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/vr/ - Retro Games


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File: 125 KB, 1281x721, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2636119 No.2636119 [Reply] [Original]

I... I can't do it anymore.

After playing games like Contra Hard Corps, Alien Soldier, Shinobi III, Dynamite Headdy etc. on my Mega Drive I can't bring myself to play SNES games anymore. They are just sooo slow compared to Mega Drive. Hagane, Run Saber and Contra III are so sluggish. I doesn't help that I obviously play on PAL systems, but the difference is still very notable. Also I never noticed how muffled the sound from the SNES is compared to the Mega Drive.

I love my SNES to death and always thought it was the best system ever made, but now I'm starting to doubt that it is as good as I thought...

Anyone else have similar stories? And is pic related true?

>> No.2636123

You should overclock

www.youtube.com/watch?v=bPtmp-QC-gw

>> No.2636129

>>2636123
Isn't 10mhz a built-in thing? How come it wasn't clocked at that on release?

Also that stereo mod is fucking sick.

>> No.2636131

>>2636129
You can get the stereo just with the right cable from the headphone jacks.

I get the feeling that PAL SNES games are painful to play.

>> No.2636134

>>2636131
Yeah but sitting right next to the TV is a pain, besides, there's a lot of noise on the audio when I do use my headphones.

It's also a pretty ugly solution.

>> No.2636157

I was a Nintendo kid and I prefer Genesis games now, that said you're kinda stacking the deck with all those Treasure titles. Lots of SNES action games play just fine, and not every game is dependent on extremely fast action or large numbers of sprites. The slowdown in a lot of the earlier SNES games especially can get pretty embarrassing, though.

>> No.2636189

Used to play Genesis as a kid. Had a SNES, didn't play it much. Discovered emulation, started playing SNES more, thought it was much better than Genesis.

Eventually once I had a lot of experience with both, I came to appreciate them for different reasons. They just had very different libraries that cater to different tastes. It's not like now where console libraries are 90% the same.

Genesis excels in fast paced arcadey games, perfect if you got a half hour or so to burn and want non-stop action.

SNES is slower and more laid back, for the guy that wants to sit back and chill for a few hours.

That's not to say each system doesn't have games that cross the boundary. SNES has its fair share of good action games, and Genesis has a handful of games where you can lose hours to. But that's just the general trend of their games and the overall mindset the developers had.

>> No.2636190

>>2636131
>I get the feeling that PAL SNES games are painful to play.
I played SNES all my life, and never noticed it was somehow slow until I learned about PAL and NTSC. Now it's obvious how slow everything is. Especially with Sonic 1 on Mega Drive.

>> No.2636196

>>2636131
Most of the SNES games released in Europe (a much smaller list than in Japan and America), especially the third party ones, are optimised for PAL so there's no noticeable slowdown.

>> No.2636197

>>2636129
uhh... no. try 7.67mhz

>> No.2636205

>>2636190
>you will never be born a briteuropoor and have a shit childhood

thank you based mommy and daddy
I love you

>> No.2636208

>>2636197
I heard somewhere that SEGA was planning to give developers a way to overclock the system themselves through the cartridge port at some point.

Weird how it seems to be perfectly stable at that frequency and they capped it at 7.67.

>> No.2636223
File: 103 KB, 600x413, cover_large.jpg [View same] [iqdb] [saucenao] [google]
2636223

>>2636205
You don't know the pain, even today. Nothing was released in Europe, the games that were released are expensive as fuck, and they run like shit.

BUT we sometimes got lucky, pic related. Also Scart is a gift of the gods.

>> No.2636228

>>2636208
They capped it at that speed because various other system components used a frequency that was some kind of multiple of it, partially due to being backwards compatible with the Z80. Same reason why the 32x was running at 23Mhz (7.67 * 3), despite using 28mhz chips (same ones as in the Saturn).

>> No.2636232

>>2636223
You had all the dank microPC community though like zx spectrum

>> No.2636236

When you are kid you play SNES
When you are a teenager you play Genesis
When you become an adult you play PC Engine

>> No.2636240
File: 92 KB, 412x412, Neo-geo_logo.png [View same] [iqdb] [saucenao] [google]
2636240

>>2636236
At what age do you play Neo Geo?

