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2617637 No.2617637 [Reply] [Original]

How do we fix Inferno, edition.

>> No.2617694

>>2617637
Inferno is fine as is.
It's just a fraction for real masters of the game.

>> No.2617719
File: 41 KB, 800x720, 1408877921446.png [View same] [iqdb] [saucenao] [google]
2617719

>>2617694
Im pretty sure demon farming wasnt intended to be a thing.

>> No.2617743

>>2617694
Nah breh, they have by far the most lackluster units in the game.

I mean, I wanna like them, but they're just not that great, the best thing they have going for them is the Devils (their ultimate unit), and the Gogs/MaGogs (their ranged unit).
Everything else is just EEEEEEEeeeeeh.

You know a faction is fucked when the only thing they have which is good is their ultimate unit and their shooter stack.

>> No.2617824

Considering in the lore of the M&M games, even the boring Ubisoft ones, Inferno is meant to be by far the biggest threat to everything it does surprise me that in every game they are the shittiest faction to actually play as.

>> No.2617904
File: 134 KB, 810x601, HoMaM.jpg [View same] [iqdb] [saucenao] [google]
2617904

Nice!
A HoMaM thread!
oh boy oh boyoboy!

>> No.2617926

>>2617824
The only "threat" they pose is the fact that they get an off-brand Town Portal.

>> No.2617927

>>2617743
>the best thing they have going for them is the Pit Lords, and the Demons

Fixed

>> No.2617960

>>2617927

this, even devils aren't that great compared to other T7s. id take archangels or titans over devils any day.

imps are one of the shittiest T1s. Magogs suffer from friendly fire issues which far outweighs how often you will get to take advantage of the splash damage. devils are a mediocre T7, and efreeti are weak as fuck, their only benefit is you can grab them super early in week 1. which leads just pit lords/demons, both of which are also mediocre so you have to demon farm which is tedious as fuck.

inferno is basically "hard mode" for those who have already played the shit out of other factions

>> No.2618018

Why is Heroes 4 so damn shit?

How do I have fun in this game?

>> No.2618048
File: 60 KB, 199x197, mario-chill.png [View same] [iqdb] [saucenao] [google]
2618048

>play local multiplayer with my bro
>build up a decent army with tower fairly quickly, plenty of gremlings (and some master gremlings)
>start with a nice morale artifact, find a nice helmet outside my door, find a crunk-ass +4 flail, with all kinds of treasure and gold
>most mines, mills and resource outlets are unguarded
>scholar teaches me pathfinding, another teaches advanced pathfinding
>gremling workshop nearby, enforcing my gremling growth, as well as being close by that I can pick up free extra gremlings each week with little effort
>don't have diplomacy but still manage to get people to line up to join me, pick up a shooter stack here, a meatwall there
>fire elemental confluxes all around my area, they do their part in engorging the strength of my army


>plays as dungeon, has the potential to build up a character with high spell points and then doubling those with his mana vortex, giving himself an obscene pool of spell points
>start with necklace which provides +1 unit speed, fucking feet of the legion lying on the ground outside his doorstep, for free
>brother actually gets diplomacy, the game is in going to be in our favor now, picking up rogues and other early meatwalls

I love how you can just boost and build yourself in this game, it's like a wacky fantasy Monopoly with violence and siege warfare, and there's just boons, bonuses and perks all over the board.

>> No.2618117

>How do we fix Inferno

Make demon resurrection automatic based on enemy losses at the end of each fight, relative to the amount of pit lords you have - similar to necromancy.

Make magogs do no friendly fire.

Sacrifice works on enemies if you have Devils in your army.

Familiars channel a portion of mana back even from your own spells.

Devils have same speed as Archangels (all other stats unchanged). They can also cast Sacrifice once per battle, similar to archangels.

>> No.2618169

>>2618117
>Make magogs do no friendly fire.
How about no friendly fire to Inferno units only. Just like the Liches from Necropolis.

And the familiars things is overpowered.

>> No.2618225

>>2618117
>Make demon resurrection automatic based on enemy losses at the end of each fight, relative to the amount of pit lords you have - similar to necromancy.
Naeh.
Should be based on your living losses, but making it automatic would probably be nice.

>> No.2618251

>>2618018
I doubt you can ever get fun with feelings like this.

>> No.2618442

>>2618169
>And the familiars things is overpowered.

what? He is saying you can sacrifice enemy stacks to heal yours? Am I misunderstanding?

>Inferno
>rush efreeti
>no armageddon
>quit

>> No.2618471

>>2617904
>2 dead peasant stacks

how do you even get in a situation like this?

>>2617960
>one of the shittiest

nah, unless you count peasants, imps are THE shittiest level 1 mob

>>2618018
what makes you say its shit? im guessing you are that guy that hated on it in all the previous threads

>>2618117
>sacrafice working on enemies
>insta kill 10 hostile azsure dragons to ressurect 1000 archdevils

seems fair :^)

>> No.2618705

>>2618471
>what makes you say its shit?

It's slow (levelling, building your army, etc.).
It has so few units and you're forced to get even fewer by the retarded exclusive structure upgrades.
The spells are also worse, a lot fucking worse.
Fire/Water/Earth/Air Magic based spells, which were supported by the Might and Magic RPG series as well >>> "Life/Chaos/Order/Nature Magic".

The only good thing about it is the music.
Even the graphics were better before 4.

>> No.2618831
File: 81 KB, 540x960, 1439828004860.jpg [View same] [iqdb] [saucenao] [google]
2618831

>Black Dragons
>'I can take them, bro, it's probably not that many'
>Seven stacks of Black Dragons with very good morale
That was hard to watch.

>> No.2619071

>>2617960
>efreeti are weak as fuck

They have fire spell immunity, so you can run around armageddoning everything.

Efreeti Sultans are also the only units in the game with a guaranteed counter, even if they die from the enemy attack (unless the enemy has magic immunity... can the Resistence skill affect efreet sultan fire shield, though?).

>> No.2619076

>>2618471
>seems fair :^)

Well obviously it would need some limitation, like you can only kill as many enemy units as your magic power is. In that sense, it would another attack spell just with the perk of resurrecting your units as a bonus.

>> No.2619087

>Armageddon is no longer fire based in Heroes 4

I hate
I HATE!

>> No.2619117

Sultans are a great early game map clearer. Cerebri are reasonably quick and have no retaliation. If you managed to find the wait button devils are another great map clearer. Demon farming sucks though.

Inferno isnt that great but it's a whole lot more versatile and better than fucking tower.

>> No.2619138

>>2619087
Wasn't fire based before homm3

>> No.2619194

>>2619117
What's wrong with Tower?

>> No.2619242

>>2619194
- Slow
- Costs an absurd amount of money and resources
- very rigid build order
- worst set of heroes

>> No.2619246

>>2619194
slow, shit early units (master gremlins are not bad tho), insane resource requirements (they need the most special resources in the game, as I recall).

>> No.2619298

>>2619194
Nothing, it's just the Tower hater.

Tower > Stronghold > Fortress > Inferno.

>> No.2619341
File: 20 KB, 768x397, dungeonvstower.png [View same] [iqdb] [saucenao] [google]
2619341

>>2619246
>insane resource requirements (they need the most special resources in the game, as I recall).

Got curious and decided to compare unupgraded dwelling buildings for dungeon and tower.
A little more expensive than dungeon when it comes to resources, but I can see dungeon being an expensive town too. A lot cheaper when it comes to gold, but unupgraded cloud temple is absurdly cheap.

>> No.2619369

>>2619341
Too bad an unupgraded cloud temple is crap.

>> No.2619381

>>2619298
J-just wait till I learn some cool spells! And get Titans! Come back in 3 months, y-you'll be sorry then!

>> No.2619407

>>2619341
Try comparing upgraded costs as well, as well as the cost of prerequisites. Arch Mage dwelling requires the fucking library (5 of all resources), and Titans need 30 gems.

Dungeon kind of balances out with the dragon cave and upgraded dragon cave costs, but then again Black Dragons are crazy good.

>> No.2619429
File: 12 KB, 293x207, unupgradeddwellingcost.png [View same] [iqdb] [saucenao] [google]
2619429

>>2619407
>Try comparing upgraded costs as well
Figured I'd do that as a seperate one.
Getting dwellings before a week change is different than having them upgraded for a week change.

Should add in other prereqs that aren't covered though.
Like not mage guild, but library should be in there, stables should be in there.

>> No.2619438

>>2619429
Oh I see total costs are covered here.
http://www.heroesofmightandmagic.com/heroes3/towncosts.shtml

Still gonna break it down a bit.

>> No.2619441
File: 33 KB, 300x282, solmyr.jpg [View same] [iqdb] [saucenao] [google]
2619441

>>2619194
I love Tower, their Tier 1 unit shoots when upgraded, and you get LOTS of them, incredibly good to have.
They also have another ranged unit, the Mage, which you can further stack
Finally, their Tier 7 unit is also fucking ranged, and it's amazingly good.

Oh sure, it's expensive and building up takes a while, but it's SO worth it in my opinion.
The heroes themselves are alright and cast alright (I don't cast a shitload of spells until I get to higher levels so it doesn't really bother me much).
I like Solmyr as he has Chain Lightning, which can be very advantageous in the early game as it's faster to deal with larger groups of enemies that way (I often have good results with this, and having a fast and efficient start is always good). He doesn't have a lot of other spells to start with though so you gotta have him pay a visit to a Mage's Guild if you want him to have the basics.

Oh, a tip is to buy heroes which have the skill Estates or just a daily bonus of 350 gold, they will pay for themselves over time, especially if you advance their Estate skill.
I once had a hero who had the daily 350 bonus, expert estates, and TWO Endless Bags of gold. Lodse Money

>> No.2619448

>>2619429
Also, when you calculate total resource costs, you should keep in mind that gold/wood/ore is easier to get then the 4 precious resources, and also that both factions have a Silo that produces either 1 precious, or 1wood+1ore resource per day, depending on faction.

As I recall with Dungeon the silo gives sulphur, and with Tower it gives gems, so it can help get around the crazy resource requirements. That is, a dwelling that requires 5 gems is less of a burden for Tower, than a dwelling that requires 5 crystal.

>> No.2619447 [DELETED] 
File: 165 KB, 500x697, poor-little-white-guy-3.jpg [View same] [iqdb] [saucenao] [google]
2619447

>>2618831

>> No.2619458

>>2619441
>Oh, a tip is to buy heroes which have the skill Estates or just a daily bonus of 350 gold, they will pay for themselves over time, especially if you advance their Estate skill.

I always grab those as extra dudes to defend my towns, unless none are available and I need someone to use the artifacts that generate gold / resources / extra units (legion statue pieces).

On some XL maps I sometimes managed to get TWO full Legion statues (combo artefact, affects all dwellings globally). Oh, if they only scaled.

>> No.2619459
File: 21 KB, 685x261, unupgradeddwellingcost2.png [View same] [iqdb] [saucenao] [google]
2619459

>>2619429

>> No.2619461

>>2617960
Devils are a great unit. They're not about sheer power; they have a niche. That niche is about winning battles that no other level 7 unit would be able to fight.

A couple of Archdevils with enough spellpoints + some fodder can take a full Utopia with virtually no losses if you can cheese encounters properly. A couple of Archdevils makes encounters like a Throng of Dendroid Soldiers / Zombies / Iron Golems a breeze, though Mass Slow and/or Spirit of Oppression is obviously in high demand.

They are fast and they have non-retal - it makes them really fun to use and really stands them out in some choice encounters. They can do stuff your typical Shooter w/ Mass Slow tactics can do, and then some more.

Also, Inferno's Efreetis are ridiculously comfy to use, being flyers with lots of power and not even particularly expensive.

>>2619298
Stronghold will wreck Tower easily; the speed advantage is enough to reach Titans (assuming you will even have them) with Mass Hasted units. Stronghold is much better at all stages of the game except for extreme late game which is difficult to reach in a multiplayer game.

Almost nobody plays Tower online - it can match a Castle (*the* cookie-cutter multiplayer army aside from Rampart and Stronghold) army and win sometimes but every Tower player will tell you that their heroes are all abysmal shit except for Neela (still has Scholar which is a niche thing, and Alchemists have bad stat progression), Cyra (just because diploborn so you can't use her anyway) and Solmyr (overrated and not main hero material, you pick him for scouting); you have to face ridiculous unit costs, low speed, Giants are really fragile all things considered and not very useful without their upgrade (and you can't afford to lose them)... Learning Tower is more trouble than it's worth unless you're a big fan. Pray for Orrin or Jabarkas in tavern, though.

>> No.2619469

>>2619447
>Japan

Hah.

>> No.2619471

>>2619381
You can meme all you want but it's a fact that at worst, Tower is an average city.

>> No.2619496

>>2619381
Is it slow? Yeah, but it's not like it doesn't perform once it's done.

My Tower is a grower, not a shower.

>> No.2619501

>>2619496
two words: opportunity cost

>> No.2619609

>>2619461
I don't really play online so that's fine with me.

Slow and steady wins the race.

>> No.2619670
File: 291 KB, 500x243, 500px-Fortress-in.png [View same] [iqdb] [saucenao] [google]
2619670

So if I choose Fortress as my town and recruited other factions e.g. Mephala(rampart) from the tavern, is she affected by the swamp movement penalty?

>> No.2619691
File: 147 KB, 250x332, 1401595211756.png [View same] [iqdb] [saucenao] [google]
2619691

>>2619670
The real question is why are you not maining this man?

>> No.2619697

>>2619691
already got him as main. just need a secondary scout. Tazar ftw!

>> No.2619705

If you guys could add creatures to the game what would they be. And if they had special mechanics what would those mechanics be?

>> No.2619710

>>2619697
My nigga

To answer your question the terrain penalty applies to troop factions and not the hero. So mephala with fortress troops doesnt have a swamp penalty

>> No.2619713

>>2619670
Movement in heroes 3 is determined by the slowest unit in your army.

Heroes themselves have no movement since they're not even real units.

So you've got the swamp movement penalty as soon as you have a creature that's not from Fortress in your army.

>> No.2619718

>>2619705
I'd add some anime lolis and they're special mechanics would be that they're nude and when they're defeated they say "pomf=3 what are we gonna do on bed onii-chan".

>> No.2619721

>>2619705
Don't you know that WoG exists for this?

>> No.2619736

>>2618831
In H2 you could take out Dragon Cities with a healthy stack of hydras and some steelskins. Do not remember doing utopias in h3 this way, but should apply.
However when you face a single stack, you are fucked.

>> No.2619834

>>2619609
Especially on maps like Barbarian Breakout, right?

You can beat a single player map on 200% by just going random on everything and playing the hand you're dealt. Tower doesn't really have that much of an advantage in that region, you will steamroll everyone later anyway.

Might as well play Castle.

>> No.2619841

>>2619834
I think you're emotionally invested into this discussion because you're a barbarian yourself. Please leave Greece and take the raft back to your homeland. Thank you.

>> No.2619846

>>2619841
>I think you're emotionally invested into this discussion because you're a barbarian yourself.

I wish I was the best hero class in the game.

>> No.2619898
File: 137 KB, 600x600, 1438811874913.jpg [View same] [iqdb] [saucenao] [google]
2619898

>>2619834
I like Tower, I like the genie heroes, the Master Gremlings are fun and useful, the Arch-Magi has a very satisfying beam (much like the Beholder), and the Titan is just godly.
The golems are meh as hell though and the gargoyles are kind of mediocre as well.

I like the castle they have and the blue roofs, the snow, stuff like that.
Oh, and the landmines for the siege, that shit is cool. Basically they're comfy and fun.
Dungeon is nice too though, and Undead is fun because of the easy exponential growth with Skeletons (and it's fun as hell to cast Haste on a big stack of Skeleton Warriors)

>> No.2619928

>>2619898
There's nothing wrong with liking any of the towns, fret not; the argument was about pure powergaming.

