now.

>> No.2635087

>>2635079
>low enemy count on screen

I actually hate this whole IV vs Bloodlines/Rondo, I think to be honest they're all kind of easy, but maybe it's because of playing them over and over for so long.

But anyway, you probably know this but just in case, the 2nd loop of IV adds more enemies on screen and they take more hits to beat too. It's not an extremely hard mode (again, I don't think any of the 16bit CVs are extremely hard, at all), but it does have an option for more enemies on screen.

>> No.2635118

>>2635087
I think all of them are similarly easy, my point was that 4 is noticeably less focused in action and has worse enemy AI, making enemies pushover with the OP whip. Anyway i will try playing the second loop.

>> No.2635140

>>2635042
>because that nigger Igarashi and his gay Metroid game killed it off.
I respect your opinion and all, but still calm it with the vitriol towards SoTN. I know, it's not the greatest CV game like its annoying fanbase likes to tout it as, but still think it holds up well on its own merits, even if the gameplay differed a little from the CVs before it.

>> No.2635694

>>2634876
People shit on 2 because it is legit very flawed.

>> No.2635697

>>2635083
His diet consists almost only of "degreased" frozen pizzas as far as I understand, so while he's certainly not healthy by any definition he doesn't seem to eat so much of it to grow into a large best.

>> No.2635701

I like both, because they're both fun.

>> No.2635705

>>2634981
I'd argue that 2 was shit in the west because the translation was all fucked up.

There's supposed to be hints amd directions in the game to tell you where to go, but since the translation is largely full of rubbish, you'll get lines such as "Don't look into the deathstar or you will die!" which adds absolutely nothing to the gameplay, doesn't tell you anything about what you're supposed to do, and actually doesn't have anything to do with the game at all.

If you didn't have Nintendo Power, you were basically fucked, because there's a lot of things in the game which aren't obvious, which the game is actually meant to tell you, but doesn't, because the translation is balls.

The revised romhack fixes the translation, and actually makes the game itself fully playable without having to consult an outside source.

>> No.2635706

>>2634998
Rondofags shit on 4 all the time on this board from what I've noticed.

>> No.2635710

>>2635042
I actually would have loved a game with better graphics and sound, along with somewhat trickier stages and more varied enemy AI, but it had 4s controls and whipping.

It's not that one can't make due without the new controls, but they just feel so much more fun and free than the typical old controls.

>> No.2635716
File: 6 KB, 251x191, 1394297029279.jpg [View same] [iqdb] [saucenao] [google]
2635716

Can we discuss Castlevania in general here?

What the fuck is with the Vampire Killer? Canonically speaking, sometimes it's made of leather, sometimes it's a chain whip, some Belmonts need to power it up, others wreck faces with it being leather alone.

What a weird weapon.

>> No.2635734
File: 1.29 MB, 2250x2250, CastlevaniaMeatMom.png [View same] [iqdb] [saucenao] [google]
2635734

>>2635716
Why are hearts and items that enable supernatural powers hidden in candlesticks?
Why does Dracula keep foodstuffs in his walls?
We must investigate.

>> No.2635758

>>2635705
Try actually playing the game for yourself instead of parroting AVGN

>> No.2635773

>>2635758
this thread practically writes itself huh

>> No.2635778

>>2635758
Like fucking clockwork.

Yes, I have played the game, and it's full of things the game is meant to tell you how to do, but wont in the English translation because what's supposed to be a hint or direction has been turned into fucking nonsense by the translator.
The gameplay itself isn't top notch but it's excusable, and would have been entirely fine if the game was able to give you the information it was originally meant to do.

I hope you get raped.

>> No.2635808

>>2635705
I played Simon's Quest in grade 6, so I would have been 11 or 12 years old or so. Maybe it was a sign of the times, but it didn't feel all that much more obtuse than a lot of games did then.

I will say, I did get stuck on the part where you have to kneel with the crystal, and very likely wouldn't have made it past that if another kid hadn't told me what to do. That's the game's real glaring spot, other than that you can pretty much just wander around and figure things out if you're patient and keep exploring. Which to me is what I loved about the game. I had Castlevania and liked it well enough, but Simon's Quest was really my jam.

I think these days, when people go to play the game they start off with the knowledge that the translation is horrible and broken. So naturally they read a guide, or even watch a video about where to go and what to do. And I think that really breaks the game in a lot of ways. It turns it from a game where you're blindly exploring, talking to people, trying to figure out where to go and hoping you don't get in too over your head, and makes it more of a straightforward platformer. I could be wrong, but that's my impression.