>> No.2636276

console war threads are getting ridiculous and out of proportion.

I had both as a kid, I still own both of them, I still love both of them.

>> No.2636281

>>2636119

I don't l know what I am seeing. High performance nerds playing retro systems?

Wat?

>> No.2636287

>>2636276
I dunno, when it comes to genesis vs snes, the thread isn't shit flinging. No one has said either console is bad.

I enjoyed both as well, but with how different they were its easy to see how one might enjoy the other if they have more specific tastes.

>> No.2636291

>>2636281
dude bro sega fans love muh frame rate

>> No.2636303

>>2636287

OP is clearly baiting

>blast processing pic
>I... I can't do it anymore.
>can't play SNES after playing Genesis

exaggerated shit, he wants another console war thread.

although my condolences if you're playing on PAL systems OP, both of them are slow.

>> No.2636310

>>2636303
Maybe so, but the whole thread after that has been fine.

>> No.2636315

>>2636119
>it was the best system ever made

The best system ever made is decent device, that can emulate them both

>> No.2636321

>>2636315
HA HA HA YOU'RE SO FUNNY I'VE NEVER SEEN SOMEONE DO THAT JOKE BEFORE HERE HAVE A TROPHY

>> No.2636326

snes cpu is faster then segas per clock and actually faster overall

>> No.2636331

>>2636321
I wasn't thinking about joking.

>> No.2636334

>>2636228
So wait, does overclocking the CPU yield some unwanted side effects?

>> No.2636368

>>2636326
genesis was also easier to program for as it used a common arch whereas snes' was a custom cpu

>> No.2636389

>>2636303
OP here. I worded the thread in a way that would generate interest, and it did.

Even if the words sound like baiting I really felt the way I was describing. Sometimes it's fun to bait a little, though.

>> No.2636395

the motorola 68000 is even pin compatible with the 68010 so you can technically upgrade your genesis cpu

>> No.2636401

>>2636334

For some games yes. There is a list compiled of how notable games change with an overclock mod. Most games just run faster, but some actually do suffer because of the mod. I can't remember specifically which ones but it had to have been a small handful and you can turn it off anyway.

>> No.2636405

Since this seems like the place to ask. Does anyone here have a XRGB-Mini and a PAL Mega Drive?

Apparently mega drives modded for 60hz don't play well with the mini but I can't actually find any videos or information other than 2 lines on the mini wiki.

>> No.2636412

>>2636119
You have seen the light. Welcome, brother.

>> No.2636476

>>2636119
>I doesn't help that I obviously play on PAL systems
>retard confirmed

>> No.2636489
File: 96 KB, 479x360, yaranaika.jpg [View same] [iqdb] [saucenao] [google]
2636489

>tfw playing Thunder Force 4 and Megaman: Wily Wars slowdownless on overclocked cpu
feels fucking good man

>> No.2636517

I don't really get this obsession with going fast.

>> No.2636545

>>2636240
Before you die

>> No.2636547

>>2636545
On my deathbed?

>> No.2636548

I like the genesis a bit more but Contra 3 > Hard Corps any day, Hard Corps has mediocre levels. Also, there are many good action games on the SNES, just dig deeper. However SoR2 shits on 90% SNES beat 'em ups.

>> No.2636553

>>2636517
Do you know the sensation when driving an the highway at high speed and then return to driving on a normal street? Even though you're not driving that slow, in comparison it feels so much slower.

>>2636548
Tell me of those action games.

>> No.2636556

>>2636119
Alright seriously dude why are you trying to make Genesis fans look bad? Usually I'd assume it's just fanboys being fanboys but there have been a shitload of Genesis threads made by complete morons lately leading me to assume someone has some ploy going on.