>> No.2620135

>>2619087
This is the worst part about it:
>Sorcerers that become a fireguard can be quite dangerous early on, and are a good pairing with Black dragons and the Armageddon spell, as this normally self-destructive spell will do no harm to yourself in this setup.
http://mightandmagic.wikia.com/wiki/Fireguard

>> No.2620338

>>2618705
leveling is the same as in 3, if you have more heroes the XP is split, considering you get troops every day building an army is faster

ok you are right on the low creature ammount but it depends on the enemy you're facing which creature you should pick... but always ALWAYS pick Cyclops over Ogres and always pick Genies over Naga

the spells are worse? why do you say that it has pritty much all of the heroes 3 spells plus some intresting new ones

(blessing)(damage)(balanced)(summoning)(curse)

they balanced the spell trees, when is the last time you legitametly picked fire magic?

music is nice yeah are a bit too colorfol but you should try to open your heart and give it a chance

>>2619076
for some reason i actualy had this *sacrifice on an enemy ressurects 1000 devils* in my dream last night, no it wasnt some creative dream where i was in the game, it was one of those you dream you are playing a game dreams, yeah....
/blog

>>2619087
>get Chaos
>get Effefiti and Black Dragons
>level up your sorcerer hero and get Armagedon
>get two levels into combat which will be offered every time you level up
>become a fireguard
>blast everyone on the map

if i recal armagedon doesent hit your hero when you're casting

>>2619705

>> No.2620361
File: 239 KB, 1220x902, heroes 4 high scores.jpg [View same] [iqdb] [saucenao] [google]
2620361

Are the defaults I'm supposed to compete against in the Heroes 4 high scores even trying? Psh..nothing personnel...kidds

>> No.2620806

Where do I find a good link to download HoMM III HD?

>> No.2620817

>>2620806
Download the normal game and the unofficial Russian HOMM3 HD (https://sites.google.com/site/heroes3hd/)) with resolution support and some tweaks instead of the UbiSoft garbage

>> No.2620989

Do the bonuses from Vampiric Touch (you gain 1 HP for every 2 damage dealt in melee) stack with Dark Priest (same thing) and/or Soul Stealer (same thing)?

I'm guessing they don't since that would be too cool, and cool things aren't allowed in IV.

>> No.2621000
File: 490 KB, 500x270, 1439749395855.gif [View same] [iqdb] [saucenao] [google]
2621000

>Peasants
>Zounds

>> No.2621052

>>2621000
>mfw I thought that "Zounds" meant "lots of" because of seeing it used to describe the highest amount of creatures in a stack possible in homam3

>> No.2621059

>>2619071

yeah, but the problem is the fireshield requires them getting hit. i'd rather just have a stronger T6 that doesn't require them dying in order to make themselves more useful. sultan's real advantage is their speed + the ability to get them early (week 1) but in the grand scheme fo the game they are just overshadowed by better similar tier units (like most of inferno)

>>2619461

agreed that the no retal/speed can be super useful in some cases like you describe (full tope being a solid example) but the fact that this use is so niche is exactly why they are mediocre when lined up with the other T7s.

>> No.2621064

>>2621059
Efreeti are immune to fire spells and Inferno has a very big chance of getting Armageddon though. That's something that makes them very useful as well.

>> No.2621092

>>2621064

id argue still quite niche though. getting your mage guild + high level enough hero w/ adequate spell points will take several weeks, and that assumes you even get armageddon in the first place. most games are pretty much over by the end of the first month which means it'll be pretty rare where you can make good use of this specific situation.

trust me, i understand that there are some circumstances that can be handy with inferno, but you could make that argument for almost any creature/faction in the game. hydra + teleport can be fun and useful for example but id still almost always prefer ancient behemoths or archangels for a variety of reasons. inferno is just...bad.

>> No.2621178

>>2620989
Please answer onegai

I'm almost 100% sure that they don't stack / all three of these effects are coded the same way (enabled/disabled instead of numbers adding up).

>> No.2621505

>>2620817
You are a saint.

>> No.2621705

>play on easy
>the computer basically meanders around in the general area of his town but doesn't ventute farther than thst
>leaves piss poor defences in his town
>only built a few buildings
>has a mixmaster army with mostly mooks between tier 1 and 4
>never launches an attack on your town and runs if he sees you

I wish there was a step between easy and normal, this is pathetic.

>> No.2621752

>>2620361
>Days: 15
>Zanfas' Challenge
Maybe if you weren't such a cheater Anon

But honestly bragging about score in HoMM 4 is kind of pointless since it has potato AI. You can have fun with that game if you've got the right mindset for it, but it's not really a strategy game.

>> No.2621790

>>2617637
>month 2 week 2,all those resources, all the money, no arch angels...

the maker of that screen failed

>> No.2621818

>>2621752
>Maybe if you weren't such a cheater Anon
If you cheat you get "Cheater!" in your high score. No need to be salty, anon.

>> No.2621929

>>2621818
>If you cheat you get "Cheater!" in your high score. No need to be salty, anon.

Not if you use a trainer.

>> No.2621953

>>2621929
>using trainers
Yep, I sure would want some viruses on my computer to get a high score in my least favorite Heroes game of all time.

>> No.2622043
File: 4 KB, 113x127, 1264868679795.jpg [View same] [iqdb] [saucenao] [google]
2622043

>>2619194
>playing Wog as Tower
>with the hypnotize hero
>he randomly casts hypnotize on enemy stacks

>> No.2622064

>>2620989
They don't.

>> No.2622442

>>2621929
could you use a simple hex editor to edit the high score?

>> No.2622479

>>2622442
At that point it'd be easier to photoshop a screenshot.

>> No.2622482
File: 244 KB, 1129x830, photoshopped screenshot.jpg [View same] [iqdb] [saucenao] [google]
2622482

>>2622479
Here's a screenshot right before the high score screen.

>> No.2622594
File: 796 KB, 1209x2764, trainers and hex editing.jpg [View same] [iqdb] [saucenao] [google]
2622594

>>2622482
Another game for today.

>> No.2622696

>>2621705
git gud, even on hard the AI is weak, the difficulty comes from the map

>>2621752
>attack some devils
>victory but my hero dies becasuse *unshatens scythe* *teleports behind u* they get to move first and always kill my hero before i get to attack them
>load autosave and attack them with quick cobat on
>victory with only a few level 1s dead

i dont even know anymore

>>2622043
>the hypnotize hero

Astral is dissapointed

>>2622482
>15 days
>43 vampires

it doesent add up fam, i remember one map had a glitched quest where you could get your reward (12 nagas) an infinite ammount of times

>> No.2622703

>>2622696
It's p. easy with Grandmaster Necromancery on Impossible. Even fighting some Level 1s will get you Vampires with the huge stacks of them.

>> No.2622964

>>2622703
>getting GM necromancery
>in under 15 days

>> No.2623016

Is there a balance mod to fix the issues of H3.
Or are we forced to wait for vcmi to be fully playable?

>> No.2623125

>>2623016
Try HotA

>> No.2623167

>>2623016
WoG

>> No.2623471

>>2623016
>vcmi
>look this up
https://www.youtube.com/watch?v=8rLiDSgrhio

Oh so it's just another shitty WoG fanfiction mod.

>> No.2623498

>>2620338
>they balanced the spell trees, when is the last time you legitametly picked fire magic?
I pick it over Air Magic all the time, hell sometimes even over Water Magic. Air Magic is worthless with Fly and Dimension Door disabled. Water Magic is only good if you can get Prayer, even Teleport is a niche pick and Prayer/Bless is worthless for Undead. Fire Magic improves Blind a lot and even better it improves Berserk's AoE which in some scenarios is even more valuable at abusing the AI than Blind. In other words, I almost always get Fire Magic after Earth Magic on my magic Necropolis hero.

>> No.2623539

>>2623498
>Fire Magic improves Blind a lot and even better it improves Berserk's AoE which in some scenarios is even more valuable at abusing the AI than Blind
I'd pick Fire Magic solely for the extended Berserk AoE, because that shit's fun, but does it improve Blind really all that much? If you have around 10 spell power, why would you need extra turns for your Blind?

>> No.2623567

>>2623539
Normal Blind allows attacked blind units to counterattack. Expert does not.

That alone can make a big difference.

>> No.2623576

>>2623567
I didn't know this, cheers anon.

>> No.2623580

>>2623471
No, VCMI is not a mod. It is an ultra-bloated and buggy rewrite of HoMM from scratch

>2015
>Boost
>a billion other bloaty dependencies

>> No.2623582

>>2623498
>Air Magic is worthless with Fly and Dimension Door disabled

air magic is 2nd only to earth magic solely because of haste.

water magic is inexcusably bad. bless is useless compared to slow/haste. prayer is great but much too high level/expensive to be as useful as slow/haste.

blind is OK, but you are 100% better off casting mass slow or haste than blinding a creature that the AI will just dispel next turn anyway.

berserk is fun, but once again useless compared to mass slow/haste.

in short, the entire game practically revolves around mass slow/haste.

get it?

>> No.2623619

>>2623582
No, Air Magic is not worth it just because of Haste.

>You cast Expert Haste.
>I cast Expert Slow.
>3+ Levels of Air Magic go down the drain.

Not to mention that Slow in general is better than Haste. Almost every faction benefits from slow, but Haste benefits only in special cases. Ranged armies benefit from enemies being slowed much more from themselves being Hasted. Ultimately, the only good thing that Haste is for is removing the enemies Expert Slow and that means that you're basically banking on that the enemy AI is capable enough to put that together. Whereas Blind/Berserk on Expert Fire magic is always good.

Doton >> Katon > Suiton = Fuuton

>> No.2623629

>>2623582
>in short, the entire game practically revolves around mass slow/haste.
Maybe in multiplayer which is cancerous anyway ("You can't use: all the good spells, all the Heroes you like, all the good units and the faction Necropolis. Actually only Inferno vs Inferno without Gate, Efreeti, Devils, Pit Lords and Cerberi is allowed. :) Balance:)). Have fun!").

In singleplayer: Mass Slow = always good, Mass Haste = only good for like one or two factions offensively, defensively (to remove Slow) you are literally praying that the enemy actually gets a Mass Slow hero to begin with.

AoE Berserk is much, much, much stronger than Mass Haste (or any other spell other than maybe blind to be honest). I won against literally impossible odds with Fire Magic's Blind and Bersker. I could never win those battles without Fire Magic Expert. Meanwhile, there are no battles I couldn't win without Air Magic Expert.

>> No.2623691

>Heroes 3
>faction called Inferno
>has no semen demons
Shit game dropped.

>Heroes 5
>faction called Inferno again
>"I bet they have no semen demons aga-"
>see Succubus Seducer
Muh dik. 10/10, best heroes game.

>> No.2623706

>>2623691
>>Heroes 3
>>faction called Inferno
>>has no semen demons
>Shit game dropped.
That's actually pretty impressive of them.
Admirable restraint.
7 units and no semen demon. Had to put some more thought into the creatures.
Also same reason why Rampart is more interesting than later forest factions with elf 1, elf 2, elf 3, etc

>> No.2623709

>>2623691
are you one of the developers for the game?
Hmmmm

>> No.2623719

>>2623706
The unit modeller probably didn't know how to draw womyn.

>> No.2623728

>>2623582
>get it?
Not really.
Can you explain it to us slowly and then explain it to us quickly?

>> No.2623753

>>2623691
I know that's a bait, but fuck off and back to >>>/v/

>> No.2623838

>>2623753
He's got a point though, Inferno is really lackluster and could be greatly improved by replacing those ratfaced demons with some sort of Succubus.

>> No.2623845

>>2623619
>No, Air Magic is not worth it just because of Haste.

It also has flying, dimension door, chain lightning, lightning bolt.

And also counter strike. Which can be pretty hilarious - just not as good as being able to overwhelm and destroy the enemies army before they can make a move.

And regards fire magic, Berserk can be absolutely hilarious, especially if you cast it on, say, Chaos Hydras.

>> No.2623862
File: 15 KB, 100x130, succ.jpg [View same] [iqdb] [saucenao] [google]
2623862

>>2623498
>>2623539

>mass haste worthlesss

leveling up blind isnt worth it at all, the only important spell is Berzerk but whoops you cant use it on undead so no need to pick it, water magic is also nice becasue of cure,water walk,summon boat and clone, nothing like cloning your stack of titans against an army that cant hit the illusion

>>2623567
>>2623576

>have your seventh slot be a single spoopy skeleton
>attack blind creature
>1 dead skeleton just saved you a skill slot and 3 levels

still not worth it

>>2623582
CLONE
L
O
N
E

>>2623619
half of your army will be dead by the time you get to cast

>>2623691
>not knowing that big titied Semen Demons were added in WoG

>> No.2623875

>>2623862
>half of your army will be dead by the time you get to cast

Yeah sure. All your troop stacks will be faster than my fastest creature just because of Mass Haste. It's not like I have an Archangel or something and cancel your shitty Mass Haste right away with my Mass Slow. Or perhaps my fastest troop was faster than your fastest troop to begin with and now your fastest troop and three others around him are too busy killing each other because I cast Expert Berserk on them.

>Air Magic Cucks

>> No.2623883

>>2623862
>have your seventh slot be a single spoopy skeleton
>attack blind creature
>1 dead skeleton just saved you a skill slot and 3 levels

Okay, now try that trick when facing 300 Archangels.

>> No.2623896

>>2623875
implying I'm not Sir Milich with pendant of swiftness and ring of speed on grass terrain with expert tactics

Psst... nothing personal... kid...

>>2623883
>blind one angel and kill the rest
>use ressurection to fill up my army, summon some elementals and get them to fight the angels

done

>> No.2623918

>>2623896
Oh yeah? Well I have a Phoenix in my army and that alone is enough to slow you down right after you cast Haste which means that maybe your fastest unit can kill my Phoenix but he comes right back anyway.

Easy as fuck.

Air Magic Cucks are the worst.
>implying Mass Haste would even do anything for Mullich with the items you described and Expert Tactics

>> No.2623923

>>2623918
>Conflux
>beeing allowed in multiplayer
>ever

>> No.2623939
File: 3 KB, 122x90, images.jpg [View same] [iqdb] [saucenao] [google]
2623939

The one thing I remember most fondly, are the numerous times I've run into weird and crazy bugs whilst playing with friends.

>Be Conflux
>In battle vs friends main necropolis army.
>Just one group, though over 2500skellingtons.
>Have high lvld caster
>Almost no troops though (Lost them in a suicide attack by his secondary army.)
>I ponder my move, my options are limited.
>See that i have 450ish spellpoints, loads of spellpower and summon water elemental spell.
>Maybe if i can buy enough time i can wittle him down.
>Friend exclaims over skype "I have you now!"
>Realize it wont be nearly enough, but what the hell.
>Rebutté "HAHA, I STILL HAVE MY ULTIMATE SPELL"!
>Cast Summon water elemental.
>Fairly nice stack gets summoned.
>Then again (Wtf...)
>Then again...
>My hero keeps spawning more and more water elementals.
>Misubunshinnojutsu.jpg
>Friend goes WHAT THE FUCK!
>It just wont stop summoning.
>Finally stops after 1 minute of nonstop summoning.
>The battlefield is about 95% filled with water elemental stacks.
>Friend leaves.
>"What the fuck was that cheaty spell!!?"

Apparently on his screen it looked like i cast unending magic arrows, slaying his one and only mega group of skellies.

>> No.2623951
File: 8 KB, 215x234, 1384185713135.jpg [View same] [iqdb] [saucenao] [google]
2623951

>>2623939
>conflux

>> No.2623958

>>2623951
To be fair, since we played with the WoC-mod Conflux isnt overpowered in any way.

>> No.2623972

>>2623923
>implying Mass Haste or Sir Mullich is allowed in Multiplayer

>> No.2624014

>>2623958
the one where all the elementals are replaced with neutral monsters? Eww thats awful!

>>2623972
but the point still stands, faster creatures get to act first

>> No.2624021

>>2623862
Now this is misogyny in video gaming.

>> No.2624121

http://store.steampowered.com/app/337210/
though?

>> No.2624135

>>2623972
>Mass Haste
Of course it is allowed you retard.

>> No.2624141

>>2623619

i said 2nd to earth magic. obviously slow is better.

also, to your point about ranged, if you are facing off against a bunch of ranged, then haste will be better than slow.

>>2623629
>Maybe in multiplayer which is cancerous anyway

this is a stupid argument, if you're talking about playing vs the AI then who gives a shit what spells you use, you can win 10 times out of 10 by taking scholar, scouting, water magic and eagle eye

berserk is really only useful against big map monsters, not enemy heroes. if you are up against a jacked up enemy hero he will have plenty of spells to counter your berserk no problem. even the dumbass AI knows to dispel your berserk or blind.