>> No.2635824

>>2630326
/thread

>> No.2635827

>>2635808
That's pretty typical, as you say. Tons of games had "cryptic" parts, but if the game was popular, everyone had played it and word of mouth got around and people told their friends how to get past the hard parts. Because at some point, someone had read the strategy guide or figured it out, or something.

>> No.2635830

>>2635827
Yeah exactly, that kind of thing happened a lot back then. That's how I remember the Konami code spreading as well.

I don't like the games much myself, but I think that's part of what people liked about Demon's Souls and it's bloody messages.

Also those were the days when it was almost expected that unless you were playing something straightforward like Mario or Gradius, there was probably going to be a long time just figuring the game out and how to actually play it.

>> No.2635851

>>2630498
>Classicvania and Metroidvania are two entirely separate experiences and are obviously enjoyed by different people for different reasons.
The problem is that they stopped producing classicvanias in favor of metroidvanias.
If they released both every so often it would be perfectly cool. But it wasn't the case.

>> No.2635862

>>2630326
Good post.

>> No.2635868

>>2635716
It was made with alchemy. Its base form is the leather whip, but it can of course be upgraded.
Some, however, are strong enough to use it perpetually in its stronger forms.

>>2635734
Where else is he supposed to keep all of his shit?

Nah, based on that one relic from SotN, I'd assume it's some sort of magic that transmutes things into more useful forms, perhaps.

>> No.2635871

>>2635851
It all comes down to sales. Konami is a company that had to stay in business and to do that they had to keep making games that would sell. The reality was that Iga's take on Castlevania did far better for them than the old style had.

That's just the reality of changing tastes and changing times. There was a pretty good run of classic style Castlevanias.

>> No.2635876 [DELETED] 

>>2635871
Lords of Shadow is the 3rd best selling Castlevania, though, behind SotN and the first one.

>> No.2635923
File: 868 KB, 295x210, get_out.gif [View same] [iqdb] [saucenao] [google]
2635923

>>2635758

>> No.2635927

>>2635716
When I was a kid I imagined the whip had a small cross on the tip, and that is why it hurt vampires.

>> No.2635934

>>2635851
this issue is the same issue of the Wario franchise with Wario Land and Wario Ware.
There are people who like Wario Land, and hate Wario Ware because it killed Wario Land (although it looks like Nintendo isnt making Wario games anymore)

>> No.2635962

>>2635934
But both are hella entertaining

>> No.2635976

>>2635962
That's because you're a gamer and probably appreciate a wide array of game types. Castlevania, and other types of purists are stuck only wanting one kind of game, and get upset that their opinion isn't popular enough to sustain the entire franchise forever. If you were one of those people then you'd be very upset that they made Wario Ware instead of another Land game.

>> No.2636028

>>2630852
I think you're too old to be on 4chan, dad.

>> No.2636048

>>2636028
This response always makes me giggle. At what point do you expect people to just stop using the internet? I come here because it's a nice way to pass time at work. I'm stuck here either way, I might as well pass some time chatting about video games. You're probably at an age where you could be doing nearly anything but you're more likely than not just sitting in your mom's house. Go live your life! The internet will still be here when you're decrepit.

>> No.2636164

>>2636048
>At what point do you expect people to just stop using the internet?
I wasn't genuinely suggesting that, I was just taking a dig at you because you sound like an incredibly bitter motherfucker who's mad at 'kids these days'.

Just chill, there's nothing wrong with liking the GBA, there's nothing wrong with liking Metroidvania, there's nothing wrong with liking Classicvania, I like all three.
There's nothing wrong with being young and being into old videogames, some people are, you don't have to feel so threatened by others.

I'll never get this mindset in regards to retro games, in the world of firearms, everyone is glad to have you, no matter your age, as long as you're not spewing cowwadoody shit, hell, there's people who will be overwhelmed if you care about any gun made before 1950.

>> No.2636495

>>2635851
>sidescrolling 2D action game with a decently challenging difficulty curve
That shit REALLY wouldn't hold it's own in the market, it was a dying style of game, don't be mad because Metroidvania proved exponentially more profitable and kept the series going. It was either that or the series being forgotten.