>> No.2636558

>>2636517
>he doesn't gotta go fast

>> No.2636563

>>2636548
>However SoR2 shits on 90% SNES beat 'em ups
SoR2 shits on 90% of Genesis beat em ups too though

>> No.2636564

>>2636563
Lets just say it shits on most beat 'em ups in general.

>> No.2636565

>>2636563
SoR2 shits on 90% of modern games.

>> No.2636571

>>2636553
No. I can't legally drive.

>> No.2636580

>>2636564
>>2636565
See I agree but once you get that one series out of the way, it doesn't seem like the Genesis has much of an advantage for beat em ups. People just want to compare SoR to the SNES Final Fight games and of course that's a massacre.

>> No.2636587

>>2636553
Wild Guns, Ninja Warriors Again, Pocky & Rocky, King of Dragons, Sunset Riders, Cybernator, Metal Warriors, Super Punch out, Axelay, Megaman X, Actraiser, R-Type 3, Smash TV, Super Aleste, Un Squadron, Parodius games, Firemen, Aero Fighters, Ghost Chaser Densei, Endless Duel, Super Chase HQ (kinda), Super Ghouls 'n Gosts.

>>2636563
True, but there simply aren't traditional beat 'em ups as good as SoR2/3 on the SNES.

>> No.2636591

>>2636580
>People just want to compare SoR to the SNES Final Fight games and of course that's a massacre.

Probably because the actual good beat em ups on the SNES aren't in the style of SoR or Final Fight making it hard to compare them. Can't really see someone trying to make a comparison with Ninja Warriors or Turtles in Time. Maybe Super Double Dragon but even that's pretty different.

>> No.2636594

>>2636591
Turtles in Time is comparable to SoR2 in style, however SoR2 is a much superior game. Ninja Warriors on the other hand is quite unique thus hard to compare to SoR2, it's great on its own.

>> No.2636616

>>2636547
Yes,at that time you will be able to afford a Neo Geo.

>> No.2636620

If I boot up my SNES to play an action game, it is Mario Kart, Donkey Kong Country 2, Super Star Wars, or King of Dragons. The latter 2 suffer from Slowdown, but not crippling like in Super Ghouls and Ghosts or Starfox or something.

>> No.2636636

>>2636594
I don't see how. The only things the games really have in common is moving on multiple planes and fighting multiple groups of enemies. Aside from that the games are totally different from each other, TiT doesn't even have weapons for the player to pick up and health pick ups are usually out in the open as opposed to SoR 2 where you had to find all of them outside of boss fights.

>> No.2636645

>>2636547
not every AES cart cost $200

>> No.2636646
File: 37 KB, 600x450, simpsons.jpg [View same] [iqdb] [saucenao] [google]
2636646

>arguing over console brawlers
Stop being plebians.

>> No.2636647

>>2636636
>I don't see how. The only things the games really have in common is moving on multiple planes and fighting multiple groups of enemies
I find them similar because they both have standard post-Final Fight combat, the difference here is that SoR2 is a lot deeper.

>> No.2636651

>>2636646
>liking Simpsons arcade
>calling others plebeians
tip top kek

>> No.2636657

>>2636594
My problem in Turtles in Time is that it always seemed like moves and throws would just happen randomly, so it basically just boils down to button mashing.

Most of Konami's beat 'em ups are like that, unfortunately. Just competent enough for most people to like them. But when you really look at them in comparison to other beat 'em ups, they're very shallow.

Whereas in SoR2, you're in total control of your character, and you definitely can't button mash. However the game is fair and has a very nice difficulty curve. It doesn't have unfair bullshit like a lot of beat 'em ups did.

Also, beat 'em ups that came out in the mid to late 90's tend to get unfairly ignored. People just immediately go to the really simple mashy beat 'em ups and ignore the ones like AvP, Sengoku 3, or the DnD ones that had a lot going on.

>> No.2636663

>>2636657
Isn't throw in TiT just attack->stun, down+attack? It works every time.

The SNES game functions differently than the arcade. The controls are much tighter, even though the game looks really weak in comparison because of all the frames and enemies that had to be cut.

Also, people are forgetting that the Genesis has a Turtles game too...