>> No.2624346
File: 19 KB, 240x300, 1435580819547.jpg [View same] [iqdb] [saucenao] [google]
2624346

>>2623939
>MFW

>>2623706
TBH, I prefer having 3 different elves than 3 different horses.

>>2624121
After reading about it, I think this might be a waste of time. I would like to see its creature list though.

>> No.2624397

>>2621052

Until this very moment, I had always thought the same and just now decided to check on a dictionary.

>> No.2624482

>>2619194
Not him but I was always bothered by the fact that they're the only faction in the game to have 3 shooter units (all other either get 2 or 1), and yet their heroes are almost never offered Archery as a skill.

Tower armies are best led by Rampart heroes, who almost always have Archery.

>> No.2624518

>>2624121
Already downloaded it as torrent. TPB's version doesn't seem to work. The uploader has a high reputation (pink skull). Why is that?

>> No.2624970

>>2623918
The entire point of having Expert Air is that if you cast Haste, it won't be so easy to just go with the Expert Slow counter. If I'm Hasting, that means pretty much all of my units will go ahead of yours - and if I'm playing something like Stronghold, my Behemoths/Wolf Riders/Rocs will smash your fucking face in. Necropolis players want their skeleton stack of doom to reach the frontline ASAP as well.

Why the fuck would you skill Fire Magic? Blind doesn't get much better with it and Berserk is primarily a single player spell to tackle encounters like the hordes of Nagas in Armageddon's Blade, and it can be shutdown with basic trinket artifacts or just countered in an endless game of berserk-dispel. Armageddon is a hit'n'run spell in most cases (lol shackles of war) unless you're going into the final battle with just blackies or something (for whatever reason).

Expert Haste is also really useful for shooter heavy maps and enemies, reduces losses like a motherfucker.

>> No.2624993

>>2624970
>Why the fuck would you skill Fire Magic?
Yes, Exper Haste is much more useful to deal with 7 stacks of 999 Nigas coming at you than Expert Berserk.

>> No.2625394
File: 230 KB, 1155x875, tfw no challenge.jpg [View same] [iqdb] [saucenao] [google]
2625394

tbh I am getting quite bored of this fam

>> No.2625841

>>2625394
you still didnt explain how you got GM Necromancy in under 25 days

>> No.2625874

>>2625394
Stop cheating, anon. Maybe you could try some of the campaigns.

>> No.2625935

>>2624993
>Yes, Exper Haste is much more useful to deal with 7 stacks of 999 Nigas coming at you than Expert Berserk

but this never happens in a real game. that's the point. of course certain spells are useful in highly specific situations, like for example the random campaign map you are referring to. but in the average multi game (or even avg random game vs AI) mass slow or mass haste are more useful 99% of the time. plus, once again, the game will often be over before you even have the mage guild or time to get berserk. assuming you even get berserk in the first place, whereas haste/slow pop up all the time since they are 1st level spells.

>> No.2626172

>>2625935
>but this never happens in a real game. that's the point.

It is much more likely to happen in a single player game when playing on the highest difficulty than either facing an AI opponent with Mass Haste/Slow or playing a multi-player game where Haste and Slow aren't banned (along with all other spells that are good; my guess is that in an average MP game you're only allowed to cast Quicksand, Landmines, Summon Air Elemental and... Dispel - that sounds perfectly fair, one spell per each level & one spell per each element!).

>> No.2626357

>>2617743
The eefrit sultans are baller

>> No.2626402

>>2626357
And the Cerberi and Devils too.

The only bad thing about inferno are Magogs not having the same aoe attack as Liches in regards to inferno (aoe doesn't damage other Inferno units).

And Pit Lords looking ugly and being the worst level 4 unit.

Fix those two things and inferno is fine fine fine

>> No.2626476

>>2625874
See >>2621818.

>>2625841
It's very easy, all you need is to open the map beforehand and edit Map Properties > Map Difficulty > [whatever difficulty it had] -> to 'Impossible' for the 150% score bonus.

And then you just edit in Grandmaster Necromancy to your main hero to balance it out (& choose Custom Level - 1, so it doesn't bloat your experience unnecessarily). :^)

>> No.2626560

>>2626402
pit lords are level 5 fam

>>2626476
gee that sure is nice, i also gave myself 500 mega dragons

but it aint cheating tho :^)

>> No.2626567

>>2626560
500 Mega Dragons is no challenge. You still have to be good at the game to get the Vampires from the huge stacks on Impossible to begin with. Smh fam.

>> No.2626660

>finally get lucky and manage to Freeze a stack of 8 Mangadragons with my 16 Ice Devimons
>game freezes too
>cursor keeps being a circle
>no way of going back other than crash

Nice game Dotards.

>> No.2626834
File: 160 KB, 960x720, Digimon-Masters-Imperial-Dramon-Paladin-Mode1.jpg [View same] [iqdb] [saucenao] [google]
2626834

>>2626660
>a stack of 8 Mangadragons with my 16 Ice Devimons

You know, a Heroes style game using Digimons would be pretty fucking cool. They have a big enough monster base, and you could substitute magic with some kind of "hero program overwrite" which is basically the same thing.

Only thing that would be problematic is the monster evolutions, and maybe the game factions.

>> No.2627119

>>2626660
Holy fucking shit. Finally managed to beat the Demonary of Doom quest on Champion. The stack of 64 evil sorceresses was literally unbeatable. Thankfully I realized that the "Retreat" option in Heroes 4 is overpowered as fuck (at least against neutrals), so even though they beat me three times, they never got the Demonary/my dead Heroes.

It's almost ridiculous that as long as you have one hero left alive he can retreat with all the other heroes corpses and the artefacts said corpses were wearing to the nearest town and get resurrected. I could have done the same with the anime dragons I mentioned in this post but ultimately it was a pointless endeavour since it was an optional fight / they guarded just some shitty torso item.

>> No.2627204

>>2617637
Isn't Inferno generally pretty economy friendly? They just need like Wood, Ore, Mercury, and maybe a bit of Sulfur.

>> No.2627541

>>2627204
Yes, inferno is the best!!

>> No.2627642
File: 412 KB, 697x563, 1401599191122.png [View same] [iqdb] [saucenao] [google]
2627642

>>2626402
> Pit Lords
> Ugly

Nah

>> No.2627703

>>2627642
>>2626560
I was obviously talking about Demons.

>> No.2627865
File: 583 KB, 800x600, 1379764311618.png [View same] [iqdb] [saucenao] [google]
2627865

>>2626567
>you have to be good to get vampires
>wait,hit the monster, retreat, if the vampires are ever harmed they will just life drain all of the damage away
>fly hit run
>fly hit run
>get hit drain all the health
>win
>get 4 or more vampires per battle
>somehow the AI who cant get their sawmill till week 2 will be a chalange for the legion of vampires

you might aswell go play Heroes 3 with Cloack of the Undead King at every scenario start

>>2627204
economy isnt that important in H3, you can keep your jew gold for shitty jew soldiers while i spend all of my money on a real army

>> No.2627958

>>2626567
>>2626476
Get out.

>> No.2628093

>>2627865
Are you retarded? Or have you never played Heroes 4?

>'micro' vampires like this
>meanwhile the huge stack of Trogdolytes I am not attacking because I am too busy hit and running 300 bandits with 2 vampires kills my hero with necromancy
>implying I wanted to get more than 2 vampires
>both of their units gain a morale bonus and rape my 2 cuckold-pires

>>2627958
So salty.

>> No.2628157

>>2628093
You are complaining about the game being too easy when you just edit in bullshit for the sake of 'Balance' which completly breaks any sort of challenge.

>> No.2628192

Conflux a best

>> No.2628410

https://www.humblebundle.com/weekly

"upgraded" heroes bundle

got it played heroes 6 and it felt weird and I only got the tutorial level and shade of darkness and nothing else? why is it called GOLD?

>> No.2628452

>>2626172

>multi-player game where Haste and Slow aren't banned (along with all other spells that are good; my guess is that in an average MP game you're only allowed to cast Quicksand, Landmines, Summon Air Elemental and... Dispel

why are you even posting? haste/slow are never banned. the only spells typically banned are TP, DD, and fly. my point is just that a good player will move the game so quickly that by the time anyone has L4 spells, the game is probably already decided, even on XL maps.

>> No.2628516

>>2628093
>now slowing them down
>not giving them bad morale
>not summoning spoopy monsters to kill them
>not quicksanding the shit out of the battlefield so that they get stuck every with every step
>imlpying you arent baiting them with a stack of imps around

>> No.2628614
File: 22 KB, 93x110, ColossusH3.png [View same] [iqdb] [saucenao] [google]
2628614

Which grail is best grail and why is it Colossus?

>> No.2628797

>>2628516
>>now slowing them down
Chaos Magic, you cuckold.
>>not giving them bad morale
The only thing you can actually do with Death Magic on the list.
>>not summoning spoopy monsters to kill them
Death Magic has no Summons unless you also get Nature's Magic Summoning and you need to be an Expert in both to get a good summon.
>>not quicksanding the shit out of the battlefield so that they get stuck every with every step
Nature's Magic, you cuckold, and not worth casting.
>>imlpying you arent baiting them with a stack of imps around
Yes, they definitely going to target my shitty tiny imp stack (it would take weeks to get more imps than the average level 1 stack at the highest difficulty) instead of my joocy Necromancer ass.

>> No.2628813

>>2628614
Aurora Borealis.

>> No.2628832

What is best, hota or wog?

>> No.2628839

>>2628614
See >>2628813.

Nothing beats Conflux Grail Building.
Followed by the Skyship (the knowledge bonus is meh, but a free permanent maphack is just overpowered), Soul Prison, Carnivorous Plant, Warlord's Monument, maybe no Colossus, Guardian of Earth, Spirit Guardian and finally Deity of Fire.

>> No.2628850

>>2628832
Dota.

>> No.2628863

>>2628797

seems like you havent played heroes 4

>chaos magic
arent you supposed to be necromancer? they have mass slow
>death dont have summoning

except they do, you can summon undead from the stacks that took casualties

>nature magic rant
except h4 quicksand is too good to be true, makes nonflying mele units useless, which is like half the monsters in game

also nature and death magic are a nice combo because of demonology, probably the most over powered class out there

>theyre attacking me

then get teleport and zap around the battlefield, shit nigga i aint gonna play the game for you, stop cheating yuo cuck

>>2628614
Soul Prison, gotta make them skellies

>> No.2628868

>>2628863
>arent you supposed to be necromancer? they have mass slow
http://www.heroesofmightandmagic.com/heroes4/spells_order.shtml
MASS SLOW
ORDER MAGIC
LEVEL4
REEEEEEEEEEEEEEEEEEEEEEEEEEE

>except they do, you can summon undead from the stacks that took casualties
Those are NOT summon spells, those are RAISE spells, you fucking turd. And they are useless if you have nothing to kill those stacks with.

>Teleport
ORDER MAGIC AS WELL

YOU ARE SHIT, SHIT, SHIT, SHIT

A loser like you would need a lot more than Grandmaster Necromancy to even beat a single stack on Impossible.

>> No.2628938

>>2628868
>http://www.heroesofmightandmagic.com/heroes4/spells_deat.shtml

>Fatigue
Fatigue - 3 mana
Combat - Curse
Fatigue causes the enemy target to move at half speed and movement.
Keep the enemy away as long as you can, and pick them off one at a time. One-on-one battle is for fools and knights!

ok my bad i though there was a mass Fatigue, sliped my mind havent played 4 in a few months

>raise spells are somehow diffrent than summon spells

you kill mobs with your no retaliation vampires

>teleport

i never said you shouldnt get order magic as it and nature are good combos for necromancer

a "loser like me" would still win without editing the map, maybe not in 25 days but atleast i have my dignity :^)

>> No.2628940

>>2628938
>you kill mobs with your no retaliation vampires

So you need to have Day 1 Vampires just to get by? Alright.

>a "loser like me" would still win without editing the map, maybe not in 25 days but atleast i have my dignity :^)

You are clearly garbage at this game and you wouldn't even live past Week 3, much less defeat any game on Impossible. Kill yourself tbh.

>> No.2629159
File: 7 KB, 300x57, 1440165095342.jpg [View same] [iqdb] [saucenao] [google]
2629159

>>2628940
no i would just win without cheating

smh fam tbh refer to the related picture and stop shitting up my thread

>> No.2629176

>>2628863
>>2628868
>>2628938
>>2628940
>>2629159
You're both so fuckin mad your red asses melted you into underground.

>> No.2629197

>>2629159
>my thread

This is *my* thread. I am the OP.

And you would never win a single game of Heroes, ever, you fucking casuel.

>> No.2629657

>>2629197
I'M SPARTACUS!

>> No.2629972

how do i git gud?

>> No.2630298

>>2629972
Level Expert Air Magic for Haste, the best spell of the game, in Heroes 3 and use No Retaliation Vampires in Heroes 4 to clear huge stacks of camps who are obviously never going to get a morale boost or have a ranged attack.

>> No.2630334

>>2629972
edit the map and give yourself better stats and skills but leave it to level 1 so its fair

>> No.2630335 [DELETED] 

>>2630334
>>2630298
I'm talking about League of Legends, not whatever shitty games you are talking about. It's just so hard to main Nunu and Annie.

>> No.2630559
File: 23 KB, 500x500, 1421645162076.png [View same] [iqdb] [saucenao] [google]
2630559

>>2630335
reddit.com/r/lol

>> No.2630841
File: 92 KB, 4538x5000, 1315523904754.png [View same] [iqdb] [saucenao] [google]
2630841

>> No.2630896

Alright, let's talk about towns.
Favourite townscreen?
Favourite town theme?
Favourite town creature line-up?
Favourite town heroes?
Favourite grail?
Favourite town overall?
You can choose from any retro HoMM game.

>>2628410
Sweet, free HoMM7 beta key.
After you complete tutorial levels (2 of them IIRC) you unlock 5 different campaigns (one for each faction). All faction campaigns consist of 5 maps.

>> No.2630975 [DELETED] 

>>2630896
>Favourite townscreen?

Uhhhh, it's hard to choose, they're made nice so I like them all.

>Favourite town theme?

HoMM I: Barbarian
HoMM II: Necromancer
HoMM III: Tower, Inferno and Cove[/spoiler}

>Favourite town creature line-up?

HoMM I & II: Warlock to RULE THEM ALL.
HoMM III: if not Conflux, I think swampy town one.

>Favourite town heroes?

HoMM I & II: Barbarian
Homm III: too many choices. I don't remember them properly.

>Favourite grail?

Sure thing, Conflux one. Though Tower one is nice too.

>Favourite town overall?

It depends on the size of the map and a couple of other reasons. The only thing I can say that knights suck in HoMM I & II.

>> No.2630978 [DELETED] 

>>2630896
>Favourite townscreen?

Uhhhh, it's hard to choose, they're made nice so I like them all.

>Favourite town theme?

HoMM I: Barbarian
HoMM II: Necromancer
HoMM III: Tower, Inferno and Cove[/spoiler]

>Favourite town creature line-up?

HoMM I & II: Warlock to RULE THEM ALL.
HoMM III: if not Conflux, I think swampy town one.

>Favourite town heroes?

HoMM I & II: Barbarian
Homm III: too many choices. I don't remember them properly.

>Favourite grail?

Sure thing, Conflux one. Though Tower one is nice too.

>Favourite town overall?

It depends on the size of the map and a couple of other reasons. The only thing I can say that knights suck in HoMM I & II.

>> No.2630980

>>2630896
>Favourite townscreen?

Uhhhh, it's hard to choose, they're made nice so I like them all.

>Favourite town theme?

HoMM I: Barbarian
HoMM II: Necromancer
HoMM III: Tower, Inferno and Cove

>Favourite town creature line-up?

HoMM I & II: Warlock to RULE THEM ALL.
HoMM III: if not Conflux, I think swampy town one.

>Favourite town heroes?

HoMM I & II: Barbarian
Homm III: too many choices. I don't remember them properly.

>Favourite grail?

Sure thing, Conflux one. Though Tower one is nice too.