Besides, in SoTN, you can play as Richter, no inventory for you, in CotM, you use a whip, and the game is challenging enough that you having an inventory barely helps (equipment just barely helps your odds and healing items are scarce and often low powered), it also has one of the hardest Draculas in the series.
HoD is played with a whip and is decently difficult for a Metroidvania, if it's too easy you can intentionally handicap yourself with lesser equipment, and you can chose to not use the spellbooks at all (as they can admittedly trivialize bosses, such as Dagger + Wind).
Aria Of Sorrow has a whip-sword available, you get it early so if you like some challenge you can force yourself to stick with that and restrict your item and equipment use, the same for it's sequel, and both games offer a mode where you can play as a Belmont with a whip, without inventory or equipment.

>> No.2637024

>>2630315
The contents of this thread remind me why I stopped visiting /vr/ regularly.
My 2; I grew up with Classic, enjoy them. Also love Metroid-style, done well.

>> No.2637068

>>2637024
I think /vr/ just experienced a particularly bad summer.

I had an amazing time here when I was here back in christmas (even though I was terribly sick).

>> No.2637079

>>2630315
I enjoy doing my own thing. Linear Castlevania doesn't want me to do my own thing.

>> No.2637083

>>2631239
I liked Lords of Shadow. It pulled Castlevania away from all that dated jap shit memes they had been doing way too long now.

>> No.2637102

>>2637083
Agreed. I'd take the new 3D games over those fucking shitty Metroidvania games.

>> No.2637229
File: 142 KB, 200x150, 1366881552845.gif [View same] [iqdb] [saucenao] [google]
2637229

>>2630315

Boring and effortless? What's makes the metroidvania style so great is how you aren't on a linear track and set for exploration.

>> No.2637246

>>2637229
Boring because it's literally a hallway simulator with hardly any platforming involved; effortless because any retard can button mash and spam soul steal through the game to win.

>> No.2637252

Long time Castlevania fan here, and I can easily say IGA definitely killed the Castlevania series. LoS was definitely a step in the right direction but the damage of all the portable Metroidvanias and a fucking fighting game ffs was just too much.

>> No.2637301
File: 59 KB, 2304x816, level-5.png [View same] [iqdb] [saucenao] [google]
2637301

>>2637246
>muh platforming
There was no platforming in this level and that didn't stop it from being the best part of the game. Castlevania is about killing enemies, stop being autist.

>> No.2637872

>>2630406
and Castlevania 3

>> No.2638107

>>2637246
>effortless because any retard can button mash and spam soul steal through the game to win.

I think I'm starting to get the difference between Metroidvania and Classicvania fans. Although you could technically do that in SotN, anyone who likes the game wouldn't play it that way. A big part of the joy of it is how much freedom you have to explore, use a huge variety of skills and weapons and approach the game in various ways. It's more of a sandbox experience.

Where as Classicvania fans want a very straight forward, experience where you're given a limited set of weapons and skills available and the fun is in getting through the levels with those limitations.

I like both, but I can see someone only liking one or the other.

>> No.2638121

>>2637252
I didn't play the 3D ones, but if Lords of Shadow was anything even close to Mirror of Fate then they're absolute trash. That game is terrible on every single level. I find it very hard to believe that the same team that made it, made something good.

>> No.2638135
File: 277 KB, 1920x1080, gradius_v.jpg [View same] [iqdb] [saucenao] [google]
2638135

>>2635851
It wasn't just Castlevania. By the PS era arcade style action games were getting less and less popular all over the board. The reality is that the 16 bit era nearly perfected them, and people only want to play the same types of games for so long before a genre gets played out or starts to evolve into something else. The way that CV did with Metroidvania.

I will say that it would have been awesome to get a PS2 era Gradius V equivalent, balls to the wall classic Castlevania game. But it would have been a last hurrah and there would inevitably be as much infighting about it as any other entry. Heck there are people who claim Lords of Shadow did it...

>> No.2638523

>>2638121
It's God of War + Shadow of the Colossus.

>> No.2638557

>>2638523
Ewww....

>> No.2638570

>>2630341
>not knowing about the O.G Ulillillia

newfag detected

>> No.2638574

>>2637068
While I can admit this website suffers a bit during holidays, overall its been in steady decline. With each passing generation comes less and less 'taste' and perspective, and more hardline opinions because they grew up with a different set of hard/software (or tv/movies/music given the particular board)

I was just reading a few anons extolling the virtues of Quake 2. jfc

>> No.2638710

>>2638523
I rather enjoyed this.