>> No.2636664

>>2636646
>arguing

This discussion has been pretty civil compared to some other beat em up discussions I've seen here comparing Genesis and SNES ones.

>> No.2636667
File: 56 KB, 768x448, avp.png [View same] [iqdb] [saucenao] [google]
2636667

>>2636651
There's more where that came from.

Arcade motherfucking master race.

>> No.2636669

>>2636667
Go make a beat em up general if you wanna discuss the arcade ones then m8. I've actually been waiting for one to pop up again because I forgot to save that image listing a bunch of worthwhile ones to play.

>> No.2636671

>>2636657
>My problem in Turtles in Time is that it always seemed like moves and throws would just happen randomly, so it basically just boils down to button mashing.
That's the arcade, TMNT4 arcade has terrible combat, no collision detection, no proper combo system, random throws, 0.5 sec invincibility every time you hit an enemy etc. The same applies to TMNT1 arcade and SImpsons.

Turtles in Time on SNES has a much more polished combat engine, with mechanics similar to Final Fight, combat is way more skill-based and controllable. However just like you said, the combat is still quite basic compared to SoR2.

>> No.2636675

>>2636667
Now that's an alright game, because Simpsons is just garbage compared to a lot of console brawlers.

>> No.2636691

>>2636675
>because Simpsons is just garbage compared to
Oh gosh yes. Yes. It is.

>> No.2636693

>>2636663
>>Also, people are forgetting that the Genesis has a Turtles game too...

Yeah, but nobody talks about it because it really isn't as good as Turtles in Time.

>> No.2636740

In that case OP put your SNES games up for sale. I might buy 'em.

>> No.2636747

>>2636740
That would make him a filthy reseller.

>>2636119
Now OP if you wanna get rid of those pesky SNES games I'll be glad to get rid of them for you for free.

>> No.2636750

>>2636747
Ignore this guy. Give them to me.

>> No.2636902

>>2636189
>never spent several hours playing through streets of rage 2 repeatedly.

just because a game is short doesn't mean it's meant for short periods of game playing

>> No.2636980
File: 43 KB, 650x435, 1430003962303.jpg [View same] [iqdb] [saucenao] [google]
2636980

>>2636902
It drives me absolutely insane when people will shit on a game for not having optional side quests or endings because it doesn't add to the "replay" value. The only replay value that should matter is if the game is enjoyable enough to make you wanna play it again, no amount of endings, side quests, costumes, etc will make someone play a game again if it's not fun.

>> No.2636998
File: 23 KB, 1047x272, stats.png [View same] [iqdb] [saucenao] [google]
2636998

>>2636980
I agree.

>> No.2637271

>>2636902
It's really not the length of the game, it's more the fact that you can play a lot of Genesis game for short periods of time, say 20-30 minutes, and really feel satisfied with it.

Hell, I play Alien Soldier for 30 minutes, and I feel tired.

Not too many SNES games are like that.

>> No.2637280

>>2636129
NTSC colorburst frequency is roughly 3.58MHz, game consoles and computers from the 70's/80's that output to a TV frequently used clock rates that were a multiple or fraction of this frequency since they already needed a clock crystal to match this frequency for video output and it made more economic sense to have one crystal and reuse it instead of putting in two or more; this is why you see things like the Genesis running at around 7MHz instead of 10MHz even though Motorola sold 10MHz m68k chips (along with 6 and 8) but not 7

https://en.wikipedia.org/wiki/Colorburst

>> No.2637318

>>2636119
I've got the SNES game for you.
https://www.youtube.com/watch?v=vte9sj4qP_k

It's actually probably really terrible to play though. I haven't actually played it myself.

>> No.2637332

>>2636565
100%

>> No.2637336

>>2637318

I played that as a kid and I thought it was really shitty.
Played it again recently and it's actually not as bad as I remembered, it's actually kind of fun and the controls aren't as bad as I remembered them. It's a western-style platformer with non-linear level design where you must explore a big level to find the exit. Not bad but I don't know why'd you reccommend it to OP.

Surprised nobody mentioned Wild Guns yet.