>Favourite town overall?

It depends on the size of the map and a couple of other reasons. The only thing I can say that knights suck in HoMM I & II.

>> No.2631053

How do I play as a necromancer in HOMM3?

>> No.2631076

>>2630841
litteraly the most jew hero

>>2630896
>tower
>fortress
>i think rampart is very nicely balanced good shooters two sturdy groups of heavy infantry (dwarves and treants), light cavalry (pegasi) heavy cavalry (dragons and unicorns) medium cavalry (centaurs)
>walock because of all that spellpower gain
>soul catcher for the game bonus, the inferno one for aestetics, you know shit's fucked when litteraly satan is in your town
>castle, in every game because im boring like that

>>2631053
see >>2626476

>> No.2631152

>>2631053
Procure big stacks of skellingtons, then cast Haste on them.
Or Stoneskin if you want to wait for the enemies to come to you.

Oh, and get yourself a stack of liches and deathkniggits, they REALLY pull their weight.

>> No.2631182

>>2631152
> no mention of necro's best unit.

Necrobabbies really are the worst

>> No.2631210
File: 126 KB, 320x384, 5500 power liches.png [View same] [iqdb] [saucenao] [google]
2631210

>>2631053
>How do I play as a necromancer in HOMM3?

1. get skeletons
2. win

expert mode:
1. get Cloak of the Undead King
2. get liches
3. win

>> No.2631218

>>2631182
Vampires and Wights are nice, but you can get by without building up huge numbers of them.

Zombies are a decent meatwall, but they're really slow so ditching them for more movement on the adventure map isn't a bad tradeoff, though that'd be a bit later, as you can use all the fodder you can get early in a game.

>> No.2631230
File: 663 KB, 2500x1100, 1315524273361.png [View same] [iqdb] [saucenao] [google]
2631230

>>2631076

>> No.2631313

>>2630975
>>2630978
>>2630980
>2x [Deleted]

Bet this is the Air Magic Cuckold's work.

>> No.2631375

>>2630896
>Fortress
>Stronghold or Fortress
>Dungeon
>Rampart I think
>Aurora Borealis or Airship
>Fortress or Dungeon

This is only HoMM3

>> No.2631383

>>2631053
Like other anons have pointed out, get skeletons and win. If you want to maximize your skeleton gain (and why wouldn't you) you can try getting your Necromancy to expert as soon as possible, get a Necromany Amplifier in your town and allow some random enemies to grow so you can get more skeletons from them.

>> No.2631387

Anyone here tried Bes' Portraits Manager mod? How do I install this thing?

>> No.2631515

Why is Stronghold (IV) so OP in small maps?

>> No.2631558
File: 64 KB, 500x327, 1430645245029.jpg [View same] [iqdb] [saucenao] [google]
2631558

>>2631230
pic related

>>2631515
becasue Cyclops are too good to be true, massive AoE non relatable damage AND a ton of hp

>> No.2631638
File: 2.29 MB, 4000x3000, 000_0040.jpg [View same] [iqdb] [saucenao] [google]
2631638

/vr/, what is your opinion obout Equilibris mod?

>> No.2631720

Having a bad bug in the HD patch for HOMM3 complete. When I right click on a skill or artifact that was given by a map thing, the game crashes when I hot the checkbox. Don't check it and it goes along just fine.

Anyway to stop this? Using the latest build of the HD patch.

>> No.2632113
File: 112 KB, 804x476, modsmann.jpg [View same] [iqdb] [saucenao] [google]
2632113

>>2631387
>Bes
Look for "modsmann.exe" inside the WoG directory. Use it to launch the game. Pic related. My crash-safe / fail-safe settings. Use it to launch WoG otherwise your WoG would autolaunch with all the default fuckstickery.

>> No.2632417

Sepinroth = Sepiroth!!

>> No.2632601

>>2632417
You = nerd

>> No.2632687

>>2631638
looks intresting but dadly dead

nice screenshot fam

wish i could take part in the world championship

>> No.2632694

>>2632687
Bet you're the air magic cuckold again.

>> No.2633075

Is the campaign for 3 and its expansions all worth playing. I got rekt at a mission where some chick is supposed to return to a town and gave up a year ago but i want more

>> No.2633127

>>2632694

are you the mentaly fatigued slowtard?

>> No.2633141

How do I git gud?

>> No.2633164

>>2633141

[Dungeon Starter - Shakti]
Day1: Mage Guild
Day2: Town Hall
Day3: Beholder
Day4: Upg. Beholder Evil eyes
Day5: Mushroom Ring (for increased trogs)
Day6: Citadel(for more increased trogs)
Day7: Castle(for even more increased trogs
Week2 Day1: Harpy Loft
Now go and steamroll some idiot AI enemies XD

>> No.2633175

>>2633164
My god, it's full of shitty advice.

>> No.2633271

>>2633164
For mine

Dungeon- the hero with the bonus to logistics Gunner
Day one - beholder building & hero
Day 2 - Medusa building
Day 3 - manticore building
Day 4 - extra week in case no harpy loft /experience bonus building
Day 5 - citadel upgrade
Day 6 - blacksmith
Day 7 - troglodytes bonus spawn building
Week 2
Day 1: Marketplace or harpy loft upgrade if main hero is in
Day 2 onwards aim for max castle and town hall

>> No.2633435

>>2633127
No, I am Tyris, the Human Female Knight.

>> No.2633638

>implying golems are for heroes and not for garrison defense

>> No.2633645

Homm IV question: what pick at each level in each town? I know that Genie>Naga and Cyclop>Ogre, but the rest?

>> No.2633725

>>2633645
don't play H4

>> No.2633728

>>2633638
That makes pretty good sense actually, given how they're slow and drop your travel speed.

>> No.2633803

>>2633728
They also have good HP and defense, so they can take a beating while your castle towers mow down enemies.

It also helps that attack spells only do 75% damage on them.

>> No.2633814

there is literally nothing wrong with HoMM4

>> No.2633889

>>2633435
m'lady
*tips helmet*

>>2633645
situational really, depends on the enemy you are facing, its just that cyclops and ginies are sooo much better than their counterparts

black dragons are better than hydras but they are very expensive

>> No.2633990

>>2633725
Shut up and go playing your 3. 4 is the best for me and game of my childhood.

I HAVE NEVER PLAYED 3.

>> No.2634051

>>2633990
4 was the (Heroes) game of my childhood too and I hate it today because I played Heroes 3 in my late teens.

>> No.2634207
File: 1.29 MB, 1180x664, heroes.png [View same] [iqdb] [saucenao] [google]
2634207

>post yfw loading your save

>> No.2634242
File: 245 KB, 1180x664, 1440363889837.jpg [View same] [iqdb] [saucenao] [google]
2634242

>>2634207

>> No.2634327

>>2634207
Why would I have a face for this? Loading my save takes less than a second on my iMac.

>> No.2634331

ITT: Post the best custom map you ever made yourself.

Preferably Homam 3.

>> No.2634364
File: 1.22 MB, 1007x2849, Humble Weekly Bundle Might & Magic (pay what you want and help charity).png [View same] [iqdb] [saucenao] [google]
2634364

>>2628410
That's a ridiculously good deal.

>> No.2634394

>>2633645
chaos:
medusas>minotaurs
black dragns>hydras
order:
genies>nagas
titans>dragon golems
life:
ballistas>pikemen
death:
vampires>venom spawns
bone dragons>devils
might:
cyclops>ogres
thunderbirds>behemonts
nature:
elves>tigers
the rest is up to your personal choice. it also highly depends on your playstyle

>> No.2634405

>>2634364
>no Heroes 3, only the shitty bugged new version
>good deal

Maybe it's worth paying $1.00 for Heroes 4 on Uplay. I bought that in the previous Heroes bundle this year (mere months ago, pretty much the same thing).

>> No.2634838

>>2628452
>the only spells typically banned are TP, DD, and fly. my point is just that a good player will move the game so quickly that by the time anyone has L4 spells, the game is probably already decided, even on XL maps.

so why are these spells banned then? I don't really understand, everybody has a chance to grab them, it is a valid strategy

>> No.2634847

>>2633435
>Tyris, the Human Female Knight.

HOMM3 was ahead of the curve, having strong womyn

>> No.2634852

>>2633814
>there is literally nothing wrong with HoMM4

iirc there is a spell sanctuary that grants all your units invulnerability, abuse at your pleasure

Was HOMM2 unbalanced af? I mean paladins and crusaders were dying left and right to a simple lightning while even green dragons were chilling with their 200 hp and magic immunity.

>> No.2634853

>>2634838
Imagine an FPS game wherein each player has a 1 in 10 chance of spawning with an instant win button.
The instant win button is, obviously, fair. Whoever hits the button first wins. It's a pure test of luck and speed.

But the game is really boring if you get the button, and really boring if you don't. It's not a FPS, it's a roulette. You don't play a FPS for roulette mechanics.

>> No.2634896

>>2634852
How to win in any HoMM2 Expansion map:
1) Purchase a ghost
2) Congratulations

>> No.2634901

>>2634852
There was also the fact that the AI always went straight for ranged units first if possible. Even if it was pathetically weak and you had a gang of black dragons.

>> No.2634975

>>2634331
I posted mine once a few months ago but some guy here laughed at it and called it unattractive even though I put my heart and soul in it to make it look good.

>> No.2634979

>>2634847
Actually, it was extremely normal and common in the 90s, especially in Western RPGs and Strategy games, to have what you would call today "strong independynt womyn".

However, the feminists in video gaming never played those games (or pretty much any games ever) so they wouldn't know.

>> No.2635408

>>2634394
minotaurs can be better than medusas because they get that random chance to block hits

bone dragons are not neceserily better than devils, they are slower and cant summon ice demons

>thunderbirds better than behemonts

nigga what

>elves better than tigers

i'd disagree

>>2634838
>stronghold, fortress, castle
>everyoen has a chance to grab them

>>2634975
you had too many empty spaces and illogical placing

>> No.2635412

>>2635408
I filled the map as much as I could without it being too crowded and all the resources were placed logically from the cheapest to the most expensive ones. If I compare it to random map generator it had much less empty space.

>> No.2635417

>>2635412
tbh you might be a diffrent guy, post your map again

>> No.2635438

>>2635417
I don't actually have it anymore, I just realized. I changed my computer since then and I used an external hard drive to transfer my files. The thing is that I actually originally played Heroes 3 as a pirated version / just one .rar with the installed files but then I bought it legally on GOG.com this year and I decided "well I won't be needing this anymore, since I can download it any time from GOG Galaxy!!" and deleted my entire folder with the installed pirated copy of Homam 3 (which also had all my custom maps in it obviously).

It was a really good map I'm just needed to improve the writing. A lot.

>> No.2635447

This troglodyte method >>2633164
could easily defeat >>2633271

method >>2633271 only has more variety, but less strength. Also the trog method from >>2633164 also produces more gold

>> No.2635461
File: 8 KB, 245x206, 1416345404278.jpg [View same] [iqdb] [saucenao] [google]
2635461

>>2635438
this reminds me when i lost a big map with lots of progress because of a mysterious courruption in the editor that would make it crash and unsavable. Had no backups too so it was gone for good.

Then again i think i have somewhat of a half complete map from before 2013 i never got to finish, wonder if i should give it a go if its still on my old computer...

>> No.2635486

>>2635447
Troglodyte here. I agree, we Troglodytes are the best.

>> No.2635573

>>2635486
*casts blind on him*
psh..nothing personnel...kidd

>> No.2635594

So what is the /vr/ approved:
Strongest town?
Strongest AtkDef/KnoSpell hero?
Best builds?

I'd say
1.Dungeon, 2. Stronghold with Crag, 3. Conflux/Necro
Crag Hack/Tazar, Jeddite
Crag offensive / Tazar Defensive / Jeddite earth magic / Quality mixed build (Crag with 50 ATK, 40 DEF, 30 Know, 30 SpePower, with Expert Earth, Air, Fire magic, Expert offense and archery with Golden bow, Expert Tactics and Armorer, with mixed units and Titans) - Yes i had this.

>> No.2635602

>>2635573
Trogs are naturally blind, kid. They are immune to it.

#REKT

>> No.2635679
File: 260 KB, 500x234, Conflux-in.png [View same] [iqdb] [saucenao] [google]
2635679

>>2635594
Confux may be the best town. Amazing early game, good specific buildings (Magic University AND Artifact Merchant), very useful creature specials and insanely cheap T7 creature. Also, Planeswalkers have good chance of getting Logistics, Tactics and Offense which is nice.

Crag Hack, Tazar, Sir Mullich are brilliant (and hilarious) heroes.

I thought everyone uses the same build for everything (with maybe 2 skills changed here and there). Logistics, Pathfinding, Wisdom, Earth Magic, Tactics, Offense and Armorer are the skills I usually go for. Leadership, Archery, Luck and Air Magic are good too.

>> No.2635696

>>2619242
>worst set of heroes

what? they have cool djinns and human wizards and the great thing is that alchemists don't even need to buy a spellbook first.

>> No.2635702

>>2630896
>Favourite townscreen?
probably Stronghold
>Favourite town theme?
Stronghold
>Favourite town creature line-up?
Dungeon
>Favourite town heroes?
Ash, Geon, Sephinroth, Nymus, Rion, Gem, Xarxas, Astral, Ionna (? some female djinn it was, I don't remember),
>Favourite grail?
I don't know, I only got Fortress grail once and that plant was alright.
>Favourite town overall?
probably dungeon, least favorite is undead, they don't look great in HoMM3 and in 5 they are weird looking too. HoMM6 got them right.

>> No.2635720

>>2634853
these metaphors dont work, original post says the game is long over before lvl4 spells, so you could have a chance of 1:1000 instawin, which is not necessary an instawin. I would take a good starting location over it any day of the week and play the game instead of arguing about the one and true ruleset which is a slippery slope anyway like this thread demonstrates.

>>2635408
you pick your factions, you should factor that into your choice

>>2635438
if you vaguely remember it, you can make it again in no time, designing is way harder than implementing

>> No.2635732

>>2635594
The strongest towns are Necro and Flux by a reasonable margin, at least on M+ sizes. Other towns are more or less balanced.
Strongest hero is probably Crag (because of Barb skill tree), then Gunnar (overlords are also good) or Tazar. After that it probably is logistics/armorer specialists from other cities. Magic heroes generally suck, so i guess the best ones are those with relevant early game, so solmyr or the one with fire wall.
Im excluding necro heroes because they are kind of detached, but mostly good, the best being Galathran and Necro specialist naturally.
Best build is Wisdom/Air/Earth/Logi/Offence/Armorer/Tactics/Diplo prolly.

>> No.2635805

>>2635408
behemonts are too slow to really be good and you also get to buy more thunderbirds than behemonts weekly

>> No.2635836

>>2634838

TP, DD and fly are just too broken. DD and fly would allow you to access parts of the map without properly fighting creeps, TP is hands down the most useful spell in the game..

it reallly boils down to mobility being the #1 most important resource in heroes so therefore the spells that break mobility break the game

>>2635720

if you dont understand why TP/DD/fly are banned, i can tell youve never actually played homm3 multiplayer before. (hotseat with your capitol-rushing friends doesnt count).

they just impact the game too much. yes most games will be over by the end of month 1 but those spells are too good because of mobility. berserk on the other hand no one will ever really use, but it's not good enough to warrant banning. (or using at all really...) likewise expert slow/haste are great but neither lets you teleport into your opponents area/DD behind a stack of T7 monsters to grab relics.

diplo is also usually banned for similar reasons, doubling your army size without actually doing anything (e.g. RNG) is just too broken

>> No.2635839

>>2633164

dont do this, if the map has $$ on it (like jebus) just build as many high level creature dwellings as possible during week 1 along with citadel/castle if possible.

usually ideally you build t7 + castle before week one is over on jebus, but dungeon is probably the only town where this often isnt possible so up through t5/6 + castle is usually solid

you can build town hall > city hall > capitol later once you start clearing crypts, treasuries etc week 2 or 3.

also never ever build mushroom rings. lol

>> No.2635873

>>2635836
Yeah. Berserk is probably the single best tool against ridiculously outnumbering neutrals and - it's true - can help you pull off wins where no other spell could. However, in, huh -competitive- setups or just when two players have similiar skill, it all boils down to mobility, because if you have even one of these spells, you can pretty much always dictate when to fight and when to bail.