>> No.2638740

>>2638574
What's wrong with liking Quake 2?
Some people like it, some don't, I thought it was cool back in the day, and I think it's an adequate shooter in most respects.

>> No.2638750

>>2638740
Quake 2 was cool as fuck back in the day. I have no idea why people shit all over it.

>> No.2639176

>>2638740
>>2638750
Going from 1 to 2 I was greatly disappointed. I suppose if you look at it alone, you can derive merit- but it just felt like a different game altogether with the visual/sound direction. People were even mentioning they liked the generic metal ost. Pass.
2 felt like it set up Arena, and marked my departure from caring about Quake.

>> No.2639464

>>2639176
Quake 1 was cobbled together in a rush because Romero developed a chronic allergy to working, and wasn't overseeing or guiding the ambitious ideas he had vaguely suggested to people.

For 2, he wasn't working there, and there was a clear goal of the kind of game they were gonna make from the very start.

I think 1 has a bit more of an interesting world and setup than 2, but ultimately, I don't find it to be quite as fun as the gameplay in 2, the levels just felt more fun, the gameplay felt more lively.

Continuity was never really considered for Quake, but I would like to see the world of Quake 1 revisited with a clearer plan and idea from the get go, and the game being fully finished.

As for the soundtrack, I thought it was fine in 2, it's not like they hadn't had generic rock and metal before.

>> No.2639484

>>2639176
I played Quake 2 first, so I didn't have a kneejerk. That being said; I enjoy Quake 1 a lot more and consider it a much tenser game.

>> No.2639525

>>2630326
>Classic platforming vs exploration.
Skill vs pleb shit

>> No.2639536
File: 266 KB, 454x501, 2000%glad.png [View same] [iqdb] [saucenao] [google]
2639536

>>2639484
>tense

To this day, I hold my breath when I know of these bastards is around.

>> No.2639551

>>2639525
Stop trying to get a rise out of people, we're talking about Quake now.

>>2639536
Those fuckers were mean, but they don't scare me as much as the monsters in Quake.
Or the Archvile in Doom 2.

>> No.2639552

>>2639464
There's never been a direct sequel to Quake because Romero never wrote or designed one. What we got was some lame robo-zombie story for 2 where all the enemies are "robo zombie with gun."

Carmack's influence is clearly felt in 2, as it's fairly obvious the engine and weaponry were prioritized so heavily over story, design and art. He wants technically accomplished levels with great lighting effects, and the whole endeavor feels perfunctory in a strange "yeah go down this corridor and kill the bad guys BUT LOOK COLOURED LIGHTS" way.

Carmack needs Romero to look over all of this and say it plays well but isn't fun.

>> No.2639563
File: 90 KB, 800x521, image.jpg [View same] [iqdb] [saucenao] [google]
2639563

>>2639536
The Shamblers and Vores is really more tense to me than any of the enemies from Quake 2.

>> No.2639569

>>2639552
I had fun with 2, didn't feel like too many corridors to me, but then, it's been a while.

As for Romero, Quake 1 is what it is because he DIDN'T give all the input he was supposed to, he wanted an ambitious fantasy game but he simply didn't work to make that happen.

If Romero had actually put in the effort to make Quake like he had wanted from the beginning, we wouldn't have gotten that surreal, gothic, near Lovecraftian shooter in those dank old castles. His fuckup is why we got that amazing game.

>> No.2639582

>>2631751
>Castlevania 64 was a good direction for 3D Castlevania games

This. CV64/LoD were fucking awesome games that don't get enough credit for what they did at the time.

>> No.2639694

>>2639569
>he simply didn't work to make that happen.
they ran out of time. The game had a crazy tight schedule.

>> No.2639740

I don't feel bad about derailing this particular thread. Seeing someone post a "scary" enemy from Q2 reminds me of how little I give a fuck about them goofy fucking enemies. Q1 was more in line with Doom when it came to baddies scaring the piss out of me.
Also, there's a speedrun compilation of Q1 on YT that makes me leak other fluids. You could really bring your own playstyle to the table and experiment with hops, rocketjumps- whatevs

>> No.2639762

>>2630315
>mfw people unironically

That's /v/ talk.

>> No.2639789
File: 52 KB, 640x474, 1394661631824.jpg [View same] [iqdb] [saucenao] [google]
2639789

>>2639694
Yes, it did, but they had all been told by Romero, who was leading the project, that they were going to make a medieval fantasy game, an RPG.