>> No.2637353

>>2636119
No...blast processing isn't real.
It was just a made up term coined by devs to try and hype their games.

>> No.2637363

>>2636287
I'm no Nintendo fanboy but the Sega fans are a lot more toxic when it comes to the 16 bit war, at least on /vr/. I've seen Genesis fans flat out call the SNES and its library pure shit, something I haven't seen SNES fans doing. Not sure if shitposting or trying to be ultra contrarian faggot.

They're both good systems, but the Genesis + Sega CD ultimately is much better than the SNES imo. You have the perfect combination of arcadey titles and long investable adventures.

>> No.2637365

>>2637353

>devs

nah, american marketers.

>> No.2637398

>>2637353
It kinda is. I made an animation speed up code for final fight 3, the game keeps crashing to a game over screen because the cpu can't keep up with that much stuff on screen, even though system specs say that the SNES should be able to draw more sprites on screen. That's never a problem with any of the Streets of Rages.
If you're curious, the cheat is 7E0510 and the value is 00.

>> No.2637402

>>2637398
Gah, my bad, the value is 01.

>> No.2637410

>>2636119
>it was the best system ever made

Really? It's better than the PC? I find that relatively hard to believe.

>> No.2637428

>>2637398
It crash just with sped up animation? what a piece of shit. Yeah the SNES is sluggish, but Capcom also had some pretty shitty optimization on the console.

>> No.2637429

>>2637410

If you haven't noticed already, OP was just baiting to start another console war thread. He probably never owned/liked the SNES and only tried a few games on emulators not too long ago.

>> No.2638280

>>2636119
Grew up with a Genesis, and got to play SNES at a cousin's house. Nowadays I'm looking to expand both collections, and switch back and forth between the two often.

>> No.2638309

>>2637336
>Not bad but I don't know why'd you reccommend it to OP.
You joking?
If you're not sure, read the OP's post again. Try to read it in a way that you understand what the words are saying.

>> No.2638312

>>2636119
I grew up with SNES loved my mario, donkey kong, and rpgs but I bought a Genesis when I was 18. Having only experienced it at a friends house I didn't know too much about it apart from what I had played.I really got deep into the library and liked what I had discovered it had the intense arcade action games the SNES was lacking. The SNES had some good ones but a lot of them ran like shit (gradius 3, still love that game though), when I played truxton for the first time my mind was blown just the sheer amount of shit it threw at you on a console it was a great port of the arcade experience. The organ banging music was really intense and it added something SNES games didn't have. I love my SNES tons and still have the original one from my childhood and I'm currently playing the shit out of donkey kong country 2 but I just have grown to love the Sega Genesis even more just because of the intense arcade experience it can deliver.

>> No.2638334

>>2637410
Its so annoying when people say shit like this when 90% of the time they aren't playing "pc" games they are playing "windows" games.

>> No.2638338

>>2638334
Windows is PC. PC, or personal computer, just means an IBM compatible, which these days means pretty much everything.

>> No.2638349

>>2638338
No windows is an operating system.

>> No.2638351

>>2636587

You forgot Ninja Warriors, which was made by Natsume, who also made the Pocku & Rocky games.

>> No.2638353

>>2638349
>>2638338
u 2 need to get laid, nerds

>> No.2638391

>>2638353
agreed smh

>> No.2638430
File: 93 KB, 224x448, DoDonPachi Dai-Ou-Jou-2.png [View same] [iqdb] [saucenao] [google]
2638430

I think a lot of the Genesis magic is due to familiarity with the 68000. The SNES 65816 was a neat CPU too, but damn near everything in the arcades used 68000. The Z80 and 68k were as ubiquitous as x86 back then. It's a shame people have become so dependent on Intel. The Super Hitachi line of CPUs were on track to become hot shit before people got too fat to go to arcades in the US.

>> No.2640112
File: 603 KB, 1137x1600, supercharger_system_ad.jpg [View same] [iqdb] [saucenao] [google]
2640112

>>2638430
why go to the arcade when you can have the arcade at home?