>> No.2636061

>>2635836
>yes most games will be over by the end of month 1 but those spells are too good because of mobility.

I can tell you are not into logic because you just keep contradicting yourself with that damage control

feel free to play however you want, hell edit the map and show us your high scores, but the way h3 is meant to be played is the last official release and not your house rules, please stop

>> No.2636072

>>2636061
I'm not that guy, but please explain what do you mean by that last sentence.

>> No.2636092

>>2636061
>but the way h3 is meant to be played is the last official release

You mean Ubi's one? :^)

>> No.2636095

>>2631720
please respond

No idea what's causing this.

>> No.2636096

>>2631720
>>2636095
Never have I even heard of this error, sorry Anon

>> No.2636110

>>2636061

>damage control
>house rules

literally any online homm3 game will ban TP/DD/fly/angel wings, etc.

this is not "my opinion", it's just a fact. i dont know what else to tell you.

for the record, i still play with those spells if i am playing single player all the time. i'm not saying they arent "fun" or "shouldnt be in the game at all", but for multi they are just too OP to play with.

and if you honestly believe that taking fire magic over earth + air will help you win games, this only further emphasizes that you have never actually played multi.

head on over to http://heroescommunity.com, tell them your opinions, and let me know what they tell you.

>> No.2636115

>>2636110
Not that guy, but I watch some streams of russian league (theres one guy who plays in english) and they allow those spells. But yeah, every sane player will beeline for them if possible and blue hat (that one that gives you all t5 spells) is one of the most coveted topy drop because of DD. But its generally pretty lenient ruleset, they allow necro and flux with some changes (no pixy/firebird upgrade, no vamp upgrade and no expert necro for necro specialists).

>> No.2636117

>>2636096
Maybe if I try to describe it better.

Let's say there's a scholar, you go to him and get your skill while you right click to check what it is before you hit ok. Strangely enough if you right click the skill and hit OK later the game crashes, yet if you dont right click it, it runs all dandy. Same happens in witch huts as well.

Like I said, this happens with the HD patch with HOMM3 Complete.

>> No.2636163

Oaky, I know that many of you hate H4, but what is your favourite town in this game?

http://strawpoll.me/5303699

>> No.2636168

>>2636163
I dont -hate- H4, actually first HoMM game I owned. And I vote chaos, because I was like 10 when the game came out and direct damage and dragons were the tightest shit back then.

>> No.2636191

>>2634838

They tip the balance of skill and luck far too much towards luck.

You can see the same problem in card games like Magic where if you were to truly play with unrestricted card rules, i.e. you can use any official MTG card ever printed, the biggest determining factor in winning or losing would be the opening coin toss to see who goes first and of course who has the money to buy the cards rather than any kind of skill. So the game as it is played in tournaments is in formats with different sets of ban lists. Some just use the latest cards while some only ban the most unbalanced cards. Meanwhile formats like vintage don't ban any cards but rather just restrict the powerful ones to only one being allowed ot be in a deck.

>> No.2636194

>>2619242
>- worst set of heroes
>>2635696
Exactly, Tower has Neela-chan who is like the third best Armorer hero (potentially even better than Tazar who can always get ruined by something much worse than Scholar if you get unlucky on Levelup - i.e. first levelup you must pick between Max Armorer or Basic Eagle Eye and on second levelup you must pick between Basic Learning and Basic First Aid.

Also, irrelevant but I just stumbled on this randomly when I wanted to look up the skill list on Heroes 3 wiki:

http://heroes.thelazy.net/wiki/Badge_of_Courage

Are you fucking kidding me, why was this never fixed? This is like the most OP fucking artefact in the game (considering it's cost and placement).

>> No.2636203

>>2636117
Could it be that you're running an older and faulty version of HD and you need to reinstall it?

>> No.2636207

>>2636194
Well, I'm speaking from PvP perspective, but alchemists are bottom-tier. That is because Alchemists have shit skilltree (too much magic skills wich are usually undesirable). Neela is workable because Armorer spec is that strong, but you almost always would rather have Tazar or even Mephala. Or just any Barb/Beastmaster/Overlord for that matter.

>> No.2636212

>>2617637
Was the ps2 game "HoMM: Quest for the Dragonbone Staff" a good representation of the HoMM games? I really like that game, still haven't beaten it.

>> No.2636214

>>2636203
No, I'm using the latest build from the site.

GOG installer auto put it in the x86 program files folder, but no idea how that could be a problem given that the rest of the game runs perfectly. Might try it without HD+

>> No.2636224

>>2636212
I -think- it is a remake of Kings Bounty, which was the precedessor of HoMM games. So it is likely to be simplified, whith little to no city management and less battle depth, but the premise is mostly the same - first 3 HoMM games were largery iterations on previous parts (with HoMM I being laregely based on KB), with III being almost universally regarded as the best in the series and perhaps the genre. Somebody correct me if im wrong.
And even if not, just play it, seriously.

>> No.2636234

>>2635873
So in other words Air Magic is only good in "competitive" (aka for autistic neckbeards) multiplayer games and useless in singe player (which is the majority of games played ever) and most multiplayer games that normal people play where Fire Magic shits on Air Magic from afar.

Here's a taste of the actual multiplayer rules these days, for those interested:

>2.2 Heroes-specialists of magic 4-5 level and Thant can use their magic against opponent in the following situations:

>2.3 Isra and Vidomina can't take Expert Necromancy. If they take it - player must dismiss these heroes during next 4 turns.
>2.4 If player rescue Mullich > 3 level or Isra or Vidomina with Expert Necromancy from prison - player must dismiss them during next 4 turns.

>2.5 No Red Rush (Red player can't attack Blue heroes or towns or guarded mines or flag Blue's unguarded town on Day 1 of ANY week using some NEW army
>2.6 No Hit & Run. Attacking hero can't flee in round 1 if he used some magic of direct damage. Defending hero can cast a spell and run away.
>2.7 No Joiners (you can''t join wandering monsters even without Diplomacy skill).

>2.12 Must Fight misplaced guards. If there is no guard between zones - you can move between zones.

>2.15 You can dig Grail after 5 week of game.
>2.16 No upgrade of 1, 6 and 7 unit levels in Conflux. Starting hero in Conflux must be random.
>2.17 No Necromancy Amplifier in Necropolis.

It makes me, as a girl, want to puke that there are people with so much autism (misogynists too probably) playing the game that I like.

>> No.2636243

>>2636234
No, even in single player Air Magic will probably shit on Fire Magic. I even pointed out that it also applies when two players of similiar skill battle. Fire is useful only (or rather, mainly) for either campaign walktroughs or Armageddon Squad cheese.
Also, nice bait at the end.

>> No.2636246

>>2636234
Wow man I just smh

how can anyone even have fun in these games??

>> No.2636247 [DELETED] 

>>2636243
>No, even in single player Air Magic will probably shit on Fire Magic.
Yeah, your Expert Haste is so much more useful against Zounds...! of neutral stacks thank Expert Berserk.

Just kill yourself you misogynistic loser.

>> No.2636253
File: 47 KB, 358x306, takingthebait.jpg [View same] [iqdb] [saucenao] [google]
2636253

>>2636247
O-kay then. Looks like you got me, shame on me I guess.

>> No.2636256

>>2636110
>this is not "my opinion", it's just a fact. i dont know what else to tell you.

you see, the only facts are coded in the binary of the game, designed and developed by its creators, everything else is subjective as are your or anyone else house rules.

I do not know why are you talking about the magic schools, I'm not your guy, and in fact, I agree with that, but it is an opinion.

Everyone is whining that necro is OP, conflux is OP, TP is OP, diplomacy is OP etc. There simply cant be that many OP features, first, anyone can pursue any strategy, second, they will just cancel each other out

>play everyone as necro

>>2636191
The organizer of the tournament is free to pick whatever rules she wishes according to her taste, but only wotc can change the rules and rebalance cards and debating that is stupid. Every popular game has updates, SC2, DOTA that rebalances things.
In the end H3 is a game of luck as it is. You really just go through the motions with very little planning. You get shooter stacks at your mines while your opponent is looting joocy utopias. Where is your fly now?

>> No.2636360

>>2636256

necro is OP, conflux is OP, diplomacy is OP, TP/DD/fly/angel wings are all OP. that's why most people ban them in multi.

if you want to call that 'house rules', fine, but that's like saying "well the NFL and CFL have slightly different rulesets, and i dont like the NFLs, so they use house rules"

its just how it is, i dont know how else to get this across to you

>> No.2636369

>>2636247
>Just kill yourself you misogynistic loser.
>>2636234
>(misogynists too probably)

what the fuck

honestly cant tell if i am being trolled

>> No.2636375

>>2636247

in 99% of games you will never fight zounds of anything

using berserk on a small stack of 5 T7 units, on the other hand, is next to pointless and a waste of a turn vs. using mass slow or haste, and is a far more likely scenario in any game, single player or multi

>> No.2636429
File: 32 KB, 737x534, H3AverageSpeedCost.png [View same] [iqdb] [saucenao] [google]
2636429

>>2636194
I love Tower but I have to agree with >>2619242 . Tower's creatures are sluggish as hell and its might heroes have serious problem with their skills. And that freaking creature cost. Jesus Christ.

>> No.2636447

>>2636429
There was supposed to be 'total cost', not 'average cost'. My bad.

>>2636234
Jesus Christ. I am so happy I don't play competitively.

>> No.2636458

>>2636234
Damn those rules are insane.

Air magic is still very good in singleplayer.
Getting up to 4 dimension doors in a single turn is amazing.

>> No.2636460

>>2636447
>>2636458
You know, those rules are actually pretty slim. They can be summed up to
>nerf Confulux
>nerf Necro and necro heroes
>no scumming
>grail restraint
And while they are a bit complex, they are arguably better than just banning 2 cities as a whole.

>> No.2636471

>>2636460
>hit and run & avoiding 'misplaced' guards (something the computer himself does all the time)
>scumming

multiplayer apologists are the worst

also not to mention that those autists are naturally extremely angry about "novice players" who "dare" to not know all those retarded rules and who "dare" to get bored when a turn takes more than 5 minutes for they do not realize that a 1v1 takes at least 9 hours when two autists fight against each other (they estimate 9-14 hours)

I guess being a NEET autistic retard also means not having a job / anything else to do in your life other than playing a dead game "competitively"

>> No.2636503

Knock knock.

>> No.2636508

>>2636503
*casts Expert Air Magic Haste*
*wins because we're playing autists multiplayer*
psh...nothing personnel....kidd

>> No.2636510
File: 45 KB, 700x525, resonable.png [View same] [iqdb] [saucenao] [google]
2636510

>>2636503
Fuck off Sandro im not letting you in you piece of shit.

>> No.2636515
File: 436 KB, 1437x850, seven-thousand.jpg [View same] [iqdb] [saucenao] [google]
2636515

>>2636510
CURSES!

>> No.2636535

Sandra is really shit in Heroes 4 though

just like all the other big names from 3

they all lost their uniqueness

>> No.2636562

>>2636535
Sandro wasn't top tier in homm3 either, but he was a legacy hero and a spooky skeleton

>> No.2636570
File: 113 KB, 702x480, twich.jpg [View same] [iqdb] [saucenao] [google]
2636570

Thats all, Inferno is OP

>> No.2636593

>>2636570
I was demon framing with a necromancy specialist, 1 necromancy amplifier and necropolis grail.
Was neat.

>> No.2636597
File: 617 KB, 800x600, homm3.png [View same] [iqdb] [saucenao] [google]
2636597

Apparently this was the best idea CPU came up with after it learned dimensional door.

>> No.2636659

>>2636597
Jokes on you kid, you actually had to defeat that hero to win the scenario.

Now he has won.

>> No.2636751
File: 164 KB, 700x714, 1402913463468.png [View same] [iqdb] [saucenao] [google]
2636751

>>2636597

>> No.2636806

>>2635438
Ok I found a link to an older version of the map I uploaded previously.

http://pastebin.com/X7QBd0aZ
**i use pastebin because it says it's spam if i link it directly

It looks similar but I haven't tested it out so it might be a bit too easy. Please no bully.

>> No.2636858

>>2636659
>Jokes on you kid, you actually had to defeat that hero to win the scenario.

Won't you win if you just take all his towns and wait a week, for the heroes to abandon the player? Or do you specifically need to defeat that hero in battle?

>> No.2636862

>>2636858
If you set the condition to defeat a hero then you have to defeat the hero.

>> No.2636926

>>2636471
You are so ridiculously angry at the idea that people enjoy playing this game and pushing it to its limits in the highest possible skill environment.

>hit and run & avoiding 'misplaced' guards (something the computer himself does all the time)

You're not playing against a computer, you're playing against someone who is capable of outsmarting you. Levelling the playing field is just a nice way of subverting the otherwise inevitable Necro/Flux wars every single game and avoiding some of the poorer or less suitable design choices.

You're the only angry one here.

>> No.2636936

>>2636926
more like you're the only multiplayer apologist here

'outsmarting' has absolutely nothing to do with hit and run and avoiding guards

that's actually part of outsmarting,smh

just because you enjoy your 15 hour long games on a tiny map doesn't man that normal people do

>> No.2636972

>>2636926
>enjoy playing this game and pushing it to its limits in the highest possible skill environment.

kek

>> No.2636978

>>2636936
>hit and run
You keep saying this, but in effect, every single use of it only prolongs a multiplayer game, since you have to keep renewing virtually the same fight over and over and over again for the sake of an exploit - and you already have said enough about autistic, smelly neckbeards with too much time on their hands. Hypocritical.

>avoiding guards
These are a result of the random map generator being flawed, as misplaced guards are an RNG hiccup and, again, it's in the best interest of people playing multiplayer to level the playing field as much as possible. I do not see anything wrong with this.

>> No.2636982 [DELETED] 

>>2636978
>You keep saying this,
i don't keep saying this, that's literally what's written in the rules explicitly how they call it
look man you clearly suffer from autism and you are already extending your turn to 120 minutes now, which is understandable and perfectly normal at your high levels of plays, but i think even your elite Patient Partner(tm) wants to get his turn now

>> No.2637001

>>2636982
>i don't keep saying this, that's literally what's written in the rules explicitly how they call it

which is never something that I argued about, we're talking merely about you taking an issue with it

>look man you clearly suffer from autism and you are already extending your turn to 120 minutes now, which is understandable and perfectly normal at your high levels of plays, but i think even your elite Patient Partner(tm) wants to get his turn now

I don't even play this game online - not my cup of tea to, indeed, wait for the turns - but the few spats I've had with people made me appreciate it more and taught me a few tactics which a typical single player person just does not get a chance to know. Multiplayer teaches you some good playing habits. A guy who only plays MP on Sundays will win pretty much every time against a guy who can brag about beating Adventures of Jared Haret on 200%.

>> No.2637003

>>2637001
>I don't even play this game online
then listen to the advice of this great singer:
https://www.youtube.com/watch?v=-V82PKea58M

>> No.2637212

>>2636234
>>2.5 No Red Rush (Red player can't attack Blue heroes or towns or guarded mines or flag Blue's unguarded town on Day 1 of ANY week using some NEW army

>>2.7 No Joiners (you can''t join wandering monsters even without Diplomacy skill).

>>2.12 Must Fight misplaced guards. If there is no guard between zones - you can move between zones.

>>2.16 No upgrade of 1, 6 and 7 unit levels in Conflux. Starting hero in Conflux must be random.

>>2.17 No Necromancy Amplifier in Necropolis.

These are perfectly reasonable though.

>> No.2637219

>>2636806
>come to water magic hut
>says it's been abandoned for some time
>but I dont have water magic

SHIT MAP

>> No.2637232

>>2637219
That's a weird bug.

>> No.2637279

>>2636862
But that's just it, the hero gets defeated anyhow. Or does the game tell you "sorry someone else defeated that hero, you lost"?

>> No.2637282

>>2637279
i

>> No.2637335

>>2636163
Haven, i liked the cavaliers becasue of their large numbers and cheap cost

also only reddit hates heroes 4
>>2636234
tbh necomancy is overrated
>muh 30 skellies after battle

>>2636806
it is too empty anon

look at how plain and boring the dirt regions look, they might aswell be corridors
green's mines are placed way too close and conviniet

the rough barbarian area is like that too, also having monsters that will always fight you just gets annoying, want me to beauty up some regions?