Problem was, Romero was rarely around to do his job, instead of writing the game, making levels, directing the team, etc, he was MASSIVELY shirking his duties as a project lead, instead he was off playing Doom deathmatch with people and acting out rockstar fantasies.

As the deadline drew closer and closer, and with little progress being made, everyone just came to the conclusion that they were NEVER gonna get the game done in any reasonable amount of time by following Romero, because he just wasn't leading them, they pooled all the resources + maps they had idly produced (waiting for Romero's directions for all that time), and retooled it to a Doom style shooter, and because of this, he acted like the THEY had betrayed HIM, he felt they were lazy and didn't want to do something new, but it's not that they didn't want to try a new thing, they did, they WERE onboard with his initial idea, but he just didn't work to make it happen.

He's an amazing talent, and he did amazing things, but with the smash hit of Doom, his ego had grown enormous, and both his creative output and work results suffered terribly, this would later show with the disaster of Dai-Katana.

>> No.2639807
File: 809 KB, 1011x977, quake2.png [View same] [iqdb] [saucenao] [google]
2639807

>>2639740
Oh Q1 was DEFINITIVELY scarier than Q2, both in terms of atmosphere and in monster design. I guess there's pic related, for what it's worth, in that it's an imposing opponent, but I don't think Q2 aimed for a scary or dark atmosphere like Doom or Q1

I like Quake 2 as fast paced shooter, I think it does that admirably and functionally, something like a 6, almost a 7 out of 10 game.

Something I would love is a mapset for Quake 1 which ramps up the amount of monsters, to the level of Doom and Doom 2, and I guess maybe a more faster paced and pumping rock soundtrack.

I guess also the weapon models from Deathmatch Clasic, because I thought they looked bitchin and properly replicated the feel of the original weapons with a better, cleaner look.

>> No.2639859

"Classic Castlevania":

>Precision Platforming
>Reliance on reflexes and Distancing
>Linear
>Extremely hard if you're a pleb

MetroidVania/"IgaVania":

>Exploration Heavy
>Leveling Heavy(Extremely rewarding though.)
>More fleshed out story
>More impressionable characters.
>Helped fill in gaps as far as orgins of certain characters

All in all both games cater to both fans. It's unfortunate that elitist faggots feel as if one is better than the other. Me, I've played EVERY castlevania game on every system, even the fucking arcade game and slot machines in Japan, and I have to say that it was 3D that killed castlevania. The translation of Platforming with ball busting difficulty with a weapon like the whip didn't fare well unfortunately. Now if a 2D castlevania with 8 way whipping came out on the n64 in 2.5d fashion, maybe it would have survived. But only if the 2.5 d was good

>> No.2639891

I like Metroidvania games but I wish they would get rid of the leveling up system, or at least limit it in some way. Too often the games get way easier later on because the experience system is too broken.

>> No.2639893

>>2639859
3D castlevania was alright until they screwed it up with the PS2 games, which were just poor DMC clones.

>> No.2640637

>>2639807
>Problem was, Romero was rarely around to do his job, instead of writing the game, making levels, directing the team, etc, he was MASSIVELY shirking his duties as a project lead,
Yeah I know.
It's funny how carmack was a huge dick in his teens but eventually grew out of it, while romero became a dick when he got rich (but mellowed out later on)

>He's an amazing talent, and he did amazing things
Honestly his real forte is map design. His maps are still objectively really good compared even to the modern stuff, and considering he had to come up with all the design principles himself rather than base it on 20 years worth of prior games it makes it an even greater achievement.

> he acted like the THEY had betrayed HIM, he felt they were lazy and didn't want to do something new, but it's not that they didn't want to try a new thing, they did, they WERE onboard with his initial idea, but he just didn't work to make it happen.
Haven't read him express that viewpoint. I know he grew to love the final product rather quickly though.

>>2639807
>I guess also the weapon models from Deathmatch Clasic,
They're actually extremely easy to port into quake engine games since their model format is so similar.

>> No.2640638
File: 46 KB, 494x518, image.jpg [View same] [iqdb] [saucenao] [google]
2640638

>>2630315
OP look like fag

>> No.2640790

>>2640637
Carmack was going through his own phase of being a dick the same time as Romero.

If you're interested in the topic you should read Masters Of Doom, the development of Quake is described in detail, as well as the people making it.

>> No.2640862

>>2639552
>it's fairly obvious the engine and weaponry were prioritized so heavily over story, design and art.

Are you saying this is bad? Maybe because I never liked Quake's aesthetic a ton anyways, but do you really want your FPS action games to be putting less effort into the engine and weaponry so they can focus on the story? Because I feel the polar opposite.

>> No.2641171

>>2630315
I'm a fan of both but prefer the metroidvania to my once beloved 8/16 bit games.

All 3 ds titles are great. Give them a shot if you haven't.

>> No.2641304

>>2640637
>They're actually extremely easy to port into quake engine games since their model format is so similar.
Oh? How would one go about doing that?

>> No.2641380
File: 49 KB, 589x481, QUARK.png [View same] [iqdb] [saucenao] [google]
2641380

>>2641304
Importing them with "quake army knife" and then converting them to the .md3 file format and they're good to go in DarkPlaces. No manual editing needed other than keeping track of frames, which are easily viewable.

I don't know how to edit the actual weapon data but it should be easy to find out. I only know this stuff because I mod for a doom source port that supports the exact same formats.

>> No.2641386

>>2641380
O-oh, that seems kind of complex, I figured you could just put the models in the right directory.

>> No.2641406

>>2641386
It's really not. It's pretty much open file > export as for converting, putting it in a folder, then changing the directory parth for the model in whatever text file holds weapon data.

It's fun modding these things anon. You can port weapons from all kinds of stupid games this way, adding a doom 3 or source enging model is the exact same procedure.

>> No.2641420
File: 414 KB, 1060x1600, 1439870738414.jpg [View same] [iqdb] [saucenao] [google]
2641420

>>2641406
I-I've never done something like that before.
Could you guide me?

>> No.2641424

>>2639582
I second this.
I'd also say that the camera wasn't much worse than in Super Mario 64 and I never had problems with the controls.

>> No.2641513
File: 457 KB, 1920x1080, Screenshot_Doom_20150826_194747.png [View same] [iqdb] [saucenao] [google]
2641513

>>2641420
I don't know how to mod quake game data/behaviour anon, but there should be plenty of guides and forums for it around. I know it's basically about making directories in a certain structure with the files you want to add, and put them in a zip file renamed to mymod.pak which overrides everything named the same from the original game data if you load it.

>> No.2641962

>>2641513
Well GLQuake is being a faggot, and Darkplaces strained my computer something fierce.

I decided to go for WinQuake, it runs smoothly without my laptop sweating, and the graphics are decent enough.

Thing is, I'm a couple of levels in, and at the end of the level, and all of a sudden the shading turns into bright red, green and blue pixels, some sort of graphical error, is this a software problem or is my graphics card dying?

>> No.2641981

>>2630315
>unironically like
wouldn't that just be called "like" unless you're a massive faggot?

>> No.2642008

>>2630315
/vr/ is getting full of /v/ retards

>> No.2642019

>>2642008
deal with it

it's not like /vr/ has always been /v/ refugees since day 1 anyway

>> No.2642040
File: 20 KB, 640x400, winquake.png [View same] [iqdb] [saucenao] [google]
2642040

>>2641962
Well this screenshot doesn't come out quite perfectly, but the bright spots are there, and they seem to relate to the lighting somehow.

>> No.2642239

>if you like Rondo you're a weeb hipster
>if you dislike 4 you're spouting egoraptor shit
> if you dislike Simon's Quest you're spouting avgn shit
>if you like sotn you're a dirty casual kiddie


Ah, Castlevania threads.

>> No.2642243

>>2642239
Nintendo fans, everyone.

>> No.2642246

>>2642243
>implying it's not secretly the Bloodlinesfags that are just trying to stir up drama between IVfags and Rondofags

>> No.2642272

>>2642040

It's the usual color fuckup on these old games, I think. Did you try disabling explorer.exe and all that?

>> No.2642337
File: 33 KB, 500x363, Wesley_Snipes_Demolition_Man_Jacket__48350_std.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2642272
Oh fuck, you're absolutely right! Exactomundo!

I had that EXACT problem with Diablo when I replayed it on Win7 many years ago, I fixed it with a basic .BAT extension someone made which would kill explorer.exe and then launch Diablo.exe, allowing the game to run it's regular colors without issue, I can't believe I forgot all about this!

Does anyone know where I can find a .BAT for this, or how I can write one on the spot? I think it was just a couple of tiny lines of code but it was so long ago.