>> No.2637338

>>2637335
>reddit hates heroes 4
so now we know where you come from. explains all the tbhs smhs and fams.

>> No.2637380

>>2637335
>necromancy is overrated
>only retards hates heroes 4
>tbh
Please shitpost less.
Thank you.

>> No.2637383

>>2637380
*casts Expert Haste on himself, the strongest spell in multiplayer and hence obviously the strongest spell everrrr*
psh...nothing personnel...kid...smh tbh fam

>> No.2637404

>>2637383
*casts Expert Berserk on your Hasted units before they can make a move*
*they kill each other*
*teleports behind you with expert water magic and slices your head off with his kataner*
Fire+Water best combo

>> No.2637538

>>2637404
*dimension doors behind your hero and takes your town and steals your new week dwelling before town portaling back home to safety*
Earth+Air, now that just ain't fair

>> No.2637559

>>2637538
>*dimension doors

HAH, that's exactly what I wanted you to try. Now the Elder Gods (who have banned Dimension Door from all multiplayers) will infuse me with their power and I can defeat you where I could have not before, Shao Kahn. If only I didn't have to kill Liu Kang to do this. Oh well. *shrugs*

>> No.2637695

HOMM4

>terrible interface
>balance issues
>bad graphics
>basically an unfinished product they rushed to shit out because moneyz
>implying it's even pre-2000

The series ends with 3 guys.

>> No.2637703

>>2637695
I still liked HoMM IV. It's worse than III for sure, but I occasionally still play it. It has the best adventure map in the series if nothing else.

>> No.2637726

How do I into \VI? There seems to be a shitton of versions and patches.

>> No.2637741

>>2637695
it's a great game you can clear huge stacks of units with your No Retaliation Vampires (can be sekretly built by all factions somehow) hit and run who are also immune to ranged attacks and slow down all faster units than them and prevent spell casting :^-)

>> No.2637743

>>2637726
You just dont.

>> No.2637745

>>2637726
If you want to play Heroes with better graphics, play Disciples 2. The graphix there are just... I nutted.

>> No.2637747

>>2637741
What the fuck are you saying m8?

>> No.2637748

>>2637747
Sorry I was Expert Hasted I wasn't thinking straight...was thingken of fast..........

>> No.2637756

>>2637748
>>2637741

H4 not even once

>> No.2637758

>>2637756
Actually these guy is just (probably) one of the autists who argued that fire magic is better than air magic and now want to push this meme into every fucking discussion.

>> No.2637759

>>2637758
Fire Magic is better than Air Magic though. It's an objective fact.

>> No.2637764

>>2637759
Earth Magic is better than both

>> No.2637765

>>2637764
Yes, I agree see >>2623619
>Doton >> Katon > Suiton = Fuuton

>> No.2637769

>>2637764
I cannot disagree, earth magic has the best of all worlds really.

>> No.2637771

>>2637764
It works much better with a high spell power hero though. Unlike water and air which are more independent of SP. For a "might" hero I go with water.

>> No.2637773

>>2637771
Could you elaborate? I dont really see it, unless Im just missing something.

>> No.2637776

>>2637773
Water is more about enhancement with high base numbers, air/fire/earth is about damage or enhancement that is highly dependent on SP (like resurrection).

>> No.2637778

>>2637776
Ok this post gave me cancer.

>> No.2637785

>>2637776
Not really. It's true when it comes to animate spells and to damaging spells, but every school has damaging spell and it's not really a main draw of either of them (you just work with whichever you have at the time), however the best spells from all schools (haste, DD/fly, to lesser degree precision / berserk / slow, shield, TP / bless, dispell, prayer) are not depended on sp besides duration, which is almost universally the same for all schools.

>> No.2637790

>>2637703
I unironically liked some of the campaign stories

>> No.2637791

>>2637790
I agree, Half-dead campaign was in particular really well-written.

>> No.2637794

>>2637790
The story in II is genuinely good and engaging.

>> No.2638001

>>2637338
>>2637380

>europe is beeing fluded with milions of niggers
>blacks in america are gonna overthrow the whites like they did in haiti
>not learning nigger speek for when the white race gets elimnated
tbh smh fam, its like you guys want to get killed

>>2637695
its still decent, stop beeing a ubicuck

>>2637759
as seen on www.reddit.com

>> No.2638017

Favorite non-custom map?

>> No.2638069

>>2636471

you realize that you can play competitive multi sometimes, and other times play whatever the fuck you want, right? they are not mutually exclusive. the irony is you used the word 'autists' in your post.

>> No.2638073

>>2636936

>i am terrible at homm3 and enjoy rushing capitol against the AI

that's fine kid, others enjoy playing it competitively, and some even enjoy doing both from time to time.

>> No.2638093

>>2636659
I continued that scenario and I just had to wait around a week or two for them to regen the spell points to warp out.

I had fly and dimensional door on my hero, but that spot where the CPU got stuck was a single tile, so it would've been a softlock if above hadn't been the case.

Still found myself quite amused, though.

>> No.2638112 [DELETED] 

Jesus this thread is horrible.

For all of you who enjoy the poorly made, non-retro game "Heroes of Might and Magic 4", please return to your home in /v/ where you can call each other cucks and niggers and use anime avatars to your heart's content.

>> No.2638146

>>2638112
I'm sorry your feelings got hurt by people liking what you dislike

>> No.2638327

>>2636256

Just because there is elements of luck doesn't mean that the entire game is about luck. better players will lose fewer units, get more resources, more more efficiently on the map and so on.

>> No.2638370

>>2637759

i bet u beat the AI every time with ur epic strategy

>> No.2638687

>>2631638
are there new campaigns in that mod?

>> No.2638784

>>2638073
and by 'others' you are of course referring to literally nobody in this thread

>>2638112
>Jesus this thread is horrible.
it's all been ruined single handledly by that smh/tbh/fam spamming turd who just came here over form reddit to defend Air Magic, which is the worst school of magic in Heroes 3 if you're not playing autistic multiplayer (="competitive" multiplayer) which nobody here does, even HE HIMSELF said that he never played it

>>2638370
>he has to reply twice because his ass is still so hurt
it is an objective fact whether you like it or not

See
>Fire is strong against wind because the air feeds the flames but weak against water because it cools and smothers them.
[source: http://naruto.wikia.com/wiki/Fire_Release ]

>> No.2638864

>>2638784
Oh yeah? I have a Sharingan (Expert Eagle Eye) so I can cast back any spell my opponent throws at me!!

>> No.2639013

>>2638784

i am not the dude spamming anything, and air magic is objectively better than fire in single player or multi barring highly specific maps like the armageddon's blade on you seem to repeatedly reference (>muh 9000 naga queens).

multi is worth bringing up because in single player you can win with virtually any arrangement of spells or skills. it. does. not. matter. what. you. use. you can beat the AI handily even by giving them a week head start. in contrast, playing against another person with fire magic vs air will end in you getting beat virtually every time. end of story

>> No.2639050

>>2639013
>and air magic is objectively better than fire in single player
Ok this is just pure retardation. Air Magic is even worse than Water Magic in single player. You are just a sore loser who doesn't want to admit that the school is useless outside of autistplayer. All I need to do is pick up Loynis from the Tavern and Air Magic lost the only spell advantage that you circlejerk here over. On top of that, Water Magic also has Mass Bless, Cure/Dispel, Teleport and Clone. Air Magic? Nothing. You cast haste, wow you have a +1 speed over my Prayer which also gives me +Attack and +Def, that is definitely gonna make a difference you fucking cook.

I bet you fucking turd (and I know you're the same fucking guy, you keep typing just like him) didn't even ever finish Adventures of Jared Haret on 200% just like you never fucking played the "competitive" multiplayer that you keep jerking off here. You are the worst poster who ever posted in these threads and I hope you die of cancer. End of line.

>> No.2639142

>>2639050

>cure, bless, teleport, clone

am i being trolled?

did you just pick up homm3 for the first time this week?

i am genuinely confused

>> No.2639159

>>2639142
no, you are genuinely shit at this game

you keep talking about it without ever actually having played it (either the multiplayer - you admitted that yourself - or any single player hard scenario on 200% - that is obvious from you implying Air Magic is anything but the worst SP spell school)

>> No.2639305

>>2639050
>Air Magic? Nothing. You cast haste, wow you have a +1 speed over my Prayer

Haste gives you a way bigger bonus than Prayer, and given that whoever has higher speed will attack first, this can mean that you kind of won the battle.

Also, air magic has Lightning and Chain Lightning, some of the best attack spells in the game. Plus Counterstrike (rarely used but it can be absolutely hilarious), and DIMENSION DOOR AND FLY.

I think it's retarded to argue whether Air or Water magic is more useful. Both of them are better than Fire, and worse than Earth magic. Beyond that, any area where they are better or worse are situational.

>> No.2639331

>>2639305
>Haste gives you a way bigger bonus than Prayer,
ONE

YOU RETARD

+4 VS +5

KILL YOURSELF

>> No.2639346

>>2639331
One point of speed is a major difference.
I waited and have higher speed, so you have to kill yourself first.

>> No.2639351

>>2639346
>he says, with his 9000 Hasted Peasants, vs my 30 Prayered Archangels

psh.....nothing....personnel.....................................................kidd

>> No.2639353

>>2639050
>>2639159

I bet you fucking turd (and I know you're the same fucking guy, you keep typing just like him) didn't even ever finish Adventures of Jared Haret on 200% just like you never fucking played the "competitive" multiplayer that you keep jerking off here. You are the worst poster who ever posted in these threads and I hope you die of cancer. End of line.

We're actually two different posters and I don't see any similarities between the way we write.

Also - consider the fact that Expert Haste gives you opportunity cost. Consider that it's much, much easier and faster to get a level 1 spell like Haste (especially if you get a Scholar hero or just visit a Shrine, you might not even need a Mage Guild), and even a might hero can get a magic specialization as early as level 5. It's not unfeasible or unheard of to have Expert Air or Expert Earth very early into the game. Having either of these magic schools experted gives you powerful spells which will either pave way for your non-retal and/or shooting stacks (Mass Slow) or allow you to reach large shooter stacks within the first round (Mass Haste).

You bring up Loynis. He's not a particularly good hero and his magic hero nature will naturally make him weaker against any might hero, who not only will have plenty of spell points to cast all sorts of magic, but also stronger Attack and Defense than Loynis, prayer or not. If we're to make a more balanced argument, then why not bring up Terek or Cyra, who not only are arguably more useful than Loynis (Cyra brings Diplo, which is really strong, and Terek is a Battle Mage with their amazing stat progression and high chance of getting Earth Magic) and whose Haste will definitely be stronger in terms of speed than Loynis' Prayer?

Really, dude, chill. There's like 3-4 people in this thread saying the same opinion as myself and you're the only one who calls people retards, throws tantrums and makes projections. You're the one making this thread all the more toxic.

>> No.2639358

>>2639351
>take 9000 Peasants
>put them into the Skeleton Transformer
>Haste the effect
>shit on the Archangels

:^)

>> No.2639361 [DELETED] 

>>2639353
Nice copypasta dude. Are you a Navy Seal too?

>> No.2639363

>>2639353
Don't forget that expert prayer indicates the usage of two skill slots, one for water magic and one for wisdom.

>> No.2639373 [DELETED] 

>>2639363
Oh the humanity!! Who would ever want Expert Wisdom since the game was designed by the devs to have all spells 3 and above level banned (well the good ones at least).

Oh wait, I forgot, only autist cucks from Slavlands ban Town Portal, Dimension Door et al.

>> No.2639382

>>2639373
You might go entire games without ever using high level magic depending on the scenario, both in SP and MP.

I can't imagine giving a hoot about high level spells on maps like Barbarian Breakout.

WIsdom is just situational.

All spells of level above 3 aren't banned. In fact, off the top of my head, Ressurection, Implosion, Chain Lightning etc. enjoy quite a lot of use.

>> No.2639387 [DELETED] 

>>2639382
>In fact, off the top of my head, Ressurection, Implosion, Chain Lightning etc. enjoy quite a lot of use.
Wow, how can you justify that?? RIOT PLEASE!!

>> No.2639409

>>2639331
>ONEYOU RETARD

+1 difference means that my troops attack first, and they rush down and eliminate 90% of your forces before you can even move. Your only options remaining then will be Armageddon or Retreat/Surrender.

So yes, +1 difference in speed is huge.

>> No.2639416

>>2639387
Combat spells don't have any restrictions aside from the rather understandable rule to prevent endless hit'n'run cheese with Armageddon + high level mages (which kind of skews the game towards artifacts like Shackles of War and is overall not fun to play against or watch). You are free to use these spells because they offer a solid combat edge without entirely dominating the flow of the game. Spells like DD, Fly and Town Portal, on the other hand, offer a strategic, world map choice whose mere inclusion skews the game towards their introduction; these overworld spells end up encouraging turtling tactics and/or a particularly mean luck element (a scroll of DD/Fly in a random stash isn't something that a human player can prepare for in advance).

You should play some Hot Seat with some friends, it's great fun.

>> No.2639438

>>2639409
>+1 difference means that my troops attack first,
Yeah...they sure will.

>I'm playing Castle
>He is Fortress
>I cast Prayer first because I have an Archangel...he has a Dragonfly

Personnel, etc.

>> No.2639457

>>2639438

>I'm playing Fortress
>He is Castle
>I cast Haste first because I have an Archangel of my own from a Castle I got or upgraded a Griffin Conservatory reward in an appropriate fort or I have a shitload of +speed artifacts or an even faster unit like a Phoenix etc.

The above is also very probable. If your argument hinges on building more and more strawmen, it's not worth replying to.

>> No.2639478 [DELETED] 

>>2639457
Well that's really cute but I am also Sir Mullich (had him from Day 1 because I was Castle at the start, duh).

Oh and your Archangel got a bad morale when his turn started, oops! Too bad!!

>> No.2639490

>>2639478
Strawman.

>> No.2639492

I can't find the option to make a random generated map in Heroes 4. Where is it hiding?

>> No.2639497

>>2639490
What strawman? If I'm Castle, I will pick Mullich. Your Archangel's morale was irrelevant, he's already dead.

>> No.2639501

>>2639497
It's the same as when you proposed likely battle scenarios like 9000 Peasants vs 30 Archangels. You simply won't have Sir Mullich/Castle in every game.

>> No.2639529 [DELETED] 

>>2639501
then ill just teleport behind u irl and rek u with my kataner kiddo

>> No.2639605

>>2639492
In Heroes 4?
There was never such a feature.

>> No.2639604

>>2639416
>nerf high lvl spells
>magic heroes are worse than might

seems about right

>> No.2639619

>>2639605
Why did you take it away??

>> No.2639621

>>2639604
Might heroes have access to the exact same spells. The problem is with the nature of the game. With all the endless +Knowledge artifacts and effects like Dungeon's Mana Vortex, and all sorts of other spell enhancers, any Might hero will be a competent Magic hero. A Might hero can also completely shut down a Magic hero with artifacts like Orb of Inhibition, but that's a fringe case, although a mage doesn't have anything comparable. He will usually suffer less losses (better physical stats) throughout the game, have better secondary skills offered (Offense, Tactics, Armorer are more likely to be offered to a Might hero and they're still guaranteed to get a magic school, Magic heroes often get duds like Eagle Eye and Mysticism). Some spells, even Blind and Berserk, can be completely nullified by the mere virtue of carrying some random trinket artifacts with you. The fact that you can only cast one spell per up to 7 monster turns discourages blasting.

So, even in a completely unrestricted game, might heroes rule.

>> No.2639672

>>2639621
they do, but magic heroes still have an easier time learning them, banning high level spells (which is still stupid) hurts them more. You can't use DD, yeah offense is >> air magic, lets just shit on it.

I would be very interested in what is the absolutely best starting condition on a random map? Castle + Sir Mullich? Conflux + logistics? Necro + Isra? Tower + diplo? Is there a clear winner?

>> No.2639683

>>2639672
Yes there is. Me.

>> No.2639802

>>2639438
But I'm playing Conflux, not Castle. And I'm wearing the cape of velocity.

>> No.2639960 [DELETED] 

reminder that air magic cucks never beat adventures of jared leto on 200%

>> No.2640185

>>2639960
Um..excuse me? We Air Magic lovers don't play the games at all. We came here over from King's Bounty.

>> No.2640239 [DELETED] 
File: 156 KB, 403x529, Niggerslol.jpg [View same] [iqdb] [saucenao] [google]
2640239

>>2638784
>>2639050
>>2639159
>>2639331
>>2639351
>>2639361
>>2639960
>>2640185
go away firecuck, i bet you are the same guy with the GM necromancy and that you also "beat" adventures of Jaba the Hut by giving yourself a maxed out castle and the angelic alliance at the start

>>2639619
they didnt have time to make it

>> No.2640241

>>2640239
Proof that Air Magic cucks never beat the scenario; he doesn't even think that it's possible without cheating. Hell it's not even the hardest scenario you can play on Impossible.

>> No.2640253

>>2640241
im saying that firecucks cant beat it be because its almost impossible to get firemagic or spells as a knight, because they are a good faction

>> No.2640262

>>2640253
Nice try Air Magic cuck, but I said that Earth Magic is the best, Fire Magic is only the second best (Fire objectively can't beat Earth, you would need a Raiton for that which isn't in Heroes 3, meanwhile Fire objectively rapes Air Magic).

>> No.2640303

>>2640239
What a surprise. The Air Magic masturbator who doesn't even play the games (MP or SP) is also a fucking racist piece of shit on top of being a misogynerd. Just go back to /pol/.

>> No.2640369
File: 38 KB, 174x192, Heroes 3 Orrin.png [View same] [iqdb] [saucenao] [google]
2640369

This guy right here is my favourite hero. So much fun to use, his speciality makes shooters really dangerous, and he starts with Leadership so you can mix tons of different town units, and when I use him he always learns Diplomacy at some point too.

>mfw running around with army of Titans, Arch Mages, Grand Elves, Marksmen and Archangels

>> No.2640379 [DELETED] 
File: 440 KB, 476x717, 1390161622452.png [View same] [iqdb] [saucenao] [google]
2640379

>>2640303
> le pole boogeymen!

>> No.2640404

>>2640369
But can he use Air Magic?

>> No.2640412

>>2638112
>jancuck deletes 5 of my posts
>only one of aircuckracistsmisogynists post
>even though he /pol/ shitposts in four more

NO JUSTICE NO PEACE

>> No.2640445

>>2640412
janny only deletes posts that get a lot of reports
rev up those proxies

>> No.2640496

Alright.

From this post on, the only magic allowed to discuss is Earth Magic.

__________________________________________________________________________________________

>> No.2640497

Any of you masters of the game know if the TCP/IP multiplayer works?
i'm planning to play online with a friend tonight.
Also multiplayer experiences no hotseat, if you please.

>> No.2640524

>>2640497
If your friend and you have fixed IPs, TCP/IP multiplayer should work

>> No.2640527

>>2640497
I'm not a master of the game, I am merely a Jedi Master, gomen.

>> No.2640530

>>2640497
All of people I know of play with Hamachi.

>> No.2640539

>>2640404
All you need is Earth for mass slow

>> No.2640542

>>2640497
Hamachi or Gameragner works. I actually prefer GR, as it hosts for you. You're moved immediately into the game lobby.

>> No.2640559

>>2640539
Shield is also deceptively strong, one of the best buffs you can cast if you have time. And, well, slow is just that good. Also TP, but discussing it is appearently outlawed here

>> No.2640628

>>2640559
In MP maybe. But in SP at some point you won't be involved in much hand to hand combat, especially not on the receiving end.

>> No.2640652

>>2640628
Well, shield does allow you to clear some neutrals (banks in particular) much earlie and with lesser losses. Im inclined to agree that the further the game goes, the less impactful the spell is, but 30% reduction (besides ATK/DEF) is still sizeable.

>> No.2640654
File: 3 KB, 112x124, reddit-frog-hilarious.jpg [View same] [iqdb] [saucenao] [google]
2640654

tfw loved HOMM3 since I was a kid but I'm still terrible at it

>> No.2640656

>>2636597
you can get a fly spell I believe and then fight that fuck anyway.

>> No.2640660

>>2640654
tfw only good with dungeon, tower and conflux

>> No.2640662
File: 566 KB, 215x194, 1341992136964.gif [View same] [iqdb] [saucenao] [google]
2640662

>>2640654
>tfw you can keep on playing the game and keep on getting better at it

>> No.2640664

How do I into gud w fortress?

>> No.2640668

>>2640559
>Also TP, but discussing it is appearently outlawed here
The only spells allowed to be discussed here are Haste & Slow, because we The Intellectual Elite Duma of Heroes 3 (from Moscow) banned all the other spells or we don't use them.

Haste & Slow are naturally the most powerful ones as a result.

>> No.2640669

>>2640668
Oh shut the fuck up, it wasn't funny the first time and isn't now. Also if you want to push your autistic meme do it right at least, ruskies and other pvp players consider TP and DD more broken.

>> No.2640670

>>2640668
>not teleporting your 170 titans into within the siege walls

>> No.2640684

>>2640670
Hm...this sounds like a valid tactical choice... alright, I am calling Dimitri to assemble the Duma, we are going to ban Teleport as well at the next meetup.

>>2640669
They consider TP more broken than TP???? Oh my GOD!

>> No.2640686

First rule of Heroes 3 Multiplayer Fight Club - you don't talk about Heroes 3 Multiplayer Fight Club.

Second rule of Heroes 3 Multiplayer Fight Club - if you're having fun you're permanently banned from the Heroes 3 Multiplayer Fight Club.

Third rule of Heroes 3 Multiplayer Fightclub - all your turns will be handled by us for efficiency sake and to make sure you don't break any rules. (You are however required to be present at your computer at all times even though you don't do anything.)

That's all, just follow these three simple rules and you too can be part of our stable & welcoming community! Unless you are a novice player of course, novice players have no patience I don't want to play with/for you.

>> No.2640693

Guys I just woke up after having a dream about playing Homam 3 multiplayer. I was dreaming about the most epic battle of my life. Me and my opponent just ran our only two remaining units from one end of the battle map to the other and avoided each other while casting Haste and Slow over and over again. We both had infinite spellpoints so we did this for 48 hours straight before my enemy died in real life from dehydration. It was...so beautiful.

>> No.2640696

Well, congratulations.
You officially made this place into /v/. I'm actually fucking angry at myself that I ever had hopes that it could possibly happen otherwise. Actually, no - even /v/ has better HoMM threads that this shithole if they ever happen, because they didnt catch up into this cancer yet. And now we have like last 5 posts recycling the same overused shitty joke because someone dared to have fun in a different way. Hell, we had also someone unironically use the word "misogyny". IN A FUCKING HOMM THREAD.
I hope you are happy, because i just got legitimately baited and am actually mad. Get yourself a sticker or something for your effort to make this place miserable.

>> No.2640705

>>2640664
Stay Inside your fortress. Just keep on accumulating troops while waiting for the siege.

>> No.2640707

>>2640705
So in other words, lose graciously?

>> No.2640708

>>2640696
I'm actually fucking shaking with anger now. Never been triggered this much in my life.

>> No.2640712

>>2640707
>>2640707
You won't lose. A fortress castle is a real pain to attack.

>> No.2640721

>>2640712
This. Especially if you edit the map to give yourself the Fortress Grail Structure from the start + Castle/Keep + the defensive buildings.

>> No.2640808

>>2640664

You have to go faster, never stop attacking

>> No.2640819
File: 91 KB, 421x193, gorgon.png [View same] [iqdb] [saucenao] [google]
2640819

>>2640664
L2 Gorgon

>> No.2640879

>>2639159

i am not the guy who "admitted to never playing multi" because in fact i played the shit out of multi for many years when homm3 wasnt a dead game full of russians who have studied the game to death (who would all tell you the exact same thing, that you always take earth / air before other magic schools barring some highly unique case).

just read >>2639353

there's much more to consider as far as spell schools than "hurr durr i can sic 5000 nagas against another 5000 nagas in this one specific situation".

>> No.2640880

>>2640819
mein dick

>> No.2640991

>>2640721
Is this the birth of a new meme?

>> No.2641084

>play this as a 7 year old
>English isn't my first language
>throngs, packs, few, lots, several, horde, swarm, zounds
>what the fuck am reading

>> No.2641125

>>2641084
I'm still not entirely sure what zounds means

>> No.2641140

>>2640664


use tazar as your main, build wyverns ASAP (ideally day 1 if you start with dragon fly building), leverage this early advantage to clear map spots you wouldnt be able to clear with other creatures

remember that your swamp terrain fucks any heroes who dont have mostly fortress creatures, so give all scouts 1 serpent/dragon fly

your best creatures are mighty gorgons and hydras, teleport actually has a use for fortress since you can drop your hydras in opportune spots

if possible finish the game as early as possible or find a 2nd town since fortress creatures are a tad weaker than some other towns and you cant get past a L3 mage guild

>> No.2641173

>>2640879
>when homm3 wasnt a dead game
Is it?

>> No.2641204

>>2641125
It's an exclamation of shock or surprise, a contraction of God's Wounds, in reference to the crucifixion of Jesus.

>> No.2641231

>>2641204
So it's a cry of surprise meant to indicate "shitload"
Could've chosen a less obscure word

>> No.2641507

>>2641125
See >>2621052

>> No.2641524

>>2640656
I tried it when it happened, but it wouldn't let me. You need to be on valid land before you can interact with anything.

>> No.2641737

>>2641524
You just got out-fucking-skilled then. He will live there till the end of time, safe and fully secure from everything.

>> No.2641746

>>2641737
Actually all I had to do was wait for a week or two (>>2638093).

>> No.2642151

Inferno ? Swamp was awful as fudge.

>> No.2642157

>>2627865

>implying i want expert scholar on my main here

Lost it

>> No.2642168
File: 116 KB, 804x274, Heroes3.png [View same] [iqdb] [saucenao] [google]
2642168

>> No.2642173
File: 162 KB, 800x676, 003.jpg [View same] [iqdb] [saucenao] [google]
2642173

I hate when CPU hit and run

>> No.2642257
File: 15 KB, 39x50, Eye_of_The_Magi.gif [View same] [iqdb] [saucenao] [google]
2642257

<-------------------
monitoring this thread

>> No.2642279

>>2642168
There's no such thing as Early Economy in Heroes 3. Only novice players who wouldn't last in an average 1v1 game (14+ hours) think rushing capitol is a good idea. Real pros (I'm not one of them btw, I don't play any of the games) know that the key to success is rushing Haste.

>>2642173
It's ok, we banned this underhanded 'tactic' from multiplayer games.

>> No.2642282

>>2642279

I've played online only a couple of times. What do you mean ?

The " dimension door " + " portal town " tactic ?

>> No.2642287

>>2642282
>dimension door
>portal town

AAAArrragh. Who allowed you to cast those spells? Those spells were banned by the Russian Multiplayer Duma ages ago! You're going to the gulag for this!!

>> No.2642290

>>2642279

I disagree. Your point is valid when you played Impossible Mode (200%)

But on a L / XL map, even in expert (160%), it's sometimes a good idea to rush capitol.

>> No.2642295

>>2642290
>singleplayer babbies opinion
>relevant
Psk, any Dimitri could easily beat Adventures of Jared Leto on 400%. All you need to know is how to properly cast Haste at Exper Air Magic (only magic skill you need since all the >3 level magic spells are banned beforehand in the map editor to ensure we don't get a seizure while playing a normal game).

>> No.2642302

>>2642287

As i said, i've only played online a couple o' times. Well, not exactly. But it doesn't matter.

>>2642295

Yes, i'm a casual.
But i don't see how rushing capitol on an XL map, on 1 vs 1 would be such a bad thing.

>> No.2642318
File: 9 KB, 128x130, salamandre.jpg [View same] [iqdb] [saucenao] [google]
2642318

>>2642295
Salamandre here. If opponent has dispel, all your buffs, haste, prayer, shield are useless.

>> No.2642323

>>2642318
*bows before Salamandre, the God of Multiplayer*

I think we should just ban magic altogether because if anyone gets Dispel he basically won the lottery/automatically won the game.

>> No.2642335

>>2642318

>i play Homm3 for like 14 yrs
>i think i've never used dispel

I feel like a turd

>> No.2642352

>>2642318

What if the opponent played Conflux ? Phoenixes bein' fast as fuck, you could get a shitload of damages before doin' something.

>> No.2642382

>>2642352
True, how could I forget medusas petrifying Phoenixes. Clearly the best town.

>> No.2642386 [DELETED] 
File: 7 KB, 225x225, oh fuck.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2642382

>> No.2642390

>>2642382
>how could I forget medusas petrifying Phoenixes.

I missed something here

>> No.2642519

Holy shit, I just had the worst nightmare of my life. I was playing a game of Heroes 3 multiplayer where someone had banned the spell 'Haste' from the game.

I am still shaking from the triggering I went through.

>> No.2642560

Since this general doens't have a pasta: How do I go about installing HOMM3 these days? Get the GOG complete edition, and then the HD mod, right?

What about Wake of Gods? Do I need that?

>> No.2642562

>>2642560
>Get the GOG complete edition, and then the HD mod, right?
yes

Wake of Gods is russky garbage that edits in tits

>> No.2642567

>>2642562
Thanks. Just bought the thing on GOG and about to start my first Heroes 3 game in 20 years.

>> No.2642730

>>2642560
You should try WoG, i love it because it actualy makes the skills less shitty.

>> No.2642746

>Official Town Music Ranking - Heroes 3

1) Fortress
2) Stronghold
3) Necropolis
4) Inferno
5) Rampart
6) Dungeon
7) Castle
8) Conflux
9) Tower

>Official Town Music Ranking - Heroes 4

1) Perverse
2) Asylum
3) Necropolis
4) Haven
5) Castle Stronghold

I wanted to make one for Heroes II too but I lost my soundtrack folder and I can't remember any music other than the nature town one from Heroes V.

Feel free to check how good your own opinion is by comparing it to mine.

>> No.2642750

>>2642746
Top tier opinion.

>> No.2642753

>>2642295
I'm enjoying this new maymay

>> No.2642756

>>2642753
Good, it is a very good meme. It's about time we had some good meme, that skeleton thing was like for 12 year olds tbh

>> No.2642758

>>2642746
1) Any HOMM 2 theme
2-999) Any non-HOMM 2 theme

>> No.2642760
File: 70 KB, 177x188, 12341.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2642746
>Perverse

>> No.2642761

>>2642758
You should consider suicide. Heroes 4 had the best music in the entire series. You can't even compare it to this fucking super mario sound from II:
https://www.youtube.com/watch?v=GzuCcyl6cfo

>> No.2642773

>>2642761
It's basically a simplified version of Bach's Goldberg Variations tbh.
https://www.youtube.com/watch?v=8c8Bn0T4RFo

>> No.2642775

>>2642773
So heroes 2 music was plagiarized you're saying? well fam'd

>> No.2642783

>>2642775
If paying tribute to one of the most familiar piano pieces in the world can be considered plagiarism. Anyway it's light-hearted and fits the the atmosphere of the game perfectly, and the opera parts are not something you normally hear in a game. IV is nice but feels more generic.

>> No.2642787

>>2642783
*steals this anon's idea for his own might-and-magic like fantasy turn based strategy that he wanted to make*
*turns it into a triple A video game and makes millions*
i paid tribute to you fam

>> No.2642798

>>2642787
More like if said strategy game was some generic Rogue-like game, and the original game in question was literally the 1980 Rogue.

>> No.2642804

>>2642798
Too late, I am a billionaire now while you have an homage.

>> No.2642805

>>2642804
But I sold my own shit back in the day and got rich of it. Also I've been dead for 250 years.

>> No.2642860

>>2642805
Dammit Sandro I told you to stop posting.

>> No.2642867
File: 621 KB, 1347x710, 1419764665453.png [View same] [iqdb] [saucenao] [google]
2642867

>>2642860

>> No.2642954
File: 915 KB, 500x266, who doesn&#039;t like tits.gif [View same] [iqdb] [saucenao] [google]
2642954

>>2642560
GoG version is pretty fly.

>>2642562
Who doesn't like tits?

>> No.2642958

more like wake of bugs amiright

>> No.2642976

>>2642352
no way, it is banned
>inb4
that is banned also, or should be banned

>> No.2642982

>>2642867
noice

>> No.2642985

Is logistics banned too in MP?

>> No.2642993

>>2642985
do not know why would you consider anything other than 0011 heroes fighting with peasants. Are you a pleb or something?

>> No.2643017

>>2642279

are you actually implying through sarcasm that sitting on your ass for a full week while you wait to finish capitol is a good strategy?

just stop posting dude

>> No.2643019

>>2643017
>sitting on your ass
wat

>> No.2643051

>>2642985
If you play with someone and you decide it is op, then ban it. It is now banned in MP, happy?

>> No.2643056

https://youtu.be/obK-k848Vto?t=54m16s Why is HoMM IV soundtrack so good?

>> No.2643079

>>2642985

no

>>2643019

one player is has extra creatures and is able to clear the map to get $$ from crypts, guarded chests, start collecting from mines. the other sits around with 20 pikemen and a handful of archers like a bitch waiting for capitol to complete. in the long run, both will have the same income because the first is making up for no capitol by clearing the map, but he will also have more creatures by virtue of building dwellings earlier, a higher level hero, and more of the map cleared. and like all turn based games little advantages like these usually snowball so while the 2nd player just starts clearing his easy creeps in late week 2, the former player is already onto griffin conservatories, dwarven treasuries, better artifacts, etc

tl;dr you cant do jack shit with your starting army and you are always better off playing creatures first even on XL maps.

>> No.2643096

>>2643079
>both will have the same income because the first is making up for no capitol by clearing the map,
this makes no sense, both find similar resources (assuming somewhat balanced map) only at slightly different schedules. Also how are you going to pump out your initial level 5-6 creatures with no money?

>> No.2643116

>>2643096

because you pick up money from the map. always gold from chests, and crypts can be easily cleared during week 1. dont forget capitol itself is expensive as fuck in and of itself and will leave you broke until it is done (20,000+ gold later). the vast majority of maps also have secondary towns around, and grabbing those early w/ a small army = easy early income since they are typically lightly defended.

unless you are playing on impossible (in which case, good luck building your capitol early anyway) then even on expert you will have plenty of cash a bunch of higher level creatures week 1.

just try it. it's not really that hard, just takes some practice.

obviously on a poor as fuck map it will be tougher, but there arent many of those kinds of maps that anyone plays with any frequency. and once again, on a poor map you'll be just as stretched trying to go capitol first. even there i would probably only build up to town or city hall unless there is literally no other way to make money on the map and you are confident you wont encounter your opponent(s) anytime soon.

easiest way to get used to it/practice is by playing jebus cross random template.

besides making you a way better player, it's also a way more fun and interesting way to play.

>> No.2643123

>>2643096
>>2643116

to add to this, you are forgetting the rule of turn based strat games, which is that early advantages snowball. so yes, on first thought getting a bunch of extra gold/xp from the map a week earlier may not seem like much, but that also means that the player who does it earlier will be better positioned to clear bigger, more important parts of the map earlier which can make a massive difference. for example, if i clear a utopia a week earlier than my opponent, the game is basically over, and you can bet your ass that a creatures-first player will clear a 'tope faster than a capitol-first player ten out of ten times.

>> No.2643151

>>2642173
>those stats
Never in my years of playing this game have I gotten stats that high. It's beautiful.

>> No.2643180

>>2643151
Well, it's 7 months long game. And an XL, so lots of banks, topes etc for those slick relics. Still nice though, probably well above 50 lvl.

>> No.2643189

>>2642746
That list must be backwards since Tower has the best theme in the game.

>> No.2643193

Who have hopes for Heroes 7?

>> No.2643231

>>2643193
Not really, H VI kind of killed it for me. At least I wont be disappointed and maybe i will be pleasantly surprised.

>> No.2643237

>>2643193
VI was borderline unplayable

>> No.2643332
File: 237 KB, 600x400, PIC_creature_stronghold_basiliskrider_upg_artwork_small.jpg [View same] [iqdb] [saucenao] [google]
2643332

>>2642746
>Conflux that low
I disagree but I admire your confidence. I wouldn't be able to sort music from H3.
My top 3 would probably be Stronghold, Rampart and Fortress.
By the way, H6 has AMAZING remixes of H3 town themes.
https://www.youtube.com/watch?v=PR9lKKQRkto [Rampart]
https://www.youtube.com/watch?v=Fv1pqryejfY [Inferno]
https://www.youtube.com/watch?v=m8Yxt4KqfSs [Stronghold]

As for H4:
1. Order
2. Nature
3. Chaos
4. Death
5. Might
6. Life

>>2643193
I do. Many fuck-ups made in H6 are being fixed. Also, some creatures look amazing (Basilisk Rider for example).

>> No.2643337

>>2643332
>Basilisk Rider
>mounting a Basilisk

JUST

>> No.2643419
File: 15 KB, 275x300, slowpoke_pokemon.gif [View same] [iqdb] [saucenao] [google]
2643419

So I played HoMM3 for years and I never really knew...
Tier wise, what are the best towns?

>> No.2643429

>>2643419
Conflux up the top, Inferno at the bottom, everything else highly debateable.

>> No.2643462

>>2643332
To be honest, Conflux just kind of repeats the same tune over and over and over with only 1 short intermission at the middle. The theme itself is perfect for a super magical fairy town, but musically it is one of the weaker themes.

>> No.2643485

>>2638001

dont worry about euroniggers m8, they will get to get to the shower someday

>> No.2643508

>>2643419
Generally Necro and Flux on top (with necro needing not-small map) and inferno at the bottom (salvageable if you demonfarm). The rest is pretty much interchangable, like >>2643429 said.
I -personally- think that Stronghold and Castle would be on the stronger side, while Rampart and Fortress on the weaker with Dung, Tower in the middle. But like said, highly debatable.

>> No.2643550

>>2643419
In REALLY short games: Fortress or Stronghold. As in two or three days. Both can get high level creatures active in just a few days.

In normal games: Conflux or Necropolis. Conflux has ludicrously good creatures. Necropolis just accumulates overwhelming force. Which is stronger depends on how many fights the necro player gets in and how much time passes before the confrontation.

Inferno is the worst town by a pretty noticeable margin.

>> No.2643553

>>2620817
Can something to this effect go into the OP next time? Maybe links to WoG and heros3.thelazy.com. I'd make one but alas I am on a phone

>> No.2643693

>>2643553
>not knowing about WoG and HD patch
>beeing this new
>not browsing before posting

>>2643193
nobody

>> No.2643807

>>2643508

I'd probably put Tower lower than Fortress. They've got a pretty nasty resource cost, and Gargs and Iron Golems are really underwhelming. Giants are also really mediocre for their level.

>> No.2644532

>>2643550
In anything L or below I would take inferno over tower easily

>> No.2645072

>>2643419
>>2643429
Aside from what was mentioned about Flux and Necro:
I would put Castle and Stronghold as the general higher tier in the "highly debatable" tier, mostly because of their ease of use and niches that they bring while having overall excellent performance down the road. I'd call those the "cookie-cutter" towns.

Rampart could be out there too, but their gimmick is "really, really strong early game with Grand Elves and Unicorns", but their payoff isn't as great in comparison. It's highly popular and for most players this faction is the training wheels for learning how to handle Crypts and so on. Strong heroes.

I'd put Dungeon as a great town for richer maps and/or if you're not playing on 200% (and online, you usually don't; single player, it depends); Shakti starts rule, and the Overlord lineup make it a terrific hero class.

Fortress is strong, just hard to handle.

Tower is hard to qualify. It can beat the typical cookie-cutter towns, which is an achievement. However, being a good Tower player takes a lot of effort and you still have to count on getting a good hero in the tavern - someone like Orrin or Jabarkas is essential.

>> No.2645438

Game starts
Necropolis vs Stronghold
XL Map
Sandro on Necro side, starts with Armor of the Damned and the Cloak of the Undead King
Crag starts with level 20 and may choose Skills, the +12Atk -3 Def sword, +12 Def -3 Atk shield. Who wins?

>> No.2645465

>>2645438
Whoever gets Haste in their Magic Guild and gets Expert Air Magic first.

>> No.2645471

>>2645465
>>2645465
even in real life fire beats air. try setting your house on fire and fan the flame :^)

>> No.2645475

>>2645465
Why would Crag get haste, when armor of the damned debuffs the enemy every battle (weakness, slow, misfortune, curse)

>> No.2645482

>>2645471
Yes but in real life we don't have the Gods of Multiplayer to ban the physical act of burning. I think burning and heat is too overpowerd, real life would be better off if we didn't have that.

>>2645475
Because Haste is the strongest spell in the game.

>> No.2645490

>>2645475
Because that person is a shitposter and you should honestly know better.

>> No.2645496

>>2645490
I was just merely pretending, to see if logic affects a shitposters mind.

>> No.2645508

>>2645490
>implying we Air Magic Adherents are anything but the toppest posters of all time

I'll have you know that I just finished my 63 hour turn in a multiplayer game of Heroes 3 that I've been playing for the last 30 years.

>> No.2645558

R. Kelly wrote "I Believe I Can Fly" right after he played Heroes of Might and Magic 3 for the first time and cast Expert Haste on his troops.

>> No.2645564

>>2645558
air magic cuck pls

>> No.2645618

Is Mephala best waifu?

>> No.2645631

>>2645618
that's not Melodia

>> No.2645639
File: 3.70 MB, 2000x2812, all_by_basaktinli-d6v5cnh.jpg [View same] [iqdb] [saucenao] [google]
2645639

Can you name all of them?

>> No.2645658

how the fuck do i learn how to play heroes 3?

i'm ridiculously shit at it

i build every dwelling in order and buy every creature in reverse order

i usually have one hero and don't know what to do with the horde of heroes people usually use to run around

my tactics are shit too

>> No.2645743

>>2645639

Only Sephinroth.

>> No.2645785

>>2645658
>>i build every dwelling in order

Why? Buy the best dwellings you can afford.

>> No.2645797

>>2645658
Heroes is a game that's fairly easy to get started with, but potentially has a lot of depth.

>horde of heroes
It's about efficiency. More often than not, you've got one or two really good heroes. They've got most of your army in them, nicely leveled, powerful items, etc etc. You don't want to waste that guy's time checking in on mills, waterwheels, creature dwellings, etc, nor spending half the week going home to pick up that week's worth of creatures. So you outsource it. Pick up a few low level heroes. Theri job is to run new creatures to your main guy, hit the places you need to hit, if the enemy's just been through, go out and recap the buildings, etc. They're not there to fight, just do the gruntwork. Maybe hit a weak target if they've got some forces with them.

As far as building's are concerned, a straight order isn't always the best move. Sometimes you need to jump around a bit. There's a fair bit of debate over what order to get things, but sometimes it's worth getting the basic dwellings before upgrading them. More of them come every week after all. On the other hand, picking up a few basic dwellings, then rushing out a castle to boost growth of all of them can be a pretty decent idea. Sometimes you might to try to rush to a nice creature type as well. Stronghold can do that pretty easily. Other times, it'll depend on who's where. If your hero's about to check in, it might be a decent idea to upgrade a dwelling, or pick up a new mage guild level, etc, because he's about to get direct benefit, rather than a growth improver, or other indirect support benefit.

Tactics can be a bit harder, but think about the order the enemy's going to activate in. If there's a choice between attacking a guy who's already attacked, and attacking a guy who's about to, pick the latter. He's still got to attack, but now he's all messed up. The other guy isn't doing anything until next turn. You've got time to deal with him.

>> No.2645852

Guys, I've endavoured to play though this series at last. At HoMM III now. Doing campaigns in chronological way, managed to clear the prequel, only cheated to win once in a fit of frustration.

Doing the main game now. I was wondering are Horn of Abyss and Wake of Gods worth installing? I hear about them, but I'm not sure if they're worth it or not.

>> No.2645873

>>2645438

Sandro duh, you never said about armies or towns. Carg cant compete with the dozens of litches Sandro will be getting daily from fighting alone.

>>2645852
what map did you cheated and why?

Yes they are worth it.

>> No.2645913
File: 1.37 MB, 720x480, 1424817726033.gif [View same] [iqdb] [saucenao] [google]
2645913

>>2645873

It was scenario called Barbarian Brothers. My Crag was pretty good, while Yog was mediocre, but neither had water walk or that spell that teleports you back to the nearest town, so it was quite annoying. I ended up restarting twice and the second time I made a minor mess up, left Yog with too few troops when I had already conquered the overworld. Enemy popped out of the monoolith gate nearby, killed him. I just ended up using instant win cheat, just to get it over with.

Only later did I reacall that I might have just loaded an autosave, took him away or something.

Should I install these two after I finish the base game and expansions? I'm using HD mod already, will they conflict?

>> No.2645984

>>2645913
i've only played WoG because i really dislike most of the HoA features

for me WoG is more about blancing skills plus cool new shit like commanders and adventure caves

>> No.2646096

>>2645475
>Why would Crag get haste, when armor of the damned debuffs the enemy every battle (weakness, slow, misfortune, curse)

Crag would need to get Archangels or Phoenixes in his army to offset that, and then use expert haste to have the first round (armour of damned only casts when the hero first gets a turn), and then do as much damage as possible in the first round, after which he gets debuffed by the armour. He'd also need expert water magic so he can cure the effects of the armour.

So Crag would be at a huge disadvantage, and would need vastly superior troop composition to win. His huge damage output means fuck all if all of his troops are cursed (on top of being slowed down too).

>>2645631
Melodia definitely has the best name, but I forgot which hero she is.

>> No.2646202

>>2645639
I can name their specialities, I can't remember the name of 1-2 girl per row.

But holy shit is that ugly tbh. Like a 12 year old drew it. Wouldn't be surprised if the local Air Magic Cuck is behind this!

>> No.2646208

>>2645852
Horn of the Abyss is a fanmade mod which mostly adds a new (surprisingly well-balanced) faction and stuff like artifacts and overworld objects. The artstyle of the added content can look a bit wonky at times but if that doesn't bother you it's well worth checking out.
Wake of Gods is, as far as I'm concerned, mostly good when you're really through playing vanilla and just want to shake things up a bit.

It might be wise to just stick to playing vanilla until you feel the need to add some extra content.

>> No.2646225

>>2642746

If you speak french...

noco.tv/emission/5630/nolife/oscillations/03-heroes-of-might-magic

>> No.2646231

>>2646208
I think that guy is right. Get familiar with base game, play through campaigns. HotA is probably good once you basicaly feel comfortable. WoG has a shitton of changes, some weird, some silly, some actually really expansive (commanders, unit EXP) and cool, and some balance changes, with skill buffs being probably the most needed.

>> No.2646235

>>2642993
>>2643051

And i thought /tv/ was full of cunts

>> No.2646236

>>2646225
Cette vidéo nécessite un compte noco
Cette vidéo du catalogue Nolife est en accès gratuit, cependant, il faut être inscrit à noco pour pouvoir la visionner

ok

>> No.2646237

>>2643151
>>2643180

Thank you, guys.

But as >>2643180
stated, it was full of banks, topes, etc.

Plus, angelic alliance.

>> No.2646239

>>2646236

Well, you can get a free account.

It's just something about HoMM3 music. Quite technic, though.

>> No.2646256

>>2643180
>7 months long game

pfft

I just finished a 7 month (irl time) long turn in a game of Heroes 3 multiplayer

shortest turn I had in the last three years of playing it

>> No.2646801
File: 224 KB, 1538x766, 5th level magic in 1st scenario.jpg [View same] [iqdb] [saucenao] [google]
2646801

Why was Spazz Maticus campaign so comfy?

>> No.2647082

>>2646801
is comfy a codeword for shit?

>> No.2647481

>blind a stack of 90 Behemots
>it's the only stack the enemy has left
>but.......you have a ballista (and no artillery)

BALLISTA IS THE WORST UNIT IN THE GAME

>> No.2647893

>page 10

SOMEONE MAKE A NEW GENERAL QUICK!!!

>> No.2648216

new bread

>>2648213
>>2648213
>>2648213